GV (203 I ■II iH In H H '■.' I mn HI I IH nwfa j- ■ IE [kfl[$«M H - -/ ft j> ^ ' ^ ' V ■ - x* . %c r^ v g s> ^ % 0^ . FLOOR GAMES FLOOR GAMES BY H/ G. WELLS AUTHOR OF " TONO-BUNGAY," " THE NEW MACHIAVELLI," ETC., ETC. With Photographs by the Author and Marginal Drawings by J. R. Sinclair BOSTON SMALL, MAYNARD AND COMPANY PUBLISHERS i ? Copyright, 1912 By Small, Maynard and Company (incorporated) THE UNIVERSITY PRESS, CAMBRIDGE, U.S.A. CONTENTS Section Page I The Toys to Have . . , . 9 II The Game of the Wonderful Islands 33 III Of the Building of Cities . . 51 IV Funiculars, Marble Towers, Castles and War Games, but Very Little of War Games 85 ILLUSTRATIONS FACING PAGE A general view of the Wonderful Islands, showing Captain F. R. W.'s ship at anchor. Frontispiece A view showing the Island of the Temple and the invasion of the Indian territory by Captain G. P W. 18 A close view of the temple, whose portals are guarded by grotesque plasticine monsters 30 A view showing the raid of the Negroid savages upon the white settlers of Pear Tree Island 40 A general view of Chamois City, showing the Cherry Tree Inn and the shopping quarter 50 The railway station at Blue End 62 The terraced hill on which stands the Town Hall. Behind can be seen the Zoological Gardens ... 72 The School of Musketry. On the terrace the Town Guard parades in honor of the two mayors ... 84 Section I THE TOYS TO HAVE THE TOYS TO HAVE The jolliest indoor games for boys and girls demand a floor, and the home that has no floor upon which games may be played falls so far short of hap- piness. It must be a floor cov- ered with linoleum or cork carpet, so that toy soldiers and such-like will stand up upon it, and of a color and surface that will take and show chalk marks; the common green- colored cork carpet without a J^*5 io FLOOR GAMES pattern is the best of all. It must be no highway to other rooms, and well lit and airy. Occasionally, alas ! it must be scrubbed — and then a truce to Floor Games. Upon such a floor may be made an infini- tude of imaginative games, not only keeping boys and girls happy for days together, but building up a framework of spacious and inspiring ideas in them for after life. The men of to-morrow will gain new strength from nursery floors. I am going to tell of some of these games and what is most THE TOYS TO HAVE n needed to play them 5 I have tried them all and a score of others like them with my sons, and all of the games here illus- trated have been set out by us. I am going to tell of them here because I think what we have done will interest other fathers and mothers, and perhaps be of use to them (and to uncles and such-like tributary sub- species of humanity) in buying presents for their own and other people's children. Now, the toys we play with time after time, and in a thou- sand permutations and combi- 12 FLOOR GAMES nations, belong to four main groups. We have (i) Sol- diers, and with these I class sailors, railway porters, civil- ians, and the lower animals generally, such as I will pres- ently describe in greater detail ; (2) Bricks; (3) Boards and Planks; and (4) a lot of Clock- work Railway Rolling-Stock and Rails. Also there are certain minor o b j ec ts — tin ships, Easter eggs, and the like — of which I shall make inci- dental mention, that like the kiwi and the duck-billed platy- pus refuse to be classified. s? THE TOYS TO HAVE 13 These we arrange and rearrange in various ways upon our floor, making a world of them. In doing so we have found out all sorts of pleasant facts, and also many undesirable possibili- ties ; and very probably our experience will help a reader here and there to the former and save him from the latter. For instance, our planks and boards, and what one can do with them, have been a great discovery. Lots of boys and girls seem to be quite without planks and boards at all, and there is no regular trade in i 4 FLOOR GAMES them. The toyshops, we found, did not keep anything of the kind we wanted, and our boards, which we had to get made by a carpenter, are the basis of half the games we play. The planks and boards we have are of various sizes. We began with three of two yards by one ; they were made with cross pieces like small doors ; but these we found unnecessarily large, and we would not get them now after our present ex- perience. The best thickness, we think, is an inch for the larger sizes and three-quarters THE TOYS TO HAVE 15 and a half inch for the smaller ; and the best sizes are a yard square, thirty inches square, two feet, and eighteen inches square — one or two of each, and a greater number of smaller ones, 1 8 x 9, 9 x 9, and 9 x 44 With the larger ones we make islands and archipelagos on our floor while the floor is a sea, or we make a large island or a couple on the Venice pattern, or we pile the smaller on the larger to make hills when the floor is a level plain, or they roof in railway stations or serve as bridges, in such manner as I will i6 FLOOR GAMES %fi presently illustrate. And these boards of ours pass into our next most important possession, which is our box of bricks. (But I was nearly forgetting to tell this, that all the thicker and larger of these boards have holes bored through them. At about