GV "^ ^I'lre^. * ' Vv H 1 TE. T^ " '''* ^^' '^ A ij n \a/ » w ^ \=L. / xT^ -1. r L BACKGAMMON AND . ' DRAUGHTS {OR CHECKERS) COMPRISING G. F. PARDON'S COMPLETE WORK AND MANY VALUABLE PARTS OF ANDREW ANDERSON'S ' * CHECKERS. ' ' NEW YORK FREDERICK A. STOKES COMPANY I^BLISHE^RS ESTATE 9f \^ 4apr 6^^^ THOIUS EWiNfl df IBRUY OF CtMHtft CONTENTS. BACKGAMMON. PACK. Origin of the Game , • 7 Technical Terms of the Game lo How the Game is Played 1 1 Hoyle*s Hints ^ Observations^ and Cautions 13 Directions for Bearing your Men 15 The Laws of Backgammon 17 General Instructions 18 Playing at Setting Out the thirty -six Chances of the Dice for a Gammon or a Single Hit 19 How to Play for Chances when you play only for a Hit, ... 22 Back-Game 23 A Case of Curiosity 24 Critical Case for a Back-Game 25 Calculation of Chances 25 DRAUGHTS. CMAPTBR. PACK. /. Introductory 31 II, The Moves ^ and the Method of Notation 37 III, Names of the Gam^s^ or Openings^ and How Formed 43 4 CONTENTS. CHAPTER. PAGM. ^V, standard Laws of the Game 46 A Few Hints to Players 49 Standing the Huff, . , 52 Winning with Three Kings to Two 54 75? Know when you Have the Move 56 V, Anderson* s Theory of the Move and its Changes^ Practically Explained and Illustrated, 60 The Losing Game 65 VI, Elementary Positions 67 VII, Illustrative Games 71 VIII, Critical Situations and Endings of Games 96 Problems 99 Solutions to Problems 113 IX, Polish Draughts 122 PREFACE Backgammon remains in precisely the condition in which it was left over a hundred years ago, by **Edmond Hoyle, Gent." In this short account of the game are given the preliminary instructions which Hoyle and others almost invariably omit. Hoyle presumes on his reader's general knowledge of the manner of playing the various games, and begins his account of Backgammon with a calcu- lation of chances and a table of odds against throw- ing certain numbers on two dice. This, the mere gambling element of the game, is not primarily necessary for the amateur's instruction. When he knows how to play Backgammon, he will soon acquire facility in making wagers on his success. It is a pleasant evidence of advancement in morals, that most of the games our forefathers played for heavy stakes are now ordinarily played ''for love/' Chess, Draughts, Backgammon, Whist, and most of the card games, are better played for amusement than for money. BACKGAMMON. Backgammon and Draughts go very well together, for almost all the folding Draught-boards contain a Backgammon-board inside. As to the origin of the game there is little to be said, except that it was known to our Saxon ances- tors, as a game of mingled chance and skill. Strutt and Bishop Kennett derive its name from two Saxon words — bac, back ; and gamen, a game — a back- game, or one in which the player is liable to be sent back. Dr. Henry and other writers claim for it a purely Welsh origin, and say that its name comes from back, little ; and cammon, a battle — the little battle. Chaucer called it Tables, by which title the game seems to have been known in his time. As to the Draught-men and dice with which it is played, of the introduction of the first we have no certain knowledge ; and with regard to the spotted cubes, their origin cannot now be traced to any one people. Representations of dice are seen in Egyptian hieroglyphs and on Etruscan tombs. It has always been a game for the higher classes, and has never been vulgarized or defiled by uneducated people. Bacon, the philosopher, recommends it as a good game ; Shakspeare draws morals from its chances ; Spenser mentions dice in 8 BACKGAMMON. his ' ' Faerie Queene " ; Addison, Dryden, and other writers mention it as a gentlemanly pastime ; and Dean Swift tells us that it is the only game that a clergyman can consistently play ! Backgammon is played by two persons on a board divided into two sections, and figured with twenty-four points or fleches, of different colors, placed alternately. Here is the board, with the men arranged for the game : Black. Black's Home, or Inner ^^^^^^^ ^^^^^ ^^^^^^^ 1284:66 789 10 11 13 it"l 111 -lamnrnrT 4A»JVH.*Lm.« ' .«»L.A»J ' . ' .U. .^--^. -.--..... .-« ' *t.4.;w»»w«» ' >.