\,^^ - \>^ o "> " ^ ■^ 9:>/^o. %/• ^^^ / * ft ^ ^ -^. 9=.-'„\^\^^ ^j^^'c^^'a*"^ 93,*'«..-\%'^ q ^V6 r\v ^ / Phunologij A Collection of Tried and Proped Plans for Plaq, Fellou?ship, and Profit FOR THE USE OF Epiporth Leagues, Sundaq School Classes, and Other IJoung People's Societies Prepared and Compiled By E. O, HARBIN Superintendentof the Third Department, Central Office, Epworth League, Meth- odist Episcopal Church, South Smith fit Lamar, Agents Department of Sundaij School Supplies Publishing House of the HI. E. Church, South Uashville, Tenn. Dallas, Tex, Richmond, Ua. m C '11 " Copi^right, 1920, big Smith &. Lamar, Agents 810 Broadujay, llashuiUe, Tenn. AUG 23 1920 ©CI.A597109 i ?a- ACKNOWLEDGMENT. The one idea in issuing this book is to put in the hands of literary and social committees sufficient and suitable material to help them in putting on a clean, attractive program of social activities for the young people of our Churches and communities. To this end we have gleaned ideas from every source available. We make grateful acknowledgment of the many valuable sug- gestions made by Epworth Leaguers who sent in prize social material. Especially do we want to express appreciation of the many helpful and valuable suggestions made by Miss Helen K. Boul- ware, Junior League Secretary of the Methodist Episcopal Church, South. E. O. H. (3) CONTENTS. Page. Introduction 7 How TO Conduct a Successful Social 9 PART I. MONTHLY PROGRAMS. Chaptkr. I. January Programs 13 II. February Programs 23 III, March Programs 41 IV. April Programs 51 V. May Programs 62 VI. June Programs 67 VII. July Programs 71 VIII. August Programs 76 IX. September Programs 80 X. October Programs 86 XI. November Programs 96 XII. December Programs 101 PART II. CLASSIFIED PLANS FOR VARIOUS SORTS OF ENTERTAINMENTS. XIII. Socials 107 XIV. Prize Socials , 145 XV. Games Arranged from A to Z 169 XVI. Assembly Stunts 200 XVII. Miscellaneous Stunts 220 XVIII. Relays 237 XIX. Get-Acquainted Stunts and Games 243 XX. City Union Socials, Including Pageants 250 XXL Ba^quet^ 262 XXII. Plays, Cantatas, and Operettas 269 XXIII. Epworth League Songs 278 Bibliography 302 (5) INTRODUCTION. Christianity means fellowship. "Our fellowship is with the Father and with his Son Jesus Christ," says St. John. He further afRrms: "We have fellowship one with another." John Wesley declared: "The Bible knows nothing of a solitary re- ligion." It follows that the greater the number of points of common interest, the more complete the fellowship among Chris- tians. The basic fact of Christian experience is the foundation of the brotherhood of disciples of Jesus, but upon that founda- tion we build in conformity with the demands of our nature with its instincts, its intellectual needs, its moral sentiments and spiritual aspirations. Christian fellowship is not complete apart from the exercise of the larger social affections of the soul. It is to provide for the spiritual needs of young Christians that this book has been prepared. Enhancement of fellowship by means of play, intellectual activities, social interest, and works of mercy and help is a truly Christian objective. The objection that play Is incompatible with the best spiritual de- velopment cannot now be raised; at a time when it seemed valid it was unsafe. If the Church occupy only a negative attitude toward the normal craving of young people for entertainment, she will either injure and diminish all their spiritual powers by repression or she will drive. them to seeking a right satisfaction in a wrong way; she will drive her children from their homes into commercialized and worldly amusements, thus subjecting them to temptations they ought not to have to bear. It should be a part of the program of every Epworth League, Sunday school class, and other Christian young people's organi- zation to provide a larger fellowship, under the sanctions and safeguards of the Church, by means of wholesome recreation, literary study, and good work. That this is not always done is due largely to lack of material, not to lack of appreciation of the need. In preparing the matter for the following pages Mr. Harbin has met the need for many thousands of young people's organizations. He has not done his work from the standpoint of a theorist, but from that of a successful practical worker who has specialized in his subject and knows exactly what Is valuable and available for his purpose. Thd arrangement of the plans given will bo found one of the (7) 8 PHUNOLOGY. convenient features of the book. By chapters entertainments of different kinds are grouped, and a chapter of calendar events will enable a committee to find at once and provide for each an- niversary as the weeks and months tell their tale of the years. A bibliography makes material for further study easily found and indicates sources. It Is barely possible that a word of defense for the dramatic suggestions may be in order. The well-grounded opposition of the Church to the modern stage should not blind us to the nor- mality of the dramatic instinct. The mental life of the child is largely "make-believe," and the drama in race development emerges in the form of pantomime before there is a literature. A place must be found in our Christian culture for the expres- sion of the dramatic impulse. In fact, parts of the Bible are highly dramatic. In making available a number of playlets of unexceptionable character and Bible dramas Mr. Harbin has cer- tainly made a contribution to our social and intellectual life. Fitzgerald S. Pabkeb, General Secretary of the Epworth League of the Methodist Epis- copal Church, South. Nashville, Tbnn., March, 1920. HOW TO CONDUCT A SUCCESSFUL SOCIAL. The first step toward conducting successful socials is to realize the importance of having them. Young people will seek to satisfy the social instinct. It Is God-implanted. "Nothing lives to itself. The Insects move in swarms, the birds of the air in flocks, and the beasts of the field fraternize." If the Church does not provide for this God-im- planted instinct, young people will seek outside the Church for social life. It is the business of the Church to provide for and direct the social life of Its young people. The Church begins to lose its grip on its young people when it fails to appeal to the full- rounded life. The Epworth League foursquare idea, as repre- sented in its four departments, makes such an appeal. Religion is for the whole life. Christ is interested in my play as well as my work. After a vision of the need, there are four essentials for the conducting of a successful social. The first Is work. "Success," says some one, "is like a nugget. You've got to dig for it. The richest gold mine doesn't waft the nuggets to you on the balmy breezes." If you want to put on a successful program of social activities, you've got to dig. It means plan, plan, plan, and work, work, work. No easiest-way method succeeds. No "programmy" socials go. No sameness goes. You keep them guessing as to what is coming. If you do this, you are bound to work. The second essential is organization. A Social Committee chairman can't do the job nearly so well alone. The Third De- partment Superintendent who doesn't work the Third Depart- ment Committee to the limit is making a big mistake. This committee ought to get together to discuss the plans for each so- cial. Definite responsibility for certain features of the social should then be delegated to different members of the committee. Refreshment, Introduction, Decoration, and other committees should be appointed for each social. Work out all these details in your committee meeting. The third essential Is the research habit, coupled with re- sourcefulness. To be successful, to keep your young people on the qui Vive, to make the next social an occasion to which they (9) 10 PUUJSUL^UijrY. lo-ok forward with keen interest, you've got to collect ideas from every source available. Magazines like the Ladies^ Home Jour- nal, the Woman's Home Companion, and others; religious peri- odicals like the Epworth Era; books on socials — all these must be made to pay tribute to your program of social activities. Every Social Committee ought to catch cUpitis and then fill a scrapbook full of plans for socials, games, stunts, etc., arranging them all in systematic order. However, no matter how