• • ■ 1 THE WORKS OF Bamtano, 9Ru^-Eope^ AND attno, ON THE G*AME OF CHESS; TRANSLATED AND ARRANGED : WITH REMARKS, OBSERVATIONS, AND COPIOUS NOTES ON THE GAMES. CONTAINING, ALSO, SEVERAL ORIGINAL GAMES AND SITUATIONS, BY THE EDITOR. TO WHICH ARE ADDED, The Elements of the Art of Playing without seeing the Board, Qui joue un coup en vain Perd an grand avantage, Joueur habile et sage Ne fait rien saus dessein. Distraits ne soient tes yeux Ni ta main trop ligdre. Un beau coup s'oiFre l faire, Vois s'il n'est rien de mieux. M. DE ST. CSSANS. By J. H. Sarratt, Author of a Treatise on Chess, &c, and Professor of the Game. JUttDOlti PRINTED FOR T. BOOSEY, No. 4, OLD BROAD STREET, ROYAL EXCHANGE. 1813. I '4 - TO THE RIGHT HONOURABLE » The Lord Viscount Pollington, m.p. &c. &c. &c. THIS TREATISE IS INSCRIBED, AS A TOKEN OF RESPECT, *Y HIS OBLIGED AND OBEDIENT SERVANT, J. H. Sarratt. Cucen Street, Blootnsbury, April 1813. preface* IT may be proper for the Editor to state the reasons which have induced him to publish a translation of Damiano, Ruy-Lopez, and Salvio* The acknowledged excellence of these works has certainly operated as the principal induce- ment. The Editor has frequently and atten- tively played and examined all the games con- tained in those treatises, and he is strongly impressed with the belief that they are calcu- lated to assist in a material degree unpractised players — to facilitate improvement in those who are already proficients' — and, that they are indispensably necessary to those, who, fa- voured by genius and aptitude, are likely to attain the flattering distinction of first-rate players* The numerous amateurs who have heard of these books, and those who have seen the 11 PREFACE. very few copies that are extant, are equally anxious to possess them ; they have expressed their regret at the difficulty (if not impossibi- lity) of procuring them, not only in Great Britain, but even in any part of the Conti- nent. Some of the Editor's friends desired their Booksellers, so long ago as the year 1804, to endeavour to obtain them at any price, but their attempts have failed of success. Under all these circumstances, the opinion that this translation will be favourably received appears not destitute of probability. It must be observed that the Editor has translated merely the Games, Variations^ and Notes which refer to any particular move or situation — all historical or extraneous matter he has totally disregarded ; being unwilling to swell the Work to an unreasonable bulk. In Damiano and Lopez, the historical por- tion is comparatively trifling : but in Salvio it is very considerable. A few extracts which are not unentertaining will be occasionally introduced. It is not improbable, that, to some ama- PREFACE. iil teurs, the method of castling it Vltalienne, which is adopted in some of these games, will appear an insurmountable obstacle. The observation/ " Why should I study a game which I can " never put into practice in this country ?'* will naturally suggest itself ; nevertheless the Editor presumes to think that this objection, when duly considered, will prove to be ground- less. It might be easily demonstrated, that, situations similar to those in which latitude of castling is allowed could occur, even though such latitude were prohibited ; and in those cases the rules which are here given would, of course, prove of great utility : but supposing, for the sake of argument, that such situations could not occur, still it cannot be denied, that, the very skilful moves which are recommended must materially improve a player ; in the same manner that it is universally admitted, that, playing difficult ends of games or criti- cal situations conduces to improvement, even though such critical situations may never hap- pen, and probably never did happen. To this it may be added, that, in a great IV PREFACE* proportion of the games contained in these three authors, the Italian method of castling is not adopted. The Editor is still of opinion that it is great- ly superior to the Calabrista method — moving the King two squares