every four inches is a hole, a little larger than an ordinary gimlet hole. These holes have their uses, as I will tell later, but now let me get on to the box of bricks.) This, again, wasn't a toy- shop acquisition. It came to us by gift from two generous 15 L / THE TOYS TO HAVE 17 friends, unhappily growing up and very tall at that; and they had it from parents who were one of several families who shared in the benefit of a Good Uncle. I know nothing cer- tainly of this man except that he was a Radford of Plymouth. I have never learned nor cared to learn of his commoner occu- pations, but certainly he was one of those shining and dis- tinguished uncles that tower up at times above the common levels of humanity. At times, when we consider our derived and undeserved share of his in- OF" jS. 1 8 FLOOR GAMES heritance and count the joys it gives us, we have projected half in jest and half in earnest the putting together of a little ex- emplary book upon the subject of such exceptional men : Cele- brated Uncles^ it should be called ; and it should stir up all who read it to some striving at least towards the glories of the avuncular crown. What this great benefactor did was to en- gage a deserving unemployed carpenter through an entire win- ter making big boxes of wooden bricks for the almost innumer- able nephews and nieces with THE TOYS TO HAVE 19 which an appreciative circle of brothers and sisters had blessed him. There are whole bricks 4! inches x i\ x i|; there are half bricks 2§ x 2| x i|; and there are quarters — called by those previous owners (who have now ascended to, we hope but scarcely believe, a happier life near the ceiling) "piggys." You note how these sizes fit into the sizes of our boards, and of each size — we have never counted them, but we must have hundreds. We can pave a dozen square yards of floor with them. 20 FLOOR GAMES How utterly we despise the silly little bricks of the toy- shops! They are too small to make a decent home for even the poorest lead soldiers, even if there were hundreds of them, and there are never enough, never nearly enough; even if you take one at a time and lay it down and say, "This is a house," even then there are not enough. We see rich people, rich people out of motor cars, rich people beyond the dreams of avarice, going into toyshops and buying these skimpy, sickly, ridiculous pseudo-boxes THE TOYS TO HAVE 21 of bricklets, because they do not know what to ask for, and the toyshops are just the merciless mercenary enemies of youth and happiness — so far, that is, as bricks are con- cerned. Their unfortunate un- der-parented offspring mess about with these gifts, and don't make very much of them, and put them away; and you see their consequences in after life in the weakly-conceived villas and silly suburbs that people have built all round big cities. Such poor under- nourished nurseries must needs ^ ^ ,..«»•« **m««"*" *"•* ,,,/mv //•>««««"<*• 22 FLOOR GAMES fall back upon the Encyclopedia /\ Britannica^ and even that is be- coming flexible on India paper! But our box of bricks almost satisfies. With our box of bricks we can scheme and build, all three of us, for the best part of the hour, and still have more bricks in the box. So much now for the bricks. I will tell later how we use cartridge paper and cardboard and other things to help in our building, and of the decorative use we make of plasticine. Of course, it goes without say- THE TOYS TO HAVE 23 ing that we despise those fool- ish, expensive, made-up wooden and pasteboard castles that are sold in shops — playing with them is like playing with some- body else's dead game in a state of rigor mortis. Let me now say a little about toy sol- diers and the world to which they belong. Toy soldiers used to be flat, small creatures in my own boyhood, in com- parison with the magnificent beings one can buy to-day. There has been an enormous improvement in our national physique in this respect. Now 2 4 FLOOR GAMES they stand nearly two inches high and look you broadly in the face, and they have the movable arms and alert intelli- gence of scientifically exercised men. You get five of them mounted or nine afoot in a box for a small price. We three like those of British manufac- ture best; other makes are of incompatible sizes, and we have a rule that saves much trouble, that all red coats belong to G. P. W., and all other colored coats to F. R. W., all gifts, be- quests, and accidents notwith- standing. Also we have sailors j THE TOYS TO HAVE 25 but, since there are no red-coated sailors, blue counts as red. Then we have " beefeaters," ' Indians, Zulus, for whom there are special rules. We find we can buy lead dogs, cats, lions, tigers, horses, camels, cattle, and elephants of a reasonably corresponding size, and we have also several boxes of railway porters, and some soldiers we bought in Hesse-Darmstadt that we pass off on an unsuspecting home world as policemen. But we want civilians very badly. We found a box of German 1 The warders in the Tower of London are called " beefeaters " ; the origin of the term is obscure. 