r jiv,.;.; -;;: Jii''i;i!v;!: i'il'i'.'i'"' ,^0 C r. "^0^ <» %<^' --> ~ J"' % x^^.. ^^. ^^^ . \ V\ , N C -/^ ■*b o'' ^,i^%-^' ly.^ .^~^ '^^.- '.%H^f^;<.-^^- -..,.« *<» \S^-A' 'i^-ii.. V %. t<- '' ^^^/'^U "^•v' ■^^ " o •* / "oo^' ^A v^^ '^ .*-K^7r^. V^ ^ /, '^ 8 1 \ ■ ■^. .^^ ''b -i\ '^oo'^ x^o,. {l % / "^^ ^^ '* "- '^^^ I ^ ^^. »U ^•^ -... ".^tl>- %^'^" .^•"\ o ^ <. _^^ PLAYTIME GAMES for BOYS AND GIRLS Told in Story Form By EMMA C DOWD Autbtr ef^*- Polly of the" Hospital Staff' PHILADELPHIA GEORGE W. JACOBS & COMPANY PUBLISHERS o^^ Copyright, 191 2, by George W. Jacobs & Company Published June, igi2 All rights reserved Printed in U.S. A. CC!.A314298 To Playing children everywhere E. C. D. # Note Many of the games included in this vol- ume have previously appeared in the fol- lowing periodicals: '^What To Do/' "The Mother's Magazine, '^ ^^Dewdrops," " The Youth's Companion, '^ "Good House- keeping," " The Congregationalist,'' "The Mayflower," "Zion's Herald,'' "TheEp- worth Herald," "The Sunbeam." The grateful thanks of the author are hereby extended to the publishers of these papers for their permission to use such material. Playtime Games for Boys and Girls THE LITTLE OLD LADY OF LYNN " Oh, for a game of tag ! " wished Alice Chapin, at the close of a stormy Saturday. " I'm tired of keeping still." " Aunt Kuth's eyes are dreamy," spoke up Carl. " If you're planning a new game, auntie, do make it a lively one. I've been quiet about as long as possible." " Your mother may think this too lively before we are through," Aunt Ruth said, laughing, " for the Little Old Lady of Lynn will occasion a good deal of noise." " Oh, mother won't care ! " replied Bertha. " Do tell us what it is ! " " Well," and Aunt Ruth smiled, " it comes of the trouble the Little Old Lady of Lynn always had in packing. 8 Playtime Games for Boys and Girls " The Little Old Lady of Lynn, She never knew how to pack ; She'd begin and go back and begin, And go back and begin and go back.'' " How funny ! " cried Bertha. " But I don't see how you play it." " We will clear this side of the room," said Aunt Ruth, and she started to move things away. " Leave four chairs," she directed, as the children sprang to help. " Alice," she went on, " you may fetch a needle- book, a spool of thread, a thimble and a pair of scissors from my work-basket, and lay them in a row over on the couch. And, Bertha, you may get an apple and a fruit-knife and a napkin from the dining-room, and put them in the same row. Let me see, that makes seven articles. I think you will be able to manage three apiece. So you had better find a sheet of paper and a pencil and a magazine to go with the other things. And here is my apron — ^you can fold this up and put it there, and my purse will make out the dozen. " Now I am going to show you how the Little Old Lady of Lynn does her packing, but first I will place her articles in your care, three to each of you. Alice may take charge of the needle- Playtime Games for Boys and Girls 9 book, spool of thread and thimble ; Carl, the scis- sors, apron and purse ; Norton, paper, pencil and magazine ; Bertha may see to her apple, fruit- knife and napkin. Whenever I mention any of these articles, the one in whose care it has been placed must go over to the couch and fetch it to me, and the one who is standing may take the empty seat, if he can get it. Here are only four chairs, one each for three of you, and the other for me." " Oh, I see ! " cried Carl. " That's where the fun comes in ! " ''It is something like stage-coach, isn't it?" asked Alice. "A little," Aunt Kuth replied, "only more lively, if I act well my part." " I'll stand," Carl volunteered. " Now I am the Little Old Lady of Lynn," said Aunt Euth, and she took up her shopping-bag and opened it. " What shall I put in first ? I must have my needle-book, anyway, for I dare say I shall tear my dress before I get home." Alice rushed for the needle-book, while Carl slipped into her chair ; but the Little Old Lady was sa3ring : "And I mustn't forget my scissors- " 1 o Playtime Games for Boys and Girls Carl started, and Alice was taking his seat. " For I shall need them," went on the voice, "to cut off my thread." Carl was in the chair when Alice reached it, but he had to jump up in a hurry, for the Lady of Lynn continued : " I'll put my purse right in now, so that won't be forgotten, and a magazine, for I shall want something to read on the train." Carl and Norton raced back abreast, but Carl got the chair. " Oh," cried the little lady, " I almost forgot my apple ! And I'll put in my apron right here by the side of it, for I shall need it when I cut my apple — there, I must have a fruit-knife, too ! And I declare, I forgot my thimble ! That must go with my sewing things — oh, dear, I shall have to begin all over again ! " And the little old lady turned her bag upside down, and the laughing children hurriedly deposited the articles on the couch once more. " Seems to me there's a good deal of noise in here," said Mrs. Chapin. " Oh, come and play with us ! " cried Alice. "We're having great fun." Norton fetched another chair, Alice explained Playtime Games for Boys and Girls 1 1 the game, while Carl and Bertha gave the purse and the napkin into her keeping. Then for the second time the Little Old Lady of Lynn began to pack her bag. THE SANDMAN Isabel Kamsey and her brother had come in to see the young Chapins, when Clementime Hotch- kiss and Tom Hunter — two more neighbors — ap- peared. " Oh, Aunt Kuth, tell us something to play ! " cried Alice. " It is such fun to have eight of us together." " Yes, do, please ! " chimed in Carl and Bertha. " All right ! Put the chairs in a circle," bade her aunt, and the children flew to obey, while she ran up-stairs to her own room. She returned almost at once, bringing a big sheet of wrapping-paper and a quantity of tissue- paper of various colors. The girls and boys pressed around her, eager to see what she was to make, and excitedly begging to know about the game which should include the large cornucopia that she deftly fashioned and the tiny bits of tissue with which she filled it. 1 2 Playtime Games for Boys and Girls " I think we will call it The Sandman," she announced presently. "Suppose we let Tom handle the horn, and put the rest of us to sleep — but no, there must be somebody for watchman. I may as well take that chair." It was with much merriment that the children settled themselves in the circle of seats. There was one too many for the seven, and Mrs. Chapin was invited to occupy the empty chair. Meantime Aunt Euth had been giving the Sandman his instructions, along with his horn of pretty paper bits, and he stood back of the circle ready to act his part. " Every one who laughs, or who opens his eyes after the sand has touched them," explained Aunt Ruth, " must pay forfeit." " We might have had some real sand," spoke up Alice. " That wouldn't be safe for the eyes," returned her aunt. " The paper is better." " And prettier," added Norton. The word was given, and the children waited in sober silence while the Sandman began his pleasant task. Lifting his horn over Bertha Chapin's head, he dropped a little of its contents on her face. Playtime Games for Boys and Girls 13 A soft giggle was heard, and Aunt Ruth's pencil marked " forfeit " against the name of the now nodding sleeper. Arthur Ramsey sat next. He and Tom were close chums. " This boy has loafed all day long," commented the Sandman. " It'll take an awful lot of sand to put him to sleep." Shaking out a generous quantity, he proceeded with his remarks : " My ! what a funny little nose he has ! Looks as if he was smelling something he didn't like." Notwithstanding his efforts to keep a straight face, Arthur's lips began to pucker, and hushed laughter ran around the group. The Watchman's pencil was again busy. " This girl," said the Sandman, halting behind Alice Chapin, " has been playing hard. She'll go off easy." She did, her head drooping with the first touch. Isabel Ramsey, Mrs. Chapin, and Norton man- aged to keep sober faces, notwithstanding the absurd comments of the Sandman. Clementine Hotchkiss was the last, and all were awaiting her trial with curiosity, for she had de- clared that nothing could make her laugh. " Sha'n't have to waste much sand on this girl's 14 Playtime Games for Boys and Girls eyes," began Tom. " She's a regular sleepyhead — I know it by her looks ! " This remark cost three of the sleepers forfeits, for the company saw the funny side of it, just as the Sandman intended they should — Clementine being a very wide-awake girl indeed, with dancing black eyes and lips that were always smiling. To her it gave an added spirit of mischief. Clementine sat stiffly straight, with big, solemn, staring eyes. All in vain the contents of the Sandman's horn dropped upon forehead and eye- lids. The bits of gay-colored tissue fluttered over her cheeks and tickled her nose; not a muscle stirred. Around the sleeping circle very unsleepy eyes peeped out cautiously beneath their lashes to see the fun. "What shall I do with this obstinate child ? " muttered the Sandman, whimsically. Whereupon he pelted her face and neck with showers of tissue until his horn was empty, mean- while assaulting her ears with as amusing things as he could concoct. If she would not sleep, he was determined she should laugh. But she sat through it all as unmoved as a little statue. " Guess I'll " he began, and then suddenly Playtime Games for Boys and Girls 15 pushed between two chairs, thinking that, if he could face her, he might the better effect his object. But Clementine was quicker than he, and like a flash, her head drooped low upon her breast. '' H'm ! " he ejaculated. " Asleep at last ! Hope she won't break her neck nodding ! Looks kind of white and brittle ! No " — touching his finger to her skm — " I guess it will hold! " Something about the absurd speech, or the manner of its saying, sent the girl off in a whirl of laughter, and, as she raised her face, all dimpled with fun, she was greeted with shouts and giggles and little squeals, even the Watchman joining in the mirth. " Let's try it again ! " cried Clementine. LITTLE BO-PEEP At the Mother Goose party given by the young Chapins, the game of Little Bo-peep, one of Aunt Kuth's creations, added much to the frolic. The large grounds, with their clumps of shrubbery, rose trellises and low-growing evergreens, were just right for a game that needed good hiding-places. Minna Clay, being the smallest girl, was Little Bo-peep, and she started out with her flock of i6 Playtime Games for Boys and Girls sheep, to lead them by a winding way to the spot designated as the fold. Carl Chapin, who was one of the fleetest-footed among them, had been chosen to act the part of wolf, and Arthur Kamsey and Clementine Hotch- kiss, also good runners, had been selected for dogs, " Collie " and " Mastiff." Almost as soon as the shepherdess and her flock set out. Wolf was seen in the distance, wandering about with his back to the sheep. According to the rules of the game he must not look around, and Bo-peep, walking with eyes upon the ground, was not supposed to notice him. The sheep, how- ever, spied their enemy at once and, showing great terror, darted silently, one after the other, to the best hiding-place at hand. "When Little Bo-peep reached the fold, and looked back for her flock, she threw up her hands in dismay, for not a sheep was there — all had vanished ! Then she cried despairingly : ' Oh, weep ! oh, weep ! Fve lost my sheep ! I ought to have gone behind 'em I If I leave them to roam, TheyUl never come home — Oh, somebody help me find 'em ! ^' Playtime Games for Boys and Girls 1 7 In answer to this appeal, Wolf came forward and politely offered his aid. " Go away, go away, you wicked Wolf ! " ex- claimed Little Bo-peep. " All you want is to catch and eat my poor sheep ! Off with you ! " With a show of meekness, but chuckling to him- self. Wolf retreated to a little distance, and then hung around, waiting. At once the two dogs appeared — " Collie " and " Mastiff " — and said they would help Bo-peep to find her sheep. So off they went in search of them. Wolf following as closely as he dared. But he had to keep an eye out for the dogs, for whenever he ventured near they would give chase. Mastiff found the first sheep. Bertha Chapin, crouching behind a big evergreen, and she was given into the care of Bo-peep, who led her to the fold. Then a scream told that Wolf had captured one of the flock — Isabel Ramsey by name— and she was put in the corner known as the " den." Meantime the dogs had discovered two more sheep, and given them over to the care of the shepherdess, and Wolf grew so bold that he snatched the sheep called Harry Grant almost from the grasp of Collie. The "dog" gave i8 Playtime Games for Boys and Girls chase, but he could not rescue the sheep without first catching Wolf, and he had to abandon the at- tempt. The game grew exciting, for Wolf captured sheep right and left, until it looked as if he would be the winner ; but then the dogs decided to use a little stratagem — Collie to hunt for the sheep alone, while Mastiff kept Wolf away. But even Mastiff's lithe legs found it was no slight task to chase Wolf, for he was as shrewd as he was nimble, and if she had not been accustomed to long runs he would soon have had her winded. As it was, although she acted her part bravely and well, he succeeded in catching a few more sheep, until, when there was only one more to be brought in, there were equal numbers in den and fold. The missing sheep was Alice Chapin, and who could first find her would decide the game. Collie searched every apparent hiding-place; Wolf hunted, too, as well as he could with Mastiff at his heels, but there were so many side races be- tween them, first one and then the other in chase, that most of his time was spent at a distance from the hunting-ground. " But they might all three of them as well have been in Kamtchatka," declared Collie, " so far as Playtime Games for Boys and Girls 19 finding Alice Chapin was concerned." Finally Wolf and his enemies dropped down on the lawn to rest, wondering where the missing sheep could possibly be. After a while they began calling her name, but no answer came. The matter grew serious, for the tea hour was at hand. They now searched in company, but still in vain. The table was set under a great spreading cherry tree on the edge of the lawn, next the garden, on the opposite side of the house from where the game had been played. When the young folks were summoned to tea, Alice was still missing, and they could talk of little besides her mysterious disappearance. They were eating nut sandwiches, when Carl — otherwise Wolf — suddenly sprang up, crying, " I've thought of a place where she may be ! " and running off, he vanished in the direction of the stables. *' Oh, quick, Arthur ! Clementine ! Come up and get me ! Catch me before he comes back ! " These words, coming down to them in hushed eagerness from the tree overhead, turned all eyes upward. " Where in the world are you ? " cried Clemen- tine. 20 Playtime Games for Boys and Girls " Right up here — Vay up ! My sash has caught, and I can't get down." " I see her ! " and Arthur Ramsey swung him- self on to a branch, while the others crowded about, peering up among the thick foliage. In a minute the lost sheep was free, and was scrambling down in company with her rescuer. " Didn't you hear us calling ? " queried Bertha. " Of course I did ! But Carl was always around, and I knew if he spied me he'd be up here in no time. I heard you say that whoever got me won, and I wasn't going to let the game go to a wolf, if I stayed here all night ! " Just then Carl appeared, after his fruitless search in the carriage-house. " Well," he laughed, his eyes twinkling down on his small sister, " if that isn't the queerest place to find a lamb — in the tiptop of a cherry tree ! " EARS FOR EYES Aui^T Ruth, Bertha and Alice were on the piazza, busy with needlework. Carl and Norton were lounging near. " Oh, put up your work — do ! I want a game of some sort," pleaded Norton. Playtime Games for Boys and Girls 2 1 " This mat never will be done if I don't hurry up," replied Alice. "Shut your eyes, Norton," said Aunt Ruth, " and tell us what you hear." " Is it a game ? " " I'll leave that for you to say, when we have all tried it," laughingly said his aunt. " Well," began Norton, as his eyelids went to- gether, " I think I hear wheels down the road. Yes, they are coming nearer. Shall I open my eyes now ? " " Wait a minute ! Tell us what the wheels are on." " Why, a wagon of some sort. I guess it's a grocery team— I don't hear it now." " Where has it stopped ? " "Down the street somewhere — maybe at the Braces'." The others laughed. " Oh, that's no fair ! I'm going to open my eyes — why, I thought it was nearer than that ! And it isn't a grocery wagon ! It is Mrs. Parker's father, with his double carriage ! " " Let me try it ! " cried Bertha. But she mistook a furniture van for an ice-cart, and there was a call for Aunt Euth to play the part of guesser. 22 Playtime Games for Boys and Girls She laid her embroidery in her lap, shut her eyes, and listened. " Mr. Wilson's horse has just turned the corner of Hubbard Street," she presently announced. " Why-ee ! How could you tell ? " gasped l!^or- ton. " I know his step," she replied. "I never thought anything about a horse's step," said Alice. " If you will listen to various horses, you will find that their steps differ as much as people's. But here comes a doctor's carriage ! " said Aunt Euth, her eyes still shut. " I think it must be Dr. Post going to see the Higby baby — yes, he has stopped there. Am I right ? " " Exactly ! " responded Carl. " But how in the world do you do it ? " " I wasn't sure until he stopped ; but as I heard only the horse's hoofs, I knew it must be a rub- ber-tired carriage, and I thought at once of Dr. Post. He often comes about this time." '' I wish I had such ears," said Bertha. " You can train your ears, and this is good prac- tice." " Oh, let me try it ! " begged Carl. " I hear an auto down on Hubbard Street ! Now I'm going Playtime Games for Boys and Girls 23 to guess. It must be Mr. Huntington's, because Mr. Barry never comes home at this hour." u ^Q I » u Wrong ! " chuckled Norton and Bertha. " Oh, it's that friend of the Shipmans' ! " he went on, as the car drew near. "No, it's " " Don't tell ! " Carl put in. " Why, it is stop- ping here ! " His eyes flew open. " Uncle Stanley ! " he shouted, jumping up and waving his arms. " Who wants a ride ? " called out the man in goggles. " I ! " " I ! " " I ! " was answered from the piazza, while Carl said, "We'll play that game again, or I'll play it by myself, till I can tell Uncle Stanley's auto when I hear it." THE QUEEN OF Q'S ^ It had come to be expected, in the Chapin family, that, whenever a twilight hour found the young folks with nothing to do, Aunt Ruth would be ready with a new game. It was at the close of a rainy Saturday that 24 Playtime Games for Boys and Girls they had put forth their usual request, and their aunt sat smilingly thinking. " This is really a test of how much of one^s knowledge one is able to recall at a moment's notice," said Aunt Ruth. " I want you each to choose a title, and its initial letter must be the initial of all your words, as, ' The Princess of P's,' ^ The Lord of L's,' and so on." " Oh, can I be a king ? " cried Norton. " Yes ; the King of K's." " I'll be the Princess of P's," said Alice. " And I the Monarch of M's," added Carl. "Put me down as the Countess of C's," said Bertha, for her aunt was scribbling the titles at the top of a big sheet of paper. " What are you going to be, mamma ? " asked Alice. " The Queen of Q's," smiled Mrs. Chapin. " Now," explained Aunt Ruth, " you will each have in turn a chance to tell me all about your- selves, and you are to put into your story as many words as possible beginning with the letter that you have chosen — the initial of your title. Re- member, you can talk as long as you please ; but, in case you can think of nothing to say, I shall not wait for you longer than half a minute." Playtime Games for Boys and Girls 25 " What a funny game ! " laughed Alice. "What do you call it, auntie ? " " I haven't named it yet, but I think we will name it for the one that wins — will that do ? " " Oh, yes ! " cried Carl. " ' The Monarch of M's ' would be a fine name ! I'm going to think of everything I can beginning with M." " I'll give you a few minutes to get ready in," said Aunt Euth, taking out her watch. " It wants three minutes of five. We'll start on the hour." The room was silent for the space of three minutes. " Time's up ! " announced Aunt Euth. " I'll begin with Carl." "Well," he responded, glibly, "my name is Malcolm Maximilian McKinley, and I live in Manchester. I married a maiden from Maine, named Margaret Macy." " 0-oh ! " giggled Alice ; but her brother sped on undisturbed. " I am a musician, and love music better than anything else. I have plenty of money ; folks call me a man of millions." Carl stopped, and scowled " Oh, there's lots more ! " he cried, " but I can't think of it ! " 26 Playtime Games for Boys and Girls Aunt Euth's eyes were on her watch. IsTobody spoke. " Oh, bother ! " broke out Carl. " I like melons and mushrooms and milk and muskets and monkeys " The laughter of the others brought his story to a sudden halt. "How many monkeys do you eat a day?" chuckled JSTorton. " Well I can't help it," retorted Carl. " I had them all shipshape, and then they got mixed up ; but I'm going to get them in, anyway. Now you keep still ! 1 am fond of mustard, and mignonette is my favorite flower, and I'm merry and manly and own a magnificent mansion, and I'm master of mathematics, and— and — I guess that's all I can muster." " That is very good, Carl," complimented Aunt Kuth. " Now, Alice, see if you can do as well." " Oh, I haven't thought of half so many things ! " sighed Alice. " My name is Pauline Peabody, and I live in a palace. I have been to Paris and Poland. I like potatoes, and — dear me, I can't remember ! Oh, I like porridge and peas and pumpkin pies! I have a pet parrot that says, ' Pretty Poll.' Once I gave a party. My favorite Playtime Games for Boys and Girls 27 flowers are peonies and pansies and poppies. I can't think of anything more." " Very good indeed," was her aunt's comment. " You are doing much better than I anticipated. Now, Norton." " I haven't many," began Norton, " because I thought at first it must be all true." "My story wasn't exactly truth," chuckled Carl, " especially the marrying and the money parts." " In games like this," laughed Aunt Ruth, " we have to draw on our imagination. Go on, Nor- ton." " My name is Kenneth Kingsley, and my home is in Kentucky. I have read Kipling's 'Jungle Book,' and I like to fly kites and kick a ball. I wear knickerbockers, and my sister Kate knits. Oh, yes, I almost forgot the best of all ! For pets I have a kennel of kangaroos." '' 0-oh, that wouldn't be bad ! " cried Carl. " Do hurry up and get them here, Norton ! I want to see them jump ! " The Countess of C's related that her name was Christine Caroline Curtis ; that she lived in Corn- wall, Conn. ; that she had journeyed in China and Chili, and there she came to a sudden pause. 28 Playtime Games for Boys and Girls " Oh, dear me ! " she fretted, " I can't think ! I can't think ! I had ever so much more, and it's all gone!" She sat, distressed, vainly striving to recall the forgotten words. Just as Aunt Ruth was about to declare the end of the half minute of grace, she broke out, joy- ously : " Oh, now I know ! I am fond of custard, crackers, cauliflower, cabbage and chocolate candy ! " There was an air of added interest as Mrs. Chapin began her story. " I was born in Quebec, and was christened for my great-grandmother, Quentina Quinn. When I was fifteen I went, with my twin brother, Quentin, to live with my married sister, Quilla, whose home was in Quincy, 111., where, later, we were joined by our parents and two younger brothers, Quillota and Quackenbos. The Quin- tards are called a queer, quixotic family, partly, perhaps, because we are so full of quizzes aud quotations; but nobody has ever questioned our truthfulness, for we were above quirks and quibbles. Our quaint ways are probably inherited from our Quaker ancestors. I never had but one illness Playtime Games for Boys and Girls 29 in my life, when I was attacked by quinsy, and the disease was quickly quelled by quinine. Once, when I was visiting my Uncle Quintilian, in New Hampshire, where he has a fine quarry, I was out of pocket money ; so I rambled over Moose Moun- tain in quiet quests for quartz, only laughing when people queried as to my daily wanderings. I obtained a quart of crystals, which I sold for a quarter. My favorite book is Don Quixote, and my best-liked dishes, quail and quince sauce. For pastime I play quoits and quilt bed-covers. My one extravagance is the using of quantities of paper of the finest quality. A quire a day and a good quill pen are enough to make me happy." " My ! '' gasped Alice, " I never knew Q had so many words ! '' Aunt Euth ran over her lists, and presently announced, smilingly : " Won by the Queen of Q's ! " HUNGRY BEGGARS "I NOTED down a new game for you last night," said Aunt Kuth. " Do you want to try it?" " Don't we ! " chorused the four. 3o Playtime Games for Boys and Girls " Aren't we always more than ready for one of your games ? " cried Carl. " I have called it hungry beggars," Aunt Euth began. " That sounds interesting," put in Bertha, " if people are only generous." " I will begin," her aunt went on, " by begging a letter from my right-hand neighbor, and you will soon see how it goes. We will take an easy word first. Carl, I have a bead that I want to change into something to eat. If you will give me the right letter I can do it." " Oh, an r will make it into bread ! " "Thank you. That is the letter I need, and giving me one entitles you to beg a letter of your right-hand neighbor. Think of some article of food that with the omission of a letter will make a different word. You will soon catch on, and the words will come flying to you." " Why can't we use the anagram letters ? " asked Alice. " We could make them easily with them." " You can, if you like, though it is better prac- tice this way." Norton ran for the letters, while Carl, who was always overeager to begin, said to Bertha : " Oh, lady, I'm awful hungry ! Will you please Playtime Games for Boys and Girls 31 give me a letter that will change my mare into something to eat ? " "Dear me, Mr. Beggar, I'd like to,'* said Bertha, laughing, " but I'm afraid I can't. What can it be ? " Norton came back with the box of letters, and began picking out m-a-r-e. Before Bertha had gained anything from her mental shifting, he cried out, gleefully, " Oh, I know ! " clapping a hand over his letters that the rest might not see. " All right," returned his sister, good-naturedly, " let's have it." " No, no. I'll wait," he answered. But Bertha declared that she could never guess it, and begged him to tell. " Don't you want a c ? " Norton asked Carl. "Sure!" "Then you can make cream," said Norton. " Oh, this is fun ! " Bertha's turn passed to Norton, because she had not given the letter. " Why, I don't know what to beg for ! " he ex- claimed. " I haven't anything thought up ! " Everybody laughed, and finally, as he could not avail himself of the turn he had won, it passed to Alice, who sat on Bertha's right hand. 32 Playtime Games for Boys and Girls She addressed her mother : " Please will you give me a letter that will turn my rags into something nice to eat ? " Even Aunt Kuth scowled for a minute over this word. Then her face brightened. But Mrs. Chapin shook her head. " I shall have to get used to this," she said. She could not guess it, and turned to Norton, who was busy with his letters. " Oh, I can't ! " he cried. " I'm trying to get a word for myself, so I won't lose another turn." So Aunt Kuth had to give it. " Will a u do, to make sugar ? " she said, smiling. " Of course it will," said Alice. It was Aunt Ruth's turn again. " I have some prints," she said, " that I can turn into some vegetables, if you will only give me a letter to put with them." "Prints into vegetables," mused Carl. "Po- tatoes, carrots, pumpkins, radishes, parsnips, tur- nips — oh, you want a u to make some turnips ? " " That is just what I want," Aunt Euth replied. "Well, kind lady," and Carl turned to Bertha, " will you please give me a letter that will change some warts and briers that I have no use for into delicious fruit ? " Playtime Games for Boys and Girls 33 " Warts and briers ! " echoed Bertha, looking puzzled. " Is the fruit just one word ? " '^ Only one— and it's what you especially like," he added. She thought a minute. " Oh, I know ! " she cried. " I'll give you an e, and you can make strawberries ! " As Norton had missed again, his turn passed to Aunt Kuth. She begged a letter that should con- vert her groans into fine fruit. " It's the first time you ever had any groans, I guess," said Carl, laughing, " and I don't wonder you want to get rid of them. But I'm afraid I can't help you." " There's papa ! " cried Alice, running to open the door. She took a big paper bag from his hands. " What have you got ? " she queried and peeped in. " Oh, oranges ! " Carl's scowl vanished. " I think," he said to Aunt Euth, " that what you need is an e." She gave him a smiling nod. " But what's the word ? " ** Oranges ! " shouted Norton, joyfully. 