PRACTICAL HINTS GV 867 .F53 Copy 1 ON — : — * — — BASE BALL PRACTICE. PRICE, 25 Cents. PRACTICAL HINTS ON BASE BALL PRACTICE BY JAY M. FISHER, BRADFORD, PA. {Copyright Pending.) 1 90s THE GAZETTE PUBUSHINy CO. ST, MARY8, PBJSrarA. HH6S ffeutlw* sep m im 1 &- Ata Not /2& 2 X o COPY B» CONTENTS ti ^ CHAPTER I. PITCHING. Distance for throwing. Developing the arm. Accuracy in throwing. How to hold the ball. * Pitcher's swing. . CURVES. How thrown. KINDS. Straight raise. In shoot. In straight drop curve. Straight dsop curve. Straight out curve. Out raise curve, Straight raise curve. A new curve. How to use curves or brainy pitching. Pitchers taking rest. Caution against pitchers drinking while warm. Over confidence reverses. Text book as an aid. CHAPTER II. CATCHER. How itcher, he has plenty of time to throw the man out at home. If the man on third does not mahe a dash for home, the second baseman steps to one side and lets the ball pass on to the shortstop, who has plenty of time to catch the man at second base. In this play the pitcher must be sure that the batter cannot hit the ball, for nine times out of ten it would be a safe hit, because your infield players are all out of their positions. If the other team ever tries to play this combination on you when you have a man on first and third, have your man try to steal second just as if there were no runner on third base. He should have a good lead, then dash for second and slide if necessary. The man on third should make a bluff to steal home and yet be able, if the catcher should throw quick and hard to third base, to get back to third base safely. As the man starts to steal second base, have the batter, if possible, make a hit through the infield, because your opponent's infield are out of their natural positions. CHAPTER III. BATTING. KIND OF BAT. To bat well you must practice constantly. Get a good light bat with a large handle. The large handle gives a better hold, and you can handle a light bat better than a heavy one. It is the ability to bat the ball where you try and not the heavy (18) slugging that wins the game. A pitcher once struck a man out a couple of times in practice, and the batter became so enraged that he struck the bat over a rock. It split the bat its whole length in three pieces. The centre piece of about an inch in diameter remained to the handle. With this he stepped up to the plate and said, "Let them come." The pitcher did let them come and tried his best to strike him out. To the crowd's great surprise he struck every one. Then the pitcher decided to always use a light bat that is springy and light enough so that when you hit the ball the bat will spring its whole length. Do not get it too light. It should be 34 inches long. Paint it black, because each game is played with a new white ball, and if the bat is white you cannot tell if you should raise or lower it a little to make it meet the ball fairly. A young man once bought a new white bat. He missed a good many nice strikes with it, that came over the plate without much speed and without curv- ing. That night he lay awake until nearly daylight trying to account for missing the ball so often with the white bat. He also tried to account for not being able to tell whether he had struck under or over the ball. It was broad daylight when he suddenly awoke from dreaming of batting with the new white bat. Eecalling that he had always batted the best with the Spaulding black end bats, made him think of the baseball being white and the Spaulding black end bats being partly darkened by the black end and also by Spaulding's trade mark, making a contrast be- tween the white ball and the partly darkened bat. He darkened the bat with a lead pencil and to his great satisfaction he did not miss the ball once in half an hour. Then he missed it intentionally and could tell each time if he had struck over or under the ball. After reading about this black bat, you will say that when you bat you do not watch the bat, but you do watch it, although unconsciously. Use (19) a black bat and by careful training you can cultivate the eye to steer the bat by keeping your eye on it until it meets the ball fairly. Sometimes you can hit the ball fairly by raising or lowering your bat as you see it is necessary when the ball is almost to you. A young man tried a black bat before a fine, speedy pitcher. The pitcher fooled him on the first one which came over the plate about shoulder high, like a cannon ball, without his striking at it. The next one was a ball. Then the pitcher threw another strike like the first one. The young man struck at it with all his might and tried to bat a liner over the second baseman's head, but as it was only his second strike he did not take the precaution to watch his bat as he should have done. He missed the ball and could not tell whether he had struck under or over it. He was now in a bad hole, having two strikes and only one ball. The next one was the same thing, but this time