^« ' . ' .». ^'^ B. wins. 31-27 15-10 B. wins. 18 22 B. wins. 70 DRAUGHTS. FOURTH POSITION. WHITE, BLACK. Black to play and win. White to play and draw. B. to play. W. to play. 28-24 32 28 24-20 28 32 22-18 31 27 23-19 27 31 31 27 23-19 27 31 19-24 32 27 24-20 27 32 22-18 19-24 32 27 24-28 27 32 18-22 31 27 28-24 27 31 18-23 31 26 3' 27 22-26 Drawn. 30 23 28-24 p.. wins. ILLUSTRATIVE GAMES. 71 CHAPTER VII . ILLUSTRATIVE GAMES. In the following games the notation shown on page 13 is observed. Of course it will be under- stood that the moves are not always the very best that could be made ; otherwise the first player would always be the winner. But by the study of them the young player will soon discover the reasons for the several combinations displayed. Each game is capable of many variations ; and each variation in some measure alters the result. In Draughts, as in Chess, the different styles of opening the games lead to different styles of play. Game I. Black. White. II to 15 22 to 27 8 to II 17 to 13 4 to 8 23 to 19 15 to 18 24 to 20 II to 15 28 to 24 8 to II 26 to 23 9 to 14 31 to 26 72 DRAUGHTS. Black. White. 6 to 9 13 to 6 2 to 9 26 to 22 9 to 13 32 to 28* I to 6 21 to 17 14 to 21 23 to 4 10 to 26 19 to I 13 to 17 30 to 23 21 to 30 I to 6 3 to 8 6 to 2 7 to 10 23 to 19 10 to 14 And the game is drawn. The move of White at which the star is placed, was bad, and all he could hope to do, was to draw the game. If, in- stead of playing 32 to 28, he had moved from 20 to 16, he would have won ; thus — 20 to 16 II to 20 22 to 17 13 to 22 21 to 17 14 to 21 23 to 14 10 to 17 25 to 2 I to 6 2 to 9 5 to 14 19 to 15 3 to 8 24 to 19 Of course it will be understood that the moves given are not absolutely necessary in order to win ILLUSTRATIVE GAMES, 73 the game. Try variations from the 4th and 5 th moves of the Black, and you will produce a differ- ent result If, for instance, Black plays as his 4th move, instead of 15 to 18 — 9 to 14 ; White replies by playing — 27 to 23 And the game ought to be either drawn, or won by the Black. But if, as his 5th move, he plays 10 to 14 instead of 11 to 15, the chances are in favor of his winning ; certainly of making a draw. Game II. Black. White. II to 15 22 to 18 15 to 22 25 to 18 8 to II 29 to 25 4 to 8 25 to 22 12 to 16 24 to 20 ID to 25 27 to 24t 16 to 19 21 to 16 15 to 19 24 to 15 9 to 14 18 to 9 II to 25 32 to 27 5 to 14 27 to 23 6 to 10 16 to 12 8 to II 28 to 24 DRAUGHTS. Black. 25 to 29 29 to 22 II to 15 15 to 18 18 to 27 14 to 18 7 to 16 18 to 23 21 to 27 27 to 31 31 to 27 27 to 21 23 to 18 18 to 15 and wins. White. 30 to 25 26 to 17 20 to 16 24 to 20 31 to 24 16 to II 20 to II II to 8 8 to 4 4 to 8 24 to 20 8 to II II to 8t The moves marked with a dagger are those which lost White the game. Game III. Black. White. II to 15 22 to 17 8 to II 23 to 19 4 to 8 25 to 22 9 to 13 17 to 14 10 to 17 19 to 10 7 to 14 29 to 25 3 to 7 2'] to 23 ILLUSTRATIVE GAMES. yc Black. White. II to l6A 31 to 27 8 to iiB 22 to 18 i6 to 20 18 to 9 5 to 14 23 to 19 II to 16 19 to 15 7 to 10 25 to 22 10 to 19 24 to 15 14 to 18 21 to 14 Drawn Game. Variation A. 6 to 10 24 to 20 I to 6 28 to 24 6 to 9 24 to 19 2 to 6 32 to 28 14 to 18 22 to 15 II to 27 31 to 24 10 to 14 25 to 22 7 to II 30 to 25 14 to 18 22 to 15 II to 18 Drawn Game. Variation B. 6 to 10 22 to 18 8 to II 18 to 9 5 to 14 24 to 20 76 DRAUGHTS. Black. White. II to 15 20 to II 7 to 16 25 to 22 16 to 19 23 to 16 12 to 19 27 to 23 I to 6 23 to 16 14 to 18 21 to 7 18 to 25 30 to 2 1 - 2 to 20 Drawn Game. The following game, with the variations, will give the young player a better insight into the art and mystery of Draughts than any merely verbal instructions. Game IV. Black. White. II to 15 22 to 17 8 to II 23 to 19 4 to 8 25 to 22 9 to 13 17 to 14 10 to 17 19 to 10 7 to 14 29 to 25 2 to 7 27 to 23 II to 16 A 22 to 18 6 to 10 18 to 9 5 to 14 24 to 20 16 to 19 B 23 to 16 ILLUSTRATIVE GAMES. 11 Black. White. 12 to 19 32 to 27 I to 6 27 to 21 8 to 12 23 to 16 12 to 19 31 to 27 14 to 18 21 to 14C ID to 17 25 to 22 18 to 25 Drawn Game. Variation A. II to 15 31 to 27 8 to 1 1 24 to 20 15 to 19 23 to 16 12 to 19 27 to 23 3 to 8 23 to 16 8 to 12 3? to 27 12 to 19 2y to 23 II to 15 23 to 16 15 to 19 16 to II 7 to 16 Drawn Game. Variation B. 8 to II 28 to 24 10 to 15 23 to 19 16 to 23 26 to 10 II to 15 30 to 26 7 to II 26 to 23 78 DRAUGHTS, Black. 