Hello everyone welcome to the second session of this webinar entitle digital humanities new approach to research and teaching of the medieval Mediterranean I would like to to say thanks again to the society of the medieval Mediterranean for sponsoring this webinar. in this session focus on digital teaching we have the privilege to count with the presence of panelists who are expert, who are specialized in this file okay just like previous session I will introduce them in order of appearance so and then we have then we will speak and then we have time for enough time for question okay For attendees to make questions to the speakers so our first panelist is Jamie Wood okay okay Jamie that we have now in a video okay is associate professor of history at the university of Lincoln he's especially interested in digital pedagogies and to create and share the results of the independent work with others both within and beyond the academy okay so thank you for stay here Jamie and the next speaker will be Charles west I tried to put down yep just hi Charles. Charles is reader in medieval history at the university of Sheffield his focus on the advantages of Wikipedia for teaching at the higher education specifically, in medieval history so thank you for staying here Charles. Our next speaker is okay okay try to okay Lynn Ramey is professor of French at Vanderbilt university and faculty director of the digital humanities centre she's working to create a video game engine that will allow a video game engine sorry that will allow users to play as medieval travellers so quite interesting Our next finalist thank you Lynn for for staying here as well our next panellist is Dr Robert Houghton I will try to put them into the screen you are not we don't have you in this okay Robert I don't know because Jamie is fixed in the screen i think i tried to fix it now I don't know if you could see Jamie, i don't know if you see Robert in the screen would you say me . Yeah I can see Robert yeah okay okay as i say Robert Houghton is interested in video games too he's a new lecturer in early medieval history at the university of Winchester his work considers the representation of of the middle ages in modern games and the ways in which these games can be used for teaching and research okay and finally we have here Ainoa his lecturer in manuscript studies and history of the church at the university of Salamanca in Spain see are in charge of the website literavisigotica.com about Iberian peninsula manuscript studies focus focuses sorry on Visigothic script so thank you all of you for staying here today and now we will start I am going to make sorry i'm going to make a quick introduction uh to how this webinar works i remind you that each speaker will take about 15 minutes and then we will we'll go on to the q and a questions okay for about 10 15 minutes so i would like to encourage attendees all of you attendees that you are here we know to write their comments or questions in the q a portal that you have at the bottom of the screen okay so are you ready let's start okay so we will begin with our first first panelist that is Jamie i am going to try to okay thank you for disconnect the video okay thank you Lynn okay so Jamie will give leave a paper about making digital history so i hand over to you Jamie thank you. okay thank you um hopefully everyone can see me and yep I’m going to try and share my screen in right now you see my screen yeah yeah excellent I will start the slideshow um okay um as Nerea said I’m um associate professor in history at the university of Lincoln in a medieval historian and I work particularly on the late antiquing early medieval period in the Iberian peninsula but for the past few years I’ve been involved in various digital history digital history teaching projects at the university of Lincoln and collaborating with people elsewhere so I’m going to sort of talk to you a little bit about some of those and then the main part of the talk will be about one of one particular project I’ve been doing over the last couple of years um there's no pretence here to being systematic this doesn't this diagram doesn't represent any kind of theory of teaching and learning it simply represents my um what I’ve worked on really um and I was trying to for an introduction I wanted to kind of try and summarize some of the kind of try and tie that together and really what what my approach to digital history teaching particularly in teaching medieval things um because that's my specialism has been to focus on active engagement active student engagement not passive engagement um so there are a number of different ways in which I I’ve tried to work with this over the years um to encourage students to learn about navigating the internet for themselves rather than telling them not to do it which was the approach when I first started teaching warning people off Wikipedia hasn't worked engaging students actively and creatively with Wikipedia like Charles is going to talk about has I think has a lot more benefits to it and I am particularly interested in approaches that encourage students right from the start of their degrees and this extends beyond digital approaches getting students to ask their own questions rather than focusing on answering the questions that we want to ask them um I’ve also been interested in the different ways in which students learn through play and that's whether they learn through play within the classroom through possibly creating kind of games within the classroom or what they learn through um playing computer games so I’m particularly interested to hear Robert’s talk as well um and really through all this what I’m very interested in and unpicking and what i think is particularly powerful for students is this idea of making that they by making things objects digitally or making meaning for themselves by doing things actively this is one of the this is a really powerful way of activating student learning and engagement and interest in our subject um the the project I’m going to talk about now is one that's about reading and really thinking about how we one of the how we kind of teach students to read really and thinking about how we can encourage them to be more active in their approach to reading online in particular uh through actively commenting and through asking again asking questions of their own based on their reading rather than answering my questions about the reading I already know what answers I’ve got to my questions I don't really need the students to tell me them it's if I’m being perfectly frank um so the the project that I’ve been doing for the last couple of years um is called act is kind of decided to call its active online reading and it really stemmed from a problem that i've faced ever since i began teaching at university over 15 years ago now is how to get students to engage actively with their reading I used to be perplexed that students would come to class and seem not to have done the reading or not really to have processed it at all or to have like a minimal grasp of what they'd read and I used it when I first started I used to think it was because they weren't doing the reading what i over time have come to understand is that most many students not all students but most students do do the reading or try to do it the issue is that there isn't an that reading isn't activated they're not encouraged to process that reading or at least in the way that I was doing it they weren't encouraged to process it so over the last couple of years what over several years but particularly of the last couple of years i've been working on a project that's about encouraging students to engage actively with their reading and to think critically and ask questions about reading as they're doing it and the way I’ve done this is by using an online tool called Talis elevate which is which i'll show you on the next screen which is a tool that enables students to collectively individually and collectively to annotate the readings and to share them with one another to share them with me but the approach I’m going to talk about does not rely on using talis elevate it simply relies on having a shared online space in which students can comment collect can comment on reading and share their thoughts with one another um what it's enabled me to do is to gain an insight into how students interact with readings and for the students it enables them to create generate a shared bank of knowledge that they can work on together and come back to when they're doing assignments so overall what I’ve been trying to do over the last few years is promote more active engagement in reading by the students and that just simply means getting the students to think it's not about doing anything fancy creating online objects or anything like that it's simply getting them to do some very basic level processing while they're engaging um the context in which I’ve done this although we've been experimenting with it across um my department at Lincoln is in a third year module that's my own research-based module um and I’ve been doing it for the last two years so the first year we've seen we had one group of students about 20 and last year we had we doubled the numbers so there were about 40 students what I require the students to do every week is relatively simple a key point about it though is that it is assessed so it carries a grade so that really motivates the students to engage they're required to post two or three online comments on the weekly readings that they're doing that's all they have to do and what you have here is a a screenshot of talis elevate that shows you what it looks like when the students are doing their annotations they highlight text they add an annotation they can respond to each other's comments but it simply looks like a kind of pdf a pdf viewer in a way and as I said it doesn't require the use of this specific tool talis elevate it could be any kind of forum for sharing readings online students can can complete this activity I ask them to do things like point out points of interest ask questions that this raises for them and think about things like how the materials relate to one another how the different weeks relate to one another how it relates to other modules they've done so it's just getting them to think about the reading not asking them specific questions I use this then to structure the seminars and as I said it creates a shared bank of knowledge for the students which