Class ft// g-ZXS- Book.._E^ U' K ■^ COPYRIGHT DEPOSIT Digitized by the Internet Archive in 2011 with funding from The Library of Congress http://www.archive.org/details/sportsofallsortsOOpoll T7^ k s \Niag4^W/? ^w^ ^W/a ww/t CONTENTS Baste the Bear. Tug of War. King of the Castle. Spanish Fly. Tom Tiddler's Ground. Drill Sergeant. Touch. Touch Wood, and Touch Iron. Follow I\Iy Leader. Orchestra. How Do You Like It? Capping Verses. Conveyances. Touch Wood and Whistle. Grandmother's Cat. French and English. Leap Frog. Acting Verbs, or Dumb Crambo. Clumps. The Laavter. I Love ]My Love. Searching By Music. The Mammoth Sneeze. Where Is Your Letter Going ? The Flour Drummer. The Emperor of IMorocco. Duck on a Rock. Quaker Meeting. A Good Fat Hen. The Vowels. Ten Questions. Proverbs. Shouting Proverbs. Quaker, How Is Thee ? Dancing for the Cake. Musical Neighbors. Musical Fright. Presbyterian Dance. The Spanish Dwarf. Magical Music. What Am I Doing.? Wh.at Is jMy Thought Like? The Telescopic Giant. Plum Pudding. Stool of Repentance. Person and Object. The Cushion Dance. After the Accident The Baby Elephant. The Giraffe. A Menagerie. The Wild Beast Show. Egyptian Mummies. Throwing Light. The Artists' Menagerie. The Auction. The Jolly Miller. Throwing Cards Into a Hat. The Artist's Sale. Metaiviorphoses. Portraits. Eyes. Tricks. The Resting Wand. The Bird-Catcher. The Dutch Concert. Who Was He.? This and That. The Feeders. Clairvoyance. I Have a Chicken. Flour and the Ring. Pantomime. Genteel Lady. Buried Cities. Adverbs. The Critics. Judge and Jury. Positive and Comparative. Sentiment. Present and Advice. The Musical Snail. The Feather. Alphabet Games. Shadow Pictures. Boston. The Bumble Bee in the Garden. Comes, It Comes. ■r^ POINTS or^LL gORT^ BASTE THE BEAR. From among the players one to take the office of bear is to be selected, and he chooses another player to act as his keeper. The bear, with a cord or rope about four or five feet lonof tied round his waist, has then to take his place, crouching on his hands and knees, within a circle of a yard and a half, or thereabouts, in diameter ; the keeper holding the further end of the rope. The remainder of the players are then en- titled to baste the bear, that is, to flog him on the back with knotted handkerchiefs. If, however, without the bear quitting the circle or getting off his knees, either he or his keeper can catch any player, that player becomes bear, and the first bear is released. Every bear has the right to select from the other players his own keeper. Considerable difficulty is often experi- enced in catching a player in the limited space allowed to the bear and his keeper ; but on the other hand it requires a good deal of nimbleness to give the bear a very severe bastino^. TUG OF WAR. This is very similar to the game of French and English, and differs from it only in this respect, that when the first of the losing team is pulled so far as the •dividing line between the two parties the tug is considered lost, and another trial has to take place. The best two tugs out of three is usually taken to decide a match, but three out of five is sometimes thought to offer a more satisfactory test of the rela- tive abilities of the competing teams. KING OF THE CASTLE. A mound or hillock is to be selected as the Kinof's Castle, which should be taken possession of by any one of the players, he proclaiming himself to be the proud occupant of the position he holds, and at the same time abusing his assailants by quoting the following lines : — " I'm the King of the Castle ; Get down, you dirty rascal." It is necessary for the King to be thus em- phatic, for he has no trumpeter, no body- guard, and no assistance whatever to aid him to retain his position, whereas he is assailed on all sides by the other players, every one of whom is a claimant for the possession of the Castle ; and each one, by fair pulls and pushes, is entitled to do what he can to dethrone the existing monarch, and to take possession and proclaim him- self King. No King, with such tremendous odds against him, long retains the cares of the State, but the game is really good fun on a cold winter's day. It is always to be remembered that only pulls and pushes at the King are allowed ; pulling at his clothes is distinctly forbidden, under penalty of exclusion from the game. ■ J!i??A?