34 Playtime Games for Boys and Girls AUNT RUTH^S ''THINKING" GAME "I WISH Aunt Kuth would hurry and finish her letter," cried Alice. " It is so lonesome with mamma and Bertha away ; we can't play much with just three of us." '^ Jackstraws," suggested Norton. " Oh, no ! " put in Carl. " Let's wait for auntie. I like her games best; they make you think." " Here she is ! " announced Alice. " We are ready for a play, Aunt Euth. Carl wants a think- ing game." " A thinking game ? " mused the young lady. " All right ! I have thought of a word that con- tains three e's — can you guess what it is ? If anybody can, the word is his — oh, I forgot, we must each have a pencil and paper ! Yes, that will do nicely," as Carl brought them. "If no one guesses it, I retain the word, unless a shorter one is thought of — three e's now ; see what you can make ! " " Settee ? " suggested Carl. " No ; but yours is better. Mine is refugee. Can anybody think of one shorter than settee ? " Playtime Games for Boys and Girls 35 Nobody did ; so settee went down on CarPs paper. " Now, Carl, it is your turn." " I have a word with three k's." No guess was made until Aunt Ruth ventured, " Habakkuk." " Oh," groaned Carl, '' why couldn't I have thought of that ? Mine is only knickerbocker ! " They laughed, as Aunt Ruth headed her paper with the shorter word ; her next had four s's. Norton guessed assassinate, Alice crossness, and Carl assess. The word was possess, so Carl won again. " A word with three g's," Carl gave out. " Flogging," guessed Norton. " Logging," said Alice. Rigging was the word, and Aunt Ruth decided that as logging was no better word Carl should keep his own. " Four i's," announced Carl. " Mississippi ? " asked Alice. " Of course," answered her brother. " I knew somebody 'd guess that." Alice wrote the word, and then gave out one with five s's. 36 Playtime Games for Boys and Girls " Whew ! " cried Norton. " What can have so many in it ? " " Is it sinlessness ? " Aunt Kuth asked. " Oh, auntie, what made you ! " Carl exclaimed. "I thought I had something that even you couldn't beat, and now you have ! Mine is list- lessness." Bedtime came too soon for the players; but Aunt Ruth said that words could wait, but that the sandman had better be humored. " There isn't any sand in my eyes," laughed Alice. " But there is in Norton's. I believe he's been having cat-naps for the last ten minutes." "I don't care," Norton said good-naturedly. " I am sleepy." With good-night kisses, the trio raced up- stairs. "We'll have another game to-morrow night, Aunt Ruth," called back Alice, " and then I'm going to beat ! " THUMB-TOSS The Chapins had just had a telephone installed, and Carl came running up the cellar stairs with a long stretch of wire in his hand. Playtime Games for Boys and Girls 37 " See what the man left ! " he cried. " And there's ever so much more down there ! I found this in the coal bin." " It isn't good for anything," responded Bertha. " I have an idea," smiled Aunt Kuth. " Please bring up all you can find, and I'll see what I can do with it." In the hour after tea Aunt Kuth brought forth a number of small rings, all wound with narrow ribbon of various colors. " How pretty ! " exclaimed Bertha. " I wouldn't have believed anything like these could have been made out of that old telephone wire." " Are they for a game ? " asked Alice. For answer Aunt Kuth bade her clasp her hands together and hold up her thumbs. Excitedly the children watched their aunt's at- tempts to toss a ring from her own thumbs to those of Alice, and squeals of laughter greeted the fall of each. "I shall have to stand nearer until I learn how," Aunt Kuth said finally, as the dozenth ring went whirling across the room. The shortened space betweer the two pairs of thumbs made things much easier, and presently Alice held several rings. 38 Playtime Games for Boys and Girls " I want to try it ! " cried Carl. " Here, Nor- ton, hold up your thumbs, please ! " Carl's tossing proved more successful than that of his aunt, and soon everybody was playing, Mr. and Mrs. Chapin joining in the merry sport. WHO LIKES ME BEST ? When Alice had her birthday party, Aunt Euth gave her several new games. One of them was "Who Likes Me Best?" The children formed a circle, hand in hand, boys and girls alternating with each other. Carl stood in the centre, and was blindfolded. When the rest had decided, by pantomime, which girl should answer his question, Carl sang : ^^ Who likes me best? Who likes me best? Tell me the truth or tell me in jest ; And quickly I'll come to you straight as I can, But don't expect much of a blindfolded man." Then round and round the children went, sing- ing in answer : ^' Who likes you best ? Who likes you best ? ril tell you the truth or I'll tell you in jest ; Come quickly and claim me, led by my voice, And take me, I pray you, to be your choice ! '' Playtime Games for Boys and Girls 39 As soon as they stopped, Carl called out : " Who likes me best ? " " I," faintly responded some one at his left. He started in the direction of the voice, but in- stead of touching the girl, he put his hand upon a boy, who stood next. Because he had failed, he was obliged to try it again ; so at once he returned to his place and began to sing. Twice Carl missed the right girl — his Cousin Faith ; but the third time he succeeded in reach- ing her, and then she was blindfolded. By pan- tomime a boy was chosen to answer her question, and she sang : '^ Who likes me best? Who likes me best? Tell me the truth or tell me in jest ; And then, if I can, to your side I will whirl, But don't expect much of a blindfolded girl." This was answered as before, and merrily the play went on. A RAINY-SUNDAY GAME The children had been to church and Sunday- school ; now dinner was over, papa was reading, mamma was lying down — and it rained. The four 40 Playtime Games for Boys and Girls longed for Aunt Kuth, who had gone away on a visit. "Alice," came mamma's soft voice from her room. Alice went, soon returning with a folded paper in her hand. Her eyes were shining. " A game ! " she cried, " a Bible game that Aunt Euth left for us, to be tried on the first rainy Sun- day ! Mamma came near forgetting it." Bertha, Norton and Carl pressed near, while Alice read : " One thinks of a Bible verse, and gives one word that is in it. Anybody may guess this verse, or give any other that has the specified word in it — the more verses the better. When all the verses that can be thought of with the given word in have been recited, somebody thinks of another verse, and gives one of its words, and so on. The one who can remember the largest number of verses wins the game." " Oh, let's begin ! " cried Carl. " It is nice of Aunt Ruth to remember us." "Aunt Euth wouldn't be Aunt Euth if she wasn't nice," Norton said. " I wish she wouldn't ever go visiting." " We ought to be willing to share her, and this Playtime Games for Boys and Girls 41 is next best to her being here. I'm going to think of a verse," and Alice shut her eyes. " I have one," she suddenly exclaimed. "The word is good,'^^ They were silent for a moment, and then Carl repeated, " The Lord is good, a stronghold in the day of trouble ; and He knoweth them that trust in Him." Bertha followed with, " God giveth to a man that is good in His sight wisdom and knowledge and joy." " Neither of those is the one I have in mind," said Alice ; " but I can think of still another : If ye then, being evil, know how to give good gifts unto your children, how much more shall your heavenly Father give the Holy Spirit to them that ask Him ! " " Be not overcome of evil, but overcome evil with good. There, I did think of one ! " Norton sighed with satisfaction. "Beloved, follow not that which is evil, but that which is good," repeated Bertha. There was a long pause after this ; then Alice spoke : " Nobody has thought of my verse yet." " In the world ye shall have tribulation : but be 42 Playtime Games for Boys and Girls of good cheer ; I have overcome the world," was given by Carl. " That's the one ! " cried Alice. " Now it's your turn." " My word is sang^^^ said Carl. " I don't seem to remember any with that in," returned Alice. "There's something about the morning stars sang together," said Bertha ; " but I can't tell the rest of it. Is that the one ? " Carl nodded. " When the morning stars sang together, and all the sons of God shouted for joy," he finished. As nobody could think of another with " sang " in, Carl gave love^ and the verses came fast, until Mr. and Mrs. Chapin joined in the game. Peace, joy, trust, heart and courage were then given in turn, and there was no lack of verses. " Wish I could remember as many as papa and mamma can," sighed ISTorton. " You'll have them at your tongue's end, if you play this often," answered mamma. Playtime Games for Boys and Girls 43 AIR, EARTH, AND WATER— A PARTY GAME The first twilight after Aunt Kuth's return from Cambridge found her four nieces and nephews ply- ing her with questions. " I want to know about Dorothy," said Alice. '' Has she grown taller than I ? I haven't seen her in nearly two years." " I think she is about your height. She gave a party while I was there." " Did you contribute a dozen games ? " asked Carl. " They played one that you will like," his aunt laughed. " Oh, what ? Can we have it now ? " begged Norton. " Yes, we can try it, though it is really better with more players. It is a lively game, and you have to keep on the alert. If you will fetch me one of those Little bean-bags, Carl, I will tell you about it. " A letter is first chosen — we will take C, be- cause our name is Chapin, and it mixes things up too much to have a separate letter for each person. \ 44 Playtime Games for Boys and Girls Now each of you think of a bird, a beast, and a fish whose name begins with C, and you are to give them as I throw this bag, and call for air, earth, or water. The one to whom I toss the bag must respond with something that flies in the air or swims in the water or lives on the earth, before I count ten." Bertha received the bag in her lap, while Aunt Euth said, "Air, one— two — three — four — five — six " " Canary-bird ! " cried Bertha. " That is good," and Aunt Euth looked straight at Norton, as if he were to have the bag next. Then she suddenly threw it to Carl, calling, " Earth, one — two — three — four — five — six — seven — eight — nine " " Cow ! cow I " shouted Carl, frantically, while the others burst into merry laughter. " One thing I forgot," said Aunt Euth ; " the same name cannot be used twice — unless the names give out." She addressed this to Alice, and then tossed the bag again to Bertha. " Water, one — two — three — four — five " " Codfish," said Bertha. Norton had the bag next, and managed to get out, " Cat ! " before ten was reached. Playtime Games for Boys and Girls 45 Alice responded to " air " with '^ cuckoo," and Carl to " earth " with " chimpanzee." Then the ringing of the front door-bell sent Carl to answer it, and he returned with the Oakdale cousins, who had come to greet Aunt Ruth. Of course they wanted to play, too, and the young auntie was soon surrounded by a laughing, chat- tering circle of girls and boys. The newcomers added much to the interest of the game, and they thought it great fun. "Let's not tell anybody else about it," said Faith ; " but keep it for my birthday party next month." And everybody else said, " All right ! " LANDMARKS— A ROAD GAME The Chapins were returning from a three days' visit to Uncle Leonard's, twenty-six miles from home. They were journeying in their own car- riage, and three miles back Old Whitey had gone lame. Dick, the other horse, did the best he could, but they were obliged to jog along in a very tedious fashion. Mamma had a headache, and leaned back with her eyes shut, looking tired and pale. 46 Playtime Games for Boys and Girls " Oh, dear," sighed Bertha, " we never shall get home ! " " It's hotter than an oven ! " growled Norton. " If I had a parasol, I'd get out and walk — 'twould be better than this," grumbled Alice. "Have patience, children. Only six miles further ! " and Mr. Chapin glanced over his shoul- der at his wife. " Let's play a game," proposed Aunt Kuth. " I tried it the other night, all by myself, when your father and I were driving home from Green- field." " I don't see how we can play anything here," said Bertha. " What can it be ? " "All shut your eyes," replied Aunt Kuth, " and when I say ' Now ! ' each one is to guess where we are." " That's easy enough," laughed Norton. " I don't know," responded Carl. " Seems to me 'twill be hard." " All ready ? " asked their aunt. " Mind, now, we mustn't open our eyes a wink till everybody's guessed." Silence fell on the party, broken only by Nor- ton's " Please hurry up and say when, or I shall go to sleep ! " Playtime Games for Boys and Girls 47 " You must keep thinking where we are," urged Carl. " Now ! " was the announcement. " Bertha, you may guess first." " Almost to the bridge." " Norton next." " By the old sawmill. Why, I declare, we've gone 'way past it ! " "Now, Norton, you went and looked before Carl and I'd had a chance ! " cried Alice. " Oh, I forgot ! Well, let's try it again, and I'll play fair, true ! It's better'n I thought." Another silence, and then the four guesses were taken: "At Mr. Grant's." " Along by Aunt Dixey's.' " At the egg-tree house." (This was named by the Chapin children from a little tree that stood out in the front yard, with egg-shells tied on its branches for ornament.) "By the Dunbar Eoad." "Just this side of the gorge." " Oh, Aunt Euth is right ! " cried Alice. " I didn't suppose we were so far along." "Let's try it again," urged Bertha. "It's, fun ! " 48 Playtime Games for Boys and Girls Over and over the guessing went on, while the tired mother rested because the children were con- tented and happy, until at last the home orchards were reached without being thought of by any- body. " That's good sport," said Norton, as he jumped out. " What do you call it ? " "How will Zcmdmarks do?" suggested Aunt Kuth. OUT OF PLACE Carl shut his grammar with a yawn of relief. " Let's have a game before supper," he proposed. " Oh, yes, that new one ! " chimed in Bertha. " Out of Place, did you call it. Aunt Kuth ?" " For lack of a better name," her aunt assented. " May I be it this time ? " begged Alice. " If you'll promise not to make it too hard," said Norton. " If you'll agree not to make it too easy," said Carl, laughing. "Don't put the tongs on the table ! " " You come, too. Aunt Kuth and mamma ! " called Bertha, as she ran into the hall, and Alice was left alone. Playtime Games for Boys and Girls 49 She looked round the library, to see what article she could put out of place and have it least ob- servable, for that was the secret. " The very thing ! " she thought, as her eye fell upon Bertha's golf cape, and she chuckled to her- self. Back into the room they flocked, and at once began a search for the misplaced object. " Is it in plain sight ? " asked Norton. " Enough of it," answered Alice. " Oh, not all ! " cried Bertha. " That gives a clue." But it did not seem to be of use, for round and round the room walked the five, yet no out-of- place article could be discovered. " Is it little or big ? " queried Norton. " Is that a fair question, Aunt Euth ? " appealed Alice. " We all seem to need more light," replied Aunt Ruth. " Well, then," answered Alice, " 1 should call it pretty big. When it was new it was larger than its owner wanted." '' What in the world can it be ? " mused Carl. " And where ? " scowled Norton, pacing up and down in front of the bookcase. 50 Playtime Games for Boys and Girls "There!" cried Bertha, suddenly. "I told Clementine Hotchkiss that the next time we played this I would ask her over. She thought it must be fun. Say, you wait for me — don't try to find it ! — and I'll run in and get her. Where's my golf cape ? I thought I left it right here on the couch. I'm sure I didn't carry it up-stairs. Do you know where it is, Alice ? " " I'll get you my jacket," she answered, eva- sively. " Oh, I have a big guess that's what she has hidden ! " cried Carl. " Yes, it is ! I know by the looks of her face. Come on and let's find it ! Clementine can wait for the next game. A golf cape can't be in the match-box." Eagerly the searchers peered into every corner for the missing cape, and although Alice had as- sured them that it was in sight, cushions were overturned, newspapers peeped under, and even the couch-cover lifted. " Because she acknowledged it was only partly in view," apologized Norton. " I wonder if she can have stuffed it in back of the books ? " thought Bertha, and then a familiar shade of blue caught her eye. She stepped nearer the bookcase, and there, neatly wedged between Playtime Games for Boys and Girls 51 the volumes, and folded so as to closely resemble a book, was the missing garment. With a glad cry Bertha drew it forth. "That was a bright thought," praised Carl, with a smiling nod toward his sister. WOLF IN THE PASTURE The Chapin children had come home from school, and were playing " tag " in a neighbor's yard, when Aunt Ruth passed. " Oh, Aunt Ruth ! " called Carl, " do you know a good game we can play — something lively ? " The lady came back to the gate, and stood thinking. " I know you have a lovely one in your head," laughed Bertha. " I know it by your looks." Aunt Ruth smiled. " How many are there of you ? " she asked. " ' Wolf in the Pasture ' is lively, and it is great fun if there are enough to play ; but five — oh, here's another ! " as Thomas Hunter came running round the corner of the house. " If that's all, I can bring a dozen in two min- utes ! " and off started Carl across the street. He returned with seven laughing girls and boys. 52 Playtime Games for Boys and Girls " That is better," Aunt Ruth said. " Now, first decide on a place for the sheepf old ; that sum- mer-house over there will be just the thing. Here is the pasture, and half of you must be sheep and half lambs ; that is, after the wolf is chosen. Whom will you have ? " " You be it, Carl ! " " All right ! Ill eat you all up ! " " You'll have to catch them first," Aunt Euth laughed. " That isn't always so easy. Now run away, wolf, quite out of hearing, till the others have decided which shall be sheep and which lambs, for you must not know." At call the " wolf " came skipping back, and Aunt Ruth went on with her explanation. " The flock will be huddled together here," she said, " and you are to come and stand a few feet away, and repeat one of these rhymes, whichever you choose, not moving hand or foot, remember, till the last word is out : '' ^Here I come,— -creep, creep, creep ! I'm going to catch me a good, fat sheep ! '^ ' Here I am ! Here I am ! I want a nice little tender lamb ! ' Playtime Games for Boys and Girls 53 As soon as the flock is familiar with the rhymes it will know which the wolf is after, sheep or lambs, as soon as he begins, and those in danger of being caught will scamper off to the safety of the fold, and will get a good start before the lines are finished. Now try it once before I go." '^ ' Here I am ! Here I am ! I want a nice little tender lamb ! ' ^' chanted Carl, darting after the speeding lambs as soon as the last word was off his lips. Every one was safe in the sheepfold, however, before he reached them, and they returned to- gether, wolf and lambs, breathless and merry. " Because you failed to catch any," said Aunt Kuth, " you will have to give up being wolf, and let somebody else try." Thomas Hunter was chosen, and he, being a swift runner, succeeded in capturing a sheep, otherwise Bertha Chapin. " What shall I do with her ? " he asked, as he brought her back, holding fast to her arm. "She is set aside as your booty till you fail; then she goes into the flock again. The wolf that catches the largest number of sheep or lambs wins 54 Playtime Games for Boys and Girls the game. Eemember that it makes it a little harder for the wolf if the flock is divided anew for every race ; otherwise he will keep his eye on the poorest runners, and be more likely to catch them." CUCUMBERS Lights had not yet been brought in, and the open fire threw enchanting shadows all about the room. " Have we ever played Cucumbers ? " asked Aunt Kuth. A chorus of " No's '' answered her, while Carl and Bertha stopped their chat, and drew their chairs nearer the fire. Aunt Ruth then went around the group, whis- pering something in the ear of each. " Oh, is mamma going to play ? " queried Alice. " Certainly," Aunt Ruth replied. "And," she went on, " you must remember that you are not to say one word except what I have told you ; you must answer all my questions, and don't laugh if you can help it ! But I shall make you laugh if I can. All who laugh have to pay forfeits." " I sha'n't laugh," declared Norton. Playtime Games for Boys and Girls §§ "All right then," said his aunt; "I'll be- gin with you. What do you eat for break- fast?" " Cucumbers," he answered. Some of the rest giggled, but his face was sober. " What did you have for dinner ? " " Cucumbers." " What do you expect to have for supper ? " " Cucumbers." " Seems to me I shouldn't want cucumbers for a steady diet. What prize are you trying for at school?" " Cucumbers." "What do you say to the minister when he comes for a visit ? " " Cu— te-he ! he ! he ! '^ " Ah, a forfeit, sir ! " Norton handed her his watch fob with the re- mark : " The thought of cucumbers in connection with dignified Dr. Wright was too much ; I had to explode ! " " Now, Little Mamma, let's see how soon I can make you laugh ! What are you going to get the children for birthday presents ? " " A yoke of oxen." 56 Playtime Games for Boys and Girls " Oh ! oh ! " shrieked the young folks, but their mother's face was entirely grave. " What are you going to take with you on your trip to New York ? " " A yoke of oxen." " What were you talking about with the doctor yesterday ? " " A yoke of oxen." The children were in uncontrollable laughter ; but their mother still kept a solemn face. The announcement of supper suspended the game, though the young folks gave it up reluc- tantly. " It is the very funniest we have had," said Bertha. PARTY PANTOMIMES The Chapin children gave a party for their cousin, Juanita, who was visiting them, and noth- ing was quite so well enjoyed as the pantomimes arranged by Aunt Kuth. The guests were seated around the big drawing- room, every one being provided with a sheet of pretty note-paper and a pencil. Each sheet had twenty numbers upon it, running from top to bottom, and the girls and boys were asked to Playtime Games for Boys and Girls 57 write opposite, beginning with the first, what he thought each pantomimist was doing. A sheet had been arranged to be easily raised and lowered over the wide archway leading into the library, and just beyond appeared the young actors, one after another — Bertha, Alice, Carl and Norton. The curtain rose first on Alice, who was seated in a low chair, holding — to judge from the posi- tion of her arms — a baby. She patted, she squeezed, she cuddled and kissed the invisible little creature ; she dangled imaginary playthings before the imaginary eyes ; she trotted it up and down on her knee, and chucked it under the chin. The curtain fell on her playing pat-a-cake with the little invisible hands. Next came Carl, and he was surely cutting the grass. The steady tramp, back and forth, hands in position, was so perfect that you could almost hear the click of the lawn-mower. Norton was a newsboy, and the pantomimic calling of his papers, as well as his sales to im- aginary customers, was very realistic. At first nobody could decide what Bertha was doing ; but after a little while several discovered that she was treating some friends to tea. Her 58 Playtime Games for Boys and Girls acting was really very good. She would pour a cupful, pass it to an unseen person, and then follow it with cream and sugar. Afterwards she poured a cup for herself. Alice painted a picture, sewed, washed dishes, and deftly caught a bird. Carl played the violin, split wood, took a photograph, and cobbled shoes. Norton called up some one by telephone, wound his watch, ate dinner, and put out a fire. Bertha fitted a dress, made bread, hung out a washing, and rocked a baby to sleep. Aunt Ruth gave prizes to the girl and boy who made most correct lists of the pantomimes. JSTo- body guessed quite all of them ; but none had less than ten, which was thought to be a pretty good showing. TWO RAINY-DAY GAMES " Can you come over and play up in our gar- ret ? '' That was what Bertha telephoned, one rainy Saturday morning, to Isabel Eamsey and her brother. The guests soon appeared, in dripping coats, and the four Chapins greeted them gleefully. Playtime Games for Boys and Girls 59 "Aunt Kuth has given us two new games," Carl began, "and we want you to help us try them." " I know they're good, if your Aunt Kuth has had anything to do with them ! " laughed Arthur Kamsey, as they skipped up the stairs. " They make you think of hopscotch," put in Alice. "But they're not like that," added Bertha. " Oh, no ! " chorused the other Chapins, " not really ! " Hop and Hold It was a great garret, extending over the main part of the house, and gave plenty of room for romping. Carl drew a piece of chalk from his pocket, and traced two long, parallel lines on the floor, about three feet apart ; then he connected them with six cross lines, after the manner of a ladder. " Why, that does look like hopscotch — almost! " ventured Isabel Kamsey. " You wait ! " chuckled Alice. Carl was drawing a line down the middle of the figure, making ten squares in all, which he marked, 6o Playtime Games for Boys and Girls " 1, 2, 3, 4, 5," up one side, and " 6, 7, 8, 9, 10," down the other. " ISTow we're all ready," he said, producing a flattish bit of stone that he placed on the back of 6 5 7 4 8 3 9 2 lO I his hand. " The game is to hop through all those ten squares, in rotation, without touching a line, and keep this on your hand. Shall I try it first, or does somebody else want to ? " ^* Oh, you ! " they cried. Playtime Games for Boys and Girls 6i " I'd like a chance to laugh at you before that goes rolling off my hand — I know it will ! " giggled Isabel. The laugh came when Carl turned the corner for the hop back, and he picked up the stone, handing it to Arthur. Arthur went a little further ; then, to keep his balance, he involuntarily threw out his right hand, when away rolled the stone. The others tried the long hop in turn, Norton Chapin being the first to hop through the ten squares and out with the stone still in position. " But you don't win," explained Carl, " until you can go through carrying it on the back of your left hand, and then hop on your left foot, with the stone first on your right hand and then on your left." " Whew, if that isn't a big stunt ! " cried Arthur. " But it's fun ! " It was fun, to judge from the squeals and shouts and laughter that rang through the old garret. " What do you call it ? " asked Isabel. " Carl has suggested * Hop and Hold,' " replied Bertha ; '' that's the best name anybody's thought of." 62 Playtime Games for Boys and Girls "Well, what's the other?" queried Arthur. " You said there were two." " Yes, let's try the other one ! " cried Alice, whose stone went rolling away to the eaves as she came near toppling over. Come ai^d Get Me " I think the other game will be harder in some ways than this. Aunt Ruth calls it ' Come and Get Me P '' " That sounds interesting," put in Isabel. " I think it will be. Carl, you draw the circles, please; I can't, and I'll find the things to pick up." ^' Say, let's try it with marbles ! " proposed Norton, pulling the needed number from his pocket. The rest were watching Carl, who was making a small circle on the floor. Around it about a foot Playtime Games for Boys and Girls 63 away, he drew another and then a third. Exactly in the middle of the inner circle he placed a marble, four in the next space, at right angles with the centre, and four in the outer circle, at equal distances from the others. '' Those aren't very good circles," he apologized, regarding his work with a scowl. " I don't believe any of the rest of us could im- prove on them," laughed Isabel. " Well, it doesn't matter for the game," Carl replied. " Suppose you try it first. Hop into the first circle, pick up a marble, and hop out again, and, of course, you mustn't touch a line. Get the marbles in the outside ring first. Then try the second. *^ That will be harder, because you have to hop right over the first. When you have those four, the last is hardest of all, for you've got to hop over all three lines at once." " Oh, my ! " gasped Isabel. " I never can ! " " Try," Carl urged. The first two hops went all right, but the third marble rolled away at her touch, and she only got a fall for her endeavor to reach it. Arthur followed his sister with better success, but failed on first trial to obtain the last marble. 