mm. •iSitll m LIBRARY OF CONGRESS. in 2011 with tueding fr Dnh The Library of Co ngrfls^ UNITED STATES OF AMERICA. http://www.archive.org/details/reliablebookofouOOchad No. 14. ***** Semi-monthly. By Subscription, S2.*> Per Annum. Ju £«' ^ CENTS - Wea at the New To* Pos.Omee a S Secon.-Cla, Hatte, Co Pyrigh , £J *y " T M . x™. DY ne/iR.r CI1ADWICK. The Reliable Boole of Out-Door Games. Edited by HENRY CHADWICK. PREFACE. In presenting The Reliable Book of Otjt- Doob Games to the American public, it is only necessary to state that it is a work designed for the special use of American boys, and as such presents the chapters on instruction in our national game of baseball as its chief attrac- tion. It would be beyond the reach of a hand- book of this kind to cover all of the field games of ball in vogue ; and, therefore, only the most prominent games have been selected for this book. The editor of this book is so well known as the leading authority on our national game, as also a writer practically familiar with the prom- inent sports of the period, that it is needless to state that the instructions given will be those of an established authority as well as of a popu- lar writer. One of the characteristics of nearly all of the handbooks of sports hitherto published, is, that they are most of them reprints of the works of English writers on the subject, and as such are not sufficiently comprehensive for the use of our American youths of the period. Our boys, though they do not want scientific treatises for their handbooks, want in them a full explanation of all the leading points of play of the game written about, and this th^y want done in a manner which is not ODly within the comprehension of the youngest school boy, but which also is suited to the cultivated intel- ligence of a well-educated college youth. It is this style of handbook the editor has aimed to write, and especially so as regards the lengthy chapter on baseball. INTRODUCTION. In this existing era of brutality in sports, it is a pleasure to point to the fact that the most prominent of our field games of ball are rightfully excluded from the list of sports of the period which are subject to brutal features in the playing of them. Our American national game of Baseball stands pre-eminent in this re- spect, as does the English national game of Cricket. Moreover, both these great games of ball require attributes of physical courage, en- durance and pluck, together with the moral requirements of control of temper, cool judg- ment and presence of mind to excel in them td a marked degree. In fact, they are manly sports in every respect, and yet are admirably adapted for the healthful enjoyment of school boys and young collegians. The field games of ball, too, of lacrosse and football, are games which might be made worthy of being included in the list of field sports deprived of brutal characteristics, were some of the customs of both games eliminated from them by stringent rules. Unluckily, however, both lacrosse and football, as too frequently played, still retain features in the existing method of playing them which afford too many opportunities for brutality not to make them objectionable for boys ; the football of the period, under American college rules, being little else than a contest in wrestling and unfair pugilistic slugging, which materially deprives it of the manly methods which should characterize the game under model rules. As to lawn tennis, that is a field game of ball which is a school of courtesy in itself, while it requires a degree of physical activity and endurance to excel in it which makes it a manly sport for experts. Croquet, too, is a game of the same class, with the excep- tion that it does not require the endurance of fatigue, or the great activity essential in tennis. As to handball, that is the game of games for training one to excel in all the other held games of ball, and especially in baseball and cricket. Of course the sport of sports for American boys is our national game, which is now the es- tablished favorite game of ball of the American people, and occupies a position in public esti- mation which no other field sport in vogue ap- proaches. The game has attained its present position of popularity, not only from its adapta- bility to our peculiar national characteristics, as regards its possession of special points of at- traction ; but also from its value as a field sport which presents sufficient excitement in itself to draw thousands of spectators without the in- trinsic aid of betting as its chief point of inter- est, the latter attraction being something which pertains to nearly every other popular sport. Then, too, it should be borne in mind that base- ball first taught us Americans the value of phys- ical exercise as an important aid to perfect work in cultivating the mind up to its highest point. It is to the introduction of baseball as a national pastime, in fact, that the growth of athletic sports in general in popularity is largely due ; and the game pointed out to the mercan- tile community of our large cities that " all work and no play " 'is the most costly policy they can pursue, both in regard to the advantages to their own health and in tho improvement in the work of their employes, the combination of work and play yielding results in better work and more satisfactory service than was possi- ble under the old rule. Thus the game has acted like a lever in lifting into public favor all athletic sports. It is this game which has been made the fea- ture of this work, and it of course occupies more space than that of all the other games of ball contained in the book. THE RELIABLE BOOK OF OUT-DOOR GAMES. BASEBALL. HOW TO LEARN THE GAME. In learning to play baseball there are two questions to be considered ; first, as to your desire to play the game for recreative exercise only ; and, secondly, in regard to your having as- pirations to excel as a professional expert. To learn to play baseball solely for the enjoyable exercise the game affords, requires but'little study or effort ; as an hour or two's reading of a standard Work on the game will instruct you in regard to its theory ; while an afternoon's play, with an amateur team will suffice to give you all the practical knowledge necessary. But to learn the game with a view of eventually be- coming a trained professional exemplar of base- ball is altogether a different matter ; as it not only requires the attentive study of every rule of play, and of those special* applications of the rules known as " points " in the game, to- gether with perfect familiarity with each and every rule ; but it also involves a regular course of physical training to fit you for a home posi- tion in a professional team, the latter being a task which involves steady and persevering ap- plication, fatiguing exertion, plenty of nerve and pluck, thorough control of temper, great pow- ers of endurance, and, withal, the physical apti- tude to excel in one or the other— if not in all — of those special departments of the game known &s pitching, baiting, base-running and fielding. One of the attractive features of the game of baseball is the simplicity of its theory ; and yet, to play the game up to its highest point of ex- cellence requires as great a degree of mental ability, and the possession of as many manly physical attributes as any known game of ball. Ordinarily a party of- juveniles, ranging from eight to twelve years of age, can easily play a game of baseball, and get a great deal of enjoy- ment out of it; but to piay the game up to its highest point of excellence requires men of pluck, nerve and presence of mind, courage- ous fellows, having their wits about them ; for when it is played up to its highest mark there is nothing boyish about it whatever. THE THEORY OF THE GAME. The theory of the game of baseball is simply as follows : A level space of ground of three or more acres in extent having been secured, the parties to the contest proceed to measure off a " diamond " field, having equal sides of thirty yards, and on three of the corners of this "diamond" are placed the base bags, the home base being dis- tinct from the other bases, the latter base being placed at the head of the field. The pitcher's position is near the center of the diamond field, and the batsman's position on each side of the home base. So much for the lines of the dia- mond field itself. The contesting sides com- prise eighteen players in all, there being nine positions in the field, viz., the pitcher and catcher, technically known as the " battery " players; the four infielders, which comprise the* three base players and the shoH-stop ; and the three outfielders, which include the left, center and right field players. The diagram on the op- posite page shows the lines of the " diamond " field of a baseball ground and the positions of the players. HOW THE GAME IS PLAYED. The diamond field having been laid out, the sides chosen for the game, the choice of in- nings tossed for, and the umpire selected, and all being in readiness to begin to play, the um- pire calls " play ball," and the captain of the side winning the choice of innings proceeds to send his men into the field, and the opposing batsmen go to the bat in the order written down in the score book. Just here the rules governing the action of the attacking force— the nine players in the field — at once come into play, the pitcher being the first player to start the game, which he does by delivering the ball to the bat while standing legally within the lines of his position. He is required by the rules governing the delivery of the ball to the bat to send in every ball " over the home base," and within the range of the batsman's kneo and his shoulder. Every time the pitcher fails to de- liver the ball over the base he incurs the penalty of a " calledball," and four such called balls sends the batsman to first base ; the batsman then becoming a base runner by this act. If, on the other hand, the batsman fails to strike at every ball sent in over the home base, and not higher than the line of the batsman's shoulders nor lower than the line of his knees, the bats- man incurs the penalty of having " strikes " 1^ BASEMAN. O UMPIRE • CATCHER ^-"BASEMAN 2"J>BASEMAN. MONT FIELDER. ££/?F/£lO£R. CENTER f /ELDER, called on bim by tbe umpire ; and after three such strikes have been called he is obliged to run to first base, and he can then be put out by the catcher catching the ball on which the third strike was called on the fly ; or by the ball being held at first base before the runner reaches it, before some part of his person touches that base. Should the batsman hit the ball so that it strikes the ground in front of or on the foul lines, it is a fair hit ball, and he immediately becomes a base runner, as in the case of the calling of balls ; but, in such case, he can be put out either by a catch of the hit ball before it touches the ground, viz., on the fly— or by his failing to touch first base before the ball is held by the fielder at first base. In case, however, the batsman hits the ball so that it goes to foul ground, while he is also liable to be put out on the fly catch of such ball he cannot offset the foul hit by the advantage of trying to earn a base on such hit, as he can on a fair hit ball, as no bases can be run or runs scored on a hit foul ball. When the base runner has secured his right to hold first base, either by a base hit or an error on the part of a fielder, his next effort is to secure the other three bases and thereby score a run. This he _ does either by being forwarded by the good hitting of those who follow him at the bat ; by stealing bases — viz., running to the next base before he can be thrown out there— or by a series of one or more costly errors by the fielders. It will be seen, therefore, that the bataman can be put out by a fair catch of the ball he hits ; or by a catch of a foul ball, or by striking out. In addition, too, he can.be put out simply by stepping out- side of the boundary lines of his position while in the act of striking at a pitched ball, or by bat- ting at a wild pitched ball or any ball, in fact, in such a way as intentionally to prevent the catcher from catching or fielding the ball; tho former out being termed afoul strike, and the lat- ter an out from inteiferingioiih the catcher. Thru, too,tho batsman can be decided out ifhe takes Ium position at the bat out of the regular « batting, provided ho hits a fair ball before the error is discovered. Thus it will be seen that THE RELIABLE BOOK OF OUT-DOOR GAMES. the batsman can be put out in six different ways ; viz., first by a, fly catch of a fair ball : sec- ondly, by a similar catch of a foul ball ; thirdly, by a foul strike ; fourthly, by hindering the catcher ; fifthly, by batting out of the regular order, and sixthly, by failing to hit the ball after three strikes. After the batsman has become a base runner, he is liable to be put out by the ball being held by a fielder at first base before reach- ing it ; by his being touched by the ball in the hands of a fielder while off a base ; by failing to keep within the base path in running from home -base to first base ; by failing to avoid interfering with a fielder to catch a fly ball ; by purposely preventing a fielder from fielding a thrown ball ; by running three feet outside of the base lines between each base while trying to avoid being touched with a ball in the hands of a fielder ; by being hit by a fairly batted ball in running from base to base ; by failing to return to a base he had left before the fairly hit or foul hit ball is caught on the fly ; by his running on to fair ground after over running first base, and his failing, in such case, to return to the base before he is touched by the ball in the hands of a fielder ; by his being forced out, that is, by the ball being held on the base he is obliged to run to by the act of the batsman in making a fair hit. It will be seen, therefore, that the base runner can be put out in ten different and ■"istinct ways by the field side or attacking I ^J.26 in the game. It would thus appear, at a casual glance, that the batsman's chances of se- curing a run are very small, considering that he has to encounter sixteen distinct risks of outs as batsman and base runner, while having but three chances afforded him to make a run, viz., by his own safe hit at a fair ball ; his being for- warded as a base runner by the safe hitting of the batsman following him, or by his skill in stealing a base ; all his other chances for scor- ing arising from the errors of the opposing side, either in the form of bases given on called balls, wild pitched balls, passed balls or pitchedballs hit- ting the batsman, or by missed third strikes. All such errors of the pitcher and catcher being known as battery errors, and, in addition to these. by dropped fly balls, wildly thrown balls, muff eat or fumbled batted balls, or miss catches of thrown balls, all known as fielding errors. When these offsetting drawbacks are counted in it will be seen that the chances for run-getting by the bat- ting side or defence force are not so very much less than are the chances for putting out the bat- ting side by the attacking force. Still, under the rules existing up to the date of the baseball campaign of 1892, the attacking side decidedly had the best of it. THE NINE PLAYERS AND THEIR DUTIES. The nine players of the attacking or field force in the game include the battery^ players, viz., the pitcher and catcher —the four infielders, viz., the first, second and third basemen and the short stop and the three outfielders, which are the left, center and right fielders. The main reliance of the attacking force is, of course, on the effect- ive work of the pitcher and catcher, which two players should work together as a team to in- sure the utmost success in their positions. The most effective of pitchers would fail if not ably supported behind the bat by his catcher, and the finest of catchers would be comparatively useless unless facing a first class pitcher. But in their combined work together in the playing of strategic points— known as " headwork "— as a team they become a very potent factor in win- ning games. Then, too, the success of the at- tacking force depends largely upon the infield team, a quartette of fielders which need to play together as a team as much as the battery play- ers ; the first baseman acting as the receiver of the majority of balls fielded in by the other two base players and the short stop, while the second baseman occupies the key position of the infield, inasmuch as tie not only has to cover his own po- sition, but also that at right short ; while the third baseman's duties involve the longest dis- tance of throwing to first base of the infield, as also the catching of difficult high foul fly balls. The short stop is the rover of the diamond field ; he backing up every position, besides covering his own portion of the field, thus playing fre- quently as a second baseman and also as a third baseman. The three outfielders should especially work together as a team, each man being on the move the moment the ball is batted to any part of the outfield, the one nearest the flying ball being left to catch it, while the others move so as to be ready to assist in throwing the ball in, or to be in readiness to field the ball in case the catch be missed. The left and center fielders have the most frequent chance for catches, while the right fielder occupies the position requiring the most " headwork " in play, as, under the modern rule of play, right field hitting is a strong point for the batting force to play, and short fly balls are sent in that direction more frequently than to left or center. The four infielders not only require to be espe- cially well up in fielding hard hit bounding balls, or " daisy cutters " — sharp hits close along the surface of the field— but they also need to be very accurate throwers forsbort distances, say from thirty to fifty yards ; while the outfielders need to be not only first class judges of high fly balls, but also long distance throwers, from seventy- five to a hundred yards at least. THE PITCHING DEPARTMENT. The pitcher of a nine requires to be a player who in doing the work of his position possesses that most important essential of first-class work, thorough command of the ball in delivery. Having complete mastery of the ball, and being in full control of his temper — another very important requisite— the secondary requirements of speed in delivery, and the ability to