he watched his bat with extreme care and again tried to bat a liner over the second baseman's head. As the ball and bat came near each other he saw that the bat would certainly pass about two inches under the ball. He raised the bat so hard and quickly that he could feel it strain the muscles through his whole body. The bat met the ball fairly and it went over the second baseman's head, a very swift grounder to centre field, and as the fielder fumbled it the men on first and third bases scored and the batter reached third base safely. All because he watched his black bat. This is very important to have your bat black. This same young man has tried it for seven years and has not been struck out during the whole seven years of quite hard baseball playing. HOW TO STRIKE THK BALL. Have a person, a small boy will do, throw a ball for you to bat an hour or two every day. Do not miss a day. He should stand only about 40 feet from the plate. The reason for standing closer than the pitch- (20) Position for a bunt or place hit over the infield. Good form for a man who cannot hit hard, or who is not trying for a long, hard drive. SHORT SWING. Position to pitch when men are on bases. The ball is held well behind the shoulder and the body leans well back. Holding the ball and shoulder so far back saves the time of drawing them back before you pitch. And time saved when men are on bases is very im- portant. er's distance is that it makes you quicker in judging a ball and you also get used to a pitcher's standing close. It would be dangerous for a man who had never had any batting practice to face the swift de- livery of even an amateur pitcher. Try it if you have never batted on the opposite side and faced a hwift pitcher and you will soon be convinced of the great danger you will be in. If you have practiced^ on both sides you will feel at ease on either side. A man tried batting on the wrong side. The first ball that the pitcher threw came directly at him. He did not know which way to dodge, and while finding out, the ball struck his ribs over the heart and nearly killed him. If practice makes you better able to tell where the ball is coming it certainly will make you better able and quicker to judge if you practice batting with a pitcher a little closer than pitcher's distance. It would be wrong for reasons given be- fore for a regular pitcher to practice pitching so close. After you practice batting at this distance, then when you do get into a regular game the pitcher will seem to be far away and you will have much more time to judge the ball than you have had during your prac- tice. You will bat much better than if you had practiced pitcher's distance. Stand one foot from the plate and from one foot to eighteen inches behind the plate. The reason for standing behind the plate is that it makes you a little farther from the pitcher, in regular grame, and that gives you a better chance to hit the ball, because it has been proven that putting the pitcher back a few feet helps the batter very much. It has been said batting makes the game interesting to the spectators and without batting there would be no game at all. It w^s in obediance to the public demand as voiced by the press throughout the country, about ten years ago, that it was resolved to curtail the power of the pitcher by increasing the dis- tance from the home plate to the box. It gave the batsman just that much more time to gauge the ball, (21) and the batting powers of teams improved very much with the change. Another reason for standing be- hind the plate as far as you are allowed is that by having the plate in front of you it gives you a better chance to judge what part of the plate the ball is coming over, if it is coming over at all. The reason for standing a foot from the plate is to allow an in- shoot to pass between you and the plate and be called a ball. If you were standing close to the plate and a high inshoot were thrown close to you and you struck at it, you would miss it, or it would strike the bat close to your hands and you would most likely get put out. If you did not strike, a strike would be called. In practice, when the boy throws good strikes try to meet them fairly. Try to bat the ball to some particular spot. When he draws back his arm, raise your foot nearest the pitcher and place it ahead a few inches, count one as you place it ahead, then place your rear shoulder back and call that two, start your bat which is already just balanced on your shoulder and call that three. Then you are ready to strike the ball if it is a good one. Remember these counts come in the same breath. Then do not pull the bat back further just before you strike. The best modern batters merely strike from where the bat is already balanced on the shoulder without first drawing it back to get a long swing. Never sidestep from fear of being hit. Lajoie, who is the best batter that ever lived, once said that successful batsmen are not afraid of being hit by the