they can come back to later and they seem to really appreciate this we've seen quite high levels of engagement with this activity and so in the first year over the course of the semester we had over 500 comments in the second year we doubled that they were double the number of students and you can see from the two graphs that the class was on a thursday because that's when most of the comments happened the middle graph and the one on the right what you can see is that attainment sort of engagement peaked around about around assessment time but that it was fairly high throughout except right at the very end and I found that most students engaged with this activity some students didn't but many students don't engage with whatever activity you asked them to do some of them really got deeply engaged with it and found it very useful they took a lot of private notes as well so they were using it as a kind of way of taking notes to support their own individual learning as well as collectively um how do I encourage this engagement basically, I frame the whole activity as being relatively low engagement they need to do a little bit and often they don't have to do a great deal but there is a benefit from this engagement so I kind of make her um make a make a positive out of an instrument a potentially instrumental approach to to their learning a question I’ve got asked several times when I’ve given versions of this talk before is does this activity or activities like it engage different kinds of students and I think that what I found is that to some extent certain students who don't say anything in class really prefer this this approach and the feedback that I’ve got from students reflects that so it's quite good for engaging certain certain groups of students that don't normally engage but what I’ve also found is it continues to engage those students who are quite vocal usually students who are vocal in class will be vocal in an online space too so they're willing to still to share their thoughts so it doesn't alienate strong students what we would traditionally consider to be strong students who contribute a lot in class but it brings along other groups of students the final thing that i want to emphasize uh is that i could treat this as entirely as a student space I don't intervene when they're commenting at all obviously if they posted something inappropriate I would say something but they don't they haven't done that so far and so it's not about me going in there and interacting with them it's not about me going in there and asking questions it's about the students engaging with the material themselves then I can see that and I use that to structure what we do in class that's where my intervention comes when I’m thinking about what we're doing in class um here are a few just a couple of comments from students um one of the benefits that they pick out is that it gives requiring this low level of active engagement means that every student has who's engaged can kind of develop a baseline of knowledge for when they come to class it enables them to learn from each other and kind of clarify understanding if they if they need to if they've not quite understood something and the second quotation at least the first part of the second quotation really gets to this idea of a sort of safe space for some students who feel perhaps feel a little bit more um reticent about speaking out in class um and then the second point is really what one of the key things I want them to learn which is engaging directly with a specific piece of text which is I’ve often found quite difficult to get students to understand that's the craft of that's one of the key points of the craft of doing the topic is picking out specific pieces of evidence and and using that to back up your argument this is quite a good way of doing that because highlighting the text and adding a comment requires the students to do that um I think yeah I’m at about 11 minutes so I’m gonna I’ve got two slides left um i i think right okay so the first one is what I did was I kind of did a did an overview of the um types of comments that I saw students making on the readings and as you saw I had a very large number of comments to kind of look at so this is kind of impressionistic I haven't done the stats and I think it reflects some of the ways in which students engage with texts um if they're not given direction so this is what happened when I didn't tell the students what to do what was that what I started to see was quite quite a lot of students would make comments that were of a sort of commentary nature they would they kind of um say what this paraphrase what the text said um then some students would take that to the next level and do some kind of analysis they try and say well what does this mean how does this relate to other things we've looked at they try to kind of take it to a next level as I said I was asking I was specifically asking the students to pose their own questions so quite a lot of students posed questions broadening out from the text um one of the things that I did notice was there wasn't a great deal of discussion there hasn't been a great deal of discussion between the students what you tend to happen is that students will cluster their comments around um a particular area that they seem to be finding of interest rather than um actually discussing it and I think that's quite interesting again I wasn't directing them to do that but but this was quite i think it it speaks to a certain reticence to engage directly with one another and then there's a certain level at which students cry to try to create connections between the module between the different sessions on the module less common are are those sorts of what I think are more interactive uh discursive connections between students I think directly discussing things answering one another's questions question questioning one another's questions and i haven't seen as much of that and I think that's probably because of the way I framed the activity but I think by looking at these these comments what I start to see is the different ways in which students actually engage with the text and i think that's useful for thinking as I go forward about how I might start to direct them to develop different skills in the future okay just some reflections and conclusions um the first block of is really about what I think the benefits are of this active approach to reading I think um by asking students to do a frequent micro level engagement with the text just little things and often it requires them to pro to learn how to process the reading rather than expecting them to do it just because I’ve said it um so I think that's that's vital that's the active part of this I think in terms of sort of selling it to the students the key thing is really this framing that I I frame this as it's low input it's low risk you're sharing small pieces you you're sharing with the others but it's not sharing everything it's not the same as being in a seminar but that there's reward attached to it so the framing is quite important um and I think that that process of kind of actively querying the text is really important for getting the students to understand what it is we do when we're being historians or being medieval historians and i don't think often a lot of attention is paid to that we assume that the students can read actively um and and this is one approach that I found works quite well for it for for doing that in terms of making digital history what my overall sort of final points are I think this approach complements it doesn't replace traditional methods I think in fact, one of the strengths of it is that it's developing disciplinary skills at the same time showing students how to use different types of tools and so it complements it it complements what we do already but it develops different skills and capabilities for the students and it encourages them to be active it encourages them to be purposive it encourages them to take to decide what they're going to do and actually actually do it rather than being told what to do and i think there's a great benefit from the kind of collective aspect here too and by getting the students to work together they're able to achieve a lot more than if they work independently and that's one again one of the ways in which I try and sell the idea of sharing your thoughts to the students so they're just a few insights from my experience um and the the final thing is that I have to get leave and soon to go and put my daughter to bed um my little daughter and so I’m not going to be able to around for questions but if anyone does have any questions I’m more than happy to answer them via email or for you to pass them to Nerea and I will answer them um afterwards if there are any in the chat now I’ll have a very a quick look and try and answer them too okay so thank you um very much i'll stop sharing yes Jamie, indeed, there are one question for you so if you want to ask now and then we will pass to another speaker okay yeah that's fine. It is a question from David Natal who are wondering how did you mark the talis elevate activity how did you differentiate between two to one and two to two for instance also 15 percent good video world market as hul i assume that is not the case at Lincoln so what we we have a specific rubric for students participation in class we've always had that and what i've used this as an opportunity to do what colleagues have used this an opportunity to do alongside me is to develop a rubric that allows us to assess the student's engagement and work outside of the class so this is this means we've got a model now for assessing what the work that students are doing online which is going to prove really useful over the next few months possibly years um so it for the kind of participation element some of it is simply for doing the task the students will receive a grade but there's also a kind of um element of the grade that is for the kind of level of intellectual engagement with the activity um and we've kind of tried to um like to think about whatwhat would be a 2-1 piece of work in the UK means something that's graded between 60 and 70 percent at first-class grade is above 70 so we we've tried to kind of balance that by by using this participation rubric that now has an online element um if anyone would like to have access to that I’m more than happy to share that with them and does that answer the question i think i think