id sid tid token lemma pos work_2x7eubduorbqbdrhgmyblfqr4y 1 1 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 1 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 1 3 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 1 4 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 1 5 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 1 6 , , , work_2x7eubduorbqbdrhgmyblfqr4y 1 7 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 1 8 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 1 9 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 1 10 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 1 11 Research Research NNP work_2x7eubduorbqbdrhgmyblfqr4y 1 12 How how WRB work_2x7eubduorbqbdrhgmyblfqr4y 1 13 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 1 14 Cite cite VB work_2x7eubduorbqbdrhgmyblfqr4y 1 15 : : : work_2x7eubduorbqbdrhgmyblfqr4y 1 16 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 1 17 , , , work_2x7eubduorbqbdrhgmyblfqr4y 1 18 Michael Michael NNP work_2x7eubduorbqbdrhgmyblfqr4y 1 19 . . . work_2x7eubduorbqbdrhgmyblfqr4y 2 1 2020 2020 CD work_2x7eubduorbqbdrhgmyblfqr4y 2 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 3 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 3 2 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 3 3 , , , work_2x7eubduorbqbdrhgmyblfqr4y 3 4 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 3 5 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 3 6 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 3 7 , , , work_2x7eubduorbqbdrhgmyblfqr4y 3 8 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 3 9 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 3 10 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 3 11 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 3 12 . . . work_2x7eubduorbqbdrhgmyblfqr4y 3 13 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 3 14 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 3 15 Studies Studies NNPS work_2x7eubduorbqbdrhgmyblfqr4y 3 16 / / SYM work_2x7eubduorbqbdrhgmyblfqr4y 3 17 Le Le NNP work_2x7eubduorbqbdrhgmyblfqr4y 3 18 champ champ NNP work_2x7eubduorbqbdrhgmyblfqr4y 3 19 numérique numérique NNP work_2x7eubduorbqbdrhgmyblfqr4y 3 20 10(1 10(1 NNP work_2x7eubduorbqbdrhgmyblfqr4y 3 21 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 3 22 : : : work_2x7eubduorbqbdrhgmyblfqr4y 3 23 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 3 24 , , , work_2x7eubduorbqbdrhgmyblfqr4y 3 25 pp pp NNP work_2x7eubduorbqbdrhgmyblfqr4y 3 26 . . . work_2x7eubduorbqbdrhgmyblfqr4y 4 1 1–17 1–17 CD work_2x7eubduorbqbdrhgmyblfqr4y 4 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 5 1 DOI doi NN work_2x7eubduorbqbdrhgmyblfqr4y 5 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 5 3 https://doi.org/10.16995/dscn.319 https://doi.org/10.16995/dscn.319 NNP work_2x7eubduorbqbdrhgmyblfqr4y 5 4 Published publish VBN work_2x7eubduorbqbdrhgmyblfqr4y 5 5 : : : work_2x7eubduorbqbdrhgmyblfqr4y 5 6 23 23 CD work_2x7eubduorbqbdrhgmyblfqr4y 5 7 January January NNP work_2x7eubduorbqbdrhgmyblfqr4y 5 8 2020 2020 CD work_2x7eubduorbqbdrhgmyblfqr4y 5 9 Peer Peer NNP work_2x7eubduorbqbdrhgmyblfqr4y 5 10 Review Review NNP work_2x7eubduorbqbdrhgmyblfqr4y 5 11 : : : work_2x7eubduorbqbdrhgmyblfqr4y 5 12 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 5 13 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 5 14 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 5 15 peer peer NN work_2x7eubduorbqbdrhgmyblfqr4y 5 16 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 5 17 reviewed review VBN work_2x7eubduorbqbdrhgmyblfqr4y 5 18 article article NN work_2x7eubduorbqbdrhgmyblfqr4y 5 19 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 5 20 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 5 21 Studies Studies NNP work_2x7eubduorbqbdrhgmyblfqr4y 5 22 / / SYM work_2x7eubduorbqbdrhgmyblfqr4y 5 23 Le Le NNP work_2x7eubduorbqbdrhgmyblfqr4y 5 24 champ champ NNP work_2x7eubduorbqbdrhgmyblfqr4y 5 25 numérique numérique NNP work_2x7eubduorbqbdrhgmyblfqr4y 5 26 , , , work_2x7eubduorbqbdrhgmyblfqr4y 5 27 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 5 28 journal journal NN work_2x7eubduorbqbdrhgmyblfqr4y 5 29 published publish VBN work_2x7eubduorbqbdrhgmyblfqr4y 5 30 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 5 31 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 5 32 Open Open NNP work_2x7eubduorbqbdrhgmyblfqr4y 5 33 Library Library NNP work_2x7eubduorbqbdrhgmyblfqr4y 5 34 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 5 35 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 5 36 . . . work_2x7eubduorbqbdrhgmyblfqr4y 6 1 Copyright copyright NN work_2x7eubduorbqbdrhgmyblfqr4y 6 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 6 3 © © LS work_2x7eubduorbqbdrhgmyblfqr4y 6 4 2020 2020 CD work_2x7eubduorbqbdrhgmyblfqr4y 6 5 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 6 6 Author(s author(s NN work_2x7eubduorbqbdrhgmyblfqr4y 6 7 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 6 8 . . . work_2x7eubduorbqbdrhgmyblfqr4y 7 1 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 7 2 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 7 3 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 7 4 open open JJ work_2x7eubduorbqbdrhgmyblfqr4y 7 5 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 7 6 access access NN work_2x7eubduorbqbdrhgmyblfqr4y 7 7 article article NN work_2x7eubduorbqbdrhgmyblfqr4y 7 8 distributed distribute VBN work_2x7eubduorbqbdrhgmyblfqr4y 7 9 under under IN work_2x7eubduorbqbdrhgmyblfqr4y 7 10 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 7 11 terms term NNS work_2x7eubduorbqbdrhgmyblfqr4y 7 12 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 7 13 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 7 14 Creative Creative NNP work_2x7eubduorbqbdrhgmyblfqr4y 7 15 Commons Commons NNP work_2x7eubduorbqbdrhgmyblfqr4y 7 16 Attribution Attribution NNP work_2x7eubduorbqbdrhgmyblfqr4y 7 17 4.0 4.0 CD work_2x7eubduorbqbdrhgmyblfqr4y 7 18 International International NNP work_2x7eubduorbqbdrhgmyblfqr4y 7 19 License License NNP work_2x7eubduorbqbdrhgmyblfqr4y 7 20 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 7 21 CC CC NNP work_2x7eubduorbqbdrhgmyblfqr4y 7 22 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 7 23 BY BY NNP work_2x7eubduorbqbdrhgmyblfqr4y 7 24 4.0 4.0 CD work_2x7eubduorbqbdrhgmyblfqr4y 7 25 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 7 26 , , , work_2x7eubduorbqbdrhgmyblfqr4y 7 27 which which WDT work_2x7eubduorbqbdrhgmyblfqr4y 7 28 permits permit VBZ work_2x7eubduorbqbdrhgmyblfqr4y 7 29 unrestricted unrestricted JJ work_2x7eubduorbqbdrhgmyblfqr4y 7 30 use use NN work_2x7eubduorbqbdrhgmyblfqr4y 7 31 , , , work_2x7eubduorbqbdrhgmyblfqr4y 7 32 distribution distribution NN work_2x7eubduorbqbdrhgmyblfqr4y 7 33 , , , work_2x7eubduorbqbdrhgmyblfqr4y 7 34 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 7 35 reproduction reproduction NN work_2x7eubduorbqbdrhgmyblfqr4y 7 36 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 7 37 any any DT work_2x7eubduorbqbdrhgmyblfqr4y 7 38 medium medium NN work_2x7eubduorbqbdrhgmyblfqr4y 7 39 , , , work_2x7eubduorbqbdrhgmyblfqr4y 7 40 provided provide VBD work_2x7eubduorbqbdrhgmyblfqr4y 7 41 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 7 42 original original JJ work_2x7eubduorbqbdrhgmyblfqr4y 7 43 author author NN work_2x7eubduorbqbdrhgmyblfqr4y 7 44 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 7 45 source source NN work_2x7eubduorbqbdrhgmyblfqr4y 7 46 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 7 47 credited credit VBN work_2x7eubduorbqbdrhgmyblfqr4y 7 48 . . . work_2x7eubduorbqbdrhgmyblfqr4y 8 1 See see VB work_2x7eubduorbqbdrhgmyblfqr4y 8 2 http://creativecommons.org/licenses/by/4.0/. http://creativecommons.org/licenses/by/4.0/. NNP work_2x7eubduorbqbdrhgmyblfqr4y 9 1 Open open JJ work_2x7eubduorbqbdrhgmyblfqr4y 9 2 Access access NN work_2x7eubduorbqbdrhgmyblfqr4y 9 3 : : : work_2x7eubduorbqbdrhgmyblfqr4y 9 4 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 9 5 Studies Studies NNPS work_2x7eubduorbqbdrhgmyblfqr4y 9 6 / / SYM work_2x7eubduorbqbdrhgmyblfqr4y 9 7 Le Le NNP work_2x7eubduorbqbdrhgmyblfqr4y 9 8 champ champ NNP work_2x7eubduorbqbdrhgmyblfqr4y 9 9 numérique numérique NNP work_2x7eubduorbqbdrhgmyblfqr4y 9 10 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 9 11 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 9 12 peer peer NN work_2x7eubduorbqbdrhgmyblfqr4y 9 13 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 9 14 reviewed review VBN work_2x7eubduorbqbdrhgmyblfqr4y 9 15 open open JJ work_2x7eubduorbqbdrhgmyblfqr4y 9 16 access access NN work_2x7eubduorbqbdrhgmyblfqr4y 9 17 journal journal NN work_2x7eubduorbqbdrhgmyblfqr4y 9 18 . . . work_2x7eubduorbqbdrhgmyblfqr4y 10 1 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 10 2 Preservation Preservation NNP work_2x7eubduorbqbdrhgmyblfqr4y 10 3 : : : work_2x7eubduorbqbdrhgmyblfqr4y 10 4 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 10 5 Open Open NNP work_2x7eubduorbqbdrhgmyblfqr4y 10 6 Library Library NNP work_2x7eubduorbqbdrhgmyblfqr4y 10 7 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 10 8 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 10 9 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 10 10 all all PDT work_2x7eubduorbqbdrhgmyblfqr4y 10 11 its -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 10 12 journals journal NNS work_2x7eubduorbqbdrhgmyblfqr4y 10 13 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 10 14 digitally digitally RB work_2x7eubduorbqbdrhgmyblfqr4y 10 15 preserved preserve VBN work_2x7eubduorbqbdrhgmyblfqr4y 10 16 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 10 17 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 10 18 CLOCKSS CLOCKSS NNP work_2x7eubduorbqbdrhgmyblfqr4y 10 19 scholarly scholarly JJ work_2x7eubduorbqbdrhgmyblfqr4y 10 20 archive archive JJ work_2x7eubduorbqbdrhgmyblfqr4y 10 21 service service NN work_2x7eubduorbqbdrhgmyblfqr4y 10 22 . . . work_2x7eubduorbqbdrhgmyblfqr4y 11 1 https://doi.org/10.16995/dscn.319 https://doi.org/10.16995/dscn.319 NNP work_2x7eubduorbqbdrhgmyblfqr4y 11 2 http://creativecommons.org/licenses/by/4.0/ http://creativecommons.org/licenses/by/4.0/ -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 11 3 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 11 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 11 5 Michael Michael NNP work_2x7eubduorbqbdrhgmyblfqr4y 11 6 . . . work_2x7eubduorbqbdrhgmyblfqr4y 12 1 2020 2020 CD work_2x7eubduorbqbdrhgmyblfqr4y 12 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 13 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 13 2 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 13 3 , , , work_2x7eubduorbqbdrhgmyblfqr4y 13 4 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 13 5 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 13 6 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 13 7 , , , work_2x7eubduorbqbdrhgmyblfqr4y 13 8 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 13 9 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 13 10 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 13 11 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 13 12 . . . work_2x7eubduorbqbdrhgmyblfqr4y 13 13 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 13 14 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 13 15 Studies Studies NNPS work_2x7eubduorbqbdrhgmyblfqr4y 13 16 / / SYM work_2x7eubduorbqbdrhgmyblfqr4y 13 17 Le Le NNP work_2x7eubduorbqbdrhgmyblfqr4y 13 18 champ champ NNP work_2x7eubduorbqbdrhgmyblfqr4y 13 19 numérique numérique NNP work_2x7eubduorbqbdrhgmyblfqr4y 13 20 10(1 10(1 NNP work_2x7eubduorbqbdrhgmyblfqr4y 13 21 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 13 22 : : : work_2x7eubduorbqbdrhgmyblfqr4y 13 23 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 13 24 , , , work_2x7eubduorbqbdrhgmyblfqr4y 13 25 pp pp NNP work_2x7eubduorbqbdrhgmyblfqr4y 13 26 . . . work_2x7eubduorbqbdrhgmyblfqr4y 14 1 1–18 1–18 CD work_2x7eubduorbqbdrhgmyblfqr4y 14 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 15 1 DOI doi NN work_2x7eubduorbqbdrhgmyblfqr4y 15 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 15 3 https://doi.org/10.16995/dscn.319 https://doi.org/10.16995/dscn.319 NNP work_2x7eubduorbqbdrhgmyblfqr4y 15 4 RESEARCH RESEARCH NNP work_2x7eubduorbqbdrhgmyblfqr4y 15 5 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 15 6 , , , work_2x7eubduorbqbdrhgmyblfqr4y 15 7 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 15 8 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 15 9 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 15 10 , , , work_2x7eubduorbqbdrhgmyblfqr4y 15 11 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 15 12 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 15 13 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 15 14 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 15 15 Michael Michael NNP work_2x7eubduorbqbdrhgmyblfqr4y 15 16 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 15 17 Concordia Concordia NNP work_2x7eubduorbqbdrhgmyblfqr4y 15 18 University University NNP work_2x7eubduorbqbdrhgmyblfqr4y 15 19 , , , work_2x7eubduorbqbdrhgmyblfqr4y 15 20 CA CA NNP work_2x7eubduorbqbdrhgmyblfqr4y 15 21 michael.iantorno@gmail.com michael.iantorno@gmail.com ADD work_2x7eubduorbqbdrhgmyblfqr4y 15 22 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 15 23 article article NN work_2x7eubduorbqbdrhgmyblfqr4y 15 24 relates relate VBZ work_2x7eubduorbqbdrhgmyblfqr4y 15 25 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 15 26 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 15 27 2018 2018 CD work_2x7eubduorbqbdrhgmyblfqr4y 15 28 CSDH CSDH NNP work_2x7eubduorbqbdrhgmyblfqr4y 15 29 / / SYM work_2x7eubduorbqbdrhgmyblfqr4y 15 30 SCHN SCHN NNP work_2x7eubduorbqbdrhgmyblfqr4y 15 31 conference conference NN work_2x7eubduorbqbdrhgmyblfqr4y 15 32 proceedings proceeding NNS work_2x7eubduorbqbdrhgmyblfqr4y 15 33 . . . work_2x7eubduorbqbdrhgmyblfqr4y 16 1 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 16 2 paper paper NN work_2x7eubduorbqbdrhgmyblfqr4y 16 3 outlines outline VBZ work_2x7eubduorbqbdrhgmyblfqr4y 16 4 Michael Michael NNP work_2x7eubduorbqbdrhgmyblfqr4y 16 5 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 16 6 ’s ’s NNP work_2x7eubduorbqbdrhgmyblfqr4y 16 7 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 16 8 Melissa Melissa NNP work_2x7eubduorbqbdrhgmyblfqr4y 16 9 Mony Mony NNP work_2x7eubduorbqbdrhgmyblfqr4y 16 10 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 16 11 experiences experience NNS work_2x7eubduorbqbdrhgmyblfqr4y 16 12 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 16 13 quantitative quantitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 16 14 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 16 15 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 16 16 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 16 17 summarizing summarize VBG work_2x7eubduorbqbdrhgmyblfqr4y 16 18 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 16 19 first first JJ work_2x7eubduorbqbdrhgmyblfqr4y 16 20 year year NN work_2x7eubduorbqbdrhgmyblfqr4y 16 21 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 16 22 development development NN work_2x7eubduorbqbdrhgmyblfqr4y 16 23 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 16 24 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 16 25 prototype prototype NN work_2x7eubduorbqbdrhgmyblfqr4y 16 26 ludomusicological ludomusicological JJ work_2x7eubduorbqbdrhgmyblfqr4y 16 27 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 16 28 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 16 29 . . . work_2x7eubduorbqbdrhgmyblfqr4y 17 1 To to TO work_2x7eubduorbqbdrhgmyblfqr4y 17 2 further further RB work_2x7eubduorbqbdrhgmyblfqr4y 17 3 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 17 4 discussion discussion NN work_2x7eubduorbqbdrhgmyblfqr4y 17 5 , , , work_2x7eubduorbqbdrhgmyblfqr4y 17 6 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 17 7 article article NN work_2x7eubduorbqbdrhgmyblfqr4y 17 8 also also RB work_2x7eubduorbqbdrhgmyblfqr4y 17 9 summarizes summarize VBZ work_2x7eubduorbqbdrhgmyblfqr4y 17 10 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 17 11 analyzes analyze VBZ work_2x7eubduorbqbdrhgmyblfqr4y 17 12 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 17 13 work work NN work_2x7eubduorbqbdrhgmyblfqr4y 17 14 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 17 15 fellow fellow JJ work_2x7eubduorbqbdrhgmyblfqr4y 17 16 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 17 17 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 17 18 scholar scholar NN work_2x7eubduorbqbdrhgmyblfqr4y 17 19 Jason Jason NNP work_2x7eubduorbqbdrhgmyblfqr4y 17 20 Bradshaw Bradshaw NNP work_2x7eubduorbqbdrhgmyblfqr4y 17 21 , , , work_2x7eubduorbqbdrhgmyblfqr4y 17 22 who who WP work_2x7eubduorbqbdrhgmyblfqr4y 17 23 applied apply VBD work_2x7eubduorbqbdrhgmyblfqr4y 17 24 intriguing intriguing JJ work_2x7eubduorbqbdrhgmyblfqr4y 17 25 types type NNS work_2x7eubduorbqbdrhgmyblfqr4y 17 26 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 17 27 tool tool NN work_2x7eubduorbqbdrhgmyblfqr4y 17 28 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 17 29 based base VBN work_2x7eubduorbqbdrhgmyblfqr4y 17 30 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 17 31 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 17 32 BioShock BioShock NNP work_2x7eubduorbqbdrhgmyblfqr4y 17 33 Infinite Infinite NNP work_2x7eubduorbqbdrhgmyblfqr4y 17 34 . . . work_2x7eubduorbqbdrhgmyblfqr4y 18 1 To to TO work_2x7eubduorbqbdrhgmyblfqr4y 18 2 conclude conclude VB work_2x7eubduorbqbdrhgmyblfqr4y 18 3 , , , work_2x7eubduorbqbdrhgmyblfqr4y 18 4 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 18 5 paper paper NN work_2x7eubduorbqbdrhgmyblfqr4y 18 6 hypothesizes hypothesize VBZ work_2x7eubduorbqbdrhgmyblfqr4y 18 7 where where WRB work_2x7eubduorbqbdrhgmyblfqr4y 18 8 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 18 9 type type NN work_2x7eubduorbqbdrhgmyblfqr4y 18 10 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 18 11 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 18 12 could could MD work_2x7eubduorbqbdrhgmyblfqr4y 18 13 lead lead VB work_2x7eubduorbqbdrhgmyblfqr4y 18 14 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 18 15 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 18 16 future future NN work_2x7eubduorbqbdrhgmyblfqr4y 18 17 : : : work_2x7eubduorbqbdrhgmyblfqr4y 18 18 both both DT work_2x7eubduorbqbdrhgmyblfqr4y 18 19 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 18 20 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 18 21 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 18 22 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 18 23 other other JJ work_2x7eubduorbqbdrhgmyblfqr4y 18 24 projects project NNS work_2x7eubduorbqbdrhgmyblfqr4y 18 25 using use VBG work_2x7eubduorbqbdrhgmyblfqr4y 18 26 similar similar JJ work_2x7eubduorbqbdrhgmyblfqr4y 18 27 methods method NNS work_2x7eubduorbqbdrhgmyblfqr4y 18 28 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 18 29 methodologies methodology NNS work_2x7eubduorbqbdrhgmyblfqr4y 18 30 . . . work_2x7eubduorbqbdrhgmyblfqr4y 19 1 Keywords keyword NNS work_2x7eubduorbqbdrhgmyblfqr4y 19 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 19 3 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 19 4 studies study NNS work_2x7eubduorbqbdrhgmyblfqr4y 19 5 ; ; : work_2x7eubduorbqbdrhgmyblfqr4y 19 6 ludomusicology ludomusicology NN work_2x7eubduorbqbdrhgmyblfqr4y 19 7 ; ; , work_2x7eubduorbqbdrhgmyblfqr4y 19 8 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 19 9 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 19 10 ; ; : work_2x7eubduorbqbdrhgmyblfqr4y 19 11 quantitative quantitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 19 12 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 19 13 ; ; : work_2x7eubduorbqbdrhgmyblfqr4y 19 14 databases database VBZ work_2x7eubduorbqbdrhgmyblfqr4y 19 15 Cet Cet NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 16 article article NN work_2x7eubduorbqbdrhgmyblfqr4y 19 17 présente présente VBZ work_2x7eubduorbqbdrhgmyblfqr4y 19 18 les les FW work_2x7eubduorbqbdrhgmyblfqr4y 19 19 expériences expérience NNS work_2x7eubduorbqbdrhgmyblfqr4y 19 20 de de NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 21 Michael Michael NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 22 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 23 et et FW work_2x7eubduorbqbdrhgmyblfqr4y 19 24 de de NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 25 Melissa Melissa NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 26 Mony Mony NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 27 faites faite VBZ work_2x7eubduorbqbdrhgmyblfqr4y 19 28 avec avec FW work_2x7eubduorbqbdrhgmyblfqr4y 19 29 des des FW work_2x7eubduorbqbdrhgmyblfqr4y 19 30 analyses analyses NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 31 de de NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 32 jeu jeu NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 33 quantitatives quantitatives NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 34 , , , work_2x7eubduorbqbdrhgmyblfqr4y 19 35 en en IN work_2x7eubduorbqbdrhgmyblfqr4y 19 36 résumant résumant FW work_2x7eubduorbqbdrhgmyblfqr4y 19 37 la la FW work_2x7eubduorbqbdrhgmyblfqr4y 19 38 première première JJ work_2x7eubduorbqbdrhgmyblfqr4y 19 39 année année NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 40 de de NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 41 développement développement JJ work_2x7eubduorbqbdrhgmyblfqr4y 19 42 de de FW work_2x7eubduorbqbdrhgmyblfqr4y 19 43 la la NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 44 base base NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 45 de de IN work_2x7eubduorbqbdrhgmyblfqr4y 19 46 données données NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 47 prototype prototype NN work_2x7eubduorbqbdrhgmyblfqr4y 19 48 ludomusicale ludomusicale JJ work_2x7eubduorbqbdrhgmyblfqr4y 19 49 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 19 50 . . . work_2x7eubduorbqbdrhgmyblfqr4y 20 1 Pour Pour NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 2 approfondir approfondir NNS work_2x7eubduorbqbdrhgmyblfqr4y 20 3 la la NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 4 discussion discussion NN work_2x7eubduorbqbdrhgmyblfqr4y 20 5 , , , work_2x7eubduorbqbdrhgmyblfqr4y 20 6 cet cet NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 7 article article NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 8 résume résume NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 9 et et NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 10 analyse analyse NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 11 également également NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 12 l’œuvre l’œuvre NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 13 de de NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 14 Jason Jason NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 15 Bradshaw Bradshaw NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 16 et et NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 17 de de FW work_2x7eubduorbqbdrhgmyblfqr4y 20 18 Dr. Dr. NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 19 Adrienne Adrienne NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 20 Shaw Shaw NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 21 , , , work_2x7eubduorbqbdrhgmyblfqr4y 20 22 qui qui VBD work_2x7eubduorbqbdrhgmyblfqr4y 20 23 emploient emploient NN work_2x7eubduorbqbdrhgmyblfqr4y 20 24 des des FW work_2x7eubduorbqbdrhgmyblfqr4y 20 25 types type NNS work_2x7eubduorbqbdrhgmyblfqr4y 20 26 intrigants intrigant NNS work_2x7eubduorbqbdrhgmyblfqr4y 20 27 d’analyses d’analyse VBZ work_2x7eubduorbqbdrhgmyblfqr4y 20 28 de de NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 29 jeu jeu NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 30 quantitatives quantitatives NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 31 et et NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 32 qualitatives qualitative VBZ work_2x7eubduorbqbdrhgmyblfqr4y 20 33 dans dan NNS work_2x7eubduorbqbdrhgmyblfqr4y 20 34 leurs leurs VBP work_2x7eubduorbqbdrhgmyblfqr4y 20 35 propres propre NNS work_2x7eubduorbqbdrhgmyblfqr4y 20 36 projets projet NNS work_2x7eubduorbqbdrhgmyblfqr4y 20 37 , , , work_2x7eubduorbqbdrhgmyblfqr4y 20 38 respectivement respectivement NN work_2x7eubduorbqbdrhgmyblfqr4y 20 39 la la NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 40     _SP work_2x7eubduorbqbdrhgmyblfqr4y 20 41 BioShock BioShock NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 42 Infinite Infinite NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 43 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 20 44 Feminist Feminist NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 45 Theory Theory NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 46     _SP work_2x7eubduorbqbdrhgmyblfqr4y 20 47 : : : work_2x7eubduorbqbdrhgmyblfqr4y 20 48 A a DT work_2x7eubduorbqbdrhgmyblfqr4y 20 49 Technical Technical NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 50 Approach Approach NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 51     _SP work_2x7eubduorbqbdrhgmyblfqr4y 20 52 et et NN work_2x7eubduorbqbdrhgmyblfqr4y 20 53     _SP work_2x7eubduorbqbdrhgmyblfqr4y 20 54 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 20 55 LGBTQ LGBTQ NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 56 Video Video NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 57 Game Game NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 58 Archive Archive NNP work_2x7eubduorbqbdrhgmyblfqr4y 20 59 . . . work_2x7eubduorbqbdrhgmyblfqr4y 21 1 Pour pour VB work_2x7eubduorbqbdrhgmyblfqr4y 21 2 conclure conclure NN work_2x7eubduorbqbdrhgmyblfqr4y 21 3 , , , work_2x7eubduorbqbdrhgmyblfqr4y 21 4 cet cet NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 5 article article NN work_2x7eubduorbqbdrhgmyblfqr4y 21 6 formule formule NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 7 une une NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 8 hypothèse hypothèse NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 9 concernant concernant JJ work_2x7eubduorbqbdrhgmyblfqr4y 21 10 l’avenir l’avenir NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 11 de de FW work_2x7eubduorbqbdrhgmyblfqr4y 21 12 ce ce NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 13 genre genre NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 14 de de IN work_2x7eubduorbqbdrhgmyblfqr4y 21 15 recherche recherche NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 16     _SP work_2x7eubduorbqbdrhgmyblfqr4y 21 17 : : : work_2x7eubduorbqbdrhgmyblfqr4y 21 18 non non AFX work_2x7eubduorbqbdrhgmyblfqr4y 21 19 seulement seulement NN work_2x7eubduorbqbdrhgmyblfqr4y 21 20 pour pour NN work_2x7eubduorbqbdrhgmyblfqr4y 21 21 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 22 mais mais NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 23 aussi aussi NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 24 pour pour NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 25 d’autres d’autres NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 26 projets projet VBZ work_2x7eubduorbqbdrhgmyblfqr4y 21 27 qui qui NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 28 se se NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 29 servent servent NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 30 de de NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 31 méthodes méthodes NNP work_2x7eubduorbqbdrhgmyblfqr4y 21 32 et et FW work_2x7eubduorbqbdrhgmyblfqr4y 21 33 de de FW work_2x7eubduorbqbdrhgmyblfqr4y 21 34 méthodologies méthodologie VBZ work_2x7eubduorbqbdrhgmyblfqr4y 21 35 similaires similaire NNS work_2x7eubduorbqbdrhgmyblfqr4y 21 36 . . . work_2x7eubduorbqbdrhgmyblfqr4y 22 1 Mots Mots NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 2 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 22 3 clés clés NN work_2x7eubduorbqbdrhgmyblfqr4y 22 4 : : : work_2x7eubduorbqbdrhgmyblfqr4y 22 5 études étude VBZ work_2x7eubduorbqbdrhgmyblfqr4y 22 6 de de NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 7 jeux jeux NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 8 ; ; : work_2x7eubduorbqbdrhgmyblfqr4y 22 9 la la NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 10 ludomusicologie ludomusicologie NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 11 ; ; : work_2x7eubduorbqbdrhgmyblfqr4y 22 12 humanités humanités JJ work_2x7eubduorbqbdrhgmyblfqr4y 22 13 numériques numérique NNS work_2x7eubduorbqbdrhgmyblfqr4y 22 14 ; ; : work_2x7eubduorbqbdrhgmyblfqr4y 22 15 recherche recherche NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 16 quantitative quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 17 ; ; : work_2x7eubduorbqbdrhgmyblfqr4y 22 18 bases basis NNS work_2x7eubduorbqbdrhgmyblfqr4y 22 19 de de IN work_2x7eubduorbqbdrhgmyblfqr4y 22 20 données données JJ work_2x7eubduorbqbdrhgmyblfqr4y 22 21 https://doi.org/10.16995/dscn.319 https://doi.org/10.16995/dscn.319 NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 22 mailto:michael.iantorno@gmail.com mailto:michael.iantorno@gmail.com NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 23 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 24 : : : work_2x7eubduorbqbdrhgmyblfqr4y 22 25 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 26 , , , work_2x7eubduorbqbdrhgmyblfqr4y 22 27 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 28 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 22 29 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 30 , , , work_2x7eubduorbqbdrhgmyblfqr4y 22 31 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 22 32 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 22 33 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 34 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 22 35 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 22 36 . . . work_2x7eubduorbqbdrhgmyblfqr4y 23 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 23 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 23 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 23 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 23 5 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 23 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 23 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 23 8 1 1 CD work_2x7eubduorbqbdrhgmyblfqr4y 23 9 . . . work_2x7eubduorbqbdrhgmyblfqr4y 24 1 Introduction introduction NN work_2x7eubduorbqbdrhgmyblfqr4y 24 2 For for IN work_2x7eubduorbqbdrhgmyblfqr4y 24 3 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 24 4 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 24 5 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 24 6 , , , work_2x7eubduorbqbdrhgmyblfqr4y 24 7 breaking break VBG work_2x7eubduorbqbdrhgmyblfqr4y 24 8 down down RP work_2x7eubduorbqbdrhgmyblfqr4y 24 9 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 24 10 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 24 11 into into IN work_2x7eubduorbqbdrhgmyblfqr4y 24 12 its -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 24 13 component component NN work_2x7eubduorbqbdrhgmyblfqr4y 24 14 parts part NNS work_2x7eubduorbqbdrhgmyblfqr4y 24 15 may may MD work_2x7eubduorbqbdrhgmyblfqr4y 24 16 seem seem VB work_2x7eubduorbqbdrhgmyblfqr4y 24 17 like like IN work_2x7eubduorbqbdrhgmyblfqr4y 24 18 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 24 19 obvious obvious JJ work_2x7eubduorbqbdrhgmyblfqr4y 24 20 strategy strategy NN work_2x7eubduorbqbdrhgmyblfqr4y 24 21 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 24 22 better well JJR work_2x7eubduorbqbdrhgmyblfqr4y 24 23 understanding understand VBG work_2x7eubduorbqbdrhgmyblfqr4y 24 24 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 24 25 . . . work_2x7eubduorbqbdrhgmyblfqr4y 25 1 Many many JJ work_2x7eubduorbqbdrhgmyblfqr4y 25 2 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 25 3 these these DT work_2x7eubduorbqbdrhgmyblfqr4y 25 4 researchers researcher NNS work_2x7eubduorbqbdrhgmyblfqr4y 25 5 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 25 6 players player NNS work_2x7eubduorbqbdrhgmyblfqr4y 25 7 themselves -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 25 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 25 9 after after RB work_2x7eubduorbqbdrhgmyblfqr4y 25 10 all all RB work_2x7eubduorbqbdrhgmyblfqr4y 25 11 , , , work_2x7eubduorbqbdrhgmyblfqr4y 25 12 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 25 13 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 25 14 act act NN work_2x7eubduorbqbdrhgmyblfqr4y 25 15 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 25 16 play play NN work_2x7eubduorbqbdrhgmyblfqr4y 25 17 implicitly implicitly RB work_2x7eubduorbqbdrhgmyblfqr4y 25 18 invites invite VBZ work_2x7eubduorbqbdrhgmyblfqr4y 25 19 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 25 20 sort sort NN work_2x7eubduorbqbdrhgmyblfqr4y 25 21 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 25 22 systematic systematic JJ work_2x7eubduorbqbdrhgmyblfqr4y 25 23 deconstruction deconstruction NN work_2x7eubduorbqbdrhgmyblfqr4y 25 24 . . . work_2x7eubduorbqbdrhgmyblfqr4y 26 1 As as IN work_2x7eubduorbqbdrhgmyblfqr4y 26 2 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 26 3 player player NN work_2x7eubduorbqbdrhgmyblfqr4y 26 4 engages engage VBZ work_2x7eubduorbqbdrhgmyblfqr4y 26 5 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 26 6 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 26 7 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 26 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 26 9 they -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 26 10 accumulate accumulate VBP work_2x7eubduorbqbdrhgmyblfqr4y 26 11 rules rule NNS work_2x7eubduorbqbdrhgmyblfqr4y 26 12 knowledge knowledge NN work_2x7eubduorbqbdrhgmyblfqr4y 26 13 , , , work_2x7eubduorbqbdrhgmyblfqr4y 26 14 acquire acquire VBP work_2x7eubduorbqbdrhgmyblfqr4y 26 15 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 26 16 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 26 17 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 26 18 resources resource NNS work_2x7eubduorbqbdrhgmyblfqr4y 26 19 , , , work_2x7eubduorbqbdrhgmyblfqr4y 26 20 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 26 21 develop develop VB work_2x7eubduorbqbdrhgmyblfqr4y 26 22 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 26 23 tacit tacit JJ work_2x7eubduorbqbdrhgmyblfqr4y 26 24 understanding understanding NN work_2x7eubduorbqbdrhgmyblfqr4y 26 25 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 26 26 what what WP work_2x7eubduorbqbdrhgmyblfqr4y 26 27 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 26 28 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 26 29 asks ask VBZ work_2x7eubduorbqbdrhgmyblfqr4y 26 30 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 26 31 them -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 26 32 , , , work_2x7eubduorbqbdrhgmyblfqr4y 26 33 slowly slowly RB work_2x7eubduorbqbdrhgmyblfqr4y 26 34 inching inch VBG work_2x7eubduorbqbdrhgmyblfqr4y 26 35 toward toward IN work_2x7eubduorbqbdrhgmyblfqr4y 26 36 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 26 37 deepened deepened JJ work_2x7eubduorbqbdrhgmyblfqr4y 26 38 comprehension comprehension NN work_2x7eubduorbqbdrhgmyblfqr4y 26 39 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 26 40 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 26 41 entire entire JJ work_2x7eubduorbqbdrhgmyblfqr4y 26 42 play play NN work_2x7eubduorbqbdrhgmyblfqr4y 26 43 experience experience NN work_2x7eubduorbqbdrhgmyblfqr4y 26 44 . . . work_2x7eubduorbqbdrhgmyblfqr4y 27 1 Only only RB work_2x7eubduorbqbdrhgmyblfqr4y 27 2 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 27 3 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 27 4 accumulation accumulation NN work_2x7eubduorbqbdrhgmyblfqr4y 27 5 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 27 6 resources resource NNS work_2x7eubduorbqbdrhgmyblfqr4y 27 7 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 27 8 expertise expertise NN work_2x7eubduorbqbdrhgmyblfqr4y 27 9 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 27 10 they -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 27 11 improve improve VB work_2x7eubduorbqbdrhgmyblfqr4y 27 12 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 27 13 performance performance NN work_2x7eubduorbqbdrhgmyblfqr4y 27 14 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 27 15 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 27 16 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 27 17 , , , work_2x7eubduorbqbdrhgmyblfqr4y 27 18 eventually eventually RB work_2x7eubduorbqbdrhgmyblfqr4y 27 19 completing complete VBG work_2x7eubduorbqbdrhgmyblfqr4y 27 20 objectives objective NNS work_2x7eubduorbqbdrhgmyblfqr4y 27 21 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 27 22 perhaps perhaps RB work_2x7eubduorbqbdrhgmyblfqr4y 27 23 even even RB work_2x7eubduorbqbdrhgmyblfqr4y 27 24 beating beat VBG work_2x7eubduorbqbdrhgmyblfqr4y 27 25 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 27 26 title title NN work_2x7eubduorbqbdrhgmyblfqr4y 27 27 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 27 28 its -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 27 29 entirety entirety NN work_2x7eubduorbqbdrhgmyblfqr4y 27 30 . . . work_2x7eubduorbqbdrhgmyblfqr4y 28 1 From from IN work_2x7eubduorbqbdrhgmyblfqr4y 28 2 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 28 3 academic academic JJ work_2x7eubduorbqbdrhgmyblfqr4y 28 4 perspective perspective NN work_2x7eubduorbqbdrhgmyblfqr4y 28 5 , , , work_2x7eubduorbqbdrhgmyblfqr4y 28 6 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 28 7 deconstructive deconstructive JJ work_2x7eubduorbqbdrhgmyblfqr4y 28 8 learning learning NN work_2x7eubduorbqbdrhgmyblfqr4y 28 9 process process NN work_2x7eubduorbqbdrhgmyblfqr4y 28 10 serves serve VBZ work_2x7eubduorbqbdrhgmyblfqr4y 28 11 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 28 12 purpose purpose NN work_2x7eubduorbqbdrhgmyblfqr4y 28 13 other other JJ work_2x7eubduorbqbdrhgmyblfqr4y 28 14 than than IN work_2x7eubduorbqbdrhgmyblfqr4y 28 15 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 28 16 mastery mastery NN work_2x7eubduorbqbdrhgmyblfqr4y 28 17 . . . work_2x7eubduorbqbdrhgmyblfqr4y 29 1 Instead instead RB work_2x7eubduorbqbdrhgmyblfqr4y 29 2 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 29 3 forging forge VBG work_2x7eubduorbqbdrhgmyblfqr4y 29 4 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 29 5 better well JJR work_2x7eubduorbqbdrhgmyblfqr4y 29 6 understanding understanding NN work_2x7eubduorbqbdrhgmyblfqr4y 29 7 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 29 8 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 29 9 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 29 10 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 29 11 play play NN work_2x7eubduorbqbdrhgmyblfqr4y 29 12 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 29 13 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 29 14 intended intend VBN work_2x7eubduorbqbdrhgmyblfqr4y 29 15 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 29 16 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 29 17 developer developer NN work_2x7eubduorbqbdrhgmyblfqr4y 29 18 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 29 19 , , , work_2x7eubduorbqbdrhgmyblfqr4y 29 20 technically technically RB work_2x7eubduorbqbdrhgmyblfqr4y 29 21 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 29 22 minded minded JJ work_2x7eubduorbqbdrhgmyblfqr4y 29 23 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 29 24 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 29 25 separate separate VB work_2x7eubduorbqbdrhgmyblfqr4y 29 26 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 29 27 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 29 28 into into IN work_2x7eubduorbqbdrhgmyblfqr4y 29 29 its -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 29 30 component component NN work_2x7eubduorbqbdrhgmyblfqr4y 29 31 parts part NNS work_2x7eubduorbqbdrhgmyblfqr4y 29 32 , , , work_2x7eubduorbqbdrhgmyblfqr4y 29 33 which which WDT work_2x7eubduorbqbdrhgmyblfqr4y 29 34 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 29 35 then then RB work_2x7eubduorbqbdrhgmyblfqr4y 29 36 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 29 37 arranged arrange VBN work_2x7eubduorbqbdrhgmyblfqr4y 29 38 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 29 39 rearranged rearrange VBD work_2x7eubduorbqbdrhgmyblfqr4y 29 40 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 29 41 facilitate facilitate VB work_2x7eubduorbqbdrhgmyblfqr4y 29 42 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 29 43 needs need NNS work_2x7eubduorbqbdrhgmyblfqr4y 29 44 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 29 45 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 29 46 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 29 47 . . . work_2x7eubduorbqbdrhgmyblfqr4y 30 1 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 30 2 process process NN work_2x7eubduorbqbdrhgmyblfqr4y 30 3 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 30 4 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 30 5 as as RB work_2x7eubduorbqbdrhgmyblfqr4y 30 6 simple simple JJ work_2x7eubduorbqbdrhgmyblfqr4y 30 7 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 30 8 using use VBG work_2x7eubduorbqbdrhgmyblfqr4y 30 9 save save VB work_2x7eubduorbqbdrhgmyblfqr4y 30 10 files file NNS work_2x7eubduorbqbdrhgmyblfqr4y 30 11 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 30 12 cheat cheat VB work_2x7eubduorbqbdrhgmyblfqr4y 30 13 codes code NNS work_2x7eubduorbqbdrhgmyblfqr4y 30 14 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 30 15 access access VB work_2x7eubduorbqbdrhgmyblfqr4y 30 16 parts part NNS work_2x7eubduorbqbdrhgmyblfqr4y 30 17 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 30 18 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 30 19 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 30 20 strategically strategically RB work_2x7eubduorbqbdrhgmyblfqr4y 30 21 , , , work_2x7eubduorbqbdrhgmyblfqr4y 30 22 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 30 23 process process NN work_2x7eubduorbqbdrhgmyblfqr4y 30 24 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 30 25 often often RB work_2x7eubduorbqbdrhgmyblfqr4y 30 26 manifests manifest VBZ work_2x7eubduorbqbdrhgmyblfqr4y 30 27 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 30 28 targeted target VBN work_2x7eubduorbqbdrhgmyblfqr4y 30 29 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 30 30 repeated repeat VBN work_2x7eubduorbqbdrhgmyblfqr4y 30 31 playthroughs playthrough NNS work_2x7eubduorbqbdrhgmyblfqr4y 30 32 , , , work_2x7eubduorbqbdrhgmyblfqr4y 30 33 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 30 34 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 30 35 involve involve VB work_2x7eubduorbqbdrhgmyblfqr4y 30 36 delving delve VBG work_2x7eubduorbqbdrhgmyblfqr4y 30 37 into into IN work_2x7eubduorbqbdrhgmyblfqr4y 30 38 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 30 39 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 30 40 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 30 41 code code NN work_2x7eubduorbqbdrhgmyblfqr4y 30 42 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 30 43 assets asset NNS work_2x7eubduorbqbdrhgmyblfqr4y 30 44 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 30 45 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 30 46 attempt attempt NN work_2x7eubduorbqbdrhgmyblfqr4y 30 47 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 30 48 peek peek VB work_2x7eubduorbqbdrhgmyblfqr4y 30 