G V
837
·B2615
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....
A 1,009,394
ARTES
LIBRARY
1837
SCIENTIA
VERITAS
OF THE
UNIVERSITY OF MICHIGAN
PLURIBUS URUM
TUEBOR
SI QUÆRIS-PENINSULAM-AMŒNAM
CIRCUMSPICE
}

GV:
837
51928.
BOOKS ON SPORT
Each 12mo. Profusely Illustrated
TRAINING FOR SPORTS.
ATHLETES ALL.
By Walter Camp.
BASKET BALL. A Handbook for Coaches and
Players.
By C. D. Wardlaw and W. R. Morrison.
BASKET BALL AND INDOOR BASEBALL FOR
WOMEN.
By Helen Frost and C. D. Wardlaw.
BASEBALL. Individual Play and Team Play in
Detail.
By W. J. Clarke and F. T. Dawson.
ATHLETIC TRAINING.
By Michael C. Murphy.
CAMP CRAFT. Modern Practice and Equipment.
By W. H. Miller.
SWIMMING AND DIVING.
By Gerald Barnes.
CHARLES SCRIBNER'S SONS
SWIMMING AND DIVING
SWIMMING AND DIVING
BY
GERALD BARNES
INSTRUCTOR AND COACH OF SWIMMING, UNIVERSITY OF OREGON
FORMERLY SWIMMING COACH, UNIVERSITY OF CINCINNATI
NEW YORK
CHARLES SCRIBNER'S SONS
1922
..
COPYRIGHT, 1922, BY
CHARLES SCRIBNER'S SONS
Printed in the United States of America
Published November, 1922

PRES
SCHIUNIL
&
B
PREFACE
SWIMMING instructors and coaches in all
parts
of the country have been more than kind in help-
ing me to correct and polish this little book. I
would especially acknowledge the helpful criti-
cism of Messrs G. B. Affleck, International Y. M.
C. A. College; Fred W. Luehring, University of
Nebraska; Albert Downes, N. Y. A. C.; Harry
A. Scott, University of Oregon; George Holm,
Columbia University, and Dr. W. R. Morrison,
University of Cincinnati. Mr. Erwin Wolfson
and Mr. G. G. Kenney, divers of the University
of Cincinnati Swimming Team, aided materially
in outlining the latter section of this book; and
to Mr. Frederick L. Howard and Mr. Victor
Lamberti, I am indebted for posing for the cuts.
The illustration of the various positions, especially
in swimming, was a difficult proposition, and
many of them are far from perfect; but in erring
from the ideal, they usually show common faults
to be avoided, and perhaps are just as valuable in
that capacity. Other books on swimming have
been constantly at my elbow, particularly L.
de B. Handley's "Swimming and Watermanship"
and Frank Sullivan's "Swimming Book."
CHAPTER
CONTENTS
PART I. SWIMMING
I. INTRODUCTORY
•
PAGE
3
II. LEARNING TO SWIM
III.
THE SIDE STROKE .
IV.
7
12
TRUDGEON AND CRAWL
V. THE RESTING BACK STROKE.
VI. THE RACING BACK STROKE
17
27
32
VII. THE RACING BREAST STROKE
36
VIII. THE RACING DIVE
39
IX. THE PLUNGE for Distance .
44
X. THE TURN
48
XI. THE FINISH.
54
XII. TRAINING
55
XIII. LIFE-Saving
57
XIV. BREAKING HOLDS
63
XV. RESUSCITATION (SCHAEFER METHOD)
69
PART II. DIVING
I.
INTRODUCTORY
II. THE FANCY DIVE.
vii
75
78
vill
CONTENTS
CHAPTER
III. THE ENTRANCE POSITION
IV. THE PLain Front Dive
V. THE SWALLOW (OR SWAN) Dive
VI. THE BACK DIVE
PAGE
82
85
86
89
VII. THE FRONT JACK-KNIFE
92
VIII. THE BACK JACK-KNIFE
95
IX. THE OPTIONAL DIVES .
98
PART III.
MANAGING A SWIMMING MEET
I. INTRODUCTORY
II. CHOOSING OFFICIALS
III. THE POOL
IV.
ACCESSORIES
V. RUNNING OFF THE EVENTS
117
122
129
131
133
+
ILLUSTRATIONS
PART I
FIGURE
I.
2.
FACING PAGE
The scissors, open position
Position at the end of the side stroke
3. The crawl-insertion of hand
4. The crawl-recovery of arm
5. The resting back stroke-recovery.
6. Resting back stroke-after the power stroke
7. Racing back stroke-insertion of hand
8. Racing back stroke-recovery of arm
14
14
14
14
28
28
·
28
28
[ 9.
Breast stroke, power stroke of arms, recovery of
legs
•
36
10. Breast stroke, recovery of arms, power stroke of
legs (first phase)
II. Breast stroke, the glide position
36
36
12. The racing start
13. The entrance position
14. The approach to the turn
15. The push-off
16. Position after the push-off in the racing back
stroke
17. Breaking the front strangle
•
18. Breaking the back strangle
ix
ㅎㅎㅎ
​40
40
40
40
40
64
64
X
ILLUSTRATIONS
FIGURE
19. The fireman's carry
20.
Resuscitation, exerting pressure
Resuscitation, the sudden release
PART II
I. Incorrect take-off position
2. Correct take-off position.
3. Entrance position (head first)
4. Entrance position (feet first)
5. The swallow dive.
FACING PAGE
64
70
70
78
78
78
78
∞ ∞ ∞ ∞ ∞ ∞ å å å å
90
90
6. Hand drill for swallow dive.
78
7. The jack-knife
8. The twist
9. The forward tuck.
10. The back tuck, first movement
PART III
Score sheet for dual meet
Score sheet for more than two teams
Diving score sheet incorporating Frank J. Sullivan's
Page 139
Page 140
table
At end of volume
"
PART I
SWIMMING
I
INTRODUCTORY
The benefits and advantages of aquatics
are so well known and so generally admitted,
that, for most of them, a mere enumeration
will be sufficient.
Water sports develop grace, suppleness,
lung capacity, and good posture, and furnish
the best all-round exercise yet discovered for
both sexes, from eight to eighty. They im-
prove digestion, toughen the body against
colds, and supply healthy exertion from the
lightest to the most vigorous; all with little
danger of overstrain or injury (high diving
excepted).
The most vigorous efforts in the water are
attended by less rise in temperature, blood
pressure, pulse rate, and albumenuria, than in
any corresponding exertion on land. For in-
stance, comparing the 100 yard swim and the
quarter mile run, events approximately equal
3
4
SWIMMING AND DIVING
in vigor and duration of effort, we get the
following results:
B. P.
Pulse
Increased Increased
440 yd. run
70 mm.
63
100 yd. swim
26 mm.
46
Moreover body weight and rectal tempera-
ture are scarcely affected at all by the longest
and hardest of swimming contests.*
Many of the above mentioned benefits
come with mere vigorous playing in the
water but the full joy of capable waterman-
ship, the thrill of the artist, comes only to
those who have perfected their strokes by
hard work. This does not mean just plug-
ging (for the stupid plugger, no matter how
faithful, can never excel) but conscientious,
intelligent, concentrated effort to get the thing
right without any fooling or delay. The man
who practices but half an hour a week, using
his head all the time, and interested to the
point of self-forgetfulness, will advance faster
than the faithful plugger who spends half an
hour a day reviewing past blunders in the
*Published by courtesy of International Y. M. C. A. College,
Springfield, Mass.
INTRODUCTORY
5
present and perpetuating present blunders in
the future. Let the beginner beware of bad
habits. They form almost over night and
stick like leeches.
In swimming, as in other arts, the secret of
progress is first, isolation of the difficulty, and
second, concentration upon its removal. For
example, the novice will make slow headway
in correcting his kick while his attention is
distracted by arm motion, underwater breath-
ing, etc. Any element that presents difficulty
should be practiced alone until the correct
form has become automatic. This will be
sooner accomplished if the opposite tendency
is at first exaggerated. The best swimmers
can coach themselves but imperfectly; there-
fore seize every opportunity to swim before a
competent critic, and get someone to watch
you, even though you have to instruct him
yourself.
Constantly remind yourself that accuracy
must precede speed, or failure will probably
result. This rule applies for any performance
of skill from violin playing and typewriting
to football; and swimming is emphatically no
exception.
6
SWIMMING AND DIVING
In the following discussion I have tried to
avoid dogmatic statements on points over
which experts still disagree. Occasionally I
have given two opposing, or nearly opposing
theories, in the hope that the individual per-
former will work out the puzzle for himself,
a habit he should early acquire.
40
II
LEARNING TO SWIM
Learning to swim is an individual problem.
The instructor who clamps a steel-ribbed sys-
tem on every personality under him is as in-
competent as the kindergartener who has but
one inflexible method for all children. Some
pupils learn quickest on the back, others on the
breast or side; some must be taught to get
their head under water without getting fright-
ened, others are so prone to diving, and fool-
ing around the bottom after pennies that they
never learn a stroke that will carry them more
than a few yards. There is much psychology
in learning to swim, and the teacher or pupil
who fails to take it into account, loses a valu-
able ally. It is well to reason away the idea
of danger, and to insist upon real effort, but
it is also wise to respect the instinctive fear of
the water, displayed sometimes even by the
brave.
7
8
SWIMMING AND DIVING
For the beginner, the best prescription is
hard work and courage. It may seem suicidal
to launch yourself horizontal in the water,
but with a friend looking on and the bottom
but three or four feet away, it is, after all, a
reasonable risk. If you are very obviously
lighter than water (which is true of few men
in fresh water) it is well to begin with float-
ing. Put your hands on your hips, arch your
back, and have faith. If you are obviously
lighter than water, your face will come up
and stay above the surface, though your body
may be vertical. Get accustomed to having
the wavelets dash over your face or com-
pletely submerging it for a moment and then
learn to make slow progress by fluttering
movements of the feet and hands. This ac-
complished, you are ready to take up the rest-
ing back stroke described below.
If your specific gravity will not permit you
to float easily, it is wise to begin by diving for
pennies or larger objects in the shallow end
of the pool. The beginner who is in constant
fear lest his head go under water, will hold it
too high, thus causing a more or less perpen-
dicular position of the body. Such a posi-
LEARNING TO SWIM
9
tion renders progress next to impossible and
mere support of the body on the surface much
more difficult.
After the simple problem of retrieving
objects from the bottom has been mastered,
you will be ready to attempt the back stroke,
side stroke, or crawl, described below. For
those possessing good coordination, the crawl
is not a unwise beginning, but in general, the
side or back stroke is a better one. Every
swimmer should know the former eventually
as a restful distance stroke, and as an ideal
foundation upon which to build the trudgeon
and the crawl.
Before concluding this subject, I should
like to take exception to two popular methods
of teaching beginners, namely, by the breast
stroke and by the dog paddle. To ninety per
cent of swimmers, the breast stroke is rela-
tively tiresome and slow. Good swimmers
seldom use it except in contests specifically
requiring it. Moreover, its coordinations are
more difficult and unnatural than any other
stroke, with the possible exception of the
crawl. Why, then, start the beginner on a
stroke that is comparatively tiresome, slow,
10 SWIMMING AND DIVING
difficult in coordination, and eventually rather
impractical?
As to the dog paddle (I know of no more
accurate term), it is often a mare's nest of bad
habits to anyone wishing to become a scien-
tific swimmer. I have seen any number of
swimmers who have mastered this perversion
of the crawl, and it seems to me they do nearly
everything that should not be done. Turning
the face up on both sides, bringing the arms
straight over like flails, rolling the body ex-
cessively, scissoring on the belly and twice to
the arm cycle, bending at the knees, and
spreading laterally at the crotch: are some
of the common faults. Perhaps the dog
paddle is the quickest way to learn to keep
afloat, and doubtless many good swimmers
have learned that way, but why not take a
few more hours and learn a stroke that will
not have to be unlearned?
Whatever stroke the beginner decides upon,
let him resolve that his progress shall be not
upward, away from the water, but forward in
the water, with head low and body hori-
zontal; and let him persuade himself that he
cares not whether his head is above or below
LEARN TO SWIM
11
the surface, so long as his feet are near the
surface and he makes a few strokes in good
form. Also, he should be on guard against
another fatal tendency, namely, a quick re-
covery after the power stroke. Any sudden
forward movement of the limbs, particularly
if it be under water, will not only impede
progress, but usually will pull the head under
water. The recovery will be discussed more
fully below. At the end of every stroke, no
matter in what position, the body should be
straight, relaxed, and practically horizontal.
.
III
THE SIDE STROKE
THE SCISSORS KICK
This kick is a fundamental of good swim-
ming. It is used in the side and the trudgeon
strokes, and from it are built up the trudgeon
crawl and the crawl proper. It is best to
practice it alone until correct form is auto-
matic. Seize the edge of the pool spit trough
with your left hand (if you swim on your right
side) and brace your right palm, fingers
down, against the side of the pool, about a
yard beneath and directly under your left
hand. Now straighten the arms and push
the legs to within two or three inches of the
surface, keeping the body directly on its side,
and burying the lower shoulder and ear in
the water. This position may be approxi-
mated, using a dock, a float, or an upright
stake for support. A little practice and slight
12
THE SIDE STROKE
13
shifting of the lower hand will render balanc-
ing easy.
Open the legs loosely and slowly to position
of Figure 1. Try to let the water float them to
this position with a minimum of effort on your
part. The front (upper) leg should be flexed
to nearly a right angle at knee and hip; and
the back (lower) should be almost straight
and in line with the body. Toes should be
pointed (Fig. 1 shows wrong position of
right toe) and less than a yard apart. Next,
straighten both knees vigorously without
changing the position of the thighs, and with-
out any hesitation, snap the straight legs
together like a big pair of shears, knees
straight, toes pointed, and ankles together.