^,^ ?A-^?^ ^^gj; ^lAis^T^tA-^^^ '^- ^ ' ^rj, VR rj. vp . ^g/^-^rft ' ^a."^"^ SPORTS OF ^LL Sorts SPANISH FLY. One player is to be selected as first back down, and one fi'om the remainder to act as leader. It does not matter who is leader, and both he and the first back may be fixed upon at random or by lot. The players in turn leap over the back that is down, and so soon as all have been over, the process has to be gone through again, except that some variation in the manner of going over, or in the action that is made to accompany the going over, must be made with every round. There is a certain order in the variations that it is well to recognize ; but, if it is preferred, the selection of the variations may be left to him who acts as leader. The variations most commonly practised, with their order, are here given : — 1. The over is to be taken in the usual way, with the left hand of the player towards the head of the back. 2. Return from the opposite side. 3. The back has next to be gone over cross- wise. 4. Return cross-wise from the opposite side. 5. Take the over as in No. i, holding cap in hand, but in going over leave the cap on the back. This must be done by every player, and those going over after the first three or four will have to exercise their skill and ingenuity in finding a safe lodgment for the caps. If, however, any player fails, he is down and be- comes back. 6. Should the above be successfully done by all, the players return in reverse order from the opposite side, each one as he returns removing his cap without disturbing the cap of any other 34 player. The last to go over in No. 5 will, of course, be the first to return in No. 6. 7, 8. The same done cross-wise in opposite directions. 9, 10, II, 12. The same as 5, 6, 7, 8, using handkerchiefs instead of caps. 13, 14, 15, 16. Take the over in the four dif- ferent directions, throwing the cap in the air while leaping, and catching it again after the leap is finished. 17, 18, 19, 20. Again over in the various directions, each time with the cap balanced upside down on the head. 21, 22, 23, 24. Again over with the cap bal- anced as before, but in making the over, drop the cap so as not to allow it to touch the cap of any other player already on the ground, and leaping clear of every cap. In the rounds 22 and 24 the cap is not balanced on the head, but instead when the rounds 21 and 23 have been successfully made, each player in his proper turn picks up his cap with his teeth, and with his back turned to the boy that is down, throws the cap over his own shoulder and over the back. The leap has then to be taken from the spot where the cap fell in the rounds 21 and 23. If a cap when thrown in this way touches the cap of any other player, the owner of the cap thrown is down. Many other varieties may be mentioned, but the above are the most usual, and it rarely happens but that in some one of these some player will fail, and so release the boy that is down, and the game then re- commences. As the leader's position is the easiest, the back when released takes leader's place, the other players going down one. This game should be played by good-natured boys, as any show of temper spoils all the fun. iirr i irr,ir;- ii ]Ti,n¥ T^ rri ! rri i r7 i rr i rairriifr i irriirriir:^Of?^;^?;^^ 5PoRT5 OF^LL 50RT5 TOM TIDDLER'S GROUND. One boy is to be selected as Tom Tid- dler, who should have a considerable base or territory allotted to him, and in which are supposed to be vast stores of the precious metals. The other players promiscuously invade this territory, and as if they were picking up and pocketing the treasure, call attention to themselves by shouting — " Here I stand, in Tom Tiddler's land. Picking up gold and silver." If Tom can touch any player while tres- passing within his bounds, that player be- comes Tom Tiddler, the guardian of the imaginary wealth buried in the soil. DRILL SERGEANT. The players arrange themselves in a line, and having selected one of their num- ber to act as the Drill Sergeant, proceed to carry out his instructions, and to show themselves to the best of their ability to be a well-drilled squad. The Sergeant's in- structions are simple in the extreme, but it is frequently found they are difficult of ex- ecution. They never vary, and are com- prised in the double order of "Do as I do," and " Don't