id author title date pages extension mime words sentences flesch summary cache txt work_k2mgugqiorgfdjzpg4ipsnmi3m Sami Arpa Perceptual 3D rendering based on principles of analytical cubism 2012 14 .pdf application/pdf 11288 1096 62 face counts in the images rendered by the cubist camera model and the traditional perspective camera. viewpoints adjust their view angle (i.e. each facet adjusts its vieworientation) automatically to render important parts of the scene. Left: perspective view; Middle-left: cylindrical cubist camera view without perceptual spatial imprecision; Middle-right: line map of applied spatial imprecision; Right: final output of our result with applied perceptual spatial imprecision and artistic effects. View-independent projection: In cubist paintings, radical discontinuities are emphasized through the manipulation of Ambiguity: Cubist paintings present as much essential information as possible, simultaneously visible, about the objects on a: Cubist camera view without spatial imprecision; b: Saliency map; c: Segmentation result for Level 1, N¼5, selection threshold¼0.0; d: Segmentation result for camera surface and the discontinuity parameter limits the saliency based orientation of each facet. saliency based spatial imprecision method enables creating discontinuity of adjacent facets. faceting for real cubist paintings are given in Section 3. ./cache/work_k2mgugqiorgfdjzpg4ipsnmi3m.pdf ./txt/work_k2mgugqiorgfdjzpg4ipsnmi3m.txt