(Fig. 2). It is important that the knees be
extended before the thighs change position,
but there should not be the slightest pause in
this walking position, before the true scissors
begins. Remember that the opening move-
ment, the recovery (i. e., forward in direc-
tion), should be slow, and the straightening
and closing action as fast and vigorous as
possible.
Some instructors believe that raising the
14
SWIMMING AND DIVING
bent knee adds more resistance than is com-
pensated for by the increased drive of the
power stroke. True there is more resistance
on the front of the thigh when the knee is
bent, but, on the other hand, that on the shin
is practically obviated. Moreover, the vigor-
ous straightening of the leg, if properly com-
pleted before the angle of water is closed
out, adds considerable distance to the glide.
Observation shows that the vast majority of
powerful scissors kicks are started with bent
knees. Other teachers believe that if only
the back leg is bent, much of the resistance
will be avoided, but in this case, the opposing
force would seem to be transferred to the rear
calf. And besides, it is unlikely that the rear
leg is in such an efficient position to straighten
powerfully as the front one.
THE ARM MOTION
As the legs snap together, the lower arm is
pushed forward and upward in such a way that
the ear can almost rest on the shoulder. Take
care to reduce resistance by keeping the elbow
behind the hand. Simultaneously, the upper
arm sweeps to the hip from its position by the

Figure 2.
Figure 1.
Figure 3.
Figure 4.
FIGURE 1, the scissors, open position.
FIGURE 2, position at the end of the side stroke. FIGURE 3, the crawl-insertion of
hand. FIGURE 4, the crawl-recovery of arm.
THE SIDE STROKE
15
head. This stroke is made with bent elbow,
close to the body, and exactly as the legs close.
Figure 2 shows body position at the end of
main power stroke. This attitude should be
held at least a second to permit the body to
coast with the least resistance. Then as the
legs drift apart, the lower arm should sweep
down hard to a position well below the shoul-
der, and the upper slowly resume its dipped
position by the head. It is wise for beginners
to keep both arms under water, taking care,
however, to alternate the arm strokes. The
entire body should be directly on its side, and
the head in such a position that one may look
back at his feet.
Common Faults
Opening legs lateraly as in frog kick, in-
stead of forward and backward as in walking.
Flexing at the hips, i. e., failure to keep the
body in line with the lower leg. Try to reach
backward with lower leg as this will tend to
arch the back.
Getting kick upside down, i. e., reaching
backward with the upper instead of the lower
leg. This inverted kick works pretty well
16.
SWIMMING AND DIVING
with the side stroke, but is a wrong founda-
tion for the trudgeon and crawl.
Failure to straighten the knees, especially
the front one, before beginning the true
scissors motion.
Kicking with the lower arm stroke or with
both arms instead of with the upper only.
Failure to coast an instant after scissors
kick.
Going past closed position, i. e., crossing
legs.
Making the recovery too rapid or the power
stroke too slow.
Failure to lock knees and point toes in
closed position.
Kicking on the belly instead of on the side.
Caused by reaching too far with upper arm.
Shooting lower arm down and forward in-
stead of up and forward, thus losing volplane
effect.
Stroking with both arms together instead of
alternately.
Dipping the upper hand out from the body,
instead of in close to the face.
IV
TRUDGEON AND CRAWL
SUBMERGED BREATHING
After the overarm side stroke has been per-
fected, and before attempting the trudgeon,
the swimmer should learn under-water breath-
ing. To do this, stand in three or four feet of
water, bend over so that the torso is in swim-
ming position, and put the face (not the whole
head) below the surface. Empty the lungs
through the open mouth. Then turn the head
sideways, without lifting it, until the mouth
is just clear of the surface. (Fig. 4.) If
the expiration is continued an instant after
this movement, the air passages will be
cleared. Now gulp in a big breath through
the mouth, turn to submerged position, and
let it all out before attempting to take in more.
Repeat the cycle until it becomes automatic,
then combine it with the double overarm
17
18
SWIMMING AND DIVING
stroke described below, or try it in actual
swimming. It is sometimes helpful to close
the mouth quickly just as it emerges from the
water, and open it again to inhale.
Common Faults
Failure to time the inspiration with the
turn of the head.
Failure to empty the lungs under water
before trying to inhale.
Attempting to breath through the nose in-
stead of the mouth.
THE TRUDGEON
When the swimmer has perfected the over-
arm side stroke and submerged breathing, he
will have little trouble with the trudgeon.
The scissors kick is unchanged, and its syn-
chronization with the arms is identical. The
lower arm, however, is lifted clear of the
water in its recovery, thus turning the body
on the belly for an instant, submerging the
face, and allowing a longer reach to the upper
arm. It will be observed that this arm motion
is practically that of the crawl, described be-
low, except that the body is held in the side-
TRUDGEON AND CRAWL
19
stroke position long enough for an efficient
scissors kick, followed by the characteristic
glide.
The Common Faults of the trudgeon are
those of the side stroke or the crawl, and also
kicking before the body is well on its side.
THE CRAWL
If the swimmer has mastered the trudgeon,
the only new element in the crawl will be the
thrash kick and its relation to the arms. The
kick is easiest learned and best synchronized if
built up from the scissors by the addition of a
flutter. This cannot be done, however, if the
scissors has been learned upside down (see
Common Faults of the side stroke).
THE THRASH
There are all varieties of crawl kicks,
ranging from the four-beat to the ten-beat
thrash, but the four-beat and the six-beat are
the most popular. The four-beat is a good
distance stroke, but the six-beat is a little
faster for the average swimmer, and has the
advantage of symmetry; i. e., it permits a
slight scissors kick on each side, thus allowing
20
SWIMMING AND DIVING
the body to travel fairly on the belly, with an
equal pull to each arm. The six-beat is built
up from the scissors as follows:
We shall suppose that the swimmer is scis-
soring on his right side. When his legs close,
they are allowed to pass so that the right is
in front. Figure I shows the position at the
beginning of the first beat (the scissors), Fig-
ure II at the beginning of the second, etc.
The first beat is taken on the right side, the
second and third on the belly, the fourth on
the left side, and the fifth and sixth on the
belly. Note that the fourth beat is a true
scissors, just like the first, an impossibility in
the four-beat thrash.
FIG. I
FIG. II FIG. III
FIG. IV
R
L
L
L R
R
L
L
R
FIG. V
R L
FIG. VI
L
R


right side
V V
belly
belly
left side
belly
belly
This kick should be practiced on the edge
of the pool, keeping the first and fourth beats
accented and distinct, as in double waltz time.
When the rhythm has been mastered, the scis-
sors kicks should be narrowed down to the
TRUDGEON AND CRAWL
21
size of the rest (8-10 in.) and the whole cycle
speeded up and smoothed off, so that the body
rolls but slightly in its prone position.
The thrash should be straight from the hip,
with just a slight flexibility of the knees
(never more than 15-20 degrees bend). The
toes, pointed and turned in, should pass as
close to each other as possible. Fig. 3 shows
common faults: too much flexion at hip, knee,
and ankle. A correct conception may be
gotten by straightening the knees and trying
to shake the feet off at the ankle. Practice the
rhythm and form of the thrash by lying face
down in the water, arms in diving position,
and kicking yourself along with legs alone.
Then swim the trudgeon stroke, introducing
the five extra kicks, and using the original
scissors, narrowed, of course, to synchronize
them with the arms.
Wherein lies the power of the thrash kick?
Lively discussions have arisen on this ques-
tion. Some say progress is due to the pad-
dling motion of the soles of the feet; others,
to the angle of the front of the leg on the
water beneath; and still others, to the closing
out of the triangle between the legs, as in the
22
SWIMMING AND DIVING
side scissors. In any case, this closing move-
ment should be the quick, powerful one, and
its continuation into open position should be
left largely to momentum. If the swimmer
will start each individual kick vigorously, and
yet try to keep the legs from stiffening, he
may almost unconsciously pick up the correct
technique.
THE DOUBLE OVERARM STROKE
This stroke merits considerable attention
and specialized practice. Before the down-
ward power stroke begins, the hand and wrist
should be pushed into the water a little out-
side of the median body line, with elbow high
and bent about half way to the right angle,
and hand in line with the forearm (Fig. 3).
From this position, the hand should be swept
down hard to the hip, care being taken to
exert power along the whole distance. So
easy is it to become careless about completing
this stroke with full power that it is well, in
practice, to carry it consciously a little beyond
the hip, on the way up to recovery.
Experts differ as to the best way of insert-
ing the hand for the pull. Most agree that
TRUDGEON AND CRAWL
23
the fingers should be together and the hand
slightly cupped, but some believe that the
palm should be turned out (as is barely hinted
in Fig. 3) for easier insertion, and turned
perpendicular to the line of pull only when
the pull has actually begun. Of course, the
palm is turned out to clear the water in re-
covery, so this plan would seem merely to
postpone the inward turn. Others, however,
believe that the palms should be straight
across the line of pull at the time of entrance,
or even turned a little inward. These are
largely individual differences. The impor-
tant point is to have the palm square across
the line of pull some time before the pull be-
gins, and then to pull straight and strong,
without wavering. In sprinting, the elbow
should be locked, and the shoulder dropped
low, and used to the maximum. In longer
distances, the stroke will be longer and more
relaxed if the elbow is straightened before the
pull, but this straightening should not occur
before the hand is submerged, or the stroke
will lose in cleanness and efficiency. The six-
beat kick, with its double scissors, gives this
advantage to both shoulders alike. Once at
24
SWIMMING AND DIVING
the hip, the whole arm and shoulder is relaxed
for recovery, which is facilitated by the slight
body roll to the other side. The hand is
brought up along the side, in the track of the
ordinary shirt seam, as though it were being
neatly pulled out of a slanting hole. Then it
is turned out and swung loosely forward, just
clearing the surface (Fig. 4), to be cleanly
buried for the next stroke. It is almost im-
possible to raise the elbow and shoulder too
high on the recovery, and care should be taken
that the hand and forearm are submerged
for the power stroke, before the elbow hits
the surface (Fig. 3). Relaxed and limber
shoulders are a great advantage because
they diminish the necessity for body roll,
and render the stroke smoother and more
efficient.
The greatest difficulty of the double over-
arm stroke is to get the recovery loose and
leisurely, the pull vigorous, clear to the hip,
and yet to keep the entire cycle free from hesi-
tations and jerks. The difficulty is due to the
fact that one side of the body is striving for
speed and power, while the other is recover-
ing with ease and relaxation. This puzzling
TRUDGEON AND CRAWL
25
coordination should be practiced on land, or,
better, standing in shallow water with feet:
well forward and upper body bent to swim-
ming position.
THE BODY POSITION
In swimming the crawl, the back should be
arched and the torso and head moved as little
as possible. Avoid all wriggling in the waist
region and jerking of the head. During ex-
piration, the face should be buried to about
the eyebrows, then, as the body rolls, the head
should be very slightly turned so that the
mouth may gulp a new breath in the little
concavity of the water's surface behind the
moving head. Some first-class swimmers
keep their eyes constantly above the surface,
but others find this practice a little tiresome
and apt to get the body too far from the hori-
zontal.
Common Faults
Bending the knees in the thrash.
Making the thrash too wide.
Spreading laterally at the crotch, so that
the feet do not graze each other in passing.
26
SWIMMING AND DIVING
Omitting one kick in the thrash cycle, or
allowing this kick to become incomplete or
powerless.
Lack of balance and relation between leg
and arm stroke.
Dipping hands too far to the side, or cross-
ing them over the head.
Reaching out too far, allowing the elbow
to dip before the hand.
Flexing the hand at the wrist, instead of
raising the elbow and shoulder to the proper
angle.
Swinging the straight arm to the side, like
a flail, instead of raising the elbow and mak-
ing full use of shoulder flexibility.
Failure to get the recovery slow and re-
laxed, and the power stroke swift and vigor-
ous throughout its whole course.
Burying the head deep in the water, and
twisting it violently upward for breath.
Rolling the body for arm recovery, instead
of raising the elbow and shoulder.
Bending at the hips and wriggling at the
waist.
V
THE RESTING BACK STROKE
The purpose of this stroke, as its name
implies, is to allow the swimmer to rest, while
at the same time making considerable prog-
ress. It is usually the easiest stroke for the
beginner to learn.
THE FROG KICK
Let us suppose that the power stroke
has just been completed, leaving the knees
straight, the toes pointed, and the ankles to-
gether. From this position, the knees are
raised until the angle at both hip and knee is
a little less than a right angle. Figure 5 shows
the beginning of this movement. Beginners
should raise the knees very little until they
have learned to keep afloat. Remember that
this movement is the recovery and should be
slow, made with the heels together and the
27
28
SWIMMING AND DIVING
knees comfortably spread. It is frequently
helpful to count evenly, "one, two, three," on
the recovery and "four" on the power stroke,
since the novice will usually make the former
too rapid, and the latter too slow.
The power stroke is as follows: From the
raised knee position, kick out hard, straighten-
ing the knees and hips and spreading the legs
as far as they will comfortably go, and, with-
out the least hesitation, snap the straight legs
together, toes pointed, like a big pair of
shears. These two movements are continuous,
as in the scissors kick, and should be made
with all possible speed and vigor. (fourth
count), care being taken that the back is well
arched and the legs are together at the end
of the stroke (Fig. 6). Hold this position
about a second to allow the body full benefit
of the drive.
To practice this kick, reach over the shoul-
ders and seize the edge of the spit trough with
both hands, allowing the back of the neck to
brace against the side of the pool.
Many swimmers prefer to use the scissors
kick on the back. This is practically identical
with that described in the side stroke, though

Figure 5.
Figure 6.
Figure 7.
Figure 8.
FIGURE 5, the resting back stroke-recovery. FIGURE 6, resting back stroke-after the
power stroke. FIGURE 7, racing back stroke-insertion of hand. FIGURE 8, racing
back stroke-recovery of arm.
THE RESTING BACK STROKE 29
usually a little narrower. The body is rotated
slightly from the waist down to allow the kick
to function properly.
THE ARM STROKE
Again let us suppose that the power stroke
has just ended, leaving the arms straight at
the sides, the palms pressed against the thighs.