laugh." It will be readily un- derstood that what is only strange if per- formed by one boy standing by himself, be- comes highly ridiculous and absurd when done in time by a row of say ten to twenty, and the result is, as may be expected, that the Sergeant sets such feats to be performed as will soon provoke a titter, if not a loud guffaw, from some member or members of the squad under his orders. The member 35 laughing is set out, and as soon as half the squad is so disposed of the remainder jump upon their backs, having earned the right by a greater command over their risible nerves to a ride pick-a-back fashion round the playground, the Sergeant, armed Avith a knotted handkerchief, urgrinof on the un- willing steeds by a timely application of the handkerchief to that portion of the lag- gard's person that is most get-at-able. It should be understood that the Drill Sergeant may set no feat that involves moving away from the position he first took up. TOUCH. In the various games of Touch, the player whose office it is to touch another is known by the descriptive pronoun "He," spelled with a capital H. In the simple game of Touch, " He," tries to overtake and touch some other player ; which, when done, the player touched becomes " He," and proceeds him- self to touch some one. The players gen- erally must keep their wits about them to know who "He" may happen for the moment to be, as the office shifts from one to another very rapidly. TOUCH WOOD, AND TOUCH IRON. In these versions of the game, the play- ers are safe from " He " during the time they may be touching wood, or touching iron, as the case may be, according to the game being played. as^^g/,^ft^fi;Agj^?j5faa^Vfe^fe^ft^gj5^-^^' ^^fer^ - ^rfc^g/^rfc « j.i |' ^ - ^ ' ^ 5PORT5 OF ^LL SoRTS FOLLOW MY LEADER. Choose one out of the number of players to act as leader, and as upon him will rest the whole responsibility of the game, and upon him will depend mainly what amount of fun and amusement will be had out of the game, see that he is both capable of leading and of a lively and amusing tem- perament. When the leader has been chosen, the remaining players arrange themselves behind him in single file ; and nence that excellence in performance as well as attention can secure, the playmates of the delinquent will be interested in en- forcing this rule, and seeing that he takes the position assigned to those who shirk what the leader has done. The leader should be considerate of the weaker ones among his followers, caring more to secure a willing following and to inspire each with confidence in himself, rather than to set astounding or hazardous the fun and sport then commence. What- ever the leader may do and wherever the leader may go, that the followers have to do and there they have to go. Any one failing in either of these respects is to be sent to the end of the line, and as every one will be anxious to secure the pre-emi- feats — feats easy, perhaps, for an active big boy, which may probably be dangerous for a high-spirited youngster to attempt, but which it would be humbling to him to fail at, having once joined in the game, and thereby expressed his willingness to follow wherever led. 36 ^' A?i^^?^?^A»'^?^l^?^^^W^■^^y ^^^"? w ^ ^'^'^%ty'r^''^''^\X7%^%Z^'^%~P,Zj^ ^i^-A^T',l. 5PORT5 OF sALL 5oRT5 yy^\j'U^,^-W^^.'Kj^Kj^w'^^KJ^yy^yj^'^, ^„r.-.|,r?||ry„.,,||..,„r^„y,|ry TT^ir ^ s '^^S ^^A ^^ '^^ ^■ ^^^^ '^^^ "^^ ^^u^ u^'^;. 'O^ L > ror' i ^„^yr . .-^y 6 ^V»y»yoY,^;r ORCHESTRA. Select a conductor, who is to arrange the tolayers in a semi-circle, each being assigned to play some imaginary instru- ment, and instructed how to play it. The conductor first calls on his orchestra to tune, and then, naming some lively air, begins to hum it, at the same time waving a baton, when all the players must join in, imitating by voice and gesture, their in- struments, — such as violin, harp, cornet, tenor horn, trombone, flute, piccolo, clario- net, double bass, drum, cymbals, etc. Solos may be called for, and the person repre- senting the instrument named must respond or pay a forfeit, as must all who fail to play when called on, or who break down by lauehinsf- There are few games which afford more fun than this, if played in good spirits and in a lively manner, and a fairly good mimic will be pretty sure to bring down the house. HOW DO YOU LIKE IT. One