^> >m & GqfyrightN? COPYRIGHT DEPOSIT. N*V ^< t .-**< i^^^^^^^U^ Pliwi |P i^t^j^7yc rage ^Sfe Wm ill Digitized by the Internet Archive in 2011 with funding from The Library of Congress http://www.archive.org/details/internationalcheOOIask tin A £ I'M v-tf" i \ % l/f [1 1 . ■ *?* i^ifep"* , r c ~ jd jO x _2 ~ EC 2 j: - -~ DC ■85.-E 23 CO ' ~ ^ ■'■ - ED ~-£ r to _- z - . . . o EC 3 JHc — z - B a. — CO /- DC THE INTERNATIONAL CHESS CONGRESS ST. PETERSBURG, 1 909 EDITED WITH THE CO-OPERATION OF THE TOURNAMENT COMMITTEE DR. EMANUEL LASKER WORLD'S CHESS CHAMPION PRESS OF DR. EMANUEL LASKER NEW YORK. A Copyright, Emanuel Lasker, 1910 PR] 5£ 01 [ANUE1 l. VSKBB NEW VDIIK <&CI.A26*^ PREFACE ""THIS is a book in which analysis is accurate. The games in this book show the working of the mind of the master, and the commentary has been intended to guide the thought of him who plays over these games so that he may perceive weakness and merit. Notes have been made solely for that purpose. The glossary was meant to be both necessary and sufficient. Nowhere will it be found lacking in supplying explanation needed, but it has no superfluities. The work has been translated from German, all but the early part, by Mr. R. Teichmann, and some valuable advice has been given to me by Mr. Teich- mann, for which 1 beg to thank him here. EMANUEL LASKER. New York. Mav 10, 1910. Programme of the Tournament i. The number of participants in the tournament is limited to twenty, of whom one half are Russian players. Ever) participant meets every one of his competitors in one game. A game won counts Plus One, a game lost counts Naught, and a draw one half a point. IX THE FIRST R< >UND. in i: i \ 11 T< >URN \ \ 1 1 : X r O >MMIT ll'.l". MEM I B. Maljutin ( >. Sossnitzky S. Snosko-Borowski P. P. Saburow E. A. Snosko-Borowsk V. Tschudowski 3. No entrance fee is necessary, but a deposit of 10 Rbls. is demanded. It -hall be paid before the commencement of the tournament and -is repaid provided the participant has stayed in the tournament until the end 4. Ten prizes: — I, 1000 Rbls. fa little more than $500.00 or £too) ; II. 750 Rbls.; [II, 550; IV, 400; V, 280; VI, [90; VII, 120; VIII, 80; IX, 50; X, 30. 5. All participants receive also an honorary of 10 Rbls. for each game they win and 5 Rbls. for each game they draw. 6. Furthermore, each competitor receives a hxcd compensation. Every Russian Master 50 Rbls., and every foreign participant 100 Rbls. 7. If the scores are equal the prizes are equally divided, except that two \ 111 participants compete for the two first prize-. The two competitors agreeing, they can decide the first prize by a match of tour games. If the result should be equal the two prizes are divided. S. Time for playing is five times a week, from 11 o'clock A. M. until 9 o'clock P. -M.. with an interval from 4 to 6 o'clock P. M. Before the adjournment the player whose turn it is to move must give his move in a closed envelope to the director of the tournament. The sixth day is reserved for the termination of adjourned games. Adjourned games may also be played, the two opponents agreeing, on any evening after the termination of other games which they might have to play. One da)' a week is an off day. There is a time limit of two and one half hours for thirty-seven moves, after that one and one half hours for twenty-three moves, and further on hfty moves an hour. A player transgressing on the time limit loses the game. At the commencement of the game the clock is set in motion. In case a player d« es not come before the control of time his game is counted as a loss to him. \ K Rubinstein IX \a W 1 tor' i *« ff ;** ?■ * J. Micsr.p Dr. t). S. Bernst.-iii If a participant fails to appear for the playing of three consecutive games he is removed from the tournament. If such a player has finished less than one half of his game- they are not counted; but if he has played more than half of his game-, those that he has- played are counted and those that he has failed to play are credited to*his opponent. Note to paragraphs 8 and g: The time of adjournment and the moment of controlling the time can be changed if the majority of participants so desire 1 As a matter of fact no change was requested.) io. Either of the players has to carefully write his game and to deliver his manuscript immediately after termination or adjournment of his game to the director of the tournament. All game- of the tournament are the property of the St. Peter-burg Che.-- Club. ii. The participants are forbidden to analyze the game- in progn X 12. The tourney is played according to the Chess Vear Book by Berger. None of the participant- has a right to pardon transgression of these rules by hi- opponent. Players who do not obey the rule- of the tournament, or those who do no1 complete the tournament, lose every claim to prize, compensation, and their deposit. All differences are settled by the Court of Referees. This Courl is composed one half by the participants and one half by the members of the committee. In case the votes are evenly divided, that of the president decide-. [3, On Sunday, the 14th of February, 1909, at 8 o'clock in the evening, the guests will he officially hidden welcome and lot- will be drawn for the tournament. The commencement of the tournament i- on Monday, the 15th 1 >f February, at 1 1 o'clock A. M . 14. Offers to participate have to he directed no later than the 28th of R. Toichnumn XI \ Iff \ r Wn Ife' %' • JW mm mm m 3 ■<$*&* - fl M BH/lMAP'b 1 C.H.'PDHbtPEHMAHl. 1 ABCTPta C. ElETEPByFl b ll M. Vidmar s X. v. Freyman January, 1909, to the president of the committee of the St. Petersburg Chess Club, Mr. P. P. Saburow, St. Petersburg, Mochowaja 27. 15. Participants who desire to have board and lodging at moderate prices are asked to address themselves to the member of the Committee, Mr. Julius Sossnitsky, St. Petersburg, Ertelew Perulok 2. These were the Masters who competed and the countries which they rep- resented: 1. America. Dr. E. Lasker; 2. Germany, E. Colin, J. Mieses, R. Spielmann, R. Teichmann ; 3. England, A. Burn; 4. Holland, A. Speijer; 5. Austria, Dr. J. Pedis, C. Schlechter, S. Tartakower, M. Vidmar; 6. Rus- sia, Dr. (). S. Bernstein, F. J. Dus-Chotimirski, S. X. von Freymann, W. J. Nenarokow, A. K. Rubinstein, G. F. Salwe, Eugen A. Snosko-Borowski ; (Carl Rosenkranz retired from the tournament in order to enable Dr. Perlis, XII 'uras who was b) chance at St. Petersburg, to participate I : 7. Bohemia, O. Di 8. I fungary, L. Forgacs. His Majest) the Czar Nikolaus deigned to give 1000 Rbl>. to strengthen the means at the disposal of the Congress and to donate also a magnificent vase of the Imperial porcelaine manufacture as a first prize tor the all Rus- sian Minor Tournament. The whole amount needed for the Congress, 10,500 Rbls., was gotten together in the way of voluntary contributions A Speijer Mil •a T3 -a v £ O, .1-1 Lh N ^ > > > > (£ PL, Q, : 1bjoi — S3 - as f / / I- I - r- naiog -ojpoug m ——.—.—. — n — ti — C M © uui:ui\).i.i \ jalt^dv, ji?uipi \ *-H — -1 N i-l C — < — 1 -' — ^■i c _/' •—* - - — -1 N _ © - N —> ~\ © ~ 1-^ -1 Tl -1 --' • < - - — — . r "I n ^ ° o - - Tl -1 ^- -' - - ujihi — ti — _^ ~ J' : -■ — « sobSjuj ti ti ti .— i ti i>|sjjuii;oi{^-snQ[ J0AVO^l!i.ll'J^ -, rl -, — ^_ © ri — ■ ri — — > r-< i-4 vN O © © -' sasoif^ — i — i m .fi h h « >:i r- < © C © C -. O O jo^iioomog ^H ^ Tl Tl © © — — © © - Tl — © ^ © OAVES' CI i— I v M O O oi h o o o uip.) a © v^n v« sijiaj jq uuyraipiaj. uiaisuiog -jq uutfiiqaidk; >iuriQ uiojsuiqny - ■ n _/' - - c -■' © ^ - -' © Tl © -'' ~ p— 1 © - M - - C - - ' -' -' © •M © Tl © — © © ^ -"' ~" =5 © - © - r— i © © © -' ~ ~ ~ _ r " ^ © J' ~ ° - © © N J' © J' _" © - " "' ~ N^J _/' © © -" © -" © ~* © © © © © © © - © © ^ -' ^ © © © <=> — ^ © J' <=> © © © Jv^SUI JQ l-H © v©l s« © © © © N © © 1— I © © © © ~ © O O) TO E °* -^ O 0> J .= 5 J W J ^ r 9 9 g o "rf O •*. ^ . ua £ .2 .. 'g . ° ^ — £ t: ^ E n S "3 •« •« s o s 5 &< £ i — ' o ^3i^X!QEHQaoDCQSEHQ&4M>x 9 ^H XIV The Openings Classified* 1. Queen's Gambit and Queens Pawn Opening. A. 11 r -Q4, i' Q4; 2 r -l )1; 4- P K3; 3J Kt— < IB3 ....!' Q1S4J4J 1—^3 i iames Nos. 22, 45. 5; , 65, 74 91, 133, l 37» '44- i5°- 4) P I'. i- ■ I': 5) m KB3 kt 1 >i: t s: 6) P KK13. Nos 4 1 Kt- KB3, Kt- QB3; 5 I I B 4 - No. 33. 4 ) .... PXQP- Nos. [30 166. l)i 3 .... Kt KB3. Nos. 37, 4° 49, 95, [08, [42, [64. c) 3) .... P> BP. Nos. 13. 34 47. [35, [54. B. [) P— ( U. P Q4; 2) P QB4 P B3. No. [5. ( 11 1" ( > 4 . P Q4; 2) Kt— KB3 a) 2) .... P QB4. Nos. 21, 24 _>7. 32, 62, 63, 92, [27, 150 159, 160. b) 2) P K3. Nos. 30. 31, 39. 75- 77- 79. ".^ ^39 Kl KB3; 3) P— I )l',|. P K3: i) R Kt5, P < JB4. No. 26. »li j) .... Kl KB3: 5) P < 1B4, P < |B3 ; 4) P K3, B B4. No ns. .... P> BP. No. [36. 147- 2) ....P ( fB3. No. Si. I) i) P Q4, P Q4; 2) B B4. No* n, 86. 1 2 !•:. ij P— 04. P — KB4 (Dutch open- ing 1. Nos 52, 126, 131. T. 11 P— Q4, Kt— KB3. Nos. i.4 s . 50, 69, 14^. i^~. (,. 1 1 P— ( J4, P— < IB4. Nos. 8, 29. Il.ii P— Q4, P— KKt3. No. [25. II. Ruy Lope:. 1 ) P- K4. P- K4 ; 2 ) Kt — KB3, Kt— ( (B3 : 3 ) B— Kt5. a 1 3) . ... P— Q3 [or 3) .... Kt B3; 40—0, P— Q3l- Nos - 4. 5. (». 9, 14. 35, 51, 56, 76, 84, 85, 94, 96, lol . 102, 105. Ml. 124. b) 3) .... Kt— B3;4) P— Q3» ! — Q3 ; 5) P I'._l. No. 10. c) 3) .". . . P— B4. Nos. [9, [73. ,1) 0) 31 .... P— QR3; 4) B R4, Kt — B3; 5) o — o, B — K2; 6) R — K. Nos. id. 41 . [12, 119, 122, 1 38, [45, 14W. T 7 () - b) 6) < >— K2. No. 171. c) 6) P- ( >3. No. 141. d) P— O3. P— < 13: 6) P- B 4 - No. 73. ,0 O P— Or P— < >3; 6) P KR3, I". K.':pr B4. No. 1 58. f) 5) .... Kt • P. Nos. 104, I 28, I 52. i Kl B3. No?. 17. 36, 54. III. Four Knights' Game. l) P K4. P- Kj:-'I Kt— KB3, Kt QB3; 3 l Kl B3 Kt B3; 4) XV B— Kts, B— Kts; 5) o— o. 0-0. Nos. 12. 23, 25, 43- 53- 70, 93> i5 2 - IV. Three Knights' Game. 1) P— K4, P— K4; 2) Kt— KB3, Kt QB3;3) Kt— B3. a 1 J) .... P— KKi.v No. 67. hi j) .... B- Kt5; 4) B— Kt5, Kt Q5. No. 98. V. Giuoco Piano. I , V— K 4 . P— K4; 2) Kt— KB3, Kt— QB3; 3) 1> -1.4. B— B4, 4; o— o. No. 114. 3) .... Kt-B 3 ; 4' P-Q3- l'> - B4. Xo. 90. VI. Two Knights' Defence. I I P— K4, P— K4; 2) Kt— KB3, Kt— QB3; 5) B— B4, Kt— B3; 4) P 04. PX I': ^> 0—0, B— B4; 6) P— ! K5, P— Q4- Nos. 37, 165. VII. Scotch Game. i) P— K4, P— K4; 2) Kt— KB3, ' Kt— QB^: V P— Q4, PXP- a) 4) P-B 3 , a) 4) •••• p — Q4- Nos. 55,72. b) 4) •••• PXP. No. 89. b) 4) KtXQP- a) 4) .... Kt— B3. No. 140. b) 4) .... B— B4. Xo. 123. VIII. Ponziani. 1 ) P— K4, P— K4; 2) Kt— KB3. Kt— QB3; 3) P— B3. No. 20. IX. Philidor's Defence. 1) P— K4; P— K4: 2) Kt— KB3, P— Q3. Nos. 28, 162. X. Vienna Opening. 1) P— K4, P— K4: 2) Kt— QB3. a) 2) .... Kt— KH3. a) 3 ) P— 1»4. Nos. 46, 134. fc) 3) P— KKt3. Nos. 18, 106 ii/. i/4- c) 3) P> — B4. Xos. 83, 100. b) 2) . . . . B— B4. No. 2. c) 2) .... Kt— QB3; 3) P— B 4 No. 116. XI. King's Bishop's Opening. 1) P— K4, P— K4; 2) B B4. No. 64. XII. Kings Gambit Declined. 1 » P— K4, P— K4; 2) P— KB4. a 1 2) .... B— B4 No. 107, 151. b) 2) P— Q4- Nu - 1 7 2 - XIII. French Defence. 1 , P— K4, P— K3. A. 2) P— O4, P— Q4; a) 3) PXP, PXP. Nos. 38, IO9, IK). I2(). 168, 169. 1)) 3) Kt— QB3, Kt— KB3; 4) B KKl> a) 4) B— Kts. Nos. >£S, 59, 68, 146. b) 4) .... B— K2. No. 163. c) 3) Kt— OB3, Kt— KB3; 4) B— Q3, P B4. No. 71. B. 2) P— QB4. Xos. 87, 143. XIV. Sicilian Defence. 1) P— K 4 , P— QB 4 ; a) 2) Kt— KB3, Kt— QB 3 ; 3) P- O4, PXP [or with transposition of moves]; 4) KtXP, Kt— B3 ; 5) Kt-B 3 , P-Q 3 : a) 6) B— B 4 , B— Q2; 7) B— KKts, P— K3. No. 60. b) 6) B— K2. P— KKt3. Nos. b) 2) Kt— QB3, Kt— QB3; 3) P- KKt3. No. 157. XV. Caro-Kann Opening. T ) P_K 4 , P— OB3. Nos. 61, 121, 155. XVI. Center Counter Gambit. 1) P— K4, P— Q4. Nos. 42. 80. 88. T03. 118. XVII. Irregular Opening. i) P-B4, a) t ) .... P— K4. No. 66. b) 1) .... P— K3. No. 99. X\ ! a\o>jo.iuu.»\; CO — « > B[8i*OJOg-03[80lIg x i - » oc i - * 01 <~ X 01 CO X iO CO C T 01 - UUl;lUA.U.| A --. i - CO -• re 1 - V ~1 — . c£ N i- ~ Ol CD CD lefradg -* co ~ IN t* CC ~ •0. BO r- t» OX 01 co - rt Jl.'lUpl \ V ZJ 21 ~~ c C£ 12 >-o 01 IO CO Ol — x 5 Efl 9 I UJtlJI r. CO OO M QC 'O n- 01 re 01 00 rt< co 3 CO CO -•30 * BOfSlO^ t LO CO o ^ uo t O — UO t^ — OS CO CO -d o 3 C/] PiPJnni;oqQ-8ii(] CO i - r. i - — cr. 3 CO co — , CO -t 10 I- IO CO u ^ JOW()>[l!).n; j IN — fH CO N 00 ft C X co 10 Q ^» «j in to ^ ■ r saseipj x 3 01 OS — t cr. co r- x oi 'O CO — 01 -X g u - < : •ioji[oa[T[og CO © iO — X CO - 2 z X 111(03 - a CO o: oi <0 1 - to QC - o "-I — CO I- CO - cr. co d> . o ^ c - — s :i»d ^a 4 T C -T CO jh 3 oi O CO Ol t^ 11 uuL'in[aidg 3 i~ ~ 01 n — CO — 01 01 >0 t" l-. co cr CD ^ cS ,y '53 -r.Ui([ co CO — '0 -i x -r — cr. i- -~ ~ i - CD ^_ > 3D co os ; Ol _. X co 51 — ~ CO - J3 .I.»|Sl/J JQ 01 • - ro cr N 01 2 ~t X ■a R c/i n I* 2^ 15 -^ Ltaraa . . . elmann . Dr. Bernstein ; mi;inn . 1". Perlia . Schlechter . 1 rtakower Dua-Chotimira Burn . . . ViMmar . . . ijer. . . . v. Freym-nn . •Snosko-lv Games of the Tournament. Game No. 1. Queen's Pawn Optntng. White; Black : Dus- M i e s e s. Chotimirskl. i. P— Q4 Kt— KB3 2. P— QB4 P— Q3 3. Kt-QB 3 QKt-Q2 4. P-K3 .... After 4) P — K4 the continuation might be: d) P— K4; 5) Kt— B 3 , P— KKt 3 ; 6) B— Kt5, P— KR3 ; 7) B— R 4 , B— Kt2; 8) B— Kt 3 . P— K4 p_KKt 3 Q— K2 * P-K5 5. B-Q3 6. P— B 4 7. KKt— K2 A premature attempt at attack. B — Kt2 followed by o — o and using the KR on the K file, was indicated. 8. B— Ktsq 9. Q-B2 10. P— OKt3 11. P— QR4 P— B3 Kt-Kt 3 B— B 4 1 1 ) Kt — Kt3 would have been sim- ply met by o — o — o. 11. . . . 12. P— R5 13. B-R3 14. Q-Q2 15. BXB 16. PXP R— Bsg Kt— Rsq Q-K 3 P-Q4 KXB This exchange was unnecessary ; White ought to have continued at once with Kt— R4 ; if then PXP, Kt— B5 would follow with an excel- lent game. mm 4m. w S * Hi K M \/tJHnL m Sk A i ill A w. 16. PXP 17. Kt- -R4 K- -Kt2 18. O Kt- -B2 19. Kt- -B5 Q- -B3 20. R- -Bsq Q- -Kt4 21. Kt- -B3 Q- -B3 22. Kt- -K2 White might very well have con- tinued 22) P — QKt4; threatening to bring the KB into action via B2 and QR4; a plausible continuation would have been 22) .... P — Kt 3 23) PXP, RPXP; 24) Kt(B 5 )— R4, Kt— Kt4; 25) Kt— K2, Q— Q 3 ; 26) P— KR3 and White has a slight advantage. 22. Q-Kt 4 23. Kt- -B3 Q~B 3 24. Kt- -K2 Q-Kt 4 25. Kt- -B3 Q-B3 26. Kt- -R2 O— Kt4 27- Kt- -B3 Q-B 3 28. Kt- -K2 Q-Kt 4 ih 15. Drawn. ih 15. Game No. 2. Vieini Opeiiag. White: Black: E. C o h n. Bur n. 1. P— K4 P— K4 2. Kt— QB3 B— B4 j. P— KKt3 Kt— KB3 4. B Kt2 P— Q3 Kt — B3 appears to be preferable, with a view to saving the imj^ort- ant KP» from being exchanged, by P-QR3. 5. Kt— R4 Kt— B3 6. Kt— K2 Q— K2 7. P- < >; B— K3 8. 0—0 P— O4 0. KtXB QXKt 10. B-K 3 Q-Q3 11. PXP BXP 12. Kt— B3 BXB 13. KxB Kt— O4 14. Q-O2 . . . . Q — l'>3, taking- possession of the diagonal, which the KB commanded before, seems more natural. 14 o — o Black ought to Castle QR, in order to attack on the King's wing. 15. Kt-K4 .... 15. KtXBch 15) ... . O— KKt3; 16) P— Kl; 4< P_B 4 ; 17) Kt— B3, QR— Qsq; or 17) Kt— B5, KtXBch; 18) QXKt; Kt — O5, would have cre- ated interesting complications, which would probably have turned out in Black's favor. 16. OXKt 17. P— QB 3 18. PXQ ih 10. Q-Q5 QXQ Drawn. oh 40. Game No. 3. Qutcn'g Qamblt Dtcliied. N e n 1 2 3 4 5 6 7 8 White: a r o k o w. P-Q4 P-QB4 Kt-QB 3 Kt— B3 B 1:4 P— K3 B PXQP Black Dr. Per P-Q4 P-K3 Kt— KB3 B— K2 o — o P— B4 Kt— B3 KPXP lis. 9. PXP BXP 10. o — o B — K3 11. R— Bsq R— Bsq Better P— QR3 ; 12) B— Ktsq, P — Q5; 13) Kt— QR4, B— R2; the black King's Bishop should exert a pressure on Q5. 12. B— Ktsq Kt— QR4 There the Knight is out of play. i 2 ; .... Q— K2; 13) B— Kt 5 , KR-Qsq;; 14) Q-Q3- P— KR3, was a feasible line of play. The checks would have done Black no harm. 13. B— Kt5 B— K2 14. Kt— Q4 P— KKt 3 15. Q— K2 .... White might have played P — B4, followed by P— B5 ; e.g. 15) P— B 4 , B— KKts; 16) Q— Ksq, Kt— B5 ; 17) P— B5, KtXKtP; 18) P— KR3 and White would have an irresistible attack. 15 16. Kt— B 3 17. P-KR3 18. KR— Qsq 19. Kt— Qi PxKt B-K3 22. B-O3 23. P-QKt 3 Kt— R4 RXR 26 Kt— B5 27. B— KB4 PXB Q-Kt2 30. B— Q6 31. Q-Q 2 32. B— KB4 33- Q— B3ch 34. K— R2 35- Q-Q2 36. B-Q6 37. B-KB4 20 21 24 25 28 29 Kt-B 3 Q-Kt 3 KR— Qsq K— Kt2 KtXKt R— B 5 R(Bsq)— Bsq R-Kt 5 Q-Qsq RXR B-Q2 R-Kt 3 BxKt R-K3 Q— K2 Q-Ksq B— B3 Kt— Ktsq P-B3 K— B2 P-QR3 K— Kt2 Q-K2 Adjourned. 38. B— 06 Q— Ksq 39. B-KB4 Q-K2 40. P-QKt4 Q— Ksq 41. P— R3 K— B2 42. R— Ktsq P— B4 43. R— Kt2 Kt— B3 44. B— Ktsq Q— K2 45. P— B 3 Kt-R 4 46. B-Q6 Q-R5 47. P-Kt 3 .. . . Both parties have taken care not to alter the position to any considerable extent. Black here lays a trap. If Q — R6, Black would have answered RXB. 47. 48. 49- 50- 5i. B— QR2 K— Kt2 K— B2 B— KB4 Q-Qsq Kt-B 3 Q-Ksq K— Kt2 B— Kt4 An altogether faulty manoeuvre ; the attack thus imitated is easily par- ried, whilst the QP is left without support. 52. B— R6ch K— Rsq 53- Q-Qsq Kt— Ktsq Somewhat better would have been B— B 3 . 54. Q-Q4ch Kt-B 3 55. P-KR4 .... This was calculated to a nicety. ■ ii I 1 'wm break up the Pawns by P — QR4. After an end game, which is played by White in a sensible man- ner, and which needs no comment, the game now ends in a draw. 46 47 48 49 50 51 52 53 K-Kt 3 K-B3 R_Q 7 ch R_Q6ch RXQRP RXP K— K3 K-Q2 R— K5 R— K8 K— B 3 K— K 4 R_QKt8 RXP R— Kt6ch K-Q5 54- 55- 56. 57- 58. 59- 60. 61. 62. 63. 64. 65. 66. R— 06ch R— OR6 R— R8 K-H 3 R— B8ch R— Kt8ch R— QR8 R— B8ch R— Kt8ch R— OR8 R— R5 R— R8 K-Q 4 67. R— R5 68. K— B3 69. K— Kt4 70. 71. P— R4 P— R 4 If 71) .... P-B7 72) R — R6ch and 73) Drawn. 4h 12. -B 4 XKRP — R7ch -R7 -Kt 3 -B 3 B 4 -Kt 3 -P>3 — Kt2 -Kt 3 -B 3 — Kt2 — G7ch -Q4 — Kt3 — B6^ then follows. R— B6. 4h 24. 2. 3- 4- 5- 6. 7« 8. 9- This slow White : I" 1 1 r g a c s. 1 . P— K 4 Kt— KB3 B-Kt 5 o — o Kt-B 3 P-Q 4 BXKtch KtXP P-QKt 3 development is a little as Mr. Speijer proves. Game No Kuy Lopez Black: Speijer. P— K 4 Kt— QB3 Kt-B 3 B— K2 P-Q3 PXP PXB B-Q2 6. too 9- 10. 1 1. Not 1 1. 12. O O R— Ksq B— Kt2 Q-B 3 .... a good conception. .... B— KBsq V— KR3 P— Kt3 Thus White's QB is counterbal- anced by Black's KB. while, at the same time, the Pawn at Kt3 prevents the entrv of the Knight at B5. 13. Kt<(> 4 > — ?,— Kt2 K2 14. Kt— Kt 3 .... Black was threatening- KtXP. 14 P— KR4 Fine and energetic play. 15. KR— Ksq Kt— R2 16. Kt— R4 Kt— Kt4 17- Q-Q3 BXB 18. KtxB Q— B3 19. P-QB3 QR-Qsq I III.Btfc y yy, Black could here give the game a turn in his favor by 19).... BXP; 20) PXB, KtXPch; 21) K— R2, Q— R 5 ; 22) Q-Bsq, (Q-K3, Kt- Bsch; K— Ktsq, Q—Kt5), KtXPch; 23) K — KtJ, Kt — Kts; 24) Q — Rsq, Q — Kt4 with the double threat of Q_0;ch and P— R5. 20. Kt— B4 P— R5 BXP would still have been strong, for Black would rather easily get four Pawns for the Piece with a good position. 21. Kt— Bsq Q-B5 22. Q-Q2 QXQ 23. KtXQ Kt— K 3 24. Kt-B 3 P— Kt4 25. Kt-K 3 P-B3 26. Kt— Kt4 K— Kt2 27. Kt-Q 4 K-Kt 3 28. P-KB3 Kt— Kt2 29. Kt-K 3 P— KB4 3°- PXPch K— B2 31. P-QKt 4 P— B 4 32. pxp PXP 33- Kt-Kt 3 KtXP 34. Kt— Kt 4 . . . After 34) KtXKt, BxKt 35) KtXP- RXRch; 36)RXR. R— Q7; 37) P-QR4, R-B7; 38) R-K3, K — B3 White cannot win, as his King cannot come into play. 34 P-B5 35. Kt— B5 B— Bsq 36. Kt— K 5 ch K— B3 37. KtXP Kt— Q3 38. RXR KtxR 39. K— B2 Kt— Kt2 40. R— QKt B— B4 41. R— Kt7 Kt— K3 42. KtXKt .... It would have given better chances, to keep the minor pieces: 42) Kt — Kt3, R— Q6; 43) Kt— K3 to White's advantage. 42. . . . BXKt 43. RXBP BXKt 44. RXB R— Q7ch 45- K-K3 RXRP 4 6. R— KKt 4 P— R4 47. P— KB4 PXPch 48. K— B 3 .... 48) KXP would have led to noth- ing, e.g. 48) .... R— Rsch; 49) K— K 3 , RXR; 50) PXR, K-Kt 4 ; 51) P-B4, KXP. 48 49. RXPch 50. R— Kt4ch 51. R— QB 4 52. RXP 53- K-B 4 54. R— R8 Drawn. R— B7 K— Kt 4 K— R 4 P— R5 RXPch R_KKt6 K-R3 Game No. 7. Qaeeo's Qarabit Declined. White : Rubinstein. - - ^ 1. P-Q4 2. P— QB4 3. Kt-QB 3 4. B-Kt 5 5- P-K3 6. Kt— B 3 7. Q-B2 8. PXP 9- B-Q3 11.' P— KR4 12. K — Ktsq Black: Snosko- B o r o w s k i. P-Q4 P— K3 Kt— KB3 B— K2 ' QKt-Q2 o — o P-QKt 3 PXP B— Kt2 Kt-K 5 P— KB4 P— B 4 12 R — Bsq should have been played instead. 13) Q — Kt3 would then be met simply by KtXKtch and P— B 4 . 13. PXP PXP After 13).... Kt(Q2)XP, White continues 14. KtXP, BXKt; 15) B— QB4. In this variation Black must not be able to take the Bishop at Q3 with a check, hence White's 12th move. After 13) Kt(Q2)XP; 14) KtXP, BXB White would win by 15) B— B 4 . 14. KtXKt BPxKt 15 i6 17 18 19 20 21 BXP Q-Kt 3 ch QXB RXKt RXB K— Rsq Q-K4 PXB K— Rsq PXKt Q— Ksq Q— Kt3ch QR— Ktsq White calculates every possibility with the utmost accuracy. 21 22 RXQ QXQ PXP 23. R— KKtsq RXBP 24. R— KB4 R— By If 24) .... R(Ktsq)XP, White wins bv R— B8ch. 25- 26. P-Kt 3 B— K7 K— Ktsq 28. BXP 29. 30. B-Q4 R— KKt 4 ih 47. P-KR3 R— Ksq R— K7 R-Qsq R— QBsq Resigns. 2h. Game No. 8. Queen's Pawn OpCfllfff. White: Black: v. Freymann. Tartako we r. 1. P-Q4 P-QB4 After this White does not seem to have anything better than to turn into the Sicilian Defense by 2) P — K4. After 2) P— K4, PXP; 3) Kt— KB3, P— K 4 ?; 4) P— B3 White sufficient compensation for the Pawn sacrificed. 2) P — Q5 also de- rives consideration, as the Pawn is here in a secure position, and White succeeds in hampering" Black's game a little, without having lost time. P-K3 P-Q4 P-QB4 P-K3 2. 3. 4- 5- 6. 7- 8. 9- 10. 11. Kt— KB3 Kt-B 3 PXQP B-Q3 o — o PXP R— Ksq B-K3 Kt— KB} P-QR^ KtXP Kt-QB 3 PXP B— K2 o — o P-QKt 4 A venturesome move. He risks [2 I >■ i:_>. 1 'Kt Kt5; 13) BxPch, K— Rsq; 14) Q— Ktsq, P— Kt.3; 15) B Q— B8ch; 44) R— B 3 , Q-KR8. Position after Black's 37th move. "HP H ML m m m m. 43. • . . 44. R— Kt8 45. P-K4 46. , P-K5 Resigns. 2h 50. Q— KR8 K— Ktsq R— R5 P— R4 lh 50. Game No. 9. Ruy Lopei. White: Black: S p i e 1 m a n n. S a 1 w e. 1. P— K4 P— K4 2. Kt— KB3 Kt— QB3 3. B-Kt 5 Kt— B3 4. 0—0 P— O3 5. P-Q4 B-Q2 6. Kt— B3 B— K2 7. R— Ksq PXP 8. KtXP 0—0 9. BXKt • • • • . This exchange leads to nothing, except, perhaps, that it prevents Black from exchanging both Knight and Bishop. This, however, need not be feared. 9 PXB 10. P— QKt3 R— Ksq 11. B— Kt2 B— KBsq 12- Q-Q3- P-Kt 3 13. Kt(Q 4 )- K2 .... This strategical manoeuvre is alto- gether wrong. White might, at this juncture, play QR — Qsq, and answer B— Kt2 with P— B4. Though the Pawns at K4 and KB4 are then exposed to attacks, yet they are not weak, and assist in maintaining the balance of position. 13 B— Kt2 14. Kt— Kt3 .... Since Black already has moved the Pawn to Kt3, the Knight is not favorably posted on this square. 14 P— KR4 A splendid strategical idea. From this insignificant beginning Black obtains a strong pressure on the King's side. 15- QR-Qsq P-R5 16. Kt— Bsq Kt— R4 17. B— Bsq B— K4 10 1 8. Kt— K2 P— Kt4 19. P-Kt 3 Q-B3 20. O-K3 P-Kt 5 21. Kt-Q2 P— Q4 ^ ^» m yjj^^JijSmm—^^^^mm If Black had played B— K3 here, White would have been at a loss what to do. If, perchance, R — KBsq, to prepare P— BK4, Black replies K — Rsq, and the advance of the KBP would then only open the lines for Black's Rooks and Bishops. If 22) Q-Q3, then P-Q4; 23) O — R6 ?, B — Bsq. In any case, White would have been in a precarious posi- tion. 22. Kt— OB4 .... By exchanging- one of the two Bishops, White frees his game, and now forces the draw, with correct judgment of the situation. 22. 23. 24- 25- 26. 27. 28. 29. 30- 31. BPXP KtXB Kt— B4 QXKt B— Kt2 RXR Q— Ktsch Q-R4 Q— Ktsch Drawn ih 37- PXKtP Q-Kt 3 RXKt KtXKt QR— Ksq RXP QXR Q-Kt 3 Q— R2 ih 10. Game No. 10, Ruy L«pcz. White. D u r a s. 1. P— K4 2. Kt— KB3 3. B-Kt 5 4- I-Q3 5. P— B 4 Black : Dr. Bern- stein. P— K 4 Kt-QB 3 Kt-B 3 P-Q3 A similar line of play to this was adapted by Anderssen against Steinitz, but refuted by the latter. It is clear, that the point Q4 becomes weak. 5. P— KKt3 6. P-Q4 PXP 7- KtXP B-Q2 8. Ki QB3 B— Kt2 <>. B • Kt vxv> [O. B— Kts p— KR3 1 1. r,— r 4 — 12. — R— Ksq 13- R Ksq R— -Ktsq 14. R— Ktsq P— B4 15. Kt-Kt 3 .... A surprisingly weak move. The Knight is here out of play. On KB3 he would have been of better use, as P — K5 was first of all threatened. At all events, Kt — B3 would hare prevented Black's B — B3, for after 15) Kt— B 3f B-B3; 16) P-K5, BxKt?; 17) QXB PXP: 18) QR— Qsq Black would be lost. 18) ... . Q— K2; 19) Kt— Q5). is ' B-B3 Prevents Kt — Q5 because of P — Kt4 gaining the KP. 16. Q-Q3 Q-Bsq The commencement of an attack conducted equally well from a strate- gical and tactical point of view. 17. Kt— O2 Kt— Q2 18. P— QKt3 Q— R3 11 1 9 . Q— B2 Q— R4 20. Kt — K2 .... If 20) Kt— Q5, BxKt; 21) BPX B, Q— B6; 22) R(Ktsq)— Bsq, Q XQ; 23) RXQ, P— Kt 4 ; 24) B— Kt 3 , P— B 4 ; 25, P— B3, P— KB5; 26) B— B2, Kt— K4 and Black's game would, at least, not have been inferior. After the text, however, White appears lost. Position after Black's 25th move. 20. 21. 22. P-B 3 B— B2 to be irretrievably Kt— Bsq Kt-K 3 B-O2 Intending to play Kt — Q5. But first he renders the QBP mobile. 23. Kt— KBsq Kt— Q5 24. Q— Q3 Kt— B3 25. Kt— Bsq Q— R6 Brilliant play. The QRP is thus fixed in its weak position. 26. Kt— K3 Kt— Kt5 27. Q-Q2 P-QR4 28. Kt— Q5 KtXKt 29. KPxKt .... This loses forthwith. If he had retaken BPxKt, Black would have continued 29) P— B5, threaten- ing to establish a most dangerous passed Pawn at QB6. 30) B — Q4 would then have been a mistake, as m m m m mm a M i W •pi ii Hi W HI k Hi A I after 30) .... Q— Kt 5 (QXQ?, B XBch) 31) R— Qsq, P— B6 Black would have won at once. Black's play in this game is of the highest order. 29. . RXRch 20. BXR B— B 4 31. Kt-Q 3 BxKt 32. QXB QXRP 33- P-R3 P-R5 24. P— 0Kt4 PXP 35- RXP RXR 36. BXR O— Kt6 37. Q-Q2 P— R6 38. Res BXP igns. QXB 2h 4. ih 1 White : T a r t a k- o w e r. 1. P-Q4 2. B— B 4 3- P-K 3 4. Kt— KB3 5- B-Q3 ' 6. PXB 7- Q-Q2 8. PXP 9. o — o 10. P— B3 Game No. 11# Oueen'i Pawn Opening. Black : S p i e 1 m a n n. P-Q4 Kt— KB3 P-K3 B-Q3 BXB Q-Q3 P— B 4 Qxp Kt-B 3 10) Kt— B3 followed by the devel- opment of the Rooks, would be sounder play. 10 o — o 11. P— QKt 4 Q— Kt 3 12. P-QR4 P-QR3 . The purpose of this move is not clear. The advance of White's QRP and QKtP can do Black no harm. 12) .... R — Qsq, followed by B — Q2 and QR — Bsq was indicated. The Bishop could afterwards take up a waiting position at Ksq. 12 13- 14 P— Rs R— Ksq R— Ktsq An Ingenious idea; but it is ques- tionable whether the slower attack P,— (jj. QR Bsq, (J— [J} followed by doubling the Rooks on the QB file, or by P — Q5, would not have been more useful. '5- Kt-K 5 P-QKt 3 in. PXP RXP *;• Q-K2 P-Q5 IS. P-Kt 5 PXP I9« BXP KtXKt •0. PXKt Kt-Q 4 21 . PXP Position after Black's 25th move. It appears risky to accept the sac- rifice. After 21) P— OB4. White would have captured the OP sooner or later, without exposing himself to any danger, and he would, moreover, have had the chance, slight though it be, of the passed Pawn. 21 Kt— B5 22 . O— K4 . . . . If 22) Q— B3, KtXP. which move would now fail on account of the reply B-O3. 22 23. PXKt 24. Kt— R3 25. QR— Bsq Kt— R6ch RXB R— Kt6 O— O2 Intending to play Q — Q4 ; but it was of the greatest importance to compel the Knight to move, lest the white Rook take- possession of the third row and reach the square KKt3- Black could win as follows: 25) .... Q— K2: 26) Kt— P, 4 (or A). B— Kt2; if now 27) Q— Kt4, P— R4 (QyRP?. P»— Bo 1 : therefore better 27 » Q- B4, R- B6; 28) Q— Q2, Q — R5, threatening now QxRP, e. g. ■T p Slip m m — 1 flf I'.M :■' i I! f! W# ^1 W fl il Wk 29) Kt-Q6, B-Q4; 30) R-B3, Q XRP; 30 R (Ksq)— K 3 , R-Rsq. Or (A): 25) .... Q-K2; 26) Q- B2 (threatening QXB), Q— Kt4ch ; 27) K— Bsq, B— R 3 ch; 28) Kt— B4, RXP and wins. — This analysis is given by Spielmann and E. Cohn. 26. R— K3 B— Kt2 27. Q-B4 Q-O4 28. P— B3 P— B3 In spite of the strength of Black's position there is no decisive manoeu- vre ; for instance 28) .... R — Bsq would fail on account of 29) RxRch, BxR: 30) Kt — B2 followed soon by Kt — Ksq. 29. R-B5 P— Kt 4 30- RXQ PXQ 31. RXR BXR 32. R-B 3 PXP 33- PXP R— B 4 34- Kt— B 4 • R— R 4 35- K— Kt2 R— Kt4ch 36. K— B2 R— R4 37- K— Kt2 R— Kt4ch Drawn. ih 20. 2I1 21, 13 Dame No. 12. Four knights' Game. White : Black : Snosko- v. Freymann. Borowski. ,. P_K4 P— K4 2. Kt— KB3 Kt— QB3 3. Kt— B3 Kt— B3 4. B— Kt5 B— Kt5 5. o — o 0—0 6. P— Q3 BxKt 7. PXB P-Q3 8. B— Kts Q— K2 This defence leads to a game full of interesting play. 9. R— Ksq Kt— Qsq 10. P— Q4 Kt— K3 11. B— QBsq P— B3 12. B— Bsq R— Qsq 13. P— Kt3 P— B4 14. Kt— R4 Kt— B2 So far Black has kept the balance very well, but now he relaxes. He ought to open the files in the centre, where he is strong; e. g. 14) .... P— Q 4 ; 15) PXKP, KtXP; 16) Kt3 — B5, O — Bsq followed soon by P — B3 with a good position. is- Q-Q3 P-QKt 4 Now P — Q4 would fail on account of 16) PXKP, QXP?; 17) B— B 4 . !6. P— KB4 .... White opens the KB file, in order to bring a strong pressure to bear on Black's KB2. 16 P— B5 17. Q-B3 P-Q4 18. BPXP KtXP 19. B— KKt2 .... Threatening Q — K3. 19 Kt— Kt4 It would have been better to insti- tute a counter attack on the Queen's side: 19) P— Kt5 ; 20) PXP, Kt-QKt 4 ; 21) B— K3 (or Q— K 3 ) QXP. 20. O— K3 P— KR3 21. R— KBsq P— QR4 22. P— QR3 R— R3 23. B— Q2 B— R6 After this move the white Knight takes up a commanding position at KB5. But Black is hampered in any case. White threatens to double Rooks on the KB file, and afterwards exert a pressure on Black's position Kt— B5 and Q— Kt4. '24. BXB 25. K— Kt2 26. Kt— B5 27. QR-Ksq 28. B— Bsq 29- Q-B3 30. Q-R5 KtXBch Kt— Kt4 O— O2 Kt— K5 Kt— K3 Kt— Bsq R— K3 flLJB I V/////A _*_ -mm f » mrmV' If instead 30) KtXBP, then 31) BXP. If 30 •••• RXB, then follows 32) KtXRch, PXKt; 33) R— B6, Kt— Kt3; 34) P— K6. And after 31) BXP, PXB White would win by 32) P— K6. RXP; 33) RXR, PXR: 34) KtXPch, K— Kt2: 35) R— B7ch, QxR; 36) QX R: 36) QXQch. KxKt; 37) Q— B6ch. 3i. R-B3 32. R(Ksq)- Bsq Kt— R2 Kt(R 2 )— Kt 4 14 33- R— B 4 KtXBP 34- P— KR 4 Kt(Kt 4 )-K 5 35- KtxP R— -KKt3 36. Kt-B 5 Resigns. If 3 6) .... K- -R.2, White plays 37) R — Kt 4 and wins easily, as the KRP falls. The same Rook's move would also be decisive against any other King's move. 2h 28. 2I1 29. Game No. 13* Queen's Gambit Declined White: Black: 10. B— Q2 o — o Speijer. Rubinstein. 11. QR— Bsq R— Qsq 1. P-(J 4 P-Q4 12. B-Q3 PXP 2 . P_QB 4 P— K3 13- PXP B— Q2 3. Kt— QB3 Of course not 13) ... . KtXP 14) KtXKt, RXKt; 15) Kt— Kt 5 . Steinitz's line of play, which Rubin- stein has improved upon by inter- polating the following move: 4. * Kt-B 3 P-QR3 5. P— QR4 .... If White allows P— QKt 4 , White's Knight at QB3 would be an easy object of attack for Black. 5 P-QB4 6. P-K3 .... Here P— K4 is feasible. After 6) . . . . Kt— OB3; 7) P-Q5, Kt— R 4 ; 8) Kt— Q2, Kt— KB3; 9) Kt XP White would be well developed and prepared for the attack, whereas after the text move Black has time to bring his Pieces into action. 6 Kt— KB3 7. BXP Kt— B3 8. 0—0 Q— 1»2 A risky move. Black docs not like to move his King's Bishop, before the QBP is taken, but the Queen is still required at I jsq. 9. O— K2 .... Here 9) I' — Q4 might have been done. [f 9) .... PXP; IO) KtX P, KtXKt; ii) QXKt, B— K3; 12) Q — K4. White ha- certainly not the w<»rst of it. Likewise if 9) P — Qs. Kt— QR 4 ; 10 1 \\—}<2, P— B5; 11) P — Ki White ha- all his pieces well posted. 9 B- -Kj 14- Kt— K4 K1-K5 QR— Bsq An ingenious trap. After 15) .... KtXP; 16) KtxKtch, BxKt; (P XKt?, Q— Kt 4 ch) 17) Q— K4, QX Kt; (or Kt— K7ch; K— Rsq, KtX R) 18) QXPch, K— Bsq White would win by B — Kt4ch. 15 B— Ksq But this simple reply proves that the trap was useless. !6. B— B3 . . . .- 16. KtXP Accuratc'.y calculated. If 17) BX Kt then Q \K. And after the act- 15 ual continuation Black remains two Pawns to the good. 17. KtXKtch BxKt 18 . O— K4 Kt— B4 19. P— KKt 4 BxKt 20. OXB .... Of course not 20) BXB, QXR; 21) RXO. RXRch; 22; K— Kt2, U — I *, ^. Nor 20) PXKt on account of BXPch. 21) K— Rsq or Kt2, B— B3. 20 RXB 21. QXQ RXQ 22. PXKt PXP 22) . . . . BXP was also strong, for 23 ) P — B6 would not do on account of 23) ... . PXP: 24) B XP, RXR; 25 ) RXR, R—QSch. But the actual continuation is good .enough. The game is a bright example of Rubinstein's sound and energetic style. 23. P— R5 24. KR— Qsq 25. RXR 26. R— Ksq 27- R-K3 28. R— Ksq P-B 3 R(B2)-Q2 RXR .B— B 3 R_K8ch R-Q2 29. P— B 4 30. K— B2 31- R— K2 32. R-Q2 33- K— Kt3 34- R— K2ch 35- R-Q2 36. PXP 37- K— B 4 38. K-K3 39- R— KB2 40. B-Q4 41. K-Q3 42. P— Kt4 43- K-B3 44- B— B5 45- K-Q2 46. K— B 3 47- R— KKt2 48. R— Kt7 49- R— Kt 3 50- K-Q2 5i- B— Kt6 52. R-KR3 53- K-B3 54- R— K3ch 55- R-K6 Resigns. 3 h 27. K— 15.' B— K 5 P— KKt4 B-Q4 K-K3 B— K5 R— Kt2 RXPch R— Ktsch R-R5 B-Q4 R_K 5 ch B-B3 B— Kt 4 ch P-B5 K— B4 P— R4 B— K7 P— B6 B— Kt4 R— Bsch K-K5 RXP R— Kt7ch P— B7 K-B5 K— B4 2h 41. Game No. 14. Rij Ltpez. White: Black: Dr. Lasker. Forgacs. 1. P— K4 P— K 4 2. Kt— KB3 Kt— QB3 3. B-Kt 5 P-Q3 4. P-Q4 B-Q2 5. Kt-B 3 Kt-B 3 6. PXP .... The Queen's file being opened by this exchange, the game takes alto- gether an open character. 7- B-Kt 5 8. 0—0. 9- PXB 10. B— KR4 PXP B-QKt 5 BxKt. P-KR3 Q-K2 If 10) ... . P— KKt4; 11) B— Kt3, KtXP; 12) KtXP and neither with 12) ... . KtXKt; 13) BXKt nor with 12) ... . KtXB; 13) BX Kt. BXB; 14) BPXKt would Black then have a satisfactory position. 11. Q-Q3 P-QR3 12. B— R4 R— Qsq 13. Q— K 3 P— KKt 4 14. B— KKt3 P— Kt4 Now Black's QB4 is very weak; and this actually causes the catastro- phe that follows later on. 15. B— Kt3 Kt— KR4 16. Kt— Ksq Kt— R4 17. Kt— Q3 Kt-KB 5 !8. P— B3 R— KKtsq 16 If here 18 ... . KtXKt; 19) P XKt. P— gr> 4 . then 20) P— Q4 and after the exchange of the Pawns Black's King would be exposed. [9. KR— Qsq R— Kt3 B— B2 B— Bsq Q— Ksq KtXKt 20. 21. Trying to avoid B — B5. After 21) well . . . . Kt — Kt2 White might have played 22) P — QR4. 22. PxKt KtXB 23. PXKt 24. P— ( )Kt4 25. PXP 26. B— B5 27. PXP 28. R— R2 29. R— KB2 30. Q— KBsq 31. R— Rsq In order to meet p-qb 4 PXP P— Kts Q-Kt4 Qxp b-k 3 B— B5 B— Kt6 Q-Q2 the threatened R— I ',5 by ( )— 1',2. 32. R-B3 Q-B3 33. Q-B2 R-Q2 The Bishop at Kt6 was in danger, r Jtjmm t in w v,--\ 111 il fl II fkAJtm iXmAMMM rA therefore B — K3 was indicated. But, in this case, White would obtain a decisive attack bv 34) R(Rsq) — KBsq followed by R— B6. 34. Q-Kt2 35- P-Q4 36. OXB 37- Q-Q3 38. QXR 2h 19. q-k 3 pxp Qxp Q-Q4 Resigns. 2h 30. Game No. 15. Queea's Gambit Declined. White: i d m a r. P-Q4 P-QB4 P-K 3 Black : Schlechter. P-Q4 P-QB3 White can play here 3) Kt — KB3 IB3 : for if Black take the Pawn, then follows P— K4, P— OKt4?, P— QR4 and P — QKt3 recovering the Pawn. 3 4 5 6 7 8 Th Kt— KB3 P— K3 ( >Kt— O2 B— Q3 o — o Kt-QB 3 Kt— B3 B-Q3 o — o P— K 4 .... - advance gives White the freer 8 PXBP If 8) .... PXKP; 9) KtXP, KtXKt; 10) BxKt, P— K4 ; n)Q— B2. 9- 10. 11. 12. 13- BXP B— KKt5 Q-K2 B— R 4 , B-Q3 P— K4 Q— K2 P-KR3 P-QKt 4 P— Kt 5 P — QR3 did not yet suffice to en- able him to play P— QB4, for Kt— Q5 had to be prevented. But the move actually made has other disadvan- tages, one of the greatest being that it abandons the square QB5 to White's Pieces. 14. Kt— Qsq .... Now White can compel Black to 17 dissolve the game in the centre, by Kt — K3 threatening Kt — B5 as well as Kt— B4. 14 PXP 15. KtXP Q-K4 Bad would be 15) ... . BXPch; 16) KXB, Q— K 4 ch; 17) P— B4, Q XKt; 18) B— KB2, Q— Q3 ; ; 19) P— K5, KtXP; 20) PXKt, QXP etc., as Black's Pawn would have but little power. 16. Kt— B3 O— KR4 17. R— Bsq .... More promising was 17) Kt — K3, Kt— K4; 18) B— Kt3. If 18) ... . KtXKtch; 19) PXKt, B— K4; 20) R — Bsq White would have a splen- did position. 17 Kt— K 4 18. KtXKt QXQ 19. BXQ BXKt 20. P— B4 .... If 20) RXP, KtXP; and neither B — B3 nor R — B4 would do on ac- count of Kt — Q7. Also after 20) BXKt, BXB; 21) 'RXP, R— Qsq threatening R — Qy White's advan- tage would evaporate. 20. 21. 22. 23. 24. 25- 26. 27- B— B2 B— B 3 R— Ksq P— K5 KtXB P— KKt3 R— B2 B-Q 5 ch R-Qsq B-R3 B— Kt 4 BxBch Kt-Q 4 Kt-Kt 3 Useless would be 27) BXP, BX B; 28) RXB, R— Q7. 27 B— B5 An unfavorable manoeuvre; first 27) ... . QR_Bsq; 28) KR— Bsq, Kt — Q4 should have been played. 28. P— Kt3 B— Q 4 29. BXB PXB 30. Kt-Q 3 P-QR4 31. R— B6 KR— Ktsq White's advantage is clear. He will double Rooks on the QB file, play his King via B2 and K3 to Q4, and follow up with P — B5. Black seeks salvation in a counter attack. 32. KR- P-R S QBsq 33. KtXP PXP 34. PXP R— R6 MI. ^25^ '////Ml 111 ■ mm, II ■ i! WVVV III k H _■ h J .£*,. WW/, m/,. 35. R(Bsq)— .... B5 A mistake; 35) R — Ktsq was the right move. Then if 35) ... . Kt — Q2; 36) KtXP, RXP; 37) RXR, RXR; 38) R— B8ch, K— R2; 39) R — B7 and wins. 35 RXP Here 35) .... Kt— Q2 should have been played. If 36) R — B8, then follows 36) .... K — R2; 37) RXR, KtXR (B5) ; 38) KtXP, R XP and winning would be a difficult task for White. Likewise after 35) Kt— Q2; 36) RXP, KtXP; 37) RXKt, RXKt White's chances of winning are small indeed. 36. R-Kts 37. R(Kt 5 )X Kt P-Q5 RXR ^8. RXR 39- K"-B* 2h 20. P-Q6 Resigns. 2h 11 18 Game No. 16. Ruy Lopez. White : Dr. Perl is. Black : T e i c h m a n n. P— K4 Kt-QB 3 P-QR3 Kt— B 3 B— K2 P-Q3 o — o . .B-Kt 5 ; 8) B— Q2 R— Ksq P-R3 B— Bsq 1. P— K4 2. Kt— KB3 3. B-Kt 5 4. B-R4 5. o — o 6. R— Ksq 7- P-B3 Better seems 7 I P-Q4. Kt-02. 8. P-Q4 9. QKt— Q2 10. Kt— Bsq 11. Kt— Kt3 12. P-Q5 There was no necessity for this. It would be more advantageous for White to leave the Diagonal open for his KB. 12 Kt— K2 13. B— B2 P— KKt3 14 . P— KR3 B— Kt2 15. B— K3 K— Rsq rf. Q— Q2 Kt(B3)— Ktsq 17. Kt— R2 Kt— Bsq Black should not have delayed the advance of the KBP. 17) .... P — -KB4 threatens P— B5. Then, if 18) P— KB4, PXBP; 19) BXP, P — KKt 4 ; 20, BXP, PXB; 21) Q XP. 1»— R3; 22) Q— R5, P— B5; 23 ) Kt— K2, K — Kt2 and White's attack would fizzle out. If 18) PXP, KtXP and the Knight at K_\ which is hampering the Queen, would thus find useful employment. 18. P— KB4 PXP 19. BXP Kt— Kt3 20. P— Kt3 Q— B3 21. Kt— K2 QR-JQsq 22. B— K3 Q— KJ 23. B-O4 B QBsq 24. R— KBsq Kt— Q2 25. R-I'.j Kt— K4 26. OR— Bsq R— Bsq 27. Kt— B3 Kt— O2 28. P— B4 29. Q-B 3 30. Kt— B4 31. KR— Ksq 32. Kt— Q 3 QR-Ksq Kt — K4 Kt— KB3 Kt(B 3 )-Q2 K — Ktsq 33. Kt (B 3 )XKtKtXKt 34. P-B5 Q-Kt 4 If 34) ... . KtXKt, then White plays 35) PXP first. 35. PXP PXP 36. KtXKt BxKt 37. BXB RXB 38. R— KBsq Q— K2 39. R-B4 .... Adjourned. White has a pressure on Black's KB2 and Q3, and, moreover, is in the possession of the KB file. As Black has no counter chances he does not hurry his attack. Hence this move, which is apparently intended only to prevent a sacrifice of the exchange. 39 P-B3 40. B— Ktsq B— Q2 41. P— QR4 K— Kt2 42. Q— B7 B— Ksq 43- Q-Kt6 .... Threatening R — Bsq. 43 P— Kt 4 44. R(B 4 )— B-Kt 3 B3 45. R— B3 R-B2 46. R (Bsq)— P— B 4 Bsc If 46) ... . BXP; 47) R— B7, Q— Bsq; 48) R— B8, R— Ksq ; 49) RXR, QXR; 50) R— Ksq, R— K2; 5 1 ) QXQP with a good game for White. 47 . r_b 7 O-B3 48. PXP RXR Not 48) .... BXP because of 49) RxRch. QXR; 5o)BxB, QX B; 51) QxPch. K— Kt 3 ; 52) R— KBsq. 49. RxRch B— B2 50. Q— B2 RXQP 19 51- K— R2 Q-Q5 52- QXQ RXQ 53- RXP K— B^ 54- R— Kt6 P-QR 4 55- K-Kt 3 P— R 4 56. K-B 3 K— K 4 57- K-K 3 R-QKt 5 wS%% m y a. m. - l «i 111 ..*.; W°^ m m m > A By this Black facilitates his oppo- nent's task. He might look out for a counter chance at all cost ; for in- stance uy 57) . . • • R-Q8; 58) B— Q3, R— K8ch; 59) K-B2, R- Q8 ; 60) B— K2, R- -QKt8; 61) R— Kt 5 ch, K-B3. 58. RXR PXR 59- B-B2 P-R5 60. P— R5 P-Q4 61. P— R6 Adjourned. 61 B— Ksq 62. P— R7 B-B 3 63. B-Q3 B— Rsq 64. K— B2 B— Kt2 65. P-Kt 3 PXPch 66. KXP B— Rsq 67. K-B3 B— Kt2 68. K— K3 B— Rsq 69. B— B2 B— Kt2 70. P— B6 KXP 71. K-Q4 K-K3 72. K-B5 K-Q2 73. K— Kt6 Resigns. Against B — Q3 — R6— Kt7 Black is helpless. 4 h 15. 4h 25. Game No. 17. I/ay Lepez. I. 2. 3- 4- 5- 6. 7. 8. 9. 10. 10) -Q5; K2. P White: Black: Burn. Nenanokow. P—K4 P— K4 Kt— KB3 Kt— QB3 B-Kt 5 P-QR3 B— R4 Kt— B3 Kt— B3 P-QKt 4 B_Kt3 B— K2 P-Q3 P-Q3 P— QR4 R— OKsq PXP pxp o — o o — o . . . B— Kt5; 11) B— K3, Kt 12) BxKt, PXB; 13) Kt— -B4 would be more energetic. Black would thereby obtain a prom- ising position. 11. Kt— K2 B— Kt5 12. P— B3 Q— Bsq 13. Kt— Ksq P— Kt5 P-B 3 P— KB4 BXP PXP B— B2 P-Q4 20. Kt— Kt3 22. B— Bsq R— Ktsq RXR Kt-B 3 R— Ksq 14 15 16. 17 18 19. 22 23 24 25 B-Q2 PXKBP PXP Kt— K 4 Kt— Kt3 R— Ksq B— B3 R— Rsq R— Ktsq QXR B— Kt4 Better would have been B — Q3, since Black, by changing Bishops, would weaken his KB4. It would also have been useful to maintain the possession of the B file. 25. . . . 26. B— Kt3 Kt— Q2 Q-Qsq 20 ■*■*■*: mm W 27. Kt— B5 .... Here 27) BXPch, KXB; 28) Q— Kt3ch would have gained an impor- tant Pawn. 2/ QB-B3 28. KtXBch QXKt 29. Kt — Kt5 Kt — Rsq Not by any means 29) . . . .P — Q4 on account of 30) R — KBsq. 30- \\— B2 P-R3 31- Kt-B 3 Kt— Kt3 32. P— B 4 Kt(Q2)-Bsq 33- P-Q5 B-Q2 34- P-B5 In order to obtain some attack after 34) .... PX P. Black's Pawn at QB4 would, in any case, be but of little value. 34 Kt— K 4 35. KtxKt QXKt 36. B— K3 Kt— Kt3 37. R-KBsq Drawn. 2h 23. 2h 2y. Game No. 18. \ leona Opeilag. White: M i e s e s. 1. P-K4 2. Kt-OB 3 5. P— KKt3 4- PXP 5. P.— Kt2 6. KKt— K2 7. 0—0. 8. P-(J 4 9- pxp P. lack has played and should now hav KtyP. followed by tuting a promising changing himself, slight opportunity. [O Q> Qch ' 11. KtXKt 12. P— Ksq 13. Kt — K4 Black : E. Co hn. P— K4 Kt— KB3 P-Q4 KtXP B— K3 Kt-QB 3 Q-Q2 KtXKt strongly so far, e continued with P— KR4, insti- attack. By ex- lie misses this BXQ KtXP P— KB3 WIM^W^M^^^ Drawn. I .lack might have continued 13) ... . B— B3 and B— KtS etc. The "hole" at White's B3 is not without danger and Black is favorably developed. ih 5. ih 10. Game No. 11). Ruy Lopez. 21 White : D u r a s. I. 2. 3- 4- 5- 6. 7- 8. 9- 10. Thus P— K4 Kt— KB3 B— Kt5 Kt-B 3 PXP Kt— KR4 P-Q3 PXP QXQch B-Kt 5 White has Black: Dus- C h o t i m i r s k i. P— K 4 Kt-QB 3 P— B4 Kt-B 3 P-K5 P— Q4 B— K2 PXP BXQ , Kt3, B— -B5; 27) RXB, BXKt; 28 J BXB, RXB; 29) P— Kts, Kt— K5 : foolhardy third move. refuted Black's o — o Kt— K 4 P-QR3 P— B 4 The only move to save the Bishop, which was threatened by P — QKt 4 and P— B5. 