From this position, bring the hands up the
body almost to the arm pits, letting the index
fingers follow a course slightly median to that
of shirt and trousers seams. This movement,
of course, is slow (three counts) and almost
completed before the knees begin to bend
(Fig. 5). Next, throw the hands out in cir-
cular fashion to about the level of the head,
elbows straight and palms at right angle co
the surface; then, without pause, swee them
to the sides and wait a second for the glide
(Fig. 6). These two movements, made as
one, constitute the power stroke. All three
may be practiced on land in a standing posi-
tion. The frog kick, of course, finishes along
with the arm stroke, though it should not
commence until the hands have almost
reached the arm pits.
30
SWIMMING AND DIVING
THE BODY POSITION
Keep the chest up, the head pretty well
back, resting easily in the water, and the torso
as immovable as possible. Avoid all rowing
movements at the waist, and be sure that the
back is arched and the body perfectly straight
at the end of each power stroke.
Common Faults
Simply kicking backward and forward at
the knees, without spreading the legs and
closing out the angle of water at the end of
the frog kick.
Raising the knees too rapidly, thus pulling
the body back and ducking the head.
Failure to bend the arms for recovery, lift-
ing them out of the water, or recovering too
rapidly.
Failure to sweep hands from head level to
hips in the power stroke, and to hold them
there for the glide.
Stroking slightly upward with the hands.
from shoulder to hip, and thus pulling the
head under.
Caving in at the chest and waist, letting the
THE RESTING BACK STROKE 31
head come forward, and allowing the body
to approach a vertical position. The body
should be straight and horizontal, at least at
the end of each power stroke.
VI
THE RACING BACK STROKE
Some swimmers attain considerable speed
with the frog kick and the simultaneous over-
arm stroke, but the thrash kick and the alter-
nate overarm generally gives more speed and
better breathing. A careful study of the ceil-
ing will help the swimmer to keep his course
and time his turn correctly, especially in the
home pool.
THE THRASH
Practically identical with that of the crawl,
described above, except that the drive comes
from the back of the leg. The thrash should
be rapid, at least six beats to an arm cycle.
The double scissors rhythm described in the
crawl is even more valuable on the back than
on the belly. This necessitates either six or
ten beats to the complete arm cycle. Practice
32
THE RACING BACK STROKE
33
the thrash alone, with arms at the sides, and
experiment with it for greatest speed and
driving power.
THE ALTERNATE OVERARM STROKE
We shall begin the description of this
stroke with the recovery. The arm is relaxed,
and the hand is brought from the thigh up to
about the waist. Here it is gradually taken
from the water, following the elbow, and
swung over the head, to be buried almost at
arm's length, and nearly but not quite in line
with the side of the body. At insertion, the
palm is turned out as far as possible (Fig.
7). In the recovery, the elbow is raised high,
the hand droops loosely at the wrist, and the
flexibility of the shoulder joint is exploited to
the limit, in order to minimize the body roll
(Fig. 8).
From its position over the head (Fig. 7),
the hand is swept down hard to the thigh,
never reaching a depth of more than six
or eight inches. Meanwhile, of course, the
other arm is recovering. Care should be
taken to get the hands in and out of the
water neatly, to keep them near the surface,
34
SWIMMING AND DIVING
as in the breast stroke, and to make the arm
motion relatively slower than is usual in the
crawl.
THE BODY POSITION
The head is held further forward than in
the resting back stroke, with the chin almost
on the chest, and the body is allowed to sag
slightly at the waist, to facilitate breathing
and clean arm recovery. The torso is held as
motionless as possible, as in the crawl. Fig-
ures 7 and 8 illustrate a common fault with
beginners, i. e., the head and shoulders are
too far back.
Common Faults
Getting the thrash too slow, and the arm
motion too fast.
Faults common to the thrash, see discussion
of crawl.
Raising the whole arm out of water at once,
thus pulling down that side of the body and
splashing the face.
Failure to bring the arm up the median line
of body and over the face, in recovery.
Rolling or wriggling the torso.
THE RACING BACK STROKE 35
Leaving arm stroke incomplete or getting
it too deep.
Lack of relation and balance between arms
and legs.
VII
THE RACING BREAST STROKE
THE FROG KICK
This kick is identical with that of the rest-
ing back stroke inverted.
THE ARM STROKE
Let us consider the recovery just completed,
and the arms stretched out in diving position,
thumbs touching and palms parallel to the
surface. The palms are turned out and swept
powerfully down just beneath the surface, to
within twelve to fifteen inches of the hip.
This power stroke is made with straight arms,
just as the knees are being raised in recovery
(Fig. 9). While the legs are making their
power stroke, the elbows are bent to allow the
palms to creep back across the chest (Fig.
10) and shoot out again to diving position
(Fig. 11). The final thrust to this attitude
36

Figure 9.
Figure 10.
Figure 11.
FIGURE 9, breast stroke, power stroke of arms, recovery of legs.
(first phase). FIGURE 11, breast stroke, the glide position.
FIGURE 10, breast stroke, recovery of arms, power stroke of legs
THE RACING BREAST STROKE 37
is timed exactly with the closing of the
straight legs, and the body is held thus in
diving position, to take advantage of the glide.
This coordination of arms and legs is perhaps
the most difficult as well as the most important
thing about the breast stroke. After each ele-
ment has been mastered separately, practice
the combination on land until you cannot get
it wrong. This may be done across an ordi-
nary couch or on a stool with a pillow on it.
THE BODY POSITION
Beginners usually hold the head above the
surface, but this is tiresome to neck and back
and offers too much resistance in the glide.
The face, not the head, should be submerged,
except for a moment at the end of the arm
power stroke, when a new breath is taken. In
sprinting it is sometimes advisable to breathe
only every other stroke.
Try to avoid all bobbing motion and make
the body cut the water as evenly as possible.
This may usually be accomplished by keeping
the hands near the surface, especially at the
end of the stroke. It is rather unwise to turn
the head sideways for breath, because this
38
SWIMMING AND DIVING
movement encourages a scissors kick, which
will disqualify a swimmer with a strict offi-
cial. At the end of every stroke (or, strictly
speaking, at the end of the kick and the be-
ginning of the arm stroke) the body should be
in diving position, head between arms, back
arched, knees straight and together, toes
pointed. Beginners always make the mistake
of stroking too weakly and too often. A good
swimmer, after his turn, will cover a 75-foot
tank, at racing speed, in about fourteen or
fifteen strokes.
Common Faults
Wrong coordination; e. g., armstroke and
kick together instead of alternately.
Failure to pause about a second at the end
of each stroke for the glide in diving position.
Pulling too deep with the hands, causing
body to bob.
Faults common to the frog kick (see
above), especially failure to close out scissors
with full vigor, or rapid recovery.
Turning the head for breath, or breathing
irregularly.
VIII
THE RACING DIVE
Many a short race has been won on the
start; therefore, the racing dive merits con-
siderable time and attention.
THE STARTING POSITION
The starting position resembles roughly
that preceding the standing broad jump. Un-
til the command "Get set" the hands are
rested upon the knees, but with this signal
they fly back to about the horizontal attitude
shown in Fig. 12, whence they are swung for-
ward and upward with the spring. This
motion is made with all possible vigor, ex-
actly as in the broad jump, except that the
end of the swing finds the hands in div-
ing position, thumbs linked, biceps pressed
against ears, and shoulders drawn as high as
possible.
It is well to toe in for the spring, as this
39
40 SWIMMING AND DIVING
gives all the toes a grip on the take-off. Try
for considerable height, as in the broad jump,
and endeavor to hit the water as far out as
possible. Just as you leave the take-off, lift
the heels-i. e., arch the back without bending
the knees-in order to avoid hitting perfectly
flat. This manoeuver, if properly executed,
raises the feet slightly higher than the head
and effects a relatively clean entrance, even
though you hit the water well out. It is more
fully explained in the discussion of the swal-
low dive. Many swimmers have found it
helpful to jump toward a beam, in front of
and above them at an angle of say 45 degrees.
Once in the air, the body should assume the
diving attitude (Fig. 13), special care being
taken to arch the back, and get a concave line
from hands to heels.
The dive itself should be shallow, merely
scooping the surface. Some of our fastest
swimmers hit flat on their chests, volplane
fashion, and hardly disappear below the sur-
face at all, while others go two to three feet
under the surface. It is customary to break
in with the thrash, and then start the arm
stroke, but this plan is not necessarily the best

Figure 12.
Figure 14.
Figure 15.
Figure 13.
FIGURE 12, the racing start. FIGURE 13, the entrance position.
FIGURE 16, position after the push-off in the racing back stroke.
Figure 16.
FIGURE 14, the approach to the turn. FIGURE 15, the push-off.
THE RACING DIVE
41
for all swimmers. Some find that the kick
impedes the glide more than a swift arm
stroke, made just as the hands reach the sur-
face. It is well to try out the different styles
with a stop watch, in the following manner:
Snap the watch just as the swimmer's feet
leave the take-off, and then snap it again just
as his head (not his hand) passes a point, say,
thirty feet from the take-off. Half a dozen
times on each of several starts will probably
indicate which is the fastest for the swimmer
concerned.
""
In the "quick" start, the interval between
"On your mark" and "Get set" should be
indicative of the interval between "Get set"
and the gun. The swimmer should always
lose his balance for the spring on "Get set,'
but the equal interval system gives him some
idea as to how fast to lose it. Most starters
will not call a swimmer back unless he has hit
the water before the report of the gun. Hence
the contestant should plan to be almost in the
air for the third signal.
The "slow start" has now been adopted by
the Intercollegiate Association and is fast
gaining popularity (for fuller discussion
42
SWIMMING AND DIVING
see last chapter, "Managing a Swimming
Meet"). In this start, the swimmer must
keep his balance until the report of the gun,
but if he is not on the hair edge of toppling
forward, the gun will catch him flat-footed.
Practice this delicately balanced position
(Fig. 12) until you can hold it five or ten
seconds, and yet be ready to spring at any
moment without the least loss of time. Hold-
ing the hands very high in the rear will be
found helpful.
Common Faults
Bending the knees too little, and getting a
feeble spring, unaided by a powerful forward
swing of the arms.
Hitting the water too close in, and diving
too deep. The swimmer should cover at least
ten feet in his spring, and the dive should not
be more than two feet in depth.
Too little height on the spring.
Failure to get the back arched before en-
trance. This position causes the thighs to
slap the surface, and makes a long, swift glide
impossible.
Breaking in with the arm stroke before the
THE RACING DIVE
43
hands have reached the surface, or failure to
judge the exact point where the glide becomes
slower than the crawl.
Sticking the head out, below or above the
arms.
Beating the gun, or getting caught flat-
footed; usually caused by lack of starting
practice, or failure to study the style of the
starter.
IX
THE PLUNGE FOR DISTANCE
It is difficult to understand how the plunge
for distance has maintained its place so long
on the swimming program, for properly
speaking it is not an athletic event at all.
Nine out of every ten successful plungers are
mere mountains of fat who fall in the water
more or less successfully and depend upon
inertia to get their points for them. It is true
that the plunge requires considerable study
and involves a certain kind of skill and breath
control, but, comparatively speaking, it is nei-
ther graceful and interesting to watch nor
indicative of athletic ability, placing the
premium as it does upon blubber rather
than upon speed, strength, endurance, and
pluck. However, it varies and lengthens a
short program, and affords the swimmers
a much-needed rest, so let us discuss its
problems.
44
THE PLUNGE FOR DISTANCE
45
The problem of holding the breath for one
minute may be solved by loading the system
up with oxygen before embarking. Two or
three dozen deep, fast breaths, like those
taken under hard physical exertion, will en-
able the ordinary person to hold his breath
about two minutes. It is a little more modest
and artistic to go through this preparation
before rather than after publicly mounting
the take-off, but many consider the latter
course more impressive, as indeed it is.
The spring closely resembles that of the
racing dive, but, as the plunger is not de-
pendent on the gun, he may go through the
preliminary motions at top speed, i. e., making
no pause after the backward swing of the
arms. The spring should be for height and
distance, but the plunger may hit the water a
little closer than the swimmer, because his
dive must be so much deeper. It is especially
important that he should arch, from fingers
to toes, as the slap of a bent body, particularly
in the thigh region, increases the head resist-
ance materially.
The dive should be from three to five feet
deep, at its lowest point, say the 20 or 30 foot
Um
46
SWIMMING AND DIVING
mark, and the plunger should rise to the sur-
face horizontally, the buttocks appearing first.
If the hands and head appear first, it is an
indication that speed and distance have been
sacrificed to attain a steep rising angle. Ap-
proximately two-thirds of the distance should
be covered under water. The perfect diving
position should be maintained as far as is con-
sistent with relaxation and balance. Some
men find it necessary to spread the hands
slightly to prevent turning over. Some slight
steering may be done by bending the hands
at the wrists, but a more effective method is
to flex sidewards at the waist. Of course
the plunger should determine his course by
watching the bottom of the pool.
The main problem with many is to keep the
feet up. All kinds of suggestions have been
offered, but perhaps the most practical are
as follows: Drop the head and arms as
deep as possible. Arch the back. Force air
into the lower lungs; i. e., expand the ab-
dominal region. Practice floating near the
edge of the pool, trying to relax and experi-
menting with various positions to keep the
feet afloat.
THE PLUNGE FOR DISTANCE 47
Common Faults
Those characteristic of the racing dive,
especially slapping the thighs on entrance.
Making the dive too shallow.
Rising too rapidly, with head higher than
feet.
Coming up before the gun while still mak-
ing progress.
Spreading arms and legs.
Letting the feet sink.
X
THE TURN
Many a race has been won or lost on the
turn. It is a common occurrence for a
swimmer to gain one or two fifths of a second
on his rival in this maneuver, and any swim-
ming team that is not consistently and intelli-
gently drilled on it is sure to lose points in
stiff competition.
