Using Evidence in Practice
Evidence Based Practice for Virtual Reality Spaces and Services: A Service
Design Case Study
Doralyn Rossmann
Associate Professor and Head of Digital Library
Initiatives
Montana State University Library
Bozeman, Montana, United States of America
Email: doralyn@montana.edu
Scott W. H. Young
Associate Professor and User Experience & Assessment
Librarian
Montana State University Library
Bozeman, Montana, United States of America
Email: swyoung@montana.edu
Received: 20 Jan. 2020 Accepted:
15 May 2020
2020 Rossmann and Young. This is an Open
Access article distributed under the terms of the Creative Commons‐Attribution‐Noncommercial‐Share Alike License 4.0 International (http://creativecommons.org/licenses/by-nc-sa/4.0/),
which permits unrestricted use, distribution, and reproduction in any medium,
provided the original work is properly attributed, not used for commercial
purposes, and, if transformed, the resulting work is redistributed under the
same or similar license to this one.
DOI: 10.18438/eblip29714
Setting
Montana
State University (MSU) is a public, land-grant university located in Bozeman,
Montana, the fastest growing micropolitan city in the United States (U.S.
Census Bureau, 2018). MSU is one of only two universities nationwide classified
both as a “Very High Research” and “Very High Undergraduate,” and it holds the
Carnegie Community Engagement Classification. It is Montana’s largest
university with an enrollment of 16,766 undergraduate students, 1,949 graduate
students, and 619 tenured or tenure-track faculty, as of December 2019. The
University’s
undergraduate
enrollment grew 36 percent in the last decade. The MSU Library is centrally
located on campus and is MSU’s second-most visited building. Students use the
MSU Library as a home-base to study between classes and to meet with their
peers. The MSU Library provides many technology resources including laptops,
GoPro cameras, digital cameras, scanners, as well as technology-enhanced spaces
like classrooms and group study rooms. One technology space in the MSU Library,
the Cyberdiscovery Space, was initially established
with the capability for data visualization and collaboration with other
researchers at remote locations. Because of low usage and support, efforts were
made to make the space more appealing with small, phased upgrades to include
the addition of virtual reality hardware and software for use by MSU students,
faculty, and staff, and increased oversight by MSU Library employees.
Unfortunately, the space continued to see little use. In an effort to better
understand the service and to increase usage, a task force was formed to
reimagine the space.
This
project demonstrated the use of service design, an effective method of
re-envisioning the purpose of a space, which engaged multiple stakeholders to
gain a shared mission and vision and cleared steps to act upon this mission and
vision. Ultimately, this method can be employed by other libraries seeking to
improve use of a space or service.
In
2016, the MSU Library was encouraged to put in a request to fund a large,
4-monitor computer visualization wall which would allow MSU faculty, staff, and
students to connect with remote users to share large data sets, explore data
visualizations, and collaboratively view and edit these data. This setup was to
be modelled on a space at another university with similar software and
hardware. In that other configuration, though, the computer visualization wall
was in a room dedicated to the hardware and had on-site staffing to assist
users. In contrast to this model space, the MSU situation exhibited problems
that needed to be addressed in order to design an operational service. These
problems included lack of a mission and vision for the space, absence of a
clear definition of the boundaries and purpose of the space, a lack of staff
present in the space, and no clear responsibility or ownership for the space
and its technologies.
The
space examined in this study, named the Cyberdiscovery
Space, is housed on the Library’s first floor. In its initial setup, the Cyberdiscovery Space was loosely defined by four large
computer monitors mounted on a wall – two monitors on top and two below, along
with chairs facing the display wall. This monitor setup allowed for users to
display content across all four monitors as if they were one, big monitor. The
seating in the area could accommodate about 20 people in chairs facing the
monitors. The space was not cordoned off, so users could also sit in the chairs
without interacting with the computer visualization setup in any way. A
high-performance computer was hooked up to the monitors, running Sage software
for visualization and sharing with remote users at other institutions also
running Sage. This hardware and software were maintained by MSU University Information
Technology (UIT) personnel, who are housed off-campus. While the space was
intended for any MSU faculty, staff, or students to use, the on-boarding
process for a new user was complex. For people to use the space, they would
need an initial orientation and possible ongoing, in-person technical support.
UIT staff were willing to meet with users on-demand, but were not present for
any walk-in users, which was especially challenging given the Cyberdiscovery Space’s central, highly visible location on
the MSU Library’s first floor.
Some
people saw the Cyberdiscovery Space as having the
potential to connect remote users for collaborative work. However, there were
few people using the Sage software at MSU or elsewhere, and the openness of the
space was not ideal for that type of work. Most other universities using the
Sage software were doing so in labs or classroom spaces. The MSU Library did
not have personnel available to support the space or the complexity of the
software, so it was difficult to know how to manage or promote the space and
understand its purpose.