ball, but steps up fairly to the plate. Willie Keeler, the next best batter, once said: "Keep your eye clear and hit them where they ain't; that's all." Ever to be temperate as these words suggest will keep your eyes clear like Willie's. In a regular game when you step up to bat, stop and think where the widest opening is, then try to bat the ball where you have determined and like Willie, where no one can get it in time to put you out. But of course the (22) true science of batting is to forward base runners around the bases, and send in runs regardless of sac- rificing your own record. The best way to practice batting is in a regular game. Another good plan, especially if yon are a left handed batter, is to stand as close to the pitcher as you are allowed, then try to hit the ball just before it curves and by your being ahead of the plate you are so much nearer to first base, and every inch counts, very much. This stand- ing ahead of the plate is said to be right by some great players, but for reasons here given it is better to stand one foot from and one foot or eighteen inches behind the plate. Batting is like everything else, you must keep in form by practicing. Even if your grandfather was a good batter you cannot rest from batting even if you have been a good barter. Prac- tice is necessary if you are to bat well. The famous McGraw once said: "I think I will be the best play- er in the world, because I will work." He has train- ed and trained, and look at him now. He is one of the star players, just because he had persistence. There was a football team which, every time they won a game, stopped practicing and the next game they wonld be sure to lose. Then they would train hard again and win the next game. They had just won a game and as usual rested on their laurels until they played against a very strong team, and of course they lost, the score being about fifty-four to four. The defeated team returned home and declared that they would get together ami train hard and defeat the other team. In the next contest, which took place in about ten days, some college men who heard of their trouble gave them a lecture as only college men can give. They did train down hard, and they learned some new tactics. Perhaps the other team rested on their laurels. When the game was played the team that had just defeated them was badly beaten. What is more, they defeated them worse than they had been defeated. This was all because (23) they trained and did not rest on their former ability. As soon as a man say that he is at the top of the ladder, and crows, he always begins to slide down the other side. Practice is necessary in order to bat well. "Excellence in any department of life," says the venerable Mr. Gladstone, "is gained only by pa- tient and persistent effort." Never lose your temper. It is fatal to good batting, or anything else, except getting you into trouble. BATTING TO RATTLE THE PITCHER. Under ordinary circumstances it is always best to have each man do his very best to get his base on balls. Give a man more credit for getting his base on balls than for a base hit, because it counts nearly as much and shows that he is willing to take a greatei risk of striking out by taking perhaps two strikes with the fond hope of helping his team to win the game by getting his base on balls. Besides, it is hard on the pitcher. It may cause him to lose his head, and if he does for five minutes, the game is yours. Have your coach and all your friends yell and make a racket just as the pitcher draws his hand back, because all .pitchers take their aim just as the ball starts forward and not before. TEAM PRACTICE. Have your players take turns batting, fifteen minutes each, instead of having a sub bat grounders. Have your pitchers change off every twenty or thirty minutes. Throw all strikes shoulder high. Each batter should bat first to the first baseman, then to the shortstop, then bunt to the pitcher. Then bat to the second baseman, then to first baseman, then be- gin at third again. This kind of batting gives the batter confidence. It helps to prevent the shy foot and trains them to place the ball, which is very im- portant in a regular game. Every time the ball is hit the batter starts for first base for about five (24) steps, then comes back and bats again. During this kind of batting practice, as well as all other batting practice, all the infielders should back up each other and talk the game up. Some fast teams favor this kind of batting practice very much. BENEFIT OF GOOD BATTING. It is just as necessary for your team to make scores by extra good batting as it is to keep the other team from batting the ball all over the field and mak- ing scores against you. Many fast teams have five sheets of heavy cloth put up and have a batter in front of each. One boy will chase the fouls for the whole five. The batters can have the throwers closer than pitcher distance, but regular pitchers should never practice closer than pitcher's