The elements of the turn are: the approach,
the turn proper, and the push-off. They
should be practiced separately until the cor-
rect form has become habitual, and next, the
whole maneuver should be executed slowly
and accurately, with painstaking attention to
details. Only then should the swimmer strive
for speed.
THE APPROACH
If you are versatile and quick to learn, it
may be advisable to turn either way. If you
do this, you will have little trouble with the
48
THE TURN
49
approach, since one hand or the other is bound
to be in about the proper position. If you
can turn but one way, there are two possi-
bilities: a short glide (hurried by the thrash
and a skulling motion of the back hand), or
another short chop stroke with each arm.
Only experiment and practice can determine
which is better in any given case. The ap-
proach in the racing back stroke presents
similar problems, but here there is much more
guesswork, since you can neither look ahead
nor watch the cross line on the bottom of the
pool. Careful observation of the ceiling will
help considerably, especially when you are
familiar with it. The breast stroke turn in-
volves no new difficulties, the only difference
being that both hands must touch.
THE TURN PROPER
In pools where the edge of the spit trough
is but a few inches above the surface (by far
the commonest variety), the quickest turn is
made by seizing it with one hand and jerking
the body around much in the manner de-
scribed below. Since, however, all pools are
not so constructed, many coaches believe this
50
SWIMMING AND DIVING
to be a bad habit. Whether it is or not de-
pends upon the adaptability of the man. It
seems almost a sin to disregard such an oppor-
tunity when it presents itself. In any case, the
turn is substantially the same.
Let us suppose you are turning to the left,
the usual direction for a swimmer breathing
on his right side. Your left hand should just
graze the end of the pool, or possibly it should
definitely touch it and start the deflection of
the body, depending upon your personal taste
or how your stroke comes out. In any case,
you should be so close that your right hand
can come in firm contact with the wall, just
above the surface, and about in front of your
left shoulder. The fingers should point to the
left, and the elbow should be less than three
or four inches from the wall (Fig. 14). The
strong pull of your right arm, together with
a sharp reverse stroke of your left, will spin
your body into reverse position. Curl up tight
for this movement, bring your head very close
to the wall, and take care that your side, not
your back, cuts the water in turning. Don't
push away from the wall with the hand, and
don't swim along it before turning. Come to
THE TURN
51
a dead stop and try to turn "on a dime" ex-
actly opposite the spot where your hand hits
the wall. If this is properly done, the finish
of the turn will find that hand close to the hip
and ready to assist in the reverse stroke.
This manoeuver is more difficult in the back
stroke, but the principles are much the same,
i. e., get close enough so that your elbow can
almost touch the wall, roll over on the side of
the hand first touching, and bring the feet to
the wall about eighteen inches under the hands.
Your touch or grasp on the end of the pool
will be easier and surer if you attempt it
only after you have begun to roll over on
your belly for the push-off; i. e., when you
are on your side. Both hands must touch.
In all races involving more than one turn,
a breath should be taken just before the turn
proper. Some prefer to breathe after the
turn and before the push-off, but this practice
delays the average swimmer, and should not
be resorted to except in long distances.
THE PUSH-OFF
When bringing the arms to diving position
for the push-off, the hands should be flexed
52
SWIMMING AND DIVING
backward at the wrist so as to give a definite
reverse stroke. This motion shoves the but-
tocks back to the wall and insures a strong
push. At this point, or an instant before, the
feet are carefully placed against the wall, a
foot or so below the surface, the head and
arms are buried to an almost equal depth, and
the body is pushed powerfully forward (Fig.
15) just beneath the surface, and in perfect
diving position (see racing dive). Practice
the reverse stroke and the push-off alone
until you can glide thirty to forty feet
without swimming. Your head and hands
should cut the surface and your arm stroke
begin fifteen to eighten feet from the end of
the pool. The question whether to break in
with the thrash or a swift arm stroke is an
individual one, as it was in the racing dive.
Try both systems repeatedly under a
stop watch, snapped as your head passes
and return to a point twenty to thirty feet
from the end of the pool. The push-off for
the back stroke should be submerged and
in good diving position; i. e., with the head
back between the arms and the back arched
(Fig. 16).
THE TURN
53
Common Faults
Allowing the body to float slowly up to
turning position, instead of swimming up to it.
Turning too far from the wall or omitting
the reverse stroke. The result is apt to be a
feeble push.
Failure to curl up tight and bring the head
pt
close to the wall.
Pushing slightly upward above the surface
(Fig. 15) instead of straight forward, under
the surface-especially in back stroke turn.
Failure to assume good diving position im-
mediately after push-off; e. g., letting head
stick out or flexing at elbows, hips, or knees.
Cutting the water with the back instead of
the side.
Pushing off sideways, mostly from one foot.
Beginning the stroke too early or too late;
i. e., missing the exact moment when the glide
becomes slower than the crawl.
Doing the turn too slowly and pushing off
weakly.
Insufficient practice; i. e., less than ten or
fifteen turns per day.
XI
THE FINISH
Like the approach for the turn, the finish
presents the same choice between an extra
chop stroke and a short glide with the thrash
continued. The best general advice, however,
is to sprint right up to the finish, as though
almost unconscious of its existence. It is well
to flash the touching hand high, to catch the
eyes of the judges, and to avoid any uncer-
tainty about the finish. Tall men have a de-
cided advantage at the end of a race and in
the turns.
54
XII
TRAINING
The fallacies of old-fashioned training
rules have been so thoroughly exposed of late
that much material may be omitted as obvi-
ous. A fair proportion of adipose tissue is
perhaps advantageous to a swimmer rather
than otherwise, provided it does not cut his
wind. With the exception of pastry, rich
sauces, etc., he may eat a moderate amount of
anything that agrees with him, provided he
eats it at meal time. Most athletes eat too
much and chew it too little. It is well to avoid
a heavy meal within five hours of a contest
or even of a swimming practice. A couple of
eggs, toast, and tea make a good supper for
the evening of a meet. Some good coaches
forbid milk on the plea that it cuts the wind,
but this is unlikely unless the fluid is taken in
large quantities the day of the contest. Of
55
56
SWIMMING AND DIVING
course the swimmer should refrain from alco-
hol and tobacco.
Other forms of athletics (with the excep-
tion of wrestling and apparatus work) will
not materially handicap a swimmer unless
indulged in at the expense of swimming. It
is well to end the daily practice with 100-300
yards at a comparatively slow crawl, with
especial attention to form. This habit de-
velops stamina and helps relaxation. It is
unwise to swim in stiff competition or against
time more than once or twice a week. The
practice of soaking under a hot shower is dis-
tinctly weakening and should be systemati-
cally discouraged.
XIII
LIFE-SAVING
We have so much good literature on Life-
Saving, its importance, prevalent misconcep-
tions about it, and common blunders in prac-
ticing it, that a long discussion of the subject
would be merely repetition of the obvious.
There are, however, certain definite features
of the game which, ordinarily, are gotten only
from an instructor representing the American
Red Cross or some other organization. Good
instruction is not always accessible, hence this
brief discussion.
The first thing to acquire is a powerful
kick, usually the scissors, described above in
the side stroke. Learn to swim fifty to one
hundred yards on your side with the upper
arm motionless and out of water to the elbow,
as though towing a victim, paying especial
attention to the power and efficiency of your
kick. Practice similarly on the back, with
both hands out of water, using the scissors or
57
58
SWIMMING AND DIVING
frog kick, described above in the resting back
stroke. This part of the preparation cannot
be overdone, because if you have the habit of
a feeble, sloppy kick, it will always be re-
verted to in an emergency.
As to the carries, don't be content with
dragging a submissive victim the bare sixty
feet, with his head under water half the time.
Perfect your form until you can cover con-
siderably over the distance, with both your
head and the victim's constantly above the
surface. In practicing the breaks, choose a
comparatively strong partner and urge him to
hang on with a will. It is only thus that water
wrestling practical for a serious encounter
may be acquired.
THE HEAD CARRY
Approach from behind and place the palms
of your hands along the victim's jawbones,
from ear to chin, taking care not to strangle
him. Get his body horizontal, either by pushing
his back up with your foot, or by a few rapid
strokes. Swim on the back, holding his head
well above the surface and at arm's length.
This is a good carry for a struggling victim.
LIFE-SAVING
59
Common Faults
Getting the grip too low; i. e., across the
windpipe.
Failure to get victim's body horizontal and
get under way. If he is heavy in the water,
it may be necessary to let your own head go
under until you get him started.
Bending the arms, thus getting the body in
the way of your kick.
THE CROSS-CHEST CARRY
Approach from behind and throw upper
arm over the victim's shoulder so your fingers
can hold his opposite armpit. Swim on the
side, holding him well up on your hip, and
parallel to your own body.
Common Faults
Getting the hold under the near arm, or
putting your hand over his shoulder instead
of in his armpit.
Failure to hold him high on your hip and
parallel to yourself.
THE TWO-POINT CARRY
Assume a position facing your victim, seize
his left elbow or forearm with your left hand,
60
SWIMMING AND DIVING
pull his arm over your shoulder and insert
your left elbow in the small of his back (vice
versa if you swim on your left side). Swim
forward on your belly, pushing him backward
on his back. This is a comparatively difficult
carry and should never be used on a victim
who is the least inclined to struggle. It is
chiefly useful in supporting a quiet or uncon-
scious person, particularly if he wears heavy
shoes that have a tendency to drag him down
to the vertical.
Common Faults
Getting his arm too high on your shoulder
and forcing your own head under. Try grip-
ping below instead of above elbow.
Failure to get your elbow low enough
and far enough under his back to keep his
feet up.
THE TIRED SWIMMER'S CARRY
Never attempt this unless the victim is
perfectly calm and unafraid of the water, as
it gives him an excellent chance for a front
strangle. Let him tread water until you ap-
proach him from the front, using the breast
LIFE-SAVING
61
stroke. Tell him to put his hands on your
shoulders, elbows straight; put his head back,
arch his back, straddle your waist with his
legs, and relax.
Common Faults (Usually the Victim's)
Pushing down on your partner's shoulders
instead of letting the water support you.
Failure to arch the back, raise the chest,
and put the head back; this fault makes prog-
ress much more difficult.
THE HAIR CARRY
This is perhaps the easiest carry, provided
the victim is neither fractious nor bald. Ap-
proach from the rear and slip one hand up
the back of the victim's head, getting a hand-
ful of hair at the crown. Swim on the side,
towing him at arm's length. A handful
of clothes at the back of his neck will do as
well.
Common Faults
Holding the hair over the forehead instead
of at the crown.
Pulling the victim so close as to hinder
your
kick.
62
SWIMMING AND DIVING
THE FIREMAN'S CARRY, WAIST DEEP IN WATER
Float the victim on his back by supporting
him with the left hand. Reach across his body
and grasp his left wrist with your right hand.
Slip your left hand down under his thighs,
squat until your head is submerged, and swing
him up on your left shoulder. Put his left
hand between his own legs and grasp it with
your left (Fig. 19). Should the victim be
a woman with a skirt, her wrist may be simi-
larly held outside of her left knee.
method works on either side.
TAKING VICTIM FROM THE WATER
This
Get hold of one of the victim's hands and
place it over the edge of the pool or float.
Put your near hand on top of his hand and
climb out in the ordinary way. Turn his back
to you, procure his other hand, and get hold
well down on both of his wrists with your
thumbs up. Stand with legs spread at the
very edge, duck him two or three times to
get him bouncing, and lift him to sitting posi-
tion between your legs. Start resuscitation at
once.
XIV
BREAKING HOLDS
Use every precaution to avoid being caught.
Approach from the rear, if possible, and get
head or chest carry. If the victim turns too
fast for you, dive under him, with your eyes
open, and try to come up behind him. If this
is impractical, the safest course is to wait until
he quiets down a bit. If you are sure of your-
self, however, you may approach from the
front, beat down his arms, seize a wrist or an
elbow, and turn his back to you.
Should you get in a drowning man's grip,
take a big breath and drag him under the sur-
face with you. Then methodically and un-
hurriedly set about breaking the hold, keep-
ing your eyes open. Be sure to keep hold of
your victim after the hold is broken, otherwise
you may have to do it all over again. Slip
into your carry before reaching the surface
again.
63
64
SWIMMING AND DIVING
Common Faults
Failure to submerge victim.
Closing the eyes.
Too great haste. Remember you can hold
your breath ten to twenty seconds with ease.
Letting the victim loose after the hold is
broken.
BREAKING THE FRONT STRANGLE
Put your arms over his and force his head
back, either by pushing under his chin, or by
hooking your thumb under his nose and push
ing steadily. Next turn his head to his left
with your right hand, so that his left hand
will drop off first. Finally, when the hold is
about broken (Fig. 17), grip his right elbow
with your left hand, swing it down and across
your body, and throw your right arm over his
shoulder for the cross-chest carry. If you
wish to swim on the other side, it is simple to
change. Of course, the break is equally effi-
cient on the other side.
Common Faults
Turning his head the wrong way, thus
crossing your arms, and causing the wrong
side to break first.
BREAKING HOLDS
65
Failure to grip his elbow and turn him
clear around.
BREAKING THE BACK STRANGLE
Cross your arms as he has crossed his. Sup-
pose his left arm is on top; yours should be
likewise. Seize his left thumb with your left
hand, break the grip of that hand and grip
it also with your right, as though shaking
hands, keeping the original grip on the thumb
(Fig. 18). Now raise both hands high over
head and turn slowly to your left, keeping
firm hold of his left hand with both of yours.
Eventually this maneuver will bring you
around behind him in perfect position for the
cross-chest carry. It works equally well on
the other side in case he crosses his right arm
on top.
The back strangle is the most dangerous of
all holds, partly because it is often difficult
to reach a thumb, and partly because it may
strangle. Desperate measures may have to be
resorted to, even a blow in the victim's face
with the back of your head. Usually, how-
ever, a long ducking or possibly a front somer-
66
SWIMMING AND DIVING
sault will accomplish the same result. A
swimmer who is reasonably active and wide-
awake should not get caught in a back
strangle.