curve the ball to the required extent, come into play with telling effect ; but without control of the ball and of the player's temper, the other essentials fail to off- set the loss of the two great points of excellence in pitching. Next to the full command of the ball comes the ability to use the horizontal curves of the ball in its progress to the bat to the best ad- vantage, and this can only be done where the pitcher can send each curved ball ovei~ the plate, or so near over that the batsman is deceived in judging the line of the ball. The third element of success in pitching is speed, and this, too, like the handling of the several curves, finds its advantage only when the ball, when swiftly THE RELIABLE BOOK OF OUT-BOOB GAMES. pitched, is under full control in directing it ; wild pitching, whether with curves or without them, being very costly in " battery " errors. One rule every pitcher would find it advan- tageous to follow is that of sending in the ma- jority of the halls over the " plate "—viz., the home base. This obliges the batsman to act quickly. Especially is this a point to play when a runner is on first base. All " points " of this character constitute strategic skill, or headwork in fielding, and the most skillful strategic work in the box is seen when batsmen are thoroughly deceived in judging the line of the ball's de- livery. DELIVERING THE BALL TO THE BAT. The appended cuts show how the pitcher has to stand — under the revised code of rules of 1893 — when about to deliver the ball to the bat. In figure A the pitcher is seen standing in his po- sition in right form, ready to throw to the bat as re- quired by the new rules. If, while standing with his foot on his position, as in figure A. he takes any step whatever, he must deliver the ball to the bat, other- wise he makes a balk. The step taken is shown in figure B. It will be seen that the pitcher, when about to deliver the ball to the bat— as is shown in figure B— has hiB pivot foot on the space of ground — 12 inches long and 4 inch- es wide — which consti- tutes the pitcher's "box" under the new code, and within this space his pivot foot must stand when he takes his forward step in delivery, and of course he can take but one such step. If he desires to throw to any base except the home base to catch a runner off the base, he must first stand outside the "box" space, and when so standing he can take any step he likes. But before he can throw to the batsman he must place his foot on the "box" space, otherwise he makes a balk in throwing to the batsman. The new rules governing the delivery of the ball to the bat are as follows : Rule 5. The pitcher's boundary shall be marked by a white rubber plate 12 inches long and 4 inches wide, so fixed to the ground as to be even with the surface, at the distance of 60 feet 6 inches from the outer corner of the home plate, so that a line drawn from the center of the home plate to the center of the second base will give 6 inches on either side. Rule 27. The pitcher's position. The pitcher shall take bis position facing the batsman with both feet squarely upon the ground, one foot in front of and in contact with the pitcher's plate, defined in Bule 5. He shall not raise either foot unless in the act of delivering the ball, nor make more than one step in such delivery. He shall hold the ball before delivery /airZu in front of his body and in sight of the umpire. When the pitcher feints to throw the ball to a base he must resume the above position and pause momen- tarily before delivering the ball to the bat. The rules defining the delivery of fair and unfair balls to the bat are as follows : Rule 28. A fair ball is a ball delivered by the Eitcher while standing wholly within the lines of is position, and facing the batsman, the ball so delivered to pass over the home base, not loioer than the batsman's knee, nor higher than his shoulder, provided a ball so delivered that touches the bat of the batsman in his po- sition shall be considered a batted ball, and in play. Rule 29. An unfair ball is a ball delivered by the pitcher, as in Rule 28, except that the ball does not pass over the home base, or does pass Fig. B. over the home base above the batsman's shoul- der or belovj the knee. THE THEORY OF THE CURVE. The theory of imparting a curve to the ball as it goes horizontally through the air from the pitcher's hand to4he bat is very simple. The position when in the act of delivering a curved ball is shown in the appended cut, which presents a picture of the California statue en- titled " The Ball Thrower," the player who posed for it being Douglas Tilden, of California. It shows him holding the ball ready to give it the rotary motion which develops the horizontal curve in delivery. The theory of the curve in delivery is based on the fact that there is a retarding effect pro- duced on that side of the ball which passes through the air quicker than that of the other side ; and to produce this retarding effect the ball must be made to rotate on its axis hori- zontally as it passes through the air, the re- tarding of the ball causing the curve. It will be seen that the chief difficulty in producing THE RELIABLE BOOK OF OUT-DOOR GAMES. the curve lies in the power to give the hall the required twist or rotary motion. This can only be acquired by constant practice and under the direction of an experienced curve pitcher. One of these latter "artists of the box," Mr. J. Howard Subers, thus instructs novices in the art of curved pitching as follows : Out-Curve. — This is the most common, and without which the average pitcher cannot hope to be effective. It comes straight from the hand and then curves away from the batsman. This curve may be obtained by holding the ball firmly in the right hand with the tips of the first two fingers and thumb ; close the other two fingers in the palm of the hand. Use the underhand throw and bring the hand forward half-way between the waist and shoul- slide across (not over the tip) the fingers and out between the first finger and thumb., In-Shoot — Is almost as common as the " out- curve." It comes straight for a distance, and then curves in toward the batsman. It is produced by holding the ball in the right hand with the first three fingers pressed to the seam of the ball, and the thumb resting lightly on top of the ball. Use a straight arm, throw level with the shoulder, allowing the ball to glide out across the tips of the fingers with the palm of the hand facing the left. A loft-handed pitcher, by following the above directions for an "out-curve," will produce the " in-sboot," because the ball will revolve in the opposite direction. The same may also be said if a left-handed pitcher follows the above rules, for the "in-shoot" he will produce the "out- curve." Drop Ball. — It comes straight from the pitch- er's hand and drops to the ground a short dis- tance from the batsman. Hold the ball as for an " in-shoot," with the tips of the fingers firmly on the seam. Use the underhand throw, which carries the hand between the waist and knee, allowing the ball to roll off the tips of the fingers with the der, releasing the ball with tne palm upwards and the thumb drawn back, allowing the ball to palm of the hand upward and the fingers point- ing toward the catcher. THE BATTING DEPARTMENT. Skillful work in handlingtho batin baseball i* far more rare in the game now than is effective THE RELIABLE BOOK OF OUT-BOOB GAMES. pitching or fine fielding, simply because custom, in the methods of practicing the game, gives every advantage for improvement in the field- ing department and none at all to that of the batting. The -weakest phase of batting, too, is that which has been most encouraged under the existing scoring rules, up to the close of the season of 1892. In the preliminary practice in- dulged iu before commencing match games, the fielders have the best practice and the bats- men none at all. While this kind of thing pre- vails how can batting improve ? All the practice the batting side has in the preliminary half hour before the match game begins, is in batting high balls into the air to give" the fielders chances for catches, this being technically termed " fungo " hitting. It is worse than useless for batting practice, as it trains the eye of the bate- man to gauge a ball falling perpendicularly to the bat, and instead of judging the ball com- ing to the bat on a horizontal line, as in the reg- ular delivery of the ball from the bat in a match game ; the result is that batsmen learn to bat balls in the air instead of batting them to the ground. TEAM WORK AT THE BAT. This great essential in successful batting is only accomplished when the batting side go to the bat solely to bat base runners around the diamond, and not when their chief efforts are devoted to making a record of total bases scored by their hits. " Team work " at the bat in- volves united effort on the part of the defense side in the game to handle their bats so as to forward runners on the bases ; and this is best accomplished when single base hits are made, for then the least fatigue is encountered in run- ning bases. Long showy hits to the outfield affording chances for catches do not count in "team work at the bat." It is only the placed ball from the bat that tells then. To place a ball from the bat is to hit it to any specified or desired part of -the field. It ia the very oppo- site of the weak fungo hit, and it is the acme of skill at the bat. THE POSIT/OH AT THE BAT. In learning to bat correctly, getting the right position in the very beginning is very essential. Here are two cuts illustrative of a good and bad position in batting. The bat should be poised over the shoulder just prior to striking at the ball, so as to insure a good aim in swinging it forward to hit at the ball ; and the forward swing should be made so as to meet the ball on the line of its delivery, and not in such a half circle as to swing under the line of the ball, thereby hitting it in the air, but rather so as to hit it down to the ground. To hold the bat forward of the batsman's per- son is to oblige him to make a double swing of the bat, one backward and the other forward, thereby weakening tho aim of the stroke. In standing within the lines of the position, stand so as to allow your back foot to act as a pivot, with the forward foot free to move, so as to give special direction to the forward swing, either to the right or center field, as occasion may re- quire. BATTING FOR THE RUNNER. To bat so as to forward base runners from base to base by your hit, should bo the sole object of the team-worker at the bat. When no runner is on the bases he can either go in tor a single hit, or for a hard hit liner to the outfield yielding two or three bases. But leading off for a home run hit does not Eay in the long run. Of course, when the ases are filled then it is worth the risk to try for a homer, especially when two THE CORRECT POSITION. THE BAD POSITION. THE RELIABLE BOOK OF OUT-BOOR GAMES. men are out, and no sacrifice hit can then be made. The mainobject of the batsman, when he goes in at the bat to forward a runner around the bases, should be to placethe ball ; that is, to hit it to some particular part of the field best calcu- lated to help the runner to one or more bases. The best placed ball in such case is, of course, a hit to right field, on which side of the diamond the fewest fielders stand ready to field the ball, as there are but the first baseman and right fielder to attend to a right field hit, while a hit to the left or left center is covered by the third baseman, the left fielder, the shorb stop and the second baseman. Sometimes a good judge of a batsman will cover right short field in expecta- tion of a place hit, but generally there are but two men to cover such a hit ball. SAFE HITS. No ball hit high in the air is a " safe hit," every chance offered the field aide for a catch showing the weakest kind of batting, oven if it be a showy long bit to the outfield, known as the fungo hit, viz., a hit offering a chance for a catch to an -outfielder. Any hit which sends the, ball to the fielders, either on the bound or close along the surface of the ground— as in the case of a "daisy cutter" — is superior to the fungo hit, even if it be direct to the fielder, as it may have an ugly twist imparted to it by the stroke of the bat. A safe tap of the ball to short outfield, too far out for any infielder to get under, and yet not far enough out to admit even of a running catch by an outfielder, is a place hit, and It is one re- quiring close calculation of the pitching, and judgment in gauging the forward swing of the bat so as to ensure safety from an outfield catch. Of course the perfect tap hit is that which sends it on a short line over the infielders' heads and then direct to the ground. Next to the safe tap in place hitting comes that most difficult of all hits, the base hit bunt. This hit requires the most skillful handling of the bat in making it bunt the ball, not hit it, that is, letting the ball simply rebound from the bat as it is held for the ball to hit it. The point in this play is to hit the ball direct to the ground in such a way as to deaden its motion. Another good bunt is to let the ball rebound from the bat so as to rise just above the height of the batsman, and to fall to the ground on fair ground, and rebound to foul ground. This kind of hit invariably earns a base. Bunting is, of course, only likely to be successful when the catcher is not close up behind the bat. Next to the bunt comes the sacrifice hit. Now, no skillful batsman goes to the bat purposely to make a sacrifice hit, for that would be as bad as to hit " fungoes." His object every time should be a base hit ; but when a runner is on the base, his efforts in trying for a base hit should be to make the attempt to hit tor a base in such a way as to ensure a sacrifice hit if the base hit should fail. A sacrifice hit is only made when the bail from the hit goes to the field in such a way as to oblige the fielder to throw it to first base, thereby safely forwarding the runner. There is an ex- ception to this rule when one man only is out, and that is in the case of a long hit to the out- field, which, if the ball bo caught, enables the runner to steal a base on the catch, this being known as a sacrifice fly . But this play is now useless under the new code. Batting in baseball " up to date " may be said to be a neglected art. Not one batsman in a hundred ever thinks of studying the art of bat- ting. Headwork batsmen like Ward, O'Bourke, Ewing, Anson and a few others, make efforts that way, but the majority take up their bats and go in for slugging at the ball with all their might, trusting to chance as to where the ball will go, their single idea being to send it as far out iu the field as possible, only a small minority taking their stand at the bat well posted in all the points of team work at the bat, ready to match strategic skill in handling the ash point for point against headwork pitch- ing from the " box." In studying the art of bat- ting, an important point is that of learning the bearings of the natural swing of the bat in meet- ing the ball, and the different results which fol- low a swift and a slow stroke in measuring the forward ewing of the bat, a swift stroke meeting the ball forward of the base, and a slow stroke backward of it. The lines of these various strokes are seen in the appended cut. This point of studying up the bearings of the forward swing of the bat, combined with the point of facing for position, make up the art of batting. This facing for position isa subject calling for some study of the rules which govern it. Just as a man stands at the bat, just so will the regular or forward swing of the bat meet the ball, all things, of course, being equal, viz., the rapidity of the forward swing being in pro- portion to the speed of the delivered ball. But the general direction of the ball, from a regular and proportioned swing of the bat, is governed by the manner in which the batsman stands when prepared to strike at the ball— that is, in proportion as be "faces" for the right, the. center or the left. As a general rule, in order to send a ball to the right he should face almost as if the first baseman was going to pitch the ball to him, and not to the pitcher. THE RELIABLE BOOK OF OUT-BOOR GAMES. Here is a cut showing how the batsman should stand when facing for a right field hit. THE ART OF BASE RUNNING. Base running in baseball has come to be as much of an art almost as strategic pitching, and it is certainly one of the most important elements of success in the game. Your team may include one of the best " batteries " — pitcher and catcher— in the profession, and also have an excellent supporting team in the field ; but without the strong point of excellence in base running in your team, a third of its strength will be wanting at the least. Effective pitch- ing is a great aid to success, so is skillful bat- ting ; but it is equally as necessary to a success- ful issue of the contest after a base has been obtained by a good hit, that other bases should be secured by skillful running of bases. It is a difficult task to get to first base safely in the face of the effectual fire from a first-class club " battery," backed up by good support in the field ; but it is still more difficult when the base is safely reached, to secure the other three bases. The fact is, a greater degree of intelli- gence is required in the player who would excel in base running than is needed either in fielding or in batting. Any soft-brained heavy weight can occasionally hit a ball for a home run, but it requires a shrewd, intelligent player, with his wits about him, to make a successful base runner. Indeed, base running is the most difficult work a player has to do in the game. To coyer infield positions properly, a degree of intelligence in the player is required which the majority do not as a general rule possess ; but to excel in base running such mental qualifica- tions are required as only a small minority are found to possess. Presence of mind, prompt action on the spur of the moment, quick, ess of perception, and coolness and nerve are a.nong the requisites of a successful base runner. Play- ers habitually accustomed to hesitate to do this, that or the other, in attending to the varied points of a game, can never become good base runners. There is so little time allowed to judge of the situation that prompt action becomes a necessity with the base runner. He must " hurry up " all the