distance for rea- sons given before. The batters will change around every five hits and two bunts. Never leave out the bunts. This kind of drill will give them much bat- ting practice in one hour. Then put them through a little fast team work, infield and outfield work. Then have a real hard, fast practice game, all doing their very best. Even the pitchers must do their very best for three innings only. After six innings, which has warmed up your four best pitchers, besides warm- ing up the whole team, take a bath and change the clothes. There must be no delay or some will catch a cold. BUNTING WHAT IT IS. To bunt a ball is to have it strike your bat in such a way that the ball will only go a few feet in front of the home plate, or roll slowly down towards first or third base. HOW TO HOLD THE BAT AND BUNT. There is nothiug that will rattle the pitcher and infield players so quickly and effectively as a few well timed placed bunts. No team can hope to win the (25) pennant unless they can bunt well. The question arises how to stop and drop a few feet in front of the plate, a ball that comes with nearly the deadly speed of a cannon ball, besides curving in any direction. You have often noticed that you can stop a swift ball with your hand and it will fall close to you. You could easily bunt with your hand if it did not hurt, by merely holding it out, and when the ball is close pull your hand back with the ball, The ball does not rebound, it merely stops. Use your bat the same way. Place the bat on the right shoulder, with your right haud as far from the left as convenient, and when the pitcher draws his hand back, step ahead with the left foot directly towards the pitcher, straighten the right arm, slide the hand down to within six inches of the end of the bat, and nearly straighten the left arm. Now the bat should be a little above the hip and parallel with an imaginary line between first and third bases, and when the ball gets close, if it is a good one, guide the bat and catch it on your bat as you would on your hand by draw- ing it back an inch with the ball. Practice this on a floor if possible, and in a week you should be able to stop it so that the ball will not roll more than one or two feet, and then when you get out doors on the diamond you will never have any more trouble to bunt as well as the very best bunter. WHEN TO BUNT DURING THE GAME. As a rule it is best to bunt with a man on first and no one out, but if you are much behind it is al- ways better to hit and run, and even then it is best to try and place the ball at the same time that the man tries to steal second base. But with a man on first and second, with no one out, it is always, with no exception, best to bunt. Then if the worse comes you have a man left on third and second. Because a man who has practiced this way, by drawing the bat back with the ball in a room, can always make a suc- (26) cessful sacrifice bunt and perhaps a hit. The old question arises, should you try the squeeze play with a man on third or three men on bases and one or no men out? It sometimes works successfully but more times it fails, for if the man on third comes nearly home and the batter tries to bunt and should happen to miss it, not an unusual thing, you would lose all chance of that score. It would also be wrong to try for a single, because you would be apt to bat into a double play. A better way is to bunt with a man on third or three men on bases, unless two men are out. The runner on third takes a big lead each time with the pitcher's arm and yet be able to get back safely if the catcher should throw quick and hard to third base. (All men on bases should lead off the same way.) The batter bunts the first good strike. The runner on third by taking such a big lead will often get safe at home, and while they are trying to get him, the batter will get to first. But if the batter is a poor bunter, but a good heavy hitter, let him try for a long line drive, which is apt to go over the fielders' heads, because they play in close with three men on bases. But even if it is caught, the man on third can still score. But if the batter fails, let the next man try it; if he fails, the next man tries for a single, which would bring in two runs. CHAPTER V. BASE RUNNERS. WHEN TO START. There is more science in running bases than most players think. As soon as you hit the ball start to run. It is like the 100 yard dash man. If you get a bad start you cannot make good time. A great many times a man will stop to see if it is a foul, or if some one will catch it, and he loses time if it hap- pens to be a fair ball, and time is everything in run- ning bases. This is important, to start as soon as (27) you hit the ball, or have three strikes, even if you feel that you cannot make your base safely. Even if you bat a nice grounder to the pitcher and are sure, (you never can be sure), that you have no chance to reach first base safely, make a quick dash and run with all your