Common Faults
Crossing the arms incorrectly; i. e., the
wrong one on top.
Failure to hold his hand firmly and raise
it high over your head in the turn.
BREAKING THE WRIST GRIP
If the victim gets a wrist in each hand
(which seldom occurs), break one grip first,
by jerking sharply against his thumb (i. e., if
his thumb is on the bottom, jerk down, and
vice versa); but before breaking the second,
seize that wrist with your free hand, so that
he will not get away.
If the grip is double on one wrist, say the
right one, seize his right wrist with your left
hand, and jerk sharply against his thumbs.
After the grip is broken, swing your left hand
sharply across your body, thus turning his
back and allowing the cross-chest carry. It is
often helpful to push down before jerking up,
and some like to use a foot on the victim's
BREAKING HOLDS
67
chest. The foot opposite the imprisoned wrist
will be the more effectual.
Common Faults
Trying to break with a slow pull instead
of a sudden jerk.
Jerking against the fingers instead of
against the thumbs.
Failure to get your grip before breaking
his.
Inability to turn victim after the hold is
broken. This is usually because the bodies
are not close enough together. Sometimes
this is the victim's fault, because in practice
he tries to get as far as possible from his res-
cuer instead of clinging to him as a drowning
man would do.
BREAKING LEG SCISSORS (FRONT)
Press thumbs on his eyebrows, or hook a
thumb under his nose, as in front strangle
break. Push ends of thumbs hard between
his ribs and twist.
BREAKING LEG SCISSORS (BACK)
Spread and twist his toes.
68
SWIMMING AND DIVING
BREAKING TWO VICTIMS APART
Usually they are holding each other with
the front strangle. With both hands, seize
one under the chin from behind and put your
foot in the other's face; straighten your body
and save only the one you have your hands
This break, like all the others, should
on.
be made under the surface.
XV
RESUSCITATION (SCHAEFER
METHOD)
Start artificial respiration immediately.
This is more important than doctors or pul-
motors.
Place the patient prone, left hand stretched
straight over head, right cheek pillowed on
the back of right hand, and blankets under
chest and abdomen if convenient. Clear his
mouth of mucous, mud, etc., with your finger.
Kneel astride the patient's buttocks (on one
knee only if desired) and place your hands,
with fingers and thumb comparatively close
together, two or three inches above the belt
line, from the floating ribs up. The heels of
your hands should be three to five inches apart
and almost at right angles to his spine. Now
press the hands down and slightly forward
and together, with gradual force culminating
in your entire weight. This movement should
69
70
SWIMMING AND DIVING
come mostly from the back, with the arms
held almost straight (Fig. 20), and should
consume a second or two (time enough to say
slowly, "Out goes the water"). After a final
push, the wrists should be straightened in
such a way that the hands will slip off
with knuckles on the blanket (Fig. 21). This
sudden release increases the suction of the
flexible chest wall. After each push, the re-
suscitator should rest on his knuckles for a
couple of seconds (long enough to say slowly,
"In comes the air"). Some operators prefer
not to remove the hands when once placed.
This method is not so restful, but correct
enough, provided the release is sudden.
Efforts should not be suspended for at least
an hour, no matter how hopeless the case may
seem. If others are present, they may massage
the limbs (toward the heart) and apply heat
to the extremities. It is practically impossible
for an unconscious person to swallow, so stim-
ulants are not advisable in the first stages.
Some experts advise holding the patient by
the heels, head downward, for a moment, be-
fore beginning resuscitation; but such opera-
tions as rolling him over a barrel, pulling out

Figure 20.
Figure 21.
FIGURE 20, resuscitation, exerting pressure. FIGURE 21, resuscitation, the sudden release.
RESUSCITATION
71
his tongue with a pin and string, etc., are more
dramatic than effectual.
Common Faults
Pressing too jerkily and releasing too
slowly.
Using the arm muscles instead of the back.
Performing the whole cycle too fast; i. e.,
more than 15-17 per minute.
PART II
DIVING
I
INTRODUCTORY
Diving requires little or no strenuous train-
ing, in the ordinary sense of the word, but in
the matter of coordination and neuro-muscu-
lar control it is unusually exacting. The
combination of relaxation, ease and grace,
with the rigidity essential to good form, is a
task in itself, and the nicety involved in exe-
cuting and accurately timing the more diffi-
cult dives is a challenge to the brain and
body of any athlete. A clear analytical mind
and a native ingenuity will find considerable
scope in this sport, and if the prospective
diver prides himself on his courage, that qual-
ity will find expression in his initial attempts
at acrobatic dives or in high diving.
Always bear in mind the three essentials of
a good dive: height, form in the air, and
entrance; and do not be content until all little
imperfections are ironed out.
Even expe-
75
76
SWIMMING AND DIVING
rienced divers have a hazy notion of how
they act in the air. Therefore, ask someone
to watch you whenever possible. He may not
know diving, but he can report what he sees
when you tell him what to look for; and he
should look for things as small as a little bend
in the elbow or failure to point the toes. Do
not attempt to correct everything at once. No
one, while in the air, can concentrate on four
or five different points. One or perhaps two
is sufficient.
Before beginning a dive, especially if it is
a new one, think it out carefully, actually go-
ing through the positions on land as far as
possible. Land drills may seem needlessly
stupid and theoretical to the novice, but their
conscientious practice will hasten progress
materially. Once on the board, however, do
not form the habit of hesitation. If you are
truly interested in the technique of the thing,
you will not worry about possible bumps. It
is well to have a cushion about a foot thick
(say a bag of rags or excelsior), which your
assistant can slip on the end of the board as
soon as you leave it to perform a dive in which
there is danger of hitting; e. g., the back jack-
DIVING
77
knives, the flying dutchmans, etc. This prac-
tice will not only prevent accident, but will aid
your progress by increasing confidence. When
the angle of spring is properly acquired, the
practice should of course be discontinued.
Do not neglect the required dives for the
optionals. If well performed, the required
dives can put thirty-five or forty points on
the front of your score; moreover, they are
fundamental, and will help in perfecting the
optionals. If you are stiff at the waist or
shoulders, stretching and bending exercises
will improve your entrance and your jack.
Also sprinting and jumping will increase
height, a quality too often neglected.
The various dives are discussed with refer-
ence to a low board (22-4 feet), but almost
the same principles are involved in high div-
ing. Here the movements may be slower or
later in starting, and the layout or the jack
position often takes the place of a tight tuck.
The dives should be thoroughly learned on
the low board and then practiced higher by
stages, particular care being taken not to relax
the back or knees when entering the water
from a high board.
II
THE FANCY DIVE
THE RUNNING TAKE-OFF
The diver should first standardize the num-
ber and length of steps preceding the prelimi-
nary jump to the end of the board. He should
memorize the distance which gives him his
best start, and depart from it only for a good
reason. In swimming meets, he should mount
the board at the extreme rear end, walk to his
distance, and stand at attention until he re-
ceives the judge's nod. Then let him rise on
his toes and begin the dive.
The steps should be two or three in number,
and rather short. Some good divers take but
a single step.
The preliminary jump should be two or
three feet long, although this distance differs
with individual divers, some taking as much
as four feet, others less than a foot. The
78

Figure 4.
Figure 2.
Figure 1.
Figure 5.
Figure 5.
Figure 3.
FIGURE 1, incorrect take-off position. FIGURE 2, correct take-off position.
entrance position (head first). FIGURE 4, entrance position (feet first).
the swallow dive. FIGURE 6, hand drill for swallow dive.
FIGURE 3,
FIGURE 5,
THE FANCY DIVE
79
jump should be off one foot and as high as
possible, in order to get the maximum reac-
tion from the board. This does not mean that
the diver should draw up his knees and stamp
down. On the contrary, he should drop
lightly on the balls of his feet and time his
spring accurately with the rebound of the
board, rotating the arms laterally and clock-
wise in preparation for the "lift." It is im-
portant to hold the body loose enough to
spring, and yet stiff enough so that the spring
of the board will not be absorbed by sloppy
bending at knees and hips. The diver's body
should be straight and almost vertical on
completing the preliminary jump (Figs. 1
and 2), because the angle of the body deter-
mines the angle of flight, and hence the height
of the dive.
In leaving the board, he should spring
strongly and almost vertically from his toes,
getting all possible lift out of arms and
shoulders. Since height is so essential to good
diving, it is well to preface every practice by
half a dozen swallows or jack-knives in which
maximum height is the main objective, and
then try not to let it fall off when trying for
80
SWIMMING AND DIVING
form. Many beginners make a practice of
hitting the water eight, ten, and twelve feet
from the end of the board. This confusion
of diving with broad jumping makes good
work impossible, and the habit should be
broken quickly and thoroughly. The coach
should insist that all dives come within the
six foot mark, and in many cases, this limit
should be reduced to four, three, and even two
feet. A polo ball or some other floating object
on the six foot line will help divers to come
in close.
Common Faults
Running too fast and consequent loss of
control, with wrong angle of leaving the
board. The steps should be quick walking
steps.
Making the preliminary jump too low
and feeble to get the full efficiency of the
board.
Raising the knees in the preliminary jump
or in the dive itself.
Stamping the board flat-footed.
Leaning forward or bending at the waist in
the spring.
THE FANCY DIVE
81
Absorbing the reaction of the board by
flabbiness at knees and hips.
Improper timing: springing too soon or
too late for board.
Striking short of extreme end of board.
Entering water too far out.
III
THE ENTRANCE POSITION
HEAD FIRST
The entrance position is fundamental to all
dives and should be perfected early in the
game. The thumbs are locked at arms length
over the head, palms to the front, biceps
pressed against ears, shoulders drawn up as
high as possible, back arched, knees straight,
ankles pressed together, and toes pointed.
(Fig. 3.) The diver will get a good concep-
tion of the position if he will rise very high on
his toes and stretch his fingers toward a point
on the ceiling, over and a little behind his
head, taking care not to get the head so far
back that the upper arms cannot press the ears.
Broad-shouldered men should be particularly
careful to straighten the elbows and draw the
shoulders up high, as this will diminish their
natural handicap in making a clean entrance.
82
THE ENTRANCE POSITION
83
The body should enter the water at an angle
of from eighty to ninety degrees, and the en-
trance position should be carefully maintained
until the feet are under the surface or until
the hands strike the bottom of the ordinary
tank. Care should be taken that the feet
neither underthrow (shins splashing) nor
overthrow (calves splashing).
Common Faults
Separating hands, caused by failure to lock
thumbs.
Bending elbows. This fault often causes a
puzzling splash in what appears to be a per-
fect dive.
Sticking the head out from proper position
between arms.
Flexion at hips, often made to avoid under-
throw. This is a hard habit to break, but if
the diver will assume an exaggerated arch of
the back before beginning each dive, he will
eventually be able to assume it in the air.
Then a little more heel-lift (see swallow dive
below) and the fault will be cured.
Bending the knees.
Separating the feet.
84
SWIMMING AND DIVING
t
Failing to point toes.
Underthrow.
Overthrow.
FEET FIRST
This position is used in several optional
dives discussed in the following pages, and it
seems logical to take it up here. It is simply
an exaggerated military position: chin in,
chest out, body very straight, palms pressed
against thighs, and knees straight. The toes
are pointed to their utmost to prevent splash
in entrance. (Fig. 4.)
Common Faults
Holding arms overhead or away from sides.
Failure to iron out all flexion at the hips.
Bending knees.
Twisting sideways on entrance.
IV
THE PLAIN FRONT DIVE
The take-off is explained above. Imme-
diately after leaving the board, the body is
slightly bent at the hips and the arms assume
entrance position (explained below). From
beginning to end, the curve of the body should
coincide with the curve of flight, and an
entrance should be made six to eight feet from
the end of the board. This is the only dive
where perfect form in the air and perfect
entrance do not require an arched back.
Common Faults
Too much flexion at hips.
Jack-knife motion just before entrance.
85
V
THE SWALLOW (OR SWAN) DIVE
The swallow is often used as the first re-
quired dive in place of the plain front. It is
fundamental in its positions and should be
mastered before the diver takes up the more
acrobatic dives. Some men get a little more
style in the swallow by running a trifle faster,
making the preliminary jump a trifle longer,
and entering a little farther out than is ordi-
narily advisable. These differences should be
very slight, however, and the entrance should
never be more than six feet from the end of
the board.
As soon as the body leaves the board, the
arms are thrown horizontally sideward with
the palms up and the hands as far back of the
median body line as possible. If the head is
thrown back to the limit, this arm motion will
expand the chest to the utmost, and give a
swallowlike appearance. (Fig. 5.) After
86
THE SWALLOW (OR SWAN) DIVE 87
leaving the board, the heels are given a steady
lift, which arches the back to the maximum.
This arch is maintained unchanged through-
out the dive. Care should be taken that this
heel-lift movement comes entirely from the
back and not from the knees, which should
remain straight.
The heel-lift is the impulse that inverts the
body in the air, and unless it is learned, the
diver will be forced to jack in order to affect
a clean entrance. A few minutes practice on
a bench or chair back will be very helpful.
(Fig. 6.) Put the weight on the hands,
jump slightly, and arch the back with speed
and vigor, being particular that the chest is
out, the knees straight, and the toes pointed.
This movement is very powerful, and can turn
the body through three hundred and sixty
degrees (see front somersault), so there
is no excuse for breaking the arch to get
a clean entrance. The air position (Fig.
5) is held until just before entrance, when
the hands sweep quickly to the locked
thumb position, and the head goes forward
just enough to nestle between the biceps
(Fig. 3).
88
SWIMMING AND DIVING
COMMON FAULTS
Improper position of the arms: too far for-
ward, not horizontal, etc. (Fig. 5 shows arms
raised a little too high toward head.)
Failure to get the head back as far as it will
go, in air position.
Insufficient arch (very common; Fig. 5
shows too little arch in hip region).
Jack-knife movement just before entering.
Underthrow. Too little heel-lift.