time. Then, too, he must be daring in taking risks, while at the same time avoiding recklessness in running. Though fast running is an important aid in base run- ning, a fast runner who lacks judgment, cool- ness, and, in fact, " headwork " in his running, will not equal a poor runner who possesses the nerve and intelligence required for the work. The great point in the art of base run- ning is to know when to start, and to start promptly when the favorable opportunity is offered. THE NEW RULES OF THE GAME. The code of playing rules of the National League of Professional Ball Clubs governs every professional club in the country for 1893. The revision made by the committee of rules of the league, and adopted March 8, 1893, resulted in the following code of playing rules which con- tain many important changes made in the code of 1892. THE PLAYING RULES OF PROFESSIONAL BASEBALL CLUBS. AS ADOPTED BY THE NATIONAL LEAGUE AND AMERICAN ASSOCIATION OF PROFES- SIONAL BASEBALL CLUBS. THE BALL GROUND. Rule 1. The ground must be an inclosed field, sufficient in si^e to enable each player to play in his position as required by these rules. Rule 2. The infield must be a space of ground thirty yards square. the bases. Rule 3. The bases must be : Sec. 1, Four in number, and designated as first base, second base, third base and home base. Sec. 2. The home base must be of whitened rubber twelve inches square, so fixed in the ground as to be even with the surface, and so placed in the corner of the infield that two of i| r sides will form part of the boundaries of sa*" infield. Sec. 3. The first, second and third bases must be white canvas bags, fifteen inches square, and filled with some soft material, and so placed that the center of the second base shall be upon its corner of the infield, and the center of the first and third bases shall be on the lines run- ning to and from second base and seven and one-half inches from the foul lines, providing that each base shall be entirely within the foul lines. Sec. 4. All the bases must be securely fas- tened in their positions. THE FOUL LINES. Rule 4. The foul lines must be drawn in straight bines from the outer corner of the home base, along the outer edge of the first and third bases, to the boundaries of the ground. THE POSITION LINES. Rule 5. The pitcher's boundary shall be marked by a white rubber plate twelve inches long and four inches wide, so fixed in the ground 10 THE RELIABLE BOOK OF- OUT-BOOB GAMES. as to be even with the surface at the distance of sixty feet six inches from the outer corner of the home plate, so that a line drawn from the center of the home base and the center of the second base shall give six inches on either side. Rule 6. The catcher's lines must be drawn from the outer corner of the home base, in con- tinuation of the foul lines, straight to the limits of the ground back of the home base. Rule 7. The captain's or coacher's line-must be a line fifteen feet from and parallel with the foul lines, said lines commencing at a line par- allel with and seventy-five feet distant from the catcher's lines, and running thence to the limits of the grounds. Rule 8. The player's lines must be drawn from the catcher's ' lines to the limits of the ground, fifty feet distant from and parallel with the foul lines. Rule 9. The batsman's lines must be straight lines forming the boundaries of a space on the right, and of a similar space on the left of the borne base, six feet long by four feet wide, ex- tending three feet in front of and three feet be- hind the center of the home base, and with its nearest hue distant six inches from the home base. Rule 10. The three feet lines must be drawn as follows : From a point on the foul line from home base to first base, and equally distant from such bases shall be .drawn a line on foul ground, at a right angle t/asaid foul line, and to a point, three feet distant from it ; thence run- ning parallel with said foul lino, to a point three feet distant from the first base ; thence in a straight line to the foul line, and thence upon the foul line to point of beginning. Rule 11. The lines designated in Rules 4, 6, 7, 8, 9 and 10 must be marked with chalk or other suitable material, so as to be distinctly seen by the umpire. They must all be so marked their entire length, except the captain's and player's lines, which must be so marked for a distance of at least thirty-five yards from the catcher's lines. THE BALL. bai tnRuLE 12. The ball : a F sec. 1. Must not weigh less than five or more ,, than five and one-quarter ounces avoirdupois, and measure not less than nine, nor more than nine and one-quarter inches in circumference. The Spalding League Ball or the Reach Ameri- can Association Ball must be used in all games played under these rules. Sec. 2. For each championship game two balls shall be furnished by the home club to the umpire for use. When the ball in play is bat- ted over the fence or stands, on to foul ground out of sight of the players, the other ball shall be immediately put into play by the umpire. As often as one of the two in use shall be lost, a new one must be substituted, so that the umpire shall at all times, after the game begins, have two for use. The moment the umpire delivers a new or alternate ball to the pitcher it comes into play, and shall not be exchanged until it, in turn, passes out of sight on to foul ground. At no time shall the ball be intentionally discol- ored by rubbing it with the soil or otherwise. Sec. 3. In all games the ball or balls played with shall be furnished by the home club, and the last ball in play becomes the property of the winning club. Each ball to be used in championship games shall be examined, measured and weighed by the secretary of the association, enclosed in a paper box and sealed with the seal of the secretary, which seal shall not be broken except by the umpire in the pres- ence of the captains of the two contesting nines after play has been called. Sec. 4. Should the ball become out of shape, or cut or ripped so as to expose the yarn, or in any way soinjured as to be — in the opinion of the umpire— unfit for fair use, the umpire, upon being appealed to by either captain, shall at once put the alternate ball into play and call for a new one. THE BAT. Rule 13. The bat : Must be made wholly of hard wood, except that the handle may be wound with twine, or a gran- ulated substance applied, not to exceed eighteen inches from the end. It must be round, not exceed two and one- half inches in diameter in the thickest part, and must not exceed forty-two inches in length. THE PLAYEBS AND THEIE POSITIONS. Rule 14. The players of each club in a game shall be nine in number, one of whom shall act as captain, and in no case shall less than nine men be allowed to play on each side. Rule 15. The players' positions shall be such as may be assigned them by their captain, except that the pitcher must take the position as defined in Rules 5 and 18. Rule 16. Players in uniform shall not be per- mitted to occupy seats among the spectators. Rule 17. Every club shall adopt uniforms for its players, but no player shall attach any- thing to the sole or heel of his shoes other than the ordinary baseball shoe plate. PLAYEBS' BENCHES. Rule 18. The players' benches must be furn- ished by the home club, and j>laced upon a portion of the ground outside of, and notnearer than twenty feet to the players' lines. One such bench must be for the exclusive use of the vis- iting club and one for the exclusive use of the home club, and the players of the competing teams shall be required to occupy their respect- ive benches during the progress of the game. THE GAME. Rule 19. Section 1. Every championship game must be commenced no later than two hours before sunset. Sec. 2. A game shall consist of nine innings to each contesting nine, except that, (a) If the side first at bat scores less runs in nine innings than the other side has scored in eight innings, the game shall then terminate. (b) If the side last at bat in the ninth inning scores the winning run before the third man is out, the game shall terminate. A TIE GAME. Rule 20. If the score be a tie at the end of nine innings to each side, play shall only be continued until the side first at bat shall have scored one or more runs than the other side, in an equal number of innings, or until the other side shall score one or more runs than the side first at bat. THE RELIABLE BOOK OF OUT-BOOB GAMES. 1.1 A DRAWN GAME. Rule 21. A drawn game shall be declared by the umpire when he terminates a game on ac- count of darkness or. rain, after five equal in- nings have been played if the score at that time is equal on the last even innings played ; but if the side that went second to the bat is then at the bat and has scored the same number of runs as the other side, the umpire shall declare the game drawn without regard to the score of the last equal innings. A CALLED GAME. Rule 22. If the umpire calls "game" on ac- count of darkness or rain at any time after five innings have been completed, the score shall be that of the last equal innings played, unless the side second at bat shall shall haved scored one or more runs than the side first at bat, in which case the score of the game shall be the total number of runs made. A FORFEITED- GAME. Rule 23. A forfeited game shall be declared by the umpire in favor of the club not in fault, at the request of such club, in the following cases : Sec. 1. If the nine of a club fail to appear upon a field, or beiug upon a field fail to begin the game within five minutes after the um- pire has called " play," at the hour appointed for the beginning of the game, unless such de- lay in appearing or in commencing the game be unavoidable. Sec. 2. If, after the game has begun, one side refuses or fails to continue playing, unless such game has been suspended or terminated by the umpire. Sec. 3. If, after play has been suspended by the umpire, one side fails to resume playing within one minute after the umpire has called " play." Sec. 4. If a team resorts to dilatory practice to delay the game. Sec. 5. If, in the opinion of the umpire, any one of these rules is wilfully violated. Sec. 6. If, after ordering the removal of a player, as authorized by Rule 56, Sec. 5, said order is not obeyed within five minutes. Sec. 7. In case the umpire declares a game forfeited, he shall transmit a written notice thereof to the president of the association within twenty-four hours thereafter. NO GAME. Rule 24. "No Game " shall be declared by the umpire if he shall terminate play on account of rain or darkness, before five innings on each side are completed except in a case when the game is called, the club second at bat shall have more runs at the end of its fourth inning than the club first at bat has made in its five innings. Then the umpire shall award the game to the club having made the greatest number of runs, and it shall be a game, and be so counted in the championship record. substitutes. Rule 25. Section 1. In every championship game each team shall be required to have pres- ent on the field, in uniform, one or more substi- tute players. Sec. 2. Any such player may be substituted at any time by either club, but no player thereby retired shall thereafter participate in the game. Sec. 3. The base runner shall not have a substitute run for him, except by consent of the captains of the contesting teams. CHOICE OF INNINGS— CONDITION OF OROUND. Rule 26. The choice of innings shall be given to the captain of the home club, who shall also be the sole judge of the fitness of the ground for beginning a game after raia. THE PITCHER'S POSITION. Rule 27. Th9 pitcher shall take his position facing the batsman with both feet square on the ground, and in front of tho pitcher's plate, but in the act of delivering the ball one foot must be in contact with the - pitcher's plate defined in Rule 5. He shall not raise either foot, unless in the act of delivering the ball, nor make more than one t^tep in such delivery. He shall hold the ball, before delivery, fairly in front of his body, and in sight of the umpire. When the pitcher feigns to throw the ball to a base he must resume the above position and pause mo- mentarily before delivering the ball to the bat. THR DELIVERY OFJTHE BALL— FAIR AND UNFAIR BALLS. Rule 28. A fair ball is a ball delivered by the pitcher while standing in his position, and facing the batsman, the ball so delivered to pass over the home base, not lower than the batsman's knee, nor higher than his shoulder. Rule 29. An unfair ball is a ball delivered by the pitcher, as in Rule 28, except that the ball does not pass over the home base, or does pass over the home base above the batsman's shoulder or below the knee. BALKING. , A balk shall be 1. Any motion made by the pitcher the ball to the bat without deliver- Rule 30 Section to deliver ing it. Sec. 2. so long as Sec. 3. the bat by defined in The holding of the ball by the pitcher to delay the game unnecessarily. Any motion in delivering the ball t the pitcher while not in the posL Rule 27. DEAD BALLS. Rule 31. A dead ball is a ball delivered to the bat by the pitcher that touches any part of the batsman's person or clothing while standing in his position without being struck at ; or any part of the umpire's person or clothing, while on foul ground, without first passing the catcher. Rule 32. In case of a foul strike, foul hit ball not legally caught out, dead ball oi runner put out for being struck by a fair hit ball, the ball shall not bo considered in play until it is held by the pitcher standing in his position. BLOCK BALLS. Rule 33. Section 1. A block is a batted or thrown ball that is stopped or handled by any person not engaged ii i the game. Sec. 2. Whenever I block occurs the umpire shall declare it, and baso runners may run the bases without being put out until the ball has been returned to xud held by tho pitcher stand- ing in his position, 12 THE RELIABLE BOOK OF OUT-BOOR GAMES. Sec. 3. In ease of a block if the person not engaged in the game should retain possession of the ball, or throw or kick it beyond the reach of the fielders, the umpire shall call " time," and require each base runner to stop at the last base touched by him until the ball be re- turned to the pitcher standing in his position. THE BATSMAN'S POSITION— OEDEE OF BATTING. Rule 34. The batsmen must take their posi- tions within the batsmen's lines, as defined in Rule 9, in the order in which they are named in the batting order, which batting order must be submitted by the captains of the opposing teams to the umpire before the game, and when ap- proved by him this batting order must be fol- lowed, except in the case of a substitute player, in which case the substitute must take the place of the original player in the batting order. After the first inning the first striker in each inning shall be the batsman whose name follows that of the last man who has completed his turn — time at bat— in the preceding inning. Rule 35. Section 1. When their side goes to the bat the players must immediately return to the players' bench as defined in Rule 18, and remain there until the side is put out, except when batsman or base runner ; provided that the captain and one assistant only may occupy the space between the players' lines and the captain's lines to coach base runners. Sec. 2. No player -of the side at bat, except when batsman, shall occupy any portion of the space within the catcher's lines, as defined in Rule 6. The triangular space behind the home base is reserved for the exclusive use of the umpire, catcher and batsman, and the umpire must prohibit any player of the side "at bat" from crossing the same at any time while the ball is in the hands of or passing between the pitcher and catcher while standing in their po- sitions. Sec. 3. The players of the side "at bat" must occupy the portion of the field allotted them, but must speedily vacate any portion thereof that may be in the way of the ball, or any fielder attempting to catch or field it. the batting eules. } n t,ULE 36. A fair hit is a ball batted by the batsman, standing in his position, that first touches the ground, the first base, the third base, any part of the person of a player, um- pire or any object in front of or on foul lines, or batted directly to the ground by the batsman, stanrling in his position, that (whether it first touches foul or fair ground) bounds or rolls within the foul lines, between home and first, or home and third bases, without interference by *> a player. \ Rule 37. A foul hit is a ball batted by the batsman, standing in his position, that first touches the ground, any part of the person of a player, or any object behind either of the foul lines, or that strikes the person of such bats- man, while standing in his position, or batted directly to the ground by the batsman, stand- ing in his position, that (whether it first touches foul or fair ground) bounds or rolls outside the foul lines, between home and first or home and third bases without interference by a player. Provided, that a foul hit not rising above the batsman's head and caught by the catcher playing within ten feet of the home base, shall be termed a foul tip. BALLS BATTED OUTSIDE THE GEOUNDS. Rule 38. When a batted ball passes outside the grounds, the umpire shall decide it fair should it disappear within, or foul should it disappear outside of the range of the foul lines, and Rules 36 and 37 are to be construed accord- ingly. Rule 39. A fair batted ball that goes over the fence shall entitle the batsman to a home run, except that should it go over the fence at a less distance than two hundred and thirty-five feet from the home base, when he shall be en- titled to two bases, and a distinctive line shall be marked on the fence at this point. STEIKES. Rule 40. A strike is Section 1. A ball struck at by the batsman without its touching his bat ; or Sec. 2. A fair ball legally delivered by the pitcher, but not struck at by the batsman. Sec. 3. Any obvious attempt to make a foul hit. Rule 41. A foul strike is a ball batted by the batsman when any part of his person is upon ground outside the lines of the batsman's po- sition. THE BATSMAN IS OUT. Rule 42. The batsman is out : Section 1. If be fails to take his position at the bat in his order of batting, unless the error be discovered and the proper batsman takes his position before a fair hit has been made ; and in such case the balls and strikes called must be counted in the time at bat of the proper bats- man. Provided, this rule shall not take effeot unless the out is declared before the baliis de- livered to the succeeding batsman. Sec. 2. If he fails to take his position within one minute after the umpire has called for the batsman. Sec. 3. If he makes a foul hit other than a foul tip, as defined in Rule 37, and the ball be momentarily held by a fielder before touching the ground, provided it be not caught in a field- er's hat or cap, or touch some other object than a fielder before being- caught. Sec. 4. If he makes a foul strike. Sec. 5. If he attempts to hinder the catcher from fielding or throwing the ball by stepping outside the lines of his position, or otherwise obstructing or interfering with that player. Sec. 6. If, while the first base be occupied by a base runner, three strikes be called on him by the umpire, except when two men are already out. Sec. 7. If, after two strikes have been called the batsman obviously attempts to make a foul hit, as in Section 3, Rule 40. BASE RUNNING RULES. WHEN THE BATSMAN BECOMES A BASE EUNNEB. Rule 43. The batsman becomes a base run- ner : Section 1. Instantly after he makes a fair hit. Sec. 2. Instantly after four balls have been called by the umpire. THE RELIABLE BOOK OF OUT-BOOR GAMES. 