only ; and he thinks, that, many players will concur with him, af- ter perusing Salvio's treatise. DAMIANO. Damiaxo is the first who wrote a treatise intended to facilitate the study of the game of Chess*. * Jacopo Dacciesole, or Jacobus de Ccesolis, a Domi- nican friar, wrote on Chess before the year 1200; but his book does not contain any rules for playing. It is divided into twenty-four chapters : the first three give an account when and how the game was invented ; the fol- lowing five contain a description of the pieces ; the next eight, a description of the pawns; and the last eight, a description of their moves. It was originally written in Latin ; and translated into French by Jehan de Vignay, a monk : from this French version Caiton translated his edition, which was printed PREFACE. \ The title of his work is, " Libro da impa- " rare Giocare a Scachi in Lingua Spagnola all Spaniards Ruy- Lopez ; J and Philidor. Keyster, in his account of Turin, in 1749, says, €t The late Fatlier Sacchieri of Turin was a remarkable " instance of the strength of human understanding, par- <* ticularly that faculty of the soul, we term memory. " He could play at Chess with three different persons at f the same time, even without seeing any one of the " Chess-boards. He required no more than that his " substitute sl'.ould tell him what piece his antagonist (i had moved, and Sacchieri could direct what step was " to be taken on his side, holding at the same time con- " venation with the company present. If any dispute (t arose about the place where any piece should be, he PHEFACE. XI the Editor's possession, these directions occupy several very closely printed pages : they are entitled " Dell arte del giocare alia mente." The greater part of Damia.no's treatise was translated into English, and published in Lon- don in the year 1562 : it is entitled " The pleasauntand wittieplayeof the Cheasts renew- ed. Lately translated out of Italian intoFrench, and now set furth in Englishe, by James Rowbothum. Printed at London, 1562." This work is exceedingly scarce : the only copy that the Editor ever saw, is in the pos- " could tell every move that had been made not only " by himself, but by his antagonist from the beginning f( of the game ; and, in this manner, incontestably decide *' the proper place of the piece. This uncommon dex- " terity at the game of Chess appears to me almost " the greatest instance that can be produced of a surpris- " ing memory." Verci says, " Father Sacchieri, Lecturer of Mathema- " ticks in Pavia, played to perfection on four Chess- " boards at the same time." If these accounts be accurate, Sacchieri's talents in that department were unquestionably superior to those of any other Chess-player. b XI 1 PREFACE. session of the Hon. G. J, Tuchef*, only son of the Lord Audley. * The Hon. G. J. Tuchet has a remarkably valuable collection of Chess-books : he possesses also a very scarce and curious book containing a description of a game to be played on a board with squares (a). It is printed in black letter, and is entitled, " The most ancient and learned playe, called the Philosopher's game : invented for the honest recreation of students, and other sober persons in passing the tedious of tyme, to the release of their labours and the exercise of their wittes. By W. F." It begins thus : " That moste auncient and learned Playe called the Philosopher's game, being in greek termed /ud/xo/x«%*«, is as much as to save in Englishe the battell of numbers," &c. At the end is : " Prynt- ed at London by Rowland Hall for James Rowbothum, and are to be solde at his shoppe in Chepcside, under Bowe church. 