might. Sometimes it looks as if a man would surely get out, when by a good sharp run, aided perhaps by a wild throw, or sometimes by the first baseman muffing it, or it might be thrown to another base, or even if the ball is batted easy to a man he might make a fumble and you make your base by fast running. It is very hard to teach a man so that he will always run as soon as the ball is hit. Some good players neglect this necessary precaution. As a rule you should not slide going to first base, but an inexperienced umpire will call you safe quicker if you do. If you have made a hit past the infielders, always make a bluff to run to second base, and after you have made a good turn and are twenty or thirty feet towards second base, then if the fielder throws the ball anywhere except to second base, run to sec- ond base. When you make such a bluff towards second base, some inexperienced fielders might throw the ball to first base, short stop or third base, then you can easily make second. But if the fielder throws to second, go back to first. Be sure the pitcher has the ball before you again leave the base. Always know where the ball is. Even if you are not playing watch the ball all the time, or it may hit you on the head. If you are not interested enough to watch the ball, keep away from the game. An agent who was not much interested in base ball went to see a game. He stood around and evidently did not watch the game or the ball, for suddenly it came his way and he went to eternity not knowing what had struck him. After the pitcher has the ball, take a good lead, experience will tell you how far and yet get back safely. Get about seven feet back from the line and take twelve feet or more lead towards second (28) GLOVE AS A MARK. This makes a good mark for a shoulder high (never lower) straight raise jump ball. For a real mark, the glove must not be moved until the pitcher has let go of the ball, because rt is the last moment that the pitcher takes aim and the slightest movement of the glove at the last moment entirely spoils the mark . It would be better not to have a mark than to have it move. Position to catch an outfield fly over the right shoulder, knees slightly bent, ready to line the ball to second base. base, then, if the pitcher throws to first base you rush and slide back, not directly towards the base, but to the left, the length of your arm, and if you have time shoot out your right arm and grasp the base firmly. But if you reach the base a little too late, let the baseman swing around for you, and as soon as his hand with the ball gets past you, then shoot out your right arm and grasp the base firmly, and then be very sure that the pitcher has the ball before you take any lead. When you do make up your mind to steal a base, have a good lead, then as soon as the pitcher starts to draw back his arm, you must not wait for his arm to get back, make a dash for second base and slide head first, unless the sec- ond baseman blocks your path in a brutal manner, then slide spikes first. Do not slide directly towards the base, but to the right the length of your arm. You must strike the ground in such a way that you slide several feet without getting hurt. Grasp the base with your left hand and let your body swing around. Never be a selfish player. Always do wh'at you can that is honorable to make your team win, even if you must make a sacrifice. CHAPTER VI. FIELDING. HOW TO CATCH A FLY. Many first-class fielders make their start as soon, or a little before, the ball is hit. The man who waits for the ball to get well started before he moves, will never make a good base ball player. The first im- portant point to catch a fly is, as soon as the batter strikes at the ball, make a quick move the way you think the ball would go if he did hit it. You can usually tell by the position of the ball and bat when they get near each other which Avay the ball would be most likely to go. When you dash for a fly keep your arms down and get under it as soon as possible. (29) Then if you have time enough, get in the following position to catch the fly: Have your left foot one step forward, your knees slightly bent, and your weight on the balls of your feet. Stand so the ball would just pass over your right shoulder, and then when you catch the ball you are in the best position to throw it. LONG FLYS. Have one man bat fiys to • each outfielder. Have them number off and stand together in close enough so you can bat flys far enough over their heads so that they cannot quite get them. Have number one hold up his glove so you will know that he is to take the fly. Have him come in fast on a grounder, because he can depend on the other out- fielders to back him up. They should always back up each other. It will not only teach them to make a quick start, but it will give them plenty of experi- ence of the right kind and develop their lung ca- pacity. When a fly goes over a fielder's head, he should turn quickly and dash in the