id author title date pages extension mime words sentences flesch summary cache txt work_7s5neclpeffurhfzydqg6gemzi W. Thaller CREATING PROCEDURAL WINDOWBUILDING BLOCKS USING THE GENERATIVE FACT LABELING METHOD 2013 8 .pdf application/pdf 6274 433 58 KEY WORDS: Procedural Modeling, Neo-Classical Architecture, 3D-Reconstruction, Shape Grammars, Fact Labeling Method We introduce the mentioned concepts (fact label, attribute, element, procedural asset, exemplar) as part of our generative fact method is generative shape reconstruction, i.e., to produce a library of functions that allow not only reproducing the limited Hierarchical structures, such as façade layouts, are an ideal use case for shape grammars; but it turns out that their value for windows is only limited. Recent approaches on shape grammars for procedural modeling of architecture (Müller et al., 2006, Hohmann et Figure 3: Various fact labels applied to five example windows. 3.2 Generative fact labeling applied to windows then used to quickly obtain scripted building blocks for interactive procedural modeling, in this case window elements. Figure 5: Samples of procedural assets from the window part library: Cornices and pediments (first row, a1-h1), window shapes with Figure 7: Interactive window modeling using procedural assets. ./cache/work_7s5neclpeffurhfzydqg6gemzi.pdf ./txt/work_7s5neclpeffurhfzydqg6gemzi.txt