id author title date pages extension mime words sentences flesch summary cache txt work_5yc2ryccx5dzjaoq5clgzpa6x4 Abhinav Sharma Towards Implementing a Real-time Deformable Human Muscle Model in Digital Human Environments 2015 8 .pdf application/pdf 4074 311 59 Towards Implementing a Real-time Deformable Human Muscle Model in Digital Human Environments Towards implementing a real-time deformable human muscle model assessment of the effect of muscles on human task performance, leading to a complete model that deforms in real time. Keywords: Digital humans; Muscle model; Anatomy; Real time graphics; Musculoskeletal system position, but wraps around an obstacle, usually a sphere or a cylinder, placed such that the muscle line runs through muscle models are imported in the rendering environment and scaled to fit within the skin-based digital human, as it action line that would wrap around the obstacles will be at the centroid of the volumetric models. On the SantosĀ® joint based kinematic skeleton, this would translate into the origin position being obtained A neutral posture is the body position at which muscle activation levels are at a minimum. Once that is done and the SantosĀ® digital human is set to those neutral postures, muscle action line 'rest' ./cache/work_5yc2ryccx5dzjaoq5clgzpa6x4.pdf ./txt/work_5yc2ryccx5dzjaoq5clgzpa6x4.txt