26 FLOOR GAMES civilians once in a shop, the right size but rather heavy, and running to nearly five cents apiece (which is too dear), gentlemen in tweed suits carry- ing bags, a top-hatted gentle- man, ladies in gray and white, two children, and a dog, and so on, but we have never been able to find any more. They do not seem to be made at all — will toy manufacturers please note? I write now as if I were Consul - General in Toyland, noting new opportunities for trade. Consequent upon this dearth, our little world suffers THE TOYS TO HAVE 27 from an exaggerated curse of militarism, and even the grocer wears epaulettes. This might please Lord Roberts and Mr. Leo Maxse, but it certainly does not please us. I wish, indeed, that we could buy boxes of tradesmen: a blue butcher, a white baker with a loaf of standard bread, a merchant or so ; boxes of servants, boxes of street traffic, smart sets, and so forth. We could do with a judge and lawyers, or a box of vestrymen. It is true that we can buy Salvation Army lasses and football players^ but we are 28 FLOOR GAMES cold to both of these. We have, of course, boy scouts. With such boxes of civilians we could have much more fun than with the running, march- ing, swashbuckling soldiery that pervades us. They drive us to reviews; and it is only em- perors, kings, and very silly small boys who can take an un- dying interest in uniforms and reviews. And lastly, of our railways, let me merely remark here that we have always insisted upon one uniform gauge and every- thing we buy fits into and THE TOYS TO HAVE 29 develops our existing railway system. Nothing is more in- dicative of the wambling sort of parent and a coterie of wit- less, worthless uncles than a heap of railway toys of different gauges and natures in the chil- dren's playroom. And so, having told you of the material we have, let me now tell you of one or two games (out of the innumerable many) that we have played. Of course, in this I have to be a little artificial. Actual games of the kind I am illustrating here have been played by us, 3° FLOOR GAMES many and many a time, with joy and happy invention and no thought of publication. They have gone now, those games, into that vaguely luminous and iridescent world of memories into which all love-engendering happiness must go. But we have tried our best to set them out again and recall the good points in them here. ■ k R ^5 f^ & ,}-m ,+.*> 'r-*** |^^> r / ' // ^*^ w vl 1 '^H^H ^ Section II THE GAME OF THE WONDERFUL ISLANDS THE GAME OF THE WONDERFUL ISLANDS In this game the floor is the sea. Half — rather the larger half because of some instinctive right of primogeniture — is assigned to the elder of my two sons (he is, as it were, its Olympian), and the other half goes to his brother. We dis- tribute our boards about the sea in an archipelagic manner. We then dress our islands, object- ing strongly to too close a scru- 34 FLOOR GAMES tiny of our proceedings until we have done. Here, in the illustration, is such an archi- pelago ready for its explorers, or rather on the verge of ex- ploration. There are alto- gether four islands, two to the reader's right and two to the left, and the nearer ones are the more northerly 5 it is as many as we could get into the camera. The northern island to the right is most advanced in civilization, and is chiefly temple. That temple has a flat roof, diversified by domes made of half Easter eggs and card- &OOU-SQ.NVJ- THE WONDERFUL ISLANDS 35 board cones. These are sur- mounted by decorative work of a flamboyant character in plas- ticine, designed by G. P. W. An oriental population crowds the courtyard and pours out upon the roadway. Note the grotesque plasticine monsters who guard the portals, also by G. P. W., who had a free hand with the architecture of this remarkable specimen of eastern religiosity. They are nothing, you may be sure, to the gigan- tic idols inside, out of the reach of the sacrilegious camera. To the right is a tropical thatched 36 FLOOR GAMES hut. The thatched roof is really that nice ribbed paper that comes round bottles — a priceless boon to these games. All that comes into the house is saved for us. The owner of the hut lounges outside the door. He is a dismounted cavalry-corps man, and he owns one cow. His fence, I may note, belonged to a little wooden farm we bought in Switzerland. Its human inhab- itants are scattered; its beasts follow a precarious living as wild guinea-pigs on the islands to the south. THE WONDERFUL ISLANDS 37 Your attention is particularly directed to the trees about and behind the temple, which thicken to a forest on the fur- ther island to the right. These trees we make of twigs taken from trees and bushes in the garden, and stuck into holes in our boards. Formerly we lived in a house with a little wood close by, and our forests were wonderful. Now we are re- stricted to our garden, and we could get nothing for this set out but jasmine and pear. Both have wilted a little, and are not nearly such spirited A 38 FLOOR GAMES trees as you can make out of fir trees, for instance. It is for these woods chiefly that we have our planks perforated with little holes. No tin trees can ever be so plausible and various and jolly as these. With a good garden to draw upon one can make terrific sombre woods, and then lie down and look through them at lonely horse- men or wandering