good the ideas yoxi gather In this manner may be, you have to adapt them to your particular group and conditions. There's where you need resourcefulness, and again there's where your committee becomes a necessity. The fourth essential is kick. Kick is synonymous with pep, punch, enthusiasm, or whatever you choose to call it. It indi- cates that there is no drag. So thoroughly have things been planned that without hitch or hindrance, without any of those awkward pauses that feature some socials, everything moves along smoothly; everything fits into everything else, and every- body enters into the whole program with zest; no one is bored, no one is stiff, no one is neglected. Work, organization, research, kick — all spell work. You can't get away from it. There is absolutely no chance to get by with- out it. It's the one big item. PART I. MONTHLY PROGRAMS. (11) •^ CHAPTER I. JANUARY PROGRAMS. Season Social. A New Year's Jamboree. A Calendar Social. A Twelfth-Night Cake Party. Jumping the Candles. Writing Resolutions with Letters. SEASON SOCIAL. A season social would go well in January. Divide the com- pany into four groups, Winter, Summer, Autumn, and Spring, ac- cording to the month of birth of each one. Thus December, January, and February would form the winter group, and so on. Decorate booths or rooms appropriately as headquarters for the various groups. For instance. Winter could decorate in white or could use the red and green color scheme, with holly and cedar to help the appearance. Summer could use potted plants to advantage. Hanging birds or butterflies would also add to Its "summery" appearance. Autumn could decorate with autumn leaves, real or imitation, or it might use the Halloween idea, with jack-o'-lanterns, witches, black cats, and yellow and black crepe paper. Spring could achieve a Maypole table, using pink and white cr§pe paper streamers with small dolls at the outer edges of the table holding the streamers, or artificial daisies could be used In profusion. Let the groups now engage in contests of various sorts. Have each prepare some stunt or give a yell or sing a song. The following contests can be used: The Standing Broad Smile, the Baby Marathon, the Banana Feed, and the Cracker Relay, all of which appear elsewhere in this book. This social can be adapted to any time of the year if desired. Decorations and Refreshments. Decorations. Bummer. — Flags and national colors. Winter. — White color scheme. Sprinkle with diamond dust. Use a sleigh as a centerpiece. Touch off the white with a bit of holly and red. (13) 14 PHVNOLOGY. Spring. — Green and white, with plenty of natural or artificial flowers. Autumn. — Brown and red, with autumn leaves and chrysanthe- mums. Refreshments. Summer. — Lemonade and cakes tied with red, white, and hlue ribbons. Winter. — Ice cream and frosted cake. Spring. — Lettuce sandwiches and olives. Autumn. — Fruit. A NEW YEAR'S JAMBOREE. Your invitation might read as follows: Jamboree! Oui! Oui! "In what month were you born? You needn't confess, But wear something that tells So that we may guess. At our New Year's Jamboree. To make yourself at home We want you to feel free Next Thursday night at eight Broad Street Epworth League, Sunday School Rooms, Thursday, January 1, 1920." Urge every one to come wearing something representative of the month of his birth. You might require those who disregard your request to pay a fine. January could wear a very small naked doll labeled "1920," or could come dressed as a snow man or snow girl. FeJ)ruary could wear a white dress covered with red paper hearts or wear a cherry or small toy hatchet on the lapel of the coat, or a miniature picture of Washington would do, March might wear a shamrock, a bit of green ribbon, or a toy clay pipe. A pair of bellows might be carried and used fre- quently to remind folks that in March the winds do blow. A2)ril could be arrayed in raincoat and carry an umbrella. A dunce cap or jester's cap and bells might be used. A piece of foolscap paper worn on the dress might keep them guessing. May could wear a rose tied to a small American flag, in(Jipat4ng Decoration Day, or a crown on the head and chains of Itowers PHUNOLOGY. 15 hung about the neck would indicate that the "May Queen" was in attendance. June could come as a bride or in cap and gown as a sweet girl graduate. A rose worn in the lapel of the coat or in the hair or a corsage bouquet of roses would indicate the month of roses. July might shine forth in patriotic colors. A Columbia cos- tume would be fitting. An American flag could be worn. Some clever boy might make up as an animate firecracker. A large cylindrical hatbox, or two of them put together, covered with red paper, a piece of rope glued to the top for a fuse, eyeholes cut out so that the "firecracker" might see where to walk, the whole thing slipped over the head and shoulders of the boy, and the thing is done. August could come as a girl or boy in summer attire carrying a tennis racket. Or some one might think of it as the month of Tennyson's birth and come with a copy of "Sweet and Low" or "In Memoriam" pinned on him. King Arthur and his Knights of the Round Table might also think of coming to the party. September could come arrayed in overalls or wear a toy spade, indicative of Labor Day. Schoolbooks would indicate it as the month school begins. October could wear some Halloween novelty — witch, pumpkin head, black cat, etc. A dress covered with autumn leaves (these could be made out of paper if the real leaves are not available) would do very well. "The one-hundred-per-cent American" pinned on the lapel of the coat might remind some one that this is the month of Theodore Roosevelt's birth. November would be easy. A picture of a turkey, a miniature football worn on the dress or coat, a Camp Fire girl carrying a basket of fruit, a football player — any of these would do. December could wear a sprig of holly or a picture of Santa Claus. Some one might come dressed as Santa. A clever cos- tume of red and green with trimmings of holly might be con- ceived. These and many more ingenious ways to represent the month of their birth will be thought of by the young people. The first thing on the program would be the guessing of the birth month of each one present. The names and months should be written on a sheet of paper by each guest. A souvenir calen- dar is 'given to the person giving the most correct answers. Noji the crowd indulges in stunts for each month of the year. 16 PHVNOLOGY. Snowball Battle. . For January a snowball battle could be staged. The crowd would be divided into two sides. A ball of cotton batting is given to the leader of each side. The idea is to throw this ball through a suspended holly wreath. Each player in turn has one try, a point being scored when the "snowball" goes through the wreath. Captains should line up their players and see that there is no delay in having the players take their turns. Heart Hunt. February announces a hunt for paper hearts, awarding some prize for the one who finds the most. Geand March. March will start a grand march about the room in which every- body takes part, the leader winding In and out, trotting or walk- ing as the mood may strike him, finishing by winding the party about in a spiral march, reversing his direction when he reaches the center and unwinding the spiral as the grand climax. Peanut Hunt. April announces a peanut hunt; and after the crowd has scrambled about awhile in vain search, the leader informs them it is an "April fool." Spring Song. Some one could play Mendelssohn's "Spring Song" as a piano solo for May, or some rollicking ring game, such as "Farmers in the Dell," could be played for a few minutes. Dress the Bride. For June provide each one with a clothespin, some white crepe paper and string, and ask them to dress the bride. Allow five minutes for this. "Firecrackers." For July pass out "firecrackers" which are sticks of candy wrapped in red tissue paper with a string fuse at the top. "Jography." September might divide the guests into four groups accordjng to the seasons. Then conduct a rapid-fire geography quiz after this manner: The leader calls for the name of either a city, PHUN0L0G7. 