49 behind behind IN work_2x7eubduorbqbdrhgmyblfqr4y 30 50 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 30 51 curtains curtain NNS work_2x7eubduorbqbdrhgmyblfqr4y 30 52 — — : work_2x7eubduorbqbdrhgmyblfqr4y 30 53 scrutinizing scrutinize VBG work_2x7eubduorbqbdrhgmyblfqr4y 30 54 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 30 55 numerous numerous JJ work_2x7eubduorbqbdrhgmyblfqr4y 30 56 individual individual JJ work_2x7eubduorbqbdrhgmyblfqr4y 30 57 elements element NNS work_2x7eubduorbqbdrhgmyblfqr4y 30 58 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 30 59 make make VBP work_2x7eubduorbqbdrhgmyblfqr4y 30 60 up up RP work_2x7eubduorbqbdrhgmyblfqr4y 30 61 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 30 62 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 30 63 title title NN work_2x7eubduorbqbdrhgmyblfqr4y 30 64 . . . work_2x7eubduorbqbdrhgmyblfqr4y 31 1 It -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 31 2 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 31 3 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 31 4 latter latter JJ work_2x7eubduorbqbdrhgmyblfqr4y 31 5 form form NN work_2x7eubduorbqbdrhgmyblfqr4y 31 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 31 7 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 31 8 that that IN work_2x7eubduorbqbdrhgmyblfqr4y 31 9 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 31 10 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 31 11 interested interested JJ work_2x7eubduorbqbdrhgmyblfqr4y 31 12 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 31 13 exploring explore VBG work_2x7eubduorbqbdrhgmyblfqr4y 31 14 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 31 15 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 31 16 paper paper NN work_2x7eubduorbqbdrhgmyblfqr4y 31 17 . . . work_2x7eubduorbqbdrhgmyblfqr4y 32 1 By by IN work_2x7eubduorbqbdrhgmyblfqr4y 32 2 accessing access VBG work_2x7eubduorbqbdrhgmyblfqr4y 32 3 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 32 4 assets asset NNS work_2x7eubduorbqbdrhgmyblfqr4y 32 5 directly directly RB work_2x7eubduorbqbdrhgmyblfqr4y 32 6 , , , work_2x7eubduorbqbdrhgmyblfqr4y 32 7 rather rather RB work_2x7eubduorbqbdrhgmyblfqr4y 32 8 than than IN work_2x7eubduorbqbdrhgmyblfqr4y 32 9 solely solely RB work_2x7eubduorbqbdrhgmyblfqr4y 32 10 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 32 11 play play NN work_2x7eubduorbqbdrhgmyblfqr4y 32 12 , , , work_2x7eubduorbqbdrhgmyblfqr4y 32 13 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 32 14 believe believe VBP work_2x7eubduorbqbdrhgmyblfqr4y 32 15 that that IN work_2x7eubduorbqbdrhgmyblfqr4y 32 16 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 32 17 have have VBP work_2x7eubduorbqbdrhgmyblfqr4y 32 18 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 32 19 opportunity opportunity NN work_2x7eubduorbqbdrhgmyblfqr4y 32 20 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 32 21 analyze analyze VB work_2x7eubduorbqbdrhgmyblfqr4y 32 22 videogames videogame NNS work_2x7eubduorbqbdrhgmyblfqr4y 32 23 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 32 24 new new JJ work_2x7eubduorbqbdrhgmyblfqr4y 32 25 ways way NNS work_2x7eubduorbqbdrhgmyblfqr4y 32 26 — — : work_2x7eubduorbqbdrhgmyblfqr4y 32 27 not not RB work_2x7eubduorbqbdrhgmyblfqr4y 32 28 just just RB work_2x7eubduorbqbdrhgmyblfqr4y 32 29 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 32 30 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 32 31 series series NN work_2x7eubduorbqbdrhgmyblfqr4y 32 32 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 32 33 set set VBN work_2x7eubduorbqbdrhgmyblfqr4y 32 34 pieces piece NNS work_2x7eubduorbqbdrhgmyblfqr4y 32 35 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 32 36 vignettes vignette VBZ work_2x7eubduorbqbdrhgmyblfqr4y 32 37 pre pre JJ work_2x7eubduorbqbdrhgmyblfqr4y 32 38 - - VBN work_2x7eubduorbqbdrhgmyblfqr4y 32 39 determined determine VBN work_2x7eubduorbqbdrhgmyblfqr4y 32 40 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 32 41 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 32 42 original original JJ work_2x7eubduorbqbdrhgmyblfqr4y 32 43 developer developer NN work_2x7eubduorbqbdrhgmyblfqr4y 32 44 . . . work_2x7eubduorbqbdrhgmyblfqr4y 33 1 When when WRB work_2x7eubduorbqbdrhgmyblfqr4y 33 2 broken break VBN work_2x7eubduorbqbdrhgmyblfqr4y 33 3 into into IN work_2x7eubduorbqbdrhgmyblfqr4y 33 4 parts part NNS work_2x7eubduorbqbdrhgmyblfqr4y 33 5 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 33 6 viewed view VBD work_2x7eubduorbqbdrhgmyblfqr4y 33 7 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 33 8 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 33 9 collection collection NN work_2x7eubduorbqbdrhgmyblfqr4y 33 10 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 33 11 diverse diverse JJ work_2x7eubduorbqbdrhgmyblfqr4y 33 12 assets asset NNS work_2x7eubduorbqbdrhgmyblfqr4y 33 13 , , , work_2x7eubduorbqbdrhgmyblfqr4y 33 14 rather rather RB work_2x7eubduorbqbdrhgmyblfqr4y 33 15 than than IN work_2x7eubduorbqbdrhgmyblfqr4y 33 16 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 33 17 homogenous homogenous JJ work_2x7eubduorbqbdrhgmyblfqr4y 33 18 whole whole JJ work_2x7eubduorbqbdrhgmyblfqr4y 33 19 , , , work_2x7eubduorbqbdrhgmyblfqr4y 33 20 new new JJ work_2x7eubduorbqbdrhgmyblfqr4y 33 21 angles angle NNS work_2x7eubduorbqbdrhgmyblfqr4y 33 22 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 33 23 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 33 24 become become VBP work_2x7eubduorbqbdrhgmyblfqr4y 33 25 possible possible JJ work_2x7eubduorbqbdrhgmyblfqr4y 33 26 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 33 27 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 33 28 adoption adoption NN work_2x7eubduorbqbdrhgmyblfqr4y 33 29 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 33 30 both both CC work_2x7eubduorbqbdrhgmyblfqr4y 33 31 established establish VBN work_2x7eubduorbqbdrhgmyblfqr4y 33 32 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 33 33 emerging emerge VBG work_2x7eubduorbqbdrhgmyblfqr4y 33 34 forms form NNS work_2x7eubduorbqbdrhgmyblfqr4y 33 35 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 33 36 quantitative quantitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 33 37 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 33 38 . . . work_2x7eubduorbqbdrhgmyblfqr4y 34 1 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 34 2 paper paper NN work_2x7eubduorbqbdrhgmyblfqr4y 34 3 discusses discuss VBZ work_2x7eubduorbqbdrhgmyblfqr4y 34 4 one one CD work_2x7eubduorbqbdrhgmyblfqr4y 34 5 potential potential JJ work_2x7eubduorbqbdrhgmyblfqr4y 34 6 avenue avenue NN work_2x7eubduorbqbdrhgmyblfqr4y 34 7 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 34 8 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 34 9 type type NN work_2x7eubduorbqbdrhgmyblfqr4y 34 10 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 34 11 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 34 12 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 34 13 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 34 14 documenting document VBG work_2x7eubduorbqbdrhgmyblfqr4y 34 15 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 34 16 creation creation NN work_2x7eubduorbqbdrhgmyblfqr4y 34 17 , , , work_2x7eubduorbqbdrhgmyblfqr4y 34 18 functionality functionality NN work_2x7eubduorbqbdrhgmyblfqr4y 34 19 , , , work_2x7eubduorbqbdrhgmyblfqr4y 34 20 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 34 21 potential potential JJ work_2x7eubduorbqbdrhgmyblfqr4y 34 22 applications application NNS work_2x7eubduorbqbdrhgmyblfqr4y 34 23 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 34 24 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 34 25 , , , work_2x7eubduorbqbdrhgmyblfqr4y 34 26 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 34 27 : : : work_2x7eubduorbqbdrhgmyblfqr4y 34 28 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 34 29 , , , work_2x7eubduorbqbdrhgmyblfqr4y 34 30 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 34 31 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 34 32 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 34 33 , , , work_2x7eubduorbqbdrhgmyblfqr4y 34 34 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 34 35 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 34 36 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 34 37 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 34 38 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 34 39 . . . work_2x7eubduorbqbdrhgmyblfqr4y 35 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 35 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 35 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 35 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 35 5 3 3 CD work_2x7eubduorbqbdrhgmyblfqr4y 35 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 35 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 35 8 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 35 9 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 35 10 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 35 11 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 35 12 project project NN work_2x7eubduorbqbdrhgmyblfqr4y 35 13 developed develop VBN work_2x7eubduorbqbdrhgmyblfqr4y 35 14 between between IN work_2x7eubduorbqbdrhgmyblfqr4y 35 15 2017 2017 CD work_2x7eubduorbqbdrhgmyblfqr4y 35 16 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 35 17 2018.1 2018.1 CD work_2x7eubduorbqbdrhgmyblfqr4y 35 18 We -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 35 19 developed develop VBD work_2x7eubduorbqbdrhgmyblfqr4y 35 20 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 35 21 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 35 22 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 35 23 prototype prototype NN work_2x7eubduorbqbdrhgmyblfqr4y 35 24 ludomusicological ludomusicological JJ work_2x7eubduorbqbdrhgmyblfqr4y 35 25 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 35 26 , , , work_2x7eubduorbqbdrhgmyblfqr4y 35 27 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 35 28 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 35 29 intent intent NN work_2x7eubduorbqbdrhgmyblfqr4y 35 30 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 35 31 providing provide VBG work_2x7eubduorbqbdrhgmyblfqr4y 35 32 users user NNS work_2x7eubduorbqbdrhgmyblfqr4y 35 33 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 35 34 easy easy JJ work_2x7eubduorbqbdrhgmyblfqr4y 35 35 access access NN work_2x7eubduorbqbdrhgmyblfqr4y 35 36 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 35 37 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 35 38 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 35 39 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 35 40 sound sound JJ work_2x7eubduorbqbdrhgmyblfqr4y 35 41 effects effect NNS work_2x7eubduorbqbdrhgmyblfqr4y 35 42 present present JJ work_2x7eubduorbqbdrhgmyblfqr4y 35 43 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 35 44 videogames videogame NNS work_2x7eubduorbqbdrhgmyblfqr4y 35 45 . . . work_2x7eubduorbqbdrhgmyblfqr4y 36 1 By by IN work_2x7eubduorbqbdrhgmyblfqr4y 36 2 making make VBG work_2x7eubduorbqbdrhgmyblfqr4y 36 3 these these DT work_2x7eubduorbqbdrhgmyblfqr4y 36 4 audio audio JJ work_2x7eubduorbqbdrhgmyblfqr4y 36 5 files file NNS work_2x7eubduorbqbdrhgmyblfqr4y 36 6 accessible accessible JJ work_2x7eubduorbqbdrhgmyblfqr4y 36 7 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 36 8 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 36 9 web web NN work_2x7eubduorbqbdrhgmyblfqr4y 36 10 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 36 11 based base VBN work_2x7eubduorbqbdrhgmyblfqr4y 36 12 interface interface NN work_2x7eubduorbqbdrhgmyblfqr4y 36 13 , , , work_2x7eubduorbqbdrhgmyblfqr4y 36 14 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 36 15 supplementing supplement VBG work_2x7eubduorbqbdrhgmyblfqr4y 36 16 them -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 36 17 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 36 18 technical technical JJ work_2x7eubduorbqbdrhgmyblfqr4y 36 19 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 36 20 contextual contextual JJ work_2x7eubduorbqbdrhgmyblfqr4y 36 21 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 36 22 , , , work_2x7eubduorbqbdrhgmyblfqr4y 36 23 our -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 36 24 hope hope NN work_2x7eubduorbqbdrhgmyblfqr4y 36 25 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 36 26 that that IN work_2x7eubduorbqbdrhgmyblfqr4y 36 27 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 36 28 could could MD work_2x7eubduorbqbdrhgmyblfqr4y 36 29 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 36 30 used use VBN work_2x7eubduorbqbdrhgmyblfqr4y 36 31 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 36 32 facilitate facilitate VB work_2x7eubduorbqbdrhgmyblfqr4y 36 33 new new JJ work_2x7eubduorbqbdrhgmyblfqr4y 36 34 types type NNS work_2x7eubduorbqbdrhgmyblfqr4y 36 35 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 36 36 academic academic JJ work_2x7eubduorbqbdrhgmyblfqr4y 36 37 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 36 38 . . . work_2x7eubduorbqbdrhgmyblfqr4y 37 1 Using use VBG work_2x7eubduorbqbdrhgmyblfqr4y 37 2 Civilization Civilization NNP work_2x7eubduorbqbdrhgmyblfqr4y 37 3 IV IV NNP work_2x7eubduorbqbdrhgmyblfqr4y 37 4 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 37 5 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 37 6 case case NN work_2x7eubduorbqbdrhgmyblfqr4y 37 7 study study NN work_2x7eubduorbqbdrhgmyblfqr4y 37 8 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 37 9 HEURIST HEURIST NNP work_2x7eubduorbqbdrhgmyblfqr4y 37 10 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 37 11 build build VB work_2x7eubduorbqbdrhgmyblfqr4y 37 12 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 37 13 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 37 14 , , , work_2x7eubduorbqbdrhgmyblfqr4y 37 15 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 37 16 currently currently RB work_2x7eubduorbqbdrhgmyblfqr4y 37 17 provides provide VBZ work_2x7eubduorbqbdrhgmyblfqr4y 37 18 access access NN work_2x7eubduorbqbdrhgmyblfqr4y 37 19 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 37 20 over over IN work_2x7eubduorbqbdrhgmyblfqr4y 37 21 2000 2000 CD work_2x7eubduorbqbdrhgmyblfqr4y 37 22 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 37 23 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 37 24 sound sound JJ work_2x7eubduorbqbdrhgmyblfqr4y 37 25 effect effect NN work_2x7eubduorbqbdrhgmyblfqr4y 37 26 files file NNS work_2x7eubduorbqbdrhgmyblfqr4y 37 27 . . . work_2x7eubduorbqbdrhgmyblfqr4y 38 1 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 38 2 paper paper NN work_2x7eubduorbqbdrhgmyblfqr4y 38 3 begins begin VBZ work_2x7eubduorbqbdrhgmyblfqr4y 38 4 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 38 5 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 38 6 brief brief JJ work_2x7eubduorbqbdrhgmyblfqr4y 38 7 overview overview NN work_2x7eubduorbqbdrhgmyblfqr4y 38 8 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 38 9 quantitative quantitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 38 10 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 38 11 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 38 12 , , , work_2x7eubduorbqbdrhgmyblfqr4y 38 13 both both CC work_2x7eubduorbqbdrhgmyblfqr4y 38 14 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 38 15 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 38 16 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 38 17 defined define VBN work_2x7eubduorbqbdrhgmyblfqr4y 38 18 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 38 19 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 38 20 particular particular JJ work_2x7eubduorbqbdrhgmyblfqr4y 38 21 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 38 22 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 38 23 project project NN work_2x7eubduorbqbdrhgmyblfqr4y 38 24 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 38 25 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 38 26 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 38 27 has have VBZ work_2x7eubduorbqbdrhgmyblfqr4y 38 28 been be VBN work_2x7eubduorbqbdrhgmyblfqr4y 38 29 used use VBN work_2x7eubduorbqbdrhgmyblfqr4y 38 30 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 38 31 other other JJ work_2x7eubduorbqbdrhgmyblfqr4y 38 32 projects project NNS work_2x7eubduorbqbdrhgmyblfqr4y 38 33 , , , work_2x7eubduorbqbdrhgmyblfqr4y 38 34 specifically specifically RB work_2x7eubduorbqbdrhgmyblfqr4y 38 35 Jason Jason NNP work_2x7eubduorbqbdrhgmyblfqr4y 38 36 Bradshaw Bradshaw NNP work_2x7eubduorbqbdrhgmyblfqr4y 38 37 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 38 38 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 38 39 BioShock BioShock NNP work_2x7eubduorbqbdrhgmyblfqr4y 38 40 Infinite Infinite NNP work_2x7eubduorbqbdrhgmyblfqr4y 38 41 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 38 42 Feminist Feminist NNP work_2x7eubduorbqbdrhgmyblfqr4y 38 43 Theory theory NN work_2x7eubduorbqbdrhgmyblfqr4y 38 44 : : : work_2x7eubduorbqbdrhgmyblfqr4y 38 45 A a DT work_2x7eubduorbqbdrhgmyblfqr4y 38 46 Technical Technical NNP work_2x7eubduorbqbdrhgmyblfqr4y 38 47 Approach Approach NNP work_2x7eubduorbqbdrhgmyblfqr4y 38 48 . . . work_2x7eubduorbqbdrhgmyblfqr4y 38 49 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 38 50 We -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 38 51 then then RB work_2x7eubduorbqbdrhgmyblfqr4y 38 52 discuss discuss VBP work_2x7eubduorbqbdrhgmyblfqr4y 38 53 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 38 54 functionality functionality NN work_2x7eubduorbqbdrhgmyblfqr4y 38 55 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 38 56 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 38 57 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 38 58 itself -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 38 59 , , , work_2x7eubduorbqbdrhgmyblfqr4y 38 60 while while IN work_2x7eubduorbqbdrhgmyblfqr4y 38 61 also also RB work_2x7eubduorbqbdrhgmyblfqr4y 38 62 outlining outline VBG work_2x7eubduorbqbdrhgmyblfqr4y 38 63 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 38 64 technical technical JJ work_2x7eubduorbqbdrhgmyblfqr4y 38 65 , , , work_2x7eubduorbqbdrhgmyblfqr4y 38 66 legal legal JJ work_2x7eubduorbqbdrhgmyblfqr4y 38 67 , , , work_2x7eubduorbqbdrhgmyblfqr4y 38 68 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 38 69 theoretical theoretical JJ work_2x7eubduorbqbdrhgmyblfqr4y 38 70 challenges challenge NNS work_2x7eubduorbqbdrhgmyblfqr4y 38 71 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 38 72 arose arise VBD work_2x7eubduorbqbdrhgmyblfqr4y 38 73 while while IN work_2x7eubduorbqbdrhgmyblfqr4y 38 74 designing design VBG work_2x7eubduorbqbdrhgmyblfqr4y 38 75 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 38 76 . . . work_2x7eubduorbqbdrhgmyblfqr4y 39 1 Finally finally RB work_2x7eubduorbqbdrhgmyblfqr4y 39 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 39 3 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 39 4 hypothesize hypothesize VBP work_2x7eubduorbqbdrhgmyblfqr4y 39 5 where where WRB work_2x7eubduorbqbdrhgmyblfqr4y 39 6 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 39 7 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 39 8 could could MD work_2x7eubduorbqbdrhgmyblfqr4y 39 9 lead lead VB work_2x7eubduorbqbdrhgmyblfqr4y 39 10 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 39 11 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 39 12 future future NN work_2x7eubduorbqbdrhgmyblfqr4y 39 13 : : : work_2x7eubduorbqbdrhgmyblfqr4y 39 14 both both DT work_2x7eubduorbqbdrhgmyblfqr4y 39 15 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 39 16 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 39 17 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 39 18 other other JJ work_2x7eubduorbqbdrhgmyblfqr4y 39 19 similar similar JJ work_2x7eubduorbqbdrhgmyblfqr4y 39 20 projects project NNS work_2x7eubduorbqbdrhgmyblfqr4y 39 21 . . . work_2x7eubduorbqbdrhgmyblfqr4y 40 1 However however RB work_2x7eubduorbqbdrhgmyblfqr4y 40 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 40 3 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 40 4 would would MD work_2x7eubduorbqbdrhgmyblfqr4y 40 5 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 40 6 remiss remiss JJ work_2x7eubduorbqbdrhgmyblfqr4y 40 7 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 40 8 begin begin VB work_2x7eubduorbqbdrhgmyblfqr4y 40 9 these these DT work_2x7eubduorbqbdrhgmyblfqr4y 40 10 discussions discussion NNS work_2x7eubduorbqbdrhgmyblfqr4y 40 11 without without IN work_2x7eubduorbqbdrhgmyblfqr4y 40 12 first first RB work_2x7eubduorbqbdrhgmyblfqr4y 40 13 touching touch VBG work_2x7eubduorbqbdrhgmyblfqr4y 40 14 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 40 15 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 40 16 academic academic JJ work_2x7eubduorbqbdrhgmyblfqr4y 40 17 field field NN work_2x7eubduorbqbdrhgmyblfqr4y 40 18 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 40 19 stands stand VBZ work_2x7eubduorbqbdrhgmyblfqr4y 40 20 behind behind IN work_2x7eubduorbqbdrhgmyblfqr4y 40 21 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 40 22 , , , work_2x7eubduorbqbdrhgmyblfqr4y 40 23 ludomusicology ludomusicology NN work_2x7eubduorbqbdrhgmyblfqr4y 40 24 . . . work_2x7eubduorbqbdrhgmyblfqr4y 41 1 An an DT work_2x7eubduorbqbdrhgmyblfqr4y 41 2 emerging emerge VBG work_2x7eubduorbqbdrhgmyblfqr4y 41 3 sub sub NN work_2x7eubduorbqbdrhgmyblfqr4y 41 4 - - NN work_2x7eubduorbqbdrhgmyblfqr4y 41 5 discipline discipline NN work_2x7eubduorbqbdrhgmyblfqr4y 41 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 41 7 musicology musicology NN work_2x7eubduorbqbdrhgmyblfqr4y 41 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 41 9 ludomusicology ludomusicology NN work_2x7eubduorbqbdrhgmyblfqr4y 41 10 focuses focus VBZ work_2x7eubduorbqbdrhgmyblfqr4y 41 11 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 41 12 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 41 13 academic academic JJ work_2x7eubduorbqbdrhgmyblfqr4y 41 14 study study NN work_2x7eubduorbqbdrhgmyblfqr4y 41 15 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 41 16 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 41 17 audio audio JJ work_2x7eubduorbqbdrhgmyblfqr4y 41 18 present present NN work_2x7eubduorbqbdrhgmyblfqr4y 41 19 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 41 20 videogames videogame NNS work_2x7eubduorbqbdrhgmyblfqr4y 41 21 . . . work_2x7eubduorbqbdrhgmyblfqr4y 42 1 Primarily primarily RB work_2x7eubduorbqbdrhgmyblfqr4y 42 2 concerned concerned JJ work_2x7eubduorbqbdrhgmyblfqr4y 42 3 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 42 4 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 42 5 direct direct JJ work_2x7eubduorbqbdrhgmyblfqr4y 42 6 study study NN work_2x7eubduorbqbdrhgmyblfqr4y 42 7 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 42 8 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 42 9 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 42 10 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 42 11 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 42 12 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 42 13 sound sound JJ work_2x7eubduorbqbdrhgmyblfqr4y 42 14 effects effect NNS work_2x7eubduorbqbdrhgmyblfqr4y 42 15 , , , work_2x7eubduorbqbdrhgmyblfqr4y 42 16 ludomusicology ludomusicology NN work_2x7eubduorbqbdrhgmyblfqr4y 42 17 also also RB work_2x7eubduorbqbdrhgmyblfqr4y 42 18 interrogates interrogate VBZ work_2x7eubduorbqbdrhgmyblfqr4y 42 19 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 42 20 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 42 21 study study VBP work_2x7eubduorbqbdrhgmyblfqr4y 42 22 audio audio RB work_2x7eubduorbqbdrhgmyblfqr4y 42 23 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 42 24 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 42 25 context context NN work_2x7eubduorbqbdrhgmyblfqr4y 42 26 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 42 27 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 42 28 software software NN work_2x7eubduorbqbdrhgmyblfqr4y 42 29 . . . work_2x7eubduorbqbdrhgmyblfqr4y 43 1 Since since IN work_2x7eubduorbqbdrhgmyblfqr4y 43 2 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 43 3 neologism neologism NN work_2x7eubduorbqbdrhgmyblfqr4y 43 4 was be VBD work_2x7eubduorbqbdrhgmyblfqr4y 43 5 coined coin VBN work_2x7eubduorbqbdrhgmyblfqr4y 43 6 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 43 7 2007 2007 CD work_2x7eubduorbqbdrhgmyblfqr4y 43 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 43 9 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 43 10 field field NN work_2x7eubduorbqbdrhgmyblfqr4y 43 11 has have VBZ work_2x7eubduorbqbdrhgmyblfqr4y 43 12 expanded expand VBN work_2x7eubduorbqbdrhgmyblfqr4y 43 13 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 43 14 include include VB work_2x7eubduorbqbdrhgmyblfqr4y 43 15 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 43 16 games game NNS work_2x7eubduorbqbdrhgmyblfqr4y 43 17 , , , work_2x7eubduorbqbdrhgmyblfqr4y 43 18 fan fan NN work_2x7eubduorbqbdrhgmyblfqr4y 43 19 cultural cultural JJ work_2x7eubduorbqbdrhgmyblfqr4y 43 20 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 43 21 practices practice NNS work_2x7eubduorbqbdrhgmyblfqr4y 43 22 , , , work_2x7eubduorbqbdrhgmyblfqr4y 43 23 live live VBP work_2x7eubduorbqbdrhgmyblfqr4y 43 24 concerts concert NNS work_2x7eubduorbqbdrhgmyblfqr4y 43 25 , , , work_2x7eubduorbqbdrhgmyblfqr4y 43 26 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 43 27 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 43 28 impact impact NN work_2x7eubduorbqbdrhgmyblfqr4y 43 29 that that DT work_2x7eubduorbqbdrhgmyblfqr4y 43 30 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 43 31 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 43 32 has have VBZ work_2x7eubduorbqbdrhgmyblfqr4y 43 33 had have VBN work_2x7eubduorbqbdrhgmyblfqr4y 43 34 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 43 35 other other JJ work_2x7eubduorbqbdrhgmyblfqr4y 43 36 musical musical JJ work_2x7eubduorbqbdrhgmyblfqr4y 43 37 genres genre NNS work_2x7eubduorbqbdrhgmyblfqr4y 43 38 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 43 39 Dudley Dudley NNP work_2x7eubduorbqbdrhgmyblfqr4y 43 40 2018 2018 CD work_2x7eubduorbqbdrhgmyblfqr4y 43 41 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 43 42 . . . work_2x7eubduorbqbdrhgmyblfqr4y 44 1 Ludomusicological ludomusicological JJ work_2x7eubduorbqbdrhgmyblfqr4y 44 2 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 44 3 may may MD work_2x7eubduorbqbdrhgmyblfqr4y 44 4 discuss discuss VB work_2x7eubduorbqbdrhgmyblfqr4y 44 5 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 44 6 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 44 7 idea idea NN work_2x7eubduorbqbdrhgmyblfqr4y 44 8 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 44 9 diegesis diegesis NN work_2x7eubduorbqbdrhgmyblfqr4y 44 10 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 44 11 complicated complicate VBN work_2x7eubduorbqbdrhgmyblfqr4y 44 12 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 44 13 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 44 14 interactivity interactivity NN work_2x7eubduorbqbdrhgmyblfqr4y 44 15 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 44 16 videogames videogame NNS work_2x7eubduorbqbdrhgmyblfqr4y 44 17 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 44 18 Kamp Kamp NNP work_2x7eubduorbqbdrhgmyblfqr4y 44 19 2016 2016 CD work_2x7eubduorbqbdrhgmyblfqr4y 44 20 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 44 21 , , , work_2x7eubduorbqbdrhgmyblfqr4y 44 22 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 44 23 impact impact NN work_2x7eubduorbqbdrhgmyblfqr4y 44 24 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 44 25 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 44 26 games game NNS work_2x7eubduorbqbdrhgmyblfqr4y 44 27 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 44 28 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 44 29 Taiko taiko NN work_2x7eubduorbqbdrhgmyblfqr4y 44 30 : : : work_2x7eubduorbqbdrhgmyblfqr4y 44 31 Drum Drum NNP work_2x7eubduorbqbdrhgmyblfqr4y 44 32 Master Master NNP work_2x7eubduorbqbdrhgmyblfqr4y 44 33 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 44 34 Bloom Bloom NNP work_2x7eubduorbqbdrhgmyblfqr4y 44 35 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 44 36 Kassabian Kassabian NNP work_2x7eubduorbqbdrhgmyblfqr4y 44 37 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 44 38 Jarman Jarman NNP work_2x7eubduorbqbdrhgmyblfqr4y 44 39 2016 2016 CD work_2x7eubduorbqbdrhgmyblfqr4y 44 40 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 44 41 , , , work_2x7eubduorbqbdrhgmyblfqr4y 44 42 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 44 43 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 44 44 1 1 CD work_2x7eubduorbqbdrhgmyblfqr4y 44 45 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 44 46 was be VBD work_2x7eubduorbqbdrhgmyblfqr4y 44 47 developed develop VBN work_2x7eubduorbqbdrhgmyblfqr4y 44 48 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 44 49 Michael Michael NNP work_2x7eubduorbqbdrhgmyblfqr4y 44 50 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 44 51 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 44 52 Melissa Melissa NNP work_2x7eubduorbqbdrhgmyblfqr4y 44 53 Mony Mony NNP work_2x7eubduorbqbdrhgmyblfqr4y 44 54 . . . work_2x7eubduorbqbdrhgmyblfqr4y 45 1 Although although IN work_2x7eubduorbqbdrhgmyblfqr4y 45 2 Melissa Melissa NNP work_2x7eubduorbqbdrhgmyblfqr4y 45 3 did do VBD work_2x7eubduorbqbdrhgmyblfqr4y 45 4 not not RB work_2x7eubduorbqbdrhgmyblfqr4y 45 5 contribute contribute VB work_2x7eubduorbqbdrhgmyblfqr4y 45 6 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 45 7 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 45 8 authorship authorship NN work_2x7eubduorbqbdrhgmyblfqr4y 45 9 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 45 10 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 45 11 article article NN work_2x7eubduorbqbdrhgmyblfqr4y 45 12 , , , work_2x7eubduorbqbdrhgmyblfqr4y 45 13 she -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 45 14 shared share VBD work_2x7eubduorbqbdrhgmyblfqr4y 45 15 equal equal JJ work_2x7eubduorbqbdrhgmyblfqr4y 45 16 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 45 17 responsibilities responsibility NNS work_2x7eubduorbqbdrhgmyblfqr4y 45 18 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 45 19 provided provide VBD work_2x7eubduorbqbdrhgmyblfqr4y 45 20 much much JJ work_2x7eubduorbqbdrhgmyblfqr4y 45 21 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 45 22 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 45 23 musicological musicological JJ work_2x7eubduorbqbdrhgmyblfqr4y 45 24 expertise expertise NN work_2x7eubduorbqbdrhgmyblfqr4y 45 25 required require VBN work_2x7eubduorbqbdrhgmyblfqr4y 45 26 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 45 27 bring bring VB work_2x7eubduorbqbdrhgmyblfqr4y 45 28 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 45 29 project project NN work_2x7eubduorbqbdrhgmyblfqr4y 45 30 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 45 31 fruition fruition NN work_2x7eubduorbqbdrhgmyblfqr4y 45 32 . . . work_2x7eubduorbqbdrhgmyblfqr4y 46 1 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 46 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 46 3 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 46 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 46 5 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 46 6 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 46 7 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 46 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 46 9 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 46 10 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 46 11 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 46 12 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 46 13 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 46 14 . . . work_2x7eubduorbqbdrhgmyblfqr4y 47 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 47 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 47 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 47 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 47 5 4 4 CD work_2x7eubduorbqbdrhgmyblfqr4y 47 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 47 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 47 8 tension tension NN work_2x7eubduorbqbdrhgmyblfqr4y 47 9 between between IN work_2x7eubduorbqbdrhgmyblfqr4y 47 10 art art NN work_2x7eubduorbqbdrhgmyblfqr4y 47 11 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 47 12 entertainment entertainment NN work_2x7eubduorbqbdrhgmyblfqr4y 47 13 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 47 14 arises arise VBZ work_2x7eubduorbqbdrhgmyblfqr4y 47 15 when when WRB work_2x7eubduorbqbdrhgmyblfqr4y 47 16 videogames videogame NNS work_2x7eubduorbqbdrhgmyblfqr4y 47 17 remix remix VBP work_2x7eubduorbqbdrhgmyblfqr4y 47 18 classical classical JJ work_2x7eubduorbqbdrhgmyblfqr4y 47 19 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 47 20 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 47 21 Gibbons Gibbons NNP work_2x7eubduorbqbdrhgmyblfqr4y 47 22 2016 2016 CD work_2x7eubduorbqbdrhgmyblfqr4y 47 23 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 47 24 . . . work_2x7eubduorbqbdrhgmyblfqr4y 48 1 Like like IN work_2x7eubduorbqbdrhgmyblfqr4y 48 2 many many JJ work_2x7eubduorbqbdrhgmyblfqr4y 48 3 topics topic NNS work_2x7eubduorbqbdrhgmyblfqr4y 48 4 associated associate VBN work_2x7eubduorbqbdrhgmyblfqr4y 48 5 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 48 6 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 48 7 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 48 8 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 48 9 , , , work_2x7eubduorbqbdrhgmyblfqr4y 48 10 ludomusicology ludomusicology NN work_2x7eubduorbqbdrhgmyblfqr4y 48 11 traverses traverse VBZ work_2x7eubduorbqbdrhgmyblfqr4y 48 12 disciplines discipline NNS work_2x7eubduorbqbdrhgmyblfqr4y 48 13 : : : work_2x7eubduorbqbdrhgmyblfqr4y 48 14 fostering foster VBG work_2x7eubduorbqbdrhgmyblfqr4y 48 15 collaborations collaboration NNS work_2x7eubduorbqbdrhgmyblfqr4y 48 16 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 48 17 computer computer NN work_2x7eubduorbqbdrhgmyblfqr4y 48 18 science science NN work_2x7eubduorbqbdrhgmyblfqr4y 48 19 , , , work_2x7eubduorbqbdrhgmyblfqr4y 48 20 film film NN work_2x7eubduorbqbdrhgmyblfqr4y 48 21 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 48 22 media medium NNS work_2x7eubduorbqbdrhgmyblfqr4y 48 23 studies study NNS work_2x7eubduorbqbdrhgmyblfqr4y 48 24 , , , work_2x7eubduorbqbdrhgmyblfqr4y 48 25 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 48 26 communications communication NNS work_2x7eubduorbqbdrhgmyblfqr4y 48 27 . . . work_2x7eubduorbqbdrhgmyblfqr4y 49 1 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 49 2 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 49 3 our -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 49 4 first first JJ work_2x7eubduorbqbdrhgmyblfqr4y 49 5 foray foray NN work_2x7eubduorbqbdrhgmyblfqr4y 49 6 into into IN work_2x7eubduorbqbdrhgmyblfqr4y 49 7 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 49 8 type type NN work_2x7eubduorbqbdrhgmyblfqr4y 49 9 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 49 10 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 49 11 , , , work_2x7eubduorbqbdrhgmyblfqr4y 49 12 originally originally RB work_2x7eubduorbqbdrhgmyblfqr4y 49 13 conceived conceive VBN work_2x7eubduorbqbdrhgmyblfqr4y 49 14 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 49 15 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 49 16 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 49 17 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 49 18 class class NN work_2x7eubduorbqbdrhgmyblfqr4y 49 19 assignment assignment NN work_2x7eubduorbqbdrhgmyblfqr4y 49 20 at at IN work_2x7eubduorbqbdrhgmyblfqr4y 49 21 McGill McGill NNP work_2x7eubduorbqbdrhgmyblfqr4y 49 22 University University NNP work_2x7eubduorbqbdrhgmyblfqr4y 49 23 , , , work_2x7eubduorbqbdrhgmyblfqr4y 49 24 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 49 25 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 49 26 believe believe VBP work_2x7eubduorbqbdrhgmyblfqr4y 49 27 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 49 28 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 49 29 has have VBZ work_2x7eubduorbqbdrhgmyblfqr4y 49 30 potential potential JJ work_2x7eubduorbqbdrhgmyblfqr4y 49 31 academic academic JJ work_2x7eubduorbqbdrhgmyblfqr4y 49 32 , , , work_2x7eubduorbqbdrhgmyblfqr4y 49 33 professional professional JJ work_2x7eubduorbqbdrhgmyblfqr4y 49 34 , , , work_2x7eubduorbqbdrhgmyblfqr4y 49 35 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 49 36 hobbyist hobbyist NN work_2x7eubduorbqbdrhgmyblfqr4y 49 37 applications application NNS work_2x7eubduorbqbdrhgmyblfqr4y 49 38 . . . work_2x7eubduorbqbdrhgmyblfqr4y 50 1 2 2 LS work_2x7eubduorbqbdrhgmyblfqr4y 50 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 51 1 Quantitative quantitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 51 2 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 51 3 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 51 4 We -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 51 5 describe describe VBP work_2x7eubduorbqbdrhgmyblfqr4y 51 6 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 51 7 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 51 8 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 51 9 tool tool NN work_2x7eubduorbqbdrhgmyblfqr4y 51 10 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 51 11 enabling enable VBG work_2x7eubduorbqbdrhgmyblfqr4y 51 12 new new JJ work_2x7eubduorbqbdrhgmyblfqr4y 51 13 types type NNS work_2x7eubduorbqbdrhgmyblfqr4y 51 14 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 51 15 quantitative quantitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 51 16 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 51 17 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 51 18 , , , work_2x7eubduorbqbdrhgmyblfqr4y 51 19 but but CC work_2x7eubduorbqbdrhgmyblfqr4y 51 20 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 51 21 also also RB work_2x7eubduorbqbdrhgmyblfqr4y 51 22 acknowledge acknowledge VBP work_2x7eubduorbqbdrhgmyblfqr4y 51 23 that that IN work_2x7eubduorbqbdrhgmyblfqr4y 51 24 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 51 25 term term NN work_2x7eubduorbqbdrhgmyblfqr4y 51 26 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 51 27 quantitative quantitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 51 28 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 51 29 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 51 30 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 51 31 vague vague JJ work_2x7eubduorbqbdrhgmyblfqr4y 51 32 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 51 33 requires require VBZ work_2x7eubduorbqbdrhgmyblfqr4y 51 34 further further JJ work_2x7eubduorbqbdrhgmyblfqr4y 51 35 elaboration elaboration NN work_2x7eubduorbqbdrhgmyblfqr4y 51 36 . . . work_2x7eubduorbqbdrhgmyblfqr4y 52 1 In in IN work_2x7eubduorbqbdrhgmyblfqr4y 52 2 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 52 3 context context NN work_2x7eubduorbqbdrhgmyblfqr4y 52 4 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 52 5 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 52 6 , , , work_2x7eubduorbqbdrhgmyblfqr4y 52 7 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 52 8 reflects reflect VBZ work_2x7eubduorbqbdrhgmyblfqr4y 52 9 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 52 10 approach approach NN work_2x7eubduorbqbdrhgmyblfqr4y 52 11 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 52 12 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 52 13 comprehensive comprehensive JJ work_2x7eubduorbqbdrhgmyblfqr4y 52 14 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 52 15 collecting collect VBG work_2x7eubduorbqbdrhgmyblfqr4y 52 16 all all DT work_2x7eubduorbqbdrhgmyblfqr4y 52 17 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 52 18 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 52 19 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 52 20 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 52 21 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 52 22 given give VBN work_2x7eubduorbqbdrhgmyblfqr4y 52 23 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 52 24 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 52 25 , , , work_2x7eubduorbqbdrhgmyblfqr4y 52 26 measurable measurable JJ work_2x7eubduorbqbdrhgmyblfqr4y 52 27 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 52 28 defining define VBG work_2x7eubduorbqbdrhgmyblfqr4y 52 29 collected collect VBN work_2x7eubduorbqbdrhgmyblfqr4y 52 30 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 52 31 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 52 32 using use VBG work_2x7eubduorbqbdrhgmyblfqr4y 52 33 quantities quantity NNS work_2x7eubduorbqbdrhgmyblfqr4y 52 34 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 52 35 simple simple JJ work_2x7eubduorbqbdrhgmyblfqr4y 52 36 identifiers identifier NNS work_2x7eubduorbqbdrhgmyblfqr4y 52 37 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 52 38 , , , work_2x7eubduorbqbdrhgmyblfqr4y 52 39 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 52 40 statistical statistical JJ work_2x7eubduorbqbdrhgmyblfqr4y 52 41 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 52 42 enabling enable VBG work_2x7eubduorbqbdrhgmyblfqr4y 52 43 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 52 44 comparison comparison NN work_2x7eubduorbqbdrhgmyblfqr4y 52 45 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 52 46 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 52 47 using use VBG work_2x7eubduorbqbdrhgmyblfqr4y 52 48 tables table NNS work_2x7eubduorbqbdrhgmyblfqr4y 52 49 , , , work_2x7eubduorbqbdrhgmyblfqr4y 52 50 charts chart NNS work_2x7eubduorbqbdrhgmyblfqr4y 52 51 , , , work_2x7eubduorbqbdrhgmyblfqr4y 52 52 faceted faceted JJ work_2x7eubduorbqbdrhgmyblfqr4y 52 53 searches search NNS work_2x7eubduorbqbdrhgmyblfqr4y 52 54 , , , work_2x7eubduorbqbdrhgmyblfqr4y 52 55 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 52 56 visualizations visualization NNS work_2x7eubduorbqbdrhgmyblfqr4y 52 57 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 52 58 . . . work_2x7eubduorbqbdrhgmyblfqr4y 53 1 In in IN work_2x7eubduorbqbdrhgmyblfqr4y 53 2 contrast contrast NN work_2x7eubduorbqbdrhgmyblfqr4y 53 3 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 53 4 qualitative qualitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 53 5 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 53 6 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 53 7 methods method NNS work_2x7eubduorbqbdrhgmyblfqr4y 53 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 53 9 which which WDT work_2x7eubduorbqbdrhgmyblfqr4y 53 10 commonly commonly RB work_2x7eubduorbqbdrhgmyblfqr4y 53 11 rely rely VBP work_2x7eubduorbqbdrhgmyblfqr4y 53 12 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 53 13 written write VBN work_2x7eubduorbqbdrhgmyblfqr4y 53 14 logs log NNS work_2x7eubduorbqbdrhgmyblfqr4y 53 15 constructed construct VBN work_2x7eubduorbqbdrhgmyblfqr4y 53 16 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 53 17 repeated repeat VBN work_2x7eubduorbqbdrhgmyblfqr4y 53 18 playthroughs playthrough NNS work_2x7eubduorbqbdrhgmyblfqr4y 53 19 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 53 20 Consalvo Consalvo