beasts. That further island on the right is a less settled country than the island of the temple. Camels, you note, run wild there; there is a sort of dwarf THE WONDERFUL ISLANDS 39 elephant, similar to the now extinct kind of which one finds skeletons in Malta, pigs, a red parrot, and other such creatures, of lead and wood. The pear- trees are fine. It is those which have attracted white settlers (I suppose they are), whose thatched huts are to be seen both upon the beach and in- land. By the huts on the beach lie a number of pear- tree logs; but a raid of negroid savages from the adjacent island to the left is in progress, and the only settler clearly visible is the man in a rifleman's uni- 4 o FLOOR GAMES form running inland for help. Beyond, peeping out among the trees, are the supports he seeks. These same negroid savages are as bold as they are ferocious. They cross arms of the sea upon their rude canoes, made simply of a strip of cardboard. Their own island, the one to the south-left, is a rocky wilder- ness containing caves. Their chief food is the wild-goat, but in pursuit of these creatures you will also sometimes find the brown bear, who sits — he is small but perceptible to the o ^3 THE WONDERFUL ISLANDS 41 careful student — in the mouth of his cave. Here, too, you will distinguish small guinea- pig-like creatures of wood, in happier days the inhabitants of that Swiss farm. Sunken rocks off this island are indicated by a white foam which takes the form of letters, and you will also note a whirlpool between the two islands to the right. Finally comes the island near- est to the reader on the left. This also is wild and rocky, in- habited not by negroid blacks, but by Indians, whose tents, made by F. R. W. out of ordi- 4 2 FLOOR GAMES nary brown paper and adorned with chalk totems of a rude and characteristic kind, pour forth their fierce and well-armed in- habitants at the intimation of an invader. The rocks on this island, let me remark, have great mineral wealth. Among them are to be found not only sheets and veins of silver paper, but great nuggets of metal, obtained by the melting down of hopelessly broken soldiers in an iron spoon. Note, too, the peculiar and romantic shell beach of this country. It is an island of exceptional interest * THE WONDERFUL ISLANDS 43 to the geologist and scientific explorer. The Indians, you ob- serve, have domesticated one leaden and one wooden cow. This is how the game would be set out. Then we build ships and explore these islands, but in these pictures the ships are represented as already arriv- ing. The ships are built out of our wooden bricks on flat keels made of two wooden pieces of 9 x 4! inches, which are very convenient to push about over the floor. Captain G. P. W. is steaming into the bay be- tween the eastern and western 44 FLOOR GAMES W: islands. He carries heavy guns, his ship bristles with an ex- tremely aggressive soldiery, who appear to be blazing away for the mere love of the thing. (I suspect him of Imperialist intentions.) Captain F. R. W. is apparently at anchor be- tween his northern and south- ern islands. His ship is of a slightly more pacific type. I note on his deck a lady and a gentleman (of German origin) with a bag, two of our all too rare civilians. No doubt the bag contains samples and a small conversation dictionary in THE WONDERFUL ISLANDS 45 the negroid dialects. (I think F. R. W. may turn out to be a Liberal.) Perhaps he will sail on and rescue the raided huts, perhaps he will land and build a jetty, and begin mining among the rocks to fill his hold with silver. Perhaps the natives will kill and eat the gentleman with the bag. All that is for Captain F. R. W. to decide. You see how the game goes on. We land and alter things, and build and rearrange, and hoist paper flags on pins, and subjugate populations, and con- fer all the blessings of civiliza- 46 FLOOR GAMES tion upon these lands. We keep them going for days. And at last, as we begin to tire of them, comes the scrub- bing brush, and we must burn our trees and dismantle our islands, and put our soldiers in the little nests of drawers, and stand the island boards up against the wall, and put every- thing away. Then perhaps, after a few days, we begin upon some other such game, just as we feel disposed. But it is never quite the same game, never. Another time it may be wildernesses for example, THE WONDERFUL ISLANDS 47 and the boards are hills, and never a drop of water is to be found except for the lakes and rivers we may mark out in chalk. But after one example others are easy, and next I will tell you of our way of making towns. Some Suggestions for Toy Makers {see page 26). Section III OF THE BUILDING OF CITIES OF THE BUILDING OF CITIES We always build twin cities, like London and Westminster, or Buda-Pesth, because two of us always want, both of them, to be mayors and municipal councils, and it makes for local freedom and happiness to arrange it so; but when steam railways or street railways are involved we have our rails in common, and we have an ex- cellent law that rails must be A MP \, ^. \\ * 52 FLOOR GAMES laid down and switches kept open in such a manner that anyone feeling so disposed may send a through