that this okay because we have in the qa yeah okay the rest of question for jamie uh must be by email I send you later your email okay because if not we don't have enough time for continue with this webinar so Dominique I will give you the email of Jamie okay later okay thank you everyone okay thank you Jamie bye-bye bye okay Now we go with our second speaker Charles who will talk about wikipedia and the 21st century middle ages. Now Charles is your turn thank you for stay here so whenever you want . thank you very much everybody i hope you can all hear me all right um it's great to be joining you and I’m honoured to be in such illustrious company um I often start talks like this one with what sounds like a mini advertisement for Wikipedia um it gets billions of views um every month from across the world it's the most comprehensive in encyclopaedia ever have existed even bigger than um Evina Steinova's Isidoro Seville's etymologies it's the world's main source of historical knowledge reaching people without access to libraries and making knowledge accessible to anybody without an internet connect with only an internet connection and this I think very appealing these days um in these days of paywalls and high subscriptions and things like that um worth pointing out by the way that Wikipedia’s traffic um went up very considerably during lockdown because everywhere else is closed so so where are you going to find things out from I’d also point out it's durable it's a digital humanities project which is now over 20 years old and still going strong it's open for everybody to edit and improve so it's democratic and it's transparent I’m sure you all know this already but every Wikipedia page has a history of its own which anyone can check so you can find out for yourself who added which bits to which page when um wikipedia these days is um slight exaggeration perhaps but it's as close to the truth as the internet gets right so I think that makes it pretty important I’m not actually as much of a techno optimist however as that spiel might make me sound um Wikipedia does have problems too in its demographics most of its editors are white middle-aged men um and with its growing internal complexity um you know you can practically watch as it becomes increasingly complicated for novices to navigate when they when they make their edits and that's got big implications for what's featured and though Wikipedia itself is a not-for-profit company it nevertheless underpins in important ways the very much-for-profit strategies of huge companies like amazon and google both of whom regularly make substantial donations to Wikipedia and use its data in their algorithms precisely because it's neutral and trustworthy so when you edit wikipedia you're adding value to google uh you're making jeff that's also a little bit richer um you are feeding the Silicon Valley leviathan. However we have to deal with the world as it is not as we would like it to be and the point remains that Wikipedia is now the main way in which the world finds out about the past and the main way in which um the ideas and and statements about history get fact checked and that seems unlikely to change any time soon so getting your students to contribute to wikipedia is a way of teaching them about about public history it's way of giving them some practical digital humanities experience and its way of improving the world's access to history in general and medieval history in particular so making sure that the middle ages has the profile on the internet that we all know it deserves okay this might sound like it sounds all very well in principle how does it sound in how does it work in practice so I’ve been getting students here in Sheffield to edit Wikipedia for a few years now mostly at ma level though this year I’m planning to have a go with some final year undergraduates as well inspired by colleagues who've done this with great results I give the students a few pointers and then they take some free online training uh provided by the brilliant wiki wiki media um which is a charity which supports wikipedia and that just gives them the basics um you can find my old module guide online if you just search for teaching with wikipedia and my name is it's on google so you can have a look exactly how i do it now together my students and over the last few years have edited about 30 Wikipedia pages that doesn't sound that many um and in ways not that many but together we have nevertheless improved the site's coverage of the middle ages and let me give you a couple of examples one student created a new page on um on the Carolingian pilgrim Bernard he's a monk who made a journey to Jerusalem in the 860s Bernie is an interesting figure um he is not hugely famous and his Wikipedia page now gets about one or two views a day um in Wikipedia terms that's peanuts right I mean it's that's super niche um but it adds up so over the past few years this student's work has now been viewed and read more than a thousand times you know that's rather more than can be said for most assignments and essays and as an added benefit it's also created a useful resource for students on other modules which I teach and interesting actually since it was created the page has been further edited by six other anonymous Wikipedia’s so it's really become a kind of collaborative project most students on this Wikipedia model I’ve been teaching actually though edit already existing pages rather than starting new ones and here the impact is a bit harder to kind of quantify or to measure but let me give you another example here of the anglo-saxon council of Hartford um which is fairly obscure well anyway now since 1963 it's been agreed by specialists that this council took place in the year 672 but until 2018 Wikipedia relied on pre-1963 scholarship and put the date at 673 so the student added in the correct date to the page and has also a section on why the dating has been changed and actually interestingly in discussion with me the student pointed out that before her edits a surprising number of recently published books and articles had strangely used the antiquated six seventh through day for the council of hartford um who knows where those uh those scholars got their information from now again the council department isn't a particularly high-profile page um but it gets about four visits a day and you know that's a lot again relative to most assignments um no powerpoint for me it's just it's just me chatting um and those four visitors a day who are now looking at this page are now getting more accurate information than they would otherwise i don't want to make this um seem to um a rosy this experiment um um because there have been some some some bumps in the in in the road um how in a second so um one year a student had all her edits overturned okay by a zealous editor another year another student had a lengthy battle with an editor which resulted in an unsatisfactory compromise some changes have seemed to be potentially to make wikipedia pages more detailed but also more confusing I mean writing a clear encyclopaedia entry is hard and Wikipedia entry pages often become sprawling messes but because I assess the course through a reflexive essay and not on the edits themselves these problems just become more ingredients for students to reflect on okay with all this in mind I think there's lots for to encourage you to get your students editing Wikipedia um pedagogically it ticks all kinds of boxes some of which Jamie’s just been talking about it frames students as active producers not passive consumers it provides them with genuine experience of real-world collaboration it gives them practice in writing a non-academic register it enables them to put their expertise to practical use and it shows them the value of that expertise beyond the ivory tower and as students on the class tell me they love the way in which this course enables them to make some kind of tangible difference in the world which is not something you can usually say about medieval history options immensely valuable though we know they are and here's my tip if you can assess students on their reflections and not just on their edits well that provides a safety net in case things go wrong but also it develops student’s awareness of an important dimension of 21st century knowledge production and dissemination and how historical knowledge changes over time um I mean that's something all students know in history seems to know right in theory but it's different when they when they watch it happen and contribute to it happening seeing how Wikipedia pages morph from a base provided by the 1902 encyclopaedia Britannica or the 1913 catholic encyclopaedia which together provide the substrate for most articles on medieval European history it's really instructive by the way someone at some point should really do a study on how those two early 20th century encyclopedias have shaped the way medical history is presented so these are all really positive reasons i think to uh introduce wikipedia editing editing into your teaching as a way of equipping your students with valuable skills and of incrementally improving the encyclopedia but I want to end on a more sombre note as we've learned in recent years medieval history is often appropriated by malevolent political forces and let me give you a rather troubling example of that well academics were writing their articles in their books for a small and specialist audience a number of mostly anonymous Wikipedia editors slowly but surely slanted the Wikipedia page on the Frankish ruler Charles Martel to present his life as leading up to the battle of Poitiers or battle of tour as part of a wider framing of medieval history as a clash between Christianity and Islam and the Wikipedia page on Martel came gradually to reflect at least in part the ideology of the Christchurch murderer who wrote Martel's name on the barrel of a gun when he shot 51 innocent people in new Zealand over a weekend in march 2019 I borrowed Paul Fouracre’s book on merivingen frankie and I re-edited the Martel wikipedia page not to cut the battle of Poitiers outs altogether but to set the battle in a wider context as part of Martel's activities not their culmination. I’m not a Merovingian specialist but I was reasonably satisfied that the end result fairly represented up-to-date views on Martel But of course it wasn't the end result because since then since March 2019 what is basically alt-right