13 Sec. 3. Instantly after three strikes have been declared by the umpire. Sec. 4. If, while he be a batsman, his person — excepting hands or forearm, which makes it. a dead ball— or clothing be hit by a ball from the pitcher, unless — in the opinion of the umpire — he intentionally permits himself to be so hit. Sec. 5. Instantly after an illegal delivery of a ball by the pitcher. BASES TO BE TOUCHED. Eule 44. The base runner must touch each base in regular order, viz., first, second, third and home bases ; and when obliged to return (except on a foul hit) must retouch the base or bases in reverse order. He shall only be con- sidered as holding a base after touching it, and shall then be entitled to hold such base until he has legally touched the next base in order, or has been legally forced to vacate it for a succeeding base runner. ENTITLED TO BASES. Rule 45. The base runner shall be entitled, without being put out, to take the base in the following cases : Section 1. If, while he was batsman, the um- pire called four balls. Sec. 2. If the umpire awards a succeeding batsman a base on four balls, or for being hit with a pitched ball, or in case of an illegal delivery— as in Rule 43, Sec. 4— and the base runner is thereby forced to vacate the base held by him. ; Sec. 3. If the umpire calls a " balk." Sec. 4. If a ball delivered by the pitcher pass the catcher and touch the umpire or any fence or building within ninety feet of the home base. Sec. 5. If upon a fair hit the ball strikes the person or clothing of the umpire on fair ground. Sec. 6. If he be prevented from making a base by the obstruction of an adversary. Sec. 7. If the fielder stop or catch a batted ball with his hat, or any part of his dress. BETUBNING TO BASES. Rule 46. The base runner shall return to his base, and shall be entitled to so return without being put out : Section 1. If the umpire declare foul tip (as defined in Rule 37) or any other foul hit not legally caught by a fielder. Sec. 2. If the umpire declares a foul strike. Sec. 3. If the umpire declares a dead ball, unless it be also the fourth unfair hall, and he be thereby forced to take the next base, as pro- vided in Rule 45, Sec. 2. Sec. 4. If the person or clothing of the umpire interferes with the catcher, or he is struck by a ball thrown by the catcher to inter- cepts base runner. WHEN BASE BUNNEBS ABE OUT. Rule 47. The base runner is out : Section 1. If, after three strikes have been declared against him while batsman, and the catcher fail to catch the third strike ball, he plainly attempts to hinder the catcher from fielding the ball. Sec. 2. If, haviDg made a fair hit while bats- man, such fair hit ball be momentarily held by a fielder, before touching the ground, or any object other than a fielder : Provided, it be not caught in a fielder's hat or cap. Sec. 3. If, when the umpire has declared three strikes on him, while batsman, the third strike ball be momentarily held by a fielder be- fore touching the ground : Provided, it be not caught in a fielder's hat or cap, or touch some object other than a fielder before being cauglu. Sec. 4. If, after three strikes or a fair hit, he be touched with the ball in the hand of a fielder before he shall have touched first base. Sec. 5. If, after three strikes or a fair hit, the ball be securely held by a fielder, whilo touching first base with any part of his person, before such base runner touches first base. Sec. 6. If, in running the last half of the dis- tance from home base to first base, while the ball is being fielded to first base, he runs out- side the three feet lines, as defined in Rule 10, unless to avoid a fielder attempting to field a batted ball. Sec. 7. If, in running from first to second base, from second to third base, or from third to home base, he runs more than three feet from a direct line between such bases to avoid being touched by the ball in the hands of a fielder ; but in case a fielder be occupying the base runner's proper path, attempting to field a batted ball, then the base runner shall run out of the path, and behind said fielder, and shall not be de- clared out for so doing. Sec. B. If he fails to avoid a fielder attempt- ing to field a batted ball, in the manner de- scribed in Sections 6 and 7 of this rule, or if he in any way obstructs a fielder attempting to field a batted ball, or intentionally interferes with a thrown ball : Provided, that if two or more field- ers attempt to field a batted ball, and the base runner comes in contact with one or more of them, the umpire shall determine which fielder is entitled to the benefit of this rule, and shall not decide the base runner out for coming in con- tact with any other fielder. Sec. 9. If, at any time while the ball is in play, he be touched by the ball in the hands of a fielder, unless some part of his person is touching a base he is entitled to occupy : Pro- vided, the ball be h Id by the fielder after touch- ing him ; but (exception as to first base), in running to first base he may overrun said bas6 without being put out for being off said base after first touching it, provided ho returns at once and retouches the base, after which he may be put out as at any other base. If, in overrunning first base, he also attempts to run to second base, or, after passing the base he turns to his left from the foul line, he shall forfeit such exemption from being put out. Sec. 10. If, when a fan or foul hit ball (other than a foul tip as referred to in Rule 37) ia legally caught by a fielder, such ball is legally held by a fielder on the base occupied by the base runner when such ball was struck (or the base runner be touched with the ball iu the hands of a fielder), before he retouches said base after such fair or foul hit ball was so caught: Pro- vided, that the base runner shall not be out in such case, if, after -the ball was legally caught as above, it be delivered to the bat by the pitcher before the fielder holds it on said base, or touches the base runner with it ; but if the base- runner in attempting to reach a base, detaches u THE RELIABLE BOOK OF OUT-DOOR GAMES. it before being touched or forced out, he shall be declared safe. Sec. 11. If, when a batsman becomes a base runner, the iirst base, or the first and second bases, or the first, secoud and tbirdbasos.be oc- cupied,any base runner so occupying a base shall cease to be entitled to hold it, until any followic g base runner is put out, and may be put out at the next base or by being touched by the ball in the hands of a fielder in the same manner as in running to first base, at any time before any following base runner is put but. Sec. 12. If a fair hit ball strike him before touching the -fielder, and in such case no base shall be run unless forced by the batsman be- coming a base runner, and no run shall be scored, or any other base runner put out. Sec. 13. If when running to a base or forced to return to a base, he fail to touch the intervening base or bases if any, in the order prescribed in Eule 44, he may be put out at the base he fails to touch, or by being touched by the ball in the hands of a fielder, in the same manner as in running to first base. Sec. 14. If, when the umpire calls " play," after any suspension of a game, he fails to re- turn to and touch the base he occupies when "time "was called before touching the next base. WHEN BATSMAN OE BASE BUNNEE IS OUT. Eule 48. The umpire shall declare the bats- man or base runner out, without waiting for -an appeal for such decision, in all cases where such play6r is put out in accordance with these rules, except as provided in Eule 47, Sections 10 and 14. COACHING RULES. Eule 49. The coachers are restricted to coaching the base runner only, and are not al- lowed to address any remarks except to the p base runner; and then only in words of neces- sary direction ; and shall not use language which will in any manner refer to or reflect upon a player of the opposing club, or the spectators, and not more than two coachers, who may be one player participating in the game aud any other player under contract to it, in the uni- form of either club, shall be allowed at any one time. To enforce the above the captain of the opposite side may call the attention of the umpire to the offence, and upon a repetition of ■ the same the offending player shall be debarred from further coaching during the game. THE SCORING OF EUNS. Eule 50. One run shall be scored every time abase runner, after having legally touched the first three bases, shall touch the home base be- fore three men are put out by (exception). If the third man is forced out, or is put out before reaching first base, a run shall not be scored. THE UMPIRE. Eule 51. The umpire shall not be changed during the progress of a game, except for reason of illness or injury. HIS POWERS AND JURISDICTION. Eule 52. Section 1. The umpire is master of the field from the commencement to the termination of the game, and is entitled to the respect of the spectators, and any person offer- ing any insult or indignity to him must be promptly ejected from the grounds. Sec. 2. He must be invariably addressed by the players as Mr. Umpire : and he must compel the players to observe the provisions of all the playing rules, and he is hereby invested with authority to order any player to do or omit to do any act as he may deem necessary, to give force and effect to any and all of such provisions. - SPECIAL DUTIES. Eule 53. The umpire's duties shall be as follows : Section 1. The umpire is the sole and abso- lute judge of play. In no instance shall any person except the captains of the competing teams bo allowed to address him or question his decisions, and they can only question him on an interpretation of the rules. No manager or any other officer of either club shall be per- mitted to go on the field or address the umpire, under a penalty of a forfeiture of a game. Sec. 2. Before the commencement of a game the umpire shall see that the rules governing all the materials of the game are strictly ob- served. He shall ask the captain of the home club whether there are any special ground rules to be enforced, and if there are, he shall see that they are duly enforced, provided they do not conflict with any of these rules. Sec. 3. The umpire must keep the contesting nines playing constantly from the commence- ment of the game to its termination, allowing such delays only as are rendered unavoidable by accident, injury or rain. He must, until the completion of' the game, require the players of each side to promptly take their positions in the field as soon as the third man is put out, and must require the first striker of the opposite side to be in his position at the bat as soon as the fielders are in their places. Sec. 4. The umpire shall count and call every "unfair ball" delivered by the pitcher, and every " dead ball," if also an unfair ball, as a "ball," and ho shall also count and call every "strike." Neither a "ball" nor a "strike" shall be counted or called until the ball has passed the home base. He shall also declare every " dead ball," "block," "foul hit," "foul strike " and " balk." CALLING "PLAY" AND "TIME," Eule 54. The umpire must call "play" promptly at the hour designated by the home club, and on the call of "play" the game must immediately begin. When he calls " time " play shall be suspended nntil he calls " play " again, and during the interim no player shall be put out, base be run or run be scored. The umpire shall suspend play only for an accident to himself or a player (but in case of accident to a fielder, "time" shall not be called until the ball be returned to and held by the pitcher, standing in bis position), or in case rain falls so heavily thatf the spectators are compelled by the severity of the storm to seek shelter, in which case he shall note the time of suspension, and should such rain continue to fall thirty minutes thereafter, he shall terminate the game; or to enforce order in- case of annoyance from spectators. THE MELTABLE BOOK OF OUT-BOOR GAMES. 15 Rule 55. The umpire is only allowed, by the rules, to call "time " in case of an accident to himself or a player, a "block," as referred to in Rule 33, Sec. 3, or in case of rain, as defined by the rule. INFLICTING FINES. Rule 56. The umpire is empowered to in- flict fines of not less than $5 nor more than $25 for the first offence on players during the prog- ress of a game, as follows : Section 1. For indecent or improper lan- guage addressed to a spectator, the umpire or any player. Seo. 2. For the captain or coacher wilfully failing to remain within the legal bounds of his position, except upon an appeal by the captaiu from the umpire's decision upon a misinterpre- tation of the rules. Sec. 3. For disobedience by a player of any other of his orders or for any other violation of these rules. Sec. 4. In case the umpire imposes a fine on a player, he shall at once notify the captain of the offending player's side, and shall transmit a written notice thereof to the president of the Association or League within twenty-fours thereafter, under the penalty of having said fine taken from his own salary. Sec. 5. ' The umpire shall, under no circum- stances, remove a player from the game except upon a repetition of the offences prescribed in Sees. 1, 2 and 3. field rules. Rule 57. No club shall allow open betting or pool selling upon its ground, nor in any build- ing owned or occupied by it. Rule 58. No person shall be allowed upon any part of the field during the progress of the game, in addition to the players in uniform, the manager on each side and the umpire ; except such officers of the law as may be present in uniform, and such officials of the homo club as may be necessary to preserve the peace. Rule 59. No umpire, manager, captain or player shall address the spectators during the progress of the game, except in case of neces- sary explanation. Rule 60. Every club shall furnish sufficient police force upon its own grounds to preserve order, and in the event of a crowd entering the field during the progress of a game, and inter- fering with the play in any manner, the visiting club may refuse to play further until the field be cleared. If the ground be not cleared within fifteen minutes thereafter, the visiting club may claim, and shall bo entitled to, the game by a score of nine runs to none (no matter what number of innings have been played.) GENERAL DEFINITIONS. Rule 61. " Play " is the order of the umpire to begin the game, or to resume play after its suspension. Rule 62. " Time " is the order of the umpire to suspend play. Such suspension must not ex- tend beyond the day of the game. Rule 63. " Game " is the announcement by the umpire that the game is terminated. Rule 64. " An inning " is the term at bat of the nine players representing a club in a game, and is completed when three of such players have been put out as provided in these rules. Rule 65. " A time at bat " is the term at bat of a batsman. It begins when he takes his po- sition, and continues until he is put out or be- comes a base runner ; except when, because of being hit by a pitched ball, or in case of an il- legal delivery by the pitcher, or in case of a sac- rifice hit purposely made to the infield, which, not being a base hit, advances a base runner without resulting in a put out, except to the batsman, as in Rule 43. Rule 66. " Legal" or "legally " signifies as required by these rules. SCOKING. Rule 67. In order to promote uniformity in scoring championship games the following in- structions, suggestions and definitions are made for the benefit of scorers, and they are re- quired to make all scores in accordance there- with. Section 1. The first item in the tabulated score, after the player's name and position, shall be the number of times he has been at the bat during the game. The time or times when the player has been sent to base by being hit by a pitched ball, by the pitcher's illegal delivery, or by a base on balls, shall not bo included in this column. Sec. 2. In the second column should be set down the runs made by each player. Sec, 3. In the third column should be placed the first base hits made by each player. A base hit should be scored in the following cases : When the ball from the bat strikes the ground within the foul lines, and out of reach of the fielders. When a hit ball is partially or wholly stopped by a fielder in motion, but such player cannot recover himself in time to handle tho ball be- fore the striker reaches first base. When a hit ball is hit so sharply to an infielder that he cannot handle it in time to put out the batsman. In case of doubt over this class of hits, score a base hit, and exempt the fielder from the charge of an error. When a ball is hit so slowly toward a fielder that he cannot handle it in time to put out the batsman. That in all cases where a base runner is re- tired by being hit by a batted ball, the batsman should be credited with a base hit. When a batted ball hits the person or clothing of the umpire, as defined in Rule 37. Sec. 4. In the fourth column shall be placed sacrifice bits, which shall be credited to tho batsman, Who, when but one man is out ad- vances a runner a base on a fly to the outfield or a ground hit, which results in putting out tho batsman, or would so result if handled without error. FIELDING. Sec. 5. The number of opponents put out by each