64 Playtime Games for Boys and Girls This game proved more interesting than the other. Carl was the first to fetch out the ninth marble, and then he began his left-foot hopping, for the winner must be equally at home on both feet. Arthur Eamsey led in this, being, as he declared, left-footed. Carl was a close second, and Alice beat her brother, Norton, and the other girls, but all succeeded in twice picking up the nine marbles, according to the rules of the game, before the sun shone. MAGIC— AN OLD GAME WITH A NEW NAME When Bertha gave a birthday party, one game was played that greatly amused and mystified the children. Aunt Euth called it '' Magic," and al- though she said it was an old game which she had played when she was a little girl, none of the guests knew anything about it. Aunt Euth went out of the room, telling the others to select something in plain sight. As soon as they had decided what it should be, they were to call her back. Playtime Games for Boys and Girls 65 When she came, Carl Chapin asked her ques- tions. " Is it the rug ? " he began. Aunt Ruth gazed intently at the floor, and then answered, " No." " Is it the fireplace ? " "No." " The painting over the piano ? " After a close look at the picture, Aunt liuth again said, '-ISro." " Bertha's dress ? " " No." And so the questions ran on, every answer being the same. " How does she know ? " began to be asked here and there. Finally the question came : " Is it the clock ? " " No," answered Aunt Euth again. " Is it Hetty Graeber's sash ? " All the children were on the alert now, for that was the object they had chosen. Aunt Euth went over to Betty, felt of her sash ribbon, and said : " Yes." " Oh, how can you tell ? " they chorused. " Do you want me to try it again ? " Aunt Euth smiled. 66 Playtime Games for Boys and Girls " Yes, if you please/' and, " Oh, I wish you would ! " came from one and another. So something else Avas decided upon, and the questions and answers went along as before, only this time the girls and boys watched more closely, to see if they could discover Aunt Euth's secret way of knowing the object they had chosen. But they could not. " Is it my shoe ? " Carl asked at last, putting forward his foot and showing a handsome tie of patent leather. " No," said Aunt Euth. "Is it 'The Birds' Christmas Carol' in the bookcase ? '■ " Yes," replied Aunt Euth, " that is it." Everybody was puzzled — that is, everybody but Carl. He laughed. '- Try it once more ! " they pleaded. But no one guessed the secret even then. " You will have to tell us," Grace Chapin said. But the rest did not want to be told. " We want to find out for ourselves," they declared. " Let Grace go out," somebody suggested. Carl looked at Aunt Euth. She scribbled a few words on a bit of paper, and handed it to Grace as she left the room. Playtime Games for Boys and Girls 67 •* Oh, you've told her the way to do it ! " Nor- ton cried. " Let me ask the questions." But Carl said he was afraid that his brother wouldn't do it right ; so with much laughing the play went on. Grace guessed the right thing, just as quickly as Aunt Ruth had, and then as nobody could solve the mystery, Carl told. " I name something that is black in color just before I come to the object chosen," he said; *' that's all there is to it." GOING ABROAD The young Chapins were begging their aunt for a new game. " Give us something that will make us think hard," said Carl. "^ We might play going abroad," she proposed. " Oh, what is that ? " cried Alice. " Let's ! " " It is good training for the memory," Aunt Ruth said. " I will begin with Norton. " Where did you go last summer ? You must answer, 'I went abroad.' " What did you see ? Tell me anything you choose." 68 Playtime Games for Boys and Girls '' A cathedral," replied Norton. "Nowr Norton must ask Alice the same two questions, and she will give his two answers, and add something of her own that she saw." Alice gave Windsor Castle besides the cathedral, and then turned to Carl. " Where did you go last summer ? " she asked. " I went abroad," he answered. "What did you see?" " I saw a cathedral, Windsor Castle, and the Tower of London." " Oh, dear," sighed Bertha, " if it keeps up very long I know I can't remember ! " She told the three that had been given, adding, "some gondolas." Mrs. Chapin said she would play, too, so Bertha questioned her. " I saw a cathedral, Windsor Castle, the Tower of London, some gondolas, and the birthplace of Shakespeare." " I saw," replied Aunt Euth, " a cathedral, Windsor Castle, the Tower of London, some gon- dolas, the birthplace of Shakespeare, and a cricket- match." " I saw," began Norton, slowly, " a cathedral, the Tower of " I Playtime Games for Boys and Girls 69 " No, no ! " his sisters cried. " You've skipped one ! " Norton thought scowlingly. " Gondolas," he went on, " and a cricket-match, and " " You're a little mixed up," mother said. " Well, cut me out ! " he exclaimed. " I can't remember, of course ! " '* This is to help you learn to remember," re- plied his aunt. " Begin again." And after two more attempts he did get them in order. " Whew," he cried, " but this is hard thinking enough to suit Carl ! " Alice added Buckingham Palace to the list, and then questioned Carl. The number was now so increased that every- body was watching breathlessly for a break. "A cathedral, Windsor Castle," began Carl, glibly, and then frowned. He looked around, and laughed. "I've forgotten what comes next ! " " It's your own," Alice reminded him ; but that did not bring the missing words. " Where were the princes ? " queried Aunt Kuth, but got no further. " Oh, the Tower of London ! " cried Carl, and then went on, " some gondolas, the birthplace of yo Playtime Games for Boys and Girls Shakespeare, a cricket-match, Mount Vesuvius, Buckingham Palace, and Oxford University." Bertha failed utterly, and so did Mrs. Chapin. It passed to Aunt Ruth. The rest waited eagerly to see if she could name all that had been given, there had been so many breaks. " A cathedral, Windsor Castle, the Tower of London, some gondolas, the birthplace of Shakes- peare, a cricket-match, Mount Vesuvius, Oxford University, and the Pyramids." Norton shook his head decidedly, and Alice tried, only to fail. Carl began, but blundered, and finally had to give it up, leaving Aunt Euth sole victor. " I say," cried Carl, " let's play this again ! I'm not going to be beaten by a few words ! " MRS. MORSE'S HORSE While Bertha had a lame knee they first heard about Mrs. Morse's Horse. The others had been having a lively game of Puss in the Corner, never noticing that Bertha was watching them wistfully from her wheel-chair. Suddenly Carl saw. " "What selfish pigs we are ! '' he cried. " Now let's have something that Bertha can play." Playtime Games for Boys and Girls 71 Aunt Euth looked up from her finished let- ter. " We'll have Mrs. Morse's Horse," she an- nounced. Bertha smiled happily, and the rest looked ex- pectant. " Mrs. Morse's Horse is a curious creature," said Aunt Euth. "Where do you think he came from ? " she asked Carl. "I don't know." " There aren't many places where he could have come from, for it ought to be a town of five let- ters, beginning with H." "Oh!" cried Carl. He thought a moment. " Havre ? " he ventured. " The very place. You'd better get some paper and a pencil, so as to put your marks down. Havre counts you one for the initial letter and two for the right-length word, and three for the last letter, because it corresponds with the last letter of horse." "That makes six for me," said Carl, writing down the figures. " How much did Mrs. Morse pa}'' for him ? " asked Aunt Euth. " Might be a hundred dollars," answered Bertha ; " but that's more than five letters." 72 Playtime Games for Boys and Girls " It is the best I think of," her aunt replied. " Put down one for Bertha, Carl." " What is his name, Alice ? " " Henry — no, Harry ! Oh ! wouldn't Hesse be better, though ? " " Capital ! Set down nine for Alice. " Where does the horse stay ? " " At a hotel," laughed Carl. " In the house," suggested Bertha. " House is the best," said Aunt Euth, " for it lacks only one letter of being like horse." " Why-ee," they cried, " so it does ! " " You will have to give Bertha twelve more for that," Aunt Euth said ; " one for the initial, two for the word of five letters, and three each for the o and s and e." " She's beating," groaned Carl. " I ought to be paid something for doing all this arithmetic." They laughed, while Aunt Euth asked, " What can the horse do ? " " He can hop," Norton ventured. " All right," Aunt Euth said. " Count one for Norton. You can all have a chance at this. We want to think of as many things as possible that Hesse can do." " Hurry," said Alice. Playtime Games for Boys and Girls 73 " He can hear, hate, halt, and hobble," laughed Carl. " He can heave," said Norton. " Oh, don't give him the heaves ! " cried Carl, but he put down six for his brother. " He can help and he can haste," said Bertha. " Good ! " nodded Aunt Euth, while Carl worked his pencil. " Where can he go ? " ^' We'll have to get our geographies," sighed Norton. But the children's memories needed no prompt- ing, to judge by the way the towns and countries went down as possible places for Mrs. Morse's Horse to trot to. Bertha won the game, with thirty marks. " I want to play it again," she said. "Next time," responded Aunt Kuth, " well try Mr. Conkey's Donkey." BLINDMAN'S CHOICE It was Irving's first party in the new neighbor- hood ; the boys and girls were almost strangers, and he felt very shy. His home was only next door, and he was tempted to run back to mother ; 74 Playtime Games for Boys and Girls only he couldn't quite do anything so rude. He was a little apart from the rest, when Alice Chapin proposed playing " Blindman's Choice," and before he realized it Arthur Kamsey had drawn him into the group of merry children, the counting-out was over, and Irving — poor, timid Irving — was " it " ! Allan Brown blindfolded him, led him into the middle of the room, inside a circle of girls, turned him about three times, and then bade him make his choice. And he quickly recovered himself, and tried to do what was required of him. He walked slowly forward, his hands before him. He hadn't the least idea in which direction he was going ; but he soon touched something — a face! That was the signal for him to stop. For one dreadful minute Irving felt dazed and very uncomfortable ; but he really was a manly boy. " Now ask three questions of the girl of your choice," Herbert Denslow told him, " and guess from her answers who she is. If you don't guess right, another boy takes your place, and you must pay a forfeit." " Where do you live ? " asked Irving. " In a brown house," answered a disguised, squeaky little voice. Playtime Games for Boys and Girls 75 " What does your father do ? " There was quite a pause, and a little giggling. Evidently the girl did not know what to say. Finally she said, " He writes." This was confusing, for Irving knew that a good many of the girls' fathers were in offices down town. He thought over the girls whose names he knew ; he did want to guess right, so as not to have to pay that forfeit. He must be very careful about his remaining question. He wondered if it could be Doctor Clay's little daughter, Minna — he wished it were, she was so pretty and so sweet, and he should like to be acquainted with her ; but it was more likely to be Belle Knight, whose father was a bookkeeper, or Janet Morrow, whose father wrote in an insurance office. Oh, if he only could know ! For he had overheard one boy say to another that those who guessed right would take those whom they chose out to tea — and he was afraid of Janet and Belle, they had such sharp, black eyes. " Hurry up ! " called out somebody. " What does your father write ? " Surely this would tell him. " Something to make folks better." " The minister's daughter ! " thought Irving 76 Playtime Games for Boys and Girls disappointedly, for he had wanted it to be Minna Clay. He didn't know the minister's daughter's name. " I'll guess Minna Clay, anyway," thought the little boy, and he did — and the clapping of hands told him that his guess was right. And when tea time came Irving found Minna Clay as sweet as she looked. THE DEER HUNT The two Chapin families and the Vaunt family had come up to Winnehasset for the summer. The morning after the arrival of the Chapins the children were on the piazza discussing ways of spending their time, when Carl proposed a deer hunt. " There's nothing like it for a place like this," he declared. " You can go all over town if you want to." " Oh, let's ! " cried Maud Yaunt. " I'll be Keeper, 'cause I know a lovely spot to hide the deer. 'No, I won't, either— I'll be Hunter ! I can find the deer anywhere in town — I know I can ! " " We generally count out," said Grace Chapin. " Well, but I've been here longest. I know every street in Winnehasset." Playtime Games for Boys and Girls 77 " You came only day before yesterday," laughed Norton. " I don't care ! We've driven all over town, and I know every place there is ! " " All right ! Let her be Hunter if she likes," agreed Carl, good-naturedly, " and we'll count out for Keeper." The lot fell on himself. Then came the select- ing of deer and hounds. Keeper and Hunter choosing alternately until they had three apiece — all they could have this time, seeing there were only six left — and each trying to secure the swiftest runners. The Keeper's choice for his deer were his cousins, Walter and Faith, and his sister, Alice. Bertha, Grace, and Norton became hounds, and answered to the call of the Hunter. The fence corner just above the boarding-house was named as " the bars," and there waited the Hunter and her hounds while the Keeper went to seek a hiding-place for his deer. Going down the village street the colors were decided upon which the Keeper must shout, in case of need, to warn his deer. North was to be known as blue, south as red, west as yellow, and east as green. Faith had never played the game, 78 Playtime Games for Boys and Girls so Carl explained that when Hunter and hounds start in search of the deer the Keeper follows, and if the Hunter approaches the deer's hiding-place, so that they are in danger of being discovered, the Keeper, if he wishes only to scatter his deer, shouts, " Kun, deer, run ! " On the other hand, if he sees that by taking a short cut the deer can probably reach " the bars " first, he calls the color which stands for the direction they must take, and thus, before Hunter and hounds realize which way they are going, the deer are well on toward the goal. The Keeper did not go far over the hill, only just out of sight of ^' the bars." " You're turning early," observed Alice. " Yes," smiled Carl, and his sister knew that he had a scheme in his head fitted to confuse the Hunter. He led his deer directly across a lot on a line at right angles with the road by which they had come, then he turned and went straight south, then east, then south again, then east once more, taking certain landmarks as his guide, and finally bearing toward home by a serpentine route that made Walter chuckle and Alice long to hurrah, for the more turnings there are on the diagram which the Keeper must draw for the Himter, just Playtime Games for Boys and Girls 79 so much more difficult is made the Hunter's task. Nearing the back of the boarding-house by sev- eral right-angled turns, in a bushy fence corner he hid his deer, and walked alone to " the bars." " I thought you'd never get back ! " was the Hunter's greeting. " My, I could have hidden them ten times quicker ! Did you lose your way ? " " Not a bit of it ! " he laughed. " Here's the diagram — look sharp now ! " And picking up a stick he traced on the gravelly walk a rough guide of his route. " Oh, my ! " gasped the Hunter ; then she gave a little laugh. '^ You've taken all those turns just to puzzle me ; but I know this game. All I want is a level head. Come on, my hounds ! " and down the road sped the Hunter, the Keeper in the rear of the little procession. Over the hill she led them, on and on and on. Finally she climbed the fence, and took a few turns — all longer than those of the Keeper, and bringing them far to the southeast. Now and then the Hunter would charge her hounds to watch for the deer, while on and on they went, till even the hills looked unfamiliar, and not a farmhouse was in sight. 8o Playtime Games for Boys and Girls Finally Norton remonstrated. " We are get- ting too far from home. I haven't the slightest idea where we are." " Don't you worry ! " retorted the Hunter. " I could go home in two minutes if I chose ; but I'm going to find those deer ! " And she set off at a smart pace for a stretch of woods. She had ap- parently abandoned the guidings of the diagram, going wherever her fancy dictated. " He didn't come so far as this," asserted Walter. " Did you really ? " addressing the Keeper. Carl shook his head. " What did you let me go on for, then ? " pouted the Hunter. "You said you knew the way," he laughed. " I am not sure, but I think we are a long distance from home." " Let's go back ! " cried Norton. " Come ! " "You've no right to take things out of my hands ! " the Hunter protested. " Your business is to follow me ! " " We have been following," laughed Carl, " but we don't want to keep on down to Connecticut." It was decided to risk the nearest road ; but that was difficult to find. Field after field was crossed, and still no road appeared. Playtime Games for Boys and Girls 81 Clouds had been gathering, piling higher and higher, until the sun only peeped out now and then ; but none of the party had thought of rain. Suddenly there came a low muttering of thunder, and the wind rose in little gusts. " Well, we are in for it ! " cried Norton. " Oh, what shall we do ! " gasped Grace. " I'm going under that big tree ! " and off ran Maud, as the drops began to fall. " No ! no ! come back ! " shouted Carl. " That's an oak — the most unsafe place you could get ! " " Pshaw ! " called the girl. " I'm not afraid ! It is lovely under here — not a bit wet ! " " She mustn't stay there ! " declared Carl, as the lightning flashed sharply. " Come on, Norton, and get her back ! " The boys returned, almost dragging their re- sentful captive, for she pulled away with every step. " Now, let's cuddle in among these low bushes," proposed Carl. " They'll shield us a little." " They are thicker over there ! " cried Bertha. " Too near that wire fence. This is safer." "And wetter!" grumbled Maud. "I've a good mind " the words were lost in a terrible 82 Playtime Games for Boys and Girls crash, when the very earth seemed to be splitting arouad them. " The tree ! " gasped Norton. The lightning had blazed the oak from top to root. Maud hid her face, sobbing softly. The others looked at one another in frightened silence. The violence of the storm was soon over, and presently Bertha announced, " It is growing brighter in the west." After a little the rain slackened. It was a bedraggled and subdued five that reached the boarding-house about two o'clock. From the piazza three mothers joyfully watched the approach. The " deer " ran to meet their comrades. " Where have you been ?" " Did you get lost ? " " Were you out in all that shower ? " " My, how wet you are ! " Maud's face was scarlet. ^' We took a longer walk than we expected/' answered Carl. " I wonder if they'll give us some dinner," said Norton. " I'm hungry as a hound ! " " But, say, what made you stay so long ? " per- Playtime Games for Boys and Girls 83 sisted Faith. " Where'd you go ? We thought you'd see the shower coming and hurry home." " I lost my bearings," Carl returned quietly. " It was all my fault ! " flashed Maud. " No- body else " " Not all," broke in Carl. " My route was planned to confuse " " Just as it should be in a deer hunt," she inter- rupted, " and I say nobody is to blame but me ! Next time I hope I'll know enough not to pre- tend to know what I don't know — I guess I sha'n't forget, when you've saved my life ! " Then the whole story had to be told, and the excited talking only ceased when the mothers hurried their children away for dry clothing. At the second Deer Hunt, and in fact every Deer Hunt that came afterward, Maud Vaunt never proposed herself as either Hunter or Keeper, but acted her allotted part as modestly and un- selflshly as the others, and nobody heard her boast of knowing anything at all. 84 Playtime Games for Boys and Girls INITIALS— A PARTY GAME At a big afternoon party given at the summer boarding-house, Bertha proposed the game of Ini- tials. The children had all discovered that the Chapin boys and girls had an Aunt Euth who owned a headful of games ; so when well-known sports failed they were always appealed to. •"• We might play ' Initials,' " Bertha said. " It needs a good many, and there must be fifty or more of us. One has to be blindfolded. Then the rest all change seats. Suppose I'm blind- folded. Of course I don't know where anybody is. I walk up to somebody and ask any question I please, and that one must answer in words be- ginning with his initials. I have to guess his name in that way. One night somebody asked my brother Norton who he was, and he an- swered, 'l^aughty Little Child,' for l^orton Lester Chapin. It is great fun when you get used to it." The children entered into the play with noisy zest, and, after changing seats, it was some time before they were quiet enough to begin the game. Then Bertha, who was blindfolded, walked along Playtime Games for Boys and Girls 85 the piazza and stopped beside a boy. It was still now, except for a few giggles here and there. " Who are you ? " Bertha asked. In a minute came the answer, in a squeaky voice, " A Lovely Girl." At this there was a great shout, which made Bertha say, as soon as she could be heard : "I don't much believe you are. I half think you're a boy. Let me see, — A. L. G. Oh, I know! You are Allan Graeber, aren't you? I don't know your middle name." She was right, so the handkerchief was trans- ferred to Allan's eyes, and seats were changed again. Allan's first question was : " "What do you do for a living ? " Carl Chapin happened to be the one to answer, and as he was used to the game he thought quickly. " Catch Big Codfish," he said. Allan guessed at once, " Charlie Cowles," and as that was wrong, he had to keep on. His next stop was by Hester Potter, and to the question, "What do you like best in all the world?" she answered, "Harps And Pianos," for her middle name was Annette. 86 Playtime Games for Boys and Girls After a little thought the name was correctly guessed, and Hester took Allan's place. The children played "• Initials " until supper was announced, and only a party feast could easily have drawn them away from this delightful new game. THE VANISHING VIEW It was a lifeless morning, too hot for active games, and the young people had joined Aunt Ruth on the shady piazza. " There goes Mrs. Nankervis," observed Bertha, her eyes following a tall lady down the opposite side of the broad street. ^' It looks more like Miss Jerome," disagreed l^orton. "I never saw Mrs. Nankervis in white." " Why, it is Miss Jerome ! " laughed Bertha. " Queer I should take one for the other." "The vanishing view is often deceptive," re- marked Aunt Ruth. " Suppose you all shut your eyes for a minute or two, and when somebody has gone by that we know I will give the word. We will see who is the most correct guesser." The four pairs of eyes shut tightly, while Aunt Ruth kept watch. Playtime Games for Boys and Girls 87 *' Now ! " she said, just as the figure of a short, stout womau was disappearing in the distance. " Mrs. Waterman ! " softly cried the children. " That was easy," Aunt Ruth laughed. " No- body else around here walks just as she does." " Or wears a hat with so many roses on it," added Carl. " Let's try it again," said Alice, and once more Aunt Euth was on the lookout. " Open your eyes/' she bade them after a while. The back of a tall, broad-shouldered man was this time in view. " Mr. Carpenter," guessed Bertha. " I should say Mr. Ashworth," returned Carl. " It's Mr. Carpenter's cap," said Alice. " And his walk," added Norton. But Aunt Ruth only smiled. " Oh ! " suddenly cried Carl. " See that cigar smoke! Neither Mr. Carpenter nor Mr. Ash- worth ever smokes." "A good mark of distinction," softly com- mented Aunt Ruth. " I should say so," replied Carl. " But who is it ? That's the question ! " " It's Mr. Spencer," decided Bertha. It was. 88 Playtime Games for Boys and Girls LENTIL ARITHMETIC On the last day of August Juanita had fallen and hurt her knee, so that when school opened she was unable to walk. " When I go back," she mourned, " they will put me in the first grade again. Bessie and May and Gertrude will be ahead of me." Mamma tried to comfort her. " Perhaps you can catch up," she said. In a few days Aunt Euth came for a visit. Juanita couldn't remember her, but they were friends right away, and auntie heard about the little girl's trouble. " If it weren't for numbers," Juanita said, " I shouldn't be afraid ; but I can't learn numbers. I get all mixed up." Pretty soon Aunt Euth brought in a cup of un- cooked lentils. " How far can you count ? " she asked. " Up to twenty.'^ " Good ! Aftef you have played with these a few weeks, perhaps you will be able to count to one hundred." Juanita sat up in her little wheel-chair and Playtime Games for Boys and Girls 89 opened her eyes wide. " How do you play with lentils ? " she questioned. " I never did." " I have," said Aunt Kuth, and she placed mamma's light lap-board in the little girl's lap, and began arranging the lentils in rows. Then she asked her to count them. " One," Juanita counted ; " one, two ; one, two, three ; one, two, three, four." There was just one more in each row, as she went down the board. The last row contained twenty of the little flat lentils. Then Aunt Kuth taught her to add two lentils to one lentil, which made three, and two lentils to two lentils, which made four, and so on. When she was tired of adding lentils together, the big board was turned into a schoolroom, with lentils for scholars. The darkest ones were the boys, the green ones the big girls, and the little pale ones were the youngest of all. She and Aunt Ruth had great fun with the lentil school. In a few days Juanita learned how to subtract two lentils from five lentils, and seven lentils from twenty lentils, and so on. What had bothered her before was fast becoming clear. Then after she had learned subtraction, she found out that multiplication was only a shorter way of addition. 