id author title date pages extension mime words sentences flesch summary cache txt work_43xudc3jafc3zdkihf3w2jfpca Keith Case Crowd simulation: a video observation and agent-based modelling approach 2016 .pdf text/html 360 58 27 posted on 03.11.2016, 10:00 by Shahrol Mohamaddan, Keith Case Human movement in a crowd can be considered as complex and unpredictable, and accordingly large scale video observation studies based on a conceptual behaviour framework were used to characterise individual movements and behaviours. Movement in crowds was modelled and simulated using an agent-based method using the gaming software Dark BASIC Professional. Mechanical, Electrical and Manufacturing Engineering Crowd simulation: A video observation and agent-based modelling approach. Crowd simulation: A video observation and agent-based modelling approach. Crowd simulation: A video observation and agent-based modelling approach. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/ This paper was accepted for publication in the journal International Journal of the Digital Human and the definitive published version is available at http://dx.doi.org/10.1504/IJDH.2016.10000735 Publisher version http://dx.doi.org/10.1504/IJDH.2016.10000735 http://dx.doi.org/10.1504/IJDH.2016.10000735 Mechanical Engineering not elsewhere classified Mechanical Engineering not elsewhere classified Agent-based modellingCrowd simulationObservational study Agent-based modellingCrowd simulationObservational study ./cache/work_43xudc3jafc3zdkihf3w2jfpca.pdf ./txt/work_43xudc3jafc3zdkihf3w2jfpca.txt