of the company leaves the room, and the others fix upon some word to be guessed by him when he returns. He then goes around, asking each of the company " How do you like it ? " It is better to select a word having a variety of meanings, as it is more difficult to guess. Suppose the word " stick " to be selected. One might answer that he liked it when he was out walking ; another, when he was sealing a letter ; another, when he met a savage dog, etc. If the questioner is unable to guess the word the first time, he goes around again, asking, " When do you like it?" and if not successful this time, he asks, " Where do you like it .''" Failing in three trials, he must retire and let another word be selected. Succeeding, he must point out the person who gave him the clue, who must pay a forfeit, and go out to be puzzled in turn. iifrirrri>rr,irriirri ir7,ir7itrri^r;:iiTriraii^ i ifairr^iili^ i iUi > ^i.lriilT^ i ir^ i iy::iia 5PoRT5 OF^LL 5oRTi \^i^J<^.'ir^/<7: ■cz'i^Jc^/(^/<^J(?'yi?/r^/i^J^^J<^/<^^^.r^.'if'frr CAPPING VERSES. Every one at the table is supplied with a sheet of paper and a pencil, at the top of which is written by each player a line of poetry either original or from memory. The paper must then be folded down so as to conceal what has been written, and passed on to the right ; at the same time the neighbor to whom it is passed must be told what is the last word written in the concealed line. Every one must then write under the folded paper a line to rhyme with the line above, being ignorant, of course, of what it is. Thus the game is carried on, until the papers have gone once or twice round the circle, when they can be opened and read aloud. CONVEYANCES. To do justice to this game it will be necessary for the players to call to mind all they have ever read or heard about the various modes of traveling in all the four quarters of the globe, because every little detail will be of use. The business commences by one of the company announcing that he intends start- ing on a journey, when he is asked whether he will go by sea or by land. To Avhich quarter of the globe .? Will he go north, south, east, or west ? and last of all — what conveyance does he intend to use .-* After these four questions have been answered, the first player is called upon to name the spot he intends to visit. Mountain traveling may be described, the many ingenious methods of which are 38 so well known to visitors to Italy and Switzerland. The wonderful railway up the Righi need not be forgotten ; mul^ traveling, arm-chairs carried by porters, and the dangerous-looking ladders which the Swiss peasants mount and remount so fearlessly at all times of the year, in order to scale the awful precipices, will each be borne in mind. In the cold regions the sledges drawn by reindeer may be em- ployed, or the Greenland dogs, not forget- ting the tremendous skates, that have the appearance of small canoes, used by the Laplanders ; and also the stilts, which are used by some of the poor French people who live in the 'west of their country. Indeed, it is amazing how many different methods of conveyance have been con- trived at one time or another for the benefit of us human beings. In Spain and other places there are the diligences ; in Arabia the camels ; in China the junks ; at Venice the gondolas. Then, to come home, we have balloons, bicycles, wheelbarrows, perambulators, and all kinds of carriages, so that no one need be long in decidingf what mode of travelinof he shall for the time adopt. As soon as the four questions have been answered, should the first player be unable to name what country he will visit he must pay a forfeit, and the opportunity is passed on to his neiorhbor. This game may be made intensely amus- ing, as will be proved by trial ; and at the same time a very great amount of instruction may be derived from it. ' '\^^j^^^^ ?J^^W^ W^/ ^^ V4^ W^y W^ ?4^ ^'^J?^ '^I?C'W^'^'tsl^^^^7VI7'V^^t^A^-?^^^A^^■^4-. 