»' i -*-. -^?-^ ^-. ^^^ .* "^ ^ »' i> \ .' .o.^' ■'••--r,'^' 9> •0 ^ ^^. .^X ^^0^ ^K .^ ^- -q/'' '"T::^^^;/ v^T-:^;\/ o,''.^>\/ ■ i .9>^ ?> 0<. n ^ov ■~ .n6 Q .( <> A '^^^ ./ cP ^ "• " / .N^ ,^^ ^^. "^ao^ <0- Q^ ^ -^ .^-^ 0^ ^ ^ '- "^AO^ \^J>^ ' /• ?■ i ' "^^0^ .^ .^ ^ . r .^^ ^Q v^^ ^- ^'b^^ .# ^ r<< Ny "^ ^®PI& * Ny "^ ■or _ y ^^m^W^ \ ^ , '^o^ - ^'-^ ^ *^ c'b .0^ . V^^ ^^0^ ^AO^ % .X^ " %^:^ ^'•^ "^ cp^^iy^'% ^''^^ri^'V ^^^^^^l'^% *^ '-^ « 6 ^ _ <^ Q^ ' f, ir ^ \ V C>^ nw 1.V r,^ -- . \ ^^^ t^ '^ "^/'-^.^.^ .- .,<0 th:ei Chess Openings, WITH DIAGRAMS OF IsTOTABLE POSITIONS AND PROBLEMS. CONSIDERED CRITICALLY AND PRACTICALLY, X^S By H. E. BIRD. I=rice, . . . . $1.00- /'ny9^/(^i' IL Howard Lockwood, Publishkr, Nf.vv Vorjc. 1880 . Entered according to Act of Congress, in the Year 1877, Bv HOWARD LOCKWOOD, In the Office of the Librarian of Congress, Washington, D. C. ^f TO H. AspiNWALL Howe, LL.D., to Thomas Workman, M. P., AND TO THE Members of the Montreal Chess Club, THIS SKETCH OF THE CHESS OPENINGS IS DEDICATED, In vivid recollection and most gi-ateful appreciation of the courtesy and unbounded liberality exteuded to him on the occasion of his visit to Montreal, in the winter of 1876-7. By their obliged servant and warm chess admirer, H. E. BIRD. Dedicated avitii Feelings of the Kindest Aprrecia- TioN TO OUR Distinguished Visitor, H . E. BIRD, By his Admirer, SAMUEL LOYD. BLACK. WHITE. White to play and give mate in 4 moves. l>ii:r)ic"^TEr> In, remembrance of manj frlendlj contests over the Chess Board, by T|0 H. ^4 ^^ JS ^<4 ^ ' W w W^ m 1 ^^% M M r M % m.. . , WMA i ) ''^ K w B. t^ ^ '^^M ^^>#^ '^^*^/ 1 m X 1^ T « * »' PREFACE. Numerous works on chess have been published within the past twenty years, which have been intended to throw light on the intricacies of the game, and especially to present an analysis of the great variety of openings and "gambits," a practical knowl- edge of which is so important an essential to those aiming to excel as players. While most of these works have contained valu- able and instructive information, they have, in too many cases, lacked in simplicity and directness in teaching, either being too scientific in structure or too wearisome in detail to command the attention of the general class of readers. What has long been wanted in this connection is a book on the chess openings which would at once embrace the pith of the lessons taught by the great masters in chess strategy, and present in the plainest and most lucid manner the best openings for chess students to learn which experience and skill could point out, besides combining also the latest inventions in openings or variations of gambits which have been recently introduced in the world of chess. This is the end the author of this latest chess work has had in view, and we leave his book itself to tell the story of how far he has suc- ceeded in his object. CONTENTS. 111. CONTENTS. *^^^ PAGE. Introduction 5 KING'S KNIGHT'S OPENINGS. 1. Ruy Lopez Attack 9 3. Tw(,. Knights' Defence 23 3. Giuoco Piano 28 4. Philidor's Defence 30 5. Petroff's Defence 38 6. Scotcli Gambit 41 7. Evans' Gambit Accepted 49 8: Do. Refused, P. to Q. 4, reply. . . 65 9. ' Do. do. B. to K. Kt. 3, reply 66 10. Greco Counter Gambit 67 11. Queen's Bishop's Pawn Game 69 KING'S KNIGHT'S GAMBIT. 12. Ordinary Form 72 13. Cunningham Gambit 75 14. Allgaier P. to K. R. 4, Kf. to Kt. 5 79 15. Kieseritzky P. to K. R. 4, Kt. to K 6 80 16. Muzio » 88 17. Salvio Cochrane 93 18 King's Gambit Refused, B. to Q. B. 4, reply 103 19. Do. do. P. to Q. 4, reply. 106 KING'S BISHOP'S OPENINGS. 20. King's Knight's Defence 109 21. Mr. Boden's Attack 110 22. Lopez Gambit 112 23. Double Gambit 112 24. Queen's Bishop's Pawn Game 113 KING'S BISHOPS GAMBIT. 25. Q. to K. R. 5, Defence 114 26. Kt. toK. B. 3, Defence 126 27. P. to Q. 4, Defence 128 28. Kt. to Q. B. 3, Defence 130 29. P. to Q. Kt. 4, Defence 130 30. P. to K. B. 4, Defence 133 IV. 31. 32. 33. 34. 35. 30. 37. 38. 39. 40. 41. 42. 48. 44. 45. CONTENTS. SPECIAL OR IRREGULAR. PAGE French Game 136 Sicilian Game 138 llampe or Vienna Opening 143 Steinitz Opening 143 Centre Gambit 144 Centre Counter Gambit 145 The Queen's Gambit 146 Do. do. Evaded 147 Do. Bishop's Pawn Opening 148 Do. Rook's Pawn Opening 149 Do. Pawn Irregular 150 The King's Bishop's Pawn Game 152 Do. P. to K. 4, reply 155 Fianchetto 155 Experimental Openings 156 INDEX OF ILLUSTRATIVE GAMES. p. In full. O. Opening only. KING'S KNIGHT'S OPENING. Ruy Lopez. winner. page. F. Boden & Bird Chess Master-pcs. 40 Bird 15 O. Anderssen & Bird. . . do. 2 Anderssen 15 O. Anderssen & Blackburne do. 4 Blackburne 15 F. Lo wen thai & Brien & Wormald do. 93 Lowenthal 17 F. DeVere& Steinitz.. do. 138 De Vere 18 F. Morphy&Bodcu.... do. 107 Drawn 21 F. Blackburne & Steinitz do. 135 Blackburne 22 O. Bird & Wisker do. 146 Bird 23 Tico KuightH' Defence. F. Bird & Boden do. 50 Boden 27 Philidor's Defence. O. Morphy & Ilarrwitz. . do. 112 Morphy 34 O. Do. do. .. do. 114 Harrwitz 34 O. Do. do. .. do. 116 Morphy 34 F. Staunton & Owen, & iMorphytk; Barnes. . do. 132 Morphy «& Barnes. 35 F. Barnes & Morphy ... do. 102 Morphy 30 COIS TENTS. WJlvNER. F. Bird &Morphy Chess Master-pcs. 104 Morphy O. Blackburne & Bird. .Glasgow. Blackburne Scotch Gambit. O. Ilosentlial & Anderssen Chess Master-pcs. 24 Anderssen Evans Gambit. O. Staunton & Barnes, & Bird & Owen do. 129 Bird & Owen F. Kolisch & Hir.'Chfeld do. 90 Kolisch F. Macdounell&Biid.. do. 52 Bird Kieseritzky Gambit. F. Mieses& Anderssen. do. 21 Anderssen O. Harrwitz & Morphy. . do. 118 Harrwitz F. Blackburne & Rosenthal do. 60 Rosenthal F. Kolisch & Paulsen .. . do. 92 Paulsen Salvia Cochrane. F. Hanstein & Der Lasa do. 78 Der Lasa PAGE- SO 40 46 52 00 61 84 84 87 93 103 KING'S BISHOP'S OPENING. Mr. Baden's Attack. O. Boden&Bird Chess Master-pcs. 40 Boden O. Boden & Morphy. . . do, i08 Drawn. Bishop's Gamb't. Q. to K. 5, and P. to K. Kt, 4, defence. O Harrwitz & Anderssen. Chess Mastsr-pes. 7 Anderssen O. Lowenthal & Anderssen do. 14 Anderssen O. Lowenthal & Anderssen do. 17 Lowenthal Q. to R. 5. P. to Q. 3. P. to B. 3. F. Perrin & Bird , Brooklyn. Trial Game F. A. P. Barnes & Bird. Logeling's, New York. Bird F. Do. do. do. do Barness F. Rosenthal & Bird Chess Master-pcs. 53 Bird O. Anderssen & Morphy Per Dr. Owen. Morphy F. Anderssen & Kieserilzky Chess Master-pcs 9 Anderssen F. Anderssen & Lowenthal do. 15 Anderssen O, Schulten & Kieseritzky do. 88 Kieserilzky O. Schulten & Kieseritzky do. 85 Kieseritzky F. Steinitz & De Vere. . . do. 137 Steinitz SPECIAL. Queeri's Gambit. O. Harrwitz & Morphy. Chess Master pes. Ill Harrwitz O. Do. do. do, 115 Morphy O. Labourdopuais&Macdonnell.do. 152 Macdonnell O. Blackburne & Rosenthal do. 157 Rosenthal Queen's Gambit evaded. O. Anderssen & Szen , do. 32 Szen 111 111 118 119 119 123 124 125 126 127 131 132 132 133 138 147 147 148 148 143 VI. CONTENTS. Queen's Bishop*!* Paicn Opening. O. BU'inilz, Blackbunic& Bird, tfc Andt'issen, WINNEH. PAGE- Paul sell ik Hot en Mud do. 15G Anderssen, &c. 149 Queen'' a Book's Pawn Opening. 0. Andcis?en & Alorpliy do. 98 Morpl)y 150 O. Steinilz & Blackburne do. 136 8t( iuilz 150 Qieen' « Pawn Irregular. 0. Buckle & Williams.. do. ?0 Buckle 151 0. llausttin &DerLasa do. 71) Ilauhlein 151 F. SiauDtoii & St. Amant. Dr. () wen. ISlaumoii 151 King's Bishop's Paicn Game . 0. Andeissen & Kolisch. Chess Master-pc6 . 13 Anderssen 153 0. Bird & Rosenthal do. 54 Bird 153 0. Buckle &, Lowenthal. do. m Buckle 154 0. Biicl& Wisker do. 145 Bird 154 0. Macdonnell & Wisker du. 149 AVisker 154 Muzio. Macdonnell & Bird. . Dr. Owen. Macdonnell Diagrams of Thirteen Noteworthy Positions which have occurred in AcTUAii Games. PAGE. Anderssen ^ Dufresne 163 Anderssen & Kieseritzk}^ 164 Bird & Mason Cup Prizo, New Yoik, 1877 165 Bodeu & Macdonnell 160 Boden & Morphy . . 167 Kolisch & Neumann 108 Labourdonnais & MacdunncU 1 69 Morphy ct Bird 170 Morphy & Paulsen 1 71 i\Iacdonnell «fe Bird 1 72 Staunton & Horrwitz ] 73 Sfaunton & St. Amant „ . . 1 74 Steinilz & Mongredien... , 175 CHESS IN AMERICA. Whatever Ave Americans take hold of in the way of recreative exercise, v^'hether of a mental or physical character, we seldom rest content until we can excel " all creation " as its special ex- emplars. If we cannot do this collectively, we manage to succeed individually; and if we do not always maintain the prestige of success, we can at least point to having at one time held the honors in a contest with all the world. The rapidity, too, with which we arrive at the point of excellence aimed at is also a national characteristic, the most striking illustration of this peculi- arity being the brilliant achievements of our American International rifle team. But we have in Paul Morphy's brief but dazzling career in chess history an example of our national ability to excel and to do it rapidly, which is equally striking, while this latter instance also illustrates another national characteristic, and that is our tendency to g© into things of this kind with a rush, and to achieve our victory on the waves of a public furore. While the royal game of chess has been practically known in republican America for the past century, it was not until some twenty years ago that we began to realize the fact that it was a game ad- mirably suited to our "calculating" and " reckoning " people, and then we rushed into chess with characteristic impetuosity, and we did not rest content until we had placed an American chess player CHESS IN AMERICA. on the pedestal of the world's championship ii the game. Of course ihis was done in tlie excitement of a public chess furore, the period- known as " tlie Morphy excitement" being one which inarkeil the permanent establishment of chess as one of our na- tional i)astimes ; not one which, like l)aseball, "is native and to the manner l)orn," but a game which no nationality can call its own, it being cosmopolitan — the grand game cf the entire civil- ized world. The liistory cf chess i;\ America may be said to date from the time of Benjamin Franklin, who was the first to bring the game into public notice in this country, and he j^layed chess in Phila- delphia over a hundred years ago. Franklin's essay on the " Morals of Chess " is a standing legacy connected with the game left by the old philosopher to his countrymen. In 1802 the first chess book published in America was printed in Philadelphia ; in fact, that city seems to be the home of chess in this country. It Avas here that Charles Vezin — the first foreign player of note to come to America — first found contestants worthy of liis skill. But this was not until the period of the war of 1812. At that time the various chess openings, or "gambits," were almost un- known to American votaries of the game. The old Philadelphia Athenseum was for years after this the chess centre of that city, the veteran Vezin liaving a chess corner in its reading room, where the librarian, Mcllhenney, and afterwards Professor A'ethake, used to indulge in their favorite pastime. The first regular chess club in America, however, v/as that which held its winter evening meetings in the old City Hotel on Broadway, near Trinity Church New York, and this club was in active operation in 1801. Be- j fore this time a noted chess player named Fouis Rou had made the game known in that city, and during the exciting period of the last quarter of the eighteenth century chess gradually but surely came into vogue as a recreation for literateurs and men of studious habits. Still, from the time of the Revolution up to CHESS IN AMERICA. 1826, chess may be said to have been a game known but to the choice iew in America; but in the latter )''ear an event occurred which had a marked influence on the progress of chess in popu- larity in the United States, and that was the arrival in America of the celebrated automaton chess player. The advent of Maelzel with Yon Kempelon's masterpiece of automatic work led to quite a stir in chess in the cities where it was exhibited, and it did more to give an impetus to the game than anything v/hich oc- curred prior to the advent of Paul Morphy, some thirty years afterward. In Europe scientific men had been puzzled and chess players startled by its apparently inexplicable powers. In America it equally astonished our people. One important result here was to lead us curious and inquiring Yankees to investigate the game of chess, to examine into its special m^erits, and to acquire a prac- tical, knowledge of its great intricacies. By this means the votaries of chess in America were increased by hundreds. Chess books came into demand, and editions of the Vv'orks of Philidor, Cochrane and Lewes on the game had to be imported, and in some instances foreign chess treatises were republished in this country. Thus did chess slowly but surely win its way in public favor in America. But it was not until the noteworthy year of 1851 that the first step was taken which led to the furore for chess in this country which prevailed about twenty years ago, and which culminated in its permanent establishment as a naturalized institution cf the land, and the game of all games best suited to the mental characteristics of the American people. AVhen the great International Chess Congress of 1851 took place, and the doings of the noted players who took part in the grand chess tournament held in London that year came to be talked about in America, and the names of Staunton, Horwitz, Anderssen, Lov.-enthal and other chess lights of the day became almost as household words v/itli our chess players, the aitention of Ameri- car.s ai a people v/as more particularly called to' the gn.me, and CHESS IN AMERICA. then it was that our native ambition to excel began to manifest itself. The brilliant achievements of the yacht America in defeat- ing the fastest English yachts in their own waters had given an inspiration to the votaries of other sports to " go and do likewise," :ind American chess players began to ask themselves whether it was not within the bounds of possibility to raise up a chess champion able at least to give the experts of FAirope some trouble to beat liim. At this time, though considerable attention was being paid to chess in this country, no approach to the great popularity it now possesses had been reached'. Throughout the United States but one weekly paper published a chess column, and but one chess magazine Avas issued, and that had but a short life, the old sport- ing paper, the Spirit of the Times^ and Stanley's Chess Magazijie, being the only existing vehicles of chess news of the period. Some years after this, and when two international chess tourna- ments in Europe had settled the question as to who were the leading players of the world, a movement was made in this coun- try looking to the occurrence of an American chess congress, and in 185 7 the first meeting of American chess players was held in New York, where a grand tournament took place Avhich brought to \vA\X. the newlv discovered star Avhich afterwards shone with such lustre before the magnates of the chess world of Europe. In this retrospective glance at the history of chess in America we are of necessity obliged to be very brief, as our remarks are only intended as an introduction to the vv^ork now presented to American chess readers. Not to dwell somewhat on the period of Morphy's short but brilliant career, however, would be to slight the greatest epoch in American chess history. Our chess star was first discovered in the Southern portion of our hemisphere by Herr Lowenthal in 1849; but it was left to the American chess congress of 1857 to develop the fact that this star was one of the first magnitude. Suffice it to say that after young Paul Morphy had v»on the highest prize in the American tournament cf 1857, he CHESS IN AMERICA. visited Europe in 1858, and in the chess salons of London and Paris carried off the .lonors as the champion chess player of the civilized world. In the chess columns of the London Era of Oc- tober 5, 1856 — two years oefore Morphy made his brilliant debut before the chess world — appeared this noteworthy paragraph: "We must pay some attention to chess in America if we mean to keep our laurels green. The men of the new world are not apt to lag behind when they throw themselves into any pursuit; and if we do not take care itie may have the next chess champion fj'-om the far Westy These were prophetic words. Morphy's brilliant achievements in Europe attracted such attention to chess in this country that, as we said before, a perfect furore for the game set in, and it continued until chess became thoroughly naturalized among us. Chess clubs sprang into existence by the dozen; chess columns became a necessity with all weekly papers aiming at any aesthetic excellence or high social patronage. Ultimately the furore subsided, and it has been succeeded by a quiet but permanent popularity which has made chess a household pastime throughout the land. Herr Lowenthal, after visiting America some twenty-eight years ago, referred to the progress chess had then made in the United States in the following terms. He said: " My general impression of chess in America was that there was great latent ability in their players, hut a deficiency in theoretical knowledge and a want of a high standard of play." That was, it should be remem- bered, before Morphy's advent. ''I did not meet," he says, " throughout the States the equals of the great players of Europe, but the people had in them at once the logical calciUating power of the northern races and the quick perception and warm ini- pulses of the South, and they required only oj^portunity and ])ractice to take a high place in the world of chess." One at- tribute of American players struck him forcibly, and that was quickness in moving. ''Here in Europe," he states, "a match CHESS IN AMERICA. game will occupy a whole day, but in America I have played three or four games at a sitting." In New Orleans he played with ''young Morphy," then about thirteen years of age, and he says: "We i)layed three games together, one was drawn and the other two I lost." He little thought then that he had played with the future chess champion and phenomenon of tlie world. 4 i INTRODUCTION. Having taken part in tliree International Chess Tourna- ments, viz.: in London, in 1851; at Vienna, in 1873; and at Pliiladelpliia, in 1876, I may reasonably assume tliat I am sufficiently well-known as a Chess player to render it un- necessary if not altogether superfluous for me to offer any apology fox' venturing my opinions upon the subject of Chess Openings, especially as such opinions are based upon ■observations deduced from actual practice up to tlie pres- ent time. JSTotwithstanding however my experience in the Chess arena, and the desire I have sometimes felt to ventilate my views as to some new lines of play in some of the principal debuts, it was not until the occasion of my visit to Montreal during the past winter, that I ever seriously entertained the idea of presenting to my friends and the Chess community generally, a short treatise upon the subject. The kind permission of dedication accorded to me by the Montreal Chess Club, and the encouragement of many of its members, with whom I had the good fortune to inter- change Chess amenities, coupled with the support of many Chess admirers in New York and Brooklyn, have in reality jeen my incentives for undertaking the compilation of this little work. I may add, moreover, that upon directing attention to the many elaborate and comprehensive works extant upon Cliess Openings, and notably Mr. Wormald's work, pub- lished in 1875, and that of Messrs. Staunton & Wormald, in 1876, I have fortunately found it practicable to submit to the Chess student in a much condensed form, the most ap- 6 INTKODUCTIOX. proved inethods of Attack and Defence in the principal Openings, witliont traversing the wliole of the w^ide field of analysis explored by my more distingnished predecessors. The (^Kliaustive and comprehensive work of Messrs. Staun- ton and Worniald incUides within it the essence of the opin- ions of the great Chess writers and analysts of the past ages. It contains the frnits of the researches of Petroff and Jaen- isch, of Rnssia; Max Lange, Der Lasa, Bilguer, Schultz and Biifresne, of Germany; and the more recent labors of the eminent players and analysts, Steinitz and Znkertort. It will readily be conceded that little novelty has been in- trodnced into the Chess Openings during the past few years. Certainly I make small claim to originality, being little more than a humble compiler, following carefully what I have gathered from the works of the great analysts above mentioned. I have however consistently adopted moves in som.e of the Openings which have been more or less condemned by the authorities. I may instance my defence of Kt. to Q. 5 in the Ruy Lopez attack. With regard to the question as to the best Defence to that Opening, the Evans Gambit, the Bishop's Gambit, and a few others, I do not entirely concur in the o])inions laid down by the authorities, and in such cases I have not hesitated to express my views, and to adduce variations in support thereof. In addition to the above-mentioned great masters, my grateful acknowledgements are due, and are most cordially rendered, to the other members of the Chess circle with whom I have had the pleasure to reciprocate ideas. To my highly esteemed Chess opponent, Mr. Boden, I have laid myself under great obligations by the free use of varia- tions with wiiich his name must be always identified, Scarcelj^ less are my thanks due to the Kev, G. A, Macdon- nell for the many valuable wrinkles I have gathered in my friendly contests with him. Among the distinguished American amateurs to whom I am indebted for valuable suggestions, aid and support, I i ' ITiTTRODUCTION. 7 may specially mention Mr. A. P. Barnes, of New York, and Mr. F. Perrin, of Brooklyn. For material aid and assistance, next to the Montreal Chess Club, the kind encouragement and support of Herr Paul Yon Frankenburg, President of the New York Chess Club; Mr. Charles W. Logeling and Mr. Edwin Wer- ner, of New York; Dr. Wilde, Mr. T. F. Field and Dr. E. W. Owen, President of the Philidor Chess Club, of Brooklyn; and last, though by no means least, that of my agreeable companion, (I may almost say coadjutor), Mr. J. W. Shaw, of Montreal, must ever be remembered. KING'S KNIGHTS OPENING. THE RUY LOPEZ ATTACK, OR, KNIGHTS GAME OF RUY LOPEZ. "We give tliis attack first in order, not as the finest or most interesting of the various debuts arising out of the King's Kniglits game, but because it has for the past quarter of a century been more resorted to in important Chess contests tlian any other form of opening. Mr. Wormald in liis observations happily refers to tlie following quaint remarks of Mr. G. Walker: "The Kuy Lopez attack opens a chap- ter of chances in general, but as a rule the chances are on the side of the first player, hence doubtless the frequent adoption of the debut in important match games." Mr. Staunton says: "The attack obtainable by this ancient mode of opening the game was thought very highly of a few years ago. Recent analysis and practice have, however, shown that it is not so formidable as it appeared to be, and at the present moment there is a disposition to treat it, perhaps, too lightl}^." Mr. Wormald adds: "Notwithstanding the antiquity of the debut, it seems to have been rarely adopted until within acomparatively recent period. In the large col- lection of games contested between Mr. Staunton and all tho leading players of the time contained in the Chess Players Companion^ there is only a single example of the opening. 10 KUY LOPEZ Al'IACK. I believe that M r. Bird, when a young player, was one of the first to call attention to its tnio merits.'' KNIGHTS GAME OF RUY LOPEZ. The opening moves of the ^ny Lopez are : WHITE. ' liLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. Kt. 5. Six lines of defence are submitted by the authorities, which we present in the following order : Firstly. 3 P. to Q. R. 3. This move is favored by Mr. Steinitz and Mr. Boden, and may be taken as the one most approved by the authorities. Secondly. 3 Kt. to K. B. 3. Considered rightly, we think, slightly inferior to P. to Q. P. 3. Thirdly. 3 B. to Q. B. 4. Affords White the opportunity of strongl}^ centralizing his Pawns, and gaining important time by compelling the Black Bishop to retreat when P. to Q. 4 is played by AVhite. Fourthly. 3 P. to K. B. 4. Results in the loss of a Pawn for Black, therefore unsafe. Fifthly. 3 K. Kt. to K. 2. Leads to a defensive and unsatisfactory game for Black. Sixthly. 3 Kt. to Q, 5. One very weak variation only of this move is given by the authorities, which results very unfavorably for the defence. IIUY LOPEZ ATTACK. 11 The first and second of the foregoing defences are those recommended and most commonly adopted, they lead how- ever to a somewliat constrained line of play for the second player, leaving him little scope for counter attack, and the utmost care is necessary on his part to secure a drawn game even. The third defence has been regarded as unsatisfactory, Mr. Boden has however occasionally tried it, and in his hands it has proved tenable ; no other eminent player has cared to venture it, and it may be doubted whetlier any could be found to conduct it with the same patience and skill. Besides being an amateur player certainly second to none, Mr. Boden possesses a style j)eculiar to himself, and will occasionally exult in an exceedingly close and defensive game, such as might dishearten many of the finest and most courageous players. The memorable game contested by him at this opening with Mr. Morphy, is given in full under form 3. It will repay all who will take the trouble to ex- amine its remarkable variations, and will be found specially instructive to the most youthful Chess aspirant. The fourth defence, although leading to a most interesting- game in many of its variations, is unsound, like Messrs. Staunton and Wormald I cannot see any way for Black to avoid the loss of a Pawn, for which he does not appear to obtain any compensation in position. The fifth defence is not satisfactory, Steinitz adopted it against Blackburne in the 1873 Vienna Tournament, but had a bad game throughout, and lest in 27 moves. Tlie sixth defence, which hinges on Kt. to Q, 5 at Black's third move, is little known, and it appears to us that the authorities have assumed it to be bad without sufiicient evi- dence, Mr. Bird is the only leading pla3^er who has per- sisently favored it, and it certainly must be admitted that he has adopted it with marked consistency and success. The authorities however continue to condemn it. Any suc- cess that has attended its champion has been attributed ather to his ingenuity in conducting the particular form of 12 KUY LOPEZ ATTACK. del'enco than to its intrinsic merits. No satisfactory analysis oi' it lias however appeared, and as it leads to a complicated game of a very interesting character, we adduce variations in support of our contention that the defence based on Kt. to Q, 5, even in the first form here presented, can be adopted with perfect safety. In its second form, wdiere Kt. to Q, 5 is played for Black's third move, and P. to K. R. 4 for his fifth, he secures at least an even game, and unless White plays soundly and well Black will speedily gain some ad- vantages. The following is the variation submitted by Mr. Worm- aid, and also by Messrs. Staunton and Wormald. It is not however of a practical or useful kind, and Black's 7th move would not be likely from a fine player in practice. DEFENCE FORM 6— Arising from Kt. to Q, 5 at Black's 3d move. Yartatiot^ by Authorities. GAME 1. WHITE. P. to K. 4. Kt. to K. B. 3. B. to Q. Kt. 5. 1 2 3 4 5 6 7 8 9 10 11 12 12 Kt. takes Kt. P. to Q. 3. Q. to K. P. 5. B. to K. Kt. 5. P. toQ. B. 3. P. takes P. B. to Q. B. 4. Q. to K. B. 3. Q. takes B. P. (ch.) P. takes B. BLACK. 1 P. to K. 4. 2 Kt. to Q. B. 3. 3 Kt. to Q 5. 4 P. takes Kt. 5 B. to B. 4. 6 Q. to K. 2. 7 B. to Kt. 5 (ch.)* 8 P. takes P. 9 Q. to Q. B. 4. 10 P. to K. Kt. 3. 11 Q. takes Q. B. 12 K. to Q. sq. White should win, "The weakness of this move detracts from the value of this variation. In amendment or substitution lUercof we &ubmitthe following: Compiler's Yariatioin^. FIRST FORM. WHITE. 