14 15. BXKKt 16. B— Kt3 17. K— Ktsq 18. P— B 4 19. KtXP 20. B— Q6 21. P— KKt4 22. KR— Ksq 23. Kt— K5 24. P— QR4 Better Kt— R 4 . 24 25. R— Ktsq Kt(B 3 )- KtXB B— Kt 4 ch Kt-B 3 PXPe.p. B-R3 R— Ksq P-QKt , B— Kt2 B— Kt 4 B— Kt7 B— Kt2 Q2 Black should have captured the RP, as White would then have had all his work cut out to maintain his advan- tage. If 26) R— Kt3?, Black would play B— B5, or if 26) R— Q3, QR- Qsq;e. g. 25) .... BXP;26) R— a up 11 m m m wk m wm. « m& m 30) KtXKt, RXKt; 31) R— Rsq, R — KBsq; 32) RXP, RXP; 33) P— Kt6, K— Bsq; 34) R— R8ch, K— K2 ; 35) R-QKt8, R-K3; 36) R-Ktsq, with advantage. 26. Kt— B 4 QR-Qsq 27. B-Kt 3 Kt— K 5 28. KtXKt BXKt 29. KtXP B— B6 30. RXR RXR 31. Kt— B 4 R-Q5 32. P-Kt 3 R-Q4 33- P— R 4 B-b 3 34- B— B2 P— KR 4 35- P— Kt 5 B-Qsq 36. R— Ksq RXP 37- R_K8ch R— Bsq 38. RXRch KXR 39- BxPch K— Ksq 40. K— Kt2 B— B2 41. B-Q6 BXB 42. KtXBch K-Q2 43- Kt— Bs P-Kt 3 44- Kt-Q 4 Resigns. 2h 4 5. 3h. 22 Game No. 20. Ponzlaol Opening. White: Dr. Her li- st e i n. . P— K4 . Kt— KB3 • P— B 3 • i'-Q4 • B-K 3 r-Qs • QKt-Q 2 . P— KR3 Black : S a 1 w e. P— K4 Kt-QB 3 Kt— B3 P Q3 B— K2 Kt— QKtsq o — o P-B3 By this move Black achieves but little. The Pawn at Q3 becomes thereby weak, and the QB file is opened for his opponent. Me might have played 8) KtXP After 9) KtxKt, P— KB4; 10) Kt— Kt5 ( or _Kt3 or Q2), P— B5, Black would have a good development. QKt— O2 R— Ksq Kt— Bsq Kt-Kt 3 R— Bsq Q-Q2 p— KR4 PXKtP Black should have deferred this ex- change, lie seems to he unaware that he only opens the Rook's file for his opponent. Knight, where it attacks the weak pawn at Q3. 2s O— B 4 26. QR— Bsq QR— Bsq 27. K— Kt3 .... Threatening P— -Kt4, Q— P»2 ; Kt XP- 27- BXP 9. P— B 4 10. P»— K2 1 1. — 12. K— R2 13- P— KKt 3 14. Kt— Ksq 15- P— KKt4 [6. P-B3 A desperate sacrifice, which is yet I promising. After 28) PXB comes KtxPch; and if 28) KxB then Q— Br 17- RPXP Kt— R2 18. Kt— K12 B— Kt 4 [9. BXB KtXB 20. R— Rsq Qr-Qsq 21. Kt— Bsq pxp 22 BPXP Q~Kt 3 23. Q— Q2 P-B3 24- Kt ( Bsq) — k 3 B-Q2 2.S Kt -QB 4 . . . The "strong s quare" f for the 28.. Kt(B 4 )- K 3 BXP 29. BXB Q-Kt 4 30. Kt-B 5 Q-R3 3i- Q-K 3 RXR 32. RXR R-Qsq 33- R— B7 Kt— B2 34- B-R5 Kt(Kt 3 )— Rsq 35- Kti Kt2) -R4 P— KKt 4 36. Kt— Kt6 KtXKt 37- BXKt Kt— Rsq 38. Kt R6ch Resigns. ill 30. 2h 20. 23 Game N<>. 21. Qieen's Pawn Opeoiig. White: E. C o h n. 1. P-Q 4 2. Kt-B 3 3- P-K3 4 . QKt-Q* Black : D u r a s. P-Q4 P-QB 4 Kt— KB3 Here P— B4 or B— K2 (or Q3) ought to be played. The move ac- tually made is too defensive. 4 P-B5 Courageously Black tries at once to take advantage of his opponent's too cautious attitude. He might, however, have played Kt — B3 first. 5. P-B3 P-QKt 4 6. O— B2 .... Here a counterstroke by 6) P — OR4 was in order. Then if 6) .... Q-R4; 7) P— QKt4, O-U3: 8) Kt — K5 (threatening R— R3, PxP fol- lowed by Kt(Q2)XP). 6. 7 8 9 10 11 B— K2 o — o. R— Ksq B— Bsq P— KKt3 B— Kt2 QKt-Q2 Q— B2 P-K 3 B-Q3 P-KR3 The idea of this is to prevent Kt — Kt5, after 12) P— K4, PXP. 12. B— Kt2 13. Kt-R 4 o — o Kt-K 5 A gross blunder. By 13) .... P — Kt4; 14) Kt— B3, Kt— K5, follow- ed by P — B4 Black would have ob- tained a strong attacking position. 14. KtxKt PXKt 15. BXP P— Kt4 16. Kt— Kt2 P— K4 17. BXB QXB 18. Q-B 5 P-K5 19. B— Q2 20. R— KBsq 21. P— B4 22. O-K5 B— Kj Kt-B 3 P-Kt 5 By this manoeuvre the Queen es- capes back into her camp. 22 23. P— B5 24. Q— B 4 25. Q-B2 26. Q— K2 27. P-KR3 OR— Qsq R-Q4 K— Kt2 Kt— R2 P_KR4 IP IP 1ml* mfc HI i IB* mm wm. wm. w White plays this part of the game very cleverly. The advance of this Pawn prevents the threatened Kt — Kt4 and altogether relieves the posi- tion of the important Pawn at KKt5. 27. 28. Kt— B 4 J^XJf Kt— Kt4 2Q. p_B6ch BXP 30. KtXPch K-Kt 3 31. KtXB Kt— B6ch 32. RXKt PXR 33. QXP R-Q2 34- P— K4 Resigns. 2h 18. 2h 26. 24 Game No. 22. Queen's Gambit Declined. X e n I. 3- 4- 5- 6. 7- 8. 9- 10. ii. 12. 13- 14. 15. 16. 17. 18. Bv White : aroko w. P— Q4 P-QB4 Kt-QB 3 P-K3 Kt-B 3 KPXP BXP o — o. B-Q3 Q— K2 R— Osq B— Kt5 QR— B B— Ktsq Kt— K5 Q-Q2 RXKt QXR this move from all pressure. 19. BxKt 20. BXB 21. P— QKt4 22. P— B3 23. P-QR3 24. Kt— Q7 25. Kt— B 5 26. Q— Q2 27. Q—KB2 28. Kt-Q 3 29. R— QBsq Black: M i e s e s. P-Q4 P— K3 P-QB4 Kt— KB3 PXQP PXP P-QR3 P— OKt 4 B— Kt2 Kt— B3 B— K2 o — o R— Bsq Kt— QKt5 Kt(Kt 5 )-Q4 KtXKt RXR Kt— K 5 Black frees himself BXKB QXB Q-Kt 4 B-Q4 P— KR4 R— Osq R-Q3 Q-Kt 3 B— Rsq Q-B 3 Wk wk Wk * in k IP 111 k M ^ Obviously a miscalculation. Black now obtains the superior position. 29. RXP 30. R— B8ch R-Qsq 3i- RXRch QXR 32. Q-K 3 B-Q4 33- Q-Q4 Q-Kt4 34- Q-KB4 Q-Kt 3 35- Q-K3 B-B 5 36. Kt— Ksq Q-Kt8 37- P— KR4 Q-Kt 7 38. K— R2 B— Kt6 39- Kt-Q 3 Q-B6 Now White cannot, in any way, get the Knight out of the pin. 40. O— K4 B— O4 41. Q— K 3 B— B5 Resigns. 2I1 30. 3I1 10. Game No. 2.'5. Fear Koifhts' Qame. White: Teichmann. 1. P— K4 2. Kt— KB3 Black : Burn. P— K4 Kt— QB3 3- Kt-B 3 4- B-Kt5 5. 0—0 6. P-Q3 7. Kt— K2 Kt— B 3 B— Kt5 o — o. P~Q3 25 White should play for attack by 7) B — Kt5. After the actual continua- tion Black has time to take up quite as strong a position as White. 8. P-B3 B— R 4 9- Kt-Kt 3 P-B3 10. B— R 4 Kt-Kt 3 IX. P-Q 4 B-Kt 3 12. P— KR^ PXP 13. KtXP P-Q4 14. PXP KtXP 15- Kt(Q 4 )-i B5 Q-B 3 16. B— B2 BXKt 17. KtXB KR— Ksq 18. 0— Kt 4 Q-K4 19- B-Kt 3 Kt-B 3 Why not first QR— Osq? Black ought to complete his development, before making aggressive or defensive manoeuvres. Moreover the Knight was well posted at O4. 20. Q— B3 B— B2 This Bishop was also well placed. The simplest continuation was Kt — K2, in order to dislodge W'hite's ad- vanced post at KB5. 21. P-Kt 3 QR-Qsq 22. B— Kt5 K— Bsq As Kt — R6 was threatened. 2 3 . QR— Ksq .... An ingenious sacrifice, which, how- ever, should not have won with the best defence. 23 QXR 24. BXKt Of course, White does not want to give the two Rooks for the Queen. 24 PXB Not the right answer; 24) .... Q — Ky should have been played. White would then have achieved no mate by 25) BxPch, K— Ktsq ; 26) Kt— R6ch, KXB; 27) QXPch, K XKt, nor by 25) BxPch, K— Ktsq ; Position after White's 24th move. 'W^ mm. mm\ 26) BxPch, KXB; 27 Kt— Q6 double ch, KXB; 28) Q— B7CI1, K -R 3; 29) Kt— B 5 ch, K-Kt 4 ; 3 o) P— B 4 ch, BXP; 3 i) PXBch, Kt XB; 32) P— R 4 ch, K— Kt 5 ; 33) R XKtch, K— R6. 25- Q-R5 Q-K7 26. Qxp R-K3 27. BXR PXB 28. O— Kt7ch K— Ksq 29. XKtch K— O2 30- O— B*7ch K— Bsq 31. OXKPch K— Ktsq 32. P— KR 4 QXP 33- Q-Kt 3 QXQ 34- PXQ B— K 4 35- P-QB4 P— Kt4 36. P— B 4 B— B6 37- R-B3 P-Kt 5 38. P-R5 P— R 4 39- P— R6 K— R2 40. P— KKt 4 P-R5 4i. PXP K-R 3 42. P-Kt 5 PXP 43- PXP K— R 4 44. P— Kt6 B— K 4 45- Kt— K7 KXP 46. KtXP R— Q8ch 47- K— Kt2 R— 07ch 48. R— B2 RXRch 49- KXR P— Kt6 50. P— Kt7 P— Kt7 51. P^Kt8Q Resigns 3h 5- 3 h 16. 26 Game No. 24. Queco's Pawn Opening. Black: Dr. Perlis. P-Q4 P— QB4 White: S c h 1 e c h t e r. 1. P-Q4 2. Kt— KB3 3. B-B 4 .... By this \\ hite achieves little, as the Bishop attacks nothing here. Mere impediments of movement do not embarrass the opponent enough dur- ing the opening stage, therefore such a move should not be loft. 3 Kt-OH 3 4. P— K3 Kt— B3 P_B 3 P— K3 QKt— Q2 Kt— KR4 sound ] lay to get rid of his forthwith. B-Kts .... rather leave Black v letting him ex- change the i li >ps at KKt3, thus getting an open Rook's file as com- pensation. After the text move White has no possibilities of attack. 5- 6. It is Bishop /■ White should two Bishops 1 BXB B— Q3 o — o R— Ksq PXP B— K2 QXB Kt-B 3 o — o B— Q2 QXP 13. P-K4 14- KtXP 15. BxKt 16. Q— K2 17- QR-Qsq 18. B— Ktsq 19. RXR 20. RXR Drawn ih 10. PXP KtXKt KR— Qsq B— Ksq Q-QR4 RXR R-Qsq QXR ih HP fifw ^ w^J^ r mk if *if k It is a pity that the game was not continued. White might have tried to make his Pawns on the Queen's side tell, while Black might have ad- vanced on the King's side. Game No. 25. I tor Knights' Game. White: Black: For g a c s. V i d m a r. I. I>_K 4 P— K4 Kt— KB3 Kt— QB3 Kt— B3 Kt— B3 B Kt5 B— Kts o — o o — o P 1 BxKt P> B V— < (3 R— Ksq Kj Under the given circumstances, the mode of development chosen by Black appears somewhat artificial. He I 2. 3- 4- - 7 & should play first of all 8) B— Kt5, and if 9) P — O4, then 9) .... Kt — O2. Thus he would obtain some counter attack; he might, for instance, start a pressure on White's QB4 in certain contingencies (by Kt — Kt.3) or perhaps force the advance of his KBP. 9- 10. 1 1. 12. *3« -Q4 Bsq Kt 3 -KKt2 Q 5 Kt-Qsq P— B 4 Q— B2 R— Ksq 21 White should have deferred this move and played KR — R4 at once. The Bishops would have more effect if White had retained the option of changing the Pawns. 13. .... . Kt-Q2 14. Kt— R4 Kt— Bsq 15. P— KB4 PXP Allowing White a strong centre. 15) .... P — B3, in order to continue Kt — B2 and fix White's King's Pawn definitely, would have given Black good chances. 16. PXP Q— K2 17. Kt-B 3 .... As White attacks on the King's side, he ought to concentrate his forces on this wing ; hence Q — R5 was the right move. \7 B-Kt 5 Now Kt — Q2 is threatened already, and White must, therefore, push the King's Pawn at once, or forego the advance altogether. 18. P— K5 . . . . . Black cannot reply Kt — Q2 now, as 19) PXP, QXQch; 20) QXQ, etc., would gain a pawn. 18 BxKt 19- BXB Kt— Q2 20. P— K6 Q— R5 21. B— Q2 PXP 22. PXP Kt— KB3 23. P— K 7 . . . . Not 23) P — B5 because of 23 .... Q — R6. By the one strategical mis- take of the Knight's retreat on his 17th mow. White has lost the advan- tage of the centre. 23- 24. 25. 26. 27. 28. BxKt Q— K2 Q_K6ch RXQ QR— Ksq Threatening now Kt-B 3 PXB Q— R6 QXQ K— B2 QR— Bsq P-Q4 RXP Kt— Ks KtXB 29. RXP 30. P-B4 31. R— Q3 By 31) .... K-B 3 ; 3 2) B-B 3 ch, K— B4; 33) B— K5, Black would gain nothing. 32. RxRch KXR 33. RxKt .... Drawn. 2h 27. ih 35. The continuation might have been 33) .... R-QKtsq; 34) R— Q3, R — Kt8ch: 35) K— Kt2, R— Kt7 ; 36) R— QRS, RXPch; 37) K— Kt 3 , RX BP; 38) RXPch, K— B3; 39) R— QB7, after which a draw appears the- most likely result. Game No. 26. Queen's Pawn Opening. White. Rubinstein. 1. P-Q4 2. Kt— KB3 3. P-B4 4. B-Kt 5 Black: Dr. L a s k e r. P-Q4 Kt— KB3 P— K3 P-QB4 When this advance is made pre- maturely, the isolation of the Queen's Pawn is the necessary consequence. 5- PXQP KPXP 6. Kt— B3 PXP 7. KtXP Kt— B 3 This gets Black into difficulties, 7) .... B — K2 was indicated. If then 8) P— K3, O— O, exception could scarcely be taken to Black's. position. 8. P— K 3 B— K2 Q . B— Kt A gross blunder. He ought to have played 29) K — Bsq. He would then have commanded the Centre with his Queen, and might have, later on, en- tered into the hostile camp with the King via K2, Q3, B4 and Kt5. 29. . . . '. BXP 30. K — Bsq .... If 30) PXB, QXPch; 31) K— B sq, — B5ch, would win the piece back. The draw is now determined. 30 B— B 4 Drawn. 2h 10. 2h 24. 30 Game No. IS. Phllid.r s Defence. White: Black: Spielmann. Snosko- B o r o w s k i. i. P— K 4 P— K 4 2. Kt— KB3 P— O3 3. P-04 Kt-Q2 4. B— QB4 B— K2 A mistake, which, however, White does not make use of. By 5) PXP, PXP(KtxP; 6) KtXKt, PXKt; 7 I Q— R5 I ; 6 1 Q— Q5 White would gain an immediate advantage. 4 ) .... I* — T>} is necessary. 5. P— B3 KKt— B 3 6. Q-Q3 P— B 3 7. P>-Kt 3 Q— B2 8. B— -Kt5 0—0 9. QKt— Q2 P- B4 This move does not break White's centre, and as a preparation to R — Ktsq and P — QKt4, the manoeuvre is too slow. It was natural to contin- ue with R— Qsq, Kt— Bsq and B— K3 or R— Qsq and P— O4. 10. 0—0 P— OR3 11. P-QR4 P~QKt 3 These pawn moves only weaken the position. 1-'. Kt— R4 KPXP 13. PXP PXP 14- Kt— B5 Kt— B4 15. KtXBch yxKt 16. QXQP Q-K 4 But not [6) .... Kt(B4)xP; 17) KtXKt. QXKt; 18) BxKt, winning a piece. 17- P'XKt PXB i& QXQ .... |S Q — K3 could have been an- swered by 1X1 KtxB; 19) Kt ■ Kt, P- B4; 20) K\< Ksq, PXP; 21 Q P, B— K3J22) Kt— (J 4 . Qx 23) R ■ Q, KR— Ksq. Ilere White- would have hut little advan- 18. . . . 19- B-Q5 20. Kt — B4 21. P— R 5 QPXQ R— Ktsq B— K 3 BXB As White, by changing Bishops, would only strengthen Black's centre and remove the immobile and ham- pering- Pawn at Black's KB2, why should Black exchange? The right play was 21) Kt— Kt6; 22) R— R3, PXP. For the time being Black would now be a Pawn ahead, and with no Pawns left on the Queen's side (as the Knight's Pawn is bound to fall) White could not have won the game. 22. PXB P— Kt 4 23. Kt— K 3 KR— Qsq 24. QR— Bsq QR— Bsq 25. KR— Qsq Kt— Kt6 26. RXR RXR 27. P— Q6 R— Qsq 28. Kt— Q5 K— Kt2 29. Kt— B7 Kt— Q5 30. K— Bsq .... For the moment obviously the Pawn is guarded by the possible Kt — K8ch. 30 K-Kt 3 31. KtxRP RXP 32. Kt— Kt4 R— Qsq 33. Kt— B2 K— B 4 34. KtXKt PXKt 35- P— R6 .... In the following most interesting end game White tries first to win by bringing about a blocked position and throwing the move on Black; in this he does not succeed, hut he gains a Pawn, and finds the way later on of winning on the King*- side. The end game is played by both sides with plenty of deep ideas, so that it affords great pleasure to play it over. The play, however, is clear and needs no comment. 31 35 36. K— K2 37. K— Q2 3 8. R-QRsq Adjou 38. 39. 40. 4i- 42. 43- 44- P— Ry R— R3 P— B4 P— KKt3 P— R4 P— Kt3ch 45- R-R4 46. R— R2 47. R-R4 48. R— R2 R— R4 KXP 51. K-K3 52. K— B2 53- K-B3 54. R-R6 RXP RXP RXP R-K5 49 50 55- 56. 57- 58. K— K5 p_Q6ch K-Q5 rned. K— B5 R— QRsq P— B 4 P— R 4 P— B3 P— Kt5 K— B 4 K— Kt 4 K— B 4 K— Kt4 K— B 4 K— Kt 4 R— Qsqch R— Ksqch R— QRsq K— B 4 K-Q5 RXP K— B6 R— QKt2 KXP Position after Black's 52nd move. W vmy 'umy Wvw M%F®Fm up atf m 9 H ■ ■ il il H m m 59 60 61 62 63 64 65 66 67 P-R5 K— B6 P— Kt4 P— Kt6 P— R6 P— Kt7 R— Ksq K— B7 P-Kt 5 R-Q2 K— Kt4 R-Q8 RXR KXR P— R7 P__Kt8Q P_R8Q Resigns h57- 3h 40. Game :No. 19 Qaceo'g Pawi Opening. White: S a 1 w e. 1. P-Q4 Black: Tartakower. p-qb 4 This move we do not hold to be quite satisfactory. 2. P-K3 .... A tame reply. Perhaps White can, after 2) PxP, P— K3 ; 3) B— K3, hold the Pawn for some time, in or- der to disturb Black's development. By this he would, at all events, gain more than by turning into one of the most evenly balanced positions of the Queen's Gambit. p-qb 4 Kt— KB3 Kt— B 3 BXP B— K2 PXP P-Q4 P-K3 Kt— KB3 P-QR3 PXBP P— QKt4 B— Kt2 This exchang-e was certainly not necessary, yet P — B5 need not be 32 Position after White's 9th move. feared, as White would then be able to institute an attack on the King's side by Kt— Ksq, B— B3 and P— K4. 9) O O was the move. • BXQ . P— QKt 4 . B— Kt2 . B- . K- -Kt 3 -K2 . KR-Qsq QXQch BXP B-Kt 3 Kt-B 3 K— K2 KR— Qsq P-R3 Drawn. Oh 45. oh 15. C White : Dus- hotimirski. P-Q4 Kt— KB3 P-K3 ' B-Q3 P— B4 Kt-B 3 — o P— K 4 KtXP BXKt B— B2 B— Kt5 B— KR4 QXQP QR-Qsq Game X<>. 30. Queen's Pawn Opening. Black: Dr. Bern- stein. P-Q4 P-K3 Kt— Q2 B-Q3 P-QB3 KKt— B3 o — o PXKP KtxKt Kt-B 3 P— B4 P— KR3 PXP B— K2 The I 'lack Queen is in an unfavor- able position; therefore O — U3 was preferable. Then, if [5) •••• Kt — K5; [6) li> 11. Kt>(J; 17) BXQ, Kt— Kjch; [8) K Ksq. R>(B; 19) < »K -Qsq, Black gets into difficulties (B— Q2? 20) R < \2 followed by KR )sq.) Position after Black's 14th move. mTi 1 ■#! km m Hi Hi * «*mJf2^ _ 15. QXQ 16. RXQ P-QKt 3 17. KR— Qsq B— Kt2 18. Kt-Ks KR-Qsq 10. RXRch RXR 20. RXRch BXR 21. P— B3 Drawn. Drawn. ih oh 48. 33 Game No. 31. Queen's Pawn Opening White: Snosko- Borowski. P-Q4 Kt— KB3 B— B4 P-K3 P-B3 Black : Salwe. P— O4 P— K 3 P-OB4 Kt— OB3 If White had to make such a nar- rowing move, his opening would not be commendable ; the move is, how- ever, not necessary. The threat of Q — Kt3 can also be met by 5) P — B4; after 5 ) O— Kt3, White has then the choice of 6) 0— Kt3, Q— Q2 and even — Bsq. 5- 6. 7- 8. Kt-B 3 B— K2 QKt— Q2 B-Q3 0—0 P— KR 3 .... Before Castling, he wishes to pro- vide a retreat for the Bishop against Black's Kt — KR4; but the move de- prives the Bishop of the strong foot- hold at-KKt.3. 8. . . . 9- Kt-K 5 B-Q3 White's position is no longer favor- able. Relatively best was 9) BXB, QXB; 10) OR— Bsq, followed by B — Ktsq and P — B4. The move play- ed gives Black the superiority on the Queen's wing, without obtaining any sufficient compensation for it. 9 BxKt 10. PXB Kt— O2 11. Kt— B3 P— B3 Black now obtains an excellent de- velopment. 12. pxp KtXP 13. — Q-K2 14. Kt-K 5 KtXKt 15. BXKt B-Q2 16. P-QB4 B-B3 17. R— Bsq P-QKt 3 Position after Black's 1 nil move. %m. PMifti £■011 m*m * m,, .. ■ i i }. I WW W i nrpftkBTk 18. P— QKt 3 19. Q— K2 20. KR— Qsq 21. B— Ktsq 22. Q— B2 23. Q — Kt2 QR-Qsq Q— KB2 R-Q2 KR— Qsq Q-R4 White wants to avoid BXKt, which would open the KKt file for Black, whose Bishop aims already at White's KKt2; but now Black obtains other advantages. PXP KtXR 23. . . . 24. RXR 25. B-Kt 3 After 25) BXP Black would win by 25) .... P— K 4 . 25 PXP 26. PXP .... If 26) QXP, Black would force the exchange of Queens by Q — Q4. 26. Kt-B 3 27. P-B3 Q-Q5 28. R— Ksq B— Ksq 29. B— R4 P— K 4 30- B— QB2 Q-K 3 31. Q-B 3 B— B2 32. R— Rsq R-Q2 33. P— KKt4 B— Kt 3 By driving White's KB from the 34 diagonal or exchanging- it for his Bishop, Black is enabled to bring his Knight into play with decisive effect at Q4, or (if P— K 4 ) at Q5. The finish is vigorously played by Black. 34. B— Qsq B— Q6 35. B-Kt3 P— K 5 36. P-B4 Kt-Q 4 37. Q-Ksq Q-KB3 38. R— Bsq Q-Kt 7 Resigns. 2h 28. ih 3.-?- Game No. 32. Queen'i Pawn Opening. I. 2. 3- 4- 5- 6. 7- 8. 9- 10. White: S p e i j e r. P- Q4 Kt— KB3 PXP P— K4 PXP B— Ktsch o — o B— Kts Kt-B 3 Kt— K2 Black: Spielman n. P-Q4 P-QB4 P— K 3 BXP PXP Kt— B 3 Kt— B 3 B-K3 o — o So far White lias kept up the pres- sure mi I Hack's QP, but now he re- laxes ; he might have gone on, for instance, with B— QR4 — Kt 3 . 10. II. B— KR4 P— KK3 B— K2 12. P-B3 Q-Kt 3 13. Q-R 4 Kt— K 5 14. BXB KtXB m. Kt(K2) — Q4 White does not play 15) B — Q3, on account of 15) QxKtP; 16) B X Kt, PXB; 17) QXKP, B— Q 4 ; 18) QXKt, KR— Ksq with clear ad- vantage for Black, since the QBP is difficult to defend. 15 Kt— Kt3 The reply to 15) P — R3 would be Q — R.3. [6. o— B2 17. KR— Ksq < s QR— Q«q [9, B— Bsq Kt— B5 QR— Bsq B-Kts 19 Q-Kt 3 Overlooking the strength of White's next move. If he had played KR — Ksq first, he would have re- tained his advantage. As it is, he accomplishes nothing more than a general exchange. 20. Kt-K 5 BXR 21. KtXQ BXQ 22. Kt— K7ch K— R2 23. KtXR B-Q6 24. Kt— K7 BXB 2.S- RXB R— Ksq 26. Kt— B5 Kt-Q7 27. R-Qsq Kt— Bs 28. P— QKt 3 Kt— Kt7 29. R— Ktsq Kt(Kt7)— Q6 30. Kt— K3 R— QBsq 31- P— Kt 3 Drawn. 2h 10. 2h 10. 35 Game No. ;$.'*. Qaeeo's Gambit Declined. • White: Black: Dr. L a s k e r. v. F r e y m a n n. i. P— Q4 P— Q4 2. P— QB 4 P— K3 3. Kt-QB 3 P— QB 4 4- Kt-B 3 Kt-QB 3 5. B-B4 • • • • Not a commendable continuation, as Black cleverly demonstrates. 5 PXQP 6. KKtXP B— Kt5 7. P-K3 .... The complications after 7) Kt — Kt 5, P-Q5; 8) P-QR3, B-R4; 9) P— QKt 4 , PXKt; 10) PXB, P— K 4 would result in Black's favor, as White has not time to mobilize his KB and KR. 7 KKt— K2 Excellent. 7) Kt— B3 would be far weaker, as the QKt would re- main unguarded and the KBP ob- structed. 8. B— K2 — Q. — PXP 10. BXP BXKt 11. PXB P— K 4 12. KtxKt KtXKt 13- B— KKt3 Q-K2 Black is well developed and the White QBP is weak. 14. B-Q5 B-Q2 15. R— Ktsq P— QKt3 16. P— QB 4 .... Here White ought to have played for attack a tout prix. By 16) P — KB4 he would have definitely ruined the Pawn's position, it is true, but he would have opened lines for Bishop and Rook, thus perhaps recovering the lost ground. The White position does not stand finessing, as Black has obviously the superior position, as long as White's QB is shut out at Kt 3 . 16 QR— Bsq 17. Q-R5 .... The intention being, after 17) .... KR — Ksq to continue with 18) P — B5, PXP; 19) R— Kt7. But Black finds a far better reply. 17 B— K3 18. KR— Qsq .... But now was the time to liberate the QB by 17) BXKt, RXB; 18) QXP. This omission is taken advan- tage of by Black in masterly style. 18 P— B 3 19. O— K2 Kt— R4 20. QR— Bsq R— B4 Far better than R— QB2. If W r hite now play P — B4, Black can reply KR — Bsq, threatening to win a piece by BXB. 21. R— B2 KR— Bsq 22. KR— Q— KB2 QBsq 23. P— K4 Kt— B3 White is now badly in need of the displaced Bishop. If the KBP was already at B3, White could play B — B2, and Black's attack would not have succeeded. 24. R— B 3 25. Q-Q^ Rt-Qs P-QKt 4 m ^MMW4 umm ■ "J* P V&3%. % -a ,50 This move was tempting but not so strung as 25) .... I>XB. White would have to reply KPXB with the likely continuation: 26) Kl'XB, P — OKt 4 ; 27) P— B4. KtPxP 28) PX P, QXP; 29) R Qsq, R— Qsq and Black wins yet another Pawn because of the threat Kt— B6ch. 26. P- B4 P— Kt5 [f 26) .... BXB; 27) PXKP I P • KP; 28) BX P. P— Kt5? 29) R— KKt3 i. RXP; 28) QXKt. -:• R— Q3 bxb 28. I'XP pxp 29. KPXB .... 29) P>XP would not be defeated by 29 1 RxP;3o) R— Bsq (RX r. BXR), R— -B8. 29 30. R — Ksq [f 50) .... R— QXP?; 32) BXP! 31. P-Q6 ( )f course n< »t B 31).. 3 1 White threatened RXP. 32. RxR ^^. P.— Ksq Not 33) RXBP R— B8 7; 3U Q-Kt 5 , P on account of RXRch; 7,2) QXR. R— B8. . . . R(Bsq)— B7 P— B 7 , QXP; RXRch (.)— ( )2 •• R-B7; 34) QXR, KtXQ; y^ P Q7- But he ought to have played 53) .... R — B3; ^4 i B-B2, RXP; 35) BxKt, Rxll: R> R, P> R; 37) QXP, QXP; 38) QXP, and Black might perhaps still have won with the Pawn plus. 34. RxKt RXBch 35. QXR PXR 36. QXP K— B2 •V- Qxp K-K3 38. Q-K 4 ch KXP 39. QXP K— B 4 40. 0— B2ch K- Kt 3 41. Q— -Kncli K— B2 42. 0— P 4 ch . . Adjoi lrned. 42. K-Qsq 43- P— KR4" K— K2 44- K— B2 K-B3 45- K— Kt 3 Q-K2 46. K— B3 K— Kt3 47- ()— B6ch . If White force the exchange of Queens by 17 ) Q— K4 ch, Black would win the RP by 47) .... K — I\4 and draw. 47- 48. 49- SO. 51. Tin. Q-Q5ch P-Kt 3 K— B 4 K— K4 lose K— B2 K— Bsq P— Kt 5 Q-B 3 ch Q-B 7 immediately. Far better was 51) Q — l\2ch. White dare not interpose the Queen at K5, a- he would lose the QRP after 52) .... Q — Ktfjch, whilst the KtP could not be captured on account of the threat of the hostile passed Pawn. He would, therefore, have to play his K — Kt4 instead, but by forcing the move P — R5. and eventual lv winning White's RP, he would still be able to win the grame. 52. (.)— Q6cli 53- Q-Q4ch 54. RxQ 55- K— B 5 3h 49- K— Kt2 QXQch p— km Resigns 3h 41 37 Gamo No. .'54. Queen's Gambit Declined. White: V i d m a r. I. P-Q4 P-QB4 Kt-QB 3 P— K 3 BXP Kt-B 3 o — o PXP Black. Rubinstein P-Q4 P— K 3 PXP Kt— KB 3 P-QR 3 P— B 4 Kt— B 3 Here White can prevent the ad- vance of Black's QKtP by P— QR4, and by P— Q5 turn into an open game; in this case the Black QBP would remain a little weak. After the text the positions are equalized. 8 BXP 9- QXQch KXQ 10. P— QR 3 K— K2 11. P— QKt4 B-Q 3 12. P— Kts The idea of this advance is that after 12) .... PXP ; i 3 ) KtXP, the Knight would be in a commanding position. But, of course, Black does not change Pawns and White gets in- to difficulties. 12. Kt-QR 4 n- B— R2 B-Q2 14. P-QR4 KR—OBsq IS- B— Kt2 Kt-B 5 16. BXKt RXB 17. Kt-Q2 R— B2 White's Queen's side Pawns are weak and one of them will have to be lost. Black threatens already B — Kt 5 ; B— R3, BXB; RXB, PXP. 18. Kt(B 3 ) B— Kts K 4 19. QR— Ktsq KtXKt 20. KtXKt R— B5 21. B— Q4 P— QR4 22. P— B3 .... Mere White might have saved the game: 22) RXB, PXR[RXR; 23) B— Bsch, K— Qsq; 24) BXR, PX B; 25) Kt— B 5 etc;] 23) B— B 5 ch, K— Qsq, 24) B— Kt6ch, K— K2 ; 25) B— Bsch, RXB; 26) KtXR, P— QKt 3 [B— Bsq; R— Ktsq] 27) Kt— R6, B— Bsq; 28) R— Ktsq. 22. 23. KR— Qsq P— ^3 RXB was still feasible. 23. QR— OBsq 24. R-Kt 3 ' P— K4~ 25. B— Kt6 R— B8 26. R-Q3 RXRch *7. RXR B-K 3 28. P-R4 B— Kt6 29. R— Rsq R— B7 30. P— Kt 4 P— Kt 3 31. P— Kt 5 P— B 4 32. Kt— B6 P— R 4 33. R— Ktsq B— B 5 34. R-Qsq B-Q7 35- P— K4 P-B5 36. Kt-Q 5 ch BXKt 37- PXB K-Q 3 38. K— Bsq B— K6 With infinite cleverness Black avoids 38 giving ponent 39- 40. 41. 42. 43i 44- 45- 46. 47- 48. 49- 50. 51- 52. 53- 54- 55- 56. 57- 58. 59- the slightest BXP R— Q2 K— K2 B— Kt 4 ch P— R5 P— Kt6 BXP R— R2 PXPch R— R 4 K— Bsq B— Ksq RXBch KXP K— B3 B— Kt 3 B— B 4 K— Kt^ B— Kt8 K— Kt2 B— Kn chance to his op- B-Q5 R— B8ch P— Kt3 KXP PXP R— OKt8 R— Kt4 P— K5 KXP P— B6ch R— Kt8ch P— B7 KXR RXP R— Kt4 R— B 4 ch K— Q6 K— K 5 R— B6ch R— Kt6 K— B 4 60. K— R3 61. K — Kt2 B— Ksq B— B2 K— Ktsq B— Kt6 K— Rsq 67. B— Ktsq 68. B— R2 69. B— Kt8 70. K— R2 7 i. K-R3 72. B— B7 73. K— R2 74. B— Kt8 75. B— Kt3 76. K— Ktsq 77. K— Bsq 78. K— Ksq Resigns. Which he might sooner. 2h 33. 62. 63. 64. 65. 66. R— Q6 K— Kts R— 08 R-Q7 K— B6 R_Kt 7 ch R— Kt5 RXPch R_KKt5 RXP R— Kt7ch P— Kt4 R— Kt8 R— Q8 P— Kts R-Q7ch KXB K— B6 R-Qsq have done much 3h 7- Game No. 35. Ray Lopez. White: Dr. Per lis. 1. P— K 4 2 3 A 5 Kt— KB3 B— Kt S Black: F o rg a c s. P— K4 Kt-QB 3 P-Q3 Kt-B 3 o — o BxKtch .... Not commendable, as Black's two Bishops become effective in spite of White's attack. 5 PXB 6. P-O4 P X P 7- QXP B— K2 8. P-K5 .... There is no gain in this operation; it only simplifies the game. 8.' . . . . P— B 4 9. Q-Q3 pxp 10. QxQch BxQ 11. KtXP .... \ W k B If a II mfc $&m _ 11 B— K2 The natural move was B — B4. Both 12) P— QB4, O—O and 12) P— QB 3, B — K2 would then have been of doubtful value. 39 12 13 M 15 16 17 18 19 20 R— Ksq Kt-Q 3 Kt— B 4 BxKt Kt-B 3 Kt— K 4 P-KB 3 B— K5 B-B 3 B— K3 Kt-Q 4 KtXKt K— Kt2 KR— Ksq P-KR 3 B— KBsq B— B 4 21. R— 1<2 K— B3 22. QR— Ksq R— K3 23. Kt— Kt3 RXR 2 4 . RXR Drawn. Black has still the better position. He could continue 2 4 ) .... R — Q8 ch; 25) K — B2, B — Kt3 and embar- rass White's Queen's side Pawns, ih 33 ihsi. Game No. 36. Ruy Lopez. I. 2. 3- 4. 5- 6. White : B u rn. P— K 4 Kt— KB3 B— Kt5 B— R4 Kt-B 3 P-Q4 Black : Sahlechter P— K 4 Kt-QB 3 P— OR3 Kt-B 3 P-Q3 PXP Here Black can play very well 6) .... P— QKt 4 ; 7) PXP, PXP; 8) QXQch, KtxQ; 9) B— Kt 3 , B— 3 . 7 8 9 10 11 12 13 KtXP KtXKt BxBch o — o Q— K2 P-QKt 3 B— Kt2 B-Q2 BxKt PXB B— K2 o — o R— Ksq Q— Bsq The natural move is B — KBsq, in order to give free play to the Rook. 14. QR— Qsq 15- Q— Kt 4 ie. KR— Ksq 17. Kt— R 4 !8. P— KB3 Kt— Q2 B-B3 R— K 3 O— Ksq B— K 4 And here 18) P — B 4 might have been played, threatening the sacrifice of the pawn by P — B5. 19) P — 0B 4 would then be answered by Kt-K 4 -B 3 -Q 5 . 19- BXB KtXB Position after White's 18th move. m wm m mm^.mm k mm k www m m Wkwmw ' -mm ■ p Kt— KB3 B-Q3 ' o — o B— KKts QKt— Q2 P— B 4 Kt— KB3 B— Q3 o — o B-K3 OKt— ( )2 P-P> 3 " 41 10. B— K2 II. P— 0Kt4 Kt— R4 12. B-K3 P— KKt3 13- R— Ksq R— Ksq 14- P-Kt 5 B-B3 15- Q-R4 Q-B2 i6. Kt— Kt3 Kt— Bsq 17- PXP PXP 18. Kt-R 5 B-Q2 It was better to isolate the OP by PXP: after 10) KtXP, BXK2; 11) i Kt— K 3 , Kt— O4: 12) BXB. QXB; 13) R— Ksq. Q— B3, Black can de- j velop his Rooks undisturbed. 10. P— B 5 .... The beginning of an attack which hampers Black's Queen's side Pawns considerably. The point Q6 has be- come strong- for White, and if he succeed in getting a Knight round to post it there, the game would be de- cided in White's favor. Position after White's 20th move. 19. QR— Ktsq QR— Ktsq 20. B— QR6 .... Xow the point of the grandly con- ceived attack becomes apparent. Black's OB3 is weak, and White threatens to annihilate his opponent on the QKt file. 20 Kt— K3 To meet B— Kt7 by Kt— Qsq. 21. Kt— Kt7 R— KBsq 22. R— Kt3 KKt— Kt2 23. B— R^ B— Bsq .24. KR— Ktsq Q— O2 25. R— K14 Kt— B2 26. B— Q 3 Kt— Kt4 27. Kt— Q6 .... Faultv would be 27) BXKt(Kt4), PXB; 28) QXP, RXKt. 27 P— R3 28. Q— Qsq R— Rsq 39. KtXB KRxKt 30. Q-Q2 Kt-K 3 31. B— K 3 Kt— Qsq 32. P— QR4 Kt— B2 33. R— Kt6 R— R2 34- Q— R5 K— Kt2 35- P-R3 Kt(Qsq)-K 3 i A 'Wm I 'Wm 1 mm x Wm M Black has to expose the square QKt2, as White threatened B — KB4, Kt(Qsq)— K 3 ; B— K5. White's move was unnecessary ; he might have played B — KB4 at once. 36. R— Kt7 RXR 37. RXR Q— Ksq 38. Q-Kt 4 .... By 38) R— R7 the ORP could not be won because of 38) ... . R — Rsq, 39) RXKt., B— Qsq. 38 R— Rsq 39- Q— Kt6 P— R 3 40. B— Q2 .... Of course not RXKt again, on account of B — Qsq. 40 K— R2 White threatened P — Kt3, K — Kt2, and, after due preparations, B — R5. To this pressure Back would, in the end, have succumbed. The text move is a mistake, which accelerates the ruin. 41. RxKt B— Qsq 42. BXPch KXB 43- Q— Ktsq K— Kt2 ch 44. R— Kt7 B— B3 45- Q— B5 Kt— Kt 4 The QP could, of course, not be captured on account of — Kt4ch. B — R6 was threatened. The position is defenceless. 46. BxKt Resigns. 3h 26. 3 h. 42 Game No. 39. Queen's Pawn Opening White : Black : Dus- E. C o h n. Chotimirski. i. P-Q 4 P-Q4 2. Kt— KB3 P— K3 3. P-K3 Kt-KB 3 4. B-Q3 B-Q3 5. P-QKt 3 P-QKt 3 Black need not follow exactly White's moves. He might here con- tinue with 5) .... o — o, and advance afterwards at once on the Queen's side by P— QB4, P— QR3 and P— OKt4. 6. B— Kt2 B— Kt2 7. QKt— O2 P— B4 8. Kt— K5 .... 8) PXP was a possible continua- tion. Black's B would then be ob- structed. Tf Black, however, played 8) PXP, White would obtain a good attack by 9) P — K4 (9) .... PXP? 10) BxKt and KtXP) ; 9) .... KtXP; 10) BxKt, P XB: 11) Kt— B 4 , B— K2: 12) OX Qch, K X Q; 13) Kt(B 3 )-Q2. 8 o — o 9 . P— KB4 QKt— Q2 10. Q-B3 P-QR3 Preparing P— QKt4, Q— B2 and P— OP,;. 11. Q— Kt 3 .... The ( )ucen should have watched the square K4. White should have taken energetic measures, as, for in- stance. P— KKt4- H then it) P— QKt 4 : 12) P— Kt5, BxKt; (Kt -Ksq; n) Q— R 3 , P— Kt3 ; 14) Kt XKtP. RPxKt: is) PXP.) 13) P XB, Kt— K*q, 14) R— KKtsq, and there are vicious attacks in the posi- i tion, e. g. 14) .... P— B5?; 15) B XPch, KXB; 16) Q— R3ch, K— Kt sq ; 17) R — Kt4, followed by R — R4. 11 PXP 12. PXP Kt— K5 13. KtXKt PXKt 14. KtXKt QXKt 15- P-Q5 P-B3 16. BXP PXP 17. B— Q3 QR— Ksqch & K— Q2 O— QB2 19. QR— P— KB4 KBsq 20. Q— Kt4 BXPch 21. K— Qsq B— Bsq 22. Q— B3 R— K6 23. Q-R5 .... If 23) QxPch, B— K3, and B— Kt 5ch would soon prove fatal. 23 KR — Ksq The Rook's proper place was on the QB file; he should plav first 23) .... B— K3. If then 24) P— Kt3, RXBoh; 25) PXR, R— Bsq ; 26) R — B2 (26) PXB? Q— B7ch; 27) K —Ksq, QXB followed bv R— B8ch or 26) K— Ksq, B— Q7eh.) B— K6; 2.y. KR — Bsq, P — Q5 and Black wins as he likes. 24. P— Kt3 .... If 24 .... B— Q3, W r hite plays R XP. Black has to work hard for a draw now. 24 RxBch 25. PXR R— K6 26. R— B3 R— K; 2j. KXR O— P>7ch 2 8. K— Bsq O— OSch 2Q . K— B2 O— Q 7c h Drawn. 2h. 13. 2I1 24. 43 Game No. 4(). Queen's Gambit Declined. Black : Tartakower. P-Q4 P— K 3 Kt— KB3 QKt-Q2 PXP White : Dr. Bernstein 1. P-Q 4 2. P— QB4 3. Kt-QB 3 ■ 4- Kt— B3 5. B— B 4 6. P-K3 .... To 6) P — K4 the well known reply is 6) .... B— Kt5. 6. . * . . Kt— Q4 7. KBXP KtXB 8. PXKt B-O3 9. P— KKt3 P— OB3 To prevent the advance of the weak QP. 10. o — o o — o 11. R— Ksq Kt— B3 12. Kt-K 5 Q— Kt3 More consistent would be 12) .... Kt— Q4. Then, if 13) P— B5, BX Kt; 14) RXB, KtXKt; 15) P XKt, PXP, Black is a Pawn ahead and safe against surprises. And if 13) Kt-K 4 , B-B2; 14) Q— R5, P ' — KR3, it is not at all clear how White could carry through his attack. 13. Q— B2 B— Kt5 After 13) .... QXP: 14) KR— Q sq, Q— B4; 15) Kt— R4, Q— Kts: 16) P — QR3 the Bishop is lost, and though Black could recover the piece by P — QKt4, his position would be ruined. 14. QR-Qsq 15. PXB BXKt P— B4 By maneuvering with Q and KB, and leaving QB and OR undeveloped, Black has only given free play to White's Rooks. Now, perhaps, resis- tance would still have been possible, if he had played B — Q2, but he miss- es his last chance in still delaying his development. mm w%. * fH ■! u WaJBL WA,m L ■a ■I I §i§ 16. p— B5 .... Decisive. Atfer 16) .... PXBP; 17) KtXP, RXKt; 18) R— K7 Black would be lost. If, on the other hand, he does not capture, White does so and enters, without sacrifice, with his Rooks into Black's game. 16. . . . U7. PX.KP/ Q— B2 PXKP The Pawn takes in order to pre- vent the advance of the Queen's Pawn. , 18. Q-Kt 3 PXP .19- BxPch BXB 20. QXPch K— Rsq 21. PXP QR— Ksq \22. Q-Kt 3 R— K2 23. Q-R3 Kt-Q 4 24. R-QBsq Q-Qsq 25. QXP P— KKt4 26. Q-R3 R— Kt2 27. R-B5 Q-Q3 28. Q-Kt 3 Kt— K2 29. Q-B4 0— KB 3 '30. R— K2 > Kt— B4 31. R— B8 R(Kt2)— Ktsq 32. RXR RX.R 33- Q-Q5 O-QR3 M- R— Kt2 Kt-Q 3 34) Kt— K6; 35) Kt— B7ch, 44 RXKt; 36) Q— Q8ch, K— Kt2 ; 37) QXlVh followed by QXKt '35- Q-K6 Q-R6 38. 30. Q-K 7 R— B2 Q-Q8ch R— K2 R— P>4 g— R5 K— Ktsq R— Bsq rf '39) .... Q— Q8ch; 40) K— Kt 2,QyR;4i] QxKtch, K— Kt2'; 42) O — K/ch and wins Q or R. 40. Q — Ky Kt — Ksq 41. Kt — Q7 Q— Q8ch 42. K — Kt2 Resigns. 2h. 2I1 37. Game No. 4 1 . Ruy Lopez. White: T e i c h m a n n. 1. 2. 3- 4- 5- 6. 7- 8. P— K4 Kt— KB3 B— Kt5 B— R 4 o — o R— Ksq B— Kt3 P-B3 P-Q3 Black : D u r a s. P— K4 Kt-QB 3 P-QR3 K1-B3 B— K2 P— OKt 4 P-Q3 B— Kt 5 The consistent play is P — O4. If White does not open the centre. Black need not Castle. 9. P— R 3 The preparation to an interesting attack. 10. QKt-Q 2 Kt-QR4 1 1. B— P,2 Kt— R2 12. P-QR4 P-QR4 '3- PXP PXP '4- Q— K2 . Artificial. He should, at any rate, play 14) I\t — Bsq, to play the Knight to K3. 14) .... Kt — Kt4 need not be reared, as he could then simply take the Knight and play after 15) - . . . PXB; 16) Kt— K3. B— K3; 171 P KKtj, in which case his King would only be apparently but not really in danger. 14. Kt— Kt. '> \\—( |sq — Q— Bsq Kt— K3 '7- P— ]. Q— Kt2 P— B5 20. B— K2 B— Kt^ 21. O— Bsq OR— Bsq 22. Kt— R2 P — B4 23. PxKBP BXR 24. Kt— Kt4 B— Kt4 Black conducted the whole attack in magnificent style. The last move completes the envelopment of White's forces bv fixing the Knight at Q2. 25. Kt-.K4 .... 1 lis only chance was 25) PXP, PX P; 26) RXKt, QXR; 27) KtxP. By sacrificing the exchange for a Pawn he would have freed himself from his cramped position, and he ought then to have offered a good resistance by planting the Knight at K3, whence he could not be easily driven away. 25 Kt— Kt6 26. KtXB KtxR Resigns. ih 54- 2h 5 45 Game No. 4l\ Centre Counter Game. White : Black : Schlechter. M i e s e s. i. P— K 4 P— Q4 2. pxp Qxp This game produces original posi- tions. Black's idea is to make use of the great fighting power of the Queen already in the opening. 3. Kt-QB 3 Q-QR4 4- P— Q4 Kt-KB 3 5- B-QB4 .... This move of development appears to me unnatural Simply 5) Kt — KB3 should be played. If then 5) .... B— Kts; 6) P— KR3, B— R4; 7 ) p_KKt 4) B— Kt 3 ; 7) Kt— K5, P_B 3 ; 9 ) P— KR4, QKt— Q2 ; 10) Kt— B4, O—B2; 11) P— R5, B— K5; 12) KtXB, KtXKt; 13) Q— B3 and B — KB4, with an excellent position. 5. . • • Kt-B 3 6. KKt— K2 B^K3 An ingenious idea. If 7) BXB, P XB. and White cannot prevent the opening of the game by P — K4. The sequel might be: 7) BXB, PXB; 8) Kt— B 4 , P— K 4 ; 9) PXP, QXPch; IO ) B— K 3 , R--Qsq; 11) Kt— Q3, Q— KB4; 12) 0—0, P— K4. Another method of treatment would be: 7) BXB, PXB: 8) 0—0, 0—0-0: 9) B — O2. White abandons a Pawn in order to keep Black's bad doubled Pawn fixed, for instance: 9) . . . KtX P: 10) KtXKt, RxKt; n) Q— K2, followed by OR— Qsq, KR— Ksq, etc. 7. B-Q3 . . . . Serious loss of time. Black has now a good game. 8. o — o 9. B-K3 QXB 10 B— B 4 BXB Kt— OKts Simpler would be P— KKt3, B— Kt2 and eventually P — K4. 11. O-B4 .... White might well have played 11) Q— y2. If then 11) P — K4; 12) P-QR3, Kt-B 3 ; 13) P— QKt 4 , o-Kt 3; 14) pxp, y— K3; 15) P— Kt5, y— R4; 16) PXP, KXQ; 17) PXPch, KXP; 18 R— Ktsqch, K— Bsq; 19) R— Kt5, with a good game. 11. KtXBP 12. QR— Bsq KtXB 13. PXKt P— Ks 14. P— K4 R-Q2 15- P-QR3 . The Bishop is impeded. If 14) . . .. B^ -K2, then 15) P-Ks. 15. Et— KKts Threatening KtXKP. 16. R— KB 3 Q-Kt4 i7. Kt-ysq Q-Qsq 18. Kt— B3 Q-Kt 4 19. Kt-ysq Q-Qsq 20. Kt— B3 Q-Kt4 21. Kt-ysq B-Q3 A d ashing cavalry charge. 22. p-k 5 .... He should have played P— KR3 first, and would then have been able to continue his attack. 22. BXP 'Sf-f.* wflfo ^Kfr 4 HIP ^P r if 1 i Decisive. If now 23) P— KR3, P — KR4 ; 24) R— QKt3, B— R7ch ; 25) K — Rsq, B — O3 and Black must win. 46 2 3 . PXB Q— R5 24. R— KKt3 .... Or 24) P -KR3, Q— K8ch; 25) R — Bsq, QxRch; 26) KxQ,RXKtchj 27) K\K, Kt- K6ch and wins. 24. . . . 25. K— Bsq 26. RXR Resigns. 2h 15. QXPch RXKtch QXR ih 55- Game No. 4.'*. lour Knights' Game. White: F o r g a c s. P— K 4 Kt— KB3 Kt-B 3 B— Kt5 o — o P-Q3 BxKt Kt— K2 1. 2. 3- 4- 5- 6. 7. 8. Black: Bur n. P— K 4 Kt— QB3 Kt— h$ B— Kt5 o — o P-Q3 PX.B R— Ksq The strength of the Bishops would become more effective if Black had played here 8) Kt— KR4, in order to follow up by P — KB4. If, in this case, 9) P— B3, B— QB4; 10) P— Q 4 , PXP;; 11) PXP, B— Kt 3 , Black threatens already P — KB 4 and P— KB5. 9. P— B 3 B—QB4 10. Kt— Kt3 P— Q4 11. B— Kt5 The following might be considered: 11) PXP, PXP: i2)KtxP, RXKt; 13) P-Q 4 , BXP; 14) PXB, R-K sq; 15) B— Kt 5 . P— KR3 ; 16) BX Kt, QXB; 17) Q— Q2. The Queen's Bishop's Pawn is a slight weakness. 11 P— KR3 12. BxKt qxb 13. KtXP QXKt 14. P-Q4 Q-K2 15. PXB PXP 16. Q-R4 QXP After 16; .... Q— K3 ; 17) KR— Ksq, P— KB 4 ; 18) P— B 3 , P— K6; 19) P — KB4 Black would be in dan- ger. 17. KtXP Q-QKt 4 18. QXQ PXQ 19. KR— Ksq B— Kj 20. P— B3 .... Now P — QR4 should have been played forthwith, threatening P — R5, Kt— B5 and P— QKt 4 . 20 P— QR4 21. K— B2 .... Now 21) P — QR4 would be no longer so strong, as it would be met satisfactorily by KR — QKtsq ; the ex- change of the Pawn would then bring about an even position. 21. 22. 23- 24. 25- 26. Kt— B5 KtXB RXR R— Ksq K-K3 2h 9. P— R5 QR-Qsq RXKt PXR K— B2 Drawn, ih 19. Game No. 44. Queen's Pawa Opening. R White: u b i n s t e i n. P-Q4 Kt— KB3 I»— B 4 QP Kt— B 3 P— KKt3 Black: Dr. Per P-Q4 P-QB4 P— K3 KPXP Kt-QB 3 P— Bs 1 s. This advance is premature. Black might well continue with 6) . . . . Kt — B3; 7) B— Kt2, B— K3. . 7. B— Kt2 B— K2 8. 0—0 Kt— B3 9. Kt— K5 . . . . Rubinstein's method of development is classic. 47 io. B— Kt5 ii. P— B4 o — o B-K3 KtXKt A bold and ingenious manoeuvre. Though this enterprise does not turn out well, it must not be forgotten that it was dictated by necessity. White threatened to play P — B5, B — Bsq; P — K3, and then to gain the Queen's Pawn at his ease. After 11) .... Kt-Kt 5 ; 12) KtXKt, BxKt; 13) BXP, BXB;I 4 ) PXB, QXP;i5) R — B4 White has an excellent game. Likewise 11) .... QKt3 appeared more than risky on account of 12) P — B5, KtXKt; 13) Kt— R4. In fact, after 13) .... 0— R4; 14) QPXKt, B— Q2; 15) PxKt, BxKt; 16) P— Kt3, PXKBP; 17) B— R6 neither the continuation 17) .... PXP (on account of 18) PXP, Q— Kt3ch ; 19) P— K3!) nor 17) .... B— B 3 ; 18) P— K4, K— Rsq; 19) BxR, BXB; 20) PXP, would give a satisfactory game. 12. QPXKt P— Q5 If 12) .... Kt— Kt 5 ; 13) BXB, QXB; 14) Q— Q 4 to White's advan- tage. 13. PxKt PXP 14. B— R6 PXKt 15. PXP .... This is far better than 15) BXR; the continuation would be 15) .... PXP; 16) BXB, QXB; 17) R— Kt sq, P-B6; 18) Q-B2, (Q-R4? Q — B4ch and P— B7) Q— B4ch; 19) K— Rsq, R— Qsq; 20) QR— Qsq, RX R; 21) RXR, BXRP threatening B — Kt6 or P — Kt4, 5 and 6. 15 Q— Kt 3 cir 16. K— Rsq KR— Qsq 17. Q-B2 B-Q4 Now Black plays too rashly. First 17) P — B4 was dictated. If then 18) QR— Ktsq, 18) .... Q— K6, threatening R— Q7. 18. P— K4 B— B3 19. Q— K2 P— B4 20. QR— Qsq R— Ksq If 20) .... BXP; 21) BXB, Q XB; 22) BxKtP, RXR; 23) RX R;, R— Qsq; 24) B— Q5 and White has the best of it. 21. Q— R5 BXP 22. BXB PXB 23. P— B5 Q— KB3 24. R— B4 K— Rsq 25. R— Kt 4 . . . White's only mistake in the game. R — R4 would 'have been immediately decisive; e. g., 25) .... P — K6; 26) B— Kt5, QxP; 27) B— B6ch. 25 R— KKtsq 26. B— K3 RXR 27. B— Q4 R— Kt2 28. BXQ BXB 29. Q— K2 R— Ksq 30. QXBP P— K6 31. R— Ksq R(Kt2)— Ktsq 32. K— Kt2 R— K2 33. K-B3 R(Kt)-Ksq 34. R-K2 P— Kt 3 35. P-KR4 P-KR3 36. Q— B6 K— Kt2 37. K— Kt 4 P— R4ch 38. K— B4 Drawn 38) .... R-K4; 39) Q-Kt7, R (K4)— K 2; 40) Q— B6, R— K 4 ; 41) P— Kt 4 ?, PXP; 42) P— R5. R— K5 ch; 43) QX'R, B— Kt 4 ch. 2h 32. 2h 30. 48 Game No. 45. Queen's Gambit Declined. White: Black : v. F r e v m a n n. V i d m a r. i. P-Q 4 P-Q4 2. P-oi: 4 p— K3 3- Kt— QB3 P-QB4 4- P— K 3 ' Kt— KB3 5- Kt-B 3 Kt— B3 6. P-QR3 B-Q3 /• PXBP BXP 8. P Mix , 4 B-Q3 9- B— Kt2 O O IO. B-Q3 _ P-QR4 The characteristic weakness of this operation is the blocking of this Pawn by a White Knight later on. 11. P— Kt5 Kt— K4 [2. KtxKt BxKt 13. Q— K2 P— QKt3 An awkward move, as the Pawn at Kt3 becomes the object of an at- tack to the White Kt at QR4 ; but Black is in difficulties, how to pro- ceed at all with his development. The best, perhaps, would have been: 13) .... PXP; 14) HXP, B— Q2; 15) QR— Bsq, R— Bsq; [6) Kt— R4, Q— P>2 or always Black. 14. •5- [6. BXB. The point at QKt3 will remain a slight weakness for 18. If i8> o — o KR— Qsq Kt— R4 Qxr> PXP .... BXP, B— Kt2 Q— K2 BXB Kt— O2 PXP then 10 I P- B — Kt2; 20 Q-K3. 19. B— Bs 20. BXKt Stronger would Q— Q 4 , P— K 4 ; QR— Qsq K4, 21) 1 )C 20) QR— Rsq, Q-Q3; 21) Q-Q4, Q X P; 22) R- \\ 7 , Kt— B4; 23) KtxP. 20 RxB 21. KtXP R— Q3 22. Kt— R 4 R— KR3 Threatening Q — R5. 2 3 . R-Q 4 Q-B2 24. P— R3 R— Bsq Black played the last moves very well indeed, and has now taken up a defensible position, as he commands the QB file. 25. QR— Qsq R— KKt3 26. R(Q 4 )- P-R3 " Q3 He might have played 26) .... P — O5, for after 27)' P— Kt3 Black would at least force a draw by 2j) .... RXPch; 28) PXR, QXPch; 29) K — Bsq, Q — R6ch, and after 2y) QXP follows 27) .... RXPch; 28) K— Bsq, RXPch: 29) K— Ksq, R— K7CI1, etc. 27. R-Q4 .... If 27) R— B3, then RxPch 27 K— R2 28. R(Qsq)— Q— K 4 Q3 2 9- Q— Q2 R— B5 30. Kt— B3 Q— KKt4 3 i. p_ |» 4 Q— Kt6 },2. KtXP .... ( )verlooking the mate in two. The correct play was 32) Q — KB2, OX RP: 33) P-K4, Q-Bsq: 34) KtX P, with possibilities of winning for White. 32 R— B8ch Resigns. ih 35. ih 26. Game No. 4(>. Vienna Game. White: Spitlmann, 1 . 1 ' K l Black: 1 )r. La s ke r. P— K.j Kt-QB 3 P— P> 4 P-Q4 Kt— KB3 PXBP * 49 The simplest. 5) P— K5 can now be met by P— Q5. 5. BXP B-QKt 5 6. PXP KtXP 7. B— Q2 BxKt 8. PXB 0—0 9. Kt— B3 R— Ksqch 10. B— K2 Q— K2 11. P— B 4 Kt— KB3 12. B— Kt5 Kt— B3 13. BxKt QXB 14. 0—0 B— Kt5 Here Q — R3 would have been much stronger. If 15) R— B2, B— Kt.5 ; 16) Q— Bsq, R— K6; and White can- not free himself from the pressure. 15. Q-Q2 Kt-Q5 16. QR— Ksq BxKt If 16) .... RXB; 17) RXR, B XKt; 18) R-B2, Q-QKt 3 ; 19) P — B3, Kt— K7ch ; K— Rsq, and Black is in difficulties. If 16) RXB; 17) RXR. KtXKtch; 18) PxKt, BXP: then 19) R— Kt2, Q— Kt3ch ; 20) P— B5, QXPch; 21) P— Q4 or Q — B2 and White has the exchange for two Pawns. 