Overthrow. Entering too far out or too
much heel lift.
Faulty take-off or entrance. (See "Com-
mon Faults" under those heads.)
4
VI
THE BACK DIVE
When the judge nods, the diver should walk
to within a foot of the end of the board before
turning around, as it looks awkward to back
into position. (This rule applies to all dives
with a backward spring.) He should then
place his hands on his hips or stretch his arms
horizontally in front of him, and get good
balance on the extreme end of the board, with
heels extending over the water. The spring
should be straight up, and as high as possible.
At the point of greatest height, the head
should be thrown back, the chin as high as it
will go, and the back arched to the limit.
These movements should be simultaneous and
performed with all possible speed and vigor.
From this point on, the back dive is a waiting
game. The diver should not break his arch
nor try to see where he is going. The arms
may assume the entrance position (Fig. 3)
89
90
SWIMMING AND DIVING
on the spring or just before the entrance.
Both forms are good. The entrance should
be within five feet, the closer the better.
It is profitable to remark that the turning
impulse in the back dive comes from the head
throw, not from the heel-lift as in the swallow.
In the vigorous arch at the zenith of his flight,
the diver should strive to bring his head down
to meet his heels, rather than his heels up to
meet his head. If the arch starts from the
heels, it will tend to turn the body in the
wrong direction.
The back dive is a difficult compromise
between rigidity and relaxation. If the diver
is too loose, his toes will not be pointed and
his knees and elbows will surely bend. If he
is too rigid, he cannot get a good arch, and
arch is everything in the back dive.
Common Faults
Falling backward or "sitting in" the dive
instead of springing straight up.
common.)
(Very
Arching before highest point of flight.
Failure to get head back as far as it will go.

Figure 7.
Figure 9.
Figure 10.
Figure 8.
FIGURE 7, the jack-knife. FIGURE 8, the twist. FIGURE 9, the forward tuck.
FIGURE 10, the back tuck, first movement.
THE BACK DIVE
91
Bending elbows and knees: relaxing before
entrance is complete.
Breaking the arch.
Failure to point toes.
Letting head stick out from between arms.
This is not a bad fault in the back dive, but it
causes a slight splash.
Entering too far out: caused by "sitting in"
the dive.
Overthrow. Not common on a low board
unless the entrance is too far out or the arch
is broken.
If
Underthrow. The diver must put more
vigor in his head throw and arch more.
this be impossible, let him enter a trifle fur-
ther out.
Twisting. A bad habit, usually contracted
by trying to see the water. A bigger arch
will often cure it, or following with the eyes
an imaginary line along the ceiling. In
stubborn cases, let the diver twist the other
way, i. e., watch the wall to which he usually
turns his back.
VII
THE FRONT JACK-KNIFE
The regular take-off is used except that the
body is nearer the vertical on leaving the
board and the entrance is very close. The
rules set a six foot limit but for the best form,
it is well to come within three. It is often
advisable to slow up the take-off and shorten
the preliminary jump. At the zenith of flight,
the hands should slip neatly down to the in-
steps or toes, care being taken to keep the head
back, the knees straight, and the toes pointed.
The jack position (Fig. 7) is held for a frac-
tion of a second, and then the body is opened
to entrance position (Fig. 3). It is advisable
for beginners to take definite hold of the back
of the ankles in jacking, thus insuring a com-
plete jack. If they never give up this habit,
they will be none the worse divers.
There are two opinions as to what consti-
tutes the most graceful jack-knife. Some like
92
THE FRONT JACK-KNIFE
93
leisurely movements, especially in the opening
out; others prefer that each position be held
as long as possible and that the changes be
executed with speed and snap. It is well to
consider the individuality of the diver in mak-
ing the choice.
Many find the jack-knife a hard proposition
to master. The following land drill will
prove helpful. Draw a chalk line on the floor
to represent the end of the board. Make
a standard take-off, including preliminary
jump, and land in approved position, toeing
the line. Hold this position an instant with-
out jumping and then snap quickly to perfect
jack position. From jack position, snap to
(head first) entrance position (right side up,
of course). Practice this drill until all three
positions can be perfectly and successively
executed in the space of a second. Then try
the actual dive, forgetting everything but the
perfect and accurate performance of the land
drill.
Common Faults
Forgetting height in eagerness to jack.
Entering too far out. (Very common.)
94
SWIMMING AND DIVING
Jacking before zenith, causing overthrow
or loss of height.
Incomplete jack: touching thighs or shins
instead of toes. A competent judge will mark
down heavily for this fault.
Bending knees in jack.
Failure to point toes in jack position.
Failure to assume complete entrance posi-
tion with head between arms.
Underthrow. Caused by insufficient vigor
of movements, or by bringing the feet up to
meet the hands instead of the hands down to
meet the feet.
Overthrow. Perhaps the diver is entering
too far out, jacking too soon, or ducking his
head slightly. If not, let him bring his feet
part way up to meet his hands, or let him
open out of his jack more slowly.
VIII
THE BACK JACK-KNIFE
The approach is like that of the back dive.
The preliminary position is similar except
that the thumbs are locked and the arms are
stretched at the angle which affords the best
balance and snap for the jack, usually a little
below the vertical. There are some judges,
meticulous about gymnastic form, who will
mark a man down for not holding the arms
exactly horizontal, in the preliminary posi-
tion. It is well to inquire about this point
before a contest.
It is difficult to get a good spring in the
back jack, but height should be constantly
aimed for. Some divers add to their height
by starting with the arms at the sides, as in
the front jack, and raising them in the spring.
If this form is adopted, care should be taken
that the knees do not bend, and that the elbows
stay close to the body. Almost immediately
95
96
SWIMMING AND DIVING
upon leaving the board, the hands should slip
down to the ankles, and again, it is well to get
actual hold of them. Avoid bringing the feet
up to meet the hands, as this will slow the
turn. Immediately upon completing the jack,
the body is opened out into entrance position,
and the head tucked in between straight arms.
Remember that an incompleted jack is a seri-
ous fault.
The entrance should be as close as possible,
within one or two feet. A heavy cushion on
the end of the board (see Introductory) will
give confidence, and a land drill something
like that of the front jack will be helpful.
Common Faults
Flexion at hips in preliminary position.
Cuts down height and absorbs some of the
snap.
"Sitting in" the dive and entering too far
out.
Bending knees in jack.
Incomplete jack.
Entering half open, without arch.
Letting head stick out.
Underthrow. Caused by entering too far
THE BACK JACK-KNIFE
97
out, bringing feet up to meet hands, or insuffi-
cient vigor of movements.
Overthrow. Jack later, slow down move-
ments, or bring feet up to meet hands.
Twisting. Twist the other way until cured.
IX
THE OPTIONAL DIVES
Optional dives are more or less acrobatic
in character and may be logically divided into
three groups: those employing the half (or
full) twist, those involving one or more front
somersaults, and those involving one or more
back somersaults. Several dives have a com-
bination of somersault and twist, but they con-
tain no new principles. Accordingly, if the
diver understands the technique of the twist
and the two somersaults, their application to
the various dives will usually be obvious.
THE TWIST
As the twist is the simplest maneuver of
the three, it is well to attempt it first. Two
warnings are pertinent here: never start a
twist before leaving the board, and always
complete it before entering the water. Some
judges give a man zero for either of these
98
THE OPTIONAL DIVES
99*
sins, and any competent official will at best
give him a low mark, no matter how perfect
the dive may otherwise be.
In general the twist is begun at the highest
point of flight, and consists of a half or full
turn on the longitudinal axis of the body.
This turn is initiated at the head and shoul-
ders, the hips and legs following their lead
in a smooth, serpentine, lazy manner. There
should be no wriggling at the hips or kicking
of the feet, and the normal positions and move-
ments of the dive should be altered as little
as possible. Fig. 8 shows the rotation carried
as far as the waist. The hips and legs are
about to follow, and the turn will continue
until entrance. If the shoulders complete the
twist, the diver need not worry about what
follows.
THE FORWARD DIVE WITH HALF TWIST
(DOLPHIN)
Here the diver simply performs a swal-
low in such a way that he enters in back dive
position. The arms, however, are immedi-
ately raised to entrance position as in the plain
100
SWIMMING AND DIVING
front dive. At the zenith, or a little before,
the head and shoulders begin the twist and
the rest of the body follows, without breaking
the characteristic swallow arch. The diver
may get this conception by trying to look over
his shoulders and see his heels. The dive
should be high, the entrance close (within
four or five feet) and the heel-lift so regu-
lated as to give the proper entrance angle.
Common Faults
Entering too far out and losing height.
Breaking the arch and wriggling in the
twist.
Entering with bent elbows.
Letting the feet fly apart, or crossing them.
THE FORWARD DIVE WITH FULL TWIST
(CORKSCREW)
On a low board, most divers find it impos-
sible to do this dive according to Hoyle. It
seems almost necessary to start the spin im-
mediately upon leaving the board, and to sac-
rifice considerable height and some arch to
complete the full turn. Many find it helpful
to strike the board about a foot from the end.
THE OPTIONAL DIVES
101
The common faults are similar to those of the
dolphin, particularly too little height.
THE BACKWARD DIVE WITH HALF (OR FULL)
TWIST
The twist will be more efficient if the arms.
are raised to entrance position on the spring.
Care should be taken to hold the arch, as in
the dolphin. The common faults are those
characteristic of the back dive and the twist.
THE FORWARD JACK-KNIFE WITH HALF (OR
FULL) TWIST
This dive is identical with the front jack
until the second movement. In opening from
the jack, the head and shoulders are twisted
in the characteristic manner, and the right
arm (if turning to the left) is swung forcibly
across the body toward the left arm pit on its
way up to entrance position. The dive ap-
pears simple, but is difficult to complete and
perfect. Its rating is good.
Very fast work is necessary for the full
twist. In fact it is practically impossible to
complete it in good form from a low board.
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SWIMMING AND DIVING
THE BACKWARD JACK WITH HALF TWIST
The twist comes in the second movement
and is practically identical with that of the
front jack. Good height is especially helpful
as it allows more time to complete the turn.
This dive is also easy to attempt but difficult
to complete properly. Hence its good rating.
The half twist may be added to four other
official dives: the forward somersault, the for-
ward 1½ somersault, the flying dutchman,
and the backward 1½ somersault.
dives are discussed below.
THE FORWARD SOMERSAULT
These
The best form of this dive is a layout, ex-
actly like the swallow except that the body
makes a complete cycle and enters feet first with
the hands at the sides (Fig. 4). Good height
and a very strenuous heel-lift are essential. If
this form is impossible, a slight tuck may be
introduced, though the dive is not rated high
enough to warrant anything but the best form.
THE FORWARD TUCK
This maneuver is the basis for our second
group of dives, and deserves considerable at-
tention. The regular take-off is best, although
THE OPTIONAL DIVES
103
some prefer to have the hands over the head,
elbows slightly bent, when they hit the end
of the board. This form, while effective in
ground tumbling, looks a bit ungraceful in
diving, and though it undoubtedly speeds up
the turn, it is questionable whether the loss
in height does not cancel this advantage.
On the standard take-off, the hands, in the
spring, should not come higher than the waist,
because exaggerated arm lift tends to turn the
body backward instead of forward. Just be-
fore the highest point of flight (earlier if
pressed for time) the tuck position is taken
with all possible vigor and speed. The hands
cut down hard to a grip on the lower shins,
forcing the heels backward and up snug
against the seat, and simultaneously the head
snaps down between the knees (Fig. 9). Get
the conception of everything turning forward.
Bring the head down to the knees, not the
knees up to the head, and cut downward and
backward with the hands. Remember that
the tuck cannot be too tight, for the sooner the
turn is completed, the sooner the entrance
position may be assumed and the more beauti-
ful the dive.
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SWIMMING AND DIVING
THE FORWARD ONE AND ONE-HALF
SOMERSAULT
This dive is a favorite because of its spec-
tacular quality and its good rating. There is
a tendency to hit the board in a crouched posi-
tion because of eagerness to tuck. This prac-
tice invariably cuts down the height, and as
the head has only about half the distance to
buck down, the spin is materially weakened.
Some perform this dive by jacking instead
of tucking, a pretty variation on a high board,
but usually inadvisable on a low one because
the average diver has not time to get a perfect
entrance position before his hands touch the
water. A tight tuck and an early entrance
position is the best general rule. Many find
it impossible to get the latter in the standing
12, but this does not mean that the dive must
necessarily be abandoned. With practice and
careful timing, it is possible to sneak a half
opened body into the water with very little
splash. It is best for the novice to practice
this dive (running or standing) without open-
ing out. He can thus concentrate on getting
maximum height and spin, while avoiding
THE OPTIONAL DIVES
105
many an abdominal shock. When he gets far
enough around on his second revolution to hit
the water in a sitting position, he will have
time for a good entrance. The entrance posi-
tion should be taken with all possible speed,
and the diver should try to enter his arch with
the heel-lift, characteristic of the swan dive.
This movement will not only improve his
arch, but will tend to keep his body turning
in the desired direction. When a half twist
is added, opening must be made early. The
double somersault involves the same prin-
ciples, and a feet-first entry.
Common Faults
Hitting board in crouched position. Try-
ing to tuck too early.
Lack of height and entrance too far out.
Tucking too soon.
Turning the body backward by raising the
arms too far or too vigorously.
Pulling the knees upward instead of cutting
down and back, and bringing the head down
to the knees.
Loose sloppy tuck. Gripping knees instead
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SWIMMING AND DIVING
of lower shins, and failing to get head way
down between knees.
Failure to complete entrance position be-
fore entering, i. e., flexion at hips, hands and
feet apart, head out, or knees bent.
Underthrow. Caused by insufficient height
or spin, or by straightening out too early.
Overthrow. Caused by straightening out
too late or bending at the knees.
BACKWARD SPRING FORWARD SOMERSAULT
(OR ONE AND ONE-HALF)
The preliminary position is like that of the
back jack, except that the hands are over the
head, elbows slightly bent, as in the second
form for the forward 12. The standard tuck
and entrance positions are used. Get all pos-
sible height and enter very close to the board.