As
a result of the lack of resources and clear purpose, the Cyberdiscovery
Space saw little use and largely languished in its first year and a half.
Additionally, MSU’s rapid growth in enrollment has not been accompanied by a
growth in the size of the Library. Given the Library’s central location and its
use by students across disciplines, the Library needs to ensure all Library
spaces are meeting the needs of its users. The Cyberdiscovery
Space was observably and evidentially not being used and was not clearly
defined in its purpose. Eventually, the UIT staff who did provide some support
the space left the MSU or were assigned to new units. This situation and the
desire to have better use of the space offered the opportunity for the MSU
Library to assume responsibility of the space and explore other modes of use.
Experience
from the initial launch showed that the entry into using the Sage software was
too complex for the Library to provide enough tech support. So instead, the
Library decided to focus on the visualization wall and large presentation
capabilities of the space using the native Windows OS environment. This made it
much easier for walk-up use of the space without the need for extensive
orientation and training. The space got some use for Library-sponsored talks by
speakers who incorporated the visualization display as part of their
presentations, but it still did not get much use beyond that.
In
another attempt to use the space and explore emerging technologies, the Library
purchased a virtual reality (VR) headset to use in the Cyberdiscovery
Space. Digital Library Initiatives (DLI) staff were the primary users of and
support for VR and, in this phase, were only available to work with users on VR
by appointment.
Still,
a lack of clear vision and mission for the space led to general confusion about
its purpose, who provided support for and could use it, and what you could do
in the space. With limited signage and few champions, usage remained low.
In
an effort to apply an evidenced-based approach to improving the new space, the
Library collected and analyzed data from the following five sources: usage
statistics, web analytics, conversations with library personnel, a literature
review related to organizational mission and vision, and a participatory
service design activity.
When
the Cyberdiscovery Space was initially created, the
Library set up a reservation system on the space’s accompanying website for
users, which was advertised through promotional materials and signage. While
there had been observably low use of the space, this low use was verified by
looking at reservation statistics. In the first semester of use, August
15-December 31, 2017, there were only nine reservations. In the same timeframe
the following year, 2018, there were only 13 reservations. Similarly, hits on
the website for the same time periods were low with 27 sessions (2017) and 34
sessions (2018). In addition, regular walkthroughs of library to get counts of
when people were using spaces at various times of the semester showed that
people were regularly sitting in the Cyberdiscovery
Space seats to study, but the Cyberdiscovery Space
technologies were rarely turned on or in use. Additionally, staff repeatedly
expressed concern with a lack of understanding of purpose of the space and how
to support it when a user asked about it. Library staff felt these low numbers
of reservations, low web traffic, and qualitative staff comments were adequate
prompts for us to reconsider use of the space.
The
literature suggests that creating a mission and vision for library spaces in
alignment with the library’s overall mission and vision will create a shared
understanding of their purpose and will lead to clearer messaging to library
users (Kuchi 2006; Rossmann,
2019; Welch & Wyatt-Baker, 2018). The literature also encourages involving
stakeholders in grassroots efforts to develop a plan, mission, and vision for
library spaces and services (Casey, 2015; Wójcik,
2019). MSU Library leadership decided to form a group to re-envision the
mission and vision of the space and a plan for how that information would be
conveyed to library users and staff.
Data
collected from usage statistics, web analytics, informal staff interviews, and
the literature indicated that the new space would benefit from improved
operational cohesion and a more intentional service design that included input
from the various staff members who deliver the service. With this evidence, in
May 2019, the Head of DLI brought together a group of potential stakeholders in
the Cyberdiscovery Space to form a task force with a
mandate to make the space more useful and to have more known value. Members of
the task force were asked to commit to a weekly meeting where they would
initially set a mission and vision, then identify tasks that needed to be
completed, and finally, report progress on completing those tasks. The task
force’s work would end in mid-August 2019 in time for the beginning of the Fall
semester with an official re-launch and re-branding of the space. The task
force consisted of 12 people, including Instruction Librarians, Learning and
Research Services (i.e., circulation and reference), faculty and staff, DLI
faculty and staff, Library marketing staff, and the User Experience &
Assessment Librarian.
A
service design lens was applied to help guide the collaborative work of the
task force. Service design is a holistic, human-centered approach to service
co-creation (Marquez & Downey, 2016). The service design process is
interested in evaluating and improving all aspects of a library service
operation. Importantly for a diverse group of library and IT staff, service
design can help build empathy and shared understanding across departments and
functional units (Gasparini, 2015). In applying
the service design framework to the Cyberdiscovery
Space, the aim was to build empathy for the various people involved in
delivering and using the service, as well as to generate operational evidence
that supports decision-making to improve the service.
The
service design process was focused around a participatory workshop. Workshop
participants included library staff who support and deliver the service. The
goal of the workshop was to produce a shared understanding of the Cyberdiscovery Space that could then inform a clear mission
and vision statement for the service. Participants were formed into small
groups of three, and were asked to respond to the following prompts:
“How does the Cyberdiscovery
Space help us achieve our mission and strategic plan?”