17 river, or mountain, and then announces the letter with which it must begin. For instance, the leader shouts "City — B." The Autumn group, perhaps, shouts "Boston" just before Spring gets out "Baltimore." Score one for Autumn. Ten calls will be enough. The group with the highest number of points could then be announced as winner. Fortunes. Have fortunes written on slips of paper. Place these in two boxes, one for boys and one for girls. Let each one draw a fortune. "A Yell-'Em-Up." For November ask each of the groups for September to get up an appropriate yell. Or the game of table football might be played, with representatives of the groups as contestants. This game is described in Chapter XI. "Eats" and Santa. For August let the refreshments be served picnic fashion, Santa Claus representing December superintending the distribu- tion of the "eats." ^ "Pep" Hint. "^ The person in charge of the program should see that every- thing is run off in rapid order. Have no delays or hitches. Wise planning will be required. To borrow a camp expression, you must "make it snappy." A CALENDAR SOCIAL. Invitations might be written on a card, with a page from a small calendar pad pasted in one corner. Stunts. As persons arrive have each write on a slip of paper his name and the month of his birth. No one Is to see what Is written except the committee in charge. This committee assorts the slips by months and then calls out names of persons In each group, asking them to get together and prepare a stunt repre- sentative of their month. Allow from fifteen minutes to a half hour for this. The rest of the crowd guesses the name of the month and shouts it out as soon as some one guesses correctly. January could stage a snowball fight with handkerchiefs or 2 18 rEUNOLOGY. have a scene in which the old year departs and the new year enters. February could celebrate a few birthdays— Washington, Lin- coln, or Longfellow, for instance. A burl^que on the cutting down of the cherry tree might be workea 3ut. A clever mock trial could be arranged in which Dan dlipid is arraigned for having wrought havoc in the local society.*? March folks could storm or march about. All of them could talk at once and incessantly. Surely somebody would guess that people so "windy" must represent March. April could have a cornet solo which continues after the cornet has been taken from the lips of the player, a concealed victrola furnishing the music. A violin solo may also be played in the same manner. May could put on a Maypole dance. June could have a wedding. July could celebrate the Fourth or could reproduce some patri- otic scene. August might have a picnic, playing some rousing games and sitting about on the floor and eating an imaginary picnic dinner. September could have opening day at school. October could pull off some Halloween pranks. It could make some local hits by having a fortune teller answer imaginary questions for some of those present. A ghost story might be told. November might stage an imaginary football game, lining up, calling signals, and pretending to run with the ball. Or the Novemberites could do a lot of "Rah-rah-ing," having a yell leader to direct them. Or they might have a mimic Thanksgiving feast, after which they might feign Thanksgiving stomach aches. December could be represented by the singing of "Silent Night, Holy Night" or other Christmas songs. Or it might be represented by children that are painfully good. Good Resolutions. Now each person is given paper and pencil and asked to write "Resolved" at the top. Underneath this each is t(> write six New-Year resolutions, serious or otherwise. If thftbrowd is large, three resolutions will be a plenty. These are collected, and some one reads them. The rest try to guess the authorship of each set of resolutions. Next the guests are asked to write a New-Year resolution for PHUNOLOGY. 19 some one else In the crowd. As each of these is read, guesses are made as to the person for whom the resolution was written. Calendar Basket Ball. Now suspend twelve baskets, each with the name of a month on it. Provide twelve rubber balls, each with the name of a month printed on it in black. The trick is to see who can place the greatest number of balls in the right baskets. The score does not count if the ball does not go into the basket of the same name. Each person is allowed two throws with each ball. The baskets may be put on the floor in a row and the players be re- quired to toss from a line several feet away from the first basket, much after the fashion of the old game of "Soakey." Award a calendar as a prize to the most proficient player. Calendar Race. If another game is needed, you might try a calendar race. Have the crowd divided and lined up in two sides. Give the leader of each line a set of twelve cards on which are written the names of the months. These cards are mixed up before being given to the leaders. At the signal to go these leaders start the cards down their respective lines one at a time. The end player as he receives the cards puts them on the floor at his feet. When he has received all twelve cards and arranged them in proper order — January, February, March, etc. — he proceeds to pick them up and start them back down the line. The first side whose leader receives all twelve cards and arranges them properly on the floor wins the race. On the plate with the refreshments have a date to which Is fastened with a toothpick a card or piece of paper bearing this query: "Will you make a date to meet with the Epworth League Sunday evening at 6:30?" A TWELFTH-NIGHT CAKE PARTY. The 6th of January Is Twelfth-night, or Old Christmas. In the olden days the Yuletide festivities continued for a period of twelve days, which was the time supposed to be consumed by the three wise men in their journey to Bethlehem. Thus the season of gayety culminated on the evening of January 6, or Twelfth- night. In England and on the Continent it used to be the occasion for elaborate social functions. A ring was concealed in an Im- 20 PHVNOLOGY. mense cake, and the guest obtaining it was made "king" or "queen." Every vestige of Christmas green was supposed to be taken down and burned. This was a peace offering to evil spirits and Insured good luck to the household. Cakes are to Twelfth-night what the tree is to Christmas. In London, so one writer tells us, on the night before this festi- val there are always crowds before the bakery shop windows to see the wonderful display of cakes of all sorts and sizes, some of them ornamented in all sorts of ingenious ways. With this in mind, a cake party is decidedly apropos. Ask each girl to come in costume representing a cake, cooky, or doughnut, and each boy to come attired as a baker. Each cake may come accompanied by a baker, or some sort of mixing game may be used after the crowd assembles, and thus each girl will get a baker for a partner. There are all sorts of possibilities in costume creations. A dress trimmed with a fringe of tiny sponges would repre- sent sponge cake. A dress of alternate brown and white ruffles and a chocolate drop cap, chocolate cake. A white dress adorned with little red devils and a little devil figure in the hair will represent devil cake. Cup cake could be represented by some one wearing a fringe of tin cups. Bride's cake, by a bridal costume. Marble cake, by one dressed in a gown with layers of white, pink, and brown. Angel food, by white costume with wings. Pictures of hens sewed on the dress could represent layer cake. Martha Washington cake, by some one in colonial costume. Oatmeal cake, by some one with Quaker oats signs sewed over the dress. RihJ)on cake, a white dress with spangles of ribbon. A Cake-Guessing Contest. 1. The society woman's cake? Reception. 2. The schoolgirl's? Composition. 3. The profiteer's? Sugar. 4. The parasite's? Sponge. 6. The lazy man's? Loaf. 6. The minister's? Scripture. 7. The milliner's? Feather. PHUNOLOGY. 21 8. The old lady's favorite? Tea. 9. The milkman's? Cream. 10. The sculptor's? Marble. 11. William Jennings Bryan's favorite? Silver. 12. Suitable for your lady love? Angel. 13. A favorite with most girls? "Wedding. 14. The politician's delight? Plum. 15. The candidate for office? Election. 16. The prize fighter's cake? Pound. 17. The gossip's cake? Spice. 18. The champion track team? Cup. 19. The lover's cake? Kisses. 20. The baby's cake? Pat-a-cake. 21. The ball player's? Battercake. 