1563. " All things belonging to this game for reason yon may bye •. at the Bookc shop under Bochurch in Chepcside redilye." (a) There is another copy in His Majesty's library ; but it wants ihc title. PREFACE. Xlll LOPEZ. The first edition of Ruy-Lojiez was printed in 1561 : it is in Spanish, and is entitled " Libro dela Invencion liberal y Arte del juego del Axedrez, por Ruy-Lopez de Sigma, cle- rigo, vezino dela villa Cafra. Dirigida al muy illustre Senor Don Garcia de Toledo, ayo y mayordomo del serenissimo principe don Carlos nuestro Senor." It contains sixty-six games, of which twen- ty-four are from Damiano. The only copy that the Editor ever heard of (for he did not see it) was in the library of Count Bruhl. There is a copy of Ruy-Lopez' treatise in the British Museum : it is wholly in Italian, and was printed in 1584. The copy in the possession of the Editor is a French translation, published at Brussels, in 1655 : it was given to him some years ag*o, by the Hon. G. J. Tuchet. Although Lopez has attempted to criticise Damiano, he appears to be inferior to him in point of skill : yet his games are, perhaps, more iiy PREFACE. instructive than Damiano's, because Lopez has inserted a much greater number of Variations : and it must be acknowledged that some of them are exceedingly well played. His favourite opening seems to be, the playing of the King's Bishop's Pawn two moves at the fourth move of the game, after both parties have played their Kings Bishops to their Queens' Bishops' fourth squares ; and their Queens to their Adversaries Kings' Rooks* fourth squares. This is a species of Gambit, and it is perhaps a safer game than the common Gambit ; as the Gambit's pawn cannot securely be supported. Greco has inserted several of these games, which are all extracted from Lopez. The copy which is in the British Museum contains many games, in which the odds of the pawn and move, Knight, &c. are given ; but they do not materially differ from Dami- ano's. PREFACE. XV SALVIO. This work, perhaps the best that was ever written on Chess, is entitled " II Puttino, al- " tramente detto, il Cavaliero Errante, del " Salvio, sopra el gioco de Scacchi, Napoli, " 1604*." The first part of this work contains an historical account of the game, and nume- rous anecdotes of eminent players ; particularly of Leonardo da Cutri. The second part con- tains many games, and ends of games. Leonardo excelled in the game of Chess at so early an age, that he was known by the ap^ pellation of "/'/ Puttino" the boy. He was at Rome in the year 1574, and" Ruy-Lo/iez (who had gone to solicit the grant of a vacant benefice from Pope Gregory the 14th) played with Leonardo two successive days, and defeat- ed him. Leonardo, greatly distressed, immediately left Rome, and went to Naples, where he closely * Mr. Twiss mentions another edition printed at Na- plesj in \G3-i. Xvi PREFACE. applied himself for two years to the study of Chess. He then departed for Cutri, in Cala- bria, his native place : and, learning that his brother had been taken by Corsairs, he set out to ransom him. Leonardo agreed with the Reis, or Captain of the galley, that his brother should be liberated for two hundred crowns. The Reis was a Chess-player, and Leonardo won his brother's ransom, and two hundred crowns more. He afterwards went to Genoa, Mar- seilles, Barcelona, and Madrid ; and defeated all the most celebrated players in those cities. At Madrid he met with his former victorious opponent Ruy-Lofiez, and played with him in the presence of Philip II. The result of this second match was very different from that of the first : Leonardo was the conqueror, and received a very valuable present from the King. At Lisbon he defeated an excellent player, called it Moro : and the King, after rewarding him munificently, bestowed upon him the title of K night Errant. On his return to Italy, he met with the re- PREFACE. XVI 1 nowned Paolo Boi*, and contended with him three succesive days : Paolo Boi played the Gambit, and Leonardo took and supported the Gambit's pawn. The first two days each cham- pion won an equal number of games : on the third, Paolo Boi was conquered ; but Salvio acknowledges that he was indisposed. It is remarkable that these two celebrated players perished by poison. Leonardo was poisoned in the palace of Prince Bisignano, in Calabria, at the age of forty-six. Paolo Boi, at the age of seventy, was poisoned in 1 598 by his servant, who knew him to be very opulent. With very few exceptions, Salvio's games are admirably played : all his Gambits have been imitated, and even copied, by every player who has written on Chess ; even by Greco and Philidor. * Paolo Boi was a native of Syracuse in Sicily. He was taken by an Algerine Corsair, and sold for a slave. His master discovered his great skill at Chess ; and having won considerably by his lessons and advice, he made him a present of a thousand zechins, and gave him his liberty. XviH PREFACE. The game so well known by the name of Salvia! 