id author title date pages extension mime words sentences flesch summary cache txt work_qvfmvqialfhorlcowa3mhbljue Igor Macedo Silva A method for creating interactive, user-resembling avatars 2017 24 .pdf application/pdf 10932 946 58 this work, we propose a novel method for creating interactive, user-resembling avatars a point-cloud or a contiguous polygon surface, and avatar interactions with the virtual Keywords Virtual reality, Immersion, Oculus rift, Kinect, Avatar embodiment How to cite this article Macedo Silva and Moioli (2017), A method for creating interactive, user-resembling avatars. devices, on the other hand, allow for whole-body user interaction but limit the immersion explaining how both Oculus Rift and Kinect could be used to create virtual interactive interaction to obtain an improved immersion experience in virtual reality, this work graphic visualization and simulate interactions between the point cloud and the virtual Kinect sensor and displayed as a point cloud avatar that is able to interact with virtual 3D implementation for the avatar visualization, in this work, sends all kinect point data points are able to interact with the virtual objects in the simulated environment. Available at https://www.digitaltrends.com/virtual-reality/oculus-rift-vshtc-vive/ (accessed on 06 June 2017). ./cache/work_qvfmvqialfhorlcowa3mhbljue.pdf ./txt/work_qvfmvqialfhorlcowa3mhbljue.txt