1 P. to K. 4. 2 Kt. to K. B. 3. BLACK. 1 P. to K. 4. 2 Kt. to Q. B. 3. BLACK. 3 Kt. to Q. 5. 4 p. takes Kt 5 B. to Q. B. 4. 6 Q. to K. 2. 7 Kt. to K. B. 3 IIUY LOPEZ ATTACK. 13 WHITE. 3 B. to Q. Kt. 5. 4 Kt. takes Kt. 5 P. to Q. 3. 6 Q. to K. R. 5. 7 B. to K. Kt. 5. In a mfitcli i^ame between Messrs. Wiskcr and Bin! the latter played Q- o. 2 CHESS MASTERPIECES, Anderssex. Bikd. WHITE. BLACK. 1 R to K. 4. 2 K. Kt. to B. 3. 3 B. to Kt. o. 4 Kt. takes Kt 5 P.toQ. 3. 6 B. to R. 4. 7 Castles. 8 P. takes P. 9 P. to Q. B. 3. 10 P. takes P, 11 P. to K. Kt. 3, And Black has the better opening. Mr. Anderssen however won the same. 1 P. to K. 4. 2 Q. Kt to B. 3 Kt. to Q. 5. 4 P. takes Kt 6 R to Q. B, 3 6 Kt. to B. 3. 7 P. to Q 4. 8 Kt. takes P. 9 B. to Q. 3. 10 Q. to R. 5. 11 Q. to R. 6. No. 4 CHESS MASTERPIECES. Anderssen. Blackbcrne. WHITE. BLACK. 1 2 3 4 5 6 7 P toK. 4. K. Kt. toB. 3. B. toQ. Kt 5. Kr. takes Kt P. to Q. 3. B. toQ. B. 4. Castles. 1 P. to K. 4. 2 Q. Kt. to B. 8. 3 Kt. to Q. 5. 4 P. takes Kt 5 P. to Q. B. 3. 6 Kt. to B. 3. 7 P. tj Q. 4. 16 KUY LOPEZ ATTACK. Atideepsen. WHITE. 8 P. lakes P. 9 Q. Kt. to Q. 3. 10 Kt. to K. 4. • Blackburne won in 31 moves. Blackrukne. BLACK. 8 Kt. takes P. 9 Q. B. to K. 3. 10 K. B. to Q. 3. DEFENCE FORM 1- Arising from P. to Q. R 3 at Black's 3cl move. WHITE. 1 P. toK. 4. 2 Kt. to K. B. 3. 3 B. to Q. Kt. 5. 4 B. to Q. R. 4. 5 P. to Q. 4. 6 P.toK. 5. 7 Castles. 8 B. takes Kt. 9 Kt. takes P. K) Kt. takes Kt, 11 Q. to K. 2. 12 Kt. to Q. B. 3. 13 Kt. to K. 4. GAME 1. 1 2 3 4 5 6 7 8 9 10 11 12 13 BLACK. P. toK. 4. Kt. to Q. B. 3. P. to Q. R. 3. Kt. to K. B. 3. P. takes P. Kt. to K. 5. Kt. to Q. B. 4. Q. P. takes B. Kt. to K. 3. B. takes Kt. B. to Q. B. 4. Q. toK. 2. P. to K. R. 3. And White's game is somewhat more free. Variation at White's 5th Move. WHITE. 5 Castles. 6 P. to Q, 4. 7 P. to K. 5. 8 B. takes Q. Kt. 9 Q. takes P. The positions are about equal. BLACK. 5 B. toK. 2. 6 p. takes P. 7 Kt. to K. 5. 8 Q. P. takes B. 9 B. to K. B. 4. Variation at White's 5th Move. 6 6 WHITE. P. to Q. 3. B. to Q. Kt. 3. BLACK. 5 P. to Q. Kt. 4. C B. to Q. B. 4. RUY LOPEZ ATTACK. WHITE. BLACK. 7 P. to Q. B. 3. 7 P. to Q. 3. 8 P. to Q. 4. 8 B. to Q. Kt. 3. 9 P. takes P.^ 9 P. takes P. 10 Q. takes Q. (cli.) 10 Kt. takes Q. 11 Kt. takes P. 11 Kt. takes P. 12 B. to Q. 5. 12 B. to Q. Kt. 2. Even game. * Weak play we think, P. loQ . R. 4 would be p refe 17 DEFE^'CE FORM 1 -Arising from P. to Q. E.. 3 at Black's 3d move. The following game also affords a good example of this form of the opening. No. 93 CHESS MASTERPIECES. LOWENTHAL, WHITE. 1 P. loK. 4. 2 Kt. to K. B. 3. 3 B. to Q. Kt. 5. 4 B. to Q. R. 4. 5 Castles. 6 R. to K. sq, 7 B. takes Kt. 8 Kt. takps K.P. 9 Q. to K. R. 5. 10 P. to Q. 4. 11 B. to K. Kt. 5. 12 P. to K. Kt. 4. 13 Kt. takes K. B. P. 14 Kt. takes R. 15 R take s B. (ch.) 16 R. takes B. (ch.) 17 Kt to Q. R. 3. 18 Q. R. t.K. sq, 19 R. takes Kt. 20 R. toB. 7. (ct.) 21 R. to K. 3. And wins. *Not good, P. to K. Kt. 3 waS necessary. Brien and Wormald. BLACK. 1 P. to K. 4. 2 Kt. to Q. B. 3. 3 P. to Q. R. 3. 4 Kt. toK. B. 3. 5 Kt. takes. K. P. 6 Kt. to Q. B. 4. 7 Q, P. takes B. 8 B. to K. 3. 9 Q. to K. B. 3.* 10 Kt. to Q. 2. 11 Q. to B. 4. 12 Q. takrs Q. B. P. 13 P. to K. Kt. 3. 14 P. takes Q. 15 B.toK. 2. 16 K. to B. sq. 17 Q. takes Kt. P. 18 Q. takes Kt. 19 Q. to K. R. 6. 20 K . to Kt. sq. DEFENCE FOEM 2— Arising from Kt to K. B. 3. at Black's 3d move. GAME 2. WHITE. 1 P. to K. 4. BLACK. 1 P. to K. 4. 18 KUY LOrEZ ATTACK. wniTE. 2 Kt. to K. B. 3. 3 B. to Q. Kt. 5. 4 P. to Q. 3. 5 P.toQ. B. 3. 6 Castles. 7 B. takes Kt. 8 P. to Q. 4. 9 Kt. takes K. P. 2 3 4 5 6 7 8 BT-ACK. Kt. to Q. B. 3. Kt. to K. B. 3. B. to Q. B. 4. to K. 2. to Q. R. 3. P. takes B. to Q Kt. 3. Q. P. Q- B. Position considered tabe somewhat in White's favor. Vakiation at White' s 4th Move. 4 5 6 7 8 9 10 WHITE. Castles. R. to K. sq. Kt. takes K. P. R. takes Kt. (cli.) B. to Q. R. 4. B. to Q. Kt. 3. R. to K. sq. 4 5 6 7 8 9 10 BLACK. Kt. takes P. Kt. to Q. 3. Kt. takes Kt. B. to K. 2. Castles. B. to K. B. 3. Kt. to K. B. 4 Lnd there is very little, if any, difference. \ The first 7 moves of this Variation are identical with a game won by Mr. DeYere of Mr. Steinitz, at the Dundee meeting, 1866. The game is short, pretty, and instructive, we therefore give it. No. 138 CHESS MASTERPIECES. 8 9 10 11 12 13 14 15 16 17 18 10 De Verb. WHITK (ch.) (ch.) R. takes Kt. P. to Q. 4. R. to K. sq. Q.toK. K. 5. Q. takes Kt. Q. to Q. Kr. 3. P. to Q. B. 4. Kt. toQ. B.3. Q, take^ Q. B. P. (ch.) P. to Q. 5. Kt. takes P. Kt. takes B. P B. to Q. 2. Steinitz. BLACK. 7 B. to K. 2. 8 p. lo K. B. 3. 9 Kt. lakes B. 10 P. to K. Kt. 3 11 P. to Q. B. 3. 12 P. to Q. 4. 13 K. to B. 2. 14 P. takes Q. B. 15 K. loKt. 2. 16 P. takes Q. P. 17 B. to K. B. 18 Q. takes Kt. 19 P. to Q It. 4. KUY LOPEZ ATTACK. 19 De Vere. Steinitz. WHITE. BLACK. 20 Q. to Q. 5. 20 P. to Q. Kt. 5. 21 Q. R. to Q B. sq. 21 Q. to K. B. 2. 22 Q. takes K. 22 B.toK. 3. 23 Q. to K. 4. 23 B. takes Q. R. P 24 Q. to K. 5. (ch.) 24 K. to Kt. sq. 25 Q. R. to Q. B. 7. 25 Q. to Q. 4. 26 Q. takes Q. (ch.) 26 B. takes Q. 27 K. to K. 8. Resigns. l/ DEFENCE FORM 3— Arising from B. to B. 4 at Black's 8d move. GAME 3. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. Kt. 5. 3 B. to Q. B. 4. 4 P. to Q. B. 3. 4 K. Kt. to K. 2. 5 Castles. 5 Castles. 6 P. to Q. 4. 6 P. takes P. 7 P. takes P. 7 B. to Q. Kt. 3. 8 P. to Q. 5. 8 Kt, to Q. Kt. sq 9 P. to Q. 6. 9 P. takes P. 10 B. to K. B. 4. 10 B. to Q B. 2. n Kt. to Q. B. 3. ^ 11 P. toQ. R. 3. 12 B. to Q. B. 4. 12 P. to Q. Kt. 4. 13 B. to Q. Kt. 3. And White has the preferable position. Variation AT Black's 4th Move. WHITE. BLACK. ^ 4 Q. to K. 2. 5 Castles. 5 P. to K. B. 3. 6 P. to Q. 4. 6 B. to Q. Kt. 3. 7 Kt. to Q. R. 3. 7 Kt. to Q. sq. 8 Kt. to Q. B. 4. 8 Kt. to K. B 2 9 Kt. to K. 3. 9 P. to Q. B. 3. 10 Kt. to K. B. 5. 10 Q. to K. B. sq. And White has far more freedom than Black. 20 RUY LOPEZ ATTACK. The following- is the memorable game referred to between Morphy and Boden. No. 107 CHESS MASTERPIECES. MOHPIIV. WHITE. 1 P. to K. 4. 2 Kt. to K. E. 3. 3 B. to Q. Ki. 5. 4 P. to Q. B. 3. 5 Castles. I) P. to Q. 4. 7 Kl. ,o Q. K. 3. 8 Kt. to Q. E. 4. 9 Q. Kt. to K. 3. 10 Kt to K. B. 5. 11 B. to Q. R 4. 12 Kt.loK. 3. 13 P. loQ. 5. 14 Q. P. takes P. 15 Kt. to Q. H. 4. 16 P. to Q Kt. 3. 17 Q. to Q. 3. 18 B. to Q. K. 3. 19 Q. takes B. 20 Q. IL to Q. sq. 21 Q. R. to Q. 3. 22 K. to II. sq. 23 B. to Q, B. sq. 24 P. toK.Kt.4. 25 P. to K. li 3. 26 K. R. to K. Kt. 27 Kt. to K. R. 4. 28 Q. R. to K. Kt. 3, 29 Kl. to K. B. 5. 30 K. P. takes Kt. 31 K. R. to Kt. 2. 32 Q. to K. Kt 4. 33 Q. to K. R 5. 34 Q. R. to K. B. 3. 35 Q, to K. R. 6. 36 Q. R, takes K. B. P. 37 Q takes B. 38 Q lakes K. P. 39 Q. to K. 3. 40 P. takes P. 41 Q to K. 2. 42 H. takes P. 43 Q. to Q. 2. 44 P. to Q. Kt. 4. 45 B. to K. R. G. 46 K. to Kt. .<^q. 47 B to K. Kt. 5. 48 Q. to K. B 4. 49 q to Q. B.sq. 50 B. to K. R. 6. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 83 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Boden. BLACK. P. to K. 4. Kt. lo Q. B. 3. B. to Q. B. 4. Q. to K. 2. P. to K. B. 3. B. to Q. Kl. 3. Q. Kt. to Q.sq. Q. Kt.to K B. 2. P. to Q. B. 3. Q. to K. B. sq. P. to K. Kt. 3 P. to Q. 3. B. to Q. 2. P. takes P. Q. R. to Q. B. sq. B. to K. 3. Q. to K. 2. Q. B. takes Kt. K, to K. B eq. P. 10 Q. B. 4. K. Kt. to K. R. 3. K. to Kt. 2. K. R. to K. B. sq. K. Kt. lakes P. K. Kt. toK. R.3. K. to R. sq. K. R. toK. Kt. sq. P. to K. Kt. 4. K. Kt. takes Kt. Q. to Q. Kt. 2. (ch.) P. to Q. 4. Kt. to K. R. 3.* Kt. takes K. B. P. Kt. to K. Kt. 2. B. to Q. sq. B takes "R. Q. R. to K. B. sq. Q. R. toK. B. 4. P. to Q. 5. Q. R. to K . B. 6. Q B. P. takes P. P. to Q. 6. Q to Q. 4. K. R. to K. B. sq. Q. R. takes fr^. (cli.) K. R. lo K. Kt. sq. Q. to Q. 5. Q. to Q. R, 8. (ch.) Q. to K, 4. Kt, lo K, sq. KUY LOPEZ ATTACK. 21 MORPIIY. WHITE. 51 R. takes R. (cb.) 52 B to Q. Kt. 3. (cb.) 53 B. to K, B. 4. 54 B. 10 K. Kt. 3. 55 Q. 10 Q. sq. 56 Q. taU.'>; P. 57 K. to Kt. 2. 51 52 53 54 55 56 BODEN. BLACK. K, takes R. K. to R- pq, Q, to K, Kt. 2. (cli.) R. to K. R. 4. R. to K. 4. R. to K. 8. (ch.) * Black should win. It was ultimately drawn. DEFENCE FORM 4— Arisino- from P. to K. B. 4, at Black's 8d move. WHITE. 1 P. to K. 4. 2 Kt to K. B. 3 B. to Q. Kt. 4 Q. to K. 2. 5 B. takes Kt. 6 Q. takes P. 7 Kt. takes P. 8 P. to Q. 4. 3. 5. BLACK, 1 P. to K. 4. 2 Kt. to Q. B. 3 P. to K. B. 4 P. takes P. 5 Q. P. takes 6 B. to Q. 3. 7 Q. to K. 2. B. And White has w^on a Pawn with no sacrifice of situation. DEFENCE FORM 5 Black's 3d move. WHITE. P. to K. 4. Kt. to K. B. B. to Q. Kt. Castles. P. to Q. 4. Kt. takes P. Kt. to Q. B. Q. takes Kt. Kt. takes B. Q. to Q. 3. P. to K. B. 4. B. to Q. 2. Arising from K. Kt. to K. 2 at 1 2 3 4 f) 6 7 8 9 10 n 12 0. 3. 1 2 3 4 C) ij 7 8 9 10 11 BLACK. P. to K. 4. Kt. to Q. B. 3. K. Kt. to K. 2. P. to Q, 3. P, takes P; B, to Q. 2, Kt, takes Kt, B, takes B, Q, to Q, 2. Kt, to Q, B, 3, B, to K, 2, And While's game is preferable. 22 PvUY LOPKZ a: TACK. Illustrative Game of 5tli Form of Defence, arising from Kt, to K, 2 at Black' s 36. move. No. 135 CHESS MASTERPIECES. Played at Vienna Chess Tournament^ 1873. BTjACIvRUKNE Stein iTZ. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 K. Ki. toB. 3. 2 Q. Kt. to B. 3. 3 B. to Kt. 5. 3 K. Kt. to K. 2 4 P. to Q. 4. 4 P takes P. 5 Kt. takes P. 5 Kt. takes Kt. 6 Q. takes Kt. G Kt. to B. 3. 7 Q. to Q. 5. 7 B. to K. 2. 8 Kt. to B. 3. 8 B. to B. 3. 9 B. to Q. 2. 9 Castles. 10 Castles Q. side. 10 P. to Q. R. 3. 11 B. to K. 2. 11 P. to Q. 3. 12 P. toK. B.4. 12 P. to K. Kt. 3. 13 Q. to Q. 3. 13 B. to Kt. 2. 14 P. to K. R. 4. 14 P. to K. R. 4. 15 P. to K. Kt. 4. 15 P. takes P. IG P. to R. 5. IG B. to K. 3. 17 P. takes P. 17 P. takes P. 18 P to K 5. 18 Q. to K. sq. lU Kt. to Q. 5. 19 Q. to B. 2. 29 Kt. to B. G. (ch.) 20 B. takes Kt. 21 P. takes B. 21 B. to B. 4. 22 Q. to K. Kt. 3. 22 Q. takes li. P. 23 B. to B. 3. 23 K. to B. 2. 24 R. to R. 7. (ch.) 24 K. to K. sq. 25 B. takes P. 25 B. to K. 5. 26 Q. to K. 3. 2G P. to Q. 4. 27 Q. to B. 5. Resigns. NEW OR REVIVED FORM OF ATTACK— Arisino: from Q. to K. 2 at White's 5tli move. & The above variation in the attack was introduced by Mr. Bird iu the first game of his match with Mr. AVisker, in 1873, and frequently played by them both afterwards. It was not regarded as an improvement on the ordinary method of opening the game, being rather looked upon as a whim of Mr. Bird's. The successful adoption of the move by Mr. SteinUz however in the first game of his 1876 match with Mr. Blackburne will probably ensure it a I TWO KNIftHT'S DEFENCE. 23 degree of consideration, and give it an importance it miglit not otherwise have attained. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. Kt. 5. ' 3 P. toQ. K. 3. 4 B. to R. 4. 4 Kt. to K. B. 3. 5 Q. to K. 2. 5 B. to K. 2/- 6 P. to Q. 3. 6 P. to Q. Kt. 4. 7 B. to Kt. 8. 7 P. to Q. 3. 8 P. to Q. E. 4. 8 P. to Q. Kt. 5. The above are the moves ia one of the games between Messrs. Bird and Wisker. — Chess Masterpieces Mo. 146. * The question whether the B. can be as advantageously placed to Q. B. 4 as to K. 2 is a moot point at present. TWO KNIGHT' 3 DEFENCE. In this opening the second player by his third move of Kt. to K. B. 3, although sacrificing a Pawn, obtains a game full of resources, he also avoids the Evans attack, and per- haps of still more importance to him, if he be fond of an open and lively game, he escapes the duller forms of the Giuoco Piano; some of the most brilliant forms of this de- fence adopted are identified with the name of Mr. Bod en, who conducts the same with marvellous skill and conse- quent success. GAME 1. Method Approa^ed by the Authorities. wmTE. BLVCK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. B, 4. 3 Kt. to K. B. 3. 4 Kt. to K. Kt. 5. 4 P. toQ. 4. 5 P. takes P. 5 Kt. to Q. P. 4. 6 B. toQ. Kt. 5. (ch.) 6 P. to Q. B. 3. 7 P. takes P. 7 P. takes P. 8 Q. to K. B. 3.* 8 Q. to Q. Kt. 3.t 24 TWO knight's defence. WHITE. BLACK. u B. to Q. 11. 4. 9 B. to K. Kt. 5. 10 Q. to K. Kt. 3. 10 P. to K. R. 3. 11 Kt. toK. R. 3. 11 B. to Q. 3. V2 Castles. 12 Castles Q. side. 18 Kt. to Q. B. 3. 13 P. to K. 5, 14 Q. to K. 3. 14 Q. to Q. B. 2. 15 Kt. takes K. P. 15 B. takes P,(cli.) 16 K to li. sq. 16 K, R. to K, sq. 17 P. to Q. 3. •■*' Rcocnt c'X|)eriencc appears to have proved this inove of Q. to K. B. 3 to bi' uut?ali-fa(.tor3', and it is uow seldom played. f Q. to Q. B. 2 followed by B. to Q. 3 could also be played with advantage. Even game. Yariations at White's 8tii Move. WHITE. BLACK. 8 B. to K, 2. 8 P. to K, R. 3. 9 Kt. to K. B. 3. 9 P, to K. 5. 10 Kt. toK. 5, 10 Q. toQ. 5.-" 11 Kt, to Kt. 4, 11 B. takes Kc best. 12 B. takes B. 12 P. to K. 6. 13 B, to K. 2, 13 P. takes P. (cli). 14 K. to B. sq. *Q. to Q. B. 2 is better, and kads to a more enduring and sounder attack. And Biack cannot prevent White advancing Q. B. P. 1 and Q. P. 2 and with ease winning ihe Pawn with a safe game. GAME 2. WMITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. toQ. B. 3. 3 B. to Q. B. 4. 3 Kt. to K. B. 3. 4 Kt. to K. Kt. 5. 4- P. to Q. 4. 5 P. takes P. 5 Kt. to Q. R. 4. 6 P. to Q. 3. 6 P. to K. R. 3. 7 Kt. to K. B. 3. 7 P. to K. 5. ] TWO knight's defence. 25 WHITE. BLACK. 8 Q. to K. 2. 8 Kt. takes B. 9 P. takes Kt. 9 B. to Q. B. 4. 10 P. to K. R. 3. 10 Castles. 11 Kt. to K. R. 2. 11 P. to Q. Kt. 4. 12 P. takes P. 12 Kt. takes Q. P 13 Castles. 13 Q. to K. 2. * A move suggested by Dr. Sulile, to which the authorities reply by P. takes P. as above; P. to Q. Kt. 3 appears to us belter, and we should prefei' White's game. Now we incline to prefer Black's, GAME 3. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. B. 4. 3 Kt. to K. B. 3. 4 P. toQ. 4. 4 P. takes P. 5 P. to K. 5. 6 P. to Q. 4. 6 B. to Q. Kt. 5. 6 Kt. to K. 6. 7 Kt. takes P. 7 B. to Q. 2. 8 B. takes Kt. 8 P. takes B. 9 Castles. 9 B. to K. 2. 10 P. to Q. B. 4. 10 Castles. )ismissed as an even game. f Kt takes Kt. , then P. to Q 4 gives Black an advantage. GAME 4. WHITE. BLACK. 1 P. to K. 4. 1 P, to K, 4. 2 Kt. to K. B. 3. 2 Kt, to Q. B. 3, 3 B. to Q. B. 4. 3 Kt, to K, B. .3, 4 Kt. to K. Kt. 5. 4 Kt, takes P, 5 B, takes P. (cli.) 5 K, to K, 2, 6 P. to Q. 3. 6 Kt, to K B. 3, 7 B, to Kt. 3, 7 P, to Q, 4, 8 P. to K. B, 4, 8 B, to K, Kt. 5, 9 Q. to Q, 2. 9 P, to K. R. ? 10 P. takes K. P. 10 Kt. takes P, 11 Q, to K. 3. 11 P, takes Kt, 12 Q. takes Kt, (ch.) 12 K, to B. 2. 13 Castles, 13 P. to Q, B, 3 « 14 Q, takes^Kt. P. 14 B, to Q, 3. Wkite has a Pawn more, but an inferior position. 26 TWO knight's defence. Variation at White's 5tii Move. WHITE. BLACK. 5 Kt. takes K. B. P. 5 Q . to K. R. 5. 6 Q. to K. 2. 6 Kt. to Q. 5. 7 P. to K. Kt. 3. 7 Kt. takes Q. 8 P. takes Q. 8 Kt, to Q. 5. 9 Kt. takes K. 9 K u takes Q. B. P,(ch,) 10 K, to K. 2. 10 Kt. takes R. n Kt. to K. B. 7. 11 Kt. to Q. B. 7. 12 P. to K. B. 3. 12 Kt. to Q. 3. 13 Kt. takes K. P. 13 Kt. takes B, 14 Kt. takes Kt, 31ack has the advantage. 14 P , to Q. 4. GAME 5. Compiler's Ya riation. Deduced from actual practice. WHITE. BLACK. 1 p. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q, B, 3, 3 B. to Q. B. 4. 3 Kt, to K, B, 3, 4 Kt. to Kt. 5. 4 P. to Q, 4. 5 P. takes P. 5 Kt, to Q. R, 4, 6 P. to Q. 3. 6 P. to K, R. 3.* Kt. to K. B. 3, 7 P, to K, 5 8 Q. to K. 2, 8 Kt, takes B, 9 P. takes Kt. 9 B, to Q, B, 4, 10 P. to K. K. 3. 10 Castles. 11 Kt. to K. R. 2.t 11 P, to K, 6. V2 B. takes P. 12 B. takes B, 13 P. takes B. 13 Kt, to K, 5, ]4 Kt. to K. B, 14 Q, to K, R, 5,(ch.^ 15 P.toK. Kt.3. 15 Kt, takes P, 1(3 Q. to K. B. 2. 16 Kt to K, B, 4, 17 Q. takes Q. 17 Kt, takes Q, These moves occured betwenn Messrs. Bird and Boden, Black has a slightly betti-r position, but not enough to compensate for White's extra Pawn. * In an interesting game, No, 38 Chess Masterpieces, Mr. Boden here played K. B. to Q. 3, but ultimately lost in 58 moves. t At this point, in game ]So. 50 Chess Masterpieces, Mr. Bird here played K. Kt. to Q. 2, and Mr. Boden speedily won the game, which proceeded thu^: I TWO knight's DEFENCE. Bird. BODEN. WHITE. BLACK. 11 K. Kt. to Q. 2. 11 K. R. to K. 12 K. Kr. to Q. Kt. 3. 12 P. to K. 6. 13 B. takes P. 13 B. takes B. 14 P. takes B. 14 Kt. to K. 5. 15 Castles. 15 Kt. to K. Kt. 6. 16 Q. to K. B. 3. 16 Kt. takes R. 17 P. to K. 4. 17 Q. to K. Kt. 4. 18 K. takes Kt. 18 P. to K. B. 4. 19 Q. Kt.toB. 3. 19 P. takes P. 20 Q. Kt takes P. 20 Q. to K. 4. 1 21 Q. Kt. toK. B. 2. 21 R. to K. B. 22 Q. to K. 2. 22 Q. to K. R. 7. 23 Q. to K. 4 23 B. takes R. P. Wi GAME G. Compiler's y A.RIATI0N, Deduced from actual practice. WHITE. BLACK. 1 p. to K. 4. 1 P. toK. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3 3 B. to Q. B. 4. 3 Kt. to K. B. 3 4 Kt. to K. Kt. 5. 4 P. to Q. 4. 5 P. takes P. 5 Kt. to Q. R. 4 6 B. to Kt. 5. (ch.) 6 P. to Q. B. 3. 7 P. takes P. 7 P. takes P. 8 B. to K. 2. 8 P. to K. R. 3. 9 Kt. to K. B. 3. 9 P. to K. 5. 10 Kt. to K. 5. 10 Q. to B. 2. 27 Black's lOtli move suggested and adopted by Mr. Boden is very forcible, if White defends the Kt. by either P. to Q. 4 or P. to K. B. 4, Black takes P. en passant, then places B. at Q. 3, and gets his Q. B. and Rooks rapidly in play with a position quite worth the Pawn sacrificed. WHITE. BLACK. 11 Kt. to K. Kt. 4. 11 B. takes Kt. 12 B. takes B. 12 B. to Q. 3. 13 P. to K. R. 3. 13 Castles K. R. 14 P. to Q. Kt. 3.* 14 Q. R. to Q. sq. 15 Q. to K. 2. 15 Kt. to Q. 4. 16 B. to Kt. 2. 16 Kt. to K. B. 5. 17 Q. to K. B. 17 P. to K. B. 4. 18 B. to K. 2. 18 K. R. to K. 19 Kt. to Q. B. 3. 19 Kt. to Q. 6. (ch.) 20 P. takes Kt. 20 P. takes P. 28 GIUOCO PIANO. WHITE. BLACK. 21 Castles Q. R. 21 P. takes B. 22 Kt. takes P. ^laii}' <^oo(I pla3'crs would stiJ like Black's game. We however rather pre- fer White's Willi his exlra Pawn. * In his notes to a game between Messrs. Bird and Boden, Dr. Zukertort considered this a very lardy mode of develo|)tiii(:nt on the part of the former. IMaiiy excellent games h )wever resulted from this line of play, which althougli appirently tame is we believe sound and satisfactory. In New York, an eminent placer at this juncture moved B. to Q. R. 4, and the fodowiug play resulted: Yariation at White's Stii Move. WniTE. CLAC K. 8 B. to Q. R,. 4. 8 P. to K. J^ 3. 9 Kt. to K. B. 3. 9 P. to K. 5. 10 Kt. toti 5. /C 10 Q. to Q. 5. 11 B. takes B. P. (cli.) 11 Kt. takes B. 12 Kt. takes Kt. 12 Q. to Q. B. 4. 13 Kt. takes Q. R. P. 13 R. takes Kt. WiunlDg in a few moves. aiuoco PIANO, This opening is not quite so mucli in favor with the lead- ing players as it formerly was. It is considered to lead to a somewhat dull form of game, and a few years since quite a prejudice arose in certain Chess circles against it. On the other hand, Mr, Buckle, the distinguished author of the History of Civilization, undoubtedly one of the very finest Chess players who ever lived, with first move generally adopted it. The match between Messrs. Stanley and Rous- seau, played in America, during tlie year 1845, produced highly interesting examples of it, GAME 1. • Method Still Appiiovkd ix Practice, , WniTE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. GIUOCO PIANO, WHITE. ELACK. 3 B. to Q. B. 4. 3 B. to Q. B. 4. 4 P. to Q. B. 3. 4 Kt. to K. B. 3 5 P. to Q. 4. 5 P. takes P. 6 P. to K. 5. 6 P. to Q. 4. 7 B. to Q. Kt. 5. 7 Kt. to K. 5. 8 P. takes P. 8 B. to Q. Kt. 3 9 B. takes Kt. (cli.) 9 P. takes B. 10 Kt. to Q. B. 3. 10 P. to K. B. 4/' 11 P. takes P. e7i 2oassant.\ 11 Q. takes P. 12 Kt. takes Kt. 12 P. takes Kt. 13 Kt. to K. 5. 13 Castles. 14 B. to K. 3. 29 Mr. Wormald considers the game somewhat in Black's favor. Staunton' s Continuation, 14 15 16 17 WHITE. Castles. Kt. to Q. 7. Kt. takes B. R. to K. sq. BLACK. 14 B. to Q. E. 3. 15 Q. toQ. 3. 16 B. P. takes Kt. Mr. Staunton thinks the game about equal. It appears to us that Black's 10th move of P. to K. B. 4 is injudicio- s, ana we tliink that AVhite acts unwisely m taking the P. en pafisavt at his lltii move, if iu'^tead he Castles, his game seems cert-iinly equal if not rather su- perior to Black's, for the Black Knight although a:;pearing formidable where Jie siands, has no convenient retiring square, and White can change it off when liis game is further developed. If huwevtr Black at move 10 Castles, he threatens P. to K. B. 3 and B. to K. Kt. 5, and he appears to have a sliirhtly belter position ])hiy as White may. On tlie other hand we concur in the opin- ion of an ahlo player a^ quoted by Mr. Staunton, that White'- 9th move ci B. 1 ike^ Kt. is not to be commended. AVe should pJay P. to K. P. 3, followed b}^ Castling and Ki. to Q. B. 3, even then we sliiihtly |)refer Black's game, and are inclinecl to think that, tlie prudence of White's Gth move of P. to K. 5 is ques- tionable. P. to Q. 3 as 5th move for Wliite, althougii app irently tame, is free from objection, and possibly on the whole better than P. to Q. 4. FiKST Yariation at Whiti :'s 4th Move, 1 2 3 4 5 6 WHITE. p. to K. 4. Kt. to K. B. 3. B. to Q. B. 4. P. to Q. 3. P. to Q. B. 3. P. to K. E. 3. 1 2 3 4 5 6 BLACK. P. to K. 4. Kt. to Q. B. 3. B. to Q. B. 4. P. to Q. 3. Kt. to K. B. 3, Castles. 30 CilUOCO PIANO. WHITE. BLACK. 7 Castles. 7 B. to K. 3. 8 B. to Q. Kt. 8. The game appears quite even. Second A^ariation at Whit e's 4Tn Move. WHITE. BLACK. ^ 4 Kt. to Q. B. 8. 4 Kt. to K. B. 8. 5 P. to Q. 8. 5 P. to Q. 3. 6 Kt. to K. 2. &c. And there is still no advantage on either side \ UA31E 2. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 8 B. to B. 4. 3 B. to B. 4. 4 P. to Q. B. 8. 4 Kt. to K. B- 3. 6 P. to Q. 4. 5 P. takes P. 6 P. takes P. 6 B. to Q. Kt. 5. (ch.) 7 B. to Q. 2. 7 B. takes B. (ch.) 8 Q. Kt. takes B. 8 P. to Q. 4. 9 P. takes P. 9 K. Kt. takes P- 10 Q. to Q. Kt. 3. 10 Q. Kt. to K. 2. 11 Castles K. R. 11 Castles. 12 K. R. to K. sq. 12 P. to Q. B. 3. The game is equal. - Variation at Black's 7TII Move, WHITE. BLACK. 7 Kt. takes K.' P. 8 B. takes B. 8 Kt. takes B. 9 B. takesK. B. P.(cli.) 9 K. takes B. 10 Q. toKt. 8. (ch.) 10 P. to Q. 4. 11 y. takes Kt. 11 R. to K. sq. 12 Castles. 12 P. to Q. B. 3. 18 Kt. to Q. B. 3. 18 Kt. to K. B. 3. 14 Q. R. to K. sq. 14 Q. to Q. Kt. 3. Even game. J GIUOCO PIANO, 31 A game between Morphy and St, Amant proceeded as follows St. Amant, WHITE, Morphy, BLACK. 10 Castles. 10 Castles. 11 P. to K. R. 8. 11 Kt, to K. B. 5. Morphy won UAME 3 WHITE, BLACK, 1 P. to K. 4. I P, to K, 4. 2 Kt. to K. B. 3. 2 Kt, to Q, B. 3. 8 11 to Q. 13. 4, 3 B. to Q, B. 4. 4 Castles. 4 Kt. to K. B. 3. 5 P. to Q, 4, 5 P. takes P, 6 P. to K. 5, 6 P, to Q, 4, 7 P. takes Kt. 7 P. takes B, 8 R, to K,.sq, (ch.) 8 K, to B, sq, best. 9 P, takes P, (ch,) 9 K, takes P, 10 Kt, to K, 5, 10 R, to K, sq. 11 B. to K, R, 6, (ch. 11 K, to Kt, sq. 12 Kt. takes Kt, 12 P, takes Kt. 18 R. takes R. (ch.) 13 Q. takes R. 14 Kt, to Q, 2, 14 Q. to K. 3. 15 Q, to R, 5, 15 Q, toK. B, 4. 16 Q, to R, 4, best 16 B. to K, 8, 17 Kt, to K, 4, 17 B, to Q. Kt. 3. Variation at Black's 10th Move, WHITE. 10 BLACK. Kt-takes Kt, U R, takes Kt. 11 B, to Q, 3, 12 R, to K, Kt, 5, (ch,) 12 K, to B, sq. 13 Q, to K. R. 5, 13 Q, to K, 2. 14 K. to B, sq. 14 P, to Q, 6, Black should win iu each case. Variation Commencing Al Black's 8th Move, WHITE. 8 BLACK. B, to K, 3, 9 Kt, to K, Kt, 5, 9 Q, to Q, 4, 32 GIUOCO PIANO, WHITE, BLACK. 10 Kt, to Q, P>, 3, 10 Q, to K, B, 4, 11 P, to K, Kt 4, n Q. to K, Kt, 3, best, 12 Q, Kt, to K. 4. 12 Ji, to Q, Kt. 3, 13 P, to K, P>, 4, 13 Castles Q, R, • 14 P, toK, B, 5, 14 B, takes P, 15 P. takes B, 15 Q, takes P, Black should wiu. Compiler's Variation. The following Variation frequently adopted by Mr. Bird in the 3^ears 1873 and 1874 against Mr, Boden and Mr, Mac- donnell leads to a very interesting form of game. As to its merits, opinions differ, Mr, Boden, Mr, Macdonnell, and other fine players rather consider second players position preferable. Mr. Bird however often adopts the Variation, believing it to afford a good game, and an enduring, though not very powerful attack for the first pla3^er. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. B. 4. 3 B. to Q. B. 4. 4 P. to Q. B. :^. 4 Kt. to K. B. 3. 5 P. to Q. Kt. 4. 5 B. to Q. Kt. 3. 6 Q. to Q. Kt. 3. ^ 6 Castles. 7 P. to Q. 3. 7 P. to Q. 8. 8 P. to Q. R. 4. 8 P. to Q. R. 4. 9 P. to Q. Kt. 5. 9 Kt. to K. 2. The lines of play which can now be pursued are very numerous, and the game can scarcely fail to become botli difficult and interesting, affording full scope for invention and nicety of calculation. White can move B, to K. 3 and* Kt. to Q. 2, guarding B. 4th square in case of Black offering the exchange of Bishops by placing B. at K. 3. Black on the other hand may play P. to Q. B, 3, threatening P. toQ. 4, and plan an attack on the Kings side, compelling Wliite to play P. to K. Kt, 3 to keep his adversaries Kt, from K, B, 6. piiilidor's defence. 33 GAME 4. The following is also a plain and common form of the opening, resulting in no apparent advantage for either side: WHITE. BLACK. 1 P, to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3 3 B. to Q. B. 4. 3 B. to Q. B. 4. 4 Castles. 4 Kt. to K. B. 3 5 P. to Q. 3. 5 Castles. 6 Kt. to Q. B. 3. 6 P. to K. H. 3. 7 Kt. to K. 2. 7 P. to Q. 3. 8 P. to Q. B. 3. 8 B. to Q. Kt. 3. 9 Kt. to K. Kt. 3. PHILIDOR'S DEFENCE The opinions of the leading authorities differ in regard to the merits of this defence, some regarding it as perfectly sound, merely involving a somewhat defensive game in the opening ; whilst others doubt whether with the most ju- dicious and careful play Black can secure as free and as good a position as White. We incline to agree with the latter view. The Philidor defence is not much in vogue with the lead- ing players of the present day, Mr. /Boden occasionally adopts it, but Mr. Blackburne, Mr. Macdonnell, Mr. Steinitz and Mr. Zukertort seldom if ever do. Eight games played by Morphy at this opening are recorded in Chess Master- ' pieces, he won two and lost one in which he had the attack against Harrwitz, and was successful in all the others where he conducted the defence, the principal of the latter are re- ferred to below. The games with Harrwitz we have always regarded as among the finest examples of Chess strategy extant. We give the first seven moves of each of them. No. 2 in which second player moves Kt to K. B. 3 for his 7th move ap- 34 PIIILIDOK S DEFENCE. pears to afford the most satisfactory and secure opening for Black. MATCH 1858. EXAMPLE 1. MORPITY. WHITE. 1 P. lo K. 4. 2 Kt. to K. B. 3. 3 P. to Q. 4. 4 Q. takes P. 5 15. to Q. Kt. 5. 6 B. takes Kt. 7 B. to K. Kt. 5. Won by Morphy in 35 moves. MORPHY. WHITE. 1 to 7 The Same. EXAMPLE 2. Won by Harrwitz in 40 moves. Morphy. WHITE. 1 P. to K. 4. 2 Kt to K. B. a 3 P. t o Q. 4. 4 Q. takes P. 5 P. to K. 5. 6 Q. takes Q. (ch.) 7 K. Kt. takes P. Won by Morphy in 48 moves. EXAMPLE 3. Harrwitz. BLACK. P. to K. 4. P. to Q. 3. P. takes P. Kt. to Q. B. 3. B. to Q. 2. B. takes B. P. to K. B. 3. Harrwitz. BLACK. 1 to6 7 The same. Kt. to K. B. 3. Harrwitz. BLACK. P. to K. 4 P. to Q. 3. P. takes P. Kt. 10 K. B. 3. P. takes P. K takes Q. Q. B. to K. 3. WHITE. 1 P. to K. 4. 2 Kt. to K. B. 3. 3 P. to Q. 4. GAME 1. BLACK. 1 P. to K. 4. 2 p. to Q. 3. 3 P. to K. B. 4.* *Although P. takes P. as shown in Games Nos. 2 and 3 is undoubtedly the best move at this point, the above in the text was adopted b}'- Morphy on several occasions with marked success. Among notable examples nuty be mentioned the consultation game played by him with Mr. Barnes against Mr, ytaunion and Mr. Owen, No. ]32 in Chess Masterpieces; another contested by him against Mr. Barnes, No. 102 Chess Masterpiece^; and thirdly the much ad- mired' game with Mr. Bird, No. 104 Chess Masterpieces. Mr. Morphy won all these games, but an examination of them will show that it was rather from su- PIIILIDOU S DEFENCE. iii) perior play in the latter stages, the openings in each case having been in favor of his adversaries. The analysis of this opening is botli interesting and instructive, it continues thus : WHITE. BLACK. 4 P. takes K. P. 4 P. takes K. P. 5 Kt. to K. Kt. 5. 5 P. to Q. 4. 6 P. to K. 6. 6 Kt. to K. R. 3. best 7 Kt. to Q. B. 3. 7 P. to Q. B. 3. 8 K. Kt. takes K. P. 8 P. takes Kt. 9 Q. to R. 5. (ch.) 9 P. to K. Kt. 3. 10 Q. to K. 5. • 10 R. to K. Kt. 11 B. to K. Kt. 5. 11 B. to K. Kt. 2. 12 P. to K. 7. 12 Q. to Q. Kt. 3. 13 Castles. 