17. BXB RXR 18. QXR KtXP 19. Q-B2 Kt-Q 5 Useless would be 19) .... Kt — Kt5; 20) BXP, QXQch; 21) R XQ, R— Ksq; 22) B— K 4 . 20. BXP QXQch 21. KxQ .... Far better than 21) RXQ, R— Kt sq; 22) B— Qq?, R— Kt8ch : 23) R— Bsq. Kt— K7ch; 24) K-B2, 1 RXR ch: 25) KXR. Kt— B6 and wins the QRP. as W r hite cannot afford to let the Bishop be taken. 21 R — Ktsq Better R — Ksq at once. 22. B— OS R— Ksq 23. B-B3 .... White should take possession of the QKt file with the Rook by 23) R— QKtsq. Then Black would achieve nothing by 23) R— K7CI1 ; 24) K— Bsq, as both R— K17 and R— Kt8 would be threatened ; but would have to be satisfied with a draw by 23) .... P-QB3; 24) B— B 3 , K— Bsq; 25) R— Kt7, R— K2; 26) R— Kt8 ch, etc. 23 R— K 3 24. R— QKtsq R— QKt3 25. RXR RPXR 26. P— B5 .... An ingenious idea, which secures the draw. If Black take the Pawn, White plays P— QR4 and Black's Pawn plus would then signify noth- ing, as the Knight cannot capture the Bishop. 26 K— Bsq 27. PXP PXP 28. B--Q5 K— K2 29. K— K 3 Kt— K 3 30. P-Q4 P-B4 31. P— KR4 P— Kt3 32. B-B3 P-R3 33- B-Q5 P-KKt 4 34. PXP PXP 35- B-B4 K-B3 36. B— Kt3 Kt— B5 37. K-B3 Kt-Kt 3 38. p_Kt 3 .... Adjourned. 38 Kt— K2 39. B— B4 Kt— B3 40. K— K3 Kt— Kt5 41. B— Kt3 K— K2 42. K— B 3 Kt-B 3 43. K-K3 K-Q3 ■44. B— B2 Kt— K2 45. B— Kt 3 Kt— Q 4 ch 4 6. K— B3 Kt— B6 47. K-K3 P-Kt 4 48. K— B 3 P— Kt5 49. K— K3 K— K2 5 0. K— B3 K— B3 51. K-K3 P-Kt 5 Now Black threatens to decide the game by K — Kt4 and Kt — K5 in his favor. 52. P-Qs .... 50 B) this diversion White saves self. 52 K-K4 53. P- P— Bsoh him- 54. PxPch 55- P-B 5 56. P— B6 3h 46. Game No. 47. Qacen'g Gambit Declined. White : Black : S)al \\ • e. Spei j e r. 1. P-Q4 P-Q4 P-giU P— K 3 Kt-gr.3 pxp P— K3 P— QB4 BXP Kt— KB3 Kt— B3 Kt— B3 0—0 P— QR3 P_qr s P— QKt 4 9. B— CM B— Kt2 10. PXP^ BXP 11. P— QKt4 B— K2 In this the so-called "Bindfaden" variation, the Bishop goes better to Q$, in order to give a foothold for the Knight at K4. At K2 the Bishop obstructs Queen and Knight. B— Kt2 2. 3- 4- 5- 6. 7- 8. 12. 13- 14. 1 5- 16. Q— K2 KR— Qsq QR— Bsq BxKt o — o Kt— Q 4 Q-Kt 3 KtXKt B-B3 White threatened already — Kt2, and then by attacking Black's KR2, gradually to disorganize Black's King'- side Pawns. Black has no equivalent for this chance. 23- 24. 25- 26. 27. RXR Q-B3 P-B3 Q-Ksq P-OR4 KXQP K— K 4 Drawn. 3h 54- BXR Q— Kt2 R— Bsq O-B2 White has already the superior game, as the evident points in Black's game are not compensated for. Now, moreover, White makes a passed Pawn, and keeps the opponent under fire from two sides. For this reason Black's last move was a mistake. He should have played first 27) .... B -B5. 27 PXP 28. BXP B— Kt2 29. B— Kt5 Either the RP is lost, or the game decided as iii the text. 29 P— R6 30. KtXPch PxKt 31. R-O/ch QXR 32. BXQ R— B7 33. BXP P-R/ 34. P-Kt 5 R-Kt 7 35. BXP RXR 36. 0— P>3 B— Q 4 37. P— Kt6 K— B2 If 37) .... K— R3. then 38) P— 17 BXB PXB K 4 , B— Kt2: 39) Q- — 1>7 might have 18. Q— Kt2 K— Kt2 followed. This game was conducted 10. R— Bs Kt— K2 by Wliite in an energetic and elegant 20. R— R; Kt — Kt.3 style. 21. Kt O4 OR— Osq 38. P_Kt 7 Resigns 22 Q— Bsq R-Q4 2h 50. 3" 35- Game \o. 48. Queeo's P«v vn Openiijj. White: Black: 2. P— OB4 P-Q4 Tart a- S n s k 0- 3. Kt— OB 3 OKt— Q2 k owe r. Borowski. 4 . P— KKt3 .... I. P Q4 Kt KB.i As this diagonal s quite free for 51 the Bishop, this development appears only natural. 4 P— KKt3 But this reply is venturesome; he should play 4 ) .... P — K4 at once, and follow up 5) P — K} hv 5) .... PXP: 6) PXP, P— Q4. 5. B— Kt2 B— Ku 6. P— K3 P— K 4 7. KKt— K2 o — o 8. o — o R — Ksq 9. P— KB4 .... A strong move; vet it might have been usefully deferred for one or two moves, as Black is, for the moment, at a loss what to do. Hence, first 9) P — KR3 and perhaps K — R2 was in- dicated, to be followed by P — KB4. Neither Black's Knight nor QB would then have had the important square KKt5 at their disposal, and the combination would, therefore, have turned out still better for White. 9 PXQP 10. KtXP .... The Knight is effectively posted on this square, but, on the other hand, it appears somewhat risky to get the King's Pawn fixed on the open file. 10 Kt— B4 11. P-B5 .... Too hasty. First 11. Q — B2, to be followed soon by B — Q2 and QR — Ksq, and then attack on the wings. 11 Kt— K5 By this move Black takes up a dominating position. 12. KtXKt KtXKt 13. Q— B2 Kt— B3 But he should not have abandoned this post without a struggle ; he should play 13) O— K2, and, should White keep up the attack by 14 R — P>4. then 14) Kt— B4, threaten- ing already B — R3. 14. PXKtP RPXP *5- B— Q2 P— B4 If 15) .... Kt— Kt«5, then 16) B — Q5. Hence 15) P— B3 was worthy of consideration. On the other hand, it has its advantages to drive the Knight away and to develop the QB as soon as possible. The weakness of the fixed Pawn at Q3 will be rem- edied later on by P — QKty. 16. Kt— K2 B— B4 17- Q— Kt 3 R— Ktsq 18. QR— Qsq Kt— Kt5 19. Kt— B4 Kt— K4 20. P— K4 B— Kts 21. R(Qsq) Kt— B 3 —Ksq 22. Kt— QS P— QKt 4 Better was first 22) Kt— Q5> to follow up by P— QKt4, or if 23) Q_R 4 , then P— QR3 and B— QBsq. ~ 23. PXP Kt— Q5 24. Q— R4 KtXP If 24) .... RXKtP:25) QXRP, threatening the fatal QXPch. 25. P— K5 B— B 4 26. B— R5 .... 26) Kt— B6ch, BXKt; 27) PXB, RXR; 28) BXR. Kt— Q5, and White's attack does not succeed, as he cannot bring the Queen over to the King's side. 26 O— Kt4 27. PXP KtXP 28. B— QB 3 .... To 28) B— B7 the reply would be 26) .... RXR: 27) RVR, RXP; 28) BXP, RXBch. White's 26th move was therefore useless. 28 BXB 29. PXB RXR 30. RXR R— Kt7 31. Kt— B 4 Q— B3 32. Q— R^ Kt— B5 33- QXBP QXP 34. Q-K7 QxRch 35- QXQ R~Kt8 36. K— B2 RXO 37. KXR B— Kt8 38. B-O5 .... Adjourned. 38 Kt-Kt 3 52 B-Kt 3 K— Ku 55- K-Q6 P-B5 4 o. K-Q2 P— Kt4 56. PXPch KXP 41. Kt-Q 5 KtXKt 57- K— B7 B-Q6 42. BxKt P-B4 58. K— Kt; P— R3 43- K-B3 K— B 3 59- K— Kt6 K— B6 44- K— ( |4 P-Kts 60. BXP BXB 45- P— QR4 B— B 7 61. KXB K— Kt7 46. P— R5 B-Q8 62. K— Kt; KXP 47- B— Kt7 K— Kt4 63. P— R6 P— Kt6 48. K— K5 B— K7 64. P-R7 P— Kt7 49- B— B6 B— B8 65. P— R8Q P— Kt8Q 50. B— Kt; B-K; 66. Q— R8ch K— Kt6 51- B— B8 I J— 00 67. Q— Kt7ch K— IJ7 52. B-< B— B7 68. QXQch KXQ 53- B— K6 B— 06 Drawn. 54- B— B8 B— B; 3h 15. 3h 45- Game No. 49. Queen's Pawn Opening. 2. 3- 4- The White: E. C o h n. 1. P-Q4 Kt— KB3 •'-•JIM Kt-B 3 Black : 1 )r. Bernstein P-Q4 Kt— KB3 P-K3 P— B3 ik- t\-nce. which limits Black's forces to a small ground, always fails in consequence of the advance of White's King's square later on. 5. P— K 3 6. B -Q 3 7. o — o Pawn to QKt- B— K2 PXP the 02 4th ad- This exchange facilitates the vance of the King's Pawn. 8. BXP P— QKt4 9. B-Q3 P-QR3 10. P— K4 B— Kt2 11. Q— K2 P— B4 , 2 . R Q sq p_B 5 \\ hite's Centre has now a threaten- in- attitude, but after 121 .... PX P; [3) Kt • P. 0—0; 14) B— Kt5, White would equally have the super- !< >r game. 13. B- B2 o — o 14- B Kt5 R — Ksq rle ought to have pushed at once 14) .... P — Kt5. driving away the 'White Knight, before he could be played via K4 to Q6 (which man- oeuvre was adopted several times by Steinitz against Tschigorin), with the likely continuation: 14) .... P — Kt 5; 15) Kt— Ktsq, R— QBsq; 16) Kt (B 3 )— O2, B— B 3 ; 17) KtXP, Kt XP. 15- 16. 17. 18. 19- 20. 21. 22. 23. P— K5 Kt — K4 Kt— Q6 KtXQB Kt— Q6 B— K4 BXKt KtXB (.)— B3 game Kt-Q 4 Kt— Bsq BXB Q— K2 R( Ksq)— Ktsq R— R2 PXB QXKt is decided in Hereby the White's favor. This result was ren- dered almost certain by the strong and unassailable position of the White Knierht at 06. 23. P— Kts 24- GXP P- B6 25. rxP PXP 26. 0— B«5 R— O2 27- OXBP Kt— K3 38. 6_KKt3 0— R4 29. P- I',i P— R3 30. OR— Ktsq R— Kt; 31- Q-QB3 RXPch 32. KXR Kt X Pch 53. K-Rsq RXKt 53 34. R— KBsq RXP 55- QXR Resigns 2ll 26. ih 10 Game No. 50. Queen's Pawn Opening. Black: Tartakower. Kt— KB3 P-Q3 White: S p e i j e r. 1. P-Q4 2. Kt— KB3 3. P-QKt 3 Intended to prevent Black s P — K4. 3- 4- B— Kt2 5- P-K3 6. B— K2 Black, however -K 4 . 7. o — o 8. P— B4 9- Kt-B 3 10. R — Bsq 11. Kt— Q2 12. R— Ksq 13- B-B3 14. P-Q5 Black's pieces have little scope ; P— KKt3 B— Kt2 o — o QKt-Q2 aims at forcing P P-B3 Q-B2 P— K 4 R— Ksq Kt— Bsq B— Q2 QR-Qsq are cramped and therefore he should have endeavored to exchange, for in- stance, by 13) .... PXP: H) PXP, RXRch; 15) QXR, R— Ksq. Elated by having escaped this dan- ger, White now makes a useless ad- vance. 14 P— KR3 In order to move the Knight from B3 and follow up by P — KB4. 15. P— K 4 K— Rsq 16. Kt— Bsq Kt(Bsq)— R2 17. Kt— Kt3 R— KKtsq 18. R— B2 P— QB4 This was unnecessary. Black should have consistently prepared P — KB4 by such moves as QR — KBsq and Kt —Ksq. 19. Kt— Kt5 .... And here 10) B — Bsq was indicat- ed, to exert a pressure by B — Q2 and Q-Bsq. 19. Black does well to which is intended square KB4. 20. Q-Q3 21. Kt— B3 22. Kt — Qsq 23. P-QR3 If 23) Kt-K 3 , ....Q-Bsq. 23 24. P— Kt4 25. B— B3 26. Kt~ Bsq 27. B— R5 28. R— Kt2 Q— Ktsq preserve his OB, to support the P-R3 QR_KBsq Kt— Ksq Black plays 23) P— B 4 P-Kt 3 P— B5 P— KKt4 P— Kts Q-Qsq 4MB I 4%w. w/Zw/.~ x — v///y/1>. j rSnr* ; ^^ ■ § * Wk 4 HP 1 1 11 Brtl ■ wM. #Ss# « mm mm 111' ■ iii ■MM _ Black could already win a piece by 28) .... Kt(Ksq) — B3, but having the superior position in any case, he did not want to give his opponent the opportunity to break up the Queen's side Pawns by PXP and B— R5. This precaution was superfluous, but under the circumstances, appears rea- sonable. 29. PXP KtPXP 30. P— B3 PXP 31. BXP Q— R5 32. Kt— B2 B— KB3 54 $3- R< Ksq) R— Kt2 — Ktsq 34. B — Ksq Kt — Kt4 35. K— Rsq KtXB j6. OXKt R(Bsq)— Ktsq 37. Kt-Q 3 Q— Kt4 38. B— B3 B— Kts 39. O— B2 B— R6 40. Kt— Ksq Q — Kt5 Black conducts the attack with great energy. He threatens now B — R 5 . 41. r— Kt3 BxKt 42. QXB 43- Q-B3 44- QXQ 4;. R— K2 4 6. Kt— Kt2 47. R— Kt6 48. B— Ksq 49- Rxb Resigns. Black's play creates a most pleas- ing impression. His strategy and execution are harmoniously blended together. 3" 33- ih 33- PXP PXP RXQ B— R5 Kt-B 3 KtXKP BXB Kt— B7ch Game Ray White: Black: Dr. Lasker. Sal we. !. p_K 4 P— K4 2. Kt— KB3 Kt— QB3 3. B-Kt 5 P-Q3 4. P-Q4 B-Q2 5. Kt-B 3 Kt-B 3 6. o — o B — K2 7. B-Kt 5 .... This move appears stronger than the usual J) R— Ksq. If Black Cas- tles now. the sequel might be 7) .... 0—0: 8) BxQKt. BXB; 9) PXP, KtXB: 10) KtXKt. BxKt; 11) BX I'.. QXB; (if 11) .... BXKt; 12) BXQ, BXQ: 13) BXP White gains a Pawn 1 \2 ) I>Xl\ QXP: 13) Q XQ, PXQ;i 4 )Kt-Q 4 . The Knight is in an impregnable position, and Black's Queen's Pawn badly isolated. 'I lie only alternative would be 7) .... 0—0: 8) BXQKt, BXB; 9) P ■ l\ P ■ P; [o) KtXP. BXP; (Kt - P?; .. ) KtXB.. PXKt; 12) QX Q, B ■ Q; [3) KtXKt) 11) QXQ. B • l KtxBP, BXBP; 13) Kt ■ T, QK • Kt : 141 KR Bsq, B— 151 Kt R4 and Black is in difficult!! 7 PXP 8. KtXP 0—0 9. BXQKt PXB No. 51. Lopez. 10. Q— O3 R— Ksq 11. yR— Ksq P— B 4 12. Kt— Kt3 Kt— Kt5 If 12) .... R — Ktsq, in order to impede the Knight by the attack on the QKtP, White can play 13) B— B sq. White will always (in some cases, when Black has attempted attacks by R — Kt5 or B — B3, only after the nec- essary defensive measures) succeed in establishing a centre by playing P — KB 4 . 13. BXB RXB 14. P— B 4 R— Ktsq [5. P— KR3 Kt— R3 16. P— \\$ .... White could have achieved more by 16) P — Kt4. as he would then not have abandoned the squares K5 and KKt5 to his opponent. He was tempted into the actual continuation by the consideration that an entry re- mained for the Rook via KB4, and the KKt file was open to the Queen. 16. P- -KB3 17. Kt- Q5 R- -Ksq IS. P- l'4 Kt — P»2 19. O- ( IB3 R- -K4 20. Kt Q* P- -B 3 21. Kt B 4 Q-Kt 3 22. P- QKt3 R( Ktsq)— Ksq 23. Q- Kt 3 K- -Rsq 55 24. Kt— R5 R— KKtsq 25. R— B 4 Q— Qsq 26. Kt— B3 R— K2 27. R— R4 .... If 27) R-Kt 4 , 27) .... Q-KB sq would be sufficient defence. 27 Q — Ksq 28. Q— B2 . . . . Black is cramped, but a winning continuation is not easy to see. White must, therefore, try to carry disorder into Black's ranks by new attacks, and afterwards return to take up the old attack again. 28 R— Bsq 29. Q—Q2 Q— Ktsq 30. K— Rsq R( Bsq) — Ksq 31. R— Kt4 R— Ktsq 32. R— Qsq Q— Kt5 33. Q-KB2 Q-B6 34. Q-R4 Kt— R3 35. R— B4 Kt— B2 36. K— R2 R(Ktsq)— Ksq 37. Q— Kt3 R— KKtsq 38. R— R 4 .... If 38) R— Kt4, Kt— R 3 ; 39) R— R4 follows 39) P— O4 ; 4o)BPX P, PXP; 41) RXP, B— B3. In the actual game the continuation 38) .... P — O4 would fail on account of 39) BPXP, PXP: 40) Kt— B4. 38 P— Kt4 39) Kt— B 4 , Kt— R 3 ; 40) RXP was threatened. 39. PXPe. p 39) R — Kt4 was useless because of B— Ksq. 39 RXKtP 40. Q— B2 P— B4 If he allow White to play R — B4 before this, he will ultimately lose the KBP. 41. Kt— B4 R— B3 Adjourned. 42. Kt— K2 Q— Kt7 43. R— Q2 O— R8 44- Kt— Kt? K— Ktsq White threatened 45) PXP, BXP; 46) KtXB, RxKt; 47) RxPch. 45. PXP B>(P 46. Kt— O4 .... BAM n am m ■ mm pkp I a II mk ma * 4 or K— B5— Kt4 would suffice tc make the Queen's side safe. 31. .... B— B5 32. B— P,2 P— QR4 33. B-Kt6 P— R 5 Position after Black's 35th move. 57 34- 35- -B5 -Kt 3 B— B8 B— R6 A stroke of g-enius. Black fixes the Pawn at R2, and uses this almost im- perceptible weakness to work out a winning combination. 36. B— R3 P— KKt4 37. B— Kt 4 K— Kt 3 38. P— B4 K— R4 39. K— B6 K— Kt5 40. B— R3 B— Kt7 41. B— Q6 B— B8 42. K— Kt7 K— B4 As the White King has now gone away, in order to seek an equivalent for the KRP, the Black King starts for the Queen's side ; for instance : 43) KXP, BXP; 44) P— R4, P XP; 45) PXP, B— K7; 46) K— R6, P_Kt 4 ; 47) P— R5. K— K 3 ; 48) B -B8, K— Q 4 ; 49) K— Kt 5 , BxP; 50) KXB, K-B5; 51) K— Kt 4 , P— Kt 5 ; 52) K— B 3> P— Kt6; 53) B- R3, K— B6 and P— Kt7, etc. 43 44 45 46 47 48 49 50 P-B5 P— B6 P— Kt 4 ch B— K5 B— Rsq KXP K— Kt6 KXP Resigns. 2h 18. P— R6 P— R7 K-K5 PXP P— B 4 P— B5 K— Q6 P— B6 3h 12. Game No. 53. Four Knights' Game. White: Black: Dr. Perlis. v. Freymann. 1. P— K 4 P— K 4 2. Kt— QB3 Kt— QB 3 3. Kt-KB 3 Kt-B 3 4. B— Kts B-Kt 5 5. o — o o — o 6. P-Q3 BxKt 7- PXB P-Q3 8. B— Kts Q— K2 9. R— Ksq Kt— Qsq 10. P— Q 4 Kt— K 3 11. B— QBsq P— B4 12. B— Bsq R— Qsq 13. P— Kt3 Kt— B2 14. Kt— R4 .... Dr. Perlis had adopted this system already successfully against Salwe. 14 P-QKt 4 15- P-Q5 P-QR4 rf. P— KR3 B— Q2 The Bishop was well posted at QB sq. It would have been better for Black to play K — Rsq, Kt— Ktsq and R — QR2, and then be led by circum- stances. By such moves as P — KKt3 and P — KB4, he would, later on, have prospects of counter attack. If White play P— KB4, P— KB5, as in the game. Black's King's square would have remained free for another piece, for instance, the QB. 17. B— KKt2 & P— KB4 19. P— B5 20. Kt— B3 21. P — Kt4 The attack on the advance of QR— Ktsq Kt— Ksq Kt— Rsq Kt— Kt3 KR— QBsq his King's wing by the Knight's Pawn could no longer be prevented. There- fore Black had to be prepared every moment for an eventual onslaught by P— KKt6 or P— KB6 or else P— KR4— KR5— KR6, and could do noth- ing- there but wait for developments. For this reason he ought to have mo- bilised as soon as possible the pieces on the Queen's side : therefore P — Q Kt5, Kt— QR5, KtXBP and further play on the open Knight's file was in order. Thus he might have anticipat- ed White's attack on the other side. 22. P— Kt5 P— Kt5 23> K— Rsq P— KB3 P — B6 was threatened. White would then have exchanged his KBP for Black's KKtP and attacked on the ensuing open Bishop's or 58 Knight's file. Nevertheless Black ought to have ignored this threat and gone on with Kt — R5. The King's wing is, anyhow, in such a bad plight, that he could not hope for salvation there. 24. R— KKtsq PXKtP 2^. KtXP Kt— B3 In consequence of his faulty tactics, Black is driven to take up the fight on the unfavorable ground of the King's wing. This Queen's wing is now out of the running. 26. (.)— Ksq P-KR3 27. Kt— K6 BXKt 28. QPXB K— Rsq 29. B— B3 R— P,2 30- R— Kt6 R_KBsq 31- B_K 3 Kt— R2 32. 15— I'.J Q-Ksq 33- B— R4 Kt— Bsq 34- Q-Kt 3 Kt— K2 m "IHB ■ yTmzw* m m*w- vyficw — 35, R— Kt4 .... 35) RxKtP would have won ; e. g. 35) .... KtXBP; 36) RxKtch fol- 1 by PXKt; or 35) .... Kt— Kt 4 ; 36) BXKt, KtXP; 37) P XKt, RXR; 38) Q— R4,RXP;39) B— B6. 35 Kt-B 3 36. BXKt RXB 37. R— KKtsq P— KKt3 The Rook at B3 can no longer be dislodged; e. g. 38) R— R4, Kt— Kt sq; or 38) PxKKtP, K— Kt2. By the exchange of White's QB the at- tack is repulsed. 38. Q— Ksq 39- R— Kt7 Q-Kt 3 PXBP B-Q5 B— K6 PXR Q-Kt4 P— K7 Q-Q7 40. 41. 42. 43- 44- 45- 46. 47- PXBP 0— KBsq RXP R-KB3 R— Bsq RXB Kt— B 4 KtXR Q-Ktsq Threatening RxKt. 47 R— Ksq 48. R— KBsq .... If 48) R— Kt6, then 0— B2, and Black should win after gaining the KP. 48 K— R2 49 49) -K3 49 50 51 52 53 54 55 56 R— B6 .... QXQP would be met by Q Q-Q 4 ch Q_Q8ch QXPch PXP Q— Kt8ch QXRPch QXRch P— B7 K— Ktsq K— Kt2 K— Bsq R— B7 K— Kt2 R— B2 KXQ Resigns. 3 h 3°- 3h 29. Game No. Ruy Lopez. White: Black: B u r n. Rubinstein. P_I M P— K 4 Kt KB3 Kt- QB3 B— -Kts P— QR3 54, 4- 5- 6. 7- 8 B— R4 Kt-B 3 P-Q3 B— Kt3 P— QR4 Kt-B 3 B— K2 P— QKt4 P-Q3 R— QKtsq 59 g. PXP PXP 10. o — o o — o Here an attempt of attack by 10) .... B — Kt5 was in order, if only to bring - about a difference of position. Black would then threaten Kt — Q5 or BXKt followed by Kt— Q5. The latter move conld also have been play- ed in answer to 11) B — K3. 11. Kt— K2 B— K3 12. P-B3 P-Q4 13. Kt— Kt 3 PXP 14. PXP QXQ 15. BXQ B— B5 16. R— Ksq B— B4 17. B— B2 Kt— Q2 If 17) .... Kt— Kt5, then 18) Kt — Rsq, followed by P — R3 and both Knights return. Considering the ev- enly balanced position there are na- turally no possibilities of attack. 18. Kt— B5 R— Rsq 19. B— K3 P— Kt3 20. Kt— R6ch K— Kt2 Position after White's 17th move. 4H?J ^////A I pM W II i HP i il I ■ ll ■ ™ 6 HP k v/m JM^&WR^fmJLjR — - immm 21. Kt— Kt4 BXB 22. KtX'B Kt— Kt3 23. P-QKt 3 B-K3 24. Kt— Kt5 P— Kt5 25. KtXBch PXKt 26. PXP KtXP 27. KR — Drawn QBsq ih 28. ih 38. Game No. 55. Scotch Opening. I. 2. 3- 4. 5. 6. 7- 8. 9- 10. White: M ie ses. , P--K4 Kt— KB3 P-Q4 P— B3 KPXQP PXP B— K2 Kt— B3 B-K3 o — o Black: F o r gac s. P— K 4 Kt-QB 3 PXP P-Q4 Qxp B-Kt 5 B— Kt5 Kt-B 3 Up to this point Black's play was intelligible and reasonable. But why does he miss here 10) .... BXKt; 11) PXB, QXBP? In reply to 12) R — Bsq he could then have played Q— R6, and to 12) R— Ktsq, B— B4; 13) R— Kt3, Q— B2. 11. Q-Kt 3 .... The refused Pawn now serves White to form a strong centre. 11 Kt— Q 4 wwm ■ m riiii m\m\ 111 60 An immediately decisive blunder ; but Black's position was rather weak, as Queen and King's Bishop are out of play. To n ) .... B — K3 the reply was 12) B— QB4, KR— Ksq ; 13) Kt— KKts. 12. KtxKt RXKt I I 12) ... Q-QR4 (Q Kt — KKt5. 13. P-QR3 If 13) .... B- playing 14) B — Q 28m. QXKt; 13) B- KR 4 ; BXBP) -QB4, 14) Resigns K2 White wins > ih 21. by I. 2. 3- 4- 5« 6. 7- This lutely 7- 8. 9- 10. 11. T2. White: Dura 5. P— K 4 Kt— KB3 B— Kt5 P-Q4 o — o Kt— B3 PXP exchange even game. KtXKt ' BXBch B— Kts OXOch BXB Game N< 56. Ruy Lopez. Black : S c h 1 e c h t e r. P— K 4 Kt-QB 3 P-Q3 B— Q2 Kt-B 3 B— K2 produces an abso- KtXP PXKt QXB P— KR3 Kt X Q v KXB 1 5. Kt — Q5ch 14. QR— Qsq 15. Kt— QB3 16. R— Q2 17. KR-Qsq 18. RXR 19. RXR 20. P— KB3 ih 15. if White strives K— Qsq P-QB 3 K— B2 KR— Qsq Kt— KB3 RXR KXR Drawn, ih. for a draw only, Black will experience great difficulties to avoid it. In the beginning of the game, it is naturally Black's aim to escape the pressure of his opponent with an even game, and only when he has succeeded in doing this can he think of building up an attack. Game No. 57. Queen's Pawn Opening. White : Black: ) u s - C h t i- Teic h- mirski. m a tl n 1. 2. P-Q4 Kt -KB3 P-Q4 Kt— KIM 3- P— K3 P— K3 4- 5- 6. /■ 8. B-Q3 P— B4 BXP P— ( IR4 Kt— B3 P-B4 PXBP P-QR3 Kt— B3 B— Kj Q. — — Teichmann follows in the tracks of Rubinstein. 10. Q- r,j .... There ts no justification for thi^ sacrifice 10. R— Qsq PXP P— K4 61 12. PXP PXP 13. P-R3 .... To prevent Black's B— KKt5. 13 P-KR3 In order to guard himself, in case of having- to play R — Ksq or B — QB4 against White's Kt — Kt5 or B — K Kt5, respectively. 14. B— B4 R— QB4 15. Kt— K 4 KtxKt 16. QxKt R— Ksq 17. 6—B2 O— B3 18. B— Kt 3 19. R— R3 20. Q-Q2 21. R— Kt3 22. Kt — R4 23. R— Ksq 24. RXB 25. B-Q5 26. Q-Qsq 27- QXKt 28. P>xR 29. Resigns 2h 9. Game No. 58. French Defence. B— \<2 B— KIJ4 B—QB4 P— QKt3 B-K5 Kt— R 4 RXR KtxR QR— Ksq RXKt R— K8ch ih 34- 1. 2. 3- 4- 5- 6. The White : Dr. Bern- stein. P— K 4 P-Q4 Kt-QB 3 B— Kt5 PXP BxKt immediate Black : Snosko- Borowski. P-K3 P— Q4 Kt— KB 3 B— Kts QXP BXKtch capture appears to be best, as otherwise White can avoid the doubled Pawn by 7) Q — Q2. 7. PXB PXB 8. Kt— B 3 P— Kt3 9. P— Kt3 B— Kt2 To 9) Q— Ksch the reply would be 10) K — Q2, and White would then bring his Rooks rapidly into play. 10. B— Kt2 Q— KR4 White threatened Kt — R4. But 10) .... Q — QR4 would at the very least have gained one "tempo" for the development. 1 1 . o — o Kt — Q2 12. Q— K2 R— OBsq He does not risk to Castle QR, for fear White should attack by 13) P— QR4, P— QR4; 14) P— QB4 and later on QR— Ktsq and P— QB5, but he underrates his chances of counter attack, which he might then have ini- tiated by P— K4. Hence Castles QR would have been the right move, be- cause Black would have then been able to advance in the centre and par- ry White's attack on the Queen's wing. 13. 14. 15. 16. Q-K 3 Kt— R 4 KtXB PXP P-QB4 BXB PXP o — o Black sees too late, that he dare not capture the QBP. White would, in this case, first of all reply 17) Q — R3 (17 .... Q— R4; 18) Q— Q6) and continue the attack by QR — QBsq and Kt — K3. He would then easily regain the Pawn. In the nature of things, Black should not have opened the centre until his Rooks were avail- able ; for this treason PXP mistake. was a i7- Q-K4 R— B2 18. Kt— B 4 Q-Kt 5 i9- P-KB3 Q-Kt 4 20. R— B2 R— Qsq 21. P_KR 4 Q-R3 22. P— KKt4 . A glorious attack. White prevents Black from freeing his game by P — KB4 and Kt — B3 and prepares K — Rsq, and R— KKtsq. 22 QXP 62 Position after Black's 23rd move. W£& imt, VfWi ■» mm Hi P m. II ii « m mi ¥ P IP A ■ 9 11 Q ^§1§ ^^% ^JI^ _ Black fails to calculate accurately. He ought to defend himself by 22) .... K— Rsq ; 23 ) P— Kt5, R— KKt sq; 24) K — Rsq, Q — Bsq. 23. R— R2 24. KtXP Q— Kt 4 Black had expected 24) QxPch and intended to play his King- to K2, where he would really have been quite secure. 24. . . . PXKt 25- QXKPch K— Rsq If 25) K — Bsq, White wins bv playing 26. (.) — 06ch, and if 25) .... K— Kt2, then'Q— K7ch. 26 . Q— K 7 Q-Ktsq 27. RxPch QXR 28. OXRch Kt— Bsq 29. QxKtch Q— Ktsq 30. OXPch Resigns ih 2y. 2h 3. Game Xo. 5l>. Freich Opening. White : T e i c h m a 11 n. 1. P— K4 P— Q4 Kt-QB 3 V— Kt5 PXP BxKt PXB Kt— B3 P— Kt3 B— Kt2 2. 3- 4- 5- 6. 7- 8. 9- 10. Black : E. C h n. P-Q4 Kt— KIM P— K3 B— Kt5 Qxp BxKtch PXB P— Kt3 B— Kt2 Q-QR4 I In- is the natural square for the Queen, where she has an effective and at the same time secure i>osition. 1 ] • Q— Q2 Kt— Q2 12. O O O O O 13. Q-I<3 In order to prevent Kt — OB4 or K 4 . 13 P— i4 Although weakening the points K4 and K K 1 4 considerably, the move has many advantages. If the White en should leave K3 the Black KBP can advance even unguarded, a- White could not very well afford, by capturing his Pawn with the KtP, to weaken his Pawns and open tjie KKt file. Moreover, the Knight has now an entry via KB3 to Q4 and K5. 14. KR— Ksq .... Here 14) P — QB4 was essential. If Black had continued 14) .... Kt — B3 ; then 15) Kt — K5 and after the exchange of Bishops Black's QB3 would become weak ; furthermore. White would then be able to take possession of the diagonal KRsq to QR8 with his Queen. For this rea- son Black's Q4 should have been kept attacked by the White Pawn at QB4. If, on the other hand, 14) P— QB4, B-QR3: 15) Q-QKt 3 ( not Kt- O2, on account of Kt — K4) the point QB4 would be quite defensible. 14 Kt— P>3 Threatening Kt — Q4 or K5 and thus compelling the exchange of White's well posted Oueen. 15. Q-K5 QxQ 16. KtXQ KR— KRsq 17- QR-Qsq BXB 18. KXB K— Kt2 19. P— QB 4 Kt— Q2 20. Kt— B3 Kt— B3 63 The Knight was in a good enough position. Why not first 20) .... R— KKtsq, threatening P— B5? 21. R-Q3 .... And now White should have played 21 ) R — QKtsq, in order to be able to advance P — QB5 or drive the Black King away from his favorable position. 21 P— QB3 22 . P— QR 4 K— B2 2$. R— QKtsq Kt— K5 24. R(Q3)— R— OKtsq QKt 3 . . . . 25- ^R-Q3 25) K — Bsq would have been more useful : the right place for the King was K3. 25) P — QB4 need not have been feared on account of 26) P— QB3, Kt— Q3: 27) Kt— Q2. R (KBsq)— Bsq); 28) K— K2. 25 R(KBsq) — Qsq 26. R(QKtsq) —Qsq R— Q3 2 7 . Kt-Ktsq R(Q 3 )-Qsq 28. Kt— B3 R— Q3 29. Kt— K5 P— KB 3 30. Kt— B 3 R(Q3)-Qsq 31. R— Ksq R— Ksq 32. Kt— R 4 Kt— Q 3 33- R(Q3)-K 3 K-Q2 34. R-QB3 P-B4 35. R(B 3 )- P X P Q3 36. RXP K— B2 111 HI ■ m mULmL ft The draw now ensuing is prema- ture, because the White Queen's side Pawns have become very weak after the exchange of the QP for Black's QBP. But Black would have done better, in his last move, to play K — B3 at once, in order to attack by K — B4. If then 37) R(Ksq)— Osq, R (Ktsq)-Qsq; 38) Kt— B3, R-Q2 followed by R(Ksq) — Qsq, and White would have no counter attack left. 2h 15. 2h 22. Game No. 60. Sicilian Defence. White: Black: Schlechter. Dus- Chotimirski. P— QB4 P— K 4 Kt— KB3 P-Q4 ' KtXP Kt— B 3 B— QB4 B— KKt5 Kt-QB 3 PXP Kt— B 3 P-Q3 B-Q2 White's move of development, though peculiar, appears quite rea- sonable. The Bishop on QB4 is well posted, as long as Black does not play P — K3 ; in the latter case, how- ever, Black has the weak Pawn at Q3- 7 P-K3 8. 0—0 P— QR3 9. KtXKt .... Black intended Kt— K4, R— Bsq and Kt — B5 ; but in spite of this White should not have exchanged his well posted Knight. 9 BXKt 10. Q— K2 B— K2 64 ii. QR— Qsq P— QKt4 Black's policy to gain ground on the Queen's side is quite correct. 12. B — Q3 o — o But now Q — B2 ought to have been played first, in order to prepare R — Qsq. and also avoid P — K5. 13. P— K5 Kt— Ksq 14. B— KB4 .... 14) BXB, QXB; 15) P— KB 4 should have been taken into consid- eration. 14 P-Q4 Why not 14) .... Q — B2 followed by OR — Qsq ? By the advance of the QP White obtains the unchallenged possessi< n of the point Q4. ,5. Q-Kt 4 P— Kt 3 jO. Kt— K2 Kt— Kt2 17. Kt— Q 4 B-Q2 18. KR— Ksq Q— R4 19. B-Q2 .... 19) B — Kt5 was also feasible. For after 19) .... BXB; 20) QXB, OXRP: 21) Q— R6, QxKtP: 22) R_K 3 , QxKt; 23) R— R3 White would win. 19 Q~ Kt 3 Of course not 19) QXRP, on account of 20) B — B3, followed by R— ORrtance. whilst it clearly weakens the point KB4 ( which is threatened by White's P— Kt4) and the diagonal, which is commanded by the White KB V 23. K— Rcq P— Kt5 Perhaps K— B2, R— KKtsq and QR— KBsq, followed by the flight of the King to Ksq, would still have availed. The advance of the Pawms is less than useless. 24. P-QR3 .... Wg 1 1 This part of the game right- up to the end is played in excellent style by White. One cannot but admire his artistic treatment of the position. 24 P— KR4 25. B— Q2 P— R5 2 6. B— Kt4 R— B2 27. BXB RXB 28. Q— P»2 Kt— Ksq 29. QXP R—R2 30. O— B2 Kt— Kt2 31. P— KKt3 K— B2 32. P— KR 4 PXPe.p. 33. P— KKt4 R— KR3 34. pxp pxp 35. R— KKtsq R— KKtsq 36. K— R2 Q— Qsq 37. R— Kts Kt— K3 38. KtXBP Resigns 2h. 28. 2h. 27. White: f org a c s. 1. P K4 2. P-Q4 3. Kt—QB3 Game X<>. (> 1 . Cirokino OpCliog, Black : Duras. P-QB 3 P-Q4 PXP 4. KtxP Kt— B3 5. KtXKt KPXKt If 5) KtPXKt, Black would have stronger Pawns than in the con- tinuation actually adopted; but the 65 ensuing lively combinations with the pieces more than compensate for this. 6. P-QB3 B-Q 3 7. B— O3 0—0 8. Q— B2 R— Ksqch 9. Kt— K2 K— Rsq Of course intending to answer 16) BXRP by r— KKt3. 10. B— K3 Kt— Q2 11. 0—0—0 Kt— Bsq 12. K— Ktsq B— K3 13. Kt— B 4 .... This costs a Pawn. Far better was Kt — Bsq. Should While succeed in defending himself, he would have good chances of winning the ending, i 13 BxKt 14. 15. 16. 17. 18. 19. Q— Q4 QXKKtP Q— B6 B— Kt5 B— R4 Q-Q4 , BXB P-QKt 3 KR— Ktsq B-K3 R(Qsq) — Ksq R-Kt 3 20.,P— KB4 .... If 20) R(Ksq)— KKtsq, B— Kt3 ; 21) P— KB 4 , BXB; 22) QXB, O-K5; 23) QXQ, RXQ; 24) R XKtP?, Kt— Kt3. 20 R— K2 21. R(Ksq) OR— Ksq , —KKtsq 22. P— B4 .... It is clear that after 22) RXKtP, B — Kt3 White would get into diffi- culties. 22 (.)- ( » J 23. Q— B2 P— KKt3 24. P-Qs ~H1 pin wp li i H M i H * y §m rap WkW ^™t* 111 111 * M, mm W% kW% WB a White changes his tactics, by at- tacking suddenly on the Queen's side. Thereby he abandons the points K5 and QB5 to his opponent. He should, instead, hare fixed Black's KBP by P— KB5, to be followed by B— QBsq and Kt2. 24 Kt— Q2 25. B— Q 4 R— K 7 Elegant and decisive. If 26) BX R then RXB. Black threatens Q— R6. 26. B-K5 QXB Resigns. 2h. 20. 2h 7. Game No. 62. Queen's Pawn Opening. White: Black: Rubinstein. Mieses. 1. P-Q4 P-Q4 2. Kt— KB3 P— QB4 3. P-QB4 Kt-KB 3 4. PXQP PXP 5. KtXP KtXP 6. P— K4 Kt— KB3 It would be interesting to try, at this point, Kt— B2 ; 7) B— KE4, Kt — Q2; 8) B— B 4 , P-K4; 9) Q- Kt3, Q— B3; 10) B— KKt3 would soon lead to complications. 7. Kt-QB 3 P-K4 If 7) .... P-QR3; 8) P-K5, Kt— Q4; 9) P— K6 Black's position would be quite unfavorable. But 7) .... P — K3 was sound play. 8. B— Kt5ch B— Q2 9. Kt-B 5 .... Not Kt — B3 on account of 9) B-Kt 5 . 66 9 Kt— B3 10. Kt— Q6ch B> Kt 11. OXB Q— K2 12. QxQch KtxQ 13. B-K3 .... This Bishop is now master of the situation. 13 P— QR3 14. BxBch KtXP 15. K— K2 R— QBsq 16. KR— Qsq Kt— QB 4 17. BxKt .... It is, no doubt, advantageous for the development of White's King that this square should be cleared, but. nevertheless. White should have preserved this Bishop. 17) QR — B sq would, at least, have done no harm, for after 17) .... Kt— K3 ; 18) Kt— Q5 the strong position of Black's Knight at K3 would be compensated for bv that of White's Knight at O5. 17 RXB 18. OR— Bsq Kt— B3 #, B i « « I III mIH K IP i. * Wt,.. iHw«* Hi ^wi ^ ui Y//////A V/////A 11 lib A mistake, since the Knight im- pedes the Rook. He should have played 18) .... R — B2, to be follow- ed bv o — o. 19. R— Q 5 RXR To 19) R— B5 might have fol- lowed 20) P— QKt3, R— Q5; 21) K— K3, P— B3; 22) Kt— R^, K— K2; 23) Kt— Bs, RXR; (R— QKtsq, KtXKtP) 24) PXR, Kt— Kts; 25) P — 06ch to White's advantage. 20. PXR Kt— Qsch 21. K— Q 3 K—K2 22. P— B4 .... The isolation of the King's Pawn is of great importance, as White has afterwards an unassailable post for his pieces at K4. 22 P— B3 23. PXP PXP 24. K-K4 K-Q3 25. R— KBsq R— QBsq 26. R— B7 R— B5 27. K-Q3 R-QKt 5 28. RxKKtP .... 28) P — QKt3 would likewise have been strong, for White would at least have won a Pawn ; e. g. 28) .... Kt — Kt 4 ; 29) KtXKt (29) RXKtP, R— Q5ch; 30) K— B2, R-KKt 5 ; 31 )R— Kt6ch, K— B4; and Black ob- tains counter attack), RxKt; 30) R xKKtP, p— KR4; 31) R— R7, Rx Pch; 32) K— K3. 28 RXKtP 29. RXRP RXKtP 30. R— R6ch K— Q2 31. R— R7ch K— Q3 32. R— R6ch 'K— Q2 33. Kt— K 4 RXQRP 34. R— R7ch K— Qsq 35. P— Q6 Kt— Kt 4 White was threatening Kt — B6 and R— R8 mate. I36. K— B4 R— R4 This prevents the White King from entering, for to 37) K — Q5 the reply- would be 37) .... Kt — O5 ch or Kt — B2 double ch. 37- RXP .... Now K — Q5 is threatened in spite of the discovered check. 37 Kt— R6ch 38. K— Kt4 R— Kt 4 ch 39. RXR KtXR 40. K— B5 K— Q2 41. K— Q5 P— QR4 42. Kt— Bsch K— Ksq 43. KXP K-B2 44. Kt — Kt7 Resigns Rubinstein's conduct of this end game is most pleasing. 3h. 3h. 67 White : v. Freymann. Black Burn. P-Q4 P-QB4 Kt-QB 3 P-K 3 Kt-B 3 PXQP B— K2 Game No. <)•'{. Queen's Pawn Opening . I 4< B— Kt2 P-Q4 2. Kt— KB3 3- P-K3 4. P-B4 5- Kt— B3 6. P-QR3 7- KPXP 8. P— B 5 .--... White might have prepared this ad- vance by 8) P — QKt4. In answer to 8) Kt — K5 he would then have had 9) B — Kt2 at his disposal. 8 Kt— K5 The right reply. Now White is prevented from playing P — QKt.4 and he has to weaken the point Q4. 9. Q— B2 P— B4 10. P— QKt4 B— B3 11. B— QKt 5 .... By this move White : akes straight for a draw. 15 . KR— Ksq 16. Kt— Ks B— Q2 B— Ksq ■PUW*- 11. . . . 12. BxKt 13. 0—0 o — o PXB Q-B2 111 ■ wrfr Here White obtains Bishops of op- posite color, and an evenly balanced position. 16 BxKt 17. PXB KtXKt 18. BxKt B— Kt3 19. P— KB4 iQ— Kt2 Drawn. SGame > T o. 64. king's Bishop's Opening. White: Black: Spielmann. Dr. Perlis. 1. P— K4 P— K 4 2. B— B 4 Kt— QB3 3. Kt-QB 3 Kt— B3 4. P-Q3 B-B4 5. Kt-B 3 P-Q3 6. B— KKt5 B— K 3 ;. B-Kt 3 P— KR3 8. F—KR4 P— KKt4 This violent treatment is prema- ture, as long as White has not yet Castled KR. The threat Kt— Q5 could have been easily met by 8) ... B— QKt5. After 9) P— Q4, BXB; 10) RPXB, P— KKt4; 11) PXP or B— Kt 3 or KtXKtP, KtXKP Black has a good game. Other moves need certainly not be feared. 9. B— Kt 3 B— KKts 10. P— KR4 .... This counter-stroke proves the weakness of the last move. Under no circumstances should the Knight's Pawn have been obstructed. 10 Kt— KR4 11. PXP Kt— Q5 12. Kt-Q 5 .... Hitting again the weak spot. White thus prevents Black's Queen from taking part in the attack, as the Knight menaces the points QB2 and kb 3 . 68 i;,' RXKt P— QB 3 ■up sL d 1 a I SHI *53 , . ^> I n lifT w r# ^». ^ '<•' * .4 ■ JLfl k MAMMA mm, .bki 13 PXKt 13) .... BxKt? 14) Kt— B6ch. 14. R — R4 .... After 14) RXP? RXR; 15) P XR, Q — B3 the point KB3 could no longer be defended. 14 BXKt IS- PXB KtXP> 16. RPxKt QXP 17. P— KB4 .... White having two more Rooks in play than his opponent, wants open files, and therefore tries to force the exchange of the centre Pawns. PXBP PXP K-Q2 17- 18. RXBP 19. RxPch 20. Q-B3 Q— Kt 3 21. P— Kt4 B— Kt3 22. R— KB4 .... Now White threatens RXP ch, R — B6 and QXPch at the same time. 22. . . * . KR— Ksqch 23. K— Bsq K— K2 24. R — Kt.4 Resigns For in answer to 24) .... Q — R2 ; 25) QxKtPch would at once prove fatal. ih. 35- 2h. 10. Game X<>. 65. Queen's Gambit Declined. White : S a 1 w e. 1. P-O4 2. P— QB 4 3. Kt-QB 3 4- P-K3 5. Kt-B 3 6. P-(JR3 7- PXBP 8. P— QKt 4 9. r>— Kt2 10. B-Q3 11. P— Kt5 12. KtXKt 13- Q-K2 14. o — o True drawback o is this weak Pawn appears that after the advance of the vented. 15. Kt— R4 »o. QR — Bsq Black : Vidmar. P-Q4 P-K3 P-QB4 Kt— KB3 Kt-B 3 B-Q3 BXP B-Q3 o — o P-QR4 Kt— K 4 BXKt Q— K2 P-QKt 3 f this line of play at QKt3- Yet it White's Kt— R4 OBP must he prc- B— B2 By 16) BXKt, QXB; 17) P XP (.... PXP?; 18) Q— R5) the Pawn was not to be won on account of 17) .... Q— R5; 18) P— KB 4 , PXP- 16 R— Qsq 17. P-B5 .... A mistake ; he ought to have played I7 ) B— Q4 first. Black's QKtP would then have fallen or White's OBP would have advanced powerful- ly ; or if 17) .... PXP, the QB file would be opened without loss of time. On the other hand, 17) BXKt would again have been of no use because of 17) .... QXB; 18) PXP, B XPch; 10) KXB, Q— Rsch ; 20) K— Ktsq, QxKt. But 17) P— KB4 would have been strong, as it threat- ened BXKt. 17 PXP 18. KtxP B— Q3 69 Now the awkwardly posted Knight becomes the object of an attack, which succeeds in a few pretty moves. 19. Q-B2 .... Considering the bad plight he is in, he should play 19) BxKt. If then 19) .... PXB ; 20) Q— Kt4ch, K— Rsq; 21) Q— KR4, P— B 4 ; 22) QX Q, BXQ; 23) P— QR4, White would still have a good game. Therefore Black would have had to play 19) QXB instead of PXB in answer to 19) BxKt. But in this case White would have gained time to play 20) P — QR4, and might have answered 20) .... P— K4 by 21) P— K4, P— Q5 ; 22) Kt — Kt3, followed later on by Kt— Q2 and B— B4. 19 P— K 4 20. P— QR4 .... 20) P — K4 would likewise have been met by 20) .... B — Kt5, threat- ening QR — Bsq. 20 B— Kt5 21. Kt— Kt3 .... The game is lost. After 21) B — R3, QR — Bsq the Knight can no longer be extricated from his exposed position. In case of immediate re- treat the continuation as adopted in the game, is decisive. 21 22. Q— Ktsq QR— Bsq If 22) Q-Q2, B-Kt 5 ; 23) B- B3, RXB; 24) RXR, P— Q5; 25) PXP, PXP; 26) KtXP, Q-Q3I 2? ) Kt— B6, BXR; 28) QXB, Q XB, and Black would win the ending. 22 23 24 25 26 27 28 29 Resigns, ih. 8. B— B2 KR— Ksq KXB K— R3 BXKP K-Kt 3 K— B 4 P-K5 B— K7 BxPch Kt— Ktsch R-Q3 R_R 3 ch Q— R5ch Q_R 7 ch ih. 33. Game No. 66. English Opening. White: Black: Tartakower. Dr. Lasker. 1. P— QB 4 P— K 4 2. Kt— QB3 Kt— KB3 3. P— KKt3 B— K2 4. B— Kt2 0—0 5. Kt-B 3 P-Q3 6. 0—0 QKt— Q2 7. P-Q3 P-B3 Black is already sufficiently devel- oped and prepared to take possession of the centre by P — Q4, and support it by R — Ksq. For this reason the Sicilian Opening for White, as intro- duced by Anderssen, appears to be inferior. 8. Kt— Ksq Kt— Kt3 9. P-K4 P-Q4 10. BPXP PXP 11. PXP .... If White now had tried, after all, to maintain a centre, by playing 11) P — B4, Black would reply 11) .... PXBP; 12) P— K5, Kt— Kts. Now 13) BXP would be met by P— B3 (P — KKt4 would also do) and 13) PXBP by 13) .... P-Q5; 14) Kt — K 4 , Kt— Q 4 ; 15) Kt— B2, P-B3 : 70 with the probable continuation 16) P— KR3, Kt— K6; 17) KtxKt, Px Kt; [8) Q— Kt3, K— Rsq; 19) Kt— Kt3, B -QB4 and Black is well de- veloped. 11 KKtXP 12. KtXKt KtXKt 13. P— Q4 PXP 14. QXP B-K3 15. Kt— B2 B— B3 If is) .... R— Bsq; 10 1 Kt— K3, B—QB4; 17) Q— K4 the Black Queen's side Pawns would remain without support. 16. Q-K 4 Q-R4 i;- Kt-Q 4 BxKt 18. QXB KR— Qsq 19- B-Kt 5 R-Q2 20. P-^R3 Kt-Kt 3 21. Q— KR4 Kt— B S 22. P-QKt 4 Q-Kt 3 23- KR—Ksq P-KR3 24- P,— K7 Q-B2 2 5- B— B S Kt— K4 26. P>— K3 Kt— Q6 2/. KR-Qsq B— Kt6 28. R_KBsq B-Q4 With a view to securing the posi- tion of the Knight at Q6, the ex- change of White's KR appears op- portune ; the more so, as this ex- change weakens at the same time the position of the White King, by creat- ing a "hole" at KB3. BXB RXB Q-K4 Q-Q2 29. 30. 3i- 32. R— R2 Q-Kt2 33- R- P»2 34- Q-K4 R— Ksq p_QKt3 R— Qsq P— QKt 4 In order to prevent Q — QB4. Black threatens now P — B.i followed by P— B5 or (if Q— B3; P— Kt4. 35. P— B 4 R-Ksq 36. Q-B 3 Q-K3 37 B— B2 R— Q2 38. K— Kt2 39. Q-B6 40. Q-QB3 Q— Kt6 R(Qsq)— Qsq If 40) R— B 3 , Q— Kt7 and White is hopelesslv cramped; for 41) R — B2, QXRP; 42) QXP, QXP would win a Pawn and the end game. 40 Q— Q4ch 41. K— Ktsq Q— K5 ■ IB WMm mm 7. Three Koiitati' Oimc White : Snosko- Borowski. 1. P— K4 2. Kt— KB3 3- Kt-B 3 Black: S p e i j e r. P— K4 Kt— QB3 P_KKt3 This is not quite sound, as it loses time. White obtains a strong position in the centre. 4. P— Q 4 PXP 5. KtXP .... He might also initiate an attack forthwith by 5) Kt— O5. The "hole" at KB3 invites this move, followed by B — Kt5. In that case. Black would probablv not have risked 5) .... B — Kt2, but plaved P— KR3 first. 5 B— Kt2 6. B— K3 Kt— B3 7. B— K2 0—0 8. o — o .... In such positions, Castling OR is advisable, in order to initiate a dan- gerous attack afterwards by P — KR4. For this reason 8) Q — Q2 might well be considered. If then 8) .... R — Ksq; 9) KtXKt, KtPxKt; 10) B B3, P — Q3 ; 11) o — o — o and White has a secure position. 8 P-Q3 Better was 8) .... R — Ksq, in or- der to answer 9) P — B3 by P — Q4 without loss of time. 9. Q— Q2 R— Ksq I0 . P— B 3 Kt— KR4 The object of this side movement, viz, to play the Knight to B5, can easily be frustrated ; 10) ... .P — Q4 was the natural move. If then 11) Kt-XKt. PXKt; 12) QR— Qsq, Q— K2 and nothing could be said against Black's position. Hence it follows al- so, that W T hite's last move was a mis- take. He had done better to play 10) KtXKt followed by 13— KKtfc and P— KB4. n. KtXKt PXKt 12. P— KKt 4 .... 12) P-B4, Kt-B 3 ; 13) B- followed soon by QR — Ksq sounder play. -B3. was 12. 13- 14- 15- 16. 17. 18. 19. 20. 21. B— KKt5 QR-Qsq Q-B4 B— B 4 KR— Ksq Q-K3 P-KR3 BXB P— B 4 Kt-B 3 B-Q2 Q— Ktsq Q-Qsq Q-K2 Q-K4 Q-R 4 B-K3 RXB Kt-Q2 Black has now an excellent posi- tion. It is clear that White has ad- vanced his King's wing Pawns to no purpose whatever. All he has achiev- ed is to expose his own King. 22. P— K5 .... Black threatened to change at QB6, 12 followed by QR — Ksq, in order to win, for instance by Kt — B4, the King's Pawn. If White play 22) P — B5, R(K3) — Ksq, the King's Pawn remains fixed forever ; and, moreover, the QKtP would be weak. In spite of all this, the variation just men- tioned, would still be better than the move in the text, as the ensuing sac- rifice gives Black a decisive advan- tage. 22 KtXP 23. PxKt RXP 24. Kt— K4 QR— Ksq 24) .... P — Q4 would have left White without resource. 26 2/ 28 29 30 3i 32 Dr. Q-KB3 R— KBsq OXPch B— B6 R-Q4 QXQch RXR BxBch White: L a s k e r. P-Q4 RXKt K— Rsq Q— B 4 ch O-Bsq RXQ PXR KXB 33 34 35 36 37 38 39 40 4i 42 43 44 45 46 47 48 40 50 5i 52 53 54 RXR K— B2 K-K3 KXP K— B 4 P-QR4 P— R5 P-Kt 3 P— R 4 P— Ktsch PXPch K— K 4 P-B3 P— Kt 4 PXP K— O4 K— B 4 K— B5 K— O4 K— K 4 K— Q 4 K— B 4 Dr 3h 27. awn. KXR K— B2 K-K3 P-KR3 P— B 4 K-B3 P-R3 K— K 3 K— B 3 PXP K-K3 K-Q3 K— K 3 PXP K-Q3 P— B3 K— 62 K— B2 K-Q3 K— K3 K-Q3 K— O2 2h 47. 1. P— K 4 2. P-Q4 3. Kt-QB 3 4. B— Kt5 5- PXP 6. Kt— B 3 .... White seems to have nothing better than 6) B s. French Defence. 15. QR 6 7 8 9 TO I I 12 ':< 14 B— O2 PXP> QXKt P— B4 P— B3 o — o Q-K3 Kt— K 5 BxKt KtXB Kt— O2 P— OB4 Q-Q3 P— OKt3 B— Kt2 o — o Qsq .... \\ hite should here have forced the exchange of the Bishops: 15) B — K 4 , BXB; 16) QXB, QR— Bsq; 17) QR — Bsq. White can obtain no more than a draw against good play on the part of his opponent. 15 QR-Qsq tf. KR— Ksq Q— B2 17. B— Bsq P— QR3 This gives White a chance, as this move weakens the QKtP and pre- vents, besides, the Bishop from go- ing to QR3 whence he would attack the weak spot in White's position, viz., the P at QB4. Far stronger was 17) .... BXKt; t8) QXB, P— K4; 19) Q— Kt3?, P— P> 4 18. Kt-^Q2 Kt— B3 19. Kt— Kt3 R— Bsq 20. R— Ktsq KR— Qsq 73 The QKtP is very weak. Black sacrifices it and seeks compensation in the open files. 21. PXP PXP 22. QXP QXQ 23. KtxQ RXKt If 23) .... BXB; 24) KtxP, P XKt:2 5 )KxB. 24. RXB 25. R-Qsq 26. R— B7 27- P-B5 R— QR 4 R— OBsq R— Ktsq Kt-Q 4 If 27) .... RXP; 28) P— B6 fol- lowed by R— Kt7 and P— B7. M~~ I r TIM I. IJUli 28. R— Q7 . . . . Threatens P— OB4. 