15 to j8 18 to 27 II to 15 White wins. 10 to 15 6 to 10 19 to 24 15 to 24 10 to 15 7 to 10 14 to 23 3 to 10 M to 27 15 to 24 27 to 31 31 to 27 27 to 23 13 to 27 23 to 14 Variation C White. 31 to 26 32 to 23 25 to 23 25 to 22 27 to 23 28 to 19 20 to 16 16 to 12 23 to 18 21 to 7 26 to 19 12 to 8 22 to 18 8 to 3 3 to 7 7 to 14 14 to 21 Drawn Game. 22 to 17 23 to 19 25 to 22 17 to 14 Game V. II to 15 8 to II 9 to 13 10 to 17 ILLUSTRATIVE GAMES. 79 Black. White. 19 to 10 7 to 14 29 to 25 2 to 7 27 to 23 6 to 10 A 31 to 27 4 to 8 24 to 20 12 to 16 B 27 to 24 8 to 12 24 to 19 5 to 9C 19 to 15 ID to 19 23 to 18 14 to 23 21 to 5 7 to 10 25 to 21 10 to 15 28 to 24 19 to 28 26 to 10 16 to 19 21 to 17 Drawn Game. Variation A. II to 16 31 to 27 16 to 20 23 to 18 14 to 23 21 to 14 6 to 9 27 to 18 20 to 27 32 to 21 4 to 8 23 to 19 8 to II 28 to 24 II to 16 24 to 20 16 to 23 26 to 19 I to 6 25 to 21 6 to 10 21 to 17 8o DRAUGHTS. Black. White. 7 to II 14 to 7 3 to lO 19 to 16 12 to 19 17 to 14 ID to 26 Drawn Game, Variation B. ID to 15 23 to 18 14 to 23 21 to 14 '7 to 10 27 to 18 10 to 17 32 to 27 12 to 16 27 to 23 8 to 12 28 to 24 5 to 9 23 to 19 16 to 23 26 to 10 17 to 26 30 to 23 13 to 17 23 to 19 17 to 22 25 to 21 22 to 26 21 to 17 9 to 13 17 to 14 26 to 30 19 to 15 30 to 26 15 to 8 26 to 22 14 to 9 22 to 6 9 to 2 Drawn Game. Variation C. 3 to 8 32 to 27 5 to 9 22 to 18 ILLUSTRATIVE GAMES. 8i. Bkck. White. 17 to 22 26 to 17 13 to 29 18 to 15 II to 18 20 to 2 8 to II 21 to 17 14 to 21 23 to 7 II to 16 Drawn Game. Game VI. 22 to 18 10 to 14 24 to 19 II to 16 27 to 24 8 to II 25 to 22 16 to 20 31 to 27 4 to 8 29 to 25 II to 16 A 19 to 15 7 to II 22 to 17 16 to 19 17 to 10 2 to 7 23 to 16 12 to 19 21 to 17 7 to 23 27 to 18 20 to 27 12 to 7 White Wins, after sev^ eral more moves, which I leave the reader to play out for himself. Variation A. 9 to 13 18 to 9 5 to 14 22 to 18 6 to 9 19 to 16 S2 DRAUGHTS. Black. White 12 to 19 24 to 15 7 to 10 15 to 6 I to 10 23 to 19 14 to 23 27 to 18 20 to 24 26 to 22 ID to 15 19 to 10 2 to 7 28 to 19 7 to 23 19 to 15 II to 18 22 to 15 8 to II 15 to 8 3 to 12 25 to 28 2 to 16 22 to 18 And the game is drawn. The following games are taken from Sturges. Supposing that Black plays first. White follows ; and each plays moves alternately. In order to save space, the distinction between the White men and the Black has been omitted. But amateurs will as easily follow tnis as the other plan. Game VII. II to 15 25 to 18 12 to t6 24 to 20 4 to 8 21 to 17 8 to II 29 to 25 7 to 10 Var. 22 to 18 10 to 15 17 to 13 15 to 22 25 to 22 8 to 12 ILLUSTRATIVE GAMES. 83 28 to 24 24 to 20 2 to II 9 to 14 18 to 22 26 to 10 18 to 9 - 27 to 24 6 to 15 5 to 14 22 to 26 28 to 24 23 to 19 19 to 15 5 to 9 16 to 23 I2^tO 19 27 to 23 26 to 19 13 to 9 I to 6 3 to 8 6 to 22 31 to 26 31 to 26 15 to 6 6 to 10 15 to 18 I to 10 32 to 28 22 to 15 24 to 6 3 to 7 II to 18 Drawn. 23 to 19 32 to 28 W. wins. 2 to 7 Van 30 to 25 9 to 13 A. 7 to II 17 to 14 12 to 19 25 to 21 16 to 19 27 to 23 18 to 22 23 to 16 7 to 14 26 to 17 8 to 12 23 to 7 II to 25 14 to 10 W. wins. 20 to 16 7 to 23 A. 15 to 18 16 to 7 Game VIII. II to 15 8 to II 12 to 16 22 to 18 29 to 25 24 to 19 15 to 22 4 to 8 16 to 20 25 to 18 25 to 22 28 to 24 Van A. DRAUGHTS. 8 to 12 20 to 27 23 to 16 32 to 28 17 to 14 9 to 14 10 to 15 27 to 31 18 to 9 19 to 10 21 to 17 5 to 14 7 to 14 31 to 26 16 to 12 30 to 25 25 to 21 II to 15 II to 16 26 to 22 27 to 23 18 to 15 17 to 13 6 to 10 3 to 8 22 to 17 31 to 27 22 to 17 14 to 10 8 to II 14 to 18 17 to 14 22 to 17 23 to 14 10 to 7 15 to 18 9 to 18 18 to 23 30 to 25 26 to 23 7 to 3 2 to 6 6 to 9 23 to 27 23 to 19 23 to 14 3 to 7 II to 15 9 to 18 14 to 18 28 to 24 5 to 10 7 to 11 6 to 9 8 ton 27 to 31 17 to 13 ID to 7 II to 16 I to 6 II to 15 31 to 27 26 to 23 7 to 3 16 to 20 7 to II 2 to 7 18 to 22 19 to 16 3 to 19 B. wins. 3 to 7 16 to 32 24 to 19 24 to 19 Van A. 15 to 31 32 to 27 19 to 15 22 to 8 31 to 24 ID to 19 W. wins. ILLUSTRATIVE GAMES, Game IX. 22 to l8 15 to 24 I to 6 II to 15 28 to 19 30 to 25 18 to II I to 6 6 to 10 8 to 15 30 to 26 25 to 21 25 to 22 3 to 8 10 to 17 4 to 8 26 to 23 21 to 14 29 to 25 8 to II 7 to 10 8 to II 23 to 18 14 to 7 23 to 18 II to 16 3 to 10 9 to 13 Van 27 to 23 32 to 28 18 to 14 16 to 20 10 to 14 10 to 17 31 to 27 26 to 22 21 to 14 6 to 9 14 to 17 6 to 10 18 to 15 19 to 15 25 to 21 9 to 18 Drawn. 