13 B. takes Q. 14 R. to Q. 8. (ch.) 14 K. to B. 2. 15 B. to B. 4. (ch.) 15 B. to K. 3. 16 B. takes B. (ch.) 16 K. takes B. 17 R. takes R. Wins. In the game before referred to conducted by Mr. Staunton and Mr. Owen against Mr. Morphy and Mr. Barnes, at move 11 the above variation was de- parted from, by the White allies playing B. takes Kt. , and this move should with proper subsequent play have secured their victor^^ The game proceeded iis follows, and as it is an interesting and memorable game we give it in full, us also those with Mr. Barnes and Mr. Bird. No. 132 CHESS MASTERPIECES. ?Staunton and Owen. WHITE. 11 B. takes Kt. 12 R to Q. sq. 18 Q. to Q, B. 7. 14 Q. takes Kt. P. 15 P. to K. B. 3. 16 Q. takes R 17 Kt. to K. 4.* 18 B. to K. 2 t 19 Castles. 20 Kt. U) Q. B. 5. 21 K. to R ?q. 22 K. to Q. 4. 23 B.I O.K. 4. 24 K. K. toQ. 25 R. to K. J{. 20 Q. tnk. s Q. 27 Q. to 11. 2. 28 R. loQ. 7. 29 Kt. to K. 4. MORPHY AND BaKNES. sq 4. Kt. 11 B. 12 Q. 13 Q. 14 P. 15 Q. 16 K. 17 K. 18 K. 19 Q. 20 B. 21 B. 22 B. 23 K. 24 Q. 25 B. 26 B. 27 B. 28 Q. 29 B. BLACK. takes B. to Kt. 4. B. takes to K. 6. to K. 2. to B. 2. B. to B. to Kt. 2. toQ. B. tal^es R. to B. to Kt. 6. to R. sq. to K. Kt. 3. tak(^s Q. R to Q. R. 3. I ak • s B. to K. R. 3. to Q. B. 5. 2. P. (ch.) 36 philidok's defence. Staunton and Owen. Morphy and Bahnes. WHITE. liLACK. 'SO Kt. to B. 6. 30 P. to K. 7. Resigns. * Messrs. Staunton and Owen have a decided advantage at this point, they should phiy R. to Q. 4 and B. to B. 4. f P. to K. Kt. 3 followed by P. to K. B. 4 would be more to the purpose. No. 102 CHESS MASTERPIECES. Barnes. MourHY. WUITE. ■ blalk. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 P. to Q. 3. 3 P. to Q. 4. 3 P. to K. B. 4. 4 P. takes K. P. 4 B. P. takes P. 5 Kt. to Kt. 5. 5 P. to Q. 4. G P. to K. G. 6 B. to Q. B. 4. 7 Kt. to B. 7. 7 Q. to B. 3. 8 Q. B. to K. 3. 8 P. to Q. 5. 9 B. to K. Kt. 5. 9 Q. to B. 4. 10 Kt. takes K. R.* 10 Q. takes Q. B. 11 B. to Q. B. 4. 11 Q. Kt. to B. 3. 12 Kt. to B- 7. 12 q. takes Kt. P. 13 II. to B. sq. 13 K. Kt. to B 3. 14 P. to K. B. 3. 14 Kt. to Q. Kt. 5. 15 Kt. to Q. R. 3. 15 Q. B. t .kes P. 16 B. lakes B. 16 Kt. to Q 6. (ch.) 17 Q. takes Kt. 17 P. takes Q. 18 Castles. 18 B. lakns Q. Kt. 19 B. to Kt. 3. 19 P. to Q. 7. (ch.) 20 K. to Kt. sq. 20 B. to B. 4. 21 Kt. to K. 5. 21 K. to B. 22 Kt. to Q. 3. 22 R. to K. 23 Kt. takes B. 23 Q. takes K. R. Resigns. * P. to K. Kt. 4 would have been serviceable to White. No. 104 CHESS MASTERPICEES. Bird WHITE. 1 P. toK.4. 2 Kt. to K. B. 3. 3' P. loQ. 4. 4 Kt. to Q. B. 3. 5 Q. Kt. lakes K. P. 6 Q. Kt. to K. Kt. 3.* 7 K. Kl. to K. 5. 8 B. to K. Kt.5. 9 Q. Kt. to K. R. 5. 10 Q. to Q. 2. 11 P. to K. Kt. 4. Morphy. black. 1 P. to K. 4. 2 P to Q. 3. 3 P. to K. B. 4. 4 P. takes K. P 5 P to Q. 1 6 P. to K. 5. 7 Kl. to K. B. 3 8 B. to Q. 3. 9 Casllcs. 10 Q to K. 11 Kt. lakes Kt. P philidok's defence. 37 Bird. WHITE. 12 Kt. takes Kt. 13 Kt. to K. 5. 14 B. to K. 2. 15 Kr. lakes Kt. 16 B. to K. 3. 17 Castles Q. side. 18 B. takes R. 19 P. to Q. B. 3. 20 P. to Q. Kr. 4. 21 K. to Q. B. 2. 22 K. to Q. Kt. 2. 23 P. takes B. 24 Q. tak( s M. 25 K. to Q. B. 2. 26 B. takes P. 27 R. to Q. 3. 28 K. to Q. 2. 29 K. to Q. sq. Resigns. * K. Kt. takes K. P, is the proper move. 12 Q. 13 Kt 14 Q. 15 P. 16 Q. 17 K. 18 Q. 19 Q. 20 Q. 21 Q. 22 B. 23 R. 24 Q. 25 P. 26 B. 27 Q. 28 Q. 29 Q. MORPHY. BLACK. takes Kt. . to Q. B. 3. to K. R. 6. takes Kt. R. to Q. Kt. R. takes K. B to Q. R. 6. talces Q. to Q. P. to Q. R. takes Q. takes P. R P. 8. (ch.) 5. (ch.) Kt. P. (ch.) takes Q. (ch.) to In to K. to Q. toQ. 10 Q. 6. B. 4. (ch.) B. 5. (ch.) R. 7. (ch.) Kt. 8. (ch.) At move 4 Dr. Zukertort lias suggested that White should play Kt. takes K. P., which sacrifices a piece, but appears to give White a fully compensating attack. WHITE. BLACK. 5 K. Kt. takes K. P. 5 P. takes Kt. 6 Q. to P. 5. (ch.) 6 K. to Q. 2. 7 P. takes P. 7 P. to K. Kt. 3. 8 Q. to Kt. 4. (ch.) 8 K. to K. sq. 9 Q. takes K. P. ad White has two Pawns and an attack fully worth the piece. CtAME 2. WHITE. • BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt, to K. B. 3. 2 P. to Q. 3. 3 P. to Q. 4. 3 P. takes P. 4 Q. takes P. 4 Kt. to Q. B. 3. 5 E. to Q. Kt. 5. 5 B. to Q. 2. 6 B. takes Kt. 6 B. takes B. 7 B. to K. Kt. 5. 7 Kt. to K. B. 3. 8 Kt. to Q. B. 3. 8 B. to K. 2. 38 PETROFF S DEFENCE. WHITE. 9 Castles Q. R. 10 K. R. to K. sq. White has a good position. BLACK. 9 Castles. WHITE. 1 v. to K. 4. 2 Kt. to K. B. 3. 3 r. to Q. 4. 4 Q. takes P. 5 B. toQ. Kt. 5. 6 B. takes Kt. 7 B. to K. 3. 8 Kt. to Q. B. 3. 9 Castles Q. R. 10 P. to K. R. 3. GAME 3. WHITE. 1 P. to K. 4. 2 Kt. to K. B. 3. 3 P. to Q. 4. 4 Kt. takes P. GAME 4. 1 2 3 4 5 6 7 8 9 And by carefully advancing Pawns on K. attack. BLACK. P. to K. 4. P. to Q. 3. p. takes P. Kt. to Q. B. 3. B. to Q. 2. B. takes B. Kt. to K. B. 3. B. to K. 2. Castles. side White can obtain a fine BLACK. 1 P. to K. 4, 2 P. to Q. 3. 3 p. takes P. This does not strike us as being so forcible as Q. takes P. The reply given by the authorities is Kt. to K. B. 3, P. to Q. B. 4 would not be good as it wouhi leave Q. P. weak, but, Bhick apparently could simplify the game by Kt, to Q. B. 3, ii is true that iiis Q. B. P. would become doubled, but as a rule in prac- tice this is not found to be of any disadvantage. PETROFF' S DEFENCE. The defence of Kt. to K. B. 3 at Black's second move is still tliouglit by many authorities to be as good as P. to Q. 3, or even Q. Kt, to B 3, It was long considered by Petroff and Jaenisch, the Russian masters, to be the best the second player coukl adopt, and Mr, Wormald remarks that this PRTROFF's DEFEIN^CE. 39 opinion is still held by many of our ablest players. In tlie analysis of the most approved variation submitted by him, liowever, after the presumedly best eight moves on each side a position is brought about identical with a leading form of the French game, the first player being a move in advance, it follows therefore that as the second player is one move behind, that unless his line of defence can be im- proved upon, the French game is preferable for him. There are other lines of play open to the attacking player which do not appear to have received much attention, and on the whole we believe that the defence is not perfectly satisfactory. The Variation presented by Mr. Wormald is as follows : GAME 1. WHITE, BLACK. 1 P. to K. 4. 1 P.toK. 4. 2 Kt. to K. B. 3. 2 Kt. to K. B. 3. 3 Kt. takes P. 3 P. to Q. 3. 4 Kt. to K. B. 3. 4 Kt. takes P. 5 P. to Q. 4. 5 P. to Q. 4. 6 B. to Q. 3. 6 B. to Q. 3.^ 7 Castles. 7 Castles. 8 P. to Q. B. 4. 8 Kt. to K. B. 3. best And White lias a greater advantage than the first move should afford him- * In game 121 Chess Masterpieces Morpliy played B. to K. 2, the game was won by Lowenthal. It lasted 70 moves. In the memorable game by Correspondence between Pesth and Paris at the 8th move the game proceeded thus : Pesth. Paris. WHITE. BLACK. 8 P. toQ. B. 4. 8 B. to K. 3. 9 Q. toQ. B. 2. 9 P. to K. B. 4 10 Q. to Q. Kt . 3. V^ith a manifest advantage. The following Variation wliich appears worthy of notice occurred in a game lost by Mr. Bird to Mr. Blackburne. 40 petkoff's defence. Black nuKNE. Bird. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to K. B. 3. •> •J Kt. to Q. B. 3. 3 Kt. to Q. B. 3. 4 B. to Q. Kt. 5. 4 B. to Q. B. 4. 5 Kt. takes K. P. 5 B. takes P. (ch.) 6 K. takes B. 6 Kt. takes Kt. 7 P. to Q. 4. 7 Q. Kt. to Kt. 6. (ch,) 8 K. to Kt. sq. 8 P. to Q. B. 3. 9 B. to K. 2. 9 P. to K. R. 4. 10 yriih P. to K. R. 3. a much better game. The following Variation also occurs to ns as leading to an interesting game, advantageous to the first player. WHITE. 1 P. to K. 4. 2 Kt. to K. B. 3. 3 Kt. to Q. B. 3. 4 Kt. to Q. 5. 5 P. takes Kt. 6 B. to B. 4. 7 Kt. to Q. 4. 8 Kt. to Kt. 3. 9 Castles. 10 P. to Q. 4. Wliite has more freedom and we think that his game is preferable. BLACK. 1 P. to K. 4. 2 Kt. to K. B. 3. 3 B. to Q. Kt. 5 4 Kt. takes Kt. 5 Castles. 6 P. to K. 5. 7 B. to B. 4. 8 B. to Kt, 3. 9 P. to Q. 3. GAME 2. WHITE. BLACK. 1 P.toK. 4. 1 P. toK. 4. 2 Kt. to K. B. 3. 2 Kt. to K. B. 3, 3 P. toQ. 4. 3 P. takes P. 4 P. to K. 5. 4 Kt. to K. 5. 5 Kt. takes P. 5 P. to Q. 3. 6 P. takes P. 6 B. takes P. 7 B. to Q. B. 4. 7 B. to Q. B. 4. 8 B. to K. 3. 8 B takes Kt. 9 Q. takes B. 9 Q. takes Q. 10 B. takes Q. 10 Castles. Even game. THE SCOTCH GAMBIT. Variation AT BlA ck's 3d Move. WniTE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. toK. B. 3. 2 Kt. to K. B. 3 3 P. to Q. 4. 3 Kt. takes P. 4 B. to Q. 3, 4 P. to Q. 4. 5 P. takes P. 5 Kt. to Q. B, 3. 6 Castles. 6 B. to Q. B. 4. 7 P. to Q. B. 4. 7 B. to 1\. 3. . 8 P. takes P. 8 Q. takes P. 9 B. takes Kt. 9 Q. takes B. Kt. to Q. B. 3. 10 Q. to K. B. 4. 41 Cousidered to be an equal game. .^^♦> -«- THE SCOTCH GAMBIT. This Opening became very popular after its occurrence in tlie celebrated match by correspondence between Edinburgli and London, Mr. Staunton appears to have been partial to it, and it is still in favor with Mr, Steinitz, Mr. Blackburne, and other fine players. Games 1 and 2 represent the most approved modern forms usually adopted. ISJos. 3 and 4 may be dismissed as unsatis- factory to second player. JNos. 5, 6, and 7 are the Variations which were most in vogue fomerly. These m.ay frequently be converted by second player into forms of the Giuoco Piano, and are to a great extent superseded by Variations Nos. 1 and 2 above mentioned. GAME 1. Method Approved in Practice. WHITE. BLACK, 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. :>. 2 Kt. to Q. B. 3. 3 P. to Q. 4. 3 P. takes P. 4 Kt. takes P. ^• 4 B. to Q. B. 4. 6 B. to K. 3. 5 Q. to K. B. 3. 6 P. to Q. B. 3. 6 K. Kt. to K. 2. 42 THE SCOTCH GAMIUT. WHITE. 7 B. to Q. B. 4. 8 Castles. 9 B. to Q. Kt. 3. BLACK. 7 Castles. 8 Q. Kt. to K. 4. 9 P. to Q. 3. Considered tin even game. *Kt. takes P. This move has to a great extent superseded B. to Q. B. 4 the analysis of which is given in games 5, 6 and 7. GAME 2. Approved in Practice, — First Form. 2 3 4 WHITE. P. to K. 4. Kt. to K. B. 3. P. to Q. 4. Kt. takes P.^ BLACK. 1 P. to K. 4. 2 Kt. to Q. B. 3. 3 P. takes P. ^ 4 Q. toK. R. 5.^ *The most natural reply to Black's 4th move is Q. to Q. 3. White may however obtain a fine and long endurin:^ attack by abandoning the King's Pawn, placing Kt. to Q. Kt. 5, or Kt. to K. B. 3, The former as follows leads to a critical game: WHITE. 5 Kt. to Q. Kt. 5. 6 B. to K. 2. 7 Castles. 8 Q. Kt. to B. 3. 9 Kt. to Q. 4. 1 BLACK. 5 Q. takes K. P. (cli.) 6 K. to Q. sq. 7 P. to Q. R. 3. 8 Q. to K. sq. And the authorities are pretty evenly divided in opinion as to the choice of position. This openiui^ was played in the match between London and Vienna in 1874, the defence Black was played by London, and resulted in its favor. J\lr. Steinilz also adopted this defence once in his 1^76 match against Mr. Blackburne, and was ultimately successful after however being somewhat at a disadvantage at one stage of the game. Second F OR"^! WHITE. 1 P. to K. 4. 1 2 Kt. to K. B. 3. 2 3 P. to Q. 4, 3 4 Kt. takes P. 4 5 Kt. to K. B. 3, 5 6 B. to K. 2. 6 BLACK. P. to K. 4. Kt. to Q, B, 3, P. takes P. Q, to K, R. 5. Q, takes P, (ch.) Kt. to Q. Kt. 5.^ THE SCOTCH GAMBIT. 43 WHITE. ' BLACK. 7 Kt, to Q. R. 8, '7 B. to Q. B. 4. 8 Castles, Mr. Wormald remarks Avith a .^oocl opening, we agree with Lim, Black will find it very difficult to get his Queen and King both into safe quarters. *This is altogether premature and had, Black having gained an important Pawn should pla>' lor safety, B. to K. 2. is his proper move. doubt. Yaeiation at Move 5. WHITE. BLACK. 1 P. to K. 4. 1 P, to K, 4. 2 Kt. to K. B. 3. 2 Kt, to Q, B, 3, 3 P, to Q. 4, 3 P. takes P. 4 Kt, takes P, 4 Q. to K. K. 5. 5 Q, to Q, 3, 5 Kt, to K. B. 3, 6 Kt. takes Kt, best. 6 Q. P. takes Kt. 7 Kt. to Q. B. 3, 7 B, to Q, 2. is remarked that "White has the advantage, this however is o GAME 3 WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 P. toQ. 4. 3 Kt. takes P. 4 Kt. takes K. P. 4 Kt. to K. 3. 5 B. to Q. B, 4. 5 P, to Q. B. 3. 6 B. takes Kt. 6 Q, to K, 4. (ch,) 7 Kt, to Q. B. 3, 7 Q. takes K, Kt, 8 B, toQ. Kt. 3. 8 B, to Q, B. 4. 9 Castles. 9 Kt, to K. B. 3, The game has been considered as even, but we quite concur in Mr. Worm- aid's opinion that most playeis would prefer White's pos tion. K. to R. sq. threatening P. to K. B. 4. indeed appears immediately embarrassing for Black. Vakiation at Mote 5. WHITE. BLACK. 5 P. to K, B. 4. 5 B. to Q. B. 4. 6 Kt. to K. B, 3. 6 P. to Q. 3. 7 P. to K. B, 5, '7 Kt. to K. B, sq. 8 Kt. to Q. B. 3. 8 Q. to K, 2, 44 TlIK SCOTCH GA.MIUT. WHITE. 9 B. to Q. 3. 10 B. to K. Kt. 5. 11 Q. to K. 2. I3LACK. 9 Kt, to K, B, 3, 10 P. to Q. B. 3. And the uosition is somewhat in White's favor. U\ME 4. WHITE. 1 P. to K. 4. 2 Kt. to K. B.. 3. 3 P. to Q. 4. 4 Kt. takes P. 5 Q. takes Kt. 6 P. to K. 5, BLACK. P. to K. 4. Kt. to Q. B 3. P. takes P. Kt. takes Kt. Q. to K. B. 3, And Black has a very defensive, and by no means satisfactory game. tlAME 5. 1 2 3 4 ^ o 6 7 8 9 10 WHITE. P. toK.4. Kt. to K, B. 3, P. to Q. 4. B. to Q. B. 4. Castles. P. to Q, B. 3. Q. to Q. Kt. 3. B. takes K. B. P.(cli) B. takes K. Kt. P. takes B. 1 2 3 4 5 6 7 8 9 10 BLACK. P. to K. 4, Kt, to Q, B. 3. P. takes P. B. to Q. B. 4. P, to Q. 3, best, B. to K, Kt. 5. best, B. takes Kt, K. to B. R. takes B, P, to K. Kt. 4. And Black has a winning position. Variatioit 1, WHITE. 5 P, to Q, B, 3. 6 Castles, best, 7 P. to Q. R. 3. 8 P, to Q. Kt. 4. 9 Q, to Q. Kt. 3. 10 Q. Kt. takes P. 4 5 6 7 8 9 10 BLACK. B. to Q. Kt. 5. (ch,) P. takes P. P, to Q, 3, B. to R, 4, B. to Kt, 3, Q. to K. B, 3. B, to K, 3, THE SCOTCH GAMBIT 45 WHITE. BLCK. 11 Kt to Q, 5. 11 B. takes Kt, 12 B. takes B. 12 K, Kt, to K, 2, 13 B. to K. Kt. 5. 13 Q, to K. Kt, 3. 14 B. takes Kt, 14 Kt. takes B, 15 B. takes P. ' nd the game is considered even. Yaeiatioi^ at Black's 4th Move. The following Variation arising from Q. to K. B. 3 at Black's 4th move in lieu of B. to B. 4, we have recently adopted in N'ew York, The line of play indicated, is we be- lieve, deserving of attention. WHITE. BLACK. 1 P. to K. 4. 1 P. toK. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 P. to Q. 4. 3 P. takes P. 4 Kt, takes P. 4 Q. to B. 3. 5 B. to K. 3. ^ 5 Q. to K. Kt. 3 6 Q. to K. B. 3. 6 Kt. to K. B. 3 7 B. to Q. 3. 7 Kt. to K. 4 8 Q. to K. Kt. 3. 8 Q. takes Q. 9 R. P. takes Q. 9 P. toQ. 4. Black's position is rather better. * Interesting Variations ari. 2. lakes K. B. P. 6. 6 K. 7 P. 8 Kr 9 B. 10 B. 11 Cm: 12 P. 13 P. 14 Q. 15 Q. 16 Q. 17 P. 18 P. 19 B. 20 R. 21 Kt 22 P. 23 P. 24 P, 25 B. 26 B. 27 P. 28 B. 29 R. 30 R. (Ch.) Anderssen. BLACK. P. to K. 4. Kt. to Q. B. 3. P takes P. B. to Q. B. 4. Q. to K. B. 3. Kt to K. 2. to Q. 3. takus Kt. to Q. Kt. 5. takes Kt. i-tles. toQ. B. 3. to Q. 4. to K. R. 5. (ch.) to K. R. 6. to K. 3. B. 4. Kt. 3. Kt. 2. B. 2. Kt. 3. to K. toQ. to Q. to K. . to K. to Q.B. 4. to Q. 5. (ch.) to Q. R. 4. hiknH P. lo Q. 4. to Q. Kt. toK. 5. to Q. sq. takes P. 4.* Anderssen subsequently won. *This clever move turns the game in favor of Anderssen. THE SCOTCH GAMBIT 47 GAME G. WHITE. 1 P. to K. 4. 2 Kt. to K. B, 3, 3 P. to Q. 4. 4 B. to Q. B. 4. 5 Kt to K. Kt, 6, 6 Kt. takes K. B. P. 7 B. takes Kt. (ch,) 8 Q. to R. 5. (chO 9 Q, takes B. 10 Q. takes P. (cli.) 11 P. takes Q. 12 K. to Q. sq. best. 13 B. to Q. 2. 34 Kt. to Q. R. 3. 15 R. to K. sq. With a superior game. BLACK. 1 P. to K. 4. 2 Kt to Q. B. 3. 3 P. takes P. 4 B. to Q. B. 4, 5 Kt to K. R, 3. Far preferable to Kt. to K. 4 6 Kt. takes Kt. 7 K. takes B. 8 P, to K, Kt 3, 9 P. to Q. 4. 10 Q. takes Q, 11 K. R. to K. (ch.) 12 Kt. to Q. Kt. 5. 13 Kt. takes Q. P. 14 B. to K. B. 4. Variation 1 at White's 10th Move, WHITE. BLACK. 10 P. takes Q. P. 10 11 K. to Q. sq. 11 12 P. to Q. B. 4. 12 13 Q. to Q, R, 3. best 13 14 P. to B. 3. 14 15 B. to Q. 2. 15 16 K. R. to K. sq. 16 R. to K. sq. (ch.) R, to K. 4. Q, to R. 5. B, to Kt. 5. (ch,) Q, to K. B. 7. Q. takes K. Kt. P. B. takes P. (ch.) And wins. Yariation 2 AT White's 10th: Move, WHITE. 10 p. to K. 5. 11 P. to K. B. 4, 12 P, takes Kt. BLACK. 10 K. R. to K. 11 Kt. takes P. 12 R. takes P. (ch.) And wins. 48 THE SCOTCH GAMBIT. Yaiuation 3 AT White's 10th Move. WHITE. 10 p. toK. B. 8. 11 P. takes P, 12 K. to B. sq, best. 13 Kt. to Q. 2. best. 14. Kt. to B. 3. 10 11 12 13 14 BLACK. P. takes P. Q. to K. 5. (ch.) K. K. to B. sq. K. toKt. (dis. ch.) Q, takes P, With a Pawn more and a better position. Variation 4 at White's 10th Move, 10 11 12 13 WHITE. Q, Kt, to Q. 2. P, to K, B, 3, Kt, takes P. K, to B, sq. best 10 11 12 13 With a manifest advantage. BLACK. K. E. to K. P, takes P, Q. to R. 5. (ch.) K. to K. 4. WHITE. 1 P. to K. 4. 2 Kt. to K. B. 3. 3 P. to Q. 4. 4 B. to Q. B. 4. 5 Kt. to K. Kt. 5, 6 Q, to K. R. 5, 7 Castles. 8 P. to K. R. 3. 9 P. to K. B. 4. GAME 7. BLACK. 1 P. to K. 4. 2 Kt. to Q. B. 3. 3 P. takes P. 4 B. to Q. B. 4. 5 Kt. to K. R. 3. 6 Q. to K, 2. 7 P. to Q, 3, 8 B, toQ. 2, 9 Castles Q. R, And Black preserves the Gambit Pawn with at least an equal position. Variation at White's 6th Move, 6 7 8 9 10 WHITE. Castles. P. to K. R. 3. P. to Q. B. '6. K. to R. sq. P, toK, B. 4. BLACK. 6 P. to Q. 3. 7 B. to Q. 2. 8 Q, to K, B, 3, 9 Castles Q. R. While has a good opening, but Black still retains the Gambit Pawn. THE EVANS GAMBIT ATTACK. 49 THE EVAIN'S GAMBIT ATTACK, The Evans Gambit may truly be called ^^ The idol of Chess players.^^ Its innumerable phases, and the marvel- lous combinations to whicli the various forms of the attack give rise, has secured it the first place in the estimation of all admirers of the royal pastime. The Bishop's Gambit, the Kieseritzky Gambit, and the Salvio Cochrane Gambit, are scarcelj^ less beautiful openings and have each at times been more or less in favor, but the popularity of the Evans has never waned. Notwithstanding the sacrifice of the Pawn, and the fact that if it comes to an end game, the de- fending player should certainly win, it remains on record that of the published games between the finest players, nearly two-thirds have been won by the attack. Our pre- delictions in favor of the defence have for years past been well-known, nevertheless we approach the consideration of the opening with much difTidence, and the greatest possible feelings of respect for the views of the many distinguished players, analysts and writers who have inclined to the opinion that in practice the conductor ot" the attack should in the long run be successful. Messrs. Staunton and Wormald observe. '' Of all the openings of which Chess is susceptible, the Evans Gambit is the most interesting, its combinations are more varied and more beautiful, the opportunities it affords for brilliant attack and scientific defence are more abund- ant than in any other debut yet invented. In addition to these great recommendations, the Evans Gambit is consid- ered by many of the best authorities to be an opening of perfect fairness to both sides, that is to say, the attack ob- tained by the sacrifice of the Gambit Pawn is worth no more than it costs. So it remains a moot point to this moment whether the first or second player ought to win, supposing the best moves were adopted by each of them." Of the following eleven games No. 1 and No. 11 are by far the most important, being approved forms of the two ad- 50 THE EVANS GAMBIT ATTACK. TTiittedly best defences, and to these, the student who may wish to economize liis time may with advantage first direct liis attention. FIRST FORM. Forms of defence arising* when second player retires his Bishop at 5th move to Q. B, 4. GAME 1. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. toQ. B. 3. 8 B. to Q. Pk 4, 3 B. to Q. B. 4. 4 P. to Q. Kt. 4. 4 B. takes Kt. P. 5 P. to Q. B. 3. 5 B. to Q. B. 4. 6 P. to Q. 4. 6 P. takes P. 7 Castles. 7 P. to Q. 3. 8 P. takes P. 8 B. to Q. Kt. 3. 9 P. to Q. 5. 9 Kt. to Q. R. 4. 10 B. to Q. Kt. 2. 10 Kt, to K, 2, 11 B. to Q. 3. 11 Castles. 12 Kt. to Q, B, 3, 12 Kt. to K. Kt. 3, 13 Kt. to K. 2. 13 P. to Q. B. 4. 14 Q, to Q, 2, 14 P. to K, B. 3. 15 K, to R. sq. 15 B. to Q. B. 2. 16 Q, R. to B, 16 R. to Q, Kt, 17 Kt. to K. Kt. 3 . Mr. Staunton dismisses the game at this point with the observation " that it appeared to him that White had more than an equivalent for the Gambit Pawn." Mr, Wormald however adds : "the result of recent ex- perience hardly endorses Mr. Staunton's dictum." The correct continuation apparently is : WHITE. BLACK. 17 P, to Q, Kt, 4, 18 Kt. to K. B. 5. 18 P. to Q. B. 5. 19 B. to K. 2. best. 19 P. to Q. Kt. 5. 20 B. to Q. 4. 20 P. to Q. B. 6. 21 Q. to Q, sq. 21 B. to y. Kt. 3. 22 P. to Q. R. 3 best. And Mr. Wormald remarks that Wliite has no superiority. These are the opinions expressed in Staunton and Worm- THE EVANS GAMBIT ATTACK. 51 aid's work of 1876. Mr, Wormald in his Chess Openings published in 1875, also dismisses the game as even. We venture to differ from these conclusions, it appeals to Tis that Black's position after his 17th move is decidedly su- perior to White's, sufficiently so indeed to constitute a win- ning advantage. Black's 19tli move of P, to Q. Kt. 5 we consider premature. In substitution of the 19th to 21st moves we submit the follow^ing, by which it appears to us that Black can maintain his Pawns intact for the end gamy, and should thereby ultimately win. Substituted Variation. WHITE. 19 B. to K. 2. 20 K. Kt. to Q. 4. ^ BLACK. 19 Kt. to Q. Kt. 2. 20 B. to Q. 2. * If B. to Q. 4, then Black replies with B. to Kt. 3. White cannot break up Black's Pawns, and Kt to K. 6 will avail nothing. 21 P. to K. B. 4. 21 Kt. to Q. B. 4. And with goud play Black should win. White can however v?ry his play at move 15 by B. to Q. B. 3 WHITE. BLACK. 15 B. to Q. B. 3. 15 B. to Q. B. 2. 16 Kt. to K. Kt. 3. 16 P. to Q. R. 3.* 17 Kt. to K. B. 5. 17 B. takes Kt. 18 P. takes B. 18 Kt. to K. 4. 19 Kt. takes Kt. 19 B. P. takes Kt 20 P. to K. B. 4. 20 P. to Q. Kt. 4. 21 P. takes P. 21 P. to Q. Kt. 5. 22 P. to K. B. 6. Wiih a winning position. * After this move which is weak, White must we think get an advantage. akiatioj^ i]\^ Reply to White's loTH Move Q. B. 3. WHITE. BLACK. 15 B. toQ. B. 3. 15 B. to Q. 2. 16 Kt. to K. Kt. 3. 16 H. to K. sq. OF B, to V 52 THE KVANS GAMBIT ATTACK. WHITE. 17 Kt.to K. B. 5. 18 P. takes B. 19 Kt. takes Kt. BLACK. 17 B. takes Kt. 18 Kt. to K. 4. 19 B. P. takes Kt. And Black's game appears preferable. In :i matcli game; between Messr.>. Wisker and Bird the latter played B. to Q. B. 2 and P. to Q. Kt. 3, Mr Wisker replied with B. takes Kt., and the game became slightly in favor of Black, as the doubled Pawns ou Rooks file were of some use to him. In reference to move 13 Mr. Wormald observes: *'A game between Messrs. Koliscli and Paulsen, at the Bristol Chess Chess Congress in 1861, has always been referred to as the lii'st recorded illustration of this form of defence. Strange to say, all the commentators have overlooked a consultation game played in the spring of 1858, and published shortly afterw^ards in the "Field," in which Messrs. Bird and Owen adopted this identical move with success, against Messrs. Staunton and Barnes, Chess Masterpieces No. 129, the game proceeded thus: Staunton and Barnes. WHITE. 1 P. to K. 4. 2 Kt. to K. B. 3. 3 B. to Q B. 4. 4 P. to Q. Kt. 4. 5 P. to Q. B. 3. 6 P. to (J. 4. 7 Castles. 8 P. takes P 9 P. lo Q. 5. 10 B. to K. 2. 11 B. to Q Kt. 2. 12 Q.toQ. 2. 18 Kt. to Q. 4. 14 K. to R bq. 15 P. to K. B. 4. ] Bird and Owen. BLACK. 1 P. to K. 4. 2 Kt. to Q B. 3. 3 B. to Q. B. 4. 4 B. takes P. 5 B. to B. 4. 6 P. lakes P. 7 P. to Q. 3. 8 B. to Kr. 3. 9 Kt. to Q. li. 4. 10 Kt. to K. 2. 11 P. to K. B. 3. 12 Casiles. 13 Kt. to K. Kt. 3. 14 B. to Q. 2. 15 P. tu Q. B. 4. And the defence subsequently played B. to Q. B. 2 and P. to Q. Kt. 4, and ultimately won by their Pawns. GAME 2. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. " 2 Kt . to K B. 3. 2 Kt . to Q. B. 3 THE EVANS GAMBIT ATTACK. d'6 WHITE. BLACK. 3 B. to Q. B. 4. 3 B. to Q. B. 4. 4 P. to Q. Kt. 4. 4 B, takes Kt. P. 5 P. to Q. B. 3. 5 B. to Q. B. 4. 6 P. to Q, 4, 6 P. takes P. 7 Castles. 7 P. to Q. 3. 8 P. takes P. 8 B. to y. Kt. 3. 9 B. to Q. Kt. 2. 9 K. Kt. to IC 2. 10 Kt. to K. Kt. 5. 10 P, to Q. 4. 11 P. takes P. 11 Kt, to Q. R, 4. 12 P. to Q. 6. 12 Kt, takes B, 13 P. takes Kt. 13 Q, to Q. 4. 14 Kt. to Q. B. 3. 14 Q, takes Kt. 15 Q, toQ. R. 4. (ch.) 15 P. to Q. B. 3. 16 Q. takes Kt, 16 B, to K, R, 6, Jlack has the better game. GAME 3 WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 13. to Q, B. 4. 3 B. to Q. B 4. 4 P. to Q. Kt. 4. 4 B. takes Kt. P, 5 P. to Q. B. 3. 5 B. to Q. B. 4. 6 P. to Q. 4. 6 P, takes P, 7 Castles. 7 P. to Q. 3. 8 P. takes P. 8 B, to Q. Kt, 3, 9 Kt. to Q. B. 3. 9 B. to K. Kt. 5. 10 B. to Q. Kt. 6.^ 10 B. to Q. 2. 11 P, to K. 5, 11 P, takes P, 12 K. to K. sq. White has a good attack. * White may also play Mr. Eraser's variation of Q. to Q. R. 4. GAME 4. B. to B. 4 and Kt. to Q. R, 4 Defence. WHITE. 1 P. to K. 4. 2 Kt. to K. B. 3. 3 B. to Q. B. 4. BLACK. 1 P. to K, 4, 2 Kt, to Q, B. 3, 3 B. to Q. B. 4. 54 THE EVANS GAMBIT ATTACK. WHITE. BLACK. 4 P. to Q. Kt. 4. 4 B. takes Kt. P 5 P. to Q. J*>. 3. 5 B. to Q. B. 4. p. to Q. 4. 6 P. takes P, 7 Castles. 7 P. to Q. 3. 8 P. takes P. 8 P>, toQ. Kt. 3, 9 Kt. to Q. B. 3. 9 Kt. to K. B. 3. 10 P. to K. 5. 10 P. takes P. 11 B. to Q. R. 3. 11 Kt. to Q. R. 4. 12 K. to K, sq. 12 Kt. takes B. 13 Q. to Q. K. 4. (ch.) 13 P. to Q. B. 3. 14 Q. takes Kt. 14 B. to K, 3. 15 R. takes P. 15 Q. to Q. 2. 16 R. takes B, (cli). 16 P. takes R, 17 Kt. to K. 5. White must win. Variation at Black's I ?Tii Move. WHITE. BLACK. 9 Kt. to Q. R. 4. 10 Kt. to K. Kt. 5. 10 Kt, takes B. 11 Q. to R. 4. (ch.) 11 Q. to Q, 2. 12 Q. takes Kt. 12 P. to K, R, 3, 13 Kt. to K. B. 3, 13 Q. to Q, B. 3. 14 Q. to Q. 3. 14 B, to K. Kt. 5, 15 P. to Q. 5. 15 Q. to Q. 2. 16 Kt, to Q, 4, 16 Kt. to K. 2, Lnd Black retains his Pawn, and White has i 110 attack to compensj GAME 5. WHITE. BLACK 1 P. to K. 4. 1 p. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. B. 4. 3 B. to Q. B. 4. 4 P. to Q. Kt. 4. 4 B. takes Kt. P. 5 P. to Q. B. 3. 5 B. to Q B 4. 6 P. to Q. 4. 6 P. takes P. 7 Castles. 7 P. to Q. 3. 8 P. takes P. 8 B. to Q. Kt. 3. 9 P. to Q. 5. 9 Q. Kt. to K. 2. 10 P. to K. 5. 10 B. to K. Kt. 5 THE EVANS GAMBIT ATTACK. bi) WHITE. 11 Q. to Q. R. 4, (ch.) 12 Q. to Q. Kt. 3. 13 Kt. toQ. B. 3. With the better opening. BL.\CK. 11 B. to Q. 2. 12 Kt. to K. Kt. 3. Yakiation AT Black's IOtii Move. 11 12 13 14 15 WHITE. Kt. to Q. B. B. takes Kt. Kt. to K. 4. Kt, to K. B. Kt. takes K. 3. 8. (ck.) P. BL.^CK. 10 Kt. to K. R. 11 Castles. 12 P. takes B. 13 P. takes P. 14 K. to P. sq. 15 Q, to Q, 3, Mr. Staunton prefers Black's superior. game. We think White's position slightly WHITE. ^1 P. to K. 4. 2 Kt to K. B. 3, 3 B. to Q. B. 4. 4 P. to Q. Kt. 4. 5 P.toQ. B. 3. 6 P. to Q. 4. 7 Castles. 8 B. to Q. P. 3. 9 P.toK. 5. 10 B. to Q. Kt. 5. 11 P. takes P. 12 Q. to Q. Kt. 3. 13 B, to Q, 3, GAME 6. 1 2 3 4 5 6 7 8 9 10 11 12 BLACK. P. to K. 4. Kt. to Q. B. 3. B. to Q. B. 4. B. takes Kt. P. B. to Q, E. 4. P. takes P, Kt. to K. B. 3. P. toQ. 3. P. to Q. 4. Kt, to K, 5, B. to Q. 2. P. toQ. P. 3. It appears that Black has time to play B. to K. 3, followed by Q. Kt. to K. 2 with a safe game. Yakiation at Black's 7tii Move. ELACK. 7 P. to Q. 6. 8 Q, to K. B, 3. 9 Q. to K. Kt. 3. 10 K. Kt. to K, 2. WHITE. 8 9 10 11 Q. to y. p. to K. p. to K. B. to Q. Kt. 3, 5. sq. P. 3. A strong form of the attack. 56 THE EA^VNS GAM3UT ATTACK. Variation at Black's 7rii Move. WHITE. BLACK. 7 B. to Q. Kt. 8. 8 P, to K, 5, 8 P. to Q. 4. 9 P. takes P, en passant. We prefer Blaek's game. Variation at Black's 7tii Move. WHITE. BLACK, 7 P, takes P, 8 Q. to Q, Kt. 3. 8 Q. to K. B. 3. 9 P. to K. 5. 9 Q. to K. Kt. 3. 10 Q. Kt. takes P. 10 K. Kt. to K. 2. See Dr. Zuker tort's variation. GAME 7. Defence Arising from Retiring B. to Q. R.. 4 at Black's 5th Move. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. B. 4. 3 B. to Q. B. 4. 4 P. to Q. Kt. 4. 4 B. takes Kt, P. 5 P. to Q. B. 3. 