NNP work_2x7eubduorbqbdrhgmyblfqr4y 53 21 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 53 22 Dutton Dutton NNP work_2x7eubduorbqbdrhgmyblfqr4y 53 23 2006 2006 CD work_2x7eubduorbqbdrhgmyblfqr4y 53 24 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 53 25 , , , work_2x7eubduorbqbdrhgmyblfqr4y 53 26 quantitative quantitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 53 27 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 53 28 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 53 29 much much RB work_2x7eubduorbqbdrhgmyblfqr4y 53 30 more more JJR work_2x7eubduorbqbdrhgmyblfqr4y 53 31 tool tool NN work_2x7eubduorbqbdrhgmyblfqr4y 53 32 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 53 33 oriented orient VBN work_2x7eubduorbqbdrhgmyblfqr4y 53 34 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 53 35 focuses focus VBZ work_2x7eubduorbqbdrhgmyblfqr4y 53 36 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 53 37 parameters parameter NNS work_2x7eubduorbqbdrhgmyblfqr4y 53 38 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 53 39 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 53 40 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 53 41 measured measure VBN work_2x7eubduorbqbdrhgmyblfqr4y 53 42 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 53 43 counted count VBN work_2x7eubduorbqbdrhgmyblfqr4y 53 44 . . . work_2x7eubduorbqbdrhgmyblfqr4y 54 1 Although although IN work_2x7eubduorbqbdrhgmyblfqr4y 54 2 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 54 3 somewhat somewhat RB work_2x7eubduorbqbdrhgmyblfqr4y 54 4 new new JJ work_2x7eubduorbqbdrhgmyblfqr4y 54 5 approach approach NN work_2x7eubduorbqbdrhgmyblfqr4y 54 6 , , , work_2x7eubduorbqbdrhgmyblfqr4y 54 7 quantitative quantitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 54 8 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 54 9 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 54 10 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 54 11 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 54 12 facilitated facilitate VBN work_2x7eubduorbqbdrhgmyblfqr4y 54 13 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 54 14 adopting adopt VBG work_2x7eubduorbqbdrhgmyblfqr4y 54 15 existing exist VBG work_2x7eubduorbqbdrhgmyblfqr4y 54 16 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 54 17 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 54 18 tools tool NNS work_2x7eubduorbqbdrhgmyblfqr4y 54 19 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 54 20 established establish VBN work_2x7eubduorbqbdrhgmyblfqr4y 54 21 methods method NNS work_2x7eubduorbqbdrhgmyblfqr4y 54 22 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 54 23 have have VBP work_2x7eubduorbqbdrhgmyblfqr4y 54 24 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 54 25 origins origin NNS work_2x7eubduorbqbdrhgmyblfqr4y 54 26 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 54 27 fields field NNS work_2x7eubduorbqbdrhgmyblfqr4y 54 28 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 54 29 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 54 30 literature literature NN work_2x7eubduorbqbdrhgmyblfqr4y 54 31 , , , work_2x7eubduorbqbdrhgmyblfqr4y 54 32 history history NN work_2x7eubduorbqbdrhgmyblfqr4y 54 33 , , , work_2x7eubduorbqbdrhgmyblfqr4y 54 34 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 54 35 philosophy philosophy NN work_2x7eubduorbqbdrhgmyblfqr4y 54 36 . . . work_2x7eubduorbqbdrhgmyblfqr4y 55 1 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 55 2 practice practice NN work_2x7eubduorbqbdrhgmyblfqr4y 55 3 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 55 4 isolating isolate VBG work_2x7eubduorbqbdrhgmyblfqr4y 55 5 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 55 6 extracting extract VBG work_2x7eubduorbqbdrhgmyblfqr4y 55 7 specific specific JJ work_2x7eubduorbqbdrhgmyblfqr4y 55 8 words word NNS work_2x7eubduorbqbdrhgmyblfqr4y 55 9 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 55 10 phrases phrase NNS work_2x7eubduorbqbdrhgmyblfqr4y 55 11 has have VBZ work_2x7eubduorbqbdrhgmyblfqr4y 55 12 enabled enable VBN work_2x7eubduorbqbdrhgmyblfqr4y 55 13 new new JJ work_2x7eubduorbqbdrhgmyblfqr4y 55 14 types type NNS work_2x7eubduorbqbdrhgmyblfqr4y 55 15 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 55 16 distant distant JJ work_2x7eubduorbqbdrhgmyblfqr4y 55 17 reading reading NN work_2x7eubduorbqbdrhgmyblfqr4y 55 18 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 55 19 literature literature NN work_2x7eubduorbqbdrhgmyblfqr4y 55 20 , , , work_2x7eubduorbqbdrhgmyblfqr4y 55 21 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 55 22 example example NN work_2x7eubduorbqbdrhgmyblfqr4y 55 23 , , , work_2x7eubduorbqbdrhgmyblfqr4y 55 24 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 55 25 many many JJ work_2x7eubduorbqbdrhgmyblfqr4y 55 26 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 55 27 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 55 28 methods method NNS work_2x7eubduorbqbdrhgmyblfqr4y 55 29 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 55 30 use use VBP work_2x7eubduorbqbdrhgmyblfqr4y 55 31 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 55 32 analyze analyze VB work_2x7eubduorbqbdrhgmyblfqr4y 55 33 books book NNS work_2x7eubduorbqbdrhgmyblfqr4y 55 34 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 55 35 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 55 36 co co VBN work_2x7eubduorbqbdrhgmyblfqr4y 55 37 - - VBN work_2x7eubduorbqbdrhgmyblfqr4y 55 38 opted opted JJ work_2x7eubduorbqbdrhgmyblfqr4y 55 39 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 55 40 analyzing analyze VBG work_2x7eubduorbqbdrhgmyblfqr4y 55 41 various various JJ work_2x7eubduorbqbdrhgmyblfqr4y 55 42 aspects aspect NNS work_2x7eubduorbqbdrhgmyblfqr4y 55 43 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 55 44 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 55 45 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 55 46 , , , work_2x7eubduorbqbdrhgmyblfqr4y 55 47 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 55 48 text text NN work_2x7eubduorbqbdrhgmyblfqr4y 55 49 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 55 50 media medium NNS work_2x7eubduorbqbdrhgmyblfqr4y 55 51 assets asset NNS work_2x7eubduorbqbdrhgmyblfqr4y 55 52 . . . work_2x7eubduorbqbdrhgmyblfqr4y 56 1 Jason Jason NNP work_2x7eubduorbqbdrhgmyblfqr4y 56 2 Bradshaw Bradshaw NNP work_2x7eubduorbqbdrhgmyblfqr4y 56 3 provided provide VBD work_2x7eubduorbqbdrhgmyblfqr4y 56 4 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 56 5 excellent excellent JJ work_2x7eubduorbqbdrhgmyblfqr4y 56 6 example example NN work_2x7eubduorbqbdrhgmyblfqr4y 56 7 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 56 8 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 56 9 type type NN work_2x7eubduorbqbdrhgmyblfqr4y 56 10 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 56 11 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 56 12 at at IN work_2x7eubduorbqbdrhgmyblfqr4y 56 13 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 56 14 Congress Congress NNP work_2x7eubduorbqbdrhgmyblfqr4y 56 15 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 56 16 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 56 17 Social Social NNP work_2x7eubduorbqbdrhgmyblfqr4y 56 18 Sciences Sciences NNPS work_2x7eubduorbqbdrhgmyblfqr4y 56 19 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 56 20 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 56 21 conference conference NN work_2x7eubduorbqbdrhgmyblfqr4y 56 22 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 56 23 2018 2018 CD work_2x7eubduorbqbdrhgmyblfqr4y 56 24 , , , work_2x7eubduorbqbdrhgmyblfqr4y 56 25 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 56 26 his -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 56 27 presentation presentation NN work_2x7eubduorbqbdrhgmyblfqr4y 56 28 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 56 29 BioShock BioShock NNP work_2x7eubduorbqbdrhgmyblfqr4y 56 30 Infinite Infinite NNP work_2x7eubduorbqbdrhgmyblfqr4y 56 31 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 56 32 Feminist Feminist NNP work_2x7eubduorbqbdrhgmyblfqr4y 56 33 Theory theory NN work_2x7eubduorbqbdrhgmyblfqr4y 56 34 : : : work_2x7eubduorbqbdrhgmyblfqr4y 56 35 A a DT work_2x7eubduorbqbdrhgmyblfqr4y 56 36 Technical Technical NNP work_2x7eubduorbqbdrhgmyblfqr4y 56 37 Approach Approach NNP work_2x7eubduorbqbdrhgmyblfqr4y 56 38 . . . work_2x7eubduorbqbdrhgmyblfqr4y 56 39 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 56 40 Bradshaw Bradshaw NNS work_2x7eubduorbqbdrhgmyblfqr4y 56 41 collaborated collaborate VBD work_2x7eubduorbqbdrhgmyblfqr4y 56 42 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 56 43 fan fan NN work_2x7eubduorbqbdrhgmyblfqr4y 56 44 communities community NNS work_2x7eubduorbqbdrhgmyblfqr4y 56 45 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 56 46 acquire acquire VB work_2x7eubduorbqbdrhgmyblfqr4y 56 47 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 56 48 complete complete JJ work_2x7eubduorbqbdrhgmyblfqr4y 56 49 written write VBN work_2x7eubduorbqbdrhgmyblfqr4y 56 50 script script NN work_2x7eubduorbqbdrhgmyblfqr4y 56 51 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 56 52 featuring feature VBG work_2x7eubduorbqbdrhgmyblfqr4y 56 53 nearly nearly RB work_2x7eubduorbqbdrhgmyblfqr4y 56 54 250,000 250,000 CD work_2x7eubduorbqbdrhgmyblfqr4y 56 55 words word NNS work_2x7eubduorbqbdrhgmyblfqr4y 56 56 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 56 57 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 56 58 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 56 59 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 56 60 BioShock BioShock NNP work_2x7eubduorbqbdrhgmyblfqr4y 56 61 : : : work_2x7eubduorbqbdrhgmyblfqr4y 56 62 Infinite Infinite NNP work_2x7eubduorbqbdrhgmyblfqr4y 56 63 , , , work_2x7eubduorbqbdrhgmyblfqr4y 56 64 which which WDT work_2x7eubduorbqbdrhgmyblfqr4y 56 65 then then RB work_2x7eubduorbqbdrhgmyblfqr4y 56 66 served serve VBD work_2x7eubduorbqbdrhgmyblfqr4y 56 67 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 56 68 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 56 69 corpus corpus NN work_2x7eubduorbqbdrhgmyblfqr4y 56 70 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 56 71 his -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 56 72 project project NN work_2x7eubduorbqbdrhgmyblfqr4y 56 73 . . . work_2x7eubduorbqbdrhgmyblfqr4y 57 1 Influenced influence VBN work_2x7eubduorbqbdrhgmyblfqr4y 57 2 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 57 3 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 57 4 close close JJ work_2x7eubduorbqbdrhgmyblfqr4y 57 5 reading reading NN work_2x7eubduorbqbdrhgmyblfqr4y 57 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 57 7 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 57 8 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 57 9 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 57 10 Catlyn Catlyn NNP work_2x7eubduorbqbdrhgmyblfqr4y 57 11 Origitano Origitano NNP work_2x7eubduorbqbdrhgmyblfqr4y 57 12 , , , work_2x7eubduorbqbdrhgmyblfqr4y 57 13 who who WP work_2x7eubduorbqbdrhgmyblfqr4y 57 14 analyzed analyze VBD work_2x7eubduorbqbdrhgmyblfqr4y 57 15 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 57 16 representation representation NN work_2x7eubduorbqbdrhgmyblfqr4y 57 17 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 57 18 female female JJ work_2x7eubduorbqbdrhgmyblfqr4y 57 19 protagonist protagonist NN work_2x7eubduorbqbdrhgmyblfqr4y 57 20 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 57 21 : : : work_2x7eubduorbqbdrhgmyblfqr4y 57 22 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 57 23 , , , work_2x7eubduorbqbdrhgmyblfqr4y 57 24 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 57 25 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 57 26 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 57 27 , , , work_2x7eubduorbqbdrhgmyblfqr4y 57 28 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 57 29 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 57 30 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 57 31 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 57 32 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 57 33 . . . work_2x7eubduorbqbdrhgmyblfqr4y 58 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 58 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 58 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 58 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 58 5 5 5 CD work_2x7eubduorbqbdrhgmyblfqr4y 58 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 58 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 58 8 Elizabeth Elizabeth NNP work_2x7eubduorbqbdrhgmyblfqr4y 58 9 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 58 10 Origitano Origitano NNP work_2x7eubduorbqbdrhgmyblfqr4y 58 11 2015 2015 CD work_2x7eubduorbqbdrhgmyblfqr4y 58 12 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 58 13 , , , work_2x7eubduorbqbdrhgmyblfqr4y 58 14 Bradshaw Bradshaw NNP work_2x7eubduorbqbdrhgmyblfqr4y 58 15 wanted want VBD work_2x7eubduorbqbdrhgmyblfqr4y 58 16 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 58 17 demonstrate demonstrate VB work_2x7eubduorbqbdrhgmyblfqr4y 58 18 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 58 19 distant distant JJ work_2x7eubduorbqbdrhgmyblfqr4y 58 20 reading reading NN work_2x7eubduorbqbdrhgmyblfqr4y 58 21 could could MD work_2x7eubduorbqbdrhgmyblfqr4y 58 22 corroborate corroborate VB work_2x7eubduorbqbdrhgmyblfqr4y 58 23 Origitano Origitano NNP work_2x7eubduorbqbdrhgmyblfqr4y 58 24 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 58 25 qualitative qualitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 58 26 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 58 27 . . . work_2x7eubduorbqbdrhgmyblfqr4y 59 1 He -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 59 2 also also RB work_2x7eubduorbqbdrhgmyblfqr4y 59 3 had have VBD work_2x7eubduorbqbdrhgmyblfqr4y 59 4 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 59 5 strong strong JJ work_2x7eubduorbqbdrhgmyblfqr4y 59 6 desire desire NN work_2x7eubduorbqbdrhgmyblfqr4y 59 7 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 59 8 expand expand VB work_2x7eubduorbqbdrhgmyblfqr4y 59 9 traditional traditional JJ work_2x7eubduorbqbdrhgmyblfqr4y 59 10 distant distant JJ work_2x7eubduorbqbdrhgmyblfqr4y 59 11 readings reading NNS work_2x7eubduorbqbdrhgmyblfqr4y 59 12 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 59 13 text text NN work_2x7eubduorbqbdrhgmyblfqr4y 59 14 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 59 15 include include VB work_2x7eubduorbqbdrhgmyblfqr4y 59 16 videogames videogame NNS work_2x7eubduorbqbdrhgmyblfqr4y 59 17 : : : work_2x7eubduorbqbdrhgmyblfqr4y 59 18 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 59 19 Why why WRB work_2x7eubduorbqbdrhgmyblfqr4y 59 20 stop stop VBP work_2x7eubduorbqbdrhgmyblfqr4y 59 21 at at IN work_2x7eubduorbqbdrhgmyblfqr4y 59 22 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 59 23 traditional traditional JJ work_2x7eubduorbqbdrhgmyblfqr4y 59 24 textual textual JJ work_2x7eubduorbqbdrhgmyblfqr4y 59 25 mediums medium NNS work_2x7eubduorbqbdrhgmyblfqr4y 59 26 historically historically RB work_2x7eubduorbqbdrhgmyblfqr4y 59 27 studied study VBN work_2x7eubduorbqbdrhgmyblfqr4y 59 28 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 59 29 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 59 30 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 59 31 ? ? . work_2x7eubduorbqbdrhgmyblfqr4y 60 1 New new JJ work_2x7eubduorbqbdrhgmyblfqr4y 60 2 types type NNS work_2x7eubduorbqbdrhgmyblfqr4y 60 3 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 60 4 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 60 5 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 60 6 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 60 7 also also RB work_2x7eubduorbqbdrhgmyblfqr4y 60 8 lend lend VB work_2x7eubduorbqbdrhgmyblfqr4y 60 9 themselves -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 60 10 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 60 11 mediums medium NNS work_2x7eubduorbqbdrhgmyblfqr4y 60 12 born bear VBN work_2x7eubduorbqbdrhgmyblfqr4y 60 13 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 60 14 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 60 15 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 60 16 age age NN work_2x7eubduorbqbdrhgmyblfqr4y 60 17 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 60 18 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 60 19 Bradshaw Bradshaw NNP work_2x7eubduorbqbdrhgmyblfqr4y 60 20 2018 2018 CD work_2x7eubduorbqbdrhgmyblfqr4y 60 21 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 60 22 . . . work_2x7eubduorbqbdrhgmyblfqr4y 61 1 After after IN work_2x7eubduorbqbdrhgmyblfqr4y 61 2 acquiring acquire VBG work_2x7eubduorbqbdrhgmyblfqr4y 61 3 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 61 4 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 61 5 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 61 6 script script NN work_2x7eubduorbqbdrhgmyblfqr4y 61 7 , , , work_2x7eubduorbqbdrhgmyblfqr4y 61 8 Bradshaw Bradshaw NNP work_2x7eubduorbqbdrhgmyblfqr4y 61 9 fed feed VBD work_2x7eubduorbqbdrhgmyblfqr4y 61 10 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 61 11 entirety entirety NN work_2x7eubduorbqbdrhgmyblfqr4y 61 12 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 61 13 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 61 14 text text NN work_2x7eubduorbqbdrhgmyblfqr4y 61 15 into into IN work_2x7eubduorbqbdrhgmyblfqr4y 61 16 Voyant Voyant NNP work_2x7eubduorbqbdrhgmyblfqr4y 61 17 Tools Tools NNP work_2x7eubduorbqbdrhgmyblfqr4y 61 18 — — : work_2x7eubduorbqbdrhgmyblfqr4y 61 19 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 61 20 popular popular JJ work_2x7eubduorbqbdrhgmyblfqr4y 61 21 piece piece NN work_2x7eubduorbqbdrhgmyblfqr4y 61 22 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 61 23 textual textual JJ work_2x7eubduorbqbdrhgmyblfqr4y 61 24 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 61 25 software software NN work_2x7eubduorbqbdrhgmyblfqr4y 61 26 — — : work_2x7eubduorbqbdrhgmyblfqr4y 61 27 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 61 28 determine determine VB work_2x7eubduorbqbdrhgmyblfqr4y 61 29 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 61 30 frequency frequency NN work_2x7eubduorbqbdrhgmyblfqr4y 61 31 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 61 32 certain certain JJ work_2x7eubduorbqbdrhgmyblfqr4y 61 33 words word NNS work_2x7eubduorbqbdrhgmyblfqr4y 61 34 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 61 35 where where WRB work_2x7eubduorbqbdrhgmyblfqr4y 61 36 they -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 61 37 occurred occur VBD work_2x7eubduorbqbdrhgmyblfqr4y 61 38 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 61 39 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 61 40 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 61 41 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 61 42 timeline timeline NN work_2x7eubduorbqbdrhgmyblfqr4y 61 43 . . . work_2x7eubduorbqbdrhgmyblfqr4y 62 1 Bradshaw Bradshaw NNS work_2x7eubduorbqbdrhgmyblfqr4y 62 2 tracked track VBD work_2x7eubduorbqbdrhgmyblfqr4y 62 3 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 62 4 Elizabeth Elizabeth NNP work_2x7eubduorbqbdrhgmyblfqr4y 62 5 was be VBD work_2x7eubduorbqbdrhgmyblfqr4y 62 6 referred refer VBN work_2x7eubduorbqbdrhgmyblfqr4y 62 7 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 62 8 throughout throughout IN work_2x7eubduorbqbdrhgmyblfqr4y 62 9 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 62 10 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 62 11 as as RB work_2x7eubduorbqbdrhgmyblfqr4y 62 12 well well RB work_2x7eubduorbqbdrhgmyblfqr4y 62 13 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 62 14 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 62 15 she -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 62 16 was be VBD work_2x7eubduorbqbdrhgmyblfqr4y 62 17 treated treat VBN work_2x7eubduorbqbdrhgmyblfqr4y 62 18 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 62 19 other other JJ work_2x7eubduorbqbdrhgmyblfqr4y 62 20 characters character NNS work_2x7eubduorbqbdrhgmyblfqr4y 62 21 , , , work_2x7eubduorbqbdrhgmyblfqr4y 62 22 resulting result VBG work_2x7eubduorbqbdrhgmyblfqr4y 62 23 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 62 24 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 62 25 measured measured JJ work_2x7eubduorbqbdrhgmyblfqr4y 62 26 , , , work_2x7eubduorbqbdrhgmyblfqr4y 62 27 textual textual JJ work_2x7eubduorbqbdrhgmyblfqr4y 62 28 character character NN work_2x7eubduorbqbdrhgmyblfqr4y 62 29 arc arc NNP work_2x7eubduorbqbdrhgmyblfqr4y 62 30 . . . work_2x7eubduorbqbdrhgmyblfqr4y 63 1 By by IN work_2x7eubduorbqbdrhgmyblfqr4y 63 2 paying pay VBG work_2x7eubduorbqbdrhgmyblfqr4y 63 3 keen keen JJ work_2x7eubduorbqbdrhgmyblfqr4y 63 4 attention attention NN work_2x7eubduorbqbdrhgmyblfqr4y 63 5 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 63 6 labels label NNS work_2x7eubduorbqbdrhgmyblfqr4y 63 7 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 63 8 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 63 9 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 63 10 baby baby NN work_2x7eubduorbqbdrhgmyblfqr4y 63 11 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 63 12 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 63 13 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 63 14 child child NN work_2x7eubduorbqbdrhgmyblfqr4y 63 15 , , , work_2x7eubduorbqbdrhgmyblfqr4y 63 16 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 63 17 he -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 63 18 analyzed analyze VBD work_2x7eubduorbqbdrhgmyblfqr4y 63 19 her -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 63 20 function function NN work_2x7eubduorbqbdrhgmyblfqr4y 63 21 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 63 22 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 63 23 storyline storyline NN work_2x7eubduorbqbdrhgmyblfqr4y 63 24 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 63 25 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 63 26 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 63 27 could could MD work_2x7eubduorbqbdrhgmyblfqr4y 63 28 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 63 29 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 63 30 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 63 31 allusion allusion NN work_2x7eubduorbqbdrhgmyblfqr4y 63 32 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 63 33 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 63 34 treatment treatment NN work_2x7eubduorbqbdrhgmyblfqr4y 63 35 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 63 36 women woman NNS work_2x7eubduorbqbdrhgmyblfqr4y 63 37 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 63 38 contemporary contemporary JJ work_2x7eubduorbqbdrhgmyblfqr4y 63 39 society society NN work_2x7eubduorbqbdrhgmyblfqr4y 63 40 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 63 41 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 63 42 Bradshaw Bradshaw NNP work_2x7eubduorbqbdrhgmyblfqr4y 63 43 2018 2018 CD work_2x7eubduorbqbdrhgmyblfqr4y 63 44 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 63 45 . . . work_2x7eubduorbqbdrhgmyblfqr4y 64 1 Although although IN work_2x7eubduorbqbdrhgmyblfqr4y 64 2 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 64 3 no no DT work_2x7eubduorbqbdrhgmyblfqr4y 64 4 means means NN work_2x7eubduorbqbdrhgmyblfqr4y 64 5 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 64 6 authoritative authoritative JJ work_2x7eubduorbqbdrhgmyblfqr4y 64 7 take take NN work_2x7eubduorbqbdrhgmyblfqr4y 64 8 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 64 9 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 64 10 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 64 11 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 64 12 narrative narrative NN work_2x7eubduorbqbdrhgmyblfqr4y 64 13 , , , work_2x7eubduorbqbdrhgmyblfqr4y 64 14 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 64 15 study study NN work_2x7eubduorbqbdrhgmyblfqr4y 64 16 demonstrates demonstrate VBZ work_2x7eubduorbqbdrhgmyblfqr4y 64 17 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 64 18 progressive progressive JJ work_2x7eubduorbqbdrhgmyblfqr4y 64 19 methodological methodological JJ work_2x7eubduorbqbdrhgmyblfqr4y 64 20 approach approach NN work_2x7eubduorbqbdrhgmyblfqr4y 64 21 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 64 22 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 64 23 studies study NNS work_2x7eubduorbqbdrhgmyblfqr4y 64 24 : : : work_2x7eubduorbqbdrhgmyblfqr4y 64 25 one one CD work_2x7eubduorbqbdrhgmyblfqr4y 64 26 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 64 27 invites invite VBZ work_2x7eubduorbqbdrhgmyblfqr4y 64 28 complementary complementary JJ work_2x7eubduorbqbdrhgmyblfqr4y 64 29 quantitative quantitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 64 30 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 64 31 using use VBG work_2x7eubduorbqbdrhgmyblfqr4y 64 32 methods method NNS work_2x7eubduorbqbdrhgmyblfqr4y 64 33 generally generally RB work_2x7eubduorbqbdrhgmyblfqr4y 64 34 reserved reserve VBN work_2x7eubduorbqbdrhgmyblfqr4y 64 35 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 64 36 literary literary JJ work_2x7eubduorbqbdrhgmyblfqr4y 64 37 works work NNS work_2x7eubduorbqbdrhgmyblfqr4y 64 38 . . . work_2x7eubduorbqbdrhgmyblfqr4y 65 1 Much much JJ work_2x7eubduorbqbdrhgmyblfqr4y 65 2 like like IN work_2x7eubduorbqbdrhgmyblfqr4y 65 3 Bradshaw Bradshaw NNP work_2x7eubduorbqbdrhgmyblfqr4y 65 4 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 65 5 work work NN work_2x7eubduorbqbdrhgmyblfqr4y 65 6 , , , work_2x7eubduorbqbdrhgmyblfqr4y 65 7 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 65 8 also also RB work_2x7eubduorbqbdrhgmyblfqr4y 65 9 takes take VBZ work_2x7eubduorbqbdrhgmyblfqr4y 65 10 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 65 11 deconstructive deconstructive JJ work_2x7eubduorbqbdrhgmyblfqr4y 65 12 approach approach NN work_2x7eubduorbqbdrhgmyblfqr4y 65 13 , , , work_2x7eubduorbqbdrhgmyblfqr4y 65 14 but but CC work_2x7eubduorbqbdrhgmyblfqr4y 65 15 focuses focus VBZ work_2x7eubduorbqbdrhgmyblfqr4y 65 16 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 65 17 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 65 18 sound sound NN work_2x7eubduorbqbdrhgmyblfqr4y 65 19 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 65 20 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 65 21 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 65 22 rather rather RB work_2x7eubduorbqbdrhgmyblfqr4y 65 23 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 65 24 text text NN work_2x7eubduorbqbdrhgmyblfqr4y 65 25 . . . work_2x7eubduorbqbdrhgmyblfqr4y 66 1 Sound Sound NNP work_2x7eubduorbqbdrhgmyblfqr4y 66 2 was be VBD work_2x7eubduorbqbdrhgmyblfqr4y 66 3 chosen choose VBN work_2x7eubduorbqbdrhgmyblfqr4y 66 4 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 66 5 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 66 6 focus focus NN work_2x7eubduorbqbdrhgmyblfqr4y 66 7 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 66 8 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 66 9 project project NN work_2x7eubduorbqbdrhgmyblfqr4y 66 10 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 66 11 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 66 12 felt feel VBD work_2x7eubduorbqbdrhgmyblfqr4y 66 13 that that IN work_2x7eubduorbqbdrhgmyblfqr4y 66 14 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 66 15 was be VBD work_2x7eubduorbqbdrhgmyblfqr4y 66 16 one one CD work_2x7eubduorbqbdrhgmyblfqr4y 66 17 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 66 18 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 66 19 more more RBR work_2x7eubduorbqbdrhgmyblfqr4y 66 20 difficult difficult JJ work_2x7eubduorbqbdrhgmyblfqr4y 66 21 assets asset NNS work_2x7eubduorbqbdrhgmyblfqr4y 66 22 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 66 23 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 66 24 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 66 25 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 66 26 isolate isolate VB work_2x7eubduorbqbdrhgmyblfqr4y 66 27 — — : work_2x7eubduorbqbdrhgmyblfqr4y 66 28 often often RB work_2x7eubduorbqbdrhgmyblfqr4y 66 29 framed frame VBN work_2x7eubduorbqbdrhgmyblfqr4y 66 30 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 66 31 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 66 32 secondary secondary JJ work_2x7eubduorbqbdrhgmyblfqr4y 66 33 element element NN work_2x7eubduorbqbdrhgmyblfqr4y 66 34 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 66 35 mechanics mechanic NNS work_2x7eubduorbqbdrhgmyblfqr4y 66 36 , , , work_2x7eubduorbqbdrhgmyblfqr4y 66 37 visuals visual NNS work_2x7eubduorbqbdrhgmyblfqr4y 66 38 , , , work_2x7eubduorbqbdrhgmyblfqr4y 66 39 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 66 40 narrative narrative NN work_2x7eubduorbqbdrhgmyblfqr4y 66 41 — — : work_2x7eubduorbqbdrhgmyblfqr4y 66 42 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 66 43 because because IN work_2x7eubduorbqbdrhgmyblfqr4y 66 44 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 66 45 our -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 66 46 own own JJ work_2x7eubduorbqbdrhgmyblfqr4y 66 47 experiences experience NNS work_2x7eubduorbqbdrhgmyblfqr4y 66 48 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 66 49 professional professional JJ work_2x7eubduorbqbdrhgmyblfqr4y 66 50 sound sound NN work_2x7eubduorbqbdrhgmyblfqr4y 66 51 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 66 52 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 66 53 theory theory NN work_2x7eubduorbqbdrhgmyblfqr4y 66 54 . . . work_2x7eubduorbqbdrhgmyblfqr4y 67 1 By by IN work_2x7eubduorbqbdrhgmyblfqr4y 67 2 putting put VBG work_2x7eubduorbqbdrhgmyblfqr4y 67 3 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 67 4 emphasis emphasis NN work_2x7eubduorbqbdrhgmyblfqr4y 67 5 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 67 6 searchability searchability NN work_2x7eubduorbqbdrhgmyblfqr4y 67 7 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 67 8 utilizing utilize VBG work_2x7eubduorbqbdrhgmyblfqr4y 67 9 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 67 10 variety variety NN work_2x7eubduorbqbdrhgmyblfqr4y 67 11 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 67 12 both both CC work_2x7eubduorbqbdrhgmyblfqr4y 67 13 technical technical JJ work_2x7eubduorbqbdrhgmyblfqr4y 67 14 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 67 15 ludological ludological JJ work_2x7eubduorbqbdrhgmyblfqr4y 67 16 descriptors descriptor NNS work_2x7eubduorbqbdrhgmyblfqr4y 67 17 , , , work_2x7eubduorbqbdrhgmyblfqr4y 67 18 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 67 19 aims aim VBZ work_2x7eubduorbqbdrhgmyblfqr4y 67 20 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 67 21 facilitate facilitate VB work_2x7eubduorbqbdrhgmyblfqr4y 67 22 access access NN work_2x7eubduorbqbdrhgmyblfqr4y 67 23 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 67 24 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 67 25 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 67 26 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 67 27 audio audio JJ work_2x7eubduorbqbdrhgmyblfqr4y 67 28 elements element NNS work_2x7eubduorbqbdrhgmyblfqr4y 67 29 without without IN work_2x7eubduorbqbdrhgmyblfqr4y 67 30 having have VBG work_2x7eubduorbqbdrhgmyblfqr4y 67 31 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 67 32 rely rely VB work_2x7eubduorbqbdrhgmyblfqr4y 67 33 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 67 34 playthroughs playthrough NNS work_2x7eubduorbqbdrhgmyblfqr4y 67 35 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 67 36 secondary secondary JJ work_2x7eubduorbqbdrhgmyblfqr4y 67 37 resources resource NNS work_2x7eubduorbqbdrhgmyblfqr4y 67 38 . . . work_2x7eubduorbqbdrhgmyblfqr4y 68 1 Once once IN work_2x7eubduorbqbdrhgmyblfqr4y 68 2 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 68 3 heavy heavy JJ work_2x7eubduorbqbdrhgmyblfqr4y 68 4 lifting lifting NN work_2x7eubduorbqbdrhgmyblfqr4y 68 5 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 68 6 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 68 7 input input NN work_2x7eubduorbqbdrhgmyblfqr4y 68 8 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 68 9 formatting formatting NN work_2x7eubduorbqbdrhgmyblfqr4y 68 10 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 68 11 complete complete JJ work_2x7eubduorbqbdrhgmyblfqr4y 68 12 , , , work_2x7eubduorbqbdrhgmyblfqr4y 68 13 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 68 14 users user NNS work_2x7eubduorbqbdrhgmyblfqr4y 68 15 have have VBP work_2x7eubduorbqbdrhgmyblfqr4y 68 16 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 68 17 freedom freedom NN work_2x7eubduorbqbdrhgmyblfqr4y 68 18 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 68 19 access access VB work_2x7eubduorbqbdrhgmyblfqr4y 68 20 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 68 21 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 68 22 faceted facete VBN work_2x7eubduorbqbdrhgmyblfqr4y 68 23 searches search NNS work_2x7eubduorbqbdrhgmyblfqr4y 68 24 , , , work_2x7eubduorbqbdrhgmyblfqr4y 68 25 create create VB work_2x7eubduorbqbdrhgmyblfqr4y 68 26 custom custom NN work_2x7eubduorbqbdrhgmyblfqr4y 68 27 reports report NNS work_2x7eubduorbqbdrhgmyblfqr4y 68 28 , , , work_2x7eubduorbqbdrhgmyblfqr4y 68 29 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 68 30 even even RB work_2x7eubduorbqbdrhgmyblfqr4y 68 31 embed embe VBD work_2x7eubduorbqbdrhgmyblfqr4y 68 32 content content NN work_2x7eubduorbqbdrhgmyblfqr4y 68 33 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 68 34 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 68 35 web web NN work_2x7eubduorbqbdrhgmyblfqr4y 68 36 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 68 37 easy easy JJ work_2x7eubduorbqbdrhgmyblfqr4y 68 38 collaboration collaboration NN work_2x7eubduorbqbdrhgmyblfqr4y 68 39 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 68 40 knowledge knowledge NN work_2x7eubduorbqbdrhgmyblfqr4y 68 41 dissemination dissemination NN work_2x7eubduorbqbdrhgmyblfqr4y 68 42 . . . work_2x7eubduorbqbdrhgmyblfqr4y 69 1 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 69 2 approach approach NN work_2x7eubduorbqbdrhgmyblfqr4y 69 3 allows allow VBZ work_2x7eubduorbqbdrhgmyblfqr4y 69 4 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 69 5 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 69 6 rapid rapid JJ work_2x7eubduorbqbdrhgmyblfqr4y 69 7 oscillation oscillation NN work_2x7eubduorbqbdrhgmyblfqr4y 69 8 between between IN work_2x7eubduorbqbdrhgmyblfqr4y 69 9 different different JJ work_2x7eubduorbqbdrhgmyblfqr4y 69 10 types type NNS work_2x7eubduorbqbdrhgmyblfqr4y 69 11 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 69 12 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 69 13 , , , work_2x7eubduorbqbdrhgmyblfqr4y 69 14 some some DT work_2x7eubduorbqbdrhgmyblfqr4y 69 15 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 69 16 which which WDT work_2x7eubduorbqbdrhgmyblfqr4y 69 17 may may MD work_2x7eubduorbqbdrhgmyblfqr4y 69 18 not not RB work_2x7eubduorbqbdrhgmyblfqr4y 69 19 have have VB work_2x7eubduorbqbdrhgmyblfqr4y 69 20 otherwise otherwise RB work_2x7eubduorbqbdrhgmyblfqr4y 69 21 been be VBN work_2x7eubduorbqbdrhgmyblfqr4y 69 22 available available JJ work_2x7eubduorbqbdrhgmyblfqr4y 69 23 . . . work_2x7eubduorbqbdrhgmyblfqr4y 70 1 We -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 70 2 have have VBP work_2x7eubduorbqbdrhgmyblfqr4y 70 3 outlined outline VBN work_2x7eubduorbqbdrhgmyblfqr4y 70 4 three three CD work_2x7eubduorbqbdrhgmyblfqr4y 70 5 speculative speculative JJ work_2x7eubduorbqbdrhgmyblfqr4y 70 6 use use NN work_2x7eubduorbqbdrhgmyblfqr4y 70 7 cases case NNS work_2x7eubduorbqbdrhgmyblfqr4y 70 8 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 70 9 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 70 10 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 70 11 listed list VBN work_2x7eubduorbqbdrhgmyblfqr4y 70 12 below below RB work_2x7eubduorbqbdrhgmyblfqr4y 70 13 : : : work_2x7eubduorbqbdrhgmyblfqr4y 70 14 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 70 15 : : : work_2x7eubduorbqbdrhgmyblfqr4y 70 16 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 70 17 , , , work_2x7eubduorbqbdrhgmyblfqr4y 70 18 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 70 19 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 70 20 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 70 21 , , , work_2x7eubduorbqbdrhgmyblfqr4y 70 22 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 70 23 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 70 24 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 70 25 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 70 26 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 70 27 . . . work_2x7eubduorbqbdrhgmyblfqr4y 71 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 71 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 71 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 71 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 71 5 6 6 CD work_2x7eubduorbqbdrhgmyblfqr4y 71 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 71 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 71 8 I. i. NN work_2x7eubduorbqbdrhgmyblfqr4y 72 1 Game game NN work_2x7eubduorbqbdrhgmyblfqr4y 72 2 studies study NNS work_2x7eubduorbqbdrhgmyblfqr4y 72 3 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 72 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 72 5 who who WP work_2x7eubduorbqbdrhgmyblfqr4y 72 6 may may MD work_2x7eubduorbqbdrhgmyblfqr4y 72 7 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 72 8 interested interested JJ work_2x7eubduorbqbdrhgmyblfqr4y 72 9 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 72 10 tracking track VBG work_2x7eubduorbqbdrhgmyblfqr4y 72 11 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 72 12 prevalence prevalence NN work_2x7eubduorbqbdrhgmyblfqr4y 72 13 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 72 14 use use NN work_2x7eubduorbqbdrhgmyblfqr4y 72 15 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 72 16 certain certain JJ work_2x7eubduorbqbdrhgmyblfqr4y 72 17 sound sound JJ work_2x7eubduorbqbdrhgmyblfqr4y 72 18 effects effect NNS work_2x7eubduorbqbdrhgmyblfqr4y 72 19 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 72 20 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 72 21 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 72 22 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 72 23 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 72 24 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 72 25 gunshots gunshot NNS work_2x7eubduorbqbdrhgmyblfqr4y 72 26 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 72 27 dialogue dialogue NN work_2x7eubduorbqbdrhgmyblfqr4y 72 28 snippets snippet NNS work_2x7eubduorbqbdrhgmyblfqr4y 72 29 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 72 30 could could MD work_2x7eubduorbqbdrhgmyblfqr4y 72 31 sift sift VB work_2x7eubduorbqbdrhgmyblfqr4y 72 32 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 72 33 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 72 34 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 72 35 using use VBG work_2x7eubduorbqbdrhgmyblfqr4y 72 36 filters filter NNS work_2x7eubduorbqbdrhgmyblfqr4y 72 37 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 72 38 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 72 39 keyword keyword NN work_2x7eubduorbqbdrhgmyblfqr4y 72 40 search search NN work_2x7eubduorbqbdrhgmyblfqr4y 72 41 . . . work_2x7eubduorbqbdrhgmyblfqr4y 73 1 Being be VBG work_2x7eubduorbqbdrhgmyblfqr4y 73 2 able able JJ work_2x7eubduorbqbdrhgmyblfqr4y 73 3 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 73 4 point point VB work_2x7eubduorbqbdrhgmyblfqr4y 73 5 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 73 6 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 73 7 quantity quantity NN work_2x7eubduorbqbdrhgmyblfqr4y 73 8 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 73 9 sound sound JJ work_2x7eubduorbqbdrhgmyblfqr4y 73 10 effects effect NNS work_2x7eubduorbqbdrhgmyblfqr4y 73 11 recorded record VBN work_2x7eubduorbqbdrhgmyblfqr4y 73 12 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 73 13 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 73 14 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 73 15 , , , work_2x7eubduorbqbdrhgmyblfqr4y 73 16 as as RB work_2x7eubduorbqbdrhgmyblfqr4y 73 17 well well RB work_2x7eubduorbqbdrhgmyblfqr4y 73 18 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 73 19 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 73 20 they -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 73 21 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 73 22 triggered trigger VBN work_2x7eubduorbqbdrhgmyblfqr4y 73 23 , , , work_2x7eubduorbqbdrhgmyblfqr4y 73 24 could could MD work_2x7eubduorbqbdrhgmyblfqr4y 73 25 serve serve VB work_2x7eubduorbqbdrhgmyblfqr4y 73 26 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 73 27 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 73 28 valuable valuable JJ work_2x7eubduorbqbdrhgmyblfqr4y 73 29 point point NN work_2x7eubduorbqbdrhgmyblfqr4y 73 30 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 73 31 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 73 32 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 73 33 speculating speculate VBG work_2x7eubduorbqbdrhgmyblfqr4y 73 34 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 73 35 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 73 36 developer developer NN work_2x7eubduorbqbdrhgmyblfqr4y 73 37 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 73 38 priorities priority NNS work_2x7eubduorbqbdrhgmyblfqr4y 73 39 when when WRB work_2x7eubduorbqbdrhgmyblfqr4y 73 40 designing design VBG work_2x7eubduorbqbdrhgmyblfqr4y 73 41 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 73 42 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 73 43 . . . work_2x7eubduorbqbdrhgmyblfqr4y 74 1 II ii CD work_2x7eubduorbqbdrhgmyblfqr4y 74 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 75 1 As as IN work_2x7eubduorbqbdrhgmyblfqr4y 75 2 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 75 3 allows allow VBZ work_2x7eubduorbqbdrhgmyblfqr4y 75 4 users user NNS work_2x7eubduorbqbdrhgmyblfqr4y 75 5 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 75 6 quickly quickly RB work_2x7eubduorbqbdrhgmyblfqr4y 75 7 survey survey VB work_2x7eubduorbqbdrhgmyblfqr4y 75 8 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 75 9 parameters parameter NNS work_2x7eubduorbqbdrhgmyblfqr4y 75 10 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 75 11 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 75 12 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 75 13 found find VBN work_2x7eubduorbqbdrhgmyblfqr4y 75 14 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 75 15 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 75 16 particular particular JJ work_2x7eubduorbqbdrhgmyblfqr4y 75 17 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 75 18 , , , work_2x7eubduorbqbdrhgmyblfqr4y 75 19 professional professional JJ work_2x7eubduorbqbdrhgmyblfqr4y 75 20 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 75 21 developers developer NNS work_2x7eubduorbqbdrhgmyblfqr4y 75 22 may may MD work_2x7eubduorbqbdrhgmyblfqr4y 75 23 wish wish VB work_2x7eubduorbqbdrhgmyblfqr4y 75 24 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 75 25 