player shall be set down in the fifth column. Where a batsman is given out by the umpire for a foul strike, or where the batsman fails tn bar in proper order, the put out shall bo scored to the catcher. Sec. 6. The number of times the player as- sists shall bo sot down in the sixth column. An assist should be given to each player win 16 THE RELIABLE BOOK OF OUT-BOOR GAMES. dies the ball in assisting a run out or other play of the kind. An assist should be given to a player who makes a play in time to put a runner out, even if the player who could complete the play fails, through no fault of the player assisting. And genorally an assist should be given to each player who handles or assists in any man- ner ih handling the ball from the time it leaves the bat until it reaches the player who makes the put out, or in case of a thrown ball, to each player who throws or handles it cleanly, and in such a way that a put out results, or would re- sult if no error were made by the receiver. EBBOBS. Sec. 7. An error shall be given in the seventh column for each misplay which allows the striker or base runner to make one or more bases when perfect play would have insured his being put out, except that " wild pitches," " bases on balls," " bases on the batsman being struck by a pitched ball," or case of illegal pitched balls, balks and passed balls, shall not be included in said column. In scoring errors of batted balls see Section 3 of this rule. STOLEN BASES. Sec. 8. Stolen bases shall be scored as fol- lows : Any attempt to steal a base must go to the credit of the base runner, whether the ball is thrown wild or muffed by the fielder, but any manifest error is to be charged to the fielder making the same. If the base runner advances another base he shall not be credited with a stolen base, and the fielder allowing the advance- ment is also to be charged with an error. If a base runner makes a start and a battery error is made, the runner secures the credit of a stolen base, and the battery error is scored against the player making it. Should a base runner overrun a base and then be put out, ho shall re- ceive the credit for the stolen base. If a base runner advances a base on a fly out, or gains two bases on a single base hit, or an infield out, or attempted out, he shall be credited with a stolen base, provided there is a passible chance and a palpable attempt made to retire him. EABNED BUNS. Sec. 9. An earned run shall be scored every time the player reaches the home base unaided by errors before chances have been offered to retire the side. THE SUMMAEY. Bule 68. Tho summary shall contain : Section 1. The number of earned runs made by each side. Sec. 2. The number of two-base hits made by each player Sec. 3. The number of three-base hits made by each player. Sec. 4. The number of home runs made by each player. Sec. 5. The number of bases stolen by each player. Sec. 6. The number of double and triple plays made by each side, with the names of the players assisting in the same. Sec. 7. The number of men given bases on called balls by each pitcher, Sec. 8. The number of men given bases from being hit by pitched balls. Sec. 9. The number of men struck out. Sec. 10. The number of passed balls by each catcher. Sec. 11. The number of wild pitches by each pitcher. Sec. 12. The time of game. Sec. 13. The name of the umpire. INDEX TO RULES AND REGULATIONS. BULE The ground 1 The infield 2 The bases 3 Number of. (l) 3 The home bases (2) 3 First, second and third (3) 3 Position (4) 3 Foul lines 4 Pitcher's lines. 5 Catcher's lines . 6 Captain's lines 7 Player's lines. 1 8 Batsman's lines 9 Three feet lines 10 Lines must be marked 11 The ball 12 Weight and size (1) 12 Number of balls furnished (2) 12 Furnished by homo club (3) 12 Beplaced if injured (4) 12 The bat ■ 13 Material of. (1) 13 Shape of (2) 13 the playees and theie positions. Number of players in game 14 Players' positions 15 Players not to sit with spectators 16 Club uniforms 17 The pitcher's position 27 The batsman's position 34 Order of batting 35 Where players must remain. (1) 35 Space reserved for umpire (2) 35 Space allotted to players " at bat" (3) 35 The players' benches 18 the game. Time of championship game (1) 19 Number of innings (2) 19 Termination of game (a) 19 The winning run (b) 19 A tie game 20 A drawn game 21 A called game 22 A forfeited game 23 Failure of the nine to appear (1) 23 Befusal of one side to play (2) 23 Failure to resume playing (3) 23 If ateam resorts to dilatory practice(4) 23 Willful violation (5) 23 Disobeying order to remove player (6) 23 Written notice to president (7.) 23 No game ." 24 Substitutes 25 One or more substitute players. . .(1) 25 Extra player (2) 25 Base runner (3) 25 Choice of innings 26 A fair ball. 28 An unfair ball 29 THE RELIABLE BOOK OF OUT-BOOB GAMES. 17 RULE Abalk 30 Motion to deceive (1) 30 Delay by holding (2) 30 Pitcher outside of lines (3) 30 A dead ball 1 31 A foul strike 31 Block balls 33 Stopped by person not in game. . .(1) 33 Ball returned (2) 33 Base runner must stop (3) 33 The scoring of runs 50 A fair hit 36 A foul hit 37 Batted ball outside of grounds 38 A fair batted ball 39 Strikes 40 Ball struck at by batsman, (1) 40 A fair ball delivered by pitcher. . .(2) 40 Attempt to make a foul hit (3) 40 A foul strike 41 The batsman is out 42 Failure to take position at bat in or- der (1) 32 Failure to take position within one minute after being called (2) 42 If he makes a foul hit (3) 42 If he makes a foul strike (4) 42 Attempt to hinder catcher (5) 42 Three strikes called by umpire ... (6) 42 If ball hits him while making third strike (7) 42 Attempted foul hit after two strikes(8) 42 The ' atsman becomes a base runDer 43 After a fair hit (1) 43 After four balls are called (2) 43 After three strikes are declared. . .(3) 43 If hit by ball while at bat (4) 43 After illegal delivery of ball (5) 43 Bases to be touched 44 Entitled to base 45 If umpire calls four balls (1) 45 If umpire awards succeeding bats- man base (2) 45 If umpire calls balk (3) 45 If pitcher's ball passes catcher (4) 45 Ball strikes umpire (5) 45 Prevented from making base (6) 45 Fielder stops ball (7) 45 Returning to bases 46 If foul tip (1) 46 If foul strike (2) 46 If dead ball (3) 46 Ball thrown to intercept base run- ner (4) 46 Base runner out 47 Attempt to hinder catcher from field- ing ball (1) 47 If fielder hold fair hit ball (2) 47 Third strike ball held by fielder. . . (3) 47 Touched with ball after three strikes (4) 47 Touching first base (5) 47 Bunning from home base to first base (6) 47 Running from first to second base.(7) 47 Failure to avoid fielder (8) 47 Touched by ball while in play (9) 47 Fair or foul hit caught by fielder. (10) 47 RULE Batsma; V ^cornea a base runner.(ll) 47 Touched by hit ball before touching a fielder (12) 47 Running to base (13) 47 Umpire calls play." (14) 47 When batsman or base runner is out 48 Coaching rules 49 THE UMPIRE. Umpire's power 51-52 When master of the field (1) 52 Must compel observance of playing rules (2) 52 Special duties 53 Is sole judge of play (1) 53 Shall see rules observed before com- mencing game (2) 53 Must keep contesting nines play- ing (3) 53 Must count and call balls (4) 53 Umpire must call play 54 Umpire allowed to call time 55 Umpire is empowered to inflict fines 56 For indecent language (1) 56 Willful failure of captain to remain within bounds (2) 56 Disobedience of a player (3) 56 Shall notify captain (4) 56 Repetition of offences (5) 56 FIELD RULES. No club shall allow open betting 57 Who shall be allowed in the field 58 Audience shall not be addressed 59 Every club shall furnish police force 60 GENERAL DEFINITIONS. Play 61 Time 62 Game 63 An inning 64. A. time at bat 65 Legal 66 Scoring 67 Batting (1) 67 Buns made (2) 67 Base hits (3) 67 Sacrifice hits (4) 67 Fielding , . .(5) 67 Assists .(6) Errors (7) Stolen bases (8) Runs earned.. c (9) The Summary 6* Number of earned runs (1) 6f Number of two base hits (2) P Number of three base hits (3) ( Number of home runs (4) 0~ Number of stolen bases (5) 68 Number of double and triple plays(6) 68 Bases on called balls (7) 68 Bases from being hit (8) 68 Men struck out (9) 68 Passed balls (10) 68 Wild pitches (11) 68 Time of game (12) 68 Name of umpire (13) 68 18 THE RELIABLE BOOK OF OUT-BOOB 6'AMES. CRICKET. HOW TO PLAY THE GAME. Twenty-two players constitute a full comple- ment of contestants in a cricket match, eleven playing on each side, one eleven composing the attacking force in the game who occupy the po- sitions in the field, while the other side attends to the defence, they sending two men to the bat at one time, one at each wicket, and the batting side remain in until they are all put out in reg- ular order, save one man, who is left to carry his bat out, which he may do after a long innings and a good score, or without having struck at a siugle ball. There are eleven regular positions occupied in the field, viz., the bowler, the wicket keeper, and the long stop, all fixed positions, as a rule ; though in facing swift bowling the wicket keeper also frequently stands back from the wicket and attends to tho long stop's duties, thereby saving a man for the "slips." There are two bowlers, too, in an eleven, one at each wicket, each acting as a fielder when not bowl- ing at his end. The assisting corps of fielders, outside of the three leading positions, are those who stand at point, cover point, short leg~ and long leg ; at the slips, at midwicket, and at long field,. The American youth will understand the po- sitions by comparing them with those on the baseball field. Thus the bolder and the wicket keeper in cricket act as the "battery" of tho ball field ; that is, as pitcher and catcher. The long stop is an extra catcher who stops balls passing the wicket keeper. Point stands simi- larly to the first baseman, &nA midwicket to that of short stop, with short leg acting as third base- man ; cover point is located similarly to the right fielder, though not so far out, while long field stands where the center fielder does, and long leg at left field back of the foul line. The slips are positions which find no counterpart in baseball, as they stand back of the foul lines, ready to field balls " tipped " or " slipped " from the bat back of the foul line; while the fielders at " square leg " and " short leg " look fter balls hit back of the foul line on the loft, positions on a cricket field are, of course, rially changed at the command of the cap- of the eleven, or at the request of the ivlers. Thus, if a bowler is going to bowl for -tches he will place men in position in long ild, equivalent to right center and left field, d two more as left short and right short, ) midwicket positions, this, of course, lessen- -g the number of fielders back of the line of the batsman's wicket. But if he is going to bowl fast, he strengthens his force behind the wicket in the slips, and withdraws them from in front. The diagram on the opposite page shows the leading positions in the field, as also the direc- tion of the several hits made in the game, and the terms applied to them. When the umpire, standing behind the bowl- er's wicket at the bowler's end, calls "play"— the other umpire standing on a line with the batsman's wicket, near short log's position, to judge run outs — the bowler proceeds to bowl an over, that is, a certain number of balls in suc- cession, from four to six, according as the match is a two or three days' contest or a one day's match. The object of the bowler is to bowl down his opponent's wicket, or, failing in that, to get him to hit the ball in tho air for a catch. The object of the opposing batsman is, of course, first to defend his wicket, and in so doing strive to hit tho ball safely enough to the field to escape being put out by a catch, and to run to the op- posite wicket before he can be thrown out there, in which case he scores a run. The batsman, in cricket, has the option of hitting at the ball for run getting, or of simply blocking it in defence, he not being obliged to run when ho hits the ball, as a batsman in baseball has to do. When the bowler, at the starting end, finishes his bowling " over," the bowler at the other end takes the ball and begins his over, and this change in the bowling necessitates the chang- ing of the positions in the field ; those who stand back of the batsman's wicket in the first " over " crossing to similar positions back of the oppo- site wicket, these changes of positions occurmg after every over is called. The batsmen, of course, do not change their ends only after a hit is made and a run scored. The bowler, in delivering the ball to the bat, can only bowl it, that is, he can neither throw it overhand or underhand, ox jerk it. But he can pitch it to the bat, or bowl it underhand to the bat or overhand, but no kind of throw is al- lowed the bowler, the umpire penalizing the bowler for a violation of the regular rules by calling " no ball " after each ball thus illegally delivered. The umpire also penalizes the bowler in all cases of balls pitched out of the legitimate reach of the batsman, and " wide " of the wicket by calling wide; each "no ball" or "wide" counting as a run scored, whether the batsmen run between wickets or not, and just an many runs as can be made on such balls increase the cost of the penalties. The batsman can be put out in cricket in seven different ways : first, by being bowled out; second, by being caught out; third, by being run out between wickets, and fourth, by being stumped out; then, too, he is out if he handles the ball while standing at tho wicket or after bat- ting the ball ; and he is out if he prevents the bowled ball from hitting the wicket by placing his leg in the way of tho bowled ball. He is also out if he steps in front of the batting crease while the ball is in play, and he fails to get back before the bails of his wicket are knocked off. Thus it will be seen that the batsman can be dis- posed of in seven different ways, not counting willful interference with a fielder in fielding a ball. Ten of the eleven men only can be put out by the opposite side, one man of the batting side always being left to carry his bat out, a very creditable point of play to make if he has chances afforded him to score runs and he ac- cepts them. Two innings on each side consti- tutes a game, and the side scoring the largest aggregate of runs in these two innings wins the THE RELIABLE BOOK OF OUT-BOOB GAMES. 19 LONG SLIP COV £/f SHORT LEG UMP/RE. •■ to thl LEFT or r*e STRMq. UMPIRE. • bowie* LONG F/ELO O/V game. Iu one day matches, if two innings on each side are not played to a fiuish, then the score of the first innings decide the contest, the runs in the incompleted innings not count- ing. There is no limit as to time in playing the two innings on each side in a match game, except by mutual agreement ; consequently a two in- nings a side match may he decided in one day, two days or three days. In Australia they have frequently occupied the best part of four days in playing a first-»lass match. It is the length of time in playing a match which is the great distinctive feature between cricket and baseball, the former requiring as many days for a match as the other does hours. 20 THE RELIABLE BOOK: OF OTJT-DOOR GAMES. THE SEVERAL DEPARTMENTS OF THE GAME. THE BOWLING. There are three special departments in the game of cricket, viz., bowling, batting and field- ing. Of these the bowling is the most import- ant, for there can he no thoroughly good cricket playing without special excellence in the bowl- ing department. The elements of success in bowling are : First, thorough command of the ball in delivery, so as to secure a good length. Sec- ond, the hcadwork in strategic skiU sufficient to outwit the batsmen. Third, the speed requisite to give full effect to the attack on the wicket, and the control of the ball in causing it to rotate on its axis after leaving the bowler's hand ; this latter point of play causing the dangerous "break back," or "work in" of the ball at an eccentric angle from its rebound from the ground to the wicket; the former darting in at a tangent on the "off" stump of the wicket, and the latter curving in on the leg stump. THE BATTING. The batsman at cricket has a double duty to perform, inasmuch as he has not only to bat so as to score runs, but he has first to look to the thorough defence of his wicket. What with the speed of the bowled ball in delivery, allowing but a moment to judge the pitch of the ball, and the uncertain angle of the rebound of the ball from the ground to the wicket, occasioned by the bias or " twist " imparted to it by the bowler's hand, the task of defending the wicket is no light one in itself ; while to do this well, and at the same time to be on the watch to hit every ball, which is at all off the wicket, for run get- ting, adds to the difficulties the batsman has to encounter. THE BATSMAN'S POSITION. The batsman is legally entitled to stand any- where back of the line in front of the wicket, known as the popping crease. While he is back of this line he is safe from being stumped out or run out; but the moment he steps in front of the line he is outside of the citadel and open for capture. In standing at the wicket he should stand with his bat] t as shown in the appended cut. A GOOD POSITION, and not in such bad form as is seen in the fol- lowing cut. A BAD POSITION. The wicket keeper's position is shown in the following cut. The diagram on the opposite page shows the lines of the batsman's position, as also that of the bowler. The batsman can defend his wicket only with his bat, and not with any part of his person, especially his legs, in which latter case he is given out "leg before wicket." But if he be standing outside of his ground or position when the ball is in the hands of the wicket keeper, and the bails of his wicket be knocked off before he can get back again, or place his bat, in hand, within the line of his position, he is out. The bowler, too, must keep back of the line of his position when in the act of delivering the ball, or otherwise he will be penalized by having " no ball " called on him by the umpire at his end. So long as his front foot be kept back of the bowling crease he cannot be "no balled," unless he jerks the ball, or throws it to the wicket, either by an underhand or overhand throw. THE RELIABLE BOOK OF OUT-BOo^ GAMES. 21 fi/ttCH£S ACROSS' BOWLERS GROUND.* 1 / BOWLING- C PEASE. --.