train from their own station back to their own station again without need- less negotiation or the per- sonal invasion of anybody else's administrative area. It is an undesirable thing to have other people bulging over one's houses, standing in one's open spaces, and, in extreme cases, knocking down and even tread- ing on one's citizens. It leads at times to explanations that are afterwards regretted. THE BUILDING OF CITIES 53 We always have twin cities, or at the utmost stage of coal- escence a city with two wards, Red End and Blue End; we mark the boundaries very care- fully, and our citizens have so much local patriotism (Mr. Chesterton will learn with pleas- ure) that they stray but rarely over that thin little streak of white that bounds their muni- cipal allegiance. Sometimes we have an election for mayor; it is like a census but very abusive, and Red always wins. Only citizens with two legs and at least one arm and capable of 54 FLOOR GAMES standing up may vote, and voters may poll on horseback 5 boy scouts and women and children do not vote, though there is a vigorous agitation to remove these disabilities. Zulus and foreign-looking persons, such as East Indian cavalry and American Indians, are also dis- franchised. So are riderless horses and camels ; but the ele- phant has never attempted to vote on any occasion, and does not seem to desire the privilege. It influences public opinion quite sufficiently as it is by nodding its head. THE BUILDING OF CITIES 55 We have set out and I have photographed one of our cities to illustrate more clearly the amusement of the game. Red End is to the reader's right, and includes most of the hill on which the town stands, a shady zoological garden, the town hall, a railway tunnel through the hill, a museum (away in the extreme right- hand corner), a church, a rifle range, and a shop. Blue End has the railway station, four or five shops, several homes, a hotel, and a farm-house, close to the railway station. The 56 FLOOR GAMES boundary drawn by me as over- lord (who also made the hills and tunnels and appointed the trees to grow) runs irregularly between the two shops nearest the cathedral, over the shoulder in front of the town hall, and between the farm and the rifle range. The nature of the hills I have already explained, and this time we have had no lakes or ornamental water. These are very easily made out of a piece of glass — the glass lid of a box for example — laid upon silver paper. Such water THE BUILDING OF CITIES 57 becomes very readily populated by those celluloid seals and swans and ducks that are now so common. Paper fish appear below the surface and may be peered at by the curious. But on this occasion we have noth- ing of the kind, nor have we made use of a green-colored tablecloth we sometimes use to drape our hills. Of course, a large part of the fun of this game lies in the witty in- corporation of all sorts of extraneous objects. But the incorporation must be witty, or you may soon convert fc* 5» FLOOR GAMES t Tori i o the whole thing into an inco- herent muddle of half-good ideas. I have taken two photo- graphs, one to the right and one to the left of this agreeable place. I may perhaps adopt a kind of guide-book style in re- viewing its principal features: I begin at the railway station. ^ I have made a rather nearer and larger photograph of the railway station, which presents a diversified and entertaining scene to the incoming visitor. Porters (out of a box of por- ters) career here and there with THE BUILDING OF CITIES 59 the trucks and light baggage. Quite a number of our all-too- rare civilians parade the plat- form: two gentlemen, a lady, and a small but evil-looking child are particularly notice- able; and there is a wooden sailor with jointed legs, in a state of intoxication as repre- hensible as it is nowadays hap- pily rare. Two virtuous dogs regard his abandon with quiet scorn. The seat on which he sprawls is a broken piece of some toy whose nature I have long forgotten, the station clock is a similar fragment, and so is 60 FLOOR GAMES the metallic pillar which bears the name of the station. So many toys, we find, only be- come serviceable with a little smashing. There is an alle- gory in this — as Hawthorne used to write in his diary. ("What is he doing, the great god Pan, Down in the reeds by the river?") The fences at the ends of the platforms are pieces of wood belonging to the game of Matador — that splendid and very educational construction game, hailing, I believe, from Hungary. There is also, I re- THE BUILDING OF CITIES 61 gret to say, a blatant advertise- ment of Jab's "Hair Color/' showing the hair. (In the photograph the hair does not come out very plainly.) ThisfiT is by G. P. W., who seems \ marked out by destiny to be the advertisement-writer of the next generation. He spends 7^ much of his scanty leisure r< inventing: and drawing adver- p rowH,h& O & Ton Brown tisements of imaginary com- J^ modities. Oblivious to many r happy, beautiful, and noble things in life, he goes about studying and imitating the lit- erature of the billboards. He BLACK IN Ooots run Cook, imc ■ PQLICEnAM ^) For sale . G=^& /\r-\o Seer -rvxer SiC^tj A DAY AT TWr 62 FLOOR GAMES and his brother