direction of the fly. It is the quick start that makes the fast out- fielder. When the fielder dashes for a fly over his head, the nearest fielder should run with him and say "back, back," until the very last instant, and then call out "there you are." He turns instantly before he takes another step and catches the ball, which is about to take him in the head. If he has been running to one side, the other fielder would have called "to the right, to the right," or "to the left, to the left," as the case would have required. With plenty of this kind of practice it is wonderful what long runs and fine catches can be made. Bat to each one until he has one fairly good chance to catch a fly, then go to the next man. Never let one catch the fly that was intended for the other. Do not always bat the same to each man. A good way is to bat a liner, and if it is a grounder, bat it over, theu whether he (30) catches it or not, give him a long fly so that he must make a quick, long run to catch it. If possible, catch long flys the same as short flys, in the proper position as stated in the beginning of Chapter VI. Then as he catches the long fly he should bend back and raise up the left knee and keep his right elbow nearly at his side. Then start a forward circle with the right hand and get as near as possible the right hold of the ball as mentioned in Chapter I, under "How to Hold the Ball/' only do not pay any atten- tion to the way the seams are. When you have made half of the circle and the hand gets down so that the arm is straight, complete the circle by a full arm swing, reaching up as high as possible and throw over-handed, the same as for the straight raise jump ball spoken of in Chapter I. This will mate the ball carry up because it has a tendency to raise and it will keep it from curving sideways. When the arm starts up in a full arm circle, spring all you can from the right foot and place it about four feet ahead of the left foot. This will take time to learn to place it far enough ahead, and when you learn it, you will have more speed at your command. From the out- field, as from any other place in the game, always aim at the player's belt when you throw for him to catch. In a long throw always sacrifice a little time to get the proper swing and speed, but in a short throw always sacrifice swing and speed for quickness. BACKING UP THE INFIELD. The third baseman plays ten feet from the bag and three feet back of the line. He runs in fast on all slow grounders, takes everything that comes his way, cuts in ahead of the shortstop on everything that he can get both hands on. Shortstop plays 30 feet from the second base and fifteen feet back of the line. He backs up third base; he is back far enough to give the third baseman plenty of room to cut in ahead of him on all grounders. If the third baseman (30 misses, then there is still another chance for the shortstop, because a hot grounder travels so fast that he still has time to throw the man out. There is a chance that the third baseman will knock the ball out of line and spoil it for the shortstop, but if the shortstop played up on the line and the third base- man stayed at third, suppose the shortstop spoils the grounder for himself, then there is no possible chance for anyone to back him up in time to throw the runner out at first. The shortstop playing so far back of the line gives him a better chance to catch line drives and pop flies over the infield and by the second base- man playing 30 feet from the second base and fifteen feet back of the line, the same as the shortstop/ and the first baseman playing ten feet from first base and fifteen fgfet back of the line, and the outfielders play- ing in quite close, makes it next to impossible to make a hit between the infield and the outfield. A grounder over second base, which the pitcher cannot stop, is tried for three feet in front of second base by the second baseman , then it is tried for three feet back of the bag by the shortstop. Center fielder comes in fast and the right and left fielders back him up. The more men to back up in all plays the more sure you are to win. The pitcher takes all slow grounders or bunts that he can handle; he makes one more man after the ball, besides he can throw to first without straightening up. A grounder between pitcher and first base: the pitcher tries it, if he gets it he throws it to the second baseman who covers first. If the pitcher misses*it he covers first and the first baseman tries to get the ball. If he misses it, the second base- man tries it and if he misses it there is still time for the right fielder, who has come in fast, to throw the man out at first, The shortstop covers second. This makes a combination and gives you four chances to get your man, and every chance might win. If each man leaves the play for someone else, oftentimes it is not taken by anyone. The pitcher (32) watches first base himself; he also has a signal with the catcher for first base. With