— 1 <— 6 FEET ; B INCHES. :■>> / BATSMAN'S j BLOCK GROUND. POPPING UNLIMITED ^IN LENGTH. GOLDEN RULES FOR CRICKET. The following rules for cricket are known in England as Lillywhite's "Golden Rules for Young Crickets," and they are to be com- mended for their valuable bints, as well as for tbeir brevity. I. Go when you are told by your captain cheerfully, whether first or last on the list ; it is his fault, and not yours, if you are put in the wrong place. II. Think only of winning the match, and not of your own innings or average ; sink self andplay for your side. III. Make up your mind that every ball may take your wicket, and play very steady for the first over or two, even if the bowling is not first- rate ; if prepared for defense you are doubly prepared to hit a loose ball. IV. Except under special circumstances (Vide Rule XIV.) never run a sharp run, or run one instead of two ; or two instead of three, for the sake of getting the next hit. V. Be equally anxious to run your partner's runs, and every bye you safely can (although the byes do not appear to your name in the score) as you are to run for your own hits. VI. When the bowling is very quick, and long stop is a long way behind, arrange with your partner, if possible, to run a bye for every ball, until you drive your opponent to take a man from the field to back up behind the bowler, to save overthrows from long stop. This will probably occasion the withdrawal of one man from the slips. VII. If the field get wild, take every advan- tage you can by drawing for overthrows ; if the field once begin throwing at the wickets their discipline is gone. In carrying out this and Rule VI., great judgment is required, as you are backing your steadiness against your enemies' anxiety. VIII. Remember the batsman has five things to trust to, viz., bis brains, his eyes, his arms, his legs and his tongue, and he must use them all. IX. The striker ought to be stone blind to every ball which passes his wicket, or is hit be- hind his wicket ; he is a blind man, and the non- striker is the blind man's dog, and ought to lead him straight. The same rule applies to the non- striker in respect to balls driven past him or out of his sight. X. The man who has the ball in sight ought to keep his partner informed of his movements. Ex.grat., the non-striker (who ought to back up directly the ball is out of the bowler's hand) should cry "not yet," if the run for a hit be- hind the wicket or bye is not certain ; and then cry "hold" if there is no run; or "one," " two "or " three," as the case may be, if there is a bye, or a hit past the field. So for a hit to deep middle off or middle on out of non-strik- er's sight, the striker ought to cry " go back," if there is no run, or-" one," etc., as the case may be, if there is a run. After the first run made the player whose wicket is most in danger has the call. XL In the case of a bit within view of both batsmen, such as a ball hit slowly to deep cover point, either batsman has the right to say "no" if called, for both wickets are in equal danger. XII. After drawing your partner past recall, you are bound to go, and run yourself out if noc- essary, be you who you may. XIII. No matter what you think of the um- pire's decision, if ho gives you out go away and make the best of it. XIV. If the batsman is well set, and making a score, and a few runs are wanted, and there is a weak tail to the eleven, he is right when a fresh man comes in in trying to "jockey the over," and get the ball ; this is not selfishness, as he is throwing away a chance of a " not out," and may pull the match out of the fire. XV. If the bowling is very slow and the bats- man makes up his mind to go in at it, he should not give the bowler a hint by any movement what he is after, but stand like a statue till the ball is out of the bowler's hand. XVI. If the batsman does go in and means hitting, let him go far enough and right in to- ward the pitch of the ball, so as to catch it at full pitch or half volley, and hit with all his might and main ; if stumped, be may just as well be four yards off his ground as four inches. XVII. If a batsman either does not know, or will not practice the rules of running, his part- ner is quite at liberty to use his own judgment, and to turn round and look after the byes, hits behind wickets, etc,, and if a bad runner insists on running himself out, his partner may let him commit suicide as soon as he pleases. XVIII. Never keep your partner in doubt by prowling about outside your wicket, moving backward and forward over the crease like a '12 THE R ENABLE BOOK OF OUT-BOOB GAMES. dancing bear, or a mute outside a gin shop, doubtful whether he is going in or out. RULES OF CRICKET. 1. The ball muBt weigh not less than five ounces and a half nor more than five ounces and three-quarters. It must measure not less than nine inches, nor more than nine inches and one-quarter in circumference. At the be- ginning of each innings either party may call for a new ball. 2. The bat must not exceed four inches and one-quarter in the widest part ; it must not be more than thirty-eight inches in length. 3. The stumps must be three in number ; twenty-seven inches out of the ground; the bails eight inches in length ; the stumps of equal and of sufficient thickness to prevent the ball from passing through. 4. The bowling crease must; be in a line with the stumps ; six feet eight inches in length ; the stumps in the center ; with a 'return crease at each end toward the bowler at right angles. 5. The popping crease must be four feet from the wicket, and parallel to it, unlimited in length, but not shorter than the bowling crease. 6. The wickets must be pitched opposite to each other by the umpires at the distance of twenty-two yards. 7. It shall not be lawful for either party dur- ing the match, without the consent of the other, to alter the ground by rolling, watering, cover- ing, mowing, or beating, except at the com- mencement of each innings, when the ground may be swept and rolled, unless the next side going in object to it. This rule is not meant to prevent the striker from beating the ground with his bat near to the spot where he stands during the innings, nor to prevent the bowler from filling up holes with sawdust, etc., when the ground is wet. 8. After rain the wickets may be changed with the consent of both parties. 9. The bowler shall deliver the ball with one foot on the ground behind the bowling crease, and within the return crease, and he shall bowl one " over " before he change wickets, which he shall be permitted to do twice in the same in- nings ; and no bowler shall bowl more than two overs in succession. 10. The ball must be bowled ; if thrown or jerked the umpire shall call no ball. 11. The bowler may require the striker at the wicket from which he is bowling to stand on that side of it which he may direct. 12. If the bowler shall .so toss the ball over the striker's head, or bowl it so wide that in the opinion of the umpire it shall not be fairly within the reach of the batsman, the umpire shall adjudge one run to the party receiving the innings, either with or without an appeal, which run shall be put down to the score of wide balls ; such balls shall not be reckoned as one of the four halls ; but if the batsman shall by any means bring himself within reaeh of the ball, the run shall not be adjudged. 13. If the bowler delivers a "no ball," or a " wide ball," the striker shall be allowed as many runs as he can get, and he shall not be put out except by running out. In the event of no run being obtained by any other meauSj then one shall be added to the score of " no balls " or- " wide balls," as the case may be. All runs ob-~ tained for " wide balls " to be scored to " wide balls." The names of the bowlers who bowl "wide balls" or "no ball," in future to be placed on the score, to show the parties by whom either score is made. If the ball shall first touch any part of the striker's dress or per- son (except his hands)— and a run be scored— the umpire shall call " leg VJye." 14. At the beginning of each inniugs t!ie urn- piro shall call "play ;" from that time to the end of each innings, no trial ball shall be allowed to any bowler. 15. The striker is out if either of the bails be bowled off, or if a stump be bowled out of the ground. 1G. Or, if the ball, from the strokes of the bat, or hand, but not the wrist, be held before it touch the ground, although it be hugged to the body of the catcher. 17. Or, if in striking, or at any other time while the ball shall be in play, both his feet shall be over the popping crease, and his wicket put down, except his bat be grounded with- in it. 18. Or, if in striking at the bail he hit down his wicket. 19. Or, if under pretence of running, or oth- erwise, either of the strikers prevent a ball from being caught, the striker of the ball is out. 20. Or, if the ball be struck and ho wilfully strike it again. 21. Or, if in running the wicket be struck down by a throw, or by the hand or arm (with the ball in hand) before his bat (in hand) or some part of his person be grounded over the popping crease. But if both bads be off, a stump must be struck out of the ground. 22. Or, if any part of the striker's dress knocks down the wicket. 23. Or, if the striker touches or takes up the ball while in play, unless at the request of the opposite party. 24. Or, if with any part of his person he stops the ball, which in the opinion of the umpire at the bowler's wicket, shall have been pitched in a straight line from it to the striker's wicket, and would have hit it. 25. If the players have crossed each other, he that runs for the wicket which is put -down is out. 26. A ball being caught, no run shall be reck- oned. 27. A striker being run out, that run which he and hrs partner were attempting shall not be reckoned. 28. If a lost ball be called, the striker shall be allowed six runs ; but if more than six shall have been run before "lost ball" shall have been called, then the striker shall have all which have been run. 29. After the ball shall have been finally set- tled in the wicket keeper's or bowler's hand, it shall be considered dead ; but when the bowler is about to deliver a ball, if the striker at his wicket go outside of the popping crease before such actual delivery, the said bowler may put him out unless (with reference to the 21st law) his bat in hand, or some part of his person, be within the popping crease. _ 30. The striker shall not retire from bis Wicket and return to it to'coniplete his innings, THE RELIABLE BOOK OF OUT-DOOR GAMES. 23 after another has been in, without the consent of the opposite party. 31. No substitute shall in any case bo allowed to standout or tun between wickets for another person without the consent of the opposite party; and in case any person shall be allowed to run for another, the striker shall be out if either he or his substitute be off the ground in manner mentioned in laws 17 and 21, while the ball is in play. 32. In all cases where a substitute shall be allowed, the consent of the opposite party shall also be obtained as to the person to act as sub- stitute, and the place in the field which he shall take. 33. If any fieldsman stop the ball with his hat, the ball shall bo considered dead, and the opposite party shall add five runs to their score ; if any run they shall have five in all. 34.' The ball having been hit, the striker may guard his wicket with his bat or any part of his body except his hands, that the 23d law may not be disobeyed. 35. The wicket keeper shall not take the ball . for the purpose of stumping, until it has passed the wicket ; he shall not move until the ball be out of the bowler's hand ; he 3hall not by any noise incommode the striker, and if any part of his person be over or before the wicket, al- though the ball hit it, the striker shall hot be put out. THE UMPIRES' DUTIES. 36. The umpires are the solo judges of fair and unfair play, and all disputes shall be deter- mined by them, each at his own wicket ; but in case of a catch, which the umpire at the wicket bowled from, cannot see sufficiently to decide •upon, he may apply to the other umpire, whose opinion shall be conclusive. 37. The umpires in all matches shall pitch fair wickets, and the parties shall toss up for choice of innings. The umpires shall change wickets after each party has had one in- nings, i 38. They shall allow two minutes for each striker to come in, and ten minutes between each innings. When the umpire shall call " play," the parties refusing to play shall lose the match. 39. They are not to order a striker out unless appealed to by their adversaries. 40. But if one of the bowler's feet bo not on the ground behind the bowling crease and within the return crease when he shall deliver the ball, the umpire at his wicket, unasked, must call "no ball." 41. If either of the strikers run a short run, the umpire must call "one short." 42. No umpire shall be allowed to bet. 43. No umpire is to be changed during a match, unless with the consent of both parties, except in violation of 42dlaw ; then either party may dismiss the transgressor. 44. After the delivery of four balls the umpire must call " over," but not until the ball shall be finally settled in the wicket keeper's or bowler's hands— the ball shall then be consid- ered dead ; nevertheless, if an idea be enter- tained that either of the strikers are out, a ques- may be put previously' to, but not after, the de- livery oi the next ball. 45. The umpire must take especial care to call " no ball " instantly upon delivery; "wide ball " as soon as it shall pass the striker. 46. The players who go in second shall fol- low their innings, if they have obtained 80 runs less than their antagonists, except in all matches limited to one day's play, when the number shall be 60 instead of 80. 47. When one of the strikers shall have been put out, the use of the bat shall not be allowed to any person until the next striker shall come in. SINGLE WICKET. That phase of cricket known as "single wicket," is just suited for occasions when out- ing parties cannot well raise contesting sides for a game of cricket to the required extent of eleven players on each side. Single wicket can be played with three on a side, while four are sufficient. The rules of the game as published in " Chadwick's American Cricket G-uide" are given below for the information of young cricket readers : THE PLAYERS. 1. When there shall be less than five players on a side bounds shall be placed twenty-two yards each in a line from the off and leg stump. [In this case stumps are placed in the ground distant twenty- two yards from the outer stumps of the wicket, and in a direct lino with the line of the wicket. The ball, to be fairly hit, must touch the ground in front of the line formed by these boundary stumps and the wicket.] A FAIR HIT. 2. The ball must be hit before the bounds to entitle the striker to a run, which run cannot be obtained unless he touch the bowling stump or crease in a line with his bat, or some part of his person, or go beyond them, returning to the popping crease as at double wicket, accord- ing to the 21st law. [According to this rule the batsman in single wicket cannot scoi'e a run by a hit unless, after hitting a ball, he run down to the bowler's stump and touch it—or run round it— and get back into his own ground at the wicket before his wicket be put down.] 3. When the striker shall hit the ball one of his feet must be on the ground, and behind the popping crease, otherwise the umpire shall call " no hit." [The striker in hitting the ball must have one foot on the ground within the lines of his posi- tion, or the umpire must call " no hit," in which case no run can be scored. He cannot, there- fore, step forward to meet the ball as in double wicket.] LESS THAN FIVE PLAYERS. 4. When there shall be less than five players on a side neither byes nor overthrows shall be allowed, nor shall the striker be caught out bo- hind the wicket, nor stumped out. [When more than five players take part in the play on each side, the rules of the double wicket prevail, except as refers to thero being two wickets and two batsmen.] 24 THE RELIABLE BOOK OF OUT-DOOR GAMES. BETUENING THE BALL. 5. The fieldsman must return the ball so that it shall cross the play between the wicket and bowling stump, or between the bowling stump and the bounds ; the striker may run until the ball be so returned. [The boundary of the field referred to in the words "crossing the play" is marked by the lines from the bowling stump to the boundary stumps, this space forming an equilateral tri- angle.] MAKING A DOUBLE BUN. 6. After the striker shall have made one run, if he start again, be must touch the bowl- ing stump and turn before the ball cross the play to entitle him to another. [In the case of attempting a double run, if before the striker touch the bowler's stump the ball be thrown in so as to cross either of ihe boundary lines of the play no run can be scored.] 7. The striker shall be entitled to three runs for lost ball, and the same number for ball stopped with hat, with reference to 28th and 33d laws of double wicket. 8. When there shall be more than four play- ers on a side there shall be no bounds. All hits, byes and overthrows shall be allowed. 9. The bowler is subject to the same laws as at double wicket. 10. Not more than one minute shall be al- lowed between each ball. It will be seen by the above rules that the batsman cannot step out of his ground to hit the ball, as he can in double wicket. This is an important difference. Two players can engage in single wicket, but it is hard work for the fielder. THE RELIABLE BOOK OF OUT-BOOR GAMES, 25 LACROSSE, jyfel l&Wm The modern Canadian game of lacrosse— a game which stands next, in the order of manly field sports, to the old English game of cricket and our American national game of baseball— was evolved from the American Indian sport of " Bagataway ;" a rough game in which the y ^ n § Ind ian warriors were trained to endurance of fatigue and were prepared for close combats when on the warpath. With the aboriginals hundreds of players took part in the game, the goals frequently being a mile apart. It is now nearly half a century since the white residents ol Canada took up the game as a companion 8 -Pii. t0 cricket and football, and then it was that the contestants in a match were limited to twelve players on each side, and a special code ot rules adopted which eliminated the rough features of the Indian method of playing it. Since that time the rules have been improved considerably. The " father of lacrosse " in the United States may be said to be Mr. J. E. Flan- nery, of New York, who, from its first introduction to the metropolis at the old Capitoline Ground, Brooklyn, in the sixties, has done more to foster the game than any other one individual. Lacrosse is a game, as played under the rules of the American Lacrosse Association, which has no superior in the opportunities it affords for pedestrian exercise, combined with great endurance, pluck, nerve, courage and great agility of movement. Moreover, it is a scien- tific game, one affording great opportunities for strategic skill. The game is played by twelve players on each side, one player from each team occupying the position respectively of "goal keeper," '•' points," " cover points," " centers," " home fielders " and defence fielders generally, each occupant of these positions standing near to each other, the one as an attacking party and the other as that of the defence. When the game begins the bill is placed on the ground by the umpire, and the two center fielders face each other as shown in the app nded cut, and at the call of "play" each struggles to gain t^k\w- - W€\u ;^w//€««r « ft* 1 *'."