10 to 17 23 to 14 21 to 14 12 to 16 Var. 2 to 6 19 to 12 12 to 16 24 to 19 10 to 19 18 to 14 C. 25 to 14 12 to 8 10 to 17 28 to 19 Drawn. 22 to 13 6 to 10 A. 16 to 20 B. 22 to 17 A. 21 to 17 13 to 22 II to 16 7 to 10 26 to 17 27 to 23 26 to 23 II to 15 6 to 9 9 to 14 32 to 28 22 to 18 25 to 21 8s 86 DRAUGHTS. 15 to 18 30 to 25 10 to 15 17 to 10 18 to 22 25 to 18 15 to 22 23 to 19 6 to 15 19 to 10 22 to 25 24 to 19 2 to 7 Drawn. B. 9 to 14 24 to 20 6 to 10 27 to 24 16 to 19 22 to 18 II to 15 18 to II 8 to 15 25 to 22 14 to 18 22 to 17 I to 6 32 to 27 19 to 23 26 to 19 18 to 23 2'] to 18 15 to 22 17 to 14 10 to 17 21 to 14 6 to 10 14 to 9 5 to 14 13 to 9 14 to 17 9 to 5 17 to 21 5 to I Game X. 22 to 25 31 to 26 Drawn. C. 24 to 20 16 to 19 27 to 23 D. 9 to 13 B. wins. D. 27 to 24 10 to 14 20 to 16 14 to 23 31 to 27 11 to 20 27 to II 7 to 16 24 to 15 Drawn. 21 to 17 4 to 8 21 to 19 8 to II 17 to 13 9 to 14 27 to 23 5 to 9 25 to 22 14 to 17 29 to 25 17 to 21 ILLUSTRATIVE GAMES. 87 22 to 17 17 to 10 3 to 9 20 to 1 1 II to 16 6 to 24 16 to 19 7 to 16 25 to 22 13 to 6 23 to 16 I to 5 7 to II I to 10 12 to 19 16 to 20 24 to 20 22 to 17 9 to 5 5 to 9 15 to 24 24 to 28 19 to 24 24 to 27 28 to 19 17 to 13 5 to I Drawn. 10 to 14 3 to 7 II to 16 Game XL 22 to 18 23 to 18 29 to 22 II to 15 II to 16 14 to 18 18 to II 27 to 23 A. 23 to 14 8 to 15 16 to 20 6 to 10 21 to 17 32 to 27 15 to 6 4 to 8 10 to 14 Var 2 to 25 23 to 19 17 to ID 19 to 15 8 to II 7 to 14 25 to 30 17 to 13 18 to 9 27 to 23 9 to 14 5 to 14 20 to 27 25 to 21 13 to 9 31 to 24 14 to 18 6 to 13 30 to 26 26 to 23 19 to 15 23 to 18 18 to 22 I to 6 26 to 22 30 to 26 24 to 19 18 to 14 15 to 18 3 to 7 12 to 16 26 to 17 28 to 24 16 to II 18 to 22 22 to 25 Drawn. 88 DRAUGHTS. A. 18 to 15 II to 2 i8 to 14 7 to II 27 to 31 i6 to 23 23 to 18 2 to 9 27 to 18 II to 16 5 to 23 10 to 15 27 to n 17 to 14 18 to II 20 to 27 10 to 17 7 to 16 31 to 24 21 to 14 13 to 9 16 to 20 31 to 26 6 to 13 15 to II 14 to 10 32 to 27 8 to 15 22 to 25 Drawn. 18 to II 29 to 22 20 to 27 26 to 17 Van 23 to 18 B. wins. 3 to 8 2 to 7 Game XII. 22 to 18 14 to 18 18 to 15 II to 15 26 to 23 19 to 23 18 to II 18 to 22 1 5 Ho II 8 to 15 23 to 18 Var. 10 to 14 21 to 17 II to 16 II to 8 4 to 8 18 to II 22 to 26 23 to 19 16 to 23 31 to 22 8 to II 27 to 18 14 to 17 17 to 13 7 to 16 21 to 14 9 to 14 24 to 20 6 to 9 35 to 21 16 to 19 13 to 6 ILLUSTRATIVE GAMES. 89 1 to 26 5 to 14 31 to 27 8 to 4 32 to 27 6 to 10 Drawn. 14 to 18 27 to 23 30 to 25 18 to 14 Van 12 to 16 23 to 19 21 to 17 31 to 26 14 to 9 5 to 9 22 to 31 II to 15 23 to 18 25 to 22 20 to 16 10 to 14 18 to 25 19 to 12 17 to 10 29 to 22 10 to 19 7 to 23 31 to 24 12 to 8 19 to 10 28 to 10 9 to 6 6 to 15 16 to 19 8 to II 13 to 6 22 to 18 6 to 2 2 to 9 19 to 23 II to 8 27 to 18 10 to 6 19 to 23 I to 5 23 to 26 8 to II 24 to 20 6 to 2 23 to 18 9 to 14 26 to 31 II to 16 18 to 9 2 to 6 Game XIII. Drawn. II to 15 17 to 14 Var. 6 to 9 22 to 17 10 to 17 26 to 23 5 to 18 21 to 14 3 to 8 3 to 14 8 to II 23 to 19 9 to 18 24 to 20 18 to 22 90 DRAUGHTS. 25 to 18 II to 16 20 to 1 1 8 to 22 30 to 25 9 to 18 27 to 23 18 to 27 25 to 18 5 to 9 ^2 to 21 4 to 8 29 to 25 12 to i5 19 to 3 2 to 6 3 to 10 6 to 29 Drawn. Van 17 to 13 8 to II 26 to 23 10 to 14 24 to 20 11 to 15 28 to 24 4 to 8 30 to 26 8 to II 26 to 22 3 to 8 32 to 28 7 to 10 24 to 19 15 to 24 28 to 19 II to 15 27 to 24 18 to 27 13 to 9 6 to 13 22 to 17 13 to 22 25 to 4 27 to 32 4 to 8 32 to 2^ 29 to 25 5 to 9 25 to 22 9 to 13 8 to II I to 5 II to 8 2 to 7A. 8 to 3 7 to II 3 to 7 27 to 2'^ Drawn. A. 2 to 7 22 to 15 11 to 18 31 to 26 8 to II 19 to j6 12 to 19 23 to 16 14 to 17 21 to 14 10 to 17 16 to 12 11 to 15 12 to 8 17 to 21 25 to 22 18 to 25 Drawn. ILLUSTRATIVE GAMES, 91 Game XIV. 22 to 18 4 to 8 21 to 17 16 to 23 II to 16 22 to 17 I to 6 31 to 2^ 25 to 22 7 to 10 17 to 13 7 to 10 10 to 14 25 to 22 6 to 7 26 to 19 29 to 25 10 to 19 28 to 24 II to 16 16 to 20 17 to 10 12 to 16 18 to II 24 to 19 6 to 15 26 to 23 16 to 23 8 to II 23 to 7 8 to 