A cushion will give confidence and avoid risk.
The common faults are similar to those of the
forward 12.
THE BACKWARD TUCK
This tuck is the basis of our third and last
group of dives. It involves two successive
THE OPTIONAL DIVES
107
movements. The first, begun a little before
the zenith, is a quick vigorous head throw and
arch, both to the limit as in the back dive
except that the hands, coming up powerfully
on the spring, stop a little short of extended
position above the head, in order to be in
readiness for the second movement. The
elbows should be locked about half way be-
tween the straight and right angle position,
and the upward and backward impulse of the
arms should be used to its utmost. Fig. 10
shows the first movement and also a very
common fault, i. e., the head is forward, chin
on chest, instead of far back to aid in the turn.
The second movement is a sharp flexion at
the waist, aided by the hands, which cut down
to the lower shins and pull the knees up to the
chest. Notice that the resulting position is
exactly like the forward tuck (Fig. 9) except
that the head is still back. The means of
attaining it, however, are very different. In-
stead of bringing the head down to the knees,
we bring the knees up to the chest, for the
spin is in the opposite direction; and instead
of checking the upward motion of the arms
(hostile to the forward turn) we give it all the
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SWIMMING AND DIVING
scope and vigor possible. The tuck is opened
into the head-first or feet-first entrance position.
In learning the above manœuver, the fol-
lowing land drill will be helpful. Stand stiff-
legged, lock elbows at about 135 degrees, and
try to lift the body a couple of inches off the
floor by sheer force of the upward arm swing.
The hands should start from in front of the
hips, circle inward slightly and then upward
to a little above the head. Only practice can
clarify this explanation. The movement
should be vigorous but the muscles should
not be unduly tensed. Next, spring strongly
upward with the legs, simultaneously with the
arm movement, trying to get all possible
height. Finally, spring upward as before, and
at the point of greatest height, raise the knees
to the chest and cut the hands down to the
lower shins, releasing in time to avoid a fall.
Notice that only one element of the backward
tuck is omitted, i. e., the head throw and arch,
which cannot be included without a somer-
sault or a bad fall. After the diver has
mastered this drill, he should try a back somer-
sault off the board, or better yet, in the gym-
nasium tumbling belt.
THE OPTIONAL DIVES
109
THE BACK SOMERSAULT
The preliminary position is like that of the
back dive, except that the hands are in front
of, instead of on, the hips. Care should be
taken not to bend forward as this spoils the
jump. The spring is practically vertical, and
with it the hands go up, the head is thrown
far back, and the back is arched. Most begin-
ners are so eager to arch that they lose height.
Be particular about a strong, vertical spring.
The tuck position is hardly taken before it
opens out into an early entrance position (feet-
first). This dive is very pretty if properly
done, because of the long, straight drop in com-
plete entrance position. Incidentally it is about
the best possible exercise for attaining control
and composure in the air. Entrance should be
within three or four feet, the closer the better.
An easier, and perhaps a better form of the
back somersault, omits the grip of the hands
on the shins in the second movement. The
body is simply flexed sharply at the waist,
knees almost straight, and opened to entrance
position, the hands coming from the upward
throw, directly down to the thighs.
110 SWIMMING AND DIVING
Common Faults
Stooping in preliminary position.
Trying to get turn too soon and sacrificing
height.
Entering too far out, i. e., "sitting in" the
dive.
Failure to get the head way back on the
first movement. Many divers think the head
is back when it is not.
Incomplete entrance position: flexion at
hips, arms flung out to the side or over the
head.
THE BACKWARD ONE AND ONE-HALF (AND
DOUBLE) SOMERSAULT
This dive is identical with the first form
of the back somersault, except that the tuck
must be tighter, the spin faster, and the en-
trance, head-first. It is well to warm up with
a few very high back somersaults, and then
try the 1½ a few times without opening out.
The opening out movement is exactly like the
throw in the back dive, and should be done
with all possible speed. This spectacular dive
is rated high, and well worth the time neces-
THE OPTIONAL DIVES
111
sary to learn it. The 1½ with half twist and
the double somersault are additional listed
dives.
Common Faults
Too loose a tuck.
Failure to open out with sufficient speed
to attain good entrance position.
See also common faults of the back somer-
sault and the back dive.
THE FLYING DUTCHMAN SOMERSAULT
(FULL GAINER)
This rather sensational dive is simply a
combination of the forward spring and the
backward tuck, with feet-first entrance. Here
it is particularly essential that the head throw
be extreme, because the forward spring makes
the backward turn a little unnatural. Begin-
ners always make a broad jump out of the
affair, and probably always will. The en-
trance should be within three or four feet, the
closer the better; and the diver should not
allow himself to persist for days and weeks
in entering too far out. A cushion will again
112
SWIMMING AND DIVING
be helpful. The common faults are those of
the back somersault.
THE FLYING DUTCHMAN (HALF GAINER)
The Dutchman is a back dive movement
with a forward spring, and should be per-
formed with a layout. The spring should be
as vertical as possible, and at the zenith, the
head and arms should be thrown back exactly
as in the back dive. The arch is assumed
immediately upon leaving the board, and
should remain unbroken. Some divers do a
pretty dutchman with an inverted jack, i. e.,
bringing the feet upward to the hands, and
then dropping backward for the dive. The
other form is usually preferred, however.
This dive is a favorite optional and is rated
high. It may be performed with a half twist.
Common Faults
Forgetting to spring, or making a broad
jump.
Failure to throw the head back and arch
to the maximum.
Wriggling and general loss of form in
the air.
THE OPTIONAL DIVES
113
Underthrow. Too little height, too little
head throw, or entrance too far out.
Overthrow. Caused by breaking the arch
or working too hard in the head throw.
Faulty entrance position.
Twisting (involuntary). Cure by twisting
the other way, as in the back dive.
PART III
MANAGING A SWIMMING MEET
INTRODUCTORY
I
Financially speaking, swimming is usually
a parasitic sport, getting its backing from the
credit side of football, basketball, or other
sources. This unfortunate situation is bound
to continue until the institutions supporting
swimming teams find some practical method
of handling large crowds at their aquatic con-
tests; because such a natatorium as the average
institution can afford has proven itself totally
incapable of accommodating a “paying” audi-
ence. Possibly some clever engineer may
solve our problem by devising a means of re-
moving the basketball floor and exposing the
natatorium beneath, but even such a device.
might not increase the common man's inter-
est in swimming sufficiently to make it a pay-
ing proposition.
Since swimming teams are comparatively
small, and the duties of a manager not bur-
117
118
SWIMMING AND DIVING
densome, many institutions find it econom-
ically advisable to choose a manager from
the team and thus save traveling expenses.
A man so chosen is perhaps more likely to
be thoroughly interested and in close touch
with the general swimming situation, though
less able to assist in handling some large
meets in which he may be a contestant.
The good old slogan "If you want a thing
done well, do it yourself" is sure but slow,
owing to the serious limitations of one pair
of hands and one head. To be up to date, it
should have the qualifying clause, "or leave
it to someone who has proved himself de-
pendable." Despite the assertion of cynics,
these "somebodies" exist in every community,
and the wise director carefully selects and
trains them. Your manager should be chosen
for his loyalty and capability, and then given
all the responsibility he can stand. If he is of
the right stuff, he will appreciate having a
real job to do instead of a bevy of obvious
details to perform: and you yourself will
soon appreciate having someone to work with
you instead of a mere errand boy. This does
not mean, of course, that you should not over-
MANAGING A SWIMMING MEET 119
see the whole meet yourself, and quietly check
up the important features of his job until you
are sure of him.
The director or coach who is ultimately re-
sponsible for a swimming meet, finds himself
in a position where a little oversight may re-
sult in great inconvenience or delay, and gen-
eral misunderstanding and embarrassment. A
complete list of necessary items is helpful in
checking the memory, so we shall begin our
discussion with such a reference list or out-
line. Other details may be added in order
to make the list absolutely complete for any
situation.
OFFICIALS
Referee (may have other duties).
Judges of finish (one more than number
of places picked).
Starter.
Timers.
Judges of Fancy Dive (3).
Score Keeper.
Clerk of Course.
Announcer.
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SWIMMING AND DIVING
Clerks (to aid head timer or figure diving
sheets).
Water Polo Officials.
(Appoint two of the above to handle
plunge for distance.)
THE POOL
Temperature of water and room: proper
ventilation.
Pool ladders (remove if possible).
Diving board and take-off for plunge (be
sure they are in good condition).
Proper seating arrangements.
Tickets: change.
Ropes for lanes.
Rope for false start.
Cord for plunge.
Score board: chalk.
Polo goals.
ACCESSORIES
:
Stop watches.
Towels.
Massage linament.
Revolver (.22 or .32 cal.) 2 doz. cartridges.
Score sheets.
MANAGING A SWIMMING MEET 121
Diving sheets (with values of optionals en-
tered).
Cardboards, clips, pencils (with erasers).
Rule Book.
Polo ball.
Extra suits.
Blankets: sheets.
II
CHOOSING OFFICIALS
The first consideration in choosing officials
should be competency. Ninety percent of all
disputes, misunderstandings and hard feel-
ings will be avoided if the important officials
are strict, impartial, and thoroughly ac-
quainted with their jobs. In addition, they
should be gentlemen of such a calibre as to
definitely raise the standards of competitive
swimming. Theoretically they should be im-
partial, i. e., not connected with or prejudiced
in favor of any team; but this qualification is
impractical in small towns or in organizing
large meets requiring many officials. Except
in the case of an old grudge between rival in-
stitutions, most coaches emphatically prefer
a first-rate official who is technically partial,
to a second or third rater who, though im-
partial, may wreck the machinery of the best
planned meet. It goes without saying that
122
CHOOSING OFFICIALS
123
even a technically partial official should be
avoided when convenient, and never used
without the ungrudging consent of the oppos-
ing team or teams.
Many directors and coaches ask the offi-
cials to arrive thirty or forty minutes before
the meet is supposed to begin, or even sched-
ule their meets early in effort to allow for the
inveterate tardiness of human nature. This
dodge may prove effective once or twice, but
officials and contestants alike soon resent such
kindergarten methods, and (like the patient
to whom the doctor has lied) get the habit of
discounting everything. In the end, you will
get much better results if you tell the officials
and contestants exactly when the meet begins,
ask the former to appear ten or fifteen min-
utes earlier, and then begin the meet sharp on
time, changing and substituting your officials
a little if necessary. This course may cause
you considerable inconvenience at first, but a
few examples will usually insure prompt
service thereafter.
The referee should be the king pin of the
meet. Often he is a mere figurehead, too un-
suspicious, indecisive, or ignorant to enforce
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SWIMMING AND DIVING
the rules strictly and impartially. If all the
other officials are top notchers, his incom-
petence may escape notice; otherwise there is
sure to be dissatisfaction, and rightly so. He
should watch every event closely and dis-
qualify without hesitation. Only thus will
the rules come to be studied and respected.
The judges of finish should get in position
to sight along the finish line, each picking a
place: 1st, 2nd, 3d., etc. The two judges
picking first should be on opposite sides of
the pool. Very often the judges act as timers
also, timing the places they are picking.
Timers should report to the head timer be-
fore the meet, compare watches (taking one
watch as standard) and carefully allow for
deviations. The tenth second watch is the
best, having been used at the Olympics and
formally adopted by the I. C. A. A. A. A. and
the A. A. U.
In other than dual meets, where qualifica-
tion is made by time, and not by winning a
heat, the head timer has a difficult and deli-
cate task. He and his staff must get the exact
times on the first two or three men of each
heat (putting two watches on the first), and
CHOOSING OFFICIALS
125
then, after the last heat, he must pick out the
four or five lowest times for the final. The
score-keeper or a specially appointed clerk
should be at his elbow to take down times
when the watches are compared. This method
of qualifying by time is fairer than the heat
winning method for two reasons: first, be-
cause each contestant is swimming against
time instead of just fast enough to win his
heat, which may be a slow one; and second,
because if two or three fast men happen to
get in the same heat, they all may qualify for
the final.
The starter has the most prominent posi-
tion in the meet. He should not only be thor-
oughly experienced and competent but also
possessed of a personality that inspires respect
and confidence. He should understand men
as well as guns and swimming rules. More
will be said of him below.
Judges of the fancy dive are far and away
the hardest officials to find. Many self-styled
diving judges cannot even total their scores
properly, and may be seen scribbling away at
their sheets instead of watching the dives they
are pretending to judge. In addition to being
126
SWIMMING AND DIVING
informed on the rather complex scoring sys-
tem (see Swimming Guide), the diving judge
should understand all the dives listed in the
Guide, and have a thorough knowledge of the
merits and common faults of the dozen or so
most commonly performed. Diving coaches
usually make the best judges. The judging
of the fancy dive commonly causes more dis-
satisfaction than all the other events to-
gether; hence the supreme importance of se-
lecting experienced men who really know
their business.
The score-keeper should be reasonably
clear-headed and should understand the sim-
ple rules of his job. He should be provided
with a score sheet (see below) and should
keep the score clearly chalked up on the
score board as the meet progresses. He
should get his information direct from the
head judge or timer, and do all he can to
help these officials take down times, etc. In
large open meets, it is well to have a clerk
specially appointed as a go-between from
head timer to starter.
The clerk-of-course should know as many
of the contestants and their teams as pos-
CHOOSING OFFICIALS
127
sible; and be thoroughly acquainted with the
order of events, the arrangement of heats,
etc., etc. He should be a hustler and always
a step ahead of the game, preparing for trou-
bles and delays before they arrive. In a well-
regulated dual meet there will be almost
nothing for him to do, but in a large open
meet he will be the busiest man in sight, and
one of the most important. Clerk-of-course
is the logical job for a good manager.
