1 qakej °j" J~UCHRL COPYRIGHT, 1887. BY FREDERICK A-S1QKE&, PUBLISH ER.HEW YORK . I LIBRARY OF CONGRESS. {UNITED STATES OF AMERICA. I i«d/ THE GAME EUCHRE BY JOHN W. KELLER Author of "The Game of Draw Poker" "Tangled Lives" etc. INCLUDING Treatises on French Euchre, Set-Back Euchre, etc. AND PROGRESSIVE EUCHRE. "He that will make a good use of any fart of his life must allow a large portion of it to recreation." — Locke. GC f NEW YORK FREDERICK A. STOKE Successor to White, Stokes, &> Allen 1887 fcoPYRlG^ AUG 23 i S-V/249 Copyright, 1887, By FREDERICK A. STOKES. CONTENTS. PAGE PREFACE S CHAPTER I. Origin of Euchre ....... 7 CHAPTER II. Description of Euchre. — Lone Hands. — Scoring . 1 2 CHAPTER III. Technical Terms 22 CHAPTER IV. Rules of Euchre. — Cutting. — Shuffling. — Dealing. — Discarding. — Exposed Cards. — Revoking. — Making the Trump. — Playing Alone. — Scor- ing. — Intimations ...... 26 CHAPTER V. Laps and Slams. — Ja?nbone. — Jamboree , . 40 CHAPTER VI. Railroad Euchre . 47 3 4 CONTENTS. CHAPTER VII. PAGB Two- and Three-Handed Euchre. — Three-Handed Euchre .51 CHAPTER VIII. Progressive Euchre 57 CHAPTER IX. Miscellaneous Variations. — French Euchre. — Na- poleon. — Set-back Euchre 64 CHAPTER X. Points in Euchre 74 PREFACE. Of the old and familiar games at cards, Euchre is among the most popular. This fact is due to its ex- treme simplicity and eminent respectability, for Euchre needs no monetary consideration to make it interest- ing to its devotees, and therefore suggests nothing of gambling. Like Whist, it is generally played simply as a means of amusement, the contestants being content with victory for victory's sake alone. While it does not tax the memory as severely as Whist, and is generally not so complex in character, Euchre is never- theless a game of skill, and its many points are worthy of intelligent consideration for the intellectual pastime they afford. As a social game it has always ranked well, and is often found in the bosoms of families where no other game at cards is known, or at least tolerated. That phase of the game known as "Pro- gressive Euchre " has attained especial popularity, and not infrequently is made the sole expedient of an evening's amusement for an unlimited number of pleasure-seekers. Less exacting than Whist, less ab- 6 PREFACE. sorbing than Poker, less mathematical than Cribbage, Euchre is pre-eminently the sociable game at cards. At the Euchre-table the inveterate story-teller may relate his pet narration without being figuratively con- demned to death as would be very justly his fate at Poker ; Mrs. Grundy may interrupt the game to retail a bit of gossip without being frowned down as she cer- tainly would be at Whist ; here, too, a pious flirtation may be indulged in without fear of that testy reproof which would surely be given by a devoted Cribbage- player. In short, all the frivolities of a companionable evening may exist conjointly with a game of Euchre as they can exist conjointly with no other game at cards. It is to place before the public, with all possible simplicity and brevity, the rules of this light knd entertaining game, and at the same time to offer a few comments that will be instructive to novices and interesting to experts, that I have undertaken this treatise on Euchre. J. W. K. June, 1887. CHAPTER I. Origin of Euchre. Like the origin of cards themselves, the origin of liiost games at cards is obscure. Naturally, this ob- scirity has led to many different accounts, resulting from imagination rather than from data that can be substantiated. The origin of cards has been variously located in Egypt, India, China, and Arabia. Some people even claim that cards are pre-historic. But in all these cases, investigation — and the subject has been investigated by learned men for years — has shown that the respective claims are merely imagina- tive and fanciful. Of the theories mentioned, that respecting Egypt is probably the most popular. It is not unpleasant to the general mind to connect the symbols of cards with the Pyramids, or their mysteries with the Sphinx, and it is concordant with their alleged antiquity to suppose that they furnished amusement for the Pharaohs. Nor is it less gratifying to the imagination to believe that India, that land of storied jugglery and necromancy, should have fur- 8 EUCHRE. nished the world with playing cards. The fact that gypsies commonly use cards in telling fortunes has led to the theory that these nomads introduced this means of amusement into Europe. This supposition is further fortified by the similarity of Hindustani cards to those of Europe. The facts of the case, however, indicate that cards were introduced from / Europe into India, rather than from India into/ Europe. The allegation that the Chinese invented the familiar cards of to-day is equally obscure ana far more untrustworthy. The claim that cards are of Arabic origin, rests wholly upon the statement of/a credulous writer to the effect that the Saracens intro- duced them into Europe by way of Spain. But pis writer, although he lived some four centuries ago, had no more authority for his declaration than I have to-day for indorsing the Egyptian, Hindustani, or Chinese theory. In all probability cards are of Euro- pean origin, and that of more recent date than most people believe. In no writing prior to the fourteenth century is there any mention of cards. Chess, dice, and other games of amusement and gambling are alluded to, and in some instances specifically described, by writers of the thirteenth century, and of [the first half of the fourteenth ; but nothing is said bf cards. While this is only negative proof as to the iime that cards came into use, it is better than no prdof at all, as is the case with all other theories. ORIGIN OF EUCHRE. 9 While the origin of games at cards partakes of the obscurity of the origin of cards themselves, it is in a much less degree. For most games at cards are anal- ogous, and their relationship one to another is easily- traced. By this means the date of the invention and acceptance of the several games can be approximated, 1 though not definitely arrived at. The majority of People that play cards are very credulous with regard tc these questions, and accept almost any story that m t y be told them. Many people look upon Euchre as me of the most ancient games at cards, and upon Dnvv Poker as one of the most modern. And yet anabgy shows that Poker, traced back through the games of Brag, Post and Pair, Ambigu, and Prime, bears a striking resemblance to Flush, one of the parem games at cards. Eucire, on the other hand, is traced back easily and directly to Triomphe, a well-known French game, which h turn was probably derived from Trionfo, a Spanish jame of the sixteenth century. The French settlers of America brought Trio7nphe with them, and transformed it into Euchre, which long ago became a national gime in this country. As in ell trick-making games, the invention of Euchre is cchieved by a change in the ranking order of the cares. This device has been resorted to with marked ingpnuity and all manner of results, the most remarkable of which, as noted by Dr. Pole, is that the 10 EUCHRE, natural order of cards does not obtain in any trick- / making game. On this subject he says, " The natural order of the cards is the king, highest, then the queen, knave, ten, nine, and so on down to the ace, which is naturally the lowest of all. But, oddly enough, there is not, so far as we recollect, a single game where cards compete with each other in trick-making, ir which this natural order is preserved. In Whist, as w^ know, the lowest card for playing is put in the high$t position, while for cutting it remains the lowest. La. Piquet, it is the highest both for cutting and playitg. In Ecarte, the ace is put between the knave and the ten. In Bezique and Sixty-six, the ten ranks betveen the ace and the king. In Put and Calabrasell^ the three is the best card ; in Euchre the knave is th/ best in trumps, the ace in other suits ; while in Spo/ Five the rank" and order of the different cards in bla