ideology has been coming back to the Martel wikipedia page bit by drip bit drip by drip. I don't think these edits are part of an orchestrated campaign but then again they might be and I think this is quite a serious issue the page of Martel currently states and this is a quote most notably Martel decisively defeated a Muslim invasion of Aquitaine at the battle of tor this victory is seen as a crucial historic act of preservation of western culture. over a thousand people a day are now reading this wikipedia page on martel the battle of Poitiers which presents views that no serious specialist with countenance today now this isn't a criticism of Wikipedia it's not Wikipedia’s fault that this is a bad page um anyone can edit it but there are only so many hours in the day right and as individuals we can't spend all our time in Wikipedia edit walls when we have you know online teaching to prepare for so that's why i think ultimately the most important outcome of my uh M.A teaching on wikipedia isn't the 30 or so pages that have been edited to date but the 30 also critically aware critically educated history students who've now been trained in how to edit Wikipedia pages and who might at some point down the line make more contributions themselves to the sisyphean task of keeping Wikipedia as the main source of global historical knowledge up to date on track and up to speed right or at least or at least they might at least understand from their own experience how claims to truth are stakes and negotiated on the platform and in some ways, this really isn't about making the world a better place it's just about stopping it from becoming a worse one and that like most things is best done collaboratively thank you very much. Oh, Charles fantastic thank you very much for this amazing paper .And now I encourage all the attendees to type your question in the q a portal and at the end of the webinar Charles could answer you to all of your question, I think that you have a lot of questions because it's a very interesting topic as well as Jaime´s topic okay. so now we have our third panellist yeah i have the microphone that is uh Lyn who talked about digital resources for teaching the medieval Mediterranean so Lynn when you want thank you okay thank you um yeah and and thank you Charles that was really interesting and it it uh actually comes in nicely with this uh discussion of various resources um one of my projects is to work on the global middle ages project which tries to bring in different views of the middle ages from around the world and the main goal for that is actually, to get a better understanding of what it was what the Middle Ages was and what it uh meant to the to the world and not just to the west and um so for this talk I’m really focusing on the Mediterranean but i want to get the point across that um through digital and online resources we can really teach a lot more um of the global middle ages in a variety of classroom settings and different disciplines than we than we ever could before so this is a pretty basic uh talk on where to find things so, for primary sources primary data and sources now it's really just a question of finding the the computing power and the time to process the information rather than waiting for interlibrary loans or acquiring funds to visit archives or doing any of those things it's really open to the public in ways that it never has been before so digital maps 3d models video, audio ,online archives ,and these are just some of the resources that we can give our students to give them this really i guess nuanced picture of the world from 500 to about 1500 so i'm going to go through a series of those and and talk about just some examples of experiencing the past through these visualizations and immersive environments um which can be 3d it can be virtual it can be augmented reality um and to kind of how we can help our students how can we help ourselves really come closer to seeing and experiencing the past as it might have been experienced and seen by those who lived it. there are as always with all of these technologies and negatives and one of the things is accessing these resources, sometimes they are a little hard to find and there's not good ways to to locate the ones that you want for your class so i am going to talk a little bit about where to look because as we know you can look on google and google scholar and find a ton of print resources um it's harder to find platforms and it's harder to find articles that really talk about um aggregating digital medieval resources and uh let's let's try to look at those and see if we can find some that we can use in the classroom so um while you might encounter broken links or outdated materials these aggregation platforms and articles if you can go to those um let me actually show you it's this one um every time i touch sorry every time i touch my mouse it goes the next one uh yeah so you can find uh through these aggregated um resources you can find uh some of these scholars that are working on things so i would just suggest if you go to one of these sites and you find that um the links are broken or whatever just go ahead and contact the people who put it up and see what they've been working on lately because it is true that these digital projects go out of style um they no longer work on the platforms that they were developed for very quickly but that doesn't mean that the people who develop them aren't still working in that area um and in the archival resources that I that I’m talking about you can still access for the most part the data and that's that's pretty key for sustainability now if you're trying to find if you're teaching the medieval Mediterranean and you're trying to locate sources about non-western cultures um that that's a lot harder I would say uh we would like to at least at the global middle ages platform we really look for things authored by scholars from my diverse set of backgrounds so I can give an example and that's the the medieval academy of America’s curated medieval digital resources it gives it's a good resource and it provides short descriptions and links to these databases and digital projects but there aren't very many non-western resources at all um so that's what the global middle ages platform really focuses on so i would suggest that you you know maybe start at the global middle ages um platform so i put that at the bottom of the screen here um talking about these different portals I do think the medieval academy of America is a good one um but you know look for ones that may maybe bring in different points of view than what what your students may be used to getting okay so one of the resources that we like to to suggest are virtual and augmented reality just for the sense that students first of all enjoy it and they also get that sense of being there these have become really inexpensive to use in the classroom both in terms of technology and in terms of content so some of it at the very lowest entry point you can use on a smartphone and a cardboard app you know the little you can buy the little viewers a holder for your phone which only costs about eight dollars so even most classrooms can afford to get that and that's either at the you know with children so k-12 in the us or at the university level can can work with this and you can get much better viewers with access to more much more complex applications and they're still not that expensive so the the you know it's two hundred dollars for an oculus go you can spend on up to a thousand six hundred dollars for the htc vive or or others but you really don't need that in the classroom um then you just go through the online stores for these devices and buy these applications and use them uh with your students uh steem the gaming platform steam if you're familiar with that you can find um AR and VR content there as well um you just it's a little bit harder sometimes to find for instance the museum pieces and that's what i would suggest is that museum pieces are museum museums are a great source for this educational ar and vr content some now some museums however really want you to be on site to do this um but there are others like this one um on the screen now the live the past from the National Archaeological museum in Spain is I’ve played with it on the go and it's a lot of um fun and it's well done so if you can get your students I’ve put my students in that little environment and they kind of got the sense of of what it was like in medieval Muslim Spain um and it's available for oculus rift quest go or gear VR or you can and you can do it in Spanish or English a guide shows them kind of the village square back as it was the exterior of the mosque and then inside a home I just think it brings to life for the students what they can what was not really I guess it seems so far away to students sometimes that the doing this is a different a different thing for them um you can also freely explore the area and uh the same is true um for Hiverlab churches of Famaugusta and i think that's on my next one yeah this is um this is based on art and Michael Walsh's work it's really well documented so this is like a little um I guess a research piece in and of itself so you can have students um talk about these resources and photographs of these churches that you know he explains how they use texture maps to place over the digital frameworks for these buildings so you could either have the students talk about the process of creating these sorts of things or you could have them talk about the the objects themselves or the churches themselves and just whatever interests them I think you can you can go there with virtual Plasentia and I had that before I’m going to go back to that um I’m not sure why I had that out of order but uh that's on the bottom right there that uh virtual Plasentia you can find that at the globalmiddleages.org and it's uh Roger Martinez Davila's work on um on Plasencia and it's really interesting uh to play through this it's kind of gamified too which makes it fun but also he's got a crowd source site for working on manuscripts and all sorts of things that your students may find really interesting next I want to talk a little bit about 3d maps let's see and online and interactive mapping um which is another thing that i think a resource that students enjoy and that you can get a lot out of too as a as a teacher um so what we try to do is is use these online maps to have students orient themselves