**'- 26 TEE RELIABLE BOOK OF OUT-BOOB GAMES. possession of the ball by means of their crosse sticks or bats, and then all of the twelve players on the one side strive either to run with the ball lying on their crosses, until they get within reach of their opponents' goal, when they en- deavor to throw the ball between the goal posts, which, if they succeed in doing, they win a goal, and the majority of goals scored within a given time decides the contest. The twelve on the other side not only strive to prevent their op- ponents from scoring, but also endeavor to score goals themselves. Here is a diagram showing the positions in the field which the players on each side occupy when the game begins, each player having an opposing player by his side, twenty-four players taking part in the contest, each carrying a crosse ; besides which there is an umpire at each goal to decide as to the ball's passing between the posts, and a referee to de- cide all other points in . dispute, together with two captains or " coachers," whose duty it is to instruct the twelve players in strategic points of play, but who neither' of them carry a crosse stick or are allowed to touch the ball or a player. THE FIELD POSITION. ! ereer F/£U\ ■ jp73& O l+ ««_ J rjjug. ] 073tj i o m SO • ! 573% I JO • — >! — — . :/5222> \ o •• ■-'■ > : core* polf/jL 3 ™ 0H - -eo/A/r GOAL KE£Pfft The game is so full of opportunities for the employment of strategic points of play that it would require pages to describe them in full. One of the great merits of lacrosse as an ex- ercise is that it develops the muscles evenly, as the action is not confined to any one particu- lar set of muscles. Then, too, it makes a youth active and teaches him to think and act quickly. Another feature of the game is, that every player of each side is called upon in one way or other to do active work in the field, thus keeping the whole team in action. Moreover, the theory of the game is simple and readily understood, and the sport is inexpensive in its equipments, and it can also be played on any ordinary turf field. Here is a picture showing the goal posts and the goal keeper. The first essential in the make up of a lacrosse player is that he should be an expert pedes- trian, good in "sprint" running, and one who can do a hundred yards in a dozen seconds. Another requisite is thorough control of temper, combined with nerve and pluck and-the ability to endure fatigue ; for though a goal can be taken in a few minutes, it frequently happens that a tough contest will use up the best part of an hour before a goal is scored. The first lesson in lacrosse playing is, of course, that of learning to use the crosse, and the novice begins his work withpracifte in pick- ing up the ball with the end of his stick. This seems simple enough, but the novice will find it quite a task, and one requiring patient prac- tice. First he must pick it up readily while walking, then while on the run, and this latter feat it is which will test his ability most. Then he must learn to carry the ball on his crosse and keep it balanced there while the stick is moved up and down and in and out to avoid the efforts of an opposing player to knock the ball off the crosse. Next comes the art of catching the ball on his crosse, and this needs a great deal of practice, as the ball so readily rebounds from the net of his crosse. He must not only be ex- pert in catching high falling balls, but also in holding with his stick sharp line balls which come to him horizontally, as they do when thrown sharply to the goal. In catching the ball the stick must be allowed to yield to the THE RELIABLE BOOK OF OUT-BOOB GAMES. 27 falling motion of the ball, or it will rebound out of the net. After learning to pick the ball up, and to catch it, the novice next turns his atten- tion to the art of throwing it from his crosso, and this is not the easy task imagined, as the player frequently has to throw with speed immediately after a catch or a pick up. Tho throwing, too,- is divided up into swift, high long throws, short and swift line throws, arid just a tossing throw. Of course, accuracy of aim in throwing is a desid- eratum, especially when making short throws to the goal. Then, too, one has to throw at times when running at full speed, and also to make throws over one's back, and to the riglit or lefV as occasion may require. So it will be seen that throwing in lacrosse is quite an art. The medium distance throw is made when the ball must not be fastened so as to form a pocket, lower down the stick than the end of the length strings. The length strings must be woven to within two inches of their termination, so that the ball cannot catch in the meshes. 2. No kind of metal, either in wire or sheet, nor screws or nails to stretch things, shall be al- lowed upon the crosse. Splices must be made either with string or gut. 3. • Players may change their crosse during a match. THE BALL. 4. The ball to be used in all match games must be of sponge rubber. In each match a new ball must be used, furnished by the home team. It shall become the property of the winning team. W'p^ffl^&fffiffiz&P!/ , JfifiMst*****.- ■■„ * rests on the middle of the net ; the long distance throw being made when it is near the end of the net. A hundred yard throw is a good one, but a throw of 148 yards has been accomplished. An essential for the novice is to begin practice with a good lacrosse stick. One of the most attractive feature' of the game is skilful strategic work in passing the ball from one player— hard pressed by an active op- ponent—to another player of your own side. Next comes the art of dodging an attacking op- ponent while running with the ball on your crosse. In fact the game is full of points which would require lengthy chapters to describe. As- a field sport for young collegians it is greatly superior to football, as the latter game is now played. THE RULES OF. LACROSSE THE CROSSE. 1. The crosse may be of any length to suit the player ; woven with catgut, which must not be bagged. ("Catgut" is intended to mean rawhide gut or clock strings ; not cord or soft leather. ) The netting must be flat when the ball is not on it. In its widest part the crosse shall not exceed one foot. A string must be brouf?ht through a hole at tho side of the tip of the turn, to prevont the point of the stick catchiug an opponent's crosse. A leadiug string resting upon the top of the stick may be used, but 5. The ball shall be of the size of the "ball marked No. 40 regulation, by the manufacturers. THE GOALS. 6. The goals must be at least 125 yards from each other, and in any position agreeable to the captains of both sides. The top of the flag poles must be six feet above the ground, including any top ornament, and six feet apart. In matches they must be furnished by the challenged party. 7. No attacking player must be within six feet of either of the flag poles, unles the ball has passed cover point's position on the field. 8. The referee shall be selected by the cap- tains. His authority shall commence from the time of his appointment. 9. When "foul" has been called by either cap- tain, the referee shall immediately call " time," after which the ball must not be touched by either party, nor must the players move from the positions iu which they happen to be at tho mo- ment, until the referee has called " play." If a player should be in possession of the ball when " time " is called, he must drop it on the ground. If the ball enters goal after "time" has been called, it shall not count. 10. When game is claimed and disallowed, the referee shall order the ball to be faced for, from where it is picked up ; but in no case must 28 THE RELIABLE BOOK OF OUT-DOOR GAMES. it be closer to the goals than ten (10) yards in any direction. UMPIRES. . 1. There shall he one umpire at each goal. They shall stand behind the flags when the ball 'is near or nearing their goal. In the event of game being claimed, the umpire at the goal shall at once decide whether or not the ball has fairly passed through the flags, his decision simply being "game" or "no game," without comment of any kind. He shall not be allowed to express an opinion, and his decision shall in all cases be final, without appeal. 2. No person shall be allowed to speak to an umpire, or in any way distract his attention, when the ballis near or nearing the goal. 3. In the event of the field captains failing to agree upon the umpires, after three nomina- tions have been made by each party, it shall be the duty of the referee to appoint one or more umpires as may be required, who shall not be one of the persons objected to, who must be duly qualified, as required by this rule. CAPTAINS. Captains to superintend the play shall be ap- pointed by each side previous to the commence- ment of a match. They shall be members of the club by whom they are appointed, and no other. They may or may not be players in the match ; if not, they shall not carry crosse, nor shall they be dressed in lacrosse uniform. They shall select umpires and referees, as laid down in these rules, toss for choice of goals, and these alone shall be entitled to call " foul " during a match. They shall report any infringement of the laws during a match to the referee. NAMES OF PLAYERS. The players on each side shall be designated as follows : " Goal keeper," who defends tho goal ; " point,*" first man out from goal; " cover point," in front of point ; " center," who faces ; " home," nearest opponents' goal ; others shall be termed "fielders. THE GAME. MISCELLANEOUS. 1. Twelve players shall constitute a full team. 2. The game must be started by the referee facing the ball in the center of the field between a player on each side. The ball shall be laid upon the ground between the sticks of the players facing, and when both sides are ready the referee shall call " play." The players fac- ing shall have their left side toward the goal they are attacking, and shall not be allowed to use a left handed crosse. 3. A match shall be decided by the winning of the most goals in every match, unless other- wise agreed upon. Games must in all cases be won by putting the ball through the goal from the front side. 4. Either side may claim at least five min- utes' rest, and not more than ten, between each game. 5. After each game players must change 6. No change of players must be made after a match has commenced except for reason of accident or injury during the game. Z. Should any player be injured during a match and compelled to leave the field, the op- posite side shall drop a man to equalize the teams. Iu the event of any dispute between field captains as to the injured player's fitness to continue the game, the matter shall at once be decided by the referee. No player shall wear spiked soles or boots, and any player attempting to evade this law shsll be ruled out of the match. The ball must not be touched with the hand, save in cases of Eules xii. and xiii. The goal keeper while defending goal within the goal crease, may put away with his hand, or block the ball in any manner with his crosse or body. Should the ball lodge in any place inaccesible to the crossse, it may be taken out with the hand, and the party picking it up must "face" with his nearest opponent. Balls thrown out of bounds must be " faced" for at the nearest spot within the bounds, and all players remain in their places until the ball is "faced." The referee shall see that this is properly done, and when loth sides are ready shall call " play." The bounds must be defi- nitely settled by the captains before the com- mencement of the match. Should the ball be accidentally put through a g^al by one of the players defending it, it is game for the side attacking the goal ; should it be put through the goal, by one not actually a player, it shall not count. Should the ball catch on the netting the crosse must be struck on the ground to dislodge it. The following shall constitute fouls, and be punished as such by the referee : 1. No player shall grasp an opponent's crosse with his hands, hold it with his arms or between his legs, nor shall any player more than six feet from the ball hold his opponent's crosso with his crosse, run in front of him or interfere in any way to keep him from the ball until another player reaches it. No player with his crosse or otherwise shall hold, deliberately strike or trip another, nor push with his hand, nor wrestle with his legs so as to throw an opponent. No player shall hold the ball in his crosse with his baud or person, or lay or sit on it. No player shall charge into another after he has thrown the ball. The crosse or square check which t consists of one player charging into another with both hands on the crosse so as to make the crosse strike the body of his opponent, is strictly for- bidden. No player shall interfere in any way with an- other who is in pursuit of an opponeut in pos- session of the ball. " Shouldering " is allowed only when the play- ers are within six feet of the bail, and then from the side only. No player must, under any cir- cumstances, run into or shoulder an opponent from behind. The referee sh-Jl be the judge of fouls, and shall call time to decide them only at the re- quest of the captains or the men appointed by them. When a foul is allowed by a referee, the player fouled shall have the option of a free " run " or THE RELIABLE BOOK OF OUT-BOOR GAMES. 29 " throw " from the place where the foul occurred. For thia purpose 8,11 players within ten feet of said player shall move away to that distance, all others retaining their positions. But if a foulis allowed within twenty yards of the goal, the man fouled shall move back that distance from foal before taking the run or throw allowed im. If a foul is claimed and time called, and then not allowed, the player accused of fouling shall be granted a free "run " or " throw " under the conditions above mentioned. No player shall throw his crosse at a player or or aj the ball, under any circumstances ; and such action will be considered a " foul." Should a player lose his crosse during the game bo shall consider himself " out of play," and shall not be allowed to touch the ball in any way until he again recovers it. Kicking the ball is absolutely prohibited to players without a crosse. Any player considering himself purposely in- jured during the play must report to his cap- tain, who must report to the referee, who shall warn the player complained of. For deliberate fouls which occasion injury to opponents, or affect the result of the game, for the first offence the referee shall have power to suspend the player committing it, for the rest of the game (not match); for a second offence, the referee may remove the offending player and compel his side to finish the match short handed. Any player deliberately striking another, or raising his hand to strike, shall be immediately ruled out of the match. In the settlement of any dispute, whether by the umpires or referee, it must be distinctly un- derstood that the captains, with one player each, to bo selocted by them, have the right to speak on behalf of their respective clubs ; and any proposition or facts that any player may wish brought before the referee must come through the captains, or players selected by them. In event of a flag pole being knocked down during the match, and the ball put through what would be 1" e goal if the flag pole were standing, it shall count game for the attacking side. 80 THE RELIABLE BOOK OF OUT-BOOB GAMES. FOOTBALL. ffilii«BS' The old English game of football was origin- ally designed as an exciting and invigorating open field game for English college students and school boys, to be played during the inter- regnum of the cricket season from late autumn to early spring each year ; but of late years it has degenerated into the roughest and most dangerous of all our field games of ball, it hav- ing led to more deaths on the field and more permanent bodily injuries than all other known field sports put together, not even excepting the dangerous sport of fox hunting. Football, as played under the old Gaelic rules, is one of the liveliest of field games, but as played under the English Rugby School rules, or even accord- ing to the English Football Association rules, it loses half its value as a sport, and becomes chiefly a game in which wrestling, and. even fighting, are amongst its main features ; espe- cially is this the case when played under the modern code of the American College football rules, which include the worst features of the Rugby game and the least attractive methods of the Association game. The English Association rules forbid the bail being handled in the game ; while the Rugby rules make the running with the ball in hand the most striking feature of the game ; the American college game being a mixture of the two English games. The fact that in one season, in the decade of the eighties, the football season in England was made a rec- ord year for the fatal casualties which occurred on the field in football games, illustrates the dangerous nature of the modern method of playing the game ; as, in the year referred to, no less than 140 accidents occurred in football in England, of which over forty resulted fatally, while the others ended in injuries lasting a life- time, in the form of broken limbs and shoulder- blades, ruptures and other injuries of a like character. For the past five years in the United States not a football season has passed without deaths from injuries sustained on the