12 27 to 18 19 to 15 2 to II 23 to 19 W. wins. Game XV. II to 15 13 to 6 5 to 14 22 to 17 2 to 9 19 to 15 8 to II 26 to 22 3 to 8 17 to 13 9 to 13B. 24 to 19 4 to 8 20 to 16 W. wins. 23 to 19 II to 20 15 to 18 22 to 17 A. 24 to 20 13 to 22 17 to 22 II to 15 21 to 17 19 to 15 28 to 24 14 to 21 21 to 25 8 to II 23 to 14 30 to 31 26 to 23 10 to 17 22 to 26 9 to 14 25 to 2 15 to 10 31 to 26 I to 6A. 26 to 31 6 to 9 2 to 9 29 to 25 92 DRAUGHTS, 12 to l6 25 to 22 16 to 19 24 to 15 31 to 24 15 to II 24 to 19 II to 7 19 to 15 2 to 6 15 to II 7 to 2 20 to 24 22 to 18 II to 16 21 to 17 W. wins. B. I to 6 30 to 26C. 9 to 13 32 to 28 6 to 9 B wins. C. 32 to 28 9 to 13 20 to 16 II to 20 Drawn. Game XVI. II to 15 22 to 17 8 to II 17 to 13 4 to 8 23 to 19 15 to 18 24 to 20 II to 15 28 to 24 8 to II 26 to 23 9 to 14 31 to 26Var. 14 21 10 6 25 17 22 15 26 18 29 II 13 o 17 o 14 o 17 o 14 o 10 O 22 O 21 o 17 o 18 O 22 o 25 O 22 o 15 o 9 7 14 3 9 2 17 9 22 I 32 5 27 15 19 to II to 7 to 10 to 6 to 9 to 13 to 14 to 17 to 6 to 28 to 9 to 23 to 18 to 15 n. ILLUSTRATIVE GAMES. 93 l8 to 2^ 15 to 8 14 to 18 8 to 3 W. wins. Van 5 to 9 21 to 17 14 to 21 23 to 5 15 to 18 26 to 2^ 18 to 22 25 to 18 10 to 10 19 to ID 6 to 2 2 23 to 18 7 to 10 12 to 28 ID to 15 27 to 23 22 to 26 18 to 14 15 to 18 23 to 19 26 to 31 14 to 9 W. wins. Game XVII. II to 15 30 to 26 9 to 14 31 22 to 17 II to 15 16 to II 28 8 to II 26 to 17 12 to 16 26 17 to 13 15 to 18 19 to 12 24 4 to 8 22 to 14 15 to 18 23 23 to 19 9 to 38 22 to 15 15 15 to 18 27 to 23 10 to 28 22 24 to 20 18 to 27 17 to 10 27 II to 15 32 to 23 6 to 15 18 28 to 24 7 to II 8 to II 23 8 to II 29 to 25 28 to 32 8 26 to 23 5 to 9 8 to 4 18 18 to 22 25 to 22 32 to 28 13 25 to 18 II to 15 4 to 8 I 15 to 22 20 to 16 2 to 7 17 o 26 o 24 o 22 o 27 o 18 o 19 o 17 o 23 o 14 o 18 o 4 o 9 o 6 o 10 o 13 94 DRAUGHTS. 7 to II 4 to 8 lo to 15 13 to 9 19 to 24 II to 16 22 to 18 8 to n 25 to 22 4 to 8 29 to 25 10 to 14 24 to 19 7 to 10 27 to 24 16 to 20 II to 16 22 to 18 10 to 14 25 to 22 16 to 20 29 to 25 12 to 16 9 to 6 24 to 28 6 to 2 28 to 32 2 to 6 32 to 28 21 to 17 28 to 32 17 to 14 32 to 28 Game XVIIL 19 to 16 20 to 27 16 to 7 2 to II 31 to 24 12 to 16 24 to 19 8 to 12 32 to 27 16 to 20 21 to 17 14 to 21 19 to 16 12 to 19 23 to 7 ID to 14 26 to 23 3 to 10 28 to 24 10 to 15 18 to II 9 to 13 Game XIX. 18 to 15 8 to 12 15 to II 7 to 10 22 to 18 10 to 15 25 to 22 6 to ID 24 to 19 15 to 24 28 to 19 9 to 13 18 to 9 5 to 14 14 to 10 28 to 24 6 to 2 Drawn. 22 to 18 6 t o 9 II to 7 13 to 17 18 to 15 14 to 18 23 to 14 9 to 18 24 to 19 17 to 22 Drawn. 19 to 15 10 to 19 22 to 17 13 to 22 26 to 10 19 to 26 30 to 13 ILLUSTRATIVE GAMES. 95 3 to 8 15 to 19 16 to 19 27 to 31 II to 7 23 to 18 15 to 10 18 to 14 2 to II 19 to 23 19 to 24 8 to II II to 7 18 to 15 27 to 23 10 to 7 II to 15 23 to 26 24 to 27 Drawn. 7 to 3 31 to 22 23 to 18 g6 DRAUGHTS. CHAPTER VIII. CRITICAL SITUATIONS AND ENDINGS OF GAMES. The endings of games are worthy particulai study. Let young players amuse themselves for an hour or two by trying their skill at the follow- ing : the men are to be placed in the positions in- dicated. The White pieces in each case occupy the lower half of the board, and move upward. WHITE TO MOVE AND DRAW. Black. White. King on 19 King on 32 King on 18 King on 27 Man on 28 In this position it seems very easy for Black to win ; but White with the move must draw. Try this ; there are not above four moves on each side. WHITE TO MOVE AND DRAW. Black. White. Man on 5 King on 7 King on 9 In this situation — one that often occurs in play — it CRITICAL SITUATIONS, 97 would seem that Black ought to win, from the fact that he has the advantage of a man, but he cannot extricate it, and so White is enabled to draw. Try this : — WHITE TO MOVE AND WIN. Black men on squares i, 2, 3, 5, 7, 8, 10, 12, I5> 16, and 18. White men on squares 13, 17, 19, 21, 22, 24, 25, 27, 28, 31, and 32. This is an instructive position, and will afford the amateur good practice. Black men on squares i, 2, 3, 5, 7, 8, 10, 12, 15, 16, and 18. White men on squares 13, 17, 19, 21, 22, 24, 25, 27, 28, 31, and 32. White. Black. 