spatially in the areas that they're being studied so this this uh helps them learn better but it also just gives them a sense of where are we talking about what are we talking about during what times so one site I like to use is the map hosted at the university of California Davis which allows students to explore the map based on topics like trade routes or religions or wind and ocean currents so it just depends on what their interests are it's very flexible for that um mapping mandible I think I’ve got um so that's the UC davis site sorry that i put the link for there but also here are a few more sites uh mapping mandible lets users see the world as viewed through the eyes of the 14th century john of Mandeville who supposedly travels from from England to the east and it maps these onto a reproduction of the Hereford map students enjoy that they enjoy looking at the old maps and they also try to link it up with the modern-day um as a classroom project one thing I’ve had students do is to you know be inspired by these scholarly maps and then make their own maps of the works that they're studying just using google maps which is a very simple thing you go for instructions you can just look into my google maps so just google my google maps and you'll find out how to add your own maps and have students work in groups to add data you can add pictures you can add all sorts of resources to share okay databases and archives where can you find these things that they're harder to find than you might think but again look in the um aggregated resources portals if you can but i just wanted to talk about one syriaca.org which i find really um I guess a good example of all that it's a multinational uh group of people working on um resources that come from all over the world um and that's what i i find inspiring about this you could set the students to looking at um for instance the catalogs of saints the handbooks of the authors writing in Syriac the database of hagiographical literature and um they could do a project for instance you know locating translations of the stories of john the Baptist or comparing differences and and all the different tales of john the Baptist um and talking about time and place and composition you know what was going on at the time that these things were written um so this could really be something fun for younger students but it could go all the way up to the you know PhD level where people could use this as a resource for their work um otherwise I think you know cultural resources we like to kind of think about I think i'm gonna get uh that's actually my uh thing it's a soundscape of a medieval city in the Abbasid caliphate so I don't know if you can hear it but if you go to this it's it's oddly um I guess appealing to people to put together the soundscape and you can in the different channels that are there you can pick um what you want to have to have as the sound so um I like to use that a lot with my studentS um they really do enjoy uh kind of like what's what's the sound of animals the marketplace um being called to prayer uh what was it like to be there and it kind of peaks a different sense for students so these digital resources I think they just kind of bring the past and the present of these faraway lands to our doorsteps I like to think that they allow students to experience the past and other cultures in ways that are more diverse and bring them to a different understanding really of what's going on in in the history of other parts of the world so fortunately you don't have to create these you can have students create them but you can also simply guide students in the directions of these online resources and let them discover and bring to the classroom what they um find interesting um so that's it um thank you thank you very much Lynn I can't wait to share all of these databases and and resources to my students because we began the course so thank you very much I have learned a lot and now I encourage everyone again to write all your questions that you have for Lynn or for Charles in the Q and A portal you could write it now and then at the end of the webinar both could ask your questions okay so now. yes i have yes okay so now we have our next panelist who is Robert Houghton who talked about the investiture contest a game for teaching and research so Robert okay you are in you have to okay okay thank you you are brilliant i'm not i think thank you very much thanks thanks very much for having me um and thanks to all of the speakers this has been fascinating um so much so well I should open by saying that my project is much more embryonic it's much less fully formed than the three that we've heard about to this point um let's see if I can get screen shared there is that working for everybody yeah brilliant marvelous so what I’m talking about today is a game that I’ve been producing a game that I’ve been using for teaching and for the last year or so now i've started life as a board game I’m moving it into a digital format currently but as I say very embryonic especially with the with the digital one from it I’ve included my details here if you want a copy of the the board game then please drop me an email but the rules are ridiculously simple but I’ll get on to explain that in a moment so what I’m going to do today then is talk about three things very briefly swiftly so first of all I want to talk a bit about how games can be used for teaching and indeed for historical research they want to go on and talk a bit about the board game I produced to look at the investiture contest and how I’ve used that for teaching in this past year and finally I’m going to go on and talk about how i'm planning to use this game um this academic year and how what are my plans for developing computer games for teaching in the future. So to start with there are plenty of examples of games being used for teaching um within the pre-university classroom especially but increasingly within the university classroom we're also starting to see a few examples of games being used for research purposes very importantly very broadly speaking and there are three primary ways in which we can use games to engage with history please you can use games through three ways in which games represent history so first of all games can represent history they can represent the past through their use of data for the use of landscapes as in on the top image here top left image here how they reconstruct built landscapes how they reconstruct material cultures and how they use historical figures so many of the things that Lynn was talking about in our paper this can be an incredibly useful way in which we can get students interested in a period of history it's where we can introduce them to some of the key themes of that period periods and the key ideas about the past and that's great but I think there's some more interesting ways in which games can be used to approach history and games can represent historical arguments and in fact I would make the case that any historical game make some kind of history of life and they do this primarily through their rules through the game mechanics so for example if you've got a game that's primarily about trade and the example I’ve got here is a patrician series where you travel around the Baltic sea selling, buying and selling goods and essentially becoming a more wealthy and powerful merchant so games which use economic structures like this they're representing a model of these structures and these structures are built on historical theory they're built on a particular argument about how these structures functioned how this limited aspect of the medieval world in this case um functioned how it worked and what I think is particularly interesting is that the players of these games are able to interrogate these arguments through play by engaging with the game, they engage they're required to engage with the game's mechanics and in turn they engage with the arguments which these mechanics represent and by playing the game perhaps both most obviously and they can interrogate these arguments by looking for deviations for historical norm so, the bottom left hand corner here we can see that or Charlemagne has conquered the entirety of Europe if this is something that happens routinely through game play this suggests that the argument that the game's mechanics do not perhaps fit the reality as well as they could it suggests that they need to become more nuanced to be a better fit for historical theory and ultimately it's possible to engage with history through games as a form of historical debate and this can be done by modifying games by changing the rules of the game, the players change the argument that it's making and by having a bit of back and forth here by providing mods encounter mods we can see more more developed arguments emerging through play so this is already interesting this is something that I’ve seen done a few times and in a few ways with computer games but there are there are several key issues when using computer games for these educational purposes and there are various issues but most most importantly for me um are the free issues of transparency cost and skill set so computer games first of all, they're woefully opaque they hide the vast majority of their mechanics from the players indeed they have to do this because otherwise the game can become impossible to play if you met with just a wall of data when you're trying to run your empire then things are much less interesting it can be completely impossible to play these games. Another issue is the sheer cost of computer games and especially more complex games and also the fact that the skill set required to produce computer games is very often very far removed from the skills the skills held by most historians and at the start of this project about a year ago I came up with a temporary solution I thought for all three of these issues and that's to move over to using physical gains for educational purposes this very neatly gets around the issue of transparency the players are the ones parsing rules they're the ones who have to understand how all the mechanics function you can't hide the rules from the player in the same way that you're obliged to when you're creating a computer game at the same time these games are cheaper to produce and easier to modify it's generally much easier to get your head around the rule set of a typical board game than it is for a computer game there's