90 Playtime Games for Boys and Girls It was so very easy to learn it with the lentils. Later she divided six lentils into three groups of two lentils each, and discovered that she was dividing six by two. " Why, I shall get ahead of Bessie and May and Gertrude ! " she cried, gleefully. " I sha'n't have to be put back in the first grade ! " And when Aunt Ruth's visit came to an end, Juanita had gone in numbers so far beyond her class she had only to catch up in the other things which she learned easily. " But numbers are easy now," said the little girl, — " as easy as spelling." TOOTHPICKVILLE SCHOOL JuAKiTA came back from the kitchen with her store of things that she had begged from Tilly. She looked them over with brightening eyes. " I'll have a lovely school," she told herself. She took three toothpicks from their box and stuck them into a plump red cranberry. " There," she said, standing the first scholar on the table, " you are Bobby Cranberry ! Don't you forget your name ! " The next was Beatrice, Bobby's sister, and then Playtime Games for Boys and Girls 91 there were Henrietta and Mabel and Egbert and Jack and Lorraine, all belonging to the same fam- ily. She now stuck the toothpicks into raisins. There was Virginia Raisin, with her two brothers, Henry and John, besides little Paul and Pauline, the Raisin twins. Then came three Walnut chil- dren, two Prune boys, Imogen Fig and Arabella Gumdrop — whose home had been in Tilly's apron pocket. This completed the list of scholars. Juanita ranged them on the table, looking at them with great satisfaction. " I guess the doughnuts are done by this time," she decided, and ran down-stairs to the kitchen. " Yes," answered Tilly ; '* he's cooling by the pantry window. Isn't he a handsome fellow?" as Juanita brought out the fat brown cake. " He'll make a fine teacher ! " " But, Tilly, it isn't he ! " cried Juanita. " It's going to be Miss Doughnut— let me see Miss Vic- toria Doughnut ! " " Oh, that's it, is it ? " said Tilly. "All right I It's light as a feather you'll find her." "Why, Tilly, I'm not going to eat her — not now, anyway ! She's going to teach the Tooth- pickville School. You come up and see them when you get your cakes fried — they look awful 92 Playtime Games for Boys and Girls cute ! Aunt Ruth and I played it when she was here, and it's lots of fun. Thank you for this ! " she called back, and then skipped on, to convert Miss Victoria Doughnut into a school-teacher that could properly stand. It took four toothpicks to make her stand, for the young lady was plump as well as feathery. "Kow," began Juanita, "Bobby Cranberry, you may spell cat." " 0-a-t," squeaked a little voice. " Yes, that's right," Juanita responded. " You may stay at the head of the class. Arabella Gumdrop," addressing a very red little scholar, "spell cow." " K-o-w," came in piping tones. " ISTo, that is very wrong," and Miss Doughnut was made to shake a toothpick whip in the face of the ignorant Arabella. " If you don't spell the next word better I shall eat you up ! Now try cap." "K-a-p." " JSTo, that isn't right ! " declared the teacher. " You don't know anything, and I shall do just what I said I would, and I hope your punishment will make the rest of the scholars study their les- Playtime Games for Boys and Girls 93 Forthwith Arabella Gumdrop disappeared, leg- less, in Juanita's mouth, and the spelling pro- ceeded without further loss of pupils. For a time the reciting was good. After that came numbers, and unlucky Tom Walnut, upon saying that two and three made six, promptly vanished in the way of Arabella; and Imogen Fig, who found that the sum of four and four were ten, left the school- room like the others, although she departed in a more leisurely fashion. The Eaisin children, the Walnuts and the Prune boys met the same happy fate, till the Cranberry girls and boys were all that were left to Miss Doughnut's charge. Finally Bobby, the most at- tractive, also disappeared, and his brothers and sis- ters soon followed. Miss Victoria was traveling the same road, when Tilly's face was thrust in at the half-open door. " Oh, Tilly, why didn't you come quicker ? " cried Juanita, in sudden dismay. "I told those chil- dren I'd eat them up if they didn't have their les- sons, and of course I had to keep my word ! They wouldn't study or anything ! " " And Where's the teacher ? " said Tilly, laugh- ing, eying Juanita's half -closed hand. " Why," answered the unabashed Juanita, " she 94 Playtime Games for Boys and Girls had to follow the children to keep track of them. If you had come a little sooner," she added gener- ously, " I'd have let you have some of the scholars — it was a delicious school ! " HOW MANY ARE GOING BY? "Oh, Aunt Kuth ! " and Paul and Pauline sprang to meet a young lady in the doorway. But their joy quickly turned to sorrow, for she was dressed for the street. " I hoped you'd tell us a story," whined Paul. " We don't know what to do," sighed Pauline. " Dear me," laughed the lady, " to think of twins not knowing what to do, when they have each other to play with ! " " But we've played everything over and over," apologized Paul. " Let me see," and the pretty, young aunt rested her chin upon a thumb and forefinger. The twins looked joyfully expectant, for some- thing nice was always at hand when Aunt Kuth said, " Let me see." Pauline was bidden to fetch two sheets of paper, two books to rest them on, and two pencils. Playtime Games for Boys and Girls 95 Then the children were seated at the broad front window. " My brother and I," said Aunt Kuth, " used to play what we called ' How Many Are Going By ? ' We had great fun at it. Paul can take the women and little girls, and Pauline the men and boys ; put down a mark for each person, and see which will have the most by the time I get back." Their aunt waved them a smiling good-bye from the sidewalk, and Paul put a straight mark on his paper for her. Next came two men for Pauline, then a little girl for Paul, and the fun was really begun. " See that man with two babies ! " cried Pauline ; " that makes three for me ! " "They are not boy babies!" retorted Paul; " they're girls, and they are mine ! " " It isn't fair," argued his sister ; " they are boys — they look just like them ! " " Boys ! " cried Paul, " with muslin caps ! " "Boys wear 'em, too." " I don't care, they're girls ! " " Oh, dear ! we're losing lots of folks ! " and Pauline was ready to cry. " Your fault ! " sputtered Paul. " Don't let's quarrel ! " pleaded his sister. 96 Playtime Games for Boys and Girls " S'pose we both take all the babies, and leave it to Aunt Ruth which shall have them." " Well," assented Paul ; " but I'm going to have those two, for they're mine ! " His sister said nothing. She was too busy, and after a moment's pause, during which Paul lost several people, he slyly made two little marks in the space allotted to the babies. " The babies ? " laughed Aunt Ruth. " I forgot about them. Generally we both kept account of those, and " " Just what we've done ! " interrupted Paul. " And then," she went on, " we sometimes gave them to the one that had the smallest number, and occasionally to whichever didn't lose temper through the game." The twins looked down at their papers for a minute. Then Pauline spoke. "I guess we both got kind o' mad over the babies," she said, " so we couldn't do that last way, could we, Paul ? " " JSTo," said Paul, honestly, " we could not.'^ " How many babies have you ? " asked Aunt Ruth, running her eye over the marks. " Thirty- seven ! A good many for one game ! And which of you has the largest number of people?" Playtime Games for Boys and Girls 97 " Two hundred and fourteen," finally announced Pauline. " One hundred and seventy-seven," acknowl- edged Paul, sorrowfully. " Paul had better take the babies," said his sister, generously. Aunt Huth had been doing a little figuring in her head. " Well," she said, " let Paul add the thirty-seven babies to his number." " Why-ee ! " he exclaimed, his face brighten- ing, " isn't that funny ? It makes just the same as yours, Pauline ! " " And how do you like the play ? " asked Aunt Ruth. " It's fine fun ! " cried Paul. " Just beautiful ! " agreed Pauline. NOVEI. SPELLING Aunt Ruth had been away on a month's visit, and was welcomed home with joy. " Have you any new game ? " asked Alice. " I know you have, by the way your eyes twinkle." " I have learned a new spelling game," her aunt replied. " Oh, can we try it to-night ? " begged Norton. 98 Playtime Games for Boys and Girls "I am ready," she answered, ''if the others are." Carl and Bertha came over to Aunt Euth's side, and she began explaining the game. " It is very easy. All it needs is quick thought and a knowledge of spelling. I think of some word and spell it, but I must choose a word that has another word within it, and that I only pro- nounce. You will soon see how it goes. Here is one, 6-e or g-e." There was a moment's silence, and then Carl cried, " Oh, George ! Why, that's good ! " " Yes ; we had a good deal of fun with it at your Uncle Henry's," said Aunt Euth. "It is your turn now, Carl, to give a word." After a minute's pause, " C or n," he spelled. Bertha was the first to say, " Corn," but she could not think of another word, so Aunt Euth gave one. " H and 1-e," she spelled. The four Chapins thought hard, but it was more puzzling than the others. Then Bertha cried, " Handle ! " '• Of course ! " Carl exclaimed, in a disgusted voice. " I don't see what there is about it that mixes us up so." Playtime Games for Boys and Girls 99 " There is where the fun of the game comes in,'' laughed Aunt Euth. " Now, Bertha." " M and a-t-e," Bertha spelled, and this word took a longer time than the others. Carl guessed it, and gave " S hoe s," which Alice pronounced almost at once. As a new word she gave, '' B-e to k-e-n," and Aunt Kuth was the first to guess it. " C love r," she said, and Carl followed with, " B-e-s to w." Bertha guessed bestow, and gave, " Q-u in c-e." Then Aunt Ruth gave one containing two words, " H is to r-y," and Carl, " B is c-u it." " Bed t-i me ! " called father, across the room, which made everybody laugh. " Bedtime ! " shouted Norton. " That's the first one I've guessed." BOTTLE RACES " There, I've beaten you ! " cried Carl, drop- ping on the piazza steps, after his race across the lawn with Alice at his heels. " Anyway, here's for nimble fingers ! " laughed his sister, as with a flirt of her hand his cap was sent flying. 100 Playtime Games for Boys and Girls "You said I couldn't beat you!" and CarPs head wagged his exultation. " Maybe you can't next time," returned Alice, good-naturedly. " How should you like to try a bottle race ? " asked Aunt Kuth, looking up from her embroidery. " What's that ? " questioned Carl. " Do you race, or the bottles ? " queried Alice. " Both," laughed her aunt. " I wonder where is the best place for it," and she cast her eyes over the lawn. " Across from those rhododendrons to this walk will be about far enough ; it must be thirty feet or so. Carl, suppose you fetch a long pole, and lay it down by the shrubbery, parallel with the walk here ; that will answer for a line. And, Alice, you may see if you can find six quart bottles, or pints will do if they are tall enough. I think you will find plenty of grape-juice bottles in the cellar, and they will be just the right shape to handle easily." "Come on!" called Carl, catching sight of Norton and Bertha, as he was returning with his pole. " We are going to pla}'- a new game ! " Alice soon brought a basket of empty bottles, all alike, with long, slender necks. " Set three along by one end of the pole, and Playtime Games for Boys and Girls loi three by the other," bade her aunt. " Only two of you can play at once, unless you have more bot- tles, and more than that is apt to make confusion. The game is to start from this walk, and run across and fetch the three bottles, one at a time ; and whoever gets them over here quickest wins." " Oh, that will be jolly I " cried Carl. " Kemember, the bottles must be set down here squarely against the turf, and if one tumbles over you have to pick it up. Who is going to try it first ? " " Oh, let Carl and Alice ! " exclaimed Norton. " They're always squabbling over which can run fastest." The rest laughed at this, for these two were verily chums. They took their places, toes on the grass line, and Aunt Kuth gave the signal for starting. On the first round they kept nearly abreast, then one of Alice's bottles fell over, and while she was right- ing it Carl gained. On the last trip, however, Carl's fingers sent his bottle rolling, and Alice reached the goal ahead. They were glad to rest while Bertha and Norton took their places ; but as soon as Norton brought in the last bottle, leaving Bertha full three yards behind, they were ready for another race. 102 Playtime Games for Boys and Girls " I'm going to win this ! " declared Carl. But he didn't, which made the others wag their heads knowingly. This only made Carl the more determined to beat, and he recklessly announced that he wasn't going to eat any dinner until he did. For two rounds it seemed likely to be a tie, but on the last Carl made a desperate spurt, which brought him in a little ahead. '' Oh, this is a jolly game ! " he cried, dropping wearily on the steps, " and," reaching out a hand to his small sister, " you — can — ^run ! " BIBLE CHAIN TowAED the end of a stormy Sunday, Bertha appealed to her aunt for something to do. " Carl," she argued, " ought not to read any more, with his weak eyes. You know something nice," she coaxed, " I'm sure you do." " Did you ever try an endless chain of Bible verses ? " Aunt Ruth smiled. None of the children knew anything about it, so Aunt Ruth and the four drew their chairs in front of the fire, while she explained. " I will begin," she said, " by repeating any verse Playtime Games for Boys and Girls 103 I choose, and any one may follow me ; but it must be with a verse that contains a word which is in my verse. You will soon get hold of the way it goes. Let me see." Aunt Ruth thought a min- ute, and then said : " ' I am the good shepherd : the good shepherd giveth His life for the sheep.' " A pause followed. All were trying to think of a verse. Carl was the first to recall one that con- tained a word of Aunt Ruth's. " ' My sheep hear My voice, and I know them, and they follow Me,' " he repeated. Aunt Ruth nodded smilingly. "That is the way," she said. She waited a moment, and as no- body had a verse that would fit into Carl's, she gave one : " ' Follow peace with all men, and holiness, with- out which no man shall see the Lord.' " In a minute Alice was ready, and she said : " ' Blessed is he that considereth the poor : the Lord will deliver him in time of trouble.' " " This is getting interesting," spoke up Norton ; " only the trouble is I can't think of any verse. Let's take a little longer time. Aunt Ruth." They waited and waited, while Norton scowled and smiled by turns ; but finally he said, 104 Playtime Games for Boys and Girls " Go ahead, somebody ! I'll have to study up, sure ! " " So shall I have to," Bertha agreed. Carl gave another : " ' Blessed are the meek : for they shall inherit the earth.' " ISTorton pricked up his ears, his face brightened, and as soon as Carl was through he began : " ' Blessed are the merciful : for they shall ob- tain mercy.' " ' Blessed are the pure in heart ; for they shall see God.' "^Blessed '" " Oh, please leave me one ! " begged Bertha. Norton nodded for her to finish the verse he had started, and she did so. " ' Blessed are the peacemakers : for they shall be called the children of God.' " The rest of the " Blesseds " went round the little group. Aunt Euth ending with, " ' Blessed are ye, when men shall revile you, and persecute you, and shall say all manner of evil against you falsely, for My sake.' " Carl followed promptly with, " ' Be not over- come of evil, but overcome evil with good.' " " ' The young lions do lack, and suffer hunger : Playtime Games for Boys and Girls 105 but they that seek the Lord shall not want any good thing.' " This was from Aunt Ruth, and she had scarcely stopped speaking, when mamma came to say that tea was ready. "We'll try that again next Sunday," said Norton, "and I sha'n't let everybody beat me, either ! " " Guess it wouldn't hurt any one of us to study up on Bible verses," smiled Alice. SHOPPING The Chapins, led by Aunt Ruth, had just started a new game, when Dr. Hillhouse dropped in. " May I play ? " he questioned. "Oh, yes, do!" cried Bertha. "Take this rocking-chair, doctor, and I'll tell you how it goes. You say to me, ' I've been shopping,' and I ask, ' What have you bought ? ' Then instead of tell- ing right out, you make each letter of the word the initial of another word. For instance, mother just said she'd bought ' a basket of odd knives/ when it was a book." " Yes, I see," nodded the doctor. lo6 Playtime Games for Boys and Girls " It's Carl's turn now," spoke up Alice. " I've been shopping," responded Carl. ^' What did you buy ? " queried Bertha. "Big red elephant and diamonds," was the prompt answer. " Oh, bread ! " said Bertha. " But who ever heard of a red elephant ? " Dr. Hillhouse guessed Bertha's "Dozen of lovely lilies," and then gave as his own purchase : " Horn of rare, sweet elecampane." Alice guessed horse, at the same time saying she thought it a queer thing to buy. "It's a kind of sweetmeat," the doctor ex- plained, laughing. Alice bought a " Darling, real English, sportive spaniel," and Aunt Euth, " Some wafers, eggs, and tender, early rhubarb." It took ISTorton a minute or so to make these things into sweater. Then he gave, " Capital old whale," which his mother easily guessed. "Didn't know they had whale shops," said Alice. " Picture of Nathaniel Yates," said Carl. " Pony ! " exclaimed Bertha. " But who is Nathaniel Yates ? " " I'm sure I don't know," said her brother. Playtime Games for Boys and Girls 107 " This is the easiest game I ever played," said Alice. But when Dr. Hillhouse answered the usual question with the whirl of words, " Side- board, table, oak chairs, kaleidoscopic instruments, neckerchiefs, gaiters, scarfs," she stared at him in dismay. " Why, you said them so fast," she faltered, " I couldn't get hold of anything." " Isn't speed allowable ? " The doctor glanced smilingly toward Aunt Kuth. " The faster the better," she replied. " Oh, that's fine ! " cried Carl. " Saying the words slow makes it too easy. He said sideboard first, Alice, and then came table. And gaiters and scarfs were the last. S-t-g-s." " Stockings ! " cried Carl and Alice, in unison. BOUQUETS Harey Coe was giving a party, and the chil- dren played old games till they were tired of them. ''Don't you know something new?" Harry asked of Bertha Chapin. " Yes," Bertha replied ; " Aunt Euth taught us a nice game last week — ' Bouquets.' " io8 Playtime Games for Boys and Girls -' That sounds lovely," said Bessie Maltby ; " do tell us how to play it ! " So the children seated themselves around the room, each deciding on a flower to represent, while Bertha said she would ask the questions first, so as to show the rest how it was done. She began with Tom. " Are you sweet ? " she asked. " Yes," Tom answered. " What color are you ? " Tom laughed. " 'Most every color, I guess," he said. " When do you bloom ? " " Oh, in the summer ! " "Yes," Bertha explained; *^but I mean what time in the summer. I have only three questions, but I meant that with the other." " Well," said Tom, " I believe I come pretty early." " A rose," guessed Bertha. That was right, and Bertha took Tom, and stood him on one side of the room, as the first flower in her bouquet. The next one was May Sill, who confessed that she was not sweet. " Are you large or small ? " asked Bertha. Playtime Games for Boys and Girls 109 " Large." ^'Single or double?" " Both," May answered. " Hollyhock," said Bertha. " No," laughed May, " you're wrong." " What then ? " "Must I tell?" " Yes. I lose, and you take my place." " A dahUa." May was fortunate enough to get two flowers for her bouquet, and so the game went on. The questioner could ask anything relating to flowers, but only three inquiries were allowed to a guess. The play was continued until all the players had found places in bouquets, and the one whose bou- quet numbered the most blossoms was the winner. '* TOM, TOM, TOMMY '' The sound of merry voices outside sent Carl to the front door. " It is Aunt Ella and the children," said Alice, and the next minute the Oakdale relatives ap- peared. a "WTe're going to stay till eight o'clock," an- nounced Faith. 1 10 Playtime Games for Boys and Girls " Oh, goody ! " cried the jubilant young Cha- pins. Grace soon proposed to ^' play something," and Aunt Euth was appealed to. " You've never tried ' Tom, Tom, Tommy,' have you ? " she asked. " Never," chorused the children. "Well," Aunt Euth began, "it is merely a question of whether you can do this or not. Just look here ! " and she held out her left hand, palm sidewise, striking in turn the thumb and four fingers with the first finger of her right hand, to the accompaniment of, "Big Tom, little Tom, Tom, Tom, Tommy." " Ho, that's easy ! " cried Walter. He held his fingers in imitation of his aunt, repeating, " Big Tom, little Tom, Tom, Tom, Tommy." To his astonishment Aunt Euth said, " No." " Why ! " he exclaimed, " I don't see " " Let me try," put in Grace. " Big Tom, little Tom, Tom, Tom, Tommy." But the " No " was as prompt as before. Several of the others tried it, with no better success. The elder people grew interested. " Euth, do that again, please," papa said. " All right," she laughed. " Watch me closely. Playtime Games for Boys and Girls 1 1 1 Just look here ! " and she spread her fingers, slowly rapping oflf the words, " Big Tom — little Tom — Tom— Tom— Tommy." " It looks easy," remarked papa, " but I don't suppose I'll do it right." And he did not. The fun ran high. "Tom — Tom — Tommy," sounded on every side. " It's the twist she gives as she strikes her little finger," cried Carl. " Now look here ! Big Tom, little Tom, Tom, Tom, Tommy." " That is right," Aunt Kuth said. " I knew it was ! " shouted Carl. " Hurrah ! " "Suppose you do it once more," smiled his aunt, mischievously. Carl rattled off the words, ending with the same twist of his fingers, which he believed was the secret. " Wrong," was Aunt Euth's comment, to her nephew's amazement and the others' de- light. " You are oflf the track," his aunt told him. " You hit upon the right way only by accident. None of you observe me closely enough. Just look here ! Big Tom— little Tom— Tom— Tom- Tommy." " Oh, oh ! " exclaimed Grace, " I see 1 " 1 1 2 Playtime Games for Boys and Girls She spread her fingers. " Just look here ! Big Tom, little Tom, Tom, Tom, Tommy." Aunt Euth nodded and smiled. It was not long then before the rest discovered the secret — the saying of " Look here ! " before counting off the meaningless words. BOX BALL The Chapin children gave a party in honor of their cousin, Mildred Joyce, who was spending a month at their house and at Oakdale. Of course, the Oakdale cousins, Grace, Faith, and Walter, were there, besides a dozen or two others. " Don't you think I am almost too old for this party ? " Aunt Euth had laughed, when she had received her invitation. "You will never be too old to play at our parties," they had all declared, and so the pretty young auntie was one of them, as usual. It was she who proposed the new game of box ball, and at once there was great interest among the children. Three large, deep pasteboard boxes were brought out, and set on the floor in a row, about three feet apart. The boxes were prettily trimmed with rib- Playtime Games for Boys and Girls 1 13 bons, the one nearest the middle of the room with red, the next yellow, and the one farthest from the group of children, and nearest the wall, with bright blue. Every boy and girl was then given three small balls exactly alike, but different from those given to anybody else. These balls were home- made, about an inch and a half through, and of various colors, plain, striped, and figured. "Wonder what they're stuffed with," said Norton Chapin, denting one of his own balls with his thumb, and Aunt Ruth answered : " Cotton wool." Soon the game began, each playing his three balls five feet away from the red-ribboned box. That made the players about eight feet from the yel- low box and eleven from the blue. They had their choice of boxes, and could throw their balls — or try to — into the first, second, or third box, playing one ball at a time. A ball in the red box counted two, in the yellow box five, and in the blue box ten. Everybody wanted to try for the blue box, but, that being so much further away, it was much more difficult to lodge a ball in it — as the girls and boys soon found out. Mabel Wooster was the first player, and her first spotted ball bounded far to one side of the 114 Playtime Games for Boys and Girls blue box. Then she tried the yellow box, and missed that. Her last ball dropped into the red box. Then Stanley Jones played his three balls. He also aimed for the blue box — aimed for that every time. How the children laughed when all three went rolling over the floor ! Martha Wilcox came next. She was smaller than the rest, and not much used to ball playing, so she wisely tossed all her balls into the nearest box. The next player, however, a boy, threw toward the box of honor, and was no more successful than Stanley had been. The children grew excited, the players became nervous, and the balls flew wildly about ; not a single ball was lodged in the blue box. Maurice Hopkins had put two of his balls in the yellow box, which made his score ten. That was the highest, so he won the game. Little Martha Wilcox, whose score was six, came next. As soon as the balls could be found and distrib- uted another game was played, and this time Carl Chapin succeeded in placing two balls in the box of honor. One or two little disputes started as to who was Playtime Games for Boys and Girls 1 1 5 the owner of successful balls, but Aunt Euth had taken the precaution to pin a small bow to the dress of each player, the bow being of the same material as the covering of his balls, so the ques- tion of ownership was quickly settled. " It'th the nithetht game I wath ever at," de- clared little Martha — which made everybody laugh. BEGGARS' ANAGRAMS " Let's play Beggars' Anagrams again ! " pro- posed Alice, referring to the game Aunt Ruth had suggested the evening before. " It sounds good ; what is it ? " And the girls and boys that had flocked home from school with the Chapins gathered about Alice. " I'll run in the house and get some paper and pencils," she told them, presently returning with the needed articles. " It is really just anagrams," explained Carl, *' only it is more fun to play it this way. For in- stance, I'm a beggar, and I ask you for something to eat. You give me a slip of paper with an ana- gram written on it, which must be some kind of food. If I can guess the word I keep the paper ; 1 16 Playtime Games for Boys and Girls if not, I return it, and you give it to somebody else. The one that gets the most paper slips wins." " First, we must think up some anagrams to give away," said Bertha, and for a few minutes pencils were busy. After a while many anagram foods were ready for distribution. Alice began by begging of her brother Carl : "Please, sir, will you give me something to eat ? " He handed her a slip on which he had written, " Poet oats," and with a thank-you, she retreated to the piazza steps to puzzle it out. Isabel Kamsey received " A sannab " from Nor- ton Chapin, and Bertha, " Best G. E. Veal " from Thomas Hunter. Soon the others were busy with, " A red B," " Mice care," " A few R's," " Mlee mop," " Oh, yen ! " " Kafut rice," " Spar pins," " A few fl's," and " Ore rats." Carl Chapin won the game with five kinds of food — waflles, fruit cake, lemon pie, honey, and ice-cream. The rest of the anagrams were found to spell potatoes, bananas, vegetables, bread, wafers, pars- nips, and carrots. Playtime Games for Boys and Girls 1 17 THE HOLIDAY FAMILY The Aubrey children had been shut m with diphtheria for — Sylvia thought it must be three months, Estelle sighed that it seemed a whole year, while Gilbert declared that it was " ages " since he had been outdoors. And now to crown their discontent, nurse had had to go away, and a new attendant was coming that afternoon to take her place. At two o'clock, into all this complaining and groaning and growling, walked, not the white- capped young woman whom they dreaded to see, but — Aunt Euth ! ^' 0-oh ! " cried Sylvia. . " Why-eee ! " squealed Eveline. "When did you come?" questioned Gilbert, joyously. And the five clustered about their favorite auntie who had not been expected for at least a fortnight. " I thought you'd need me more now than when you were well," explained Aunt Euth. " Oh, we do ! " the children chorused. Then Juliet's face grew serious. " Now you've 1 18 Playtime Games for Boys and Girls been up here with us, they won't let you go down- stairs again ! " she said. "I didn't come to see the down-stairs folks," asserted Aunt Euth, gayly. " I came expressly to play with five diphtheria convalescents that I heard about." At that the Aubrey nursery was more jubilant than it had been for weeks. " What'll we play first ? " queried Sylvia. "I know an interesting card game," re- plied Aunt Euth, "if you want to help me make it." Of course they wanted to, that very minute ; but how ? Auntie went across the hall into the room that was to be hers, and presently came back with an armful of old magazines and some empty paste- board boxes. "The game is to be about a family called — what name should you like ? " " Holiday," suggested Juliet. " All right. It shall be ' The Holiday Family.