id author title date pages extension mime words sentences flesch summary cache txt work_bodh2qxngbct3pgyhmg464vjwm Kevin Fan Multi-Embodiment of Digital Humans in Virtual Reality for Assisting Human-Centered Ergonomics Design 2017 14 .pdf application/pdf 9120 677 56 superimposed body acts as the target and enables simultaneous anthropometrical ergonomics evaluation for both the multi-embodiment interface aimed at assisting the ergonomics design process by taking different body's anthropometry into account (Fig. 1). augmented with an extra body that would attempt in realtime the same action as the user but in an ergonomically For a universalprone design goal for evaluating against different ergonomic bodies, these researches usually employed diverse users of the population or simulate the perceptual information, so a general user embodies the body of the target We developed a multi-embodiment interface that superimposes extra virtual bodies to the user's own body in VR, accordance with the user's physical body via motion capture, the extra superimposed DHM should take a different Multi-Embodiment of Digital Humans in Virtual Reality for Assisting Human-Centered Ergonomics Design Multi-Embodiment of Digital Humans in Virtual Reality for Assisting Human-Centered Ergonomics Design ./cache/work_bodh2qxngbct3pgyhmg464vjwm.pdf ./txt/work_bodh2qxngbct3pgyhmg464vjwm.txt