also severe limitations placed on how complex board games can be which in this case is an advantage i used all of this to produce a board game titled the investiture contest which surprisingly enough was about investigative contest so this is a conflict notionally between the pope and emperor in the second half of the 11th century going into the early 12th century and the idea has traditionally been this is a conflict about investiture so who gets to select bishops and by extension who gets to control episcopal lands in reality the situation was much more complex but that tends to get skimmed over in most popular history so possibly something to have watch out for on on Wikipedia and in creating this game why sorry I created this game for use in a couple of modules so first of all an M.A course this is a postgraduate course on church society and conflict and a bachelor's undergraduate course on the middle ages in computer games and I used the game within both of these modules in the past year and with some somewhat different results because we've got students coming in with very different experiences of the material covered and of how games can address the past and the game itself the game itself is ridiculously simple um it's two pages of rules most of which are almost which concern the objectives held by each of the players so it's a game for up to six players each player represents one of six key figures within the investiture contest so the pope the pope and pope Gregory the seven antipope Clemente II, the emperor Henry IV the archbishops of Ravenna and Milan, Matilda of Tuscany and Rudolf of Bavaria The object of the game is to exert influence over northern Italy and secure the various objectives held by each player and these objectives are set up such that players will come into conflict at different points throughout the game I drew up these rules based on the other branch of my research so my day job is working on on the investiture contest or working on northern Italy more generally between the uh and the 11th and the 12th centuries and what I’ve been working on recently is looking at the relationship networks within northern Italy during the investiture contest and looking at how the conflict seems to be much more complex how we don't just have a simple conflict between the pope and the emperor but there are various key figures who are emotionally on both sides of the conflict but who are pursuing their own goals who have their own objectives which very often are at odds with those of the pope or the emperor it's a nice convenient time to my existing research and this this has been relatively effective so the students played through the game a couple of times the playthrough typically takes about 30 minutes after you've got the rules down and this helps to inform their understanding of the investiture contest but what's most interesting for me is that after we've played through the game a couple of times I’ll have the students modify it I’ll have them change the rules and by extension change the arguments that the game makes so something that the master students came up with um they decided that Henry the player representing the emperor was losing too frequently it was too hard for the emperor to make progress so they gave him various advantages they changed his objectives to make them more viable for him to achieve basically making the argument that the emperor was more powerful was able to exert more control over this region than the initial rules suggested um and uh another example of a of a more representing debate here was another group um changed the way choose the way influence could be exerted so in particular they started you they brought in mechanics to represent the use of paper letters so the public will be able to be able to exert influence from a greater distance than any other player so they're sticking with the core of the game here but they're nuancing the argument that it represents by tweaking the mechanics so this is really interesting um that's some generally positive although a little bit varied feedback from students generally this went down generally the game went down well it's possibly just because it's the novelty of of the thing it's possibly because one class was dedicated to the use of medieval history in in games more generally so the class has greater appreciation of it um but it was nevertheless really it was really interesting to see how students engaged with the game and how they engage with the investiture contest in very different ways from how they normally would do in a typical class there were however a couple of problems with this approach so the first one of these was resources available to run the game so the way i'd set this up it required a large number of colored counters and a handful of pawns which is fine that was easy to get hold of I believe the entire thing cost me about five pounds that's fine where it got problematic though was when students wanted to start modding the games so the modifications students wanted to make on the day were very much restricted to the materials I brought with me so I brought along dice I bought long decks of cards but students still wanted to introduce new maps they wanted to introduce new mechanics that I hadn't foreseen but I hadn't got the resources for that's always going to be an issue with physical games you're restricted by what you've actually got available on the day the other issue which is perhaps more more specific to the times we're living in is that using board games relies on the personal presence of of the class this game can't realistically be run remotely and it can't realistically be wrong whilst maintaining social distancing I did play briefly with trying to print the map out on on an a piece of paper and having a complex system involving well sticks to move pieces around but that's not practical remotely and the solution that I’m working on for this and why these ties in to go to a session on digital approaches to teaching is I’m moving over to a digital format I’m using a piece of software called tabletop simulator which is produced by the worryingly named berserk games and tabletop simulator provides a lot of potential for me it allows the creation so it allows the creation of more or less any imaginable resources any imaginable boards and you can just upload images uses tabletops you can import all manner of counters to use within your games and it can represent incredibly complex games I should note that I was directed to this by um the genius um sorry Cavallo from the university of Sao Paulo who's been working using tabletop simulator on his game the triumphs of Turlough which is a game looking at well that's an Irish group of Irish clans resisting the English and this is doing this as a way of depicting his historical research so this is what I’m in the process of doing for this year I’m adapting the game the investiture contest game for computer games through tabletop simulator and the first step is to recreate the game to recreate the board game as it is so players can move their counters around they can move the pawns around they can place counters as and when they need to and they're able to interact with the rules moving beyond this I’m looking at the possibility of coding of the hard coding rules within the game so restricting the actions that players take automating some actions this could be particularly useful if you want to use dice if you want to bring a random element into the game if you want to make sure that players don't have to get bogged down looking at individual minor rules if they're if you want them to concentrate on one particular aspect of the rule set you can automate a lot of the rules looking longer term I’m very interested in the potential of creating more complex games with students so this wouldn't work in the format that I’m currently using because restrict we're restricted to one three-hour class for using these games um, the more i think this is potentially something that i'd like to do over the course of an entire module start off getting some students um with some sort of getting students some basic coding knowledge and then developing from there perhaps modifying uh existing game to broad to save time and to give better offer to give to give them nice and looking results let's say so all I’d say about this approach is that it requires playing the players have knowledge of the period that they're working on that you're working on which is absolutely fine something to be expected when taking any approach for history but it also requires a degree of ludic literacy from the players and that's something a bit harder to come by just to wrap things up then the three points I’d like to make so first of all I think games have a huge potential as research and teaching tools I think that there are clearly severe difficulties in implementation but I’m increasingly convinced that many of these difficulties can be overcome either for the use of board games or through the development of coding skills so I’ll put my details back up there thank you very much for having me thank you very much Robert for this interesting talk and for sharing your research with us. Now we will pass the word to our last speaker of today of this webinar as well that is Ainoa Castro Correa that is going to give a paper about the scribe of age playing with 6th to 13th Iberia manuscripts so Ainoa when you want okay okay thank you let's see if it works uh can we share my screen okay yes yes yeah okay and yeah great thank you okay uh so first of all I would like to still my thanks to the coordination committee for putting this webinar together and especially to Nerea for inviting me to take part on it I would rather not carry on by stressing how trying the situation we are all living is especially in Spain unfortunately already it is I will just say that initiatives like this one help us overcome the news of this a bit and for that thank you and thanks also to the other speakers and the silent participants although many of you expected to see me in the previous session because of my recently awarded ERC project people and writing cheers to me. I’m not going to talk about digital research but digital teaching the paper I have prepared to share with you today entitled the scribe of ages playing with 6th to 13th century every year manuscripts is a direct product of this uncertain times although the result of the work I’m going to talk to you about albeit