5 B. to Q. R. 4. Messrs. Staunton and Wormald observe: '* In one respect this move is certainly preferable to B. to B. 4, as it allows Black the defence of Kt. to K. B. 3 more advantagously. On the other hand, when the B. retires to Q. R. 4, White can more safely push the attack by Q. to Q. Kt. 3, as Black cannot reply with Kt. to Q, R, 4, so that it is difficult to say which should really luive the preference. The question as to the relative strength of B. to B. 4 and B. to R. 4 at Black's 5th move, it appears to us must de- pend upon the value of the defence submitted in game 1 as compared with the compromised defence in game 11. Dr. Zukertort w^lio has given much attemion to the latter, contends and claims, we believe, that the foreign masters agree with him, that the defence arising from B. to R. 4 followed uj) at the proper moment by P. to Q. Kt. 4 is by THE EVANS GAMBIT ATTACK. 57 far the most complete and satisfactory answer to the Evans attack. WHITE. BLACK . 6 Castles. 6 Kt. to K. B. 3. 7 P. to Q. 4. 7 Castles. 8 P takes K. P. 8 K. Kt. takes K. P 9 Q. to Q. 3. 9 Kt. to Q. B. 4. 10 Q. to Q. 5. 10 Kt. to K. 3. 11 B. to Q. R. 3. Mr. Staunton remarks that Black has a very constrained position. We do not, l)0wever, consider that White has any attack to compensate lor the Pawn sacrificed. GAME 8 ^ EFENi :e Arising from Retiring B . toQ. R. 4atB] 5th Mov E. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. B. 4. 3 B. to Q. B. 4. 4 P. to Q. Kt. 4, 4 B. takes P. 5 P. to Q. B. 3. 5 B. to Q. R. 4. 6 P. to Q. 4. 6 P. takes P. 7 Castles. 7 P. to Q. 3. 8 Q. to Q. Kt. 3. 8 Q. to K. B. 3. 9 P. takes P. 9 B. to Q. Kt. 3. 10 B. to Q. Kt. 5. 10 B. to Q. 2. 11 P. to K. 5. 11 P. takes P. 12 R, to K, sq. 12 K. Kt. to K. 2. 13 P. takes P. 13 Q. to K. Kt. 3, 14 B. to K. Kt. 5. Mr. Staunton remarks that Black retains the advantage of a Pawn plus, but at the cost of a confined situation. It appears to us tliat if White at his 13ih move play B. to K. Kt, 5, Black cannot maintain an even game, if indeed he can avoid a decided inferiority. For Example. WHITE. BLACK. 13 B. to K. Kt. 5. 13 Q. to Q. 3. best. 14 B. takes Kt. 14 Kt. takes B. 15 B. takes B. (ch.) 15 Q. takes B. 1(3 Kt. takes K. P. With a winning position. 58 THE KVANS GAMBIT ATTACK. GAMI : 9. Mk. FRi user's V. V.RIATI0N. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. B. 4. 3 B. to Q. B. 4. 4 P. to Q. Kt. 4. 4 B. takes Kt. P 5 P. to Q. B. 3. 5 B. to Q. B. 4. 6 P. to Q. 4. 6 P. takes P. 7 Castles. 7 P. to Q. 3. 8 P. takes P. 8 B. to Q. Kt. 3. 9 Kt. to Q. B. 3. 9 B. to K. Kt. 5. 10 Q. to Q. Pt. 4. This move is attributed to Mr. Eraser. Very great, in fact, we think too much importance has been attached to the attack arising from it, which is certainly inferior to that favored by Prof. Anderssen, See game 1. WHITE. BLACK. 10 B. to Q. 2, We prefer moving K. to B. sq. for Black at his 10th move. Messrs. Staunton and Wormald admit that this line of play 23aral3^zis the attack for a time, but add that Black's game becomes miserably embarrassed. It appears to us however that they somewhat overrate the difficulty of Black's posi- tion. The K-ev. G. A, Macdonnell played some very fine speci- mens of this attack against Mr. Bird with varying success but ultimately abandoned it. For the illustrative game given, the only one which appears to have been preserved, we are indebted to the kindness of Mr. Boden. WHITE. 11 Q. to Q. Kt. 3. 11 12 B. takes B. P. (ch.) 12 13 Q. to Q. r). See Frascr Mortimer variation next game. WHITE. 13 14 Q. to K, Kt. 5. 14 BLACK. Kt. to Q. P. 4. K. to B. sq. BLACK. Kt. to K. B. 3. K. takes B. THE EVANS GAMBIT ATTACK. 59 15 P. to K. 5. 15 Kt. to K. Kt. 5. 16 Q. to K. B. 4. (cli.) 16 K, to Kt, sq. 17 Kt. to K. Kt. 5. 17 Kt. to K, B, 3, 18 r. to K. 6. 18 B. to K, sq. And Black has the advantage. ^^^^^ GAME 10. Fkasek Mortimer Yariatiot^. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. toK. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. B. 4. 3 B. to Q. B. 4. 4 P. to Q. Kt, 4, 4 B. takes Kt. P. 5 P, to Q. B. 3. 5 B. to Q. B. 4. 6 P. to Q. 4. 6 P. takes P. 7 Castles. 7 P. to Q. 3. 8 P. takes P. 8 B. to Q. Kt. 3. 9 Kt, to Q, B, 3, 9 B, to K, Kt, 5. 10 Q, to Q, R. 4, 10 B. to Q. 2. 11 Q. to Q. Kt. 3. 11 Kt. to Q. R. 4. 12 B. takes B. P. (cli.) la K. to B. sq. 13 Q. to Q, B. 2. . This move was suggested by Mr, Mortimer a few years back, it leads to a highly interesting and somewhat danger- ous attack, which properly answered however, should un- doubtedly result in favor of the defending player. WHITE. 14 P. to K. 5, 15 P, to Q, 5, 16 P. to K. 6. (ch,) 17 P. takes B. (ch.) 18 Q. to K. Kt. 6. 19 B. to K, Kt. 5. 20 Q, R. to K, sq. (ch.) 21 Kt. takes Kt, 22 R. takes P. (ch.) 23 R. toK. sq. (ch,) And White it is considered should win. * Weak. BLACK. 13 K. takes B. 14 P. to K. R. 3. 15 Kt. to K. B, 3. 16 B. takes P.^ 17 K. takes P. 18 Q. to K. B. sq. 19 Kt. to Q. B 3, 20 Kt, to K, 4, 21 P. takes Kt, 22 K. takes R. 60 THE EVANS GAMBIT ATTACK. CoMriLEu's Variation. WHITE. BLACK. 17 P. takes B. 18 Kt. to K. R. 4. 16 K. to Kt. sq. 17 Q, takes P, 18 P. to K. Kt. 4, Ami Black should survive the attack and win. Mr. Staunton says: "It has not 5''et been perhaps sufRciently tested by analysis and practice for a decisive juil^meQt to be pronounced on its merits. 15 11, to K. sq. 15 16 B. to K. Kt. 5. 16 17 P. to K. 6. 17 18 Q. takes Q. 18 19 P. takes B. 19 20 P. to Q. 5. 20 21 Kt. takes Kt, 21 ind Black has the advantage. Variation at Black's 14tii Move. WHITE. BLACK. K. to B. sq. Kt. to Q. B. 3. Q. to K. sq. Q. to K, Kt, 3. P. takes Q. Kt. to K. B. 3. Kt. to K. 4. P. takes Kt, A game recorded between Koliscli and Hirsclifeld illustra- tive oL' this opening, is so interesting that we give it in full from 13th move. No. 90 CHESS MASTERPIECES. IIlIlSCIIFELD. BLA^ K. 13 K. takes B. 14 K. to B. Fq. 15 Q. to Q. B. sq. 16 B. toK.B. 4. 17 Kt. to K. II. 8. 18 Kt.to K. Kt. 5.* 19 B. lakes K. B. P. (ch.) 20 B. takes Ji.f 21 Ki. to K. B. 3. 22 K. to K. 2. 23 Q. to K. B. 24 B. to K. 25 K. to Q. 2C P. takes Kt. 27 Kt. to Q. B. 3. '"^ V lakes R. KOLTSCH. WHITE. 13 Q. to Q. B. 2. 14 P. to K. 5. 15 K. to K. sq.| 16 P. to Q. 5. 17 Q. to Q. 3. 18 Q. to K. B. 4. 19 P. to K. 0. 20 K. to R. sq. 21 Q. takes B. (ch.) 22 Kt. to K. 4. 23 B. to K. Kt. 5. 24 R. takes 15. 25 R. to Q. B. 26 Kt. to K. 5. 27 P. to Q. 6. 28 R. takes Kt. \ THE EVAXS GAMBIT ATTACK. KOLISCH. Htrsciifei.d. WHITE. BLAt K. 29 Kt. tnkes Kt. 29 p. takes Kt. 30 B. tak'S P. (ch.) 30 K. to Q. B. sq 31 P. to K. 7. (dis. ch.) *K. 1o Kt. sq. better. f Suicidal. Gl Fkaser Mortimer Yariatiotst — Illustrative Game. No. 52 CHESS MASTERPIECES. 1 2 3 4 5 6 7 8 9 10 11 13 13 14 15 16 17 18 19 20 21 23 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 Macdonnell. WHITE. P. to K. 4. Kt. to K. B. 3. B. to B. 4. P. to Q. Kt. 4, P. to Q. B. 3. Castle?. P. to Q. 4. P. takes P. B. to Q. Kt.5. B. takes Kt. Kt. to Q. B. 3. Q. B. to K. 3. Q, Kt. to K, 2. Q. to Kt. 3. Q. to B. 2. P. takes B. Kt. to Kt. 3. K. to R. sq. Kt. to K. 2. Kt. to K. Kt. P. P. P. Q. to K. B. 4. lakes P. to K. B. 3. to Kr. 3. lakes Kt. Q. to Q. B. 3. Kt. to K. 3. P. to K. B. 5. Kt. to K. B. 4, Q. R. to Q. sq Kt. to Q. 5. Kt. takes Q, Kl. to Q. 5. R. to K. Kt Q. R. to K. R. to K. Kt Kt. to Q. B. Kt. to K. 6. P. takes R. P. to K. B. 4. B. P. sq. ?q. 4. 7. Bird. BLACK. 1 P. to K. 4. 2 Kt. to Q. B. 3. 3 B.toB. 4. 4 B. takes Kt. P. 5 B. to B. 4. 6 P. to Q. 3. 7 P. takes P. 8 B. to Kt. 8. 9 K. to B. sq. 10 P. takes B. 11 Q. B. to Kt. 5. 13 Kt. to K. 3. 13 Q. to Q. 2. 14 Q. to K. 3. 15 Q. B. takes Kt. 16 Q. R.toK. 17 P. to K. R. 4. 18 P. to K. R. 5. 19 Q. to R. 6. 20 Q. to Q. 3. 31 P. to Q. B. 4. 22 Q. to Q. B. 3. 23 Kt . to K. B. 4. 24 Kt. takes B. 25 B. takes P. 26 R. to R. 3. 27 R. to Kt, 3. 28 R. to K. B. 3. 29 Q. R. to K. 4. 30 Q. to R. 5. 31 R. to K. R. 3. 33 K. to Kt. sq. 33 P. to R. 6. 34 K. to R. 3. 35 P. to K. B. 3. 36 Q. t ikes R. P. 37 Q. to K. B. 7. 38 R. lakes Kt. 39 R. to Kt. 3. 40 Mate iu 2 moves. 02 the evans gambit attack. Defence Arising fkom B, to Q. R. 4. Dk, Zukertort Variations. In tli(^ following game and its two accompanying varia- tions, Black is represented to have tlie advantage in each case. No line of play is submitted by which White, tlie lirst ] flayer, can secure even an equal game, if therefore this d(^fen(;e is as strong as liere represented, it appears to us to strike at the root of the Evans attack. In the opening remarks ol* Mr. Staunton, he says: "It remains a moot point to tliis moiiK'iit wliether the tirst or second player onght to win, supposing thebest moves were adopted by each of them." The compiler thinks that the result of practical experience shows that the defence arising from B. to Q. R. 4 is less re- liable and trustworthy than that arising from B. to Q. B. 4, and Kt. to Q. R. 4. GAME 11. WHITE. B- A'ls. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. B. 4. 3 B. to Q. B. 4. 4 P. to Q. Kt. 4, 4 B. takes Kt. P. 5 P, to Q, B. 3. 5 B. to Q. R. 4. 6 P. to Q. 4. 6 P. takes P. 7 Castles. 7 P. takes P. 8 Q. to Q. Kt. 3. 8 Q. to K. B. 3. 9 P, to K. 5. 9 Q. to K. Kt. 3. 10 Q. Kt. takes P, 10 K. Kt. to K. 2. 11 Kt. to K. 2. 11 P. to Q. Kt. 4. 12 B. to Q. 3.^ 12 Q. to K. 3. 13 Q. to Q. Kt. 2. 13 Kt. to K. Kt. 3. 14 Kt. to K. B. 4. 14 K t. takes Kt. 15 B. takes Kt. 15 P. toK. R. 3. 1() Q. R. to B. sq. 16 P. to Q, R. 3. 17 K. R. to Q. sq. 17 B. to Q. Kt. 2. 18 Q. to Q. Kt. sq. 18 Q. R. to Q. sq. ■-^ The identical moves to this point occurred in a consnlfaJion ffame played at Philadelphia last year, Mr. Bird and Mr. Elson contend ini^- against Capt Mackenzie and Mr. Martinez. The game whicli should have nsulitd in a draw was w..n by Messrs. Bird and Elson, but only through a faulty move on tlie part of their opponents in the end game. It is added l)y Staunton aod Wormald that Black has won two Pawns with a safe game. THE EYAI^S GAMBIT ATTACK. 03 The position presented at the point where above variation ends is very im- portant, because it results from apparently the best moves on both sides. Has Black liowever a safe game ? we doubt it, and upon this hinges the whole question. Continuing the anal3^sis a little, the following moves seems to sug- gest tliemselves: WHITE. BLACK. 19 P. to Q. R. 4. ly P. to q. Kt. 5. 20 B. to K. B. 5. 20 Q. to K. 2. 21 B. to K. Kt. 3, Threatening B. to R. 4, and play as Black may he will be subject to con- siderable attack. - X Variation 1 AT White's 11th Move. WHITE. BLACK. 11 R. to K. sq. 11 P. to Q. Kt. 4. 12 Kt. takes Q. K1 ^, P, 12 R, to Q. Kt. sq. 13 Kt. to K. R. 4. 13 Q. to K. Kt. 5. 14 Q. to Q. K. 4, 14 K. to Q. sq. 15 Kt. to K, B, 3, 15 B. takes R. 16 Kt. takes B. 16 P, to Q. R. 3. 17 Kt. to Q. R, 3, 17 R. to Q. Kt. 5, 18 Black Q. to Q, B. 2. has much the better Variation 2 game AT 18 Kt, takes P. White' s llTH Move. WHITE. BLACK. 11 B. to Q. R, 3, 11 P, to Q. Kt. 4- 12 Kt. takes P. 12 R, to Q. Kt. sq 13 B. takes Kt, 13 P, to Q, R. 3, 14 B. to Q, R. 3. 14 P. takes Kt. 15 B. to Q. 3. 15 Q. to K. R, 4. 16 B. to Q, Kt, 2, 16 Castles, We si lould prefer White's :)E Arising fro game. Defen( mB. to K, 2 AT Black' s 5th ] WHITE. BLACK 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. B. 4. 3 B. to Q. B. 4. 4 P. to Q. Kt. 4. 4 B. takes Kt. P. 5 P. to Q, B. 3, 5 B, to K, 2, G4 THE EVANS GAMIUT ATTACK. WniTE. 7 8 9 10 P. to Q. 4. Q. to Q. Kt. 3. B. takes F, (ch.) Q. to Q, K. 4. Q. takes Kt, And Whitens game is preferable- 6 7 8 9 BLACK. P. takes P. Kt, to Q. R, 4, K. to B, sq. K, takes B, Defence Arising from B. to Q. 3 at Black's 5th Move. This mode of defence does not appear to have been touched upon by Staunton, but having regard to the fine games between Anderssen and Kieseritzky, in which the latter secured even results by adopting the defence, we can- not pass it by as altogether unworthy of notice. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3, 2 Kt. to Q. B, 3, 3 B. to B, 4, 3 B. to B. 4. 4 P. to Q. Kt. 4. 4 B. takes Kt, P, 5 P. to Q. B. 3, 5 B. to Q. 3. 6 Castles. 6 Q. to K. 2. 7 P. to Q. 4. 7 Kt. to K. B. 3. 8 Q. B. to Kt. 5. 8 Castles. 9 K. Kt. to R. 4. 9 P. takes Q. P. 10 Q. Kt. to Q. 2. 10 Q, to K. 4. 11 Q. Kt. to K. B. 3. 11 Q. to Q. B. 4. 12 B. takes Kt. 12 P. takes B, Hack , Kieseritzky subsequently won the game- IF THEN 13 Kt, to K. B. 5, 13 B. to B. 5. 14 Kt. to K. K 4. 14 P. to Q. 4. 15 Q, to Kt. 4. (ch,) 15 B. to Kt. 4. And it appears to us that Black can survive the attack and should win, but if White at his 8th move play R. to K. sq. he secures we think an advan- tage in the opening. EVAIS'S GAMBIT DECLINED. 65 Defence Arising from B. to Q. 3 at Black's 5th Move. WHITE. BL ICK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q, B. 4. 3 B. to Q. B. 4. 4 P. to Q. Kt. 4. 4 B. takes Kt. P. 5 P. to Q. B. 3. 5 B. to Q. 3. 6 P. to Q. 4. 6 Kt. to K. B. 3. 7 Kt, to K. Kt. 5, 7 Castles. 8 P. to K. B. 4. 8 P. takes K. B. P 9 P. to K. 5. 9 B, takes P. 10 P. takes B. 10 Q. Kt. takes P. 11 B, to Q. Kt. 3. 11 P. to K. P. 3. 12 Kt, to K R. 3, 12 P. to K. Kt. 4. White, Anderssen subsequently won the game. The question of superiority of position at this point has been considered doubtful. We should prefer Black's g?me with his tour Pawns plus, to White's with his extra piece. EYANS GAMBIT DECLINED. Defence of P. to Q. 4 at Black's 4th Move, This defence may be safely adopted, and leads to a game of an interesting character, although very seldom played. 1 2 o O 4 5 6 7 8 9 The game is thought to be equal. GAME 1. WHITE. BLA.CK. P. toK. 4. 1 P. to K. 4. Kt. to K. B. 3. 2 Kt. to Q. B. 3, B. to Q. B. 4. 3 B. to Q. B, 4. P. to Q. Kt. 4. 4 P. to Q. 4. P. takes P. 5 Kt. takes P. P. to Q. B. 3. 6 Kt. takes Q. P Kt. takes K. P. 7 Kt. to K. B. 3. P, to Q, 4, 8 B. to Kt. 3. Castles. 9 Castles, 66 evans gambit declined, Variation at White's 6th Move. WHITE. 6 Kt. takes P. 7 P. to Q. 4. 8 Q. to K. B. 3, 9 Kt. takes Q. 10 K. to Q. sq. Black's position is better, but Whitens 6ih move of Kt, lakes P. is not good. BLACK. 6 7 8 9 10 Q, to K, Kt, 4, Q, takes Kt. P. Q. takes Q. Kt. takesP. (cli.) Kt, takes Q. P, DEFEIfCE OF P. TO Q. 4 AT BlACK'S 4TH MoVE BY US IN Practice. WHITE. P. to K. 4. 1 Kt. to K. B. B. 2 B. to Q. B. 4. 3 P. to Q. Kt. 4. 4 P. takes P. 5 B. to Q. R. 3. -Adopted 1 2 3 4 5 6 BLACK. P. to K. 4. Kt. to Q. B. 3. B. to Q. B. 4. P. to Q. 4. Kt. takes P, This we believe to be stronger than P. to Q. B. 3 the move recommended by the authorities. WHITE. 7 8 9 10 p. to Q. 4. Kt. to K. 5. B. takes Kt. P. to Q. B. 3. BLACK. 6 B. to Q. 3. 7 P, to K. 6, 8 Kt. to K. B. 3. 9 B. takes B. (ch.) 10 B. to Q. 3. The game appears even. Defence Arising from B. Retiring to Kt. 3. GAME 1. WHITE. 1 P. to K. 4. 2 Kt. to K. B. 3. 3 B. to Q. B. 4. 4 P. to Q. Kt. 4. 5 P. to Q. Kt. 5. 6 Kt. takes K. P. 7 P. to Q. 4. 8 B. takes K. Kt BLACK. 1 P. to K. 4. 3 Kt. toQ. B. 3. 3 B. to Q. B. 4. 4 B. to Q. Kt, 3. 6 Kt, to Q. II. 4. 6 KL t > K, R. 3, 7 P. to Q. 3. 8 P, takes Kt. GRECO COUNTER GAMBIT. 67 WHITE. BLACK. 9 B. tak(>s K. Kt. P. 9 R. to K. Kt. 10 B. takes B. P. (ch.) 10 K. takes B. 11 B. takes K. P, 11 Q. to K, Kt, 4, 12 Kt. to Q. 2. 12 Q. takes Kt. P 13 Q. to K. R. 5. (ch. 13 Q. to K. Kt. 3. 14 Q. to K. R. 4. 14 P. to K. R. 3. 15 Castles Q. side. 15 Q. to K. Kt, 4, 16 Q, takes Q, 16 R. takes Q, 17 K. R. to K. Kt, We concur in the ODinion of the authorities that the advantage is with White. -—.♦»—.- GRECO COUNTER GAMBIT. This mode of answering the King's Knight's attacl^ is not to be commended, all the variations given, it will be ob- served, result in favor of the opening player. (^lAME 1. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 P. to K. B. 4, 3 Kt. takes P. 3 Q. to K. B. 3. 4 P. to Q. 4. 4 P. to Q. 3. 5 Kt, to Q. B. 4. 5 P. takes P. 6 Kt. to Q. B. 3. 6 P. to Q. B, 3. 7 Q. Kt. takes K. P, 7 Q. to K. 3. 8 Q. to K. 2. 8 P. to Q. 4. 9 Q, Kt, to Q. 6. (ch.) 9 K. to Q, 2. 10 Kt. to K. B. 7. 10 Q. P. takes Kt 11 Q. takes Q. (ch.) 11 K. takes Q. 12 B. takes P. (ch). 12 K. to K. .1. 13 Kt. takes R. 13 B. to K. 3. 14 B. to Q. 3. 14 Ivt, to K. B. 3. 15 B. to K. Kt. 5. 15 P. to K. Kt. S, 16 Kt. takes P. (ch.) 16 P. takes Kt. 17 B. takes P. White's illume is decidedlx' preferable. 68 GKECO COUNT Ell GA]S1BIT. Yakiation 1 AT Black's 6tii Move. WHITE. P. to K. Kt. 4. B. to Kt. 2. B. takes K. P. Kt. takes B. Q, to K. 2. 6 7 8 9 10 11 Kt. from B. 4 to Q. 6. (ch.) 7 8 9 10 11 12 AVliitc lias a winning position. BLACK. B. to K. B. 4. B. to Kt. 8. P. to Q. B. 3. B. takes B. Q. to K. 3. P. to Q. 4. Variation 2 AT Black's 6tii Move. 7 8 9 WHITE. P. to Q. 5. Q. to Q. 4. Kt. to K. 3, 6 7 8 BLACK. Kt. to K. 2. Q. to K. Kt. 3, B. to K. B. 4. hiti e will win a valuable Pawn Variation 3 at Black's 6th Move, WHITE. ^ BLA.CK. 6 Q. to K. Kt. 3. 7 P. to K. B. 3. 7 Kt. to K. B. 3. 8 P. takes K. P. 8 9 Q. to K, 2. 9 10 Kt, to Q, 2, White will gain a piece. Kt, takes P, B. to K. B. 4. GAME WHITE. 1 P. to K. 4. 2 Kt. to K. B. 3. 3 B. to Q. B. 4. 4 Kt. takes P. 5 Kt. to K B. 7. 6 K. to K, B. sq, 7 Kt, takes R. 8 Q, to K. R. 5. (ch,) 9 Q. takes K. R. P. 10 Q. takes Kt. P. (ch.) 11 Kt. takes Q. White has a winning advantage. BLACK. 1 P. to K. 4. 2 P. to K. B. 4. 3 P. takes P. 4 Q, to K. Kt. 4, 5 Q. takes Kt. P, 6 P. to Q. 4. 7 P. takes H, 8 P. to K. Kt. 3. 9 B, to K. 3, 10 Q, takes Q, queen's bishop's pawn game. QUEEN'S BISHOP'S PAWN GAME. This opening is less attacking than many others, it may ho\\ever be safely adopted, and altliough not much played, it has at times led to interesting games. Mr. Staunton observes : "This opening appears to have been very "little practiced by the early players, and to have been little known to the modern ones until I drevsr attention to its merits some 26 years ago. It has since then been grudgingly admitted into favor, and in another quarter of a century it may possibly take the rank it deserves among our best debuts." GAME 1. P. TO K. B. 4 FOR Black's 3d Move. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 P. to Q. B. 3. 3 P. to K. B. 4, 4 P. to Q. 4. 4 P. to Q. 3. 5 Q. P. takes P. 5 P. takes K. P. 6 Kt. to K. Kt. 5. 6 P. to Q. 4. 7 P. to K. 6. 7 Kt. to K. 4. 8 Q. to Q. 4. 8 Q. to Q. 3. 9 Kt. to Q. E. 3, 9 P. to Q. B. 3. 10 B. to K. B. 4. 30 Kt. to Q. 6. (ch.) 11 13. takes Kt. 11 Q, takes B, 12 Kt. to B. 7. 12 Kt. to K. R. 3. 18 Kt. takes R. 13 Kt. to K. B. 4. 14 Q. to Q. R. 4. 14 B. to Q. B. 4. 15 Captles. 15 B. takes K. P. 16 B. to K. 2. . lias the better game. Variation at 16 K. to K. 2. White's 5tii Move, WHTTE. BLACK. 5 B. to Q. Kt. r). 5 P. takes K. P. 6 Kt. takes K. P. 6 P. takes Kt. 7 B. takes Kt. (ch.) 7 P. takes B. 8 Q. to R. 5, (ch.) 8 K. to Q. 2. 70 queen's bishop's l^AWN GAME. WHITE. 9 Q, to K. B. 5 (ell.) 10 Q, to Kt, 5. (ch.) n Q. to K. B. r),(ch.) The game should be drawn. 9 K) 11 BLACK. K. to K. 2. K. to Q. 2. K. to K. 2. Variation at White's 7tii Move. WHITE. BLACK. 5 B. toQ. Xt. 5. 5 P. tak(^s K. P. 6 Kt. takes K. P. 6 P. takes Kt. 7 Q. to K. 5. (ch,) 7 K. to Q. 2. 8 P. to Q. 5. 8 Q. to K. B. 3. 9 Castles. 9 Q. to K. Kt. 3. 10 Q. to K. 2, With a better opening. GAME 2. P. TO Q. 4 AT Black's 3d Move. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 P. to Q. B. 3. 3 P. to Q. 4. 4 B. to Q. Kt. 5. 4 P. takes K. P. 5 Kt. takes K. P, 5 Q. to Q. 4. 6 Q. to Q. R. 4. 6 K, Kt, to K, 2, 7 P. to K. B. 4. 7 P. takes P. en passant. 8 Kt, takes P. 8 P. to Q. K. 3. 9 B. to B. 4. 9 Q. to K. 5. (cli.) 10 K. to B. 2. 10 B. to K. 3, n P. to Q. 3. 11 Q. to K. B. 4. 12 R. to K. sq. 12 P. to Q. Kt. 4. 18 B. takes B. 13 P. takes B. 14 Q. to Q. Kt. 3. 14 Castles Q. R. Even game. GAME 3. Kt TO K. B, 3 AT Black's 3d Move. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. queen's bishop's pawn game. 71 WHITE. 3 P, to Q. B. 3, 4 P. to Q. 4. 5 B. to Q. Kt. 5. 6 Kt. takes K. P. 7 Q. to Q. Kt. 3, 8 B. to K. Kt. 5. 9 B. takes K. Kt. 10 B. takes Kt, 11 Kt. to K. B. 3. It is considered that Black's doubled Pawns place him at some disadvan- BLACK. 3 Kk to K. B. 3. 4 P. to Q. 4. 5 Kt. takes K. P, 6 B. to Q. 2. 7 Kt. to K. B. 3. 8 B. to K. 2. 9 P. takes B. P. takes B. tage. Yakiation 1 AT Black's 4th Move. 5 6 7 8 9 10 11 WHITE. P. takes P. B, to Q, B, 4, B. takes B. P. (ch). Q. to Q. 5. (ch.) K. to K. B. Q. to Q. B. 4. P. takes P. en passanL BLACK. 4 Kt. takes K. P. 5 B. toQ. B. 4, 6 Kt. takes K. B. P, 7 K. takes B. 8 K. to K. sq. 9 Kt. to K. 2. 10 P. to Q. 4. 11 Q. takes P. Black has much the better game. Yakiation 2 at Black's 4th Move. WHITE. BLACK. 4 Kt. takes K. P. 5 B. to Q. B. 4. 6 Kt. takes B. P. 7 Kt. takes R. 8 B. to Q. 3. Black's Kt. cannot escape, and White has the better game. 5 P. to Q. 5. 6 Q. to K. 2. 7 P. takes Q. Kt. 8 B. to K. 3. 9 Q, Kt. toQ. 2. 4 5 Yariation 3 AT Black's 4th Move, WHITE. P. to Q. 4. P. to Q. 5. BLACK. 4 Kt. takes K. P. 5 B. to Q. B. 4. 72 KING S KNIGHT S GAMBIT. WniTE. PLA^K. G P. tak(^s Kt. 6 B. takes B. P. (cli.^ 7 K. to K. •. 7 P. to Q. 4. 8 P. takes Kt. P. 8 Q. B. takes P. Q. to Q. R. 4. (ch.) 9 P. to Q. ]^. 3. 10 Q. Kr. to Q. 2. 10 P. to K. B. 4. 11 Kt. takes Kt. 11 B. P. takes Kt. 12 K. takes B. And White has the advaniasce. KING'S KNIGHT'S GAMBIT, Ordinaky Form This is a very fine opening, affording great variety and mncli scope for the original and ingenious player, it should not be ventured however unless the attacking party is pre- pared to play the Muzio Gambit or the Salvio Cochrane Gambit, because the second player by advancing P. to K. Kt, 5 at his fourth move can compel the adoption of one of these openings. GAME 1. WAITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to K, B. 4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P. to K. Kt. 4. 4 B. to Q. B 4. 4 B. to K. Kt. 2. 5 Castles. 5 P. to Q. 3. P. to Q. 4, or P. to Q. B. -3, can also be safely played. 6 P. to Q. 4.^ 6 P. to K. K. 3. * We usuilly play P. to Q. B. 3 first, as it enables I he Q. to move to Kt. 3 in case of need a move earlier. 7 P. to Q. B. 3. 7 Q. to K. 2.t f We prefer Kt. to K. 3. 8 P. to K. 5.1;. 8 P. takes P. J Premature we think. king's knight's gambit. 73 WHITE. BLACK. 9 Kt, takes P. 9 B. takes Kt 10 R. to K. 10 B. to K. 3. 11 B, takes B.§ 11 P. takes B, 12 R. takes B. § R, takes B. would be better. The game is considered even, but this appears to us a weak variation. tion. Variation at White' s 5th Move. WHITE. BLACK. 5 P. to Q. 4. 5 P. toQ. 3. 6 P. to Q. B. 3. 6 p. to K. Kt. 5. 7 Kt. to K. Kt. sq. 7 Q. to K. P. 5. (ch.) 8 K. to B. sq. 8 B. to K. R. 3. 9 Q. to Q. Ivt. 3. 9 Q, to K. R. 4. Jlack is considered to have the advantage, but it is not a probable var OAME 2. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. *2 P. to K. B. 4. 2 p. takes p. 3 Kt. to K. B. 3. 3 P, to K, Kt, 4 4 B. to Q. B. 4. 4 B. to K. Kt. 2. 5 P. to K, H, 4. 5 P. to K . R. 3. 6 P. to Q. 4. 6 P. to Q. 3. 7 P. to Q. B. 3. 7 P. to K. Kt. 5. 8 Q. V>. takes P, 8 P. takes Kt. 9 Q. takes P. 9 B. to K. 3. 10 Kt, to Q, 2, 10 Kt. to K. 2. 11 P. to K. K. 5. 11 B. takes B. 12 Kt. takes B. 12 P. to Q. Kt. 4. 13 Kt. to.K. 3. And it is considered that White lias an equivalent for his lost Knight, bul this appears to us to be very doubtful. Vakiation 1 AT White's 7tii Move. WHITE. 7 Q. to Q, 3. 8 P. takes P. 9 R, takes R, BLACK. 7 Kt. to Q. B. 8 P. takes P. 9 B. takes R. 3. 74 KING S KNIGHT S GAMBIT. BLACK. 10 K, to B. sq. 11 B. to K. Kt, 2. 12 Kt, to K. R, 3. 13 P. toQ. B. 3. 13 P. toQ. 4. This is a good variation, and Black appears to have the better game. WHITE 10 P. toK. 5, 11 Q. to K. R, 7. 12 Q. toK. R. f). Variation 2 at White's 7tii Move. WHITE. BLACK, 7 P. takes P, 7 P. takes P. 8 R. takes R, 8 B. takes R. 9 Q. to Q. 3. 9 Kt. to K. R. 3. 10 P. to K. Kt. 3. 10 Q, to K, 2, 11 Kt. to Q. B. 3. 11 P. to Q. B. 3. 12 P. takes P, 12 P. to K. Kt. 5. 13 Kt. to K. Kt. 5. 13 Kt. to Q. 2. 14 P. to K. 5 14 Kt. to K, B, 3, 15 B, to K, 3, 15 P. to Q. 4. 16 B, to Q. Kt, 3, 16 Kt. to K. B. 4. 17 Castles. 17 Kt. to K. Kt. sq. Lnotl ler good variation in Blac Variation 3 at k's favor. White' s 7tii Move. WHITE. BLACK. 7 Kt. to Q. B. 3. 7 P. to K. Kt. 5. 8 Kt. to K. Kt. sq. 8 B. to K, B, 3, 9 Q. B. takes P, 9 B, takes P. (ch.) 10 P. to K. Kt. 3. 10 B. to K. Kt. 4. 11 Q, to Q, 2. 11 B. takes B. 12 Q. takes B. 12 Q to K. B. 3. 13 K. Kt. to K. 2. 13 Q. takes Q. 14 Vhit Kt. takes Q. 3 lias the better game. Compiler' 3 Variation 1, WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to K, B. 4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P. to K. Kt. 4. CUNNINGHAM GAMBIT. 7? WHITE. 4 B. to Q. B. 4. 5 Castles. BLACK. 4 B. to K. Kt. 2. If P. to Q. 4, or P to Q. B. 3, be played by White at this juncture, Black should reply with P. to K. Kt. 5. 6 P. to Q. B. 3. We prefer this to P. to Q. 4. 7 Q. to Q. Kt. 3. 8 P. to Q. 4. 9 Kt. to Q. P. 3. 5 P. tc Q. 3. 6 P. to K. P. 3. 7 Q. to K 2. 8 Q. Kt. to Q. 2. And White will have a fine attack, which we in practice should consider equivalent in value to the Pawn sacrificed. This leads to a very interesting and enjoyable game, and we commend it to notice as an attack affording fine scope io the original player. Compiler's Variation 2. WHITE. 1 P. to K. 4. 2 P. to K. B. 4. 3 Kt. to K. B. 3. 4 B. to Q. B. 4. 5 Castles. 6 P. to Q. 4, 7 P. to Q. B. 3. 8 Q, to Q, 3, 9 P. to K. 5. Threatening to take Kt. with Queen. 10 P, takes P, And Black has a manifest advantage. BLACK'. 1 P. to K. 4. 2 P. takes P. 3 P. to K. Kt. 4. 4 B. to K. Kt. 2. 5 P. to K. P. 3. 6 Kt to K, 2, 7 Kt. to K. Kt. 3. 8 Castles. 9 P. to Q. 4. 10 Q. takes P. - '•' -«- CUNNINGHAM GAMBIT, The authorities generally concur in considering that this is not a trustworthy defence. Mr. Bird appears to have been the only modern player avIio has adopted it, and he still adheres to the opinion that it is perfectly safe. 76 CUNNINGHAM (i AMBIT. GAME 1. "WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 p. to K, B. 4. 2 P. takes P. 3 Kt. toK. B. 3. 3 B. to K. 2. 4 B. to Q. B. 4. 4 B. to K. R. 5. (ch 5 K. to B. sq. 5 B. to K. B. 3.-^ P. to K. 5. 6 B. to K. 2. 7 P. to Q. 4. 7 P. to Q. 4. 8 B. to K. 2. 8 P. to K, Kt, 4. 9 P. to K. R. 4. 9 P. to K. Kt. 5, 10 Kt. to K. R. 2. 10 P. to K. R. 4. Jl Q. B. takes P. 11 B. takes K. R. P. 12 P. to K. Kt. 3. 12 B. to K. Kt. 4. 1? Kt, takes P. * We much prefer P. to Q. 4, see compiler's analysis. White considered bettei. Two garner are recorded by Staunton and Wormald between Wisker and Bird, and M icdonnell and Bird, both won by the latterconductingtho defence. At move 5 in the first of these Black played P. to Q. 3, in the second P. to Q. 4, the latter we consider the best move, and we adduce a compilrr's variation, (game 3), which appears to us to afford second player a good defence and an even game. Second Form. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to K. B. 4. 2 P. takes P. 3 Kt, to K, B, 3, 3 B. to K. 2. 4 B. to Q. B. 4. 4 B. to K. R. 5. (ch,) 5 P. to K. Kt. 3, 5 P. takes P. 6 Castles. 4 P. takes P. (ch.) 7 K. to R. sq. 7 P. to Q. 4. • 8 B. takes P. 8 Kt. to K. B. 3. 9 B. takes P. (ch.) 9 K. takes B. 10 Kt. takes B. 10 R. to K. B. 11 P. to Q. 4. 11 K. to Kt. sq. 12 Kt. to Q. B. 3. It White play B. to K. Kt. 5 Black takes K. P. with Kt., which resu in a winning advantage for him. Black for choice. GAME 2. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4, 2 p. to K. B. 4. 2 P. takes P. 3 Kt. to K. B. 3. 3 B. to K. 2. CUNNINGHAM GAMBIT. / / WHITE. CLA' K 4 B. to Q. B. 4. 4 B. to K. R. 5. (ch.) 5 P. to K. Kt. 3. 5 P. takes P. 6 Castles. 6 P. takes P. (ch,) 7 K. to K. sq. i P. to Q. 4. 8 B. takes P. 8 Kt. to K. B. 3. 9 B. takes B.' P. (cli.) 9 K. takes B. 10 Kt. takes B. 10 R. to K. B. 11 P. to Q. 3. 11 K. to K. Kt. sq. In the well-known game between Messrs. Morpliy and Bird the latter played R to K. sq. , whicii is greatly inferior to the move in the text. We prefer Black's game. YaRIATION 1 AT Black's 7th Move. WHITE. BLACK. 7 B. to K. B. 3. 8 P, to K. 5. 8 P. to Q. 4. 9 P. takes B. 9 Kt. takes P. 10 B. to Q. Kt. 3. 10 B. to K. 3. 11 P. to Q. 4. 11 Kt. to K. 5. 12 13 B. to K. B. 4. Q. Kt. to Q. 2. 12 P. to K. B. 4. ¥: ^ISTot good. Weak variation for Black. White's game considered preferable. Vakiation 2 at Black' s 7th Move. WHITE. 7 BLACK. Kt. to K. P. 3. 8 P. to Q. 4. 8 P. to Q. 4. 9 B. takes -Kt. 9 Q. P. takes K. B 10 Kt. to K. 5. 10 P. takes B. 11 Kt, takes K. B. P. 11 Q. to K. 2. 12 Kt. takes P. 12 Q. takes P. (cli.) 13 K. takes P. 13 B. to K, Kt, 5. 14 Kt. to Q. B. 3. 14 Q. to K. 3. 15 Q. to Q. 2. W B. to K. Kt. 4. 16 Q. to K. B. 2: Verj weak variation for Black, White has a superior position. 78 CUNNINGHAM GAMBIT. Vakiation 3 at Black's Tth Move. WHITE. 7 BLACK. B. to K. 2. 8 B takes P. (cli.) 8 K. to B. sq. 9 Kt. to K. 5. 9 Kt. to K. B. 3. 10 B. to Q. Kt. 3. 10 Q, to K, sq. 11 Kt. to B. 7. 11 R. to K. Kt. sq, 12 P, to K. 6. 12 P. to Q. 4. 