22. Those who indulge too freely in these? Stomach ache. An additional list of cakes that may be suggested for the cos- tumers might include pancake, battercake (young man In base- ball uniform and carrying a bat), fruit cake, orange cake, cooky, coffee, etc. A cake might be baked In which are hidden a bean, a pea, and a clove. The guest getting the bean becomes king, the one get- ting the pea becomes queen, and the one getting the clove be- comes court jester. Should these go to the wrong sex. The per- sons getting them may choose whom they will have to serve. Crowns should be provided for the king and queen and a jester's cap or dunce cap for the court jester. The game of "King and Queen" as described in the February chapter may be used. Let the king with appropriate ceremony decorate the winner in the cake contest with a pasteboard "medal," while the queen places a wreath of some sort on the champion's head. The court jester can perform the same sort of ceremony for the winner of the booby prize, pinning on the medal and then decorating the "boob" with a dunce cap. Hefreshments, cake and hot chocolate. JUMPING THE CANDLES. A stunt that could be tried at a New Year's social Is the old stunt of jumping the candles. Twelve lighted candles are placed upright on the floor, numbered from one to twelve. One at a time the players jump over them from side to side. The candle snuffed out in this manner indicates the month in which 22 PBUNOLOGY. the person will marry. If no candle is snuffed out, it indicate! that th« person will not be married during the year. WRITING RESOLUTIONS WITH LETTERS. Give out a list of ten letters and have every one write a New Year's resolution, using the letters in the order in which they were given out. CHAPTER II. FEBRUARY PROGRAMS. A Leap Year Party. Heart Archery. A Heart Social. Valentine Game. A Cupid Party. Valentine Misses. Cupid's Post Office. Suggestions for "Eats." Initial Compliment. Cupid's Wheel of Fortune. Hearts and Mittens. Love Letters. Broken-Heart Puzzle. Blind Dart Famous Lovers' Pie. Valentine Bubbles. '^^ ^^^^^ Partners. Valentine Fishing. The Living Valentine. Valentine Quoits. Washington's Birthday Social. Short Essay. Additional Washington's Birth- Valentine Fishpond. day Suggestions. A LEAP YEAR PARTY. Every four years comes leap year, when February lays claim to twenty-nine days and the young ladies are privileged to "pop the question." A merry party could be arranged combining the leap year with your Valentine party. Your invitation, with place and date, might feature this bit of rhyme: "One year in four We girls adore, For this is leap year time. So watch your step; They'll get you yet As some one's valentine. Now get the date And don't be late. We want you to help us celebrate." In a crowd where all are well acquainted it would be lots of fun to have the girls go for the boys and escort them to the party. The girls should take the initiative in every way, helping the (23) 24 PHUNOLOGT. men off with their coats, seeing that they are comfortably seated, holding doors open for them, and paying them all the little cour- tesies usually shown to ladies by well-bred gentlemen. Pulling Heartstrings. Suspend from the chandelier or in the doorway two large hearts made of red paper and hung several Inches apart. Make a hole in each, through which are run red strings of considerable length, the ends hanging down on either side. The men take hold of the strings on one side and the girls on the other, every- body being careful not to draw the strings taut. At the signal all pull their strings, the hearts are riven, and partners are found holding the ends of the same string. This gives the couples for the next game. Progressive Confab. Each person has been provided with ten small hearts cut out of red paper. They sit in a circle about the room in couples and are given a subject on which to converse for two minutes. The use of any personal pronoun in the conversation is barred. The person disobeying this rule must surrender one of the paper hearts to the person with whom he or she is conversing for each Infraction. At the end of the two- minutes each girl rises and moves to the next man, the men remaining seated. A new topic Is given out, and this is continued until a certain number of subjects have been discussed. Some subjects that may be used are: "Childhood Days," "School Days," "First Sweethearts," "Friendship," "Love," "Marriage," "Old Age," etc. Wink. Keeping the partners with whom they find themselves at the close of the Progressive Confab, the company can now indulge in the old game of "Wink," with the girls doing the winking. Each girl will step behind the chair of her partner. An odd player will have to be used to stand behind an empty chair. She winks at one of the men, and he must endeavor to elude his guard and go to the winker's chair. The girl guarding may not step from behind her chair, but must endeavor to hold him in the chair. The girl losing her partner becomes winker, and the game con^ tinues. Progressive Proposals. The men are provided with a number of small hands and mit- tens cut out of paper. It would help add to the merriment of PHVNOLOGY. 25 the occasion if the men were provided also with fans behind which to hide their blushes. The girl does the proposing. When she is accepted, she is given a hand. If she is rejected, she "gets the mitten." At the tap of a bell each girl moves to the next man to try her luck once more. So it continues until each girl has made the rounds or, in case there is too large a crowd for this, until a certain time has elapsed. The girl who has collected the greatest number of hands in this time could be awarded some suitable prize. A consolation prize might also be given to the one with the greatest number of mittens. Two More Stunts. If other games are desired, why not give out to each man a little bit of tissue paper, a needle, some thread, and a peanut and have him dress up the peanut as a doll? Let each girl write a proposal of marriage to some real or fictitious character. These are collected by the leader and read, some award being made for the most clever proposal. Refreshments. Each girl has been instructed to bring an apron, and now the boys don these aprons and serve the refreshments without help from the girls, who wait to be served. A plentiful supply of heart-shaped cookies has been made by the girls during the week, and these and "Love Potion" are served. "Love Potion" is our old friend lemonade, with a few oranges, some grated pineapple, and a bit of grape juice added. This makes a delightful drink. Additional Subjects for Progressive Confab. Which does a man love best, his mother, his wife, or his sweet- heart? Which is the best way to a man's heart, through his eyes or his ears? Whose love is truest, a man's or a woman's? What are women's rights? What is your ideal man or woman? Some Other Valentine Games. Matrimony. Let the players see how many small words they can make out of the word "matrimony" in a given time, say ten minutes. 26 PHUN0L0G7. King and Queen of Hearts. Select a girl and boy to act as King and Queen of HeartB. Have gilt paper crowns decorated, with red paper hearts for each. Improvise a throne and decorate it appropriately. The queen and king sit side by side. Subjects approach the throne one at a time, first a girl, then a boy, and so on. Each girl goes to the king and kneels before him. He whispers instructions in her ears, handing her a large red cardboard heart. Each boy kneels before the queen. Every one must do as bidden. For In- stance, the queen hands the heart to a boy, who starts the game by kneeling before her, and whispers: "Give this heart to the pret- tiest girl in the room." The boy makes his decision after more or less deliberation, hands the heart to some girl without a word of explanation, and takes his seat. The girl now reports to the king, kneels, and hands back the heart. He returns it with in- structions perhaps to give it to the boy who is "the best enter- tainer." Each must remember to whom he or she gave the heart and why, but is to tell no one until commanded to do so by the king and queen. At the close, when each one in the circle has had the heart at least once, the king instructs all the players to tell to whom they gave the heart and for what reason, beginning with the first player to report to the throne and then in order to the last person. It may have been for "the biggest feet" or "big- gest ears" or "most beautiful eyes" or "the one who would make the most ideal wife," etc. Heart Toss. Make two sets of heart-shaped rings of heavy wire, three to each set. Cover with ribbon or crepe paper. Wind one stake with gilt paper to represent Wealth, hearts ringing it counting five points. The second stake may be longer than the rest and have a laurel wreath at its base. Ringing it counts ten. It rep- resents Fame. Wind the third stake, which might be shaped like an arrow, with pink and have a circle of paper hearts above its base. This is Love, and ringing it counts twenty-five points. Each player gets a try with the three rings, and the first one to make 500 may be declared winner. Or you could chocAe sides and have the side totaling the highest number of points in one time around declared victor. In this case each side would be provided with a set of rings. PEUNOLOGY. 