use use VB work_2x7eubduorbqbdrhgmyblfqr4y 75 26 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 75 27 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 75 28 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 75 29 better well RBR work_2x7eubduorbqbdrhgmyblfqr4y 75 30 guide guide VB work_2x7eubduorbqbdrhgmyblfqr4y 75 31 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 75 32 own own JJ work_2x7eubduorbqbdrhgmyblfqr4y 75 33 efforts effort NNS work_2x7eubduorbqbdrhgmyblfqr4y 75 34 . . . work_2x7eubduorbqbdrhgmyblfqr4y 76 1 By by IN work_2x7eubduorbqbdrhgmyblfqr4y 76 2 sort- sort- NNP work_2x7eubduorbqbdrhgmyblfqr4y 76 3 ing ing NN work_2x7eubduorbqbdrhgmyblfqr4y 76 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 76 5 counting count VBG work_2x7eubduorbqbdrhgmyblfqr4y 76 6 , , , work_2x7eubduorbqbdrhgmyblfqr4y 76 7 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 76 8 listening listen VBG work_2x7eubduorbqbdrhgmyblfqr4y 76 9 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 76 10 audio audio JJ work_2x7eubduorbqbdrhgmyblfqr4y 76 11 files file NNS work_2x7eubduorbqbdrhgmyblfqr4y 76 12 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 76 13 type type NN work_2x7eubduorbqbdrhgmyblfqr4y 76 14 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 76 15 sound sound JJ work_2x7eubduorbqbdrhgmyblfqr4y 76 16 effects effect NNS work_2x7eubduorbqbdrhgmyblfqr4y 76 17 , , , work_2x7eubduorbqbdrhgmyblfqr4y 76 18 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 76 19 , , , work_2x7eubduorbqbdrhgmyblfqr4y 76 20 etc etc FW work_2x7eubduorbqbdrhgmyblfqr4y 76 21 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 76 22 , , , work_2x7eubduorbqbdrhgmyblfqr4y 76 23 developers developer NNS work_2x7eubduorbqbdrhgmyblfqr4y 76 24 could could MD work_2x7eubduorbqbdrhgmyblfqr4y 76 25 use use VB work_2x7eubduorbqbdrhgmyblfqr4y 76 26 existing existing JJ work_2x7eubduorbqbdrhgmyblfqr4y 76 27 games game NNS work_2x7eubduorbqbdrhgmyblfqr4y 76 28 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 76 29 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 76 30 blueprint blueprint NN work_2x7eubduorbqbdrhgmyblfqr4y 76 31 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 76 32 determining determine VBG work_2x7eubduorbqbdrhgmyblfqr4y 76 33 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 76 34 many many JJ work_2x7eubduorbqbdrhgmyblfqr4y 76 35 audio audio JJ work_2x7eubduorbqbdrhgmyblfqr4y 76 36 recordings recording NNS work_2x7eubduorbqbdrhgmyblfqr4y 76 37 they -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 76 38 need need VBP work_2x7eubduorbqbdrhgmyblfqr4y 76 39 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 76 40 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 76 41 own own JJ work_2x7eubduorbqbdrhgmyblfqr4y 76 42 projects project NNS work_2x7eubduorbqbdrhgmyblfqr4y 76 43 , , , work_2x7eubduorbqbdrhgmyblfqr4y 76 44 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 76 45 long long RB work_2x7eubduorbqbdrhgmyblfqr4y 76 46 each each DT work_2x7eubduorbqbdrhgmyblfqr4y 76 47 recording recording NN work_2x7eubduorbqbdrhgmyblfqr4y 76 48 should should MD work_2x7eubduorbqbdrhgmyblfqr4y 76 49 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 76 50 , , , work_2x7eubduorbqbdrhgmyblfqr4y 76 51 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 76 52 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 76 53 many many JJ work_2x7eubduorbqbdrhgmyblfqr4y 76 54 variations variation NNS work_2x7eubduorbqbdrhgmyblfqr4y 76 55 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 76 56 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 76 57 same same JJ work_2x7eubduorbqbdrhgmyblfqr4y 76 58 sound sound NN work_2x7eubduorbqbdrhgmyblfqr4y 76 59 may may MD work_2x7eubduorbqbdrhgmyblfqr4y 76 60 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 76 61 required require VBN work_2x7eubduorbqbdrhgmyblfqr4y 76 62 . . . work_2x7eubduorbqbdrhgmyblfqr4y 77 1 III iii CD work_2x7eubduorbqbdrhgmyblfqr4y 77 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 78 1 Sound sound JJ work_2x7eubduorbqbdrhgmyblfqr4y 78 2 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 78 3 , , , work_2x7eubduorbqbdrhgmyblfqr4y 78 4 perhaps perhaps RB work_2x7eubduorbqbdrhgmyblfqr4y 78 5 inspired inspire VBN work_2x7eubduorbqbdrhgmyblfqr4y 78 6 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 78 7 Jonathan Jonathan NNP work_2x7eubduorbqbdrhgmyblfqr4y 78 8 Sterne Sterne NNP work_2x7eubduorbqbdrhgmyblfqr4y 78 9 ’s ’s NNP work_2x7eubduorbqbdrhgmyblfqr4y 78 10 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 78 11 Death Death NNP work_2x7eubduorbqbdrhgmyblfqr4y 78 12 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 78 13 Life Life NNP work_2x7eubduorbqbdrhgmyblfqr4y 78 14 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 78 15 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 78 16 Audio Audio NNP work_2x7eubduorbqbdrhgmyblfqr4y 78 17 , , , work_2x7eubduorbqbdrhgmyblfqr4y 78 18 could could MD work_2x7eubduorbqbdrhgmyblfqr4y 78 19 use use VB work_2x7eubduorbqbdrhgmyblfqr4y 78 20 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 78 21 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 78 22 analyze analyze VB work_2x7eubduorbqbdrhgmyblfqr4y 78 23 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 78 24 both both DT work_2x7eubduorbqbdrhgmyblfqr4y 78 25 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 78 26 com- com- NN work_2x7eubduorbqbdrhgmyblfqr4y 78 27 pression pression NN work_2x7eubduorbqbdrhgmyblfqr4y 78 28 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 78 29 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 78 30 compression compression NN work_2x7eubduorbqbdrhgmyblfqr4y 78 31 have have VBP work_2x7eubduorbqbdrhgmyblfqr4y 78 32 been be VBN work_2x7eubduorbqbdrhgmyblfqr4y 78 33 applied apply VBN work_2x7eubduorbqbdrhgmyblfqr4y 78 34 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 78 35 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 78 36 sound sound NN work_2x7eubduorbqbdrhgmyblfqr4y 78 37 . . . work_2x7eubduorbqbdrhgmyblfqr4y 79 1 Sterne Sterne NNP work_2x7eubduorbqbdrhgmyblfqr4y 79 2 has have VBZ work_2x7eubduorbqbdrhgmyblfqr4y 79 3 discussed discuss VBN work_2x7eubduorbqbdrhgmyblfqr4y 79 4 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 79 5 effects effect NNS work_2x7eubduorbqbdrhgmyblfqr4y 79 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 79 7 compression compression NN work_2x7eubduorbqbdrhgmyblfqr4y 79 8 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 79 9 his -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 79 10 documenta- documenta- JJ work_2x7eubduorbqbdrhgmyblfqr4y 79 11 tion tion NN work_2x7eubduorbqbdrhgmyblfqr4y 79 12 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 79 13 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 79 14 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 79 15 industry industry NN work_2x7eubduorbqbdrhgmyblfqr4y 79 16 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 79 17 loudness loudness NN work_2x7eubduorbqbdrhgmyblfqr4y 79 18 wars war NNS work_2x7eubduorbqbdrhgmyblfqr4y 79 19 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 79 20 Sterne Sterne NNP work_2x7eubduorbqbdrhgmyblfqr4y 79 21 2006 2006 CD work_2x7eubduorbqbdrhgmyblfqr4y 79 22 , , , work_2x7eubduorbqbdrhgmyblfqr4y 79 23 345 345 CD work_2x7eubduorbqbdrhgmyblfqr4y 79 24 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 79 25 , , , work_2x7eubduorbqbdrhgmyblfqr4y 79 26 but but CC work_2x7eubduorbqbdrhgmyblfqr4y 79 27 little little JJ work_2x7eubduorbqbdrhgmyblfqr4y 79 28 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 79 29 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 79 30 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 79 31 has have VBZ work_2x7eubduorbqbdrhgmyblfqr4y 79 32 been be VBN work_2x7eubduorbqbdrhgmyblfqr4y 79 33 carried carry VBN work_2x7eubduorbqbdrhgmyblfqr4y 79 34 over over RP work_2x7eubduorbqbdrhgmyblfqr4y 79 35 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 79 36 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 79 37 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 79 38 industry industry NN work_2x7eubduorbqbdrhgmyblfqr4y 79 39 . . . work_2x7eubduorbqbdrhgmyblfqr4y 80 1 Although although IN work_2x7eubduorbqbdrhgmyblfqr4y 80 2 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 80 3 primarily primarily RB work_2x7eubduorbqbdrhgmyblfqr4y 80 4 focuses focus VBZ work_2x7eubduorbqbdrhgmyblfqr4y 80 5 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 80 6 quantitative quantitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 80 7 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 80 8 opportunities opportunity NNS work_2x7eubduorbqbdrhgmyblfqr4y 80 9 , , , work_2x7eubduorbqbdrhgmyblfqr4y 80 10 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 80 11 additional additional JJ work_2x7eubduorbqbdrhgmyblfqr4y 80 12 advantage advantage NN work_2x7eubduorbqbdrhgmyblfqr4y 80 13 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 80 14 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 80 15 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 80 16 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 80 17 its -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 80 18 ability ability NN work_2x7eubduorbqbdrhgmyblfqr4y 80 19 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 80 20 expedite expedite VB work_2x7eubduorbqbdrhgmyblfqr4y 80 21 various various JJ work_2x7eubduorbqbdrhgmyblfqr4y 80 22 types type NNS work_2x7eubduorbqbdrhgmyblfqr4y 80 23 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 80 24 listening listening NN work_2x7eubduorbqbdrhgmyblfqr4y 80 25 exercises exercise NNS work_2x7eubduorbqbdrhgmyblfqr4y 80 26 . . . work_2x7eubduorbqbdrhgmyblfqr4y 81 1 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 81 2 allows allow VBZ work_2x7eubduorbqbdrhgmyblfqr4y 81 3 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 81 4 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 81 5 listen listen VB work_2x7eubduorbqbdrhgmyblfqr4y 81 6 directly directly RB work_2x7eubduorbqbdrhgmyblfqr4y 81 7 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 81 8 sound sound VB work_2x7eubduorbqbdrhgmyblfqr4y 81 9 effects effect NNS work_2x7eubduorbqbdrhgmyblfqr4y 81 10 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 81 11 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 81 12 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 81 13 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 81 14 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 81 15 , , , work_2x7eubduorbqbdrhgmyblfqr4y 81 16 enabling enable VBG work_2x7eubduorbqbdrhgmyblfqr4y 81 17 approaches approach NNS work_2x7eubduorbqbdrhgmyblfqr4y 81 18 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 81 19 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 81 20 Michel Michel NNP work_2x7eubduorbqbdrhgmyblfqr4y 81 21 Chion Chion NNP work_2x7eubduorbqbdrhgmyblfqr4y 81 22 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 81 23 conception conception NN work_2x7eubduorbqbdrhgmyblfqr4y 81 24 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 81 25 reduced reduce VBN work_2x7eubduorbqbdrhgmyblfqr4y 81 26 listening listening NN work_2x7eubduorbqbdrhgmyblfqr4y 81 27 — — : work_2x7eubduorbqbdrhgmyblfqr4y 81 28 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 81 29 mode mode NN work_2x7eubduorbqbdrhgmyblfqr4y 81 30 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 81 31 listening listening NN work_2x7eubduorbqbdrhgmyblfqr4y 81 32 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 81 33 focuses focus VBZ work_2x7eubduorbqbdrhgmyblfqr4y 81 34 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 81 35 repetition repetition NN work_2x7eubduorbqbdrhgmyblfqr4y 81 36 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 81 37 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 81 38 removal removal NN work_2x7eubduorbqbdrhgmyblfqr4y 81 39 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 81 40 visual visual JJ work_2x7eubduorbqbdrhgmyblfqr4y 81 41 context context NN work_2x7eubduorbqbdrhgmyblfqr4y 81 42 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 81 43 Chion Chion NNP work_2x7eubduorbqbdrhgmyblfqr4y 81 44 2012 2012 CD work_2x7eubduorbqbdrhgmyblfqr4y 81 45 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 81 46 . . . work_2x7eubduorbqbdrhgmyblfqr4y 82 1 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 82 2 type type NN work_2x7eubduorbqbdrhgmyblfqr4y 82 3 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 82 4 listening listening NN work_2x7eubduorbqbdrhgmyblfqr4y 82 5 would would MD work_2x7eubduorbqbdrhgmyblfqr4y 82 6 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 82 7 difficult difficult JJ work_2x7eubduorbqbdrhgmyblfqr4y 82 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 82 9 if if IN work_2x7eubduorbqbdrhgmyblfqr4y 82 10 not not RB work_2x7eubduorbqbdrhgmyblfqr4y 82 11 entirely entirely RB work_2x7eubduorbqbdrhgmyblfqr4y 82 12 impossible impossible JJ work_2x7eubduorbqbdrhgmyblfqr4y 82 13 , , , work_2x7eubduorbqbdrhgmyblfqr4y 82 14 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 82 15 normal normal JJ work_2x7eubduorbqbdrhgmyblfqr4y 82 16 playthroughs playthrough NNS work_2x7eubduorbqbdrhgmyblfqr4y 82 17 where where WRB work_2x7eubduorbqbdrhgmyblfqr4y 82 18 sounds sound NNS work_2x7eubduorbqbdrhgmyblfqr4y 82 19 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 82 20 not not RB work_2x7eubduorbqbdrhgmyblfqr4y 82 21 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 82 22 divorced divorce VBN work_2x7eubduorbqbdrhgmyblfqr4y 82 23 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 82 24 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 82 25 accompanying accompanying JJ work_2x7eubduorbqbdrhgmyblfqr4y 82 26 visuals visual NNS work_2x7eubduorbqbdrhgmyblfqr4y 82 27 , , , work_2x7eubduorbqbdrhgmyblfqr4y 82 28 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 82 29 usually usually RB work_2x7eubduorbqbdrhgmyblfqr4y 82 30 layered layer VBN work_2x7eubduorbqbdrhgmyblfqr4y 82 31 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 82 32 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 82 33 multitude multitude NN work_2x7eubduorbqbdrhgmyblfqr4y 82 34 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 82 35 other other JJ work_2x7eubduorbqbdrhgmyblfqr4y 82 36 audio audio JJ work_2x7eubduorbqbdrhgmyblfqr4y 82 37 tracks track NNS work_2x7eubduorbqbdrhgmyblfqr4y 82 38 , , , work_2x7eubduorbqbdrhgmyblfqr4y 82 39 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 82 40 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 82 41 only only RB work_2x7eubduorbqbdrhgmyblfqr4y 82 42 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 82 43 triggered trigger VBN work_2x7eubduorbqbdrhgmyblfqr4y 82 44 when when WRB work_2x7eubduorbqbdrhgmyblfqr4y 82 45 certain certain JJ work_2x7eubduorbqbdrhgmyblfqr4y 82 46 objectives objective NNS work_2x7eubduorbqbdrhgmyblfqr4y 82 47 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 82 48 criteria criterion NNS work_2x7eubduorbqbdrhgmyblfqr4y 82 49 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 82 50 met meet VBN work_2x7eubduorbqbdrhgmyblfqr4y 82 51 . . . work_2x7eubduorbqbdrhgmyblfqr4y 83 1 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 83 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 83 3 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 83 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 83 5 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 83 6 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 83 7 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 83 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 83 9 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 83 10 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 83 11 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 83 12 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 83 13 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 83 14 . . . work_2x7eubduorbqbdrhgmyblfqr4y 84 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 84 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 84 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 84 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 84 5 7 7 CD work_2x7eubduorbqbdrhgmyblfqr4y 84 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 84 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 84 8 3 3 CD work_2x7eubduorbqbdrhgmyblfqr4y 84 9 . . . work_2x7eubduorbqbdrhgmyblfqr4y 85 1 Constructing construct VBG work_2x7eubduorbqbdrhgmyblfqr4y 85 2 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 85 3 using use VBG work_2x7eubduorbqbdrhgmyblfqr4y 85 4 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 85 5 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 85 6 was be VBD work_2x7eubduorbqbdrhgmyblfqr4y 85 7 created create VBN work_2x7eubduorbqbdrhgmyblfqr4y 85 8 using use VBG work_2x7eubduorbqbdrhgmyblfqr4y 85 9 HEURIST HEURIST NNP work_2x7eubduorbqbdrhgmyblfqr4y 85 10 , , , work_2x7eubduorbqbdrhgmyblfqr4y 85 11 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 85 12 free free JJ work_2x7eubduorbqbdrhgmyblfqr4y 85 13 platform platform NN work_2x7eubduorbqbdrhgmyblfqr4y 85 14 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 85 15 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 85 16 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 85 17 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 85 18 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 85 19 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 85 20 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 85 21 enables enable VBZ work_2x7eubduorbqbdrhgmyblfqr4y 85 22 online online JJ work_2x7eubduorbqbdrhgmyblfqr4y 85 23 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 85 24 construction construction NN work_2x7eubduorbqbdrhgmyblfqr4y 85 25 , , , work_2x7eubduorbqbdrhgmyblfqr4y 85 26 mixed mixed JJ work_2x7eubduorbqbdrhgmyblfqr4y 85 27 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 85 28 media medium NNS work_2x7eubduorbqbdrhgmyblfqr4y 85 29 assets asset NNS work_2x7eubduorbqbdrhgmyblfqr4y 85 30 , , , work_2x7eubduorbqbdrhgmyblfqr4y 85 31 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 85 32 dynamic dynamic JJ work_2x7eubduorbqbdrhgmyblfqr4y 85 33 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 85 34 visualization visualization NN work_2x7eubduorbqbdrhgmyblfqr4y 85 35 . . . work_2x7eubduorbqbdrhgmyblfqr4y 86 1 Like like IN work_2x7eubduorbqbdrhgmyblfqr4y 86 2 many many JJ work_2x7eubduorbqbdrhgmyblfqr4y 86 3 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 86 4 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 86 5 tools tool NNS work_2x7eubduorbqbdrhgmyblfqr4y 86 6 , , , work_2x7eubduorbqbdrhgmyblfqr4y 86 7 HEURIST HEURIST NNP work_2x7eubduorbqbdrhgmyblfqr4y 86 8 pursues pursue VBZ work_2x7eubduorbqbdrhgmyblfqr4y 86 9 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 86 10 certain certain JJ work_2x7eubduorbqbdrhgmyblfqr4y 86 11 level level NN work_2x7eubduorbqbdrhgmyblfqr4y 86 12 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 86 13 accessibility accessibility NN work_2x7eubduorbqbdrhgmyblfqr4y 86 14 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 86 15 its -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 86 16 user user NN work_2x7eubduorbqbdrhgmyblfqr4y 86 17 base base NN work_2x7eubduorbqbdrhgmyblfqr4y 86 18 : : : work_2x7eubduorbqbdrhgmyblfqr4y 86 19 HEURIST HEURIST NNP work_2x7eubduorbqbdrhgmyblfqr4y 86 20 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 86 21 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 86 22 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 86 23 driven drive VBN work_2x7eubduorbqbdrhgmyblfqr4y 86 24 data data NN work_2x7eubduorbqbdrhgmyblfqr4y 86 25 management management NN work_2x7eubduorbqbdrhgmyblfqr4y 86 26 system system NN work_2x7eubduorbqbdrhgmyblfqr4y 86 27 puts put VBZ work_2x7eubduorbqbdrhgmyblfqr4y 86 28 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 86 29 user user NN work_2x7eubduorbqbdrhgmyblfqr4y 86 30 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 86 31 charge charge NN work_2x7eubduorbqbdrhgmyblfqr4y 86 32 , , , work_2x7eubduorbqbdrhgmyblfqr4y 86 33 allowing allow VBG work_2x7eubduorbqbdrhgmyblfqr4y 86 34 them -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 86 35 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 86 36 design design VB work_2x7eubduorbqbdrhgmyblfqr4y 86 37 , , , work_2x7eubduorbqbdrhgmyblfqr4y 86 38 create create VB work_2x7eubduorbqbdrhgmyblfqr4y 86 39 , , , work_2x7eubduorbqbdrhgmyblfqr4y 86 40 manage manage VB work_2x7eubduorbqbdrhgmyblfqr4y 86 41 , , , work_2x7eubduorbqbdrhgmyblfqr4y 86 42 analyse analyse VB work_2x7eubduorbqbdrhgmyblfqr4y 86 43 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 86 44 publish publish VB work_2x7eubduorbqbdrhgmyblfqr4y 86 45 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 86 46 own own JJ work_2x7eubduorbqbdrhgmyblfqr4y 86 47 richly richly RB work_2x7eubduorbqbdrhgmyblfqr4y 86 48 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 86 49 structured structure VBN work_2x7eubduorbqbdrhgmyblfqr4y 86 50 database(s database(s NNP work_2x7eubduorbqbdrhgmyblfqr4y 86 51 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 86 52 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 86 53 hours hour NNS work_2x7eubduorbqbdrhgmyblfqr4y 86 54 , , , work_2x7eubduorbqbdrhgmyblfqr4y 86 55 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 86 56 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 86 57 simple simple JJ work_2x7eubduorbqbdrhgmyblfqr4y 86 58 web web NN work_2x7eubduorbqbdrhgmyblfqr4y 86 59 interface interface NN work_2x7eubduorbqbdrhgmyblfqr4y 86 60 , , , work_2x7eubduorbqbdrhgmyblfqr4y 86 61 without without IN work_2x7eubduorbqbdrhgmyblfqr4y 86 62 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 86 63 need need NN work_2x7eubduorbqbdrhgmyblfqr4y 86 64 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 86 65 programmers programmer NNS work_2x7eubduorbqbdrhgmyblfqr4y 86 66 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 86 67 consultants consultant NNS work_2x7eubduorbqbdrhgmyblfqr4y 86 68 . . . work_2x7eubduorbqbdrhgmyblfqr4y 87 1 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 87 2 Sydney Sydney NNP work_2x7eubduorbqbdrhgmyblfqr4y 87 3 University University NNP work_2x7eubduorbqbdrhgmyblfqr4y 87 4 2018 2018 CD work_2x7eubduorbqbdrhgmyblfqr4y 87 5 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 87 6 After after IN work_2x7eubduorbqbdrhgmyblfqr4y 87 7 some some DT work_2x7eubduorbqbdrhgmyblfqr4y 87 8 experimentation experimentation NN work_2x7eubduorbqbdrhgmyblfqr4y 87 9 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 87 10 other other JJ work_2x7eubduorbqbdrhgmyblfqr4y 87 11 tools tool NNS work_2x7eubduorbqbdrhgmyblfqr4y 87 12 , , , work_2x7eubduorbqbdrhgmyblfqr4y 87 13 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 87 14 chose choose VBD work_2x7eubduorbqbdrhgmyblfqr4y 87 15 HEURIST HEURIST NNP work_2x7eubduorbqbdrhgmyblfqr4y 87 16 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 87 17 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 87 18 project project NN work_2x7eubduorbqbdrhgmyblfqr4y 87 19 primarily primarily RB work_2x7eubduorbqbdrhgmyblfqr4y 87 20 due due IN work_2x7eubduorbqbdrhgmyblfqr4y 87 21 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 87 22 its -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 87 23 ease ease NN work_2x7eubduorbqbdrhgmyblfqr4y 87 24 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 87 25 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 87 26 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 87 27 use use NN work_2x7eubduorbqbdrhgmyblfqr4y 87 28 . . . work_2x7eubduorbqbdrhgmyblfqr4y 88 1 While while IN work_2x7eubduorbqbdrhgmyblfqr4y 88 2 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 88 3 may may MD work_2x7eubduorbqbdrhgmyblfqr4y 88 4 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 88 5 studying study VBG work_2x7eubduorbqbdrhgmyblfqr4y 88 6 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 88 7 subject subject NN work_2x7eubduorbqbdrhgmyblfqr4y 88 8 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 88 9 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 88 10 steeped steep VBN work_2x7eubduorbqbdrhgmyblfqr4y 88 11 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 88 12 code code NN work_2x7eubduorbqbdrhgmyblfqr4y 88 13 , , , work_2x7eubduorbqbdrhgmyblfqr4y 88 14 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 88 15 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 88 16 certainly certainly RB work_2x7eubduorbqbdrhgmyblfqr4y 88 17 not not RB work_2x7eubduorbqbdrhgmyblfqr4y 88 18 experienced experience VBN work_2x7eubduorbqbdrhgmyblfqr4y 88 19 computer computer NN work_2x7eubduorbqbdrhgmyblfqr4y 88 20 engineers engineer NNS work_2x7eubduorbqbdrhgmyblfqr4y 88 21 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 88 22 web web NN work_2x7eubduorbqbdrhgmyblfqr4y 88 23 developers developer NNS work_2x7eubduorbqbdrhgmyblfqr4y 88 24 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 88 25 nor nor CC work_2x7eubduorbqbdrhgmyblfqr4y 88 26 did do VBD work_2x7eubduorbqbdrhgmyblfqr4y 88 27 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 88 28 want want VB work_2x7eubduorbqbdrhgmyblfqr4y 88 29 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 88 30 place place VB work_2x7eubduorbqbdrhgmyblfqr4y 88 31 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 88 32 expectation expectation NN work_2x7eubduorbqbdrhgmyblfqr4y 88 33 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 88 34 our -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 88 35 collaborators collaborator NNS work_2x7eubduorbqbdrhgmyblfqr4y 88 36 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 88 37 . . . work_2x7eubduorbqbdrhgmyblfqr4y 89 1 Thus thus RB work_2x7eubduorbqbdrhgmyblfqr4y 89 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 89 3 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 89 4 was be VBD work_2x7eubduorbqbdrhgmyblfqr4y 89 5 necessary necessary JJ work_2x7eubduorbqbdrhgmyblfqr4y 89 6 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 89 7 find find VB work_2x7eubduorbqbdrhgmyblfqr4y 89 8 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 89 9 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 89 10 tool tool NN work_2x7eubduorbqbdrhgmyblfqr4y 89 11 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 89 12 would would MD work_2x7eubduorbqbdrhgmyblfqr4y 89 13 take take VB work_2x7eubduorbqbdrhgmyblfqr4y 89 14 care care NN work_2x7eubduorbqbdrhgmyblfqr4y 89 15 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 89 16 most most JJS work_2x7eubduorbqbdrhgmyblfqr4y 89 17 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 89 18 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 89 19 heavy heavy JJ work_2x7eubduorbqbdrhgmyblfqr4y 89 20 lifting lifting NN work_2x7eubduorbqbdrhgmyblfqr4y 89 21 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 89 22 us -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 89 23 while while IN work_2x7eubduorbqbdrhgmyblfqr4y 89 24 providing provide VBG work_2x7eubduorbqbdrhgmyblfqr4y 89 25 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 89 26 very very RB work_2x7eubduorbqbdrhgmyblfqr4y 89 27 shallow shallow JJ work_2x7eubduorbqbdrhgmyblfqr4y 89 28 learning learn VBG work_2x7eubduorbqbdrhgmyblfqr4y 89 29 curve curve NN work_2x7eubduorbqbdrhgmyblfqr4y 89 30 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 89 31 additional additional JJ work_2x7eubduorbqbdrhgmyblfqr4y 89 32 participants participant NNS work_2x7eubduorbqbdrhgmyblfqr4y 89 33 . . . work_2x7eubduorbqbdrhgmyblfqr4y 90 1 In in IN work_2x7eubduorbqbdrhgmyblfqr4y 90 2 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 90 3 way way NN work_2x7eubduorbqbdrhgmyblfqr4y 90 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 90 5 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 90 6 embodies embody VBZ work_2x7eubduorbqbdrhgmyblfqr4y 90 7 one one CD work_2x7eubduorbqbdrhgmyblfqr4y 90 8 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 90 9 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 90 10 key key JJ work_2x7eubduorbqbdrhgmyblfqr4y 90 11 design design NN work_2x7eubduorbqbdrhgmyblfqr4y 90 12 sensibilities sensibility NNS work_2x7eubduorbqbdrhgmyblfqr4y 90 13 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 90 14 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 90 15 : : : work_2x7eubduorbqbdrhgmyblfqr4y 90 16 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 90 17 desire desire NN work_2x7eubduorbqbdrhgmyblfqr4y 90 18 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 90 19 create create VB work_2x7eubduorbqbdrhgmyblfqr4y 90 20 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 90 21 useful useful JJ work_2x7eubduorbqbdrhgmyblfqr4y 90 22 resource resource NN work_2x7eubduorbqbdrhgmyblfqr4y 90 23 that that IN work_2x7eubduorbqbdrhgmyblfqr4y 90 24 , , , work_2x7eubduorbqbdrhgmyblfqr4y 90 25 at at IN work_2x7eubduorbqbdrhgmyblfqr4y 90 26 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 90 27 same same JJ work_2x7eubduorbqbdrhgmyblfqr4y 90 28 time time NN work_2x7eubduorbqbdrhgmyblfqr4y 90 29 , , , work_2x7eubduorbqbdrhgmyblfqr4y 90 30 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 90 31 easily easily RB work_2x7eubduorbqbdrhgmyblfqr4y 90 32 accessible accessible JJ work_2x7eubduorbqbdrhgmyblfqr4y 90 33 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 90 34 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 90 35 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 90 36 , , , work_2x7eubduorbqbdrhgmyblfqr4y 90 37 ludomusicologists ludomusicologist VBZ work_2x7eubduorbqbdrhgmyblfqr4y 90 38 , , , work_2x7eubduorbqbdrhgmyblfqr4y 90 39 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 90 40 independent independent JJ work_2x7eubduorbqbdrhgmyblfqr4y 90 41 researchers researcher NNS work_2x7eubduorbqbdrhgmyblfqr4y 90 42 . . . work_2x7eubduorbqbdrhgmyblfqr4y 91 1 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 91 2 ultimate ultimate JJ work_2x7eubduorbqbdrhgmyblfqr4y 91 3 goal goal NN work_2x7eubduorbqbdrhgmyblfqr4y 91 4 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 91 5 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 91 6 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 91 7 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 91 8 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 91 9 include include VB work_2x7eubduorbqbdrhgmyblfqr4y 91 10 videogames videogame NNS work_2x7eubduorbqbdrhgmyblfqr4y 91 11 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 91 12 different different JJ work_2x7eubduorbqbdrhgmyblfqr4y 91 13 platforms platform NNS work_2x7eubduorbqbdrhgmyblfqr4y 91 14 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 91 15 eras era NNS work_2x7eubduorbqbdrhgmyblfqr4y 91 16 , , , work_2x7eubduorbqbdrhgmyblfqr4y 91 17 but but CC work_2x7eubduorbqbdrhgmyblfqr4y 91 18 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 91 19 initial initial JJ work_2x7eubduorbqbdrhgmyblfqr4y 91 20 dataset dataset NN work_2x7eubduorbqbdrhgmyblfqr4y 91 21 focuses focus VBZ work_2x7eubduorbqbdrhgmyblfqr4y 91 22 entirely entirely RB work_2x7eubduorbqbdrhgmyblfqr4y 91 23 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 91 24 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 91 25 sounds sound NNS work_2x7eubduorbqbdrhgmyblfqr4y 91 26 found find VBN work_2x7eubduorbqbdrhgmyblfqr4y 91 27 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 91 28 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 91 29 2005 2005 CD work_2x7eubduorbqbdrhgmyblfqr4y 91 30 computer computer NN work_2x7eubduorbqbdrhgmyblfqr4y 91 31 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 91 32 Civilization Civilization NNP work_2x7eubduorbqbdrhgmyblfqr4y 91 33 IV IV NNP work_2x7eubduorbqbdrhgmyblfqr4y 91 34 . . . work_2x7eubduorbqbdrhgmyblfqr4y 92 1 Civilization Civilization NNP work_2x7eubduorbqbdrhgmyblfqr4y 92 2 IV IV NNP work_2x7eubduorbqbdrhgmyblfqr4y 92 3 was be VBD work_2x7eubduorbqbdrhgmyblfqr4y 92 4 chosen choose VBN work_2x7eubduorbqbdrhgmyblfqr4y 92 5 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 92 6 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 92 7 prototype prototype NN work_2x7eubduorbqbdrhgmyblfqr4y 92 8 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 92 9 three three CD work_2x7eubduorbqbdrhgmyblfqr4y 92 10 main main JJ work_2x7eubduorbqbdrhgmyblfqr4y 92 11 reasons reason NNS work_2x7eubduorbqbdrhgmyblfqr4y 92 12 : : : work_2x7eubduorbqbdrhgmyblfqr4y 92 13 First first RB work_2x7eubduorbqbdrhgmyblfqr4y 92 14 , , , work_2x7eubduorbqbdrhgmyblfqr4y 92 15 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 92 16 possesses possess VBZ work_2x7eubduorbqbdrhgmyblfqr4y 92 17 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 92 18 incredibly incredibly RB work_2x7eubduorbqbdrhgmyblfqr4y 92 19 open open JJ work_2x7eubduorbqbdrhgmyblfqr4y 92 20 programming programming NN work_2x7eubduorbqbdrhgmyblfqr4y 92 21 architecture architecture NN work_2x7eubduorbqbdrhgmyblfqr4y 92 22 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 92 23 which which WDT work_2x7eubduorbqbdrhgmyblfqr4y 92 24 developers developer NNS work_2x7eubduorbqbdrhgmyblfqr4y 92 25 have have VBP work_2x7eubduorbqbdrhgmyblfqr4y 92 26 enabled enable VBN work_2x7eubduorbqbdrhgmyblfqr4y 92 27 transparent transparent JJ work_2x7eubduorbqbdrhgmyblfqr4y 92 28 access access NN work_2x7eubduorbqbdrhgmyblfqr4y 92 29 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 92 30 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 92 31 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 92 32 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 92 33 assets asset NNS work_2x7eubduorbqbdrhgmyblfqr4y 92 34 — — : work_2x7eubduorbqbdrhgmyblfqr4y 92 35 making make VBG work_2x7eubduorbqbdrhgmyblfqr4y 92 36 both both DT work_2x7eubduorbqbdrhgmyblfqr4y 92 37 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 92 38 extraction extraction NN work_2x7eubduorbqbdrhgmyblfqr4y 92 39 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 92 40 interpretation interpretation NN work_2x7eubduorbqbdrhgmyblfqr4y 92 41 simpler simple JJR work_2x7eubduorbqbdrhgmyblfqr4y 92 42 than than IN work_2x7eubduorbqbdrhgmyblfqr4y 92 43 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 92 44 comparable comparable JJ work_2x7eubduorbqbdrhgmyblfqr4y 92 45 titles title NNS work_2x7eubduorbqbdrhgmyblfqr4y 92 46 . . . work_2x7eubduorbqbdrhgmyblfqr4y 93 1 Secondly secondly RB work_2x7eubduorbqbdrhgmyblfqr4y 93 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 93 3 Civilization Civilization NNP work_2x7eubduorbqbdrhgmyblfqr4y 93 4 IV IV NNP work_2x7eubduorbqbdrhgmyblfqr4y 93 5 was be VBD work_2x7eubduorbqbdrhgmyblfqr4y 93 6 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 93 7 first first JJ work_2x7eubduorbqbdrhgmyblfqr4y 93 8 computer computer NN work_2x7eubduorbqbdrhgmyblfqr4y 93 9 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 93 10 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 93 11 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 93 12 nominated nominate VBN work_2x7eubduorbqbdrhgmyblfqr4y 93 13 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 93 14 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 93 15 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 93 16 win win VB work_2x7eubduorbqbdrhgmyblfqr4y 93 17 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 93 18 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 93 19 Grammy Grammy NNP work_2x7eubduorbqbdrhgmyblfqr4y 93 20 , , , work_2x7eubduorbqbdrhgmyblfqr4y 93 21 granting grant VBG work_2x7eubduorbqbdrhgmyblfqr4y 93 22 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 93 23 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 93 24 special special JJ work_2x7eubduorbqbdrhgmyblfqr4y 93 25 place place NN work_2x7eubduorbqbdrhgmyblfqr4y 93 26 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 93 27 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 93 28 history history NN work_2x7eubduorbqbdrhgmyblfqr4y 93 29 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 93 30 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 93 31 studies study NNS work_2x7eubduorbqbdrhgmyblfqr4y 93 32 while while IN work_2x7eubduorbqbdrhgmyblfqr4y 93 33 affirming affirm VBG work_2x7eubduorbqbdrhgmyblfqr4y 93 34 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 93 35 certain certain JJ work_2x7eubduorbqbdrhgmyblfqr4y 93 36 level level NN work_2x7eubduorbqbdrhgmyblfqr4y 93 37 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 93 38 cultural cultural JJ work_2x7eubduorbqbdrhgmyblfqr4y 93 39 significance significance NN work_2x7eubduorbqbdrhgmyblfqr4y 93 40 . . . work_2x7eubduorbqbdrhgmyblfqr4y 94 1 Finally finally RB work_2x7eubduorbqbdrhgmyblfqr4y 94 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 94 3 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 94 4 title title NN work_2x7eubduorbqbdrhgmyblfqr4y 94 5 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 94 6 availability availability NN work_2x7eubduorbqbdrhgmyblfqr4y 94 7 across across IN work_2x7eubduorbqbdrhgmyblfqr4y 94 8 various various JJ work_2x7eubduorbqbdrhgmyblfqr4y 94 9 platforms platform NNS work_2x7eubduorbqbdrhgmyblfqr4y 94 10 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 94 11 marketplaces marketplace NNS work_2x7eubduorbqbdrhgmyblfqr4y 94 12 ensured ensure VBD work_2x7eubduorbqbdrhgmyblfqr4y 94 13 that that IN work_2x7eubduorbqbdrhgmyblfqr4y 94 14 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 94 15 could could MD work_2x7eubduorbqbdrhgmyblfqr4y 94 16 acquire acquire VB work_2x7eubduorbqbdrhgmyblfqr4y 94 17 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 94 18 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 94 19 without without IN work_2x7eubduorbqbdrhgmyblfqr4y 94 20 having have VBG work_2x7eubduorbqbdrhgmyblfqr4y 94 21 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 94 22 seek seek VB work_2x7eubduorbqbdrhgmyblfqr4y 94 23 out out RP work_2x7eubduorbqbdrhgmyblfqr4y 94 24 additional additional JJ work_2x7eubduorbqbdrhgmyblfqr4y 94 25 hardware hardware NN work_2x7eubduorbqbdrhgmyblfqr4y 94 26 . . . work_2x7eubduorbqbdrhgmyblfqr4y 95 1 In in IN work_2x7eubduorbqbdrhgmyblfqr4y 95 2 contrast contrast NN work_2x7eubduorbqbdrhgmyblfqr4y 95 3 , , , work_2x7eubduorbqbdrhgmyblfqr4y 95 4 videogames videogame NNS work_2x7eubduorbqbdrhgmyblfqr4y 95 5 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 95 6 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 95 7 exclusive exclusive JJ work_2x7eubduorbqbdrhgmyblfqr4y 95 8 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 95 9 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 95 10 : : : work_2x7eubduorbqbdrhgmyblfqr4y 95 11 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 95 12 , , , work_2x7eubduorbqbdrhgmyblfqr4y 95 13 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 95 14 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 95 15 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 95 16 , , , work_2x7eubduorbqbdrhgmyblfqr4y 95 17 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 95 18 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 95 19 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 95 20 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 95 21 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 95 22 . . . work_2x7eubduorbqbdrhgmyblfqr4y 96 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 96 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 96 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 96 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 96 5 8 8 CD work_2x7eubduorbqbdrhgmyblfqr4y 96 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 96 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 96 8 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 96 9 specific specific JJ work_2x7eubduorbqbdrhgmyblfqr4y 96 10 era era NN work_2x7eubduorbqbdrhgmyblfqr4y 96 11 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 96 12 console console NN work_2x7eubduorbqbdrhgmyblfqr4y 96 13 would would MD work_2x7eubduorbqbdrhgmyblfqr4y 96 14 have have VB work_2x7eubduorbqbdrhgmyblfqr4y 96 15 presented present VBN work_2x7eubduorbqbdrhgmyblfqr4y 96 16 severe severe JJ work_2x7eubduorbqbdrhgmyblfqr4y 96 17 challenges challenge NNS work_2x7eubduorbqbdrhgmyblfqr4y 96 18 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 96 19 both both DT work_2x7eubduorbqbdrhgmyblfqr4y 96 20 acquisition acquisition NN work_2x7eubduorbqbdrhgmyblfqr4y 96 21 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 96 22 access access NN work_2x7eubduorbqbdrhgmyblfqr4y 96 23 . . . work_2x7eubduorbqbdrhgmyblfqr4y 97 1 Super Super NNP work_2x7eubduorbqbdrhgmyblfqr4y 97 2 NES NES NNP work_2x7eubduorbqbdrhgmyblfqr4y 97 3 games game NNS work_2x7eubduorbqbdrhgmyblfqr4y 97 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 97 5 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 97 6 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 97 7 example example NN work_2x7eubduorbqbdrhgmyblfqr4y 97 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 97 9 were be VBD work_2x7eubduorbqbdrhgmyblfqr4y 97 10 released release VBN work_2x7eubduorbqbdrhgmyblfqr4y 97 11 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 97 12 proprietary proprietary JJ work_2x7eubduorbqbdrhgmyblfqr4y 97 13 cartridges cartridge NNS work_2x7eubduorbqbdrhgmyblfqr4y 97 14 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 97 15 stored store VBD work_2x7eubduorbqbdrhgmyblfqr4y 97 16 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 97 17 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 97 18 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 97 19 heavily heavily RB work_2x7eubduorbqbdrhgmyblfqr4y 97 20 compressed compress VBN work_2x7eubduorbqbdrhgmyblfqr4y 97 21 formats format NNS work_2x7eubduorbqbdrhgmyblfqr4y 97 22 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 97 23 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 97 24 difficult difficult JJ work_2x7eubduorbqbdrhgmyblfqr4y 97 25 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 97 26 access access VB work_2x7eubduorbqbdrhgmyblfqr4y 97 27 . . . work_2x7eubduorbqbdrhgmyblfqr4y 98 1 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 98 2 currently currently RB work_2x7eubduorbqbdrhgmyblfqr4y 98 3 facilitates facilitate VBZ work_2x7eubduorbqbdrhgmyblfqr4y 98 4 access access NN work_2x7eubduorbqbdrhgmyblfqr4y 98 5 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 98 6 Civilization Civilization NNP work_2x7eubduorbqbdrhgmyblfqr4y 98 7 IV IV NNP work_2x7eubduorbqbdrhgmyblfqr4y 98 8 ’s 's POS work_2x7eubduorbqbdrhgmyblfqr4y 98 9 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 98 10 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 98 11 two two CD work_2x7eubduorbqbdrhgmyblfqr4y 98 12 ways way NNS work_2x7eubduorbqbdrhgmyblfqr4y 98 13 : : : work_2x7eubduorbqbdrhgmyblfqr4y 98 14 faceted facete VBN work_2x7eubduorbqbdrhgmyblfqr4y 98 15 searches search NNS work_2x7eubduorbqbdrhgmyblfqr4y 98 16 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 98 17 Figure Figure NNP work_2x7eubduorbqbdrhgmyblfqr4y 98 18 1 1 CD work_2x7eubduorbqbdrhgmyblfqr4y 98 19 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 98 20 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 98 21 reports report NNS work_2x7eubduorbqbdrhgmyblfqr4y 98 22 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 98 23 Figure figure NN work_2x7eubduorbqbdrhgmyblfqr4y 98 24 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 98 25 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 98 26 . . . work_2x7eubduorbqbdrhgmyblfqr4y 99 1 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 99 2 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 99 3 faceted faceted JJ work_2x7eubduorbqbdrhgmyblfqr4y 99 4 search search NN work_2x7eubduorbqbdrhgmyblfqr4y 99 5 functionality