1 * Gambit, is remarkable for the num- ber of its Variations ; all of which exhibit great skill: but, nevertheless, it certainly is not so instructive as the gambit in which the attack- ing player sacrifices his King's Knight. The Editor again expresses his belief, that the works of thess three eminent players will be found to be entitled to the approbation of Chess-players in general : and with this pleasing hope, he submits the translation to the Public. Queen Street, Bloomsburv, April 1813. Bamtano* FIRST GAME. 1. TV. K. P. two squares. B. The same. 2. JV. K. Kt. to its B. third square. B. The same. 3. W. K. Kt. takes K. P. B. The same. 4. IV. Q. to her K. second square. B. The same, (a) 5. IV. Q. takes K. Kt. B. Q. P. one square. (a) If he should retire his Kt., you must play your Kt. to his Q. B. third square, and you will capture his Queen. B 2 DAMIANO. 6. TV. Q. P. two squares. B. K. B. P. one square. 7. TV. K. B. P. two squares. B. Q. P. takes K. Kt. 8. JJ\ Q. P. takes Q. P. J5. Q. Kt. to Q. second square. 9. TV. Q. Kt. to its B. third square. B. K. B. P. takes the P. on its K. fourth square. 10. W. Q. Kt. to adversary's Q. fourth square. B. Q. to her third square. 11. TV. K. B. P. takes the P. on the adversary's K. fourth square. B. Q. to her B. third square, (b) (b) If he take your P. with his Kt., you must play your Q. B. to its K. B. fourth square, and he cannot avoid the loss of a piece ; and if he take it with his Q., you must exchange Queens, aud then take his Q. B. P. by check, and you will win his Q. R. DAMIANO. 3 12. IV. K. B. to adversary's Q. Kt. fourth square. B. Q. to her B. fourth square, (c) 13. W. Q. B. to its K. third square, (d) B. Loses his Queen. VARIATION of this GAME, Beginning at the eleventh move of the Black. 1. W. K. P. two squares. B. TIw same. 2. W. K. Kt. to its B. third square, B. Tlie same, 3. W. K. Kt. takes K. P. B. Tliesame. 4. W. Q. to her K. second square. B. The same. 5, W. Q. takes K. Kt. B. Q. P. one square. (c) He cannot take your K. B. without losing his Queen. (d) You may likewise move your Q. Kt. P. two squares. B 2 4 DAMIANO. 6. W. Q. P. tivo squares. B. K. B. P. one square. 7. W. K. B. P. tvco squares. B. Q. P. *ate* #. Kt. 8. W. Q. P. takes Q. P. B. Q. Kt. to Q. second square. y. W. Q. lift, fo i/* B. tJiird square. B. A". B. P. takes the P. on its K. fourth square. 10. W. Q. Kt. to adcersary's Q. fourth square. B. Q. to her third square. 11. W. K. B. P. takes the P. on the adversary's K. fourth square. B. Q. to her B. fourth square. 12. IV. Q. B. to its K. third square. B. Q. checks on her R. fourth square. 13. W. Q. B interposes, (a) B. Q. to her B. fourth square. (a) It would save time if the K. Kt. P. were moved two squares, imtcad of interposing the Q. B. DAMIANO. 14. IV. Q. Kt. P. two squares. B. Q. to her B. third square. 15. IV. K. B. to adversary's Q. Kt. fourth square. B. Q. to her K. Kt. third square. 16. W. Q. takes Q. B. K. R. P. takes Q. 17. /r. Q. Kt. takes Q. B. P., and checks. B. Loses Q. R. and the game. DAMIANO. SECOND GAME. JV. K. P. two squares. B. The same. 2. JV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 3. JV. K. B. to its Q. B. fourth square. B. The same. 4. IV. Q. B. P. one square. B. K. Kt. to its B. third square. 5. JV. Q. P. one square. B. The same. 6. JV. K. R. to its B. square- B. Q. B. to adversary's K. Kt. fourth square, (a) (a) If he play his Q. B. to its Q. third square, you must exchange Bishops, and then move your Queen to her Kt. third iquare. DAMIANO. « 7. JV. Q. to her Kt. third square. B. Q. Kt. to its R. fourth square. 