27 A READING FOR A LEAP YEAR OR VALENTINE PARTY. Little Mary's Essay on Husbands. Husbands Is the people that your Mammas marry, and she always wishes she hadn't picked out the one she did, but I don't know why, 'cause Husbands all look alike to me. My Mamma says that husbands are like the things you buy on the Bargain Counters. They look just fine and grand, and you think you'll die if you don't get the one you got your eyes set on, and you fight other women for it, and after you get it and take it home with you and keep it awhile it looks like 30 cents, and you spend your life wondering what made you fool enough to want it. There used to be a lot of husbands, and it was as easy to go out and get one as it was to shoot a buffalo for breakfast, but every year they got fewer and fewer; and they don't roam the Plains any more, and soon there won't be any husbands or buf- faloes left 'cept those in captivity. My Mamma says that there's no other wild animal in the world as hard to tame as a husband, and then, even after you've had hobbles on one for four or five years, it's liable to break loose and jump over the fence. Husbands is very nice and polite to strange ladies, and they laugh themselves most to death when pretty slim young ladies tells funny stories; but when their wives are forty years old and have gotten fat, husbands is grouchy, and when their wives tells funny stories all they say is "Humph!" Husbands is strange creatures, but all the Young Ladies is trying to catch one, and all the Old Ladies that's got double chins that shake when they talk is a-trying to keep the ones they've got. There are two kinds of husbands, good husbands and bad hus- bands. Good husbands is one that gives his wife lots of money to spend and goes down town at 8 o'clock and don't come home till 6 o'clock. And a husband that's a mean old thing is one that makes his wife buy things on a bill so he can see how she spends the money, and goes snooping around the kitchen to see how thick the cook pares the potato peelings, and stays at home all day. A husband is a right useful animal to have around the house, 'cause it pays the bills. I'm gona have a husband when I'm grown up. — Author un» Tcnovm. 28 PHUNOLOOY. A HEART SOCIAL. Write invitations on heart-shaped cards on which may be writ- ten these words: "Have a heart and accept our Invitation to at- tent a Valentine heart social Monday, February 14, 8 p.m." Decorate with hearts cut out of red paper or cardboard. Make strings of these hearts and festoon the walls, drop from chande- lier, doorsill, etc. Mixing Game. Give out hearts that have been cut in two pieces, one piece being given to a girl and another to a boy. No two hearts should be cut just exactly alike. The cut may be straight, curved, saw- toothed, through the middle, off a corner, etc. Be sure to keep them in two piles, so they will match up properly. Have girls and boys match for partners. Heart Hunt. Now let the partners engage in a heart hunt. Have tiny red hearts, and a few gold ones perhaps, hidden about the room. Let the players hunt to some rollicking tune played on the piano. The pianist will stop playing for short intervals every now and then, and the hunters must retain whatever position they may be in when the music ceases until it starts again. If any gold hearts are used, they may count five points, the red ones count- ing one. The couple with the highest number of points at the close of the hunt may be given some sort of prize, such as a small heart-shaped box filled with candy. Heart-and-Dart Game. Make a large red heart out of cardboard. Paste on it eight or ten small white paper hearts. Number these. Write on the blackboard or post in a conspicuous place the meaning of each heart. For instance. No. 1 may mean "matrimonial success," No. 2 may mean "no chance," No. 3, "domestic warfare," etc. Players may be divided into sides and the score kept to deter- mine the winner. Each player gets one turn at throwing a dart at the big heart. Whichever small heart he hits records his score as well as his fortune. Darts may be easily made by using a feather, a cork, and a pin. A piece of paper crisscrossed in the cork makes a good substitute for the feather. Progressive Hearts. Now play progressive hearts, tally cards having been given each player. A set of cubes, six in number, is on each table. PHUNOLOGY. 29 This game may be bought, or the cubes may be homemade. Get enough cubes of wood from some carpenter shop and mark the sides of each with the letters H-E-A-R-T-S. Each player In turn throws these out on the table. If an H turns up, it counts 5, H E counts 10, and so on. Of course if the thrower turns up two H's he is not entitled to 10, nor to 20 if he turns up two H E's. Five times around constitutes a game, and the boy and girl with the highest score at each table progress to the next table, having tally cards punched. All players must record their own scores for each game on the tally cards. If any player turns three H's, all the score made in that game previous to that throw is can- celed. At the close scores are totaled, and suitable prizes may be given to the boy and girl with the highest scores. Hot chocolate and heart-shaped cookies may be served for re- freshments. ^ CUPID PARTY. "A cupid party, A welcome hearty, A bunch of young folks gay. Won't that suffice? Now be real nice And Join us in our play. Broadway Epworth League, Feb. 14, 1916, 8 P.M." The above invitation, written on white paper cut in heart shape, folded over note size, and sealed with a tiny red heart, was given out to all the young people of the Church. Cupid Search. Cut valentines (either fancy or comic, post card, etc.) Into two or three pieces. Hide the fragments about the room. The fun consists in seeing which two or three persons can soonest con- struct a complete valentine by searching out the players hold- ing matching pieces which they have found in the hurried scram- ble. If larger groups are desired, the valentines may be cut in the number of pieces necessary. These groups when formed may be asked to put on stunts or may engage in various contests, 30 PEUNOLOGY. Cupid Pie. Each player is now given a piece of paper shaped like a pie cut, on which are written a number of words appropriate to th« season, with the letters all jumbled: 1. Tahresaceh. 2. Ssseik. 3. Gsish. 4. Oevl rlestte. 5. Moprsesi. 6. Revsol larrques. 7. Sugh. 8. Lapsopro. 9. Gemtagneen gnir. 10. Rargamie larta. Answers: 1. Heartaches. 2. Kisses. 3. Sighs. 4. Love letters. 5. Promises. 6. Lovers' quarrels. 7. Hugs. 8. Proposal. 9. En- gagement ring. 10. Marriage altar. Cupid Aecheey. Make a bow and arrow. A rib out of an old umbrella, with a strong piece of cord tied across the ends, will serve admirably for your bow. A long stick, with a bit of cardboard stuck in one end and a small sharpened nail or pin in the other, makes your arrow. Gild the arrow. The target will be a large wooden or cardboard heart covered with muslin. The outside rim of the heart Is red and is labeled PHUNOLOGY. 