functionality NN work_2x7eubduorbqbdrhgmyblfqr4y 99 6 allows allow VBZ work_2x7eubduorbqbdrhgmyblfqr4y 99 7 users user NNS work_2x7eubduorbqbdrhgmyblfqr4y 99 8 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 99 9 explore explore VB work_2x7eubduorbqbdrhgmyblfqr4y 99 10 Civilization Civilization NNP work_2x7eubduorbqbdrhgmyblfqr4y 99 11 IV IV NNP work_2x7eubduorbqbdrhgmyblfqr4y 99 12 ’s 's POS work_2x7eubduorbqbdrhgmyblfqr4y 99 13 audio audio JJ work_2x7eubduorbqbdrhgmyblfqr4y 99 14 files file NNS work_2x7eubduorbqbdrhgmyblfqr4y 99 15 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 99 16 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 99 17 web web NN work_2x7eubduorbqbdrhgmyblfqr4y 99 18 browser browser NN work_2x7eubduorbqbdrhgmyblfqr4y 99 19 , , , work_2x7eubduorbqbdrhgmyblfqr4y 99 20 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 99 21 activating activate VBG work_2x7eubduorbqbdrhgmyblfqr4y 99 22 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 99 23 deactivating deactivate VBG work_2x7eubduorbqbdrhgmyblfqr4y 99 24 filters filter NNS work_2x7eubduorbqbdrhgmyblfqr4y 99 25 presented present VBD work_2x7eubduorbqbdrhgmyblfqr4y 99 26 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 99 27 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 99 28 column column NN work_2x7eubduorbqbdrhgmyblfqr4y 99 29 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 99 30 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 99 31 left left JJ work_2x7eubduorbqbdrhgmyblfqr4y 99 32 side side NN work_2x7eubduorbqbdrhgmyblfqr4y 99 33 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 99 34 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 99 35 screen screen NN work_2x7eubduorbqbdrhgmyblfqr4y 99 36 . . . work_2x7eubduorbqbdrhgmyblfqr4y 100 1 These these DT work_2x7eubduorbqbdrhgmyblfqr4y 100 2 filters filter NNS work_2x7eubduorbqbdrhgmyblfqr4y 100 3 range range VBP work_2x7eubduorbqbdrhgmyblfqr4y 100 4 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 100 5 technical technical JJ work_2x7eubduorbqbdrhgmyblfqr4y 100 6 parameters parameter NNS work_2x7eubduorbqbdrhgmyblfqr4y 100 7 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 100 8 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 100 9 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 100 10 file file NN work_2x7eubduorbqbdrhgmyblfqr4y 100 11 type type NN work_2x7eubduorbqbdrhgmyblfqr4y 100 12 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 100 13 sample sample NN work_2x7eubduorbqbdrhgmyblfqr4y 100 14 rate rate NN work_2x7eubduorbqbdrhgmyblfqr4y 100 15 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 100 16 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 100 17 ludomusicological ludomusicological JJ work_2x7eubduorbqbdrhgmyblfqr4y 100 18 ones one NNS work_2x7eubduorbqbdrhgmyblfqr4y 100 19 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 100 20 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 100 21 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 100 22 IEZA IEZA NNP work_2x7eubduorbqbdrhgmyblfqr4y 100 23 classification classification NN work_2x7eubduorbqbdrhgmyblfqr4y 100 24 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 100 25 sound sound NN work_2x7eubduorbqbdrhgmyblfqr4y 100 26 type type NN work_2x7eubduorbqbdrhgmyblfqr4y 100 27 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 100 28 . . . work_2x7eubduorbqbdrhgmyblfqr4y 101 1 Additionally additionally RB work_2x7eubduorbqbdrhgmyblfqr4y 101 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 101 3 users user NNS work_2x7eubduorbqbdrhgmyblfqr4y 101 4 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 101 5 search search VB work_2x7eubduorbqbdrhgmyblfqr4y 101 6 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 101 7 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 101 8 specific specific JJ work_2x7eubduorbqbdrhgmyblfqr4y 101 9 piece piece NN work_2x7eubduorbqbdrhgmyblfqr4y 101 10 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 101 11 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 101 12 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 101 13 filename filename NN work_2x7eubduorbqbdrhgmyblfqr4y 101 14 , , , work_2x7eubduorbqbdrhgmyblfqr4y 101 15 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 101 16 simply simply RB work_2x7eubduorbqbdrhgmyblfqr4y 101 17 sift sift VB work_2x7eubduorbqbdrhgmyblfqr4y 101 18 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 101 19 all all DT work_2x7eubduorbqbdrhgmyblfqr4y 101 20 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 101 21 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 101 22 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 101 23 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 101 24 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 101 25 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 101 26 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 101 27 linear linear JJ work_2x7eubduorbqbdrhgmyblfqr4y 101 28 fashion fashion NN work_2x7eubduorbqbdrhgmyblfqr4y 101 29 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 101 30 scrolling scroll VBG work_2x7eubduorbqbdrhgmyblfqr4y 101 31 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 101 32 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 101 33 list list NN work_2x7eubduorbqbdrhgmyblfqr4y 101 34 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 101 35 view view NN work_2x7eubduorbqbdrhgmyblfqr4y 101 36 . . . work_2x7eubduorbqbdrhgmyblfqr4y 102 1 Clicking click VBG work_2x7eubduorbqbdrhgmyblfqr4y 102 2 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 102 3 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 102 4 single single JJ work_2x7eubduorbqbdrhgmyblfqr4y 102 5 entry entry NN work_2x7eubduorbqbdrhgmyblfqr4y 102 6 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 102 7 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 102 8 list list NN work_2x7eubduorbqbdrhgmyblfqr4y 102 9 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 102 10 view view NN work_2x7eubduorbqbdrhgmyblfqr4y 102 11 will will MD work_2x7eubduorbqbdrhgmyblfqr4y 102 12 bring bring VB work_2x7eubduorbqbdrhgmyblfqr4y 102 13 forth forth RB work_2x7eubduorbqbdrhgmyblfqr4y 102 14 additional additional JJ work_2x7eubduorbqbdrhgmyblfqr4y 102 15 information information NN work_2x7eubduorbqbdrhgmyblfqr4y 102 16 about about IN work_2x7eubduorbqbdrhgmyblfqr4y 102 17 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 102 18 audio audio JJ work_2x7eubduorbqbdrhgmyblfqr4y 102 19 file file NN work_2x7eubduorbqbdrhgmyblfqr4y 102 20 , , , work_2x7eubduorbqbdrhgmyblfqr4y 102 21 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 102 22 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 102 23 file file NN work_2x7eubduorbqbdrhgmyblfqr4y 102 24 size size NN work_2x7eubduorbqbdrhgmyblfqr4y 102 25 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 102 26 duration duration NN work_2x7eubduorbqbdrhgmyblfqr4y 102 27 , , , work_2x7eubduorbqbdrhgmyblfqr4y 102 28 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 102 29 loads load VBZ work_2x7eubduorbqbdrhgmyblfqr4y 102 30 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 102 31 audio audio JJ work_2x7eubduorbqbdrhgmyblfqr4y 102 32 player player NN work_2x7eubduorbqbdrhgmyblfqr4y 102 33 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 102 34 plays play VBZ work_2x7eubduorbqbdrhgmyblfqr4y 102 35 back back RP work_2x7eubduorbqbdrhgmyblfqr4y 102 36 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 102 37 selected select VBN work_2x7eubduorbqbdrhgmyblfqr4y 102 38 sound sound NN work_2x7eubduorbqbdrhgmyblfqr4y 102 39 . . . work_2x7eubduorbqbdrhgmyblfqr4y 103 1 Some some DT work_2x7eubduorbqbdrhgmyblfqr4y 103 2 entries entry NNS work_2x7eubduorbqbdrhgmyblfqr4y 103 3 also also RB work_2x7eubduorbqbdrhgmyblfqr4y 103 4 contain contain VBP work_2x7eubduorbqbdrhgmyblfqr4y 103 5 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 103 6 screenshot screenshot JJ work_2x7eubduorbqbdrhgmyblfqr4y 103 7 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 103 8 video video NN work_2x7eubduorbqbdrhgmyblfqr4y 103 9 link link NN work_2x7eubduorbqbdrhgmyblfqr4y 103 10 , , , work_2x7eubduorbqbdrhgmyblfqr4y 103 11 both both DT work_2x7eubduorbqbdrhgmyblfqr4y 103 12 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 103 13 which which WDT work_2x7eubduorbqbdrhgmyblfqr4y 103 14 document document VBP work_2x7eubduorbqbdrhgmyblfqr4y 103 15 one one CD work_2x7eubduorbqbdrhgmyblfqr4y 103 16 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 103 17 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 103 18 many many JJ work_2x7eubduorbqbdrhgmyblfqr4y 103 19 possible possible JJ work_2x7eubduorbqbdrhgmyblfqr4y 103 20 situations situation NNS work_2x7eubduorbqbdrhgmyblfqr4y 103 21 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 103 22 which which WDT work_2x7eubduorbqbdrhgmyblfqr4y 103 23 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 103 24 sound sound NN work_2x7eubduorbqbdrhgmyblfqr4y 103 25 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 103 26 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 103 27 triggered trigger VBN work_2x7eubduorbqbdrhgmyblfqr4y 103 28 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 103 29 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 103 30 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 103 31 . . . work_2x7eubduorbqbdrhgmyblfqr4y 104 1 Figure figure NN work_2x7eubduorbqbdrhgmyblfqr4y 104 2 1 1 CD work_2x7eubduorbqbdrhgmyblfqr4y 104 3 : : : work_2x7eubduorbqbdrhgmyblfqr4y 104 4 A a DT work_2x7eubduorbqbdrhgmyblfqr4y 104 5 screenshot screenshot NN work_2x7eubduorbqbdrhgmyblfqr4y 104 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 104 7 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 104 8 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 104 9 faceted faceted JJ work_2x7eubduorbqbdrhgmyblfqr4y 104 10 search search NN work_2x7eubduorbqbdrhgmyblfqr4y 104 11 . . . work_2x7eubduorbqbdrhgmyblfqr4y 105 1 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 105 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 105 3 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 105 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 105 5 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 105 6 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 105 7 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 105 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 105 9 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 105 10 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 105 11 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 105 12 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 105 13 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 105 14 . . . work_2x7eubduorbqbdrhgmyblfqr4y 106 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 106 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 106 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 106 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 106 5 9 9 CD work_2x7eubduorbqbdrhgmyblfqr4y 106 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 106 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 106 8 Through through IN work_2x7eubduorbqbdrhgmyblfqr4y 106 9 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 106 10 use use NN work_2x7eubduorbqbdrhgmyblfqr4y 106 11 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 106 12 HEURIST HEURIST NNP work_2x7eubduorbqbdrhgmyblfqr4y 106 13 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 106 14 back back JJ work_2x7eubduorbqbdrhgmyblfqr4y 106 15 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 106 16 end end NN work_2x7eubduorbqbdrhgmyblfqr4y 106 17 tools tool NNS work_2x7eubduorbqbdrhgmyblfqr4y 106 18 , , , work_2x7eubduorbqbdrhgmyblfqr4y 106 19 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 106 20 users user NNS work_2x7eubduorbqbdrhgmyblfqr4y 106 21 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 106 22 able able JJ work_2x7eubduorbqbdrhgmyblfqr4y 106 23 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 106 24 export export VB work_2x7eubduorbqbdrhgmyblfqr4y 106 25 customized customized JJ work_2x7eubduorbqbdrhgmyblfqr4y 106 26 reports report NNS work_2x7eubduorbqbdrhgmyblfqr4y 106 27 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 106 28 contain contain VBP work_2x7eubduorbqbdrhgmyblfqr4y 106 29 entries entry NNS work_2x7eubduorbqbdrhgmyblfqr4y 106 30 determined determine VBN work_2x7eubduorbqbdrhgmyblfqr4y 106 31 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 106 32 parameters parameter NNS work_2x7eubduorbqbdrhgmyblfqr4y 106 33 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 106 34 exist exist VBP work_2x7eubduorbqbdrhgmyblfqr4y 106 35 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 106 36 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 106 37 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 106 38 . . . work_2x7eubduorbqbdrhgmyblfqr4y 107 1 Seen see VBN work_2x7eubduorbqbdrhgmyblfqr4y 107 2 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 107 3 Figure figure NN work_2x7eubduorbqbdrhgmyblfqr4y 107 4 3 3 CD work_2x7eubduorbqbdrhgmyblfqr4y 107 5 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 107 6 two two CD work_2x7eubduorbqbdrhgmyblfqr4y 107 7 excerpts excerpt NNS work_2x7eubduorbqbdrhgmyblfqr4y 107 8 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 107 9 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 107 10 enormous enormous JJ work_2x7eubduorbqbdrhgmyblfqr4y 107 11 report report NN work_2x7eubduorbqbdrhgmyblfqr4y 107 12 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 107 13 contains contain VBZ work_2x7eubduorbqbdrhgmyblfqr4y 107 14 every every DT work_2x7eubduorbqbdrhgmyblfqr4y 107 15 single single JJ work_2x7eubduorbqbdrhgmyblfqr4y 107 16 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 107 17 entry entry NN work_2x7eubduorbqbdrhgmyblfqr4y 107 18 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 107 19 possesses possess VBZ work_2x7eubduorbqbdrhgmyblfqr4y 107 20 both both CC work_2x7eubduorbqbdrhgmyblfqr4y 107 21 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 107 22 screenshot screenshot NN work_2x7eubduorbqbdrhgmyblfqr4y 107 23 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 107 24 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 107 25 video video NN work_2x7eubduorbqbdrhgmyblfqr4y 107 26 link link NN work_2x7eubduorbqbdrhgmyblfqr4y 107 27 . . . work_2x7eubduorbqbdrhgmyblfqr4y 108 1 Reports report NNS work_2x7eubduorbqbdrhgmyblfqr4y 108 2 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 108 3 quite quite RB work_2x7eubduorbqbdrhgmyblfqr4y 108 4 flexible flexible JJ work_2x7eubduorbqbdrhgmyblfqr4y 108 5 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 108 6 both both CC work_2x7eubduorbqbdrhgmyblfqr4y 108 7 content content NN work_2x7eubduorbqbdrhgmyblfqr4y 108 8 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 108 9 layout layout NN work_2x7eubduorbqbdrhgmyblfqr4y 108 10 — — : work_2x7eubduorbqbdrhgmyblfqr4y 108 11 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 108 12 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 108 13 report report NN work_2x7eubduorbqbdrhgmyblfqr4y 108 14 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 108 15 embedded embed VBN work_2x7eubduorbqbdrhgmyblfqr4y 108 16 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 108 17 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 108 18 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 108 19 homepage homepage NN work_2x7eubduorbqbdrhgmyblfqr4y 108 20 , , , work_2x7eubduorbqbdrhgmyblfqr4y 108 21 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 108 22 has have VBZ work_2x7eubduorbqbdrhgmyblfqr4y 108 23 been be VBN work_2x7eubduorbqbdrhgmyblfqr4y 108 24 customized customize VBN work_2x7eubduorbqbdrhgmyblfqr4y 108 25 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 108 26 mimic mimic VB work_2x7eubduorbqbdrhgmyblfqr4y 108 27 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 108 28 font font NN work_2x7eubduorbqbdrhgmyblfqr4y 108 29 styles style NNS work_2x7eubduorbqbdrhgmyblfqr4y 108 30 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 108 31 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 108 32 website website NN work_2x7eubduorbqbdrhgmyblfqr4y 108 33 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 108 34 CSS css NN work_2x7eubduorbqbdrhgmyblfqr4y 108 35 files file NNS work_2x7eubduorbqbdrhgmyblfqr4y 108 36 . . . work_2x7eubduorbqbdrhgmyblfqr4y 109 1 Able able JJ work_2x7eubduorbqbdrhgmyblfqr4y 109 2 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 109 3 query query VB work_2x7eubduorbqbdrhgmyblfqr4y 109 4 any any DT work_2x7eubduorbqbdrhgmyblfqr4y 109 5 type type NN work_2x7eubduorbqbdrhgmyblfqr4y 109 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 109 7 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 109 8 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 109 9 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 109 10 present present JJ work_2x7eubduorbqbdrhgmyblfqr4y 109 11 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 109 12 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 109 13 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 109 14 , , , work_2x7eubduorbqbdrhgmyblfqr4y 109 15 reports report NNS work_2x7eubduorbqbdrhgmyblfqr4y 109 16 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 109 17 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 109 18 versatile versatile JJ work_2x7eubduorbqbdrhgmyblfqr4y 109 19 way way NN work_2x7eubduorbqbdrhgmyblfqr4y 109 20 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 109 21 share share VB work_2x7eubduorbqbdrhgmyblfqr4y 109 22 targeted target VBN work_2x7eubduorbqbdrhgmyblfqr4y 109 23 sets set NNS work_2x7eubduorbqbdrhgmyblfqr4y 109 24 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 109 25 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 109 26 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 109 27 other other JJ work_2x7eubduorbqbdrhgmyblfqr4y 109 28 researchers researcher NNS work_2x7eubduorbqbdrhgmyblfqr4y 109 29 . . . work_2x7eubduorbqbdrhgmyblfqr4y 110 1 In in IN work_2x7eubduorbqbdrhgmyblfqr4y 110 2 addition addition NN work_2x7eubduorbqbdrhgmyblfqr4y 110 3 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 110 4 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 110 5 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 110 6 itself -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 110 7 , , , work_2x7eubduorbqbdrhgmyblfqr4y 110 8 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 110 9 also also RB work_2x7eubduorbqbdrhgmyblfqr4y 110 10 exists exist VBZ work_2x7eubduorbqbdrhgmyblfqr4y 110 11 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 110 12 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 110 13 web web NN work_2x7eubduorbqbdrhgmyblfqr4y 110 14 resource resource NN work_2x7eubduorbqbdrhgmyblfqr4y 110 15 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 110 16 those those DT work_2x7eubduorbqbdrhgmyblfqr4y 110 17 who who WP work_2x7eubduorbqbdrhgmyblfqr4y 110 18 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 110 19 interested interested JJ work_2x7eubduorbqbdrhgmyblfqr4y 110 20 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 110 21 ludomusicology ludomusicology NN work_2x7eubduorbqbdrhgmyblfqr4y 110 22 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 110 23 quantitative quantitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 110 24 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 110 25 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 110 26 . . . work_2x7eubduorbqbdrhgmyblfqr4y 111 1 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 111 2 website website NN work_2x7eubduorbqbdrhgmyblfqr4y 111 3 currently currently RB work_2x7eubduorbqbdrhgmyblfqr4y 111 4 hosts host VBZ work_2x7eubduorbqbdrhgmyblfqr4y 111 5 documentation documentation NN work_2x7eubduorbqbdrhgmyblfqr4y 111 6 outlining outline VBG work_2x7eubduorbqbdrhgmyblfqr4y 111 7 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 111 8 project project NN work_2x7eubduorbqbdrhgmyblfqr4y 111 9 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 111 10 methods method NNS work_2x7eubduorbqbdrhgmyblfqr4y 111 11 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 111 12 explains explain VBZ work_2x7eubduorbqbdrhgmyblfqr4y 111 13 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 111 14 many many JJ work_2x7eubduorbqbdrhgmyblfqr4y 111 15 aspects aspect NNS work_2x7eubduorbqbdrhgmyblfqr4y 111 16 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 111 17 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 111 18 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 111 19 were be VBD work_2x7eubduorbqbdrhgmyblfqr4y 111 20 conceived conceive VBN work_2x7eubduorbqbdrhgmyblfqr4y 111 21 . . . work_2x7eubduorbqbdrhgmyblfqr4y 112 1 Similar similar JJ work_2x7eubduorbqbdrhgmyblfqr4y 112 2 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 112 3 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 112 4 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 112 5 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 112 6 provides provide VBZ work_2x7eubduorbqbdrhgmyblfqr4y 112 7 transparent transparent JJ work_2x7eubduorbqbdrhgmyblfqr4y 112 8 access access NN work_2x7eubduorbqbdrhgmyblfqr4y 112 9 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 112 10 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 112 11 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 112 12 , , , work_2x7eubduorbqbdrhgmyblfqr4y 112 13 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 112 14 hope hope VBP work_2x7eubduorbqbdrhgmyblfqr4y 112 15 that that IN work_2x7eubduorbqbdrhgmyblfqr4y 112 16 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 112 17 website website NN work_2x7eubduorbqbdrhgmyblfqr4y 112 18 provides provide VBZ work_2x7eubduorbqbdrhgmyblfqr4y 112 19 insight insight NN work_2x7eubduorbqbdrhgmyblfqr4y 112 20 into into IN work_2x7eubduorbqbdrhgmyblfqr4y 112 21 how how WRB work_2x7eubduorbqbdrhgmyblfqr4y 112 22 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 112 23 was be VBD work_2x7eubduorbqbdrhgmyblfqr4y 112 24 developed develop VBN work_2x7eubduorbqbdrhgmyblfqr4y 112 25 . . . work_2x7eubduorbqbdrhgmyblfqr4y 113 1 Figure figure NN work_2x7eubduorbqbdrhgmyblfqr4y 113 2 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 113 3 : : : work_2x7eubduorbqbdrhgmyblfqr4y 113 4 A a DT work_2x7eubduorbqbdrhgmyblfqr4y 113 5 screenshot screenshot NN work_2x7eubduorbqbdrhgmyblfqr4y 113 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 113 7 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 113 8 single single JJ work_2x7eubduorbqbdrhgmyblfqr4y 113 9 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 113 10 entry entry NN work_2x7eubduorbqbdrhgmyblfqr4y 113 11 . . . work_2x7eubduorbqbdrhgmyblfqr4y 114 1 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 114 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 114 3 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 114 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 114 5 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 114 6 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 114 7 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 114 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 114 9 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 114 10 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 114 11 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 114 12 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 114 13 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 114 14 . . . work_2x7eubduorbqbdrhgmyblfqr4y 115 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 115 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 115 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 115 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 115 5 10 10 CD work_2x7eubduorbqbdrhgmyblfqr4y 115 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 115 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 115 8 4 4 CD work_2x7eubduorbqbdrhgmyblfqr4y 115 9 . . . work_2x7eubduorbqbdrhgmyblfqr4y 116 1 Challenges challenge NNS work_2x7eubduorbqbdrhgmyblfqr4y 116 2 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 116 3 designing design VBG work_2x7eubduorbqbdrhgmyblfqr4y 116 4 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 116 5 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 116 6 Ludomusicology Ludomusicology NNP work_2x7eubduorbqbdrhgmyblfqr4y 116 7 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 116 8 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 116 9 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 116 10 complicated complicated JJ work_2x7eubduorbqbdrhgmyblfqr4y 116 11 endeavour endeavour NN work_2x7eubduorbqbdrhgmyblfqr4y 116 12 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 116 13 researchers researcher NNS work_2x7eubduorbqbdrhgmyblfqr4y 116 14 , , , work_2x7eubduorbqbdrhgmyblfqr4y 116 15 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 116 16 , , , work_2x7eubduorbqbdrhgmyblfqr4y 116 17 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 116 18 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 116 19 humanists humanist NNS work_2x7eubduorbqbdrhgmyblfqr4y 116 20 . . . work_2x7eubduorbqbdrhgmyblfqr4y 117 1 Conventional conventional JJ work_2x7eubduorbqbdrhgmyblfqr4y 117 2 qualitative qualitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 117 3 methodologies methodology NNS work_2x7eubduorbqbdrhgmyblfqr4y 117 4 prevalent prevalent VBP work_2x7eubduorbqbdrhgmyblfqr4y 117 5 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 117 6 ludomusicology ludomusicology NN work_2x7eubduorbqbdrhgmyblfqr4y 117 7 , , , work_2x7eubduorbqbdrhgmyblfqr4y 117 8 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 117 9 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 117 10 analytical analytical JJ work_2x7eubduorbqbdrhgmyblfqr4y 117 11 play play NN work_2x7eubduorbqbdrhgmyblfqr4y 117 12 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 117 13 Summers Summers NNPS work_2x7eubduorbqbdrhgmyblfqr4y 117 14 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 117 15 Hannigan Hannigan NNP work_2x7eubduorbqbdrhgmyblfqr4y 117 16 2016 2016 CD work_2x7eubduorbqbdrhgmyblfqr4y 117 17 , , , work_2x7eubduorbqbdrhgmyblfqr4y 117 18 52 52 CD work_2x7eubduorbqbdrhgmyblfqr4y 117 19 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 117 20 , , , work_2x7eubduorbqbdrhgmyblfqr4y 117 21 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 117 22 lack lack VB work_2x7eubduorbqbdrhgmyblfqr4y 117 23 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 117 24 capacity capacity NN work_2x7eubduorbqbdrhgmyblfqr4y 117 25 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 117 26 adequately adequately RB work_2x7eubduorbqbdrhgmyblfqr4y 117 27 access access VB work_2x7eubduorbqbdrhgmyblfqr4y 117 28 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 117 29 isolate isolate VB work_2x7eubduorbqbdrhgmyblfqr4y 117 30 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 117 31 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 117 32 investigate investigate VB work_2x7eubduorbqbdrhgmyblfqr4y 117 33 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 117 34 role role NN work_2x7eubduorbqbdrhgmyblfqr4y 117 35 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 117 36 interactivity interactivity NN work_2x7eubduorbqbdrhgmyblfqr4y 117 37 — — : work_2x7eubduorbqbdrhgmyblfqr4y 117 38 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 117 39 layers layer NNS work_2x7eubduorbqbdrhgmyblfqr4y 117 40 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 117 41 between between IN work_2x7eubduorbqbdrhgmyblfqr4y 117 42 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 117 43 operations operation NNS work_2x7eubduorbqbdrhgmyblfqr4y 117 44 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 117 45 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 117 46 machine machine NN work_2x7eubduorbqbdrhgmyblfqr4y 117 47 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 117 48 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 117 49 instructions instruction NNS work_2x7eubduorbqbdrhgmyblfqr4y 117 50 given give VBN work_2x7eubduorbqbdrhgmyblfqr4y 117 51 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 117 52 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 117 53 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 117 54 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 117 55 operator operator NN work_2x7eubduorbqbdrhgmyblfqr4y 117 56 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 117 57 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 117 58 Burdick Burdick NNP work_2x7eubduorbqbdrhgmyblfqr4y 117 59 2012 2012 CD work_2x7eubduorbqbdrhgmyblfqr4y 117 60 , , , work_2x7eubduorbqbdrhgmyblfqr4y 117 61 53 53 CD work_2x7eubduorbqbdrhgmyblfqr4y 117 62 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 117 63 . . . work_2x7eubduorbqbdrhgmyblfqr4y 118 1 Commercial commercial JJ work_2x7eubduorbqbdrhgmyblfqr4y 118 2 soundtracks soundtrack NNS work_2x7eubduorbqbdrhgmyblfqr4y 118 3 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 118 4 other other JJ work_2x7eubduorbqbdrhgmyblfqr4y 118 5 official official JJ work_2x7eubduorbqbdrhgmyblfqr4y 118 6 releases release NNS work_2x7eubduorbqbdrhgmyblfqr4y 118 7 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 118 8 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 118 9 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 118 10 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 118 11 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 118 12 somewhat somewhat RB work_2x7eubduorbqbdrhgmyblfqr4y 118 13 unreliable unreliable JJ work_2x7eubduorbqbdrhgmyblfqr4y 118 14 sources source NNS work_2x7eubduorbqbdrhgmyblfqr4y 118 15 , , , work_2x7eubduorbqbdrhgmyblfqr4y 118 16 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 118 17 composers composer NNS work_2x7eubduorbqbdrhgmyblfqr4y 118 18 may may MD work_2x7eubduorbqbdrhgmyblfqr4y 118 19 alter alter VB work_2x7eubduorbqbdrhgmyblfqr4y 118 20 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 118 21 recordings recording NNS work_2x7eubduorbqbdrhgmyblfqr4y 118 22 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 118 23 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 118 24 original original JJ work_2x7eubduorbqbdrhgmyblfqr4y 118 25 presentation presentation NN work_2x7eubduorbqbdrhgmyblfqr4y 118 26 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 118 27 while while IN work_2x7eubduorbqbdrhgmyblfqr4y 118 28 completely completely RB work_2x7eubduorbqbdrhgmyblfqr4y 118 29 divorcing divorce VBG work_2x7eubduorbqbdrhgmyblfqr4y 118 30 them -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 118 31 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 118 32 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 118 33 in in NN work_2x7eubduorbqbdrhgmyblfqr4y 118 34 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 118 35 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 118 36 context context NN work_2x7eubduorbqbdrhgmyblfqr4y 118 37 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 118 38 . . . work_2x7eubduorbqbdrhgmyblfqr4y 119 1 Thus thus RB work_2x7eubduorbqbdrhgmyblfqr4y 119 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 119 3 one one CD work_2x7eubduorbqbdrhgmyblfqr4y 119 4 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 119 5 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 119 6 key key JJ work_2x7eubduorbqbdrhgmyblfqr4y 119 7 challenges challenge NNS work_2x7eubduorbqbdrhgmyblfqr4y 119 8 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 119 9 creating create VBG work_2x7eubduorbqbdrhgmyblfqr4y 119 10 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 119 11 ludomusicological ludomusicological JJ work_2x7eubduorbqbdrhgmyblfqr4y 119 12 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 119 13 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 119 14 gaining gain VBG work_2x7eubduorbqbdrhgmyblfqr4y 119 15 access access NN work_2x7eubduorbqbdrhgmyblfqr4y 119 16 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 119 17 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 119 18 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 119 19 directly directly RB work_2x7eubduorbqbdrhgmyblfqr4y 119 20 without without IN work_2x7eubduorbqbdrhgmyblfqr4y 119 21 dismissing dismiss VBG work_2x7eubduorbqbdrhgmyblfqr4y 119 22 its -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 119 23 role role NN work_2x7eubduorbqbdrhgmyblfqr4y 119 24 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 119 25 gameplay gameplay NN work_2x7eubduorbqbdrhgmyblfqr4y 119 26 . . . work_2x7eubduorbqbdrhgmyblfqr4y 120 1 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 120 2 challenge challenge NN work_2x7eubduorbqbdrhgmyblfqr4y 120 3 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 120 4 exacerbated exacerbate VBN work_2x7eubduorbqbdrhgmyblfqr4y 120 5 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 120 6 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 120 7 opacity opacity NN work_2x7eubduorbqbdrhgmyblfqr4y 120 8 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 120 9 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 120 10 file file NN work_2x7eubduorbqbdrhgmyblfqr4y 120 11 structures structure NNS work_2x7eubduorbqbdrhgmyblfqr4y 120 12 — — : work_2x7eubduorbqbdrhgmyblfqr4y 120 13 much much JJ work_2x7eubduorbqbdrhgmyblfqr4y 120 14 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 120 15 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 120 16 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 120 17 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 120 18 audio audio JJ work_2x7eubduorbqbdrhgmyblfqr4y 120 19 assets asset NNS work_2x7eubduorbqbdrhgmyblfqr4y 120 20 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 120 21 obfuscated obfuscate VBN work_2x7eubduorbqbdrhgmyblfqr4y 120 22 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 120 23 layers layer NNS work_2x7eubduorbqbdrhgmyblfqr4y 120 24 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 120 25 code code NN work_2x7eubduorbqbdrhgmyblfqr4y 120 26 , , , work_2x7eubduorbqbdrhgmyblfqr4y 120 27 file file NN work_2x7eubduorbqbdrhgmyblfqr4y 120 28 compression compression NN work_2x7eubduorbqbdrhgmyblfqr4y 120 29 , , , work_2x7eubduorbqbdrhgmyblfqr4y 120 30 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 120 31 technical technical JJ work_2x7eubduorbqbdrhgmyblfqr4y 120 32 protection protection NN work_2x7eubduorbqbdrhgmyblfqr4y 120 33 measures measure NNS work_2x7eubduorbqbdrhgmyblfqr4y 120 34 . . . work_2x7eubduorbqbdrhgmyblfqr4y 121 1 There there EX work_2x7eubduorbqbdrhgmyblfqr4y 121 2 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 121 3 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 121 4 notable notable JJ work_2x7eubduorbqbdrhgmyblfqr4y 121 5 lack lack NN work_2x7eubduorbqbdrhgmyblfqr4y 121 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 121 7 academic academic JJ work_2x7eubduorbqbdrhgmyblfqr4y 121 8 tools tool NNS work_2x7eubduorbqbdrhgmyblfqr4y 121 9 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 121 10 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 121 11 penetrate penetrate VB work_2x7eubduorbqbdrhgmyblfqr4y 121 12 these these DT work_2x7eubduorbqbdrhgmyblfqr4y 121 13 layers layer NNS work_2x7eubduorbqbdrhgmyblfqr4y 121 14 , , , work_2x7eubduorbqbdrhgmyblfqr4y 121 15 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 121 16 most most JJS work_2x7eubduorbqbdrhgmyblfqr4y 121 17 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 121 18 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 121 19 existing exist VBG work_2x7eubduorbqbdrhgmyblfqr4y 121 20 software software NN work_2x7eubduorbqbdrhgmyblfqr4y 121 21 used use VBD work_2x7eubduorbqbdrhgmyblfqr4y 121 22 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 121 23 extract extract VB work_2x7eubduorbqbdrhgmyblfqr4y 121 24 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 121 25 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 121 26 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 121 27 code code NN work_2x7eubduorbqbdrhgmyblfqr4y 121 28 falls fall VBZ work_2x7eubduorbqbdrhgmyblfqr4y 121 29 squarely squarely RB work_2x7eubduorbqbdrhgmyblfqr4y 121 30 into into IN work_2x7eubduorbqbdrhgmyblfqr4y 121 31 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 121 32 realm realm NN work_2x7eubduorbqbdrhgmyblfqr4y 121 33 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 121 34 modding modding NN work_2x7eubduorbqbdrhgmyblfqr4y 121 35 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 121 36 hobbyism hobbyism NN work_2x7eubduorbqbdrhgmyblfqr4y 121 37 . . . work_2x7eubduorbqbdrhgmyblfqr4y 122 1 Thus thus RB work_2x7eubduorbqbdrhgmyblfqr4y 122 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 122 3 researchers researcher NNS work_2x7eubduorbqbdrhgmyblfqr4y 122 4 must must MD work_2x7eubduorbqbdrhgmyblfqr4y 122 5 seek seek VB work_2x7eubduorbqbdrhgmyblfqr4y 122 6 out out RP work_2x7eubduorbqbdrhgmyblfqr4y 122 7 games game NNS work_2x7eubduorbqbdrhgmyblfqr4y 122 8 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 122 9 open open JJ work_2x7eubduorbqbdrhgmyblfqr4y 122 10 file file NN work_2x7eubduorbqbdrhgmyblfqr4y 122 11 structures structure NNS work_2x7eubduorbqbdrhgmyblfqr4y 122 12 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 122 13 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 122 14 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 122 15 did do VBD work_2x7eubduorbqbdrhgmyblfqr4y 122 16 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 122 17 Civilization Civilization NNP work_2x7eubduorbqbdrhgmyblfqr4y 122 18 IV IV NNP work_2x7eubduorbqbdrhgmyblfqr4y 122 19 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 122 20 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 122 21 use use VBP work_2x7eubduorbqbdrhgmyblfqr4y 122 22 independently independently RB work_2x7eubduorbqbdrhgmyblfqr4y 122 23 developed develop VBN work_2x7eubduorbqbdrhgmyblfqr4y 122 24 tools tool NNS work_2x7eubduorbqbdrhgmyblfqr4y 122 25 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 122 26 have have VBP work_2x7eubduorbqbdrhgmyblfqr4y 122 27 very very RB work_2x7eubduorbqbdrhgmyblfqr4y 122 28 little little JJ work_2x7eubduorbqbdrhgmyblfqr4y 122 29 documentation documentation NN work_2x7eubduorbqbdrhgmyblfqr4y 122 30 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 122 31 support support NN work_2x7eubduorbqbdrhgmyblfqr4y 122 32 . . . work_2x7eubduorbqbdrhgmyblfqr4y 123 1 Figure figure NN work_2x7eubduorbqbdrhgmyblfqr4y 123 2 3 3 CD work_2x7eubduorbqbdrhgmyblfqr4y 123 3 : : : work_2x7eubduorbqbdrhgmyblfqr4y 123 4 Two two CD work_2x7eubduorbqbdrhgmyblfqr4y 123 5 entries entry NNS work_2x7eubduorbqbdrhgmyblfqr4y 123 6 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 123 7 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 123 8 custom custom NN work_2x7eubduorbqbdrhgmyblfqr4y 123 9 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 123 10 report report NN work_2x7eubduorbqbdrhgmyblfqr4y 123 11 . . . work_2x7eubduorbqbdrhgmyblfqr4y 124 1 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 124 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 124 3 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 124 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 124 5 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 124 6 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 124 7 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 124 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 124 9 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 124 10 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 124 11 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 124 12 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 124 13 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 124 14 . . . work_2x7eubduorbqbdrhgmyblfqr4y 125 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 125 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 125 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 125 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 125 5 11 11 CD work_2x7eubduorbqbdrhgmyblfqr4y 125 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 125 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 125 8 In in IN work_2x7eubduorbqbdrhgmyblfqr4y 125 9 addition addition NN work_2x7eubduorbqbdrhgmyblfqr4y 125 10 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 125 11 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 125 12 technical technical JJ work_2x7eubduorbqbdrhgmyblfqr4y 125 13 challenges challenge NNS work_2x7eubduorbqbdrhgmyblfqr4y 125 14 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 125 15 acquiring acquire VBG work_2x7eubduorbqbdrhgmyblfqr4y 125 16 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 125 17 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 125 18 determining determine VBG work_2x7eubduorbqbdrhgmyblfqr4y 125 19 its -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 125 20 purpose purpose NN work_2x7eubduorbqbdrhgmyblfqr4y 125 21 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 125 22 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 125 23 framework framework NN work_2x7eubduorbqbdrhgmyblfqr4y 125 24 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 125 25 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 125 26 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 125 27 , , , work_2x7eubduorbqbdrhgmyblfqr4y 125 28 one one CD work_2x7eubduorbqbdrhgmyblfqr4y 125 29 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 125 30 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 125 31 biggest big JJS work_2x7eubduorbqbdrhgmyblfqr4y 125 32 hurdles hurdle NNS work_2x7eubduorbqbdrhgmyblfqr4y 125 33 faced face VBN work_2x7eubduorbqbdrhgmyblfqr4y 125 34 when when WRB work_2x7eubduorbqbdrhgmyblfqr4y 125 35 designing design VBG work_2x7eubduorbqbdrhgmyblfqr4y 125 36 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 125 37 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 125 38 initial initial JJ work_2x7eubduorbqbdrhgmyblfqr4y 125 39 prototype prototype NN work_2x7eubduorbqbdrhgmyblfqr4y 125 40 was be VBD work_2x7eubduorbqbdrhgmyblfqr4y 125 41 deciding decide VBG work_2x7eubduorbqbdrhgmyblfqr4y 125 42 which which WDT work_2x7eubduorbqbdrhgmyblfqr4y 125 43 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 125 44 types type NNS work_2x7eubduorbqbdrhgmyblfqr4y 125 45 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 125 46 would would MD work_2x7eubduorbqbdrhgmyblfqr4y 125 47 include include VB work_2x7eubduorbqbdrhgmyblfqr4y 125 48 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 125 49 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 125 50 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 125 51 . . . work_2x7eubduorbqbdrhgmyblfqr4y 126 1 As as IN work_2x7eubduorbqbdrhgmyblfqr4y 126 2 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 126 3 was be VBD work_2x7eubduorbqbdrhgmyblfqr4y 126 4 not not RB work_2x7eubduorbqbdrhgmyblfqr4y 126 5 created create VBN work_2x7eubduorbqbdrhgmyblfqr4y 126 6 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 126 7 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 126 8 specific specific JJ work_2x7eubduorbqbdrhgmyblfqr4y 126 9 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 126 10 project project NN work_2x7eubduorbqbdrhgmyblfqr4y 126 11 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 126 12 mind mind NN work_2x7eubduorbqbdrhgmyblfqr4y 126 13 — — : work_2x7eubduorbqbdrhgmyblfqr4y 126 14 focusing focus VBG work_2x7eubduorbqbdrhgmyblfqr4y 126 15 more more RBR work_2x7eubduorbqbdrhgmyblfqr4y 126 16 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 126 17 potential potential JJ work_2x7eubduorbqbdrhgmyblfqr4y 126 18 applications application NNS work_2x7eubduorbqbdrhgmyblfqr4y 