13 to 9 5 to 14 17 to 13 16 to 23 24 to 19 15 to 24 22 to 6 2 to 9 13 to 6 I to 10 27 to 9 8 to II 28 to 19 II to 16 31 to 27 16 to 23 27 to 18 and wins. 98 DRAUGHTS, And again — 13 to 9 16 to fj 17 to 13 5 to 14 24 to 19 15 to 24 22 to 6 I to 10 27 to 9 8 to II and wins. A few more examples of critical situations will be found useful to the student. BLACK TO MOVE AND WIN. White. Black. Man on 6 Man on 12 Man on 24 K on 15 WHITE TO MOVE AND WIN. White. Black. K on 14 K on 6 K on 18 K on 14 K on 23 EITHER SIDE TO MOVE AND WIN. Black. White, K on 26 K on 25 K on i"! Man on 21 Black Kings on squares 19, 18 ; man on square CRITICAL SITUATIONS, 99 2%. White Kings on 12, 2^. White moves and draws, thus — White. 2"] to 24 24 to 20 20 to 24 24 to 20 White draws by keeping command of square 20* Black. 18 to 15 15 to II 19 to 15 Problem I. White to move and win. too DRAUGHTS. Problem II. White to move and draw. Problem III. Black to move and White to win. PROBLEMS. Problem IV. lOt White to move and win. Problem V. White to move, B. wins ; or Black moves, and White draws* I02 DRAUGHTS. Problem VI. White to move and win. Problem VII. Black to move and win. PROBLEMS. Problem VIII. 103 White to move and win. Problem IX. Black to move and win. 104 DRAUGHTS, Problem X. White to move and win. Problem XI. White to move and win. PROBLEMS. Problem XII. 105 White to move and win. Problem XIII. White to move and win. io6 DRAUGHTS. Problem XIV. White to move and win. Problem XV. White to move and win. PROBLEMS. Problem XVI. 107 White to move and win. Problem XVII. White to move and win. io8 DRAUGHTS. Problem XVIII. White to move and win. Problem XIX. Black to move and v\^in. PROBLEMS, Problem XX. 109 White to move and win. Problem XXI. White to move and win. no DRAUGHTS. Problem XXII. White to move and win. Problem XXIII. White to move and win. PROBLEMS. Problem XXIV. Ill White to move and win. Problem XXV. Black to move and White to win. 112 DRAUGHTS. Problem XXVI. White to move and win. Problem XXVIL White to move and win. SOLUTIONS TO PROBLEMS. -Problem XXVIII. "3 if/hltfc \M iiiuvG aiiu win. SOLUTIONS TO PROBLEMS. Problem I. The * denotes a piece taken. In each of the Problems the White men move upward. White. Black. 20 to 16 12 to 19* 14 to 18 5 to 14* 18 to 20 Taking man and king. Black loses a man at his next move. 114 DRAUGHTS. Problem II. White. Black. 15 to II 3 to 8 10 to 15 8 to 3 15 to 19 12 to 8 And so on, Black never being able to get away from the corner without sacrificing a man. Problem III. White. Black. 6 to 10 19 to 23 If Black take the two kings, 27 to 9, he loses im- mediately, by White taking from 7 to 5. If Black take from 10 to 17, White takes from 21 to 32, and has two kings to one. Problem IV • White. Black. 22 to 18 15 to 22* 17 to 26* 28 to 32 & crowns 27 to 24 19 to 28* 26 to 23 Black has the advantage of a man, but he must lose, as every piece is blocked, and he loses them successively. This is a very neat solution. SOLUTIONS TO PROBLEMS, 115 Problem V. White to move and Black to win. White. Black. 32 to 28 24 to 20 28 to 12 22 to 18 31 to 27 2^ to 19 'i'] to 31 19 to 24 32 to 27 24 to 28 27 to 12 18 to 22 31 to 27 22 to 26* 30 to 23 28 to 24 And same position — Black to move and White to draw. Black. 24 to 28 23 to 19 19 to 24 24 to 20 22 to 18 White. 31 to 27 28 to 31 32 to 27 2"] to 32 3 to 2^ Problem VI. 23 to 19 24 to 15* 14 to 17 5 to 14 1 7 to 1 1 Taking a man and king, and blocking the rest. Black can sacrifice a man and get a king, but can- not gain the double corner to make a draw. Il6 DRAUGHTS, Problem VII. 19 to 23 26 to 19* 17 to 26* 30 to 23* 14 to 18* 23 to 14 10 to 17 21 to 14 3 to 17 Leaving Black with three men to two. Problem VIII. 14 to 10 7 to 14* 20 to 16 12 to 19* 27 to 23 19 to 26* 31 to 6* Faking three men and winning. Problem IX. Black. White. 4 to 18 22 to 15* 17 to 22 26 to 17* 19 to 26* 30 to 21* 6 to 9 13 to 6* I to 26* Taking three men, making a king at his next move, and winning. SOLUTIONS TO PROBLEMS. Problem X. 117 29 to 25 32 to 23* 2 to 7 30 to 21* 22 to 17 13 to 22* 14 to 17 12 to 14* ID to 3* Taking five men. A most ingenious series of moves leading up to this result, leaving Black man blocked in 4. Problem XL > White. Black. 