31 "Acquaintance Avenue"; the next is white and is labeled "Friend- ship Pil^e"; the third is red and bears the inscription, "Lovers' Lane." The small heart in the center is "City of Lcve." These count, respectively, 5, 10, 15, and 20 points. Divide the company into sides and let them contest. Be sure to see that the walls are protected from wild shots on either side of the target. Cupid Toss. Each of the two sides now forms a semicircle. A sandwich bas- ket or other low basket is placed in the center, and each side, be- ing provided with an equal number of cardboard hearts, one side with white, the other red, attempts to toss the hearts into the bas- ket. If there are so many players as to make the circle too large, have them contest ten from each side at a time. When all players have participated, count the hearts in the basket so as to deter- mine whether the whites or the reds have won. Serve "cupid punch" (lemonade with the addition of some grape juice or loganberry juice and grated pineapple) and "love caresses" (lady finger cakes). CUPID'S POST OFFICE. Require each person to register on entering the door. In this way you can be sure that nobody is left out in the distribution of valentines. Every one should bring a few valentines, the com- mittee having a few others for emergency use. Each person calls at Cupid's post office for his mail, or Cupid may act as postman and deliver them. INITIAL COMPLIMENT. Each boy is handed a slip with a girl's name on it. The boys are then requested, one at a time, to go to the girls designated, giving each a compliment which begins with the initial letter of the girl's name. As each girl is addressed by a boy she replies, using the Initial letter of his first name in her answer. 32 PHUNOLOGY. HEARTS AND MITTENS. Where you desire to mix your crowd, pair them off In couples and divide them into two sides for some contest that is to fol- low. Nothing better can be found than this plan: Cut out of red cardboard half as many hearts and mittens as you expect in your company. Out of blue cardboard cut the same for the rest of your party. Number them so each heart will have a corresponding mit- ten. Attach a string to each and place them in a basket, the strings hanging outside. Each person takes hold of a string and pulls out a heart or mitten, as it may be. Each one then looks for his or her partner. When all are paired off, a double circle is formed, and some one at the piano strikes up a lively march. Whenever the music stops, all the girls stand still, and the boys move up one. This continues until every one has had a different partner, and finally when the original one comes all indulge in a grand march before the circle breaks up. Now the reds and the blues may contest with one another in various games. LOVE LETTERS. Players write love letters addressed to persons of opposite sex, either imaginary or chosen from present company. These are read aloud at the close of the time limit, papers having been ex- changed by passing them all two players to the right. Prizes may be awarded for the two best. BLIND DART. On a square of white muslin drawn taut upon the wall paste a large heart cut from a piece of old red velvet or plush. Players are blindfolded, given a gilded dart, and told to proceed to the heart and thrust the dart into the heart. All players succeed- ing may draw for a prize. VALENTINE BUBBLES. Suspend from a portiere rod between the hall and reception room or from the balcony or chandelier three hearts formed of wire and covered with crepe paper. Above each is a jingle; PUUNOLOGY. 33 1. Blow your bubble right tlrt-ough here, And you'll be married within the year. 2. To be engaged within the week, November 2 is the one you seek. 3. An awful fate for number three, A spinster or bachelor you will be. Have a bowl filled with bubble solution on a table and a clay pipe and small fan for each guest. The bubbles must be first thrown off the pipe and then blown through the hearts with the fans. VALENTINE FISHING. Cut out celluloid hearts. Punch a small hole In each one. They may bear the names of the girls present. Each young man fishes with rod, line, and pin hook for these hearts as they float on the surface of the water in a tub. VALENTINE QUOITS. Make tiny heart-shaped wire quoits and two wooden pegs rep- resenting gilded arrows. Set these in a gilded wooden base, and players can Indulge in a game of valentine quoits. SHORT ESSAY. Let the girls write short essays on "The Ideal Man." Let the boys write short essays on "The Ideal Woman." VALENTINE FORTUNES. Put these on a table and let the players blindfolded walk to the table and touch one of them. They indicate the fortunes of the players, as follows: Handful of rice. Approaching marriage. Pink cardboard stuck full of tiny hearts. Flirt. Mitten. Rejection or (in case of girl) declination of offer of marriage. Toy reins. This person will be driven in matrimonial harness. Bit of crepe. Beware of widows or widowers. Toy cat, teapot, or thimble. Spinster, bachelor. 3 34 PHUNOLOGY. Pop corn. (Boy) "Propose soon, and you will be successful"; (girl) "You must be ready to help him out." Two matches or tv/o rings. Married twice. Coin. You will marry wealth. Paper snake. Beware of a rival to enter your Eden. VALENTINE FISHPOND. A number of fishponds are laid cut on a long table. These ponds are suit boxes or other large pasteboard boxes with slits cut in the bottom. Boxes are put on the table, bottom up, and valentine post cards are fitted into the slits, with just one corner showing. In this corner a hole has been punched. Each player is provided with a fishing line, a small stick with a red cord and bent pin completing the equipment. Every one fishes for valen- tines. HEART ARCHERY. Heart-shaped target of wood or cardboard covered with white muslin. The outside rim is green, the next is black, the third is yellow, the fourth blue, the fifth red — all together giving the appearance of a series of hearts. Each player shoots with bow and arrow, the color upon which he hits determining his fate. Love and riches both we deem Fit for you who hit the green. Should you shoot and hit the blue. You will find a love that's true. If you pass each blooming one, Lo-ve for you has just begun. If the red your dart should pierce, The way you'll fight'll be something fierce. Into the black. Nary a smack. Should you by some chance hit yellow, Your girl'll soon have another fellow. He whose arrow go-es astray Will surely throw his heart away. PHUNOLOGY. 35 Display these couplets on a cardboard or on the blackboard where every one can see them. Have some one remove the ar- rows as fast as they are shot. VALENTINE GAME. Give ten minutes to see who can make the most words out of the letters in "valentine." VALENTINE MISSES. 1. What miss sometimes causes amusement and sometimes trouble? Mischief. 2. What miss is distrustful of human nature? Misanthrope. 3. What miss undervalues her opportunities? Misappreciate. 4. What miss is not honest? Misappropriate. 5. What miss is a blunderer? Mistake. 6. What miss can destroy the peace of a home, school, or na- tion? Misrule. 7. What miss wastes time and money? Misspend. 8. What miss proves an uncertain correspondent? Misdirect. 9. What miss must a traveler shun? Misguide. 10. What miss gets into court often? Misdemeanor. 11. What miss brings trouble and sorrow? Misfortune. 12. What miss shows signs of being ill bred? Misbehave. 13. What miss often twists the meaning of statements? Mis- construe. 14. What miss is untruthful? Misrepresent. 15. What miss makes the world better? Missionary. 16. What miss do we all like to receive, especially if she comes from the home town? Missive. 17. What miss is not a miss? Mister, 18. What miss comes in handy at Christmas time? Mistletoe. 19. What miss ruins business? Mismanagement, 20. What miss is an object of pity? Miserable. 21. What miss is in the wrong place? Misfit. 22. What miss loses lots of things? Mislay. 23. What miss has the wrong name? Misnomer. 24. What miss does an unpopular speaker sometimes have to dodge? Missile. 25. What miss is a woman hater? Misogynist. 