126 19 — — : work_2x7eubduorbqbdrhgmyblfqr4y 126 20 much much JJ work_2x7eubduorbqbdrhgmyblfqr4y 126 21 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 126 22 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 126 23 initial initial JJ work_2x7eubduorbqbdrhgmyblfqr4y 126 24 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 126 25 gathering gathering NN work_2x7eubduorbqbdrhgmyblfqr4y 126 26 was be VBD work_2x7eubduorbqbdrhgmyblfqr4y 126 27 speculative speculative JJ work_2x7eubduorbqbdrhgmyblfqr4y 126 28 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 126 29 nature nature NN work_2x7eubduorbqbdrhgmyblfqr4y 126 30 . . . work_2x7eubduorbqbdrhgmyblfqr4y 127 1 As as IN work_2x7eubduorbqbdrhgmyblfqr4y 127 2 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 127 3 result result NN work_2x7eubduorbqbdrhgmyblfqr4y 127 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 127 5 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 127 6 experimented experiment VBD work_2x7eubduorbqbdrhgmyblfqr4y 127 7 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 127 8 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 127 9 extremely extremely RB work_2x7eubduorbqbdrhgmyblfqr4y 127 10 broad broad JJ work_2x7eubduorbqbdrhgmyblfqr4y 127 11 range range NN work_2x7eubduorbqbdrhgmyblfqr4y 127 12 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 127 13 technical technical JJ work_2x7eubduorbqbdrhgmyblfqr4y 127 14 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 127 15 ludomusicological ludomusicological JJ work_2x7eubduorbqbdrhgmyblfqr4y 127 16 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 127 17 throughout throughout IN work_2x7eubduorbqbdrhgmyblfqr4y 127 18 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 127 19 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 127 20 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 127 21 development development NN work_2x7eubduorbqbdrhgmyblfqr4y 127 22 . . . work_2x7eubduorbqbdrhgmyblfqr4y 128 1 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 128 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 128 3 admittedly admittedly RB work_2x7eubduorbqbdrhgmyblfqr4y 128 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 128 5 may may MD work_2x7eubduorbqbdrhgmyblfqr4y 128 6 have have VB work_2x7eubduorbqbdrhgmyblfqr4y 128 7 led lead VBN work_2x7eubduorbqbdrhgmyblfqr4y 128 8 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 128 9 some some DT work_2x7eubduorbqbdrhgmyblfqr4y 128 10 arbitrary arbitrary JJ work_2x7eubduorbqbdrhgmyblfqr4y 128 11 decisions decision NNS work_2x7eubduorbqbdrhgmyblfqr4y 128 12 regarding regard VBG work_2x7eubduorbqbdrhgmyblfqr4y 128 13 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 128 14 types type NNS work_2x7eubduorbqbdrhgmyblfqr4y 128 15 , , , work_2x7eubduorbqbdrhgmyblfqr4y 128 16 but but CC work_2x7eubduorbqbdrhgmyblfqr4y 128 17 gave give VBD work_2x7eubduorbqbdrhgmyblfqr4y 128 18 us -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 128 19 permission permission NN work_2x7eubduorbqbdrhgmyblfqr4y 128 20 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 128 21 contemplate contemplate VB work_2x7eubduorbqbdrhgmyblfqr4y 128 22 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 128 23 enormous enormous JJ work_2x7eubduorbqbdrhgmyblfqr4y 128 24 variety variety NN work_2x7eubduorbqbdrhgmyblfqr4y 128 25 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 128 26 potential potential JJ work_2x7eubduorbqbdrhgmyblfqr4y 128 27 applications application NNS work_2x7eubduorbqbdrhgmyblfqr4y 128 28 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 128 29 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 128 30 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 128 31 . . . work_2x7eubduorbqbdrhgmyblfqr4y 129 1 Code code NN work_2x7eubduorbqbdrhgmyblfqr4y 129 2 snippets snippet NNS work_2x7eubduorbqbdrhgmyblfqr4y 129 3 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 129 4 written write VBN work_2x7eubduorbqbdrhgmyblfqr4y 129 5 descriptors descriptor NNS work_2x7eubduorbqbdrhgmyblfqr4y 129 6 were be VBD work_2x7eubduorbqbdrhgmyblfqr4y 129 7 both both DT work_2x7eubduorbqbdrhgmyblfqr4y 129 8 strongly strongly RB work_2x7eubduorbqbdrhgmyblfqr4y 129 9 considered consider VBN work_2x7eubduorbqbdrhgmyblfqr4y 129 10 during during IN work_2x7eubduorbqbdrhgmyblfqr4y 129 11 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 129 12 prototyping prototyping NN work_2x7eubduorbqbdrhgmyblfqr4y 129 13 process process NN work_2x7eubduorbqbdrhgmyblfqr4y 129 14 before before IN work_2x7eubduorbqbdrhgmyblfqr4y 129 15 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 129 16 whittled whittle VBD work_2x7eubduorbqbdrhgmyblfqr4y 129 17 down down RP work_2x7eubduorbqbdrhgmyblfqr4y 129 18 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 129 19 selection selection NN work_2x7eubduorbqbdrhgmyblfqr4y 129 20 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 129 21 its -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 129 22 current current JJ work_2x7eubduorbqbdrhgmyblfqr4y 129 23 state state NN work_2x7eubduorbqbdrhgmyblfqr4y 129 24 , , , work_2x7eubduorbqbdrhgmyblfqr4y 129 25 which which WDT work_2x7eubduorbqbdrhgmyblfqr4y 129 26 focuses focus VBZ work_2x7eubduorbqbdrhgmyblfqr4y 129 27 more more RBR work_2x7eubduorbqbdrhgmyblfqr4y 129 28 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 129 29 measurable measurable JJ work_2x7eubduorbqbdrhgmyblfqr4y 129 30 technical technical JJ work_2x7eubduorbqbdrhgmyblfqr4y 129 31 parameters parameter NNS work_2x7eubduorbqbdrhgmyblfqr4y 129 32 , , , work_2x7eubduorbqbdrhgmyblfqr4y 129 33 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 129 34 media medium NNS work_2x7eubduorbqbdrhgmyblfqr4y 129 35 , , , work_2x7eubduorbqbdrhgmyblfqr4y 129 36 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 129 37 ludomusicological ludomusicological JJ work_2x7eubduorbqbdrhgmyblfqr4y 129 38 identifiers identifier NNS work_2x7eubduorbqbdrhgmyblfqr4y 129 39 . . . work_2x7eubduorbqbdrhgmyblfqr4y 130 1 These these DT work_2x7eubduorbqbdrhgmyblfqr4y 130 2 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 130 3 types type NNS work_2x7eubduorbqbdrhgmyblfqr4y 130 4 were be VBD work_2x7eubduorbqbdrhgmyblfqr4y 130 5 selected select VBN work_2x7eubduorbqbdrhgmyblfqr4y 130 6 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 130 7 practical practical JJ work_2x7eubduorbqbdrhgmyblfqr4y 130 8 reasons reason NNS work_2x7eubduorbqbdrhgmyblfqr4y 130 9 , , , work_2x7eubduorbqbdrhgmyblfqr4y 130 10 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 130 11 much much JJ work_2x7eubduorbqbdrhgmyblfqr4y 130 12 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 130 13 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 130 14 extraction extraction NN work_2x7eubduorbqbdrhgmyblfqr4y 130 15 could could MD work_2x7eubduorbqbdrhgmyblfqr4y 130 16 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 130 17 automated automate VBN work_2x7eubduorbqbdrhgmyblfqr4y 130 18 , , , work_2x7eubduorbqbdrhgmyblfqr4y 130 19 as as RB work_2x7eubduorbqbdrhgmyblfqr4y 130 20 well well RB work_2x7eubduorbqbdrhgmyblfqr4y 130 21 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 130 22 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 130 23 perceived perceive VBN work_2x7eubduorbqbdrhgmyblfqr4y 130 24 usefulness usefulness NN work_2x7eubduorbqbdrhgmyblfqr4y 130 25 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 130 26 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 130 27 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 130 28 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 130 29 . . . work_2x7eubduorbqbdrhgmyblfqr4y 131 1 In in IN work_2x7eubduorbqbdrhgmyblfqr4y 131 2 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 131 3 effort effort NN work_2x7eubduorbqbdrhgmyblfqr4y 131 4 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 131 5 better well RBR work_2x7eubduorbqbdrhgmyblfqr4y 131 6 place place VB work_2x7eubduorbqbdrhgmyblfqr4y 131 7 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 131 8 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 131 9 current current JJ work_2x7eubduorbqbdrhgmyblfqr4y 131 10 ludomusicological ludomusicological JJ work_2x7eubduorbqbdrhgmyblfqr4y 131 11 discourses discourse NNS work_2x7eubduorbqbdrhgmyblfqr4y 131 12 , , , work_2x7eubduorbqbdrhgmyblfqr4y 131 13 instead instead RB work_2x7eubduorbqbdrhgmyblfqr4y 131 14 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 131 15 developing develop VBG work_2x7eubduorbqbdrhgmyblfqr4y 131 16 our -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 131 17 own own JJ work_2x7eubduorbqbdrhgmyblfqr4y 131 18 identification identification NN work_2x7eubduorbqbdrhgmyblfqr4y 131 19 system system NN work_2x7eubduorbqbdrhgmyblfqr4y 131 20 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 131 21 decided decide VBD work_2x7eubduorbqbdrhgmyblfqr4y 131 22 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 131 23 adopt adopt VB work_2x7eubduorbqbdrhgmyblfqr4y 131 24 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 131 25 IEZA IEZA NNP work_2x7eubduorbqbdrhgmyblfqr4y 131 26 framework framework NN work_2x7eubduorbqbdrhgmyblfqr4y 131 27 — — : work_2x7eubduorbqbdrhgmyblfqr4y 131 28 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 131 29 two two CD work_2x7eubduorbqbdrhgmyblfqr4y 131 30 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 131 31 dimensional dimensional JJ work_2x7eubduorbqbdrhgmyblfqr4y 131 32 method method NN work_2x7eubduorbqbdrhgmyblfqr4y 131 33 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 131 34 describing describe VBG work_2x7eubduorbqbdrhgmyblfqr4y 131 35 sound sound NN work_2x7eubduorbqbdrhgmyblfqr4y 131 36 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 131 37 computer computer NN work_2x7eubduorbqbdrhgmyblfqr4y 131 38 games game NNS work_2x7eubduorbqbdrhgmyblfqr4y 131 39 . . . work_2x7eubduorbqbdrhgmyblfqr4y 132 1 Designed design VBN work_2x7eubduorbqbdrhgmyblfqr4y 132 2 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 132 3 Sander Sander NNP work_2x7eubduorbqbdrhgmyblfqr4y 132 4 Huiberts Huiberts NNPS work_2x7eubduorbqbdrhgmyblfqr4y 132 5 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 132 6 Richard Richard NNP work_2x7eubduorbqbdrhgmyblfqr4y 132 7 van van NNP work_2x7eubduorbqbdrhgmyblfqr4y 132 8 Tol Tol NNP work_2x7eubduorbqbdrhgmyblfqr4y 132 9 at at IN work_2x7eubduorbqbdrhgmyblfqr4y 132 10 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 132 11 Utrecht Utrecht NNP work_2x7eubduorbqbdrhgmyblfqr4y 132 12 School School NNP work_2x7eubduorbqbdrhgmyblfqr4y 132 13 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 132 14 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 132 15 Arts Arts NNPS work_2x7eubduorbqbdrhgmyblfqr4y 132 16 , , , work_2x7eubduorbqbdrhgmyblfqr4y 132 17 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 132 18 IEZA IEZA NNP work_2x7eubduorbqbdrhgmyblfqr4y 132 19 framework framework NN work_2x7eubduorbqbdrhgmyblfqr4y 132 20 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 132 21 Figure figure NN work_2x7eubduorbqbdrhgmyblfqr4y 132 22 4 4 CD work_2x7eubduorbqbdrhgmyblfqr4y 132 23 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 132 24 provides provide VBZ work_2x7eubduorbqbdrhgmyblfqr4y 132 25 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 132 26 effective effective JJ work_2x7eubduorbqbdrhgmyblfqr4y 132 27 vocabulary vocabulary NN work_2x7eubduorbqbdrhgmyblfqr4y 132 28 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 132 29 audio audio JJ work_2x7eubduorbqbdrhgmyblfqr4y 132 30 classification classification NN work_2x7eubduorbqbdrhgmyblfqr4y 132 31 . . . work_2x7eubduorbqbdrhgmyblfqr4y 133 1 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 133 2 vertical vertical JJ work_2x7eubduorbqbdrhgmyblfqr4y 133 3 dimension dimension NN work_2x7eubduorbqbdrhgmyblfqr4y 133 4 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 133 5 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 133 6 framework framework NN work_2x7eubduorbqbdrhgmyblfqr4y 133 7 makes make VBZ work_2x7eubduorbqbdrhgmyblfqr4y 133 8 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 133 9 distinction distinction NN work_2x7eubduorbqbdrhgmyblfqr4y 133 10 between between IN work_2x7eubduorbqbdrhgmyblfqr4y 133 11 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 133 12 originating originate VBG work_2x7eubduorbqbdrhgmyblfqr4y 133 13 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 133 14 inside inside IN work_2x7eubduorbqbdrhgmyblfqr4y 133 15 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 133 16 fictional fictional JJ work_2x7eubduorbqbdrhgmyblfqr4y 133 17 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 133 18 world world NN work_2x7eubduorbqbdrhgmyblfqr4y 133 19 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 133 20 diegetic diegetic NNP work_2x7eubduorbqbdrhgmyblfqr4y 133 21 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 133 22 , , , work_2x7eubduorbqbdrhgmyblfqr4y 133 23 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 133 24 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 133 25 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 133 26 footsteps footstep NNS work_2x7eubduorbqbdrhgmyblfqr4y 133 27 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 133 28 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 133 29 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 133 30 character character NN work_2x7eubduorbqbdrhgmyblfqr4y 133 31 , , , work_2x7eubduorbqbdrhgmyblfqr4y 133 32 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 133 33 sound sound VB work_2x7eubduorbqbdrhgmyblfqr4y 133 34 coming come VBG work_2x7eubduorbqbdrhgmyblfqr4y 133 35 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 133 36 outside outside IN work_2x7eubduorbqbdrhgmyblfqr4y 133 37 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 133 38 fictional fictional JJ work_2x7eubduorbqbdrhgmyblfqr4y 133 39 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 133 40 world world NN work_2x7eubduorbqbdrhgmyblfqr4y 133 41 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 133 42 non non JJ work_2x7eubduorbqbdrhgmyblfqr4y 133 43 - - JJ work_2x7eubduorbqbdrhgmyblfqr4y 133 44 diegetic diegetic JJ work_2x7eubduorbqbdrhgmyblfqr4y 133 45 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 133 46 , , , work_2x7eubduorbqbdrhgmyblfqr4y 133 47 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 133 48 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 133 49 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 133 50 title title NN work_2x7eubduorbqbdrhgmyblfqr4y 133 51 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 133 52 musical musical JJ work_2x7eubduorbqbdrhgmyblfqr4y 133 53 score score NN work_2x7eubduorbqbdrhgmyblfqr4y 133 54 . . . work_2x7eubduorbqbdrhgmyblfqr4y 134 1 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 134 2 horizontal horizontal JJ work_2x7eubduorbqbdrhgmyblfqr4y 134 3 dimension dimension NN work_2x7eubduorbqbdrhgmyblfqr4y 134 4 separates separate NNS work_2x7eubduorbqbdrhgmyblfqr4y 134 5 sounds sound VBZ work_2x7eubduorbqbdrhgmyblfqr4y 134 6 that that IN work_2x7eubduorbqbdrhgmyblfqr4y 134 7 result result VBP work_2x7eubduorbqbdrhgmyblfqr4y 134 8 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 134 9 direct direct JJ work_2x7eubduorbqbdrhgmyblfqr4y 134 10 player player NN work_2x7eubduorbqbdrhgmyblfqr4y 134 11 action action NN work_2x7eubduorbqbdrhgmyblfqr4y 134 12 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 134 13 activity activity NN work_2x7eubduorbqbdrhgmyblfqr4y 134 14 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 134 15 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 134 16 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 134 17 those those DT work_2x7eubduorbqbdrhgmyblfqr4y 134 18 triggered trigger VBN work_2x7eubduorbqbdrhgmyblfqr4y 134 19 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 134 20 clicking click VBG work_2x7eubduorbqbdrhgmyblfqr4y 134 21 buttons button NNS work_2x7eubduorbqbdrhgmyblfqr4y 134 22 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 134 23 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 134 24 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 134 25 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 134 26 interface interface NN work_2x7eubduorbqbdrhgmyblfqr4y 134 27 , , , work_2x7eubduorbqbdrhgmyblfqr4y 134 28 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 134 29 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 134 30 sounds sound NNS work_2x7eubduorbqbdrhgmyblfqr4y 134 31 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 134 32 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 134 33 ambient ambient JJ work_2x7eubduorbqbdrhgmyblfqr4y 134 34 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 134 35 setting set VBG work_2x7eubduorbqbdrhgmyblfqr4y 134 36 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 134 37 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 134 38 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 134 39 atmospheric atmospheric JJ work_2x7eubduorbqbdrhgmyblfqr4y 134 40 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 134 41 music music JJ work_2x7eubduorbqbdrhgmyblfqr4y 134 42 tracks track NNS work_2x7eubduorbqbdrhgmyblfqr4y 134 43 . . . work_2x7eubduorbqbdrhgmyblfqr4y 135 1 Four four CD work_2x7eubduorbqbdrhgmyblfqr4y 135 2 domains domain NNS work_2x7eubduorbqbdrhgmyblfqr4y 135 3 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 135 4 formed form VBN work_2x7eubduorbqbdrhgmyblfqr4y 135 5 across across IN work_2x7eubduorbqbdrhgmyblfqr4y 135 6 these these DT work_2x7eubduorbqbdrhgmyblfqr4y 135 7 two two CD work_2x7eubduorbqbdrhgmyblfqr4y 135 8 planes plane NNS work_2x7eubduorbqbdrhgmyblfqr4y 135 9 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 135 10 comparison comparison NN work_2x7eubduorbqbdrhgmyblfqr4y 135 11 : : : work_2x7eubduorbqbdrhgmyblfqr4y 135 12 Interface interface NN work_2x7eubduorbqbdrhgmyblfqr4y 135 13 , , , work_2x7eubduorbqbdrhgmyblfqr4y 135 14 Effect Effect NNP work_2x7eubduorbqbdrhgmyblfqr4y 135 15 , , , work_2x7eubduorbqbdrhgmyblfqr4y 135 16 Zone Zone NNP work_2x7eubduorbqbdrhgmyblfqr4y 135 17 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 135 18 Affect Affect NNP work_2x7eubduorbqbdrhgmyblfqr4y 135 19 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 135 20 Huiberts Huiberts NNP work_2x7eubduorbqbdrhgmyblfqr4y 135 21 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 135 22 Van Van NNP work_2x7eubduorbqbdrhgmyblfqr4y 135 23 Tol Tol NNP work_2x7eubduorbqbdrhgmyblfqr4y 135 24 2008 2008 CD work_2x7eubduorbqbdrhgmyblfqr4y 135 25 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 135 26 , , , work_2x7eubduorbqbdrhgmyblfqr4y 135 27 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 135 28 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 135 29 authors author NNS work_2x7eubduorbqbdrhgmyblfqr4y 135 30 providing provide VBG work_2x7eubduorbqbdrhgmyblfqr4y 135 31 some some DT work_2x7eubduorbqbdrhgmyblfqr4y 135 32 key key JJ work_2x7eubduorbqbdrhgmyblfqr4y 135 33 examples example NNS work_2x7eubduorbqbdrhgmyblfqr4y 135 34 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 135 35 sounds sound NNS work_2x7eubduorbqbdrhgmyblfqr4y 135 36 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 135 37 fall fall VBP work_2x7eubduorbqbdrhgmyblfqr4y 135 38 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 135 39 these these DT work_2x7eubduorbqbdrhgmyblfqr4y 135 40 domains domain NNS work_2x7eubduorbqbdrhgmyblfqr4y 135 41 : : : work_2x7eubduorbqbdrhgmyblfqr4y 135 42 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 135 43 : : : work_2x7eubduorbqbdrhgmyblfqr4y 135 44 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 135 45 , , , work_2x7eubduorbqbdrhgmyblfqr4y 135 46 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 135 47 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 135 48 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 135 49 , , , work_2x7eubduorbqbdrhgmyblfqr4y 135 50 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 135 51 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 135 52 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 135 53 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 135 54 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 135 55 . . . work_2x7eubduorbqbdrhgmyblfqr4y 136 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 136 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 136 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 136 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 136 5 12 12 CD work_2x7eubduorbqbdrhgmyblfqr4y 136 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 136 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 136 8 • • NNP work_2x7eubduorbqbdrhgmyblfqr4y 136 9 Effect effect NN work_2x7eubduorbqbdrhgmyblfqr4y 136 10 : : : work_2x7eubduorbqbdrhgmyblfqr4y 136 11 sounds sound NNS work_2x7eubduorbqbdrhgmyblfqr4y 136 12 rooted root VBN work_2x7eubduorbqbdrhgmyblfqr4y 136 13 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 136 14 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 136 15 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 136 16 world world NN work_2x7eubduorbqbdrhgmyblfqr4y 136 17 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 136 18 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 136 19 triggered trigger VBN work_2x7eubduorbqbdrhgmyblfqr4y 136 20 directly directly RB work_2x7eubduorbqbdrhgmyblfqr4y 136 21 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 136 22 player player NN work_2x7eubduorbqbdrhgmyblfqr4y 136 23 action action NN work_2x7eubduorbqbdrhgmyblfqr4y 136 24 , , , work_2x7eubduorbqbdrhgmyblfqr4y 136 25 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 136 26 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 136 27 dialogue dialogue NN work_2x7eubduorbqbdrhgmyblfqr4y 136 28 , , , work_2x7eubduorbqbdrhgmyblfqr4y 136 29 footsteps footstep NNS work_2x7eubduorbqbdrhgmyblfqr4y 136 30 , , , work_2x7eubduorbqbdrhgmyblfqr4y 136 31 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 136 32 gunshots gunshot NNS work_2x7eubduorbqbdrhgmyblfqr4y 136 33 . . . work_2x7eubduorbqbdrhgmyblfqr4y 137 1 • • NNP work_2x7eubduorbqbdrhgmyblfqr4y 137 2 Zone zone NN work_2x7eubduorbqbdrhgmyblfqr4y 137 3 : : : work_2x7eubduorbqbdrhgmyblfqr4y 137 4 sounds sound VBZ work_2x7eubduorbqbdrhgmyblfqr4y 137 5 rooted root VBN work_2x7eubduorbqbdrhgmyblfqr4y 137 6 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 137 7 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 137 8 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 137 9 world world NN work_2x7eubduorbqbdrhgmyblfqr4y 137 10 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 137 11 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 137 12 not not RB work_2x7eubduorbqbdrhgmyblfqr4y 137 13 directly directly RB work_2x7eubduorbqbdrhgmyblfqr4y 137 14 triggered trigger VBN work_2x7eubduorbqbdrhgmyblfqr4y 137 15 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 137 16 player player NN work_2x7eubduorbqbdrhgmyblfqr4y 137 17 action action NN work_2x7eubduorbqbdrhgmyblfqr4y 137 18 , , , work_2x7eubduorbqbdrhgmyblfqr4y 137 19 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 137 20 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 137 21 rain rain NN work_2x7eubduorbqbdrhgmyblfqr4y 137 22 , , , work_2x7eubduorbqbdrhgmyblfqr4y 137 23 wind wind NN work_2x7eubduorbqbdrhgmyblfqr4y 137 24 , , , work_2x7eubduorbqbdrhgmyblfqr4y 137 25 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 137 26 city city NN work_2x7eubduorbqbdrhgmyblfqr4y 137 27 noise noise NN work_2x7eubduorbqbdrhgmyblfqr4y 137 28 . . . work_2x7eubduorbqbdrhgmyblfqr4y 138 1 • • VB work_2x7eubduorbqbdrhgmyblfqr4y 138 2 Interface interface NN work_2x7eubduorbqbdrhgmyblfqr4y 138 3 : : : work_2x7eubduorbqbdrhgmyblfqr4y 138 4 sounds sound VBZ work_2x7eubduorbqbdrhgmyblfqr4y 138 5 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 138 6 exist exist VBP work_2x7eubduorbqbdrhgmyblfqr4y 138 7 outside outside IN work_2x7eubduorbqbdrhgmyblfqr4y 138 8 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 138 9 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 138 10 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 138 11 fictional fictional JJ work_2x7eubduorbqbdrhgmyblfqr4y 138 12 setting setting NN work_2x7eubduorbqbdrhgmyblfqr4y 138 13 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 138 14 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 138 15 triggered trigger VBN work_2x7eubduorbqbdrhgmyblfqr4y 138 16 directly directly RB work_2x7eubduorbqbdrhgmyblfqr4y 138 17 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 138 18 player player NN work_2x7eubduorbqbdrhgmyblfqr4y 138 19 action action NN work_2x7eubduorbqbdrhgmyblfqr4y 138 20 , , , work_2x7eubduorbqbdrhgmyblfqr4y 138 21 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 138 22 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 138 23 beeps beep NNS work_2x7eubduorbqbdrhgmyblfqr4y 138 24 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 138 25 clicks click NNS work_2x7eubduorbqbdrhgmyblfqr4y 138 26 emitted emit VBN work_2x7eubduorbqbdrhgmyblfqr4y 138 27 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 138 28 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 138 29 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 138 30 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 138 31 menu menu NN work_2x7eubduorbqbdrhgmyblfqr4y 138 32 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 138 33 HUD HUD NNP work_2x7eubduorbqbdrhgmyblfqr4y 138 34 . . . work_2x7eubduorbqbdrhgmyblfqr4y 139 1 • • NNP work_2x7eubduorbqbdrhgmyblfqr4y 139 2 Affect affect NN work_2x7eubduorbqbdrhgmyblfqr4y 139 3 : : : work_2x7eubduorbqbdrhgmyblfqr4y 139 4 sounds sound VBZ work_2x7eubduorbqbdrhgmyblfqr4y 139 5 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 139 6 exist exist VBP work_2x7eubduorbqbdrhgmyblfqr4y 139 7 outside outside IN work_2x7eubduorbqbdrhgmyblfqr4y 139 8 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 139 9 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 139 10 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 139 11 fictional fictional JJ work_2x7eubduorbqbdrhgmyblfqr4y 139 12 setting setting NN work_2x7eubduorbqbdrhgmyblfqr4y 139 13 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 139 14 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 139 15 not not RB work_2x7eubduorbqbdrhgmyblfqr4y 139 16 triggered trigger VBN work_2x7eubduorbqbdrhgmyblfqr4y 139 17 directly directly RB work_2x7eubduorbqbdrhgmyblfqr4y 139 18 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 139 19 player player NN work_2x7eubduorbqbdrhgmyblfqr4y 139 20 action action NN work_2x7eubduorbqbdrhgmyblfqr4y 139 21 , , , work_2x7eubduorbqbdrhgmyblfqr4y 139 22 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 139 23 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 139 24 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 139 25 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 139 26 ’s ’s , work_2x7eubduorbqbdrhgmyblfqr4y 139 27 musical musical JJ work_2x7eubduorbqbdrhgmyblfqr4y 139 28 score score NN work_2x7eubduorbqbdrhgmyblfqr4y 139 29 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 139 30 ominous ominous JJ work_2x7eubduorbqbdrhgmyblfqr4y 139 31 drones drone NNS work_2x7eubduorbqbdrhgmyblfqr4y 139 32 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 139 33 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 139 34 horror horror NN work_2x7eubduorbqbdrhgmyblfqr4y 139 35 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 139 36 . . . work_2x7eubduorbqbdrhgmyblfqr4y 140 1 These these DT work_2x7eubduorbqbdrhgmyblfqr4y 140 2 categorizations categorization NNS work_2x7eubduorbqbdrhgmyblfqr4y 140 3 help help VBP work_2x7eubduorbqbdrhgmyblfqr4y 140 4 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 140 5 establish establish VB work_2x7eubduorbqbdrhgmyblfqr4y 140 6 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 140 7 importance importance NN work_2x7eubduorbqbdrhgmyblfqr4y 140 8 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 140 9 interactivity interactivity NN work_2x7eubduorbqbdrhgmyblfqr4y 140 10 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 140 11 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 140 12 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 140 13 — — : work_2x7eubduorbqbdrhgmyblfqr4y 140 14 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 140 15 simple simple JJ work_2x7eubduorbqbdrhgmyblfqr4y 140 16 fact fact NN work_2x7eubduorbqbdrhgmyblfqr4y 140 17 that that IN work_2x7eubduorbqbdrhgmyblfqr4y 140 18 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 140 19 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 140 20 body body NN work_2x7eubduorbqbdrhgmyblfqr4y 140 21 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 140 22 not not RB work_2x7eubduorbqbdrhgmyblfqr4y 140 23 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 140 24 removed remove VBN work_2x7eubduorbqbdrhgmyblfqr4y 140 25 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 140 26 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 140 27 experience experience NN work_2x7eubduorbqbdrhgmyblfqr4y 140 28 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 140 29 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 140 30 play play NN work_2x7eubduorbqbdrhgmyblfqr4y 140 31 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 140 32 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 140 33 Collins Collins NNP work_2x7eubduorbqbdrhgmyblfqr4y 140 34 2013 2013 CD work_2x7eubduorbqbdrhgmyblfqr4y 140 35 , , , work_2x7eubduorbqbdrhgmyblfqr4y 140 36 3 3 CD work_2x7eubduorbqbdrhgmyblfqr4y 140 37 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 140 38 . . . work_2x7eubduorbqbdrhgmyblfqr4y 141 1 Players player NNS work_2x7eubduorbqbdrhgmyblfqr4y 141 2 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 141 3 not not RB work_2x7eubduorbqbdrhgmyblfqr4y 141 4 just just RB work_2x7eubduorbqbdrhgmyblfqr4y 141 5 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 141 6 receiver receiver NN work_2x7eubduorbqbdrhgmyblfqr4y 141 7 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 141 8 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 141 9 sound sound JJ work_2x7eubduorbqbdrhgmyblfqr4y 141 10 signal signal NN work_2x7eubduorbqbdrhgmyblfqr4y 141 11 — — : work_2x7eubduorbqbdrhgmyblfqr4y 141 12 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 141 13 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 141 14 radio radio NN work_2x7eubduorbqbdrhgmyblfqr4y 141 15 , , , work_2x7eubduorbqbdrhgmyblfqr4y 141 16 television television NN work_2x7eubduorbqbdrhgmyblfqr4y 141 17 , , , work_2x7eubduorbqbdrhgmyblfqr4y 141 18 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 141 19 film film NN work_2x7eubduorbqbdrhgmyblfqr4y 141 20 — — : work_2x7eubduorbqbdrhgmyblfqr4y 141 21 but but CC work_2x7eubduorbqbdrhgmyblfqr4y 141 22 also also RB work_2x7eubduorbqbdrhgmyblfqr4y 141 23 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 141 24 transmitter transmitter NN work_2x7eubduorbqbdrhgmyblfqr4y 141 25 . . . work_2x7eubduorbqbdrhgmyblfqr4y 142 1 In in IN work_2x7eubduorbqbdrhgmyblfqr4y 142 2 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 142 3 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 142 4 actions action NNS work_2x7eubduorbqbdrhgmyblfqr4y 142 5 may may MD work_2x7eubduorbqbdrhgmyblfqr4y 142 6 trigger trigger VB work_2x7eubduorbqbdrhgmyblfqr4y 142 7 dialogue dialogue NN work_2x7eubduorbqbdrhgmyblfqr4y 142 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 142 9 sound sound JJ work_2x7eubduorbqbdrhgmyblfqr4y 142 10 effects effect NNS work_2x7eubduorbqbdrhgmyblfqr4y 142 11 , , , work_2x7eubduorbqbdrhgmyblfqr4y 142 12 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 142 13 , , , work_2x7eubduorbqbdrhgmyblfqr4y 142 14 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 142 15 ambient ambient JJ work_2x7eubduorbqbdrhgmyblfqr4y 142 16 sounds sound VBZ work_2x7eubduorbqbdrhgmyblfqr4y 142 17 directly directly RB work_2x7eubduorbqbdrhgmyblfqr4y 142 18 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 142 19 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 142 20 clicking click VBG work_2x7eubduorbqbdrhgmyblfqr4y 142 21 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 142 22 button button NN work_2x7eubduorbqbdrhgmyblfqr4y 142 23 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 142 24 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 142 25 interface interface NN work_2x7eubduorbqbdrhgmyblfqr4y 142 26 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 142 27 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 142 28 indirectly indirectly RB work_2x7eubduorbqbdrhgmyblfqr4y 142 29 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 142 30 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 142 31 timed time VBN work_2x7eubduorbqbdrhgmyblfqr4y 142 32 events event NNS work_2x7eubduorbqbdrhgmyblfqr4y 142 33 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 142 34 algorithms algorithm NNS work_2x7eubduorbqbdrhgmyblfqr4y 142 35 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 142 36 . . . work_2x7eubduorbqbdrhgmyblfqr4y 143 1 Thus thus RB work_2x7eubduorbqbdrhgmyblfqr4y 143 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 143 3 Figure figure NN work_2x7eubduorbqbdrhgmyblfqr4y 143 4 4 4 CD work_2x7eubduorbqbdrhgmyblfqr4y 143 5 : : : work_2x7eubduorbqbdrhgmyblfqr4y 143 6 IEZA IEZA NNP work_2x7eubduorbqbdrhgmyblfqr4y 143 7 Framework Framework NNP work_2x7eubduorbqbdrhgmyblfqr4y 143 8 : : : work_2x7eubduorbqbdrhgmyblfqr4y 143 9 Sanders Sanders NNP work_2x7eubduorbqbdrhgmyblfqr4y 143 10 Huibert Huibert NNP work_2x7eubduorbqbdrhgmyblfqr4y 143 11 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 143 12 Richard Richard NNP work_2x7eubduorbqbdrhgmyblfqr4y 143 13 van van NNP work_2x7eubduorbqbdrhgmyblfqr4y 143 14 Tol Tol NNP work_2x7eubduorbqbdrhgmyblfqr4y 143 15 . . . work_2x7eubduorbqbdrhgmyblfqr4y 144 1 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 144 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 144 3 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 144 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 144 5 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 144 6 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 144 7 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 144 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 144 9 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 144 10 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 144 11 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 144 12 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 144 13 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 144 14 . . . work_2x7eubduorbqbdrhgmyblfqr4y 145 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 145 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 145 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 145 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 145 5 13 13 CD work_2x7eubduorbqbdrhgmyblfqr4y 145 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 145 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 145 8 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 145 9 adopting adopt VBG work_2x7eubduorbqbdrhgmyblfqr4y 145 10 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 145 11 IEZA IEZA NNP work_2x7eubduorbqbdrhgmyblfqr4y 145 12 classification classification NN work_2x7eubduorbqbdrhgmyblfqr4y 145 13 system system NN work_2x7eubduorbqbdrhgmyblfqr4y 145 14 , , , work_2x7eubduorbqbdrhgmyblfqr4y 145 15 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 145 16 simultaneously simultaneously RB work_2x7eubduorbqbdrhgmyblfqr4y 145 17 acknowledge acknowledge VBP work_2x7eubduorbqbdrhgmyblfqr4y 145 18 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 145 19 uniqueness uniqueness NN work_2x7eubduorbqbdrhgmyblfqr4y 145 20 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 145 21 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 145 22 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 145 23 while while IN work_2x7eubduorbqbdrhgmyblfqr4y 145 24 also also RB work_2x7eubduorbqbdrhgmyblfqr4y 145 25 encapsulating encapsulate VBG work_2x7eubduorbqbdrhgmyblfqr4y 145 26 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 145 27 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 145 28 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 145 29 simple simple JJ work_2x7eubduorbqbdrhgmyblfqr4y 145 30 set set NN work_2x7eubduorbqbdrhgmyblfqr4y 145 31 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 145 32 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 145 33 parameters parameter NNS work_2x7eubduorbqbdrhgmyblfqr4y 145 34 . . . work_2x7eubduorbqbdrhgmyblfqr4y 146 1 When when WRB work_2x7eubduorbqbdrhgmyblfqr4y 146 2 used use VBN work_2x7eubduorbqbdrhgmyblfqr4y 146 3 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 146 4 conjunction conjunction NN work_2x7eubduorbqbdrhgmyblfqr4y 146 5 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 146 6 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 146 7 existing exist VBG work_2x7eubduorbqbdrhgmyblfqr4y 146 8 technical technical JJ work_2x7eubduorbqbdrhgmyblfqr4y 146 9 categories category NNS work_2x7eubduorbqbdrhgmyblfqr4y 146 10 found find VBN work_2x7eubduorbqbdrhgmyblfqr4y 146 11 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 146 12 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 146 13 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 146 14 , , , work_2x7eubduorbqbdrhgmyblfqr4y 146 15 these these DT work_2x7eubduorbqbdrhgmyblfqr4y 146 16 domains domain NNS work_2x7eubduorbqbdrhgmyblfqr4y 146 17 provide provide VBP work_2x7eubduorbqbdrhgmyblfqr4y 146 18 valuable valuable JJ work_2x7eubduorbqbdrhgmyblfqr4y 146 19 context context NN work_2x7eubduorbqbdrhgmyblfqr4y 146 20 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 146 21 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 146 22 audio audio JJ work_2x7eubduorbqbdrhgmyblfqr4y 146 23 files file NNS work_2x7eubduorbqbdrhgmyblfqr4y 146 24 found find VBN work_2x7eubduorbqbdrhgmyblfqr4y 146 25 within within IN work_2x7eubduorbqbdrhgmyblfqr4y 146 26 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 146 27 . . . work_2x7eubduorbqbdrhgmyblfqr4y 147 1 In in IN work_2x7eubduorbqbdrhgmyblfqr4y 147 2 addition addition NN work_2x7eubduorbqbdrhgmyblfqr4y 147 3 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 147 4 ludomusicological ludomusicological JJ work_2x7eubduorbqbdrhgmyblfqr4y 147 5 challenges challenge NNS work_2x7eubduorbqbdrhgmyblfqr4y 147 6 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 147 7 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 147 8 design design NN work_2x7eubduorbqbdrhgmyblfqr4y 147 9 conundrums conundrum NNS work_2x7eubduorbqbdrhgmyblfqr4y 147 10 , , , work_2x7eubduorbqbdrhgmyblfqr4y 147 11 Canadian canadian JJ work_2x7eubduorbqbdrhgmyblfqr4y 147 12 copyright copyright NN work_2x7eubduorbqbdrhgmyblfqr4y 147 13 law law NN work_2x7eubduorbqbdrhgmyblfqr4y 147 14 poses pose VBZ work_2x7eubduorbqbdrhgmyblfqr4y 147 15 two two CD work_2x7eubduorbqbdrhgmyblfqr4y 147 16 intriguing intriguing JJ work_2x7eubduorbqbdrhgmyblfqr4y 147 17 hurdles hurdle NNS work_2x7eubduorbqbdrhgmyblfqr4y 147 18 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 147 19 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 147 20 . . . work_2x7eubduorbqbdrhgmyblfqr4y 148 1 First first RB work_2x7eubduorbqbdrhgmyblfqr4y 148 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 148 3 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 148 4 music music NN work_2x7eubduorbqbdrhgmyblfqr4y 148 5 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 148 6 sound sound JJ work_2x7eubduorbqbdrhgmyblfqr4y 148 7 effect effect NN work_2x7eubduorbqbdrhgmyblfqr4y 148 8 files file NNS work_2x7eubduorbqbdrhgmyblfqr4y 148 9 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 148 10 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 148 11 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 148 12 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 148 13 , , , work_2x7eubduorbqbdrhgmyblfqr4y 148 14 naturally naturally RB work_2x7eubduorbqbdrhgmyblfqr4y 148 15 , , , work_2x7eubduorbqbdrhgmyblfqr4y 148 16 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 148 17 intellectual intellectual JJ work_2x7eubduorbqbdrhgmyblfqr4y 148 18 property property NN work_2x7eubduorbqbdrhgmyblfqr4y 148 19 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 148 20 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 148 21 original original JJ work_2x7eubduorbqbdrhgmyblfqr4y 148 22 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 148 23 developer developer NN work_2x7eubduorbqbdrhgmyblfqr4y 148 24 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 148 25 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 148 26 used use VBN work_2x7eubduorbqbdrhgmyblfqr4y 148 27 without without IN work_2x7eubduorbqbdrhgmyblfqr4y 148 28 explicit explicit JJ work_2x7eubduorbqbdrhgmyblfqr4y 148 29 permission permission NN work_2x7eubduorbqbdrhgmyblfqr4y 148 30 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 148 31 licensing licensing NN work_2x7eubduorbqbdrhgmyblfqr4y 148 32 . . . work_2x7eubduorbqbdrhgmyblfqr4y 149 1 Although although IN work_2x7eubduorbqbdrhgmyblfqr4y 149 2 there there EX work_2x7eubduorbqbdrhgmyblfqr4y 149 3 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 149 4 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 149 5 strong strong JJ work_2x7eubduorbqbdrhgmyblfqr4y 149 6 argument argument NN work_2x7eubduorbqbdrhgmyblfqr4y 149 7 that that IN work_2x7eubduorbqbdrhgmyblfqr4y 149 8 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 149 9 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 149 10 acquisition acquisition NN work_2x7eubduorbqbdrhgmyblfqr4y 149 11 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 149 12 use use NN work_2x7eubduorbqbdrhgmyblfqr4y 149 13 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 149 14 these these DT work_2x7eubduorbqbdrhgmyblfqr4y 149 15 files file NNS work_2x7eubduorbqbdrhgmyblfqr4y 149 16 falls fall VBZ work_2x7eubduorbqbdrhgmyblfqr4y 149 17 under under IN work_2x7eubduorbqbdrhgmyblfqr4y 149 18 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 149 19 educational educational JJ work_2x7eubduorbqbdrhgmyblfqr4y 149 20 aspects aspect NNS work_2x7eubduorbqbdrhgmyblfqr4y 149 21 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 149 22 fair fair JJ work_2x7eubduorbqbdrhgmyblfqr4y 149 23 dealing—“a dealing—“a NNP work_2x7eubduorbqbdrhgmyblfqr4y 149 24 user user NN work_2x7eubduorbqbdrhgmyblfqr4y 149 25 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 149 26 right right NN work_2x7eubduorbqbdrhgmyblfqr4y 149 27 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 149 28 copyright copyright NN work_2x7eubduorbqbdrhgmyblfqr4y 149 29 law law NN work_2x7eubduorbqbdrhgmyblfqr4y 149 30 permitting permit VBG work_2x7eubduorbqbdrhgmyblfqr4y 149 31 use use NN work_2x7eubduorbqbdrhgmyblfqr4y 149 32 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 149 33 , , , work_2x7eubduorbqbdrhgmyblfqr4y 149 34 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 149 35 ‘ ' `` work_2x7eubduorbqbdrhgmyblfqr4y 149 36 dealing deal VBG work_2x7eubduorbqbdrhgmyblfqr4y 149 37 ’ ' '' work_2x7eubduorbqbdrhgmyblfqr4y 149 38 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 149 39 , , , work_2x7eubduorbqbdrhgmyblfqr4y 149 40 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 149 41 copyright copyright NN work_2x7eubduorbqbdrhgmyblfqr4y 149 42 protected protect VBN work_2x7eubduorbqbdrhgmyblfqr4y 149 43 work work NN work_2x7eubduorbqbdrhgmyblfqr4y 149 44 without without IN work_2x7eubduorbqbdrhgmyblfqr4y 149 45 permission permission NN work_2x7eubduorbqbdrhgmyblfqr4y 149 46 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 149 47 payment payment NN work_2x7eubduorbqbdrhgmyblfqr4y 149 48 