13 P. takes Kt. 13 P. takes P. 14 B. takes Q. P. Exceedingly weak variation for Black. White the better game. Compiler's Variation, 1 2 3 4 5 6 7 8 9 10 WHITE. P. to K. 4, p. to K. B. 4. Kt. to K. B, 3. B. to Q. B. 4. K. to B. sq. B. takes P. Kt. to Q. B 3. Kt. takes Kt, P. to Q, 3. P. takes P. GAME 3. BLACK. 1 P. to K. 4. 2 p. takes P. 3 B- to K. 2. 4 B. to K. R. 5, (ch.) 5 P. to Q. 4. 6 Kt. to K. B. 3„ 7 Kt. takes B. 8 P. to K. B. 4. 9 P. takes p. 10 Castles. And Black has at least an even game. Variation 1 at White's 9th Move. WHITE. 9 Kt, takes B. 9 10 Kt. takes B. P. (ch.) 10 11 Kt. takes R. 11 12 Q. to K. 12 13 Q. to K. B. 2. 13 14 P. to K. E. 4. 14 15 K. to K. Kt. BLACK. Q. takes Kt. K, to Q. sq. P. takes P. Q. to K. 2. Kt. to Q. B. 3. R. to K. B. sq. White's Kt. cannot escape, and this coupled with Black's very superior position should secure him the victory. king's knight's gambit. 79 Variation 2 at White's 9th Nove, WHITE, BLACK. 9 Kt. takes B. P, 9 P. takes P. 10 Kt. takes 13. 10 Q. takes Kt. 11 P. to K. Kt. 3. 11 Q. to K. B. 3. B. to R 6 (ch.) would be bad. 12 K. to Kt. 2. 12 Castles. And the game appears even. KING'S KNIGHT'S GAMBIT— P. to K. E. 4 ATTACK. 1st, — Allgaier's Mode, Kt, to Kt. 5 at 5th Move. 2d. — Kieseritzky's Mode, Kt. to K. 5 at 5th Move. This important opening in its two forms now to be ex- amined, differs from tlie King's Kniglit's Ordinary Gambit, the Cunningham, the Salvio Cochrane, and the King's Bishop's Gambit in this respect, that first player at No, 4 moves P. to K. R. 4 instead of B. to Q. B. 4 or Castles. The first form to which Allgaier gave much attention involves the sacrifice of a piece at White's 6th move, although not theoretically or strictly sound, it yields an attack of a very brilliant kind, although of not so sound, lasting or enduring a character as that afforded by Kt. to K. 5, the move with whicli Kieseritzky' s name is identified. Both however are remark- ably fine debuts, producing quite early in the game very critical positions, requiring great nicety of calculation and powers of combination, hence the opening has always been in great favor with the finest players. Anderssen, Steinitz, Zukertort and Blackburne all evince great partiality for it, and during recent years Mr, Macdonnell has conducted the opening with remarkable skill and success. A good sample of liis play will be found in illustrative game. Appendix. The Allgaier form of attack proceeds as follows: 80 KIESEKITZKY GAMBIT, UAME 1. WHITE. BLACK. 1 P. to K. 4, 1 P. to K. 4. 2 l\ to K. B. 4, 2 P. takes P. 3 Kt. to K. B. 3. 3 P. to K Kt. 4. 4 P. toK. K 4. 4 P. to K. Kt. 5, 5 Kt. to K. Kt. 5. 5 P. to K, 11. 3. 6 Kt, takey B, P. Th is gaciifice is compulsory. 6 K. takes Kt. 7 B. to Q. B. 4. (cli,) 7 P. to Q, 4. 8 B. takes P. (ch.) 8 K. to Kt. 2. 9 P. to Q.4. 9 Q. to K. B. 3. 10 Q. to Q. 3. 10 Kt. to K. 2. 11 Kt. to Q, B. 3, 11 Kt. to Q. B. 3. 12 P. to K. 5. 12 Q. to K, Kt. 3. 13 B. to K. 4. 13 B. to K. B. 4. Black has the superiority. Variation at Black\s 8th Move, WHITE. BLACK. 8 K. to K. sq. 9 P. to Q. 4. 9 Kt. to K. 2. 10 Kt. to Q, B, 3, 10 B. to K. Kt. 2. 11 Q. B. takes P, 11 Q. Kt. to B. 3. 12 B. to K, 3. 12 Q. to Q. 3. And Black has we consider a good defence. See variation in appc KIESERITZKY GAMBIT. Form 1.— B. to K. Kt, 2 Defence, This is a very fine opening, abounding in interesting sit- uations, and some of the most beautiful games on record have resulted from it. Until within the last few years the attack was frequently undertaken by the finest plaj-ers. Both Anderssen and Harrwitz each won the only game played at it with Paul Morpliy. We believe that it has long been considered the strongest of the King's Knight's KIESEIUTZKY GAMBIT. 81 Gambits for the attacking player, liow far tliis view may have become modified since the introduction of Paulsen's move for the defence of B. to K. Kt. 2, it is not easy to de- termine. There is little doubt, however, that this is the line of defence most favored by the authorities at the pres- ent time. FoEM 1. — Paulsen's B. to K. Kt. 2 Defence. GAME 1 , WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 P, to K. B. 4, 2 P. takes P. 8 Kt. to K. B. 3. 8 P. to K. Kt. 4. 4 P. to K. Pt. 4. 4 P. to K. Kt. 5. 5 Kt. to K. 5. 5 B. to K. Kt. 2. 6 P. to Q. 4. 6 Kt. to K. B. 3. 7 Kt, to Q. B. 3. 7 P. to Q. 8. 8 Kt. to Q. 8. 8 Castles. 9 Q. B. takes P. 9 Kt. to Q. B. 3. 10 Kt. to B. 2. 10 Kt. to K. R. 4. 11 B. to K. Kt. 5. 11 P. to K. B. 8. 12 B. to K. 8. 12 Kt. to Kt. 6. 13 B. to Q. B, 4. (ch.) 13 K. to R. sq. 14 K. to K. R. 2. 14 P. to K. B. 4. 31ack is considered to have an advanta^ ^e in position. Yariation at White's 6th Move. WHITE. BLACK. 6 Kt. takes Kt. P, 6 P. to Q. 4. 7 Kt. to K. B. 2. 7 Kt to K. 2. 8 P. takes P. 8 Castles. 9 B. to K. 2. 9 Kt. to K. B. 4. 10 Castles. 10 Kt. to Kt. 6. 11 R. to K. sq. 11 B. to Q. 5. V2 P. to Q. B. 3. 12 B. takes Kt. (ch.) 18 K. takes B. 13 Q. takes R. P. Tlie position is still considered in Black't favor. 82 KIESEKITZKY GAMBIT. Variation at White's Ttii Move. WHITE. BLACK. 7 Q. B. takes P. 7 P. to Q. 3. 8 Kt. to Q. B. 4. 8 Kt. takes P. 9 11 to Q. 3. 9 Q, to K, 2. 10 Q. to K. 2. 10 P. to K. B. 4. 11 P. to Q. B. 3. 11 Q. Kt. to Q. 2. 12 Q. Kt. to Q. 2. 12 Q. Kt. to K. B, 3 18 Castles Q. R. ilack will be able to Castle ar 1(1 retain his Pi iwn. Variation at White's 9th Nove. WHITE. BLACK. 9 Kt. takes B, P. 9 Kt. takes K. P, 10 Kt. takes Kt. 10 K. to K. sq. 11 B. to K. 2. 11 R. takes Kt. 12 P. to Q. B. 3, 12 Kt. to Q. 2. 13 ¥hit Castles. b's position is preferable Form 2— Kt. to K. B, 3 Defence, eiAME 1. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to K. B. 4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P. to K. Kt. 4. 4 P. to K. R. 4. 4 P. to K. Kt. f). 5 Kt. to K. 5. 5 Kt. to K. B. 3. 6 B. to Q. B. 4. P. to Q. 4. 7 P. takes P. 7 B. to Q. 3. 8 P. toQ. 4. 8 Kt. to K R. 4. 9 Kt. to Q. B. 3. 9 Q. to K, 2. 10 B. toQ.'Kt. 5. (ch.) 10 P. to Q. B. 3. 11 P, takes P. 11 P. takes P. 12 Kt. to Q. 5. 12 Q. to K. 3. 13 Kt. toB. 7. (ch.) 13 B. takes Kt. 14 B. to Q, B. 4. 14 Q. to K. B. 4. KIESERITZKY GAMBIT. 88 WHITE. BLACK. 15 B. takes B. P. (cli,) 15 Q. takes B. 16 Kt. takes Q, 16 K. takes Kt. The Handbanh considers the positioa in favor of Black, but Mr. Staunton thinks this is not proven. At first impression we were disposed to prefer Black's game, upon a care- ful continuation, with the best moves on each side, AVhite appears to have rather the advantage, his Q. P. and Q. B. P. seeming to turn the balance in his favor. See variation on Black's loth move in appendix. 9 10 11 13 13 14 Variation at 9Tn Move. No. 85 CBESS MASTERPIECES HiRSCHPELD. WHITE. B. to Q. Kt. 5. (ch.) Kt.to Q -i. 3. B. to K. Kt. sq. B. takes K. B. P. P. to K. Kt. 3. B. loR. 6. (ch.) Mayet. BLACK. 9 K. to B. sq. 10 Kt. to Kt. G. 11 Q. takes R. P. 12 Kt. to K. 4. (dis 13 Q. to R 7. ch.) And White ultimately won the game, (36 moves). GAME 2. WHITE. 1 P. to K. 4. 2 P. to K. B. 4. 3 Kt. to K. B. 8. 4 P. to K. R. 4. 5 Kt, to K. 5, 6 B. to Q. B. 4. 7 P. takes P. 8 P. to Q. 4. 9 Castles. 10 Q. to K. sq. 11 K. takes Q. 12 Kt. to Q. B. 3. 13 P. to K. Kt. 3. 14 B. to K. K. 6. 15 Kr. takes P. at B. 16 Kt. to K, P. 4, 6. BLACK. 1 P. to K. 4. 2 P. takes P. 3 P. to K. Kt. 4 P. to K. Kt. 5 Kt. to K. B. 6 P. to Q. 4. 7 B. to Q. 3. 8 Kt. to K. R. 9 Q, takes R. 10 Q. takes Q. 11 Castles, 12 B. to K. B, 13 P. to K. B. 14 R. to K. sq. 15 Kt. toQ. 2. 16 Kt. takes P 4. P. 4. 6. And Black has the advantage. 84 KIESERITZKY GAM15IT. A^AUIATION AT MoVE 9. WHITE. liLACK. 9 B. to Q. Kt. 5. (ch.) 9 P. to Q. B. 3. 10 P. takes P. 10 }\ takes P. 11 Kt. takes Q. B. P. 11 Kl L takes Kt. 12 B. takes Kt. (c h.) 12 K, to J], sq. 13 B. takes R. 13 Kt. to Kt.'6. 14 K. to B. 2. 14 Kt :. ttikes P. (ch.) 15 Q. takes Kt. 15 P. to Kt, 6. (ch.) 16 K. to K. sq. 16 Q, to K. 2. (ch.) J7 K. toQ. sq. 17 B, to Kt. 5. (ch.) 18 B. to K. B. 3. 18 B. takes B. (ch.) 19 P. takes B, 19 li. to Kt. sq. Black 's game is much superior. A beautiful specimen of this oj)ening is afforded by following game: No. 21 CHESS MASTERPIECES. MiESES. Anderssen. WHITE. BL \CK. 9 B. to Q. Kt. 5. (ch.) 9 P. to Q. B. 3. 10 P. takes P. 10 P. takes P. 11 Kr. takes Q.B. P. 11 Kt. takes Kt. I'Z B. takes Kt. (ch.) 12 K. to n. sq. 13 B. takes K. 13 Kt. to Kt. 6. 14 R- to K. R 2. 14 V>. to K. B. 4. 15 B. loQ. 5. 15 K. toK. Kt. 2. 16 Q. Kt. to B. 3. 16 R. toK. sq. (ch.) 17 K. to K. B. 2. 17 Qt to Q. Kr. 3. 18 Kt. to Q. n. 4. 18 Q. toQ.R. 3. 19 Kt. to Q. B. 3. 19 K. B. lo K. 4. 20 P. to Q. R. 4. 20 Q. 10 K. B. 8 (Oh. 21 Q. takes Q. 21 K. B. takes P. (ch.) 22 B. to K. 3. 22 R. takes B. Black . mates next move. Akotiier Memorable Example. 9 10 No 118 CHESS MASTERPIECES. Haiiuwitz. WHITE. B. toKt. 5. (ch.) P. takes P. AIORPIIY. BLACK. 9 P. to Q. B. 3. 10 Castles.* *' Apparently a slip on the part of Morpliy. KIESEKITZKY GAMBIT. 85 Harrwitz. WHITE. 11 P. takes P. 12 Q. takes Kt. P. (ch.) 13 Q. B. takes P. MORPHY, BLA.CK. 11 Q. B.takesP. 12 K. Kt. to Kt. 2. And HaiTwitz ultimately won, but not until 47 moves had been played. Morpby's conduct of this up-hill game may be classed among his finest efforts. Form 3 R. to K. R. 2 Defence at 6tii Move. GAME 1. W^niTE. BL.\CK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to K. B. 4. 2 P. takes P, 3 Kt. to K. B. 3. 3 P. to K. Kt. 4. 4 P. to K, P, 4, 4 P, to K. Kt. 5, 5 Kt. to K. 5, 5 P. to K. R. 4. 6 B. to Q. B. 4. 6 P. to K. P, 2, 7 P. to Q. 4. 7 P. to Q. 3. 8 Kt, to Q, 3, 8 P. to K. B. 6. 9 P. takes P. 9 B. to K. 2. 10 B. to K, 3. 10 B. takes P. (ch.) 11 K. to Q. 2. 11 P. takes P. 12 Q. takes P. 12 B. to K. Kt. 5. 13 Q, to K. B. 4. 13 Kt. to Q. 2. 14 Kt, to Q. B. 3 14 Kt. to Q. Kt. 3. 15 B. to Q. Kt, 3. 15 P. to Kt. 2. 16 P. to K. 5. 16 B. to Kt. 4. It, is thought there is little advantage on either side. With the most ac- curate play however, Black ought perhaps to maintain his K. R P., and win in the end game. Form 4 — Kt. to K. P. 3 Defence at 6th Move. WHITE. BLACK. 1 P. toK. 4. 1 P. to K. 4. 2 P. to K. B. 4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P. to K. Kt. 4. 4 P. to K. R. 4. 4 P. to K. Kt. 5. 5 Kt. to K. 5. 5 P. to K R 4. 6 B. to Q. B. 4. 6 Kt. to K. R. 3 7 P. to Q. 4. 7 P. to Q. 3. 8 Kt. to Q. 3. 8 P. to K,B. 6, 86 K I ESE KITZ K Y GAMBIT. WHITE. 9 P. takes P. 10 B. to K. 3. n K. to Q. 2. V2 Q. takes P, 18 Q. to K, B. sq. 14 Kt. to K. B. 4. BLACK. 9 B. to K. 2. 10 B. takes P. (ck.) 11 P. tak(>s P. 12 B, to K. Kt, 5, 18 B, to K, Kt, 4, While is cousiilered by the aulhoiities to have the better position, but is this so? Continuing the variation we may play. 14 Kt. to Q. B. 3. 15 Kt. to Q. B. 3. 15 Kt. to Q, K 4. The last move of Black is we think effective, and we should prefer his game. Form 5 B. to K. 2 FOR Defence at Stii Move. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to K. B. 4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P. to K. Kt. 4. 4 P. to K. R. 4. 4 P. to K. Kt. 5. 5 Kt. to K. 5. 5 B. to K. 2. 6 B. to Q. B. 4. 6 B. takes P. (ch.) 7 K. to B. sq. 7 Kt. to K. R. 3. 8 Kt. takes Kt. P, 8 Kt, takers Kt. 9 Q. takes Kt. 9 B. to K. Kt. 4. 10 R. to K. R. 5. 10 P. to Q. 4. 11 Q. takes K. B. 11 Q, takes Q. 12 Vhit R. takes Q. B has the belter game. 12 P. takes B, Form 6— Kt. to Q. B. 3 for Defence at 5th Move. WHITE. BLACK. 1 P. to K, 4. 1 P. to K. 4. 2 P. to K, B. 4. 2 P. takes P. 3 Kt. to K. B, 3. 3 P. to K. Kt. 4. 4 P. to K. R. 4. 4 P. to K. Kt. 5, 5 Kt.to K. 5. 5 Kt, to Q. B. 3, 6 P. to Q. 4. 6 Q. to K. 2, 7 Kt, to Q. B. 3, 7 Kt, takes Kt, 8 Kt, to Q, 5, 8 Q. to Q. 3. KIESERITZKY GAMBIT. 87 WHITE. -7) ''^4)'? BLACK. 9 P. takes Kt. ^'^'^Ar x /" 9 Q. takes P. 10 Q. B. takes P. 10 Q. takes K. P. (ch.) 11 Q. to K. 2. 11 Q, takes Q, (ch.) 12 B. takes Q. White has the advantage. Yariation at White's 6th Move, WHITE. BLACK. 6 Kt. takes K. B. P. 6 K. takes Kt. 7 B. to Q. B. 4. (ch.) 7 P. to Q. 4. 8 B. takes P, (ch.) 8 K. to K, sq. 9 P. to Q. 3. 9 K. Kt. to K. 2. 10 B. takes Q. Kt. (ch.) 10 Kt, takes B. 11 Q. B. takes P, White has not sufficient attack to compensate for the piece. Yariation at White's 6th Noye. WHITE. BLACK. 6 Kt. takes Kt. 6 Q. takes Kt. P. (ch.) y 7 Q, to K, 2. 7 Q. takes Q. (ch,) 8 B. takes Q. 8 Q. P. takes Kt. 9 B. takes K. B. P. We prefer White's game. In addition to the foregoing forms of defence, Black can play at 5th move Q. to K. 2, and as this move was snccess- fuUy adopted by Rosenthal against Blackbnrne in the cele- brated last game of the Yienna Tournament in 1873, more importance may probably be attached to it than has gener- ally been supposed. Strange to say, Messrs, Staunton and Wormald's great and comprehensive work does not al- lude to it. Illustrative Game. No. 60 CHESS MASTERPICEES. Blackburne Rosentha WHITE. BLACK. 1 P. to K. 4. 1 p. to K. 4. 2 P. to K. B. 4. 2 P. takes P. 88 THE MUZIO GAMBIT. P.* Blackburns. WHITE. 3 Kt. to K. B. 3. 4 r. U) K. K. 4. 5 Ki. to K. 5. 6 Kt. talus K. Kt. 7 Kt. to K. B. 3. 8 Kt. to Q. B. 3. 9 Kt. to K. Kt. 4. 10 Kt. to K. 3. 11 Q. to K. Kt. 4. 12 Q. takes B. P. 13 Ki.toK. B. 5, 14 B.to K 2. 15 B. toK. Kt. 4. IG P. to Q. 4. 17 B. takes B. 18 Q. to K. Kt. 4. 19 Q. to K. II. 5. (ch.) 20 B. to K. Kt. 4. * P. to Q 4 we b3lieve is best here. And Rosenthal won in a few more moves. Rosenthal. BLACK. 3 P. to K. Kt. 4. 4 P. to K. Kt. 5. 5 Q. to K. 2. C P. to K. B. 4 7 P. takes P. 8 Kt. lo K. B. 3. 9 Kt. to K. R. 4. 10 Kt. toK.Kt. 6. 11 Kt. takes U. 12 P. to Q. B. 3. 13 Q. to K. 3. 14 P. to Q. 4 15 Q. to K. B. 3. IG B. takes Kt. 17 B. to Q. 3. 18 R. to K. B. 19 Q. to K. B. 2. 20 Q. takes Q. THE MUZIO GAMBIT. One of the most beautiful openings, it involves the sacri- lice of the King's Knight, but is generally believed, if not conclusively proved, to be disadvantageous to the attack- ing player. The attack however is very formidable, and re- quires great care in answering. OAME 1. WHITE. BLACK. 1 P, to K, 4. 1 P, to K. 4, 2 P, to K, 1], 4. 2 p. takes P. 3 Kt. to K. B. 8. 8 P. to K. Kt. 4. 4 B. to Q. B. 4. 4 P, to K. Kt. 5, 6 Casth^s. 5 P. takes Kt. 6 Q. takes P. 6 Q. to K. B. 3. 7 P, to K, 5. 7 Q. takes P, 8 P. to Q. 3. 8 B, to K, R. 3. 9 B. to Q. 2. 9 Kt. to K. 2. 10 Kt. to Q. B. 3. 10 Kt. to Q. B, 3, 11 Q, R. to K, sq. n Q. to K. B. 4. The best move, iu fact tlic key move for the defence. THE MUZIO GAMBIT. 80 12 18 14 15 16 17 18 19 20 21 22 23 24 25 WHITE. R. to K. 4. to K. 2. Q Q. K. P. R. R. B. Kt K. B. takes P. B, R. takes to K. R. 4. takes B, P. takes Kt, (cli.) takes Kt. to Q. 5. to B. sq. R, takes B. (ch,) Q. to K. 6. (ch.) Kt. to K. B. 6. Kt. to Q. 5. 12 Kt 18 P. 14 B. 15 Q. 16 Q, 17 Kt 18 K. 19 B. 20 Q. 21 Q. 22 K. 28 K. 24 Q. 25 Q. BLACK. . to K. 4. to Q. 8. takes B. to K. Kt. 4. to Kt, 2. , takes R. to Q. sq. to Q. 2. to Q. 5. (cli.) takes K. R. P. takes R. to Q. sq. to Q. R. 5. to K. R. 5. Dismissed as drawn, but White apparently can win. See appendix. 1 Variation at White's 12th Move. WHITE. BLACE. 12 Kt. to Q. 5, 12 K. to Q. sq. 13 B, to Q, B, 3. 13 R, to K. sq. 14 Kt. to B. 6. 14 R, to K. B. sq. 15 P. to K. Kt. 4, 15 Q. to K. Kt. 3. 16 l\ to K. R. 4. 16 P. to Q. 4. 17 B. takes P, 17 Q. B. takes P. 18 Q, takes B, 18 Q. takes Q. 19 Kt. takes Q. 19 R. to K. Kt. sq 20 B, to K, B. 3, 20 P. to K. B. 4. 21 B. to B. 6. 21 K. to Q. 2. 22 P. to Q. 4. 22 P. takes Kt. ^onsi dered that Black should win. Variation at White's 5tii Move. WHITE. BLACK. 5 P. to Q. 4. 5 P. to Q, 4. 6 B. takes Q. P. 6 P, toQ. B. 3. 7 B. to Q. Kt. 3. 7 P. takes Kt. 8 Q. takes P. 8 Q, takes P. 9 Q. B. takes P. 9 Kt. to K. B. 3 10 Kt. to Q. 2, 10 B. to K. Kt. 5 11 Q. to K. Kt. 3 11 Kt. takes P, 90 THE MUZIO GAMBIT WHITE. 12 Kt. takes Kt. 13 K. to Q. 2. White is considered to liave the better game BLACK. 12 Q. takes Kt. (ch.) Variation at Black \s llTii Move, WHITE. BLACK. 11 Q, to Q. B. 4. (ch.) K. to R. sq. 12 Kt. to Q. 5. R. takes Kt. (ch.) 13 K. takes R. Kt. to Q. 5. (ch.) 14 K. to Q. sq. Q. to K. R. 5. 15 Q. to K, B. sq. Q, to K. R. 4. (ch.) 16 P. to K. B. 3. 12 13 14 15 16 Considered that Wliite should win. 17 Q. B. takes P, 18 R. takes B, 19 R. takes K. B. P. 20 R. to K, B. 8. (dis. ch.) 21 Q. takes Kt. mate. 17 B, takes B. 18 Kt. to Q. B. 3. 19 Q. to K. sq, 20 Kt, to K, 2, tlAME 2. WHITE. 1 P. to K. 4. 2 P. to K, B. 4. 3 Kt. to K. B. 3. 4 B. to Q. B. 4. 5 Castles. 6 Q. takes P. 7 Q. takes P, 8 B. takes P. (ch.) 9 Kt. to Q. B. 3. 10 Q. takes Q. 11 P. to Q. 4. 12 R. takes Kt, White is considered to have equivalent for his lost piece. Variation at Black's 6th Move. WHITE. BLACK. 1 P. to K. 4. 2 p. takes p. 3 P. to K. Kt. 4. 4 P. to K. Kt. 5. 5 P. takes Kt. 6 Q. to K. 2. 7 Kt. to Q. B. 3. 8 K. to Q. sq. 9 Q. to K. 4. 10 Kt. takes Q. 11 Kt. takes B. 7 P. to Q. 4. BLACK. 6 B. to K. R. 3. 7 Q. to K. B. 3. THE MUZIO GAMBIT. 91 WHITE. BLACK. 8 P. to K. 5. 8 Q, to K, B. 4. 9 Kt. to Q. B. 3. 9 Kt. to Q. B. 3. 10 Kt. to K. 2. 10 K, Kt, to K, 2, 11 B. to Q, 3. 11 Q, to K. 3, 12 P. to Q. B. 3. 12 Kt. to K. Kt. 3. 13 Q, to K. R, 5. 13 B. to K. Kt, 2, 14 Q. B. takes P, 14 Castles. 15 Kt. to K. Kt. 3. 15 Q. Kt. to K. 2. 16 Kt. to K. 4. 16 P. to K. B. 3. 17 P, takes P, 17 B, takes P, 18 B, to K, 5, \^hit( 3's game is considered Variatio]^?^ J decidedly superior LT Black's Cth Move, WHITE. BLACK. 6 Kt. to Q. B. 3. ■ 7 Q. takes P. 7 P. to K. B. 3. 8 Kt. to Q. B. 3. 8 Q. to K. 2. 9 B. takes K. Kt. 9 R. takes B, 10 Kt. to Q. 5. 10 Q. to Q. B, 4, (cli.) 11 K, to R. sq. 11 B, to Q, 3, 12 Q to K. R. 4. Vhit 3 is considered to have a fine position. Tgame 3. WHITE. black. 1 P. to K. 4. 1 p. to K. 4. 2 P. to K, B, 4, 2 P, takes P. 3 Kt, to K, B, 3, 3 P. to K, Kt, 4, 4 B. to Q. B, 4. 4 P. to K. Kt. 5. 5 Castles. 5 P. takes Kt. 6 Q. takes P. 6 Q. to K, B. 3. 7 P. to K. 5. 7 Q. takes P. 8 P. toQ. 3. 8 B. to K. R, 3. 9 B. to Q. 2. 9 Kt. to K. 2. 10 Kt. to Q. B. 3. 10 P. to Q. B. 3. 11 Q. R. to K. sq. More forcible than Kt. to K. 4, a once favorite move. 92 THE MUZIO GAMBIT. 5, P. WHITE. 12 K. to K. sq. 13 Q. to K. K. 14 B, takes Q. ir^ Kt. takes P. 10 H. to Q. B. 3. 17 B. takes R. 18 Kt. takes Kt. (ch,) 19 Q. takes B. P. 20 R, takes Kt, 21 Q. to K. 6. (ch.) 22 R. takes Q. 23 P. to K. R. 4. 24 R. takes P. 25 R. to K. Kt. 4. 26 R. to Q. B. 4. 27 R. to K, 3, 28 P. to Q. 4. (ch.) BLACK. 11 Q, to Q, B, 4, (ch.) 12 P. toQ. 4. 13 Q. to Q. ;:;. 14 P, takes B. 15 Q. Kt. to Q. B. 3. 16 B. to Q. 2. 17 Castles. 18 Kt. takes Kt. 19 R. takes B. 20 B. to Q. B. 3. 21 Q, takes Q. 22 B. to K. Kt. 4. 23 B. takes R. P, 24 B. to K. Kt. 6. 25 B. to Q. 2, 26 K. to Q. sq. 27 R. to K. Kt. sq. Considered doubtful which has the advantage. jS'o better illustrative game can be adduced than the fol- lowing between Messrs. Kolisch and Paulsen. It is doubt- ful whether the moves on either side could be improved upon, and the contest appears to strengthen the conclusion that against accurate play the Muzio Gambit attack should fail. No 92 CHESS MASTERPIECES. Paulsen. BLACK. 1 P. 10 K. 4. 3 P takes P. 3 P. to K. Kt. 4. 4 P. 10 K. Kt. 5. 5 P. tuk».s Kt. 6 Q. to K. B. 3. 7 Q. takes P. 8 B. to.K. R.3. 9 Kl. to K 2, 10 Q. Kt. K) B. 3. 11 Q. to K. B. 4. 12 K. 10 Q. sq. 13 K. to K. Kt. sq. 14 B.to K. Kt. 4. 15 B. takes B. Koi.iscn. WIUTE. 1 p. to K . 4. 2 P. to K. B. 4. 3 Kt. to K. B. 3. 4 B. to Q. B. 4. 5 Caslle>. C Q .takes P. 7 P. to K. 5. 8 P. to Q. 3. 9 B. lo Q. 2. 10 Kt. toQ. B. 3. 11 Q. II. to K. sq 12 Kl. to Q. 5. 13 B. to Q. B. 3. 14 B. toK. 13. 6. 15 B takes Kt. .S A L V i <) C" UV 1 1 l< A N K G A M BIT. 93 16 17 18 19 20 21 22 28 24 25 26 27 28 29 30 31 33 R P. P. Q- KOLISCH. WHITE. . to K. 4. to K. Kt. Paulsen. BLACK. to K. R. 4. takes B. P. takes K. B. P. ]{. takes Q. H. takes K. R. P. Q. R. lakes Kt. Kt. to Q. B. 7. Q. R. to K. B. 4. Q. R. to B. 7. Q. R. takes B. (ch.) K. R. to Kt. 7. R. takes R. R. to K. Kt. 6. R. takes Q. P. K. to B. 2. White resigned. 16 B. 17 Q. 18 B. 19 P. 20 Q. 21 Kt 22 Kt 23 P. 24 R. 25 B. 26 K. 27 K. 28 R. 29 B. 30 B. 31 R. 32 R. 4. 3. to K. Kt. to K. Kt takes P, to Q. 3. takes Q. . to K. 4. . takes B. to Q. B. 3. to Q. Kt. sq. to K. 2. takes Kt, to Kt. 3. takes R. to K. 3. takes Q. R. P. to K. Kt. sq. takes P. SALYIO COCHRAISTE GAMBIT. The question as to the soundness or otherwise of this opening is of considerable importance, because the second player whenever the ordinary form of the King's Knight's Gambit is played upon him, can by advancing P. to K. Kt, 5, compel his adversary to adopt it or the Mnzio Gambit. The latter opening, although affording a splendid attack, is admittedly unsafe, and if as we believe the Salvio Cochrane Gambit is also disadvantageous to the attacking ]3iay^er, it follows tliat the King's Knight's Gambit cannot be prud- ently risked at all. The first player may however by play- ing P. to K. P. 4 for his fonrth move resolve the opening into the Allgaier or Kiesertzky Gambit, the latter being an attack which many eminent players still consider can be safely ventured. GAME 1. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to K, B. 4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P. to K. Kt. 4. 4 B. to Q. B 4. 4 P. to K. Kt. 5. 94 SALVIO COCHRANE GAMBIT. Here if White leaves his Knight to be captured, the debut resolves itself into the Muzio Gambit. WHITE. BLACK. 5 Kt. to K. 5. 5 Q. to K. R. 5. (ch.) 6 K. to B. sq, 6 Kt. to K. E. 8. This move has always appeared to us unnecessarily de- fensive. We therefore in succeeding games x>i'(^pose to try Kt. to K. B. 3 as suggested by Salvio, and P. to K. B. 6, Mr. Cochrane' s move. Kt» to Q. B, 3 also leads to a very critical irame. &• Note. — Mr. Geo. Walker in bis 1846 edition of the Art of Chess Play, remarks: "The tiue game cert liniy acquiied by Black tlirough moving K. Kt. to R. 8, furnishes additional proof that when at move 4 Black attacks Kt. with P, your best resource i^ to adopt the Muzi > (ximbit." Mr. Walker how- ever gives for White's 8th move P. lakes P., which is undoubtedly inferior to either B. to K. B. 4, approved by Jaeoisch and Znkertort, or Q. to K. sq., to "Which Wi3 venture to give tiie preference. BLACK, P. to K. B. 6. best. P. takes P. (ch.)* P. to Q. 3. B. takes B. Q. to E. 6. (ch,) B. to K. 6. (ch.) &c. * Why this exchange ? Kt. to Q. 3 we should prefer, White'* B. ia surely more useful than the Black Kt. at K. 3. WHITE. 7 P. to Q. 4. 7 8 B. toK. B. 4. 8 9 K. takes P. 9 10 B. takes Kt. 10 11 Kt. to Q. 3. 11 12 K. to B. 2 or Kt. sq. 12 Substituted Yakiation. WHITE. BLACK. 10 Kt. to Q. 3. 10 B. to Kt. 2. 11 Kt. to B. 2. And White has a good game. Variation 1 at Black's 7Tn Move. FAVORED BY STEINITZ. WHITE. BLACK. 7 P. toQ. 4. 7 P. toQ. 3. 8 Kt. to Q. 3. 8 P. to K. B. 6 9 P, to K. Kt 3. 9 Q. to K. 2. SALVIO COCHRANE GAMBIT, 95 10 K. Kt. to K. B. 2.^ 10 Q. B. to K. 3. 11 Q. Kt. to Q. R, 3. 11 Q. B. takes K. B.(ch)t 12 Q, Kt. takes Q. B, 12 Q. to K. 3. * Alihougli this move was adopted by Steinitz ia one of the games of his match with Anderssen, it appears to us wei^k, we prefer K. to B. 2, followed by Kt. to Q. B. 3. f At this point P. to K. B. 4 appears to us an excellent move for Black. White will scarcely have time then to adopt the excellent line of play contem- plated by Steinitz, viz.: P. to K. R. 3, with the view of breaking up Black's Pawns, an excellent illustration of this line of play occurred in a game between Messrs. .Macdonnell and Bird, recorded in ''Land and Water," but whicL hs not found its way into any of the books. Variation 2 at Black's 7th Move. ALSO FAVORED BY STEINITZ. Moves I to 6 as before. WHITE. BLACK, 7 P. to Q. 4. 7 P, to K. B. 6. 8 Kt. to Q. B. 3. 8 P. takes P. (ch.) 9 K. takes P. 9 Q. to R. 6. (ch.) 10 K. to Kt. sq. 10 P. to Kt. 6. 11 B. to K. B. sq. 11 P. takes P. (ch.) 12 R. tak(>^s P. 12 E. to Kt. sq. (ch.) 13 R. to Kt. 2. With the better game, but if Black at his 8th move before taking the P. checking, plays P. to Q. 3, if we mistake not, he gets a manifest advantage in position, for if White retires his Kt. to Q. 3 he cannot then get his B. back to the rescue; if on the other hand, White at his 8th move takes K. Kt., Black rotakes with B., ]eavin«r White's K. Kt. still attacked; if he takes B. P. with Kt, Black can reply with R. to K. B., if B. takes P. (ch.), then K. to Q. sq. and White we think should lose in either case. Variation 3 at White' s 8th Move. WHITE. BLACK. 8 Q. to K. sq. K. takes Q. 8 Q. takes Q. (ch.) 9 9 P. takes Kt. P. 10 R. to K. Kt. 10 P. to Q. 3. 11 Kt. to Q. 3. 11 B. to Kt. 2. 12 13 P, to Q. B. 3, Kt. to K. B. 4. 12 Kt. to Q. B. 3. And we like White's game as well as Black's. 06 SALVIO COCHRANE GAMBIT. OR, WHITE. 11 B. takes Kt. 12 B. takes B. 13 P. to Q. 5. BLACK. 11 P, takes Kt, 12 K. takes B. And White has we think as good a game as Black. Variation 4 at White's 8th Move. 8 9 10 11 WHITE. P. to K. Kt. 3. K. to B. 2. K. to K. B. Kt. to Q. 3. BLACK. 8 Q. to K. G. (ch, 9 Q. to Kt. 7 (ch.) 10 P. to K. B. 4. 11 P. takes P. This appears a tempting line of play for Black, in next variation is better for him. Kt. to K, B. 2. as shown 12 Kt. to B. 4. 13 K. takes P. 14 B. takes P. 15 K. to Q. 3. 16 K. to B. 3. 17 K. to B. 4. 12 Kt. to B. 4. (ch.) 13 P. to Q. 4. (ch.) 14 Kt. to Q. 3. (ch.) 15 B. to B, 4. (ch.) 16 Kt. to Kt. 4, (ch.) If K. to Kt 3. then Black takes B. P. (ch.) 18 Q. takes Q. 19 K. takes Kt. 20 K. to B. 4. 21 Kt. takes P. And White should win. 17 Q. takes B. P. (ch.) 18 B. takes Q. 19 P. to B. 3. (ch.) 20 P. takes B. (ch.) Variation 5 at Black's 11th Move. WHITE. 12 Kt. to K. B 13 P. to K. 5. 14 B. takes Kt. 15 K. to Q. 3. 16 B. takes B- 17 B. takes P. (ch.) BLACK. 11 Kt. to K. B. 12 B. to K. R. 13 P. to Q. 3. 14 K. takes B. 15 B. takes Kt. 16 P. takes P. 17 P. to Q. sq. 2. 3, Black's next move of Kt. to Q. B. 3 will give him an advantage. SALVIO COCHRANE GAMBIT. 97 GAME 2. We have remarked that Kt. to K. R. 3 at Black's 6th move appears unnecessarily defensive, and in practice the move does not appear successful. We now try Kt. to ^. B, 3 which appears to us preferable. WHITE. BLACK. 1 P. to K, 4. 1 P. to K. 4. S P. to K. B. 4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P. to K. Kt. 4. 4 B. to Q. B. 4. 4 P. to K. Kt. 5. 5 Kt. to K. 5. /) Q. to K. R. 5. (ch.) 6 K. to r>. sq. 6 Kt. to K. B, 3. 7 Q, to K, sq,^ 7 Q. takes Q. (ch.) 8 K. takes Q. 8 P. to Q. 3. 9 Kt. takes B. P. 9 P. to Q. 4. 10 P>. takes P. 10 Kt. takes B. 11 Kt. takes R. 11 Kt. to K. B, 3. 12 P. to Q. 3. 12 B. to K. Kt 2. 13 B. takes P. 13 B, takes Kt, 14 P. to Q. B. 3. 14 P. to Q. B. 3. 15 Kt. to Q. 2. *The only satisfactory move for White, if Kt. takes K. B. P. then Black j^ by Pawn to K t ag ^ 4 wins two pieces for a Rook. Considered an even game. YATtiATioN^ AT Black's 8th Move. WHITE. BLACK. 8 Kt. takes P. 9 B. takes P. (ch.) 9 K. to K. 2. 10 B, to Kt. 3.^ 10 B. to K. Kt. 2. Kt. to K, B. 3. is given by eminent authorities. 11 Kt. takes Kt. P, 11 P. to Q. 3. 12 Kt, to B. 2- 12 Kt. takes Kt. 13 K, takes Kt, *Mr. Staunto'i advocates B. to K. T(. 5 at this point, and Mr. Gossip in his booli endorses that opinion, we differ however. Their variation proceeds thus: Variation at Black's IOtii Move. WHITE. BLACK. 10 Kt. to K. B. 3. This move is given for Black by eminent authorities, we mucli prefer B. to K. Kt. 2 given above, or Kt. to Q. B. 4 would be believe give Black at least an even game. 98 SALVIO COCIIKANE GAMBIT. BLACK. WHITE. 11 P. to Q. 4. 12 Kt. to Q. 3, 13 P, takes P. 14 K. to B. 2. 11 p. to Q. 3. i 12 P. to B. 6. ' 13 P. takes P. And White has the better game, owing- to the inferior play of Black. Variation at White's IOth Move, WHITE. BLACK. 8 Kt. takes P. 9 B. takes P. (ch.) 9 K. to K. 2. ' 10 B. to K. R, 5, 10 P, to K. Kt. 6, This 10th move of Black is so obviously weak that it is useless to pursue the variation which extends to 19 moves, it results in a Pawn more and a bet- ter position for Wliite. 11 P. to K, R. 3, The correct move, it is clear that both Black's advanced Pawns must fall. Substituted Variation AT Black's 10th Move. WniTE. BLACK. 10 B. to K. R. 5. 10 B, to IL Kt, 2, 11 Kt. takes Kt. P, He appears to have nothing better. 11 Kt, to Q. B. 3. 12 P. to Q. 3. 12 Kt. to K. B. 3. 13 Kt, takes Kt. 13 B. takes Kt. 14 P. to Q. B. 3. 14 Kt. to K. 4. 15 B. to K, 2. 15 P. to B. 6. 16 P. takes P. 16 R, to K. Kt, ■UA Black's position with command of the open file for his Rook appears to lo be an equivalent for White's extra Pawn. Variation at White's 7tii Move. WHITE. BLACK. 7 Kt. to Q. B. 3. 7 Kt. to Q. B. 3. 8 P. to Q. 4. 8 Kt. takes Kt. 9 P. takes Kt, 9 Kt. to K. R. 4. SALVIO COCHRANE GAMBIT. 99 wniTs. 10 Q. to Q. 5. 