8. JV. K. B. takes the K. B. P., and checks. B. K. to his B. square. 9. JV. Q. to her R. fourth square. B. K. takes K. B. or (b) 10. JV. Q. takes Q. Kt., &c. (b) B. Q. B. P. one square. 10. W. Q. Kt. P. two squares, (c) B. K. takes K. B. 11. W. Q. takes Q. Kt., &c. (c) It would be much better to move the K. Kt. to ad- versary's K. Kt. fourth square, and then to adversary's K. third square. 8 DAMIANO. THIRD GAME, i. IV. K. P. two squares. B. The same. 2. JV. K. Kt. to its B. third square. B. K. B. P. one square. 3. IV. K. Kt. takes K. P. B. K. B. P. takes K. Kt. 4. /F. Q. cheeks on the adversary's K. R. fourth square. B. K. Kt. P. one square. 5. JV. Q. takes K. P., and checks. B. Q. to K. second square. 6. JV. Q. takes K. R. B. Q. takes K. P., and checks. 7. JV. K. to his Q. square, &c. DAMIANO. VARIATION of this GAME, Beginning at the fourth move of the Black. 1. W. K. P. two squares. B. The same. 2. W. K. Kt. to its B. third square r B. K.B. P. one square. 3. W. K. Kt. takes K. P. B. K. B. P. takes K. Kt. 4. W. Q. checks on the adversary's K. R. fourth square. B. K. to his second square. 5. IF. Q. takes K. P., and checks. B. K. to his B. second square. 6. IV. K. B. checks on its Q. B. fourth square. B. K. to his Kt. third square. 7. IV. Q. gives check on the adversary's K. B. fourth square. B. K. to his II. third square. 10 DAMIAXO. 8. JV. Q. P. one square, checking by discovery. B. K. Kt. P. two squares. 9. JV. K. R. P. two squares. B. Q. P. two squares. 10. JV. K. It. P. takes K. Kt. P., and checks with the Rook and with the Pawn, (a) B. K. to his Kt. second square. II. IV. Q. checks on the adversary's K. fourth square. B. K. Kt. interposes. 12. IV. K. R. P. takes K. Kt. B. Q. takes K. R. P. 13. JV. Q. takes Q. B. K. takes Q. 14. JV. K. B. takes Q. P., and White remains with seven Pawns against four. (a) If, iustead of this move, you were to play your Q. to his K. B. second square, he could uot avoid being checkmated in three moves. DAMIANO. 1 1 VARIATION of this last GAME, Beginning at the sixth move of tlie Black. I. W. K. P. two squares. B. The same. 2, W. K. Kt. to its B. third square. B. K. B. P. one square. 3. W. K. Kt. takes K. P. B. K.B. P. takes K. Kt. 4. W. Q. checks on the adversary's K. R. fourth square. B. K. to his second square. 5. \V. Q. takes K. P., and checks. B. K. to his B. second square. 6. W. K. B. checks on the Q. B. fourth square, B. Q. P. two squares. 7. W. K. B. takes Q. P., and checks. B. K. to his Kt. third square. 8. TV. K. R. P. two squares. B. K. R. P. one square. 12 DAMIANO. 9. W. KB. takes Q. Kt.P. B. K. B. to its Q. third square. (0) 10. IV. Q. to adversary's Q. R. fourth square. B. Must lose a piece. (a) He cannot take your Bishop without being checkmated. DAMIANO. 13 FOURTH GAME, QUEENS GAMBIT, (a) 1. TV. Q. P. two squares. B. The same. 2. TV. Q. B. P. two squares. B. Q. P. takes it. 3. TV. K. P. two squares. B. Q. Kt. P. two squares. 4. TV. Q. R. P. two squares, {b) B. Q. B. P. one square. 5. TV. Q. R. P. takes Q. Kt. P. B. Q. B. P. takes Q. R. P. (a) The circumstance of Damiano's teaching the Queen's Gambit in the l6th century, is a proof that Stamma (who lived in the 18th century) did not invent it. Philidor seems to have adopted that erroneous opinion, as he calls it " I^e Gambit d'Alep ;" because Stamma was a native of Aleppo. (b) If he take your Q. R. P. with hisQ. Kt. P., you must take his Q. P. with your K. B., and then move your Q. Kt. to its B. thud square, and your game will be much superior to his. 14 DAMIANO. 6. JV. Q. Kt. P. one square. B. Q. P. takes it. 7. JV. K. R takes Q. B. P., and checks. B. Q. B. interposes. 8. JV. Q. takes the P. on her Kt. third square. B. Q. B. takes K. B. 9. JV. Q. takes Q. B., and checks. B. Q. interposes. 10. JF. Q. takes Q. B. Q. Kt. takes Q., &c. DAMIANO. 1 5 FIFTH GAME. Teaching the best Method of Playing when the King's Bishop's Pazvn is given for the Advan- tage of the Move. 1. B. K. P. two squares. JV. The same. 2. B. K. Kt. to B. third square. IV. K. B. P. two squares. 3. B. K. Kt. takes K. P. IV. Q. gives check on the adversary's K. R. fourth square. 