^ Suppose you look through that magazine for a good picture of Mr. Holiday, and Sylvia may find a pretty wife for him. They must have plenty of children, so Eveline can look for the babies, and Playtime Games for Boys and Girls 1 19 name them. Gilbert may hunt for the animals — horses, dogs and cats — for they will want pets. Estelle can choose the house and furniture, and I will select the visitors and the servants." " Then what will we do with the pictures ? " asked Sylvia. " Paste them on cards of the same size, and play a game with them." " How lovely ! Here's a beautiful wife for Mr. Holiday." " And here's Mr. Holiday ! " Juliet cried, hold- ing up the picture of a fine-looking man. Eveline was chuckling over her pretty children — ten of them— while Estelle had already discov- ered a beauty of a house, and was selecting its furniture. Gilbert, meantime, was finding plenty of occu- pants for the Holiday stables and kennels. It was happy work, and when the pictures were neatly pasted upon the cards, the children handled them with delight. There were more than seventy in all, and Aunt Kuth wrote the name under each picture, and divided them into classes — Mr. and Mrs. Holiday and their children mak- ing one class, the house and furniture another, and so on. 1 20 Playtime Gaines for Boys and Girls After the cards were shuffled, six were dealt to each, and the rest were put in a box to draw from. Aunt Kuth began by asking Juliet for " Tommy, the Persian Cat," because, she said, he belonged to the class of which she had the most. Juliet hadn't Tommy, so it was her turn. She called on Eveline for " Mr. Holiday's Automobile," and it was handed over. This gave her another call, and from Gilbert she tried to obtain " Eachel Holiday's Pony, Cinderella." As he could not give it to her, Juliet — because she had gained one card — drew another from the pool, and then Sylvia's turn came. Sylvia had extraordinary luck in securing all of the Holiday family excepting the beautiful mother of the ten children ; she could not be discovered, although each of the five other players was called upon as Sylvia had opportunity. " She's in the pool," it was concluded ; but soon the box was empty, and still the smiling mother did not appear. " Dear me, I could beat, if I only had her ! " mourned the little girl. Juliet secured all of the Holiday pets just as supper was brought up, and then as the chairs Playtime Games for Boys and Girls 121 were moved about the missing card came to light. It had lain hidden under Aunt Euth's skirt. " You naughty little mother," scolded Sylvia. " You have made me lose the game." " Anyway it's just as much fun to play, even if you don't beat," observed Gilbert, happily. " I shall want to try it again to-morrow." " Or something different," smiled Aunt Ruth. " A good many games can be played with these cards." " Oh, what ? " cried Eveline. " We might try ' Mrs. Holiday's Party ' next," responded Aunt Euth. " Oh, we will ! " chorused the five. TABOOED INITIALS About a week after Aunt Euth said good-bye to the Aubreys came the first ice storm of the season. The children grew restless soon after breakfast. " What shall we do all day long ? " whined Sylvia. " If we were well we could go out and have some fun," fretted Gilbert. Then mamma appeared in the doorway with a 1 22 Playtime Games for Boys and Girls smiling, " Letter from auntie — and a new game, 'for the next stormy day,' she says." " Oh, and it's the ' next ' right now ! " squealed Estelle. " Hurrah ! " shouted Gilbert, and " Hurrah ! " echoed all the rest. The five crowded around mamma, eager to hear the letter. The game was on the very last page. Aunt Euth called it " Tabooed Initials," and the chil- dren decided that it sounded " splendid — just like auntie." Of course they wanted to begin playing it at once, and Gilbert was chosen as questioner. " Wait a minute ! " cried Eveline. " We must answer the question, and use at least four words, and not have the initial letter of our first or last name in any of them — is that it ? " " Yes," answered Juliet ; " and if we do use one of our initials it counts us a mark, and the one that gets the least marks beats." " How do you do this morning ? " asked Gilbert of Estelle. She thought hard. She must not use a word that had E or A in it. She couldn't say she was "pretty well," or " in health." Playtime Games for Boys and Girls 123 Finally she answered, "I'm sick this morn- ing." ^' You don't look very sick," giggled Sylvia. " And how do you do ? " queried Gilbert, stand- ing before Eveline. " Oh, dear ! " muttered she. " Here are my initials just the same as Estelle's, and I mustn't say what she did ! " She puckered her forehead, trying to think of some way out. In a minute her face lighted. " I'm in good condition," she smiled. " What did you have for breakfast ? " Gilbert asked Sylvia. She shook her head over hread and 'butter^ oranges^ hananas^ oatmeal^ steak and waffles. Then she answered glibly, " Corn-fritters and milk." " Two marks ! " cried Gilbert. " Fritters and ! " repeated Estelle, laughing. " Why-ee ! " mourned Sylvia, " I never thought*^! " " I don't wonder," said Juliet ; " I dare say I shall make a worse mistake. I think it is pretty puzzling." "When are you going to school?" asked Gilbert. Juliet thought quickly. Her part was a little 1 24 Playtime Games for Boys and Girls easier than that of the others — J one needs to use so seldom. " I expect to go in two weeks," she answered. On the next round Sylvia took Gilbert's place, as that part fell to the one having the most marks. " Whom do you like best in all the world ? " questioned Sylvia, halting beside Estelle. After a moment's thought, " Aunt Euth," she answered, " and " " Two a's ! " broke in Gilbert. " Oh ! why didn't you keep still ? " cried Sylvia. " If you'd let her go on, she would probably have put in more of 'em ! " and Sylvia chuckled in the knowledge that somebody besides herself had blundered. Estelle ended her answer with the name of a schoolmate, Judith Phillips, and then Sylvia turned to Eveline. " What is your favorite flower ? " " I'm fond of crimson tulips," was the answer. Gilbert responded to the question, " What are you going to do when you grow up ? " with, '' I think I will study medicine." Juliet said she was "going to embroider doilies," and then Estelle began a third round of questions. Playtime Games for Boys and Girls 125 In answer to them, Sylvia, who this time had her wits about her, said that she should study "French, Greek, Hebrew and geometry," when she went back to school, which made no end of laughter. Eveline testified that " figs " were the best of all " fruits," and managed to say it with- out a mistake. But poor Gilbert calmly announced : " I like banjo music better than any other." He caught himself up quickly, but it was too late. " I didn't think about the A ! " he laughed. " My mind was all on that G." As Juliet responded without a break, Gilbert took the part of questioner again, and the game went merrily on. FLICKSY-TRICKSY Aunt Euth had just returned from her visit to the Aubreys, and the whole household joyfully welcomed her home again. " Have you brought home a whole trunkful of new games ? " asked Bertha. " T have at least one that you will like," Aunt Ruth answered. 1 26 Playtime Games for Boys and Girls " Oh, what is it ? " the children begged. " Let's have it now," Carl added gayly. " There's time before dinner." Aunt Euth turned to Norton. " Will you please bring me the two packages that are on the table in my room ? " she said. " And Bertha or Alice may fetch a work-basket." " Oh, it's a sewing-bee ! " laughed Carl. When Norton and Bertha had brought the desired articles, their aunt opened one of the packages and displayed a number of squares cut from figured lawn. " It's a bed-quilt game ! " cried Carl. Everybody was carious, while Aunt Euth only laughed mysteriously. She distributed the squares among them, two to each, with needle and thread, instructing them to sew the squares around the edges, so as to make little bags or cushions, leaving a small space unsewed where the filling could be put in. Each bag was to be five inches square. " Let's see which can finish a bag first," their aunt proposed, taking two squares for herself. " I told you it was a sewing-bee," Carl said. "There's more to it, I know," laughed Alice. Bertha's bag was first done, and Aunt Euth Playtime Games for Boys and Girls 127 bade her fetch some old newspapers, and cut them into narrow strips for filling. All were soon snipping away, until their aunt told them they had more than enough. " We want to put in only a sufficient quantity to give a bag good carrying power," she ex- plained. " Oh, it's bean-bags ! " cried Carl. " Carl has had it a good many things," Aunt Kuth quietly observed; ''but he will have to guess again." How the rest laughed then ! At last the bags were all filled, and sewed up. Then Aunt Ruth opened her other package, toward which so many curious glances had been cast. She brought to view a number of flexible steel tongs, not quite a foot in length, and each pair provided with a spring which when snapped made the two ends hold tightly any article. She handed them to the children, a pair apiece. Exclamations and questions flew fast. " Oh, how pretty ! " " What are they for ? " " How do we use them ? " " Aren't they cute ? " " They are really for kitchen use — the ' handy- dandy tongs,' " Aunt Euth explained ; " but these are to throw and to catch our bags with. Better 128 Playtime Games for Boys and Girls put away anything liable to get broken ; " and the girls ran to shelf and cabinet, removing bric- a-brac. "I haven't thought out any definite game," Aunt Ruth said. " Has it a name ? " queried Bertha. " I call it ' flicksy-tricksy,' " she answered. " Even the best players sometimes do no more than to flick the bag," she laughed, " and these are tricksy tongs. If you happen to push the spring, your bag is held tight." So flicksy-tricksy it was. And such a flying of bags, and squeals, and shouts, and merry laughter as the next half hour knew ! Breathless and hungry they filed into the dining-room, agreeing that flicksy-tricksy was the best game that Aunt Ruth had ever brought them. BLINDMAN'S PHRENOLOGY At Faith Chapin's birthday party Aunt Ruth's new game was played, and it created much amuse- ment. The children were a little chary of taking the part of the blind phrenologist, so Faith's Cousin Carl offered to act as the first one. When he had Playtime Games for Boys and Girls 1 29 been blindfolded, the others were seated in a circle, girls and boys alternately, and warned not to speak or laugh. Carl was then led a short distance from the circle of players, and allowed to make his own way to whom he would. By aid of the chair backs, he walked around until he reached Harrison Miles. Then he halted, putting his hands upon the boy's head. " This is evidently a young man of about ten years," he began. As that chanced to be exactly Harrison's age, the children listened curiously. Carl passed his fingers rapidly over the face, re- marking that the features betokened intelligence and beauty. After that he felt of the head, from forehead to neck, taking note of the thick, fine, wavy hair, and saying everything he could think of to provoke his subject to laughter. But Harri- son was on his guard, and, being naturally a quiet boy, had little trouble in keeping still. Carl finally, after a good deal of thought, announced his name, apparently almost as much to his own sur- prise as that of the rest, for Harrison was not so very unlike a half-dozen other lads there. This success entitled him to another exhibition 130 Playtime Games for Boys and Girls of his powers, and he stopped behind the next chair, occupied by his cousin, Grace Chapin. Grace was wearing her hair after a new fashion that afternoon, and that fact — which Carl had not previously observed — put him completely off the track. His guess was " Janet Morrow," a girl as unlike his cousin as could be, but whose hair hap- pened to be braided after the same manner. So Grace took his place, and the game went on, with an entire change in the seating. Those children who failed to guess correctly declared that they should take notice as never be- fore of all the details of their playmates' features and dress, for it was the observing ones that were most successful in the role of blind phrenologist. PLANTING THE FARM A January storm was roaring around the Chapin home one evening, when Aunt Kuth re- marked : " I think I will plant my farm." " Mce weather for it ! " said Carl. " A raging blizzard, and thermometer at zero ! " " It is the finest time for planting this kind of farm," said Aunt Euth, smilingly. "My fields Playtime Games for Boys and Girls 131 are all named alphabetically. What should you advise me to plant on my A land ? Anybody may answer." '' Apples ! " cried Carl. " You don't plant apples," said Bertha. " They plant the seeds. Don't they, Aunt Ruth?" " Yes, and this is a brand-new farm. I want it well stocked. Apples will be all right." " Plant some asparagus," said Alice. *^ And apricots," added Norton. " I was just going to say that," said Bertha. " Now I can't think of anything else." " Artichokes ! " cried Carl. " I think I'll plant some anise," said Aunt Ruth, at that moment. " Oh, do ! " replied Alice. " Anise candy is so nice ! " " Well, what shall I have in my B field ? " " Beans and beets," answered Bertha. " Brussels sprouts," said Carl. " And balm, for balm tea," added Aunt Ruth. " There isn't much in B. We'll begin on the C land." " Cabbages, celery, corn ! " cried Alice. " Oh, stop I You're getting them all ! Cucum- 132 Playtime Games for Boys and Girls bers, cress, carrots, caraway " and Carl paused for breath. ''Chicory, cauliflower, catnip," raced Alice, " and coriander, and " " Chervil," put in Carl. " What's chervil ? " queried Norton. " Oh, something to use in soups and salads,'' an- swered Carl. " Clover ! " cried Alice. " Don't believe there's another one," said Bertha. " Currants," said Aunt Euth, quietly. They all laughed, while their aunt said she thought her C field was full enough, and asked for the D's. " Dandelion," began Carl. " Dewberries," responded Bertha. "Dill," said Alice. D's seemed to be scarce, so Aunt Kuth pro- ceeded. They went on until the S field was reached. " Squashes. Do have plenty of squashes, so for once I can have all the squash pie I want ! " cried Norton. " Sage," added Bertha. " Summer savory," said Alice. Nobody spoke for a moment. Then Carl ha- Playtime Games for Boys and Girls 133 stened to say, " I thought I'd wait and see if you'd think of it, but it is left for me to propose a big, big strawberry bed ! " " Oh," they cried, " the idea of our forgetting strawberries ! " " There are some other beds — up-stairs — that I think you have forgotten," said Mrs. Chapin, smilingly. So, amid much laughing chatter, the remainder of the farm planting was postponed until another evening. ACTING RHYMES Alice had been sick with grip and was still too weak to sit up much. Aunt Euth came in, and found her lying on the couch, looking lonely and discouraged. " I wish I could get well, so I could play some- thing," Alice said, mournfully. " Wait a bit," Aunt Kuth answered. " I have something in mind." She went out and closed the door. When she came back she said, " You and I are to think of a word that has a good many rhymes. Then we will give one of the rhymes to the others. 134 Playtime Games for Boys and Girls and — but you'll see ! I wonder what word will be best." "'Sweet' has plenty of rhymes," suggested Alice. " Plenty," agreed her aunt. " Suppose we say it rhymes with ' fleet.' " Aunt Euth went to the door and called, " Our word rhymes with ' fleet.' " Then she drew the curtains that separated the living-room from the next, and wheeled the couch in front of them. There was a bustle behind the curtains, and at a word Aunt Euth pulled them aside. Alice saw two rows of chairs facing one an- other, evidently representing a car or omnibus. Carl and Norton occupied two, and four dolls the rest. When Bertha appeared, looking for a place to sit, Carl jumped up, pointing to his chair with a great flourish. " Oh, ' seat ' ! " cried Alice. " No, the word is not ' seat.' " The curtains went together, and there was much subdued chattering on the other side. " This is fun ! " whispered Alice, gleefully. The next scene showed a table, around which sat the three. They were munching biscuits. Playtime Games for Boys and Girls 135 " It isn't ' eat,' " laughed Alice. There were a good many trials before the right word was hit upon. Bertha and Carl appeared in street clothes, and coming from opposite sides of the room met under the chandelier. The next scene was similar, only that they shook hands cordially. These words were '' meet " and " greet." Then Norton turned a somersault for " feat," and they all cried " horOray ha-a-a^ hora-a^^^ which stood for " bleat." They swept and dusted for "neat," and they lounged about, fanning vigorously and mopping their faces, for " heat." Once when the curtains were pushed apart Alice stared at a row of feet. They all laughed over this, and then they guessed the right word by appearing before the audience eating sugar, and their arms around one another's necks. " We had the best of it — acting," declared Nor- ton. " I'm not so sure of that," returned Alice. " It is fun to wait and wonder what is coming next. It is about as nice as tableaux." 136 Playtime Games for Boys and Girls WORDGUESSING "Haven't you something new for us, Aunt Kuth?" asked Bertha. " I'm afraid I am thought out," Aunt Euth said, laughing. " Though I believe something did pop up into my head the other night. "It isn't much of a game," she said, pres- ently, " but it may help out some of these rainy hours." The four drew their chairs nearer, alert to hear what Aunt Kuth had to tell. " We will begin with the first five letters of the alphabet. Alice, Bertha and Carl may as well use their initials, and Norton and I will take D and E. Alice, you may give us the definition of a word whose first or last letter is A. Then we will try to guess it." " Well," said Alice, " my letter ends something I like in puddings and cakes." "Sugar!" shouted Norton, and then joined in the laugh at his blunder. " Yanilla," guessed Carl, which was right. " Mine begins something we cannot live with- out," said Bertha. " Bread ? " ventured Alice. Playtime Games for Boys and Girls 137 " No. Besides, we can live without that." " Breakfast ? " asked Norton. " No, indeed ! Plenty of people don't eat break- fast." " Breath," guessed Aunt Ruth, and then it was her turn. " It ends a precious stone," said Aunt Ruth. " Sapphire ! " cried Norton. " Right. Now give us a D word." " Something I like to eat," said Norton. " Dates," guessed Carl. " Dumplings ? " asked Aunt Ruth. " No," laughed Norton. " What can it be ? " wondered Alice. The tinkle of a bell in the hallway told them it was dinner-time. " Let's go out and get it ! " shouted Norton. " Oh — dinner ! " they cried. " Why didn't we think of that before ? " BIBLE INITIALS One Sunday afternoon the young people were in the library, wishing they had something to do. It was too dark to read, and the elder folks were up-stairs. 138 Playtime Games for Boys and Girls " Somebody's coming down," spoke up Norton. " Let's hope it is Aunt Ruth." " Oh, it is ! " cried Alice, as her bright-faced auntie peeped around the corner of the door. " I have been thinking," she smiled, drawing a chair to the hearth, " of a little game that might help us in Bible study. It is to see who can give the most Bible names that have the same initial letter as his own. " To begin with we will arrange our seats in the order of our initials. Alice can sit over there in the reed rocker. Bertha next, in the Morris chair, and Carl, ITorton, and I along here. Then we shall each need a Bible ; I have mine." " I'll fetch the others," offered Carl, and in a minute he had returned with them. " We had better take a little while to look up names that begin with the right initials," said Aunt Ruth, " so that we shall not have to hesitate when our turns come." For a time there was silence, except for a flutter- ing of leaves ; then Alice started the game by giving, "Abraham." Bertha followed with " Boaz," and Carl with " C^sar," ISTorton with " Noah," and Aunt Ruth with " Rachel." Playtime Games for Boys and Girls 1 39 The next round brought out Adam, Benjamin, Cornelius, Naomi, and Eehoboam, and for several turns the names were promptly given ; then there was flagging on the part of Alice and Norton, and finally Norton had to be skipped altogether, and Alice was not far behind him. Aunt Ruth, Bertha, and Carl were ready with name after name, until it seemed as if the three would hold out as long as the names lasted. Finally Carl failed to think of one in his allotted minute, then Bertha scowled and shook her head dubiously, and Aunt Ruth had won. The written record, which Aunt Ruth had been keeping, showed six names credited to Norton, seven to Alice, twelve to Carl, thirteen to Bertha, and fourteen to the winner herself. " I dare say auntie could have kept on forever," declared Alice, just as Mr. Chapin appeared in the doorway. " Learning your Sunday-school lesson ? " he asked. Bertha explained. " Why can't I play ? " he inquired. " Oh, do come ! " cried Alice. "We'll have another game ! " chorused the others. As '' Victor " he was given a seat next to Aunt 140 Playtime Games for Boys and Girls Ruth, and the playing began ; but when his turn came he couldn't think of a single name. The children thought this was a good joke on papa, and were much amused. " Perhaps there aren't any beginning with V," he said. " Why, papa, papa," laughed Alice, " you forget Yashti ! " " I declare ! " he ejaculated, looking around on the smiling faces. ^'Well," he went on, "you have a right to laugh ! But this is a good thing ! Next Sunday, young people, you won't catch me napping ! " NAMING THE FLOWER " AxjiSTT KuTH, have you thought of any new games for Norton's party ? " asked Bertha. " One that perhaps will do. It is a little differ- ent from any that I ever played." "Let's try it now." " All right ; it will be a test. You may go out of the room, while the rest of us agree upon a flower." Bertha came back when summoned, and awaited her aunt's directions. " You may ask one fair question of each of us, Playtime Games for Boys and Girls 141 but we shall tell you no more than is necessary, and in a way to mislead you, if possible." " What color is it ? " Bertha asked of Carl. " White." " Is it large or small ? " " Several inches across," answered Aunt Ruth. " Is it fragrant ? " '' No," replied Norton. " Oh, bother ! " scowled Bertha. " I thought it must be a rose or a lily." " Does it grow in our garden ? " asked Carl. " Yes," replied Alice. " I have seen it." " Does it have a golden heart, Aunt Ruth ? " "No." "Then it isn't a daisy," she mused. "Oh, I know ! Norton, is it a very fashionable flower just now ? " " I guess not." " Then it can't be a white peony ; besides, those are used for wedding decorations. Has it many petals?" " Millions of them, I believe," said Alice. " Dear me, only one question more ! How much can you buy a plant for ? " " I never heard of a florist's selling one," said Mrs. Chapin, laughing. 142 Playtime Games for Boys and Girls " Oh, I believe it's a weed ! Is it a weed ? " " That's another question," said Norton. " So it is ! Well, you'll have to tell me." She looked round expectantly. " The wild carrot." " Oh, it is a weed ! " " But it's a flower, all the same," said Carl. " Yes, and a pretty flower," returned Bertha. " Why didn't I think of it ? " WORD SURGERY They had just started the new game when the Oakville cousins came in. " What are you playing ? " asked Grace. " Aunt Euth calls it Word Surgery," laughed Alice, " because we cut words in two, and take out their hearts, to make other words. It is fun ! " " Carl has given one, but we haven't guessed it," said Bertha. " You tell it again, Carl." " Take the heart out of a little house," began Carl, as soon as the newcomers were seated, " and leave a well-known Bible character in the book of Genesis." " I wonder what kind of a little house it is," mused Alice. Playtime Games for Boys and Girls 143 " The kind the Southern Negroes live in," Carl explained. " Oh," cried Faith, " I know — cabin and Cain ! " " Yes," answered Carl ; " I made that too plain.'' Grace sat next, and she waited almost her allotted three minutes before she could think of a word. Finally she said : " Take the heart from any one of us girls, and make what I hope we all are." " Oh, that's a hard one ! " sighed Bertha. " I don't want my heart taken out," giggled Alice. " Wouldn't Norton's or Carl's heart do as well ? " "No," asserted Grace; "they can't be that kind of relative." At this, Aunt Ruth's face brightened. " Shall I give it ? " she asked. " Or do you want to try longer ? " " Oh, tell it ! " begged Norton. " I never could guess." " Niece and nice," she responded. " Take the heart from a domestic animal," said Bertha, " and make a part of our clothing." After a little thinking, Carl guessed it — horse and hose. 144 Playtime Games for Boys and Girls Walter came next, and gave : " Remove the heart from an article of food, and leave a laugh." " Oh ! " exclaimed Norton, presently, " I do be- lieve I've guessed it — how funny ! " and his tone was so astonished that everybody laughed. " Isn't it grain and grin ? " he asked jubilantly. " Didn't you ever guess anything before ? " in- quired Walter. " I don't very often," confessed Iforton, " and I don't see how I came to this time." There was considerable scowling over Aunt Ruth's definitions. " Take the heart from a weapon of war, and leave a delicate fabric." " This is a poser ! " declared Carl, shaking his head. " I might add," said Aunt Ruth, " that the fabric is often used for the ornamentation of cloth- ing. Even with that help it took them long to guess it. Grace finally was the fortunate one to think of lance and lace. " Take out the heart of a common piece of furni- ture," said Faith, " and leave a story." Aunt Ruth guessed that almost at once, because, Playtime Games for Boys and Girls 145 as she said, there are so few synonymous words for story. It was table and tale. Alice gave chain and chin, and Norton Spain and spin, both of which it took considerable time to guess. Then Walter said they must go home ; but Carl begged them to stay until he had given his. " It's the dandiest one I've thought of," he de- clared. "Take the heart out of a punctuation mark, and make an animal." The others were still thinking over the various punctuation marks, when Aunt Ruth smiled. " It is an abbreviated term for the animal, isn't it ? " she asked. " Oh, now you've gone and guessed it ! " Carl cried. " I thought you'd all have to puzzle over that for a half -hour at least." " The punctuation marks wouldn't hold out so long as that," laughed Bertha, who had hit on the words. " What is it ? " coaxed Faith. " We ought not to stay another minute." " Colon and 'coon ! " shouted Norton, upon whom it had just dawned. 