28 ~ K— Bsq 29. P— B6 R— QB4 30. P_QB 4 Kt-B 3 31. P-B7 .... Useless would be 31) R — Kt7, R ( Ktsq)— Bsq. 31 R— Ksq 32. R(Q7)- P-QR4 Q6 33. R—QR6 K— K2 34. R— Ktsq .... R — Kt5 would, in any case, have won the QRP. 34 35. RXRP 36. R-QBsq 37- P-B3 RXP(atQB 7 ) Kt-Ks R-Qsq Kt-Q 7 This hastens the loss of the game. If 37) .... Kt— B 4 , then 38) R— Q Kt5, R— Q7; 39) R— Rsq and the advance of the QRP. 38. B— K2 R— Q5 39. K— B2 P— K4 Desperation, in order to extricate the surrounded Knight. If 39) .... KtXP, White would have won by R -R 4 . 40. RXPch K— B 3 41. R— QKts KtXP 42. R — Kt4 Resigns. If the Knight move (except to Q3) then follows R—Kt6ch. If, however, the Knight play to Q3, then RXR wins. 2h 46. 3 n *• Game No. 69. Omen's Pawn Opening. White : V id m a r. 1. P-Q4 P-QB4 Kt-QB 3 P— K 4 Kt— B 3 B— K2 o — o B-K3 Black: Tartakower. Kt— KB3 P— Q3 QKt-Q2 P— K 4 B— K2 o — o R— Ksq The Bishop is here in a some- what exposed position; nor was its development yet in any way pressing. 8) R—Ksq, B— Bsq; 9) B— Bsq ap- pears to be a good plan, in order to secure the centre Pawns and guard the Bishops against exchanges. 8 B— Bsq 9. Q-B2 Q-K2 10. QR— Ksq P— B3 After 10) .... PXP: n) BXP, KtXKP?; 12) B— Q3 Black would 74 have a lost position. 11. Kt— (J2 P— KKt3 12. p— r> 4 B— Kt2 13. Q- Q 3 Kt-Bsq \\ ith the intention of playing" B — or Kt5 1 and [JR— Qsq. The cramped White pieces have no object of attack. u. 1 '-n r. ? .... Bringing about interesting compli- cation-, and giving an opening to the cramped heap of White pieces; but there is no gain in the transaction. 14. ... • PXQP iq. PxPfO^) OxQP 16. P-K 5 ~ Q-Qsq 17. QXP Kt-Kt 5 18. Kt <<)_>> . . .. -K4 If he exchanges the Bishop, he can- not support the intended position of the Knight at 06 bv P>— QB4. 18 KtXB iq. QxKt Q— Kt 3 20. QXQ PXQ 2T. Kt— 06 R— K2 22. KtXP» PXKt 23. Kt — K4 Kt — K3 24. R— Qsq R— Rsq 25. Kt— P»6ch .... M 4 . P— OKt 4 : 28) B— Kt3, Kt— B4; 29) P— Kt4. 27 Kt— P4 28. R— O2 Kt— Ks 29. R— R2 KtXP 30. P— B5 Kt— O4 31. P • P RPXP ?2 . B— P.i OR — 0s 48. K— P>2 R— Osq 49 P— Kt4 PXP 50. PXP K— Kt4 51. B-K4 R-Q5 52. B— Kt2 .... If 52) B— B3, K— B5 and R— Q? ch. and tire Black King would decide the game. 52 Kt-K 4 53. K— K3 RxKKtP 54. P— PS K— B^ 5«v P.— K4 Kt— 62 56. R— Bsq K—K4 57- B— O^ RXP 58. P— R6 PXP SO. K^T R— Kt6 75 60. K— Q2 K— < '4 61. R— B8 . . . . 61) RxKtP or RXRP would both be answered by 6l) .... RXBch. 61. . . . . Kt — K4 62. B— B2 Kt— Bsch 63. K— Ksq R— Km 64. R— KKt8 K- < 15 65. BXP K— B6 66. K— B2 R— Kt4 67. K— 1\2 K — Kt5 68. K— Qsq K— B6 69 70 71 72 7$ 74 75 76 77 /8 B— B7 BXR K— Bsq n— R7 K — Ktsq K— Rsq B— Kt6 K — Ktsq BxKt K— Bsq Resigns. 4h 28. RXR P— Kts P— Kt6 P— R4 P-R5 Kt— R6 Kt— B7ch P— R6 PXBch K— -Kt6 2h 47. Game No. TO. Four Knights' Qamc. White: Dr. Per lis. 1. P— K 4 2. Kt-QB 3 3- Kt-B 3 4. B-Kt5 5. o — o 6. P-Q3 7- B-Kt 5 8. Kt— KR 4 Black: S a 1 w e. P— K4 Kt— KB3 Kt— B 3 B-Kts o — o P-Q3 Kt— K2 P-B3 It is a noteworthy idea to avoid the early exchange BxKt. Black threat- ens now Kt — Ksq, after which the Bishop at IvKt5 would appear to be in a more or less useless position. 9. BxKt PXB 10. B— R4 P— KB4 If 10) .... BxKt; 11) PXB, Q — R4; 12) B— Kt3, QXBP White would not continue ij) P — B4 on ac- count of PXP; 14) RXP?, Kt— Kt3, but 13) Q— B3, K— Kt2: 14) QR— Ksq. But he might well have played 10) .... Kt— Kt 3 ; 11) Kt— B5, K — Rsq, and continued by P — Q4 and B-K3. The move actually made exposes the King, and compared to this, the advantage of having undoubled the Pawns, is only slight. 11. q-r: 5 .... Better 11) P— B4, PXBP; 12) P XP. 11 BxKt 12. PXB PXP 13. PXP P— KB 4 Though he achieves his object to retrieve the pressure on the OP by this advance, the Pawn should never- theless have been kept on KB2 to support the Knight on Kt3. He ought to have continued with 13) . . Kt 3 : 14) Kt— B 5f Q-B 3 . 14. B— Kt 3 ch P— Q 4 15. P— KB4 PXKP 16. P-B5 . . . Kt— A fine ocnception, whose motif is clear. Black's superiority of Pawns in the centre will be of value only in the end game — and that is far away ; but White's King's side Pawns are 76 strong also for the middle game. They exclude the Black Bishop from K3, the Knight from KKt3 and assist in forming mating attacks. 16. . . . . R— B 3 17. QR— Ksq K— Rsq 18. P— Kt4 B— Q2 19. Kt— Kt6ch . . . . White is not satisfied with 19) P — Kt5, Q— Ktsq; 20) K— Rsq, RxP. He brings about the end, instead, in a manner equally powerful and elegant 19- 20. 21. 22. 23- 24- 25- 26. PXKt R— B7 K— Rsq QXKP R(Ksq) — KBsq R(Bsq) — B2 RXR 2h 6. KtxKt RXP Q-Kt 3 ch R— Kt2 QR— KKtsq Q-Kt 4 Q-B4 Resigns 2h 10. Game No. 71. French Defense. White: Black : 5- pxp Burn. Spielmann. 6. KtXP KtxKt 1. P— K 4 P-K3 7- BxKt QXQch 2. P-Q4 P-Q4 8. KXQ BXP 3- Kt-QB 3 Kt— KB^ 9- B-K3 BXB 4- B-O3 10. PXB Kt-Q2 This leads only to an even game. 11. Kt-B 3 Kt— B4 4 5- PXBP P— B 4 12. 13- 14- B— Q3 Kt— K5 R— KBsq B— Q2 R— QBsq P-B 3 If instead 5) Kt — B3, Black's re- 15- KtXB KxKt ply would be 5) . . . . PXQP;6) Kt 16. R— B 4 K— K2 X P(Q 5 ), P-K4; 7) Kt-B 3 , P- 17- R— P>4 Drawn Q5- ih 16. ih 8. White: M i e s e s. 1. P— K4 2. Kt— KB3 3- P-Q4 4- P-B3 5- KPXP 6. PXP 7. Kt— B3 .... 7) B — K2 is necessary. White can then rq)ly 8) B Q2 in answer to 7) B— Kt.sch, and to 7) B— KKts he can answer 8) o — o, follow- ed by Kt B3. 7 B— QKts 8. B— Ka Kt— Ks Game Scutch Black: Freymann. P— K 4 Kt-QB 3 PXP P-Q4 QXP Kt-B 3 No. 72. Opening. White has now an unfavorable po- sition. He is compelled to play 9) B — Q2, after which move Black may continue 9) BxKt; 10) PXB, o — o; 11) o — o, B — Kt5, and the Black Rooks come rapidly into play. 9. Q-Q3 .... This move is altogether weak. White obtains now a lost game, as the Black pieces are quickly developed by attacking White's badly placed Queen. 10. q-k 3 11. o — o 12. PXKt B— KB 4 KtxKt KR— Ksq 77 i 3 . Kt-K 5 BXP i 4 . QXB KtXP 15. B-QB4 QXKt 16. Q— QR3 B— K3 Black had no reason to be afraid. After 16) .... Kt— B7; 17) QXP, KtxR; 18) Q— R8ch,K— Q2; 19) Q XP, Kt— B7 nothing would have hap- pened to him; and 19) R— Qsqch, K— K2; 20) Q— R3ch, P— B4 need even less have been feared. 17. BXBch RXB 18. B-Kt2 Q— Q3 He could scarcely expect White to play 19) QXP, after which Black would force a mate in three moves by 19) .... Kt— K7ch; 20) K— Rsq, Q XPch, etc. Why does he, therefore, not play K — Ktsq at once, in order to have complete freedom of action? 19. Q— R3 Kt— K7ch Opening the diagonal for the Bishop ; 19) P— KR3 was good enough, and after 20) Q— Kt4, P— K Kt3; 21) KR— Qsq?, Kt— K7CI1! It is difficult to see how White should have obtained an attack after the safe- guarding move of P — KR3. 20. K— Rsq K— Ktsq 21. BXP R— Kt3 20) .... Kt — B5 would have led to the following end game: 22) Q — B 5 , KtXP; 23) QR-Qsq, QXR; 24) RXQ, RXRch; 25) KXKt, R— Kt 3 ch; 26) K— B 3 , RXB; 27) Q— B6, R— Ktsq; 28) QXP, R(Q8) — Qsq; 29) OX P. 22. Q-K3 .... Bad would have been 22) QXP, Q-Q4: 23) P -B 3> Q KKt 4 . 23. QXKt 24. Q-B 3 25. KR— Qsq 26. OR— Ktsq 27. P— KQ 28. O— Kt2 29. K — Ktsq 30. QR— Bsq 31. P-R4 32. Q— Bsq RXB R— Kt4 R(Qsq)— Ktsq Q-K3 P— Kt3 R— KB 4 QXP R— Ksq Q-K3 P-QR4 32 Q— K7 A gross blunder. After White had lost the QRP, the game was simply won by the advance of the passed Pawns,' or he might first have secured another open file by playing 32) R— Q4. 33 . R_Q8ch K— Kt2 If 33) .... K— R2; 34) RXPch, ! K— R 3 ; 35) RXR. 34. Q— Kt2ch K— R3 35- Q— R8ch Resigns 2h 20. 2h 10. White : Du r a s. 1. P— K4 2. Kt— KB3 3- B-Kt 5 4. B— R4 Game No. 73 Roy Ltpcz. Black ; Rubinstein. P— K4 Kt-QB 3 P-QR3 Kt-B 3 5. P-Q3 P-Q3 6. P— B 4 .... This move of development involves loss of time and allows Black to bring his pieces into play more rapid- ly than White. 78 P— KKt3 P.XP B-(j_> 7- P-Q4 8. KtxP g. KtXKt .... White exchanges here, probably thinking that his Knight, which can no longer go to KB5, is of less value than Black's Knight, which has far more scope. 9 BxKt 10. o — o B — Kt2 11. Kt — B3 0—0 12. P— B3 .... Again loss oi time, which might have been avoided by 12) BXB. He would, in this case, have been able, after 12) .... PXB; 13) B— KKt5, P — R3 ; 14 s ) B — K3, to gain time for the important developing moves Q — Q2 and B— O4. 12 Kt— Q2 13. B-K3 Kt— K 4 14. B-Kt 3 .... 14) P — B5 would not do on account of 14) . ...Kt— Bs; is)Q— K2,KtX B; [6) QXKt, BXB; 17) KtXB, P> P, followed by B— Q5. And 14) Q — K2 would not be favorable either, on account of 14) BXB; 15) KtX B, KtXQBP; 16) QXKt, P— QKt 4 . 14 P ~ Kt 3. To prevent from freeing his Bish- op by P— B5. 15. P— P»4 Kt— O2 16. B— O4 Kt— §4 17. BXB KXB 18. B— P»2 P— QR4 To render the Knight 'it B4 safe from attack by White'- Knight's Pawn, [f [8) ' P Q R 3i then, of course, P R5. fn order to oust the Knight from his strong position. White had to lose three moves, viz, P-QKt 3 , P-QR3 and P-QKt 4 . Black has a strong and safe position. 19. Q— Kt4 .... White's position does not warrant such operations on the wings. Far better was Q — Q4CI1; if Black replied 19) .... Q — B3, White could play for a draw by 20) QXQch, KxQ; 21 J QR — Ksq; otherwise the White Queen would be in a dominating pos- ition. 19 KtXP By this move Black is at last en- abled to gratify his desire of pushing the KBP. 20. KtXKt P— KB4 21. Q— B3 PxKt 22. BXP BXB 23- QXB Q-B3 And now it is Black, wdio takes possession of the important Black diagonal and of the open King's file. 24. R— B2 QR— Ksq 25- Q-Q5 Q-B4 26. R— Qsq R— K5 27. P— KKt3 R(Bsq)— Ksq 28. K— Kt2 .... 'wm i i%wkbwk ■ n mtm III u^Ms, I ■ A 1 w ®'-wi m >mf- w iH JK mm. II iJEEJBH 9 P 28 p— R4 A fine idea. He threatens, at an opportune moment, P — Rs and R — K6. 29. P— Kt3 R— K6 31 ). R— O4 K— B3 Now he is ready for P — R5, as the King has taken up the most favor- able position. 31. P— KR3 .... This facilitates Black's task, but the game was lost in any case. Sup- 79 posing 31) R(Q 4 )-Q2, P-R 5 ; 32) Q'XQch, Pxg; 33) R — B 3> P XP; 34) PXP, R-K;ch; 35) R— B2, RXR(Q2); 36) RXR, R— K6, followed by P— R5. If then White allow this Pawn to go to R6, Black will play R— QKt8 and — QKt7- But Black can also win by playing P — R5 followed by R— QB6, as White, who had to defend a number of weak spots, will eventually be starved out. 31 32 33 34 35 36 37 38 39 40 41 42 QxQch PXP K— Bsq K— K2 K— O2 R— KKt2 K-B3 R-Q3 KXR K-Q4 K-Q5 P— R5 PXQ R— Ktsqch RXRP R— Ksqch RXRP R(Ksq) — R— R6ch RXRch R— R6ch R— KB6 RXBP KRsq 43. K-B6 44. R— KB2 45. K-Q5 46. R— Bsq 47. R — Ktsqch 48. P— R3 49. R — Bsqch 50. R — Ktsqch 51. R— KBsq 52. K— B6 53- R-B4 R— Bsq K— Kt7 56. R— QBsq 57. R — Ktsqch R— Ktsq R-QBsq P— Kt4 54- 55- 58. 59- 60. 61. PXP 62. R— B2 63. PXR 64. R— B 3 ch 65. PXP Resigns R— Kts R— Kt2 R— K2 K— Kt4 K-B5 K— B6 K— Kts K— R6 R— K 4 ch K— Kt7 K— Kt6 R— B4ch P-B5 P-Q4 K— B7 P-Q5 P— Q6 RPXP P-Q7 K— K6 P— Q8Q K-Q5 KXR Game No. 74. Oueeo'i Pawn Opening. Black: Fo r gac s. P-Q4 P-QB4 Kt-QB 3 P-K3 White: Dus- Chotimirski. i. P-Q 4 2. Kt— KB3 3- P-K3 4. P— B 4 5. P-QR3 .... White leaves the Knight at Ktsq in order not to give his opponent a mark for playing P — QR4 after the manoeuvre PXBP, P— QKt4 and B — Kt2. But P— QR4 need not be feared, nor can the assistance of the Kt at QB3 be spared in White's al- ready weakened centre. 5- • • 6. PXBP 7. P-QKt 4 8. B— Kt2 9. QKt-Q2 Kt-B 3 PXP B-Q3 o — o Q-K2 10. B-Q3 R-Qsq 11. Q— K2 P— K 4 Black has now the superior position in the centre. White's strategy has been refuted. 12. PXP KKtXP 13. 0—0 B— Kts 14. P— Kt5 Kt— R4 The Knight is here out of place. He should have gone via Ktsq to Q2, from where he had several good openings. 15. KR— Qsq QR— Bsq 16. Q— Ksq .... He would now reply to 16) .... Kt— B6; 17) BxKt, RXB; 18) Kt — K 4 , RXP; 19) RXR, B— Kts; 20) R— B3, P— B4; 21) Kt— Kt3, P— K5; 22) B— K2. 16 Kt— Kt3 An attempt at getting at White's 80 QB by Kt— R5. But White now acts Tfullv and restores the equi- librium. i « ■ ' ■ * Hi A a ■ ■ fc w s. «s WM m ;■,. ^k^m m jm mm m. i tj. Kt— K4 t8. P B BXKt Kt(R 4 )-B5 KtxB B— B3 K— Rsq 22. B — Bsq 23. RXR P-QR4 P— K4 R— Osq R-Q5 B— Kt4 R-Q6 P-R5 R-W3 Q— Q2 K— Kt2 RXKt K— Ktsq 36. K— Kt2 37. K— Ktsq 2h 45- 19 20 21 24- 25- 26. 2/- 28. 29. 30. 31- 32. 33- 34- 35 RXKt Q-R5 ()— R6 Q-Q2 QXR ( 1— K3 Kt-Q2 Kt— Bsq P-B3 Kt— QKt3 Q— Kt6 Kt(Kt 3 )-Q2 O— Kt7 Q— Kt8 Kt(Bsq)— Kt3 Kt— Bsch Kt— R6ch Kt— Bsch Drawn 2I1 28. Game No. 75. Queen's Pawn Opening. Black: Sch lech tier. P-Q4 P-K3 P— QKt 3 B— Kt2 PXP White: E. Cohn. P-Q4 Kt— KB3 P— IJ4 Kt-P> 3 PXP P— K4 .... If the Pawn is captured, then fol- lows Kt— K5, threatening B— Ktsch and B-QB4; eg. 6) .... PXP; 7) Kt— Ks, B-Q 3 : 8) Q— Kt 4 . 6 . . Kt— KB3 7. P-K5 ...• White would have brought about lively complications by 7) PXP, Kt XP; 8) B— QB 4 , B— K2? (better B — Kts) ; 9) Q— Kt3, P— B3; 10) Kt XKt, PXKt; 11) B— Ktsch. 7 Kt-K 5 «. B_0 3 P— Kt3 In order to be able to exchange the Knights after the expected Q— B2, without leaving the square KR2 at the comimand of White's Bishop. But the move weakens the square KB3. 9. Q— B2 KtXKt 10. PXKt Kt— B3 11. o — o .... The direct attack was 11) B— KKt 5, B— K2; 12) Q— Q2 or B— KR6, after which Black would have gotten into difficulties. II B— Kt2 12. P— K6 .... A pretty combination : but by the opening of the lines for the Rooks, Black obtains an attack on the castled Kin^. 12 PXP 13. BxPch K-Q2 If 13) .... PXB; 14) QXPch, K— Bsq; 15) B— R3ch, K— Ktsq; 16) QXPch, K— R2; 17) P— KR4 and wins. 14 . B— RS Q— B3 14) .... Q— KKtsq: 15) KR— K S q f B — B3 makes the impression of having been better. 81 15- R— Ksq QR— KBsq 1 6. B— Kt4 R— Ksq 17- B-R5 QR— KBsq 18. B— Kt4 R— Ksq 19. B-Kt 5 Q-Kt 3 20. QXQ PXQ 21. R-K3 B-R3 22. QR— Ksq Kt— Qsq 23- BXB RXB 24. Kt— Kt5 R— R5 25. BxPch .... He gives all his advantage away for a trifle. If he had played 25) P — KR3 first, he could follow up by P — Kt3, and win the KP with an ex- cellent game. 25 KtXB 26. KtXKt R— K5 27. Kt— Kts RXR 28. RXR .... He ought to have preserved this Rook, as the QRP is weak. But it must be admitted that it is surprising that Black should have been able to make such decisive use of this slight advantage. 28. .... RXR 29. PXR K— B 3 30. Kt— B7 K— Kt 4 31. P-KR4 .... Faulty. He should have captured the KKtP first; e. g. 31) Kt— K5, P— KKt 4 ; 32) Kt— B7, P— Kt5 ; 33) Kt— K5, B— Esq; 34) K— B2, B— B 4; 35) K— Kt 3 , B-Kt8 (A); 36) j KXP, BXP; 37) K— Kt5, B— Kt8; ! 38) Kt — Kt6, and the two Pawns Queen at the same time. Or (A) ! 35) .... P— R 4 ; 36) KtxP, B— Kt j 8; 37) P— KR 4 , BXP; 38) Kt— B6: \ now the Black QRP will queen, but | White's two united passed Pawns are very strong; e. g. 38) P— R5 ; 39) P-R5, B-Kt8; 40) P-R6, B — Kt3 (to avoid P— K4) ; 41 ) K— Kt4, P— R6; 42) K— Kt5, P— R7; 43) KXB, P— R8Q; 44) P— R7 and Black cannot win ; for instance, 44) .... Q— R8; 45) P— Kt4, Q— R5 ; 4 6) K— Kt7, Q— Kt4ch; 47) K— B2, Q-R 3 ; 4 8) P-Kt 5 . 31 B— Bsq 32. Kt— K5 B— B4 33. P— Kt 4 B— Kt8 34. K— B2 .... Here 34) P — Kt5 was his last chance, if then 34) B)<,. B— Kt2; 14) B— Bsq would have made White's troops more mobile. 13 B-Kt2 14. Kt— Kt3 P— KR 4 This attack, which appears so in- significant and almost unjustified, is vet hard to meet. The idea is to play p_R 5 followed by Kt— R 4 . White's only reply Is 15) Kt — Bsq, e. g. ; 15) .... P— R5 : 16) Kt— Qsq, and against 16) .... P— R6: 17) P— Kt3, Kt — Kt5 he might just save himself by 18) BXB, KXB; 19) P— KB3, Q— Kt 4 : 20) Kt— B2, Kt— B5; 21) P_Kt 3 . 15. R— KBsq .... A gross blunder which costs the Kind's Pawn. 15 P-R5 16. Kt(Kt 3 ) KtXP — K2 17. KtxKt BXB 18. QR— Ktsq B— Kt2 19. P— KB3 P— O4 20. Kt— P>2 B— B 4 21. O— Q2 O— O3 22. Kt— O4 B— O2 23. P— KB4 BxKt 24. OxB R— K7 25. OP— Ksq OR— Ksq 26. R> P RXR 27. P B$ BXP 28. O^KRP .... ■■■■jM iiJiliii %2 5%^% %^^ res ^*£2 H ^P HI B ^w 28. Q-K2 Black dues not play 28 ) RXP on account of 29) R — Ksq, but 29) .... K — Kt2 would have given a sufficient defence. He would, in this case, have won easilv. 29. QXQ RXO 30. Kt-0 3 R— K; 31. R— B2 BxKt 32. PXB R_K8ch 33- R— Bsq RXRch 34- KXR P— KB4 35- K— 1<2 K— B2 36. K-K3 P— B4 37- K— B4 K-B3 38. P— KR4 P-B3 39- P-Kt 3 P— R3 40. P— R3 P— R 4 41- P— R4 P-Q5 If 4 n .... K— B2; 42) K— Ks, K— K2; 43) P— KR5. If 41) .... K— K3; 42) K— Kts. K— B2; 43) P — KPq. 42. P— KKt4 pxp 43- KXP K— B2 44- K— R 4 K— Kt2 4S- K— Kts K— R2 46. K— B4 Drawn 2h 14. 2h 44 83 Game No. 77. Queca's Piwn White: Black: Fo:gacs. E. Co h n. i. P-Q 4 P-Q4 2. Kt— KB3 P— K3 3. P— B4 Kt— KB3 4. Kt— B 3 PXP For this exchange there was no necessity; nor does Black gain any- thing in the transaction. Any devel- oping move, as for instance P — B4, was preferable. 5. B-Kts .... The strongest reply ; he prevents P — B4, which can now be met by P — K3, without shutting up the Bish- op. Besides he is ready, for instance after B — Kt5, to advance P — K4. 5 B— K2 6. P— K 4 P—KR3 Trying to compel this Bishop to exchange, for 7) B — R4 would not do, because of 7) KtXP; 8) BXB, KtXKt. But it was better to develop: 6) . . . . o— o; 7) BXP, P — B4. Having lost two moves now, he is in difficulties. 7. BXKt BXB 8. BXP Kt— Q2 9. 0—0 o — o 10. P— K5 B— K2 n. Q— K2 R— Ksq The natural manoeuvre Kt — Kt3 — O4 is no longer feasible: 11) .... Kt— Kt 3 : 12) B— Q3, Kt— Q4; 13) Q_K 4 , P— KKt3; 14) P— KR4, P — KR4; 15) P— KKt4. Black's King's wing would be broken up. 12. OR— Qsq P— OB3 He dare not allow P — Q5. 13. Q-K4 Q-B2 But this was unnecessary and he loses by this his last chance of a suc- cessful defence. He ought to have Opening. attacked the Kt at QB3; 13 B — Kt5, making room for Rook and Queen : c. g., 14) KR — Ksq, Kt — Bsq; 15 J O— KKt4, BxKt; 16) P XB, P-QKt 4 ; 17) B-Q3, P- OR4; 18) Kt— Q2, P— KB4; 19) Q — RS, R— R2. 14. KR— Ksq Kt— Bsq 15. Q-Kt 4 .... Such is the superiority of White's forces on the King's side, that his heavy pieces need only be brought in- to position to break all resistance. The weakening move P — KR3 offers a welcome point of attack. 15 16 17 18 19 20 21 22 23 24 . 0- -R5 . R- -K 4 . R- -KKt4 . PXB Kt- -Kt.s . Kt- -K 4 R- -Q3 . Kt- -B6 . R- -R3 P-QKt 3 B— Kt2 B— Kt5 BXKt K— Rsq R— K2 R— Qsq P-QB4 Kt— Kt3 Resigns ill ■ in. m 2 m < 1 ■ m w mm mi * # White threatens Q — Kt5 followed by RXPch, against which Black has no defence, as the Queen can reach KBsq only in three moves. ih 53. 2h 21. 84 Game No 78. Qutco's Pawn Opening I. 2. 3- 4- 5- 0. 7- 8. White: Rubin- stein. P-Q4 Kt—K r.3 P— B 4 PXQP Kt-B 3 P— KKt3 B— Kt2 Black : Dus C h o t i- mir ski. P-Q4 P-QB 4 P— K3 KPXP B— K3 Kt— KB3 Kt— B 3 P— Bq It is difficult to find the right move at this juncture; but, in any case, the advance of the Pawn appears to be premature. Why should Black give Up the pressure on White's Q4? At QB5 the Pawn does not constrain a White piece nor support a Black one. P — KR3 deserves consideration, so as to hamper White's QB and deprive also the White Knight of the square Kt;. 9. B— Kts .... Intending to answer 9) .... P — KR3 now by 10) BxKt. QXB; 11) P — K4. Thus the range of the Bish- op at Kt2 would become greater and the Queen's Pawn would be free, and 111 .... o — o could be met strongly by 12 > Q— R4. 9 B— K2 10. Kt— Ks . . 1 fitting the weak spot. The Knight makes room for the advance of the KBP. 10 Q-Kt 3 An error, which causes Black to get a lost game. The move was. how- ever, tempting, as it appeared either to compel White to exchange, or to win a Pawn, which might have been useful .'i- a counter sacrifice in case of emergency. He might have Cas- tled instead, after which, bv playing 11) P— B4, White would have ' ob- tained the same position which he had Smmm lb mm «i«i 7%. i IP A Ak • tllJLiRi « %. Y/y. § i H H already tried in his game against Dr. Perlis (5. round, our Xo. 44) (Com- pare the note to the 1 ith move of that game ) . A relatively favorable con- tinuation seems to be 10) .... P — KR3. For instance, 11) BxKt, B XB; 12) P— B4, BxKt; 13 QP XB, Kt— K2; 14) P— K4, Q— Kt3 ch: 15) K— Rsq, P— Q5 ; 16) Kt— Q5, BxKt; 17) PXB. Kt— B 4 . The possibilities of the variation 10) .... P — KR3 seem almost inexhaustible. 11. BxKt PXB 12. KtXQBP PXKt 13- P— Q5 .... By his last three moves. White has shattered Black's Pawns. 13) .... OR — Qsq would now simplv be met by 14) Q— R4. 13. ... 0—0 14. PXB QXP Black is right not to lose time with 14) .... PXP: 15) Q— O7. but to play va banquc for counter attack. 15. PxPch K— Rsq IO \ Kt— Qq OR— Ktsq 17. OR— Ktsq .... 17) .... QXRP?; 18) KtXB, KtxKt: iq) 0—06. 17. .. • Q-K 4 T 8. 0— R4 P— B6 10. KR— Bsq .... Overlooking the combination of his 85 opponent. The correct move was 19) Q — QB4, to do away first of all with the dangerous QBP. White would then have maintained his extra Pawn. 17. .... P— Kt4 Well playedj He threatens now to support the BP. 20. RXP .... Here Rubinstein, who is usually a very calm and clear player, makes a mistake in his combination and loses by force. He might have played 20) Q— R6, Kt— O5; 21) KtxQBP, P— Kt5; 22) P— K3, PxKt [not 23) R XR on account of 23) QXR, followed by Q— Kt7], RXR [23) .... QxP; 24) RxR, RXR; 25) O— B6] ; 24) RXR [PXQ, RXRch; 25) B— Bsq, P— B7], QXP and might have drawn by 25) Q — K2 RXR Kt— O5 KtXPch KtXR 20 21. QXR 22. Q— K8 23. K— Bsq 24. KtXB 25. K— Ktsq 26. B— Bsq 27. OXQ 28. Kt— B6 29. B— B4 Resigns. 2h 2. Q_K7ch Q-Q8ch Q-Qsq RXQ R_KBsq Kt— K7ch 2h 2. Game No. 79. Queen's Pawn Opening. White : Black: v. Freymann. D u r as I. P-Q4 P-Q4 2. Kt— KB3 P— K* 3- P-K3 P-QR3 4- P— B4 pxp 5- BXP P_OKtd 6. B-Q3 B— Kt2 7. — Kt— KB3 8. Kt-B 3 QKt— O2 9- Q-K2 P— B4 10. P-QKt 3 . It would not at all be bad to push at once P — K4, for after 10) .... PXP: 11) KtXP, Kt— B4, White would play 12) R — Qsq, and 10) . . . P— B5; 11) B— B2 was not to be feared. 10. . B-Q3 II. B— Kt2 Q-Kt 3 12. QR-Qso QR— Bsq 13- p,_Ktsq — 14. P— K4 PXP 15. RXP Kt— K 4 16. RXB .... The combination is based on 16) .. QXR; 17) KtxKt, QxKt; i I B*fc mmt MB ...II 18) Kt-Q 5 , Q-Kt 4 ; 19) P-B4, Q— R 3 ; 20) KtXKtch, PxKt; 21) R— B3, or 20) Kt— K7ch, followed by KtXR and P— B5. But the sec- ond player evolves a fine counter combination, and proves White's com- bination to have a subtle flaw. 16 KtXKtch Apparently losing a piece ; but the resulting break-up of White's King's wing gives him the opportunity for a dangerous attack. 17. PxKt QXR Be 1 8. 1'— h Q-Kts RXKt 19. PxKt 20. Q— K.s .... If 20 ) Q— Q2, BXP: 21) Q— Kt5, P-Kt 3 ; 22) P-KR3 [P-QR3?, R — B4], KR — Bsq. The best was in my opinion 20) PXP, KR— Qsq [B XP?: 21) PxRQch followed by Q -K 5 ];2i) BXR. 20 21 22 23 24 25 26 Q-K3 PXP R— Qsq R-Q7 K— Bsq K— K2 Resigns, ih 35. R— B 4 R— KR 4 R— Bsq Q-KR5 OXRPch O— R8ch QXB ih 27. Game No. 80. Centre Counter Game. White : S p i e 1 m a n n. 1. P— K 4 2. PXP 3. Kt— QB3 4 . r.-r> 4 5- P-Q4 I .. B— O2 Black : M i e s e s. P-Q4 QXP Q— OR4 Kt— KB3 Kt-B 3 KtXP Position after Black's 6th move. Black need not have accepted the sacrifice. 7) O— Kt5;8) P— QKt 3 , 0-Kt 3 ; 9) B-K3, P-K4; 11 ) p— Qs, Q— R4; 12) PxKt, B— QKt;, and Black is not in an un- favorable position. 7. Kt-Kt 5 Q-Kt 3 8. B— K3 Q— R 4 ch 9. B— O2 Q— Kt3 10. B— K3 0— R4CI1 n m in.*. ■ « tH III * n * j^^ ^^ 2M? HP I II. B-Q 2 Drawn I) rawn oh 21 oh 8. Game No. SI. Queen's Pawn Opening. White: S a 1 w c. P-Q4 Kt— KB* Black: B urn. -QB3 In this line of play White obtains an attack on this Pawn, as happened also in this game (though the attack was not carried through quite con- sistently.) 3. ' P-K3 .... Nothing could be said against 4) P— B4. for after 3) PXP: 4) P— K4. P— QKt4; 5) P— QR 4 and P— OKt3 Black would only get into difficulties. 3 B— Kt5 4. P-B4 G-Kt 3 This Queen seems to play here purely the part of an "agent provoca- teur" (P— B5). 5. QKt-02 .... By this constraining move White renounces the initiative for the time being. 5) Kt— B3, Kt— B3 ; 6) P— KR3, P.— R4 [after 6) .... BxKt; 7) QXB White would have two fine Bishops and open lines'! ; 7) P — KKt4, B— Kt 3 ; 8) Kt— K5, threat- ening P — KR4. would have infused some life into the position. 87 Kt— B 3 QKt-Q2 P— K 5 6. B— K2 7. o — o 8. P— QKt3 9. B — Kt2 o— o io . R—Bsq QR— Qsq With 10) .... P— B4, followed bv KR— Qsq and QR— Bsq, Black- would have had a good game. 11. R— Ksq Q— B2 12. PXP KPXP 13. O-B2 B-Q3 14 . B— Q3 KR— Ksq 15. P— OR3 R— K2 16. P— R3 B— R4 17. B-B5 .... The consistent play would have been 17) P— QKt4, P— QR3 ; 18) Q_Kt3, followed by P— OR4, B— R3 and P — Kt5 as soon as possible. The White Bishop would be better placed at KBsq, so as to assist in the attack on Black's QB3. 17 R(Qsq)-Ksq 18. P— OKt4 P— OR3 19. K— Rsq B— Kt3 20. BXB RPXB 21. Kt— Kt5 B— B5 22. Kt(Kt 5 ) B-Q3 — B 3 23. K— Ktsq Kt— K5 24. KtXKt RXKt 25. Kt— Q2 RTKs)— K2 26. B— B3 Kt— B3 27. P-OR4 Kt— K5 28. KtXKt RXKt 29. B— O2 Q— K2 He would have done better to post the Queen on Q2, and take advantage of White's sins of omission bv P — KKt4, P— Kt5, or if P— B3, B— Kt sq and O— O3. 30) P— B3, R(Ks) — K2 : 31) P — K4 was not to be fear- ed, on account of 31) .... B — Kt6, followed by PXP and QXPch. 30. Q— Kt3 B— Ktsq 31. P— Kt5 RPXP 32. PXP Q-Q3 33. P- -Kt 3 ()— O2 34. PXP PXP 65- K -Kt2 R(Ks)— K3 36. Q- -Q3 R— B 3 37. R- K Bsq Q-1'4 He should ha ve preserved the Queen for counter attack. I '— -Kt 4 was st 11 indicated. The attack \> ould have suffic ed to equalize. 38. QXQ PXQ 39- R- -B S R— QBsq If 39 s ) R(Ksq)— K 3 , the Bishop > at Ktsq w ■ould ^et into diffi- culties bv . 3 R-R5 68. K 69. R- 70. R- 71. R 72. K 73. K 74- K R- R K K R R R R P- 75- 76. 77- 78. 79- 80. 81. 82. S3- 84. R 85. R 86. 87. 94- 95- 88. K 89. K 90. R 91. R 92. R- 93- K 96. K 97 98 99 R R R 3h -Kt 5 — K6ch -KR6 -KB6 -B 4 -K5 XP — B7CI1 -KR7 — K6 —06 — R8ch -QB8 — B6 — B7CI1 -Q5 — 07ch -QB7 — B6 — Kt6 -B 5 -Q 4 -KR6 R6 Rsq K 5 -R7ch -Q4 -B5 OKt7 — Kt8ch — KKt8 48. (iame No. 82. Qaeen's Gambit Declined. R— R8 K— Q2 R— KB8 R— KR8 R— R5ch H— Ksch RXP K— Ksq R— Q6 R__K6ch R— QR6 K— B2 R— R3ch R— Rsq K— Ksq K— Qsq K— Ksq K-Qsq R— R2 x R_Q 2C h R— B2ch R— QR2 R— KKt2 R— Kt2 K-Q2 R-Kt 3 K— Qsq R-KR3 R_KKt3 R— KR^ K-Q2 1 Drawn 4h 13. White: Tar tako wer. 1. P— Q4 2. P— OB4 3. Kt-QB 3 4. PXOP 5. Kt— P>^ 6. P— KKt3 7 . p,_Kt2 8. 0—0 In my opinion 8) be plaved instead. XP followed by BX Black: Dr. Perl is. P-Q4 P— K3 P-QB4 KPXP Kt-QB 3 Kt— B^ B— K2 B— Kt5 should He threatens P Kt. 8 P—KR^ 9. PXP BXP 10. P— K^ 0—0 u. P— QR3 B— K3 It would have been worth while to hamper the development of White's QB by 11) .... P— QR4. which would, at the same time, have left his KB a longer range. 12. P— QKt 4 B-Q3 13 . B— Kt2 P— OR4 14. P-Kt5 Kt— K 4 15. Kt-Q 4 89 With 15) KtXKt, BxKt; 16) P — B4 White would have had a good game, e. g. : 16) .... BXKt; 17) BXB, Q-Kt 3 ; 18) B-Q4, QXP; I9 ) P^Bs, B— Q2; 20) BXKt, P XB ; and now Q— Q4 or 0— R5. Or 16) .... B— Q3; 17) P— B 5 and Kt XP. Or 16) .... B— KKts; 17) Q-Q3- 15 Kt-B 5 16. B— Bsq Q— K2 Black is now ready for QR— Bsq and KR— Qsq. White is backward with his development. 17. KtXB PXKt 18 . P— K 4 B— K 4 19. Q-Q3 • • • • 19 pxp 19) QR— Qsq would be Stronger. After 20) PXP, PXP; 21) KtXP, Q— B4 White would sus- tain loss, and after 20) R— R2, Q— B4 Black would have a strong passed Position after White's 19th move. Pawn with his pieces in good position. 20. QXKt QR— Bsq 21. Q— R4 22. R— Ktsq 23. B-K3 24. BXKP 25. QXKt 26. P— Kt6 ih 25. BXKt KR— Qsq R-Q6 KtXB Q-Q2 Drawn ih 35- Game ISTo. 83. Vienna Game. White: Snosko- Borowski. 1. P— K 4 2. Kt-QB 3 3- B-B4 4. P-Q3 5. B-KKt 5 6. Kt— K2 Black: V i d m a r. P— K4 Kt— KB3 Kt-B 3 B-Kt 5 P-Q3 B-Q2 Here 6) B — K3 appears com- mendable ; this would be development plus attack, and if 7) B— Kt3, P— Q4 would gain more ground. 7 . 0—0 P— KR3 An unsound idea. 7) BXKt, 8) KtXB, P— KR3; 9) BXKt, Q XB; 10) Kt— Q5, Q— Qsq; 11) P — KB 4 , B— K 3 ; 12) P— B5, BXKt; 13) BXB, Q— B3 or Kt4 would still have done no harm. 8. BXKt PXB 9. Kt-Q5 B— Kt.5 10. P— KB3 B— K3 After 10) .... B— KR4; 11) Kt— Kt3, B— Kt3; 12) P— KB4, threaten- ing P— B5 and Kt— R5, Black's posi- tion would be hopeless. 11. P— B3 B— B4ch He should play B— R4, but even then, after 12) P— KB4, B— Kt3ch ; 13) K — Rsq, as he would have to take the Knight at Q5, and White would be able to play Kt— Kt3— B5 or — R5, and also on acocunt of the pressure on the open file, Black would have little or no prospect of saving the game. 12. P— Q4 PXP Forced. If 12) .... B— Kt3 ; 13) KtXB, RPXKt; 14) P— Q5> Kt— r 4; I5 ) B— Q3 followed by P— Q Kt 4 . 90 I3« PXP B Kt 3 M- KtXB Kl'XKt 15. P-QS Kt — K4 16. PXB KtXB 17- PXPch K— ( >2 18. Kt— B4 Kt— K 4 18) .... Kt— K6?;i9) Q-Kt 3 . 19. Q— Kt3 Q— K2 20. QR— Bsq QR— Bsq If 20) .... QXP; 21) Kt-Qs, QR— Bsq; 22) P— KB4. 21. Kt-Qs Q-K3 22. P— KB4 Kt— B3 if ■ i ■ 1 m mmMm r M il^ii H 1jH_ 0aM & fsi ~^ Ml i^j^ 23. p— B5 .... With 23) P— K5 White could win bv direct attack; e. g. : 23) .... PX P; 24) BPXP, KtXP; 25) R— B6, Q— Kt5; 26) Kt— K3, followed by Q-K6; or 23) .... BPXP; 24) PXP, PXP; 25) Kt— B6ch [25) R — B6, Kt — Qs would now not be so strong], K— K2; 26) Q— R3CI1, Kx P [or 26) .... Q_Q 3 ; 27 ) Kt-Q 5 ch and O— R3] ; 27) Kt— R5CI1, K — Kt3; 28) R— B6ch, QxR: 20) Kt . K'XKt; 30) R— Bsqch, and Black will be most uncomfortable. if 23) .... BPXP; 24) PXP, Q XP: 25) Kt— B6ch, K— Qsq ; 26) Kt — Kt8, and all would be over. And if 23) .... P— P> 4 ; 24) PXP- 2^ Q-K4 24. Kt— B4 OXKP 25. Q— K6ch QxQ 26. KtxQ .... 26) PXQch, K— K2; 27) RxKt, PXR; 28) P— KKt4 [28) R— Ksq?, P— KIJ4], followed bv R— Ksq; or 28) .... P— KR4;' 29) P— Kt5 would have won quickly. 26. KR— K] V- KtXRch RXKt 28. R-QB3 RXP 29. R— KKt3 Kt— K 4 30. K— 1)2 P-Q 4 3 1 - P-QKt 3 P— B4 3 2 - K-K3 K-Q3 33- P— QR 4 R— K2 34- K— ( )2 P-Q5 35- R— Kt8 K-Q4 36. R— B4 Kt-B 3 37- R— KR8 Kt— R4 38. R— 08ch K-B3 28) K— K4, to guard the KB P and attack White's Pawn, was more natural ; but in that case, the KRP would have been weak. Black hopes to succeed with his counter at- tack, for which it is essential to play P— Kt4. 39- R— B 3 40. R— P.Sch 41. R— B8 42. 'RxPch V— Kt 4 K— Kt3 PXP k Kt-B 3 42) .... K— Kt 4 ; 43) PXPch, K XP; 44) R— QR6 and the KBP ad- vances. 43. PXP P-B5 44. R— KKt6 P— B6ch 45- K ~ Qsq R— QB2 46. P— B6 Kt— K 4 47. R-Kt 7 R-B5 48. R(Kt7) R— B2 ' -Kt 3 If 48) .... KtxR; 49) P— B7, R— Bsq; 50) R— Kt8. 49 50 5i 52 53 54 R— B R— Kt7 RXP P— B7 R— B4 R(Kt 7 ) K— B 4 R— Bsq P— 06 R— Bsq K— B3 K-Q3 ■Kt4 55. R(Kt4) K4 R— QKtsq 5 6. P_ M8Qch 3* 57- Resigns 3h 42. 91 Game No. 84. Kuy Lopez. White : S p e i j e r. 1. P— K 4 2. Kt— KB3 3- B-Kt 5 * 4. o — o 5. R— Ksq . 6. P— 4 7. Kt-B 3 8. KtXP 9. BxKt 10. P-QKt 3 — «. B— Kt2 12. Q-Q3 Better 12) 13. Kt(Q 4 ) — K2 14. Kt— Kt3 ~*5- QK-Qsq 16. Kt— R4 — 17. Q-Bsq Black : Dr. L a s k e r. P— K4 Kt-QB 3 Kt-B 3 B— K2 P-Q3 B— Q2 PXP o — o PXB R— Ksq B—KBsq Q-Ktsq P — Kt 3 at once. P-Kt 3 B— Kt2 Kt— Kts — Kt— K 4 P-QB4 m rnkWrn w m w lilM^f#w If 18) P— KB4, Black replies now 18) .... BxKt, and if 18) KtXP, Black's answer would be 18) .... B -Kt 4 ; 19) P— QB4, BXP. 18. BxKt .... As has happened several times be- fore, White has got into difficulties through the manoeuvre Kt — K2 — Kt 3 . Black's Bishops now command the board. RXB R— Ksq — B— Kt4 — B-QR 3 Q— Kt5 -— QR-Qsq~ P_QB 3 Q-Ktsq — R-K 3 P-Q4 PXP PXR B— Kt2 18. 19. 20. 21. 22. — 2 3 . -^24. 25. 26. —27. Kt— Kt2 Kt— B4 P-QR4 Q-Q3 R— Ktsq R-K 3 P-QB 3 Kt— Bsq Q— B2 -—28. PXP , 29. RXR ^o. Kt(B 4 ) -K 3 31. P-QKt 4 Q-B2 32 . Px p B— QR 3 _3 3 . P-QB4 P-Q5 34. Q-K4 .... A wrong combination, but, in any case, Black had the superior position. 34 PXKt 35. QxPch Q-B2 -36. QXQch .... If 36) QXB Black wins, of course, by 36) QXPch followed by P -K7. 36. . . . 37- KtXP Resigns. 2h 30. KXQ R— QBsq 2h 20. 92 <• o. 85. White: Black: Teichmann. Dr. Bernstein. 1. P— K 4 P— K 4 2. Kt— KB3 Kt— QB3 3. Kt— B 3 Kt— B 3 4- B-Kt 5 P-0 3 5. P-Q4 B-Q2 6. 0—0 B— K2 7. R— Ksq PXP 8. KtXP 0—0 9. BxKt PXB 10. P l |Kt3 R— Ksq 11. B— Kt2 B— KBsq 12. Q-Q3 P-Kt 3 13- QR— Qsq B— Kt2 14. P-B3 .... This move prevents Kt — Kt5 and supports the P at K4, leaving the pieces free for other purposes. But on the other hand, he gives the initia- tive to Black. 14) P — B4, though risky, would show more spirit of en- terprise. 14 Q— Ktsq 15. B-Bsq Q-Kt 3 Here Black ought to have brought his QR into action by 15) .... P — QR4. He would then threaten P — R5 and P— B4. After 16) P— QR4, P-B4; 17) Kt(Q 4 )-Kt 5 , B-B3, Black would have quite a good game and might continue with Kt — Q2. 16. Kt— R4 Q— Kt2 17. Kt— Kt2 P— B 4 18. Kt— K2 B— Kt 4 iq. P— OB4 B— B3 20. Kt— B3 Kt— O2 21. B— K3 Kt Kt3 22. R— Ktsq P— OR4 23. B— B2 P— R5 By this move Black puts himself under the obligation of winning the Pawn back later on. But Black has a nasty weakness at KB3, which White is able to take advantage of Position after White's 23rd move. II m WM Iff WB, IH mntwdfC m _ _ - meanwhile. Black should, therefore, play 23) .... Q — Bsq first, and con- tinue with P — R5 or operations on the King's side according to circum- stances. 24. Kt(Kt2) KtXKt X'P 25. PXKt Q— R3 26. R— K2 BXP 27. Kt— Q5 R— R2 28. B— R 4 B— Qsch 29. K— Rsq K— Kt2 30. B— B2 .... White's strategy was to exchange Black's KB : he has now achieved this object and is ready to take pos- session of the abandoned diagonal with the Queen. Hence results a final attack in which Black's KB3 gives a sure foothold to White's pieces. The game is instructive in consequence of its strategical dispos- itions. 30. BXB 31. RXB Q-R4 32. Q— K2 P-KB3 33- 0— Kt2 R_KP,sq 34- P— Kt 4 P— R^ 3*- P— R 4 P— Kt 4 36. P— B 4 PXRP 37- KtxKBP R— B2 93 38. P— Kt5 39. R— KKtsq 40. PXlVh 41. R— KR2 42. KtXB 43. Q— Kt2 B-B3 Q— R6 KXP BxPch Q— B6ch QXQch 44- 45- 46. 47- R(R2) XQ R— Kt6ch Kt— B6ch RXR 2h 38. RXP K— R2 RXKt Resigns 2h 10. Game No. 8(>. Queen's Pawn Uptnii.f. White : Vi dmar. 1. P-Q4 2. B— B4 3- P-K 3 4. P-QB3 5. Kt-B 3 6. QKt-Q2 7- Q-Kt 3 8. B— K2 9. o — o io . p— KR3 Black : S p e i j e r. P-Q4 P-K3 P-QB4 Kt-QB 3 Kt-B 3 Q-Kt 3 B— K2 o — o B— Q2 KR— QBsq Black makes the Queen's side his main field of operations, and makes room for the Bishops at KBsq and K sq, enabling him to defend easily any attacks White might institute. 11. R— Ksq B— Ksq 12. B— Bsq Kt— Q2 13. Kt— K5 Kt— Bsq Black can now undertake the man- oeuvre P— B3, B— B2 and P— K4. Moreover, he is ready to initiate a general advance of the Pawns on the Queen's side by P — B5, Q — Qsq and P — QKt4. Meanwhile he leaves the Pawn at QB4, preventing P — QB4 or P — K4. It is, therefore, clear that Black has more mobility and more chances of attack than White. 14. KtXKt BxKt 15. Kt-B 3 Kt— Kt 3 16. B— Kt 3 Q-Qsq 17. Q— Qsq B— Q 3 Now was the time for P — B5, as White's P — Ka was more to be hoped for than feared on account of the position of the Bishop at B3. 18. BXB QXB^ 19. B-Q3 P— B 4 20. P— KR 4 P— QB5 21. B— B2 Q— K2 22. P— KKt3 P— Kt4 23. P— R5 .... A bold venture, considering the small force that White has in the field. But White did not mean to wait till Black had consolidated his position by B — Ksq. 23 Kt— Rsq 111 m m — . ^ 24. Kt-K 5 .... But here 24) P — KKt4 was indi- cated, for the attack cannot be carried on without the Bishop's diagonal be- ing opened. If 24) .... PxP; 25) Kt-K 5 , Q-Kt 4 ; 26) Q X P, QXQ; 27) KtXQ, B— Ksq; 28) P— R6 and White has by no means a bad game. If 24) .... B— Ksq; 25) Kt— Ks, Q-Kt 4 ; 26) P-KB4, Q-R 5 ; 27) K— Kt2, followed by R— KBsq with a winning game. 24. . . . . Kt— B2 25. KtXKt QXKt 94 26. P— KKt4 27. P— KB4 28. PXP 29. K — Bsq 30. K — B2 31. K — Bsq 32. K— B2 33. K-Bsq 34. K-B2 35. K— Bsq 36. K— Ktsq 37- K— Bsq 38. K— Ktsq 39. Q-K2 So far Black has Q-B 3 Q-R5 Q— Kt6ch Q— R6ch O— R;ch (.)— R8ch O— R;ch Q— R8ch Q-R 7 ch Q— R6ch Q— Kt6ch Q_R6ch PXP R— KBsq conducted the counter attack very well ; but here 34) .... R — Ksq would have been stronger, because he would have compelled White's Q and R at Ksq to remain in their respective places. Besides, he would have threatened R — K3, followed by OR— Ksq. 40. R— KBsq B— Ksq 41. B-Qsq R-B 3 42. Q-B3 QXQ 43- BXQ R-Qsq 44. K— B2 R-KR3 45- R— KRsq Drawn ih 56. 2h 38 Game Freich White: Black: Dr. Perlis. Snosko- B o r o w s k i. 1. P— K4 P— K 3 2. P-QB4 P-QB4 2) .... P — Q4 looks sounder. If 3) BPX1\ PXP; 4) PXP, Kt— K B3. Ef 3 ) liPxP, PXP; 4) P-K5, Black plays 4) P— Q5 or P— 1. followed by Kt— QB3, with good development and attack on White's advanced post at K5 No. 87. Defense. — K3 (or o — o) ; 14) Q — B2, recov- ering the Pawn, with a good position. PXB 0— B2 R— Ksq B— Q2 P— OB4 B— B3 Q-Kta The QRP an< points of attack 12. 13. 14. 15- 16. 17. 18. 3« 4- 5. 6. 7- The Kt— KB3 P-Q4 ' KtXP Kt— OB3 KtXKt alternative Kt-QB 3 PXP Kt-B 3 B-Kt 5 is 7) P— B3, P— Q 4 : 8) BPXP. PXP; 9) B-QKt 5 , B— O2 or 0— Kt3. 7 KtPxKt 8- B-Q3 .... If 8) P- K5, Kt— Ks; 0) Q— Q4. P— B4; 10) PxPe.p., QXP.~ 8 P-Q4 0. BPXP KPXP 10. PXP KtXP 11. 0—0 BXKt Weak would be 11) KtXKt; T2> PyKt. BXP; 13) R— Ktsq, B o — o Q-R5 B-Q2 KR— Ksq Kt-B 3 K— Rsq ? Kt-Kt 5 QBP are welcome for the two White Bishops. But Black should certainly play for counter attack by P — QB4, followed by B — B3 ; in fact, he should have done so on his last move. 19. P— KR3 Kt— B3 Position after Black's 23rd move. 95 20. B— K5 Q— Kt4 21. R— K3 Kt— R 4 22. QR— Ksq P— B3 23. B— R2 Kt— B5 Now White wins by force, but in any event Black stands poorly. A slight hope is offered by 23 .... KR -Qsq, followed by K — Ktsq. 24. BxKt QXB 25. Q-Kt 7 Q-Q5 26. B-B5 RXR 27- QXRch 15- Km, 28. QXBch Resigns. 2h 5. 2h 21 Game No. 88. Centtr Counter Gambit. White: Burn. P— K4. PXP P-Q4 Black : Tartako wer. P-Q4 Kt— KB3 White is wrong in not defending, for a time, the advantage he holds momentarily. He should compel Black to take some trouble over win- ning the Pawn back ; meanwhile he would obtain other compensation; e. g.: 3 )P-QB4. P-B3: 4) PXP, KtXP: 5) P— Q3- P— K4: 6) Kt— ; OB 3 , B— QB 4 ; (A); 7) B-K3, B; KB: 8) PXB, Q— Kt 3 ; 9) Q— Q2, | B— K3; 10) P— K 4 , R— Qsq; 11)! Kt— 65; or (A) 6) .... B— KB4; 7) Kt— B3. Q—Q2 : 8) B— K2, R— Qsq (or 0—0—0) ; 9) 0—0, BXP; 10) BXB, QXB; 11) Q— R4. KtXP B— Kts P-K3 P-QB3 Kt— B3 B-Q3 BXB o — o 4. Kt— KB3 5- B-K2 6. o — o 7- P-B4 8. Kt— B 3 9- Kth-K 5 10. QXB 11. B— B4 .... B — Kt5 was more to the purpose. Black could not then have played 11) .... QKt— Q2, as 12) KtXKt fol- lowed by BXKt would have broken | up his King's side. 11 O— K2 12. QR— Q sq QKt— O2 13. R-Q3 KR-Ksq 14. B— Kts P— KR3 15. P>— R4 Q— Bsq 16. KR— Osq B— K2 17. B— Kt3 .... Now that the Queen's side is ex- posed, and White has completed his development, he should have played P— QR3, P— QKt4 and, according to circumstances. P — Kt5 or P — B5. The weak point at Q3 might easily prove fatal for Black. 17 QR-Qsq 18. P— B 4 Kt— Kt3 Black is playing without any set plan. He ought to make room for his pieces ; therefore 18) .... P — B4. Then if 19) P— Q5, PXP the King's file will be opened, with the likely continuation 20) PXP. B— Q3 ; or 20) KtXP, KtXKt; 21) RxKt, Kt-B 3 . 19. B— B2 P— Kt3 20 . P— QKt3 K— R2 Black has far less pieces available on King's side than White; there is no motive for attacking there. 21. K— Rsq Q— Kt2 22. O— B3 K— Rsq 23. P— KKt4 Kt— R2 24. Q— R3 Kt— Q2 25. Kt— K4 KR— Ktsq 26. Kt— Kt3 P— P»3 27 . Kt— B3 B— Q3 28. B— K3 OR— Ksq 2Q . Kt— K4 B— Ktsq 30. P-Kt 5 .... White, being in a very strong posi- tion, could not be compelled to rush the attack. Therefore he Vnd ample 96 time to make some preparations first, j such as B—Bsq, Kt— R4, R— KBsq, ' R (Q3)— KB3. Black could not tear the net that White threatened to throw over his head. 30- BPXP 3«- PXP P— KR 4 32. Kt— R 4 KR— Bsq 33- B— Bsq B-B5 34- B-R3 R— B2 35- R— KKtsq . 35- P— B4 An elegant move, which is, more- over, founded on the logical require- ments of the position. The Kt at K4 is occupied in guarding- KKt5 I tne Pawn at Q4 defends the square K5, the gate of the centre, through which the stream of Black pieces would like to flow for the counter attack. 36. PXP R— B4 Finely played. Black takes advan- tage of the weakness of White's KKt P in fine style. 37. KtXR .... He need not have taken yet; but he could not improve the position of any piece materially. Perhaps 37) Q — Kt2 would have been a little stronger. 37- .... KPxKt 38. Kt-B6 .... If 38) Kt— Q6, Black's answer would be 38) R— K7. 3* Kt(Q2)xKt 39- PXKt KtXP 40. Q-Kt2 K— R2 41. B— Kt2 B— K 4 42. BXB RXB 43- P-KR3 Kt-K 5 44- R-Q7 . White has a very difficult game. The Black Pawns threaten to advance quickly (P— KKt4, Q— B2, P— B5), while White's Pawns are still far away from their goal. White is right in wresting the attack from his op- ponent by the sacrifice of the ex- change. 44 45. K— R2 46. PXKt 47. PXRP 48. PXPch 49- Q-R3 50. RxRch 51. Q— Kt 3 ch 52. Q-B4 53. K— Kt2 54. Q-B2 55- Q-Kt 3 5 6. Q— B2 4h. Kt— B7ch Kt— Ktsch QXR R-K3 K— Kt2 RXP KxR K— R 4 Q-Q6 Q— K7ch O— Ktsch Q-K 7 ch Drawn 2h 45- White: M i e s e s. 1. P— K 4 2. Kt— KB3 3. T-Q4 ' 4- P-B3 Game No. 80. Scotch Gambit. Black: S al w e. P— K 4 Kt-QB 3 PXP PXP 5. KtXP P-Q3 6. B— QB4 B— K3 This is the quickest way to repulse the attack. If the KB is exchanged, White must look out fast for com- pensation. But for a direct attack 97 there are only the Oueen and two Knights available, surely not enough to carry on the attack with sufficient fervor. PXB Q— Bsq Kt — Osq 7- BXB 8. O— Kt3 9. Kt — KKt5 10. Kt— Kt5 " .... Threatening nothing. Far better ioj P — K5. If Black take the Pawn, 11) B — K3 follows, and the Rooks come rapidly into play. Black would probablv have to reply 10) .... P — KR3; 11) Kt— KB3, Kt— K2, and would have a more difficult task than in the actual game. 10 P— KR3 11. Q— KR3 Kt— KB3 12. P— B4 P— B3 White threatened P — K5. 12) ... P — K4 would likewise have been good; for instance 13) P — B5, R — K Ktsq; 14) Kt— K6, KtXKt; 15) P X Kt. P— B3; 16) Kt— B3, K— K2; or 14) Kt— KB3, KtxP; i«0 Q— R 5 ch. P— Kt3; 16) PXP, Kt— B3 fol- lowed by RXP. 13. Kt— QB3 .... If 13) Kt— O4. P— K4; 14) Kt— B5, P— KKt3. 