4. B. K. Kt. P. one square. JV. Q. takes K. P., and checks. 5. B. Q. interposes. JV. Q. takes K. R. 16 DAMIANO. 6. B. K. Kt. to adversary's K. Kt. third square, checking by discovery. W. K. B. interposes. 7. B. K. Kt. takes K. R. W. Q. to adversary's K. fourth square, and Black cannot avoid losing his Kt. after an exchange of Queens has taken place. FIRST VARIATION of this GAME, Beginning at the third move of the Black. 1. B. K. P. two squares. W. Tfie same. 2. B. K. Kt. to B. third square. W. K. B. P. two squares. 3. B. K. P. takes K. B. P. fV, Q. P. two squares. DAMIANO. 1 7 4. B. K. Kt. takes K. P. TV. Q. checks on the adversary's K. R. fourth square, 5. B. K. Kt. P. one square. TV. Q. checks on the adversary's K. fourth square. 6. B. Q. to her K. second square. TV. Q. takes K. R. 7. B. K. Kt. to adversary's K. Kt. third square, giving check by discovery. TV. K. B. interposes. 8. B. K. Kt. takes K. R. TV. Q. to adversary's K. fourth square, &c. &c. VARIATION of this last GAME, Beginning at the seventh move of the Black, 1. B. K. P. two squares. W. The same. c 18 DAMIANO. 2. B. K. Kt. to B. third square. W. K. B. P. tioo squares. 3. B. K. P. takes K. B. P. W. Q. P. ttvo squares. 4. B. K. Kt. takes K. P. W. Q. checks on the adversary's K. R. fourth square. 5. B. K. Kt. P. one square. W. Q. checks on the adversary's K. fourth square. 6. B. Q. to her K. second square. W. Q. takes K. R. 7. B. Q. checks on the adversary's K. R. fourth square. IV. K. to Q. square. 8. B. K. Kt. to adversary's K. B. second square, giving check. W. K. to his second square. 9. B. K. Kt. takes K. R. IV. Q. to adversary's K. fourth square, giving check. DAMIANO. 19 10. B. K. B. to his K. second square. W. Q. takes the P. at her K. B. fourth square; and you will win his Kt. whether the Black exchange Queens or not.. ANOTHER VARIATION of the same GAME, Beginning at the fourth move of the Black. 1. B. K. P. two squares. W. The same. «. B. K. Kt. to B. third square. W. K. B. P. two squares. 3. B. K.P. takes K. B. P. W. Q. P. tico squares. 4. B. K. Kt. P. two squares. W, K. P. one square. 5. B. Q. to her K. second square. IV. The same. C2 20 DAMIANO. 6. B. K. Kt. to its Q. fourth square. IV. Q. B. P. two squares. 7. JB. Q. gives check at adversary's Q. Kt. fourth square. TV. K. to B. second square. 8. B. K. Kt. to its K. second square, or its Q. Kt. third square. TV. Q. gives check at adversary's K. R. fourth square. 9. B. K. to his Q. square. TV. Q. takes K Kt. P., and afterwards the P. at her K. B. fourth square; and you have a much superior game to your adver- sary. VARIATION of this last GAME, Beginning at the seventh move of the Black. 1. B. K. P. two squares, \V. The same. DAMIANO. 2i 2. B. K. Kt. to B. third square. W. K.B.P. two squares. 3. B. K. P. takes K. B. P. W. Q. P. two squares. 4. B. K . Kt. P. two squares. W. K. P. one square. 5. B. Q. to her K. second square. W. The same. 6. B. K. Kt. to its Q. fourth square. W. Q. B. P. two squares. 7. B. K. Kt. to adversary's Q. Kt. fourth square. W. Q. P. one square. 8. B. K. B. to its Kt. second square. TV. Q. R. P. one square. 9. B. K. Kt. to its Q. R. third square. IV. K. Kt. to its B. third square. 10. B. K. Kt. P. one square. W. K. Kt. to its Q. fourth square. 22 DAMIANO. II. B. K. B. takes K. P. W. K. Kt. to adversary's K. B fourth square. 12. B. Q. to her K. B. third square. IV Q. B. takes K. P. at its K. B. fourth square. 13. B. Q. takes K. Kt. IV. Q. B. takes K. B. 14. B. K. R. to itsKt. square, (a) IV. Q. B. to adversary's Q. third square, giving check by discovery. 15. B. K. to his B. second square. W. Q. to adversary's K. second square, giving check. 16. B. K. to his Kt. third square. IV. Q. to her K. third square. 17. B. Q. to her K. Kt. fourth square. (£) IV. K. B. checks on his Q. third square. (a) Castling is so obviously a better move, that we are war- ranted in supposing it was not customary to castle when Damiano published his treatise. (b) He cannot take your Bishop without losing his Queen. DAMIANO. 23 18. B. K. to his R. fourth square, (c) W. Q. B. to its K. B. fourth square. 