write news- papers almost entirely devoted to these annoying appeals. You will note, too, the placard at the mouth of the railway tunnel urging the existence of Jinks' Soap upon the passing traveller. The oblong object on the placard represents, no doubt, a cake of this offen- sive and aggressive commodity. The zoological garden flaunts a placard, "Zoo, two cents pay," and the grocer's picture of a cabbage with "Get Them" is not to be ignored. F. R. W. is more like the London County THE BUILDING OF CITIES 63 Council in this respect, and pre- fers bare walls. " Returning from the sta- tion, 5 ' as the guide-books say, and " giving one more glance" at the passengers who are wait- ing for the privilege of going round the circle in open cars and returning in a prostrated condition to the station again, and " observing" what admir- able platforms are made by our 9 by j\\ pieces, we pass out to the left into the village street. A motor omnibus (a one-horse hospital cart in less progressive days) stands waiting for passen- SCURS'O TUT* 64 FLOOR GAMES gers; and, on our way to the Cherry Tree Inn, we remark two nurses, one in charge of a child with a plasticine head. The landlord of the inn is a small grotesque figure of plas- ter; his sign is fastened on by a pin. No doubt the refresh- ment supplied here has an enviable reputation, to judge by the alacrity with which a number of riflemen move to- wards the door. The inn, by the by, like the station and some private houses, is roofed with stiff paper. These stiff-paper roofs are THE BUILDING OF CITIES 65 one of our great inventions. We get thick, stiff paper and cut it to the sizes we need. After the game is over, we put these roofs inside one another and stick them into the book- shelves. The roof one folds and puts away will live to roof another day. Proceeding on our way past the Cherry Tree, and resisting the cosy invitation of its portals, we come to the shopping quar- ter of the town. The stock in the windows is made by hand out of plasticine. We note the meat and hams of "Mr. 66 FLOOR GAMES Woddy," the cabbages and carrots of " Tod & Brothers," the general activities of the "Jokil Co." shopmen. It is de rigueur with our shop assist- ants that they should wear white helmets. In the street, boy scouts go to and fro, a wagon clatters by ; most of the adult population is about its business, and a red-coated band plays along the roadway. Con- trast this animated scene with the mysteries of sea and for- est, rock and whirlpool, in our previous game. Further on is fountc 1 the big church or cathedral. | KCC TO THE RtCHrj THE BUILDING OF CITIES 67 It is built in an extremely de- based Gothic style; it reminds us most of a church we once surveyed during a brief visit to Rotterdam on our way up the Rhine. A solitary boy scout, mindful of the views of Lord Haldane^ enters its high portal. Passing the cathedral, we con- tinue to the museum. This museum is no empty boast; it contains mineral specimens, shells — such great shells as were found on the beaches of our previous game, — the Titanic skulls of extinct rabbits and cats, and other such won- 68 FLOOR GAMES ders. The slender curious may lie down on the floor and peep in at the windows. "We now," says the guide- book, "retrace our steps to the shops, and then, turning to the left, ascend under the trees up the terraced hill on which stands the Town Hall. This magnifi- cent building is surmounted by a colossal statue of a chamois, the work of a Wengen artist; it is in two stories, with a bat- tlemented roof, and a crypt (entrance to right of steps) used for the incarceration of offenders. It is occupied by THE BUILDING OF CITIES 69 the town guard, who wear c beefeater' costumes of an- cient origin." Note the red parrot perched on the battlements; it lives tame in the zoological gardens, and is of the same species as one we formerly observed in our archipelago. Note, too, the brisk cat-and-dog encounter be- low. Steps descend in wide flights down the hillside into Blue End. The two couchant lions on either side of the steps are in plasticine, and were exe- cuted by that versatile artist, who is also mayor of Red End, ^%v 7° FLOOR GAMES G. P. W. He is present. Our photographer has hit upon a happy moment in the history of this town, and a conversa- tion of the two mayors is going on upon the terrace before the palace. F. R. W., mayor of Blue End, stands on the steps in the costume of an admiral 5 G. P. W. is on horseback (his habits are equestrian) on the ter- race. The town guard parades in their honor, and up the hill a number of blue-clad musi- cians (a little hidden by trees) ride on gray horses towards them. /fE>h THE BUILDING OF CITIES 71 Passing in front of the town hall, and turning to the right, we approach the zoological gar- dens. Here we pass two of our civilians: a gentleman in black, a lady, and a large boy scout, presumably their son. We enter the gardens, which are protected by a bearded janitor, and remark at once a band of three performing dogs, who are, as the guide-book would say, "discoursing sweet music. 55 In neither ward of the city does there seem to be the slightest restraint upon the use of musical instruments. 