5PORT5 OF sALL SoRT5 -- Tf ^ Tr TOUCH WOOD AND WHISTLE. This version of the game of Touch re- quires not only that to ensure safety from " He " the players should touch wood, but that they should also whistle. So soon as a player ceases to touch wood or to whistle, he is liable to fall a prey and be converted into " He." In some parts of the country, gentlemen who happen to wear a white hat appear to have a peculiar effect upon the players, who cry, " Touch wood and whistle — man with a white hat! " And until wood is touched and a whistle perforrned, and so long as the white-hatted person is in sight, the unfortunate boy unable to accomplish these things is duly pinched. GRANDMOTHERS CAT. This is an excellent pastime for sharpen- ing the wits of a company, and will readily determine who possesses the greatest facil- ity in the use of adjectives. Each mem- ber, in the first place, is required in his turn to apply to " My Grandmother's Cat " an adjective the spelling of which com- mences with the letter a. Thus, one may say, " My Grandmother's Cat is an c?////- (/nafed cat," the next may say, " My Grand- mother's Cat is an antagoiiistic cat," and so on, each member in his turn applying an adjective that has not been used before. When a member is unable to respond readily when his turn arrives he must retire, and the game is continued by the others until all the adjectives beginning with a that can be thought of have been used, 89 and all the members have retired. All then start anew with adjectives beginning with b, and so on. A dictionary should not be resorted to. FRENCH AND ENGLISH. This is a game requiring strength com- bined with skill and judgment. Besides players the only material required is a long stout rope. Any reasonable number may join in the game, but the number most con- venient, perhaps, is sixteen, divided into eight a side. The two most competent players should be selected to act as cap- tains, and to officer the respective sides. They should alternately select their men, after having tossed for the first choice. A short line is then to be drawn and the rope placed across it, one half being on one side of the line, and the other half on the other side. The captains then take their places opposite to each other, alongside the rope, with their men behind them in Indian file, each- about a yard apart, and all lift the rope with their right hands, the foremost man (generally the captain) on each side being about a yard and a half from the dividing line. A secure foothold is to be obtained by all, and upon the words, " One, two, three, ready, pull boys," being given, each side does all that strength, skill, and judgment can do to pull its opponents over the line. If a player is pulled across the line he becomes a prisoner, and retires, the game then being virtually over ; for if eight succeed in pulling successfully against eight, it will be understood that the remain- iXiirrii nf^ntTJij^ii^umin^i' ^^ l OirrnaQQirrnrrnm i Q i ^^ ;^ nsuk. ^1^ 5 Ports of all 5oRT5 ^Sif-S<^J<^/ir^Ji^JcKr^/i^/<^J'Vi^'^J^VI7"c^'^ SPORTS OF <^LL SoRT5 <^^^, ^,i'?ii'yii-Vii^ii'?ii'yii'y,i'?ii'yii'yii^ii'i\i^ii^ii»ii6^ii'i'ii'yii'^'iiOn»iiC'ii'»ii(i'ii»ii'»ii»ii'»ii ACTING VERBS or DUMB CRAMBO. Half the company leave the room, while the other half agree upon some verb. The leader of the retired half is then called in and told that the verb agreed upon rhymes, for instance, withyf^?. He then retires and consults with his forces as to what the verb probably is. They decide to try the verb b7iy, and going into the room begin to buy of each other in pantomime, not a word to The illustration shows the acting of a_ verb that rhymes with brink. CLUMPS. Clumps is a very good game for a large party. The company divide into two sides^ or clumps, and one chosen from each goes, out of the room. The two decide to think of some one thing, and then come in be spoken on either side, under penalty of forfeit. If they are acting the verb fixed upon, the spectators clap ; if not, they hiss, and the visitors must retire, to come in and act some other verb. Supposing the verb to be cry, when they come in and pretend to cry, the spectators clap and then retire to act a verb fixed upon by the other side. Other verbs rhyming withyf^ would be die, sigh, fly, tie, vie, etc. 41 again, and each stands in front of the clump opposite to that from which they were chosen, so that they may not help their own side. The sides are allowed to ask twenty questions, and the side which- first euesses the thing- chosen take into it the two who had gone out. One from each is again chosen, and the game is continued until one side has taken all the members- of the other. iTf^ifvtffiii^i^?r;-iimr^ifyiiTrira 5 P o RT5 OF ^LL So RTS ^J