college fields; while serious injuries have been as fre- quent as the games played, and all this because the brutal wrestling and fighting features of the college game have not been eliminated from the rules, and strategic points of play in kick- ing the ball introduced to replace the rough wrestling and pugilistic features of the modern college game. As football is now played under college rules it is absurd to call the game foot- ball, the only real football game now in vogue in this country being that known as the Gaelic game. According to the rules of the Gaelic foot- ball clubs of the metropolis — numbering over a dozen clubs— the only way of forwarding a ball to a goal is by kicking it, or batting it with the hand. The ball is not allowed to be held in the hand and thrown, or be carried on the run as in the college football game, consequently all the wrestling and fighting characteristics of the American college game, as also that of the game played under the English Rugby rules, and with the dangerous scrimmages of the Associa- tion rules, are eliminated, and football in reality is substituted. In the Gaelic game, after the ball has been caught, the player catching it may kick it in any way he chooses ; but in making a field kick the ball must be kicked from the ground. Another method of forwarding the ball pe- culiar to the Gaelic game is that of bounding it forward by short bounds while it is hit by the hand, this method requiring great agility and rapid running. There is so much activity in a game of Gaelic football that every man on a team has an opportunity to exert, himself, and there is no room for a poor player, whose weak points can be detected at once. The manner in which the ball is put into play is decidedly interesting. The opposing players form in two parallel lines at the center of the field, each man holding the hand of a player on the other side. The referee stands at one end of the line and tosses the ball up in the air, so that it will fall about the center of the line. Thereupon the players let go of hands with great alacrity, and the play begins with a furious rush. Players are not allowed to wear iron nails or projectiles in their shoes, and the rules regard- ing fouls are quite strict. Pushing from behind, butting with the head, tripping or holding, are all deemed foul, and the referee has the power to order an offending player to cease playing for such length of time as he may see fit, with the added penalty that the team of the disciplined player may not put a substitute in his place. Tho referee may also, in his discretion, allow a free kick for infractions of the rules. When the amount of hard kicking that is done is considered, it seems remarkable that the players escape with so few injuries. It is a fact, however, that Gaelic players are seldom injured except through collisions when running. The players wear knee breeches, leaving the calf of the leg bare. A good wing player should be able to run one hundred yards in eleven seconds, and the speedy running occasionally results in serious collisions. The ball used 'is perfectly round and about thirty inches in circumfer- ence. According to the rules of the game a full team 'V THE RELIABLE BOOK OF OUT-DOOR GAMES. 31 consists of twenty-one players, and when full teams are put in the field, the rules also require that the ground shall be 196 yards long and 140 yards wide. As that sized ground is not easy to find in this country, the number of players has been cut down to fifteen, and the largest possi- ble grounds have been selected, and it is set forth that no ground be less than 140 yards long and 84 yards wide. The ground on which the college game is played is 110 yards long and 53 yards wide. The officials of the game consist of a referee and two umpires, and when the latter disagree, the referee's decision is final. „ The goal posts are twenty-one feet apart and there is a cross bar eight feet from the ground. Then there are two posts set in the ground twenty-one feet from the goal posts. To score a goal the ball must be driven between the goal posts and beneath the cross bar. When the ball is sent between the goal posts but over th6 cross bar it counts a point, as does also the driv- ing of the ball between the goal posts and the stakes set twenty-one feet away. When no goals are scored the game is decided on the points made, but one goal will beat any number of points. When the ball is driven over a goal line out- side of all the posts, the goal keeper has a free kick, and this part of the game always excites enthusiasm. The ball is placed on the ground in front of the goal line, and the goal keeper, who is usually selected for his size and kicking ability, takes a position back of the line and makes a cyclonic rush at the ball, delivering a resounding kick that usually sends the sphere well towards the opposite goal. The time of play is one hour, with an inter- mission of ten minutes at half time ; and when the sturdy exponents of the game have kicked and pounded the leather for an hour, with the accompanying running and struggling, they are in condition to be thankful for a rest. It is a game that requires great strength and vitality in the players. The games of football as played in this coun- try include the contests played under the American College code, the English Association code, and the rules governing the Gaelic game, the latter of which is the favorite with the Irish and Scotch residents, the Association being the Englishman's best game, and the College game the society football fad, and the rougher it is and the greater the chance of seeing the wrest- ling and fighting features, the more attractive in drawing gate money it seems to be. As an attractive, gentlemanly sport, college football does not compare with lacrosse for a field game ; while it is not to be mentioned by the side of cricket or baseball. The field for the American college game is laid out as follows : H3 . o 'ea pi o o - In Touch. O Pi p* o Touch or Bounds. 330 feet. ^ Touch or Bounds. & o H £ to © a 3 Ox o o S3 A s cS Pj o o - 6* - 5" —.? CO M O ■4-4 CM "3 o "S f CO fc" "- 1 B O o 1-1 to 5 © a ?H O o S. CO <*" 13 g. r" 5? o M CO tH tH o CO a CD g H -'© o o' g 3 Iff 1 - H o >* t* O g_ m B" O (N CD H3 rl ■ o play, and neither out of bounds or in " touch," or back of the goal line, or in " touch in goal." SNAP BACK. The " snap back " is the player designated to kick the ball back out of a scrimmage. The posi- tion is not recognized in the Rugby rules, as finder the code all the.players in a " scrimmage " ire temporary snap backs. The rule governing the score of a game in the merican college code provides that six points ^11 be scored for a goal obtained by a touch vn ; five points for a goal a from a field ; four points for a touch down not yielding lal ; and two points for a safety touch down. TACKLING. " Tackling " in football is the act of wrestling with a player for the possession of the ball. A player "tackling" an opponent can grasp him round the .waist, but not below the hips ; but ho cannot trip him up or kick at him. Under the Rugby rules, however, tackling below the waist is allowed. TAKING OUT TIME. The referee is required to deduct all time in a match which is lost by unnecessary delays. TEAMS. A team in football comprises eleven men under the American code and fifteen under the English rules. This is exclusive of the umpire or "judges." THEOWING. Throwing the ball from one player to another is allowed in football under certain restrictions. TOUCH DOWN. A player makes a "touch down"— under our college rules— whenever he puts the ball down while it is in his opponents' goal ground; or if the ball be back of the goal line and he has his hand on it and has stopped it so that it remains dead. But no touch down can be scored from "touch" or "touch in goal" — that is, either from a ball going out of bounds or within the corner space known as " touch in goal." Under the Rugby rules a touch down can be made by putting the bail down in "touch in goal" ground. Such touch down yielding a " try at goal." TOUCH IN GOAL. " Touch in goal" is the name given the space of ground located at each corner of the goal end of the field, and it begins at the line of " touch " which divides it from the goal ground, and is also bounded by the goal line itself. Tripping an adversary up is foul play under all the recognized codes of rules governing foot- ball. TEY AT GOAL. After a " touch down " has been made, the side making it is entitled to a " try at goal " — that is, the ball is placed near the ground and a player is assigned to kick it between the goal posts. Under the Rugby code of rules " try at goal " counts in the score when goals are not otherwise kicked. After a touch down— under our college rules— a try at goal can be made either from a "place kick" or from a "punt out"— viz., a fly kick. Each eleven in a match is entitled to an um- pire or special advocate to plead the side's inter- ests before the referee. Such umpire acts also as a field director in the ma>ch, just as a field captain does in lacrosse. The official code of rules of the Inter-Col- legiato Association are to be had on application to Mr. Walter C. Camp, the Superintendent of Athletics at Yale College, New Haven. THE RELIABLE BOOK OF OUT-BOOB GAMES. ^.Jtie appended diagram shows bow the op- played under the university rules of Harvard, posing teams " line up " in an American game I Yale, and Princeton : Left End. O Left Half Back. O Left Tackle. O Left Guard. O Full Back. O Quarter Back. O Center. O Right Guard. O r Right Half Back. O Right Tackle. O Right End. O O Right End. O Right Tackle. o Right Half Back. O Right Guard. O Center. O Quarter Back. o Full Back, O Left Guard. O Left Tackle. o Left Half Back. O Left End. THE RELIABLE BOOK OF OUT-BOOR GAMES. 37 HANDBALL. The old English game of Fives, known in Ire- land and America as handball, has become very popular in this country of late years. While it is best played in an enclosed court built for the purpose, it is nevertheless an open air game, as it can be readily played — though under rather disadvantageous circumstances — with the side of a brick houses or wall, and a smooth piece of ground adjoining as the open court. But in a regular handball court, like the model court of the Brooklyn Handball Club, of which the world's champion player, Phil Casey, is proprietor, the game is a scientific one, affording a fine held for the most skillful strategy, while the utmost agility, power of en- durance, nerve, pluck and determination are re- quired in an expert exemplar of the game. With the regulation handball tough hands are required to act as bats iu the game, and novices would do well to wear leather gloves at first. But the game can be played to advantage, simply as a recreative exercise, with a soft rub- ber ball. It is an admirable game for the training of ball players, as it exercises the hand and the eye, as also the very mus- cles which are brought into play in baseball and cricket. Here is the code of rules governing the regular game. 1. A game of handball shall consist of twenty-one aces, to be played with a ball not more than ten inches in diameter. 2. A game to be played by two persons shall be called a single-handed game; by four persons, a double game. 3. When a match is made, be it double or single, the players (after entering the court) shall toss for the first hand, the winner to have one hand only in the first inning. 4. The winner of the toss shall stand iuside the line, called the ace line (which is supposed to be in the center of the court), and he must bound the ball on the floor, striking it with his hand against the front wall, and he shall serve it to the player or players behind the ace line. 5. The striker failing to strike the ball over the ace line three times in succession is a hand out. 6. If the striker, when serving the ball, strikes either side wall before striking the front wall, it is a hand out. 7. If the striker or his partner stops the ball intentionally before it bounds, after leaving the front wall, it is a hand out. 8. If the striker or his partner stops the ball intentionally while on its way to the front wall, it is a hand out. 9. If a ball struck by the player should strike the striker or his partner, it is a " hinder," and it shall be played over again. 10. When a ball is served short to the player he has the privilege of striking it with his hand or foot ; if struck with the foot and vfc fails to go on the front wall, it does not score for the striker ; if struck with the hand, and it fails to strike the front wall, it is an ace for the striker. 11. A ball that is served short to the player, and he strikes it with his foot upon the front wall, the striker, after returning it on the wall, has the privilege of preventing the player from striking it again. 12. If a ball is struck with the foot, and as- sisted by the hand to the front wall, it is foul. 13. When a player is about to strike the ball, and his opponent jostles him or gets in his way intentionally, it is an ace or a hand out. li. When a ball is served to the player he shall strike it on the fly or first bound ; failing to do so counts an ace for the striker. 15. In a match for a prize, the contestants are allowed one minute for refreshments at the expiration of each game before commencing another. The one failing to respond to the call of time loses the match. 16. In a double match the striker's partner shall stand with his back against either side of the wall inside of the ace line until the ball leaves the front wall ; failing to do so is foul. 17. If a ball served to the player goes over the back board or strikes the gallery before bounding on the floor, it is foul. 18. The striker shall call time before serving the ball, and shall not serve the ball before the player or players are outside of the ace line. 19. In all cases when a ball is taken foul and the players play it or not, it shall be decided as a foul ball. 20. In striking the ball the player shall not touch the ball with any part of his person other than the hand or foot, under forfeit of an ace or hand out. 21. If a striker, in serving the ball, strikes himself or his partner with the ball, and it goes over the ace line, it is at the option of the player whether he plays to it or not, as it can be called a hinder. 22. In case there are only boundary lines drawn, and no side walls, if the ball after strik- ing the front wail rebounds outside the side boundary line, such ball is foul, and not to be played to. 23. All disputed balls shall be decided by a referee chosen by the players, whose decision in all cases shall be final. 38 THE RELIABLE BOOK OF OUT-DOOR GAMES. LAWN TENNIS. The most simple field game of ball in vogue is unquestionably lawn tennis. In theory it is as easy to learn as one's A B G, a child of ten years of age being able to comprehend it ; and yet, in playing the game up to the highest mark, it re- quires not only considerable powers of physical endurance, with great agility of movement, but it also affords ample opportunities for skillful strategic play, requiring considerable headwork to excel in it. But its chief attraction lies in the fact that it is a game both sexes can engage in with healthful and enjoyable results, as also the youngest class of boys, as well as adults. Then, too, the fact that it can be played on any kind of lawn or any park common also commends it to popular favor. But, of course, to play the game as it should be played, finely constructed lawn courts are essential for a full development of the science of the game. There may be said to be two codes of rules governing the playing of lawn tennis, the one code being that applicable to the popular method of play, in which the contestants go in chiefly for open air recreative exercise ; for the use of the juniors, and the class of votaries of tennis who crowd the park commons on summer outing occasions. In regard to tennis courts or fields there are two kinds which are in general uye, viz., the clay surface courts and the turf field courts. For ordinary purposes the clay courts suffice ; the turf field requires costly attention to keep the surface of the field level, and the grass well cut and rolled. One can, of course, play lawn tennis on just such poor fields as the commons at Cen- tral Park, New York ; Prospect Park, Brooklyn ; Fairinount Park, Philadelphia, or the new Sub- urban Park at Boston afford ; but that only ad- mits of the game being played for mere recre- ative exercise, and not for the scientific attrac- tions it presents. THE TENNIS COURT. The courts for tennis are of two kinds, the one for two-handed games and the one for sides of four each, as follows : The rules governing the dimensions for the single game court are appended. 78 B G N L E 21 18 18 21 F I I ] I D 39 while the other code is that governing the con- tests for the championship ol the National Tennis Association, such as occur annually at Newport, B. I., and other like centers of the game. The latter code is not within the scope of this chapter on tennis, which is designed more 1. The court is 78 feef long and 27 feet wide. It is divided across the middle by a net, the ends of which are attached to two posts, A and B, standing three feet outside of the court on either side. The height of the net is three feet six inches at the posts, and three feet in the THE RELIABLE BOOK OF OUT-DOOR GAMES. 89 middle. At each end of the court, parallel ivith the net, and 39 feet from it, are drawn the base lines D E and F G, the ends of which are con- nected by the side lines D F and E G. Half way between the side lines, and parallel with them, is drawn the half court lines I H, dividing the space on each side of the net into two equal parts, the right and the left courts. On each side of the net, at a distance of 21 feet from it, and parallel with it, are drawn the service lints KLandMN. The rules applicable to the lines of the double cl. re follows : of the net; the player who first delivers the ball shall be called tho server, and the .other the striker-out. 5. At the end of the first game the striker- out shall become server, and the server shall become striker-out ; and so on alternately in all the subsequent games of the set, or series of sets. 6. The server shall serve with one foot on the ground immediately behind the base line. The other foot may be anywhere except touch- ing the base line on the ground within the court. He shall deliver the service from the right to < i 1-2 feet. For Singles. 27 feet. i 1-2 feet. CD .® <« QO t- © a hI