“Write a Values Statement for the
Cyberdiscovery Space”
“List 3 use cases for faculty in
the Cyberdiscovery Space”
“List 3 use cases for students in
the Cyberdiscovery Space”
Participants
then shared their responses in their small groups and selected the top answers
to each of these questions. Each small group reported back to the whole group
about their top choices. As a part of this exercise, the current MSU Library
vision statement, mission statement, values statement, and strategic plan were
provided to participants. Those statements and plan had recently been developed
with participation from all MSU Library employees, so the exercise was
well-suited to adopt ideas from the statements and plans into language for the Cyberdiscovery Space.
These
results were then given to the Head of DLI to synthesize into mission and
vision statements for the space and to provide use-cases which could be listed
on the Cyberdiscovery Space website as talking points
with faculty and students and MSU Library employees. The service design
workshop resulted in improved team cohesion through the participatory process,
and a strengthened message for communicating the service to internal and
external audiences. Ultimately, the service design process helped generate a
shared mission and vision about the purpose and use of the space.
Using the new mission and vision
statement as a guide for the purpose of the space, the task force identified
what needed to be done to get the space ready in time for the Fall semester.
The tasks were then distributed among members of the task force and, each week,
members reported their progress on, and eventual completion of each task. The
completed tasks include:
● Ordered and installed partitions with
translucent panels in the upper part to define the space and provide more privacy
for VR users;
● Renamed the space to Virtual Discovery
Space;
● Entered VR equipment into the Library’s
checkout system;
● Setup a location for storing VR equipment
when not in use;
● Established circulation policies;
● Created new signage and updated website;
● Purchased a second VR headset for further
testing;
● Hired a student assistant to staff the
space for events, orientations, promotion, troubleshooting;
● Developed a central landing page for all
VR at the University to reflect spaces, resources, courses, and personnel
involved with VR.
The
group met their goal of finishing all these projects in time for the start of
the Fall semester.
The
User Experience & Assessment Librarian and the Head of DLI established some
initial measures of assessment of the space. An immediate measure was user
feedback of the space. A flip chart was presented to users as they entered and
exited the space, along with sticky-notes and a pen. The flip chart offered
questions like “What did you like most about your experience here?",
"What did you like least about your experience here?", "What was
most surprising about your visit today?", "What would you want in the
future for this space?", "Describe your experience here today in one
word or phrase", "What did you learn here today?", "What
are you still confused about in this space?", "Are you more prepared
than when you arrived here (smiley or frowny face)?"
Based
on feedback to these questions, some modifications were made to the space:
●
Added an odor-absorbing
container during warmer months
●
Added an oscillating
fan
●
Created a user manual
●
Created a
user-orientation tutorial video
●
Added signage with
brief instructions and contact information
●
Started checking the
space daily for technical issues
●
Added some new VR apps
based on user requests
●
Provided VR headset
cleaning wipes
While
there had been observed low use of the space prior to this project, a
significant increase in use of the space was verified by tallying the number of
reservations made through the Library’s website. Comparing the use over the
same timeframe of August 15-December 31 in 2017, 2018, and now in 2019, there
were 9, 13, and 135 uses, respectively. Similarly, hits on the website for the
same periods increased significantly with 27 sessions (2017), 34 sessions
(2018) and 143 sessions (2019). In addition to other use of the space, four
faculty members incorporated use of the space in their classes in Spring 2020.
This
project was fairly straightforward and would be easy to replicate with future
projects and services. Ideally, when launching a new space or service, there is
a clear purpose, adequate staffing, and consistent messaging. Following the
principle and practices of service design can help create an inclusive,
operational service. These elements were not initially present in the Cyberdiscovery Space. Bringing together people who had
ideas for and interest in the space through the formation of a task force
allowed for the creation of a shared mission and vision. Stakeholders were
willing to participate knowing that they were part of a task force which had a
clear end-date for their commitment. Signage and webpages now clearly reflect
the mission of and vision for the space, and Library employees can now easily
articulate the purpose of the space. The biggest challenge was making a short,
but intense, time commitment to get this project done over the Summer months.
In the end, the project was worthwhile given the significant increase in use of
the space by the Library community. There is hope that the Library will
continue to build on this success.
Conclusion
Library
services are often complex, multi-stakeholder operations. Applying a service
design lens to library operations can support collaboration across
organizational units, leading to more opportunities for empathy-building and
shared understanding. The case study in this article involves a new virtual
reality space. We describe the complexity of such a service and the usefulness
of implementing the new service with the intentionality and inclusivity of
service design. As a result of our service design process, we improved the
operation of our new virtual reality space to the benefit of both our staff and
our users. We recommend service design as a methodology for other libraries
looking to implement or modify a complex library service like a virtual reality
space.
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