13 P-K 4 M- P— B5 Q— O2 15. P — KKty White's attack has Still, whilst Black's Queen's side is made whelming force that helpless against it. 16. Kt— B 3 17. Q-Kt 3 18. P— Kts 19. KtxKtP 20. BxKt 21. BxKt 22. Q — Kt6ch 23. QXQch 24. I\L \\2 25. K — B2 26. P— Kt3 27. P— OR4 28. PXP 29. R— R;ch 30. P— R 4 31. R-B7 32. R— Kt7 33- RXR 34. P-R5 35. Kt— B 3 36. Kt— R4 37- K-K3 38. P— R6 39. P— R7 Resigns. 2h 15. P-Q4 come to a stand- advance on the with such over- W'hite is quite Kt— B2 B-Q3 RPXP KtXKt P-Q5 PXB Q-B2 KXQ QR— KKtsq P— B 4 P— Kt4 P-R3 PXP B— K2 P— B5 R— QBsq R— QKtsq RXR P-Q6 P— Kt5 P— B6 R-Qsq P-Q7 P— B7 ih 35- Game No. 90. Qiuoco Piano. White : D u r a s. P— K4 Kt— KB3 B— B 4 P-Q3 Kt-B 3 B-K3 P-KR3 o — o Black : Spielmann, P— K4 Kt-QB 3 Kt-B 3 B— B4 P-Q3 B-Kt 3 B-K3 A mistake. The idea to retake at QB4 with the Pawn is good enough in itself. After the exchange at K3. White's doubled Pawn, even though isolated, would do no harm, on ac- count of its central position ; it would hamper Black's pieces and could not be easily attacked. But it was a con- dition, sine qua non, to secure the QKt against B — R4 by, say. P — QR3, for the trebled Pawn on the QB file has no mobility whatever. 8 BXKB 9. PXB B— R4 10. Kt— Qs After 10) Q— Q3, BxKt; 11) P XB, P—QKt3, the OB Pawns would be fixed, and White's game should be 98 lost in consequence. Hence White plays VQ banque for attack. 10 KtXP 11. U-Q3 P-B4 12. P B3 .... 12) P— QKt4, KtXKtP; 13) Kt XKt, BXKt; 14) Q-U5, or 12) P — QKt4, BXPj 13) OR— Ktsq was more in the nature of a va banque attack. 16. 18. 19- 13' QR-Qsq 14. P— ()Kt4 15. KtXB KR— Ksq KtXKt P— Kt5 Kt-Q5 20. Q— K2 si. R-Q 4 22. Kt — Kt4 22) .... P— B4? Kt; 24) PXP. 23. Kt— B2 24. Kt-K 3 25. R(Ksq) -Qsq o — o B-Kt 3 BXB Q-B3 Kt— Kt4 QXKt Kt— R4 P— K5 R— B2 P-B 3 R-Qsq 23) RXP, PX Q-B3 Q-K4 R-B3 26. O— QB2 P— KR4 27. Q-R4 .... 27) Kt — Bsq first was imperative. 27 P— B5 28. QXKt P— QKt 3 29- Q— R3 PXKt 30. PXP Q— Kt6 Threatening R — B7. 31. K— Rsq R(Qsq)- KBsq 32. Q— Bsq R— B7 33. R— KKtsq R(Bsq)— B6 ^H i 1 4 a 1 'mm i_i.M.I M Black threatens QxPch. White resigns. (iaiiic No. 91. Uueea's Pawn Opening. White : Dus Choti- m i r s k 1. 1. P— O4 Kt— KB3 P-K 3 P— P>4 P-QR3 PXBP P— QKt 4 B— Kt2 Kt— B3 BXP o — o B-Q3 2 3 4 5 6 7 8 9 10 11 12 Black: v. Frey- m a n n. P-Q4 P-QB4 Kt-QB 3 P-K3 Kt-B 3 BXP B~Q3 o — o PXP P-QR3 P— QKt 4 B— Kt2 This is the normal position of the so-called "Rindfaden" variation. 13. Kt— K 4 KtXKt 14. BXKt P~B 4 15. B— B2 Q-K2 16. Q-K2 P— K4 17. B— Kt3ch K— Rsq 18. KR— Qsq QR-Qsq 19. QR— Bsq P-K 5 White threatened B— Q5. Black, therefore, must play to exchange the Knight at QB3, preparing, at the same time, the advance against White's King. 20. Kt— Q4 KtXKt 21. BXKt P— B5 22. Q— Rq .... 22) PXP. BXP; 23) B— B5, Q— Kt4: 24) BXR, BXR would be in Black's favor, as White's QR3 is at- tacked : but 22 ^ PXP, BXP: 23) B 99 — K3 might well have been tried. 22 B — Bsq If 22) .... P— B6; 23) B— Kt6, R(Qsq)— Ksq; 24) B— B5, BXB; 25) PXB, Black would play 25) R— B3, threatening R— Kt3 or R— R 3 . If 22) .... P— B6; 23) P— Kt 3 , B— Bsq; 24) B— B5, BXB; 25) QXB, Q— B3 (or QXQ followed by B — R6). In every one of these var- iations White's position would be one of danger, as his King would be cut off and exposed to mating attacks. 23. B— Kt2 .... Here White should play 23) PXP, and if 23) R— B4, then Q— Kt4 (threatening RxB), R— B4?, BX Pch. And if 23) BXP, 24) B — K3, with about an even game. 23. .... • B-K3 This move is very strong, for not only is the attack threatened on the White King, but also, at some time or other, 0— Kt6. 24. BXB QXB 25. Q— Kts R-Q2 26. PXP .... After this the game cannot be saved any more ; but neither 26) B — K5, BXB; 27) RXR, QXR;28) QxK, PXP; 29) PXP; nor 26) R— B6, P — R3 appear satisfactory. 26 BXP 27- Q-QB5 R(Q2)-KB 2 28. R— B2 .... If 23) R-B3, P- B— K 4 ; 25) R— B2, 28 29. R— K2 30. K — Bsq 31. Q-Q5 32. P— R 3 33- RXP 34. K-K2 35. K-O3 36. R— B 3 37. BxPch 38. Q-Q 4 ch Resigns. -K6; 24) PXP, Q-P>3- P— K6 PXPch Q-Kt 5 P-R3 Q-Kt6 Q-R7 R— K2ch Q— Kt6ch QXKtP KXB K— R2 Game ]N~o. 92. Queen'j Pawn Opening. Black : Rubinstein. P-Q4 P-QB4 PXBP White: E. Co h n. 1. P-Q 4 2. Kt— KB3 3. P-B4 4. PXP .... By this move White hands the slight advantage, which he has owing to the first move, over to his oppon- ent. 4) P — K3 is an obvious and strong continuation. Also 4) P — K4 was feasible, for after 4) .... PXP; 5) QXP, QXQ: 6)KtXQ, Black's QBP will ultimately fall, and White is well developed ; and after 4) .... Kt— KB3; 5) P— K5 White would have the best of it. 4- • • . • QXQch 5- KXQ Kt— OB3 6. P-K3 B-Kt 5 7. BXP P-K3 8. 9- 10. 11. 12. P-QR3 P— Kt 4 B— Kt2 Kt-Q2 K— K2 BXP B-Q 3 Kt-B 3 K— K2 B— K 4 By exchanging White's QB, the advance of the QRP and QKtP is now deprived of its motive ; the re- sult is, that the two Pawns are now more in want of support than before. 13. BXB KtXB 14. KR— QR— QBsq QBsq 15. B— Kt3 KR— Qsq 16. Kt— B4 .... If 16) P-R3, BxKtch; 17) PX B, P— KKt4; or 16) P— R3, BxKt ch; 17) KtXB; KtXKt; 18) K XKt, RXR; 19) RXR, R— Q6 and Black seems always to have the upper hand. ICO 1 6. 17. 18. 19. Kt • Kn B4) R ■ R Kt— Ks BxKt Kt-Q 3 R • Kt BXR K— Ksq 20. PXB 21. B— K2 .... At 1\2 the Bishop constrains the Kin-, and to support KB3 was not essential: therefore 21) B — Q3 was indicated, hampering the movements of Black's Knight. 21 R— QBsq 22. K— Q2 Kt— B5CI1 22) .... P — K4 first appears stronger, 23. B\Kt RXB ■ Sm A m/'m * •« ■ i H B f^t ^P 1^1 A HI a a a a a f7f «| pp pi iH ?w ISi #A4 v/Jk 24. R— QBsq Considering the slight weakness, which he has (whilst Black has none) White ought to have been careful in offering - his last piece for exchange. As a matter of fact, the move was carelessly played. White did not think of the possibility of the follow- ing attack. With 24) P — B4 he would have drawn. The latter result was. however, not so certain, if he had played 24) R— KKtsq* R— KR5. 24. . . . . RXR 25. KXR K— B3 An attack finely carrie< with the smallest mean-. through 26. 2/ '. 28. 29. 30. 31- 32. 33- 34. 35- 36. 37. 38. K— O2 K— K2 K— Bsq K — Ktsq K Rsq K — Ktsq K— Rsq K — Ktsq K— Rsq P— K4 pxp K— Ktsq RPXP 2h 41. K- K K P- P- -Kt 4 -R5 -R6 -K4 -OKt 4 P— B 4 P— Kt 4 P— KR4 P— KKts PXKP P— R5 P— Kt6 PXP 2h 23. Resigns. Game No. i>'5. Four Knights' (Jame. Te 1 . 2. 3- 4- 5. 6. 7- 9- 10. 1 1 . 12. 13. White: i c h m a n n. P K4 Kt— KB3 Kt— B 3 B— Kt5 o — o P-4 Kt P— B3 Kt— Kt3 P n 4 B- 1 P KR3 R— Ksq Black : S c h 1 e c h t e r. P— K 4 Kt— QB3 Kt— S3 B KtS o — o P-Q3 Kt— K2 B— R4 Kt— Kt3 P— B3 R— Ksq P— KR3 I .Lick threatened to open the cen- tre by P — O4. The text move is in- tended to prevent the advance of the KP in case of 13) PXQP. 13 14. KtXP PXP QXR Q— K2 B— QB4 QxQ B— K2 P-Q4; 14) 15. 16. 17. 18. 19- 20. PXP P-Q4 RXRch QXP B-Q2 Q-K4 KtxQ R— Ksq Drawn ih 40. ih 1 101 Game Ruy White: Black: Dr. B e r n s t e i n. Dr. Lasker. i. P— K 4 P— K 4 2. Kt— KB 3 Kt— QB3 3. B— Kt 5 Kt-B 3 4. 0—0 P— Q 3 5- P-Q4 B-Q2 6. Kt— B3 B— K2 7. B— Kts PXP 8. KtXP 0-0 9. BxQKt PXB 10. Q-Q3 P-B 4 No. 94. Upez. II. 12. BxKt PXB Kt-Q2 13- BXB QXB 14. QR— Ksq Q-Qsq IS- R— K2 Kt-B 3 16. KR— Ksq Q-Q2 17. P-KR3 KR— Ksq 18. Kt— K 4 . I fH* S V A « The situation is rather difficult for Black. The move made is not the best. 10) .... Kt — Kt5, as played' by E. Conn in Game 153, of the 17th round, seems more to the point. Then if 11) BXB, QXB; 12) P— B 4 , Black plays P — KB 4 with the contin- uation 13) KtXP, BxKt; i 4 ) P X B, Q— K6ch; or if 13) QR— Ksq, PXP; 14) KtXP, Q— R5; 15) P- KR 3 , Kt— B3: and if n) P— KR3, PXP; 14) KtXP, Kt— B3; i.S) QR —Ksq, KtXKt; 16) RxKt, Q— B2, with an even game. II. Kt— B5 .... A forcible move. The opening- of the K file is to White's advantage. Moreover, the Pawn at KB4 is very useful. An excellent move. Its purpose is to remove the Black Knight, which is a strong defensive piece and blocks the KBP. White has now every ad- vantage : the open file, the freer field, and, besides, safe Pawns, whilst Black's QRP is in jeopardy. 18 KtXKt 19. RxKt K— Bsq Likewise after 19) .... RXR; 20) QXR, R— Qsq; 21) O— Kt7 or 20) .... P-Q 4 ; 21) Q-K7, QXQ; 22) RXQ, R— QBsq; 23) R— Q7 Black would not lie on a bed of roses. 20. P— B6 .... In conjunction with his next move, a pretty combination, which came very near winning the game, and which should probably have won by force. 20 PXP 21. Q— K3 P— KB4 22. Q— R6ch K— Ktsq 23. R(K 4 ) R-K3 -K 3 2 4 . RxR PXR 25. RXP R— KBsq 26. Q— Kt5ch .... White thinks he can win the end game because Black has a doubled Pawn. But he might have waited, and first deprived Black's doubled Pawn of its mobility by 26) P — Q Kt3. This he mght have followed with 26) .... R— B2; 27) P— KB 4 and advance of the King and P — K Kt 4 , with good prospects of winning. 26 Q— Kt2 102 27. QxQch KXQ 28. R— K;ch R— B2 29. RxRch KxR 30. K— Bsq .... White can no longer prevent P— B5. If ^o) P— OKt3. K— K3; 31) K Bsq, K— Q4; 32) K— K2, P— B5 iu-t in time. P— OB5 P— §4 30. . . . 31. K — K2 White: F o r g a c s. 1. P— Q4 2. P— OB4 3. Kt— OB3 4. B— Kts 5. Kt-B 3 6. P-K 3 7- Q-B2 8. PXBP .... would here Castle QR, and in- an attack by B — Q3, P — KR4, 32 33 34 35 36 37 38 39 K— K3 P-KB3 K— R 4 P— KKt4 BPXP P— R 4 K— K4 K— B4 Drawn ih 15. P-Q4 K-B3 P-QR4 PXP P-R5 P-Q5 K-Kt 3 K-B3 2h3om Game No. 95. Queen's Gambit Declined. Black : Teichmann. P-Q4 P— K3 Kt— KB3 B— K2 o — o QKt-Q 2 P— B 4 ] Position after White's nth move. He Stitute etc. 8 9. R-Qsq 10. PXP 1 1 . B— Q3 Not 1 1 i~P,xKt ■ I \ on account of 12) . . . ering the Pawn, with game. 11 KtXBch And lure Black should take the initiative by 11 ) .... KtfTU)— K5. After 12 I B • Kt(B3 1. BXB; 13) KtXP Q-R4 PXP BXB; 12) R B— K 3 , 1 good 0—0, BxKt; 14) PXB, B— B4, he would have a v«ry good game. QXKt o — o 12. 13- 14. 15. 16. Kt-Q 4 Kt— B5 QXB ih 15. v. White: Frevmann. 1. P k'4 2. Kt— KB3 3- Kt- 1:3 4 . r>-Kt 5 Game N<>. f)<; Ruy Lopez. Black : E. Cohn. P— K 4 Kt— B3 P-Q3 P-Q4 o — o R— Ksq KtXP 9. P-QKt 3 10. B— Kt2 B-K 3 KR— Qsq QR— Bsq BxKt Drawn ih 24. B— Q2 B— K2 PXP o — o R— Ksq B— KBsq 103 ii. BxKt PXB 12. Q-Q3 P— Kt 3 13. QR-Qsq . In the game Spi elmann v. Salwe White played the inferior Kt(Q4) — K2— Kt3. 13 B— Kt2 14. P-B3 . A very conservative move, which is refuted bv Black. 14 Kt— R4 15- Kt(Q 4 ) P-QB4 — K2 16. B— Bsq Q-Bsq 17. Kt— B 4 KtXKt 18. BxKt B— K3 Intending to sacrifice, in certain contingencies, the QBP, and win it back with advantage ; for instance, by Q-R 3 . 19. Kt— Q5 Q-Kt2 20. B— Kt3 .... 20) B — Kt5, threatening Kt — B6 ch. was stronger. Black would have had to exchange the Knight at Q5. 20 B— Q5ch 21. K — Rsq .... After 21) B — B2, Black would win a Pawn by 21) .... BxKt, whether 22) PXB, RxRch; 23) RxR, QX P, or 22) BXB, PXB; 23) PXB, RXRch. 21 P— B4 22. Kt— B4 PXP 23. RXP B— B2 24. RXB .... By splendid tactics Black has gained open ground for his Bishop, and White is somewhat at a loss how to continue the game. To 24) OR — K Position after Black's 23rd move. -7/. 'fo HL ■JyMLI m w sq, for instance, Black might have re- plied 24) Q — B3, and exchanged the heavy pieces on the K file. Nev- ertheless, there is no good reason for the sacrifice of the exchange. It will be impossible for White to post his Bishop behind the Oueen on the diag- onal QRsq— KR8. 24 PXR 25. QXP Q— Kt 3 26. Q— B6 Q— K6 Preventing B — Ksq. 27- Kt-Q 3 Q-K; 28. 0— Rsq QXP 29. Kt— B2 .... If 29) B— Ksq, R— K7: 30) Kt— B 4 , R— K2; 31) B— B 3 , QR— Ksq; 32) P— KR3 (P— KR 4 , Q— B7) : Q — KB4: 33) Kt— O3, B— 04 and it is manifest that White's attack cannot succeed. 29. . . . 30. Kt— Kt4 Resigns. 2h 15. Game No. 97. Sicilian Defence. White: Sp i e 1 m a n n. P— K4 P-Q4 Black: 3. Kt— KB 3 Dus- 4- KtXP Chotimirski. 5- Kt-QB 3 P— OB 4 6. B— K2 PXP 7- B-K3 R— K7 Q-Kt 7 2h 20. Kt-QB 3 Kt-B 3 P— Q3 p_KKt 3 B— Kt2 104 8. o— o .... A feasible treatment in a more ag- gressive style i- her.' 8) Kt — Kt3, O — o; 9) P — KKty., and an onslaught with the King's side Pawns. The move Kt kt 3 is necessary as a pre- paration, as after 8) P — KKty, KtX KtP; 9) KtxKt, KtXB Black would win a Pawn through the attack on White's Q 4 . Position after Black's 19th move. 8 9. Kt— Kt3 10. P— B4 11. B— B3 12. O— K2 o — o P-QR3 P-QKt 4 B— Kt2 Kt-Q 2 Black has now two Bishops con- verging on the centre, sound Pawns, and. besi les, is threatening Kt — Kt} -B 5 . 13. QR— Qsq Q-Bsq 13) 14. 15- ... Kt— Kt3?; 14) Kt— B5. R— O2 Kt— R 4 16. < 17. R— Ktsq 18. Kt— Kt6 19. BxKt P— Kt5 P— OR 4 B-QR3 B— Kt4 KtyKt R— Ktsq An unjustified sacrifice. 19) .... R — R3 would have done the same service, while abandoning nothing. 20. KtXP KtXKt 21. BXKt B-B 5 22. P— QKt3 B— Kt, 23- B— Kt6 Q-R3 24. B— Q 4 BXB 25. QXB KR— Bsq 26. B— K2 Q-R6 27. B-Q3 R— B6 All this in order to win the Pawn back at last. Thus he admits the collapse of his strategy. 28. 29. 30- 3i- 32. 33- 34- 35- 36. P-B 5 R— KBsq B— B4 PXP P— B6 R— B4 KRXQ R— Kt 4 ch R— Kt; B— Bsq Q-R4 PXP Q— Kt3 P-K3 QXQch P— o 4 K— Rsq The last seventeen moves have been played very well by White : now he threatens B — O3. ?6 P— K4 37- RXQP b-k 3 38. RXKP R-Qsq 30- R-KRs B— B4 40. RXB P— R3 41. RXBP Resigns 2h 50. 2I1 58 Game No. 98. F«ur Knights' Qame. White: S a 1 w e. p— K4 Kt- KB3 Kt— B3 B— Kt; Black : D u r a s. P— K 4 Kt-QB 3 B— Kt5 Interestin •; coi tplications would re- i suit from 4) Kt — O5. Black might then develop by 4) .... Kt — B3 ; 5) KtXB, KtXKt; 6) KtXP. Now 6) P — Qs would be questionable, or probably faulty, on account of 7) Kt — Q3 ; therefore Black would play 6) . . . . O— Kj [m .... 0—0. 7) P 105 — Q3» P — Q4 1 a * so deserves consider- ation] ; 7) P-Q4, P-Q3; 8) P- QR3, and now, for instance, 8) .... KtXPch; 9) QXKt, or 8) .... P XKt; 9) PXP- White would have the slight advantage of two I bishops on the open board, P>lack having, however, no weakness anywhere. If, on the other hand, Black wants to preserve his Bishop, on the 4th move, by 4) .... B — R4, White can pro- duce a kind of Evans Gambit by 5) P— OKt4. Then if 5) .... KtXP; 6) KtXP White has a fovorable posi- tion, as he can gain an important move, if necessary, by Kt — B4. If, however, 5) .... BxP; 6) KtXB, KtXKt; 7) KtXP, Q— K2 ; 8) Kt — Kt4, the situation is not so clear, and probably disadvantageous for White. The sound continuation is 5) P-B3, P-Q3 [Kt-B 3 ; 6) P-Q Kt 4 . B— Kt3; 7) KtXB, RPxKt; 8) P— Kt5 followed by KtXP and Black is in difficulties! ; 6) B— Kt.5, B— O2; 7) P— 93, Kt— K2; after which the game might develop in var- ious directions, but White would have the initiative for a long time, as he should. 4. . . . . Kt-Q5 By this manoeuvre Black can, at best, achieve exchanges : therefore he should have developed his game quietlv either bv 4) .... Kt — B3, or 4) .... KKt— K2. 5. B— B 4 BXKt Black again fails to develop himself, for instance by 5) .... P — Q3. 6. KtPXB .... White preserves the QP, calculating correctly that with its aid the lines will be opened for Rooks and Bishops. 6 KtXKtch 7- QXKt Q-B3 8. P-Q 4 P-Q3 9. R-QKtsq P-QR3 10. 0—0 P— QKt4 White lia> a good development, and after the last move- the Black QKtP offers an easy object for his attack. This should he sufficient to win the game. 11. B-05 QXQ 12. PXO R— QKtsq 13. P— KB 4 PXQP 14. PXP B— K 3 ■ ».■ 15. P-B 4 .... But here he should have preserved the important Bishop and given free- dom of action to the main factors, the centre Pawns. Hence B — Kt3 was indicated. After 15) BXB, RPXB the QRP would be very weak; and otherwise White would threaten P— Q5, followed by P— B4. 15 Kt— K2 16. BXB .... Black was threatening B — R6 and P — QB3. The exposed Bishop is now without value for the attack. But the exchange opens the KB file for the attack on the fixed doubled Pawn. It is, therefore. Black who will be able to dictate henceforth the course of events. 16 PXB 17. B-K3 P-Q4 Artificial. K — Q2 was both natural and strong'. 106 i8. BPXP ig. P-B 3 20. K— B2 PXP K-Q2 And here he could get rid of the weakness by P — B5. 20 21. R— KKtsq R— Kt3 Dep riving himself of the chance of playing P— B5. 21. P-Kt 3 22. KR-- QBsq R-K 3 Now the weakness of the square KF>5 for White has become a fact. 23- P-K 5 R-QB3 24. RXR KXR 25. B-Q2 Kt— B 4 26. R— Bsqch K— Kt2 2 7 . B-K3 P-B3 28. K— K2 R— KBsq 29. R— KKtsq R— B2 30. B— B2 P-QR4 31- K-Q 3 K-Kt 3 32. R— Kts Kt— Kt2 33- B-K3 Kt— K 3 34- R— Kt4 R— B 4 ^ 35- P— K R | P-Kt 5 36. K— B2 K— Kt4 37- K-Q3 P-R5 38. R— Ktsq R— R4 He might have played simply KtX Pch. After 39) BxKt, RXB; 40) P— R5, RxPch; 41) K— K2, R— B5 Black would win. Likewise after 38) .... KtXPch; 39) BxKt, R XB; 40) K — K3, R— B4 ; 41) R— KtS?, R XR followed by P— Kt6; PXP. P— R6. He would, in fact. win in all variations, resulting from tin- move KtXPch : we give one more example: 38) KtXPch ; 39) B - Kt. R • B; 40) K— K^. R— B4; 4 T 1 P— R*, P P,i : 42^ PvKtP. P XKtP; .11 1 R 2 P— K6 R_B 7 ch 39 40 41 42 43 44 45 46 47 52 53 54 55 R— B 4 R— R4 R— B 4 R— Bsq P— B 4 P-Q5 R— Qsq KtxQBPch P— Kt6ch PXPch Kt-Q6 PXP P— Kt7 K-B5 R— QRsq R— R8 Guarding against R — B8ch. 55 K-Q4 56. R— OKt7 K— B5 57. R-B 7 ch K-Q 4 58. R— QKt7 KXP 59. KxKt P— Kt8Qch 60. RXQ RXR 61. KXP R— Q8 62. K— K3 K— Q 4 63. B— Rs R— OKt8 64. B— Q8 .... White need only have played his King via B2 to KKt 3 and the game would have been definitely drawn. Any attempt of envelopment by the Black King, with a view to winning the P at KB3, would be met by the sacrifice P — R5. 64 R— Ktsq 65 B— B6 R— Kt 3 66 B-Q8 R— Kt8 67 B— B6 R— Kts 68 B— Kt7 R-B5 6o B— B6 R— B8 70 B— Kt7 R— B7 7i B— B6 R— KR7 72 B— K7 R— R2 73 B— Osq R— Rsq 74 B— B6 R— R8 75 B— OS K— K3 76 B— KtS K-O4 77 B— B6 R_OKt8 107 78. B— Q8 R— Ktsq 79. E— B6 R— Km 80. B— Kt7 R— QR3 81. B— Kt2 R— K^ch Z2. K— Q3 R— Kj 83. B— B6 R— K8 84. B— B3 R— KB8 85. K— K2 R— OB8 86. B— Kt7 K— §s 87. B— K5 K— Kt6 88. K— O3 R— 08ch 89. K— K2 K— B7 90. B— B6 R— ( )2 91. B— K5 R— K2 92. K— K3 K— Q8 93. K— B2 R— O2 04. K— K3 .... Here 94) K — Kt3 would have been the simplest. He would threaten K — Kt4 — Kt5. Black would have to replv 94) .... R — KB2 : then again 95) K— B2. If 94) .... R— Q7, White would replv qO P — B5. 94 ' *K— K8^ QS. K— K4 .... 95) P — P>5 would now not avail, because of 95) I' - T; 96) K— i; 4 . R— KB2; 97) K— Kt5, K— B7; 98I P- B4, K- -B6; 99) K— Kt6, R — Bsq; roo) B -Q6, R— ( )sq, etc. 95 R— KB2 96. K— K3 K— B8 97> B— Q6 K— Kt7 9 8. K— K4 K— B7 99. R_ R S ch K— K7 100. P>— ( >4 R— Q2 101. B— B5 R— QB2 102. P»— P>8 .... The losing move. By 102) B — R3 the game would have been drawn, for after 102) R— Rc;ch ; 103) K— K5, KXP; 104) K— B6, R— B3ch; jos) K— Kts White could play the Bishop to KB6 and win the Knight's Pawn. 102 R — B5ch 103. K-K.s KXP 104. B— R6 K— Kt5 105. K— B6 K— R4 106. B— Kt5 R— B4 Resigns. Game :No. 99. Irregular French (Sicilian) Defence. White : Tartakower. 1. P— OB 4 2. P— K4 Black: M i e s es. p-k 3 p-qb 4 The sound move is 2) 3. Kt— KB 3 Kt- • • • P-Q4- -QB3 4. Kt-B 3 Kt-Q 5 Since P — Q4 for Black is now pre- vented, he does not wish to allow it for White either. P— KKt3 P— Q3, followed 5. P-QKt 3 But here 5) by Kt — KB3, should have been done first. The move actually made only weakens the King's wing. 6. KtXKt .... He takes the Knight now, so as to stop the hole at Q4, where Black's pieces might be posted, with a Black Pawn, which is, relatively, less dan- gerous. 6. 7 8 9 10 11 12 13 14 is 16 Kt-Kt 5 Kt— Ra B-Q3 o — o B— K2 P-Q3 K— Rsq Kt— B2 B— Q2 R— Bsq PXKt P— K 4 P-Q3 Kt-B 3 Kt— R4 Kt— B5 P— KKt4 P— KR4 Q-B 3 B-R3 Though rather undeveloped, Black makes an attack on the King, as the 108 centre is closed and his own King's ; wing" was weakened. White, in the nature i)i things, takes little or no de- fensive measures, and directs his at- tention towards a counter stroke, such as P — B5, or Kt — Kty — Q5. 16. 17. 18. 19. 20. 21. B-Kt 5 KtPXB Q-K3 BXB Q-Kt 5 BxKt B-B3 Kt— Kt 4 QXB QXQ .... After 21) Kt— O5. QXQ) 22) P XQi R — O Hs. a '///, 110 29. RXB 30. RXR 31. P-K5 32. Q-Q3 33- P— Q6 34. RxKtPch White : Spe i j e r. 1. P— K 4 2. Kt-KB 3 3. B-Kt 5 4. o — o 5- P-Q4 6. Kt— B 3 7- KtXP RXR K— Kt2 PXP R— Ksq B— Ktsq PXR 35. Q-R/ch 36. Kt— B5 37. Q— Kt7ch 38. gxKtch 39. QX'Pch 2h 25. K— Bsq R-Qsq K— Ksq K-Q2 Resigns. 2h 30. (iaine !NTo. IOI. Ray Lopez. Black : Dr. Perlis. P— K 4 Kt-QB 3 Kt-B 3 P-Q3 B-Q2 PXP P— KKt 3 This move is intended to save the two moves, which Black apparently loses with the continuation B — K2. o—o, R— Ksq, B— KBsq, P— KKt3, B — Kt2; hut in this line of play the Bishop does not go to K2 in vain ; he has to guard against several at- tacks: as. for instance. White's B — K Kt5 or P — K5, and does not change the venue until White has ceased these attacks. 8. R— Ksq .... Threatening at once BxKt fol- lowed by P— K5. R B— K2 9. B— R6 .... Threatening again B Kt and P -K 5 . 9 Kt— KKts Black sacrifi :es a I 'awn to free him- self from his precarious position with the smallest loss. If o) KtX Kt; 10) QxKt, BXB; 11) KtXB, Q — Q7 White would again play 12) P — K5 with fatal effect. 10. BxKt KtXB A slightly better chance was offer- ed by 10) PXB; 11) KtXP, BxKt; 12) QxKt, Q— Q2, for all of his pieces would have had mobil- ity. In the continuation adopted in the game, the Kt at R3 remains out of play, the King is somewhat exposed and the square O4 is weak. 11. BXP R— QKtsq 12. Kt— B6 BxKt 13. BxBch K— Bsa Wm vyXZ) MM X Ww, A v 111 rip m 'Mi '1 W <* vMv.^Jmk ww. «_ ■#111 m 14. B— R4 .... The direct way of winning was 14) O— Q 4 , B— B3; 15) OXRP; now if 15) .... RXP; 16) OR— Ktsq, BX Kt: 17) RXR. BXR: 18) R— Ktsq. O— B3: iq) O— Kt8ch and should win with the passed QRP. Black might have attempted some desperate attacks, such as 15) .... B — K4; 16) Kt— Q5, BxPch: or 15) .... R— Kt 3 ; [6) B-R4. B_g 5 ; 17) Kt- Q5- R— Kt$; 18) Q— R5. but these Ill would have soon collapsed. 14 B— B3 15. B— Kt3 K— Kt2 16. Q— B3 R— KBsq 17. P— KR3 Kt— Ktsq 18. QR— Qsq Q— Bsq 19. Q-K3 P-QR 3 20. K— Rsq P— R3 ai. P— B4 Kt— K2 22. R— KBsq K— R2 23. P— Kt4 Q— Kt2 24. K— R2 QR— Ksq 25. Kt— K2 Kt— Ktsq 26. Kt— Kt3 R— K2 If 26) .... BXP; 27) R— QKtsq followed by BXP. 2/. Q-Q3 K-Kt2 28. OR— Ksq B— R5 29. Q-Q5 Q-Kt 3 30. P- -Kts .... By this move White only exposes himself ; for neither is the move PX Pch an important threat nor does cut- ting off the Bishop amount to any- thing. 30 P-KB3 Black should play first PXP, so as to compel the White KBP to give up the square K5, and also to be able to open the KB file by P— KB3. 31. PxRPch KtXP 32. R-B3 P-KB4 33. P— K5 PXP 34. RXP BxKtch 35. RXB Q— B 7 ch 36. Q-Kt2 QXQch 37. KXQ RXR 38. PXR .... Adjourned. 38 R— Ksq 39. P— K6 R— K2 40. R— QB3 P— B5 41. R— B6 P— R4 42. R— R6 Kt— B4 43. RXP K— B 3 44. R— R8 Kt— Q 3 45 . R_B8ch K— Kt4 46. R— B7 Kt— B4 47. RXR KtxR 48. K— B3 K— B 4 49. P— OR4 Kt— B3 50. B-O5 Kt-Q 5 ch 51. K— B2 KtxKP 52. BxKtch KXB 53. P— R4 Resigns. Game ^To. 102. Ruy White: Dr. L a s k e r. 1. P— K4 2. Kt— KB3 3- B-Kt 5 4. P-Q4 5- Kt-B 3 6. KtXP Black : V i d m a r. P— K4 Kt-QB 3 P~Q3 B— Q2 PXP P— KKt3 Lopez. 8. Q-Q2 Kt-B 3 If 8) .... KKt— K2, the White KRP advances at once to R4 and R5 A new attempt to shorten the man- oeuvre, B— K2— KBsq ; P— KKt3 and B — Kt2, by the two apparently useless moves. But now White takes up a totally different formation, and takes advantage of the weakness of Black's KB3 and KR3 in a more decisive way than would be possible in the line of play mentioned. 7 . B— K3 B— Kt2 9- 10. 11. 12. 13. P-B 3 B— K2 P— KR 4 B— R6 o — o P-QR3 P-QKt 4 Kt— K 4 Kt— Bs Apparently Black obtains a lively and most promising attack by attack- ing the Knights by P — B4, followed by P— B5, P— Kt5 and P— B6; that is not so, however; the Pawns would fall on their way. If 13) .... P — B4; 14) BXB; and after 14) PX Kt; 15) BxKt now PxKt would lose on account of QxQP. On the 112 SI i i I ■uu -1 < ilia •^*^ imm f other hand, after 14) .... KXB ; 15) Kt— Kt3, Black's Pawns are feeble; for 15) .... P— B5 or 15) .... P— Kt5 would be met by QXQP, and against 15) .... Kt— B5; 16) Q— B4 would be sufficient, threatening BXKt. fallowed by Kt— Q2, and also p— KKt4 and P— R5. 14. BXKt 15. P-R5 PXB P-B3 15) .... KtxRP: 16) BXB, K XB; 17) P— KKt4, Kt— B3 ; 18) Q — R6ch, K— Ktsq; 19) Kt— Q5, or, stronger still, 19) P— Kt5, Kt— R4; 20) Kt— O5 and kXKt. 16. BXB KXB i 7 . PxP BPXP 18. Kt(04) R— B2 — K2 19. QXQP Q— Kt3 20. O— Q4 P— B4 21. Kt— Q5 Q— Kt2 22# Q— B3 QR— KBsq 23. KtXKt RXKt 24. R— Q6 Resigns. RXR was threatened, followed by RXPch, and also RXR. RXR, P— K5, R— K3 ; Kt— B4. ih 47. ih 30. White: Schlechter. 1. P-K 4 2. PXP 3. Kt-QB 3 4. B-QP.4 Compare the game Schlechter Mieses. Black : Dr. Bernstein P-Q4 QXQ Q-QR4 Game No. 103. Centre Counter Gambit. 13. Q- B 3 V. 4- 5- 6. 7. 8. 9. 10. Kt— KB3 B-Kt 5 P-K3. P— B3 B— R4 Q-Qsq B— Kt3 P-Q3 Kt— K2 B— Q2 P— KR3 Kt-Q 5 Kt(Q5) — B4 Kt— Kt3 o — o The natural move was 12) .... Kt —04- The Chwcn was well placed having KR3 at her disposal. 1 1. 12 B-Q3 Q-B2 14. BXP .... The sacrifice yields three Pawns for the piece, and, moreover, attack 113 against the King, which remains ex- posed in the centre. 14. • • • Kt— K4 i.S- Q-K2 PXB 16. P-Q4 Kt— B2 17. KtXP Q-Ka 18. Kt— KBs • • • Surely the exchange of the Black QB could not be of any importance, nor eould White have the intention of liberating Black's King from the heavy pressure for the sake of win- ning his KKtP, which could not es- cape in any case. Hence it was na- tural and indicated to continue with 18) KR— Ksq. If 18) .... K— Q2, then 19) O — B3, with an irresistible attack ; e. g. : 19) .... K — Bsq ; 20) KtXKtP. O— Qsq; 21) Kt— K6, Q— K2; 22) Kt— B5, BxKt; 23) OXB, K— Ktsq; 24) Kt— B5, Q-Osq ; 25) QXKt. 18. BxKt 19. KtXPch K-Q2 2D. OXOch BXQ 21. KtXB Kt-Q 3 22. KtXB KxKt 23. KR— Ksqch K-Q2 24. B— B4 Kt-Q 4 25. B— K5 KR— KKtsq On one side Black attacks the Kins:, on the other the Pawns, while White's Pawns are unable to exert any coun- ter pressure. Hence White is lost, though having three Pawns for the piece, as Black's King deprives the White pieces of their mobility where- p^ the White King is a mark for at- tack. The case would be different if no Rooks were on the board. 26. P— QKt3 .... Guarding against Kt — B5. He cannot play BxKt, and follow by P — OB4, on account of Kt — B5. Al- together White suffers from the dif- ficulty of playing P— QB4. P— Kt4 P— Kt5 Kt— B6 Kt— B 4 P— KR4 QR— Ksq QR— KBsq Kt-Q 4 Kt(B 4 )— K2 RXR If 36) P— Kt4, R— B6: 37) K— Kt2, R— B6, and if 38) PXP, Kt— B4; 39) R— K2, Kt— Rsch; 40) K — R2, Kt— B6ch; 41) K— Kt2, KtX B; 42) RXKt, Kt— Bsch, winning easily. If 38) R— K2, Black would play 38) .... Kt— KKt3. White cannot establish two fighting passed Pawns, without suffering loss some- where else. 26. 27. R— K2 ' 28. P-QR4 29. R-K3 30. R-Q3 31. R— Ksq 32. K— Bsq 33. R— B3 34. R— K4 35. RXR 36. R— R 4 03 36. R— B 4 37. P— Kt4 PXP 38. PXP R— B2 3Q- K— Kt2 Kt— KKt3 40. R— R6 KtXB 41. PXKt R— K2 42. R— R8 RXP 43- R— R8 Kt— B2 44. RXP K— Bsq 45- P— KB4 R-Q4 46. P-Kt 5 K— Ktt. r 47. RXKt KXR 48. P— Kt6 R-— Qqq 49- K— B3 If 49) P— BS, 2 then 49) .... 5- 49- K-Q2 50. K— Kt4 K— K3 51. K-Kt 5 R— 04ch 52- K— R6 K-B3 Resigns. K— 2H 55- ih 45- 114 < lame Ruy Black : Dr. Lasker. P— K 4 Kt-QB 3 P_QR 3 Kt-r.3 KtXP P-QKt 4 P-Q4 B— K 3 B— K2 White: Dr. Perl i s. i. P— K 4 2. Kt— KB3 3- B— Kts 4. B-R4 5- o — o 6. P-Q 4 7- B— Kt3 8. rxr 9- P-B3 This appears to be better than the usual 9) B— QB 4 , as the square ()r> 4 remains open for the Kt and the QBP. io. P— QR 4 .... This move was feasible, before Black's Bishops had moved. But now it is a mistake, which disorganizes White's Queen's wing. io P-Kt5 The correct reply. This would not do if Black were not ready yet for Castling, on account of P — R.S an( * B— R 4 ! No. 104. Lopez. Position after White's 20th move. ii. R— Ksq 12. B— B2 13. P— R3 14. P-Kt 4 15. Kt— Q4 16. PxKt 17. B— B5 18. PXP 19- B-K3 Kt— B 4 B— Kts B— R 4 B-Kt 3 KtXKt Kt-K 3 P-QB4 BXP P-Q5 In 19) BXQB; 20) RXB, B XB; 20 RXB, Q— Kuch; 22) Q— Kt4. QXQch: 23) PXQ, Kt— Q 4 , there would have been no gain, as White would simply reply R — Q3. 20. B— Bsq Q— Q 4 So far Black has conducted the at- tack correctly and White has defend- ed well. For in spite of the danger to expose his King, the latter was tini 'lip a 1§i WWm k L bound to advance his Pawns, as he did, for counter attack, in order to establish a pressure on his opponent's King's side. But here Black fails to find the right move. 20) P— Q6 should have been played, to free the Bishop and render Q5 accessible to the Knight. It is true that this move would give the square K3 to White's Bishop, and the Pawn would be weak at Q6, but the attack on the King would more than compensate for these disadvantages ; e. g. : 20) P_Q6; 21) Q— B3, Kt— O5; 22) QXP, KtXB; 23) QXQch, RXQ; 24) PXKt, BXP and Black, with two Bishops on the open board, and several weak spots in his opponent's camp, would have a splendid game. Or 21) B— K3, Kt— Q5 : 22) Kt— Q2 [22) QXP?, Kt— B6ch; or 22) BX Kt. QXB ; and White will not be able to develop his game], Kt — K7ch ; and now White, in order to avoid BXOB, would have no other expedi- ent except 23) RxKt, PxR; 24) Q X?, BXOB; 25) QXB, 0—0. Black should ultimately win. 21. O-Q3 R-Qsq 22. Kt— Q2 O—O 115 23- Kt— Kt3 B— R2 24. B-Q2 P-QR4 2.S- OR— Bsq KR— Ksq 26. P— Kl? 4 Kt— Bsq 37- B— K4 BXB 28. RXB P-B 3 This looks much stronger than it really is. As a matter of fact, 28) .... R — O2 would have been better. Then if 29) QR— Ksq, R(Q2)— K2. The Queen's Pawn cannot be cao- tured on account of Kt — K3, and P — B3 would follow soon with great effect. 29. QR— Ksq 30. P— K6 Kt-Q2 White is wrong in being afraid to capture the Pawn. After 30) PX P, KtXP; 31) R— K5- White would win the QRP, and 30) RXR; 31) RXR, PXP; 32) R— K7 would be still more favorable for him. The game might then have continued as follows: 30) PXP, KtXP; 3l) R— K 5> Q-Q2; 32) RXRP, RXRch; 33) RXR, Kt— Q 4 ; 34) B-Q 2) B— Kt 3 ; 35) R-QKt 5 , Q-B3, followed by Kt— K6. 30. .... Kt— Kt 3 A decisive attack. 31. p— B s 32. B — Bsq 33- P-K 7 Resigns. 2h 27. KtXRP Kt— B6 R-Q2 2h 17. White : Burn. P— K4 Kt— KB3 B— Kt5 P-Q4 o — o Kt-B 3 B— Kt5 KtXP KtXKt B-Q3 Game No. 105. Ruy Lopez. Black: S p e i j e r. P— K4 Kt-QB 3 P-Q3 B— Q2 Kt-B 3 B— K2 PXP o — o BxKt The position of the Bishop at Q3 is not so strong as to be worth losing a move. 10) BXB, PXB; 11) Q- Q3 followed by QR — Ksq was stronger. TO R— Ksq Kt-Q2 II. R— Ksq 12. B-Q2 B— B3 13. Q-R5 Kt— K 4 14. B— KBsq Kt-Kt 3 15. B-QB4 Q-Q2 16. B-Q3 R— K2 17. P— B 4 OR— Ksq 18. Q-B3 ■ . Black threatens BxKt, followed bv BxP- White has lost a lot of moves, his OR is still undeveloped, and his KP weak. Black has already a win- nine p-ame. Black ought to Light to carry out his threat : BxKt; 19) BXB, P-B4, 18) .... BXKt; 19) bXl winning the important KP. iq. K— Rsq P— B4 116 20 21 22 23 24 25 26 -7 28 Kt-Q 5 PXB RXR BXR Q-K 3 B— B2 BXQ BXP R— B 4 White: Mieses. BxKt RXRch RXRch B ■ P « i Kj Q> Kt— Kj B— B6 K— W2 29 30 3 1 32 33 34 P— Kt 3 K— Kt2 K— B3 B-K3 P— KR3 K— K2 K-B3 P-R3 P— KKt4 K-Kt 3 K-B3 K-Kt 3 Drawn. 2h 22. 2h 19. Game Xo. 100. Vicnia Openiof. Black: Snosko- Borowski. P— K 4 Kt— KB3 Kt-B 3 B— B 4 P-Q3 1. P— K 4 2. Kt— QB3 3- P-KKt 3 4. B— Kt2 5- P-Q3 6. Kt— QR 4 .... It is a far spread, but probably wrong belief that Black ought to pre- serve his KB, by losing the move P — QR3, hence this manoeuvre. P-KB3 Kt— K2 B-Kt 5 KtXB BXB BxKt Q 02 Q K 3 As B— KKts B— K3 Q-Q2 B— KR6 PXKt QXB PXB P-Kt 3 Feeble. As White has to OR. P — B5 was obvious. If XP, Q — Kt/ would recover the Pawn at once: but if 15) o — o— o. PXP; 16) PXP [16) RXP?. RXR e( J by Q—Kt7], Kt~Q5 with sure on White's position. Castle IS) P follow- a pres- 15. — — Kt- < 15 16. Kt • Kl R> Kt I/- P KB4 Q-K 3 18. P— Kt3 KR— Qsq 7g. KBsq O— O3 20. Q-B3 P— Kt; 21. 22. 23. 24. 25- 26. 27. 28. 29. 30. 3i- 32. 33- 34- 35- 36. 37- 38. PXP QXBP Q-B 5 ch P— K6 K— Q2 Q-K5 K— K2 Q-B3 QXQ R— P»7 QR- KBsq RXR P— KKt 4 R— B6 P— Kts P— R 4 R— Bsq K— O2 Q-R3 Qxp K— Kt2 Q— R6ch PXP P-QR3 R(Q 5 )-Q3 Q-Kt 5 PXQ R(0sq)-Q2 P— K 4 RXR P— OR4 P— R5 P— R6 R— Kt2 K— Kt3 m § Ti in j || I ||j w, i ^ i ^MiP^M^H *8. . . Mere 38) K— B4 P — R3 was indi- 117 cated. If 39) PXP, R— Ktfch; 40) K — Bsq, R — R7, drawing at least. 39. R— B8 R— Kt3 40. K— Bsq K— O: 41. R— B7 P— B4 42. K— Ktsq R— Q3 42) .... P — R3 is no longer of any use, because of the reply 43) R — B6. 43. RXP P-B5 44- QPXP PXP 45. K— R2 PxPch 46. KXP R-QR3 47 48 49 50 5i 52 53 54 55 q6 57 K— R2 K— Ktsq P— R5 P— Kt6 K— R2 R-QB7 P— Kt7 P-R6 P— R7 R— KB7CI1 P— Kt8Q 3h 28. R-QB3 KXP R— Q3 R_Q8ch R_KKt4. KtxKt: 14) QPX Kt, Kt— Ksq; 15) P>XR, QXB, fol- lowed by P— B3. 10. KtXP Kt— B4 n. 0—0 P— KR3 White threatened now that the B at CM was no longer taken with check BXKt and BXPch. 12. B— R4 B— K3 13- B-P>5 Q-Q2 14. KR— Qsq QR— Bsq If 14) Q— Q3 White would play 15) P — QKt4 with great effect. Black cannot avoid the threatened loss of a Pawn, without other great dis- advantages. 119 Position after White's 14th move. V IP i WsW%& k kM k 111*11® X t ill i 11 i _1 ^- 15. BxKt BXQB 16. KtXB PXKt 17. KtXP Q— B3 18. KtXBch RXKt 19. B— R7ch .... Better 19) B— Kt4, QR— KBsq ; 20) R — Q2. White would win the end game after 20) .... Kt — K5. 19. ... . K — Rsq 20. R— Q2 P— KKt3 This move White does not seem to have taken into consideration. If 21") BXP. Black plays, of course, R— K Ktsq. 23. 24. 25- 21. P— QKt 4 22. QXQ R-Q7 RXRP R— OBsq 26. P— OR4 27. P— KKt4 28. R— B4 29. R-QB7 P— R5 P— R6 30. 31. Kt— K5 PXQ Kt— Kt 4 KtXB R— B4 R— OKtsq R-KB3 Kt— Bsq P— K 4 K— Ktsq This advance was not pressing". He might have played the King- first to K-\ in order to follow with P — R4 and R5, and RxBP, or P— KtS, according" to circumstances. In this case Black would have had but a slight chance of being left with work- able Pawns. 31 32. P— R7 33- P— B4 34. R(B 4 )X BP 35- RXQR 36. P-Kt 5 If the King were now, he would be abl J 'awns. 36. 37- 38. 39- PXP P— Kt6 P-R3 40. K— B2 41. R— B7CI1 P— Kt7 R— KR7 R— R8 45- P— R4 4 6. R— R8 47. R— R6ch 48. R— R4 49. R — R7ch 50. R— R6ch 5i. P— P5 52. R— Rsch 53- PXP 54. R— QKt 5 55- K-K3 56. R— Ktsq 57. K— B2 58. R— Kt8 59. K — Bsq 60. R— Kt^ch 61. R— Kt6ch Resigns. 42. 43. 44- Game No. 1O0. French Defence. White : E. Cohn. 1. P— K 4 Black: Spielmann, P— K3 P— Q4 PXP B-Q3 R-QKt 3 R-QR3 R— B2 RXP(R7) RXR only at KKt2 e to support his PXP R— R5 RXP R-QKt 5 K— B2 K-B3 Kt-K 3 Kt— Kt4 RXP Kt— B2 Kt— K4 K— B2 R— Kts K-K3 I , K-Q4 RXP K— K3 RXP K— B 4 P— R 4 R— Kt6ch P— RS Kt— Kt.sch P— R6 K— K3 K-Q4 P— 04 PXP Kt— KB3 120 Kt— KB3 o — o B— KKts B-Q3 o — o B— KKts mm mm mmm . i*gt ther similarity without risk. 8) P — KR3, B— R4; 9) P— KKt 4 , B— Kt3; 10) Kt— K5, B— K2; 11) Kt— QB3, QKt— Q2; 12) R— Ksq 8 QKt-Q2 Now complete equalization is al- most a logical necessity. 8. QKt-Q2 ..... \\ hite could here have avoided fur- 9 10 II 12 13 14 IS 16 17 18 19 P— B3 Q— B2 B— R4 KR— Ksq B-Kt 3 RPXB B— B5 RXR RXRch BXB Q-Kt 3 Drawn oh 24. P-B 3 Q— B2 KR— Ksq B— R 4 BXB B-Kt 3 RXRch R— Ksq KtxR RPXB KKt— B3 oh 29. Game Xo. 110. French Defence. Tei 1. 2. 3- 4- 5- 6. 7- 8. 9- 10. 11. Wliite: c h m a n n. P— K 4 P-Q4 PXP Kt— KB} B— Q3 o — o B— KKts OKt— Q 2 P— B3 ( : P,2 KR— Ksq Black: Rubinstein. P— K3 F-Q4 PXP Kt— KB3 B— Q3 o — o B— KKts QKt— O2 P— B3 O— P,2 KR— Ksq 12. 13. 14. 16. 17. P— KR3 KtXB BXKt RXRch OR— Ksq KtXR oh 35- BXKt P— KR3 KtXB RXR RXR Drawn oh 18. The game is explained by the de- sire of both players to throw the onus of attack on the opponent. Compare the note to the 8th move of the pre- ceding game. Game No. Ill Ray Lopez. 5 c I 2 3 4 5 6. White: h 1 e ch te r. P— K 4 Kt KB3 B— Kts P-Q4 o — o R— Ksq Black: Fo rgac s. P— K 4 Kt-QB 3 P-Q3 B— Q2 Kt— B3 B— K2 7. P-B3 .... The usual continuation is 7) Kt — B3. By the move adopted here White intends to turn into the line of play which results from the 3) .... P — QR3 defence of the Ruy Lopez. 7 8. B— R 4 121 By KtXP, KtXKt, PXKt Black threatened to develop his game quick- ly. White might have permitted this without risk, but he prefers to pre- serve the Bishop in order to keep up the pressure. 8 R— Ksq 9. OKt— Q2 B— KBsq 10. B— B2 P— KKt3 10) B — Kt5 would have ham- pered a very active White piece and threatened P — Q4. 11. P— KR3 B— Kt2 12. Kt— Bsq P— KR3 13. Kt— Kt3 K— R2' 14. B— K3 Q— K2 15. P-Q5 Kt-Qsq 16. P— B4 P— QR4 Intending to allow the advance P — QKt4 and P — B5 only on condition that the OR file be opened. 17. Q-Q2 P-Kt 3 18. P— Kt3 Kt— Ktsq 19. P— R3 Kt— Kt2 20. P— Kt4 Q— Bsq Preparing the countermine P — KB 4 . 21. QR— Bsq PXP 22. PXP R— R7 23. R— Rsq KR— Rsq 24. Q-B3 .... wH 1 /,.. ■ ■ mm if & m 4 mm %m% Hi %m% vmv Wm. vm& 24 R(Rsq)— R2 But now he should not have waited any longer; 24) P— KB4; 25) PXP, PXP- Now White could not play Kt — R4, as P — K5 would follow, the White Bishop being still en prise. The continuation might be 26) Kt — R5, B— Rsq ; 27) P— Kt4, Kt— K2 ; and now Black threatens by R(Rsq) — R6 to prevent B — B2; or he may continue with P — QKt4. In this way Black would obtain counter chances. 25. RXR RXR 26. R— Rsq Q-Rsq 27. RXR QXR 28. P— Bs KtPxP 29. PXP PXP 30. BXP P-QB3 If 30) .... KtXl>: 31 ) QXKt the QBP would be lost. 31. PXP BXP 32. B-R3 Kt-Qsq If 33) .... P-B 3 ; 3 4) B-B 7 and 1 KP is lost. 33 B-Q6 B-R5 34 BXB QXB 35 BXP BXB 36 QXB K^Ks 37 P— R 4 Q-Q8ch 38 K— R2 P— R 4 39 Kt— Ktsch KtXKt 40 QXKt Q-Q5 4i P— B3 P— B3 42 O-B4 Q-B4 43 Kt— K2 O-B5 44 Q-Q2 Q— B2ch 45 P— Kt3 Kt— R3 46 Q-Kt2 Q-R2 47 Kt— B 4 Q-R3 48 Kt-Q 5 Kt— Ktsq 49 . K— Kt2 Q-Q6 5o. Q— Kt7ch K— R3 5i Q-Kt6 Q-K 7 ch 52 Q-B2 Q-B5 If Black exchange Queens, he can- not bring the Knight for a long time to other squares than Ktsq and R3, and White would be able to get the 122 King into powerful play. 53. Q— Q2ch K — Kt2 54. Kt— B 4 Kt— R3 55. Q-Q6 Kt-B2 56- Q — K7 Resigns 3h 12. 4h. Black : V i d m a r. P— K 4 Kt-QB 3 P-QRo Kt-B 3 B— K2 P-QKt 4 P— O B-Kt 5 White: Dr. Bernstein. 1. P— K4 2. Kt— KB3 3. B-Kt 5 4. B— R4 5. 0—0 6. R— Ksq 7- B-Kt 3 8. P-B3 9. P-QR4 This loses an important move. He should play first 9) P — KR3 and in answer to 9) B— R4, 10) P — Q3 followed, as usual, by QKt — Q2 — Bsq— Kt3 and ultimately P— KKt4. 9. . . • • Kt-QR4 10. B— B2 P— B4 11. PXP PXP 12. P-Q 4 Kt— B 3 First 12) .... PXP; 13) PXP. Then 13) .... Kt — P»} was stronger; : 14' RXR, QXR; 15) B ~ K 3, o — o and Black has a good enough game. 13. RxR QXR 14. P— Q5 Kt— R2 15. QKt— Q2 0—0 16. Kt— Bsq Kt— Bsq 17. P— R3 B— Q2 18. P— KKt4 K— Rsq 19. Kt— Kt3 P— Kt3 20. B— R6 .... Before commencing the attack here, White ought to have made sure first of the powerful assistance of the Rook; therefore 20) K — Kt2. follow- ed by R— KRsq and Kt— Ktsq, and then advance of the KRP or Kt— K2 and P — KB4 accordingly. 20 R— Osq 21. Kt— Kts B— Ksq 22. Q -B3 .... Game NO. 11 1. Kuy Lepez Thus parrying the intended Kt — Ktsq, as now the reply would be 23) CJXP. forcing the mate. But never- theless White remains on a volcano. 22 Kt— Kt3 23. K— R2 R— Q2 24. R— KKtsq Kt— Ktsq mm wum*m m%m\m,v m: L ill Wa ^ ■ 'WW, 1 Wl 1 i ™ 25. QXP .... He has now to plunge into this ad- venture in order to save the QB. 25 B-B3 2 6. Q— B8 R— K2 27. Kt — K6 ' . . . . Better was 27) Kt— R5, Kt— Q2 [PXKt?; 2S1 PXP threatening Kt — F»7ch, followed by B— Kt7ch, etc.] 28) KtXB, KtxQ; 29) BXQ- H now Black save the exchange, for in- stance by 29) .... R — R2. he would get a very had position after 30) KtX B, QXKt; 31) BXP. and White would have quite an equivalent in pieces and Pawns for the Queen. But White does not only threaten 30) BXR, but also 30) KtXB would give him a good game, as the other Knight 123 rould be posted at K6. Therefore ! 29) .... Q— R2; 30) r>\k. QxR; 31) KtXB, QxKt; 32) kt\l\ (j- (J7 to Black's advantage. V\ tv.te would, consequently, have done better not to take the exchange; 30) Kt N B, RXKt; 31) BXP with many chances. 27 Kt— Q2 28. QxR KtxQ 29. P— KtS Kt— KKtsq 3 () - Kt B5 PXKt 3 1 - PXB Kl ■ B ^- > - R— K17 B— B2 33- Kt — Kt5 KtXP 34- R\ B KtXR 35- KtXKtch K— Ktsq 36. Kt— R6ch K— Bsq 37- KtXP Q-R7 Resigns. ih 48. ih 58. Game Xo. 1 13. White : Rubinstein. 1. P— O4 2> Kt-^KB3 3- P-B4 4- B-Kts 5- Kt-B 3 6. P-K3 7- B-Q3 8. BXP 9- BXB 10. o — o 11. R— Bsq Black: Schlechter P-Q4 p— K3 Kt— KB3 B— K2 QKt-Qa P-B 3 PXP Kt— O4 QXB~ o — o R-Qsq Queen's Pawn Opening. — Q2 and perhaps B — Ksq, and then occupy the opponent with the Queen's side Pawns. This mode of development offers no good prospects. He should first settle the question on the Queen's wing; therefore, 11) KtXKt; then if 12) PXKt, P— OKt4 ; 13) B— Q3, P— QR3, to be followed by P— QB4; also after 14) P— B4, P— QB4 would be feasible; e. g. : 15) P XKtP,RPxP; i6)BXP,PXP; 17) R-B7, Q-Q3; 18) R-B6, Q-Kts, or 17) KtXP, RXP [18) Kt— B6, Q-R6]; 18) R-B7, Q-Q3; 19) KtXP?, QXQ; 20) RXQ. PXKt; 21) BxKt. BXB; 22) RXB, R (Bsq)XP. 12. 0— B2 Kt— Bsq 13. P— K4 Kt— Kt3 _ Not a favorable square for the Knio-ht. In any case, it would have been better to exchange the Knights, in order to follow with 14) PXKt, B 14. B— Kt3 B— Q2 15. Kt— K2 B^Ksq jS. KR— Qsq QR— Bsq 17. Q-B3 R-B2 18. Kt— B 4 P— B3 19. Q-R5 .... He makes this attack, as now 19) .... Kt — Bsq would fail on account of KtXP. 19) P — Q5, which seems promising, would, after 19) KPXP; 20) PXP, K— Rsq [20) B— B2?; 21) P— 06] ; as well as after 19) .... B — B2, which appears bet- ter, lead to no decisive advantage. 19 P— KKt 4 20. Kt— K2 Kt— Bsq 21. P-Q5 .... White opens the centre, as the ex- posed position of Black's King now invites an attack. 21 R— (B2)— Q2 21) P — Kt.3 would have been use- less. The continuation would have been 22) O— B3, KPxP: 23) PXP, QXKt; 24) P— Q6ch, R— B2 : 25)) QXP, R— Q2; 26) KR— Ksq, 6— Kt4; 27) ^RXB, QXB; 28^ O XPch and wins. 22. QKt— Q4 BPXP 23. PXP .... 124 %1'JLfc* *.r.fe i * s ■ it ttl l it I 23 RXP The exchange is always lost: e. g. : .... PXP: 24) B— R4. P— Kt3 [R_Q 3: 25) Kt— B5]; 25) 0— R6, R— B2 or Kt2; 26) Kt— B5. 