it seems especially tailored to our current context in teaching is not we for I’m the voice of a team have been thinking and working on it for some time now so years ago when I began teaching palaeography at university I became aware of the problems the students faced when dealing with it I was trained in an online university where as students we had around six months to go through a long list of basic bibliographic references a thick manual and many exercises so the in-person classes with all their peculiarities were new to me on the one hand students are shown a set of materials written in Latin for the most part of the medieval period manuscripts they had not seen before that were barely aware they existed and in a language they do not master since it's no longer mandatory in higher education in Spain as it was before they are fearful for they immediately feel palaeography is going to be harder than expected on the other hand, they are supposed to manage the art of transcription in a short period of time something they did not even know it was a thing and besides they need to understand manuscripts sprits and how they work from my point of view being able to read what a manuscript is about through its text and to transcribe it correctly is an important part of understanding and passing a palaeography course but is not and should not be or shown us the main goal of it we have very few weeks to teach students everything about manuscripts here in Salamanca has three weeks six classes to teach the medieval part and yes I managed to do it so we should focus on history of Britain culture on the people who wrote the manuscripts the people who read them the manuscripts themselves and their context if one understands how writing works through the ages it will be easier to learn how to deal with it and understand the meaning of written sources if we as teachers manage to get students hooked on manuscripts they will find the time in the future to learn the language and how to read it we cannot just expect from them to do all in three weeks mandatory class. So I began looking for a way to focus on manuscript culture during my teaching classes without leaving aside the aspects students should master but i had no time to teach mainly transcription and then I turned to the digital world many of you might be aware of the online transcription tools available like tiphen and of some of the projects that bring together people to join forces on transcribing a corpus like the general historia project some might even know about software being tested for automatic transcription like transcribus these tools were a start for what I had in mind but did not fit with the teacher requirements are also some online games to help with the tricky parts of our field although they exclude Iberian manuscript material do not allow changing the sources use, so no adaptation and the user needs to know the basics to be able to play them if I wanted to give online palaeographical inspired gaming a try ask students to complement their training by playing it needed to be really useful and adapted to our national teaching program and to do that we needed to start from scratch yes, we needed our own video game and that is exactly what we did from my point of view as I see it now that we are almost ready to release a full functional version of our game the project had two fundamental and tricky aspects to cover freaky aspect one our idea require a team and an institution crazy enough to want to do and fund this luckily that was not so very difficult as it seemed at first in the slide you can read who the members of the team are my thanks to all of them I would like to stress the importance of not only having team members from academia able to provide context to the sources selected as base for our game but of people who know how video games should be made that's an important thing and I’m not only referring to the technical part but to the inherent components of a gif of a video game as I guess will be the case for many of you I’m not into the topic as a player but have never considered the flow of actions that were taking place in a game aimed at achieving a specific goal set for the player for the debate on this will be long just to say gamification put tasks in the form of games online with the sole purpose of teaching the player something is not the same as a video game in which the player does not have the specific purpose of learning but of achieving a goal if you want to do something like this add to the team someone who knows how to do it, it will make your life much easier tricky aspect too one cannot develop a video game without a very clear and specific idea from which to build it we wanted for the students to have time to let their brain adapt to the different writing systems that were used in every peninsula and their historical context and their own pace recognize that these were not the same in all areas of the peninsula at the same time for them to learn how radiations work and be able to decipher them and then to face the transcription with some confidence we focus first on the manuscript sources we were going to work with as you can see in the slide we selected one codex for each century one which was representative and not that through its incorporation it was easier for us as teachers to summarize the program we needed to cover we focused then on how to present the manuscripts and how to play with them our game has as it is now eight levels one for each codex with three exercises or sub levels to cover in each part by the player one on the alphabet another on the abbreviations and a final one on transcription we also added secret levels with additional information on written supports and materials and I think now is that moment when you are no longer listening to me and want to see the game so let me show you what the what is it about uh one thing I’m not going to talk to you uh through the video for it will i think it will take me more time to explain what is going on that for you to realize how it works by yourself, so i will be happy to answer any questions you might have at the end um [Music] so now the results um last year i designed a slightly different class for my medieval paleography students in our six classes together we talk and discuss written production, the different scripts their context, how manuscripts were made ,how people live with them, and what writing meant to people that instead of doing just transcriptional allos. that this kind of annoying um while as mandatory assignment they had to play our game being each student's score achieve in it the qualification they will get together with the final test just to say they were thrilled they began playing while in between classes the challenge was what they challenged each and over they passed it to the roommates and soon we had students from physics to classics playing we were very careful with the contents of the video game and to my standards anyone who manages to finish it has accomplished a fairly good level of palaeography each stage i don't know i just saw it but each one is a different type of script a different manuscript a different context so it's quite um full of information um. Some students finish the game in a couple of days and some got a higher score than mine so that's something I need to think about. our game fits within the gamification type as it is now and we are aware of that but it will soon be a proper video game with all its requirements checked so it will be like a civilization or something like that it would be really cool. we are working in the history behind the game and our robot that you saw before that's the avatar of the player and the the story is that he was a scribe that went to the future and then went back to the middle ages to search for clues for finding a saint or something like that so our robot this robot will be faced with a challenge of collecting clues in the form of items that we will help him or her so the student or the player in solving the final problem and finishing the game there will be a villain that will annoy our character through the game with new tasks on manuscript the different and here in the slide you can see him so this is our own version of Titivilus the demon set to work on behalf of Lucifer to induce the scribes to miss spellings that's a very hard rock version of it there will be more steps of the game available to the player with more manuscripts and context we will change how scores work and allow the player to use his or her points to improve their robot and there's a student I had last year who wanted to buy a kitten for the robots so that's anyway and we will have an internet to allow teachers to supervise how students are doing not just the scoring and many more things and finally our video game is free and will always be free for everyone to use and is easily adapted to other countries specifics to other manuscripts scripts and languages. We hope it will be made open by the end of the year and we love to see it being used everywhere it has shown itself to be a great resource for teaching especially when you do not have when you do not have as much time as needed and students really like experience so that's all and thank you very much for your time and attention. Thanks Ainoa for sharing with us this interesting video game that you have designed. And now is the time for questions so please all the people that have any question to make to all the panellists could do it now we have some you can do it in the q and a portal so it's your moment to question everything that you want okay. Not everything, everything of the field of course so we have some questions coming for example we have a question for Robert from Dominique Huavenhovan that say thanks a lot for this is inspiring presentation are you planning to make the digital version of your game publicly available at some point ? um yeah no i'm think thanks to me It's yeah absolutely um so my understanding of it is i'll be able to just release it for free across um the tabletop simulator a home page so it's it's because it's out of my control but yes it will absolutely be released thank you okay thank you Robert it's another question for you that is more or less the same say that do you plan to launch the game online where would this be a gaming website your institution site or in other words what is in your opinion a good game publication and strategy? it is a question from Susana Zernankova