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 149 49 copyright copyright NN work_2x7eubduorbqbdrhgmyblfqr4y 149 50 royalties royalty NNS work_2x7eubduorbqbdrhgmyblfqr4y 149 51 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 149 52 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 149 53 Simon Simon NNP work_2x7eubduorbqbdrhgmyblfqr4y 149 54 Fraser Fraser NNP work_2x7eubduorbqbdrhgmyblfqr4y 149 55 University University NNP work_2x7eubduorbqbdrhgmyblfqr4y 149 56 2018)—copyright 2018)—copyright CD work_2x7eubduorbqbdrhgmyblfqr4y 149 57 law law NN work_2x7eubduorbqbdrhgmyblfqr4y 149 58 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 149 59 difficult difficult JJ work_2x7eubduorbqbdrhgmyblfqr4y 149 60 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 149 61 researchers researcher NNS work_2x7eubduorbqbdrhgmyblfqr4y 149 62 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 149 63 pin pin VB work_2x7eubduorbqbdrhgmyblfqr4y 149 64 down down RP work_2x7eubduorbqbdrhgmyblfqr4y 149 65 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 149 66 academic academic JJ work_2x7eubduorbqbdrhgmyblfqr4y 149 67 institutions institution NNS work_2x7eubduorbqbdrhgmyblfqr4y 149 68 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 149 69 often often RB work_2x7eubduorbqbdrhgmyblfqr4y 149 70 wary wary JJ work_2x7eubduorbqbdrhgmyblfqr4y 149 71 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 149 72 projects project NNS work_2x7eubduorbqbdrhgmyblfqr4y 149 73 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 149 74 engage engage VBP work_2x7eubduorbqbdrhgmyblfqr4y 149 75 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 149 76 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 149 77 . . . work_2x7eubduorbqbdrhgmyblfqr4y 150 1 Despite despite IN work_2x7eubduorbqbdrhgmyblfqr4y 150 2 its -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 150 3 current current JJ work_2x7eubduorbqbdrhgmyblfqr4y 150 4 availability availability NN work_2x7eubduorbqbdrhgmyblfqr4y 150 5 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 150 6 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 150 7 public public JJ work_2x7eubduorbqbdrhgmyblfqr4y 150 8 resource resource NN work_2x7eubduorbqbdrhgmyblfqr4y 150 9 , , , work_2x7eubduorbqbdrhgmyblfqr4y 150 10 access access NN work_2x7eubduorbqbdrhgmyblfqr4y 150 11 restrictions restriction NNS work_2x7eubduorbqbdrhgmyblfqr4y 150 12 may may MD work_2x7eubduorbqbdrhgmyblfqr4y 150 13 need need VB work_2x7eubduorbqbdrhgmyblfqr4y 150 14 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 150 15 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 150 16 introduced introduce VBN work_2x7eubduorbqbdrhgmyblfqr4y 150 17 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 150 18 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 150 19 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 150 20 expands expand VBZ work_2x7eubduorbqbdrhgmyblfqr4y 150 21 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 150 22 order order NN work_2x7eubduorbqbdrhgmyblfqr4y 150 23 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 150 24 mitigate mitigate VB work_2x7eubduorbqbdrhgmyblfqr4y 150 25 legal legal JJ work_2x7eubduorbqbdrhgmyblfqr4y 150 26 risks risk NNS work_2x7eubduorbqbdrhgmyblfqr4y 150 27 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 150 28 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 150 29 appease appease VB work_2x7eubduorbqbdrhgmyblfqr4y 150 30 university university NN work_2x7eubduorbqbdrhgmyblfqr4y 150 31 ethics ethic NNS work_2x7eubduorbqbdrhgmyblfqr4y 150 32 departments department NNS work_2x7eubduorbqbdrhgmyblfqr4y 150 33 . . . work_2x7eubduorbqbdrhgmyblfqr4y 151 1 Secondly secondly RB work_2x7eubduorbqbdrhgmyblfqr4y 151 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 151 3 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 151 4 open open JJ work_2x7eubduorbqbdrhgmyblfqr4y 151 5 file file NN work_2x7eubduorbqbdrhgmyblfqr4y 151 6 structures structure NNS work_2x7eubduorbqbdrhgmyblfqr4y 151 7 present present JJ work_2x7eubduorbqbdrhgmyblfqr4y 151 8 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 151 9 Civilization Civilization NNP work_2x7eubduorbqbdrhgmyblfqr4y 151 10 IV IV NNP work_2x7eubduorbqbdrhgmyblfqr4y 151 11 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 151 12 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 151 13 considered consider VBN work_2x7eubduorbqbdrhgmyblfqr4y 151 14 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 151 15 outlier outlier NN work_2x7eubduorbqbdrhgmyblfqr4y 151 16 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 151 17 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 151 18 media medium NNS work_2x7eubduorbqbdrhgmyblfqr4y 151 19 industry industry NN work_2x7eubduorbqbdrhgmyblfqr4y 151 20 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 151 21 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 151 22 shifting shift VBG work_2x7eubduorbqbdrhgmyblfqr4y 151 23 toward toward IN work_2x7eubduorbqbdrhgmyblfqr4y 151 24 tighter tight JJR work_2x7eubduorbqbdrhgmyblfqr4y 151 25 control control NN work_2x7eubduorbqbdrhgmyblfqr4y 151 26 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 151 27 videogames videogame NNS work_2x7eubduorbqbdrhgmyblfqr4y 151 28 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 151 29 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 151 30 assets asset NNS work_2x7eubduorbqbdrhgmyblfqr4y 151 31 . . . work_2x7eubduorbqbdrhgmyblfqr4y 152 1 Publisher publisher NN work_2x7eubduorbqbdrhgmyblfqr4y 152 2 mandated mandate VBD work_2x7eubduorbqbdrhgmyblfqr4y 152 3 terms term NNS work_2x7eubduorbqbdrhgmyblfqr4y 152 4 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 152 5 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 152 6 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 152 7 use use NN work_2x7eubduorbqbdrhgmyblfqr4y 152 8 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 152 9 security security NN work_2x7eubduorbqbdrhgmyblfqr4y 152 10 measures measure NNS work_2x7eubduorbqbdrhgmyblfqr4y 152 11 , , , work_2x7eubduorbqbdrhgmyblfqr4y 152 12 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 152 13 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 152 14 End End NNP work_2x7eubduorbqbdrhgmyblfqr4y 152 15 User User NNP work_2x7eubduorbqbdrhgmyblfqr4y 152 16 License License NNP work_2x7eubduorbqbdrhgmyblfqr4y 152 17 Agreements Agreements NNPS work_2x7eubduorbqbdrhgmyblfqr4y 152 18 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 152 19 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 152 20 Rights Rights NNPS work_2x7eubduorbqbdrhgmyblfqr4y 152 21 Management Management NNP work_2x7eubduorbqbdrhgmyblfqr4y 152 22 software software NN work_2x7eubduorbqbdrhgmyblfqr4y 152 23 , , , work_2x7eubduorbqbdrhgmyblfqr4y 152 24 often often RB work_2x7eubduorbqbdrhgmyblfqr4y 152 25 create create VBP work_2x7eubduorbqbdrhgmyblfqr4y 152 26 legal legal JJ work_2x7eubduorbqbdrhgmyblfqr4y 152 27 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 152 28 technical technical JJ work_2x7eubduorbqbdrhgmyblfqr4y 152 29 barriers barrier NNS work_2x7eubduorbqbdrhgmyblfqr4y 152 30 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 152 31 accessing access VBG work_2x7eubduorbqbdrhgmyblfqr4y 152 32 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 152 33 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 152 34 . . . work_2x7eubduorbqbdrhgmyblfqr4y 153 1 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 153 2 not not RB work_2x7eubduorbqbdrhgmyblfqr4y 153 3 only only RB work_2x7eubduorbqbdrhgmyblfqr4y 153 4 complicates complicate VBZ work_2x7eubduorbqbdrhgmyblfqr4y 153 5 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 153 6 idea idea NN work_2x7eubduorbqbdrhgmyblfqr4y 153 7 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 153 8 fair fair JJ work_2x7eubduorbqbdrhgmyblfqr4y 153 9 dealing dealing NN work_2x7eubduorbqbdrhgmyblfqr4y 153 10 but but CC work_2x7eubduorbqbdrhgmyblfqr4y 153 11 creates create VBZ work_2x7eubduorbqbdrhgmyblfqr4y 153 12 additional additional JJ work_2x7eubduorbqbdrhgmyblfqr4y 153 13 challenges challenge NNS work_2x7eubduorbqbdrhgmyblfqr4y 153 14 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 153 15 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 153 16 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 153 17 team team NN work_2x7eubduorbqbdrhgmyblfqr4y 153 18 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 153 19 they -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 153 20 attempt attempt VBP work_2x7eubduorbqbdrhgmyblfqr4y 153 21 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 153 22 access access VB work_2x7eubduorbqbdrhgmyblfqr4y 153 23 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 153 24 recover recover VB work_2x7eubduorbqbdrhgmyblfqr4y 153 25 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 153 26 assets asset NNS work_2x7eubduorbqbdrhgmyblfqr4y 153 27 that that WDT work_2x7eubduorbqbdrhgmyblfqr4y 153 28 may may MD work_2x7eubduorbqbdrhgmyblfqr4y 153 29 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 153 30 encrypted encrypt VBN work_2x7eubduorbqbdrhgmyblfqr4y 153 31 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 153 32 hidden hide VBN work_2x7eubduorbqbdrhgmyblfqr4y 153 33 behind behind IN work_2x7eubduorbqbdrhgmyblfqr4y 153 34 software software NN work_2x7eubduorbqbdrhgmyblfqr4y 153 35 restrictions restriction NNS work_2x7eubduorbqbdrhgmyblfqr4y 153 36 . . . work_2x7eubduorbqbdrhgmyblfqr4y 154 1 5 5 CD work_2x7eubduorbqbdrhgmyblfqr4y 154 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 155 1 Conclusion conclusion NN work_2x7eubduorbqbdrhgmyblfqr4y 155 2 An an DT work_2x7eubduorbqbdrhgmyblfqr4y 155 3 obvious obvious JJ work_2x7eubduorbqbdrhgmyblfqr4y 155 4 question question NN work_2x7eubduorbqbdrhgmyblfqr4y 155 5 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 155 6 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 7 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 155 8 : : : work_2x7eubduorbqbdrhgmyblfqr4y 155 9 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 155 10 what what WP work_2x7eubduorbqbdrhgmyblfqr4y 155 11 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 155 12 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 155 13 next next JJ work_2x7eubduorbqbdrhgmyblfqr4y 155 14 steps step NNS work_2x7eubduorbqbdrhgmyblfqr4y 155 15 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 155 16 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 155 17 project project NN work_2x7eubduorbqbdrhgmyblfqr4y 155 18 ? ? . work_2x7eubduorbqbdrhgmyblfqr4y 155 19 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 155 20 After after IN work_2x7eubduorbqbdrhgmyblfqr4y 155 21 receiving receive VBG work_2x7eubduorbqbdrhgmyblfqr4y 155 22 feedback feedback NN work_2x7eubduorbqbdrhgmyblfqr4y 155 23 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 155 24 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 155 25 working work VBG work_2x7eubduorbqbdrhgmyblfqr4y 155 26 prototype prototype NN work_2x7eubduorbqbdrhgmyblfqr4y 155 27 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 155 28 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 155 29 at at IN work_2x7eubduorbqbdrhgmyblfqr4y 155 30 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 155 31 McGill McGill NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 32 Music Music NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 33 Graduate Graduate NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 34 Students Students NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 35 ’ ’ POS work_2x7eubduorbqbdrhgmyblfqr4y 155 36 Society Society NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 37 Symposium Symposium NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 38 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 155 39 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 155 40 Congress Congress NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 41 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 155 42 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 155 43 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 155 44 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 155 45 Social Social NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 46 Sciences Sciences NNPS work_2x7eubduorbqbdrhgmyblfqr4y 155 47 , , , work_2x7eubduorbqbdrhgmyblfqr4y 155 48 expanding expand VBG work_2x7eubduorbqbdrhgmyblfqr4y 155 49 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 155 50 dataset dataset NN work_2x7eubduorbqbdrhgmyblfqr4y 155 51 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 155 52 include include VB work_2x7eubduorbqbdrhgmyblfqr4y 155 53 additional additional JJ work_2x7eubduorbqbdrhgmyblfqr4y 155 54 videogames videogame NNS work_2x7eubduorbqbdrhgmyblfqr4y 155 55 seems seem VBZ work_2x7eubduorbqbdrhgmyblfqr4y 155 56 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 155 57 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 155 58 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 59 : : : work_2x7eubduorbqbdrhgmyblfqr4y 155 60 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 61 , , , work_2x7eubduorbqbdrhgmyblfqr4y 155 62 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 63 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 155 64 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 65 , , , work_2x7eubduorbqbdrhgmyblfqr4y 155 66 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 155 67 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 155 68 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 69 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 155 70 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 155 71 . . . work_2x7eubduorbqbdrhgmyblfqr4y 156 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 156 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 156 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 156 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 156 5 14 14 CD work_2x7eubduorbqbdrhgmyblfqr4y 156 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 156 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 156 8 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 156 9 obvious obvious JJ work_2x7eubduorbqbdrhgmyblfqr4y 156 10 path path NN work_2x7eubduorbqbdrhgmyblfqr4y 156 11 forward forward RB work_2x7eubduorbqbdrhgmyblfqr4y 156 12 . . . work_2x7eubduorbqbdrhgmyblfqr4y 157 1 We -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 157 2 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 157 3 currently currently RB work_2x7eubduorbqbdrhgmyblfqr4y 157 4 canvassing canvass VBG work_2x7eubduorbqbdrhgmyblfqr4y 157 5 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 157 6 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 157 7 studies study NNS work_2x7eubduorbqbdrhgmyblfqr4y 157 8 community community NN work_2x7eubduorbqbdrhgmyblfqr4y 157 9 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 157 10 seek seek VB work_2x7eubduorbqbdrhgmyblfqr4y 157 11 out out RP work_2x7eubduorbqbdrhgmyblfqr4y 157 12 collaborations collaboration NNS work_2x7eubduorbqbdrhgmyblfqr4y 157 13 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 157 14 those those DT work_2x7eubduorbqbdrhgmyblfqr4y 157 15 who who WP work_2x7eubduorbqbdrhgmyblfqr4y 157 16 may may MD work_2x7eubduorbqbdrhgmyblfqr4y 157 17 find find VB work_2x7eubduorbqbdrhgmyblfqr4y 157 18 GamesSound GamesSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 157 19 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 157 20 unique unique JJ work_2x7eubduorbqbdrhgmyblfqr4y 157 21 toolset toolset NN work_2x7eubduorbqbdrhgmyblfqr4y 157 22 useful useful JJ work_2x7eubduorbqbdrhgmyblfqr4y 157 23 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 157 24 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 157 25 own own JJ work_2x7eubduorbqbdrhgmyblfqr4y 157 26 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 157 27 projects project NNS work_2x7eubduorbqbdrhgmyblfqr4y 157 28 . . . work_2x7eubduorbqbdrhgmyblfqr4y 158 1 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 158 2 expansion expansion NN work_2x7eubduorbqbdrhgmyblfqr4y 158 3 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 158 4 important important JJ work_2x7eubduorbqbdrhgmyblfqr4y 158 5 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 158 6 , , , work_2x7eubduorbqbdrhgmyblfqr4y 158 7 although although IN work_2x7eubduorbqbdrhgmyblfqr4y 158 8 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 158 9 development development NN work_2x7eubduorbqbdrhgmyblfqr4y 158 10 process process NN work_2x7eubduorbqbdrhgmyblfqr4y 158 11 has have VBZ work_2x7eubduorbqbdrhgmyblfqr4y 158 12 been be VBN work_2x7eubduorbqbdrhgmyblfqr4y 158 13 enlightening enlightening JJ work_2x7eubduorbqbdrhgmyblfqr4y 158 14 , , , work_2x7eubduorbqbdrhgmyblfqr4y 158 15 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 158 16 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 158 17 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 158 18 project project NN work_2x7eubduorbqbdrhgmyblfqr4y 158 19 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 158 20 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 158 21 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 158 22 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 158 23 not not RB work_2x7eubduorbqbdrhgmyblfqr4y 158 24 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 158 25 truly truly RB work_2x7eubduorbqbdrhgmyblfqr4y 158 26 evaluated evaluate VBN work_2x7eubduorbqbdrhgmyblfqr4y 158 27 until until IN work_2x7eubduorbqbdrhgmyblfqr4y 158 28 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 158 29 has have VBZ work_2x7eubduorbqbdrhgmyblfqr4y 158 30 moved move VBN work_2x7eubduorbqbdrhgmyblfqr4y 158 31 beyond beyond IN work_2x7eubduorbqbdrhgmyblfqr4y 158 32 speculative speculative JJ work_2x7eubduorbqbdrhgmyblfqr4y 158 33 use use NN work_2x7eubduorbqbdrhgmyblfqr4y 158 34 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 158 35 has have VBZ work_2x7eubduorbqbdrhgmyblfqr4y 158 36 been be VBN work_2x7eubduorbqbdrhgmyblfqr4y 158 37 tested test VBN work_2x7eubduorbqbdrhgmyblfqr4y 158 38 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 158 39 multiple multiple JJ work_2x7eubduorbqbdrhgmyblfqr4y 158 40 academic academic JJ work_2x7eubduorbqbdrhgmyblfqr4y 158 41 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 158 42 projects project NNS work_2x7eubduorbqbdrhgmyblfqr4y 158 43 . . . work_2x7eubduorbqbdrhgmyblfqr4y 159 1 As as IN work_2x7eubduorbqbdrhgmyblfqr4y 159 2 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 159 3 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 159 4 prototype prototype NN work_2x7eubduorbqbdrhgmyblfqr4y 159 5 , , , work_2x7eubduorbqbdrhgmyblfqr4y 159 6 any any DT work_2x7eubduorbqbdrhgmyblfqr4y 159 7 potential potential JJ work_2x7eubduorbqbdrhgmyblfqr4y 159 8 collaboration collaboration NN work_2x7eubduorbqbdrhgmyblfqr4y 159 9 would would MD work_2x7eubduorbqbdrhgmyblfqr4y 159 10 likely likely RB work_2x7eubduorbqbdrhgmyblfqr4y 159 11 revolve revolve VB work_2x7eubduorbqbdrhgmyblfqr4y 159 12 around around IN work_2x7eubduorbqbdrhgmyblfqr4y 159 13 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 159 14 addition addition NN work_2x7eubduorbqbdrhgmyblfqr4y 159 15 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 159 16 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 159 17 single single JJ work_2x7eubduorbqbdrhgmyblfqr4y 159 18 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 159 19 . . . work_2x7eubduorbqbdrhgmyblfqr4y 160 1 Much much RB work_2x7eubduorbqbdrhgmyblfqr4y 160 2 like like UH work_2x7eubduorbqbdrhgmyblfqr4y 160 3 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 160 4 did do VBD work_2x7eubduorbqbdrhgmyblfqr4y 160 5 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 160 6 Civilization Civilization NNP work_2x7eubduorbqbdrhgmyblfqr4y 160 7 IV IV NNP work_2x7eubduorbqbdrhgmyblfqr4y 160 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 160 9 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 160 10 updates update NNS work_2x7eubduorbqbdrhgmyblfqr4y 160 11 will will MD work_2x7eubduorbqbdrhgmyblfqr4y 160 12 focus focus VB work_2x7eubduorbqbdrhgmyblfqr4y 160 13 around around IN work_2x7eubduorbqbdrhgmyblfqr4y 160 14 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 160 15 acquisition acquisition NN work_2x7eubduorbqbdrhgmyblfqr4y 160 16 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 160 17 audio audio JJ work_2x7eubduorbqbdrhgmyblfqr4y 160 18 assets asset NNS work_2x7eubduorbqbdrhgmyblfqr4y 160 19 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 160 20 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 160 21 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 160 22 , , , work_2x7eubduorbqbdrhgmyblfqr4y 160 23 followed follow VBN work_2x7eubduorbqbdrhgmyblfqr4y 160 24 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 160 25 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 160 26 sorting sort VBG work_2x7eubduorbqbdrhgmyblfqr4y 160 27 process process NN work_2x7eubduorbqbdrhgmyblfqr4y 160 28 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 160 29 based base VBN work_2x7eubduorbqbdrhgmyblfqr4y 160 30 around around IN work_2x7eubduorbqbdrhgmyblfqr4y 160 31 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 160 32 researcher researcher NN work_2x7eubduorbqbdrhgmyblfqr4y 160 33 ’s ’s POS work_2x7eubduorbqbdrhgmyblfqr4y 160 34 needs need NNS work_2x7eubduorbqbdrhgmyblfqr4y 160 35 as as RB work_2x7eubduorbqbdrhgmyblfqr4y 160 36 well well RB work_2x7eubduorbqbdrhgmyblfqr4y 160 37 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 160 38 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 160 39 existing exist VBG work_2x7eubduorbqbdrhgmyblfqr4y 160 40 categories category NNS work_2x7eubduorbqbdrhgmyblfqr4y 160 41 present present JJ work_2x7eubduorbqbdrhgmyblfqr4y 160 42 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 160 43 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 160 44 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 160 45 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 160 46 . . . work_2x7eubduorbqbdrhgmyblfqr4y 161 1 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 161 2 fresh fresh JJ work_2x7eubduorbqbdrhgmyblfqr4y 161 3 infusion infusion NN work_2x7eubduorbqbdrhgmyblfqr4y 161 4 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 161 5 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 161 6 will will MD work_2x7eubduorbqbdrhgmyblfqr4y 161 7 offer offer VB work_2x7eubduorbqbdrhgmyblfqr4y 161 8 new new JJ work_2x7eubduorbqbdrhgmyblfqr4y 161 9 opportunities opportunity NNS work_2x7eubduorbqbdrhgmyblfqr4y 161 10 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 161 11 introspection introspection NN work_2x7eubduorbqbdrhgmyblfqr4y 161 12 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 161 13 revision revision NN work_2x7eubduorbqbdrhgmyblfqr4y 161 14 , , , work_2x7eubduorbqbdrhgmyblfqr4y 161 15 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 161 16 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 161 17 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 161 18 may may MD work_2x7eubduorbqbdrhgmyblfqr4y 161 19 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 161 20 altered alter VBN work_2x7eubduorbqbdrhgmyblfqr4y 161 21 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 161 22 completely completely RB work_2x7eubduorbqbdrhgmyblfqr4y 161 23 rebuilt rebuild VBN work_2x7eubduorbqbdrhgmyblfqr4y 161 24 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 161 25 include include VB work_2x7eubduorbqbdrhgmyblfqr4y 161 26 new new JJ work_2x7eubduorbqbdrhgmyblfqr4y 161 27 categories category NNS work_2x7eubduorbqbdrhgmyblfqr4y 161 28 , , , work_2x7eubduorbqbdrhgmyblfqr4y 161 29 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 161 30 types type NNS work_2x7eubduorbqbdrhgmyblfqr4y 161 31 , , , work_2x7eubduorbqbdrhgmyblfqr4y 161 32 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 161 33 search search NN work_2x7eubduorbqbdrhgmyblfqr4y 161 34 functionality functionality NN work_2x7eubduorbqbdrhgmyblfqr4y 161 35 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 161 36 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 161 37 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 161 38 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 161 39 ability ability NN work_2x7eubduorbqbdrhgmyblfqr4y 161 40 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 161 41 quickly quickly RB work_2x7eubduorbqbdrhgmyblfqr4y 161 42 navigate navigate VB work_2x7eubduorbqbdrhgmyblfqr4y 161 43 between between IN work_2x7eubduorbqbdrhgmyblfqr4y 161 44 titles title NNS work_2x7eubduorbqbdrhgmyblfqr4y 161 45 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 161 46 . . . work_2x7eubduorbqbdrhgmyblfqr4y 162 1 Essentially essentially RB work_2x7eubduorbqbdrhgmyblfqr4y 162 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 162 3 our -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 162 4 goal goal NN work_2x7eubduorbqbdrhgmyblfqr4y 162 5 would would MD work_2x7eubduorbqbdrhgmyblfqr4y 162 6 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 162 7 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 162 8 allow allow VB work_2x7eubduorbqbdrhgmyblfqr4y 162 9 new new JJ work_2x7eubduorbqbdrhgmyblfqr4y 162 10 collaborators collaborator NNS work_2x7eubduorbqbdrhgmyblfqr4y 162 11 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 162 12 sift sift VB work_2x7eubduorbqbdrhgmyblfqr4y 162 13 through through IN work_2x7eubduorbqbdrhgmyblfqr4y 162 14 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 162 15 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 162 16 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 162 17 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 162 18 choice choice NN work_2x7eubduorbqbdrhgmyblfqr4y 162 19 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 162 20 ease ease NN work_2x7eubduorbqbdrhgmyblfqr4y 162 21 , , , work_2x7eubduorbqbdrhgmyblfqr4y 162 22 providing provide VBG work_2x7eubduorbqbdrhgmyblfqr4y 162 23 them -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 162 24 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 162 25 access access NN work_2x7eubduorbqbdrhgmyblfqr4y 162 26 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 162 27 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 162 28 audio audio JJ work_2x7eubduorbqbdrhgmyblfqr4y 162 29 elements element NNS work_2x7eubduorbqbdrhgmyblfqr4y 162 30 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 162 31 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 162 32 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 162 33 without without IN work_2x7eubduorbqbdrhgmyblfqr4y 162 34 relying rely VBG work_2x7eubduorbqbdrhgmyblfqr4y 162 35 on on IN work_2x7eubduorbqbdrhgmyblfqr4y 162 36 repeated repeat VBN work_2x7eubduorbqbdrhgmyblfqr4y 162 37 playthroughs playthrough NNS work_2x7eubduorbqbdrhgmyblfqr4y 162 38 or or CC work_2x7eubduorbqbdrhgmyblfqr4y 162 39 unreliable unreliable JJ work_2x7eubduorbqbdrhgmyblfqr4y 162 40 secondary secondary JJ work_2x7eubduorbqbdrhgmyblfqr4y 162 41 sources source NNS work_2x7eubduorbqbdrhgmyblfqr4y 162 42 . . . work_2x7eubduorbqbdrhgmyblfqr4y 163 1 As as IN work_2x7eubduorbqbdrhgmyblfqr4y 163 2 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 163 3 any any DT work_2x7eubduorbqbdrhgmyblfqr4y 163 4 addition addition NN work_2x7eubduorbqbdrhgmyblfqr4y 163 5 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 163 6 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 163 7 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 163 8 — — : work_2x7eubduorbqbdrhgmyblfqr4y 163 9 which which WDT work_2x7eubduorbqbdrhgmyblfqr4y 163 10 , , , work_2x7eubduorbqbdrhgmyblfqr4y 163 11 barring bar VBG work_2x7eubduorbqbdrhgmyblfqr4y 163 12 copyright copyright NN work_2x7eubduorbqbdrhgmyblfqr4y 163 13 concerns concern NNS work_2x7eubduorbqbdrhgmyblfqr4y 163 14 , , , work_2x7eubduorbqbdrhgmyblfqr4y 163 15 will will MD work_2x7eubduorbqbdrhgmyblfqr4y 163 16 always always RB work_2x7eubduorbqbdrhgmyblfqr4y 163 17 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 163 18 publicly publicly RB work_2x7eubduorbqbdrhgmyblfqr4y 163 19 available available JJ work_2x7eubduorbqbdrhgmyblfqr4y 163 20 — — : work_2x7eubduorbqbdrhgmyblfqr4y 163 21 additional additional JJ work_2x7eubduorbqbdrhgmyblfqr4y 163 22 data datum NNS work_2x7eubduorbqbdrhgmyblfqr4y 163 23 will will MD work_2x7eubduorbqbdrhgmyblfqr4y 163 24 also also RB work_2x7eubduorbqbdrhgmyblfqr4y 163 25 provide provide VB work_2x7eubduorbqbdrhgmyblfqr4y 163 26 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 163 27 from from IN work_2x7eubduorbqbdrhgmyblfqr4y 163 28 all all RB work_2x7eubduorbqbdrhgmyblfqr4y 163 29 across across IN work_2x7eubduorbqbdrhgmyblfqr4y 163 30 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 163 31 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 163 32 studies study NNS work_2x7eubduorbqbdrhgmyblfqr4y 163 33 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 163 34 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 163 35 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 163 36 communities community NNS work_2x7eubduorbqbdrhgmyblfqr4y 163 37 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 163 38 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 163 39 opportunity opportunity NN work_2x7eubduorbqbdrhgmyblfqr4y 163 40 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 163 41 reflect reflect VB work_2x7eubduorbqbdrhgmyblfqr4y 163 42 upon upon IN work_2x7eubduorbqbdrhgmyblfqr4y 163 43 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 163 44 technical technical JJ work_2x7eubduorbqbdrhgmyblfqr4y 163 45 parameters parameter NNS work_2x7eubduorbqbdrhgmyblfqr4y 163 46 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 163 47 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 163 48 audio audio NN work_2x7eubduorbqbdrhgmyblfqr4y 163 49 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 163 50 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 163 51 experiment experiment VB work_2x7eubduorbqbdrhgmyblfqr4y 163 52 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 163 53 quantitative quantitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 163 54 game game NN work_2x7eubduorbqbdrhgmyblfqr4y 163 55 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 163 56 tools tool NNS work_2x7eubduorbqbdrhgmyblfqr4y 163 57 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 163 58 applications application NNS work_2x7eubduorbqbdrhgmyblfqr4y 163 59 . . . work_2x7eubduorbqbdrhgmyblfqr4y 164 1 As as IN work_2x7eubduorbqbdrhgmyblfqr4y 164 2 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 164 3 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 164 4 moves move VBZ work_2x7eubduorbqbdrhgmyblfqr4y 164 5 toward toward IN work_2x7eubduorbqbdrhgmyblfqr4y 164 6 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 164 7 multitude multitude NN work_2x7eubduorbqbdrhgmyblfqr4y 164 8 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 164 9 videogames videogame NNS work_2x7eubduorbqbdrhgmyblfqr4y 164 10 , , , work_2x7eubduorbqbdrhgmyblfqr4y 164 11 rather rather RB work_2x7eubduorbqbdrhgmyblfqr4y 164 12 than than IN work_2x7eubduorbqbdrhgmyblfqr4y 164 13 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 164 14 single single JJ work_2x7eubduorbqbdrhgmyblfqr4y 164 15 one one NN work_2x7eubduorbqbdrhgmyblfqr4y 164 16 , , , work_2x7eubduorbqbdrhgmyblfqr4y 164 17 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 164 18 will will MD work_2x7eubduorbqbdrhgmyblfqr4y 164 19 be be VB work_2x7eubduorbqbdrhgmyblfqr4y 164 20 presented present VBN work_2x7eubduorbqbdrhgmyblfqr4y 164 21 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 164 22 further further JJ work_2x7eubduorbqbdrhgmyblfqr4y 164 23 opportunities opportunity NNS work_2x7eubduorbqbdrhgmyblfqr4y 164 24 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 164 25 measure measure VB work_2x7eubduorbqbdrhgmyblfqr4y 164 26 its -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 164 27 value value NN work_2x7eubduorbqbdrhgmyblfqr4y 164 28 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 164 29 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 164 30 ongoing ongoing JJ work_2x7eubduorbqbdrhgmyblfqr4y 164 31 digital digital JJ work_2x7eubduorbqbdrhgmyblfqr4y 164 32 humanities humanity NNS work_2x7eubduorbqbdrhgmyblfqr4y 164 33 project project NN work_2x7eubduorbqbdrhgmyblfqr4y 164 34 . . . work_2x7eubduorbqbdrhgmyblfqr4y 165 1 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 165 2 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 165 3 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 165 4 iterative iterative JJ work_2x7eubduorbqbdrhgmyblfqr4y 165 5 work work NN work_2x7eubduorbqbdrhgmyblfqr4y 165 6 . . . work_2x7eubduorbqbdrhgmyblfqr4y 166 1 Beyond beyond IN work_2x7eubduorbqbdrhgmyblfqr4y 166 2 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 166 3 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 166 4 possibilities possibilitie VBZ work_2x7eubduorbqbdrhgmyblfqr4y 166 5 that that IN work_2x7eubduorbqbdrhgmyblfqr4y 166 6 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 166 7 provides provide VBZ work_2x7eubduorbqbdrhgmyblfqr4y 166 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 166 9 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 166 10 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 166 11 meant mean VBN work_2x7eubduorbqbdrhgmyblfqr4y 166 12 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 166 13 explore explore VB work_2x7eubduorbqbdrhgmyblfqr4y 166 14 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 166 15 ongoing ongoing JJ work_2x7eubduorbqbdrhgmyblfqr4y 166 16 technical technical JJ work_2x7eubduorbqbdrhgmyblfqr4y 166 17 challenges challenge NNS work_2x7eubduorbqbdrhgmyblfqr4y 166 18 ludomusicologists ludomusicologist VBZ work_2x7eubduorbqbdrhgmyblfqr4y 166 19 face face VBP work_2x7eubduorbqbdrhgmyblfqr4y 166 20 , , , work_2x7eubduorbqbdrhgmyblfqr4y 166 21 such such JJ work_2x7eubduorbqbdrhgmyblfqr4y 166 22 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 166 23 data data NN work_2x7eubduorbqbdrhgmyblfqr4y 166 24 accessibility accessibility NN work_2x7eubduorbqbdrhgmyblfqr4y 166 25 , , , work_2x7eubduorbqbdrhgmyblfqr4y 166 26 intellectual intellectual JJ work_2x7eubduorbqbdrhgmyblfqr4y 166 27 property property NN work_2x7eubduorbqbdrhgmyblfqr4y 166 28 concerns concern NNS work_2x7eubduorbqbdrhgmyblfqr4y 166 29 , , , work_2x7eubduorbqbdrhgmyblfqr4y 166 30 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 166 31 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 166 32 lack lack NN work_2x7eubduorbqbdrhgmyblfqr4y 166 33 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 166 34 established establish VBN work_2x7eubduorbqbdrhgmyblfqr4y 166 35 standards standard NNS work_2x7eubduorbqbdrhgmyblfqr4y 166 36 . . . work_2x7eubduorbqbdrhgmyblfqr4y 167 1 Over over IN work_2x7eubduorbqbdrhgmyblfqr4y 167 2 time time NN work_2x7eubduorbqbdrhgmyblfqr4y 167 3 , , , work_2x7eubduorbqbdrhgmyblfqr4y 167 4 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 167 5 hope hope VBP work_2x7eubduorbqbdrhgmyblfqr4y 167 6 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 167 7 collaborate collaborate VB work_2x7eubduorbqbdrhgmyblfqr4y 167 8 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 167 9 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 167 10 across across IN work_2x7eubduorbqbdrhgmyblfqr4y 167 11 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 167 12 world world NN work_2x7eubduorbqbdrhgmyblfqr4y 167 13 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 167 14 expand expand VB work_2x7eubduorbqbdrhgmyblfqr4y 167 15 both both CC work_2x7eubduorbqbdrhgmyblfqr4y 167 16 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 167 17 scope scope NN work_2x7eubduorbqbdrhgmyblfqr4y 167 18 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 167 19 functionality functionality NN work_2x7eubduorbqbdrhgmyblfqr4y 167 20 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 167 21 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 167 22 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 167 23 , , , work_2x7eubduorbqbdrhgmyblfqr4y 167 24 while while IN work_2x7eubduorbqbdrhgmyblfqr4y 167 25 constantly constantly RB work_2x7eubduorbqbdrhgmyblfqr4y 167 26 interrogating interrogate VBG work_2x7eubduorbqbdrhgmyblfqr4y 167 27 its -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 167 28 efficacy efficacy NN work_2x7eubduorbqbdrhgmyblfqr4y 167 29 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 167 30 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 167 31 research research NN work_2x7eubduorbqbdrhgmyblfqr4y 167 32 tool tool NN work_2x7eubduorbqbdrhgmyblfqr4y 167 33 . . . work_2x7eubduorbqbdrhgmyblfqr4y 168 1 Just just RB work_2x7eubduorbqbdrhgmyblfqr4y 168 2 as as IN work_2x7eubduorbqbdrhgmyblfqr4y 168 3 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 168 4 hope hope VBP work_2x7eubduorbqbdrhgmyblfqr4y 168 5 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 168 6 learn learn VB work_2x7eubduorbqbdrhgmyblfqr4y 168 7 more more JJR work_2x7eubduorbqbdrhgmyblfqr4y 168 8 about about IN work_2x7eubduorbqbdrhgmyblfqr4y 168 9 videogames videogame NNS work_2x7eubduorbqbdrhgmyblfqr4y 168 10 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 168 11 breaking break VBG work_2x7eubduorbqbdrhgmyblfqr4y 168 12 them -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 168 13 down down RP work_2x7eubduorbqbdrhgmyblfqr4y 168 14 into into IN work_2x7eubduorbqbdrhgmyblfqr4y 168 15 their -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 168 16 component component NN work_2x7eubduorbqbdrhgmyblfqr4y 168 17 parts part NNS work_2x7eubduorbqbdrhgmyblfqr4y 168 18 , , , work_2x7eubduorbqbdrhgmyblfqr4y 168 19 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 168 20 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 168 21 our -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 168 22 belief belief NN work_2x7eubduorbqbdrhgmyblfqr4y 168 23 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 168 24 : : : work_2x7eubduorbqbdrhgmyblfqr4y 168 25 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 168 26 , , , work_2x7eubduorbqbdrhgmyblfqr4y 168 27 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 168 28 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 168 29 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 168 30 , , , work_2x7eubduorbqbdrhgmyblfqr4y 168 31 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 168 32 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 168 33 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 168 34 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 168 35 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 168 36 . . . work_2x7eubduorbqbdrhgmyblfqr4y 169 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 169 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 169 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 169 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 169 5 15 15 CD work_2x7eubduorbqbdrhgmyblfqr4y 169 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 169 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 169 8 that that IN work_2x7eubduorbqbdrhgmyblfqr4y 169 9 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 169 10 deconstructing deconstruct VBG work_2x7eubduorbqbdrhgmyblfqr4y 169 11 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 169 12 reconstructing reconstruct VBG work_2x7eubduorbqbdrhgmyblfqr4y 169 13 our -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 169 14 own own JJ work_2x7eubduorbqbdrhgmyblfqr4y 169 15 work work NN work_2x7eubduorbqbdrhgmyblfqr4y 169 16 we -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 169 17 can can MD work_2x7eubduorbqbdrhgmyblfqr4y 169 18 unearth unearth VB work_2x7eubduorbqbdrhgmyblfqr4y 169 19 valuable valuable JJ work_2x7eubduorbqbdrhgmyblfqr4y 169 20 insights insight NNS work_2x7eubduorbqbdrhgmyblfqr4y 169 21 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 169 22 scholars scholar NNS work_2x7eubduorbqbdrhgmyblfqr4y 169 23 across across IN work_2x7eubduorbqbdrhgmyblfqr4y 169 24 various various JJ work_2x7eubduorbqbdrhgmyblfqr4y 169 25 disciplines discipline NNS work_2x7eubduorbqbdrhgmyblfqr4y 169 26 . . . work_2x7eubduorbqbdrhgmyblfqr4y 170 1 Competing compete VBG work_2x7eubduorbqbdrhgmyblfqr4y 170 2 Interests interest NNS work_2x7eubduorbqbdrhgmyblfqr4y 170 3 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 170 4 author author NN work_2x7eubduorbqbdrhgmyblfqr4y 170 5 has have VBZ work_2x7eubduorbqbdrhgmyblfqr4y 170 6 no no DT work_2x7eubduorbqbdrhgmyblfqr4y 170 7 competing compete VBG work_2x7eubduorbqbdrhgmyblfqr4y 170 8 interests interest NNS work_2x7eubduorbqbdrhgmyblfqr4y 170 9 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 170 10 declare declare VB work_2x7eubduorbqbdrhgmyblfqr4y 170 11 . . . work_2x7eubduorbqbdrhgmyblfqr4y 171 1 Editorial Editorial NNP work_2x7eubduorbqbdrhgmyblfqr4y 171 2 Contributions Contributions NNPS work_2x7eubduorbqbdrhgmyblfqr4y 171 3 Section Section NNP work_2x7eubduorbqbdrhgmyblfqr4y 171 4 / / SYM work_2x7eubduorbqbdrhgmyblfqr4y 171 5 Copy Copy NNP work_2x7eubduorbqbdrhgmyblfqr4y 171 6 editor editor NN work_2x7eubduorbqbdrhgmyblfqr4y 171 7 , , , work_2x7eubduorbqbdrhgmyblfqr4y 171 8 text text NN work_2x7eubduorbqbdrhgmyblfqr4y 171 9 : : : work_2x7eubduorbqbdrhgmyblfqr4y 171 10 Darcy Darcy NNP work_2x7eubduorbqbdrhgmyblfqr4y 171 11 Tamayose Tamayose NNP work_2x7eubduorbqbdrhgmyblfqr4y 171 12 , , , work_2x7eubduorbqbdrhgmyblfqr4y 171 13 University University NNP work_2x7eubduorbqbdrhgmyblfqr4y 171 14 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 171 15 Lethbridge Lethbridge NNP work_2x7eubduorbqbdrhgmyblfqr4y 171 16 Journal Journal NNP work_2x7eubduorbqbdrhgmyblfqr4y 171 17 Incubator Incubator NNP work_2x7eubduorbqbdrhgmyblfqr4y 171 18 . . . work_2x7eubduorbqbdrhgmyblfqr4y 172 1 Copy copy NN work_2x7eubduorbqbdrhgmyblfqr4y 172 2 editor editor NN work_2x7eubduorbqbdrhgmyblfqr4y 172 3 , , , work_2x7eubduorbqbdrhgmyblfqr4y 172 4 bibliography bibliography NN work_2x7eubduorbqbdrhgmyblfqr4y 172 5 : : : work_2x7eubduorbqbdrhgmyblfqr4y 172 6 Shahina Shahina NNP work_2x7eubduorbqbdrhgmyblfqr4y 172 7 Parvin Parvin NNP work_2x7eubduorbqbdrhgmyblfqr4y 172 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 172 9 University University NNP work_2x7eubduorbqbdrhgmyblfqr4y 172 10 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 172 11 Lethbridge Lethbridge NNP work_2x7eubduorbqbdrhgmyblfqr4y 172 12 Journal Journal NNP work_2x7eubduorbqbdrhgmyblfqr4y 172 13 Incubator Incubator NNP work_2x7eubduorbqbdrhgmyblfqr4y 172 14 . . . work_2x7eubduorbqbdrhgmyblfqr4y 173 1 References References NNPS work_2x7eubduorbqbdrhgmyblfqr4y 173 2 Bradshaw Bradshaw NNP work_2x7eubduorbqbdrhgmyblfqr4y 173 3 , , , work_2x7eubduorbqbdrhgmyblfqr4y 173 4 Jason Jason NNP work_2x7eubduorbqbdrhgmyblfqr4y 173 5 . . . work_2x7eubduorbqbdrhgmyblfqr4y 174 1 2018 2018 CD work_2x7eubduorbqbdrhgmyblfqr4y 174 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 175 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 175 2 BioShock BioShock NNP work_2x7eubduorbqbdrhgmyblfqr4y 175 3 Infinite Infinite NNP work_2x7eubduorbqbdrhgmyblfqr4y 175 4 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 175 5 Feminist Feminist NNP work_2x7eubduorbqbdrhgmyblfqr4y 175 6 Theory theory NN work_2x7eubduorbqbdrhgmyblfqr4y 175 7 : : : work_2x7eubduorbqbdrhgmyblfqr4y 175 8 A a DT work_2x7eubduorbqbdrhgmyblfqr4y 175 9 Technical Technical NNP work_2x7eubduorbqbdrhgmyblfqr4y 175 10 Approach Approach NNP work_2x7eubduorbqbdrhgmyblfqr4y 175 11 . . . work_2x7eubduorbqbdrhgmyblfqr4y 175 12 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 175 13 Paper paper NN work_2x7eubduorbqbdrhgmyblfqr4y 175 14 presented present VBD work_2x7eubduorbqbdrhgmyblfqr4y 175 15 at at IN work_2x7eubduorbqbdrhgmyblfqr4y 175 