146 Playtime Games for Boys and Girls MAGIC WRITING " I WISH we had something new to play this evening," sighed Alice. " Here comes Aunt Kuth ! " cried Norton. u '\;\re're all ready for the new game, auntie/' "Nothing doing in my brain to-night," she laughed. " I've been writing too many letters to have any novel ideas." At that moment Dr. Hillhouse was announced. " Oh, the doctor'll give us a game ! " exclaimed Carl. " Won't you, Dr. Hillhouse ? " "I couldn't invent one to save my head," the physician returned; "but the other night I helped to guess a regular puzzle of a game — you've probably played it though — * Magic Writ- ing.'" "Never heard of it," replied Carl, and the others declared a like ignorance. " Then there's a feast in store for you," the doc- tor responded, " and for me, too," he chuckled, " if I prove a good magician. Let me see," he mused, looking around the room, and coming back to Carl ; " I think I'll choose you to read my writing, and as it is somewhat peculiar, I suppose I shall have to give you a little instruction." Playtime Games for Boys and Girls 147 The two disappeared behind the closed door, while the rest waited. Presently Dr. Hillhouse returned alone, carry- ing a cane. " Magicians do not use pens and pencils, like common folks," he laughed. " I like a cane best — though a broomstick would answer every bit as well. Now, I want you to select some word for me to write ; then we will call Carl in and let him read it. What do you choose ? " '' Talle^'^ suggested Alice. " Very well," and the doctor rapped three times with his cane. In came Carl, smilingly eager. He took his place by the side of the writer. Dr. Hillhouse began by making numerous flourishes over the carpet, which, Aunt Kuth ob- served, looked like immense " m's." Then fol- lowed some great circles, crossed and recrossed with jagged lines. " This isn't going to be a very hard word to read," remarked the doctor, and then he gave one rap with his cane. " Be careful along here, though." He went on, tracing a series of strangely- shaped characters, and glancing toward Carl. " Look sharply at these lines, too," and he made 148 Playtime Games for Boys and Girls numberless circles and zigzags, finally enclosing them with a sweep of his cane, and ending with two thumps. Then laying the cane across his knees, he asked, " Could you read it ? " " Yes, sir," Carl answered ; " I think the word is table, '^^ " Oh, how do you know ? " cried Alice. " I want to have that tried again," said Aunt Euth. "I don't see how he can tell," and Bertha scowled thoughtfully, as Carl left the room. *' What word will you take this time ? " in- quired Dr. Hillhouse. " I should like to see you write carpet,^^ an- swered Aunt Euth. Carl was called in, and the cane flourishes be- gan again. " Can't you see better from this side ? " asked the doctor, and Carl took the offered place. Just then the cane gave a thump. " That means something," ventured Bertha. " But what ? " sighed ISTorton. " Eight here, be careful ! " Dr. Hillhouse was cautioning Carl. Circles, perpendicular lines, and all sorts of hieroglyphics were marked by the magician's Playtime Games for Boys and Girls 149 cane ; then there were a number of tiny zig- zags. " Pay close attention to these," he advised, and gave two raps. " That's all," he announced, and looked questioningly at Carl. " Is it carpet ? " was the answer. " How does he do it ? " wondered Alice. Aunt Ruth shook her head. " I thought I was on the right track ; but I'm all off," she confessed. " Shall we try it again ? " asked the doctor. " Yes ! " " Yes ! " " Yes ! " they chorused, and Carl vanished. " Might take an easy one this time," suggested Dr. Hillhouse. " Eat is good for that." " Does Carl know ? " queried Alice, suspiciously. "Of my proposition?" laughed the doctor. " He hasn't an inkling of it, my young lady." The writing was begun this time with two thumps of the cane, then came a sweeping, upside- down " I," followed by another thump. " That's all," declared the physician. "It didn't take you long to write that," ob- served Mrs. Chapin. " The word is ^a^," said Carl quietly. Aunt Ruth's eyes were shining. "I'm pretty 150 Playtime Games for Boys and Girls sure on one point," she smiled, " but not quite cer- tain about the rest. Will you write another, and let me choose ? " So Carl was banished a fourth time, and Aunt Ruth gave " Facetiousy The doctor laughed. "You've guessed it all right," he told her. " I don't see what makes you think so — just by the word," said iJ^orton. "Follow me closely on this," Dr. Hillhouse charged Carl, as he took his stand. Then he gave a rap with his cane. " Consider these lines well," and with a bold sweep of his stick he traced some confusing hieroglyphics, ending with two thumps. " Take care now ! " was the admonition, and he rapped three times. After this came more flour- ishes, and four raps, a series of great " O's," and then five raps. " Slow and sure along here ! " remarked the doctor, carefully describing indefinable characters, both big and little. With a smile he laid aside his cane. " The word is facetious^'* affirmed Carl. Aunt Ruth nodded smilingly. " I think I have the secret now," she told them. " I'd like to read the next word." Playtime Games for Boys and Girls 151 So she left the room, " story " was chosen, and the writing went on, as before. Aunt Euth gave the right word, and then as- tonished the company by saying : " I read it with my eyes shut." " Why, how did you know what he wrote ? " gasped ^lice. She laughed, and the doctor and Carl joined in heartily. " Oh, tell us — do ! " begged Norton. " Yes ; we never can guess it," urged Bertha. "WeU," Aunt Euth replied, "all I did was to listen." "Why-ee!" " Oh, is it what he says ? " " And those raps ? " " But how do you do it ? " " Shall I teU them ? " She turned to the doctor. He nodded. " The vowels, a, e, i, o, u, are represented by one, two, three, four and five raps — in order. Every consonant is given as the initial letter of a sentence." "Then the writing doesn't mean anything at all ? " squealed Alice. " It is only a blind," confessed Dr. Hillhouse. 1 52 Playtime Games for Boys and Girls " Oh, you cheat ! " laughed Mr. Chapin. "Yes, I'm a cheat — like all the rest of the magicians," agreed the doctor. " But it's a lovely game ! " declared Alice. GOING INTO BUSINESS The Oakdale cousins gave a party one Satur- day, and, of course, Aunt Euth and the four young Chapins vrere there. Who could entertain so well as merry Aunt Kuth ? As soon as there was the least halt in games, she was ready with a new one. Carl said he believed she lay awake nights to make them up and pack them away in her brain. However it was, she never failed the children. " What shall we play next ? " asked Jenny Proctor. Grace glanced at her aunt. "I have a whole street of shops that I want to rent," remarked Aunt Ruth, coming forward. " Suppose we sit down in a circle and talk things over. Perhaps some of you would like to hire some of my shops and go into business ; but I will tell you, to start with, I am very particular as to my tenants and their stock-in-trade." Playtime Games for Boys and Girls 1 53 By this time the children had all seated them- selves, and were looking at Aunt Ruth expectantly. "Grace," she went on, "do you wish to hire one of my shops ? " " Certainly I do," answered her niece. " What do you think of selling ? " " Oh, books, I suppose ; I have always wanted to keep a bookstore." " I am sorry," said Aunt Ruth, " but I can't let you have a shop to sell books in." " Why not ? " asked Grace. Aunt Ruth only laughed. Harry Grant sat next. " I want to be a diamond merchant," he said. "No, you cannot sell diamonds in a shop of mine," replied Aunt Ruth. Harry was as mystified as Grace, but the owner of the supposed buildings went on to the next. Faith thought she should like to sell candy, but Aunt Ruth would not rent her a shop. Norton wished to deal in furniture, but he was not successful in securing a place of business. Clara Remington was more fortunate. She wanted to sell candy, and, to everybody's surprise, Aunt Ruth said that she should be delighted to rent her a shop. 1 54 Playtime Games for Boys and Girls " Oh, I know ! " cried Carl ; but he would not tell. Harrison Miles came next, and he desired to stock his shop with hardware, and he, too, was promptly engaged as one of Aunt Ruth's tenants. " Yes, yes, I know what it is ! " chuckled Carl ; and when his turn came he said at once that he would sell candy. " I cannot rent you a shop for that purpose," re- plied Aunt Ruth, her eyes bright with fun. " Why — why not ? " gasped Carl, his face all as- tonishment. " You let Clara have one for candy, and my name begins with C just the same ! I thought it must begin with our own initial. I supposed I had it sure ! " Aunt Ruth only smiled, and Carl was left in the dark. Walter obtained a shop at once when he said he would sell wheels; but when William Brown wanted to keep the same kind of stock he was not so fortunate. It took many of the children a long time to guess the secret of the game. Bertha Chapin first caught the clue. When she discovered that she would be allowed to keep a bakery, but not to sell bread, she made up her mind that one's stock-in- Playtime Games for Boys and Girls 155 trade must begin with the initial of one's Christian name, and also contain the same number of letters — which was correct. But as she only whispered her conclusion to Aunt Euth, the game was con- tinued much longer, to the great perplexity of the others. ROSETTA POPE'S SCHOOL '^ "What are you doing ? " It was Eosetta's uncle who asked the question. Eosetta looked up with a little laugh. " I'm playing school," she said. Uncle Leonard came near, and gazed at her row of pupils, first in wonder, then with an amused smile. " You have some very famous scholars," he ob- served. A dozen or more cards were ranged on chairs before her, and each card pictured the face of a man or a woman prominent in literature. " Is Tennyson at the head or the foot of the class ? " he inquired, his eyes twinkling. "Oh, at the head!" Eosetta answered. "I don't know what other people think, but I rank them first just as I like them, and then if they don't recite well they have to go down." 156 Playtime Games for Boys and Girls " Pray what do they recite ? " her uncle asked. " Spelling and geography ? " " Of course not ! They recite from their own works — here are the lessons ! " and she laid her hand on a big pile of books at her right. '• Do you admit visitors ? " '' Oh, yes, sir ! Mamma often comes in. That's the visitor's seat," pointing to a great arm- chair. So from the other side of the room Uncle Leonard watched the small teacher and her re- nowned scholars. "Lord Tennyson will please recite his New Year's poem, beginning : ^^ ' Eing out, wild bells, to the wild sky.^ '^ Whereupon Rosetta selected a book from the pile, and keeping her finger in the place, recited the lines with very little hesitation. " Well done ! " praised her uncle. " Thank you," said Rosetta, blushing. The next card bore the face of Alexander Pope, and the teacher said : " Mr. Pope, you may recite two lines from your ' Essay on Man,' " and again Rosetta spoke for her pupil : Playtime Games for Boys and Girls 1 57 '' ^ Honor and shame from no condition rise ; Act well your part, there all the honor lies.' " Then she turned to her uncle with a smile. " I can't understand much of his," she explained ; " but seeing our names are the same, I thought I'd have to put him in somewhere, and he's learned those lines so well, he stays up near the head." Uncle Leonard burst out laughing, but was checked by Rosetta's warning finger. " Mr. Cowper, please give us the first and last verses of ' John Gilpin.' " Eosetta began bravely enough : ^^ ' John Gilpin was a citizen Of credit and renown ; Silently she puckered her forehead, an then said, in a voice supposed to be stern : " Mr. Cowper, you may go to the foot ! " adding to her uncle, " I never can remember that, but I like it." " And how often do you have this sort of thing? " asked Uncle Leonard. " Oh, whenever I get lonesome ! Aunt Ruth told me about it when she was here last spring, and I've had lots of fun playing it. I guess I'd 158 Playtime Games for Boys and Girls rather hear you talk now," and sweeping her famous pupils into a pack she tossed them on the table. "Tell me about Cousin Maud, please ! " " One thing about her is that she is lonely most of the time, we live so far from neighbors. I think I'll buy her a set of ' Authors ^ on my way home, so that she can have a school like yours. It is a capital idea." " Oh, do ! " cried Eosetta. " But I didn't buy mine — Aunt Kuth and I made them. She said a set you made yourself was more fun than what you go to the store and get, and then you can have just the ones you want, and keep adding to them all the time." " So you made all these ? " queried Uncle Leon- ard, reaching out a hand for one of the cards. " Aunt Euth and I," nodded Eosetta. " Mamma likes it, because she says it teaches me so much." " I should say so ! I shall have to coach Maud at first; she doesn't know one author from another." " jN'either did I till I learned," said Eosetta. Playtime Games for Boys and Girls 159 LITTLE BETTY BLUE It was Saturday. The Oakdale cousins had come over for the day, having planned to go for a trolley ride to New Haven with Aunt Ruth and the four young people — and now it was raining ! Faces were long when Aunt Euth came down- stairs. " We can't go ! " cried Alice, from her seat on the step. "It looks as if it were going to pour for a week," announced Bertha from the window. " Isn't it a shame ? " grumbled Carl. But Aunt Euth said : " Let's play Little Betty Blue ! " " Who is she ? " asked Norton. " I never heard of her." " Come and sit down, and I'll tell you," Aunt Euth laughed. "It goes this way. I say to Grace : ^^^ Little Betty Blue, Tell me true, Where have you been to-day ! ' Grace must complete the lines with her answer. For instance, she might say : l6o Playtime Games for Boys and Girls ^^ ^ I have been to Spain In spite of the rain, And that's where Tve been to-day.' '' " Only I never should have thought of it," said Grace. "You'll find it easy after you get started," Aunt Kuth replied. "Carl is used to rhyming. Ill begin with him. We say to a boy : " ^ Little Bennie Blue, Tell me true, Where have you been to-day ? ' " The boy hesitated but a moment, and then answered : ^' I have been to school, So I won't be a fool, And that's where I've been to-day." Alice came next, and she said that she had ^* been to New York, To buy a new fork." Bertha had '^been for a ride With Molly McBride." Grace had ^' been to the bay. Where the big ships stay." Playtime Games for Boys and Girls 161 " It isn't nice," she added, " but I'll think of a better one by the next time around." " Wish I had as good," said Norton. " Please skip me, Aunt Ruth. I'll have it ready for the second round." " No," laughed Aunt Ruth. " I'll wait." " You'll laugh," he said ; " but if I must, I will," and he drawled out : *^ I've been to the torrid zone All — alone, And that's where I've been to-day ! " They did laugh ; but when Aunt Ruth said there wouldn't be much fun in it if they were all poets, Norton brightened up again. The end of the line was soon reached, and no- body had actually failed. But how the faces took on astonishment, as Carl was asked a new ques- tion at the end of the now familiar rhyme. This was the second-round query : '' Little Benuie Blue, Tell me true, What have you learned to-day? " The surprise, however, was quickly followed by merriment, for Carl answered in a flash : l62 Playtime Games for Boys and Girls '^ I have learned to believe That Aunt Euth can deceive, And that's what Tve learned to-day. ^^ Alice said she had ' ' learned to work, And never to shirk, ^' and so on to Walter, the last. With his answer, all turned expectantly to Aunt Euth. Her smiling response was : '^ Little Bennie Blue, Tell me true, What did you have for dinner 1^' *^ I had a potato And big, red tomato. And that's what I had for dinner,'* answered Carl, while the others ran their minds rapidly over eatables, in search of rhymes. So the fun went on until luncheon was served, and all agreed that " Little Betty Blue " was a good wit-sharpener. Playtime Games for Boys and Girls 163 AUNT RUTH'S BRIDAL BOUQUET The flower girls and the pages at Aunt Kuth's wedding numbered just twenty— such a pretty troop of nieces and nephews. Four of them — the four that had always lived under the same roof with her — could not help feel- ing a wee bit sorrowful, even on this day of days, whenever they had time to think about it, for the idea of waking in the morning and of going to bed at night, with their beloved aunt away over at the other side of the town, made them shake their heads dolefully right in the midst of the merri- ment. But this occurred only once in a while ; most of the time gay festivity reigned. Everything went happily, from the grand bridal march — which began at the north end of the spacious hallway, and stopped in the big drawing- room, where the beautiful bell of white roses did all but ring — to the very last dish of ice-cream served at the luncheon table. Then it was that Carl Chapin had his bold, astonishing thought. The bride was talking with the youngest of her party, when Carl whispered something in her ear. " Why, of course I can't, you funny boy ! " she 1 64 Playtime Games for Boys and Girls laughed. "I must go up-stairs and change my dress before many minutes." ^' But it won't take you any time at all to think up one," insisted the unabashed Carl. " You said you would divide your bouquet among us, and if you'd make a game of it 'twould be great fun. Now we'll keep everybody away for three min- utes, and you just think hard — I know you'll do it ! " he cried gayly, as he danced off to make good his promise. He was back inside of the specified time, and, of course, Aunt Euth was ready. When did she ever fail the children ? She held up a spray of orange blossoms to the eager, smiling group. " I name this," she said, " for one of the best- beloved of queens, who began her reign at eighteen, long before any of you were born, and who ended it only a few years ago." " Queen Victoria ! " cried Bertha Chapin ; and the flowers were hers. Taking another spray from her bouquet. Aunt Ruth went on : " This I name for a famous American woman, who wrote books that you all read and love." " Miss Alcott ! " responded Faith Chapin. Playtime Games for Boys and Girls 165 Her aunt nodded, handing her the blossoms. " I name these for a noble English woman who earned the title of ' the soldiers' friend,' on ac- count of her services as a nurse during the Crimean War." " I think it is Florence Nightingale," said Juliet Aubrey, and then she was smiling her thanks for the fragrant flowers. " These are for a great poet who, somewhat late in life, was created a lord by the queen for whom Bertha's blossoms are named." "Lord Tennyson," quickly responded Rosetta Pope. "My, how bright you all are ! " laughed Carl Chapin. " I can't think quick enough. Do giYe me a chance, auntie ! " " This I will name," she smiled, looking straight at Carl, "for a famous American, colonel. Presi- dent, hunter " " Oh, Colonel Roosevelt ! " cried Carl, stepping forward to receive the flowers. Just here came a call for " Mrs. Hillhouse," and she handed the rest of her bouquet to Carl, saying that she would authorize him to go on with the game and distribute the blossoms. " Oh, but wait one minute, please ! " he cried. i66 Playtime Games for Boys and Girls " You'll have time to get yourself into your travel- ing toggery. " I name this," he went on, to the others, hold- ing up an exquisite spray, " for the sweetest, dearest lady in all the land, to whom we must soon say good-bye ! " " Aunt Euth ! Aunt Kuth ! " they chorused. And there were plenty of flowers to go around. GEOGRAPHICAL PANTOMIMES Bertha shut Aunt Euth's newest card album, to hear Alice asking for a game. " Yes," answered Mrs. Hillhouse, " I thought of one yesterday that I believe you will like. It will help along geography lessons, too." " Then I can't ever beat ! " mourned Alice. " If it hadn't been for geography, my report this week would have been away up in the nineties ; but I couldn't remember all those capital cities of Europe." " This is just the thing, then, for you," her aunt laughed. " We'll begin at once." " Come, boys ! " called Bertha. " Auntie has a new game for us." Playtime Games for Boys and Girls 167 " What is it ? " begged Carl, jumping up from the piano, while Norton hastily put the box of photographs in its place. " We may as well call it Geographical Pan- tomimes," Mrs. Hillhouse replied. " There really ought to be more players, but this will give you an idea of it. Carl, you may represent Switzer- land, and Bertha, Italy. Alice can look out for Spain, and Norton for England. I will tell you something of my travels, but I shall mention the name of no country. When I speak of a town or mountain or lake or canton or county, you must guess — if you do not know — where it is located ; and, if you think it is within your pre- cincts, you are to respond with a pantomimic action to accord with what I say. For instance, if I should be speaking of the delicious coffee that I drank while I was in Mocha, whoever rep- resented the country of Arabia would be expected to lift an imaginary cup to his lips." " Oh, won't that be fun ! " cried Carl. " But, dear me ! I'm afraid I don't know much about Switzerland ! " "You will learn," smiled Aunt Kuth. "All ready ? Now, be on your guard ! " One of my first purchases in the Old World," i68 Playtime Games for Boys and Girls she began, " was in Leicester ; here I bought some line worsted stockings at one of the mills there." " I guess that's in England," muttered Norton, with a doubtful glance at his aunt ; but, getting no help from her, he ventured to pull on an im- aginary stocking, and was rewarded by a smiling, " Very good, indeed ! " "My experience in Yenice," Mrs. Hillhouse went on, " was very pleasant, beginning with a ride in a gondola, and ending with a visit to the cathedral of St. Mark's." " Oh, my ! " gasped Bertha, under her breath. Then she jumped up, and, stepping daintily upon a hassock, she proceeded to sit down upon it, to the amusement of the others. Her pretended sail came quickly to an end, and she stepped from her imaginary boat, to gaze up at the ceiling in ap- parent wonder and admiration. " First rate ! " commented Aunt Euth, while the rest clapped their hands in praise of her real- istic pantomime. " I had always wished to climb the Matter- horn," Mrs. Hillhouse continued, " so one morning I started from Breuil, with a party of friends and several guides. But we had not gone far before Playtime Games for Boys and Girls 169 a storm was threatened, and we thought it unsafe to proceed. That ended my mountain adven- ture." Before his aunt had finished speaking, Carl was on his feet, and, as soon as she stopped, he climbed over several chairs, stopped, looked around, quite as if scanning the sky, and finally, with a droll, downcast expression, ran half-way across the room and dropped into a seat. By this time the children were in great glee, and it was some minutes before they were quiet enough for the traveler to go on. " At Gruyere," she said, " I ate some of the fine cheese of the same name, which has made the little town famous throughout the world." " I never heard of it," muttered Norton, while the brothers and sisters looked doubtfully at one another. " I guess it's yours," Carl decided at last, nod- ding toward Bertha. But Aunt Euth shook her head, as Bertha pre- tended to eat cheese. " Gruyere is not in Italy," she told them. " Then it's in Spain," asserted Carl ; whereupon Alice at once began to nibble at her fingers. " Wrong again ! " laughed Aunt Ruth. lyo Playtime Games for Boys and Girls " JSTow, Carl Chapin, you made me miss ! '^ mourned his sister, while Norton declared : " I do believe it's in your own country, Carl, for it doesn't sound one bit English-y." And Carl's pantomimic action proved that Norton was right. " My ! but you can learn lots at this game ! " cried Carl, and then hushed his voice to hear what his aunt had to say next. '• While I was at Malaga," she resumed, " I had the privilege of picking and eating some Muscatel grapes — the kind that are said to make the best raisins in the world." Alice puckered her forehead, trying to deter- mine whether Malaga were in Spain or not ; and, as the others were quiet, she began to give them an exhibition of her powers as a pantomimist by reaching for imaginary bunches on imaginary vines, and then eating the fruit and smacking her lips. "At Madrid," Mrs. Hillhouse continued, "I saw King Alphonso and Queen Yictoria, the granddaughter of the late English queen." This time Alice was sure, so she acted her part by waving her handkerchief to the supposed royal party. Playtime Games for Boys and Girls 171 Aunt Kuth next told of visiting the cotton mills of Manchester, and seeing them weave cloth, of watching a sheep-shearing on the Surrey downs, of buying a watch at Geneva and a wood carving at Lucerne ; she recalled the eating of ripe olives at Carmona, Parmesan cheese at Parma, and macaroni at Naples ; she spoke of the potteries of Leghorn and the art treasures of Rome ; and she finally described a concert which she attended at Cremona, where she heard a famous musician play upon a rare old violin. The children looked at one another, and silently shook their heads. None of them knew where Cremona was — they couldn't even guess. So Aunt Ruth had to tell them about the city of Italy which, in the seventeenth and eighteenth centuries, became famous for the violins that were made there. " Oh, I wish I had guessed it ! " cried Bertha. " It would be fun to play on even an imaginary violin ! " And, in the midst of much merriment, she began the pantomime she had missed, the other children joining in with imaginary instru- ments. 172 Playtime Games for Boys and Girls A STONY ALPHABET " Oh, what a pretty pin ! " exclaimed Alice Chapin, as her aunt came out on the veranda to greet her nephews and nieces. The others admired the new ornament, while Bertha asked : " What kind of stone is it ? I never saw one like it." " Lapis lazuli," answered Mrs. Hillhouse. " The doctor brought it home to me last night." "Dear me," responded Bertha, " how many kinds of stones there are ! I wish I knew them all." " Let's make a list ! " proposed Carl. " And see who can think of the most ? " queried Alice. " Oh, yes, let's take the alphabet right through ! " spoke up Norton. " Guess you wouldn't find any in some of the letters," laughed Carl ; " but we can try it." "I'll start with agate," said Bertha. " Amethyst ! " cried Carl. " Auntie, will you write them down ? " Alice fetched a pad and pencil, and the sport began in earnest. Nobody could think of any more beginning with Playtime Games for Boys and Girls 173 a, so they proceeded to the b's, Norton giving beryl, and Bertha bloodstone. Aunt Ruth led off the c's with carbuncle. Carl gave chalcedony, and Norton carnelian. Aunt Ruth added chrysoberyl, and then asked for the d's. " Diamond ! " shouted the four almost together. E brought out only emerald, and nobody sug- gested anything for f until Bertha asked : "Would fire opal do?" "Yes," answered Mrs. Hillhouse, "and fluor- spar. That is a mineral of beautiful colors." Alice gave garnet, and Aunt Ruth filled out the h with hyacinth. They puzzled over i; but finally their aunt thought of irite, which she said was a black, shining mineral. Jet and jasper began and ended the j's, and then there was a long pause. " What shall we have for k ? " queried Carl. Norton ran to the dictionary, and came back with three unfamiliar words, kakoxine, kerargy- rite, and kyanite, which Mrs. Hillhouse laughingly allowed to pass. Lapis lazuli and ligure were the only ones given for 1, and marble and moonstone stood for m. 174 Playtime Games for Boys and Girls After scowling over a possible stone for n, Bertha consulted the dictionary, and found neph- rite and natrolite, which were put down on Aunt Ruth's list. Onyx and opal, pycnite (a variety of topaz), quartz, and ruby followed. Carl gave sardius, which Aunt Euth wrote down, although she said it was supposed to be the carnelian. Norton added sapphire, and Bertha sardonyx, and then Carl and Alice gave topaz and tourmaline. IT sent Carl to the dictionary, and he came back with uwarowite, which he reported to be a green variety of garnet, named in honor of a Russian gentleman. Yariscite, an apple-green mineral, was discov- ered among the v's, and the children gayly took turns in hunting for the others — wavelite, xan- thite, xanthocone, xylotile, ytrocerite, zinc-blende, and zincite, all of them minerals of various colors. THE MAGNETIZED CANE "Have any of you ever seen a magnetized cane," asked Dr. Hillhouse, "a cane that will stand alone ? " 4 Playtime Games for Boys and Girls 175 " Never," chorused the four. " Will it really ? " queried Carl. " I have often made one stand," the doctor an- svrered, "and I think I can again. I'll get my cane." He did not return at once, as the children had expected, and his wife went in search of him. " Dear me ! I'll have to go after them both, if they don't come pretty soon," laughed Alice, as the moments passed. Then the two appeared, the doctor carrying his cane. Sitting down opposite the little group, he proceeded to manipulate the walking-stick in a most peculiar way, rolling it between his palms, and then rubbing it with his hands from end to end, trying it every little while to see if it would stand. " What do you do that for ? " inquired Norton. " I want to get all the magnetism in it that I can," Dr. Hillhouse replied, rubbing the harder. " It doesn't seem as if it ever could stand by itself," doubted Carl. " You just wait — there ! " exulted the physician. The cane actually stood up straight, and not a finger touched it. The children's eyes grew big with astonishment. 