10 11 K. to Kt. sq. 11 12 Q. takes B. P. (ch.) 12 J 3 Q. B. takes P. 13 14 K. takes Kt. 14 15 B. to K. Kt. 3. 15 16 Q. to Q. 5. BLACK. Kt. to Kt. 6, (ell.) Kt. takes R. K. to Q. sq. B, to Q, B. 4. (ch.) P. to K. B. sq, Q. to K. P. 3. Considered an even game, but for a long hard contest we sliould prefer Black. l/i&AME 8. We now come to Mr. Cochrane' s move of P. to K. B. 6. All the variations submitted give Black an advantage, the replies given are: P. to Q. 4, B. takes B. P. (ch-), Kt. takes B. P,, P. to K. Kt. 3, and P. takes P. The important move of Q, to K, sq. in this, as well as Kt. to K. B. 3 variation, appears however to have received but little attention WHITE. BLACK. 1 2 3 4 5 6 7 P. to K. 4. P. to K. B. 4. Kt. toK. B. 3. B. to Q. B. 4. Kt. to K. 5. K, to B, sq. P. to Q. 4. 1 2 3 4 5 6 7 P. to K. 4. . P. takes P. P. to K. Kt. 4. P. to K, Kt, 5. Q. to K. P. 5. (ch.) P. to K. B. 6. P. takes P. (ch.)^'^ * We doubt whether this move is best. 8 9 10 11 12 13 14 15 K. takes P. K. to Kt. sq. Q. to Q. 3. P. takes Q. B. takes Kt. Kt. takes K. B. P. K, to Kt. 2, P. to K. B. sq. 8 9 10 11 12 13 14 15 Q, to K. P. 6. (ch.) Kt. to K. P. 3. Q. takes Q. P. to Q. 3. B. takes B, B, to K, 6. (ch.) P. to K. B. sq. B. takes Q. P. Black is considered to have the advantage. Variation 1 at White's 7tii Move, wriiTE. BLACK. 7 B. takes B. P. (ch. r 7 K. to K. 2. 100 SALVIO COCHRANE (J A MBIT. WHITE. p,T,ArK. 8 P. takes P. 8 P. to Q. 8. 9 B. takes Kt. 9 P. takes Kt. 10 B. to Q. B. 4. 10 P. takes V. 11 Q. takes P. 11 B. to K. li. 6. (ch.) The cap ture of this Pawn now h ly B. , is bad. Kt. takes P. would be even more disastrous. Black considered to have an evident superiority. Strange as it may appear the analysists overlook the fact that While must lose his Q. or be mated in 3 moves thus: WHITE. K. to Kt. sq. B. takes K. Q. to K. B. sq. BLACK. K. to Kt. sq. (ch.) Q. to K. 8. (Oh.) Q. takes Q. mate. Variation 2 at White's Ttji Move. BLACK. 7 Q. to K. R. 6. (ch.) 8 Kt. to K. B. 3. 9 P. to Q. 8. 10 P. to Q. 4, 11 Q. to Kt. 7. (ch.) 12 Kt. to Q. B. 3.* 13 K. takes Kt. 14 Kt. takes l'>. (ch.) 15 B, to K, R, 3, (ch.) 16 P. to B. 7. (dis. ch.) xVnd mates next move. *If B. to K. 3 (ch.) at Black's 12Lh move, White k|. moves to Q. 4, and gets to Kt. 3 in safety. WHITE. 7 P. to K. Kt. 3. I > K. to B. 2. 9 P. to Q. 3. 10 Kt. takes B. P. 11 Kt, takes R ^ 12 K. to K. 3 13 Kt. to K. B. 7. 14 B. takes P. (oh.) 15 P. takes Kt. 16 K. to K. 4. Yakiation 3 AT White's 5th Move. WHITE. 7 P. takes P. 8 Q. to K. 2. 9 Kt. takes B. P, 10 Q. to K. B. 2. 11 K. to K. sq, 12 K. to Q. sq. Black it is considered must win. BLACK. 7 Kt, toK. P>, 3, 8 p. to Q. 3. 9 P. takes P. 10 B. to R. 6. (ch.) 11 Q. takes P. (ch). 12 Q. takes B. salvio cociikane gambit. 101 Compiler's Variation 1. Q, to K, sq. for White's 7th move in re-ply to P, to K, B. 6, Mr. Cochrane' s move. WHITE. BLA'^K. 1 P. to K. 4. 2 P. to K. B. 4. 8 Kt. to K. B. B. 4 B. to Q. B. 4. 5 Kt. to K. 5. 6 K. to B. sq. 7 Q. to K. sq. 8 K. takes P. 9 K. to B. 2. 10 K. to K. 2. 11 P. to Q. 3. 12 B. takes Kt. 13 B. to K. Kt. 7. 14 B. takes P. 15 K. to Q. sq. White for choice, as he will have the better position whether Black change Queens or not. 1 P. to K. 4, 2 P. takes P. 3 P. to K Kt. 4. 4 P, to K. Kt. 5. 5 6 Q. to K, K. 5 (ch.) P. to K. B. 6. 7 8 9 10 P. takes P. (ch,) Q. to K. 6. (ch.) B. to B. 4. (ch.) Kt. to K. R. 3. 11 P. to Q. 3. 12 P. takes Kt. 13 R. to Kt. sq. 14 Q. to K. 6. (ch.) Compiler's Variation 2. Kt. to Q. B. 3^ at move 6 for Defence. BLACK. 1 p. to K. 4. 2 P. takes P. 3 P. to K. Kt. 4. 4 P. to K. Kt. 5. 5 Q. toK. R. 5. (ch.) 6 K. to B. sq. 6 Kt. to Q, B. 3. This move which does not appear to have been suggestedby the authori- lics, is we consider worthy of notice. 7 Q. takes Kl". P. 7 Q. takes Q. 8 Kt. takes Q, 8 P. to Q, 4. 9 P. takes P. 9 Kt, to Q, 5, Black gains the exchange and should win. WHITE. 1 P. to K. 4. 2 p. to K. B. 4. 8 Kt. to K. B. 3. 4 B. to Q. B. 4. 5 Kt. to K. 5. 102 salvio cochrane gambit. Compiler's Variation 8. Kt. to Q. B, 3 move for Defence. WHITE. BLACK. 1 P, to K. 4. 1 P. to K. 4. 2 P. to K. B. 4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P. to K. Kt. 4. 4 B. to Q. B. 4. 4 P. to K. Kt. 5, 5 Kt. to K. 5. 5 Q. to K. R. C). (ch.) 6 K. to B. sq. 6 Kt. to Q, B, 3, 7 Kt. takes B. P, 7 P. to K. B. 6. 8 P. to Q 4.-^- 8 Kt. to Q. R. 4. 9 Q. to Q. 3. 9 P. takes P. (ch.) 10 K. takes P. 10 Q. to R. 6. (ch,) 11 K. to Kt. sq. 11 Q. takes Q. 12 P. takes Q, 12 Kt. takes B. 13 Kt. takes R. 13 Kt. to Kt. 3. Black should win. * If Kt. takes R, Black wins easily by P. takes P. ch., and Q. to R. 6 ch Variation at White's 9th Move, WHITE. BLACK. 9 B. to Q. 5. 9 P. to Q. B. 3. 10 Kt. takes R. 10 P. takes B. 11 P. takes P. 11 B. to K. Kt. 2. And Black should win. Variation at White's 9tii Move. WHITE. BLACK. 9 Kt. to K. 5. 9 Kt. takes B. 10 Kt. takes Kt. 10 P. takes P. (ch.) 11 K. takes P, 11 Q. to R. 6. (ch.) 12 K. to Kt. sq, 12 Kt. to K. B. 3. 13 Q. to Q. 3. And White has rather the better game. The following remarkably interesting game is a highly in- structive exaniph3 of this opening. king's gambit refused. 103 No. 78 CHESS MASTERPIECES. Hanstein. WHITE. 1 P. to K. 4. 2 P. to K. B. 4. 3 Kt. to K. B. 3. 4 K. B. to Q. B. 4. 5 K. Kt. to K. 5. 6 K. to K. B. sq. 7 P. to Q. 4. 8 P. to K. Kt. 3. 9 K. to K. B. 2. 10 K. to K. 3. 11 K. Kt. toQ. 3. 12 K. Kt. to K. B. 4. 13 K. to Q. 3. 14 Q. B. takes B. 15 Q. Kt. toQ. B. 3. 16 K. B. lakes Kt. (ch.) 17 B. to Q. 6. 18 P. toK. R.4. 19 K. R. to K. Kt. sq. 20 K. R. to K. B. sq. 21 K. to Q. B. 4. 22 K. takes Q. Kt. P. 23 K. takes Kt. 24 Q. to Q. B. sq. 25 P. to K. 5. 26 Q. to K. B. 4. 27 R. to Q. B. sq. 28 P. to Q. Kt. 3. 29 B. lakes R. 30 K. to Q. 6. 31 P. to Q. 5. Resigns. * P. to K. B, 4 is preferable. Der Lasa. BLACK. 1 p. toK. 4. 2 P. takes P. 3 P. to K. Kt. 4. 4 P. to K. Kt. 5. 5 Q. toK. R.5. (eh.) 6 P. toK. B. (). 7 K. Kt. toR. 3. 8 Q. toK. R. 6. (ch.) 9 Q. to K. Kt. 7. (ch.) 10 P. toK. B. 3.* 11 K. Kt. to K. B. 2. 12 K. B. to K. R. 3. 13 B. takes K. Kt. 14 P. to Q. B. 3. 15 P. toQ. Kt. 4. 16 K. takes B. 17 Kt. to Q. R. 3. 18 P. to Q Kt. 5. 19 Q to K. B. 7. 20 Kt. to Q. B. 4 (ch.) 21 B. to Q. R. 3. (ch.) 22 B. takns R. 23 B. 10 Q. R. 3, 24 P. to K. R. 4. 25 Q. R. to K. sq. 26 Q. R. to K. 3. 27 K. R. toK. ?q. 28 Q.R, tak.sK. P. (ch.) 29 R. takes B. (ch.) 30 R. to K. 2. 31 Q.toQ. Kt. 3. KING'S GAMBIT REFUSED. B. TO Q. B, 4 Heply. In tlie opinion of many oi: the frequenters of the world- renowned London Chess quarters, Simpson's Divan, some of the games played there between Messrs. Bird and Boden at this opening may be classed among the most interesting as well as best contested of late years. It is to be regretted 104 KING S GAMBIT KKFUSED. that none of them have been jDreserved, as there are no very good examples of this opening on record. 1 2 3 4 ^ 6 7 8 9 10 11 12 W.IITE. P. to K. 4. P. to K. Pk 4. Kt. to K. B. 3. P. to Q, B, 3, B. to K, 2. B. takes B. P. to Q. Kt, 4. P. to Q. Kt. 5, P. to Q. 4. P. takes P. P. takes P. B. to K. 2. GAME 1. BLACK. 1 P. to K. 4. 2 B. to Q. B. 4. 3 P. to Q. 3. 4 B, to K. Kt. 5. 5 B. takes Kt. 6 Kt. to Q. B. 3. 7 B. to Q. Kt. 3. 8 Q. Kt. to K. 2. 9 P. takes Q. P. 10 P. to Q. li. 3, 11 R. takes P. 12 R. to Q. R. 2. And White is considered to have a more free position. Variation 1 at Black's 3d Move. WHITE. 4 K. P. takes 5 W to Q. 4. 6 P. takes B. 7 K. to B. 2. 8 B. to Q. Kt. 9 K. takes P. 10 Kt. to Q. B. 11 B. to K. sq. P. 5. (ch.) 3. The game is considered about equal. HLACK. 3 P. to Q. 4. 4 \\ to K. 5. t) p. takes Kt.. 6 Q. to K. 2. (ch.) 7 P. takes P. 8 K. to B. sq. 9 Q. tcikes P. 10 Kt. to K. B. 3. 11 B. to K. B. 4. Ya kiation 2 AT Black's 3d Move, 4 5 6 7 8 9 WHITE. P. takes P. Kt, tnkes Kt. P. to K. Kt. 3. Q. to K. 2. P. to Q. 4. Kt. to K. B. 3. BLACK. 3 Kt. to Q, B. 3. 4 Kt. takes P. 5 Q. to K. B, 5. (ch.) 6 Q. takes K, P. (ch.) 7 Q, takes R, 8 B. to K. 2. 9 P. to Q. 3. i kixg's gambit refused. lOo WHITE. BLACK. 10 B. to K. 3. 10 B. to K. Kt. 5. 11 Q. Kt. to Q. 2. White has the better game. GAME 2. WHITE. BLKCK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to K. B. 4. 2 B. to Q. B. 4. 3 Kt. to K. B. 3. 3 P. to Q. 3. 4 B. to Q, B, 4, 4 Kt. to K. B. 3. f) Q. to K. 2, 5 Castk's. 6 P. to Q. B. 3. 6 B. to K. Kt. 5. 7 P. to Q. 3. 7 Kt. to Q. B. 3.* 8 P. to Q. Kt. 4. 8 B. to Q. Kt. 3. 9 P. to Q. R. 4, 9 P, to Q. R. 3, 10 P. to K. B. 5. 10 P. to Q. 4. 11 B. to Kt. 3. 11 P. takes K. P. 12 P. takes P. 12 P. to K, R. 3. 13 Kt. to Q. R. 3. 13 Q. toK. 2. 14 Kt. to Q. B. 4. 14 B. to R, 2. 15 P. to K. R. 3. 15 B. takes Kt. 16 Q. takes B. * Mr. Boden occasionally plays Q. Kt. to Q. 2. White's position has more freedom. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to K, H. 4. 2 B. to Q. B. 4. 3 Kt. to K. B. 3. 3 P. to Q. 3. 4 P. to Q. B. 3. 4 B. to K. Kt. 5. 5 P. toQ. 4. 5 P. takes P. P. takes P. 6 B. takes Kt. 7 P. takes B. 7 Q. to R. 5. (cli.) 8 K. to K. 2. 8 B, to Q. Kt, 3. 9 B. to K. 3. 9 Kt. to K. B. 3. 10 Kt, to Q. B. 3. 10 Kt. to K. R. 4, 11 R. to K. Kt. 11 Q. takes R. P. (ch.) 12 R. to Kt, 2. 12 Kt. takes B, P. (ch.) 13 B. takes Kt. 13 Q. takes B. 14 R. takes K. Kt. P, 14 Q. to K. B. 3. 100 KING S GAMBIT REFUSED. WHITE. 15 R. to K. Kt. 4. 16 Q. takes Q. Black wins. BLACK. 15 Q. takes Q. P, 16 13. takes Q. Variation at White's IOtii Move, WHITE. 10 Q. to K. sq. 11 Kt. to Q. B. 3. 12 R, to Q. sq. We rather prefer White's game, but many may differ from us. BLACK. 10 Q. to K. R. 4. 11 Kt. to Q. B. 3. King's Gambit Refused by P, to Q. 4. (tJAME 1. white. BLACK. 1 p. to K. 4. 1 P. to K. 4. 2 P. to K. B. 4. 2 P. to Q. 4, 3 P. takes Q, P. 3 P. to K. 5. 4 B. to Q. Kt. 5. (ch.) 4 P. to Q. B. 3. 5 P. takes P. 5 P. takes P. 6 B. to Q. B. 4. 6 Kt. to K. B. 3. 7 P. to Q. 4. 7 Q. Kt. to Q. 2. 8 Kt, to K, 2, 8 Kt. to Q, Kt. 3, 9 B. to Q. Kt. 3. 9 B. to Q. R. 3. 10 Kt. to Q. B. 3. 10 B. to Q. Kt. 5. 11 Castles, 11 B. takes Q. Kt 12 P. takes B. 12 K. Kt. to Q. 4. 13 R. to K. sq. 13 Castles. The jTjame is considered about even, for although White has a Pawn more, his forces are not so weU disposed as Black's. (;Ax>IE 2. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to K. B. 4. 2 P. to Q. 4. 3 P. takes Q. P. 3 Q. takes P. 4 Kt. to Q. B. 3. 4 Q. to K. 3, 5 P, takes P, 5 Q. takes P. (ch.) 6 B. to K. 2. 6 B. to Q. 3. king's gambit kefused. 107 WHITE. BLACK. 7 Kt. to K. B. 3. 7 Q. to K. 2. 8 r. to Q. 4. 8 B. to K. 3. 9 Castles. And Wbite'e position is considered preferable. Variation at Black's 3d Move. WHITE. BLACK. 3 P. takes P, 4 B. to Q. Kt. 5. (chO 4 B. to Q. 2. 5 Q. to K. 2. (ch.) 5 Q. to K. 2. We should prefer B. to K. 2. WHITE. BLACK. 6 Kt. to Q. B. 3. 6 Kt. to K, B, 3, 7 B. takes B. 7 Q. Kt. takes B. 8 P. to Q. 4. 8 Castles. 9 Q. takes Q, 9 B. takes Q. To B. takes P, 10 Kt. to Q. Kt. 3 Jlack considered to have a I slight advantage in position. GAME 3. WHITE. BLACK. 1 p. to K. 4, 1 P. to 11. 4. 2 P, to K, B. 4. 2 P. to Q. 4. 3 P. takes Q. P, 3 P. to K. 5. 4 P. to Q. B. 4. 4 B. to Q. B. 4, 5 P. to Q.-Kt. 4. 5 B. to Q. 5. 6 Kt. to Q. B. 3. 6 P. to Q. Kt. 4, 7 K. Kt. to K. 2. Vhit e retains his Pawn an Yakiation d has no disa dvac 'S ' tage in position. AT Black iTH NOVE. WHITE. BLACK. 4 P. to Q. B. 3. 5 Kt. to Q. B. 3. 5 Kt. to K. B, 3. 6 P, to Q. 3. White still retains hia Pawn. 108 K:.\ . .'. C A. MBIT HEFUSED. King's Gamiut Hkfused by P. to Q. 3. WHITE 1 P. to K. 4. 2 P. to K. B. 4. 8 B. to Q. B, 4. 4 Kt. to K. B. 3. f) P. to K. P. 4. 6 Kt. to K. Kt. 5. 7 P. to Q. 4. 8 Kt. to K. 6. J) P. to Q. 5. :10 P. takes B. 11 Kt. toQ. B. 3, 12 Kt, to Q, o, 18 B. to Q. Kt. 8. 14 P. to K. Kt. 8. If) Q. to Q. 4. 16 B. takes Kt. 17 Kt. to K. 8. GAME 1. BLACK. 1 P. to K. 4. 2 P. to Q. 8. 8 P. takes P. 4 P. to K. Kt. 4. 5 P. to K. Kt. 5. 6 Kt. to K. R. 8. 7 P. to K. B. 8. 8 Q. to K. 2. 9 B. takes Kt. 10 Kt. to Q, B. 3. 11 Kt. to K. 4. 12 Q. to K. Kt. 2. 18 J', to K. B. 6. 14 R.toQ. B. sq. 15 P. to Q. B. 8. 16 Q. takes B. Stauutoii Pi-'ifcrs White's game, the Handbuch pronounces the game equal Variation at Black's 7tii Move, WHITE. 8 9 10 11 Q. B. takes P, Castles. B. takes P. Q. to Q. 2. FLACK. 7 Q, to K, 2. 8 P. to K. B. 3, 9 P. takes Kt. 10 Q. to Q. 2. White has the better game. i 4 KINGS BISHOP S DEFENCE. 109 KING'S BISHOPS OPENING. KING'S KNIGHT'S DEFENCE, It appears to be generally admitted by recent autliorities that B. to Q. B. 4 as first player's second move is inferior to Kt. to K. B. 3, and we think that there can be little doubt as to the accuracy of this view. As a matter of fact in practice the King's Bishop's opening is seldom played by iirst-class players, it leaves more option for the second play- er, whose King's Pawn being free from attack, may reply with Kt. to K, B. 3, B. to Q. B. 4, or even P. to Q. B. 3, as well as Kt. to Q. B. 3. Mr. Wormald furnishes ^ve, and Messrs. Staunton and Wormald ten variations, but in only two of them does their analysis result in an equal game for the first player. Black's best reply is Kt. to K. B. 3. If White elect for a safe line of play the game will result in the Giuoco Piano, which equally arises in the K. Kt. opening, thus: WHITE. BLACK. 1 P. to K. 4. 1 P, to K. 4, 2 B. to Q. B. 4. 2 Kt. to K, B. 3, 3 Kt. to Q. B. 3. 3 B. to Q. B. 4. 4 Kt. to K. B. 3. 4 Kt. to Q. B. 3. GAME 1. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 B. to Q. B. 4. 2 Kt. to K. B. 3. 3 Kt, to K, B, 3, 3 Kt. takes K. P. 4 P. toQ. 3. 4 Kt. to K. B. 3. 5 Kt. takes K. P. 5 P. toQ, 4. iiO MR, BODEN S ATTACK. WHITE. BLACK. 6 B. toQ. Kt 3. 6 B. to Q. 3. 7 P. toQ. 4. 7 Castles. 8 Ca istles. 8 P. to Q. B, 4, 9 P. toQ, B. 3. 9 Kt . to Q. B. 3 Even game. a >^ MR. BODEN' S ATTACK. The following line of play invented by Mr. Boden yields a very strong attack, which requires great care in answer- ing. The second player however ought to maintain the Pawn, and the game should be in his favor. WHITE. 1 P. to K. 4. 2 B. to Q. B, 4. 3 Kt. to K. B. 3, 4 Kt. to Q. P>. 3. 5 Q. P. takes Kt. 6 Castles. 7 Kt to K. R. 4. 8 P. to K, B. 4. 9 P. to K. B. 5. 10 Q, to R. 5. (ch.) 11 Kt. to K. B. 3.t BLACK. 1 P. to K. 4. 2 Kt. to K. B. 3. 3 Kt. takes P, 4 Kt. takes Kt. 5 P. to K. B. 3.^ 6 P, to Q, 3. 7 P. to K. Kt. 3. 8 Q. to K. 2. 9 P. to K, Kt, 4, 10 K. toQ. sq. 11 Q. toK. sq. * P. to Q. B. 3. leads to an even game only, it is preferred by Staunton. And Black can safely develope his game and retain his Pawn. WHITE, flf Kt. toK'.6. Q. to K. R. 3. P. takes Q. P. takes B. BLACK, then Q. to K. ?q. Q. takes Ki. B. takes Q. P. takes P. and wins. Messrs. Staunton and Wormald's variation is as fol- lows: WHITE. 1 P, to K. 4, 2 B. to Q. B. 4. 3 Kt. to K. B. 3. 4 Kt to Q, B. 3. BLACK. 1 P. toK. 4. 2 Kt. to K. B. 3. 3 Kt. takes P. 4 Kt. takes Kt. MK, BODEN'S attack. 111 WHITE. 5 Q. P. takes Kt 6 Castles. 7 Kt. to K, E. 4, 8 Q, to K. K 5. (ch.) BLACK. 5 P. to K. B, 3. 6 Q, to K. 2, 7 P. to Q, 3. 8 K, to Q. sq. They add White has more than an equivalent for his lost Pawn. We fail to see it. The following are interesting examples of Mr, Boden's attack. Example No, 1. No. 46 CHESS MASTERPIECES. BODEN. WHITE, 1 2 3 4 5 C 7 8 9 10 11 P. to K. 4. B, to Q. B. 4 Kt. to K. B. 3. Kt. to Q. B. 3. Q. P. takes Kt, Cast les. K. R. to K. Kt. to K. R 4. P. to K. B. 4. K. B. P. takes P. li. takes K. P. 1 2 3 4 5 6 /*- 8 9 10 BraD, BLACK. P. to K. 4. Kt, to K. B. Kt. takes P. Kt, takes Kt. P. to K. B. 3 P. to Q. 3. Kt. to Q. B Kt. toK. 2.* P. to Q. B. 3. B. P. takes P. And ultimately won. * The cause of Black's difficulties. 3. Example No, % Variation at Black's 5tii Move, No. 108 CHESS MASTERPIECES. BoDEN. WHITE. 6 Kt, takes K.P. 7 Castles. 8 K. R. to K 9 K, B. to Q 3. 10 P. to K. B 4 5 6 7 8 9 10 MORPHY. BLACK. P. to Q. B. 8 P. to Q 4. K. B. to Q. S Q. B. to K. 3 Kt. to Q, 2. Kt. takes Kt The game became quite even, and ultimately resulted in a draw. 112 LOPEZ GAMBIT. LOPEZ GAMBIT. This opening is known to be disadvantageons to the first player, and is seldom ventured. GAME 1. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 B. toQ. B. 4, 2 B, to Q. B, 4, 3 Q. to K. 2. 3 Kt. to Q. B. 3. 4 P. toQ. B. 3, 4 Kt, to K, B, 3, 5 P. to K. B. 4, 5 B. takes K. Kt. 6 R. takes B. 6 Castles. 7 P. to Q, 3. 7 P. to Q, 4. 8 B. takes Q. P. 8 Kt. takes B. 9 P. takes Kt. 9 P. takes K. B. P Q. B. takes P, 10 R. to K. sq. ack : has a winning position. — . >. . . A. -^. DOUBLE GAMBIT. Properly answered the second player can retain his pawn with a preferable position. GAME 1. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 B. to Q. B. 4, 2 B. to Q. B. 4. 3 P. to Q. Kt. 4. 3 B. takes P. 4 P. to K. B. 4. 4 P. to Q. 4. 5 P. takes Q. P, 5 P. to K. 5, 6 Kt. to K. 2. 6 Kt. to K. B. 3. 7 Castles. 7 Castles. 8 Kt. to Q, B. 3. 8 P. to Q. B, 3.* 9 P. takes P. 9 Kt. takes P. 10 K. to R. sq. 10 B. to K. Kt, 5. * B. to K. Kt. 5 appears still better. Black has the better position. queen's bishop pawn game. 113 QUEEN'S BISHOP PAWN GAME. This opening, favored by Pliilidor, received mucli atten- tion at the hands of Mr. Lewis, it is now little practiced, Kt. to K. B. 3 for White's 3d move being much preferred to that in the text. GAME 1. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 B. to Q. B. 4. 2 B. to Q. B. 4. 3 P. toQ. B. 3, 3 Kt. to K. B, 3, 4 P. to Q 4. 4 P. takes P. 5 P. to K. 5. 5 P. to Q, 4. 6 B. to Q. Kt. 5. (ch.) 6 B. to Q. 2. 7 B. takes B. 7 K. Kt, takes B. 8 P. takes P. 8 B. to Q. Kt, 6. (ch.) 9 Kt, to Q. B. 3. 9 Castles. 10 K. Kt. to K. 2. 10 P. to Q. B. 4. 11 P, takes P. 11 Kt. takes Q. B. P. 12 Castles. 12 B. takes Kt. 13 Kt. takes B. 13 P. to Q. 5, 14 Kt. to K. 2. 14 Kt. to Q. B. 3. Consi dered an equal game. 2. GAME WiJITE. PLA.CK. 1 P. to K. 4. 1 P. to K, 4. 2 B. to Q. B. 4, 2 B. to Q. B. 4, 3 P. to Q. B. 3. 3 Kt. to K. B. 3, 4 P. to Q. 4. 4 P. takes P. 5 P. to K. 5. 5 P. to Q. 4. 6 B. to Q. Kt. 3. 6 Kt. to K. 5. 7 P. takes P. 7 Q. to K. R, 5. 8 P. to K. Kt. 3. 8 Kt. takes Kt, P, 9 B. P. takes Kt. 9 Q. to K, 5. (ch.) 10 K. to B. sq. 10 Q. takes R, 11 P. takes B. 11 B. to R. 6. (ch.) 12 K. to B. 2. 12 Q. takes R. P. (ch.) 13 K. to B. 3. 13 Q. to Kt. 7. (ch.) 14 K. to K. 3. 14 Q. takes Kt. P. (ch. Black should win. 114 THE PISIIOP S GAMBIT, WHITE. 1 P, to K. 4. 2 11 to Q. B. 4. 8 Q, to K. 2. 4 P. to K. B. 4. 5 P. takes P. 6 Kt. to K. B. 3. 7 P. to Q. 4. 8 P. to K. 5. Castles. 10 Q. to Q. 3. 11 Kt. to Kt. 5. 12 Kt. toK. 4. 13 B, takes Kt. 14 Kt. toB, 6, (ch.> 15 P, takes B. White has a winning advantage. GAME 3. BLACK. 1 P. to K. 4, 2 P. to Q. B. 3. 3 Kt. to K. B. 3. 4 P. to Q. 3. 5 P, takes P. 6 B. to Q. 3. 7 P. takes P. 8 Castles. 9 B. to Q. B. 4. 10 Kt. to Q. 4, 11 P, to K. Kt. 3, 12 B. to K. 2. 13 P. takes B. 14 B. takes Kt THE BISHOP'S GAMBIT. Perhaps there is no opening which affords more scope for the exercise of the faculties of invention and powers of com- bination than the Bishop' s Gambit. In every phase of it the most interesting positions are sure to arise, and the situations almost invariably become complicated andcritical in the extreme. Originality of conception, and fertility of resource are therefore much needed, and in proportion to the judicious exercise of these qualities will success more or less depend. In regard to the great players who have fav- ored this debut, it occurs to us as matter for surprise that Morphy so rarely adopted it, neither does it seeni to have been much played by the leading English players. AVe do not recollect any recorded game ol' Staunton or Buckle at this opening, and Boden, Blackburne and Macdonnell very seldom play it. The foreign masters however appear to have been quite partial to it, as may be gatliered from the THE bishop's gambit, 115 very fine published games of Anderssen, Harrwitz, Kieser- itzlvA' and Lowenthal. The following are recorded in Chesss Masterpieces: No. While. Blnck. Moves. Defencp. Won bj-. 7 Harrwilz and Andci>sea. . . .35. .Q. to R 5 & P. to K. Kt. 4. . Andersst n. 9 Anderssen and Kieseritzky. .22. .Q. to R. 5 & P. to Q. Kt. 4. .xiuderss' n. 14 Lowenthal and Anderssen. .33. .Q. to R. 5 & P. to K. Kt. 4. .Anderssen. 15 Anderssen and Lowenthal. . .20. .P. to Q. Kt. 4 & Q. to R. 5. .Anderssen. 17 Lowenthal and Anderssen. . .28 Q, to R. 5 & P. to K. Kt. 4. .Lowenthal. 53 Rosenthal and Bird 20. .Kt. toK. B. 3&B. to Q Kr. S.Bird. 71 Burden and Amateur 21. .Q. to R. 5 & P. to K. Kt. 4. .Burden. 86 Wyvilland Capt. Kennedy. .20. . P. to K. B. 4 & Q. to R. 5. . .Kennedy. 88 Schuiten and Kieseritzky. . .29. .P. to Q. Kt. 4 & Q. 1o R. 5. .Kieseritzky 89 •* " ...18..Q. toR. 5&P. to Q. Kt. 4..Kieserilzky There are six lines of defence presented by the authori- ties, viz.: 1, The Classic Defence of Q. to E,. 5, checking at Black's 3d move. 3 at Black's 3d move. 3 " " a u a ii iQ iC Classic Defence Arising feom Q. to R. 5 at Black's 3d Move — Approved Yakiation. In referring to this very beautiful form of reply to the Bishop's Gambit attack, Mr. Staunton remarks: "I give precedence to this line of defence, not as the best, for 1 cannot prove it to be so, and many excellent players now think it is not trustwortliy. I place it first, because it is what is called the Classic Defence, and leads to by far the most instructive and entertaining games of all the systems of defence of which this opening is susceptible." The first four moves are: GAME 1. WHITE. BLACK. 1 P. to K. 4. 1 r. to K. 4. 2 r. to K, B. 4, . 2 P. takes P. 2. Kt. to K. B. ; 3. Kt. to Q. B. 4. P. to Q. 4 5. P. to Q. Kt. ^ 6, P. to K. B. 4 116 THE bishop's gambit. WHITE. BLACK. 3 B to Q. B. 4. B Q, to II, 5. (ch.) 4 K. to B. sq. 4 T. to K. Kt. 4. The advanc>3 of tlie K. Kt. P. at this point Jias had the sanction of most, if not all, of the leading writers on the opening. In the splendid games recorded between Anders- sen, Harrwitz, Lowenthal and others, it was adopted by each of these great players. Many autliorities in Europe, and nearly all in America appear to intdine to the opinion that the defence in this form does not result in a perfectly satisfactory game for the second player. Possibly the au- thorities in their estimate of it may have been somewhat led astray through the almost universal adoption of P. to K. Kt. 4 at 4tli move for the second player. This appears to us to be premature. We x^^'^^'^i' P. to Q. 3, delaying P. to K. Kt. 4 until it becomes necessary to defend the Gambit Pawn. This move of P. to Q. 3 does not seem to have been noticed by modern authorities, and we therefore submit variations in support of our opinion that the defence based upon it, conducted in the way hereafter shown is quite satisfactory, if not in reality the best that can be adopted. Mr. Staunton adds: "Black for his fourth move may play Kt. to Q. B. 3, or Kt. to K. B. 3, but that neither move is quite satisfactory." We take the defence of Q. to R. 5(cli,) first in order agree- ing with Mr, Staunton in considering it the most interesting, and also at the same time believing it to be the best answer to the attack. Proceeding however first with the approved variation we have: WmTE. BLACK. 5 Kt. to Q. B. 3. 5 B. to K. Kt. 2. 6 P. to K. Kt. 3. One of the disadvantages arising from Blaclv's 4(li move of P. to K. Kt. 4 is that Wliite can adopt with advantage the Macdonnall attack so highly favored by Mr. Fra^( r. WmTE. FLACK. 6 P, takes P. 7 Q. to K, B. 3. 7 P, to K, Kt, 7, (ch,) THE bishop's gambit. 117 WHITE. BLACK, 8 K. takes P. 8 Kt. to K. R. 3. 9 Kt. to Q. 5. 9 K. to Q. sq. 10 P. toQ. 4. 10 P. to Q. B. 3. 11 Kt. to Q. B. 3. 11 P. toQ. 4. J2 Q. to K. Kt. 3. 12 Q. takes Q. (ch.) 13 P. takes Q. 13 B. takes Q. P, 14 B. takes P. (cli.) 14 K. to B. 2. 15 B. to K. B. 4. (cli.) 15 K. to Kt. 3. 16 Kt, takes Q. P. (cli.) 16 P, takes Kt, 17 R. takes Kt. (cli.) 17 P. to K. B. 3. 18 B. takes Q. P. White must win. Variatio]^ 1 AT White's 5th Move. WHITE. BLACK. 5 Kt. to K. B. 3.^ Q. to K. R. .4 6 P. to K. R. 4. 6 B. to K. Kt. 2. 7 P. to Q. 4. 7 P. to K. R. 3. 8 Kt. to Q. B. 3. 8 Kt. to K. 2. 9 K. to Kt. sq. 9 Q. to K. Kt. 3. 10 P. to K. 5. 10 P. to K. B. 4. 11 P. takes P. 11 P. takes P. 12 R. takes R. (cli.) 12 B. takes R. 13 P. to K. Kt. 3. 13 Q Kt. to Q. B. 3. 14 P. takes P. 14 P. takes P. (dis. cIl ) ]o K. to B. sq. 15 Q. to K. Kt. 6, 16 Q. to K. 2. * Inferior to Kt. to Q. B. 3. Game considered about equal. YARiATiojsr 2 at White's 6th Move. WHITE. BLACK. 5 Kt. to Q. B. 3.- 5 B. to K. Kt. 2. 6 P. toQ. 4.^ 6 P. to Q. 3. 7 P. to K. 5. 7 P. takes P. 8 Kt. to Q. 5, 8 K. to Q. sq. 9 Kt. to K. B, 3. 9 Q. to R. 4. 10 l\ takes P. 10 B. to Q. 2. 11 B. to Q. 2. 11 P. to Q, B. 3. 12 B. to Q. R. 5. (ch.) 12 P. to Q. Kt, 3, 13 B. to Q. B. 3. 13 Q. to K. Kt. 3. 118 THE lusnop's gambit. WHITE. BL.\CK. 14 Kt. toQ. Kt. 4. 14 P. toK. Kt. 5 15 Kt. to Q. 4. 15 P. to Q. K. 4. 16 B. to Q. 8. 1() Q. to K. P.. 4, 17 Q. Kt. takes P. (cli.) * These are the moves most in favor for the aUack, see examples between Anderssen, Harrwiiz and Lowenthal. And the game is considered in White's favor. Variation 3 AT Will rE s Gtii Move. WHITE. 6 Kt, to K. B. 3. 7 P. to K. P. 4, 8 Q. P. takes B, 9 B. to K. 2. 10 Kt. to Q. 4. 6 7 8 9 BLACK. Q. to K. p. 4. B, takes Q. Kt Kt. to Q. B. 3. P. to K. Kt. 6. liere is no perceptible advanta ge on ei ther . side. Example No. 1, No. 7 CHESS MASTERPIECES. Hakrwitz. Anderssen. WHITE. BLACK. 1 P. to K. 4. 1 P. to K . 4. 2 P. to K. B. 4. 2 P. t:ikesP. 3 K. B. t.)Q. B. 4. 3 Q. to II. 5. (ch.) 4 K. to B. sq. 4 P. to K. Kt. 4. 5 p. to Q. 4. . 5 B. to Kt. 2.* 6 Kt. to Q. B. 3. * C Kt. to K. 2. r 7 Kt. to K. B. 3. 7 Q. to K. R. 4. 8 P. to K. 5. 8 P. to K, B. 3. Dn by Anderssen in 37 moves. Example No, 2. No. 14 CHESS MASTERPIECES. Lowenthal. WHITE. 1 P. to K. 4. 2 P. toK. B.4. 3 K. B. to Q. B. 4 K. to B. sq 5 Kt. to Q. B. 3 Anderssen. BLACK. 1 2 3 4 5 P. to K 4. P. ink s P. Q. toPt. 5. (ch.) r. to K. Kt. 4. B. toKt. 2. THE bishop's gambit. 119 LOWENTHAL. AnDERSSEN. WHITE. BLICK. 6 P. toQ. 4. 6 Kt. toK. 2. 7 P. to K. 5. 7 P. to K. B. 3. 8 Kt. to K. 4. • 8 R. to K. B. sq. Won by Auderssen in 34 moves. Example No. 3, No. 17 CHESS MASTERPIECES. LOWENTHAL. WHITE. 1 P. to K. 4. 2 P. loK. P>. 4. 3 K. B. to Q. B. 4. 4 K. to B. sq. 5 Kt. loQ. B. 3. 6 P. loQ.4. 7 P. to K. Kt. 3. 8 K. to Kt. 2. Won by Lowentbal in 30 moves. Anderssen BLACK. 1 P. to K. 4. 2 P. lak.sP. 3 Q. to Pi. 5. (cb.) 4 P.toK. Kt.4. 5 B. to Kt. 2. 6 Kt. to K. 2. 7 P. takes K. Kt. P 8 Q. to K. R. 3. Compiler' s V akiatiot^. GAME 1. The difference between the form of the Classic defence usually adopted and that now submitted consists: Firstly. — At Black's 4th move in playing P. to Q. 3 in- stead of P. to K. Kt. 4, the move most approved by the authorities. Secondly. — P. to K. B. 3 is substituted for P. to K. R. 3 in re23ly to first player' s move of P. to K. R. 4. Variation 1. WHITE. BLACK. 1 P, toK, 4, 1 P.toK. 4. 2 P. to K. B. 4. 2 P. takes P. 3 B. to Q. B. 4. 3 Q. to R. 5. (ch.) 4 K. to B. sq. 4 P. to Q. 3. It appears to us tbat by deferring P. to K. Kt. 4 until it becomes absohitely necessary to defend tbe Gambit Pawn, Black luiving played P. to Q. 3 gels bis Q. B. free in time to frustrate tbe Fraser attack, the lirst move of vvbicb P. to K. Kt. 3 connot be played in tbis case witlioiit disadvantage. 120 THE bishop's gamtiit. FoK Example. WHITE. BLACK. P. 1o K. Kt. 3. P. takes P. Q. to K. B. 3. r. to Kt. 7. (cli.) K. lakes P. Q to Ki. 5. (cli.) Changiug Queuus, rcmaiuing with a Pawn plus, aud u fair position. 5 Kt. to Q. B. 3. 5 Kt. to K. 2. If P. to Q. 4 Black can reply with B. to K. 3, White cannot well change; off Bishop, aud P. lo Q. 5 would be obviously weak for him. 6 Kt. to K. B. 3. 6 Q. to K. U. 4. 7 l\ to Q. 4. Again it does not appear that White can play P. to K. Kt. 3 with any ad- vantage. 7 P. to K. Kt. 4. 8 P. to K. R. 4. 8 P, to K, K 3,* 9 K. to K Kt. sq. 9 P. to K. Kt, 5. 10 Kt. to K. sq. 10 B. to K. R. 3. 11 Kt. to Q. 3. 11 P, to K. -B. 6. 12 Kt. to K. B. 4. 12 B, takes Kt, 13 B. takes B. 13 Kt. to Q, B. 3, *B3'' playing the usual move of P. to K. R. 3 Black occupies the square on which he requires to place his B. By the move in the text he leaves this square open, aud also has a retiring place for his Q. in tlie event of play- ing his K. to Q. sq., which in some variations he may require to do. And Black has retained his Pawn, without any disadvantage in position. Variation 2 at White's 9tii Move. WHITE. BLACK. 9 B. to K. 2. 9 P. to K. Kt. 5. 10 Kt. to K. R. 2. 10 P. to K. B. 4. 11 P. takes B. P. 11 Kt. takes B. P. 12 Kt. takes Kt. P. 12 Kt, to Kt. 6. (cli.) 13 K. to K. sq. 13 B. takes Kt. 14 B. takes B. 14 Q. to K. B. 2. 