24. BXR RXB* 25. Q-Ksq Kt-Q 3 26. Kt— K2 27. RXR 28. Kt(B3) -04 29. Kt— OB3 30. KtxB 31 . Kt— Kt3 32. R — Osq 33. Q-B3 White: e v m a n n. P— K4 Kt— KB3 3- B— B 4 4. o — o P QKt4 R— B3 BXR P— K 4 O— KB2 QXKt P— Kt3 Q-B3 QXQ 34. PXQ Kt-K 5 35. P-QB4 K— r>_> 36. R— ( |8 K— K2 37- R— R8 P-QR4 39- P-B3 Kt— B6 39- P-B5 PXP 40. KtXP KtXP 4i. R— R7ch K— Ksq 42. K— B2 Kt-Kts 43- RXQRP K— B2 44- K-K3 P— R4 45. K— K4 Kt-B 3 46. R— R6 Kt— K2 47. P— Kt 4 PXP 48. PXP K-Kt 3 49- R— R7 K— B2 50. Kt— Kt7 K-Kt 3 51. Kt— 06 Kt-B 3 52. R— OB7 Kt-Q5 53- Kt— Bs KtXKt 54- PXKtch K— R3 5*. K-B3 Kt— R2 56. K— Kt4 P— K5 57- R— K7 P— K6 58. RXP K— Kt2 59- R— K;cli Resigns 3h 48. 3h 52. White played the whole game with extraordinary power, and occasionally with subtlety. Game No, 114. Piano. Olaoco Black: T e i c h m a n n. P-K4 Kt— QB3 P.— B4 P-Q3 A kind of Evans Gambit, but not so forcible as on the preceding move. 5 B-Kt 3 ■ .... BXP; 6) P— B3, B— R4; 7) P — O4 would lead to three differ- ent variations: 7) .... B- Q2 (Ala- pin), 7) .... PXP (normal varia- tion), 7) .... B— Kt3 (Lasker). To decline the Gambit is here all the stronger, as White has not even the bold attack P — Kt5 at his disposal. 6. P— OR4 P— QR3 7. P— Rs; B— R2 8. p— B3 Q— B3 0. P— O3 KKt— K2 10. B— K3 B— Kts 11. QKt— Q2 Kt— Kt3 This kind, of counter attack was originated by Zukertort. If White now should exchange the strongly posted B at R_\ he would get into a serious 125 plight after Kt — B5, and his Queen's side Pawns would remain weak, with- out any compensation. But it would be probably stronger to play first P — KR3 and P— KKt4. 12. B— KKt5 QXB 13. KtxQ BXQ 14. BxPch K— Kz 15. ORXB .... A remarkably feeble move. [5) B XKt was obvious. Then if 15) .... B— K;: 16) KR— Ksq, BxP: 17) KtXP. the issue of the game was not at all clear; e. q\ : 17) .... P — Q4; 18) P— R4. P— Q5: 19) OR— Bsq, K— O3 or OR— Osq : 20) P— R5 ; or eUe 17) .... Kt— Osq; 18) P— Kt3, Kt — K3 : 19) K — Kt2, followed soon bv P— R4. 15 Kt— B 5 16. B— B 4 Kt— K7ch Position after Black's 14th move. * Ml HH P Hi Mm Wm i » wm bb jh.. „ I! ■ &■■ 1 III 1 I ill 111 II » 17. K— Rsq 18. QR— Ksq 19. Kt— K6 Resigns. Ih 5 . KtXBP KtXKtP XtXQP ih. Game No. 115. Queen's Pawn Opening. White : Black: S a 1 w e. E. C h n I. P-Q4 P-Q4 2. Kt— KB3 Kt— KB3 3- P— B 4 P-B3 4- P-K3 B— B4 5- Q-Kt 3 Q-Kt 3 6. Kt-B 3 P-K3 7- B— K2 B— K2 8. — QKt-Q 2 9- R— Ksq P-KR3 10. B-Q2 — 11. QR— Bsq OR— Ktsq 12. B— Bsq Q-Qsq 13. Kt— K2 B-Q3 14- Kt-Kt 3 B-K5 15. B— Kt 4 Q-K2 16. BXB QXB 17. Kt-Q2 B-Kt 3 18. Q-QB3 Kt— Ks So far both sides played correctly. But here Black conceives a wrong plan. He should not operate on the King's side, but play 18) KR — QBsq, followed by P— B4. On the King's side Black is strongly entrench- ed, but on the other side the Pawns and, temporarily, also the Queen, oTffer an object for attack. 19. KtXKt PXKt 20. QR-Qsq Q-K2 21. P-Q5 KPXP 22. pxp PXP 23. RXP QR— Bsq 24. Q-Q2 Kt-B 3 2$. R-O4 R— B2 26. B-QB 4 KR— Bsq 27. B-Kt 3 P— KR 4 28. Kt— K2 P-R5 29. Kt— B 4 B— KB 4 30. P-KR3 P— KKt 4 31- Kt— K2 .... After 31) Kt— Q5, KtXKt; 32) R XKt the attack is gone. 3i P-KtS 126 32- PXP KtXP 33- Kt— B 4 Kt— K 4 34- R-Q5 P— Rf> 35- Q-Q 4 R— MS 36. R-Qsq R • Rch 37- QXR . 37 P— R7ch Here he should clear the important square KB6: 37) .... PXP;38) K XP, B— Kt5. 39) RxKt would now be met by 39) .... B — B6ch; on the other hand, if 37) PXP; 38) Q-R5, Kt-Boch; 39) KXP, Q- B 3 . 38. K— Rsq Kt— Kt5 Adjourned. 39. Kt— R3 B— K3 If 39) .... Q-B3. then 40) Q- O2. The attack has come to a stand- still. 40. R-Q4 B— B 4 41. B-Qs R— B 4 42. BXP Q-QB2 43- BXB KtXPch 44- KtXKt R— B8 45- P— KKt3 RXOch 46. KtXR Q-*4 47- B— R^ 47) B-Ktsq, Q- -R4 : 4^ 1 O— R6; 40 s ) R— O2. K— Rsq: 50) R — KKt2. However Black may play. White wins ultimately the KRP, with- out sustaining any loss; hence this line <»f play was preferable. 47- ■ '■ ■ ■ QXRP 48 KXP P— Kt4 49- B— Kt2 P— R4 50. B-Q5 Q-Kt8 5 1 - K— Kt2 P— R5 5 2 - K— Bsq K— Kt2 53- K — Ksq Q-B7 54- R— Kt 4 ch K-B3 55- R— B 4 ch K— K2 56. BXBP P— Kt S 57- B-Q5 Q-QB 4 58. k— O4 P— Kt6 59- R— O2 Q-B2 60. P— Kt 4 K-B3 61. K— K2 Q-B8 62. B— B3 0— B 4 63. Kt-B 3 Q-B 5 ch 64. K— P>2 P— R6 65. Kt— K 4 ch K— K2 66. PXP Q-B8 67. R— Osq P— Kt7 68. Kt— O2 QXKtch 69. RXQ P— Kt8Q 70. P— R 4 .... Of course. White must win in the d w th his superio r force. 70. 0— Kts 7i- R— O4 " Q— Kt7ch 72. B— K2 . Adjourned. 72. O— Ktsq 73- R— K4ch K-B3 74. R— KB4ch K— K2 75- P-R5 Q-KRsq 7 6. P— R6 Q-R 7 ch 77- K— Ksq Q— Kt8ch 78. K-Q2 Q-QR8 79- B— B4 Q— Kt;ch 80. K-Q 3 Q— Kt8ch 81. K— K2 K-Q3 82. K— B2 Q-B 7 ch 83- B— K2 Q-R2 84. R— Bs Q-Rjch 8v K— Kt2 Q— K8 86. R— P,2 Q-R4 87. R— B3 Q-R- 88. K— B2 Q-R4 80. P— R^ Q-R8 00. P— Kts Q-Rs <)T. R— B 4 Q-R8 02. P— Kt6 .... Adjour ned. 127 92. Q- -Kt2 93- B- -Q3 ' Q- -Kt;ch 94- K- -B3 Q- -R8 95- K- -B2 Q- -Kt;ch 96. B- -K2 Q- -Kt2 97- R- -KKt 4 Q- -B 3 ch 98- B- -B3 Q- -Kt-ch 90- K- -Kt 3 Q- -K 4 ch IOO. K- -Kt2 Q- -Kt7ch IOI. K- R3 Q- -Rsqch 102. K- -Kt2 Q- -Kt7ch IO3. K- -Ktsq Q- -R8ch IO4. K- -P>2 Q- -Kt7ch IO5. B- -K2 Q- -B3ch I06. K- -Ktsq Q- -R8ch 107. B- -Bsq Q- -Kt2 IO8. B- Q3 Q- -R8ch IO9. K- -P,2 Q- -Kt7ch no. K- -Ksq Q- -B6ch in. K- -B2 Q- -Kt7ch 112. K- -B3 Q- -B3ch "3- R- -B 4 0- -Kt2 114. R- -B; Q- -R3 R7 -B2 Kj Qsq Ksq ( >2 -Bsq -Kt2 Kt 3 K 4 Ktr B6ch Kt8 Ktch 128. B— Ktsch 129. R — B7ch 130. P— R80 131. K— B3 132. K-Q 3 133- K-K3 134- B-O3 7h 30. 115- P- 116. K— 117. K — 118. K- 119. K — 120. K- 121. K- 122. K- 123. K- 124. P- 125. P- 126. R- 127. P- Q-R 4 ch Q— R 5 ch Q— R7CI1 Q— R 4 ch Q— R8ch Q— Kt7ch Q— Kt8ch Q-R 7 ch Q— R8 Q— R8 Q-Q5 K— Kj K—O2 K— P,2 K-Kt 3 Q— Q8ch Q— B8ch Q__Q8ch Q_Kt6ch Resigns 7h 25. 1. 2. 3- .3) • visable 3) ••• 4 5 6 7 8 Q White : T a r t a- ko w e r. P— K 4 Kt-QB 3 P— B 4 . ... B— B 4 on account Game No. 116. Vienna Opening. Black : Dus-Choti- m i r s k i. P— K 4 Kt-QB 3 B-Kt 5 would not be ad- of 4) PxP; but PXP would be good enough. Kt-Qs Kt— KB3 P— B 3 P-Q4 PXP B— B4 B— B4 P-Q3 P-QR3 PXP B— R2 Here the QB should be brought in- to action ; hence 9) P — B5, restricting at the same time the movements of Black's QB. If then 9) .... KKt— K2: 10) P— B6, KtXKt; 11) PXKt, with a strong attack. 9 Kt-B 3 10. KtXKtch OxKt Position after Black's 8th move. Mm 6 ■#11* n. P— K5 PXP 12. BPXP Q—K2 Threatening Q— Ktsch. If 13) B — Q5, then 13) .... KtXOP follow- ed bv Q— Ktsch. 13. 0—0 B— Kt5 14. B— KKts Q— Q2 128 K— Rsq P— K6 K R— Ksq QXKt BXP R • lich R K-ch P B R • Pch 24. RXBP 25. RxKtP White : S no s k o- Borowski. 18 in 20 21 22 23 Ktx< !P pxp KtxKt QXQ QXB K— B2 K-Kt 3 KXB K— R3 KR— KKtsq R-Kt 3 26. R— Qsq R-Osq 27. R — Ksq B— B7 28. R— KBsq R-Q7 29, R — Kt4 B-Q4 30. R— QKtsq P— R4 31. R— R-| R-QB3 32. Rxr R(B 3 )-B 7 33. R— R6ch K— Kt2 Resigns. 2I1 10. 2h 10. p— K4 Kt-QB 3 P— KKt3 B— Kt2 P-Q3 PXP B-Q2 positions of Game Vienna Black : D u r a s. P— K4 Kt— KB3 B-Kt 5 P-Q3 P-Q4 KtXP P-QB3 this kind it is pre- No. 117. Opeaiog. 20. O-R3 .... If 20) RxRch, RXR: 21) Q XRP, BXP, White would have a slight weakness in his QRP, but he might have opposed the Rook on the K file and probably escaped with a draw. 20 B— KR6 ferable to guard the Pawn by B — K3; the square QB3 should bo reserved for the Knight. White, of course, has no intention of exchanging his B at Kt2 ; but Black wishes to compel him to do so: therefore the Kt at O4 and B at K3 are well posted. 8. KKt— K2 0—0 9- 0—0 B— OB4 TO. K— Rsq B— KKts I I. Q_Ksq KtXKt 12. KtXKt Kt— O2 13- Kt— K4 B— K2 14. p_KP> 4 PXP '5- BXP Kt— B3 16. Kt ■ Kt .... This brings black's KB on a very unfav< rable diagonal. Instead, he sh( >uld have occupied this diagonal him -elf by [6) B K*. 16. .... BxKt 17. O— Kt 4 Q—Q2 [8. < IR— Ksq KR— Ksq [O. B— Q2 P— OR4 !■ ■ !■+■ ■ i»Bifii ill H ■ m m » M ww w W WW' m m ill 21. BXB .... His position is weak, but this ex- change does not help him, but only develops Black's Queen to a strong square. He ought to plav B — QB3. 21. . . . . QXB 22. V>— B3 .... The right move was 22) R — P>2. Black might then have continued 22) .... RxRch: 23) BXR, R— Ksq; 129 24) QXRP, BXP; 25) Q-Q2, Q — K3; 26) R— Bsq, QXRP, or 25) B— B3?, BXB, followed by R— K7. 22. . . Resigns, in 45- R— K7 ih 10. Game No. l 1 8. Centre Counter Gambit. White : S p e i j e r. . P— K4 . pxp Kt-QB 3 B— B4 P-Q3 Q-Q2 Black: M i e s e s. P-Q4 Qxp Q-QR4 Kt— KB3 P-B3 This move avoids any difficulty that might arise from the pinning of the QKt or from an attack on the Queen by B— KKts, followed by R— Qsq, etc. ; but, on the other hand, it is little more than simplifying. 6 Q— B2 But Black need not have lost this move; OKt — O2 was indicated. Kt— B3 B— KKt5 Kt— KKts B— K 3 Q-K3 P-K3 Kt(Kt5) OKt— Q2 -K4 B-Q2 7- 8. 9. 10. 11. 12. *3- 14. 15. 16. P-KR3 Kt— Kt3 o — o Q— K2 B-Kt 3 B— KB4 B— K2 B-Kt 3 Kt-Q 4 QKt-Kt 3 P— K 4 To weaken the centre, before hav- ing Castled and developed the Rooks, was certainly at least risky. 17. QR — Ksq 0—0 17) .... P — B3 was not feasible on account of 18) O— Kt4 ; if 18) . . . K— B2. then, of course, 19) P — KB4. 18. QXP B-Q3 19. KtXKt .... This exchange was not at all neces- sary : ig) O — Q4 might well have been played. If 19) P— OB4, then he could play KtXKt. 19 PXKt 20. Q — O4 .... I 111 20 B— QB4 If 20) BXKt, PXB; 21) Q XP; White could play 22) B— R5. 21. O— KKt4 K— R2 22. Kt— B5 Q— Q2 23. Kt-K 7 Q-Qsq 24. B— Kt4 BXB 25. QXB R— Ksq 26. KtXB PxKt 27. RXR QXR 28. R— Ksq Q— B2 29. Q-K7 Q-B5 30. QXP R— Ksq 31. R — KBsq .... If 31) RXR, then 31) .... Q— B8ch ; and White would have to in- terpose the R at Ksq to avoid the draw. 31 32 33 34 35 36 37 BXP QxKt P— B4 P— B5 P-Q4 O— BSch 38. R— QKflsq 2h 27. P— Kt4 KtXB R— K7 Q-Q7 OxKtP R-Q7 K— Ktsq Resigns 2h 22. 130 Game No. 110. Ruy Lopez. White: Black: Dr. Lasker. Burn, i. P— K4 P— K 4 2. Kt— KB3 Kt— QB3 3. B-Kts P-QR3 4. B— R4 Kt— B3 5. 0—0 B— K2 6. R— Ksq P— QKt4 7. B— Kt 3 P-Q3 8. p— B3 Kt— QR4 9. B— B2 P— B4 10. P— Q4 Q— B2 11. QKt— Q2 Kt— B 3 12. Kt — Bsq 0—0 13. Kt-K 3 .... Intending to operate in the centre. Kt — O5 threatens to embarrass Black, as the Knight cannot be taken be- cause of the loss of the KP, and on the other hand, the Knight would exert great pressure on the Black position. 13 .... B— Kts Parrying the threat indirectly. Af- ter 141 Kt O5 Black intends leav- ing the Knight and initiating an at- tack on White's QP by 14) .... Q— R2. If then 15) KtXBch, the Kt would retake, not the Queen, on ac- count of P— Q5 and B— Kt5- But the move allows two Bishops, which command the whole board. 14. KtXB KtXKt i S . P— KR3 Kt— B3 16. B— K3 Kt— Q2 17. Q— K2 B— B 3 18. QR— Qsq Kt— K2 19. B— Ktsq Kt— QKt3 20. P— R3 Kt— Kt3 21. P— KKt3 KR— Ksq 22. P-Q5 * .... Bowing to necessity; as Black was preparing P— Q4. But the blocking of the Pawns is unfavorable for the Bishops. 22 Kt— Q2 23. K-Kt2 Q-Qsq 24. P— KR4 B— K2 25. P-R5 Kt(Kt 3 )— Biq 26. R— KRsq P— R3 27. QR- KKtsq Kt— R2 28. K— Bsq K— Rsq 29. R— R2 R— KKtsq 30. Kt — Ksq .... Kt— R4 looks better than it is. Black takes, and White has after- wards no sufficient material to com- pel the exchange of Pawns. 30 R— Ktsq 31. Kt— B2 P— QR4 32. B— Q2 B— B3 33. P-B3 Kt-Kt3 34. R— B2 .... Intending to play eventually Kt — K3, but be ready with P — KB4 against B — Kt4. 34 Kt-QBsq To prevent the White Knight from taking possession of KB5 (Kt — K3, Kt— K2). 35- K— Kt2 Q-Q2 36. K— Rsq Kt— K2 37- R— R2 R— Kt2 38- R— KBsq R— Ksq 39- Kt-K 3 Kt— Ktsq 40. P— KB4 B-Qsq 41. Q-B3 P-B5 White intended to play 42) P — B4, and after 42) P— Kt5 ; 43) Kt — B5, and then break into Black's game by such moves as B — QB2, Q — Qsq and B— R4. 42. P— R4 B— Kt3 43. PXP QXP Faulty ; he ought to have captured the Knight at all events. The inroad via QR5 could then be stopped by P — R5, and he might have put White's KKt4 under pressure with Q — Q2, Kt— B3. After the text move, 131 Position after White's 43rd move. White has, besides, the advantage of being able to bind Black's pieces. 44. Kt— B5 Q-Q2 45. Q-Kt 4 P-B3 Black can no longer get rid of White's Knight by Kt— K2 ; which he seems to have overlooked when play- ing his 43rd move. 46. B— B2 B— B4 47. R— QRsq R(Ksq)- 48. B— Bsq Q— QB2 49. B— R 4 Q— Kt 3 50. R— KKt2 R— KB2 51. Q-K2 Q-R 3 52. B— B6 . . . . Threatening now P — OKt4. 52 Kt— K2 53. KtXKt RxKt 54. R-R4 pxp QKtsq 55. pxp 56. P-K5 57- RXBP P— B 4 Kt-B 3 Kt-Kts If 57) .... KtXRP, White plays K — R2 and the Knight is in a very bad position. 58. RXB 59. RXQ P— Q6 P— K6 P— K7 63. P-Q7 64. BxKt 3h 51. 60. 61. 62. QXQ PXR R— R2 R-R 3 Kt— B 3 KtXP Resigns. 3h 15 Game No. 120. Queen's Pawn Opening. White: Black: V i dm a r. Dr. Perl is. 1. P-Q4 P-Q 4 2. B— B4 P— 0B 4 3- P-K4 .... Albin's Counter Gambit for the first player. 3- • Better Kt~QB 3 . seems 4- 5- 6. 7- 8. P-Q5 Kt— OB3 P-QR4 B— B4 BXP QPXP to be 3 ) Kt— KB3 P-QR3 P-K3 PXP It would have been better to take with the Kt, for after 8) KtXQP, KtXKt; 9) QXKt, QXQ; io)Bx Q Black could not play P — B4 on account of P — KB3, after which Position after Black's 7th move. Ill A fc iw w Mm Black's King would be in a bad posi- tion ; and after 10) .... B — K2, 11) BXP White's Bishops would be in an excellent position. 132 8. . . . o. BXKP io. RXQ ii. Kt> Kt B— K2 QxQch Kt ■ B o — o 12. Kt— K2 13. 0—0 oh 40. Kt-B 3 Drawn. oh 45. Game No. 121. Caro Kan White: Black: Forgacs. Dr. Bernstein. 1. P— K4 P— QB3 2. P-Q4 P-Q4 3. Kt— QB3 P 4. KtXP Kt— KB3 5. KtXKt KPXKt Black intends to turn his King's side Pawns to account, but it seems easier for White to operate with the Queen's side Pawns. Otherwise mat- ter- arc about even. Tlie opening does not, therefore, recommend itself for Black. 6. B— OB4 B— K2 7. Kt — B3 o — o 0—0 Kt— O2 9. R— Ksq Kt— Kt3 io. B -Bsq .... At Kt3 this Bishop would impede the KBP. But White has no interest in the attack on this Pawn nor in pre- venting Black's B — K3. 10. ... . B— K3 11. P— OKt3 O— B2 12. P— §4 KR— Qsq [3. P— KR3 P— KR3 By this move he guards I\Kt4, and ares P- KB4, B- B3, V— KKt.s. oon as circumstances appear fa- vorable for Mich an attack. Alto- gether he is well developed, and waits for the dispositions of his opponent. [4< B— K3 P— KB4 [5. Q- B2 B -B3 16. QR— Q Kt Bsq 17. B Bsq Kt— K2 T 8. B— Kt2 R— O2 19. Kt— Ks . . . . This move shows up the weakness of Black igy. White uselessly wastes all his Powder on Q4 and his ire awkwardly crowded. The n Defence. B at K3 and the Kt at K2 are ex- 1 posed on the K file, only to support the KBP, which can be attacked by B— Q 3 . If Black play P— KK13, White moves P — Q5, and after the exchange of Bishops Black would have nothing left to oppose on the Black diagonal. 19. ... . BXKt 20. RXB QR_Q S q 21. OR— Ksq Kt— Kt3 22. R(Ks) Kt— K2 22) ... . P — B5 would not do on account of RxB; he intends to play now P— B5 and B— B4. 23. R— Kt3 P— B5 24. RxPch .... The undisputed command of the two diagonals QRsq to KR8, and ( H'.j KR7, and the exposed position of Black's King, are more than suffi- cient compensation for the loss of the exchange. 24 KxR 2 5- P— Qsch P— B3 If 25) . . . . K— Bsq; 20) Q— R7; 133 and if 25) .... K— Ktsq; 26) Q -B 3 . 26. RXB Kt— Ktsq 27. Q— B5 R— KBsq 28. B— Q3 K— Rsq 29. P-06 Q-Qsq 30. P— B5 R— Kt2 31. QXP R(Bsq)— B2 (B5) 32. P— OKt4 P— R^ 33. B-B5 P— QR4 34. P— QR3 PXP 35. PXP P— Kt;, 36. B— O4 PXP 37. PXP Q— Rsq 38. P— R 4 Q— Rs 39. R— K8 Q— Q8ch Black has no opportunity of con- centrating pressure on his opponent, while White is making his final prep- arations at leisure. Here Black per- ceives the chance of retrieving his fortunes by a desperate attack. 40. K— R2 RxlVli 41. KXR R— Kt2ch 42. Q-Kt 3 .... "Fortes fortuna adjuvat." White succeeds in shaking off even this sur- prising charge. 42 QXB 43. P-Q7 Q-Q4ch 44. K— R2 RXQ 45. KXR QXB 4 6. P— Q8Q K— R2 47. Q— B7ch K— Rsq 48. Q— Q8 K— R2 49. Q— B7ch K— Rsq 50. Q-B7 Q-Q6ch 51. K— Kt2 Q— R2 52. QxQch KXQ 53. R— QB8 Resigns. 3h 20. 2h 12. Game No. 122. Ruy Lopez. White : Burn. 1. P— K4 2. Kt— KB3 3- B— Kt 5 4. B— R4 5. 0—0 6. R— Ksq 7. B-Kt 3 8. P— B 3 9- P-Q3 Black : V i d m a r. P— K4 Kt-QB 3 P-QR3 Kt-B 3 B— K2 P— OKt4 P-Q3 B-Kt 5 White ought to push at once P — Q4. After 9) . . . . BxKt; 10) P XB there would be no danger to his King, considering his good develop- ment, but his centre would become very strong. If 9) ... . o — o; 10) B— K3; now 10) ... . KtXP is not feasible on account of 11) B — Q5 ; and after 10) ... . P— Q4: 11) P XQP, KtXP; 12) PXP, KtXB; 13) RXKt the recovery of the Pawn is problematical. Hence it follows, that Black could not usefully deviate from the usual line of play, and White would have gained a move by play- ing P — Q4 at once. 9 Kt— QR4 10. B— B2 P— R3 11. QKt— Q2 Kt— R2 12. Q — K2 o — o 13. Q— Bsq P— B 4 14. P— KR3 B— R4 15. Kt— R2 B— Kt4 16. P— KKt3 .... This exposes the Pawn at R3 ; and if the latter advance, Black can again plant his Pieces at KKt5. White ought to have played Kt(Q2) — B3 in preference. 16. . . . Q—Q2 17. Q— Kt2 B— Kt3 18. R— KBsq P— B4 19. P— KB4 B— B3 Of course not 19) .... PXBP, KtPXP, as then KKt3 would be en prise. But Black has no interest in exchanging Pawns just now ; for the opening of the files, which should be disagreeable to White's cramped 134 pieces, can no longer be delayed. Only the Bishop should not obstruct the R and Kt at KB3. but should go to I\2 (Qsq would be still better, but that after P\'P»P. the OR would be attacked). 20. P — KKt4 .... i i ±JLi ^n Mil n, H.yL_i r; ".V.W4 — - Ji 20. PXKtP Now lie gives his advantage away. He ought to have taken the KP and operate! in the centre, for instance by P— Q 4 . 21. 22. 23- 24- 25- 26. P— P»5 KtxP Kt-P> 3 B— K3 K— Rsq R— KKtso B— B2 K— Rsq Kt-B 3 Q— P,2 R— KKtsq P— KR 4 Tie ouq-ht to ad- Wrong strategy. vance in the centre: for instance: 26) .... OR — ( jsq, and as soon as pos- sible P- B5 and P— O4. For the time being this manoeuvre is not feasible, a<= after White's P— Q4 and several exchanges of Pawns, White would play ultimately B Q4. *7- 2.9. 20. 30. 31. KtyB Q-Q2 Kt- -\<\ Q— K2 PXKt Kt— K2 P— O4 P P Q-P>3 32 33 34 35 36 37 38 39 40. 41. 42. 43- 44. 45- 46. 47. 48. 49- 50. 5i. 52. 53- 54. 55- 56. 57- 58. 59. 60. 61. 62. 63. 64. 65. 66. 6 7 . 68. 60. 70. 7J- 72. 73- K— R2 QR-Qsq P-Kt 3 P— QKt 4 B— B5 RXR B-K3 Q-Q2 QR-Qsq R— QBsq P— B5 Q— B2 RXR Kt— Kt4 R— KKtsq Kt— R2 Adjourned. R-Qsq Q-Q6 Q-Kt6 BXQ B— B5 R— Q8 R-Q7 R-QB; R— B6 B-K3 K-Kt 3 RXRP R— R8 Kt-B 3 KXKt R— R7 B— B5 BXR K— Kts B— Bq B— Osq BXPch B— K2 K— B3 K— K3 P— KR4 P— R4 P— ORq B— Rq B— K8 K— B3 B— B6 B— K3 B— K8 B— Ksq O— Kt2 QXQ Kt— QBsq Kt— Kt4 B— B2 B— Ksq B— B2 R-Osq K— Kt2 B— Ksq R-Q3 B— Q2 KtXKt Kt— K2 K— B2 Kt— Bsq KtXR Kt— Bsq Kt— K2 Kt— Ktsq K— Kt2 B— B3 Kt— R3 Kt— B2 Kt-Osq Kt— B2 B— Kt2 Kt— R 3 B— R3 K— Ktsq K— Kt2 K— R2 Resisrns Resistance would be useless ; for in- stance : 73) K— Kt2: 74) B — B5. Kt— B2; 75) BxKt. KXB: 76) P— Rq and he wins, for the KRP, the KBP and KP. 135 Game No l'S>i. Scotch Opening. White: Mieses. i. P— K4 2. Kt— KB3 3- P-Q4 4. KtXP 5. B-K3 Black: Lasker. P— K4 Kt-QB 3 PXP B— B4 B-Kt 3 By this move Black turns the open- ing into a sort of Giuoco Piano. 6. Kt-QB 3 P-Q3 7. Kt-Q 5 .... Losing time, in order to exchange the disagreeable Bishops. Black ob- tains now an even game. 7 Kt-B 3 8. KtXB RPxKt 9. KtXKt .... This exchange strengthens Black's centre ; it was unnecessary and de- serves censure. From here Black takes the initiative. 9 PXKt 10. B-Q3 Q-K2 11. o — o Q — K4 12. O — Bsq o — o 13. R— Ksq R— Ksq 14. P— KB3 Kt— Q2 15. P— B3 Kt— Bsq z e. O— Q2 Q— KR4 17 . B— KB4 P— B3 White must not be allowed to get a free board for his Bishops by play- ing P— K5. 18. P— QR3 B— K3 19. B— Kt3 Kt— Q2 20. R— K3 Q— B2 21. QR— Ksq B— B5 22. B— OB2 R— R4 23. Q— Bsq K— Rsq 24. Q— Qsq R— K2 25. Q— Q2 B— Kt6 26. BXB .... The exchange is forced, for if B — Ktsq, Black would stalemate the Bishop by P— QB4 and QB5, fol- lowed eventually by the entry of the Knight at Q6 via QB4 or K4. 26 ' QXB 27. R— QBsq Q— B2 28. R— Qsq .... White should have rather played P — QB4, in order to get rid of the disagreeable weakness at QB4 and QKt3. The Pawn at QB4 would be exposed, it is true, but this would be the lesser evil. 28 K— Ktsq 29. Q— QB2 R— Rsq 30. R(K 3 ) P-QKt4 —Ksq 31. R— Rsq Kt— B4 Just in time to prevent the counter- stroke P— QR4. 32. B— B2 Kt— Kt6 33. R(Rsq) R(K2)-Ksq -Qsq 34. B-K3 Q-B5 35. Q-K2 R-K2 36. Q-QB2 .... After the exchange of Queens, the QKtP could not have been defended in the long run. 36. . . . . QR— Ksq 37. B— B2 R— K 3 Black intends to play the King via KB2, K2, Q2, QBsq, Kt2 to QR5, and then decides the game either there or on the King's side. Mean- while White can undertake little or nothing. 38. Q— Ktsq P— R 4 Necessary, lest after K— B2, P— K5 should attack the KRP. 39. P— R 3 K— B2 40. P— Kt4 .... White sees that Black's King is trying to get away into safety, before the pounding by the advancing Pawns and the Rooks commences ; in try- ing to prevent it by an immediate onslaught, he compromises his own position. 40. . PXP 41. JRPXP P— Qa Decisive. 136 "A ■"■'/■ i m ... - i i#a n ■ ip * ;'. v »j £>J isc 47- Q~Q5ch If Q— Kt3 or wins. 42. PXP RXRch 43- l^XR .... If 43' RXR, Kt-Q;; 44) Q— Qsq, RXRch; 45) BxR, (QXR?, KtXPch) ()— B8ch and wins. 43 Q-K7 44. PXP QXBP 45. R— 07ch K— Ktsq 46. O— Qsq R— Ky 47 48. RXQ 49. K— B2 50. RXP 51. P-R4 52. K — Kt2 53- P-R5 54. P— Kt4 55 . R_Kt8 5 6. P— R6 57. R— OR8 R— R7 R— Kt7 60. R— Kt6 61. K— B2 62. R— Ksq 63. K-Q2 64. K— Bsq 65. K— Kt2 Resigns. 3h 45- 58. 59- R_Q8ch. K— R2 QXQ RXBch R-K3 Kt-Q7 Kt— K 4 ch RXP K— B2 Kt-Q 3 RXP R— QR6 K-Kt 3 Kt— Kt4 P-B3 Kt-Q5 K— Kt4 KXP P— KB4 P— B5 P— B6 3h 35- Game Ruy White: D u r a s. 1. P— K 4 2. Kt— KB3 3- B-Kt 5 ' 4- P-Q4 5- Kt-B 3 6. o — o 7- PXP Black: S p e i j e r. P— K 4 Kt— QB3 P-Q3 ^ B— Q2 Kt-B 3 B— K2 KtXP . . . V^P would be, to say the least, risky. White's reply would be 8) P. Kt5 : n<>\v if. for instance, P QR3; 9) BxQKt BXB; 10) KtXP, BXP; it) Q -K2. Hence Black would have to Castle on his 8th move, with the following con- tinuation : 0) P.yOKt, BXB; 10) Kt yP, IM 1 : it) O— T<2. B— KB4 (Q- Q5 ; 12) Kt -B 4 ); T2) OR- Qsq and White is Strongly developed. But after R) .... Castle^: White mii^ht also play Q — O2 followed by No. 12 1. Lopez. QR — Qsq, which would probably be stronger still than the above line of play. 8. Q— K2 .... BxBch, in order to weaken Black's KB4 square, looks more promising. 8 0—0 9. KtXKt PxKt 10. R— Qsq P— B3 11. B— QB4 P— QKt4 Black ought to have omitted this move, for, on general principles, ad- vanced Pawns are more difficult to defend than those which remain in their ow n ramp. In this case, the fact that White's KB loses a little in mobility, does not counterbalance the weakening of the Pawns. 12. B— Kt3 Q— B2 13. B— Kt5 P— KR^ 14. B— KR 4 KR— Ksq 15. R-Q2 QR-Qsq 137 1 6. QR— Osq 17. P-R4 18. RXR 19. B-Kt 3 20. PxP 21. Q— R5 22. R-Q3 23. R— B 3 B-QBsq RXR P-R3 Kt-Q2 RPXP R— Bsq B— B3 Q-Qsq If Kt— B4, then of course RXB followed by O— Ktoch. 24. P— R3 25. R-K3 26. B— QR2 27. R — Ksq 28. Q— B3 29. Q-K 3 Q-K2 Kt— B 4 K— R2 P-Kt 3 B— KKt2 R-Qsq So far both attack and defence, were of the first order; but here Black makes a miscalculation. Ill ! m m n *W"* iflf- . ■ifll iH 11 Tfi^WTb ■" ■ 111 jUBUJb^Am 30. BXBP R-Qs 31- Q-B 3 Kt-K 3 if : 51) .... P- -Kts; 32) Kt— Ktsq, KtxP; 33) RxKt, RXR; 34) BxPch. 32. BXKt BXB 33- Kt— Ktsq Q-B4 34. Q-K2 Q-Q3 35- P— Kt 3 Q-B2 36. P-KB3 Q-R4 37- B— B2 R-Qsq 38. B-K3 B— KBsq 39- R-Qsq Q-B2 40. RXR QXR 41. Kt-Q 2 B-QKt 5 42. Kt— Bsq Q-R4 43- Q-Q3 Q-B2 44- K— R2 Q-Q2 45- QXQ BXQ 46. Kt— Kt3 B-K3 47- Kt— K2 P— Kt4 48. K— Ktsq P— B4 49- P-B3 B— R4 50- BXBP BXKtP 5i. B— Kt4 B— Bs r 2. Kt-Kt 3 B— Kt3ch 53- K— R2 B— K3 This hastens the 'end ; but the loss of the game was only a question of time. After 53) . . . . K — Kt 3 ; 54) Kt— B5, P— R4; 55) P— R4 Black's Pawns would all be very weak, and White's King would be well placed for the attack. 54. B — Q6 Resigns Game Pv [0. 125. Queen's Pawn Opening. White: Black: 7. B-Q3 .... Dus Choti- Snosko- At QKt3 the Bishop would obvi m i r sk i. Borowski. ously be more effective. I. P-Q4 p_KKt3 7. . . . P-K4 2. P— K4 B— Kt2 8. KKt— K2 0— K2 3- B-K3 P-Q3 9- Q— Q2 0—0 4. Kt-QB 3 Kt— O2 10. P— QR4 .... 5 . B— QB 4 KKt— B3 This move is mainly defensive. Af- 6. P-B3 Kt-Kt 3 ter 10) — Black might have play- 138 ed PXP; ii) KtXP, P— Q4, threat- ening P — B4 and Q5. Hence White wants the possibility of driving Black's Knight at Kt3, which guards Q4, by P-QR5- 10 B— K3 Being well developed, Black should now open the centre; e.g.: 10) .... PXP; 11) KtXP [and now not P— Q4 on account of 12) P— R5, PXP; 13) PxKt. PXB;i 4 ) RXP], B— K3, with a free game. 11. P— Qs B— Bsq 12. P— R5 Kt(Kt3)— Q2 13. P-QKt4 .... Here White fails to make the most of his attack ; he should at once have played P — R6. If then 13) ... P— Kt3; 14) B— QKt.5! [threatening B— B6 and Kt— Kts], and if 13) ... P— B 3 ; 14) PxKtP, BXP; 15) PX P, BXP: 16) RXP, with a good game for White. 13 P-B3 14. B-QB4 P-QR3 Here rapid development was neces- sarv: 14) .... PXP; 15) KtXP, KtXKt; 16) BxKt, Kt— B 3 ; 17) Kt — B3 [or B-Kt 5 ], B— K 3 ; or 17) P_R6, KtXB; 18) QxKt, K— R sq : 19) o — o, P — B4, and Black has some counter attack. 15. R— Qsq Kt— Ksq 16. P-R4 Kt(Q2)-B 3 17. Kt— Kt3 .... The immediate proper attack was: 17) P— Rs, KtXRP: 18) P— Kt4, Kt(R4)— B3; 10)) Kt— Kt3; where- upon White threatened P — Kt5 and Q — R2, either in this or in the re- versed order. 17. P P 18. BXP B-K3 19. P R5 BXB 20. Kt> B Kt> Kt 2T. 1 1 Kt R— Rsq 22. P P RPXP 23. P OB4 O— P,2 24. R- OP.sr, B 3 25. Q— Q3 P— B3 26. K— B2 R— KB2 27. P-Kt 5 Q-Q2 28. Q-Q5 B— Bsq 29. R-R3 B— Kt2 30. KR— Rsq B— Bsq 31. R-R3 B— Kt2 32. KR— Rsq B— Bsq 33- P— Kt6 P— B4 34- PXP PXP 35- B— R6 Kt-B 3 36. Q-Q2 P-B5 37. Kt— K2 Q-B 3 38. P-B5 . . . To prevent Q— -B4ch. II \miwt~m ~m 38 pxp But Black had better not have ac- cepted the sacrifice; by P — Q4 he would have had a strong centre. 39. BXB R(Bsq)XB 40. Q— B2 .... He should have played Kt — B3. 40 Kt— Q2 Overlooking 40) Kt — Kt5ch! If 41) PXKt, P— B6; and if 41) K —Ktsq, then Kt— K6 : 42) QxQBP, R— Kt2. 41. R— Rq R— Kt2 42. 0— P.4ch R(Bsq)— B2 43- R(Bsq) — KRsq K— Bsq 44. Kt— B3 R— Ktsq 45- R— Rf) R— Kt^ 46. R— R8ch R— Ktsq 139 47 48 49 5o 5i 52 RXRch Kt— K4 R-Qsq R— ( |6 Q-Q5 K— K2 KXR Q-Kt 3 K— Ku Q-R4 Q-Rsch Kt-B 3 53- QXKP 54. O— Ktqch 55. RxKt 56. QxPch 57. RxRch 3h 50. Q— R8 K— Bsq Q-QB8 QXQ Resigns 4h. Game No. 126. Dutch Defence. Black: Tartakower. P— KB 4 but many ways p-k 3 Kt— KB3 B— K2 Kt-QB 3 P-Q4 Castles Kt— KR4 White: E. Co h n. 1. P— 04 2. P— KKt3 A fantastic debut lead to Rome. 2 3. B— Kt2 4. B— B4 5. QKt-Q 2 6. P-QB3 7. KKt— KB3 8. Castles 9. P-K3 .... If now the Bishop is captured, the KP retakes and the Rooks can assail the KP with effect. And the reply to 9) .... P— KKt4 would be KtX KtP. 9 P-KR3 10. Kt— K5 KtXB 11. KtXKt .... Otherwise, if KPxKt, KtXKt would follow, and the K file would again be shut. 11 Kt— R6ch 12. BxKt PxKt 13. P— QKt4 .... Though keeping the doubled Pawn immobile. White succeeds only in ap- pearance, not in reality, in hampering the mobility of the Black Bishops. 13 P— QR4 14. P— OR3 B— Q3 15. R— K P— K 4 Thus he blocks the Bishop on Q3. He could play KPXBP in order to get the obstruction of the Bishop out of the way, or at least to weaken, after 17) KPXP, P— KKt4; 18) Q — R5, Q— B3. 17. Kt— QKt3 RPXP 18. BPXP P— KKt 4 Now, perceiving the menace of the adversary on the Queen's wing, he tries to repair his mistake in blocking the K side ; but the' Bishop cannot get into action ; and hence it is White who derives advantage from Black's advance. Black ought to have made some preparatory moves : for instance, K— R 2 , R— KKt, O— B3, B— Q2, all of which might well have preceded the onslaught, since the attack of White on the Queen's side had not yet come to a stage to oblige Black to hurry. Position after White's 33rd move. 16. P— KB 4 P-K5 ■Ml; ^«* Wi ipMJA V i! --J^^-JHUL^LJ"" 140 iq. K— R PXP 20. KtPxP ^>— R5 21. R— KKtch K— R2 22. R— Kt3 B— Q2 23- Q-K Q-R4 24. B— B R— KKt 25. B— Kj Q— B2 26. Kt— II5 B— B lie had to choose between evils, hut he certainly chose the greater one. With B • Kt he retained, at least, tire KKt file. With the text move he only loses time, because the so strong- ly posted Kt must he captured at one time or another. 27. RXR 28. 0— R4 29. KtPxB B— R5 R— KKt 32. B— Kt6ch 33- B-B7 34. Q-B6 35. B— Kt6ch 30 3i- Game No. li-'T. Queen's Pawn Opening. White : Teichmann. 1. P— O4 2. Kt— KB3 3- P-K3 4. P— OB4 5. Kt— OB3 6. B-Q3 ' 7. BXP 8. Castles Black: S p i e 1 m an n. P-Q4 P-QB4 Kt— QB3 P_K 3 ' Kt— KB3 PXP P-QR3 hazardous i 17) Q- QXR BxKt B— R3 Q-KB B— B K— R K— R2 B— ( )2 Resigns -Kt2, etc. P-QKt 5 11 12. Kt— QKt Kt— QR4 The QKtP and GBP are thorough- ly secured ; the Kt threatens to go to QKt6 and P — K4 is prevented. Black has therefore an undoubted advan- tage. White plays the variation which Dr. Tarrasch recommends to Black in case White moves 6) P — QR3 in- stead of 6) B — Q3. White has there- fore compared to this line of play, the advantage of a move. 13- QKt-02 14. Kt— Ks 15. P— OK13 If he wants to 9- B-Q3 10. P— OR 4 11. B— K2 QKt 4 -Kt2 •B5 But now, curiously. White forgets the point of that strategy, which is iDture tlrst the KtP. Afer 11) P • KtP, P ■ KtP; 12) RXR. BXR: B K_\ the advance P— OKt.S would no more be a metiace. The Kt would go to QKt and White could then assail the QBP by QKt- 02. Kt — K5; hence White would have good chances in that position; e. g.: 13) O— R4; 14) B— O2. P. Kt;: 15) Q—R, BxKt: 16) P V/ B, Castles (K— K2 would be very QR-QB B— Q4 drive away the Bishop by P KB3 and P— K4. he must concede the exchange of the Kt on K 5 ; e. g. : 15) P— KB3, Kt— Q2; 16) P— K 4 , KtXKt. After 17) PX B, Kt— Kt3: 18) PXKP, Black then would win a Pawn by O — Q5ch. If the Kt on K5 is exchanged, the Pawn QB5 is out of all danger. Xt'ter 15) P — KB3 Black might also have played P— QB6, hut White could then have replied 16) B\B, with good pros- pects. IS P— B6 i(5. Kt— B4 B— O3 17. P— KB3 . . . . \ mistake. Tn order to secure the Kt on B4 he should exchange the Kt on R4 and afterwards place Kt from K5 on QB4; for instance: 17) KtX Kt. QXKt: t8) Kt— B4. O— B2 : to) P KR3, Kt— K5; 20) B— O3, Cas- 141 ties; 21) Q— B2, P— KB4. Even then White's game would be very cramped, but he could render some resistance. 1 ''„/». i W mm I im I M * til 17. ... 18. PXB 19- BXB 20. RXQ 21. PxKKt BXKt(K 5 ) BxKt QXQ KtXB Kt-QR4 22. PXP 23. R-Q3 24. QR— Kt 25. RXKt 26. R-Q4 R— KKt KtxKtP KtXB RXP P— Kt6 P — R4 would have been simpler; the Pawns could not then have been stopped. 27. R— QKt4 R— Q If P— Kt 7 , RXP, PXR, RXRch and R— QKt8. 28. RxKtP 29. R(B)XP 30. K— R 31. K— Kt 32. K— B 33. K— Kt 34- K-R R-Q7 R(Kt2)XPch RXPch R(Q7)— Kt7ch R-QR7 R(R 7 )-K Kt7ch R(Kt7)— KB7 He captures now the KBP and withdraws his King, if R — QKt7, by K — B. Resigns. 2h 9. ih 46. Game Xo. 128. Ruy Lopez. White: Black: Schlechter. v. Freymann. 1. P— K 4 2. Kt— KB3 3- B-Kt 5 * 4. B— R4 5. Castles 6. R— K 7. Kt-B 3 P— K 4 Kt-QB 3 P-QR3 Kt— KB3 KtXP Kt— B 4 B— K2 7) KtXB is answered by 8) KtXKP, B— K2; 9) Kt— Q5, Cas- tles; 10) KtXKt, QPXKtTn) Kt XBch, K— R: 12) KtXB and P— QKt3. Black has a slight weakness on account of his doubled Pawn. 8. BxKt 9. KtXKP P-Q4 10. 11. B-K3 12. Q-R5 QPXB Castles Kt-K 3 R— K This is here proven to be prema- ture. 12 P— KB3 13. Kt— Kt4 .... If Kt— B7, Q— Q 2 the Kt would have no retreat. 13. 14. 15. 16. 17. 18. IQ. 20. 21. 22. P-KR 3 Kt— R2 Kt— K2 Kt— KB Kt— Q2 P-OB4 QKt_B 3 Q-Q P-QR3 Kt— B B-K3 Q-Q2 B-Q 3 R— K2 QR-K B-QKt 5 B— B2 Kt-Kt 3 BXKt Also with B— Q3 he could have got a good game. He would then have threatened, before all, P— K4. 23. PXB 24. Kt— KB3 P— KB 4 142 If 24) P— KKt 3j P-B 5 ;2 5 ) KtP XP, QXRP. 24 B ■ 1' 25. Kt— K5 KtXKt 26. PxKt QxQ 27. KRXQ RXP 28. QR— Kt P-QKt 4 P — QKt3 was right in order to counteract the White Bishop. The advance of the Pawns could then have been initiated by P — QB4. 29. B— B4 R— K7 30. B— Kt5 Drawn Black can play 30) R — KB2. After 31) R— K, RxRch; 32) RX R, R-Q2; 33) R— K 7 , RXR; 34) BXR, Black advances with King to Q4 and obtains P— QB4. Then Black can attempt to push P — QR4 and P — QKt5, with the King as support on 65. With this enterprise he had good chance of success. Black should, therefore, by all means, have refused the offer of the draw. Game No. 129. French Defence. White: Fo r g ac s. 1. P— K4 2. P-Q4 3- PXP Kt— KB3 B-Q3 Castles B— KKt5 QKt-Q2 P-B 3 10. Q— B2 11. KR— K — 12. P— KR3 13. RxRch 14. R— K 15. KtxR 16. BXB 17. KKt— B3 — *&. BxKt 10. Q— R4 .... Black has subtly brought his Pawns into the centre. White should not underestimate the danger of their ad- vance, and with moves as those in the text he should not lose time. He could very well have met the menace of placing the Kt on B5 by the man- oeuvre Kt— Kt3— B— Q3. 19 P-QR3 20. Kt-B Kt— K3 — 2r . p_KKt3 .... Black: Rubinstein. P-I<3 — P-Q4 - pxp — Kt— KB3 B-Q3- Castles B— KKt5 QKt-Q2 P-QB3 — Q-B2-— KR— K B— R 4 — RXR RXRch- — - B-Kt 3 — RPXB— - Kt— B — PXB Now the problem of defence has become complicated. The Pawn K Kt3 is a mark. 21 P— KB 4 22.K— Kt2 P— B5 -33. P— Kt 4 P— QB 4 - Black initiates an attack which, in comparison to the slight force put in action, has extraordinarv vigor. 24. Q— K8ch K— Kt2 25. P-Kt5 .... White does not heed the peril. The Q on K8 is misplaced. After QPXP, BXP, the White KBP is very weak. If Black takes on Q4, that Pawn re- mains isolated and weak in the end game. Quickly Q — R4, in order to retake with Kt and Q, was prudent. W///A WW 1 It t m f 11 I HI x*>jl« IP i k I Pi ■ l * 4 mwmm 143 To make yet another weakness, as he has done, filled the measure to over- flowing. 25 PXP 26. PXP Q— K2- 27. Q-B8 .... After 27) QXQ, BxQ; 28) P— KR4, P— KB3, White either loses the KtP or the OP. 27 --28 Kt(Bsq) ^-29. P— KR4 ^-30. Kt— B 31. Q-Kt 4 _32. P-KR5 _33- PXP 34. P-QR3 -35- Kt(B) ^6. Q-Kt 5 KtXKtP B-Kt 5 — Kt-Ks Kt-Q 3 — Q-K 5 — Kt— B 4 ^- PXP- B-Q3 — Q-K7- Kt— K6ch - 37- 38. 39. 40. 41. K— Kt K— R2 KtXKt K— Kt Q-Kt2 Q— Q8ch Kt— B8ch QXKt(B6) Q-R6 Black menaced to push P — B6 and, after the Pawn moves of White are exhausted, to win by "Zugzwang." 4i- 42. 45- ^-46. 47- 48. —49- 50. 5i- -52. KXQ Kt-Q2 Kt— Kt3 P— KB3 K— B2 K— B PXPch Kt— B5 PXB P-QKt 4 P-QR4 Resigns 3h 22. QXQch B— B2 B-Kt 3 K-B3 P— KKt4 K— B 4 P— Kts — KXP BxKt P-Q5 P-Q6 — P— B6 2h 47. Game No. 130. Queen's Gambit Declined. White: Black: Dr. Bernstein. D r. P e r 1 i s. 1. P-Q4 P-Q 4 2. P— QB 4 P— K 3 3. Kt— QB3 P— QB4 4. Kt— KB3 BPXP 5. KtXP (Q 4 ) P-K4 6. Kt(Q 4 ) -Kt.s P-QR3 After 6) P— Q5 White plays probably best 7) Kt— Q5, Kt— QR3 ; 8) P-K4, B-Q 2 ; 9 ) Q-R5. 7. Q-QR4 B-Q2 8. PXP Kt— QB 3 If 8) ... . B— QB 4 ; 9) P— QKt4, B — Q5; 10) Kt— Q6ch, K— K2; n)Q — R3, KxKt; 12) Kt— K4ch, KXP? would produce problem-like mates, but Black continues 12) K — K2. Again, if 12) P— Ktsch, K— B2; 13) P— Q6 ch, K — B the attack does not seem sufficient either. Master Teichmann and Dr. B. Lasker recommend, there- fore, after 8) B— B4; 9) B— K3. Black must then exchange. If 9) .... Q-Kt 3 ?; 10; BXB, QXB; 11) Q-R3- 9. PXKt 10. Q-Kt 3 11. P— K4 12. B— QB4 BXP PXKt P— Kts Q-Q2 Of course not PXKt because of 13) BxPch and BxKt. 13. Kt— Q5 BxKt 14. BXB Kt— KB3 15. Castles B — B4 16. B— Kt5 .... Best. White cannot play R — Q on account of Kt— KKt.5. 16. . . . 17. KR-Q 18. PXKt 19. B-K3 20. PXB 21. QR— B 22. R— B4 23. QXR 24. R-Q3 KtXB B-QS Castles BXB Q-Q3 QR-B RXR P— B4 KR-Q 144 Position after Black's 20th move. r Jk - - 14 II HUH! \m \ I_JB| * -4 25. p— kr 3 26. p— K4 27. OXKP 28. K— R2 20. K— R 30. K— R2 31. K- Kt3 32. R— Kt 3 33. Rxp 34. Rxp 35, R— Kt8ch 36. OyRch P— R3 PXP O— P>4ch y-U3 R— O2 R-Q R— R RXP R— R4 RXP QXR K— R It would have been better to play the Kin?: via B, K2 to B3. 37. P— Kt3 Q-Kt5 38. K-B3 39. K— K4 40. O— 08ch 41. Q-Q3 42. KXPch 43. P— OKt4 44. K— O4 4«?. K— Qs 46. K— B5 Q_B6ch Q— Kt6 K— R2 QXPch K— R O— Kt4ch Q__B3ch O— P,2ch Q— B2ch 47- K-Q4 48. K— B3 40. K— Kt2 50. P-Kt5 Si. K-Kt3 w. K— R4 53. K— Kt4 54. Q-K4CI1 55- Q-Q5ch 56. Q-K 5 ch 57. (JXKtP 58. K-R4 59. K-R5 60. K— R6 61. K— Kt6 62. K— Kt7 63. K— Kt8 64. K— R7 65. K— Kt6 66. Q~Kt8ch 67. Q-gs 68. Q— B5ch 69. Q-Q5ch 70. K— Kt7 7i. Q-B 5 ch 72. P— Kt6 73. K— Kt8 74- Q-QB7 75- Q-Q6ch 76. P— Kt7 77. K-B7 78. K— 08 79. K-O7 Q— B5ch Q— B2ch K— Kt K— B2 K— K2 Q— R2ch Q-Kt 3 K— K— K2 K-Q Q-Q3ch Q— Q8ch Q_Q 7 ch Q— R7ch Q— KB7ch Q— B6ch o_B.sch Q-R 5 ch Q-KB5 K— K2 P— KR4 K-0 K— K2 P-KR5 K— K3 O— KB8 K— B2 K— Kt3 K— B2 QXRP 0— B6ch 0— KR8ch Resigns White has played the ending in grand style. In addition to the error of his 36th move, Black has commit- ted the other one, to approach the hostile Pawn too closely with his Kin: 3h 53- 4b 55- v. White : Frevmann. T. P-O4 2. P K4 3. Kt- OTh 4 p,-kkits Game No. l 31. Dutch Defence. Black: F o r cr a c s. P—KF.4 Kt— KB3 P— B3 5. P— B3 Q— R4 6. Q— Q2 P— K6 To capture the BP would be more dangerous, as Black's plus of Pawns cannot be turned to account as quick- ly as White's plus of mobility and 145 power of pieces. But he might have tried to hold the won Pawn for some time by P— Q4 ; e. g. : 6) P — Q 4 ; 7 ) P> I\PXP;S) B-OH4, B — B4: 9) Kt— Kj. P— K3. The Pawn is -till alive and hamper? White's game. 7- BXP PXP P— K4 QXKP P- Q4 9- 10. B— KB4 . . . After 10) R — Ksq White had also an obvious advantage ; he would then have won at least the ORP ; but it would have been better, after 10) .... K — P>2, to continue with 1 ij, P— B4 and Kt— B3 or 11) B— KB4, with a promising attack. 10 Q— KB4 After 10) .... Q— KR4; 11) R— Ksqch, K — Osq White would not have been able to develop himself so rapidlv. n/ R_Ksqch K— B2 12. B— Q 3 Q— Q2 13. Kt-R 3 Q-Qsq 14. Kt— Kt5ch K— Ktsq 15. Kt— K6 BXKt 16. RXB P— KKt3 I?m B— KKts QKt— Q2 18. Q-B4 K— B2 19. KR— Ksq P— KR3 20. B— R4 B— Kt2 "wm 1 m W lUTlliH i 6 3 11 i J. 4 ffi ■ ■ ■ H BJl.11 I iH ^WSP^ -N ^^ S? [» [6. Kt— Q 4 .... Now \\ hite obtains at least the ad- vantage of two Bishops. It 16) .... Kt— kt;,; i;i Q— Kt3 and the KBP threatens to advance, and if 16) .... P— Kt5?, White plays 17) Kt— Kt3. Black is already somewhat in dim- cnltv. 16 BXKt Now the point QB4 becomes very weak, so that the QBP is prevented from advancing and remains in want of support bv the pieces. 17. OXB R— R4 18. BXiB KtXB 19. () B5 R— Rsq 20. P— P4 P— R4 2i. P— R3 R— R^ And finally a blunder, which costs a Pawn. Schlechter was particularly- indisposed at St. Petersburg. 22. RXR PXR 23. R-Qsq P-QB3 24. 0-K5 Q-K2 25. QXRP Q-R5 26. R-Q3 P-O5 27. R— B 3 .... Not 27) P— KKt3, QXRP; 28) PXP. on account of 2X) Kt R5- 27. . . PXP 28. PXP Kt— K2 29. Q — K4 Kt— O4 30. P— OB4 KtXB 31. RxKt Q— Kt4 32. P— K6 Q— K2 33. RXKBP RXR 34- PXRch QXP 35. QXBP K— R2 36. 0— K 4 ch P— Kt3 37- P-B5 Q-Q2 38. P— B6 O— 08ch 39. K— R2 Q-Q 3 ch 40. P— Kt 3 Q— B 4 41. K— Kt2 K— Kt2 42. P-R4 Q-Q3 43- Q— QB4 Q— B2 44. — Kt5 Resigns. White's play in this game appears most accurate and sound. 2h. 36 2h. 15 Game No. 1 :$:5. Queen's Pawn Opening White : Black : S a 1 w e. T e i c h in a n n. 1. P— O4 P-LM 2 Kt— KB3 Kt— KB3 3 P— 1 \.\ P— K3 4 Kt-B 3 P— B4 f| P— K3 Kt— B3 6 P QR3 P BP 7 B