176 Playtime Games for Boys and Girls '^That's great," admired Norton. "S'pose I could do it?" " You can try," and the cane was handed over. But all Norton's rubbing and whirling was in vain, for the stick toppled or fell flat every time. " Pshaw ! it's no use," cried Norton, in a tone of disappointment. " You can learn some time," the doctor replied. " Watch me closely now. I'll do it again." This time the cane more quickly obeyed the directions of its master, to the further mystifica- tion of the young folks. " Oh, is it a trick ? " cried Carl. " I thought for sure it must be magnetism." For answer the physician stood the cane again^ without any preliminary rubbing or whirling. " Pass your hand down the stick," he bade, and you will " " Oh ! " chuckled Carl. " What is it ? " and Norton's hand followed his brother's. "Why, what ? " came eagerly from the two girls. " Just a thread — a black thread ! " exclaimed Carl. " Who'd have thought it ? " laughed Bertha. " That's what kept me so long," explained the Playtime Games for Boys and Girls 177 doctor. '' I wasn't used to sewing, and I couldn't thread my needle. Your aunt came just in the nick of time." " You just sew it on your trousers, and they have to be dark, don't they, or it would show." " Yes," replied Aunt Euth. " I sewed it on the inside of each knee, making it just long enough to allow his walking easily." " And then, you see," went on the doctor, " it is a simple matter to balance the cane, if you put it in the right place. But you must drop it inside the thread so quickly as not to excite suspicion." " Then I wasn't so stupid after all," laughed Norton. " I didn't see why I couldn't do it." And the next evening the boys had great fun sewing threads on each other's trousers, and in turn magnetizing a cane, to the mystification of their playmates. A SPELLING GAME " What's the trouble ? " asked Aunt Ruth, as her four nieces and nephews sat toasting their toes in front of her grate. " How did you know anything was ? " queried Alice. lyS Playtime Games for Boys and Girls " It's our miserable reports," answered Bertha. "I thought it must be something hopeless," smiled Mrs. Hillhouse. "I'm glad it is only reports." "Only!" echoed Norton. "You'll think it's hopeless enough when you know how I stood." " And I'm even lower than you," sighed Bertha. " I wish there wasn't any such thing in the world as spelling." " Oh ! spelling, is it ? That is better than if it were some things." " But, Aunt Kuth, just think ! I'm only thirty ! " And Bertha's forehead puckered mournfully. " Oh, cheer up ! " laughed her aunt. " There's another week coming." " And another report ! " groaned Norton. " But you can make the next one better. Spell- ing isn't so hard but that it can be learned." " I don't know," doubted Bertha. " I know," declared Aunt Ruth. " I was think- ing of a game, the other day, that ought to make easy work of your spelling lessons." " Oh, if it only w^ould ! " cried Norton. " I'd play it every day, straight along," agreed Bertha. " Do tell us what it is ! " begged Alice. Playtime Games for Boys and Girls 179 " All right ; now is a good time," and Mrs. Hill- house began to clear the library table. " I think the box of anagram letters is over in the corner bookcase cupboard, Carl. Will you get it, please ? We would play it without them, but they will make it more interesting." The boys and girls gathered around the table, while the letters were put in a pile where all could reach them. " Suppose you begin, Bertha, by giving us one of the hardest words to spell that you can think of — one in common use. Then we will each make it with the letters, but nobody must look to see how his neighbor is spelling it." " 111 give frolicking^'' said Bertha ; " that is a word I missed on the other day." For a while each was busy with his letters, and when all the words were completed Bertha began the round by spelling hers. Alice's had no c, and Norton's missed the k ; so Aunt Kuth told them to throw their letters back into the pool, as none but correct words could stand. Carl gave singeing ; but nobody save Aunt Kuth and himself spelled it with the e. " Yours is singing," said Carl. i8o Playtime Games for Boys and Girls "So it is," acknowledged Bertha; "I didn't think of that. Well, I don't believe I shall ever miss that word again." Alice came next, and gave inarshmallow^ which all but Norton spelled correctly. He substituted a c for the s. Norton's word was governor, and to his amuse- ment his brothers and sisters screwed their faces into all sorts of puckers while trying to decide which letters to draw. " I shouldn't know it myself," laughed Norton, "only the teacher made me write it over two dozen times one day." When it was read, nobody else, excepting Aunt Euth, had it right. Wednesday was Aunt Euth's word, and Bertha and Norton spelled it without the first d. Bertha's separate had to be thrown off from every list except Aunt Euth's, including even her own. " I thought I knew that," she fretted, ruefully eyeing the e that should have been an a. Alice gave neighborhood^ which caught her two brothers, and Norton's stvfficient was spelled cor- rectly by only Aunt Euth and Carl. " Not much need of auntie's playing this game," Playtime Games for Boys and Girls 18 1 commented Alice, looking wistfully at the longest list of all. " Oh, I'm not infallible ! " she told them, and then gave out the word 'benefited, When it was read Carl had only one t, though all the others had spelled it with two. " Why, I thought I was sure of that ! " he ex- claimed. " I missed it at school only a few weeks ago." ^^ Perhaps you are right," his aunt said. " Run over to the dictionary and find out." His face brightened as he bent over the page. " I am ! " he cried. " But it's so queer that you shouldn't have it," he went on, " unless — un- less " "No, I didn't spell it wrong purposely," she laughed. " Probably this isn't the first time I've put in an extra t. But," she added grimly, " it will be the last." " Well, this is a capital game ! " Carl burst out emphatically. " We sha'n't have time for another before we go home ; but I want to take a good long look at the rest of that list of yours, so I can't forget." " That is one of the best ways of learning to spell," responded Aunt Ruth. " Look at a word i82 Playtime Games for Boys and Girls until you can see it with your eyes shut, and then you will be so familiar with its rightful appear- ance that you will not be very apt to give it a wrong spelling." " I shall be doing that all the time now," laughed Carl, " and I'm going to hunt up some extra hard words to pose you all with." THE MEMORY TEST "I WANT to tell you what a funny mis- take Bertha made this morning," began Alice. "She- — " " We're going to have Norah wash our clothes with lemons after this," chuckled Carl. " No, let me tell it ! " begged Alice. " Mamma sent her to the grocery for half a dozen bars of Lemman's soap, and she came home with a bag of lemons ! " "Well," apologized Bertha, laughing, "there were ever so many other little things I had to re- member. I knew it was something that sounded like lemons, and I couldn't think of anything else." " I left out the matches altogether, the last time I went," confessed Norton. "If mamma'd only Playtime Games for Boys and Girls 183 give us a list ! But she won't. She says we must learn to remember." " Wise mother," commented Aunt Euth. " Bet- ter a few unimportant mistakes now than an un- trained memory. And this puts me in mind of a game I thought of a day or two ago — something to help train the memory." " Oh, I'd like that ! " cried Bertha. " Can't we have it now ? " asked Carl. Mrs. Hillhouse fetched writing materials from her desk, and when the four were supplied with paper and pencils, she bade them each write a sentence containing just twenty-five words. " You may make it as hard to remember as you choose," she added ; which caused the writers to spend considerable time upon their brief composi- tions. When they were completed. Aunt Kuth looked them over, and said that she would read aloud each of them in turn, and the three to whom it was unknown were to remember as much of it as possible. Bertha's was the first. She had written : " ' Mother sent me to the drug-store for a tooth- brush, a box of toilet soap, a bottle of cologne, and a card case of Russia leather.' " 184 Playtime Games for Boys and Girls " Ho, I could say that ! " laughed Carl. " Try it," responded his aunt. " Mother sent me to the drug-store to get a box of toilet soap, a bottle of cologne, and a Eussia leather card case." The rest were laughing, as he finished. " What's the matter now ? " he demanded " Didn't I say it all right, Aunt Kuth ? " " Not exactly," she smiled. " One article was omitted." " I don't see what," he mused, blankly. " Tooth-brush," chuckled Alice. " Bother ! " ejaculated her brother. " I thought I had 'em that time, sure." But when it came Alice's turn Carl had his chance to laugh, for she left out the box of soap. " Now we'll try the next one," said Mrs. Hill- house. It was Carl's. Aunt Euth read it slowly : " ' Last Saturday morning I went over to Cousin Eunice Vincent's, but found Mabel sick with scarlet fever ; so I hurried away as fast as possible.' " The substance of this was well remembered, al- though Norton and Bertha blundered on the names. Playtime Games for Boys and Girls 185 The third was Norton's, and read : " I have just returned from a visit to Aunt Gertrude, and though I had a fine time, I am very glad to be home again." This proved to be the easiest of all, Carl and Alice repeating it almost word for word, and Bertha being not far out of the way. "Now put on your thinking caps," counseled Aunt Kuth, as she took up the sentence Alice had written. " ' Jessie Hunter gave a birthday party,' " she read, " ' and invited six little girls, named Vida Trumbull, Ethel Hope, Jane Calhoun, Beth Hop- kins, Coralie Thomas and Mildred Jennings.' " " Whew ! " sighed Carl. " Let me try that first and be done with it." " Go ahead ! " the others cried. " Jessie Trumbull," he began, "gave a birthday party, and invited six girls, named Ethel Hopkins, Vida Something, Coralie Somethiiigelse, Jennie Idon'tknowwhat, and — and — two more ! " As soon as the laugh was over. Bertha tried, but succeeded only a little better than Carl. Norton recollected four of the names, but not in order ; the rest he had to give up. " Well," laughed Carl, " we haven't any of us i86 Playtime Games for Boys and Girls much to brag of in the way of a memory. I don't believe Alice can say her own piece now, and say it straight." " Why, of course I can ! " his sister protested. " Try it then," he returned. "Jessie Hunter gave a birthday party," she began, ''and invited six little girls, named '' she stopped, and shook her head laughingly. " I don't think any of them went," put in Carl ; " perhaps they didn't get their invitations." " Oh, you make me forget everything ! " com- plained Alice. " I can't think of a single name ! " "Well," Carl declared, "I think we'd better plaj^ this every day till we can repeat one hun- dred words, first time hearing, right off, without a mistake." ENTERTAINING JOINERY De. Hillhouse came in just as the children were winding up a word game. " Here is something for you to guess," he said. " Join a well-known animal to a toilet article by means of the letter ' a,' and make a subterranean burying-place." The four thought and thought; they screwed Playtime Games for Boys and Girls 187 up their foreheads and twisted their lips ; finally Carl's eyes shone with the joy of discovery. " Is it catacomb ? " he asked. The physician gave his smiling assent. " Oh, that's good ! " cried Bertha. " Can't we have another, please ? " " Yes, here's one, although the word of the sec- ond definition is not pronounced as it is when it serves as the last syllable of the whole ; but the spelling is the same. Join an article worn by men and boys and old ladies to something we all like to eat, using the first letter of the alphabet, and make from head to foot." This kept them quiet for a good while. Even Mrs. Hillhouse looked puzzled. Presently Norton ran over to the dictionary, and returned with an eager face. " Shall I tell ? " he asked. "You don't mean you've really guessed it?" exclaimed Carl. His brother nodded. " Give me a moment longer," Carl begged ; but even two minutes did not bring him the word, and Norton gave it. " Cap-a-pie." The children wanted another, but the doctor i88 Playtime Games for Boys and Girls had not thought of one when the telephone called him, and they waited impatiently for his return. He came back for only a moment, however, telling them they would have to apply to Aunt Euth or think up their own words, for he must go to see a patient. Mrs. Hillhouse was busy making a salad, so there was nothing for it but to play among them- selves. " I've thought of a word," said Carl. " Join a term used by printers — and it is also a girl's nick- name — to a place for a fire, by the letter ' i,' and make to go from one country to another to live." "Yours is harder than Uncle Konrad's," de- clared Alice. " Don't believe I could ever guess it." " I don't see as there are many places for a fire," laughed Bertha. " A stove and a furnace — yes, and a range and a fireplace. I can't think of any others." "There is at least one more," observed Carl. " You saw a fire in it, last week, when you went to — no, I won't tell. You'd sure guess it right off." All at once Bertha brightened. " I know," she cried. " It's emigrate ! " "Why didn't I think of that!" complained Norton. Playtime Games for Boys and Girls 189 It was now Bertha's turn, and a word came to her; but she had to refer to the dictionary to make sure about its definition. " Join with the letter ' u ' a small, quick report — or sound — to something that is often used as a dress trimming, and make the common people of a country." Carl guessed this, which was populace, and then he gave another. " Join an insect to a fruit by the letter ' e,' and make to anticipate." They were still in the dark when Aunt Kuth came. After a little thought she gave the word, " ante- date." "Join what we sometimes take," said Aunt Ruth, " when we go over to Oakdale, to the front of an army or a big wagon such as is used for the moving of goods, and make a company of pilgrims traveling together for greater security." " What is the joining letter ? " asked Alice. "Oh, I forgot! That is 'a.'" " What we take when we go out to Oakdale," mused Bertha. "I take my coat on my arm sometimes." " I didn't say carry," laughed her aunt. 1 90 Playtime Games for Boys and Girls Bertha looked raystifled ; but Carl began to smile. " I have it ! " he cried, a moment later. " It is caravan." I^orton was looking up at the clock. "It is almost time for us to go," he told them. "Just one more, and then we will," agreed Bertha. " Hurry up, Carl ! " But her brother couldn't think of a single word, and Aunt Euth gave one. " Join what we all do now, by the letter ' u,' to what we did this morning soon after we were dressed, and make a word meaning permanently fixed." "We are not doing anything now but sitting still," said Alice. Carl puckered his forehead, while Bertha put in: " I can't think of what it could be that we aU did this morning, unless it was to eat breakfast." " It is in the past tense," Carl mused. " I can make a word, but I don't know whether it is right. Is it situate ? " " Yes," answered his aunt. " It isn't so com- mon as situated, but it means the same." " Well," cried Alice, " 1 think we'd better hurry Playtime Games for Boys and Girls 191 home now, for it is certainly time we were situate in bed." " Oh, Alice ! " laughed Carl, and added, " I hope we sha'n't be so ' permanently fixed ' that we can't get up in the morning." MIDNIGHT OBSERVATIONS At the girls' party which Mrs. Hillhouse gave for her young nieces, several novel sports were provided ; but none of them occasioned quite so much fun as " Midnight Observations." The guests were ushered into a room that was totally dark, and the door was shut behind them. Then Aunt Euth invited the sixteen to pick up a sheet from the floor, and to hold it with their left hands alone, one at each corner and three on a side. In the utter blackness, it took a long time to get the sheet straight, but, amid much chatter and squeals of laughter, it was finally accom- plished. Then the girl at one of the corners was given an article, and bidden to pass it along under the sheet, using only her right hand. During the short time it was in her possession, she was ex- 192 Playtime Games for Boys and Girls pected to " observe " what it was, so as to be able to give its name when called upon. To the accompaniment of giggles and ejacula- tions, the article went along the line. Once it was dropped, and the girl was led quite a hunt before she was able to find it with her right hand alone. When it reached Bertha Chapin, she was sur- prised to feel that it was hot. What could it be ? She had little time to wonder before it was gone ; but she finally decided that it was a roasted potato, fresh from the oven. The next article caused more squealing than the other, and in a moment Bertha learned why — ^it was big and round and hard to handle. She was not sure about this, but thought it might be a monstrous grape-fruit. Only six articles were passed. The third and fourth Bertha could not make out while she held them. Later, she remembered that they felt like a big, smooth block of wood, and a baking tin. The fifth was a puzzle. It was very light in weight, very warm and soft, and Bertha, resolv- ing to know more of it before it left her, worked her fingers along its seemingly endless length. She finally came to a turn — was it a heel ? Yes, it must be a stuffed stocking ! Playtime Games for Boys and Girls 193 The sixth and last caused much commotion from the start. Everybody, on first touching it, gave a little, screaming " Oh ! " or " Ow ! " There were gasps and excited mutterings. Bertha grew more and more eager as the thing came near. As her fingers grasped it, she let go the customary exclamation and the article at the same instant — it was smooth and heavy and cold as ice ! Vexed at her sudden fright, she stooped and calmly picked it up. In doing so, she recognized it as a stuffed glove — whether of rubber or kid she could not then determine. When the observers returned to the light, they found papers and pencils awaiting them, but only a few were able to hazard many guesses as to what had passed through their hands. THE GAME OF FRUITS " Are you all ready ? " inquired Bertha. " Has every one thought of a fruit ? " "Yes," they nodded, around the circle, and Bertha, who had been chosen first questioner, began by asking of Walter : " Where does your fruit grow ? '' " Oh, all over the United States, I guess ! Ex- 194 Playtime Games for Boys and Girls cept, perhaps, away up north, where the summers are too short." Bertha paused to think. She was allowed three questions ; but if she guessed the fruit from the first answer, it counted for ten, while if from the second, she would have only five, and the third guess, even if correct, would bring her but one. If she failed entirely, she must give up her place to the one who had puzzled her. " Is it peach ? " she asked. It was, and so she went on to the one seated next, her sister Alice. "What kind of plant does your favorite fruit grow on ? " " A tree," was the prompt answer. " Apple ? " guessed Bertha. "No." " What color is it ? " " Oh, sometimes green, and sometimes yellow or brownish ! " "Banana?" " 1*^0," laughed Alice again. " Dear me ! " mused Bertha. " Is it sweet, or sour ? " " I like it better when it is pretty sweet." "Orange?" Playtime Games for Boys and Girls 195 " No," chuckled her sister. " Well, what in the world is it, then ? " cried Bertha, whii^ling Alice to her feet and dropping into her chair. " Pear." " Oh, I never thought of that ! " she mourned. " I can give you a fruit that you won't guess in a hurry," spoke up Mr. Chapin, who had entered in time to hear the last few questions. " All right ! " Alice agreed. " You can sit in this chair between auntie and Carl. I dare say you'll get some fruit I never heard of." "No," he promised; "you have heard of this one all your life. It " " But you mustn't tell, papa ! " interrupted Alice. " That wouldn't be fair." "You'll need all the help you can get," he laughed. " But go on with your questions." " Well, what color is it ? " " White, yellow, green, and scarlet." " Oh, it's just an apple ! " " No," decidedly. " How big is it ? " " Anywhere from a few inches to five feet in length." " Why, Papa Chapin, you're just joking ! " 196 Playtime Games for Boys and Girls " How tall a tree does it grow on ? " " Not a tree, but a vine, that is ten to thirty feet long." " I haven't the very least idea what it can be ! " cried Alice. " I guess it is some kind of queer squash you've heard of." " No, it isn't the squash, though a member of the same family. Squashes, pumpkins, cucumbers and melons all belong to the — shall I tell ? " " Yes, of course ! I've asked my three ques- tions." "Well, then, the gourd family." " 0-oh ! " exclaimed Alice. " But is that a fruit ? " " Eun to Webster, and see what he calls it," bade her father. WHO IS IT? At Bertha Chapin's party the game of " Who Is It ? " excited more fun than any other. " The boys can go in the library," Alice said, "and we girls can stay in here; but there must be an equal number in each room. How many are there of us ? " she mused, beginning to count. Playtime Games for Boys and Girls 197 There were twenty-one boys, and only twenty girls. " Won't your aunt play with us ? " asked Clem- entine Hotchkiss. "I think so. Norton, please run and see if Aunt Kuth will come." Of course Mrs. Hillhouse would fill any gap, and Alice was presently explaining the game. " We must every one of us write a description of somebody in the other room, so the girls will write about the boys, and the boys about the girls. Then we write the name of the one we have chosen on the back of the paper, and when all the descrip- tions are ready we exchange papers, and begin reading them. Oh, I forgot ; the doors are shut till we are through writing, and then they are opened. There's going to be a prize for the girl or boy that writes the best description, and Uncle Konrad is going to be the judge." At this there was a soft flutter of gleeful comments, and then Carl and his brother dis- tributed the pads and pencils, after which the boys departed merrily, and the doors were slid together. "I haven't the least idea how to write it," mourned Jenny Proctor, '' nor who to write about. 198 Playtime Games for Boys and Girls The boys look and dress so much alike. Their part will be much easier." " I'm not so sure of that," replied Isabel Ram- sey, and then her pencil began its task. Soon all were writing, stopping every minute or so for thought. "Wonder who'll get the most descriptions," ventured Sally Temple. " Sh ! " cautioned her next-chair neighbor, and all was still again. The girls were ready first, and the boys had to bear some good-natured bantering, on account of the delay ; but finally the doors were opened, and the reading began, the girls and boys alternating. " ' My boy,' " read Isabel, " ' is tall and slight, and as straight as a soldier. His eyes match the brown of his necktie, and his lips seldom let pass a word that is not pleasant to hear.' " Several boys answered to this description, and it was only after a number of guesses that the right name was given — that of Carl Chapin. Keith Morris was the next reader. " ' This girl has black hair and dancing black eyes. She has dimples, and she isn't afraid of anything.' " " Clementine Hotchkiss ! " was the instant guess, Playtime Games for Boys and Girls 199 the description being true of the graceful, fearless young girl. There was increased interest as the readers went on ; but not a few of the delineations were very puzzling, and numerous guesses were made before the right names were reached. Finally it was Arthur Eamsey's turn, and he began his paper with a broad smile. " ' The girl I like is very pretty, with beautiful pink hair, and eyes ' " He got no further for the burst of laughter that overpowered his voice. " Pink hair ! " giggled the girls. " Ho ! ho ! ho ! " jeered the boys. "Go on, Arthur!" called out Tom Hunter. " Are her eyes pink, too ? " " ' And eyes,' " resumed the reader, " * so blue that they look like a doll's eyes. She's just a dandy girl ! ' " '* Ernestine Bell ! " cried somebody, and the rest assented, " Yes, Ernestine Bell," while the shy little maid of the auburn hair blushed at the praise given her. Just after the last girl had been guessed, supper was served, and the papers were passed over to Uncle Konrad, who had been appointed judge. 200 Playtime Games for Boys and Girls The description which won the prize was writ- ten of Alice Chapin, by Thomas Hunter. " She is small and full of grace, with bright brown eyes and light curly hair. Her feet can outstrip those of any other girl in school, and she is not a bad match for the swiftest boy racer. Her brain is as quick as her feet, and it is fun to talk with her. She is always pleasant and smiling, never makes a mean remark about any- body, and never whines or fusses when things go wrong." The prize was a picture of Blarney Castle, and Tom was very proud of it. Alice, however, laugh- ingly declared that he shouldn't be, since he won it by writing " all that blarney " about her. THE ENCHANTING PENCIL The children had been having a royal good time at Hillhouse Cottage all Saturday, and the sunset hour found them in the light of the big hall hearth-fire, eager for a novel game. Aunt Ruth went to her writing-desk and brought back a long lead-pencil and some gay baby ribbons. " I am going to make an enchanting pencil," she observed ; " one that will write the name of any i Playtime Games for Boys and Girls 201 color we choose," and she began to wind it with the bright little ribbons. " Isn't that pretty ! " admired Alice, as her aunt held it up, in its attire of red, green, yellow, blue, orange and purple, with its fluttering bows and ends. " Now we will let Carl take this out into the dining-room, while we choose a color for it to write." As soon as the curtains had closed behind him, Mrs. Hillhouse asked : " What color shall we select ? " " Blue," proposed Bertha. " All right," and Aunt Ruth stepped across the hall. " Bring in your pencil ! " she called, and then, fetching a sheet of paper, she bade him let the enchanting pencil write the color chosen. " Hold it loosely," she said ; " a mere tracing will be enough for us to read." To the astonishment of the others, the gay little pencil began at once to make a B, and then in a trice the word was complete. " How does he do it ? " cried Alice. " Of course the pencil can't ! " " I think he heard," declared Norton. " He has awfully sharp ears." 202 Playtime Games for Boys and Girls " I didn't hear a single thing ! " insisted Carl ; but his aunt bade him go out again, and then prove it to them. " I will write it this time," she went on to the others;" and producing a little gold pencil she wrote, "Yellow." " Is that all right ? " she asked them. They nodded, and she tossed the paper on the fire. " You can come back now, Carl," she called. As before, the bright-colored pencil traced the right word, and the children were more and more mystified. " I think she told him that it was going to be yellow," asserted Bertha, " for how else could he know?" " Try it again ? " he laughed. " Yes, yes ! " they cried, and away he ran. " I want to write the word this time," said Bertha, and in response to her aunt's, " You may," she wrote, " Brown." " Bring on the enchanting pencil," bade Aunt Euth at the dining-room entrance, and Carl ap- peared. " Brown " was at once traced on the paper. " It is the funniest thing ! " laughed Alice. Playtime Games for Boys and Girls 203 " There doesn't seem to be the least clue," chimed in Bertha. " I believe I can puzzle him," spoke up Norton. " I want to try at this ! " So Carl skipped away with his mysterious pencil. Norton wrote " Lavender," and held up the paper for the rest to see. " The other colors have been just common ones," he explained. " This is different — you see if he can think of this ! " " Keady now, Carl ! " called Bertha. " Let us see what you can do now," added his aunt, as he approached the group. For a minute he paused. "What did I tell you ! " chuckled his brother. But Carl was already writing, and the word under the pencil was " lavender." " Huh ! " ejaculated the disappointed Norton, "how in the world do you do it ? " " Eemember, this is an enchanting pencil," laughed Aunt Euth. " I believe I know," put in Bertha, slowly. " May I take the pencil and try it ? " " Sure ! " cried Carl. " But," he added slyly, " the pencil may not work so well in your hands."' 