a man on second, the pitchef watches the shortstop without turning much. The shortstop, who is back of his man, makes two or three fake moves, then suddenly makes a dash to second and because he has the first jump he can beat the runner to second. The pitcher can often catch his man by getting used to the shortstop. He also has a signal with the catcher for second base, because sometimes the second baseman can make a couple or three fake moves, then dash in and by the .catcher's signal the pitcher will often catch the man. With a man on third, when the pitcher catches the ball from the catcher, he gives the third baseman a signal. The pitcher can look at second or first, but he does not look at third again. The third baseman keeps well away from third base, but when the pitcher starts to draw back to pitch and the runner starts in towards home, the third baseman makes a dash to third and catches the ball on the run. With plenty of practice a pitcher can often catch a man on third, which hurts the other side very much. Practice this every day, you cannot have too much practice throwing to bases. Do not throw to bases often in a regular game, but when you do, make it count. When you catch a man between bases, if possible chase him back toward the base he came from, dash after him as fast as pos- sible. Make a continual fake throw so he will not know just when the ball is thrown. As soon as the other man gets the ball he sprints after the runner as fast as he can. Never hesitate to back up just be- cause someone else is backing up, because every extra man who backs up a play makes it just that much safer. Back up whenever and wherever you get a possible chance. For instance, if you are playing, no matter where, even in the right field, and if the catcher should be backed up on the particular play, and no one else backs him up then it is your place to do it. Let the coach talk to the player, after the game, LOFC, (33) who should have backed up the play and see that he backs up uext time. The people and your man- ager will appreciate your backing up that way and you will feel better over it. The pitcher should usually back up the first base/ catcher third base and wherever he is most needed. For instance, if a long throw from over first base or right field is to be made to third base the pitcher, shortstop and left fielder should all back up third base. Each get about fifteen feet behind the other. With three meu backing up third base there is not much danger of a man scoring on the throw, even if it should be wild. The man who is to make the throw, knowing that third base is backed up so well he will not hesitate to make a quick throw with all his speed aud is more apt to make a successful throw. If the other pitcher is wild have each man take two strikes. This makes the pitcher work harder and will often weaken him. When you get a man on base, each man should know what the other men will try to do. If the man on first w r ants to run on the first or second ball he can give the signal. If the second ball, then the runner takes an extra big lead off the base. He wall not get caught leaning the wrong way because he has his mind made up to get back to the base at the least sign of the pitcher and the batter watches who starts to cover second base. This often causes the pitcher to waste one ball in the hope of catching the man at second, but now as the {fitcher is in a hole he will most likely put the next one over. Thi^ time the runner has not quite so much lead, but he is leaning towards second base and at the least movement of the pitcher he dashes for second base. The batter bunts or bats a hot grounder toward where the player stood who started to cover second base. On a bunt, when they try to throw the runner out at first base, the runner from first should always try, and can most always, get to third. If the runner on first don't give any signal he goes down fast part way (34) every time with the pitcher's arm aud the batter hits the iirst good one. With a man on 1st and 2d with one man out, if yon try for a single yon are apt to bat into a double play. Try the double steal. The runner on second gives the signal to steal on the first or second ball, as he thinks best. When the play is tried the batter strikes, but misses the ball, and gets in the way with the bat and his body to hinder the throw to third as much as possible without in the least appearing to do so. Even with two out this play is often successfully carried out. CHAPTER VII. TRAINING SYSTEM. DEVELOPING MUSCLE. Indian club swinging is much more help to the base ball player than most players think. Indian clubs should be used at night and in the morning. It expands the chest and keeps the joints of the arms and shoulders well oiled. After using the clubs you can almost feel the shoulder muscles grow in strength and agility, and they help to produce a restful slum- ber. Eest from eight to nine hours. Take a long morning walk, but do not take a bath