P QXQch 9 K B • P To P QKM B- 11. B— Kt2 P— 0Kt4 12. B— Q3 B— Kt2 13. K— K2 K— K2 14. OR— Bsq .... Drawn. oh 16. oh 25. In this most complicated position, it was certainly premature to give the game a draw. Black might, for in- stance, have played 14) .... Kt — K4 with the likely continuation 15) KtX Kt, B • Kt ; c6) P— B4. B— Q3. 147 Game N<>. K54. Vleoaa White: Snosko- B o r o w s k i. I. P— K4 Kt-QB 3 P— B4 PXKP P-Q3 PXKt Kt-B 3 Black: E. Coh n. P— K4 Kt— KB3 P-Q4 KtxP KtXKt P-Q5 Weak would be 7) P — B4 because of 7) .... B— Kt5ch; 8) B— O2, B XBch: 9) QXB, Kt— B3; 10) Kt— B3, o — o. The KP cannot be defend- ed. To 7) B — Kt2 Black might re- ply Q— K2. continued 8) Kt— B3, Kt — B3 ; 9) O— K2, B— Kt5 ; 10) PX P, o— o— o7 or 9) .... PXP: 10) BXP. O— R6. 7. '. . . . P— QB4 Black ought to take the QBP; 7) .... PXP; 8) P— Q 4 , Q-O4; 9) B— O3. Kt— B3; 10) B— K3, Kt— Kt 5 . 8. B— K2 B— K2 9. o — o o — o 10. 0— Ksa P— B3 11. PXOP PXOP 12. PXP BXP 13- Q— Kt3 Kt— P^ 14. B— Kt5 .... The Bishop would be useful for the defense of OB3 and K3, and also for attack. Better therefore 14) Kt — Kt;. followed bv Kt— K4 or B— B3 -K 4 . Opeiiag. 14 B— K3 [5. B - B R ■ B 16. Kt— Kts R ■ Rch WM 4fif mm^&^m mm Whi wok ^wfo ■ til ■ ha ..*. A » ^'yj^' m ;-l iJj 17. RXR .... To retake with the Bishop was the lesser evil, but even then Black com- manded the ground by 17 ) .... B — Q4. 17. BXP 18. B-R 5 Q— K2 19. B— B7CI1 BXB 20. RXB O— K6ch 21. QXQ PXO 22. RXP P— OR4 23. P--B3 P— R5 24. Kt— K 4 P— R6 2.S- R— Ktsq P— R7 26. R— Rsq R— Ktsq Resigns. 2h 15 2h. Game No. 135 Queen's Gambit Declined. White : Black : & BXP P— QR3 S p e i j e r. Dus- 6. Kt— B3 P— OKt4 Ch timfi r sk i. 7. B-Q3 B-Kt2 1. P-Q4 P-Q4 8. 0—0 QKt— Q2 2. P— QB4 P-K3 9. 0— K2 P— B4 3. Kt-QB 3 PXP 10. P— QR3 B— O3 4. P-K3 Kt— KB3 Black should play the sounder 148 io) .... B — K2. so a< nol to facili- tate the advance of the K P. ii. P— K4 PXP [2. KtXP Kt— K4 [3. B- B2 B— B4 I tere 17) .... Q — Kt} was neces- sary. White would have probably no better reply than retiring the Knight to Kt3, as 14) B— K3 would be met bv B — B4. Black could reply first 14 s ) .... Kt— B5 to 14) Kt— Kt3. 14. Kt (Q4)X .... KtP White ought to be satisfied to gain a move by Kt— Kt3, B— K3 and KR — Qsq, and to weaken the square Q P»4 for Black; but the combination looked very tempting. Obviously the Knight cannot be captured, as one of the two Black Bishops would be lost. 1 But the hitch is that the Knight has no retreat. 14- • . Q— Bsq 15. Kt— R 4 . . . . If 15) B— K 3 , PxKt; 16) QXP ch, Kt < )_>: 171 B • B, B— R3. If 15) P— QKt4, Black replies [5) .... B— K2 for Bsq] ; 16) P— B4, Kt— Q2; 17) P— K5, l'XKt and wins. Finally 15) B — B4 would be met by 15) .... Kt— Q2. 15 PXKt 16. QXPch QKt— O2 >;• KtxB 18. QXB [9. Q— R6 20. B— B4 21. Q— R 4 22. OR— Bsci 23- Q-Q4 24. KR — Osq 25. BXP 26. OXKt 27. R— P>7 28. 0—06 29. ^—62 30. P— B3 31. K— Bsq 32. PXR 33. o— 03 34. Q— KB* 35. O— KR- 36. K— Ktsq 37. K— R2 38. 0— OB3 39. K — Rsq Resigns. 2h 26. OXKt R— Ktsq QXB Q-B R— R 0— Kt2 o — o p— K4 KtXB ^R— Ksq Q— Kt6 RXP QR— Ksq Q— Kt3ch QXR Qxp p— R4 KtXP O— Bsch O— P>7ch Kt— B3 Kt— Kt=ch P— K6 2h 7. Game No. 136. Queen's Pawn Opening:. 2 3 4 5 White: D r. L a s k e r. P «., Kl KB3 P— C)\\ 4 1 ' K 5 B • P Kt B3 o — o Black: Dura s. P-(» 4 Kt — Kl'.: PXP - P— B4 P— K3 P— OR 5 P-QKt 4 B— Q3 Q— Kj R— ( jsq B— B2 P— QR3 8. 9. 10. 1 1. 12. Both players follow approved lines of development. i.v P K4 PXP^ 14. KtXP Kt— K 4 B— Kt2 OKt— O2 Q~Kt 3 . R— OBsq B— K2 149 15. B— Kt5 o— o 16. Kt— B3 Q— B4 17. B-K3 Q-B5 A forcible move. If 18) QXQ, KtXQ; Black threatens KtXKtP or KtXKP or KtXRP. 18.. KtXKt QXQ 19. KtXQ RXB 20. Kt— Q4 R— B4 — 20) RxKtP would be a gross blunder because of 21) Kt — Q3. ,-—21. Kt— Q3 R— B5 - - - 22. P— B3 R— Qsq -—23. Kt— Kt3 .... Black's OB4 and QR4 are weak. R— B7- — K— Bsq — KXB R— Y\2 RXRch B— Rsq - Kt— Ksq - - Kt-Q 3 — P— B4 KtXPch B-Q4 Black is in a difficulty, and there- fore decides upon a desperate sacri- fice of a Pawn, in order to render the Bishop more mobile. -34. KtXRP .... 24) RXB was also feasible. But after the exchanges Black's King would then have a very favorable pos- ition in the centre, both for attack on the Queen's side and defence on the King's side. 34) KtXRP is strong- er, as 34) R— R2 will not do because of 36) RxB. R— B8 - K-Q 3 - R— KR8 R— QKt8 Kt— K2(ASdj,) K— B 4 K2 .... A mistake. White ought to have clinched matters. 40) KtXB, PX I Kt: 41) Kt— K6ch, K— B5 ; 42) Kt I 23. 24. B- -B.S 25. BxBch 26. Kt- -R.s 2;. Kt- -Kt4 28. RXR 29. K- -B2 J&- K- -K3 31. R- -O2 32. PXP 33- K- -B2 34- Kt— Kt4 ' 36. Kt-Kt 3 37- P-R3 38. P— Kt 4 • 39- Kt-Q 4 40. Kt— K2 • 1*. and in answer to 42) .... P — QS, or 42) .... K— Kto, 43) Kt— B5 ; the game might then have devel- oped as follows: 42) .... K— KtO; 43) Kt— B5, Kt— P>3;44) Kt— Q6or 4-" P -Q5; 43) Kt-B 5 , Kt— B3; 44O Kt-Q6ch, K-Kt6; 45) KtxP, RXP; 46) K— K2! and whilst the QP would now be paralyzed, White's Pawns would become very dangerous. 40 R— KR8" 41. K— Kt2 R— OR8 42. R— B2ch B— B5 43. Kt— B 3 Kt— Q 4 — —44. Kt-K 4 ch K-Q5 He ought to have gone to Kt3. White would, in this case, have had no alternative but to try for a doubt- ful win by 45) KtXKt, PXKt; 46) Kt — Q2, P— Kt4; he would probably have had to sacrifice his KRP. --45. 46. 47- —48. 49. 50. 5i- 52. 53- 54- RXBch Kt— Q2ch Kt— Kt3ch KtXKtch KtXR Kt— Kt3ch P_KR 4 K-Kt 3 K— B 4 Kt— Bsq 3h 15. KXR K-Q5 K— K6 PXKt K-Q7 K— K6 P-Kt 3 K— 06 K-B5- Resigns 3h 40. 150 Game No. i:57. Queen's Gambit Declined. White: V i (1 m a r. i. P-Q4 P-QB4 Kt-QB 3 P— K3 KPXP Kt— B3 P - P B-Q3 o — o Black: M i e s e s. P— O4 P— K3 P-OIU PXQP Kt— QB3 P-QR3 P • P B^KKts Kt— B3 If 9) .... KtXP; 10) Q— R4ch. If 9) .... I'.vKt: 10 ) QXB, Kt 2 .... Intending to tackle the QP by B — Kt; v 12. 13- 14. '5- [6. i/- 18. BXKt Kt— KR4 P— KKt3 KtXB Kt-OB 3 Q-Q3 PXB P— B4 BXB P— B5 O— Kt4 QR-Qsq Necessary, as Q — B5 was threatened. [8 QR— Qsq [9. R K3 K— Rsq 20. K — Rsq .... \'.w he should play first 20) R — KI»v and in answer to 20) .... R KKtsq; 21 1 K— Rsq. 20. 21. 22. 23. 24- 25. 26. QXQ Kt— 1<2 RXKt R— K3 R— OKt3 R— KB 3 Q-B5 KtXQ KtXKt R-Q3 R-KB 3 P-QKt 4 R— Bsq 27. B— Kt3 .... A weak move. 27) R — B3 was in- dicated. After 27) .... PXP: 28) R_B 5 , R— Qsq [Kt— K2; 29) P— Kt4 ] ; 29) P — QR4. be would have recovered the Pawn. 27. 28. 29. 30. R— Ksq BXP B— K 4 Kt— K2 KtXP R-Qsq K— If 30) R— K5. then 30) .. Kt_>. followed by R(B3)— Q3. .... R-K3 R— P>4 RXP P-B3 Kt-Q 3 R— QBsq P— B4 R_r, 7 R(K^— Ksq R— KR4 P— KR4 V>—V>6 R— K8ch 30- 3i- 32. 33- 34. 35- 36. Resigns. 2h. 2h 4. 151 White: Dr. Perlis. 1. P— K4 2. Kt— KB~3 B-Kt 5 B— R4 o — o B— Kt 3 R— Ksq F_B 3 B— B2 P-Q4 P-KR3 3- 4- 5- 6. 7- 8. 9- 10. 11. Black: Burn P— K4 Kt-QB 3 P-OR3 Kt-B 3 P— QKt 4 B— K2 P-Q3 Kt-OR 4 P— B 4 Q— B2 P-R3 Game No. 138. Ruy Lopez. QKtP before make sure of 12. OKt— Q2 13. Kt— Bsq 14. PXKtP 15- Kt— K3 If I As a defensive measure, this move is of little value, for although it is of sojne use in preventing B — Kt5, White can, later on, exert a pressure on Black's position by such moves as P— KKt4 and Kt— B5. But if the move was intended in an aggressive sense, this much is to be said against it, that, the centre being opened, any attack on the wings can be broken by lively play in the centre. P— Kt4 P— KKt5 BXP B— R4 ) .... BXKt: 16) QXB, KP XP: 17) PXP, PXP, White would play 18) P— K5. 15) .... 0—0—0 would be met by 16) P— QKt.4, fol- lowed soon by P — QR4. The man- oeuvre P — QKt.4 and P — OR4 would be strong in various variations ; for instance, against 15) .... R — KKtsq. 16. Kt— B5 B— Bsq 17. P— R 4 .... 17) P — QKt4 would have been stronger: for instance: 17) .... P XlCtP: 18) BPXKtP, Kt— B3; 19) P— Q5, KtXKtP; 20) B— Kt3 threatening P — R3 : if 20) P — R4, then 21) P— R4. The White pieces would come powerfully into play. He ought to have fixed the 17- 18. attacking it, in order to its exchange. . . . . P-Kt 5 B-Q3 P-B5 Far better would be 18) P — Kt6, in order to prevent mobility on the Queen's side as far as possible. 19. PXKKP .... By this move he wins a Pawn, and, in consequence of his good develop- ment, also the game. The combina- tion has three variations: 19) PXB;2o) PXKt; secondly, 19) ... Kt— Kt6; 20) R— R3, KtXB; 21) QXKt, and lastly, that of the actual game. 19. Kt— Kt6 20. R— R3 KtXOP 21. Kt(B 5 ) XKt PXKt 22. B— Bsq P— Q6 23- R— B3 Kt-Q2 24. BXOP BXKt 2 5- QXB Kt— K4 26. Q-Kt 3 R— QKtsq 27. BXBP KtXB 28. P_QKts RXP 29. B— R3 R— Ktsq 30. RXKt Q-R4 152 3i- kk Q- KKt 4 35- Q -B6ch K- -K3 QBsq 36. R- -K8ch K- ~ B 3 32. k B8ch RXI 37- B- -Kt2ch K- -Ku 33- Rch K- 38. kXJ Resi^ns 34- QB 3 R- -Ktsq 2h 1 3- ih 56 Game > 0. 189 Queen's Pawn Opening. White: Black: Rubinstein. Dr. Bernstein. 1. P-Q4 P-Q4 2. Kt -KB3 P K3 3. P— B4 Kt— KB3 4. B— Kt5 B— K2 5. Kt— B3 QKt— Q2 A good continuation at this point is 5) .... o — o; followed soon by Kt — K5, KtXKt, and P— QB 4 . 6. P-K3 7. P-B5 P-QR3 The sound move was 7) R — QBsq, for after 7) .... PxP; 8) BxP, P ~QKt 4 : 9 ) B-Q3, B-Kt2; 10) Q — K2 \\ hite would soon push his King's Pawn and all his pieces would be well developed. As Rubinstein eschews this variation, he seems to have been under the impression that Black had already been guilty of a mistake, which he felt it his duty to take advantage of by a constraining movement. 7. . . . 8. BXB Kt-K 5 But this is inconsistent. If he meant to cramp Black's game, he ought to have let his pieces hinder each other, and therefore avoided ex- changes. Hence he should have re- plied 8) B— KB4. The attack on the Bishop by 8) .... P— KKt 4 ; 9) B — K5, P— B3 ; 10) B— Kt3, P— KR4; 11) P — KR3 need not have been feared, for after 11) KtXB; 12) PxKt, P— B 4 ; 13) B— K2 White would soon play Q — B2, o — o 1 — o, P— KKt 4 , opening the lines. 8 QXB 9. Q— B2 P_B 4 10. B— K2 P— B3 1 1 . o — o o — o 12. KtXKt BPxKt 13. Kt— Ksq P— K4 14. Q— Q2 PxP 15. PXP Kt— B3 That Black could always finally free his game by P— K 4 , however White might have played, follows from the course the game has taken. There- fore it is also tactically proved that the exchange of the Bishops was a mistake. Black has now an easy ob- ject of attack in White's OP, and has the superior position. 16. QR— Bsq B— Kt5 17. R— B3 R— B2 18. P-B3 .... In spite of the dangers which this move involves, White is compelled to play it, in order to develop the KR rapidly, before Black prevents this manoeuvre bv doubling the Rooks on the KB file. ' 18. . . . PXP 19. BXBP Kt—K.s 20. BxKt RXRch 21. KXR QXB 22. R— K3 Q— Bsch 23. K— Ktsq R— KBsq 24. Kt— B 3 BxKt 25. PXB P— R3 He .guards the square KKt.4, in order to be able to play, after Q — 153 Position after White's 25th move. fl AJ , 4i 1 ■:■///,, i lii ., w « ill I if ■ §1 _ K4ch, K— Rsq; RXP; but there is little gain in it. The direct attack by 25) P — KKt4 was stronger, threatening P— Kt5. If 26) Q— Q3, then R — B2, and White would be in difficulties ; for instance, 2j) R — K5, Q— B8ch, winning the KtP. 26. Q-Q3 R-B4 27 . R_K8ch K— B2 Or 27) .... K— R2; 28) R— KB8, P— KKt3; 29) RXR and the game should be drawn. 28. Q-K3 Q— KUch 29. K— B2 Q— Rsch 30. K— Kt2 R— Kt4ch 31. K— Rsq R— Kt3 He ought to play 31) K — Kt3. Black has so absorbed himself with combinations, that he is tired out and judges the situation altogether wrongly, lie thinks White is in a "Zugzwang" position, whereas he is himself in want of moves. 32. p-QR 3 .... W hite is obviously also tired. What could Black do against 32) P — Kt4? If 32) .... R — B3, White would win by 33) Q— K 7 ch, K-Kt 3 ; 34) R— KKt8; and if 32) .... O— Kt 4 ; 33) QXQ, followed by 34) R— QKt8. Finally, if 32) .... Q— B 3 ; 33) R— QKt8, Q-B4; 34) Q-K8ch, K- B3; 35) Q— Q 8 > winning. 32 P— QR4 33. P-Kt 4 P— R5 34. P— Kt 5 ...... A deep combination, which, how- ever, does not win. lie should play 34) P — B4, in order to win a Pawn, in case of 34) O— B3 bv 35) R — OKt8. 3~4 PXP 35. R— OKt8 R— K3 36. RxPch R— K2 Here White had expected 37) .... K — B3, and for the contingency he had prepared R — Kt6 by the sacrifice of the Pawn. 37. P_B6 K— Ksq 38. R— Kt8ch K— B2 39. R— Kt7 K— Ksq Drawn. Game No. 140, White : M i e s e s. 1. P— K4 2. Kt— KB3 3. P-Q4 * 4- KtXP 5. Kt— B3 6. KtXKt 7. B— Q 3 8. PXP 9. o — o Scotch Black: Dr. Perlis. P— K4 Kt-QB 3 PXP Kt— B 3 B— Kt5 KtPxKt P-Q4 PXP o — o 10. B— KKt5 P— B3 This is compulsory. If 10) Opening. B— K2; 11) BXKt, BXB; 12) Q— R 5 , P-Kt 3 ; 13) QXQP, QXQ ; 14) KtXQ, BXP; 15) QR— Ktsq, B— K4; 16) KR— Ksq, threatening Kt— K7ch and B— K4. 11. O— B3 B— K2 12. KR— Ksq P— KR3 Here, or on his next move, Black should play R — Ksq, in order to com- pel White to disclose the direction in which he intends to continue the at- tack. 154 13. B— R4 B— KKt5 14. Q-B4 B-K3 14.1 .... P — Kt4 would be bad, as a matter of course. The obvious sacrifice [5) BXKtP, PXB; 16) Q XPch, K— Rsq; 17) Q— R6ch, K— Ktsq; 1S1 R — K5 would decide the game at once. 15. O— Qj .... Fearing Kt— R4. To 15) Q— Q R4, 15) .... Q — KX2 would be a good reply. But the right move was 15) Kt — R4, to meet 15) Kt — R4 by 16) B -I'., and play in this variation, as he should in any case, for the weakness of Black's QB4. As he plays, White has no initiative. 15. ' . . . . k— Ktsq 16. P— OKt3 R— Ksq 17. Kt— K2 Q— \ \2 Intending to keep two Bishops against Bishop and Knight by Kt — K 5 . [8. B— Kt3 B— OKt5 19. P-QB3 B-Q3 20. Kt— B4 QR— Qsq 21. O— B2 0— B2 22. Kt— K2 B— QBsq Here he should and could have formed a centre by P — B4. 2 3 . p_Kt4 Kt— K5 P B4 was still indicated, in order to open the QB file for the attack on White'- QB3. 24. BXKt RXB 25. Kt— O4 QR— Ksq 26. KR— Ktsq .... And here White should, by playing Q — O2. dispute the possession of the important K file. 26 B— O2 27. O-O3 P-KB4 28. BXB QXB 20. Kt— Kt3 P— Bq 30. Kt— B5 3i- Q-O4 R(K5)— K4 WM W ijLmwm ft m. 4m. '9 IPJlP i. mm. m « m. i ; II ■w Mi. il Wk.. all m mArn m ta4 31. .... P— B6 This insignificant-looking move is the first shock which, increasing con- tinually in strength, ultimately re- duces White's delapidated house to ruins. 32. P— Kt 3 .... If 32) PXP, then 32) .... Q- Kt3ch; 33) K— Rsq, B— R6 ; 34) R — KKtsqVR— K8. And if 32) KtX B, Q— Kt 3 ; 33) P— Kt 3 . QxRch. 32 Q-Kt 3 33. P— KR4 B— B 4 34. R-Qsq B-K 5 35. R— Ksq Q— Kts 36. Kt— O3 R— KB4 37. R— K3 Q— R6 38. Kt— Ksq R— K^ 39. OXRP R— Kt3 40. O— Kt8ch K— R2 41. R— Qsq QxRP Against R — R4 there is now no remedv. 42.' RXB QXR 4.r.Kt— Q3 Q-K7 • Resigns. 3'h 24. 2h 38. Game \o. 141. White: Duras. 1 . V—K4 P- Ruy L Black: A 7 i d m a r. -K4 opez 2. 3- 4- Kt- B- B- — KB3 -Kt 5 -R4 Kt- P- Kt- -OB3 OR{ -B 3 155 6. 7- 8. 9- The o — o P-Q3 P»— Kt 5 P— B3 4 P— QR4 B— Kj P_OKt 4 P-Q3 B— Kts Kt-OR 4 advantage of this flanking movement of the Knight is not clear. Why not Castle, and prepare either P— KB4 or P— O4? P— R3 Kt— 1 o — o He had nothing P-QB3. RPXP BXKt RXR B— Kt4 10. B— B2 11. P— Q4 12. O — K2 A gross blunder. better than 12) 13. PxKtP 14. OxKtP 15. RxKt 16. QxR 17. B— K 3 .... It is clear that after 17) PXB, BX B: 18) RXR? Black would win by O— Kt4ch: but with 17) Kt— Q2 he would have avoided the hampering doubled Pawn, which results from this move. 17 B— R4 18. O— Kt5 BXB 19. PXB Q— Kt4 He throws his only chance away by despair. Why did he not play 19) .... P — KB3. preventing White, at least for a long time, from turning his extra Pawn to account? Position after White's loth move. m,JMm * 1 :m.,j cm 24 2^ 20. QxKt 21. K — Rsq 22. Q— B5 23- QXB Q-Qsq Qxp 26. PXO 27. R— B2 2 8. Kt— Q2 29. Kt — Bsq 30. K— Ktsq 31. R—B2 32. R— Q2 33. Kt-K 3 34. Kt-05 35. Kt— B6ch ih 18. QXKPch Q-K7 • QXB PXP QXKP QXQ R— Ktsq R— Ksq R_K8ch R— 08 RXP P-QB4 R— OKts P-Kt 3 R— Kt6 Resigns ih 30. Game No. 142. Qaeen'i Pawn Opening. White: Dus- Chotimirski. P-Q4 Kt— KB3 P— B4 Kt-B 3 B— B 4 P-K3 Dr. Black: L a s k e r. P-Q4 Kt— KB3 P— K3 B— K2 o — o QKt-Q2 The better svstem was 6) . ■QKt3, followed by B— Kt2 ; . . P — B4 at once. I. 2. 3- 4- 5- 6. ... P or 6) 7. B-Q3 P-B3 Blocking the diagonal of the QB, and loss of time as against P — B4. 8. Q— B2 PXP 9. BXP Q— R4 Better at once Kt— Kt3 and Kt (Kt3) — Q4. The move actually threatens nothing and defends noth- ing. 10. o — o Kt — Q4 11. B— KKt3 KtXKt 156 12. PxKt Kt B3 13. B P— KR3 The Bishop at Bsq is now very badly placed; to 13) P— QKt3, Ki K5 would be a disagreeable reply. [3) B — Q2 should have been played, although Kt — K5 and B — R4 might have followed. 14. Kt— Ks Q-Osq 15. P— B 4 Kt— O4 16. R— B3 P— QB4 17. P— K 4 Kt— B3 18. B— B2 PXP 19. PXP B— O2 i m i i J&.JIJ ■ mm Wk * ~ * wm k m m - m,m ~'Wk.. -■■ «* 20. KtXB .... White shows splendid judgment of position, by playing for two Bishops ; this gives him a lasting superiority. 20 QXKt 21. P— KR3 QR— Bsq 22. Q— K2 R— B2 23. P— B5 Kt— R2 24. P-K5 • . To meet 24) Kt — Kt4 by 25) P— B6. 24 PXP 25. BXP Q— Qsq 26. R— Qsq Kt— Kt4 27. B— B2 Q— Bsq 28. B— OKt.3 R— B8 29. K— R 2 * Kt— Kt4 30. R(B 3 ) RXR — Q3 31. RXR B— Qsq 32. P— KR 4 Kt— K3 If 32) .... Kt— R2, then 33) P — K6. 33- P-Q5 Kt— B5 34- Q— K4 Q— Kt5 A "swindle." Owing to White's two Bishops and the strong passed Pawn, Black can defend himself only by counter attack. 35. P— Kt3 BXP 36. PXB R— OP.sq 37- R-Q3 .• • • The only, but sufficient, defence against R — B6. 37 R— B8 38. Q-B3 Q-B 4 39. R-Q4 P-KKt 4 . 40. P— K6 Q— K 4 41. R-K4 Q-Q3 42. P — K7 Resigns. 2h 55. 2h 50. Game No. 1 4:5. French Defence. White: Black: E. C o h n. S p e i j e r. 1. P— K4 P— K 3 2. P— QB4 P— K4 Intending to press at once on White's O4. But Black is not suffi- ciently developed yet for this. White easily forces P — Q4. TTence P — Q4 was preferable. 3. Kt-KB 3 Kt-QB 3 4. P-Q4 PXP 5. KtXP Q-B3 6. Kt— KB3 .... White might have gained time here by 6) Kt— Kt5. If 6) .... B— Kt5 ch; 7) QKt-B 3 , K-Qsq; 8) P- QR3 or B — Q2, with a good position ; or 6) .... B— B4; 7) Q— Q2, B— Kt^; 8) Kt— QB3, KKt— K2; 8) Kt -Q5. 157 6 B Ktsch 7. Kt-P> 3 .... The sacrifice need not be accepted, and causes a hampering doubled Pawn later on; 7) QKt— Q2 was gn<{\ en nig"h. 7 B Ktch 8.. PXB P— Q3 9. B — 1\2 kkt k_> 10. o — o . o — o 11. Kt— Q4 O— Kt3 12. P— B4 .... Owing the d ubled OBP White cannot tnri his Bishoos to account, and. theref re, plays impetuously for attack. [2 KtXKt If 12) QXKP at once, then 13) B— Q 3 . 13. QXKt .... After 13) PxKt, QXKP; 14) B — B3, Q— Kt3, the KBP cannot ad- vance, and the attack soon comes to a standstill. 13 Kt-B 3 14- Q— Q3 B— Kt5 m ihi ■ ill* HI 'fM^kW ■L — ^ I a H a ixf .Hi., iiyyiaj To exchange the White KB, in order to guard K3 and not leave White with two Bishops, is good strategy ; but with 14) .... P — B4 he would have achieved this purpose pimply for the reason that the Bishop would have taken up commanding positions : at the same time, his KR would have been developed; e. g. : B • P, B B4. Q ■ B P QKt 3 Q-K3 151 1; -B3, P I 15. B - i: [6. R Ktsq 17. R Kt5 18. R- Kt5 White is uncomfortable, I le ought, there tore, to advance at once and seek compensation on the King's side: 15) P-KB5, BXB; 16) QXB, Q— B 3 ; 1? ) Q— Kt 4 , Kt— K 4 ; 18) Q— Kt3, KtXP: 19) R— B4. If the Pawn should succeed in getting to B6, Black would be cramped and the Bishop would assume a threatening attitude. 18 P— B3 19 . R—KR5 OR— Ksq 20. R— Ksq P— Kt3 If now 18) P— KB5, Black would. after 18) .... Kt— K 4 ; 19) Q— K13, QXBP: 20) B— R6, Kt— K13 [21) PXKt, PXB: or 2i)BXP,KxBl; or else 20) RXKt. PXR; 21) B— R6, P— Kt3, repulse the attack and, on the Queen's side, White would lose a Pawn : but if White allow the move P — KB3, he is still worse off. 20) .... P— B 4 ; 21) Q— KR3, P — KR3; 22) B— 02, PXP; 23) P— KB5, followed by BXP was without danger. 21. R— R3 Kt— R4 22. P— KB5 QXQBP 23. Q-B3 PXP In order to simplify the game, if 24) QXP, hy Q— B4ch. 24. Q-R5 Q-B2 He might have played 24) .... R — B2, for 25) R — KBsq would have been met by RXKP 2. R— K8 ch: 57) K i:_>. ki Km|) — K;ch; 38) K B3, R K6ch. Tims he would exchange one Rook and should win with the extra Pawn. 35. R - R OXR j6. I ) • Pch 0— Kt2 37- Q- B3 O-K4 38- U-lv 39. P— KR 3 R— B5 Q-K6 R P QXR K R2 K— Ktsq 1 >--(J;ch 47- Q— Kt4ch 48. O— P»4ch 4Q. — P>4ch -o. Q— B4ch 51. Q-Kt 5 ch 3h 3. 40 41 4-' 43 44 45 P— O4 R— Qsq O— Kt2 QXBP RXR Q— B8ch Q— Bsch K— KtJ O— B2 K B3 K— K3 K— B3 K— Kt2 Drawn 3h 35- White: T e i c h in a n n. '1 I. P— O4 2. P— or. 4 3. Kt— QB3 4- P— K3 5. Kt— B3 6. B— Q3 7. BXP 8. PXP This is too tame Game X<>. 144. Queen's Gambit Declined. Black : a r t a k o w e r. P— O4 P— K 5 P-OH4 Kt— KB3 Kt— B3 QPXP P— QR3 altogether ; but during the last days of the Tourna- ment Teichmann was indisposed and did not feel up to the strain of a long and difficult game. 8. 9- 10. 11. 12. 13. KXQ P— QR3 B— ( ) 3 ' P— QKt4 B— Kt2 OxOch BXP P— QKt4 B— Kt2 B— Kt3 K— K2 Drawn. oh 25. oh 35. Game No. 145. Kuy Lopez. White: Black: S c h 1 c chter. Sal w e. i. P— K4 P— K4 Kt KB3 Kt— OB3 B— Kt; P— OR; B- \<\ Kt— B3 0—0 B— K2 R— Ksq P— OKt4 B Kt3 P— Q3 p— B3 Kt 0R4 r.j P— 1:4 10. P- Q3 .... The idea being to defer the ad- vance of this Pawn to the fourth square to a later period, when White is better developed and can therefore render this move more incisive. But the disadvantage is that Black obtains t« >o much freedom. 10 Kt— B3 It is not clear why Black should not Castle at once and try to bring his Rooks into play by P— KB4. For the time being this Knight was well en< iugh placed. 11. QKt— O2 0—0 12. Kt— Bsq Q— B2 Better 12) .... Kt— Ksq ; 13) P .. B-B3. 159 13 14 15 [6 i/ i8 [9 20 21 B— Kt5 Kt— K3 KtXB P— 0R4 PXP Q-Q2 Kt-B 3 P— O4 R— R6 Kt— Ksq BXB Kt— K2 R— QKtsq PXP P— R3 B— K 3 Kt— KB3 R— Rsq m * * « \/, II IB s . 22. PXP .... An elegant sacrifice, which is ad- vantageous for White whether ac- cepted or refused. If Black play 22) PXP. then follows 23) KR— QRsq. RXR; 24) RXR, B— QBsq; 25) Q— Q6, or 24) .... R— Qsq; 25) — Bsq and White will maintain the possession of the important QR file. 22 RXR 23. PXKt PXP 24. Kt— Qs .... The point oi the sacrifice, ll the Bishop were not at QBsq or Q2, Black would repulse the attack by 24) Kt> Kt and 25) K — Kt2. 24 ' BXKt 25. PXB K— Kt2 26. Kt— R4 R— Ksq To guard against RX Kt. 27. r— R3 .... Liberating the Rook and threaten- in- RXKt, RXR; Kt— Bsch, K— B sq; OXPch, K— Ksq; Kt— Kt;ch, followed by Q— R8ch and B— P»sch. 27. . . 7 . Q— Qsq 28. R— K3 Kt— Kt3 He hopes for 29) R — KKt3, R — R8ch; 30) K— R2, R— K8; 31) Kt— B5ch, K — Bsq and Black would escape. 29. Kt— Bsch 30. R— K6 A tit-bit. 30 31. PXR OXPch PXPch 0— R7ch QXKt P— QKt 4 Kt— 04ch B— Bsch 32. 33- 34- 35- 36. 37- 38. K— Bsq RXR P— Q4 K— Ksq KXP K— K3 R— R7 PXP K-Q2 Resigns Winning the Queen also after 38) • • • • K— Q3 ; 39) Q— Kt3ch. This game was awarded first prize for bril- liancy by the committee. 2h 15. 2h 32. White: Black: F r g ac s. Spielmann. 1. P— K 4 P— K 3 2. P— O4 P-Q4 3. Kt-QB 3 Kt— KB3 4- B— KKts B— Kt5 5- P-K5 P-KR3 6. PXKt PXB 7- PXP R— Ktsq Game No. 146. Preach Defence. 8. p_ KR4 PXP It would be simpler to play the pressing RXP first. If then 9) Q— R5, Black develops by Kt— B3. 9. Q-Kt 5 Q-B3 10. Kt— B3 Kt— O2 11. 0—0—0 BXKt This Knight was quite harmless, 160 whereas the Bishop would have come in handy at K2. 12. PXB QXKtP 13. QXRP Kt— Bsq After the two moves it has made, the Knight is still unfavorably placed. Taking all that has been said into consideration, Black's strategy stands condemned. The tactical proof of its insufficiency is given by White in grand style. 14. Q-B4 P-KB3 i5- B— Q3 Q— K2 16. P— Kt3 P— OB4 17. R— R6 P— B.s 18. B— K2 Kt— Kt3 19. Q— Kt 4 .... Fine play. On this dangerous place the Queen takes up a most forc- ible position. Q-KB2 KtXKt K— K2 Position after Black's 23rd move. 19. • . . 20. Kt— R4 21. QxKt 22. P— B4 Wonderfully fine. The Pawn comes as a valuable ally to the heavy pieces. 22 B— Q2 23. P— Bs PXP 24. BXP .... Elegant. If 24) PXB ; 25J R — Ksqch and White wins the Queen in reply to any King's move; and if B — K3, P — O5 would win. _. 24 R— Kts 25. R— Ksqch B— K3 26. Q-Rsq K-Q3 27. R— R7 Q— Ktsq If 27) .... R— Kt2 White would win by 28) RXR, QXR; 29) R XBch. 28. B— Kt 3 29. RXP 30. Q— KBsq 31. RXR 2h 36. R— K5 R-QBsq R-B3 Resigns. 2h 9. (This time is given in the manu- script, but probably White has used only ih 36m.) Game > T o. 147. Queen's Pawi Opening. Black: v. Freymann. P-Q4 Kt— KB3 PXP P— K3 P— QR3 P-B4 First of all, he should carry out the intention of his last move, of playing" P— QKl i and B-— Kt2. 7. P -QR4 P QKt3 White : u :> i n s te i n. I. P-Q4 2. Kt— KB3 3- r-i'i 4- P- K \ 5« B > P 6. — And now it was more important to play B — K2 and Castle, than to adopt this somewhat slow manoeuvre. 8. 0— K2 .... White now brings a Rook rapidly into play, attacking the little mobile Queen, and obtains forthwith a Great superiority in the centre. 8 B— Ktj 9. Kt- B3 Kt- B3 to. R ( jsq Q— B2 161 ii. P-Q 5 12. BXP 13. P-K4 14. P K S 15 Q— K4 Black is in PXP B— K2 o — o kt ksq Ki R4 difficulties, as White Position after White's 15th move. threaten- B — KB4, followed soon by P — K6. White"- formation is over whelming 1 . But 1>\ the text move Blaek lose- immediately, as after 16") BxH. QXB the exchange i>i Queens followed by R — O7. and after 16) .... KtXB; 171 Kt — Q5 would de- cide the game at once. 16. B> B Resigns oh 58 ih 7. ■ mm ■ La, ■$« if ■ II A 1 Game No. 14K Queen's Pawn Opening. Di White: Black: B e r n s t e 1 n. B u r n 1. 2. 3- 4- 5- P-Q4 P— ( ) 1 ; 4 Kt— QB^ P— K4 KKt— K2 Kt— KB3 P-Q3 ' OKt— Q2 P— K4 Intending to advance the KBP;but White would do better to exert a pressure on Black's K4 by playing Kt — B3 and using his centre as it is. He is not prepared for further Pawns' move-, as his pieces have but little action. 5 6. P— KKts 7. B— Kt2 8. 0—0 9. P— KR3 This strategy by enough. He intends B— K2 o — o R— Ksq B— Bsq P— B3 itself is right playing now Kt — Ku. followed by P — Q4, so as to get rid of all impediments in the cen- tre. He has also a chance, perhaps, of exchanging White's KR. which would weaken White's KB3 and K R^. P>nt this plan would have been easier to accomplish if he had played PXP; 10) KtXP, Kt hr .si 9 ) . — Kt3. 10. P— O5 P— B4 Xow he abandons his plan. The centre is blocked and White has an excellent position. 11. P— B4 .... But here White commits a strategi- cal error. There was no good rea- son, for the moment, to remove the Black KP, which was blocking 1 Hack's OKt and KR. First P— KKt 4 , Kt— Kt.3, followed by B— K3 and Q— Q2 was good. He had time for all this, as I 'lack threatens nothing. After this P — P>4, in spite of the fixed King's Pawn, followed by doubling the Rooks on the KB file, exerting a pressure on Black's KB2. TT PXP T2. vyy .... This centre is of no value, as the KP can advance only with great difficulty. 12. . . . . Kt— R4 li. K— R2 P— KP> 4 Wrenching the centre from chain of Pawns, and opening the the 162 lines for the KR and QB. 14. B — B3 Kt(Q2) — B3 P— K; White ha ba K* U1K'. lather than open the diagonal <>i' Blacks QB, he initiate- a "swindle." 16. PXP 1;. Kt IM P ■ P RVP in the hope of getting a compensat- ing attack t*<>r the los-> of the I 'awn. after 171 .... KtX Kt : iS) llvKt, R— Ksq : [9) P- Q6. 17 Kt -- Kt5eh With excellent judgment of posi- tion. Black perceives that it is of par- amount importance to remove the onlv Pawn that is left on White's King's side : and that his pieces are well enough mobilized to continue the attack afterwards with effect. 18. PxKt Q R5ch 19. K-— Ktsq PXP It is very clever, how Black attacks here ami in the following moves White's temporarily exposed pieces, thus gaining time to achieve his main purpose, viz.. the attack on the White King. jo. B — K4 .... If jo) B — KtJ or Kj. Black would play jo) .... P Kto. 20 Kt — Kt6 21. Kt— KtJ (.)— R8ch 22. K— IJ2 KtXR 23. QXKt Q-R6 24. Kt— 1U .... If 24) B— B4, then 24) .... RXB. 24 25. K — Ktsq 26. O— Kt2 O— Rqch P— Kto B— KB4 Completing White's discomforture. If 27) BXB, R— K8ch. 27. 2cS. jo. 3°- 3 1 - 3-'- 33- B— ( )j KtXB R— KP,< Kt— R^ B— B3 Q-B3 RXQ RXKt B-Q3 OR— Ksq Q— Kt 5 QXQ p— KR3 Resigns. White: Black: S p i e 1 m a n n. R u 1) i n s t e i n. 1 . P— K4 1— I<4 2. Kt — KIM Kt 1 )B3 3- B— Kts P QR3 4- B— R4 K: KB3 5- ties I! Kj 0. R K P ()Kt4 7 ■ 1: Km P ( m X. P QB3 B Kts 9 P KR 3 ( lame No. 149. Ray I opt/. move followed by P — O3 and at once P— Q4, but then without P— KR}, because if B ■ Kt. P\'ll the Pawn on KR3 is weak; on KR2, however, a Strong piece of defence. White has the choice between this 9. 1 1 R4 10. P ( 13 I !astles 1 1 . QKt-Q 2 P-Q4 1 2. P P Kt> P I V Kt -B B— B3 14. P— KKt \ 1 he reward For this hold advance, 163 the gain, even if it is only temporary, of the K P, is worth the risk. 14 B Kt 3 15. P- Kt5 B k_> [6. KtXP K1 17. R> K; Kt- Kt3 [8. P Q4 Kt Q2 [9. R— K B • P 20. BXB 1 ! Bch 21. Q— Kt 4 Q— Q Black has resigned the Pawn but White is well developed. 22. Kt — Kt3 Kt — B3 23. Q-B3 Q-Q2 24. K— R2 P— -QR4 2s. P— OR3 QR— Kt 26. R— K5 QR— Kt 27. R— KKt .... But now he should simply assure himself, with OR — K, of the posses- sion of the K file. The Black Pawns upon the Q side would then appear weak and I Mack would have no com- pensation therefore. 27 P-Kt 5 Better Q — O3. This is one of the very rare occasions where Rubinstein is precipitate in combination. 28. RXP PXBP 29. QXP Kt— K5 30. KtxKt RxKt 31. R— Q5 Q— K2 32. R-OB5 R-K7 33 . Q-KKt 3 .... \\ hite could have played here 33) RXBP. If then RXPch, 34) K— Kt 3 ,0-Kt 4 ch; 35) KXR,Q-B 5 ch; 36) K— K, R— Kch; 37) K— Q, B— R4ch; 38) K— B2 White escapes to QKt and OR2 and has exceedingly strong Pawns. 33- .. • Q-Q3 34- QXQ .... \\ ith this move White loses the fruit of the efforts he has made. The right move was P>XPch. If then BX B, R — K5 makes the Queen mobile and White mates or wins the Rook. Again, if 34) BXPch, KXB; 35) R Position after Black's 33rd move. i Hi iL iH i wak v/ mm w ww wm WM Hi IP m, /t ... t ® XPch, K— K 3 ; 36) P-Q5ch, QXP; 37) Q — Kt4ch winning easily. 34. ...• PXQ 35. R-B7 RxKtP 36. R(Ktsq) K— B -QB 37. B— B2 R— R7 38. BXB RPXB 39- R(B)— B2 RXR 40. RxR R— R 41. R— B3 R— R5 42. R— Q3 K— K2 43. K-Kt 3 . . . . Here P — O5 was imperative in order to shut out the Black King. After 43) K — B3 he could then play 44) R— B3CI1. and if 43) P— B4 44) R— K^ch and K6. 43 K-K3 The manner in which Rubinstein treats the following end game is be- yond all praise. 44 45 46 47 48 49 50 5i 52 K— B3 K— K2 R-QKt 3 K— K3 R-Q3 K— C.)2 K— B2 K— Q2 R— B3ch K— () 4 P— Kt4 P-B3 K— B5 P-Q 4 R— R R— R2 R— K2 White cannot prevent the loss of a 164 Pawn. After 52) R K3, R- -Kt2; 63. KXP R— Rsch 53) R -Q3. R- -Kt 7ch ; 54) K -K 3 , 64. K-Q3 RXP k— \ r 67 R— B2 K — Kt2 53- l>-Ok 4 R— R2 68 R- B R— QR 5 54- R— R 3 R— R 4 69 R— KR K— B3 55* R— R K— B5 70 R— R7 R— R2 K K3 P— Q5ch 71. K— k 4 K-Q3 s; K ( (2 R K 1 : 4 72 K -B 5 P— Kt3ch K— K K KtS 73- KxKtP rxr' 59- K— K2 K— R4 74 KXR K— K4 6o. R— Rs R— Bs 75 K— Kt6 P— Kts 6i. R— Rj R— Rs Resigns. 62. K-Q3 RXPch 4 h 38. 4 h 32. Game No. 150. Queen* Pawn Opening . White: S a 1 w e. P-Q4 Kt- KB3 P— K3 P— B4 Kt— B3 P QR 3 BXP o — o PXP Black: For g a c s. P-Q4 P— QB4 Kt— QB3 P— K3 Kt— I'm PXBP P-QR3 B— Kj RXP would be better to exchange Queens here, as White would then derive no benefit from having Cas- tled the King's best place in the end game being the centre, Here the square K2 — and the- loss of time in- volved in the repeated King's Bish- op's moves would be neutralized. 10. Q-K2 O — 1 I. P— ( (Kt 1 B— Q3 12. 11— Kt2 (.) K2 M KR Qsq P— QKt4 14. B- 1 B— Kt2 T 5- Kt K, KtXKt 16. B> Kt P— 1: 4 '7- B— B2 P— K 4 18. P— K \ In i inalogous pos itions this move is ,sth ■ inferior on account of allow- ing Kt — Q5 ; but here White is suf- ficiently well developed to be able to resist any counter attack- initiated bv the said Knight's move. 18. .... Kt— Qs If 18) .... P- B5; 101 B— Kt 3 ch, Kt— Rsq; 20) B— Q5, QR-^Bsq; 21 1 QR— Bsq, then Black's Pawn at K4 would be very much exposed. 19. KtXKt PXKt 20. }\xQV BXP A mistake. Black oUght to take with the Pawn, in order to exert a Position after Black's 25th move. 165 pressure on White*- King, and keep the White piece- a\\;i\ from his QB3, Q4 and QBsq. To 21 I Q— Kty he could, in this case, reply QR — Qsq ; 22) B Kt6?, QR— Ksq, and to 21 I r — Ksq, QR— Ksq, followed soon bv Q— R5, with a view to provoking White into P— KKt3. 21. BXB PXB 22< Q— Kt4 R B2 White threatened BXP. 23. QR— Bsq ( >R Ksq 24. R— B6 .... The want of the QB make- itself felt for Black. 24 B — Ktsq 25 B Bs Q K4 26. R K6 .... An elegant move, which d the game at once. 26 ox 1 VI. 27. K— Bsq R(Ksq) [f R— QBsq; 28) K- k; and has no defence. 28. BXR R-XB 29. R— Kj Q— R8cii 30. K — K2 Resigns cides KBsq Black White: Tartakower. 1 4- 5- The Black: S c h 1 e c h t e r. P— K4 P-Q3 PXP Kt— KB3 the KP is quite P— K4 P— KB4 Kt— KB3 PXP P— B3 sacrifice of i ustiried. 6. KtXP 0—0 - P _Q 4 b_q 3 8. Kt— KB3 .... Should Wdiite defend the Pawn by xt— O2. Black would play BXKt, and the resulting doubled Pawn would be defenceless. 8 KtXP 9. B-Q3 R-Ksq 10. 0—0 P— KR3 White's threat of BxKt, followed by Kt — Kt.5 and — R.S. was only ap- parent, hence the defensive move of P — KR? was not necessary. The right play was 10) .... Kt — Q2, fol- lowed by Kt(Q2)— B2 in reply to anv developing moves of White. If then, however. 11) P»XKt, RXB; T2 ) Kt— Kt5, R— K2: 13) Q— R5, P— KR3; 14) KtXP'. Q— Ksq, win- ning a piece for three Pawns, with a good position for attack. Game Xo 151. king's Gambit Declined. II. 12. 13- QKt— O2 Kt— KB3 Kt— B4 P— 1'»4 Kt(B3) PXP — K«5 He could not play 13) B— K3, as 14) KtXB, QXKt; 15) B XT' would have broken up his King's wing-. 14. KtXP .... A pretty and accurately calculated sacrifice, which, with one stroke, lavs bare the damage done by 1 Mack's tenth move. 14 KXKt 15 . Q__R 5 ch K Ktsq 16. RXKt R— K8ch 17. R— Bsq RxRch 18. BXR QB— Bsq 19. BXP Q— B3 If PXB; 20) 0— Kt6ch, B— Kt2 ; 21) R— Ksq, B— Q2; 22) Kt— 06, P — Kt4; 23) B — Q3, threatening R — KBsq; if now 23) Q— Kt$, White mates in four, commencing R — K8ch. 20. 21. 22. 23. 24. 25- B— Kt5 Kt— Q6 B— B-lcIi R— KBsq BXO B— Q3 Q-B4 BXKt B— K3 OXRch Kt— O2 Kt— Bsq 166 26. PXP 27. Q B 3 28. B- K3 29. I*— KKlj B KB2 Kt-K 3 R — Ktsq P— KKt4 30. P— KB6 31. B— k;ch 32. QXBch 2h B— Bsq KX.B Resigns ih 46. Game NO. 15-. Four Knights' (iame. White: Black: 13. B— \\2 R— Ksq S no sko T e i c h ni a n n. 14. R Ksq Kt Kt5 Borowski. IS- B— Bsq B— K3 1. P- K4 P— K4 [6. P— KR3 Kt— B3 2. Kt— K I i ^ Kt— QB3 17. Kt— lis 15— 1L> 3- Kt -B3 Kt— B3 [8. PXP ' PXP 4. B— Kts B— Kt5 19. B- K3 QXQ 5. — 20. QRXQ KR -Qsq 6. P— Q3 P— Q3 Draw- n. 7. Kt — Kj Kt— K_> ili 23. ih 8. P— B3 B— R4 White might have continued the 9. Kt— Kn Kt— km game very well by B — Kt3, and tried P u P— B3 to obtain little a dvantages, as, for in- 11. B— R4 B— Km stance, the comman (1 of the open [2. B— K^ P— KR3 Queen's file. ame No. 153. Kuy Lopez. White: Black: Dr. L a s k e r. E. C h n 1. P— K4 P— K4 2. Kt— KB3 Kt QB3 3. B Kts Kt- B3 4. 0—0 li — Kj 5. Kt B3 P (M 6. P— O4 B— Q2 7. B— Kts PXP 8. KtXP 0—0 9. BxQKt Pxl' i<>. Q3 Kt— Kts 1 1. B • B QXB 12. QR— Ksq ." . . . If 12. P P, 4 , P— KB4; 13 Ksq, P > Kt- 1-5 23. P-QR3 24. R— QRsq 25. P-QKM 26. P — B3 Desperation, to strangled. KR— Ktsq P— QR4 K- B2 R— Kt4 QR QKtsq RXKt avoid being slowly 27. P> R R— KM 2& QR Ktsq« . . [mmediately decisive, as in reply to R • P, White plays 29) R Kt;. R.— B5; 30) Q" R 7- 28 P 29. P— QR4 Resigns lh 507 ih 55. (iaim Queen's Qa White: Black: Vi dinar. Dus C-hoti- m i r s k i. 1. P— Q 4 1-Q4 2. P— QB4 P—K3 3. Kt— QB3 PXP 4. P-K3 Kt— KB3 5. BXP P— QR3 Kt— B^ P— QKt 4 7. B— O3 B— Kt2 8. o— o~ ()Kt— O2 9. P-QR4 .... To beglin an attack just at this point was not right; he should much rather play P— QR3, to secure the position of the important Knight at OB3, and afterwards initiate the at- tack 'by the advance of the King's Pawn, by such moves as Q — K2, KR — Osq and P— K4. Not only would Black's Knight at KB3 and his Queen form objects of attack for this Pawn, but it was also desirable to shorten the diagonal of Black's OR. 9 P— Kts 10. Kt— Ktsci B— O3 11. QKt— Q2 P— B 4 12. Kt— R4 B— B2 13. 0— K2 0—0 14. B— Q2 .... P — OR=i. in order to s;o for the Knight's Pawn with B— Q2, would be sufficiently met by Kt— K5 or B— Q4. 14 ' P-QK4 15. OR— Bsq Kt— Ks 16. KR— Osq O— K2 I7< B— Ksq QR— Bsq White is cramped and Black's Bishop aims at his King. Neverthe- N<>. L54. mbit Declined. less Black is right in developing his QR, before attacking, as his KB and QBP are in need of support. He is now armed for everything, and may, according to circumstances, ^ either prepare an onslaught on White'- King by P B4, Q— B3 and P— Kt4, or isolate the Queen's Pawn, or by B — B3, Q — Ksq, etc., compel White to ,p] ay p__QKt3, and then open an at- tack on White's QB3. 18. Kt(B3) .... — Ks White certainly did not like the isolation of bis QP, but if 18) Kt (B3)— O2. then came KtXKt; 19) BXKt, P— K4, and though White coud now compel Black to play P— B4, by 18 ) Q— B2, he could not make any use of the weakness of Black's King's Pawn, while Black obtains a strong square at K5 and the KR comes into action. 18 rxr 19. vxr Kt— 03 20. P— B4 KtXKt(B 4 ) 21. BXKt B— Kt* 22. B— P»2 KR— Qsq 23. P— QKt3 . . ■ p — O.S was not feasible on account of BXBch; 24) QXB. PXP. and Black wins a Pawn. Now the Queen's Pawn can never more ad- vance and remains weak. 23 Kt— B* Black here misses the right contin- uation, which, however, was not easv to find. viz.. 13) .... Q— B3. Then if 24) Q— Kt4. O— R3 (threatening: 168 Kt— B 3 ); 25) Q— R4?, QXQ; 26) B ■ Q, KtxKt; 27) RxR. KtXB, and wins. 24. P— Bs .... White is compelled to attack, in order to seek compensations. Herein lie hits on the weak spot, and cleverly creates a fixed and Isolated Pawn in Black's cam]) too. Thus the game is equalized. 24 ^t— Q 4 25- Q-Kt4 Q-B3 26. PxP QXP 27- QXQ PXQ 28. Kt— Q3 Kt— B2 29. Kt— B4 .... B) 29) Kt — B5 nothing was to be mplished; Black replies BxKt; 30) PXB, B-Q4; 31) B— R 4 , R— Ksq. White must now either sacri- fice his QKtP or the Bishops are ex- changed and the Knight comes to Q5 into a strong position. 29. 30- 31. 32. 33- 34- 35- 36. 37- R— Ksq QR-Qsq R— KBsq QR-Ksq bxb KtXP BXKtch R— \\? R-Q3 K— B2 QR-Qsq K — Ktsq BXQP RXR KtXKt K— Rsq B-Q4 38. BXII 39. R(Ksq) -K 7 40. R-Q7 41. R— B 7 42. KR— O7 43. R-K 7 44- QR-Q7 45- K-QB7 46. KR— Q7 47- R-K7 48. OR-Q7 49- R-QB7 50. KR-O- 51. R-K7 52. P— R 4 53. KR-Q7 54- R— K 7 55- QR-Q7 5 6. R-QB7 57- KR-Q7 58. R— K 7 59- QR-Q7 60. R— QB7 61. QR— Q 7 62. R— QB 7 63. KR-Q7 64. R— K7 65 66. 67. R— Bs R— K2 K— R2 3I1 28. Draw R(Q5)XB R— Kkt 4 R-QBsq R-Qsq R— Ksq R-Qsq R-QBsq R-Qsq R— Ks(, R— Qsq R— QBsq R-Qsq R— Ksq R-Qsq R— Kts R— Ksq R-Qsq R— QBsq R-Qsq R— Ksq R— Qsq R-QBsq R-Qsq R— QBsq R-Qsq R— Ksq R-Qsq P-R3 R— Q8ch RXP 1. 3" 19. Game Xo. 155. Car* kann Defence. White: Dr. Perl i s. I. P— K4 2. P QB4 '1 his <>nlv leads ti The old method. 2 1 3) Kt- QB3 is stronerer. KP> P P ( )\ K t OB3 1 1 K \ Kt B3 Black: I ) n r a s. P QB3 an even game. P-Q 4) P-Q4; natural, and also P— Qa pxp Kt KB3 Kt B3 P K3 B— Q3 Black quite correctly places his pieces in such a position so as to en- able him to play P — K4. 8. B— KKu Q— R4 The Queen has little prospect here of doiner any good. Black would do best to Castle here; he need not have been afraid of losing the Queen's Pawn : e. g. 8) 0—0; gj^PXP, PXP: i<> > KtXP?, Q— Ksqch; n) Kt— K3, B— Ktsch; or 10) BXKt, 'OXl>: lO KtXP, O— K3CI1; t2) Kt — K3, B Ktqch : in both cases 169 with a fierce attack, more than com- pensating ft r the loss of a Pawn. 9. BXKt PXB 10. I'M* PXP 11. Q—-Kt3 .... With this move, White gives his advantage away, as Queens arc ex- changed now and the Black King is in a good position. White ought to play B — K2 and Castles. After that, he had good prospects of an effective attack on Black's King; the more so as Black's Pawns also would become excellent objects of attack, and, there- fore, combined attack- would be pos- sible. 11 { J—^? u. QXQ KtxQ 13, B — Kt5ch K — Bsq 1 4. o — o B K3 [5. KR— Qsq R— Bsq 16. P.— R4 Kt— B3 17. B— Kt3 Kt— Kj [8. Kt— ()_> K— Kt2 19. Kt— Bsq KR— Qsq v; j^). Kt — I 21. Kt — R4 22. P— Kt3 The Knisrht B — Ktsq P— Kt3 Kt 1»4 >tands well on K2. both for defence and attack, and Black should avoid its being ex- changed. First 22) .... P — B4, then a safety move like K — B3 (Kt — Ktsq would be met by B — B2), was more conforming to the situation, which is not at all favorable for Black. 23. Kt— B3 Kt— K2 Black perceives that the exchange of Knights would mean certain death to his doubled Pawn, -as White's Rocks could be doubled on the open KB file. 24. OR— Bsq P— P>4 25. P— B 4 .... To 25 ) Kt — K2 Black could not re- ply P— B5, as after KtXP. P»XP; PXB. it would not at all be -easy to recover the lost Pawn. White might, therefore, have developed his King at leisure, and kept the position plastic. instead, a> he does, of ruining its capabilities of development by block- ing the I 'awns, 25 P— KR4 26. P KR4 R B2 27. Kt Kj Kt Ktsq 28. kxK BXK 29. R— QBsq B-^Ktsq jo. B B2 K — Kt3 31. B Q3 Ki -B3 32. K— Kt2 Kt— K5 53. Kt — Ktsq P— B3 34. R— B6 R— -Ksq 35. R- B2 K- B2 56. Kt Kj K Kj V. Kt-B 3 K-Q3 38. Kt— Kt.scb K— ()2 39. Kt — B3 R — Ktsq Me could accomplish the draw by K Q3. His attempt of winning is unjustified, as the Queen's I 'awn falls. 40. BXKt BPXB 41. Kt(B3) BXKt XQP 42. KtXB K— K3 43. Kt— B 3 BXP' 44- KtXP P— B4 45. R— K2 B— Ktsq 4 6. Kt— Ktsch K— Q4 47. R— KB2 R— KBsq 48. R-Q2 . . . . Here he had the opportunity of de- veloping his King to B3. In reply to 48) .... P — B5, he could then re- ply P — KKt4, and the resulting pass- ed KRP would become dangerous. Otherwise he could play to win the KBP or KRP. 48 P-B5 49. R— KB2 B Q3 50. Kt— Rs PXP 51. RxR I>XR 52. Kt— P>4ch K— Ks 53. KtXP KXV 54. Kt— B 4 .... White has no chance of winning; if, for instance. 54) KtXP. K— Q6 ; 55^ K— B3, K— B7; 56) P— Kt3, K — Kt7; 57) Kt— P>s. KXP; 58) Kt 170 - (j 4 . P— R4, and it is Black who 1 has pros] ects 1 >i WU ning. 54. . . . B-Q3 55. Kt Kt6 K— K5 56. Ki R8 B— k 4 57. Kt— B7 B • P 58. KXP K— Q6 59. P R5 B— Kt2 60. P— R6 BXP 61. KtXP P— Kt4 62. Kt— Bs K— B6 63. K— B3 P— R4 64. K K2 P— R S 65. K-Qsq K— Kt7 66. Kt-Q 4 P— Kts 67. Kt— B2 1 )rawn 4h 35- 4h 20 Game No. 1 r> 4 > . Queen's Gambit Declined. Black: M i e s e s. P-Q4 P— K3 P-QB4 Kt— KB3 Kt— lis P-QR3 PXQP PXP P— QKt4 Kt QR4 allow P — O5, as still in the centre. B— Kt2 B— Kt.s White: Burn. P— ( >4 P— QB4 Kt— QB3 P— K3 Kt— B3 B-Q3 o — o KP> I ' 9. BXP 10. B Kt3 Black dare not long as his King is 11. B— 112 ' [2. R — Ksq [3. B — Kt.s .... Now that the QKtP is blocked, was the time to attack it. in order to bring the QR into action. After 13) P QR4, o o; 14) PXP, PXP White would be well developed and Black's OKtP and KRP would be- come objects of attack. For this reason Black's last move was not as good as B K_\ n Kt— Bs 14. Q- K2 .... [f Q Bsq. K Bsq might follow, threatening Ki I: Kt— bs 17. Kt — K5 R — QBsq By Kt — Q3 Black could have re- pulsed the attack. After KtXKtch, PXKt; KtXP. KXP "either QX Pch ( K— Kt2) nor (J— R5CI1 (£-- K2) would lead to anything. After the text the sacrifice is correct and leads to a draw. 18. KtXP KXKt 19. KtXKt PXKt 20. OX Pch .... But now he ought to play Q — R5ch. If K— K2; 21 ) BxPch, KX J',; 22) Q R6ch, K- Kj; 23) QX Pch and draws by perpetual check. [f 20) .... K— Ktsq, 21 ) B— R6 White's position would be ,^'ood enough t< 1 play to win. If 20) .... K— Bsq; 21) Q— R6ch, K— Ksq?; 22) R\lVh. K— Q2; 23) P.— Bs Black would stand on a volcano. 20. Is. — KtJ 21. B— KR4 R— Ksq 22. Q— Kt4ch K— Bsq -\v R KBsq R— }\2 24. ( ) 1 \.\ R— Kt2 25. P— B^ R- K7 26. R— B2 R— KSch 27. R Bsq RXRch 28. K ■ R K— B2 B KKu O— Kj 30. K- B2 B "1 3 1 ' B— Be; Kt- Kt \ 3 2 - 0— Kt8 Kt— Bs 33- Q-B4 Q—Qsq 171 34- B Kt4 Q— R4 48. K2ch K— Bsq 35- K Ktsq Q Kt3 49- B B 4 P Kt6 36. K— Rsq B K \ 50. Q Kt2 P R4 37- B— Rsch k K_- 5'- P— Kt4 P— RS 38. Q— R6 R r>_> 52. B Bsq « . k. t 39- B— B2 Q— R4 53- Q2 B 40. 1- Qs B • P 54. K— Ku K1 Q3 4i- BXK BXB 55- B— Kt2 Q- K3 42. QXP k; Q 3 5<>- k Ku k kt^i 43- P— KR4 Q P 57- Q— R6 Q- K8ch 44- B— km Q- Qa 58. K— Kt2 Q— K-c-h 45- O- R8 kt Ksq Resigns 46. Q— R6 Q-QB4 47- Q-Q2 P— Kts 3 h 3°- 2h 45- Game N Sicilian White: Black: v. Freymann. Dr. B e r n s t e i n. 1. P—K4 P— QB4 2 . Kt— QB^ Kt— QB3 3. P— KKt3 .... Black has a pressure on White's Q4 and threatens to prevent P — Q4 altogether. White should, therefore, play Kt B3 and P — O4 as soon as ible, and support O4 later on by B — K3. The development of the Bishop can only mean that White wants to prevent Black's P — O4 ; but the latter has anyhow a greater inter- est in playing only P — O3, to exact a pressure on K4 and make the closing of the diagonal of the KB by White's P— KB4 and P— K5 more difficult. 3 P— KKt3 4. B— Kt2 B— Kt2 5. KKt— K2 P— O3 6. P-Q3 Kt-B3 7. o — o o — o 8. P— KR3 .... Tf 8) P— 94, PXP: 9) KtXP, KtXP: to) KtxKt. KtXKt: ti) KtXQ. KtXO: i2)KtXKtP. KtX KtP: n) KtXP, R— Ktsq; 14) Kt XB, KRxKt: 15) B— B4, P— K 4 , Black has the advantage. 