16 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 175 17 Congress Congress NNP work_2x7eubduorbqbdrhgmyblfqr4y 175 18 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 175 19 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 175 20 Social Social NNP work_2x7eubduorbqbdrhgmyblfqr4y 175 21 Sciences Sciences NNPS work_2x7eubduorbqbdrhgmyblfqr4y 175 22 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 175 23 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 175 24 , , , work_2x7eubduorbqbdrhgmyblfqr4y 175 25 Regina Regina NNP work_2x7eubduorbqbdrhgmyblfqr4y 175 26 , , , work_2x7eubduorbqbdrhgmyblfqr4y 175 27 SK SK NNP work_2x7eubduorbqbdrhgmyblfqr4y 175 28 , , , work_2x7eubduorbqbdrhgmyblfqr4y 175 29 May May NNP work_2x7eubduorbqbdrhgmyblfqr4y 175 30 26–28 26–28 CD work_2x7eubduorbqbdrhgmyblfqr4y 175 31 . . . work_2x7eubduorbqbdrhgmyblfqr4y 176 1 Burdick Burdick NNP work_2x7eubduorbqbdrhgmyblfqr4y 176 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 176 3 Anne Anne NNP work_2x7eubduorbqbdrhgmyblfqr4y 176 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 176 5 Johanna Johanna NNP work_2x7eubduorbqbdrhgmyblfqr4y 176 6 Drucker Drucker NNP work_2x7eubduorbqbdrhgmyblfqr4y 176 7 , , , work_2x7eubduorbqbdrhgmyblfqr4y 176 8 Peter Peter NNP work_2x7eubduorbqbdrhgmyblfqr4y 176 9 Lunenfeld Lunenfeld NNP work_2x7eubduorbqbdrhgmyblfqr4y 176 10 , , , work_2x7eubduorbqbdrhgmyblfqr4y 176 11 Todd Todd NNP work_2x7eubduorbqbdrhgmyblfqr4y 176 12 Presner Presner NNP work_2x7eubduorbqbdrhgmyblfqr4y 176 13 , , , work_2x7eubduorbqbdrhgmyblfqr4y 176 14 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 176 15 Jeffrey Jeffrey NNP work_2x7eubduorbqbdrhgmyblfqr4y 176 16 Schnapp Schnapp NNP work_2x7eubduorbqbdrhgmyblfqr4y 176 17 . . . work_2x7eubduorbqbdrhgmyblfqr4y 177 1 2012 2012 CD work_2x7eubduorbqbdrhgmyblfqr4y 177 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 178 1 Digital_Humanities digital_humanitie NNS work_2x7eubduorbqbdrhgmyblfqr4y 178 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 179 1 Cambridge Cambridge NNP work_2x7eubduorbqbdrhgmyblfqr4y 179 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 179 3 MIT MIT NNP work_2x7eubduorbqbdrhgmyblfqr4y 179 4 Press Press NNP work_2x7eubduorbqbdrhgmyblfqr4y 179 5 . . . work_2x7eubduorbqbdrhgmyblfqr4y 180 1 Chion chion NN work_2x7eubduorbqbdrhgmyblfqr4y 180 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 180 3 Michel Michel NNP work_2x7eubduorbqbdrhgmyblfqr4y 180 4 . . . work_2x7eubduorbqbdrhgmyblfqr4y 181 1 2012 2012 CD work_2x7eubduorbqbdrhgmyblfqr4y 181 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 182 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 182 2 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 182 3 Three Three NNP work_2x7eubduorbqbdrhgmyblfqr4y 182 4 Listening Listening NNP work_2x7eubduorbqbdrhgmyblfqr4y 182 5 Modes Modes NNPS work_2x7eubduorbqbdrhgmyblfqr4y 182 6 . . . work_2x7eubduorbqbdrhgmyblfqr4y 182 7 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 182 8 In in IN work_2x7eubduorbqbdrhgmyblfqr4y 182 9 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 182 10 Sound Sound NNP work_2x7eubduorbqbdrhgmyblfqr4y 182 11 Studies Studies NNPS work_2x7eubduorbqbdrhgmyblfqr4y 182 12 Reader Reader NNP work_2x7eubduorbqbdrhgmyblfqr4y 182 13 , , , work_2x7eubduorbqbdrhgmyblfqr4y 182 14 edited edit VBN work_2x7eubduorbqbdrhgmyblfqr4y 182 15 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 182 16 Jonathan Jonathan NNP work_2x7eubduorbqbdrhgmyblfqr4y 182 17 Sterne Sterne NNP work_2x7eubduorbqbdrhgmyblfqr4y 182 18 , , , work_2x7eubduorbqbdrhgmyblfqr4y 182 19 48–53 48–53 CD work_2x7eubduorbqbdrhgmyblfqr4y 182 20 . . . work_2x7eubduorbqbdrhgmyblfqr4y 183 1 New New NNP work_2x7eubduorbqbdrhgmyblfqr4y 183 2 York York NNP work_2x7eubduorbqbdrhgmyblfqr4y 183 3 : : : work_2x7eubduorbqbdrhgmyblfqr4y 183 4 Routledge Routledge NNP work_2x7eubduorbqbdrhgmyblfqr4y 183 5 . . . work_2x7eubduorbqbdrhgmyblfqr4y 184 1 Collins Collins NNP work_2x7eubduorbqbdrhgmyblfqr4y 184 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 184 3 Karen Karen NNP work_2x7eubduorbqbdrhgmyblfqr4y 184 4 . . . work_2x7eubduorbqbdrhgmyblfqr4y 185 1 2013 2013 CD work_2x7eubduorbqbdrhgmyblfqr4y 185 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 186 1 Playing play VBG work_2x7eubduorbqbdrhgmyblfqr4y 186 2 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 186 3 Sound sound NN work_2x7eubduorbqbdrhgmyblfqr4y 186 4 : : : work_2x7eubduorbqbdrhgmyblfqr4y 186 5 A a DT work_2x7eubduorbqbdrhgmyblfqr4y 186 6 Theory theory NN work_2x7eubduorbqbdrhgmyblfqr4y 186 7 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 186 8 Interacting interact VBG work_2x7eubduorbqbdrhgmyblfqr4y 186 9 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 186 10 Sound Sound NNP work_2x7eubduorbqbdrhgmyblfqr4y 186 11 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 186 12 Music Music NNP work_2x7eubduorbqbdrhgmyblfqr4y 186 13 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 186 14 VideoGames VideoGames NNP work_2x7eubduorbqbdrhgmyblfqr4y 186 15 . . . work_2x7eubduorbqbdrhgmyblfqr4y 187 1 Cambridge Cambridge NNP work_2x7eubduorbqbdrhgmyblfqr4y 187 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 187 3 MA MA NNP work_2x7eubduorbqbdrhgmyblfqr4y 187 4 : : : work_2x7eubduorbqbdrhgmyblfqr4y 187 5 MIT MIT NNP work_2x7eubduorbqbdrhgmyblfqr4y 187 6 Press Press NNP work_2x7eubduorbqbdrhgmyblfqr4y 187 7 . . . work_2x7eubduorbqbdrhgmyblfqr4y 188 1 DOI doi NN work_2x7eubduorbqbdrhgmyblfqr4y 188 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 188 3 https://doi.org/10.7551/ https://doi.org/10.7551/ NNP work_2x7eubduorbqbdrhgmyblfqr4y 188 4 mitpress/9442.001.0001 mitpress/9442.001.0001 XX work_2x7eubduorbqbdrhgmyblfqr4y 188 5 Consalvo Consalvo NNP work_2x7eubduorbqbdrhgmyblfqr4y 188 6 , , , work_2x7eubduorbqbdrhgmyblfqr4y 188 7 Mia Mia NNP work_2x7eubduorbqbdrhgmyblfqr4y 188 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 188 9 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 188 10 Nathan Nathan NNP work_2x7eubduorbqbdrhgmyblfqr4y 188 11 Dutton Dutton NNP work_2x7eubduorbqbdrhgmyblfqr4y 188 12 . . . work_2x7eubduorbqbdrhgmyblfqr4y 189 1 2006 2006 CD work_2x7eubduorbqbdrhgmyblfqr4y 189 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 190 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 190 2 Game Game NNP work_2x7eubduorbqbdrhgmyblfqr4y 190 3 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 190 4 : : : work_2x7eubduorbqbdrhgmyblfqr4y 190 5 Developing develop VBG work_2x7eubduorbqbdrhgmyblfqr4y 190 6 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 190 7 Methodological methodological JJ work_2x7eubduorbqbdrhgmyblfqr4y 190 8 Toolkit Toolkit NNP work_2x7eubduorbqbdrhgmyblfqr4y 190 9 for for IN work_2x7eubduorbqbdrhgmyblfqr4y 190 10 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 190 11 Qualitative Qualitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 190 12 Study Study NNP work_2x7eubduorbqbdrhgmyblfqr4y 190 13 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 190 14 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 190 15 . . . work_2x7eubduorbqbdrhgmyblfqr4y 190 16 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 190 17 Game Game NNP work_2x7eubduorbqbdrhgmyblfqr4y 190 18 Studies Studies NNPS work_2x7eubduorbqbdrhgmyblfqr4y 190 19 6(1 6(1 NNP work_2x7eubduorbqbdrhgmyblfqr4y 190 20 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 190 21 . . . work_2x7eubduorbqbdrhgmyblfqr4y 191 1 Accessed Accessed NNP work_2x7eubduorbqbdrhgmyblfqr4y 191 2 November November NNP work_2x7eubduorbqbdrhgmyblfqr4y 191 3 15 15 CD work_2x7eubduorbqbdrhgmyblfqr4y 191 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 191 5 2019 2019 CD work_2x7eubduorbqbdrhgmyblfqr4y 191 6 . . . work_2x7eubduorbqbdrhgmyblfqr4y 191 7 gamestudies.org/06010601/articles/consalvo gamestudies.org/06010601/articles/consalvo NNP work_2x7eubduorbqbdrhgmyblfqr4y 191 8 _ _ NNP work_2x7eubduorbqbdrhgmyblfqr4y 191 9 dutton dutton NNP work_2x7eubduorbqbdrhgmyblfqr4y 191 10 Dudley Dudley NNP work_2x7eubduorbqbdrhgmyblfqr4y 191 11 , , , work_2x7eubduorbqbdrhgmyblfqr4y 191 12 Sam Sam NNP work_2x7eubduorbqbdrhgmyblfqr4y 191 13 . . . work_2x7eubduorbqbdrhgmyblfqr4y 192 1 2018 2018 CD work_2x7eubduorbqbdrhgmyblfqr4y 192 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 193 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 193 2 Ludomusicology ludomusicology NN work_2x7eubduorbqbdrhgmyblfqr4y 193 3 : : : work_2x7eubduorbqbdrhgmyblfqr4y 193 4 An an DT work_2x7eubduorbqbdrhgmyblfqr4y 193 5 Interview interview NN work_2x7eubduorbqbdrhgmyblfqr4y 193 6 with with IN work_2x7eubduorbqbdrhgmyblfqr4y 193 7 Dr. Dr. NNP work_2x7eubduorbqbdrhgmyblfqr4y 193 8 Melanie Melanie NNP work_2x7eubduorbqbdrhgmyblfqr4y 193 9 Fritsch Fritsch NNP work_2x7eubduorbqbdrhgmyblfqr4y 193 10 . . . work_2x7eubduorbqbdrhgmyblfqr4y 193 11 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 193 12 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 193 13 Sound Sound NNP work_2x7eubduorbqbdrhgmyblfqr4y 193 14 Architect Architect NNP work_2x7eubduorbqbdrhgmyblfqr4y 193 15 . . . work_2x7eubduorbqbdrhgmyblfqr4y 194 1 Accessed Accessed NNP work_2x7eubduorbqbdrhgmyblfqr4y 194 2 November November NNP work_2x7eubduorbqbdrhgmyblfqr4y 194 3 15 15 CD work_2x7eubduorbqbdrhgmyblfqr4y 194 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 194 5 2019 2019 CD work_2x7eubduorbqbdrhgmyblfqr4y 194 6 . . . work_2x7eubduorbqbdrhgmyblfqr4y 194 7 https://www.thesoundarchitect https://www.thesoundarchitect PRP work_2x7eubduorbqbdrhgmyblfqr4y 194 8 . . . work_2x7eubduorbqbdrhgmyblfqr4y 195 1 co.uk/ludomusicology-melanie-fritsch/. co.uk/ludomusicology-melanie-fritsch/. JJ work_2x7eubduorbqbdrhgmyblfqr4y 196 1 Gibbons Gibbons NNP work_2x7eubduorbqbdrhgmyblfqr4y 196 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 196 3 William William NNP work_2x7eubduorbqbdrhgmyblfqr4y 196 4 . . . work_2x7eubduorbqbdrhgmyblfqr4y 197 1 2016 2016 CD work_2x7eubduorbqbdrhgmyblfqr4y 197 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 198 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 198 2 Remixed remixed JJ work_2x7eubduorbqbdrhgmyblfqr4y 198 3 Metaphors metaphor NNS work_2x7eubduorbqbdrhgmyblfqr4y 198 4 : : : work_2x7eubduorbqbdrhgmyblfqr4y 198 5 Manipulating Manipulating NNP work_2x7eubduorbqbdrhgmyblfqr4y 198 6 Classical Classical NNP work_2x7eubduorbqbdrhgmyblfqr4y 198 7 Music Music NNP work_2x7eubduorbqbdrhgmyblfqr4y 198 8 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 198 9 Its -PRON- PRP$ work_2x7eubduorbqbdrhgmyblfqr4y 198 10 Meanings Meanings NNP work_2x7eubduorbqbdrhgmyblfqr4y 198 11 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 198 12 Video Video NNP work_2x7eubduorbqbdrhgmyblfqr4y 198 13 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 198 14 . . . work_2x7eubduorbqbdrhgmyblfqr4y 198 15 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 198 16 In in IN work_2x7eubduorbqbdrhgmyblfqr4y 198 17 Ludomusicology ludomusicology NN work_2x7eubduorbqbdrhgmyblfqr4y 198 18 : : : work_2x7eubduorbqbdrhgmyblfqr4y 198 19 Approaches approach NNS work_2x7eubduorbqbdrhgmyblfqr4y 198 20 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 198 21 Video Video NNP work_2x7eubduorbqbdrhgmyblfqr4y 198 22 Game Game NNP work_2x7eubduorbqbdrhgmyblfqr4y 198 23 Music Music NNP work_2x7eubduorbqbdrhgmyblfqr4y 198 24 , , , work_2x7eubduorbqbdrhgmyblfqr4y 198 25 edited edit VBN work_2x7eubduorbqbdrhgmyblfqr4y 198 26 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 198 27 Michiel Michiel NNP work_2x7eubduorbqbdrhgmyblfqr4y 198 28 Kamp Kamp NNP work_2x7eubduorbqbdrhgmyblfqr4y 198 29 , , , work_2x7eubduorbqbdrhgmyblfqr4y 198 30 Tim Tim NNP work_2x7eubduorbqbdrhgmyblfqr4y 198 31 Summers Summers NNP work_2x7eubduorbqbdrhgmyblfqr4y 198 32 , , , work_2x7eubduorbqbdrhgmyblfqr4y 198 33 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 198 34 Mark Mark NNP work_2x7eubduorbqbdrhgmyblfqr4y 198 35 Sweeney Sweeney NNP work_2x7eubduorbqbdrhgmyblfqr4y 198 36 , , , work_2x7eubduorbqbdrhgmyblfqr4y 198 37 198–222 198–222 CD work_2x7eubduorbqbdrhgmyblfqr4y 198 38 . . . work_2x7eubduorbqbdrhgmyblfqr4y 199 1 Sheffield Sheffield NNP work_2x7eubduorbqbdrhgmyblfqr4y 199 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 199 3 UK UK NNP work_2x7eubduorbqbdrhgmyblfqr4y 199 4 : : : work_2x7eubduorbqbdrhgmyblfqr4y 199 5 Equinox Equinox NNP work_2x7eubduorbqbdrhgmyblfqr4y 199 6 Publishing Publishing NNP work_2x7eubduorbqbdrhgmyblfqr4y 199 7 . . . work_2x7eubduorbqbdrhgmyblfqr4y 200 1 https://doi.org/10.7551/mitpress/9442.001.0001 https://doi.org/10.7551/mitpress/9442.001.0001 NNP work_2x7eubduorbqbdrhgmyblfqr4y 200 2 https://doi.org/10.7551/mitpress/9442.001.0001 https://doi.org/10.7551/mitpress/9442.001.0001 NNP work_2x7eubduorbqbdrhgmyblfqr4y 200 3 http://gamestudies.org/06010601/articles/consalvo_dutton http://gamestudies.org/06010601/articles/consalvo_dutton '' work_2x7eubduorbqbdrhgmyblfqr4y 200 4 http://gamestudies.org/06010601/articles/consalvo_dutton http://gamestudies.org/06010601/articles/consalvo_dutton ADD work_2x7eubduorbqbdrhgmyblfqr4y 200 5 https://www.thesoundarchitect.co.uk/ludomusicology-melanie-fritsch/ https://www.thesoundarchitect.co.uk/ludomusicology-melanie-fritsch/ NNP work_2x7eubduorbqbdrhgmyblfqr4y 200 6 https://www.thesoundarchitect.co.uk/ludomusicology-melanie-fritsch/ https://www.thesoundarchitect.co.uk/ludomusicology-melanie-fritsch/ NNP work_2x7eubduorbqbdrhgmyblfqr4y 200 7 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 200 8 : : : work_2x7eubduorbqbdrhgmyblfqr4y 200 9 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 200 10 , , , work_2x7eubduorbqbdrhgmyblfqr4y 200 11 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 200 12 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 200 13 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 200 14 , , , work_2x7eubduorbqbdrhgmyblfqr4y 200 15 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 200 16 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 200 17 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 200 18 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 200 19 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 200 20 . . . work_2x7eubduorbqbdrhgmyblfqr4y 201 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 201 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 201 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 201 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 201 5 16 16 CD work_2x7eubduorbqbdrhgmyblfqr4y 201 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 201 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 201 8 Huiberts Huiberts NNPS work_2x7eubduorbqbdrhgmyblfqr4y 201 9 , , , work_2x7eubduorbqbdrhgmyblfqr4y 201 10 Sander Sander NNP work_2x7eubduorbqbdrhgmyblfqr4y 201 11 , , , work_2x7eubduorbqbdrhgmyblfqr4y 201 12 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 201 13 Richard Richard NNP work_2x7eubduorbqbdrhgmyblfqr4y 201 14 Van Van NNP work_2x7eubduorbqbdrhgmyblfqr4y 201 15 Tol Tol NNP work_2x7eubduorbqbdrhgmyblfqr4y 201 16 . . . work_2x7eubduorbqbdrhgmyblfqr4y 202 1 2008 2008 CD work_2x7eubduorbqbdrhgmyblfqr4y 202 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 203 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 203 2 IEZA ieza NN work_2x7eubduorbqbdrhgmyblfqr4y 203 3 : : : work_2x7eubduorbqbdrhgmyblfqr4y 203 4 A a DT work_2x7eubduorbqbdrhgmyblfqr4y 203 5 Framework Framework NNP work_2x7eubduorbqbdrhgmyblfqr4y 203 6 For for IN work_2x7eubduorbqbdrhgmyblfqr4y 203 7 Game Game NNP work_2x7eubduorbqbdrhgmyblfqr4y 203 8 Audio Audio NNP work_2x7eubduorbqbdrhgmyblfqr4y 203 9 . . . work_2x7eubduorbqbdrhgmyblfqr4y 203 10 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 203 11 Gamasutra Gamasutra NNP work_2x7eubduorbqbdrhgmyblfqr4y 203 12 . . . work_2x7eubduorbqbdrhgmyblfqr4y 204 1 Accessed Accessed NNP work_2x7eubduorbqbdrhgmyblfqr4y 204 2 November November NNP work_2x7eubduorbqbdrhgmyblfqr4y 204 3 15 15 CD work_2x7eubduorbqbdrhgmyblfqr4y 204 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 204 5 2019 2019 CD work_2x7eubduorbqbdrhgmyblfqr4y 204 6 . . . work_2x7eubduorbqbdrhgmyblfqr4y 204 7 gamasutra.com/view/ gamasutra.com/view/ NNP work_2x7eubduorbqbdrhgmyblfqr4y 204 8 feature/131915 feature/131915 NNP work_2x7eubduorbqbdrhgmyblfqr4y 204 9 / / SYM work_2x7eubduorbqbdrhgmyblfqr4y 204 10 ieza_a_framework_for_game_audio.php ieza_a_framework_for_game_audio.php CD work_2x7eubduorbqbdrhgmyblfqr4y 204 11 . . . work_2x7eubduorbqbdrhgmyblfqr4y 205 1 Kamp kamp NN work_2x7eubduorbqbdrhgmyblfqr4y 205 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 205 3 Michiel Michiel NNP work_2x7eubduorbqbdrhgmyblfqr4y 205 4 . . . work_2x7eubduorbqbdrhgmyblfqr4y 206 1 2016 2016 CD work_2x7eubduorbqbdrhgmyblfqr4y 206 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 207 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 207 2 Suture Suture NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 3 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 207 4 Peritexts Peritexts NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 5 : : : work_2x7eubduorbqbdrhgmyblfqr4y 207 6 Music Music NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 7 Beyond Beyond NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 8 Gameplay Gameplay NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 9 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 207 10 Diegesis Diegesis NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 11 . . . work_2x7eubduorbqbdrhgmyblfqr4y 207 12 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 207 13 In in IN work_2x7eubduorbqbdrhgmyblfqr4y 207 14 Ludomusicology ludomusicology NN work_2x7eubduorbqbdrhgmyblfqr4y 207 15 : : : work_2x7eubduorbqbdrhgmyblfqr4y 207 16 Approaches approach NNS work_2x7eubduorbqbdrhgmyblfqr4y 207 17 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 207 18 Video Video NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 19 Game Game NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 20 Music Music NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 21 , , , work_2x7eubduorbqbdrhgmyblfqr4y 207 22 edited edit VBN work_2x7eubduorbqbdrhgmyblfqr4y 207 23 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 207 24 Michiel Michiel NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 25 Kamp Kamp NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 26 , , , work_2x7eubduorbqbdrhgmyblfqr4y 207 27 Tim Tim NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 28 Summers Summers NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 29 , , , work_2x7eubduorbqbdrhgmyblfqr4y 207 30 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 207 31 Mark Mark NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 32 Sweeney Sweeney NNP work_2x7eubduorbqbdrhgmyblfqr4y 207 33 , , , work_2x7eubduorbqbdrhgmyblfqr4y 207 34 73–91 73–91 NN work_2x7eubduorbqbdrhgmyblfqr4y 207 35 . . . work_2x7eubduorbqbdrhgmyblfqr4y 208 1 Sheffield Sheffield NNP work_2x7eubduorbqbdrhgmyblfqr4y 208 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 208 3 UK UK NNP work_2x7eubduorbqbdrhgmyblfqr4y 208 4 : : : work_2x7eubduorbqbdrhgmyblfqr4y 208 5 Equinox Equinox NNP work_2x7eubduorbqbdrhgmyblfqr4y 208 6 Publishing Publishing NNP work_2x7eubduorbqbdrhgmyblfqr4y 208 7 . . . work_2x7eubduorbqbdrhgmyblfqr4y 209 1 Kassabian Kassabian NNP work_2x7eubduorbqbdrhgmyblfqr4y 209 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 209 3 Anahid Anahid NNP work_2x7eubduorbqbdrhgmyblfqr4y 209 4 , , , work_2x7eubduorbqbdrhgmyblfqr4y 209 5 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 209 6 Freya Freya NNP work_2x7eubduorbqbdrhgmyblfqr4y 209 7 Jarman Jarman NNP work_2x7eubduorbqbdrhgmyblfqr4y 209 8 . . . work_2x7eubduorbqbdrhgmyblfqr4y 210 1 2016 2016 CD work_2x7eubduorbqbdrhgmyblfqr4y 210 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 211 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 211 2 Game game NN work_2x7eubduorbqbdrhgmyblfqr4y 211 3 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 211 4 Play play VB work_2x7eubduorbqbdrhgmyblfqr4y 211 5 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 211 6 Music Music NNP work_2x7eubduorbqbdrhgmyblfqr4y 211 7 Video Video NNP work_2x7eubduorbqbdrhgmyblfqr4y 211 8 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 211 9 . . . work_2x7eubduorbqbdrhgmyblfqr4y 211 10 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 211 11 In in IN work_2x7eubduorbqbdrhgmyblfqr4y 211 12 Ludomusicology ludomusicology NN work_2x7eubduorbqbdrhgmyblfqr4y 211 13 : : : work_2x7eubduorbqbdrhgmyblfqr4y 211 14 Approaches approach NNS work_2x7eubduorbqbdrhgmyblfqr4y 211 15 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 211 16 Video Video NNP work_2x7eubduorbqbdrhgmyblfqr4y 211 17 Game Game NNP work_2x7eubduorbqbdrhgmyblfqr4y 211 18 Music Music NNP work_2x7eubduorbqbdrhgmyblfqr4y 211 19 , , , work_2x7eubduorbqbdrhgmyblfqr4y 211 20 edited edit VBN work_2x7eubduorbqbdrhgmyblfqr4y 211 21 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 211 22 Michiel Michiel NNP work_2x7eubduorbqbdrhgmyblfqr4y 211 23 Kamp Kamp NNP work_2x7eubduorbqbdrhgmyblfqr4y 211 24 , , , work_2x7eubduorbqbdrhgmyblfqr4y 211 25 Tim Tim NNP work_2x7eubduorbqbdrhgmyblfqr4y 211 26 Summers Summers NNP work_2x7eubduorbqbdrhgmyblfqr4y 211 27 , , , work_2x7eubduorbqbdrhgmyblfqr4y 211 28 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 211 29 Mark Mark NNP work_2x7eubduorbqbdrhgmyblfqr4y 211 30 Sweeney Sweeney NNP work_2x7eubduorbqbdrhgmyblfqr4y 211 31 , , , work_2x7eubduorbqbdrhgmyblfqr4y 211 32 116–132 116–132 CD work_2x7eubduorbqbdrhgmyblfqr4y 211 33 . . . work_2x7eubduorbqbdrhgmyblfqr4y 212 1 Sheffield Sheffield NNP work_2x7eubduorbqbdrhgmyblfqr4y 212 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 212 3 UK UK NNP work_2x7eubduorbqbdrhgmyblfqr4y 212 4 : : : work_2x7eubduorbqbdrhgmyblfqr4y 212 5 Equinox Equinox NNP work_2x7eubduorbqbdrhgmyblfqr4y 212 6 Publishing Publishing NNP work_2x7eubduorbqbdrhgmyblfqr4y 212 7 . . . work_2x7eubduorbqbdrhgmyblfqr4y 213 1 Origitano Origitano NNP work_2x7eubduorbqbdrhgmyblfqr4y 213 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 213 3 Catlyn Catlyn NNP work_2x7eubduorbqbdrhgmyblfqr4y 213 4 . . . work_2x7eubduorbqbdrhgmyblfqr4y 214 1 2015 2015 CD work_2x7eubduorbqbdrhgmyblfqr4y 214 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 215 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 215 2 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 215 3 Cage cage NN work_2x7eubduorbqbdrhgmyblfqr4y 215 4 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 215 5 Somber somber JJ work_2x7eubduorbqbdrhgmyblfqr4y 215 6 : : : work_2x7eubduorbqbdrhgmyblfqr4y 215 7 A A NNP work_2x7eubduorbqbdrhgmyblfqr4y 215 8 Feminist Feminist NNP work_2x7eubduorbqbdrhgmyblfqr4y 215 9 Understanding Understanding NNP work_2x7eubduorbqbdrhgmyblfqr4y 215 10 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 215 11 Elizabeth Elizabeth NNP work_2x7eubduorbqbdrhgmyblfqr4y 215 12 . . . work_2x7eubduorbqbdrhgmyblfqr4y 215 13 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 215 14 In in IN work_2x7eubduorbqbdrhgmyblfqr4y 215 15 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 215 16 Philosophy Philosophy NNP work_2x7eubduorbqbdrhgmyblfqr4y 215 17 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 215 18 BioShock BioShock NNP work_2x7eubduorbqbdrhgmyblfqr4y 215 19 , , , work_2x7eubduorbqbdrhgmyblfqr4y 215 20 edited edit VBN work_2x7eubduorbqbdrhgmyblfqr4y 215 21 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 215 22 Luke Luke NNP work_2x7eubduorbqbdrhgmyblfqr4y 215 23 Cuddy Cuddy NNP work_2x7eubduorbqbdrhgmyblfqr4y 215 24 , , , work_2x7eubduorbqbdrhgmyblfqr4y 215 25 38–48 38–48 NN work_2x7eubduorbqbdrhgmyblfqr4y 215 26 . . . work_2x7eubduorbqbdrhgmyblfqr4y 216 1 John John NNP work_2x7eubduorbqbdrhgmyblfqr4y 216 2 Wiley Wiley NNP work_2x7eubduorbqbdrhgmyblfqr4y 216 3 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 216 4 Sons Sons NNP work_2x7eubduorbqbdrhgmyblfqr4y 216 5 . . . work_2x7eubduorbqbdrhgmyblfqr4y 217 1 DOI doi NN work_2x7eubduorbqbdrhgmyblfqr4y 217 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 217 3 https://doi.org/10.1002/9781118915899.ch4 https://doi.org/10.1002/9781118915899.ch4 NNP work_2x7eubduorbqbdrhgmyblfqr4y 217 4 Simon Simon NNP work_2x7eubduorbqbdrhgmyblfqr4y 217 5 Fraser Fraser NNP work_2x7eubduorbqbdrhgmyblfqr4y 217 6 University University NNP work_2x7eubduorbqbdrhgmyblfqr4y 217 7 . . . work_2x7eubduorbqbdrhgmyblfqr4y 218 1 2018 2018 CD work_2x7eubduorbqbdrhgmyblfqr4y 218 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 219 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 219 2 What what WP work_2x7eubduorbqbdrhgmyblfqr4y 219 3 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 219 4 Fair fair JJ work_2x7eubduorbqbdrhgmyblfqr4y 219 5 Dealing dealing NN work_2x7eubduorbqbdrhgmyblfqr4y 219 6 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 219 7 How how WRB work_2x7eubduorbqbdrhgmyblfqr4y 219 8 Does do VBZ work_2x7eubduorbqbdrhgmyblfqr4y 219 9 it -PRON- PRP work_2x7eubduorbqbdrhgmyblfqr4y 219 10 Relate relate VB work_2x7eubduorbqbdrhgmyblfqr4y 219 11 to to IN work_2x7eubduorbqbdrhgmyblfqr4y 219 12 Copyright copyright NN work_2x7eubduorbqbdrhgmyblfqr4y 219 13 ? ? . work_2x7eubduorbqbdrhgmyblfqr4y 219 14 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 219 15 Accessed access VBN work_2x7eubduorbqbdrhgmyblfqr4y 219 16 November November NNP work_2x7eubduorbqbdrhgmyblfqr4y 219 17 15 15 CD work_2x7eubduorbqbdrhgmyblfqr4y 219 18 , , , work_2x7eubduorbqbdrhgmyblfqr4y 219 19 2019 2019 CD work_2x7eubduorbqbdrhgmyblfqr4y 219 20 . . . work_2x7eubduorbqbdrhgmyblfqr4y 219 21 www.lib.sfu.ca/help/academic- www.lib.sfu.ca/help/academic- JJ work_2x7eubduorbqbdrhgmyblfqr4y 219 22 integrity integrity NN work_2x7eubduorbqbdrhgmyblfqr4y 219 23 / / SYM work_2x7eubduorbqbdrhgmyblfqr4y 219 24 copyright copyright NN work_2x7eubduorbqbdrhgmyblfqr4y 219 25 / / SYM work_2x7eubduorbqbdrhgmyblfqr4y 219 26 fair fair NN work_2x7eubduorbqbdrhgmyblfqr4y 219 27 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 219 28 dealing dealing NN work_2x7eubduorbqbdrhgmyblfqr4y 219 29 . . . work_2x7eubduorbqbdrhgmyblfqr4y 220 1 Sterne Sterne NNP work_2x7eubduorbqbdrhgmyblfqr4y 220 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 220 3 Jonathan Jonathan NNP work_2x7eubduorbqbdrhgmyblfqr4y 220 4 . . . work_2x7eubduorbqbdrhgmyblfqr4y 221 1 2006 2006 CD work_2x7eubduorbqbdrhgmyblfqr4y 221 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 222 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 222 2 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 222 3 Death Death NNP work_2x7eubduorbqbdrhgmyblfqr4y 222 4 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 222 5 Life Life NNP work_2x7eubduorbqbdrhgmyblfqr4y 222 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 222 7 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 222 8 Audio Audio NNP work_2x7eubduorbqbdrhgmyblfqr4y 222 9 . . . work_2x7eubduorbqbdrhgmyblfqr4y 222 10 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 222 11 Interdisciplinary Interdisciplinary NNP work_2x7eubduorbqbdrhgmyblfqr4y 222 12 Science Science NNP work_2x7eubduorbqbdrhgmyblfqr4y 222 13 Reviews Reviews NNP work_2x7eubduorbqbdrhgmyblfqr4y 222 14 31(4 31(4 CD work_2x7eubduorbqbdrhgmyblfqr4y 222 15 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 222 16 : : : work_2x7eubduorbqbdrhgmyblfqr4y 222 17 338–348 338–348 CD work_2x7eubduorbqbdrhgmyblfqr4y 222 18 . . . work_2x7eubduorbqbdrhgmyblfqr4y 223 1 DOI doi NN work_2x7eubduorbqbdrhgmyblfqr4y 223 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 223 3 https://doi.org/10.1179/030801806X1 https://doi.org/10.1179/030801806X1 NNP work_2x7eubduorbqbdrhgmyblfqr4y 223 4 43277 43277 CD work_2x7eubduorbqbdrhgmyblfqr4y 223 5 Summers Summers NNPS work_2x7eubduorbqbdrhgmyblfqr4y 223 6 , , , work_2x7eubduorbqbdrhgmyblfqr4y 223 7 Tim Tim NNP work_2x7eubduorbqbdrhgmyblfqr4y 223 8 , , , work_2x7eubduorbqbdrhgmyblfqr4y 223 9 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 223 10 James James NNP work_2x7eubduorbqbdrhgmyblfqr4y 223 11 Hannigan Hannigan NNP work_2x7eubduorbqbdrhgmyblfqr4y 223 12 . . . work_2x7eubduorbqbdrhgmyblfqr4y 224 1 2016 2016 CD work_2x7eubduorbqbdrhgmyblfqr4y 224 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 225 1 Understanding Understanding NNP work_2x7eubduorbqbdrhgmyblfqr4y 225 2 Video Video NNP work_2x7eubduorbqbdrhgmyblfqr4y 225 3 Game Game NNP work_2x7eubduorbqbdrhgmyblfqr4y 225 4 Music Music NNP work_2x7eubduorbqbdrhgmyblfqr4y 225 5 . . . work_2x7eubduorbqbdrhgmyblfqr4y 226 1 Cambridge Cambridge NNP work_2x7eubduorbqbdrhgmyblfqr4y 226 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 226 3 England England NNP work_2x7eubduorbqbdrhgmyblfqr4y 226 4 : : : work_2x7eubduorbqbdrhgmyblfqr4y 226 5 Cambridge Cambridge NNP work_2x7eubduorbqbdrhgmyblfqr4y 226 6 University University NNP work_2x7eubduorbqbdrhgmyblfqr4y 226 7 Press Press NNP work_2x7eubduorbqbdrhgmyblfqr4y 226 8 . . . work_2x7eubduorbqbdrhgmyblfqr4y 227 1 DOI doi NN work_2x7eubduorbqbdrhgmyblfqr4y 227 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 227 3 https://doi.org/10.10 https://doi.org/10.10 NNP work_2x7eubduorbqbdrhgmyblfqr4y 227 4 17 17 CD work_2x7eubduorbqbdrhgmyblfqr4y 227 5 / / SYM work_2x7eubduorbqbdrhgmyblfqr4y 227 6 CBO9781316337851 CBO9781316337851 NNP work_2x7eubduorbqbdrhgmyblfqr4y 227 7 Sydney Sydney NNP work_2x7eubduorbqbdrhgmyblfqr4y 227 8 University University NNP work_2x7eubduorbqbdrhgmyblfqr4y 227 9 . . . work_2x7eubduorbqbdrhgmyblfqr4y 228 1 2018 2018 CD work_2x7eubduorbqbdrhgmyblfqr4y 228 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 229 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 229 2 Home Home NNP work_2x7eubduorbqbdrhgmyblfqr4y 229 3 , , , work_2x7eubduorbqbdrhgmyblfqr4y 229 4 Heurist Heurist NNP work_2x7eubduorbqbdrhgmyblfqr4y 229 5 Network Network NNP work_2x7eubduorbqbdrhgmyblfqr4y 229 6 . . . work_2x7eubduorbqbdrhgmyblfqr4y 229 7 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 229 8 Accessed Accessed NNP work_2x7eubduorbqbdrhgmyblfqr4y 229 9 November November NNP work_2x7eubduorbqbdrhgmyblfqr4y 229 10 15 15 CD work_2x7eubduorbqbdrhgmyblfqr4y 229 11 , , , work_2x7eubduorbqbdrhgmyblfqr4y 229 12 2019 2019 CD work_2x7eubduorbqbdrhgmyblfqr4y 229 13 . . . work_2x7eubduorbqbdrhgmyblfqr4y 229 14 heurist.sydney.edu.au heurist.sydney.edu.au ADD work_2x7eubduorbqbdrhgmyblfqr4y 229 15 . . . work_2x7eubduorbqbdrhgmyblfqr4y 230 1 https://gamasutra.com/view/feature/131915/ieza_a_framework_for_game_audio.php https://gamasutra.com/view/feature/131915/ieza_a_framework_for_game_audio.php VB work_2x7eubduorbqbdrhgmyblfqr4y 230 2 https://gamasutra.com/view/feature/131915/ieza_a_framework_for_game_audio.php https://gamasutra.com/view/feature/131915/ieza_a_framework_for_game_audio.php JJ work_2x7eubduorbqbdrhgmyblfqr4y 230 3 https://doi.org/10.1002/9781118915899.ch4 https://doi.org/10.1002/9781118915899.ch4 NN work_2x7eubduorbqbdrhgmyblfqr4y 230 4 https://www.lib.sfu.ca/help/academic-integrity/copyright/fair-dealing https://www.lib.sfu.ca/help/academic-integrity/copyright/fair-dealing . work_2x7eubduorbqbdrhgmyblfqr4y 230 5 https://www.lib.sfu.ca/help/academic-integrity/copyright/fair-dealing https://www.lib.sfu.ca/help/academic-integrity/copyright/fair-dealing NN work_2x7eubduorbqbdrhgmyblfqr4y 230 6 https://doi.org/10.1179/030801806X143277 https://doi.org/10.1179/030801806x143277 UH work_2x7eubduorbqbdrhgmyblfqr4y 230 7 https://doi.org/10.1179/030801806X143277 https://doi.org/10.1179/030801806x143277 UH work_2x7eubduorbqbdrhgmyblfqr4y 230 8 https://doi.org/10.1017/CBO9781316337851 https://doi.org/10.1017/CBO9781316337851 NNP work_2x7eubduorbqbdrhgmyblfqr4y 230 9 https://doi.org/10.1017/CBO9781316337851 https://doi.org/10.1017/CBO9781316337851 NNP work_2x7eubduorbqbdrhgmyblfqr4y 230 10 http://heurist.sydney.edu.au/ http://heurist.sydney.edu.au/ NNP work_2x7eubduorbqbdrhgmyblfqr4y 230 11 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 230 12 : : : work_2x7eubduorbqbdrhgmyblfqr4y 230 13 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 230 14 , , , work_2x7eubduorbqbdrhgmyblfqr4y 230 15 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 230 16 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 230 17 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 230 18 , , , work_2x7eubduorbqbdrhgmyblfqr4y 230 19 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 230 20 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 230 21 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 230 22 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 230 23 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 230 24 . . . work_2x7eubduorbqbdrhgmyblfqr4y 231 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 231 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 231 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 231 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 231 5 17 17 CD work_2x7eubduorbqbdrhgmyblfqr4y 231 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 231 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 231 8 Iantorno Iantorno NNPS work_2x7eubduorbqbdrhgmyblfqr4y 231 9 : : : work_2x7eubduorbqbdrhgmyblfqr4y 231 10 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 231 11 , , , work_2x7eubduorbqbdrhgmyblfqr4y 231 12 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 231 13 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 231 14 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 231 15 , , , work_2x7eubduorbqbdrhgmyblfqr4y 231 16 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 231 17 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 231 18 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 231 19 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 231 20 Art Art NNP work_2x7eubduorbqbdrhgmyblfqr4y 231 21 . . . work_2x7eubduorbqbdrhgmyblfqr4y 232 1 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 232 2 , , , work_2x7eubduorbqbdrhgmyblfqr4y 232 3 page page NN work_2x7eubduorbqbdrhgmyblfqr4y 232 4     _SP work_2x7eubduorbqbdrhgmyblfqr4y 232 5 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 232 6 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 232 7 18 18 CD work_2x7eubduorbqbdrhgmyblfqr4y 232 8 How how WRB work_2x7eubduorbqbdrhgmyblfqr4y 232 9 to to TO work_2x7eubduorbqbdrhgmyblfqr4y 232 10 cite cite VB work_2x7eubduorbqbdrhgmyblfqr4y 232 11 this this DT work_2x7eubduorbqbdrhgmyblfqr4y 232 12 article article NN work_2x7eubduorbqbdrhgmyblfqr4y 232 13 : : : work_2x7eubduorbqbdrhgmyblfqr4y 232 14 Iantorno Iantorno NNP work_2x7eubduorbqbdrhgmyblfqr4y 232 15 , , , work_2x7eubduorbqbdrhgmyblfqr4y 232 16 Michael Michael NNP work_2x7eubduorbqbdrhgmyblfqr4y 232 17 . . . work_2x7eubduorbqbdrhgmyblfqr4y 233 1 2020 2020 CD work_2x7eubduorbqbdrhgmyblfqr4y 233 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 234 1 “ " `` work_2x7eubduorbqbdrhgmyblfqr4y 234 2 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 234 3 , , , work_2x7eubduorbqbdrhgmyblfqr4y 234 4 Quantitative Quantitative NNP work_2x7eubduorbqbdrhgmyblfqr4y 234 5 Games Games NNPS work_2x7eubduorbqbdrhgmyblfqr4y 234 6 Analysis Analysis NNP work_2x7eubduorbqbdrhgmyblfqr4y 234 7 , , , work_2x7eubduorbqbdrhgmyblfqr4y 234 8 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 234 9 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 234 10 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 234 11 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 234 12 . . . work_2x7eubduorbqbdrhgmyblfqr4y 234 13 ” " '' work_2x7eubduorbqbdrhgmyblfqr4y 234 14 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 234 15 Studies Studies NNPS work_2x7eubduorbqbdrhgmyblfqr4y 234 16 / / SYM work_2x7eubduorbqbdrhgmyblfqr4y 234 17 Le Le NNP work_2x7eubduorbqbdrhgmyblfqr4y 234 18 champ champ NNP work_2x7eubduorbqbdrhgmyblfqr4y 234 19 numérique numérique NNP work_2x7eubduorbqbdrhgmyblfqr4y 234 20 10(1 10(1 NNP work_2x7eubduorbqbdrhgmyblfqr4y 234 21 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 234 22 : : : work_2x7eubduorbqbdrhgmyblfqr4y 234 23 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 234 24 , , , work_2x7eubduorbqbdrhgmyblfqr4y 234 25 pp pp NNP work_2x7eubduorbqbdrhgmyblfqr4y 234 26 . . . work_2x7eubduorbqbdrhgmyblfqr4y 235 1 1–18 1–18 CD work_2x7eubduorbqbdrhgmyblfqr4y 235 2 . . . work_2x7eubduorbqbdrhgmyblfqr4y 236 1 DOI doi NN work_2x7eubduorbqbdrhgmyblfqr4y 236 2 : : : work_2x7eubduorbqbdrhgmyblfqr4y 236 3 https://doi.org/10.16995/dscn.319 https://doi.org/10.16995/dscn.319 NNP work_2x7eubduorbqbdrhgmyblfqr4y 236 4 Submitted submit VBN work_2x7eubduorbqbdrhgmyblfqr4y 236 5 : : : work_2x7eubduorbqbdrhgmyblfqr4y 236 6 19 19 CD work_2x7eubduorbqbdrhgmyblfqr4y 236 7 September September NNP work_2x7eubduorbqbdrhgmyblfqr4y 236 8 2018 2018 CD work_2x7eubduorbqbdrhgmyblfqr4y 236 9 Accepted accept VBN work_2x7eubduorbqbdrhgmyblfqr4y 236 10 : : : work_2x7eubduorbqbdrhgmyblfqr4y 236 11 01 01 CD work_2x7eubduorbqbdrhgmyblfqr4y 236 12 October October NNP work_2x7eubduorbqbdrhgmyblfqr4y 236 13 2019 2019 CD work_2x7eubduorbqbdrhgmyblfqr4y 236 14 Published publish VBD work_2x7eubduorbqbdrhgmyblfqr4y 236 15 : : : work_2x7eubduorbqbdrhgmyblfqr4y 236 16 23 23 CD work_2x7eubduorbqbdrhgmyblfqr4y 236 17 January January NNP work_2x7eubduorbqbdrhgmyblfqr4y 236 18 2020 2020 CD work_2x7eubduorbqbdrhgmyblfqr4y 236 19 Copyright copyright NN work_2x7eubduorbqbdrhgmyblfqr4y 236 20 : : : work_2x7eubduorbqbdrhgmyblfqr4y 236 21 © © LS work_2x7eubduorbqbdrhgmyblfqr4y 236 22 2020 2020 CD work_2x7eubduorbqbdrhgmyblfqr4y 236 23 The the DT work_2x7eubduorbqbdrhgmyblfqr4y 236 24 Author(s author(s NN work_2x7eubduorbqbdrhgmyblfqr4y 236 25 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 236 26 . . . work_2x7eubduorbqbdrhgmyblfqr4y 237 1 This this DT work_2x7eubduorbqbdrhgmyblfqr4y 237 2 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 237 3 an an DT work_2x7eubduorbqbdrhgmyblfqr4y 237 4 open open JJ work_2x7eubduorbqbdrhgmyblfqr4y 237 5 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 237 6 access access NN work_2x7eubduorbqbdrhgmyblfqr4y 237 7 article article NN work_2x7eubduorbqbdrhgmyblfqr4y 237 8 distributed distribute VBN work_2x7eubduorbqbdrhgmyblfqr4y 237 9 under under IN work_2x7eubduorbqbdrhgmyblfqr4y 237 10 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 237 11 terms term NNS work_2x7eubduorbqbdrhgmyblfqr4y 237 12 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 237 13 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 237 14 Creative Creative NNP work_2x7eubduorbqbdrhgmyblfqr4y 237 15 Commons Commons NNP work_2x7eubduorbqbdrhgmyblfqr4y 237 16 Attribution Attribution NNP work_2x7eubduorbqbdrhgmyblfqr4y 237 17 4.0 4.0 CD work_2x7eubduorbqbdrhgmyblfqr4y 237 18 International International NNP work_2x7eubduorbqbdrhgmyblfqr4y 237 19 License License NNP work_2x7eubduorbqbdrhgmyblfqr4y 237 20 ( ( -LRB- work_2x7eubduorbqbdrhgmyblfqr4y 237 21 CC CC NNP work_2x7eubduorbqbdrhgmyblfqr4y 237 22 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 237 23 BY BY NNP work_2x7eubduorbqbdrhgmyblfqr4y 237 24 4.0 4.0 CD work_2x7eubduorbqbdrhgmyblfqr4y 237 25 ) ) -RRB- work_2x7eubduorbqbdrhgmyblfqr4y 237 26 , , , work_2x7eubduorbqbdrhgmyblfqr4y 237 27 which which WDT work_2x7eubduorbqbdrhgmyblfqr4y 237 28 permits permit VBZ work_2x7eubduorbqbdrhgmyblfqr4y 237 29 unrestricted unrestricted JJ work_2x7eubduorbqbdrhgmyblfqr4y 237 30 use use NN work_2x7eubduorbqbdrhgmyblfqr4y 237 31 , , , work_2x7eubduorbqbdrhgmyblfqr4y 237 32 distribution distribution NN work_2x7eubduorbqbdrhgmyblfqr4y 237 33 , , , work_2x7eubduorbqbdrhgmyblfqr4y 237 34 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 237 35 reproduction reproduction NN work_2x7eubduorbqbdrhgmyblfqr4y 237 36 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 237 37 any any DT work_2x7eubduorbqbdrhgmyblfqr4y 237 38 medium medium NN work_2x7eubduorbqbdrhgmyblfqr4y 237 39 , , , work_2x7eubduorbqbdrhgmyblfqr4y 237 40 provided provide VBD work_2x7eubduorbqbdrhgmyblfqr4y 237 41 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 237 42 original original JJ work_2x7eubduorbqbdrhgmyblfqr4y 237 43 author author NN work_2x7eubduorbqbdrhgmyblfqr4y 237 44 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 237 45 source source NN work_2x7eubduorbqbdrhgmyblfqr4y 237 46 are be VBP work_2x7eubduorbqbdrhgmyblfqr4y 237 47 credited credit VBN work_2x7eubduorbqbdrhgmyblfqr4y 237 48 . . . work_2x7eubduorbqbdrhgmyblfqr4y 238 1 See see VB work_2x7eubduorbqbdrhgmyblfqr4y 238 2 http://creativecommons.org/licenses/by/4.0/. http://creativecommons.org/licenses/by/4.0/. NNP work_2x7eubduorbqbdrhgmyblfqr4y 239 1 OPEN open JJ work_2x7eubduorbqbdrhgmyblfqr4y 239 2 ACCESS access NN work_2x7eubduorbqbdrhgmyblfqr4y 239 3 Digital Digital NNP work_2x7eubduorbqbdrhgmyblfqr4y 239 4 Studies Studies NNPS work_2x7eubduorbqbdrhgmyblfqr4y 239 5 / / SYM work_2x7eubduorbqbdrhgmyblfqr4y 239 6 Le Le NNP work_2x7eubduorbqbdrhgmyblfqr4y 239 7 champ champ NNP work_2x7eubduorbqbdrhgmyblfqr4y 239 8 numérique numérique NNP work_2x7eubduorbqbdrhgmyblfqr4y 239 9 is be VBZ work_2x7eubduorbqbdrhgmyblfqr4y 239 10 a a DT work_2x7eubduorbqbdrhgmyblfqr4y 239 11 peer peer NN work_2x7eubduorbqbdrhgmyblfqr4y 239 12 - - HYPH work_2x7eubduorbqbdrhgmyblfqr4y 239 13 reviewed review VBN work_2x7eubduorbqbdrhgmyblfqr4y 239 14 open open JJ work_2x7eubduorbqbdrhgmyblfqr4y 239 15 access access NN work_2x7eubduorbqbdrhgmyblfqr4y 239 16 journal journal NN work_2x7eubduorbqbdrhgmyblfqr4y 239 17 published publish VBN work_2x7eubduorbqbdrhgmyblfqr4y 239 18 by by IN work_2x7eubduorbqbdrhgmyblfqr4y 239 19 Open Open NNP work_2x7eubduorbqbdrhgmyblfqr4y 239 20 Library Library NNP work_2x7eubduorbqbdrhgmyblfqr4y 239 21 of of IN work_2x7eubduorbqbdrhgmyblfqr4y 239 22 Humanities Humanities NNPS work_2x7eubduorbqbdrhgmyblfqr4y 239 23 . . . work_2x7eubduorbqbdrhgmyblfqr4y 240 1 https://doi.org/10.16995/dscn.319 https://doi.org/10.16995/dscn.319 NNP work_2x7eubduorbqbdrhgmyblfqr4y 240 2 http://creativecommons.org/licenses/by/4.0/ http://creativecommons.org/licenses/by/4.0/ NNP work_2x7eubduorbqbdrhgmyblfqr4y 240 3 1 1 CD work_2x7eubduorbqbdrhgmyblfqr4y 240 4 . . . work_2x7eubduorbqbdrhgmyblfqr4y 241 1 Introduction introduction NN work_2x7eubduorbqbdrhgmyblfqr4y 241 2 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 241 3 . . . work_2x7eubduorbqbdrhgmyblfqr4y 242 1 Quantitative quantitative JJ work_2x7eubduorbqbdrhgmyblfqr4y 242 2 videogame videogame NN work_2x7eubduorbqbdrhgmyblfqr4y 242 3 analysis analysis NN work_2x7eubduorbqbdrhgmyblfqr4y 242 4 3 3 CD work_2x7eubduorbqbdrhgmyblfqr4y 242 5 . . . work_2x7eubduorbqbdrhgmyblfqr4y 243 1 Constructing construct VBG work_2x7eubduorbqbdrhgmyblfqr4y 243 2 and and CC work_2x7eubduorbqbdrhgmyblfqr4y 243 3 using use VBG work_2x7eubduorbqbdrhgmyblfqr4y 243 4 GameSound GameSound NNP work_2x7eubduorbqbdrhgmyblfqr4y 243 5 4 4 CD work_2x7eubduorbqbdrhgmyblfqr4y 243 6 . . . work_2x7eubduorbqbdrhgmyblfqr4y 244 1 Challenges challenge NNS work_2x7eubduorbqbdrhgmyblfqr4y 244 2 in in IN work_2x7eubduorbqbdrhgmyblfqr4y 244 3 designing design VBG work_2x7eubduorbqbdrhgmyblfqr4y 244 4 the the DT work_2x7eubduorbqbdrhgmyblfqr4y 244 5 database database NN work_2x7eubduorbqbdrhgmyblfqr4y 244 6 5 5 CD work_2x7eubduorbqbdrhgmyblfqr4y 244 7 . . . work_2x7eubduorbqbdrhgmyblfqr4y 245 1 Conclusion Conclusion NNP work_2x7eubduorbqbdrhgmyblfqr4y 245 2 Competing Competing NNP work_2x7eubduorbqbdrhgmyblfqr4y 245 3 Interests Interests NNPS work_2x7eubduorbqbdrhgmyblfqr4y 245 4 Editorial Editorial NNP work_2x7eubduorbqbdrhgmyblfqr4y 245 5 Contributions Contributions NNP work_2x7eubduorbqbdrhgmyblfqr4y 245 6 References References NNPS work_2x7eubduorbqbdrhgmyblfqr4y 245 7 Figure figure NN work_2x7eubduorbqbdrhgmyblfqr4y 245 8 1 1 CD work_2x7eubduorbqbdrhgmyblfqr4y 245 9 Figure figure NN work_2x7eubduorbqbdrhgmyblfqr4y 245 10 2 2 CD work_2x7eubduorbqbdrhgmyblfqr4y 245 11 Figure figure NN work_2x7eubduorbqbdrhgmyblfqr4y 245 12 3 3 CD work_2x7eubduorbqbdrhgmyblfqr4y 245 13 Figure figure NN work_2x7eubduorbqbdrhgmyblfqr4y 245 14 4 4 CD