36 PHUNOLOGY. SUGGESTION FOR "EATS." It helps wonderfully to give things new names suitable to the occasion. For instance, lemonade need not be just plain lemon- ade, but you may call it "love potion." Lady fingers would be "love caresses," candy would be "love sweets," cakes m.ay be "Cupid cakes" or "Cupid confections," and so on. It would be lots of fun to' serve ice cream to couples and have them eat each from his or her saucer with spoons that are tied together with a string nine Inches long. CUPID'S WHEEL OF FORTUNE. Make a wheel of fortune out of cardboard. Mark it off in twelve sections, naming these sections "journey," "success," "true love," "health," "happiness," "early marriage," "wealth," "matri- monial bliss," "domestic trouble," "single cussedness," etc. Fasten an indicator to the center of the wheel and let each player have a spin to see what Cupid's wheel has to tell him. BROKEN-HEART PUZZLE. Supply each couple with a heavy paper or cardboard heart which has been cut in eight pieces like a jig-saw puzzle. These should all be cut alike, so that no couple will have an advantage. The first couple to put the heart together, thus mending the "broken" heart, may be given an appropriate prize. FAMOUS LOVERS' PIE. Give out the following list of jumbled names of famous lovers; 1. Even I, angel— Evangeline, 2. Hurt— Ruth. 3. Letuij — Juliet. 4. Natyonh — Anthony. 5. Obza — Boaz. 6. Emoro — ^Romeo. 7. Artapocle — Cleopatra. 8. Cap ill, sir?— Priscilla. 9. Jo, Ned, n Hal — John Alden. 10. Cobaj — Jacob. 11. Helcar — Rachel. 12. Chunp— Punch. 13. Duyj— Judy. PHUNOLOGY. 37 14. Lonepano — Napoleon. 15. Nosehijep — Josephine. TO MATCH PARTNERS. Have two baskets containing tiny red hearts on which are writ- ten the names of famous lovers of history or fiction. The boys draw from one basket, the girls from another. Then Romeo seeks Juliet; Hamlet, Ophelia; John Alden, Priscilla; Dante, Beatrice; Leicester, Queen Elizabeth; Petrarch, Laura; Ivanhoe, Rowena; Hiawatha, Minnehaha; Othello, Desdemona; Robert Browning, Elizabeth Barrett; Jack, Jill; Gabriel, Evangeline; Paul, Virginia; Jacob, Rachel; the Prince, Cinderella; David Cop- perfield, Dora; and Punch, Judy. THE LIVING VALENTINE. A game of interest used by one League was "The Living Valen- tine." There was an empty picture frame, behind which each one stood, in turn, while the others tried to make the "living valen- tine" laugh. All sorts of things happened, many funny things were said, and no one stood the test very long. The winner of the prize offered stood a little over a minute without laughing. — Gladys Wheeler, Berlin, Ga. WASHINGTON'S BIRTHDAY SOCIAL. "Write the invitations on small cardboard hatchets. You might request the guests to wear colonial costumes. Use plenty of bunting, flags, etc., for decorations. Have a large picture of Washington draped with bunting. George and Martha might receive the guests. Collection of Revolutionary Relics. — Have catalogues type- written, setting forth this great collection of colonial antiquities. Appoint some person as guide and have the company visit the exhibit in groups. 1. The Early Home of George Washington. 2. Washington Crossing the Delaware. 3. The Old Colonel. 4. True Blue. 5. Vision of Washington's Old Age. 6. The Most Brilliant Light of Washington's Era. 7. The Lone Picket. S8 PHUNOLOar. 8. Down on the Suwannee River. 9. The Tax on Tea. 10. The Old Times and the New. To represent these you would have: 1. An old-fashioned cradle. 2. The word "Washington" written on a slip of paper and placed across the map of Delaware. 3. A dried-up corn kernel. 4. A bottle of bluing. 5. A pair of spectacles. 6. A candle. 7. A fence picket. 8. A downy feather on a map of Georgia on which the Suwannee River is evident. 9. Some tacks on the letter T or on a saucer containing a bit of tea. 10. An old and new copy of a paper named the Times. Yon may add to this list or substitute others for the ones given at your pleasure. A little thought will suggest some ex- hibits you can use. Living Pictures. — Nothing is more entertaining than cleverly presented living pictures. Get some one to make a huge frame. Stand this out from the wall some distance, say ten feet, with long sticks running back on either side from the top of the frame to the wall, helping to hold the frame in place. These sticks also serve as a framework for the top and side covering. Drop dark-colored blankets down from the sticks to cover the sides, and cover the top by spreading blankets across. Of course any dark-colored heavy cloth will do for this covering of sides and top. Cover the front of the frame with mosquito netting. Drape a large box at the back of this inclosure to serve as a platform on which the participants may pose. Arrange for a light to shine inside the inclosure and upon the poser. Have the frame curtained off, letting pages in colonial costume pull the curtain aside when the picture is ready to show. All lights should be turned off while the picture is being presented except the light that is to shine on the picture. If the instructions are followed as outlined, the tableaux will be very effective. Put on the following program of songs and pictures: 1. A Revolutionary Belle. 2. An Old-Time Beau. 3. Solo or quartet, "Love's Old Sweet Song." 4. A Continental Soldier. 5. The Cherry Tree Scene. 6. The Soldier's Dream. (Have some one sing "Little Mother of Mine" while another poses as a sweet old lady sitting in a rocking-chair looking at a photograph of her boy.) 7. Tenting To-Night. (Show three or four boys, either in PHDNOLOGY. 39 colonial uniform or in khaki, sitting around a camp fire, which may be produced by the use of some sticks, a bit of red tissue or crepe paper, an extension cord, and an electric light globe. Have a male quartet sing "Tenting To-Night.") 8. Columbia. (Tack a large American flag across the back to serve as a background for this picture, which should come as the climax of your entertainment. Have every one stand and sing "The Star-Spangled Banner.") Refreshments, cherry ice and cake. ADDITIONAL WASHINGTON'S BIRTHDAY SUGGESTIONS. Washington. Let each one see how many words he can make out of the word "Washington." Flag Relay. Have several teams of from five to ten runners each. The teams line up with the first runner on each team toeing the mark. Opposite each line Is a tiny flag stuck in a half potato and standing erect on the floor. The first runner on each team at the signal runs to his flag, picks It up, and carries it back to the next runner, who in the meantime has moved up to the start- ing line. No. 2 starts as soon as he has been handed the flag, carries it back to the potato, sticks it in its original place, and rushes back to touch off No. 8, who- in turn has moved up to the starting point. No. 3 gets the flag, hands it to No. 4, and so on. The first team to cover the course in this manner wins. Patriotic Anagrams. Lettered chips of cardboard are faced down on a table. Some one turns up a chip, showing the letter. The first player to call some word of patriotic suggestion receives the chip. The win- ner is the player with the greatest number of chips at the close of the game. This game may be played progressively, piles of chips being placed on several tables. The players would count chips after a few minutes of play, note the number on a tally card, put back all chips, and allow the girl and boy with the highest score to progress to the next table. After twenty or thirty minutes of actual play, the game is called, scores totaled, and the winner announced. 40 PHUNOLOGY. Playing the War Game. Provide each player with pencil and paper. Hang the follow- ing questions pertaining to the war on the wall (allow a speci- fied time for answering) : 1. A part of the body and a vowel. 2. Light knocks. 3. An English river and parts of the human body. 4. A boy's- head covering and two thousand pounds. 5. A month. 6. To hinder and to help. 7. The inside of a nut. 8. A popular "movie" star. 9. A short sleep and what flour comes in. 10. A carousal and a great Southern soldier. 1. Army (arm-e). 2. Taps. 3. Defeat (Dee-feet). 4. Captain (cap-ton). 5. March. 6. Blockade. 7. Colonel (kernel). 8. Chaplain (Chaplin). 9. Knapsack (nap-sack). 