The announcer should possess a good voice
and pleasing personality, coupled with a
mind that naturally gets things straight. If
not already acquainted with the contestants
and their respective teams, he should famil-
iarize himself with these facts. No mega-
phone should be used, as this instrument so
concentrates the voice that no one part of the
audience gets the entire message, particularly
if the announcer, like most of his tribe, has
the vicious habit of waving his megaphone
in the manner of a weather vane. The an-
nouncer should get his information from the
score-keeper and should announce the score
from time to time, especially if it is close.
Many crowds are very thoughtless about
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SWIMMING AND DIVING
quieting down for announcements, and often
the contestants and coaches, chattering in one
end of the pool, are the worst offenders. The
announcer should insist upon a reasonable
amount of attention before he speaks, because
there is always a fair percentage of the crowd
that wishes to hear the information. Perhaps
a basketball whistle will prove effective, or
perhaps the referee will be forced to address
the audience. In any event, it should be rea-
soned, coaxed, or scolded into an attitude con-
sistent with a well-regulated meet.
III
THE POOL
The water for a swimming meet should be
about 74 degrees Farenheit, and the room a
little warmer. It is well to have the lanes
roped off, or, in case of a dual meet, a rope
down the center of the pool from end to end
(each team swimming both its competitors on
one side). In large meets, especially when
inexperienced or unscrupulous swimmers are
competing, there are almost sure to be col-
lisions where disqualification is a delicate
proposition, and dissatisfaction an assured re-
sult. Roped lanes will prevent most of this
trouble, and should be more often resorted to.
Some swimmers cannot hear the recall gun
(particularly if it misses fire) after a false
start. A rope should be ready, 20-30 feet from
the start, to drop in the water across the
course and prevent these contestants from
wasting their strength. It is also well to use
129
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SWIMMING AND DIVING
a light cord in judging the plunge for dis-
tance, keeping it parallel with the starting
line and just ahead of the plunger's fingers,
as he begins to reach his limit.
If any seats are placed on the pocl level,
care should be taken that they do not crowd
the starter or the judges of finish; or place
the audience where it will get unduly
splashed.
IV
ACCESSORIES
Occasionally a timer appears without a
watch or with a poor one. It is well to have
a couple good stop watches on hand, taking
care that they be compared with that of the
head timer if used in the meet.
It is wise to allow one towel for each con-
testant, one extra for each diver, and half a
dozen extra for each team to use after swim-
ming, rub-down, etc. There is no reason for
being stingy with towels, but there is also no
reason for giving them away as souvenirs.
They should be furnished in reasonable num-
bers and checked up carefully by the man-
ager after the meet. Some good linament
should be on hand, as massage is a decided
help in reviving a swimmer for his second
or third hard race.
Arrangement should be made with the
starter as to who shall furnish the gun and
131
132
SWIMMING AND DIVING
cartridges. If he brings the fireworks, have
a gun ready anyway, because his may not
work.
A couple of score sheets and three or four
diving sheets should be clipped to cardboard
backs, and a few sharpened pencils with
erasers should be prepared for forgetful offi-
cials. Be sure to have a Swimming Guide
on hand in case the referee forgets his.
Each of the divers (or his coach) should
be interviewed before the meet, and his op-
tionals given in order of performance, to the
announcer. At the same time, the values of
all these optionals should be carefully en-
tered on all three sheets, under the proper
names and exactly in the order of perform-
ance (see below). Where this is impossible,
the man who introduces the divers should
clearly name the value of each optional be-
fore it is performed.
V
RUNNING OFF THE EVENTS
At present, the relay is the first event in
the Intercollegiate Order of Events, a pro-
gram that is hard to improve upon from the
swimmer's viewpoint. The relay makes a
dramatic close, however, with it high point
value and sensational character; and for this
reason, many prefer to place it last. Pos-
sibly a few years will see it back again at the
end of the list, where it is indeed a "thriller"
especially when it decides the meet.
Touching-off is the only new element that
appears in the relay. Some swimmers prefer
to be slapped on the back, but a quick firm
touch on the calf of the leg is the official sig-
nal in intercollegiate circles. If the "quick"
start (see below) is being used in the meet,
the swimmers' feet should be on the take off
when he is touched-off. With the "slow"
start, however, he, logically, should not be off
133
134
SWIMMING AND DIVING
balance when touched, as the touch-off takes
the place of the gun.
The fancy dive is commonly run off in
very ragged fashion, but if the divers' names
and the values of their optionals are entered
on all the sheets before the meet, and if the
announcer has the names of the divers and
their dives well in mind, the event may be
handled with speed and precision. The
three judges should take different positions:
one on the six foot line (which should be
marked on the side of the pool), another
further to the rear, and the third on the other
side. The announcer should introduce each
dive with the name of the diver and the dive
he is about to perform, particularly if it be
an optional. Immediately the diver should
appear on the end of the board and wait for
the signal of the head judge. This official
should nod, only when he sees that the other
two judges are ready to observe the dive. Too
often this rule is ignored, with the result that
a judge or two misses the dive, and has to
draw on his imagination in marking it. If
the diving judges are acting in subsequent
events of the meet, some capable person or
RUNNING OFF THE EVENTS 135
persons should previously be appointed to
total and check the sheets. Otherwise the re-
sults of the dive may still be undecided when
the crowd wants to go home.
The races are all handled about alike, ex-
cept for differences in turns, etc., thoroughly
explained in the Swimming Guide. Hence
we shall consider them together. The main
point is an even start. At present there are
two forms being used: the "quick" start, in
which the swimmer's feet must be on the take-
off at the report of the gun, though his body
may be off balance; and the "slow" start, in
which he must not lose his balance before the
crack of the gun. The first is a three signal
start, the second, sometimes three, sometimes
two. It is well to remark that the essential
difference between these starts lies not in the
number of signals but in the equilibrium of
the body (unstable in the first, stable in the
second) at the crack of the gun. The "slow"
start is at present the official one in inter-
collegiate circles, but it is not practiced by all
college teams nor strictly interpreted by them,
even when theoretically adopted. Hence the
basis for considerable difference of opinion.
136
SWIMMING AND DIVING
Now, technicalities aside, the test of a good
starter is this: does he get his men off together
(cheats and honest ones alike) with a min-
imum of false starts? Too often this salient
point is forgotten in anxiety over a lot of rel-
atively unimportant details like two signals or
three signals, cadence or no cadence, motion
of the arms, etc., etc. Frequently a contestant
will protest against a starter's method (par-
ticularly the "slow" start) simply because it
deprives him of his ethically questionable
advantage over rivals just as good as himself.
Personally I believe the average starter
will get the largest percentage of even starts
by a strict interpretation of the "slow" start
(one or two signals as the swimmers desire).
It is easy and fairly accurate to deduct 1/5 of
a second in comparing "slow" start records.
with "quick" start records. If the starter
stands at one end of the line, and just a bit in
front, he can easily detect any loss of balance
and withhold his fire, letting the offender fall
in, and avoiding a general false start. Pro-
vided the starter is reasonably alert, and the
signals are not given in cadence, it is a very
difficult matter to beat the gun.
RUNNING OFF THE EVENTS
137
The "quick" start, on the other hand, al-
most encourages the swimmer to "steal," be-
cause he ought to be almost in the air when
the gun cracks, and no one can blame him for
wanting to be a shade ahead rather than be-
hind. With the best of intentions, he could
hardly be at just the right falling angle, since
he does not know exactly when the gun will
sound. This situation is the main fault of the
quick start, and also the reason why (unlike
the "slow" start) it should be given in cadence
when given at all. If we expect the swim-
mer to be in unstable equilibrium at the final
signal, it is only fair to give him, by cadence,
a very definite idea as to when that signal is
coming. If he "steals" in spite of this hint,
his cheating is more apt to be deliberate and
he deserves the consequences. Too many
starters, unduly fearing a false start, say "get
set" and fire the gun almost simultaneously,
thus giving virtually a "slow" start under
false pretenses. The result is that next time
the experienced swimmers try to leave their
marks on "get set," and then there are more
false starts.
In conducting the plunge for distance, the
138
SWIMMING AND DIVING
referee (or other official) should call off the
distances while the starter keeps time and
fires his gun at the expiration of a minute.
Others may hold a cord if desired. The
water should be kept as quiet as possible by
excluding all but the plunger from the pool,
and insisting that he climb quietly out the far
end. If coaching as to direction is permitted,
it should be done when the plunger first
begins to get out of line, and by the referee
only, though it can do little good if the
plunger is properly watching his course on
the bottom of the pool.
The present A. A. U. system of having all
the plunges made simultaneously is pleasanter
for the audience but deprives the swimmers
of a much needed rest. In this case, again, it
is fairer to give the starting signals in slow
cadence, so that some plunger may not be
caught during expiration, and thus lose some
of the minute allowed him in the water.
The water polo game is often played first
and last, i. e., with the swimming meet as an
intermission between the halves. The referee,
like the starter, should be skilful in handling
men as well as in the technical difficulties of
RUNNING OFF THE EVENTS 139
his job. Before the game, he should clearly
explain to the two captains exactly what con-
stitutes a foul; and then stick to it. Goal
judges should be carefully selected, as theirs
is a difficult and delicate task.
SCORE SHEET FOR DUAL MEET
Place
Data

Home Team
Visitors
Event
Name
Time
Points Name
Time Points
Relay
Fancy Dive
50 (40) yd.
Breast Str.
220 yd.
Plunge
Back Str.
Distance
Distance
100 yd.
Total points
The points will tell the place, 1st, 2nd, or 3rd.
This sheet should be filed, as it contains all important information on the
meet in the most concise form.
140
SWIMMING AND DIVING
SCORE SHEET FOR MORE THAN TWO TEAMS
Place
Yale
Event
Relay
Dive
50 yd.
Breast
220 yd.
Plunge
Back
Princeton
Date

Columbia
Dartmouth
Cornell
Name Pts. Name | Pts. Name Pts. Name Pts. Name Pts.
100 yd.
Total
points
The points will tell the place, 1st, 2nd, 3rd, or 4th; and the times may be
inserted after the winner's name.
This sheet should be filed, as it contains all important information in the
most concise form.
م

5.
6.
66
TOTALS
PLACE NUMBER
Mc Henry
Name of Diver
(Yale)
1. Running Front Dive
2. Back Dive
Form
Rating of
Difficulty
Total
Form
Rating of
Difficulty
Total
Form
Rating of
Difficulty
Total
CHECKER
Meet
Date
Scale of Marking on Form of Dives One to Ten
1.2
1.4
15
1.6
1.7
1.8
19 2.0
2 1
2.2
2.3
2.4
1.
1.2
1.4
1.5
1.6
1.7
1.8
1.9
2.0
2.1
2.2
2.3
2.4
1.5
1.8
2.1. 2.25 2.4
2.55
2.7
2.85 3.
3.15
3.3
3.45 3.6
2.
2.4
2.8
3.0
3.2
3.4
3.6
3.8
4.
4.2
4 4
4.6
4.8
25
3.0
3.5
3.75 4.0
4.25 4.5
4.75
5.
5.25
5.5
5.75 6.
3.
3.6
4.2
4 5
4.8
3.5
4.2
4.9
5.25 5.6
4.
4.8
5.6
6.0
6 4
4.5
5.4
6.3
6.75
7.2
5.1 5.4
5.95 6.3
6.8 7.2
7.65 8.1
5.7
6.
6.3
6.6
6.9
7.2
5.
6.0
7.0
7.5
8.0
8.5
9.0
THIS SHEET KEPT BY
6.5
6.6
7.7
8.25
8.8
9.35 9.9
6.
7.2
8.4
9.0
9.6
6.5
7.8
9.1
9.75
10.4
7.
8.4
9.8
10.5
11 2
JUDGE
7.8
9.0 10.5
11.25
12.0
10.2 10.8
11.05 11.7
11.9 12.6
12.75 13.5
8.
9.6
11.2
12.0 12.8
13.6 14.4
THIS SHEET CHECKED BY
8.5
10.2
11.9
12.75
13.6
14.45
15 3
9.
10.8
12.6
13.5
14.4
15.3
16.2
6.65 7.
7.6 8.
8.55 9.
9.5 10.
10.45 11
11.4 12.
12.35 13.
13.3 14.
14.25 15.
15.2 16.
16.15 17.
17.1
18.
7.35
7.7
8.05 8.4
8.4
8.8
9.2
9.8
9.45 9.9
10.35 10.8
10.05 11.0
11.55 12.1
12.6 13.2
13.65 14.3
14.7 15.4
15.75
11.5
12
12 65 13.2
13.8
14.95 15.6
16.1 16.8
14.4
16.5
17.25 18.
16.8
17.85
17 6
18.4 19.2
18.7
19.55 20.4
18.9
19.8
20.7 21.6
9 5
11.4
13 3
14.25
15 2
16.15
17.1
18.05 19.
19.95 20.9
21.85 22.8
10.
12.
14.
15.
16.
17.
18.
19
20.
21.
22
23.
24.
Dane
(Princeton)
Benjamin Kazanjian
(Yale)
(Princeton
3. Back Jack Knife
4. Running Jack Knife
1. Voluntary Dive
1.8
1.8
1.8
1.9
2.
1.9
1.9
1.9
1.9
3.
4.
:
2.0
1.9
2.0
2.0
3
1.7
1.6
1.7
1.9
Form
Rating of
Difficulty
Total
Form
Rating of
Difficulty
Total
Total
Form
Rating of
Difficulty
Total
Form
Rating of
Difficulty
Total
Form
Rating of
This diving score sheet, incorporating Frank
J. Sullivan's table, has been recently devised
by Mr. Jack Cody, Instructor and Coach of
Swimming at The Multnomah Athletic Club,
Portland, Oregon: and is printed here with his
kind permission. Its good arrangement and
general clearness obviate many difficulties in
scoring the dive. The values of the optionals
are shown entered as they should be before the
meet.
Difficulty
TABLE FOR SCORING DIFFICULTY OF DIVES
Total
Form
Rating of
Difficulty
Total
Form
Rating of
Difficulty
Total

:
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