um i'll be honest with you I have no idea how to go about publishing this effectively um the plan well certainly with the digital game be accessible through tabletop simulator I’ve got no intentions whatsoever for charging at all for that um the tabletop version the physical version or all the rules the map for the various other bits and pieces should be getting made available through the university of Winchester um portal after converts um but yeah they should be available shortly um if you want them then drop me an email and I’ll send them over thanks thank you Robert. whereas people attendees are thinking about their questions I would like to ask to say some comments to Charrles, Charles um i was amazingly surprised by your speech because as you know a lot of researchers and academics say that Wikipedia is not useful for for teaching and for researching but I always use it, I mean I think that it's very useful to use it because at the end is very global and you have a lot of information available that you don't have in another way no and I would like to ask you that you know a lot of Wikipedia um what percentage do you think that uh are incorrect information in wikipedia? do you know that is I mean I think that uh people who working in in who who update content to wikipedia normally are people to really have a base for do that you know that you are you have a lot of experience in that do you could say something about that, what is the percentage of people who do you think that make things wrong in Wikipedia? for all people are afraid for using it I don't know if I explain myself properly. um yeah I think Nerea and thank you for admitting that you use Wikipedia this is kind of confession time here but I think I mean in practice I think most people do right I mean just to check things or to you know um remind yourself of things you already know um just like you would use an encyclopaedia right I mean it is at its core it's just an encyclopaedia um and just as you might look at an encyclopaedia to look something up um that's great I mean I think in some ways the problem with wikipedia in terms of accuracy is exactly the problem with these encyclopaedias um in that often most often the problem is just it's very out of date right because as I mentioned briefly the main source of most wikipedia articles the middle ages is old out of copyright encyclopaedias all right so people have been copping out Britain Britannica especially from 1902 or whatever um and putting that up and those who've been kind of um if you've added bits and bobs but the kind of structure for most articles is actually um is it early 20th century few of them so I mean is that wrong um I mean it's not factual often it's usually it's not factually wrong but it is interpretively um out of date is what I’d say okay thank you Charles for for answering my question and whereas attendees please ask any question that you have now because we are we have 10 minutes for ending the session so it is your moment And whereas i have the option to ask myself So I have a question as well for Lynn Lynn I think that what you are sharing with us is very interesting because one problem that I have when I try to teach content to my students is that a lot of resources have copyright and I can't be able to use them in a legally way in a legal way so what do you think that institutions could do or that we as a teachers of of a higher level could do to try to express uh or convince another colleagues to the importance of open their resource that we have ,to make it in open access yeah that's a good point um uh I guess for most of the digital resources that I I was looking at anyway they are available um and I think in terms of trying to convince our own colleagues to make their things more available it just seems obvious to me that you would you would want more people to you know do you really want five people to read your article you know which is basically the reality of the situation or would you would you like for it to be available to a lot of different people so most of these databases I know there are some granting agencies that require you to make it open source if um open source and open access to the data if you use that that grant so that's a that's a good approach but I just think more probably awareness and more encouragement from colleagues will be very helpful um when it comes to using things in class that are under copyright I try to I try to buy a couple of copies let's say it's a video game which I like to use in class um I think they're great and uh if you um yeah I’ve used for instance Assassin's Creed so you you buy that you want the students to play it or play little parts of it and um you know I just get maybe five copies and put it on the lab computers and have students use it there or I’ve also had a situation where and I know you're not supposed to do this but uh you have a stream account and you just give you know say it's an account for your class and you may maybe have five of them and you tell the students okay yeah you can only play one person at a time but you this group of students you know you all use the same account so that's kind of how I handle it um and it seems to work pretty well i'm sure there's people who would object but that's what I do. thank you very much for sharing your your method is very important for I think that all the early scholars or researchers that like me that are learning of you, so thank you very much for sharing this and um uh I want to say that if between us or between you between speaker have any question to all to all the speakers you could ask then okay so I think that we don't have more question in the q a um on a q a portal so Ainoa a have a question for you okay okay we have a few question in the Q and A thanks people A have a question for Ainoa is from Paula that said I would like to play the game but can you tell me where I can find the useful materials? yes so you can send me an emal you can send me an email and i will give you access so now the app is online so anyone can play and in fact the university of Bristol is going to use it this this term so like it's going to be massive because we'll be there the music students that are going to test it but anyway so it's usable for everyone if you want to try it just let me know and I will I will give you the password that you will need to to get access to it but the other way you can just play so it's just send to me an email i will send it to you okay thank you i know are there more questions if not we are going to end this this webinar okay I´ve got question okay um actually to to Ainoa anywhere again I noticed that you gathered data on the gender aspects of your game and like of of and how men and women um reacted to it differently um yes why why did he was why did you do that and did it surprise you what you found? well it I think well it was surprising I think to me because uh well I cannot see it now but I think that for male students the playability of the game was boring so they thought it was too easy whereas for female students they thought it was not easy so and not hard but just enough the slightly hard for for for them to realize how to play it and if you look at the results for the aesthetics part the female students like it more than the male students so you know it's just I think I did it just for fun I wasn't expecting to get some significant results but I think you know when you design a video game you need to know the audience um for which you are designing it so for us I think it is important to be aware of what our students will be looking for so I may need to do a slightly harder version for more advanced students and a livelier prettier one for other ones so they get engaged and they don't lose that enthusiasm for playing the game Thank you Ainoa can i just ask um a quick One for the the same question i guess similar question to Robert did you do you find that that there's a kind of a breakdown in the students um I guess engagement with the game yeah I’m sorry about one on gender basis you mean sorry yeah um yeah it's strangely not um so with the with the middle ages and computer games class the student body skews very heavily male so typically we're talking about 90 percent of the class is male then typically with most of most of our modules is 60 female um and I’m doing various things to try and mitigate that but generally speaking though within the masters module will not expect when the game's just an ancillary part of the course um it's been going down about as well with male and female students so uh this I think I think this I think will be building what I was saying um it's male and female men and women are almost conditioned to like different things in games I think and I think the tabletop game kind of takes off the edge of all the first person shooter fast action that men have been told this is what you will play because it's manly um and maybe I don't know there's definitely something in there but I’m very glad that it's nice and flat Thank you thank you Tobert and there are a lot of people that are interested in having your email contact, I think that is for ask your question after so if you don't have any problem i will send it by mail okay your email direction okay thank you okay thank you to all for stay here is if there is not more question i think that we are going to the end of this ah sorry Charles have question for Aino too uh Charles says Nerea I’ve already asked it Nerea I've asked it already that was yes that was the question i asked oh okay okay yeah So thank you very much to all for a stay today here with me and i'm afraid that is the end of our our time so we have to close right now this webinar okay thank you very very much for coming it was a great pleasure to have you here and all the panellists for accepting invitation and for attendance for stay with us thanks to uh to all and of course thank you to the society for the medieval Mediterranean to make this webinar possible and become reality through this this prize um I will remind to you that uh the recording will be available soon the recording of this webinar i contact you by email and i will say where the recording will be available okay so you can rewatch it or to recommend to someone or spread it in general, spread medieval history please that is very important okay and all the best I hope to see you soon and that you learn as much as I have learned thank you very much for all and bye thank you.