204 Playtime Games for Boys and Girls ^' We'll see! " she retorted, and ran away laugh- ing. The word selected was white, though Aunt Kuth explained that it was not really a color. Carl and Alice wanted it, however, so she called to Bertha : "We are all ready now." The three crowded around her, eager to find out if she really could do it. She thought a minute, her hand on the paper. Then she wrote, " White." " Well, do tell a fellow ! " cried Norton. " I can't bear this sort of thing much longer ! It looks to me like witchcraft ! " Bertha glanced toward her aunt. " I wasn't quite sure," she said ; " but I thought it must be that." " Did you call me on purpose to make me trip ? " laughed Carl. '' If auntie hadn't spoken just as she did, I should have written red. That was what your call meant." " Why-ee ! I never thought anything about it then! What did I say ? " " You called out, ' Eeady now, Carl ! ' " " So I did ! " " But blessed Aunt Kuth saved me just in time," said Carl. Playtime Games for Boys and Girls 205 "I wish you'd tell us what you are talking about ! " grumbled Norton. " I can't make any- thing out of it." "Neither can I," complained Alice. "You might as well be talking Greek." " Why, it's this way," laughed Bertha : " when auntie called us she took the initial letter of the color for the first letter of her first word, and her sentence had as many words in it as there were letters in the name of the color. Isn't that it, AuntKuth?" Mrs. Hillhouse smiled her assent, while Alice asked: " But how did Carl know how to do it ? I can't see." " Oh," replied her brother, " auntie coached me early this afternoon." " I knew it wasn't any enchanted pencil ! " de- clared Alice. "I didn't say it was enchanted, my dear," laughed her aunt, " but enchanting." " Well, that's just what it is," Alice agreed, " for it has surely been enchanting us for the last hour." 2o6 Playtime Games for Boys and Girls THE DICTIONARY'S SONS "Aui^T KuTH, we want a new game. Have you one for us ? " Alice smiled coaxingiy up into her aunt's face. "Lessons all ready for to-morrow?" asked Aunt Euth. " Ours are,'' answered Carl. " Poor ITorton is still at his spelling and deJBnitions. It is ' reason ' and ' season ' and all those ; but I guess he'll have them by the time we get down-stairs." " You may call him now. I have a game that will help him to remember." Off raced the trio in great glee while Aunt Euth followed more slowly. " Do you know how many sons the dictionary has ? " questioned Aunt Euth, when they were all seated. " How many sons ? " echoed Carl, puckering up his forehead. "Yes. You gave two, rea-son and sea-son. Who can think of another ? Give only the defi- nition — not the word." " Oh ! " they chorused. " Why, that'll be our lesson ! " cried Alice. " Norton's and mine." Playtime Games for Boys and Girls 207 " So much the better. That is why I chose the sons for to-night," smiled Aunt Euth. " There's a son that's a preacher," said Alice. " Can anybody guess ? " asked Bertha. Her aunt nodded. " That is parson." " I know a colored son," said Carl. " Crimson ! " cried Alice. " Oh, this is fun ! " " I've just been learning a mean kind of son," said Norton, " one that isn't loyal." " That is treason," said Alice. " Which son guards a fort ? " asked Aunt Ruth. For a minute nobody could guess. Then Carl shouted, " Garrison ! " " There is a son that each one of us could an- swer to," said Aunt Ruth. This seemed too hard. " I will make it plainer. I mean a son that is simply a human being." " Oh, a person ! " exclaimed Bertha. " I know a son that builds houses," said Norton. " Mason," guessed Bertha. "A son that gathers in wicked folks," cried Carl. They scowled over this — all but Aunt Ruth. Finally she had to give it, " Prison." " One son we eat," said she. 2o8 Playtime Games for Boys and Girls And Alice guessed, " Damson." " There's one dreadful son," said Norton. This was left for Aunt Kuth — poison. "There is another son we eat, which comes from the Adirondacks," said Aunt Ruth. None of the children could guess that, until their aunt said, " We had it for dinner a week ago." " Oh, venison ! " shouted Carl. " There are a good many sons that are not in our lesson," said Alice, and then she giggled. " There are plenty of one kind of sons in school," she added gleefully. " Lessons," laughed Bertha, "It is so near bedtime," said Aunt Euth, "I think I shall have to give you my son that is a blessing." For several minutes they thought hard. Then Bertha said softly, " Benison." FAMOUS CHARACTERS " Let's play ' Famous Characters ' ! " called out Alice Chapin, as she led a stream of girls into the school yard for recess. " What's that ? " asked several. " Oh, it's a game we've played at home two or Playtime Games for Boys and Girls 209 three times, and it's lots of fun ! You have to have two leaders that are familiar with authors ; but it's easy." " You and Bertha had better be leaders, then," returned Anita Reynolds, " for you know all about it, and we don't." " We must choose a goal," said Bertha ; " we'll take that post across the yard, and Alice and I will stand at equal distances from it. Then all the rest of you form in line, and we take turns in calling characters. Alice, you call a name, and they'll see how it goes." " Little Boy Blue." " Now," directed Bertha, " all that know who wrote about Little Boy Blue, or what book Ije is in, must take one step out of line. That's right. You're the first. Hazel — we take them in order, so you can tell." " It's in Mother Goose." "Yes, and so you must come and take your place right behind Alice. Now I'll call. I want ^ Little Nell.' All who know who wrote about her must step forward." Only five could answer. Sally Temple stood first, and gave the author's name promptly — " Charles Dickens." 210 Playtime Games for Boys and Girls She skipped over and stood behind Bertha, while Alice called : " Uncle Tom." Isabel Kamsey answered, " Mrs. Harriet Beecher Stowe," and took her place behind Hazel. " Enoch Arden," called Bertha. Clementine Hotchkiss was the only one that stepped forward, so she gave the author — " Tenny- son." Alice then called for Bobby Shaf to, and gained Minna Clay for her line. But Bertha's call, " Tom Brown," was un- answered. " Hasn't anybody read that splendid book ? " she questioned. " Why, yes," replied Martha Whitcomb ; " but I haven't the least idea who wrote it." And that was the way with the others. "Well, remember, it was Thomas Hughes," laughed Bertha. "I've lost that call— go on, Alice ! " " Little Prince Dusty." After a moment of doubt, Jenny Proctor ven- tured, " Is it Kirk Munroe ? " " Of course," was the reply, and then Bertha named, " Hans Brinker." Playtime Games for Boys and Girls 21 1 "Mrs. Mary Mapes Dodge," answered Betty Rice, and took the fourth place in Bertha's line. Alice called next for Little Lord Fauntleroy, but notwithstanding nearly all the girls had read the beautiful story, nobody knew who wrote it. " Oh, dear ! " sighed Alice, " I thought 1 was going to beat Bertha. It is Mrs. Burnett, and don't one of you dare to forget ! " " Hamlet," called Bertha, and, for a wonder, three stepped forward. Jessica Brown gave the answer, and ran to her place behind Betty. So the game went on, with many characters to whom nobody was able to assign an author ; but at last all the players were included in the two lines. " I have the largest number," said Alice ; " but we haven't beaten yet. The race decides that. Now when I count three, I and my followers are going to run for the goal, and you of the other line may catch us if you can. Anybody who is caught counts on your line. Now, all ready ! One — two — three ! " Away they dashed in a wild race. The head ones reached the goal without much trouble ; but those in the rear were chased all over the yard, 2 1 2 Playtime Games for Boys and Girls and three of them captured. Even that number, however, failed to bring Bertha's line to the length of her sister's, and the others were the final victors. PARTRIDGE AND HUNTER Mrs. Hillhouse with four of her nieces and nephews, the Kamsey children, and Clementine Hotchkiss, were spending a charming vacation day in the woods, when Norton proposed the game of " Partridge." " Don't you remember. Aunt Ruth ? " he went on; "you taught it to us last summer up in Winnehasset. We haven't played it since." " Let's count out for hunter and partridge ! " cried Carl, as they gathered around Mrs. Hill- house. " Oh, don't count me in ! " she protested, as Carl's finger pointed in her direction. " I'm too tired. I'd rather sit here and watch the game." The parts of hunter and partridge fell to Clementine and Carl, and the girl dropped down beside Mrs. Hillhouse, while Carl took his flock off into the deeper wood. Meantime the lady explained the game. Playtime Games for Boys and Girls 213 ^^Carl will hide his birds," she said, "one or two together, or separately, and then conceal himself not far away ; but as soon as you come close, he will spring up with a great whir, and will endeavor to lead you in the wrong direction by every device he can think of. If the hunter succeeds in catching all the birds within a given time, he and the partridge change places for another game." " Oh, it must be great fun ! " cried Clementine. " Yes," agreed Mrs. Hillhouse, " and this wood, where there are so many evergreens, is a fine place to play in." A long " Coo-hoo-o-o-o ! " made the girl spring to her feet. " How much time is allowed ? " she asked. " I think we put it at ten minutes last summer," was the reply. " I will call when it is up," she added ; " and if I am to see the sport, I must follow on." And she walked along the path in the wake of Clementine's flying feet. The girl soon came upon Carl, who at once tried to distract her attention from where he had hidden his brood. But, remembering Aunt Ruth's words, she was not to be misled by any of his queer or amusing antics, and, going in the 214 Playtime Games for Boys and Girls opposite direction, she shortly discovered the five. Then she had only to catch the " old partridge " himself, which, being fleet of foot, she was soon able to do. Then Carl lingered beside his aunt, while Clem- entine went off with her brood. " That Clem is the brightest girl ! " declared Carl, as she vanished from sight behind a little, shrubby hillock. " I expect she'll lead me a chase before I find her young ones. And she'll do the most ridiculous things, I know ; but I'm not going to let her mislead me with any of her maneuvers if I can help it. The only trouble is they will be so funny that I shall waste time watching her, I dare say." " Coo-hoo-oo ! " came faintly and lingeringly through the wood, and Carl sprang in its direc- tion, Aunt Kuth leisurely following. Carl had been right ; Clementine was a funny, a very funny, mother partridge. With graceful nimbleness she ran odd little races on hands and feet, and on elbows and knees ; she skipped and danced and whirled, while the hunter kept steadily to the opposite direction from that which she took. All in vain, however, was his search in ever- Playtime Games for Boys and Girls 215 green thickets or behind great rocks ; not a " little bird " could he discover. At last Aunt Euth an- nounced, " Time up ! " and Carl dropped on a mossy log in mock despair. " I'd like to know where in the world you have hidden them ! " he cried, as the " mother par- tridge " drew near. " In some outlandish place, I dare say ! '' Clementine laughed. " Going to give up ? " she queried. " Might as well," he returned. " I don't believe I could find them, if I hunted a week." " All right ! Show yourselves, my nestlings ! " And, to Carl's amazement, the five sprang out from behind covers almost at the very edge of which Clementine had been performing her tricks. " Wh-why ! " exclaimed Carl, " you were right along there all the time ! " " Of course I was ! " laughed the girl. " Wasn't that fair, Mrs. Hillhouse ? " " Entirely fair," was the smiling answer. " Tour part was to deceive the hunter." " And she did it completely ! " declared Carl. " It seems as if I'd have thought she was fooling me, but I didn't. I supposed, of course, she'd go in quite the opposite direction from where she'd 2i6 Playtime Games for Boys and Girls hidden her children — just as the real partridge does; but " And he ended in a burst of laughter. FISHERMEN " Let's play ' Fishermen,' " proposed Bertha, as Mrs. Hotchkiss and Clementine seated themselves for a neighborly visit. "Everybody can play that." " Another new game ? " laughed Clementine. " Yes," answered Carl, " Aunt Euth's latest." " You'd better be the one to ask qestions," said Bertha, " for you know so much about fishing." Her brother laughed his denial of her praise, but said he would do his best, and left the room. "Now, papa," began Bertha, "you tell us all about some fish, so we'll know just what to say in answer to Carl's questions." For a few moments there was a soft buzz of voices in the library, while the fish was decided upon, and its peculiarities and the methods of catching it were described. Finally Carl was called back. " We've been fishing," announced Alice. "Indeed!" laughed her brother. "Where- abouts?" Playtime Games for Boys and Girls 217 " In Massachusetts Bay," she answered promptly. " Row did you fish ? " he asked of Clementine. " Well," she smiled, " I went trolling in a sail- boat, with a hook and a wired line." ^' Oh, he has sharp teeth, has he ? " laughed Carl. " Let me see ; mother, how big was your fish?" " Oh, I caught a good many ! " she answered. " They were from one to three feet long and they weighed from five to fourteen pounds." " Whew ! pretty big, weren't they ? Mrs. Hotchkiss, when is it at its best for eating ? " " I believe toward the last of summer." " Father, what color is it ? " " The upper part is blue, the lower part whitish, and it has a large black spot at the base of the pectoral fins." " Dear me ! " mused Carl, " I haven't much idea of what a pectoral fin is." " The pectoral fins," explained Mr. Chapin, " are on the sides, behind the gills." " Norton, is it the foe of any other fish ? " " Oh, you've guessed it ! " cried his brother. " Well, tell me ! " insisted Carl. " Yes, it chases the mackerel, so as to send lots of them up on the beaches." 2i8 Playtime Games for Boys and Girls " What are some of its peculiarities, Bertha ? " "The others have told about everything," laughed Bertha. " Oh, yes, it disappears from a coast for years, and then suddenly comes back." "I think it is the bluefish," said Carl. "I guessed it on the color. That was papa's an- swer, so he will have to ask the questions next time." " Oh, yes ; and let's get one he can't guess ! " chuckled Alice. " But who'll tell us about the fish ? " queried Bertha. " 'Cyclopedia ! " cried Carl. So Mr. Chapin left them to hunt up another fish. When he returned, they greeted him with glee- ful faces. " We've been fishing," announced Norton. " So I suppose. Where did you go ? " "To a little brook up in Maine." " How did you catch them ? " he asked of Bertha. " Well we could get them almost any way, but I used a hook and line." "Easy to catch, are they?" nodding toward Alice. " Yes, sir." Playtime Games for Boys and Girls 219 " H'm," he mused, " then it isn't trout," at which they all laughed. " How large is it ? " to Carl. "Two or three inches long. The kind we caught is about two inches." "Clementine, please tell me what color they are." " At the season when they build their nests," she answered, " the father birds — I mean fishes — who always make the nests, have carmine red throats and bluish-green eyes. Then the rest is olive green, with yellow-green sides, and some are ashy- green and silvery." " What are the nests made of ? " he asked of his wife. " Vegetable fibers, matted together, attached to water plants." "Are they found anywhere except up in Maine ? " " Oh, yes ! " replied Mrs. Hotchkiss. " I think they are all through the streams of Great Britain, and all along our coast from Labrador to New York." " You've described the stickleback pretty welL" smiled Mr. Chapin. " Well, I want to play the game again some 220 Playtime Games for Boys and Girls time," declared Clementine. " I never learned so much about fishes in all my life, and it's fun to know about them." NUT GATHERING Mrs. Hillhouse gave frequent little parties for her young relatives, and on one delightful even- ing the doctor arranged a novel sport that oc- casioned great fun. Three big boxes of oats were brought in from the stable, and placed in the hall. Then Aunt Kuth presented each girl and boy with a pretty basket, while Uncle Konrad proposed that they hunt for the nuts that were scattered among the oats. " There are ten kinds," the physician told them, " and the one that gathers the greatest number of nuts or the most of a kind will hear from me further. Now to work ! " There was a rush for the hall, where they found that a place had been assigned to each, the colors of the bows on the sides of the boxes correspond- ing to the ribbons on their baskets. Two boys and two girls knelt at each box, and at the given signal how the oats flew ! Playtime Games for Boys and Girls 221 But if anybody had counted on winning in a hurry, he was disappointed. The large nuts, like the Brazil nuts, butternuts, and English walnuts, were easily gathered ; but the filberts and beech- nuts slipped away from the eager fingers, and the little pine nuts eluded them most of all. " There isn't another nut in that box ! " declared Bertha Chapin, as she dropped a small filbert into her well-filled basket. But a moment more, and Clementine Hotchkiss dropped three little pine nuts into her basket, and Arthur Eamsey announced the discovery of a single peanut. " Oh, dear ! " lamented Bertha, " I wish I hadn't stopped I " and fell to work again ; but the box was now indeed empty. When the nuts were counted, Clementine's basket held more than any other, forty-eight in all, and Carl Chapin had nineteen pecans, the largest number of any one kind. Bertha looked a bit regretfully at the book which Clementine received from the doctor's hands, for the nuts in her own basket numbered forty-five. If she hadn't given up so soon ! And then, with a sincere smile, she congratulated her friend on her success. "It is better so," she 222 Playtime Games for Boys and Girls thought generously, " for it wouldn't have seemed quite the thing for both prizes to have been borne off by Chapins." Then fruit and nut-crackers were brought out, and the enjoyment of eating the nuts was found to be almost as great as that of gathering them. IMPROMPTU ACROSTICS Mrs. Hillhouse and the four Chapin children were on the piazza, when the doctor called from within : " Eose ! Eose ! Where are you ? " His wife met him at the door, and they disap- peared together in the hallway. " Aunt Euth," Alice queried curiously, as she came back, " what makes Uncle Konrad call you Eose?" " That is a secret," she laughed. " Well," Alice went on, " why can't we call you so, too ? I think Aunt Eose would be ever so much nicer than Aunt Euth. May we ? " " Why, yes, if you wish." "Oh,Vedo!" " That will be jolly ! " "Won't it seem funny, though ! " " Eose sounds more like you than Euth ! " Playtime Games for Boys and Girls 223 So they chattered on, until their aunt said : " Speaking of names reminds me of a game I thought of the other day. It will be good to develop quick thinking." '^ What is it ? " they clamored. " I will tell you ; but before we begin we had better each be provided with paper and pencil. Alice, will you bring some, please ? " It is very simple," she resumed. " You may as well start it, Carl, for your name is shortest. Give us the definition of four nouns whose initials •pell your Christian name, and whoever guesses any of the words can write it on his paper, and it counts him one." "All right! I'll give an animal, a fruit, a flower, and a bird." " Is the bird a lark ? " questioned Bertha. "Yes." " Oh, one for me ! " his sister chuckled, writing it down. " Is the animal a cow ? " guessed Norton. "Yes." " A rose ? " from Alice. Carl nodded. " I can't think what fruit begins with A," be- gan Bertha. " Oh, apple ! Is it ? " 224 Playtime Games for Boys and Girls It was, which gave Bertha another word. It was Norton's turn next, and after much deliberation he gave : " A bird, a fruit, another fruit, a flower, a bird, and a flower." " I forgot to say," put in Mrs. Hillhouse, " that no word can be used twice." " I wondered about that," replied Norton, " so I took a new one for the K." They were a good while guessing this, but finally the words were all down — two on Bertha's paper, two on Carl's, and one each on Alice's and their aunt's. In order they were : Nightingale, Orange, Kaspberry, Tulip, Oriole, and Nasturtium. " That is a regular acrostic, isn't it ? " spoke up Bertha. " I didn't think that it was till now." " We will name the game Imjpromptu AcrosticSy^ nodded Mrs. Hillhouse. " Now, Alice ! " "An animal," responded Alice, at length, "a flower, a piece of land, a spice, and a bird. When these were guessed, they stood : Ape, Lily, Isle, Cinnamon, and Eagle. Bertha's definitions were : " An insect, an ani- mal, a plant, a piece of furniture, a bird, and a flower," and they stood for : Butterfly, Elephant, Rhubarb, Table, Hawk, and Arbutus. Playtime Games for Boys and Girls 225 " Now look out for hard ones ! " laughed Carl, glancing toward his aunt. ^'A bird, a flower, a tree, and a fish," she responded. " Kobin, for E ? " asked Carl, quickly. "No." " A raven ? " queried Bertha. "Yes." " U," mused Carl. " I don't know many TJ's — wish I could look in the dictionary just about now ! " " Is it Tamarind— for T^? " asked Alice. " No," laughed her aunt. " I don't see what there is to laugh at ! " returned Alice. " Isn't there a tamarind tree ? " "Surely." " Tulip tree ? " questioned Norton. "No." " I can't think of any fish that begins with H," scowled Bertha. "Didn't I tell you she'd give us some hard ones ? " cried Carl. " Oh, Herring ! " shouted Norton. " Auntie, is it Herring?" "No." " Halibut ? " eagerly asked Alice. "No." 226 Playtime Games for Boys and Girk "Haddock? "cried Carl. "No." "Isn't there a fish called hake?" questioned Norton. "Is it Hake?" "No." "Aw, we never can guess 'em!" frowned Norton. " Hadn't you better try the right letters, then ? " responded his aunt, quietly. " The right letters ? " he repeated, looking puz- zled. " How is Kuth spelled, if it isnH K-u-t-h ? " "Kuth is," she smiled, "but I thought that wasn't to be my name any more." " O-o-h ! " they shouted. " 'Course it's Rose," cried Alice. " What dunces we are, to be sure ! " laughed CaxL " Is the flower Orchis ? " asked Bertha. "Yes." " Spruce, for the tree ? " queried Norton. "No." " Sycamore ? " from Carl. "Yes." " Is it Eel for E ? " guessed Alice. " Yes." " Oh, you naughty Aunt Rose," laughed Carl, " to fool us so ! " Playtime Games for Boys and Girls 227 THE MOTHER GOOSE PANTOMIMES Uncle Konrad and his wife were spending the evening with the Chapins, and soon after tea Mrs. Eamsey came in with Isabel and Arthur. The young folks, grouped together in the hall- way, made merry plans. Finally Alice ran into the living-room with her announcement. " We are going to give scenes in pantomime from a book, and we want you to be ready to guess what they are." " All right ! " responded Dr. Hillhouse, in his hearty, musical voice, while the rest nodded and smiled their willingness to act as audience. There was much soft chatter and laughter in the hall, and then the exhibition was started by the entrance of Norton, walking on hands and feet. He was followed by Isabel, who had on a long white apron and a little handkerchief cap. She hobbled along on a cane, and went straight to the cupboard beside the fireplace, opening the door, and peering among the shelves. Then, with a doleful face, she threw out her hands, and gazed mournfully at the creature on four legs. Mrs. Hillhouse chanted softly : 228 Playtime Games for Boys and Girls " ' Old Mother Hubbard Went to the cupboard, To get her poor dog a bone ; But when she came there, The cupboard was bare, And so the poor dog had none.' '^ There was a good deal of clatter in the back part of the house before the children appeared again. Then the three boys came, carrying a wash-tub. They deposited it on the floor, and proceeded to get inside of it, or as far in as pos- sible, and at once began a noisy tattoo upon its sides. '' ' Eub-a-dub dub, Three men in a tub,' '' quoted the doctor, which sent the young actors oflf in a whirl of mirth. The third pantomime showed a queer little pro- cession. Isabel led, wearing a trained skirt and an old velvet bodice of Mrs. Chapin's. She was closely followed by Alice and Bertha, dressed in what were, apparently, the most ragged clothes they could find, their dilapidated skirts trailing oflf behind in a comical fashion. Capering around them, on hands and feet, were the three boys ; and their frequent " bow- wow- wows " made the guessing of the rhyme easy. Playtime Games for Boys and Girls 229 <*'Hark, hark, The dogs do bark, The beggars are comiug to town ; Some in rags, Some on nags, And some in velvet gowns. ^ '' Mrs. Chapin started the lines, Mrs. Hillhouse joining in; whereupon, with much fluttering of skirts, the girls raced away, to the accom- paniment of giggles and bow-wow-wow-wow- wows. There were more pantomimes : Simple Simon with his fishing-pole and pail of water; Little Miss Muffet, who was frightened by a toy spider ; Mistress Mary, with her bells and cockle-shells and maidens; Jack Horner, and Jack and Jill. Finally, the last one was announced, and after a long waiting the children came in. Alice was playing violently upon an imaginary fiddle, Norton, on four feet, was laughing infec- tiously, Carl, choosing an empty space in the room, gave a tremendously high jump, while Arthur and Bertha tripped along, arm in arm, one clasp- ing a dish, the other a big spoon. The spectators were so much interested in this that nobody thought to give the rhyme, and in 230 Playtime Games for Boys and Girls the midst of the laughter Alice piped out, " Can't you guess it ? " ^^^Hey! diddle, diddle,' " cried the doctor, ' ^ ' The cat and the fiddle. The cow jumped over the moon ; The little dog laughed To see such sport, And the dish ran away with the spoon.' " Then he sprang up. " I want to give one ! " he exclaimed, and taking a candle from the mantel he lighted it, and still holding it in his hand he stretched out his arms with a big yawn. The children seemed puzzled ; but their elders caught the cue, and Mr. Chapin jumped up, made a gesture for the doctor to stay where he was, and dashed out into the dining-room. He returned almost at once with a dish of apples and bananas. Then Carl began to sing : a i ii Tq |3^^^ ^Q bed,'' says Sleepyhead ; '^ Let's stay a while,'' says Slow; "Put on the pot," says Greedy -gut, " We'll sup before we go." ' " Playtime Games for Boys and Girls 231 The other children took up the refrain : a Hi We'll sup before we go, We'll sup before we go,'' ' " and the pantomimes ended with a little feast and great good cheer. Index Acting Rhymes, 133. Air, Earth, and Water — A Party Game, 43. Aunt Ruth^s Bridal Bouquet, 163. Aunt Ruth's "Thinking" Game, 34. Beggars' Anagrams, 115. Bible Chain, 102. Bible Initials, 137. Blindman's Choice, 73. Blindman's Phrenology, 128. Bottle Races, 99. Bouquets, 107. Box Ball, 112. Bridal Bouquet, 163. Come and Get Me, 62. Cucumbers, 54. Deer Hunt, The, 76. Dictionary's Sons, The, 206. Ears for Eyes, 20, Enchanting Pencil, The, 200. Entertaining Joinery, 186. Famous Characters, 208. Fishermen, 216. Flicksy-Tricksy, 125. Fruits, 193. Game of Fruits, The, 193. Geographical Pantomimes, 166. Going Abroad, 67. Going Into Business, 152, Holiday Family, The, 117. Hop and Hold, 59. How Many Are Going By ? 94. Hungry Beggars, 29. Impromptu Acrostics, 222. Initials — A Party Game, 84. Landmarks — A Road Game, 45- Lentil Arithmetic, 88. Little Betty Blue, 159. Little Bo-Peep, 15. Little Old Lady of Lynn, The, 7. Magic— An Old Game with A New Name, 64. Magic Writing, 146. Magnetized Cane, The, 174. Memory Test, The, 182. Midnight Observations, 191. Mother Goose Pantomimes, 227, Mrs. Morse's Horse, 70. Naming the Flower, 140. Novel Spelling, 97. Index 233 Nut Gathering, 220. Out of Place, 48. Partridge and Hunter, Party Pantomimes, 56. Planting the Farm, 130. Queen of Q's, The, 23. Rainy-Sunday Game, A, Rosetta Pope's School, 155. Sandman, The, i i. Shopping, 105. Spelling Game, A, 177. Stony Alphabet, A, 172. Tabooed Initials, 121. " Thinking " Game, 34. 212. Thumb-Toss, 36. " Tom, Tom, Tommy," 109. Toothpickville School, 90. Two Rainy-Day Games, 58. 39. Vanishing View, The, 86. Who Is It ? 196. Who Likes Me Best ? 38. Wolf in the Pasture, 51. Word Guessing, 136. Word Surgery, 142. »&* i'^ -^^S:";^ 0^ x^^^. ^^ ' ^ '^"^^ s)^ ^-^ ^0m^'^ ■% '••^V /^ ♦ 5 N ' ,^V V % ■•T' ,-iy^- :\'^ ''^.. v-^' ^^^ 1 o •f ''i -:^v.r,'-^ Co '^r-*^- ^^^T'^S^' .rP -'^^•-*:o"\--uV*-'V\^'";v^'--\^°; ^■t- .^ ^^ ''^-. ..sX^' '>^^^^ «?- ..^'^■' *> ,^^">^ X^^x. .***' *^:'^°^.,,< '".-•>f":':^:\--'\. .*'*^'ifi%-'' a' .•; \^^^ :^ A^< -k" /: 0°' •*o 0^ ^ -"•h. ^ «, X > ■^o---- * 6 Oo -^^ LIBRARY OF CONGRESS 020 237 155 3 Sill '!(; ^mn ■ ... i.inlililfelj ■.;:t;^;uijllljf ■ .■■■;.; 'ijll. iiil 1 ' ( » ■'•.\w;;h%j I'M