id author title date pages extension mime words sentences flesch summary cache txt work_fmardtvcjnh5jkahzcgaifxfua Markus Pluschkovits Atom bombs, synths, and the red scare 2020.0 90 .pdf application/pdf 35837 2519 58 popular culture more and more, games like Fallout 4 hopefully move closer to the center of concepts from contemporary video game criticism, retrofuturism, ruin studies, ecocriticism, fundamental issue of videogame studies – if and how games 'speak', i.e. produce meaning. of rejection, Aarseth calls forth the first conceptional difference between game and narrative: like Fallout 1, more contemporary games offer decisively different mechanics, which can contemporary study of videogames in light of the casual spin-off game Fallout Shelter, and the game's mechanical system and the player" (Aarseth "Ludology" 188) – i.e. a position creations of many role-playing games, the ability of videogames to elicit emotions from players, familiar aesthetic experience of playing a Fallout game), but also on the player's ability to parse Such a kind of videogame studies, which considers games as objects in cultures rather than Fallout 4 is a game negotiating US history and its present. ./cache/work_fmardtvcjnh5jkahzcgaifxfua.pdf ./txt/work_fmardtvcjnh5jkahzcgaifxfua.txt