8 Kt— O5 But this move is illoeical. Tf Black allows the exchange on O5 for White's «>. ir,7. Defence. KKt, the OKt comes at once usefully into play by attacking Black's QP from Kj; and White advances, as in the game, P — QB3, thus getting rid of the weakness at O4. Kt — Ksq, followed by P — KB4 and eventually P — K4, and posting the Knight via 1)2 at K3, would have been consistent play. Against this White might have operated' with B— K3, P -KB4, Q— ( )2, OR — Ksq, and the game would have been about even. After the text Black is at a disadvantage. 9. KtXKt PXKt 10. Kt— Kj O— Kt3 11. P— -QB3 PXP 12. PXP B— O2 13. B— K3 Q— R3 14. O— O2 OR— Bsq 15. QR— Ktsq R— B2 16. P— OB4 .... An enormous strategical blunder. On the Queen's side White ought to have kept on the defensive, minding the old saying "quieta non movere." The field for aggressive enterprise was on tlie King's wing, after this pattern: i(>) P— KB4, KR— QBsq; 17") P— KKt4, Kt— Ksq: 18) OR— Bsq. O— R/l: to) P— B5; if now BXP: 20) KtXB. RxKt: 2t)PX P threatening O — KB2 and B — Q2 or B— O4 and Q— R6. 172 i'» P— QKt4 •7- 1'XP BXP 18. KR— R X R QBsq It was far hotter to maintain the QB file by KR — Bsq. There seems to be no compensation for giving up the "pen file. 19- KtxR Kt Q 2 20 Q Kt4 R— Ktsq -'■■ P-QR4 .... By this \\ hite gets rid of all weak spots and prepares the ultimate re- Milt. t!ie draw. The Bishop dare not take the Pawn, as QXRch would either win the Rook or mate in a few mo\ es. 21. . . . Qxp BXQ KtXR Kt — B3 R— Kt; B— B7 Kt— K 4 BXKt KtXPch . . BXP; 50) PXKt, BxP; P> P,PXP; 33) B-R3 Black would be a Pawn to the good with Bishops of different color, and would have still less chances than in the actual irame. RXRch BXP B— K3 B— Bsq P— B3 K— B2 BXB After 29) . B 4 , BXB: 31 i 23- 24. 25- 26 27 28. 29. P— 32) 30- 3T. 32. 33- 34- 35- 36. 37- 38. 39 40 I' BXKt K-K3 P— R 4 P— Kt 4 P— B4 P— Kt; K-Q4 B— K3 B— Bsq B— R3 B— Kt4 B— R^ BXB B— B8 K— Bsq K-Ksq B— R6 K— O2 K— K3 B— B8 B— R3 B— Kt2 P— B? Simply PXP would have rendered Black's task, if he wanted to win, still more difficult. P B4 4T. . . \2 P K; PXPch 43- PXP P-B5 44- B— Kt 4 B-B3 45 K— Q3 K— B 4 JO. BXP K-Kt 5 47- K— K_> K— Kt6 4 8. K— Bsq B-Q4 49- K — Ktsq P— B6 50. B_B 5 KXP 5 1 - B-K3 K— Kt6 52. K- Bsq P— \\ 7 53- BxIVh K-B5 54- K — Ktsq KxKtP 55- B— K^ch K— Kts 56. K— R 2 P— Kt 4 57- P— K6 BXP 58. B— < )2 P— R^ 59- B— Kt 4 P— r\ 60. B-K7 P— R5 61. I J— ()8 K— R 4 62. B— R5 K— Kt^ 63. B— Q8 K— B4 64. B— K7 K— Bs 65. I5-Q8 K— Kts 66. B— K 7 K— R4 67. B— Kt 4 B-Q4 68. B— Ksq K— Kt3 60. B— R5 K— B4 70. B— ( )8 K-B 5 /""'■ B— K7 B— B3 72- B— Q8 K-Kt 5 71- B— K 7 K— R 4 74- B— Kt 4 K— R s 75- B— K7 K— Kt^ 76. B— < )8 K— R 4 77- B— Rs K-Kts 78- B-Q8 B— Kt2 79- B— K7 K— Bs 80. B— 08 B-K5 81. B— K; K— Kts ^2. B— ( )S K— R4* S3- B-R5 B— B4 84. B— Kt 4 B— R 2 85. B— R«5 K— Kts 86. B— 08 K— R 4 87. B— R S K— R^ ^. B— 08 B— Ks 89. B— K 7 K— Kti U<>. B— ( )8 K— R 4 91. B— R 5 B— Rsq 92. B— Kt 4 P—Ki^ 173 93- 94- 95- 96. 97- 9 8. Km, ( J2dl Ksq ( |2Ch Ksq B2 K Kt 4 K-r. 4 K— Kt4 K— km K— K 4 P— Kt6ch 99- [OO. mi . BXP KXP K— R> P ■ Pch B— R8 B— Rsq I) raw n. 3I1 4 u. 2h 24. Game Kuy White: Black: Duras. Burn. 1. P— K4 • P— K 4 2. Kt— KB3 Kt— QB3 3. B— Kt5 P— QR 3 4. B— R4 Kt— B3 5. P-Q3 P-Q3 6. P— KR3 B— K2 7. P— B4 0—0 8. B— K3 Kt— Q2 9. Kt B3 P— B4 10. PXP RXP 11. 0—0 Kt— Bsq According to the old and good rule. Black plays strongly for devel- opment. 158. 12. P— Q4 13. KtXP 14. BxKt 15- B-K3 PXP KtXKt Kt— K3 B— B3' Up to this point Black played the game in the very best style, but here he unnecessarily endanger- the posi- tion of his Rook, by hampering its mobility. Had he played B — Kt 4 , the Knight at K3, which commands the important squares QB4, Q5 and KB5, would have attained far greater effect No. Lopez. by getting rid of White's QB, which counteracts his movements. [6. B B2 R— K4 Likewise after 10 1 .... R ( )Iv4 ; '7' ^—(J5< BXP; 18) II -Veh. the Rook would remain in a mis- P— Kk'M RXB B-Q5 Q-B3 BXP Q-Kt2 Kt— Bsq B-Q5 B— K3 BXQ* R— Bsq KtXKt KtXP R— Ksq B— Bsq erable plight. i/. Kt-05 [8. P— B4 19. KtXR 20. Q-Ksq 21. K— Rsq, 22. Kt-Q 5 23. R_QKts<| 24. Q-K7 25- KR— Qsq 26. QXQcn 27. KtXP 28. KtXB 29. RXOP 30- RXQKtP 31. R(06) -Q7 32. P-B5 33- K— R2 34- B— KMch 35- R— Kt8ch 36. R(Q7) -Q8 ih 16. Game No. 1 59, Queen'f Pawn Opening. White : Dus-Choti- m i r s k i. 1. P-Q4 Kt— KB3 P— K3 P— B 4 P-QR3 Black : Dr. Perlis. P-Q4 P-QB4 Kt-QB 3 P— K3 Kt— B3 6. 7. 8. 9. 10. PXBP P— QKt 4 B— Kt2 QKt-Q2 B-Q3 R— K8ch BXP Kt— K3 B— Bsq Resigns 2h 5 . BXP B-Q3 o — o Q-K2 P-QR4 There does not seem to be a reason why he should not play R — Qsq and P — K4, developing his game quickly. 174 Against the advance 1* — QR4 there is mainly this to be said, that, theoreti- cally, an attack of two Pawns against three must be a failure, while at the same time, no special motive appears to exist which would justify it here. 11. P- \'~ ? B B2 [2. P Kts Kt- Ktsq 13. Q B2 QKt— Q2 [4. ( (R- Bsq P- K \ 13. P- kj .... A.s he has not t astled yet and 1-, therefore, weaker in the centre, he ought to yield to the pressure there: the right move was B — k_\ His advantage consists of the two ad- vanced posts QKt5 and QB5; and he should not try to play the leading part in the centre too. 15 pxp Black might have kept the tension, as the white King's I 'awn cannot get away for the time being. P — QKt3 was good play; after 10) I' — B6, Kt — I '4 White'- KP would he attacked, and 171 PXP would not do on ac- count of 17) ■••• P— K5; 18) BX kt. P> B; [9) BXP, P— B4. Con- sequently White would have to play [6) PXKtP and Black would have got rid of all the difficulties on his ( hieen's side with one stroke . The following may serve as an example: [5) . . . . P < >k'M; [6) PXKtP. BXP; T> PX'P. P— K5; 18) BX P, ki GXP. QXQch.: 20) kr-'( ). R Ksq. After Black has missed this opportunity, White again obtains a strong game. ii.. QKtX'P KtyKt 17. B • kt Kt B3 18. o Kt> B io. Q ■ Ki P— l-.v If 101" . . .P l'i. 20) P— Qsch, l k? ; 21 ■ < I KtP, P K5; 22) kt Kq 20. P QR4 P O^q 2i. Kk ' R Rch 22. R> R R Ktsq 2\ P Kt6 P.— Osq 24. R— Q6 .... \\ hite could here decide the game at once by 24) KtXP, PXKt; 25) QXKP, threatening (JXR and RX Bch. If Black does not take the knight, he has nothing better than B — K3, after which White should w in by 25 ) kt — P4, etc. 24.' .... B— K3 -'5- P~R3 .... If now 25) KtXP, PXKt; 20) QXKP, B— Kt6; 27) RxBch.Rx R; and the White King has no flight- square on the second row. 25 Q— KP2 26. Kt— (J4 B— Q2 27. Kt— B5 BXKt 2 8. QXB Q— Kt6 .29- O-Q3 .... The white Queen is in a remark- ably strong position, being able to operate both against I Hack's King and the little mobile black pieces. Under no circumstances should White, therefore, have exchanged ( Jueens. R— ( )j instead was advis- able. After QXKtP or QXRP White wotdd mate in two by Q — K6ch : and White would threaten BX'KP, with a winning game. 20 QXQ 30. RxQ B— K2 31. B— R3 R— Osq 32. R— QKt3 . . . . R\I\ch would not have won. e. g. : 32) RxRch, BxR; 33) v—r>6. (if this is not done at once, the black king reaches O4. and the advance is impossible, the Pawn falling in the .•nd ► BXP: I wrong would be PXP. as the square QB3 is wanted for the Kin-): ; 4 i PXP, B— B2 ; 35) B— Bq. B Ktsa; *6) B— Kt6, K— R2: \7) B> P, K— K^: 38) B— Q2;K— O2; iq) P— R5, K— B3 : 40^' P— R6, K — Kt3 and Black is just in time. 32 K— B2 33. k Bsq k K3 34. K Kj K Q2 j5. R Kt«i R QRsq 175 36. K- Q3 K— B3 37. K- B4 P-B4 58. B— Kt2 B— B3 39. B— B3 P— K5 40. B— Q2 .... It 401 R> P, R Qsq and Black would recover the Pawn easily, afid afterwards place itself behind the QRP, stopping its advance. Better was 40) BX B, PXB; 41 I K Q4, R — Qsqch; 4-') K — K3 and White Iraw in hand. . . . P— Kt 4 fall, and Black would queen a Pawn sooner than White. has the 40. 41. 42. 43- P— R3 B— K 4 P— Bs bxb' R— Ksq P— K6 PXP R— K3 are exchanged, and both the OBP and OKtP would 45- 46. 47- 48. 49- If P— Kt3 B— K3 P— Kt 4 B-Q4 KXB R— Ku PXP R— Kj R— Km, RXP. Rooks 49- 50. 5'- 52. 53- 54- 56. R • RP K B 4 In Q3 R ■ P R Ksch R KBs R— Bs 57- 58. 59- K— B4 K-(_>4 P— R4 60. R— Rs 61. RXRP 62. R— R5 63. P— Kt5 64. RXP 65. R— Ktsq 66. K— ( )3 67. R— KtS 68. R— Kt8ch 69. R— R8ch Resigns P K; R— Ksch R ■ RP KXP k 1 j K K3 R Kts R ■ < >KtP R— B3ch K-Q3 PXP K— B2 P Kt 4 K— Kt3 PXP * K— R 4 P— Kts P— Kt6 K— Kts K— R6 K— Kt/ Game Xo. 160. Queen's Pawn Opening. I. 2. 3- 4- This slight awav. White: E. C o h 11. • P-Q4 . Kt— KB^ P— K3 P— B3 is loss oi advantage Black : Vi d m a r. P-Q4 P-QB4 P— K3 time and gives the of the first move 5- B-Q.3 6. QKt— Q2 7. o — o 8. P— K4 9. BPXP Black ought to White's OP by 9) . KtXP. B— K2. Bishop could then be developed easily by means of P — Kt^ and B — Kt2, and White would have no com- pensation whatever for the weakness Kt— KB3 B-Q3 o — o Kt— B3 PXQP P— K 4 have isolated . . . PXP; 10) Black's Queen's of the isolated QP. By the move actually played White gets rid of the QP and the positions are soon equalized. 10. 1 1. 12. 13- 14- 15- 16. 17. 18. 19. 20. 21. 22. 23. 24. 25- 26. 27- 28. PXKP KtXKt PXP Kt— B4 B— K2 QXQ B-K3 OR— Bsq KR— Qsq P— KR3 P— QKt^ Kt— O2 B— Bs KtXB RXR B— O2 K— Bsq R— P,2 R— Bsq KtXP BXKt Qxp B— B2 B— K3 BXQ* OR— Bsq B— Ktsq KR— Ksq P— KR3 P-QKt 3 B— Ku BXB RXR Kt— O4 B— 0? B— R6 B— B 4 R— K2 176 29. R— B2 P-B 3 3<>- Kt — Ksq I J— Kt; 3*- Kt- BXB RXB 2h 8. I) Drawn ih 46. rawii. Game N< 161. Ruy Lopez. White: Black: T e i c li m a n n. Spei j e r. 1. P— K4 P K 4 , 2. Kt — KB3 Kt— QB3 3. B— Kt5 Kt— B3 j 4. Castles 11— Kj 1 5. Kt- B 3 P-Q3 6. P-Q4 Kt Q2 7. Kt Kj This move appears to me sickled by the paleness of thought. The Kt has an excellent place on QB3; for the manoeuvre Kt — K2 — Kt 3 there is no sufficient motive nor docs it yield any advantage in this game. 1 letter 7) B -K 3 , Castles; 8) (J— Q2 and to occupy the centre by the Rooks. Should Black play P— KB4, the Pawn is captured and the open lines are an advantage for White. 7. i: B3 8. P- B 3 ' Castles 9- Kt — Kt 3 Kt — KKt 3 10. Kt R5 Kt— Kt 5 1 1 . P— KR 3 B— K2 12. R— K P OB 3 *3- B-Q 3 R— k U- Kt— Kt ^ Q — B2 '5- Kt B 5 B— 1 1 ? rp to this point Black has manceu- vered well but at this juncture B — B would be more to the purpose. The point Q 3 would then remain safe. It is true- that the Bishop on KB would obstruct the Kt on Q2 which aims at K3, but it seems to me that the Kt on [}2 belongs to QKt 3 where it supports P- ( >p [6. B B2 Kt (Q2)— B 17 P KKt 4 B— K 3 At first sight Kt- K 3 seems to be Strong, hut P KRj follow- and whichever Kt may occupy KB5 the other one which supports it can be driven away, the Kt on B5 will then be beaten and the double I 'awn thus arising would be ugly. [8. P— KR4 Kt— Q2 [9. I— K5 Kt(Kt 3 )— B 20. K— R B— Kj 21. R— KKt Kt QKt 3 The counterstroke P — Q4 would fail on account of 22) PXKP, KtX P; 23J B— B4, P KB 3 ; 24) I'— Kt5 whereupon the attack of White would gain immensely by the pressure on KB6. 22. Q— KB Kt! B) -Q2 lie should initiate a counter-attack at any price. 22) P> QP: 2 3 ) PXP, I* Q4; 24) P— K5, I»— (JIJ4 and he can < perate upon the ( )B file. 23. P— Kt5 Kt— KB 24. Q— Kt2 B— Q 25. Kt(B 3 ) P— Q 4 R4 26. PXKP .... V — Kto was tempting but Black would have replied BPXP; 27) RPX P, P— KR 3 ; 28) BXP, PXQP; 29) BPXP, PXP; 30) BXKP, B -Q 4 and though White would have gained a Pawn his position would be inse- cure and hi- attack would have been beaten off. 26 BXKt 27. KtXB QXP 2*. P— KB4 Q K 3 29. P— K5 B— B2 30. V -R6 .... It is remarkable that White here permits his attack to be ended by the blocking of the Pawns only to win the exchange which in blocked posi- 177 3<> 3 1 - Kt— Kt? .^- , - KtxR 33- P-QKt 3 34- R— ( ) IS- K— Rj Q-R3 Was here not tions i- hard to utilize. Had he first developed his pieces the game would have won itself. For instance, V— Oku. kn Kt3 i— ( (2; j] i B— Q2, B Kt3; 32) R -KB, kt— B4; 33) (J K — K and tlu-n perhaps Kt — I >4 followed by P — B5; or else 34) Kt— R6ch, 1' KB5 Kt— Kt4; or still further preparations, such as B — B or R B3. The final inroad would then have come, perhaps by 1' — Kt6, with deadly certainty and force. p— Kt3 O- ( >_> RXKt Kt— B B— Kt3 Kt— K2 Kt— K3 O — K3 in place ? Because, if White then exchanged Queen-, the Pawn would have recap- tured and the KBP would have been an ugly obstruction. 37. P— R4 Q— B2 jg. r_k P— O5 J9 . p_OB 4 P— OB 4 40. Q— Kt3 Q— O2 41. B— K 4 Kt— BI4 42. BxKt PXB 43. P— R5 B— B2 44. Q-Q3 Kt-Q 45- B— Q2 Kt— B3 4 6. O— KB3 O— K3 47. K— Kt2 B— Q 4-- Q— Q5 B— K2 49- QXQ PXQ so. K— B3 K— B2 Si. K— K2 K— Kt3 52. K-03 r-qp; 53. R-R 4 R-Q 54. R— QB Kt— Kt He parries therewith the menace 55 ) p_kt 4 . PXP; 56) P— B5, whereupon the Pawns of Black would fall. It' White now under- takes pins manoeuvre the kt shall go via O *3 to B4. 55- R(R4)— R R Q2 5"- R(RJ kt Kt- R3 ?7- R ku R B2 5& K— k_> R < )j 59- K-Q3 R QB2 60. K— K2 R— Q2 61. K— Bj R— QB2 62. K— 1\j R- 1 63. R_G B— B 64. K— Q3 B— K2 65. R— QR B— I J 66. R(R)_ K— R 4 Okt 67. R Rch K— Kt3 68. R-_R 3 B— K2 69. R_R B— B 70. R_KK t ]>_ K2 7i. R(Kt)— Kt K— R 4 If Black would have further pro- ceeded with B — B what else could White have undertaken but the sac- rifice P — OKt4? It is true he would probably have won thereby in the end, because then the Pawn Q4 falls and the White Rook, getting on the 7th file decides the combat. 72. P— Kt6 KXRP 73- PXP KXP 74- R— Kt B— B 75- B— K B— R3 76. R— R2 R— Kt2 77- R(Ko — R R— Kt3 78. B— R 4 Kt— Ktsch 70. K— K2 K— Kt 80. B— B6 RXB 81. RXB . This wins too, but PXR, BXP. R — R7 would mate him in a few moves. Hack resigns. 4h 55- 4h 39- 178 Game No. 16! White S c h 1 e c li t e r I. 2. 3- 4- 5- P— K 4 Kt— KB3 P-£ B-QB4 P— B3 PnllUor'g Defence. Black: S 11 S k o- Borow ski. P— K4 P-< Kt— < >2 p— QB3 Here immediate attack is advisable: 5) Kt- Kt5, Kt— R3; 6) P— KB 4 „ B_K_>; 7) Kt— KB3. 5 B— K2 A gross blunder, as the 9. PXP KKt-Q 4 [f 9) .... PXP: 10) B— Kt6, KKt— () 4 : 11 ) Kt— li;. 10. Kt— K6ch BXKt n. BXB Kt— r>_> 12. o — o P— Q4 Thus he perishes without fight. It was better to make sure of one Pawn by PXP- After 13) P— KB 4 , B— li 4 ch ; 14 ) K — Rsq, Q — Q6 he would still be able to develop his forces. show s first. 6. 7- 8. KKt — 1>3 must be sequel played Q— Kt3 BXlVh Kt— Kt5 KKt— B3 K— Bsq Kt— Kt3 14. 15. [6. 17. 18. [Q. PXF B— R 3 Kt- I )_• Kt— B3 Q-Kt 5 Q-Q3 P— QKt4 oh 50. White: Forg a c - 1. 2. 3. 4- 5- This For tw( White gains P— K4 P-Q4 Kt— ( (B3 B— Kt5 P-K5 move is interior to reasons. Firstly a move 1>\ attacking the Queen, which into an exposed position through the exchange at KKty, and secondly, the wince QKt, which prevents tire move P QB3, that is necessary against Black's P— QB4, is enabled t,, -ive this square free without loss of time. 6. Kt Kt; 7' B> B, Q . B; 8) P < >B3, <) o; 9) Q— Kt \. P KB4; ro) P • P e.p., QXP: 11) Q Kt3, Kt B3; 12) B Kts : k's K P remain- verv weak. Game No. KJ.'J French Defence. Black: 7- T a r t a k o w e r. P— K3 P-Q4 Kt— KB3 B— K2 Kt— K5 KKt — Q2 PXP B— B4 Q— K2 Kt -K3 P-QR3 K— Ksq Resigns ih 12. QXKt 7- KtXB 8. P— KKt;, I take Kt— B3 to be the logical continuation, as Black is weak on the black squares in the centre, and White's Pieces should therefore be developed quickly there. In support and explanation of my opinion I gave the following — merely hypothetical line of play: 8) Kt— B3, Q— K2; 9) P B3, P— QB4; to) PXP. QXP: ,, , B— ( 13, Kt— B3; 12) Q— B2. P — KR3; [3) 0—0, 0—0; 14) P— OKt4, Q— Kt3; [5) P— Kts. Kt ~ K_>: [6) Kt- Q4, B— Q2; 17) P- KB4,QR— Bsq; 20) R— B3, R— B2; 21) P— KKt4, KR Bsq; 22) Q— O2. O— R 4 : 23) R— QBsq, K— Rsq; 24) B- Bsq, P— QR3; 25) V—V>$, PXKtP; 26) V—V^. Kt Kt3;27) R-KK^ fallowed by P— Kt;. 8 P— QB4 Black would do better to let White have his way, and develop by B- Kt — B3 and o — o — O. 179 9 . P— QB 3 Kt— B3 10. P KB4 Q— K2 11. Kt— B3 B— Q2 P> P, i2 1 P ■ P, Q Ktsch; 13 I |2, B Q2 would about equalize the game. 12 Q — ( >2 — O 13. B- Q3 P-B5 By this move Black restricts his own held of operations. [3) . . . . PXP; 141 I'\ P, QR— Bsq was sound strat- egy. Now he can undertake nothing for want of open files 14. B- B2 P— OKt4 15. 0—0 P-7QR4 16. QR— Ksq P— KtS 17. P-B5 . . . . A beautiful sacrifice, which is not only quite correct, but also the strongest continuation at his disposal. P — KKt4 would also be strong, but the reply P — B4 would enable Black to offer a prolonged resistance. White threatens now P— B6. If 17) .... P— B3; 18) ?XKP, BXP: 19) PXBP ? RXP: 20) BXPch, K XB: 21) Kt — Kt^ch. followed bv RXR and RXB. 17 PXKBP 18. P— KKt4 .... This beautiful second sacrifice is the point <>i the first. After [8) P B5; [9) QXP, B K3; 20) Kt ki 5, P R3j 21 . Kt R7, R— Ksq ; 22 ) 1' l\ 1 5 White obtains the superior ^ame, and after [8) .... P — Kt3; 19) PXBP, P • KBP; 2< — R6. P B3; 21 1 K Rsq followed 1»\ R- KKtsq and Kt \<\ White wins easily. Finally if [8) .... P B3 ; 19) P — K6 with great advantage. *i8 PXKIP 19. Kt— KtS P— Kt3 If 19) .... P— R3; 20) K; k;. KR__Q sq; 21) Kt— B6ch, K— Rsq; 22) KtXP and White has over whelminef Pawns. 20. R— B6 K— Kt2 21. R(Ksq) B— Ksq — KBsci 22. O-B4 Kt— Qsq Guarding 1 against Kt — K6chj 23 . p_K6 24. Q-K5 25. R(Bsq) -Bs 26. Kt— B7ch 27. R— Rqcb 28. RxPmate 2h 5. R— R3 K— R3 PXKP QXKt K— Kt2 2h 25. Game Xo Queen's Pawn Black : S a 1 w t. P-Q4 Kt— KB3 P— K3 B— K2 PXP White: Rubinstein. 1. P-Q4 2. Kt— KB3 3. P-B4 4. B— Kt5 5- Kt-B 3 6. P— K3 .... P — K4 is the logical move, as White has the superior position in the centre of the board. Any danger to the KP does not exist ; for in- stance: 6) .... P— OR3: 7) BXP, P— OKt4: 8) B— Q3, P.— Kt2 : 9) P— OR3 or 0— K2. . 1(>4. Opening. 6 P— OR3 7. BXP P— QKt4 8. B— O3 B— Kt2 9. P-QR4 ..... An ingenious attempt to institute a lasting attack by freeing the square OB4 for his pieces, exposing Black's KtP to attack, and exerting a pres- sure on the square QB5. 9 ~P-Kt 5 10. BXKt PXB If 10) .... BXB; it) Kt— K4, Kt— O2: 12) R— Bsq, B— K2; 13) 0— B2. R— Bsq; 14) Kt— B5 Black- would be badly off. By retaking wdth the Pawn he changes the aspect of 180 the game; e. g. : u l Kt — K4, Kt — Q2; 12) R— Bsq, P— KB4; 13) Kt— Bs, KtXKt; 14; PXKt, B— Q4. Now the Bishop can no more be driven a\v;i\ from (J 4 by P K4 ; that is the essential difference as against the continuation lo) .... BXB. 11. Kt— K2 Kt — Q2 12. (J B2 P— QB4 Up to here Black has manoeuvred very well; but no^ he ought to ren- der White's next move more difficult. The attack on QB2 was easily par- ried by B — Q3; therefore he should let this Pawn take care of itself. Bet- ter was P— KB4; then, if 13) P— K4, PXP, 14) BX'P, BXB; 15) QXB, o — o. and Black, by such moves as Kt — I\V B — Q3, and K— Rsq, would succeed in establishing a safe and at the same time aggressive position. 13. B— K4 Q— B2 14- BXB QXB 1-. 0—0 R— QBsq 16. KR— Bsq 0—0 i/- Q— Q3 KR— Qsq tS. O— Kt3 PXP 1 le could not consolidate his Pawn- b v l'-OR 4 . There was nothing more important to do, and this ex- change of I 'awns might well have waited. [9. PXP Kt— Kt3 20. Kt— B4 Q-7K5 l»_OR 4 was still indicated, to se- cure the position of the Knight at Kt3. The Queen's move only drives the Knight to a better square and exDoses the Queen to attacks. 21. Kt— Q3 Kt— O4 22. Kt— B5 BxKt 23. PXB K— Rsq Black's play is most inconsistent. If he intended, by this, to initiate an attack on the open KKt file (which, however, would have no prospects), why did he not play R — KKtsq af- terward-? li. however, he intended an advance in the centre, why not Kt — B5, threatening a good many things? That then Q — Q6 would have been a strong reply to 24) R — l'>4. was obvious 125) QXP?, Kt— K/di. followed by Kt — Kt6ch, or 25) .... R -QKtsq). 24. K— B4 Q— Kt3 25. P— R5 R— B2 26. P— Kt3 KR— QBsq 27. QR— QBsq Q-R3 28. R(Bsq) -B2 Q-Q3 29. P— B6 Q— Bsq 30. Kt— O4 P— K4 It was careless to allow the Knight the square B5. Kt — K2 would have led to the exchange of the QKtP for the QBP. Perhaps Black was lure pressed for time. 31. Kt-B S Q-K3 32. 0-KH3 RXP A most careless move, which cer- tainly cannot he explained by time pressure, as the critical moment of the 30th move was past. After 32) .... Kt — K2 it was doubtful whether White could win ; at all events, win- ning would have been a very difficult matter. 33. R XR 34- Q-Kt 4 2h 21. RXR Resigns 2h 1 White: F r e v m a 11 n. 1. P K; 2. Kt — KB3 Game No. 165. Two Knight* Defenct. Black : Spielm ann. F-K 4 Kt— QB3 3- B— B4 Kt— B3 4- P-Q4 PXP ' 5- — B— B4 6. P— K5 P— O4 181 -. B— QKt5 Kt- Ks 8. KtXP B— Q 2 With 8) .... BXKt : 9) Q> B, o-o; [o) B> Kt. PXB, the game would be of a drawish character, 9. Kt— Kt;, B—Kt3 Black's play here is quite unintel- ligible. 9) .'■ ■ ■ Kt— K2 was the ob- vious move, by which Black would have erot rid of the difficulties ; e. £.: 101 B— Q3, B— Kt3; n ) BXKt, P \V, : 12) Kt— QB3, B- B3; 13) Q — K2, and White wins the King's Pawn but temporarily : 13) Kt — Kt3: 141 Ktx P, Q— 04; or '4) KR— Osq, Q— Bsq ; [5I KtXP. O- B4; 101 Kt Km. Q> P: 17) QXQ, KtXO; [8) R— Ksq, P— KB3; [9) B KB4. o — o and Black has a good game. 10. QXP KtXBP Desperation. But 10) Kt— Kt4, „) Kt— B3, Kt— Kv. 12) K— Rsq, 0—0: 13) P— B4, B— 'Ksq did not offer any better prospects. 11. K - K< [2. K • B [3, K — Ktsq 14. B Bsq 15. Q-Q* [6. Kt— rB3 1 Q — B_> B • Rch Q—R5ch Q— K8ch K3 Q> p B— V,\ o— o— O B3 Kt— ( >5 KtX Kt [8. B— KB4 i,,. B < >Ku 20. R — Ksq 21. RPXKt .... [f 21) QXRP, then 21) .... Q— Q5ch. 21 P-QR3 22. B l>4 B— K3 23. BXB PXB 24- Q— K 3 Q-O5 I )rawn. ih 40. ih 30. White ought to have played to win by 25) OXO, RXQ: 26) B— K3, R '02; ~2~) K— P»2. R— Bsqch; 28) K— K2. The White pieces can be posted safely and effectively on the K file, and' the superiority of the piece would assert itself in the end. Game X< Queen's Pawn Black : j M ieses. P-Q4 P— K3 P-QB4 PXQP Freymann, Kt— QB3; White: Dr. Bernstein 1. P-Q4 2. P— QB4 3. Kt— KB3 4- Kt-B 3 In the game Lasker-\ Black played here 4) . . . -) B— B4, PXQP, and obtained a good game. 5. KtXP Kt— KB3 (04) 6. P-K3 .... The following continuation de- serves consideration here: 6) B — Kt5. B— K2; 7) PXP. KtXP: 8) BXB, KtXP>?: 9) Kt(Q4)— Kt5, or 8) .... QXP>: 9^ KtxKt, P >. 1(36. Opening. XKt; 10) P— K3. The isolated OP appears to be weak. 6. . . P-QR3 7 . O— R 4 ch B— §2 g. Q— Kt 3 Kt— P»3 °- p XP • • • • _ If QXP, Kt— QKt5 : 10) P— QR3, R— Ktsq; 11) Q— R7. R— Rsq and draws. 9 PXP IO< B— K2 .... If 10) KtXP, KtXKt; n) P XKt (better KtXKtch), KtxKt; 13) QxKt, B— Ktsch: 14) P>— Q 2 > BXBch; rO KX*B, 0—0, the extra Pawn would be no equivalent for the bad position of the King. IO B-OB4 IX< 0—0 KtXKt 182 12. PxKt B> r 13. Q X P O—O In the sacrifice of the QP there is now n«i point. He ought, therefore, cither to have taken the Knight and Castled, or continued with i^j .... Bsq; 14) (J Kt4, Q— B4. In both cases he would have been able to equalize the game. But now White opens the KB tile, and evolves a pret- t\ attack, which culminates in the gain of the ( >kl\ 14. Kt • P R R2 [5. Q Kt4 BxPch t6. R ■ B KtXKt 17. Q— Q4 Q-Rsq [8. P— QKt3 B— K3 [9. B— Kt2 P— B3 20. B— B4 R— ()2 21. Q— K4 B— B2 [f 21) . ... R— Ksq : 22 I B — Q3, P— B4; 23) O- K5. 22. B- Q3 * B-Kt 3 23- Q— K6ch R(Bsq)— B2 24. B— B4 .... Threatening R — Qsq. 24 K— Rsq If now 25 1 R — Qsq, then 25) .... R(B2)— K2. 25. QXRP Q-Qsq 26. OR— Ksq R— R2 27. Q— Kt 5 .... Here While- clearly relaxes his ef- fort- Why not Q— B6? If 27) ... Ki Kt5; 28I ( )- 65, R— QB2; 29) Q K3, or 27) .... RfP>2)— O2; _>x, B ■ Kt. RXB; 29) R ■ UP. Rx RP?; 50) RXB. 27 R(B2)— Q2 28. B ■ Kt . . . . White must ,c:ive up one of the two fine Bishops. Tf 28) P— QR3 Black would reply 28) .... R R4 ; 20) O— Bf>. R— O3: 30) O— Kt;. R— I \2. etc. 28 RXB 29. Q— B 4 B— B2 29) .... K ■ P?; 30^ BVP. 30. O OKt} R— O3 ji. R(B2) R(R2)— Q2 — K2 32. P>-U4 P-R3 32) .... RXB?; ^) R-K8ch. 33- B— B2 B— R4 34- R— K6 R-Q7 35. P-QR4 B— B2 36. R(K6) . — K3 If 36) Ki K6)— K2. RXR; 37) R XR, R Q8ch, followed by O— O4. 36. . . . . R— Kt; ^7- Q— Kts R— 08 38. P-R5 RXRch 39. RXR . If 39) BXR, Black plays 39) Q — Rsq with effect. 39 Q-Q7 40. Q-QB5 R— B7 41. Q— Kt6 R— B8 42. Q— Kt8ch K— R2 43. Q— KKt3 BXP 44. P— R6 B-Q4 45- P-R7 RXRch 46. BXR Q-Q 4 ch His Queen was > better posted than White's. Win not — B7 and -K5? 47. Q-B2 QXQch 48. KXQ P— Kt 4 49. P— Kt3 P— R4 50. K— 1C3 K— Kt3 51. R— O4 B— Rsq 52. K-B5 K— B 4 53- K— Q6 K— Kt3 If 53) .... K-Kt;; 54) K— K6. P— B4; 55) P— R3ch, KXP; 56) K X'P. P— Kt5 (not I ' — R=; on account of P— Kt4):'57) K— Kts, B— B6: 58) KXP. K— Kt; 50) K— Kt S , K — B8. Now, wher ever the Bishop may move on the diagonal Ksq — R5, Black always wins a move on his way to KKt7 by attackin y it. and will thus be able to draw. 54- K-B 7 K- r>4 -r K— Kt8 B— O4 56. B— B3 P— RS 57. ^XP PXP 58. p_R80 BxOch 59. KXB K— Kt 4 183 60. K— Kt7 P— B4 61. K-I'o P B5 A gross blunder ; with 6i > K Kt5 the game 62. P R3 3 n 45- was drawn. Resigns 3 h 45« 1. 2. 3- 4- 5. 6. 7. 8. 9- 10. n. 12. 13. 14. 15. 16. 17- 18. 19. 20. 21. 22. 23. 24- White: S a 1 we. P-Q4 P-QB4 Kt— QB3 P— K 4 KKt— K2 P— KKt3 B— Kt2 KtXP o — o p— KR3 P— Kt3 B-K3 K— R2 Q-Q2 p— KB4 QR-Qsq KR— Ksq Kt(Q 4 ) -Kts B— B2 Kt-Q 4 BxKt R— K2 P-QKt 4 Q-Q3 Black : F r e \ ni a n n. Kt— KB3 P-Q3 oKt-02 P— K4 P_KKt3 B— Kt2 PXP o — o R— Ksq Kt— K4 B— O2 O— Bsq P— KR3 K— R2 Kt— B3 R— K2 Q— Bsq Q— Bsq P-QR3 KtXKt B— B3 Q-Rsq OR— Ksq R— K3 Game No. 167. Queen's Pawn Opening. 1 With The tempting P — QKI4 would be defeated by P — K5. after which many black pieces would be loose. By pre- paring to guard the Bishop at B3 by the Rook at K3. he renders P — QK14 now feasible. 25. P— OR4 26. P— Kt4 He ought not to tlie exchange 26) .... B — QR^q. it only to pre pare P — OB4, was indicated. 27. BXR OxB 2 8. P— K5 . . . . P— OKt3 Kt— O2 to submit so easily of his KB. First this m< ve \\ hite tactically proves that the 26th move oi I -lark was faulty. The- Kt at Q2 is only guarded b) the Bishop, which may be exchanged at am moment. If 28) .... B Rsq, White- would win b } 29) pxp, RXP; 3Q)RXR. RX (); 51) RxR. BXB; 32) KXB, Kt— B3; 33) R—QB8. 28 BXB 29. RXB Kt— Bsq If 29) .... R— Qsq White would have obtained a winning game in the following manner : }<)) Kt— K4, PX P; 31 1 P— B5, R< EC3) — Ksq; 32) Q— KB3, threatening R— O2. If 32) . ... Kt— Bsq; 33) PXPch winning at least the exchange. Kt-Q5 PXP KtXP PXP KtXR(Ksq) RXKt 30- 31- 32. 33. Q-Q4 34- QXQch 35. R— 06 36. R— Q3 .... Black threatened Kt— B6ch as well as R— K6. 36 37. R—KB2 38. R— O2 39. R— B2 A longer resistance was offered by 39) .... K — Bsq, as then the King would stop the pBP, and Black would have won the QBP for the KBP. But the exchange would have ulti- mately decided the game in White's favor. 40. P— B 5 PXQBP Kt— K3 KXQ Kt— Kt4 P— B6 R— K7 R— Kq P— KR4 184 4 i. PXQBP 42. PXP 43. P—B6 44. K— Kt3 P - P RXP R— R5ch R Rsq 45. P B 7 46. R— o|; 4 47. R— QKt; 2h 4 R— QBsq P-B4 Resigns 2h 4. White: T a r ta ko w e r. 1. P— K4 2. P QB4 3. KPXP 4. P~-Q 4 5. Kt — KB^ 6. B- Kj 7. o — o Game French Black: Rubinstein. P-K3 P~Q4 P P K 1 KB3 B K_> o — o P ■ P So far Black has applied the right strateg) . 1 refute White's 2nd move. But here he strikes too soon. I le ought to haw played instead 71 .... B k \ f a very useful move, which develops and attack- at the same time. Its. PXP, KtXP the isolated Pawn is at once stopped by a Piece in front . and if 8) ( f— Kt3, Px l\ 9) Ox KtP, li- (J4 : to) Q— Kt5, P— B3; id Q- R4, ( }Kt— < \2\ i_m Kt— B3. Kt Kt.3; [3) (J— W2. P— QR4 fol- lowed soon by P — R5. ( )n the other hand o> BXP< BxB; 10) QXB, ( H\t ( )_>: ii) Kt— B3, Kt— Kt \ . [2) ( >— Kti, Kt(B3)— Q4; 1 KR — Ks(|. P— QB3; Black has a string and safe erame. 8. v>xv < >Kt— Q2 <)■ Kt— m Kt- Km [O. B— Ku B— KKts 1 1. P— KRi B- R . 1 2. P— KKit4 B— Kt^ 13- Kt K5 The advance of the Paw ns, in con- junction with this move is bold, but sound strategy. White is sufficiently well developed to forego the shelter of tin- Pawns. ( )n the other hand, he gains in mobility 1>\ driving the Bishop back. n- P i'i No. 168. Defeace. '4- KtXB RPxKt '5- PXP BXP 1 1 I '.lack exchange ( fUeens here by '^ ■ • • • ( ]X(K White would win a Pawn by 10, BXQ, I'.vl'; 17) B— B3. ](K Q~ B 3 Q— B2 17- B— KB4 q — n 3 [8. Q> Q p x q [9. QR Bsq B— Q5 20. Kt — K2 B> I' 21. RXP QR— Bsq 22. RxR R> R 23. R— Qsq Kt— Bs Black could, apparentlv, drive the white KB away from QKt3 by P Q R 4 — 5 : but after 23 1 . . . . P_-< )R 4 I White would play _> 4 1 R— Ktsq and BxPch. -'4- K— Kt2 Kt— OR4 25. R_QKtsq B— R6 ^fter 25) KtXB: 26) P> Kt B— R6; 27) R QRsq, B— B4; 28)' B— K3, BXB: 29) Py R, R_ B2; 30) Kt— Qd White would have the superior position. 26. P,— K3 R— P,2 27. P— Kts Kt— Ksq 28. B— Q5 'The way in which White saves his KB from being exchanged, is very prettv. 28 B— B 4 29. R— Kt8 K— Bsq 30. B— KB4 R— Oj 31. V>—V>^ B— O} ;-> R— R8 Here R— B8 was stronger. Only this once White, whoso conduct of this game so far was both ingenious and sound, committed an error. The circumvention of the Knight at R4 185 was worth more than the attack on the l\ I \ The continuation might have been: 32) R— B8, K Kj:. ^^ B—Q2, l\t— Kt.»: 341 B B6 and wins : or 32) .... BXB; 53) K1 r>. \< B2: 34) R— us. Kt— B5; 35) Kt— ( >;. R Q2 and Black would have no more moves left, c. g.: 36) K — Kt3, Kt K4; 37) B K4. Kt— B5;38) K— B4, Kt— Qy\ 39) P— - KR4. White would now win by play- QKt8, the King via K5, Q4 to QB5, and ultimately play at QR4 o 3*. 33- 34- 35. 36 37- 38. 40. 41. bringing r I |Kt5. . Kt— B 5 ihi- Kli into B ■ Bch Kt Q A Kt- B6 P QR4 R Kt8 Kt> P B— B6 R ■ Ktch B ■ Kt Kt ■ B R B2 Ki Bsq Kt Kt3 KtXP R ■ Kt K Kj K Q3 RXB 1 )rawn. m 30. -h 30. 9- 10. 11. 12. 13- White: S no.sk o- Borowsk i. 1. P— K 4 2. P-O4 PXP Kt— KB3 B— Q3 o — o P— B3 B- (JKt-02 Q— B2 OR— Ksq B— R4 B— K^ KKt 5 Black F o r g a P— K } P-Q4 PXP Kt— KB3 B-Q3 o — o P— B3 B— KKt.s QKt— O2 Q— B2 KR— Ksq B— R4 B— Kt3 arae NO. 1(>I) trench Defence. c s. 16. I/- [8. V BXQB RXRch R— K KtXR RPXB 1 6m game played RPXB RXR RXRch BXB 1 )rawn 3 m without care or interest, such as they occur frequently at the end of a long tournament, when the result of the game cannot have an influence on the order of the prizes. In this phenomenon an inter- esting feature of human nature is revealed : it seems that man is capa- ble of an effort only, if it is necessary to achieve a certain purpose. Game Xo. 17(). Kuy Lopez. White: S p e i j e r. 1. P— K 4 2. Kt— KB3 B— Kt5 B-R4 o — o £— Ksq B— Kt3 P— Bt, P-Q3 Black: Schlechter. P— K4 Kt— OB3 p— qrV Kt— 1^ B— K2 P— QKt4 P-Q3 B— Kts The insignificant danger of getting a doubled Pawn on the KB file, should not prevent him from the important advance in the centre by 0) P — Q4. 9 0—0 10. P— QR4 .... He should attack on the other wing. First 10) P — KR3, and if 10) .... R — R4, perhaps in very aggres- sive style ti) P— Kt4, B — Kt.3 ; 12) P— Kt.s. Kt— R 4 : 13) B-Q5, Q— O2: 14) Kt— R4. ~ IO P— Ktq 11. QKt— O2 R— OKtsq 12. }\—V t 4 O— P.sq 186 Here the Queen is far better placed than at Qsq, where she block- Kt. B and 1\. White- 12th move was therefore unnecessary. [3. Kt — Bsq .... Up to this point White had about an even game. But now he gets the worst ^i it. [3) P — QR5 was imperative, so as to prevent the awk- wardly placed Kt at \J\'>^ from attack- ing the effective, but unsafely placed KB; and also to keep the QRP at R3 as an object of attack. To 13) .... B K3 could then reply 14) B XB followed by 15 ) Kt- 64. 13 Kt— QR4 14. B— R2 PXP e might feel surprised here that Black omits to drive away the Bishop by P Kt6, but herein Schlechter - to have given proof of deep judgment of position, for the attempt of a blockade would miscarry in any case; suppose, for instance 141 .... 1' Kt6, 15 > B Ktsq. Now the at- tempt of freeing the Bishop by P — O4 and B Q3 would be nipped in the bud by 15) .... P— B4. After this move White brings a fresh auxil- iary force by 10) Kt — K3. If now 16) .... B Q2 or — K3 White \\<>uld again play 17) P — ( >4 ; there- fore [6 .... B XV 18. O— O2 B— Tm [9. B— R3 Q—Q2 20. P— R3 .... This position in the centre is strong and. therefore, he should act there; for instance 20) Kt — K2 and P — Q4. 20 KR— Ksq 21. P— OB4 P— B4 Blocking the centre. White's QRP is an ea^y object of attack. Apart from the fact that White from this point does not always find the best defence, the <>ame now proceeds quite logically. The QRP cannot be held in the long run and Black wins. 22. P— Kt4 .... By this manoeuvre he deprives him- self of his last chance, lie ought to plant the Knight at Q5. Tf Black captured the Knight, he would retake with the King's Pawn and might then undertake an attack on the King's side bv playing K— R2. R— Qsq. Kt 187 — Ksq. P — Kt3, and P— 1'.-}. SO as to be able to counterbalance Black's superiority on the Queen's >ide. 22. . . . . R — Kt6 23- Q— B2 .... X<.\\ 23) Kt Q5 would alread) fail because of 23) .... BxKt; 24) BP> 1:. QXRP; 25) B> l'. Q- Kt.| 23 KK QKtsq 24. Kt — < |2 Rl Kt6)— Kt2 25. KU— ~ P— KR4 QKtsq 26. P— B3 Kt— R2 RXR R • R 28. R— Ktsq B— K14 jo. Kt(K3) Kt— Bsq — Bsq 30. RxR QXR 31. B— Bsq B— Q2 32. Kt— -Ktsq .... Kt— K3— Q5 or Q— Kt5 was threatened. Black wins easily. 32 BxQRP 33. QXB BXB 34. Kt-B3 Q-Kt.s 35. Q-B2 B— Kt? 36. Kt-Qs B-Q 5 ch 37. K— Kt2 Q— Kt; j8. Kt(Bsq) P— QRa In; 39 , Bxg 40. Kt Kt6 Kt K3 41. Kt(K3) P KR5 42. Kt l\ a B Q5 Kt3 K K 1 2 K R3 43. K Bsq I 44. K Kt2 45. K R2 46. Kt — K7 Adjourned. 46 Kt B«; 47. Kt- B6 Kt> ( |P 48. KtXRP Kt-KS 49. Kt— Kt7 KtKl'ch 50. K— Kt2 Kt- 51. KtxQP K— Kt 4 52. Kt— Kt6 K— 1^ 53. Kt— Kt7 KtXKI' 54. K— B3 Kt— Kt4ch 55. K— Kt2 K— K3 56. Kt— R4 Kt— K.s 57. K-B3 P-B4 5 8. Kt— Kt6 Kt— Q7ch 59. K— Kt2 P— B5 Resigns 2h 52. 3I1 17. Game No. 171 Ruy Black : Teichmann P— K 4 Kt— OB3 P— QR3 Kt— B3 B— K2 White: Dr. Lasker. 1. P— K 4 2. Kt— KB3 3- B-Kt 5 4. B— R4 5. o — o 6. Q— K2 . . . This move does not seem to have been played yet at this juncture. If Black castle now, the continuation would be 7) l>XKt. QPXB; 8) Kt XP, O— Os?: 9) Kt— KP»3. OXP? 10) OXQ, KtXQ; n) R— Ksq, etc. If 6) .... P— O3, White intended 7) R— Osn. B— Kt5; 8) P— B5, o— o; 9) P— O4. 6 P— OKt 4 7. B— Kts P— Q3 Lopez. 8. P— B3 0—0 9. P— O4 PXP If he plays 9) .... B— Kt5 at once, White likewise answers 10) R Qsq, and either the same variation would result, or White would have the choice betweeen P — KR3 and P — Oq. In one case he would have the Bishops, in the other he would divide Black's Pawns into two different groups. 10. PXP B— KtS 11. R— Qsq P— —\\2. It 151 .... B— KB4; ihi P Kt 4. Finally it 151 .... B— B sq; i'm P -QR4 with various threats, for instance Q R_\ 16. P Kt4 B— B2 17. P- -K6 .... Every move has to be carefully timed. It was dangerous to give Black the square Q3 ; moreover the question had to be asked: will White be able ! > establish communication with the Pawn at K6 by P— KB4 — 5, or can Black cut off the advanced post b) P -KB4? 17 B— Kt.i 18. Kt— R 4 Kt— R4 i«»- KtXP» .... This exchange was necessary. By [9) P.— P.-'. BXB; 20) QxB, Kt— B5;2i) P— B 4 , Kt— 03:23) P— B5, Kt — K5 White would only block the lines 1 if attack. 20. 21. 22. 24- P>— P,2 K— Rsq PXP Q— B3 R KKtsq PXKt P— KB 4 B-Q3 1 > R5 PXP White now threatens p, Kt5, and also P>Xi\ Q— B3; ()— Kt2. 24. . . . ' P— B* 25. R— Kt4 Q— R3 26. P— K7 BXP 27. BXP Q-K3 Black resigned before White had moved, as he saw that RxPch would be immediately fatal. ill 30. 2I1 10. Game No. 172. White: Dr. P e r 1 i s 1. P— K4 2. P-KPj 3. Kt— KBi Falkbeer Qambit Black : D u r a s. P— K4 P-Q4 PXKP [nteresting is the continuation 8) B KKt5. White replies 4) B -K2, B ■ Kt : 5) PxP. PXP: 6) 0—0. P— Q5; 7) P— Q3. P— KKt.j. \nd now mighl come 8) P — KKt3, Kt QB3; 9) P ■ P. V^V: 10) B . The square K4 is held by Black strongly, and it would be difficult to deride who has the bet- ter game. 4. Kt • P Kt- 5. K2 KKt \\\ o. Kt QB3 7. P I Kt P, P-(M I le could also take: 7) .... PX P: 8) KtXQPch, O— K2. 8. PXP ~ 0—0 9. Kt— B3 .... Development was indicated: 9) B — Q2, R— Ksq: 10) 0—0—0. Then if 10) .... BxKt, various complica- tions would arise: for instance: 11) PXB. B— Kt5; 12) ()— K3, RxP [P»XR: PXKt]: r 3 ) Q— KKt3, ° — K2 [T3) .... R— Ksq: i 4 rB— R6]; 14' R Ksq. KtfB 4 )xKP: IS) Kt ■ Kt. kxKt: 16) B— Q3. White has a sharp attack. 9 Kt(B 4 )XP After <)) .... Kt(B3)XP the game would have been over: e. g. : 101 Kt> Kt. R— Ksq: ti) Kt— K5. B • Kt : i_>i P ■ B, RVP: 13) KtX 189 Kt, Q— Rschj i 4 » P—Kt3, Q— Kts ch, etc. : or 101 Kt> Kt. R Ksq 1 1 I Kt— Kt5 [Kt Q2, B— KB4], P— KR3, or 1 1 1 B— K3, Kt - Kt ; u> o — ° — 0* Q B3. Now if he should try to save the Pawn by 13) P — K Kt3, Black might pla) 13) .... Kt — B6, but 13) .... B- KKt5 would suffice for after White's only devel- oping move 14) B — Kt2, Black would bring about the catastrophe by 14 1 ....' Kt— B6; 15) PXKt, B— R6ch; [6) K Oj. QR— Qsqch; i;t K— Ksq, RxRch; 18) KXR, QXBP. 10. KtXKt R— Ksq 11. KtXKtch PXKt 12. B— K3 BXP 13. BXB RXQch 14. BXR Q-K2 Now White has R, B and Kt for Queen and Pawn, the latter being, be- sides, a doubled Pawn, and one ex- pects White to win easily. 15. K— B2 . . . . But here White relaxes. He sacri- fices the mobility of his King- with- out any necessity -B3 was suffi- cient. Then if 15) ... B — B4 ; 16) Kt— Q 4 , B— Q6; 17) o— o BXB; 18) QR— Ksq, or 16) B— Kt3; 17) P— QKt 4 , P-QR4; *8) P— Kt5, P— QB 4 ; 19) PXP e. p- PXP:"2o) 0—0, P— OB4; 2i) B— B3. IS. B- -B4 16. P— B3 R- -Ksq 17- KR— Ksq ()- -P>4ch 18. Kt— O4 B- -K.S IQ. B— B3 P- -B 4 20. R— K2 R- -K3 21. OR_Ksq R- -QKt 3 22. P— OKt 4 In his fight against the Queen he ought not to have created any weak spots. Simply 22) B — QBsq, com- pelling the B at K5 to move, was best. 22 Q— B.s 23. BXB PXB 24. RXP QxPch 25. R(Ksqj Q- —K2 26. P Kt4 .... 1 [ere he should play 26 1 R K8ch, K Ku; 27) B Kscli. P B3; i Kt— Bsch, K B2; 29) Kt R6ch, K — Kt3; 50) B KB4. 26. . . . . P— KR3 27. Kt— lis K-Kj 28. R— K7 Q— B5 29. RxPch .... 1>XP would have been sufficient. Why this violence? After this the game is very hard to w in. 1 29. . . . . QXR 30. R— K7 QXR 31. KtxQ R— K3 32. Kt— Bq .... Better Kt—Q5,P—QB 3 ; 33) Kt- K3 and playing the King over to Q3. The QRP would have been stopped easily by Kt— B4, and the QBP, which Black would have been unable to change off, would have won. 32 R-QB3 33. B--Q2 P-KR4 34. P— KKts . • • And here P — KR3 was preferable. 34. . . . P— QR4 Quite right. The less Pawns there are, the greater is the chance of the Rook. 35. PxP R— B4 36. Kt— R 4 .... This was his last chance. 36) Kt — Q 4 , RXRP: 37) P— KR4. By the central position of the Knight [whence, moreover, he could reach KB4 in the same time as from the flank], he gains time to bring the King into play : for instance : 37) . . . P— QB4: 38) Kt— K6. Now Black cannot plav P — Kt4, as QB4 is at- tacked, and if 38) R— R.S I 39 ^ K— Kt 3 , P— Kt3 ; 40) Kt— B4 Black's KRP would fall and the White Pawn would march too fast. 36 RXRP 3 7> Kt— Kt2 R— Rs 190 3& P— R4 P-QB4 39- Kt— B4 P— Kt 4 40. K— K2 P— Kts 41- PXP Pxr ' 42. K-U3 R— Koch 43- K— B 4 R— KKto Game Kuy White: Black: Bur n. Dus-Choti- m i r s k i. i. P K4 P— K 4 2. Kt— KB3 Kt-QB 3 3- B Kts P— B 4 4- Kt— B3 Kt— B3 44. 1' — Ktocli K — Ktsq 45. BXP R— Kt.s 4 6. B— (jo RXRP 47- K— Q 5 RxKt Drawn. 3h 40. 2h 53. 5. P-03 .... 1 lie correct move is 5) PXP, P — K; : 6) Kt— KR4. 5 PXP 6. PXP P— Q3 7. B— Kt5 B— K2 8. (J— Kj 0—0 Very risky. He might have played simply 8) .... B — K3 with quite a • 1 position. 9. Q— B4ch K— Rsq 10. BXQKt PXB 11. QXP R-QKtsq 12. o — o — o B — Q2 13. Q— B 4 Q— Bsq 14. K — Ktsq . . . Useless. Simply 14) BXKt, BX B; 15) Kt-Q 5> Q-Kt2; 16) P-Q ^3, B K3; 17) Q— B3. White has a safe game with a Pawn ahead. 14 P— OR 4 15. B Bsq B— K3 16. Q K_> P— B3 17. P KR3 Kt- 18. K- Rsq Q— Kt2 19. Kt— OR 4 Kt— Kt3 20. Kt q B— KB 4 191 3». 39< 4 l) - 41. 42. 43- 44- 45- 46. 47- 48. 4 ( >- 50. K— Bsq Kt— lu P - B K— Ktsq R— KS P— KB3 R(Ksq) — K6 RXR K — P.j R— QB6 B— B3 B— K5 R-— By BxPch R Bsqch B • Kt RXPch B Bsq R— KB5 R— Kt3 R ■ R K — Ktsq R— P,j R— ( \2 K— P.j B— Kj RXR 5*. P. • R K K> 53- K 1 K LU 54- K K^ P— Ku 55" P B4 P P-l 56. P— Kt 4 P ■ P 57. P • P K- K\ 58 K- K| B— R6 59 B— Ks 1 1 1 18 60. B— Kt8 B Kt; 61. B— Ks B— B8 62. P P.sch P • P 63. PXPch K B2 I )rawn. q 16. KR_Ksq . A regrettably gross blunder, which throws away the fruit of his consis- tent and logical play. 16) Kt — K2 would have been very strong; e. g. : [6) BXB [Kt Kt5 would probably be a little better]; '17) QXB, Kt— B 3 ; 18) P— QB4, R— Ksq; 19) Q- KB3, P— Qs;2o) Kt— B4. He should change the P.lack KB, in order to se- cure the position of the Knight at Q4. 16. B— R 4 I/- P— QKt 4 Kt— Bs 18. 0— Bsq BXP 10. P— OB3 P— Ro 20. O— P,2 0— 1 2T. O— Kt} R— B4 22. Kt— Bj O— B 4 23. BXB R V B 24. R— K7 Kt— R4 2?- 0— R3 P— -QKt3 26. Kt— Ks 0— Bsq 27. RXRP RXP 28. O— O6 RXKt 20- OxKtP Kt— Bs SO. O— Kt; R— Kt 3 1 - K — Bsq K\< Ksq 32. K— Ktsq Resigns 0— R6 2h T2. jh 21. 192 Game NO. 1 7">. Sicilian Defence. White: Spiel m a n n. Black: Dr. Bern- stein. 1. 3- P— K4 P-Q4 Kt— KB^ P-QB4 PXP Kt— QB3 4- > 6. KtXP Kt -B3 I'. Kj Kt— B3 P— Q3 P— KKt^ 7- B— K3 i; Kt2 8. — O — 9- Kt — Kt3 This retreat is strong. It prevents such move- as Kt— KKt5, or Q — R4, ami prepares the advance of the King's side Pawns. 9. . . . 10. P— B4 11. B— B3 12. P— Ks P-QR3 P-QKt 4 B— Kt2 Up to this point White has treated the position quite correctly, but here he makes a miscalculation. The pre- mature advance of the KP was use- less. It would have been a sounder plan to bring his whole force into the field by [)—(j2 and QR— Qsq, and then begin operations by Kt — O5. 12. rxr l.v Kt— B5 < )— \\2 14- KtXB PXP I.S- BXP QXKt 16. Q-K2 QR-Ksq 17- P— QR4 V— Kt; 18. Kt— Qs Kt-Qs 19- KtXKtch BxKt 20. Q— B4 KtXBch 21 . RXKt BXP 22. OR— KBsq R— QBsq 23. Q-Kt 3 B-Q 5 ch 24- K— Rsq R— B6 2.S • RXR Resigns BXR ih 25. ih 15. v&Z- 1 \ W A m tn One copy del. to Cat. Div. 10 i