7 2 FLOOR GAMES It is no place for neurotic people. The gardens contain the in- evitable elephants, camels (which we breed, and which are there- fore in considerable numbers), a sitting bear, brought from last ame's caves, goats from the same region, tamed and now running loose in the gardens, dwarf elephants, wooden non- descripts, and other rare crea- tures. The keepers wear a uniform not unlike that of rail- way guards and porters. We wander through the gardens, return, descend the hill by the THE BUILDING OF CITIES 73 school of musketry, where sol- diers are to be seen shooting at the butts, pass through the paddock of the old farm, and so return to the railway station, extremely gratified by all we have seen, and almost equally divided in our minds between the merits and attractiveness of either ward. A clockwork train comes clattering into the station, we take our places, somebody hoots or whistles for the engine (which can't), the signal is knocked over in the excitement of the moment, the train starts, and we "wave a long, regretful^ a r T«.y oo^ we^-eno ^C*,T ano doe S FAPTHEjr 74 FLOOR GAMES farewell to the salubrious cheer- fulness of Chamois City." . . . You see now how we set out and the spirit in which we set out our towns. It demands but the slightest exercise of the imagination to devise a hun- dred additions and variations of the scheme. You can make picture-galleries — great fun for small boys who can draw; you can make factories; you can plan out flower-gardens — which appeals very strongly to intelli- gent little girls; your town hall may become a fortified castle; may put the whole THE BUILDING OF CITIES 75 town on boards and make a Venice of it, with ships and boats upon its canals, and ^gL * 'I'M bridges across them. We used to have some very serviceable ships of cardboard, with flat bottoms; and then we used to have a harbor, and the ships used to sail away to distant rooms, and even into the gar- den, and return with the most remarkable cargoes, loads of nasturtium-stem logs, for ex- ample. We had sacks then, made of glove-fingers, and sev- g eral toy cranes. I suppose we - could find most of these again ^ 76 FLOOR GAMES if we hunted for them. Once, with this game fresh in our minds, we went to see the docks, which struck us as just our old harbor game magnified. " I say, Daddy," said one of us in a quiet corner, wist- fully, as one who speaks know- ingly against the probabilities of the case, and yet with a faint, thin hope, "couldn't we play just for a little with these sacks . . . until some- body comes?" Of course the setting-out of the city is half the game. Then you devise incidents. As I THE BUILDING OF CITIES 77 wanted to photograph the par- ticular set-out for the purpose of illustrating this account, I took a larger share in the arrangement than I usually do- It was necessary to get every- thing into the picture, to ensure a light background that would throw up some of the trees, prevent too much overlapping, and things like that. When the photographing was over, matters became more normal. I left the schoolroom, and when I returned I found that the group of riflemen which had been converging on the public- *^>. 78 FLOOR GAMES house had been sharply recalled to duty, and were trotting in a disciplined, cheerless way to- wards the railway station. The elephant had escaped from the zoo into the Blue Ward, and was being marched along by a military patrol. The originally scattered boy scouts were being paraded. G. P. W. had demol- ished the shop of the Jokil Company, and was building a Red End station near the bend. The stock of the Jokil Com- pany had passed into the hands of the adjacent storekeepers. Then the town hall ceremonies THE BUILDING OF CITIES 79 came to an end and the guard marched off. Then G. P. W. demolished the rifle-range, and ran a small branch of the urban railway uphill to the town hall door, and on into the zoological gardens. This was only the beginning of a period of enter- prise in transit, a small railway boom. A number of halts of simple construction sprang up. There was much making of railway tickets, of a size that enabled passengers to stick their heads through the middle and wear them as a Mexican does his blanket. Then a battery E£z£ 8o FLOOR GAMES of artillery turned up in the High Street and there was talk of fortifications. Suppose wild Indians were to turn up across the plains to the left and attack the town! Fate still has toy drawers untouched. . . . So things will go on till putting-away night on Friday. Then we shall pick up the roofs and shove them away among the books, return the clockwork engines very care- fully to their boxes, for engines are fragile things, stow the sol- diers and civilians and animals in their nests of drawers, burn THE BUILDING OF CITIES 81 the trees again — this time they are sweet-bay 5 and all the joys and sorrows and rivalries and successes of Blue End and Red End will pass, and follow Car- thage and Nineveh, the empire of Aztec and Roman, the arts of Etruria and the palaces of Crete, and the plannings and contrivings of innumerable myr- iads of children, into the limbo of games exhausted ... it may be, leaving some profit, in thoughts widened, in strength- ened apprehensions; it