25 to 22 23 to 16* 15 to II 6 to 15* 13 to 6 I to 10* 28 to 24 16 to 7* 2 to 9 Taking three and winning. Problem XII. 15 to 10 19 to 12* 3 to 7 2 to II* 32 to 27 12 to 3* 27 to 24 28 to 19* 18 to 23 Now, wherever Black move% he loses the game. Il8 DRAUGHTS, Problem XIII. i8toi5 iitoiS* 24 to 19 2 to II* 20 to 16 II to 20* 29 to 25 22 to 29* 17 to 22 18 to 25* 19 to 24 20 to 27* 14 to 10 It will be seen that, by a judicious system of losses, the White is enabled at last to completely block eleven men with a single king. His own men on squares 30 and 32 greatly assist this extraordinary blockade. Problem XIV. 15 to II 8 to 15* 30 to 26 22 to 31 king. 32 to 28 31 to 24 28 to I* Takes three men, makes a king, and wms the game in four moves. This is a very neat combination. Problem XV. 24 to 20 19 to 10* 20 to II* 10 to 7 29 to 25 7 to 16* 31 to 26 17 to 21 4 to 8 20 to 30* king. 8 to 12 30 to 23* 12 to 26* Takes two kings, and wins in three moves. SOLUTIONS TO PROBLEMS. \ Problem XVI. White. Black. 29 to 25 21 to 30* king. 31 to 26* 30 to 23* 22 to 18 21 to 14* 15 to 10 14 to 7* 2 to 27* ins in four moves. Problem XVII. White. «•■ Black. 10 to 6 I to ID* 14 to 7* 3 to 10* 17 to 14 10 to 17* 13 to 29 119 Taking man and king, and winning in three moves. Problem XVIII. White. 26 to 23 19 to 16 30 to 7* Takes three pieces, and wins. Black. 17 to 26* (best) 27 to 18* I20 DRAUGHTS. Problem XIX. Black. White. 13 to 9 II to 20* (best) 9 to 2* 20 to 24 12 to 16 24 to 28 16 to 19 28 to 32 19 to 24 Problem XX. White. Black. 19 to 24 20 to 37* 18 to 22 A good instance of blockade. Problem XXI. White. Black. II to 8 3 to 19* 15 to 22* Problem XXII. White. Black. 18 to 15 9 to 14 26 to 22 14 to 18 15 to II Problem XXIII. White moves from 7 to 10, when Black takes the king and loses. This is introduced merely to show the position in which two kings may Wv^ against three or more. SOLUTIONS TO PROBLEMS. I2I Problem XXIV. White retires to lo, when Black takes and is re- taken ; showing how three kings win against two. The positions in both these problems occur fre- quently in ordinary play. Problem XXV. Black. White. 28 to 24 20 to 16 24 to 8 17 to 14 Problem XXVI. White. Black. 18 to 22 17 to 26 19 to 24 20 to 27 This curious position could not occur in actual play ; but it is, nevertheless, illustrative. Problem XXVII. White moves from 15 to 10, when Black loses in a few moves. Problem XXVIII. White moves from 22 to i8 — Black from 13 to 22. iZH DRAUGHTS. CHAPTER IX. POLISH DRAUGHTS. This is an interesting variety of the regular game of Draughts. It used to be played on a board of a hundred squares, but the regular English board is now almost universally employed. The men are placed in the same way and the moves are made with the same number of men, precisely as in the English game, but with a difference — the board is placed with a double corner to the right hand of the player, and the men take either backwards or for- wards. They always move forwards, however, and only take by a backward jump when a man belonging to the adversary is en prise. The man must proceed as long as there is a piece that can be taken ; but a man once passed over, cannot be repassed in the course of the same coup. It is allowable, however, to pass and repass the same square any number of times, provided the same man is not twice leapt over. In other words, the vacant squares are free to the player, but he can- not twice pass over a covered square. In order that there may be no confusion, in consequence of POLISH DRAUGHTS. 123 the intricacy of the moves, the pieces taken are not removed from the board till the move of the attack- ing man is completed. Kings are made in the same manner as in the English game, by placing one man on the top of the other. But it must be observed, that the man does not become a King if in the course of his march he arrives at the back square on his oppo- nent's side of the board and there is still another piece that may be taken. In such a case he must continue to take all he can, wherever there is a- vacant square between the last man taken and the next man in the same angle. The player is bound to take all he can legally and practically — there is no huffing ; but if he fails to take the largest number possible, he may be huffed, or compelled to take the men, at the option