10. Reveille (Revel-Lee). CHAPTER III. MARCH PROGRAMS. Irish Bubble Party. Matching Green. A Pat Party. Irish Potato Race. An Irish Frolic. Potato. Miscellaneous: Animal Show. An Invitation. Kissing the Blarney Stone. An Irish Gathering. Pig. Suggestive Words. Harp. Shamrock Aprons. Irish Towns. Irish Melodies. Irish Songs. Snakes. ^ Refreshment Suggestions. IRISH BUBBLE PARTY. Why not have something different for your St. Patrick's so- cial? Young folks get tired of the stereotyped "programmy" affairs we so often palm off on them for socials. How about an "Irish Bubble Party"? The Social Committee should meet and make enough tissue paper hats to provide one for everybody who comes to the so- cial. Half the hats should be green and half white. They should be numbered, the green set being numbered in doubles from one on up and likewise the white set. Thus there will be two greens numbered one, two numbered two, etc. There would also be two whites numbered one, two numbered two, etc. Every one who comes to the social is expected to wear one of these hats during the whole of the evening's fun. The hats should be kept in four separate piles, a boy's pile and a girl's pile for each color. The girl and boy having the same numben and color become partners for the evening. The social opens with a grand march around the room to a piano accompaniment, everybody singing "The Wearing of the Green" or some other appropriate song. Then they are to gather at the several tables, on each of which are a bowl of soapsude and a clay pipe for each player. The soap bubble contests then begin. Judges have been previously aj^ pointed. 1. Largest BubMe. — The person blowing the largest bubble at (41) 42 PHUNOLOGY. eacli table has a green ribbon bow tied on his pipe. These per- sons then contest, and tlie winner gets an additional bow. 2. Partner Buddies. — Partners by putting their pipes close to- gether may make one large bubble. The partners at each table making the largest bubble In this way get a green bow each. The winners then contest as before, and an extra green bow is allowed the winners of the final. 3. Highest Buhhle. — The person at each table to blow the high- est bubble gets a green bow in this contest. As in the other con- tests, the winners contest for the additional bow. 4. Most Buddies. — The person who can blow the most bubbles from one dip into the solution wins in this event. Winners at the various tables again contest to decide the champion. 5. Through Wreath. — A wreath is hung in a convenient place, and each person able to blow a bubble through it gets a green bow. 6. Buddie Tournament. — The Greens and the Whites line up against each other in this contest, about one and one-half feet on each side of a rope or line stretched across the room. The Greens are furnished with fans, the Whites with pipes and bub- ble solution. For five minutes the Whites blow bubbles and endeavor to have them break on the enemy's side of the line. The Greens with their fans endeavor to prevent this. Judges award one point for every bubble that breaks in Green territory. The situation is then reversed, and for five minutes more the Greens try to blow bubbles into the White camp. The following is a good bubble solution recipe: Fill a preserve jar two-thirds full of boiling water. Add three ounces of castile soap finely shaven, a teaspo-onful of sugar, and four tablespoon- fuls of glycerin. Shake thoroughly and strain through a white cloth. Care should be taken to cover all tables used with oilcloth or heavy paper. Clay pipes may be gotten through some dealer in town at something like eighty-five cents per hundred at wholesale price. Shamrocks or little white clay pipes with a tiny green ribbon bow may be given as souvenirs. Refreshments: Sandwiches tied with green ribbon, olives, pickles, Irish potato chips, green tea, and green mints or candy. Brick ice cream would also be appropriate. (This social may be used at any other time by eliminating the St. Patrick idea.) PHUNOLOOY. 4d Bubble Race. Let two contestants each represent four sides, say the Mur- phys, the Caseys, the O'Briens, and the O'Malleys. One con- testant on each team has a fan; the other is the bubble blower. At a given signal contestants blow one bubble each, shake it off the pipe, and the fanner tries to waft it toward the desig- nated goal line. The first over the line wins. If the bubble breaks, the fanner may come back to the starting point and get another bubble to start on its way. Bubble Croquet. This contest may be held on a table covered with a woolen cloth, upon which ribbon-bound wickets are placed at intervals. Sides contest, and each player may blow three bubbles at a turn, jendeavoring to fan or blow them through the wickets. Five points are counted if the bubble goes through one wicket, ten if it goes through two of them, and fifteen if it goes through the third one before bursting. A PAT PARTY. A great man was St. Pat, We assure you of that, And so we're givin' him a party To honor his name And add to his fame, And we're invitin' you, my hearty. Have Pat and Biddy meet all the guests as they arrive, giving to each a shamrock or a tiny Irish flag or a bit of green ribbon to wear. Pat meets all the ladies, and Biddy attends to the "gintlemen." Snake Hunt. — Cut out tapering pieces of green paper and hide them about the room. The guest that finds the most snakes may be given some sort of prize — a toy snake, for instance. An Irish Potato Race. — Match the girls against the men in the following manner: Four chairs, two at each side of the room, are needed. On the chairs beside the contestants are three potatoes each. With a spoon these must be carried across to the opposite chair, deposited there, and then they must be brought back in like manner. Count the wins to decide whether the Biddies or the Pats are victors. 44 PHUNOLOGY. This contest may be run in relay style, one runner carrying them across the course and another bringing them back. A '^PaV Contest. — Give out paper and pencil and put the fol- lowing questions on the blackboard for answer: 1. Pat fighting for his country? 2. Pat grown haughty and of noble birth? 3. Pat playing with the baby? 4. Pat mending his clothing? 5. Pat with an ornamental quilt? 6. Pat protecting his own ingenuity? 7. Pat as the head of a family? 8. Pat in relation to his children? 9. Pat abroad speaking an inferior dialect? 10. Pat grown very old and with hoary locks. 11. Pat in uniform and on the force? 12. Pat at the dressmaker's? 13. Pat imitating raindrops? 14. Pat on the table? 15. Pat an object of sympathy? 1. Patriotic. 2. Patrician. 3. Pat-a-cake. 4. Patching. 5. Patchwork. 6. Patent. 7. Paterfamilias. 8. Paternal. 9. Patois. 10. Patriarch. 11. Patrol. 12. Pattern. 13. Patter. 14. Patty. 15. Pathetic. PaVs Hat. — Have some one draw a funny Irishman wearing a plug hat on a square of white muslin. Each player in turn Is given a shamrock and, blindfolded, attempts to pin it to Pat's hat. Those who succeed may draw for a prize. Irish Tewpins. — Divide your crowd into two sides now — the Murphys and the Caseys — and let them engage in an Irish ten- pin contest. The tenpins are numbered from 1 to 10, and con- testants roll a long potato at them. A scorer will keep count and total the scores for each side. Where tenpins or Indian clubs are not available, substitution may be made by putting up sticks on round bases. Serve mint jello and "Killarney" cakes. AN IRISH FROLIC. Invitation written in green ink: "Can yez attind a frolic and gineral divarsion on the 17th of March in the avenin'? Shure, 'tis wilcum ye'll be." Have a supply of gold harps, green shamrocks, white pipes, and green snakes cut out of paper. Each person as he arrives PHUNOLOGY. 45 has either a harp, a shamrock, a pipe, or a snake pinned on him. This service may be performed by two uniformed "cops" or by two Irish colleens wearing little green crepe paper bonnets. The crowds now form, the crowd having been equally divided between the harps, the shamrocks, the pipes, and the snakes. As the Irish are strong on politics, each group may "ilict" a leader, at least two candidates running for leader of each group. Irish Flag March. — Tiny Irish flags or square bits of green paper pasted on toothpicks have been stuck up about the room wherever possible. Some one plays the piano, and all four groups march around in a circle, clapping hands. When the music stops, which it does at unexpected Intervals, all players scramble for the flags. Immediately the music strikes up all players must resume their marching and clapping. This con- tinues until all the flags have been collected. The person with the largest number of flags is declared champion of Ireland. All flags in each group are also counted to determine which group is winner. A Oreen Contest. — Each group is furnished the following list of question, which must be answered in a specified time,