15 R. to K. R. 3, 15 P. to K. R. 4. 16 B. to K. B. 3. 16 Kt. to Q. B. 3. B. to B. 8 would place the B. in jeopardy. 17 Kt. to Q. 5. 17 Castk's Q. sidf.^ 18 B. takes P. 18 R. to K. sq. (cli.) And should win. *B. to Q. It. 3 would not be good for Black. B. to Q. B. 3. R. takes Kt. P. lakes R. THE bishop's gambit. 121 WHITE. B. takes R. P. B. takes B. Q. takes K. and wins. BLACK. B. to Q. 7. (ch.) R. takes B. Compiler's Yakiatiois^ Great care is requisite on the part of Black in replying to White's 9tli and 10th moves, any other repl}^ tlian P. to K. B, 4 on the part of Black appears to result in White's favor. For Example. Variation at White's 9th Move. WHITE. BLACK. 9 B. to K. 2. 9 P, to K. Kt. 5, 10 Kt. to K. R. 2. 10 P. to K. B. 6. 11 P. takes P. 11 Q, takes P.P. 12 P. tak(>^s P. 12 Q, to R, 6. (ch,) 13 Iv. to K. sq. 13 Q. to R 5. (ch.) 14 K, to Q, 2. 14 B. toP, 3. (ch.) 15 K. to Q. 3. 15 Q. to Kt. 6. (ch.) 16 B. to B. 3. 16 B. takes B. 17 11. takes B. Lnd " White has the better game. Compiler's Variation Jointly with Mr, F. Perrin. Adopted in 2)ractice loith 31r. Perrin in Neio YorJc and Brooklyn^ F. Perkin. WHITE. 1 P, to K. 4. 2 P. to K. B. 4. 3 B. to Q. B. 4. 4 K, to B, sq. 5 Kt. toK. B. 3. 6 P. to Q. 4. 7 Kt. to Q, B, 3, 8 P. to K. R. 4. October, 1877. GAME 1 II. E. Bird. BLACK. 1 p. to K. 4. 2 P. takes p. 3 Q. to R. 5 (ch.) 4 P. toQ. 3. 5 Q. to K. R. 4. 6 P. to K. Kt, 4. 7 Kt, to K. 2, 8 P. to K. B. 3. 122 THE bishop's gambit. WHITE. BLACK. 9 p. to K. r:. 9 B. to Rt. 2. best, 10 Kt. to K. 4. JO Q. P. takes P. 11 Q. P. takes P. 11 K. to K. B. sq. 12 P. takes B. P. 12 H. takes P. 13 Kt. takes B. (cli.) 13 R. takes Kt. 14 K. to K. Kt. sq. 14 P. to K. Kt, 5. 1.^ Kt. to Kt. 5. 15 Kt. to Q. B. 3. 16 B. to Q. 2. 16 B. to Q. 2. 17 B. to Q. 13. 3. 17 R. to K. B. sq. And Black will be able to castle on Q. side, with a superior game. Variation 1 at Black's 10th Move. WHITE. BLACK. 10 Kt. to K. 4. 10 p. to K. B. sq, 11 P. takes Q. P. 11 P. takes P. 12 Kt. takes Q. P. (ch.) 12 K. to Q. sq. 13 B. to Q. 2. 13 Kt. to Q. B. 3. 14 K. to Kt. sq. 14 P. to K. Kt, 5, 15 Kt. to K. P. 2. White now threatens to take Q. B. with Kt. and then K. Kt. P. 15 P. to K. B. 4. 16 P. to Q, B. a 16 P. to K. B. 6. 17 P. to K. Kt. 3. 17 B. to K. P. 3. And Black has a manifest superiority. P. to K. B. 5 will be very efieo- tive. Variation 2 at Black's IOtii Move. WHITE. BLACK. 10 Kt. to K, 4, 10 P. to K. Kt. 5. 11 P. takes K. B. P. 11 P. takes Kt. 12 P. takes B. 12 P. takes Kt. P. (ch.) 13 K. takes P. 13 Q. to Kt. 3. (cli.) 14 K. to B. sq. best* 14 Q. takes Kt. P. 15 P. to K. Kt. sq. 15 Q. to K. P. 3. 16 Q. to K. B. 3. 16 P. to K. B. sq. Black still has the advantage. the bishop s gambit, Variation 3 at White's 13th Move. 123 WHITE. 13 K. to B. 2. BLACK. 13 P. takMS R. Making a Kt. cli. 14 Q. takes Kt. 14 R. to K. B, sq. The position is peculiar, and this is apparently Black's only good move. 15 P. takes R. (Q/s ch.) 16 B, takes B, P. 15 K. takes Q. 16 P. to Q. 4. And notwithstanding White's fine position there appears no way to avoid the loss of a piece. For example: if Kt. to Kt. 8, then Black plays Q. to K. B. 2; if Kt. to B. 6, the following appears the probable continuation: 17 Kt. to B. 6. 17 Q. to B. 4. If Q. to B. 2 then B. to li. 6 (ch.) is fatal. 18 K. to K. 3. 18 P. takes B. 19 R. to K. B. sq. And White has a very pretty attack. Variation 4 at Black's 9th Move. WHITE. BLACK. 9 Q. P. takes P. bad. 10 Q. P. takes P. 10 B, to Kt, 2. 11 Kt. to Q. Kt. 5. 11 Kt, to Q, R, 3, 12 Kt. to Q. 6. (ch.) 12 P. takes Kt. 13 B. to Kt. 5. (ch.) 13 B. to Q. 2. 14 B. takes B. (ch.) 14 K. takes B. 15 P. takes B. P. Threatening to check with Kt. at K. 5 winning Q. ■] 6 P, takes B, 17 Kt. toK. Kt. 5. 18 B. takes P. 15 P. to K. Kt. 5. 16 K. R. to K. Kt. 17 R. takes P. 18 R. to K. Kt. 3- There is attack and resource on both sides, it is difficult to fix a preference for either. Variation 5 at White' s IOtii Move. WHITE. 9 P. to K. 5. BLACK. 9 B. P. takes P, bad. I'i4 THE bishop's gambit. WHITE. BLACK. 10 Q. P. takes P. 10 Q. P. takes P. 11 Kt. takes K. P, 11 Q. takes Q. (ch.) 12 Kt. takes Q. And AVhite has the better game. 9 P. toK. 5. 9 Q. l\ takes P. 10 P. takes P. 10 B, to Kt, 2. 11 Kt, to Q. Kt. 5. White's position is preferable. Vakiation 6 AT White's 10th Move, WHITE. lil.ACK. 10 P. takes Q. P. 10 P. takes P. 11 Kt. to K. 4. 11 P. to Q. 4. 12 B. to Kt. 5. (ch,) 12 Q. Kt, to Q. B, 3, 18 Kt. to Q. 6. (ch,) 13 K. to Q. sq. 14 K. to Kt. sq. 14 P. to Kt. 5. 15 Kt. to K. sq. 15 P. to K. B, 6. 16 Kl. takes B. 16 R. takes Kt. 17 W takes P. 17 P. to K. B. 4. 18 51ack P. to Q. B, 3. has a manifest advantage. 18 B, to K, B, 3, )PTI :d in Practice with A. P. B ARNEs, IN New YORI October, 1877 game 1. a. p. Barnes. H. E. Bird. WIIITl^J. BLACK. 1 P. to K. 4. 1 P. to K. 4, 2 P. to K. B. 4. 2 \\ takes P. 3 B. to Q. B. 4. 3 Q. to R. 5. (ch,) 4 K. to Vy. sq. 4 P. to Q. 3. 5 Q. to K. B. 3. 5 Kt. to Q. B. 3. 6 P. to K. Kt. 3. 6 Q. to K. B. 3, 7 Q. takes P. 7 Kt, to Q, 5, 8 B. to Q. 3, 8 P. toK. U. 4. 9 P. to Q. B. 3. 9 Kt. to K. 3. 10 Q. takes Q. 10 Kt. takes Q. 11 K. to Kt. 2. 11 P. to K. R 5. 12 B. to Q. B. 2. 12 P, to K, R, 6, (ch.) THE BISHOP S GAMBLT. 120 WHITE. BLACK. 13 Kt. takes P. 13 R. takes Kt. 14 K. takes R. 14 Kt. toK. B.5.(disch.) 15 K. to R. 4. 15 Kt. to Kt. 7. (ch.) 16 K. to Kt. 5. 16 Kt. to R. 2. (ch.) 17 K. to R. 4. 17 P. mates. GAME 2. A. P. Barnes. H. E. Bird, will PE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to K. B, 4. 2 P. takes P. 3 B. to B. 4. 3 Q. to R. 5. (ch.) 4 K. to B. sq. 4 P. to K. Kt. 4. 5 Kt. to K. B 3. 5 Q. to R. 4. 6 P. to K. R. 4. 6 P. to K, R. 3. 7 B. takes P. (cli,) 7 Q. takes B. 8 Kt. to K. 5. 8 Q. to Kt. 2. 9 Q. to R. 5. (ch.) 9 K. to K. 2. 10 Kt. to Kt. 6. (ch,) 10 K. to Q. sq. 11 Kt. takes R 11 Q, takes Kt. 12 P. takes P. 12 B. to K. 2, 13 Q. to B. 7. 13 Kt. to Q. B. 3. 14 P. to Q. 4. 14 Kt, takes P.* 15 B. takes P. 15 Kt. takes P. 16 B. to K. 5. 16 Q. takes B. 17 Q. takes Kt . (ch.) 17 B, to B. 18 Q. takes B. (ch.) 18 Q. to K, sq. 19 Q. takes Q. (ch). 19 K. takes Q. 20 P. takes P. 20 P. toQ, Kt. 3. 21 P. to R. 7. 21 B. to R. 3. (ch,) 22 K. to B. 2. 22 K, to B. 2. 23 P. Queens. 23 R. takes Q. 24 R. takes R, 24 Kt. takes R. 25 R. to R, 8, 25 B. to Q. 6, 26 Kt, to P>, 3, 26 P. to R. 4, 27 K. to K. 3. 27 B. to B. 8. 28 K. to Q. 2. 28 B. takes P. 29 R. to R, 7. * B. takes Kt. P. would obviously be fatal. And White wins. Black has now a bad game. 120 THE bishop's gambit. Defence Arising from Kt. toK. B. Sat Black's 3d Move. 6 7 8 9 10 11 12 IB 14 15 16 GAME 1. WHITE. P. loK. 4. 1 P. to K. B. 4. 2 B. to Q. B, 4. 3 Kt. to Q. B. 3. 4 P. to K. 5. 5 B. to Q. Kt. 5. (cli.) 6 P. takes Kt. 7 Q. toK. 2. (cli.) 8 Q. takes P. (cli.) 9 Kt. toK. B. 3. 10 Q. takes Kt. P. 11 Kt. takes Q. P. 12 Kt. to Q. B. 7. (cli.) 13 Q. takes R, 14 K. to Q. sq, 15 P.toQ. 3. 16 BLACK. P. to K. 4. p. takes p. Kt. to K, B. 3, B. to Q. Kt. 5. P. toQ. 4. P. to Q. B. 3. P. takes B. B. to K. 3. Kt. to Q. n. 3. Q. takes P. 11. to Q. B. sq. Q. to K. B. 4. R. takes Kt. Q. to K. 5. (ch.) Castles, Q. to K. Kt. 3. Black is considered to have tlie advantage. Variation at Black's 4tii Move, 4 5 6 7 8 9 WHITE. P. to Q. 3. P, takes P, Q. to K. 2, (ch,) B. takes Kt. B. takes P. Kt. to K. B. 3. BLACK. 4 P. to Q. 4. 5 Kt. takes P. 6 B. to K. 3. 7 Q. takes B. 8 B. to Q. B. 4. 9 P. to Q. B. 3. Position slightly in "White's favor. Illustrative Game. A game between Rosenthal and Bird at the Vienna Tour nament, 1873, proceeded thus: No. 53 CHESS MASTERPIECES. RoSEN'niAL. WHITE. 10 p. takes K. Kt. P. 11 Kt. to K. B. 3. 12 P. to Q. 4. Bird. BLACK. 10 R. toK. Kt. sq. 11 Q. to Q. 2. 12 P. to Q. K. 3. THE BISHOP.S GAMBIT. Rosenthal. Bird. WHITE, BLACK. 13 Q. to Q. R. 4. 13 B, to Q. 3. 1% Kt. to K. 2. 14 R. takes P. 15 Castle?. 15 B. to K. R. 6. 16 Kt. to K. sq. 16 B. takes K. Kt. P. 17 Kt. tMkcs B. 17 Q. to K. R. 6. 18 R, to B. 2, 18 P. to B. 6. 19 Kt. to Kr. 3. 19 B, takes Kt. 20 P. takes B. 20 R. takes P. And wins. GAME 2. WHITE, BLACK. 1 P, to K. 4, 1 P. to K. 4. 2 P. to K. B. 4. 2 P. takes P. 3 B. to B. 4. 3 Kt. to K. B. 3. 4 P. to K. 5. 4 P. to Q. 4. 5 B. to Kt. a 5 Kt. to K, 5. 6 Kt. to K, B, 3, 6 B. to K. Kt. 5. 7 Castles. 7 Kt. to Q. B. 3. 127 The above moves occurred in a game between Anderssen and Morphy, to which our attention has been called by our esteemed friend and patron Dr. Owen, President of the Philidor Club in Brooklyn. For liis 8th move Anders- sen (White) played B. to R. 4, wliich appears to us weak, iVlorphy won the game in 37 moves, wliich by desire we give in full, In substitution of Anderssen's 8th move of B. to R, 4 we should prefer P. to Q. 4, Wliite then we think has a superior game. 8 P. to Q. 4. 8 P. to K. Kt. 4. If Black takes Kt. P. retakes driving Kt. away with a manifest advantage. 9 Kt. to Q, B. 3, 9 Kt. takes Kt 10 P, takes Kt. Willi the better game. See Appendix. Variation at White's 4th Move. WHITE. 1 P. to K. 4. 2 p. to K. B. 4. 3 B. to B. 4. 4 Kt. to Q. B. 3. 5 P. to K. 5. (5 P. takes Kt. 7 P. takes P. 8 Q. to K. 2, (ch.) BLACK. 1 P. to K. 4. 2 p. takes P. 3 Kt. to K. B. 3 4 B. to Kt. 5. 5 P. to Q. 4, 6 P. takes B. 7 R. to Kt. 8 B. to K. 3. 128 THE BISHOP S GAMBIT, 9 Kt. to K. B, 8. 10 P.toQ. Kt. 3. 11 r. takes B. 12 B. toQ. 2. 13 Castles Q. R. The game appears pretty even. 9 10 11 12 13 Kt. to Q. B. 3. B. takes Kt. Q. to K. B. 3. Q. takes Kt. P. Castles Q. R. FENCE Arising from P, to Q. 4 at Black's 3d Move. WHITE. 1 P. to K. 4. 2 P. to K. B. 4. 3 B. to B. 4. 4 B. takes Q. P. 5 Kt. to Q. B. 3, 6 P. to Q. 3. 7 P. takes Kt. 8 Kt. to K. B. 3. 9 P. takes B. 10 P. to Q. B. 4. Considered an even game. GAME 1. 1 2 3 4 5 6 7 8 9 BLACK. P. to K. 4. p. takes P. P. to Q. 4. Kt. to K. B. 3. B. to Q. Kt. 5. Kt. takes B, Castles. B. takes Kt. (ch.) Q. takes P. WHITE. 1 P. to K. 4. 2 P, to K, B. 4. 3 B. to Q. B. 4. 4 P>. takes P. 5 K. to B. sq. 6 Kt. to Q. B. 3. 7 P, to Q, 4, 8 Kt. to K. B. 3. 9 P. to K. P. 4. 10 K. to Kt. sq. 11 Kt, to K, 5. 12 P. takes B. 13 Q. to Q. 4. 14 B. takes Kt. (ch.) 15 Kt. to K. 2. GAME 2. BLACK. 1 P. to K. 4, 2 P. takes P, 3 P. to Q. 4. 4 Q, to K. 5. (ch.) 5 P. to K. Kt. 4. 6 B. to K. Kt. 2. 7 Kt to K. 2, 8 Q, to K. P. 4. 9 P. to K. R. 3. 10 P. to K, Kt, 5, 11 B. takes Kt. 12 Kt. to Kt. 3. 13 Kt, to Q, B. 3, 14 P. takes B. White has rather a better game. THE BISHOP S GAMBIT, 129 Variation 1 at Black's 4tii Move. WHITE. 5 Kt. to Q. B. 3. 6 Kt. to K. B. 3. 7 Q. P. takes B, 8 B. to Q, B, 4, 9 K. takes Q, 10 Q, B. takes P. 11 li. to K. sq. Even game. BLACK. 4 Kt. to K. B. 3, 5 B. to Q. Kt. 5. 6 B. takes Q. Kt. 7 P. to Q, B, 3, 8 Q. takes Q. (ch.) 9 Castles. 10 Kt. takes P. Variation 2 at White' s 5th Move. WHITE. BLACK. 5 Kt to K, B, 3, 5 Kt. takes B. 6 P. takes Kt. 6 Q. takes P, 7 Kt, to Q. B. 3. 7 Q. to K. R. 4. 8 P. toQ, 4. 8 B, to Q. 3. 9 Q. to K. 2, (ch,) 9 K. to Q. sq. 10 Castles. 10 P. to K. Kt. 4 11 Q. to Q. Kt, 5, 11 P. to K. B. 4. 12 Q, to Q. 5, 12 Kt. to Q. B. 3. 13 Kt. to K. 5. 13 .R. to K. B. sq 14 Kt. takes Kt, (cli.) 14 *P. takes Kt. 15 Q. takes P. 15 P, to K. B. 6. 16 P. to K. Kt. 3. 16 P. to Kt. 5. Variation 3 at White' s 5tii Move, WHITE. 5 Q. to K. 2. 5 , 6 P. takes Kt (dis„ ch.) 6 7 Q. to K. B. 3. 7 8 P. to K. Kt 3. 8 9 P. takes B. 9 10 Q. to K. B. 2. 10 11 Kt to K. 2. 11 12 Q. Kt to B. 3. 12 Black must win. BLACK. Kt. takes B, B. to K. 2. B. to K. R. 5. (ch,) Castles. Q. takes P. (ch.) R. to K. sq. (ch.) Q, to K. R. 4, P. to K. B. 6. 130 THE bishop's gambit. Defence Arising from Kt. to Q. B. 3 at Black's 3d Move. GAME 1. WHITE. BLACK. 1 P, to K, 4, 1 P. to K. 4. 2 P. to K. B. 4. 2 P. takes P. 3 B. to Q. B. 4. 3 Kt. to Q. B. 3. Evidently an inferior defence, therefore dismissed. Defence Arising FROM Kt. to Q. B. 3 atBlack's4tii Move GAME 1 WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to K, B. 4. 2 P. takes P. 3 B. to Q. B. 4. 3 Q. to R. 5. (cli,) 4 K. to B. sq, 4 Kt. to Q. B. 3. 5 Kt. to K. B. 3. 5 Q. to R. 4. 6 P. to Q. 4. 6 P. to Q. Kt. 4, 7 Kt. to Q. B. 3. 7 P. to Q. 3. 8 P. to K, K 4. 8 P. to K. R. 3. 9 K. to Kt, sq. 9 P. to K. Kt. 5. 10 Kt. to K. sq. 10 P. to K. B. 6. 11 B. to Q, 3, 11 Kt. to K. B. 3. 12 Kt. to Q. 3.* 12 Q. to K. Kt. 3. 13 Kt. to K. B. 4. Willi a decided advantage. Defence Arising from P. to Q. Kt. 4 at Black's 3d Move. This defence is not without merit. It was much in favor with Kieseritzky, and has resulted in several very beautiful games, four of these viz.: Anderssen aud Kieseritzky, No. 9; Anderssen and Lowenthal, No. 15; Kieseritzlvy and Schul- ten, 88 and 89 are recorded in Chess Masterpieces. GAME 1. WHITE. BLACK. 1 P. to K. 4. 1 P, to K. 4. 2 P. to K, B. 4, 2 P. tak(vs P. 3 B. to Q. B. 4. 3 P. to Q. Kt. 4. THE BISHOP S GAMBIT. 131 WHITE. 4 B, takes Q. Kt. P, 5 K. to B. sq. 6 Kt. to K. B. 8, 7 B. to Q. B. 4. 8 Kt. to Q. B. 3. 9 P. toQ. 3, 10 P, takes B, 11 R, to Q. Kt. 12 P. to K. R. 4. 13 K. to Kt. sq. 14 Kt. to Q. 4. 15 P. to Kt. 3. 16 B. to K. B. 4, Mr. Slaunton prefers White's game. BLACK, 4 Q. to K. R. 5. (ch.) 5 B. to Q. Kt. 2. 6 Q. to K. R. 4. 7 Kt. to K. B. 3. 8 B. to Q. Kt. 5. 9 B. takes Kt. 10 P. to K. Kt. 4. 11 B. to Q. B. 3. 12 P, to K. R. 3. 13 P. to Kt. 5. 14 Q, to K, -4. 15 P. to B. 6. Example No. 1. The memorable game between Anderssen and Kieseritzky, No. 9 Chess Masterpieces, proceeded thus: Anderssen. WHITE. 1 P. lo K. 4. 2 P to K. B. 4. 3 B. to B. 4. 4 K. to B. pq. 5 B. takes Kt P. KlESERITZKY. BLACK. 1 P. to K. 4. 2 p. takes P. 3 Q. to R 5. (eh.) 4 P. to Q. Kt.4. 5 Kt. to K. B. 3. The game being considered by many one of tbe most beautiful on record, we continue it to the finish. 6 Kt. 10 K. B. 3. 7 P. to Q. 3. 8 Kt. to K. R. 4. 9 Kt. to K. B. 5. 10 P. to K. Kt. 4. 11 R. to K. Kt. sq. 12 P. to K. R. 4. 13 P. to K. 5. 14 Q. to K. B. 3. 15 B. takes P. 16 Kt. to Q. B. 3. 17 Kt. to Q. 5. 18 B. io Q. 6. 19 P. to K, 5. 20 K. to K. 2. 21 Kt. takes Kt. P. (cli.) 22 Q. to B. G. (ch .) Mates next move. 6 Q. 7 Kt, 8 Q. 9 P. 10 Kt. 11 P. 13 Q. 13 Q. 14 Kt 15 Q. 16 B. 17 Q. 18 B. 19 Q. 20 Kt, 21 K to K. R. 3. to K. R. 4. to Kt. 4. to Q. B. 3. to K. B. 3. takes B.» to K. Kt. 3. to Kt. to K. sq. to B. 3. to B. 4. to Q. Kt. P. takes K. R. takes R. (ch.) to Q. R. 3. to Q. sq. 132 TJIE BISHOP S GAMBIT • Example No. 2, No. 15 CHESS MASTERPICEES. Anderssen. LOWENTHAL. WrilTE. BLACK. 1 P. to K . 4. 1 P. to K. 4. 3 P. to K. B. 4. 2 ]-•. t;iK(vsP. 3 K. B. lo Q. B. 4. 3 P. to Q. Kt. 4. 4 B. to Q Kt. P. 4 Q. to R. 5. (cli.) 5 K. to K. B. sq. 5 P. to K. Kt. 4. 6 Kt. to Q. B. 3. 6 K. B. loKt. 2. 7 P. to Q. 4. 7 K. Kt. to K. 2. 8 Kt. to K. B. 3. 8 Q. 10 K. R. 4. 9 P. toK. R. 4. 9 P. to K. R. 3. 10 P. to K. 5. 10 K. Kt. to K. B. 4 11 K. to Kt. sq. 11 Kt. to K. Kt. 6. 12 K. R. to K. R. 2. 12 Q. toK. Kl. ?.. 13 Q. Kt. to Q. 5. 13 K. to Q. sq. 14 K. R. P. takes P. 14 P. takes P. 15 R. takes R. 15 B. lakes R. IG K. Kt. takes Kt. P. 16 Q. takes Kt. 17 Q. B. takes B. P. 17 Q. to K. R. 5. 18 B. takes Kt. 18 Q. takes B. 19 Q. to K. R. 5. 19 Q. to K. Kl. sq. 20 Q. to K. R. 4 (ch.) and wins. Example No. 3. No. 88 CHESS MASTERPIECES. SceULTEN. KlESEHITZKY. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 p. to K. B. 4. 2 p. tak.'s P. 3 B. to Q. B. 4. 3 P. lo Q. Kt. 4. 4 B. takes Kt. P. 4 Q. B. to Kt. 2. 5 p. toQ. 3. 5 Q. to R. 5. (eh.) 6 K. toB. sq." 6 P. to K. Kt. 4. ^oa by Kieseritzky. Example No. 4. No. 89 CHESS MASTERPIECES. SCHULTEN. AVHITE. 1 2 3 4 5 G P. to K. 4. P. to K. B. 4. B. to Q B. 4. K. to B. sq. B. lakes Kt. P. Kt. lo Q. B. 3. Won by Kieseritzky. Kiesp:ritzky. BLACK. 1 P. to K. 4. 2 P. takes P. 3 Q. to h. 5. (ch.) 4 P. to Q. Kt. 4. 5 Kt. to K. B. 3. C Kt. to K. Kt. 5. THE BISHOP S GAMBIT, 133 GAME 2. 1 2 3 4 5 6 7 8 9 10 11 12 WHITE. P. to K. 4. P. to K. B. 4. B. to Q. B. 4. B. takes B. P. Q. to R. 5. (ch. Q. to Q. 5. (ch.) Q. takes B. Kt. to Q. B. 3. (ch.) K. to Q. sq. P. to Q. R. 4. Kt. to Q. 5. P. to Q. 4. Black has the advantaore. BLACK. 1 p. to K. 4. 2 P. takes P. 3 P. to Q. Kt, 4. 4 K. takes B. 5 P, to K. Kt. 3, 6 K. to Kt. 2. 7 Kt, to Q. B. 3. 8 Q. to R, 5. (ch.) 9 B. to Q. R. 3. 10 P. to Q. Kt. 5. 11 te. to Q. 3. 12 K. Kt. to K. 2. Variation at Black's 4th Move, 4 5 6 7 8 B. P. K. Kt WHITE. to Q. Kt, 3. toQ. R. 4, to J3, sq. to K. B. 3. P. to Q. 3. 4 5 6 7 8 P. Q. P. B. Q. BLA.CK. to Q. R to R. to Q, to Q. toK. 4. 5. (ch.) Kt. 5. R. 3. (ch.) B. 3. Defence Arising from P. to K. B4 at Black's 3d Move. GAME 1. WHITE. 1 P. to K. 4. 2 P. to K. B. 4. 3 B. to Q. B. 4. 4 Kt. toQ.B. 3. 5 K. to B. sq. 6 Kt, takes P, 7 Q. to K. 2. 8 Kt. to K. B. 3. 9 P. to Q. 3. 13 Q. B. takes P. 11 Q. to Q. 2. 12 P. takes B. 13 R. to K. sq. 14 Kt. to K. Kt. 5. Dismissed witU the remark that Black must lose. BLACK. 1 P, to K. 4. 2 P. takes P. 3 P. to K. B. 4. 4 Q. to K. R, 5. (v^h.) 5 P, takes P. 6 P. to Q. B. 3. 7 K. to Q. sq. 8 Q. to K. 2. 9 P. to Q. 4. 10 B, to K. Kt. 6 11 B. takes Kt. 12 P, takes B. 13 Q. to K. B. 2. 134 the bishop s gamiut. Variation 1 at White's 4tii Move. wniTE. BLACK. 4 Q, to K, 2. 4 Q. to K. R. 5. (ch.) 5 K, to Q. sq. 5 P. takes P. 6 Q. takes P. (ch,) 6 B. to K. 2, 7 P. to Q. 4. 7 Kt, to.K. B. 3. 8 Q. takes K. B. P. 8 Q. takes Q, 9 B. takes Q. 9 P. to Q. 4. 10 B. to Q. 3. 10 B. to K. Kt. 5. (ch.) 11 Kt. to K. 2. 11 Kt. to Q. B. 3. 12 P. to Q. B. 3. ( Dismissed as equal. 1 i : 4th Move, Ya riation 2 at White's WHITE. BLACK. 4 Kt. to K. 11. 3. 4 Q. to K. R,. 5. (ch.) 5 Kt. to B. 2, 5 P. takes P. 6 B. takes Kt. 6 R. takes B. 7 Q. to K. 2. 7 P. to Q, 4. 8 P. toQ. B. 4. 8 Kt. to Q. B. 3. 9 P. takes P. 9 Kt. to Q. 5. 10 Q. takes P, (ch.) 10 Q, to K. 2. : 11 Q. takes Q. (ch.) 11 B. takes Q. 12 K, to Q. sq. 12^ B. to K. R. 5. Black has a decided superiority. Variation AT 9th Move. WRITE. BLACK. 9 Q. Kt. to K, Kt. 5. 9 P. to Q. 4« 10 Q. takes Q. (ch.) 10 K. takes Q. Black has the better game. THE FRENCH GAME, 135 SPECIAL OR IRREGULAR OPENINGS. •We now come to those games which are not considered to come under the category of either King' s Knight' s or King's Bishop' s opening. They are as under, viz. : SPECIAL— The Feench Game. Sicilian Game. Queen's Knight's Game. Hampe or Vienna Opening. Steinitz Opening. Centre Gambit. Centre Counter Gambit. FlANCHETTO. irregular- King's Bishop's Pawn Opening. From's Gambit. OPENINGS ON THE QUEEN'S SIDE— . Queen's Bishop Pawn Opening (P. to Q. B. 4). " Rook Pawn Opening (P. to Q. R. 3). " Gambit Accepted. " Gambit Evaded. " Pawn Irregular. The consideration of the above might well occupy a space equal to that devoted to the twenty- eight forms of the King's Knights and King's Bishops' openings. Pleasing and use- ful variations of the King's Bishop Pawn opening and Fianchetto alone might be furnished sufficient to make a small and interesting volume. My time, however, is ex- hausted, my kind subscribers more or less impatient, and 136 THE FRENCH GAME. my good printer, whose zeal and attention to my interest is most highly appreciated, reminds me that the si)ace allotted to the work has already been exceeded. I am reluctantly, therefore, compelled to abbreviate the remaining openings more than I otherwise would have desired. Should, how- ever, the work be successful and justify an extension at a future time, I cannot help adding that those friends who have honored me with their names as subscribers will be entitled to mv lirst consideration. •^ > • «<^ THE FRENCH GAME.— P. to K. 3 keply for Black's 1st Move. It is said that the eminent Russian Chess authority, Jaenisch, considered this to be the only perfectly satisfac- tory answer to P. to K. 4. We cannot go so far as this, but there appears no doubt that P. to K. 3 for second players lirst move opens up a very safe line of play for him. Many of the most eminent players have been of opinion that after the few opening moves each party is thrown as much upon his own powers of resource in this as in any form of debut. Mr. Buckle almost invariably adopted it, and his games are amongst the finest and most accurate on record. It is frequently resorted to in matches, especially where the result depends upon a single game only. The idea has at times prevailed in some quarters that it leads to a dull form of game, but our experience is that such is by no means the case. The celebrated N ew York game with Mr. Mason in which Mr. Bird won the Silver Cup prize for greatest brilliancy in the Clipper Tournament was at this opening. , OAME 1. WHITE. BLACK. 1 P. toK. 4. 1 P. toK. 3. 2 P. to Q. 4. 2 P. to Q. 4. THE FEENCH GAME. 137 wniTE. BLACK. 3 P. takes P. 3 P. takes P. 4 Kt, to K, B, 3, 4 Kt, to K. B. 3. 5 B. to Q. 3. 5 B. to Q. 3. 6 Castles. 6 Castles. 7 P, to Q. B, 4,* 7 P. takes P. 8 B, takes Q. B. P. 8 B. to K. Kt. 5. 9 B. to K, 3. 9 P. to Q. B, 3, 10 Q. Kt. to Q, 2. 10 Q. Kt. to Q. 2 11 Q. to Q. Kt. 3. 11 Q. to Q, Kt. 3 12 Q. to Q. B. 2. 12 Q. to Q. B. 2. 13 Q. R, to Q. B. sq. * Mr. Buckle did not approve of this move. The game is considered even ; Black may have a very slight shade of ad- vantage owing to White's isolated Pawn. OAME 2. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 3. 2 B. to Q, Kt. 5,* 2 P. to Q. R. 3. 3 B, to R. 4. 3 P. to Q. Kt. 4, 4 B, to Kt. 8, 4 P, to Q. B. 4. 5 P to Q. 3, 5 P. to Q. 4. *This move of Mr. Bird's is we believe worthy of attention, and does not merit the condemnation it has received. Mr. Wisker, in his notes to a game between Messrs. Bird and Fleissig» thinks that Black gets an advantage here. 6 P. to Q, R. 4. 7 B. to R. 2. 6 P. to Q. B. 5. White although apparently on the defensive, has, we think, the sounder game. Black's position, we believe, so far from being strong will prove to be compromised by the advance of thees Pawns. GAME 3. WHITE. BLACK. 1 P. to K. 4, 1 P. to K. 3 2 P, to Q, 4, 2 P. to Q. 4. 3 Kt. to Q. B. 3. If Black replies with Kt. to K. B. 3, which is his best move, White can- not play P. to K. 5 with advantage. The corret reply is P. takes P., the game will then become similiar in form to the abcvc No. 1. 138 SICILIAN GAME, WHITE. BLACK. K. B. to Q. Kt. 5. 4 P. takes P. 5 Kt, to K, B. 3. 6 K. B. to Q. 3. 7 Castles. 8 Kt. to K. 2. 9 Kt. to K. 5. A weak move in this form of opening, the Bishops are more valuable in the centre of the board. 4 P. takes P. 6 Kt. to Q. B. 3. 6 Kt. to K. B. 3. 7 Castles, 8 Kt, to K, 2. These moves occurred in a game between Steinitz and De Vere at the 186G Dundee meeting, the precision with which Steinitz takes advantage of the flaw in his opponents opening reminds us of Paul Morphy's play, and ren- ders the remainder of the game worthy of record, it proceeded thus: No. 137 CHESS MASTERPIECES. De Vere. BLACK. 9 Kt. to K. Kt. 3. 10 Kt. to K. 5. 11 K. B. to Q. R. 4. 12 P. takes' B. 13 Kt. takes Kt. 14 K. B. to Kt. 3. 15 P. to K. B. 4. 16 R. tpkcs P. 17 P. to K. Kt. 3. 18 Q. B. to K. B. 4. 19 Q. to K. B. sq. 20 R. to K. 3. 21 P. takes R. 22 P. toK.6. 23 Q. to Q. 3. Resigns. Steinitz. WHITE. 10 P. to K. B. 4. 11 P. to Q. B. 3. 12 B. takes Kt. 13 Kt. to Kt. 3. 14 B. P. takes Kt. 15 B. to K. 3. 16 P. tHk( s P. en passant. 17 Q. to K. R. 5. 18 Q. toK. R. 6. 19 B. to K. Kt. 5. 20 Q.toK. R. 4. 21 R. takes B. 22 R. to K. B. 23 R. takes P. 24 B.toK. B, 6. SICILIAN GAME. The Sicilian opening was for many years prior to the great London*Chess gathering of 1851 considered a perfectly^ trustworthy defence. The experience of that Tournament, however, engendered some doubts as to the validity of the Sicilian Defence, and for six or seven years it was out of favor. In 1858 Anderssen adopted it with much success, SICILIAN GAME. 139 and subsequently it again came into favor. We now re- gard it as a perfectly satisfactory defence, leading in many of its stages to highly interesting forms of game. It may be mentioned, incidentally, that Mr. Kolisch and Mr. Bird spent a day with Mr. Staunton three weeks before his death, and the question of the Sicilian opening was discussed when the great master agreed in considering it a perfectly trustworthy defence. WHITE. 1 P, to K. 4. 2 P. to Q. 4. 3 Kt. to K. B. a 4 Kt. takes P. 5 B. to Q. 3. 6 B. to K. 3. 7 P. to Q, B. 4. 8 Q. B. P. takes P. 9 P. takes P. 10 Kt. takes Kt. GAME 1. BLACK. 1 P, to Q. B. 4, 2 P. takes P. 3 P. to K. 3. 4 Kt. to K. B. 3. 5 Kt. to Q. B.3. 6 B. to K. 2. 7 P. to Q. 4. 8 P. takes P. 9 Kt, takes P. 10 P. takes Kt. The game appears about equal, perhaps White slightly for choice. YAKIATIOIi 1 AT Blac k's 3d Move. WHITE. BLACK, 3 Kt. to Q. B. 3. 4 B. to Q. B. 4. 4 P. to K. 3. 5 Kt. tak(.^s P. 5 B. to Q. B. 4. 6 Kt. to Q, Kt, 3. 6 B. to Q. Kt. 3 7 Castles. 7 K. Kt, to K. 2 8 Kt. to Q. B. 3. 8 P. to Q. E. 3. 9 B. to K. B. 4. 9 P. to K. 4. 10 B. to K. Kt. 3. /Onsi dered an even game, we rather prefer White's position. Yakiation 2 AT Black's 3d Move, WHITE. B. to Q. B. 4. Q. to K. 2. Castles. 3 4 5 6 BLACK. P. to K. 4. Q. to Q. B. 2. Kt. to Q. B. 3. B. to K. 2. With a Pawn more but an inferior position. uo SICILIAN GAME. GAME 2. WillTE. 1 P. to K. 4. • 2 Kt. to K. B. 3. 3 P. to Q. 4. 4 Kt. takes P. 5 Kt. to Q. Kt. 5. 6 Kt. to Q. (), (ch.) 7 Q. takes B, 8 Q. to K, Kt. 3. 9 P. to K. C). 10 Q. takes K, Kt. P, 11 Q. takes Q. RLACK. 1 P. to Q. B, 4. 2 P. to K. 3, 3 P. takes P. 4 Kt. to Q. B. 3. 5 P.toQ. K. 3. 6 B. takes Kt.-* 7 Q. to K. 2. 8 P, to K. B. 4. 9 Q. to Q. B. 4. 10 Q. takes K. P. (ch,) 11 Kt. takes Q, * Mr, Alberoni advocated K. to K. 2 at this point. Equal game. GAME 3. WHITE. BLACK. 1 P. toK. 4. 1 P. to Q. B. 4. 2 B. to Q. B. 4. 2 P. to K. 3, 3 Kt. to Q. B. 3. 3 Kt. to K. 2. 4 Q. to K. 2. 4 Kt. to Q, B, 3. 5 Kt. to K. B. 3, 5 P. to Q. R. 3. 6 P. to Q. 3. 6 Kt. to K. Kt. S 7 Castles. 7 B. to K. 2. 8 B. to K. 3. 8 Castles, Then 3 appears no inferiority in Black's game '• WHITE. 1 P. to K. 4. 2 Kt. to Q. B. 3. 3 Kt. toK. B. 3. 4 P. to Q. 4. 5 Kt. takes P. 6 P. to Q. K. 3. 7 B. to Q. B. 4. 8 P. takes P. 9 B. to Q. Kt. 3. 10 B. to K. 3. GAME 4. BLACK. 1 P. to Q. B. 4, 2 Kt, to Q. B. 3. 3 P. to K. 3. 4 P. takes P. 5 Kt. to K. B. 3, 6 P. to Q. R. 3. 7 P. to Q. 4. 8 P. takes P. 9 B. to Q. B. 4. The positions are about equal. SICILIAN GAME. 141 GAME 5 WHITE. BLACK. 1 P. to K. 4. 1 P. to Q, B. 4. 2 p. to K. B. 4. 2 p. to K. 3. 3 Kt. to K. B. 3. 3 P. to Q. 4. 4 P. takes P.^^ 4 P, takes P. 5 P. to Q. 4. 5 Kt. to Q. B. a *P. to K. 5 is not considered good. The^ jame is even. GAME 6. WHITE. BLACK. 1 P. to K. 4. 1 P . to Q. B. 4. 2 p. to Q B, 4. 2 Kt, to Q, B. 3. 3 Kt. to Q, B, 3. 3 P. to Q. R. 3. 4 Kt. to K. B. 3. 4 P. to K. 3. .5 B. to K. 2. 5 K, Kt. to K. 2, 6 P, to Q. 4. 6 P. takes P. 7 And^ Kt. takes P. White has no superiorit Variation 1 y- 7 te's Kt to K. Kt. 3 AT WhI 2d Move. *" WHITE. BLACK. 1 P. to K. 4, 1 P, to Q. B. 4. 2 P. to Q, Kt. 3. 2 Kt. to Q. B. 3. 3 B. to Q. Kt, 2. 3 P. to Q. R. 3. 4 P. to Q. R, 4. 4 P. to K. 3. 5 Kt. to K, B. 3. 5 P. to Q. 3. 6 Kt. to Q. B. 3. 6 Kt. to K, B. 3. 7 B. to K. 2. 7 B. to K. 2, 8 Castles. 8 Castles. 9 P. to Q. 4. 9 P, takes P. 10 Kt. takes P. 10 Q. to Q. Kt. 3. 11 Kt. takes Kt. 11 P, takes Kt. There J appears no advantage. Variation 2 AT White's > 2d Move, WHITE. BLACK. 1 P. to K. 4. 1 P. to Q. B. 4. 2 P. to K, Kt, 3. 2 P. to K. 3. 3 B. to K. Kt. 2. 3 P. toK. Kt, 3. 142 THE VIENNA OPENING. WHITE. BLACK. 4 P. to Q. B. 3. 4 B. to K. Kt. 2. 5 Kt :. to K. 2, 5 Kt . toK . 2. r. to Q. 8. 6 Kt . toQ. B. 3, 7 B. to K. 3. 7 r. toQ. Kt. 3. Thei ;arae is even. > — i^ — • THE VIENNA OPENING; OR, QUEEN'S KNIGHT'S GAME. This is a perfectly safe and very popular opening. Ac- cording to Messrs. Staunton and Wormald it was lirst brought prominently into notice by Mr. Hampe of Vienna. It is favored by Mr. Steinitz who conducts the opening with such remarkable skill and success that his name has become intimately identified with it, and it is frequently termed amongst leading players The Steinitz Opening. GAME 1. BLACK. 1 P. to K, 4, 2 K: to Q. B 3. wmrE. 1 P. to K. 4. 2 Kt, to Q. B. 3. We prefer B. to Q. B. 4 and also consider Kt. to K. B. 3 slightly better. 3 P. to K. B, 4. 4 Kt. to K. B. 3. 5 B. to Q, B. 4. 6 Castles. 7 P. to Q. 3. 8 Q. takes P. 9 P. takes B. 10 Q. B. takes P. 3 4 6 7 8 9 10 P. takes P. P. to K. Kt. 4. B. to K. Kt. 2. P, to K. Kt. 6. P. takes Kt. B. takes Kt. Q. to K, B. 3. P. to Q. 3. Black is considered to have the better game. 4 Mr. Steinitz Variation, WHITE. P. to Q. 4. K. toK. J. BLACK. 4 Q. to K, K. 5, (ch.) 6 P. to Q. 4. THE VIENT^A OPENING. 143 WHITE. 6 Kt. takes Q, P, 7 Kt, to K, B. 3, 8 Q. B. takes P. 9 B. to K. Kt. s: 10 Kt. takes Kt. 11 P. to Q. B. 3. White has a superior position. BLACK. 