of his adversary. The King, in Polish Draughts, is exceedingly powerful. He can traverse the board over all the angles, and take a man lying in the angle. Thus, if he stands on square i, he may take pieces on squares 19, 26, 21, 7, 16, 27, 17, &c., wherever they are en prise, without regard to the number of vacant squares between each man. In fact, his power is precisely that of the Bishop at Chess, with the ad- ditional advantage of not pausing when he has taken a man or any number of men. 124 DRAUGHTS. The advantage of possessing a King is therefore much greater in the Polish than in the EngHsh game, as the young player will soon discover. Mr. Bohn, in his essay on Polish Draughts, has the following on the general conduct of the game : '^ When a player at the end of the game has a King and a man against three Kings, the best way is to sacrifice the man as soon as possible, because the game is more easily defended with the King alone. ''In Polish Draughts especially, it is by ex- changes that good players parry strokes and pre- pare them ; if the game is embarrassed, they open it by giving man for man, or two for two. If a dangerous stroke is in preparation, they avoid it by exchanging man for man. If it is requisite to strengthen the weak side of your game, it may be managed by exchanging. If you wish to acquire the move, exchange will produce it. Finally, it is by exchanges that one man frequently keeps many confined, and that the game is eventually won. ''When two men of one color are so placed that there is an empty square behind each, and a vacant square between them, where his adversary can place himself, it is called a lunette, and this is much more likely to occur in the Polish than in the Eng- lish game. **In this position one of the men must'necessa- POLISH DRAUGHTS, 125 rily be taken, because they cannot both be played, nor escape at the same time. The lunette fre- quently offers several men to be taken on both sides. As it is most frequently a snare laid by a skilful player, it must be regarded with suspicion ; for it is not to be supposed that the adversary, if he be a practised player, would expose himself to lose one or more men for nothing. Therefore, be- fore entering the lunette, look at your adversary's position, and then calculate what you yourself would do in a similar position. Towards the end of a game, when there are but few pawns left on the board, concentrate them as soon as possible. ''At that period of the game the slightest error is fatal. The King is so powerful a piece, that one, two, or three pawns may be advantageously sacrificed to obtain him. But in doing so, it is necessary to note the future prospects of his reign. Be certain that he will be in safety, and occupy a position that may enable him to retake an equiva- lent for the pawns sacrificed without danger to himself An expert player will endeavor to snare the King as soon as he is made, by placing a pawn in his way, so as to cause his being retaken. '' These are the only games of Draughts played in Europe, but I believe there are several modifica- 126 DRAUGHTS. tions in the game as played by the natives of vari- ous parts of India and China, Bayard Taylor, the American traveller, gives an account of Chess and Draughts in Japan ; and, curiously enough, we find that the latter game was played by the abori- gines of New Zealand in precisely the Japanese manner. A vast deal of learned research has been expended as to the origin of these games of skill and calculation. Chess has gradually improved into its present scientific aspect ; but Draughts, be- ing simpler in its method, and capable of less variety and modification, has probably remained in much the same condition for centuries. Never- theless, as a mental exercise and a relaxation from physical toil. Draughts is a capital game. Its main principles may be learned in an hour, while its practice provides reasonable amusement for a life* time. v*^ I LIBRARY OF CONGRESS ^ \ lllillilillillllllllllllliiliillllii* ^ 020 237 465 7 •►«<:^ ,^v ^ H %.. '^'^ ^ "^S^ fk-?*^ )WZ d^^ -^ ^ ' !3- ■•;.., Tit: "fe.?V ".j^ ^^i ,■* ^.r ^.% ^, ^'- ''"> '^ *"'^' ,H tT* *V M ^\ j^ rx iL ..A "* ^ilfc^'lfft i^''»J # '■«wt.Vi "V fix^f^i/K o|i>^3 W"