may be, leaving nothing but a memory that dies. S^S*^ , T Section IV FUNICULARS, MARBLE TOW- ERS, CASTLES AND WAR GAMES, BUT VERY LITTLE OF WAR GAMES FUNICULARS, MARBLE TOW- ERS, CASTLES AND WAR GAMES, BUT VERY LITTLE OF WAR GAMES I have now given two general types of floor game; but these are only just two samples of delightful and imagination-stir- ring variations that can be con- trived out of the toys I have described. I will now glance rather more shortly at some ^d^A^ki^ other very good uses of the floor, the boards, the bricks, 86 FLOOR GAMES the soldiers, and the railway system — that pentagram for exorcising the evil spirit of dul- 1 ness from the lives of little boys and girls. And first, there is a kind of lark we call Funiculars. There are times when islands cease somehow to dazzle, and towns and cities are too orderly and uneventful and cramped for us, and we want something — something to whizz. Then we say: "Let us make a funicular. Let us make a funicular more than we have ever done. Let us make one to reach up to the table." FUNICULARS, WAR GAMES 87 We dispute whether it isn't a mountain railway we are after. The bare name is refreshing; it takes us back to that unfor- gettable time when we all went to Wengen, winding in and out and up and up the moun- tain side — from slush, to such snow and sunlight as we had never seen before. And we make a mountain railway. So far, we have never got it up to the table, but some day we will. Then we will have a station there on the flat, and another station on the floor, with shunts and sidings to each. / 88 FLOOR GAMES The peculiar joy of the mountain railway is that, if it is properly made, a loaded car — not a toy engine ; it is too rough a game for delicate, re- spectable engines — will career from top to bottom of the system, and go this way .and that as your cunningly-arranged switches determine; and after- wards — and this is a wonderful and distinctive discovery — you can send it back by 'lectric. What is a 'lectric ? You may well ask. 'Lectrics were invented almost by accident, by one of us, to whom also the FUNICULARS, WAR GAMES 89 name is due. It came out of an accident to a toy engine ; a toy engine that seemed done for, and that was yet full of life. You know, perhaps, what a toy engine is like. It has the general appearance of a railway engine ; funnels, buffers, cab, and so forth. All these are very elegant things, no doubt j but they do not make for light- ness, they do not facilitate hill- climbing. Now,, sometimes an engine gets its clockwork out of order, and then it is over and done for; but sometimes jfTTm n n 1 l ^^-JjTSU GLl iSJ BD s/~ 9° FLOOR GAMES it is merely the outer sem- blance that is injured — the funnel bent, the body twisted. You remove the things and, behold ! you have bare clock- work on wheels, an apparatus of almost malignant energy, soul without body, a kind of me- tallic rage. This it was that our junior member instantly knew for a 'lectric, and loved from the moment of its stripping. (I have, by the by, known a very serviceable little road 'lectric made out of a clock- work mouse.) Well, when we have got FUNICULARS, WAR GAMES 91 chairs and boxes and bricks, and graded our line skilfully and well, easing the descent, and being very careful of the joining at the bends for fear that the descending trucks and cars will jump the rails, we send down first an empty truck, then trucks loaded with bricks and lead soldiers, and then the 'lectric; and then afterwards the sturdy 'lectric shoves up the trucks again to the top, with a kind of savagery of purpose and a whizz that is extremely gratifying to us. We make switches in these lines 5 we 9 2 FLOOR GAMES make them have level-crossings, at which collisions are always being just averted; the lines go over and under each other, and in and out of tunnels. . . . The marble tower, again, is a great building, on which we devise devious slanting ways down which marbles run, I do not know why it is amusing to make a marble run down a long intricate path, and dollop down steps, and come almost but not quite to a stop, and rush out of dark places and across little bridges of card: it is, and we often do it. FUNICULARS, WAR GAMES 93 Castles are done with bricks and cardboard turrets and a portcullis of card, and draw- bridge and moats; they are a mere special sort of city-build- ing, done because we have a box of men in armor. We could reconstruct all sorts of historical periods if the toy- soldier makers would provide us with people. But at present, as I have already complained, they make scarcely anything but contemporary fighting men. And of the war game I must either write volumes or nothing. For the present let it be noth- C23 1 # 94 FLOOR GAMES ing. Some day, perhaps, I will write a great book about the war game and tell of battles and campaigns and strategy and tactics. But this time I set out merely to tell of the ordi- nary joys of playing with the floor, and to gird improvingly and usefully at toymakers. So much, I think, I have done. If one parent or one uncle buys the wiselier for me, I shall not altogether have lived in vain. ^ ', ' - LIBRARY OF CONGRESS 020 237 158 9 ■r r Bl Bl ■ ■ Hro 1 1 ■ ■ • m TO KM I ■ ■■M% ■ 41