6 B. to K. Kt. 5. (ch.) 7 Castles. 8 Kt. to K. B. 3. 9 Q. to K. R. 3, 10 Q. takes Kt. GAME 2. WHITE, BLACK. 1 P. to K. 4. 1 P. to K, 4. 2 Kt. to Q. B, 3, 2 Kt to K, B. 3, 3 P. to K, B. 4. 3 P. to Q. 4, 4 P. takes Q. P. 4 Kt. takes P. 5 Kt. takes Kt. 5 Q. takes Kt. 6 P. takes P. 6 Kt. to Q. B. 3, 7 Kt. to K. B. 3. 7 B. to K. Kt. 5. 8 B. to K. 2. 8 Kt. takes P. ack 's position is consider Variation ea slightly pi refer e's able, 3d Move. AT Whit WHITE. BLACK 3 B. to Q. B. 4, 3 B, to Q. B. 4. 4 Kt. to K. B. 3, 4 P. t Q. 3. 5 P. to K. P. a 5 B, to K. 3. 6 B. to Q. Kt, 3. 6 Castles. 7 P. to Q. 3. OR, 7 Q, Kt. to Q. 2 3 Kt. to K. B. 3, 3 B. to Q. Kt. 5 4 Kt. takes P. 4 Q, to K. 2. 5 1\ to K. B. 4. 5 P. to Q. 3. 6 Kt. to K. B. 3. 6 B, takes Kt. 7 Q. P. takes B. 7 Kt, takes P. 8 B. to K. 2, 8 Castles. 9 Castles. WHITE. 1 P. to K. 4. 2 Kt, to Q. B, 3. GAME 3. BLACK. 1 P. to K. 4. 2 B. to Q. B. 4, 144 CENTRE GAMBIT. WHITE. 3 P. to K. B, 4. 4 Kt. to K. B. 3. 5 Vk to Q. B. 4, BLACK. 3 P. to Q. 3. 4 Kt. to K. B. 3, 5 Kt. to Q, B. 3. Considered in each case about an equal game. CENTRE GAMBIT. This opening may resolve itself into a Scotch Gambit if first player makes for 3d move Kt. to K. B. 3. B. to Q. B. 4. is not quite so good as that, so this opening is inferior to that famous debut. GAME 1. wmTE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to Q. 4. 2 p. takes p. 3 B. to Q. B, 4. 3 Kt. to K, B. a 4 P. to K. 5. 4 P. toQ. 4. 5 B. to Q. Kt. 3. 5 Kt. to K. 5. 6 Kt. to K, 2, 6 P. to Q. B. 4. 7 P. to K. B. 3. 7 Kt. to K. Kt. 4 8 Kt. to K. B. 4. 8 P. to Q. B. 5. 9 B. to Q. K 4. (ch.) 9 Kt. to Q. B, 3. 10 B. takes Kt. (ch.) 10 P. takes B. 11 Q. takes P. 11 Kt, to K. 3. 12 Kt. takes Kt. 12 P. takes Kt. 13 Castles. 13 P. toQ. B. 4. About equal. Black for choice. GAME 2. WHITE. PLACK. 1 P. to K. 4. 1 P. to K. 4. 2 p. to Q. 4. 2 P. takes P. 3 Kt. to K. B. 3. 3 B. to Q. Kt. 5. 4 B. to Q. 2. 4 B. to Q. B. 4. 5 B. to Q. B. 4. 5 Kt. to Q B. 3. 6 B. to K. B. 4. 6 P. to Q, 3. 7 P. to Q. B. 3. 7 P. takes P. (ch.) THE CENTRE COUNTER GAMBIT. 145 WHITE. BLACK. 8 Q. Kt. takes P. 8 B. to K. 3. 9 B. takes B. 9 P. takes B. 10 Q. to Q. Kt. 3. 10 Q, to Q. B. sq. 11 Kt. to K. Kt. 5. 11 Kt. to Q. 5. Castli ng on Queen's side would give ' 1 fair position. Black has the better game. GAME 3. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to Q. 4. 2 p. takes P. 3 P. toQ. B, 3. 3 P. takes P. 4 B, to Q. B. 4. 4 P. takes P. 5 Q. B. takes P. 5 Kt. to K. B. 3. 6 P. to K. 5. 6 B. to Q. Kt. 5, (ch,) 7 Kt. to Q. B. 3. 7 Q. to K. 2. 8 K. Kt. to K. 2. ■. 8 Kt. to K. 5. 9 Castles. 9 Kt. takes Kt. 10 Kt. takes Kt. 10 B, takes Kt. 11 B. takes B. 11 Castles. And White has not attack enough to compensate for the two Pawns he has sacrificed. -M «♦. ■« THE CENTRE COUNTER GAMBIT.— P. to Q. 4. Defence. With very careful play tlie second player need not incur any particular disadvantage by tliis defence. His position, however, is slightly inferior. GAME 1. WHITE. BLACK. 1 P. to K. 4. 1 P. to Q. 4. 2 P. takes P. 2 Q. takes P. 3 Kt. to Q. B. 3. 3 Q. to Q. R. 4, 4 P. to Q. 4. 4 P. to Q. B. 3. 5 B. to Q. 2. 5 Q. to Q. B. 2. Black appears to have a safe position. 146 THE QUEEN'S GAMBIT. GAME 2. WHITE. BLACK. 1 P. to K. 4. 1 ' P. to Q. 4. 2 P. takes P. 2 Kt. to K. B. 3. 3 B. to Q. Kt, 5. (cli.) 3 B. to Q. 2. 4 B. to Q. B. 4. 4 P, to Q Kt. 4. 5 B, to Q. Kt. 3, 6 B. to K. Kt. 6, 6 P. to K, B. 3. 6 B. to K. B. 4. 7 Q. to K. 2. 7 P. to Q, K. 3, 8 P. to Q. B. 4. 8 P. to Q. B. 3, 9 Kt. to Q. B, 3. 9 P. to Q. Kt, 5. 10 Kt. to Q. sq. Considered slightly in White's favor. * '•> " » THE QUEEN'S GAMBIT. This is a perfectly sound and very instructive opening, and was much favored by Mr. Harrwitz who played it beauti- fully, as well as the other Queen's Pawn openings. It is less adopted than those on the King's side. GAME 1. _ WHITE. BLACK. 1 P. to Q. 4. 1 P. to Q, 4. 2 P. to Q. B. 4, 2 P. takes P. 3 P. to K. 3. 3 P. to K. 4. 4 B. takes P. 4 P. takes P. 5 P. takes P. . 5 B. to Q. 3. 6 Kt. to K. B. 3. 6 Kt. to K. B.'3. 7 nsi Castles, dered an even game. 7 Castles. GAME 2. WHITE. BLACK. 1 P. to Q, 4. 1 p. to Q. 4. 2 P. to Q. B, 4. 2 P. takes P, 3 P. to K. 4. 3 P. to K. 4, 4 P, to Q. 5. 4 P. to K. B. 4, 5 B. takes P. 5 Kt. to K. B. 3. i THE queen' S gambit. 147 WHITE, 6 Kt. to K. B. 3. 7 P. takes P. 8 Castles. 9 Kt. to Q. B. 3, About an equal game. BLACK. 6 B. to Q. 3. 7 B. takes P. 8 Castles. 9 Q. Kt to Q. 2. Yakiation AT Black's 3 3d Move, P. to K. B. 4. 4 p. toK. 5. 4 B. to K. 3. 5 Kt. to Q. R. 3. 5 Kt. to Q B. 3. 6. B. to K. 3. 6 Kt. to Q. R. 4. 7 Q. to Q. R. 4. (cli.) 7 P. to Q. B. 3. 8 B. to Q. 2. 8 Q. takes P. 9 Q. takes Kt. 9 Q. takes Q. Kt. 10 11 Vhit B, to Q, B. 3, Kt. takes P. e's game is preferable. 10 Q. to Q. Kt. 3. The following excellent examples are furnished in Chess Masterpieces, viz. : Example 'No. 1. No. Ill CHESS MASTERPIECES. Harrwitz. WHITE. P. to Q. 4. p. lo Q- B. 4. Kt. to K. B. 3. B. to Q. B. 4. Harrwitz won in 55 moves. MORPHY. BLACK. p. to K. 3. P. to Q. 4. Kt. to K. B. 3. P. to Q. R. 3. Example No, 2, No. 115 CHESS MASTERPIECES. Harrwitz. WHITE. 1 P. to Q. 4. 2 P. to Q. B. 4. 3 Kt. to Q. B. 3. 4 B. to K. Kt. 5. Morphy won in 54 moves. MORPHY. BLACK. P. to K. B. 4. P. to K. 3. Kt. toK. B.3. B. to K. 2 148 QUEEN S GAMBIT EV^ADED. Example No. 3, No. 152 CHESS MASTERPIECES Labouudonnais. I\Iacdonnell. WHITE. LLACK. 1 p. to Q 4. 2 P. lo Q. ]i 4. 3 P. to K. 4. 4 P. to q. 5. 1 p. toQ. 4. 2 P. takt s P. 3 P. 10 K. 4. 4 P. to K. B. 4 Macdonnell won in 36 moves. Example No. 4. No. 157 CHESS MASTERPIECES. Blacrburne. WHITE. 1 P. to Q. 4. 2 P. to Q. B. 4. 3 Kt. to K. B. 3. 4 P. to K, 3. Rosenthal. BL.VCK. p. to Q. 4. P. takes P. P, to K. 3. Kt. to K. B. Rosenthal won in 41 moves. KoTE. — The above are remarkably fine games, we much regret having to omit them from this work. QUEEN'S GAMBIT EVADED. No. 32 CHESS MASTERPIECES. Anderssen. Szen. BLACK. P. to Q. 4. W^IIITE. -. 1 P. to Q. 4. 2 P. to Q. B. 4. 3 P. to K. 3. 4 Kt . to Q. B 3. 5 Kt . to K. B . 3. 6 P. to Q. R. 3. Won by Szen in 26 moves. P. to K 3. Kt. to K. B. 3. P. lo Q. H. 4. Kt. to Q B. 3. P. to Q. R. 3. QUEEN'S BISHOP PAWN OPENING. This is an luiexceptionable opening for first player. It is considered by Steinitz and Blackburne much stronger than P, to K. B. 4. We have a preference for the latter move. queen's kook pawn opening. 149 In a consultation game played at Vienna, July 19tli, 1873, the following weie the opening moves: No. 15G CHESS MASTERPIECES. Steinitz, Blackburne & Bird. Andekssen, Paulsen & Rosenthal W.jITE. BLACK. 1 P. to Q. B. 4. 1 P. to K. B. 4. 2 P. to K. 3. 2 P. to K. 3. 3 Kt. 10 K. B. 3. 3 Kt. to K. B. 3. 4 P. toQ. R. 3. 4 P. to Q. B. 4. 5 Kt. to Q. B. 3. 5 Kt. to Q. B. 3. 6 P. to Q. 4. 6 P. takes P. 7 P. takes P. 7 B. to Q. 3. 8 B. to Q. 3. 8 P. to Q. Kt. 3. 9 Cnstles. 9 Castles. 10 K. 11. to K. sq. 10 P. to Q. R. 3. White for choice. Ander ssen won in 28 moves No. 61 CHESS MASTERPIECES. Barnes. BODRN. WHITE. BLACK. 1 P. to Q. B.4. 1 P. toK. 4. 2 Kt, to Q. B. 3. 2 P. to K. B. 4. 3 P. to K. 3. 3 Kt. to K. B. 3. 4 Kt. to K. R 3. 4 P. toQ.B. 4. 5 P. to Q. Kt. 3. 5 Kt. to Q. B. 3. 6 K. B. to K. 2, 6 K. B. to K. 2. 7 Q. Kt, to Q. 5. 7 P. to K. 5. 8 P. to K. B. 3. 8 P. to Q. 3. 9 Kt. takes K. Kt. (ch.) 9 K. B. takes Kt. 10 Q. R. to Q. Kt. &q. 10 Q. to K. 2. Boden won in 33 moves. QUEEN'S ROOK PAWN OPENING. The move of Pawn to Q. R. 3 has been adopted for first move in very important games, it has the highest authority in support of it, being approved by Anderssen, Boden and Steinitz. No doubi it is perfect!}^ sound and good, but rather slow. No. 98 CHESS MASTERPIECES. Anderssen. WHITE. P. to Q. R. 3. P. to q. B. 4 MOKPIIY. BLACK. P. to K. 4. Kt. to K. B. 3. 150 queen's pawn IKUEQULAR. WHITE. BLACK. Andkkssen. MOUI'HY. 3 4 5 G pi] Kt. to Q B. 3. 1* t.kesP. P. to K. 3. Kt. to K. B. 3. y won in 42 moves. 3 P. to Q 4. 4 Kt. takes P. 5 Q. B. to K. 3. C K. B. to Q. 3. No. 136 CHESS MASTERPIECES. Stkinitz. Blackburne. wiirrE. BLACK. 1 2 3 4 5 6 p. to Q. R. 3. P. lo Q. 4. P. to K. 4. P. takes P, B. to Q. 3. Kt. to K. 2. 1 P. to K. Kt. 3. 2 B. to K. Kt. 2. 3 P. to Q. B. 4. 4 Q. to Q. B. 2. 5 Q. takes P. 6 Kt. to Q. B. 3. Steinitz won in 31 moves. QUEEN'S FAWN IRREGULAR. The following are good illustrations of irregular openings on Queen's side. GAME 1. WHITE. BLACK. 1 r. to Q. 4. 1 P. to K. B. 4. 2 p. to K. 4. 2 p. takes P, 3 Q. Kt. to B. 3. 3 P. to K. 3. 4 Q. to K. R. 5. (ch.) 4 P. to K. Kt. 3. 5 Q, to K, 6. 5 Kt. to K. B. 3. 6 B. to K, Kt, 5. 6 B. to K. 2. 7 P. to Q. 5. 7 Castles. 8 B, to K. R. 6. 8 P. to Q. 3. 9 Q. to Q. 4. 9 P. to K. 4. Q. to Q. 2. 10 R. to K. B. 2. These moves occurred in the celebrated game between Rev. Mr. Owen and Prof. Anderssen in the British Tournament of 1862, Chess Masterpieces No. 22. No. 70 CHESS MASTERPIECES. Buckle. Williams. W.ilTE. ISLACK. 1 P. to Q. 4. 1 P. to K. 3. 2 P. to Q. B. 4. 2 P. to K. B. 4. QUEEX S PAWN IRREGULAR. 151 Buckle. Williams. waiTE. BLACK. 3 4 5 6 Kt. to K. B. 3. Q. B. to Q. 2. Q. takes B. Kt. to Q. B. 3. 3 4 5 6 K. B. checks. B. takes B. (cli) Kt, 1o K. B. 3. P. to Q. Kt. 3. Buckle won in 58 moves. No. 79 CHESS MASTERPIECES. Hanstein. Der Las a. WHITE. BLACK. 1 2 3 4 5 6 7 8 9 10 Hanste P. to Q. 4. p. to Q. 5. P. to K. 4. P. to K. B. 4. K. B. to Q. 3. K. B. takes P. Kt. to Q. B. 3. Kt. to K. B. 3. P. takes K. P. Castles. iin won in 23 moves. 1 2 3 4 5 6 7 8 9 10 P. toQ. B.4. P. to K. 4. P. to Q. 3. P. to K. B. 4. P. takes K. P. Kt. to K. B. 3. K. B. to K. 2. Castles. P. takes P. Kt. takes B. The following game illustrates a form of the opening, and affords a good example of Mr. Staunton' s play in his palmy days: GAME 2. Staunton. St. Am ant. WHITE. , BLACK. 1 P. toQ. 4. 1 p. to Q. B. 4. 2 P. to y. 5. 2 p. to K. B. 4. 3 Q. Kt. to B. 3. 3 P. to Q. 3. 4 P. to K. 4. 4 P. takes P. 5 Kt. takes P. 5 P. to K. 4. 6 B, to K. Kt. 5. 6 Q. her R. 4. (ch.) 7 P. toQ. B. 3. 7 Q. B. to K. B. 4. 8 Q. Kt. to Kt. 3. 8 B. to K. Kt. 3. 9 B. to Q. 3. 9 B, takes B. 10 Q. takes B. 10 P. to K. Kt. 3.^=^ 11 Kt. to K. 2. 11 B. to K. 2, 12 Q. Kt, to K. 4, 12 Q, her Kt. 3. 13 Castles K. side. 13 Q. Kt. to Q. 2. 14 B. takes B. 14 Kt. takes B, 15 Q. Kt. to K. Kt. 5, 15 P. to K. R. 3. 16 Kt. to K. 6. 16 Q. Kt. to K. B. sq lo2 king's lilSPOP's PAWN GAME, WHITE. I5LACK. 17 Kt. tfilves Kt. 17 R. takes Kt. 18 P. to Q. Kt. 4. 18 P. takes P.f J9 P. takes P, 19 K. to Vk 2. 20 K, to R. sq. 20 K. to Kt. 2. 21 P. to K. B. 4. 21 Q. R. to Q. sq. 22 Q. P.. to Q. sq. 22 P. toK. R. 4, 23 Q. her B. 3. 23 Q, lier Kt. 4. 24 Q. her 24 24 R. to K. B. 4. 25 Kt. to Kt. 3. 25 R. to K. B. 3. 26 P. takes P. 26 R. takes R. (ch). 27 R. takes R. 27 P. takes P. 28 Q. to K. Kt. 5. 28 R. to Q. 2. 29 Q. takes K. P. (ch.) 29 K. to R. 3. Mate in 4 moves. * A weak move, B. to K. 2 would bo preferable. f R to Q. B. is stronger. :{: Very well played. The above is one of the games in the celebrated championship match be- tween England and France, played in 1843. Final score- Staunton, 11. St. Amant, 6. Drawn, 4. KING'S BISHOP'S PAWN GAME. This form of opening has become very popular during the past three or four years. It was frequently played in the 1873 match between Bird and Wisker. Anderssen favors this opening, Steinitz prefers P. to Q. B. 4 for first move ; and we believe considers that P. to K. B. 4 cannot be played in reply by second player without his obtaining an inferior opening. GAME 1. WHITE. BLACK. 1 p. to K, B. 4. 1 P. to Q. 4. 2 P. to K. 3. 2 p. to Q. B. 4. 3 Kt. to K. B. 3. 3 P. to Q. R. 3. We believe Ili;ii in this position it is disadvantageous for Black to allow his Pawn to be dotiblcd on ti-e Bishop's pile, and we incl no to agree with Mr, Steinitz's opinion tliat V. to Q. 11. 3 ought to be played by B'ack before bring- ing out Ills Kniglii. 4 l\ to Q. Kt. 3. 4 Kt. to K. B. 3. KINO'S BISHOP S PA WIS OAME. WHITE. BLACK, 5 B. to Q. Kt. 2. 5 P. to K. 3. 6 B. to K. 2. 6 Kt, to Q, B, 3. 7 Castles. 7 B. to K. 2. 8 P. toQ. B. 3. 8 Castles. 9 Kt. to Q. R, 3. 9 P. to Q. Kt. 4. 10 Kt. to Q. B. 2. 10 B. to Q. Kt. 2. 11 Kt. to K. sq. 11 Kt. to K. sq. 12 K. to Q. 3, 12 P. to K. B. 3or4 13 Kt. to K. B. 2. 153 And we consider that the positions are equal, inclining to tlie opinion, however, that Wliite will get some attack by phiying K. lo R. sq., J^ to K. Kt. and P. to K. R. 3. Black in the meantime moving Kt. to K. B. 3 an(i advancing his Pawns on Queen's side. In the very interesting and stoutly contested games between Messrs. Wisker and l^>ird at this opening, the former won games by the strength of his position on Queen's side ; the latter about as often carried the day on his King's side. Illustrative Games. — First 10 OPETfiNO Moves. No. 13 CHESS MASTERPIECES. Anderssen. Kolisch. WHITE. BLA( K. 1 P. to K. B. 4. 1 P. to K. 3. 2 Kt. to K. B. 3. 2 P. toQ. 4. 3 P. to K. 3. 3 P. loQ. B. 4. 4 B. to Kt. 5. (ch.) 4 Kt. toQ. B. 3. 5 B. talics Kt. (ch.) 5 P. takes B. 6 P. to Q. B. 4. 6 B to Q. R. 3. 7 Kt. to Q. R. 3. ■ 7 B. to Q. 3. 8 Cables. 8 Kt. to K. B. 3. 9 P. to Q. Kt. 3. 9 Castles. 10 Qde B. to Kt. 2. rssen won in 31 moves. 10 Kt. to Q. 2. No. 54 CHESS MASTERPIECES. BinD. Rosenthal. WHITE. BLACK. 1 P. to K. B. 4. 1 P. to K. 3. 2 P. to K. 3. 2 P. toK. B. 4. 3 Kt. to K. B. 3. 3 P. 10 Q. B.4. 4 P. \o Q. Kt. 3. 4 Kt. to K. B. 3. 5 B. to Q. Kf. 2. 5 P. toQ. Kt. 3. C Kt. to Q. R. 3. 6 B. to Q. Kt. 2. 7 P. toQ. B. 4. 7 B. to K. 2. 8 n. to K. 2. 8 Kt. to Q. B. 3. 9 Castles. 9 Ca.^tles. 10 Kt. to Q. B. 2. 10 Q. to K. sq. Bird won in 60 moves, 164 KING S lUS hop's pawn GAME. No. 68 CHESS MASTERPIECES. Buckle, WHITE. 1 P. to K. B. 4. 1 3 P. to Q. Kt. 3. 3 3 p. to K. Kt. 3. 3 4 B. to Q. Kt. 3. 4 5 B. to K. Kt. 3. 5 G Kt. to Q. B. 3. C 7 Kt. to K. li. 3. 7 8 Casllcs. 8 6 p. to K. 3. 9 10 3uc Q. toK. 3. kle won in 41 moves. 10 LOWENTHAL. r.LACIv. P. to K. B. 4. Kt. to K. B. 3. P. to K. 3. B. loK.2. P. to Q. B. 3. Ki. to Q. R. 3. P. to Q. 3. Castles. B. to Q. 3. P. to K. R. 3. No. 145 CHESS MASTERPIECES. Bird. WiSKER. WHITE. BLACK. 1 P. to K. B. 4. 1 P.toQ. B. 4. 3 Kt. to K. B. 3. 3 Kt. to Q. B. 3. 3 P. to K. 3. 3 P. to Q. R. 3. 4 B. 10 K. 3. 4 P. to K. Kt. 3. 5 Casiles. 5 P. t.> Q. 4. 6 P. to Q. 4. 6 P. to K. 3. 7 P. to i). B. 3. 7 Kt. to K. B. 3. 8 Q. Kt. to Q. 3. 8 P. to Q. Kt. 3. 9 Kt. to K. 5. 9 Kt. takes Kt. K. B. P. takes Kt. 10 Kt. to Q. 3. 1 won in 33 moves. No 149 CHESS MASTERPIECES. Macdonnell. WHITE. 1 P. to K. B. 4. 3 P. to K. 3. 3 Kt. to K. B. a 4 B. to K. 2. 5 C'astlc'S. 6 Q. to K. sq. 7 Kt. to Q. K. 3. 8 K. to R. sq. 9 R. to Q. Kl. 10 P. loQ. Kt.3. WiSEER. BLACK. 1 P. to Q. 4. 2 P. to K. Kt. 3. 3 B. to Kt. 3. 4 P. to Q. B. 4. 6 Kt. toQ. B. 3. 6 Q. to Q Kt. 3. 7 Kt. to K. R. 3. 8 P. to Q. R. 3. 9 Q. to Q. B. 3. 10 Castles. Wislier won in 30 moves. THE FIANCIIETTO. 155 KKG'S BISHOP'S PAWN GAME. Pawn to King 4th, or Centre Gambit Reply. The sacrifice of the King's Pawn by Black at his first move is not a prudent venture. It requires, however, to be met by a proper line of play, or the first player gets involved in difl[iculties. GAME 1. wiirrE. BLACK. 1 P. to K. B. 4. 1 P, to K. 4. 2 P, takes P. 2 P. to Q. 3. 3 P. takes P. 3 B. takes P. 4 Kt. to K, B. 3. 4 B, to K. Kt. 5, 5 P. to Q. 4, 5 Kt. to Q, B, 3. 6 B, to K, Kt. 5. 6 P to K. B. 3. 7 B. to K. 3. If B. to R. 4 White can take Kt. with B., and then P. with Kt. 7 Q. to K. 2. 8 B. to B. 2. 8 Castles Q. R. 9 Q. Kt. to Q. 2. 9 Kt. to Q. Kt 5. 10 P. to Q, R, 3, If P. to Q. B. 3, then Kt. mates. ]0 Kt. to Q. 4. 11 P. to Q. B, 4. 11 Kt. to K. B. 5. Threatening mate on the move. 12 P. to K. 3. 12 Kt. to Q. 4. 13 Kt. to Q. B. 4. These moves occurred in 1873, Bird playing White and Mr. Boden Black. If While can outlive the attack, which we think he should, with his extra Pawn he ouglit to win. Note. — This strikes us as being a very pretty variation. '♦> "« THE FIANCHETTO Leads to a somewhat defensive, if not cramped game, but in the hands of highly original and imaginative players ahords far more resource for the second player than is generally ir>6 EXPERIMENTAL OPENINGS. siippos(Hl. The cMniiiciit amateur, llov. Mr. Owen, conducts this i'orni of defence with marvellous judgment and ability. GAME 1. WHITE. IJLACK. 1 P. to K. 4. 1 p. to Q, Kt. :i 2 l\ to Q. 4. 2 B. to Q. Kt, 2. 8 Kt. to Q. P>. 3, 3 P. to K. 3. 4 P. to Q. R. 3. An important move in the opening. 4 P. to Q, B, 4. 5 B. to K. 3. 5 P, takes P. 6 B. takes P. 6 Kt, to Q. B. 3. 7 B. to K. 3. 7 Kt. to K. B. 3. 8 P. to K. B. 4. 8 B. to K. 2, White has a better developed game. EXPERIMENTAL OPENINGS. Pawn to King's Knight's 4tii. This opening we have adopted for a change on one two occasions, with our friend Mr. Boden. It gives a sliglitly inferior gaii>e to the first player, and lias, we fear, little be- yond novelty to recommend it. GAME 1. WHITE. BLACK. 1 P. to K. Kt. 4. 1 P. to Q. 4. 2 p. to K. 3. 2 P. to Q. B. 4. 3 P. to K, R, 4, 3 P. to K. 4. 4 P. to Q. Kt. 3, 4 P, to Q. R. 3. 5 B. to Q. Kt. 2. 5 Kt. to Q. B. 3. 6 Kt. to Q. B. 3. 6 P. to K. B. 4. 7 P. takes P. 7 B. takes P. 8 B. to K. Kt. 2. 8 Kt. to K. B. 3. Black's game is undoubtedly preferable. The following tw^o forms of d(3fence to the Ruy Lopez EXPEIIIMET^TAL OPENINGS. 15'^ have been kindly submitted to us ; both of them, as well a: many other valnaed contributions, will liave more spacr allotted to them in my Second Edition (should I ever reach that happy stage) than unfortunately I am able to give a,t the present time. RuY Lopez. Defence tried by A. P. Barnes, of New York and Brook- lyn. GAME 1. ■WHITE. BLACK. 1 P. to K. 4. 1 p. to K. 4. 2 Kt. to K. B. 3. 2 Kt, to Q. B. 3. 3 B. to Q. Kt. 5. 3 P. to K. Kt. 3. 4 B. takes Kt. 4 Q, P. takes B. 5 Kt. takes K. P. 5 Q. to Q. 5. Black regains his Pawn with at least an even game. Yakiation 1 AT White's 4th Move. 4 5 6 WHITE. BLACK. P, to Q. 4, 4 Kt. takes P. Kt. takes Kt. 5 P. takes Kt. Q. takes P. 6 Q, to K. B. 3. )0U t an even gpme, White perhaps for choice. Yaeiation 2 AT White's 4th Move. WHITE. BLACK. 4 p. to Q. B, 3. best* 4 B. to K. Kt. 2. 5 P. to Q. 4, 5 K. Kt. to K, 2. 6 B. toK. Kt. 5. 6 P. toK. B. 3. 7 B. toK.3. *This move was adopted by Mr. Bird against Mr. A. P. Barnes, who h subsequently informed u-s that he believes it to be the best. White's game is preferable. King's Knight's Opening, — P. to K. Kt. 3. foe Black" . 2d Move, This reply for Black at his 2d move is also suggested 1 158 EXPERIMENTAL OPENINGS. Mr, A. P. Barnes. Black can regain liis Pawn, but at the cost of an inferior position. GAME 1. WHITE. BLACK. 1 P, to K. 4. 1 P. to K. 4. 2 Kt. toK. B. 3. 2 P. to K. Kt. 3. 3 Kt. takes P. 3 Q. to K. 2. 4 P. to Q. 4. 4 P, to Q. 3. 5 Kt. to K. B. 3. 5 Q. takes P. (ch.) 6 B. to K. 2. 6 Kt. to K. 2. 7 Castles. 7 B. to K. Kt. 2. 8 Kt. to Q, B, 3. 8 Q. to K. 3. Black has a very inferior game. APPENDIX, 159 APPENDIX. Note at Page 79 — Allgaiee Gambit. The illustrative game of Mr. Macdonnell's mentioned at page 79, refers to one of a very interesting character which we had the pleasure of contesting with him in 1873. To the best of our recollection it was won by our accom- plished opponent, it was copied by Mr. Wisker at the time, and published in his Chess column of *' Land and AVater.-' It does not appear in the books, and not having time to procure it from our friend, the present Chess editor of "Land and Water," we substitute the following Muzio Gambit, as a fair specimen of Mr, Macdonnell' s happy style of play. Macdonnell. WHITE. 1 P. to K. 4. 2 P. to K. B. 4, 3 Kt. to K. B. 3. 4 B. to Q. B. 4, 5 Castles. 6 Q. takes P. 7 P. to K. 5. 8 P. to Q. 3. 9 Kt. to Q. B. 3. 10 B. to Q. 2. 11 Q, P, to K, sq. 12 K. to R. sq. 13 Q. to K. P. 5. 14 Q. B. takes P, 15 B. takes Kt. 16 R. takes K. B. P. 17 p.. takes Kt. 18 Q. toK. B. 7. (ch,) Bird. BLACIi. 1 P, to K. 4. 2 P. takes P. S P. to K. Kt. 4. 4 P. to K, Kt. 5, 5 P. takes Kt 6 Q. to B, a 7 Q. takes K, P, 8 B, to K, P. 3, 9 Kt, to K. 2. 10 Kt, to Q, B. 3, 11 Q. to Q. B. 4. (ch,) 12 Kt. to K, 4, 13 B. to Kt. 2, 14 P. to Q. 3. 15 B. takes B, 16 K, to Q. sq. 17 K. takes K, 13 K. to Q. sq. * ♦The check is bad, Q. to K. B. 4 is the correct move. 160 APPENDIX. WHITE. BLACK. J 9 Kt. to Q. 5. 19 R. to K. sq. 20 -B. to Q. Kt. 5 and mate in 2 moves. See Diagram No. 13. As a matter of interest, and for the correct information of Cliess readers, some regard should, we think, be had to the score of players when recording their games. In Mr. Gossip's large and handsome book on the Chess openings, ^ixor seven games are given as lost by Mr. Bird to him, but not one gained. The fact is that Mr. Bird won in the ratio of at least five to one from Mr. Gossip. This result was ex- plained by the London Chess Journals on the appearance of Mr. Gossip' s book, but has never been referred to by our- selves until now. Mr. Gossip's justification was unique in its way, he said: "I have published all the games I have won of Mr, Bird, he is at liberty to publish those he won from me." KIESERITZKY GAMBIT. VARiATioisr IN Game 1, Form 2 — Kt. to K. B. 3 Defence AT Black's 14th Move. WHITE. 15 16 17 B. takes P. (ch.) B. takes Kt. Castles. 14 15 16 17 BLACK. Q. to K. B. 4. K. to B, sq. B. takes Kt. B. to Q. B. 2. And it appears to us that Black should win. 25 26 27 28 29 30 MUZIO GAMBIT. WHITE. P. to Q. Kt. 3. P. to Q. B. 4. Kt. to Q. 5.^ B. takes P. Q. takes Q. (ch.) GAME 1. 25 26 27 28 29 Kt. takes P. (ch.) and wins. We can see no satisfactory reply for Black, Q. Q. R. Q. BLACK. to Q. Kt. 5. to Q. B. 3. to K. sq. takes B. K. takes Q. (Cll.) APPENDIX • ALLGAIER . Yakiation at White' S 7th Move. GAME 2. WHITE. BLACK. 1 P. to K. 4. 1 P. to K. 4. 2 P. to K. B, 4. 2 P, takes P, 8 Kt. to K. B. 3. 3 P. to K. Kt. 4 4 P. to K. R, 4. 4 P. to K. Kt. 5. 5 Kt. to K. Kt. 5. 5 P. to K. R. 3. 6 Kt. takes B, P, 6 K, takes Kt. 7 Q. takes Kt. P. 7 Kt. to K. B. 3. 8 Q. takes B. P. 161 It was considered formerly that at this stage of the game White's attack was irreslible, B. to Q. 3 however is now considered the key move to a per- fectly satisfactory defence as follows; 9 B. to Q. B, 4, (ch.) 10 Q. to K, B. 3. 11 Castles, 8 B. to Q. 3. 9 K, to Kt. 2, 10 R. to K, B. sq. If P. to Q. 4. Black can safely take K. P. B. to B. 4, (ck.) And Black can pla}'- P. to Q. 3, or even P. to Q. 4. with a piece more, and quite a safe position. KIESERITZKY GAMBIT. B. TO K. Kt. '2 Defence. WHITE. 1 P. to K. 4. 2 P. to K, B. 4. 3 Kt. to K. B. 3. 4 P, to K. K 4. 5 Kt, to K, 5. 6 Kt. takes Kt. P 7 Q, takes Q. P. 8 K. to B. 2. 9 K. to B. 3, K. takes B. BLA.CK. 1 P, to K, 4, 2 P. takes P. 3 P. to K, Kt. 4. 4 P. to K. Kt. 5. 5 B. to K. Kt. 2. 6 P. to Q. 4. 7 Q, to K, 2. (cli.) 8 B. to Q. 5. (ch.) 9 B. takes Kt. (ch,) 10 Kt. to B. 3, (ch). And wins. 162 APPENDIX. Kt. TO Q. B. 3 Defence Move, Omitted in 2nd Varia- tion. — Page 87. WHITE. BLACK. 6 p. to Q. 4. 6 Q. to K. 2, BISHOPS GAMBIT. Kt. TO K. B. 3 Defence. 1% Game between Anderssen and Morpliy, referred to at p. ISJj^ / Andekssen. WHITE. 1 P. to K. 4. 2 P. to K. 15. 4. 3 B. to Q. B. 4. 4 P. to K. 5. 5 B. to Kt. 3. 6 Kt. to K. B. 3. 7 Castles, 8 B. to R. 4. 9 B. takes Kt. (ch.) 10 P. to Q. 4. 11 P. to Q. B. 3. 12 P. to Q. Kt. 4. 13 P. takes P. 14 Q. to Kt. 3. 15 P. lo Q. K. 3. 16 Kt. to Q. B. 3. 17 Q. takes Kt. 18 P. lakes P. 19 Q. to Q. 3. 20 W to K. 11. 4. 21 P. takes P. 23 P. t ) Kt. 3. 23 R. to R. 2. 24 R. to K. Kt. 2. 25 P. to K. 6. 26 P. takes P. (ch.) 27 K. takes B. 28 Kt. lo K. 5. 29 P. tak< s P. 30 P. takes P, 81 K. to Kt. sq. 32 K. to B. 2. 33 K. toK.3. 84 Kt. to B. 8. 35 R. takes R. MoRPnY. BLACK. 1 p. to K. 4. 2 P. takes P. 3 Kt. to K. B. 3. 4 P. to Q. 4. 5 Kt. to K. 5. 6 B. to K.Kt. 5. 7 Kt. to Q. B. 3. 8 P. to K. Kt. 4. 9 P. takes B. 10 P. to Q . B. 4. 11 B. to K. 2. 12 P. takes Kt. P. 13 Castl.^s. 14 R. to Q. Kt. sq. 16 P. to Q. B. 4. 16 Kt. takes Kt. 17 P. takes Kt. P. 18 B. takes P. 19 P. to Q. R. 4. 20 P. to K. R. 3. 21 P. takes P. 22 R. to Kt. 3. 23 R. to K. Kt. 3. 24 B. to K. R. 6. 25 B. takes R. 26 K. to Kt. 2. 27 Q. lo Q. B. sq. 28 R. to R. 3. 29 K. K. to R. sq. 30 R. toH. 7. (ch.) 31 R. to R. 8. (ch.) 32 K. R. to R. 7. (ch.) 33 R to R. 6. (ch.) 34 R. takes Kt. (cli. 35 Q.takesB. (ch.) And mate in 2 moves. DIAGRAMS, 163 NOTEWORTHY POSITIONS WHERE REMARKABLY FINE COMBINATIONS OCCURRED. Evans Gambit, Mr. ANDERSSEN and Mr. DUFRESNE, Number 5 in Chess Masterpieces at White's 19th move. BLACK. i W wM M^W^^^ m kfmkwmk §MM mWy. m ^^ ^^^.^^^^^^^^^ W;-. \^^^^rT$yo "^^my yw, ^/?r==^:-y: ' ^^;>M WHITE. Andei^ssen. WHITE. 19 Q. R to Q. sq. 20 R. lakes Kt. (cli.) 21 Q. takes Q. P. (ch.) 22 B. toK. B.'5. (ch.) 23 B.toQ. 7. (eh.) 24 B. takes Kt mate. DUFRESNE. BLACK. 19 Q. lakes Kt. 20 Kt. takes R. 21 K. 'takes Q. 22 K. to K. sq. 23 K. to B. or Q. 164 dia(;ra.ms, NOTEWORTHY POSITIONS— Continued. Bishop's Gambit, Mr. ANDERSSEN and Mr. KIESERITZKY. Number 9 in Chess Masterpieces at White's 10th move. BLACK. WHITE. ANDERSSEN. WHITE. 10 P. to K.Kt. 4. 11 K. 1o K. Kt. sq. 13 P. to K. R. 4. l:] P. to K. R. 5. 1-4 Q. to K. B. 3. ir> B. takes P. 10 Kr. to Q. B. 3. 17 Kt. to Q. r>. 18 B. to Q. 6. 19 P. to K. 5. 20 K. to K. 2. 21 Ki. takes Kt. P. 22 Q.toB 0. (ell.) 23 B. to K. 7. mute (cli.) KlESERITZKY. BLA.CK. 10 Kt. to K. B. 3. 11 P. takes B. 12 Q. 10 K. Kt. 3. 13 Q. 10 Kt. 4. 14 Kt. to K'. sq. 15 Q. to K. B. 3. 16 B. to B. 4. 17 Q. takes Q. Kt. I 18 15. takes K. R. 19 Q. takes R. (cli.) 20 Kt. to q. R. 3. 21 K, to Q. =q. 22 Kt. lakes Q. DIAGRAMS, NOTEWORTHY POSITIONS— Continued. 165 Cup Game — New York, 1877. Unanimously awarded b}-- the judges as first in brilliancy, and entitled to the prize in the New York Clipper Tournament. Mk. bird and Mr. MASON. French Opening — At White's 29t]i move, BLACK. 29 ?. 30 K. 31 R. 32 P. 33 Q. 34 Q. 35 K. 36 K. 37 K. 38 K. 39 P. 40 R. 41 R. 42 K. 43 41 2. 45 Q,. 46 R. 47 Q. 48 K. 49 K. 50 Kr 51 Kt BlJlD. WHITE, to Q. R. 5. takes B. to R 6. takes R. Kt. toB. 4. Kt. to Kt. 6. Kt. takes P. Kt. to K. 5. to K. 3. to Kt 2. to b. 6. takes P. to K Kt. 3. Kt. to Kt. 4. Kt. to B. 4. to R. 2 Kr. to R. 5. (ch.) t'lUesR. P. Kr. tr) B. 6. to Kt. 2. Kt. toK. 5, . to Kt. 6. (cli.) . lakes R. (dis. ch.) and wins. WHITE. 29 30 31 32 33 34 35 36 3T 38 39 40 41 42 43 44 45 40 47 48 49 50 Mason. BLACK. B takes P. Q. R. to K. B. R. tiikes Q. Kt. to Q. sq. Q- to Q. B. gq. R. toK. Q. to B. 2. (ch.) Q. takes B. P. Q. to Q. 7. Q. takes Q. P. P. takes P. Kr. to K. 3. Kt. to Kt. 4. K. to Kt. 2. Q. to K. 5. (ch.) K'.. to R. 2. K. to R. Q. to Q B. 7. R. to K. 2. P. t..Q. 5. Q to (^. B. K. to Kr. 2. V6i] DIAGRAMS, NOTEWORTHY POSITIONS— Continued. King's Bishop's Game. Mr. BODEN and Rev. G. A. MACDONNELL. Number 64 in Chess Masterpieces at Black's 20tli move. BLACK. ^/^^.. V/a Ki m, ''^/y/.A.yZ ■ZA//.Ay/A, V/mmo ^^. /.',..< '//A/.y/A , VZ/AA/////, V'//A^///y V//'A/,/ J^M • /c%^ /J:0VE BLACK. m iii «1 iii mm ^^^^P ^^R= WyW'' '/yzy//////. yy////////A y/yy////. M- i ^ WHITE. White to play and give mate in 3 moves. PFvOBLEMS. 17. PROBLEM BY GEO. E. CARPENTER, Esq,, Tarrytown,' N. Y. BLACK. WHITE. White to play and give mate in 4 moves. 180 PKOBLEMS. PROBLEM BY E. B. COOK, Esq,, HOBOREN, N. J. BLACK. W'A^/>. 7/ '^- .,/// '/^T^^/ % Y/^// y/'///. #"J^ 'h mm 'mm '^i^'^'^ ■?>y///////y. 9k wniTE. White to play and give mate in 5 moves. PKOBLEMS. 181 PROBLEM BY CHAS. A. GILBERG, Esq, BLACK. (4 mm w/z/z/M i W/////M wm^. i mm %^^yy,v/y, ■'/■yy/y////yj^^,^^,^^^, W/y/y,/^: WW^y Ifl WIllTF. White to play and give mate in 3 moves. PK0J3LEMS. 183 PROBLEM BY CHAS. MOHLE, Esq, BLACK. ^WM " '^///V/. ^^^>^ y/////////Z'. WHITE. White to play and give mate in 4 moves. 184 PKOBLEMS. PROBLEM BY Dr. C. C. MOORE, BLACK, ^ e «^^ m m m m WHITE. White to play and give mate in 3 moves. PKOBLEMS. 185 PROBLEM BY M. J. MURPHY, Esq., Quebec. BLACK. WHITE. White to play and give mate in 2 moves. ^- ■ I. Q. tor /t'.S ^^^^ CLi^ --^vv^^v^ Om oi^ rf^ JamA 186 PK0J5LEMS. PROBLEM BY ROBERT H. SEYMOUR, Esq., BLACK. y/xmrn iii mm, i m/A m. ^#;^^^^^ m_%mA WHITE. White to play and give mate in 3 moves. PKOBLEMS. 187 PROBLEM BY F. M. T. TEED, Esq. BLACK. E^l i ^1 i ^ 11 ^; ■//// ■'///■'/, -•^^S. mm 'MM. ^ii WHITE. White to play and give mate in 3 moves. J nCT 5 - 1950 ''^- >A>^ 9^ " f v * ^- <\ \,^' :) ^"•\.# -' > A'S' \ * "^^0^ ^ cp'^oii^c^^ ,'^^ h^. % .^\^.%^.\%,^,^^ :'Ma\\<^^ :M^\%<^'' ' Qj/'o.x* \V % ^^ : ^^"^^ ^^ .V -^ aV °'^ vV'.-o, % %.. ^o,x^ A - '^ a'^ * V ^ ^ ^^^ <<^ c.*^ ^ 0^^^ ^ ^ / % '^'M * " rv^ s ' * /• <^ ^^ ^ -^