after it. If you are perspiring freely, merely take a rub down with a coarse dry towel, and then, of course, put on dry clothes. After dinner, sit or lie down for thirty minutes. It is wonderful how much thirty minutes rest just after dinner will rest the body and build up the system. Then take a walk until nearly the hour when your games usually begin, then put on your suit carefully. Always wear a good suspensory and see that it is on right. Have your spikes clean. The men who look after these little things are the men who succeed in base ball or in anything else. Take a slow run of half a mile before you begin your base ball practice. This should not give you a hard sweat but should only warm you up a little. Now you are (35) iii conditio a to begin real base ball practice. Never stop exercising from this minute until after yon have taken your bath and ended with a rub down. Prac- tice fast and put your whole heart in the work for two hours. By this time you should be very tired, but the instant that the practice is over, even if you do not feel like it, take another slow half mile run and end with a short sprint. You should now be perspiring freely. Hasten at once to take your bath, because it would be very dangerous to wait a minute for any cause and run the risk of getting chilled. WHEN AND HOW TO TAKE A BATH. You are now, as just stated, very warm and in just the condition to take your shower bath. At first regulate it a little hotter than hike warm, pass back- ward and forward under it, rubbing yourself all over with your hands as fast as possible, then regulate the bath two degrees colder, then two degrees still colder, etc., until it feels quite chilly, not real cold. This should not take you over three minutes from when you first step under the water until you are using the towel. When 3 7 ou leave the water take a quick rub down with the hands for about a minute. This will remove most of the water. Then take a large rough towel and give the whole body a good rub down. Be careful that the hair on your head, under your arms, etc., is particularly dry. End by rubbing and pat- ting the muscles with the hands. Dress as soon as possible. This whole process, from when you first entered the bath room, should not have taken over fifteen minutes. After the bath do not get in a perspiration again the same day. PROPER FOOD WHILE TRAINING — WHAT TO EAT. Eat beef, mutton, eggs, beef tea, plenty of milk, beans, peas, prunes, fruit of all kinds, take plenty of sound sleep, and if you are slender, drink cocoa and use more milk. Never worry. It is worry that wears (36) out and kills people and not work. Worrying will always reduce your weight, besides it makes you ner- vous. Use plenty of sugar, eat bread aud chew it well. Never drink too much milk or eat too much of anything j list before a game. It \£ill hurt the stomach, make you drowsy and will lie on the stomach like so much lead. Food does not digest well when you are taking violent exercise. Two dogs born, raised to- gether and fed the same until six mouths old. One day they were fed the same kind of food and one was put in a small dark room and the other was tied behind a buggy which he had to follow for two hours. Then both dogs were instantly killed and their stomachs removed. The stomach of the one left iii the room was found to be empty aud in good condition. The stomach of the other dog, which had run behind the buggy, was found to be very full and very badly con- gested. For the last meal beford a hard game, one glass of milk aud one slice of toast is enough for any man, especially the pitcher, WHAT NOT TO EAT. Altogether the most harmful food is pork in any form, because it is so hard to digest. Use no veal, tea, coffee or alcohol in any form, and never drink ice water, because it will not only hurt your stomach but it may stiffen you just at the time in a game when you most need to be active. FAST PRACTICING. When you play you should play fast. It is not how long a man practices, but how fast he can play with a cool and fast thinking brain to govern his playing. It does not pay to practice playing without snap in the game. If you always practice a snappy game with snappy players it will make you a much faster and better player than if you only practiced slowly without ginger and with slow players. This is very important, not only in base ball, but it is also (37) just as important in football or basketball. All players must always have ginger in these games or they will not make them a success. READY TO BUNT. This is after you have moved from the position for a bunt. When the white ball gets within an inch of your blaek bat, pull the bat back quickly about an inch. The ball will strike the bat as you are pulling it back, which makes it impossible for the ball to bound back more than a foot or two, or at most not over ten feet. You can bunt it harder if you wish by not pulling the bat away so fast from the ball. (38) ■BuMmS 11 ™ 8 * 019 953 888 3