19. B. Q. to her K. B. third square. W. K. R. to its B. square. 20. B. Black must be checkmated in a few moves. If he take your Q. Kt. P. with hisQ., your best move is your Q. B. to your adversary's K. fourth square. (c) He would lose his Queen were he to play his King to his Book's third square. 24 DAMIANO. SIXTH GAME. Teaching the Method of Playing when the Odds of Pawn and Move are given. I. IV. K. P. two squares. B. Q. P. one square. 2. W. Q. P. two squares. B. K. Kt. to B. third square. 3. IV.. Q. Kt. to B. third square. B. K. P. two squares. 4. W. Q. P. takes K. P. B. Q. P. takes Q. P. 5. IV. Q. takes Q., and checks. B. K. takes Q. 6. W. K. B. to Q. third square. B. Q. B. P. one square. 7. IV. K. Kt. to K. second square. B. K. to Q. B. second square. DAMIANO; 25 8. TV. K. Kt. to its third square. B. Q. B. to its K. third square. 9. TV. K. to his second square. jB. Q. B. to adversary's K. Kt. fourth square, and checks. 10. TV. K. B. P. one square, interposing. jB. Q. B. to K. third square. 11. TV. K. R. P. one square. JB. Q. Kt. to Q. second square. 12. TV. Q. B. to K. third square. B. K. B. to adversary's Q. Kt. fourth square. 13. TV. Q. Kt. to Queen's square. B. Q. B. P. one square. 14. TV. Q. B. P. one square. jB. K. B. to its Q. R. fourth square. 15. TV. Q. Kt. to K. B. second square. B. Q. B. P. one square. 16. TV. K. B. to Q. B. second square. B. Q. Kt. P. two squares. 26 DAMIANO. 17. W. Q. R. P. one square. B. K. R. P. two squares. 18. W. K. R. P. one square. B. K. B. to Q. Kt. third square. 19. W. Q. Kt. to its K. R. third square. B. Q. B. takes the Q. Kt. 20. IV. K. R. takes the Q. B. Dam i a no leaves off at this move ; and ob- serves, that the White has decidedly the best of the game: this is true; but, nevertheless, it does not appear improbable that a superior player might draw the game. Upon the whole, this game is well played, with the exception of the Black's ninth move. The check with the Queen's Bishop is very exceptionable : instead of that move, the Black ought to play Q. Kt. to Q. second square. It appears, also, that White plays ill in moving K. R. P. one square (move 1 1th). It were better to move it two squares, as, in that case, he would not be obliged to lose a move by playing it to its fourth square, which he is compelled to do at the eighteenth move. DAMIANO. 27 SEVENTH GAME. Showing the Method of Playing when the Knight is given for the King's Bishop's Pawn. 1. B. K. P. two squares. W. K. P. one square. 2. B. Q. P. two squares. W. The same, (a) (a) This is an exceptionable move ; as Black may play 3. B. Q. to adversary's K. B. fourth square, and checks. W. K. Kt. P. one square. 4. B. Q. to adversary's K. fourth square, W. K. Kt. to B. third square. 5. B. Q. B. to adversary's K. Kt. fourth square. W> K. B. to Kt. second square. 6. B. K. P. takes Q. P. W. Cannot take it, and therefore has a bad game. 28 DAMIANO. 3. B. K. P. takes Q. P. W. K. P. takes K. P. 4. B. Q. gives check on the adversary's K. R. fourth square. IV, K. Kt. P. one square. 5. B. Q. gives check on the adversary's K. fourth square. W, Q. interposes ; and forces an exchange of Queens. VARIATION of this GAME, Beginning at the third move of the Black. I. B. K. P. two squares. W. K . P. one square. 'I- B. Q. P. tito squares. W. The same. 3. B. K. P. one square. IV. Q. B. P. two squares. DAMIANO. 29 4. B. Q. B. P. one square. TV. Q. B. P. takes Q. P. 5. B. Q. B. P. takes Q. B. P. TV. Q. Kt. to its B. third square. 6. B. K. B. to its Q. third square. TV. Q. Kt. takes the P. on the adversary's Q. fourth square. 7. B. Q. to adversary's K. R. fourth square, giv- ing check. TV. K. to his Q. second square. 8. B. K. B. takes K. R. P. TV. Q. Kt. to adversary's Q. B. second square, giving check. 9. B. K. to his Q. square, (a) TV. Q. Kt. takes Q. R., &c. (a) It is almost needless to observe that he cannot take your Knight without losing his Queen. 3() DAMIANO. VARIATION of this last GAME, Beginning at the sixth move qftlie Black, I. B. K. P. two squares. W. K. P. one square. 2. B. Q. P. tux> squares. W. The same. S. B. K. P. one square. \V. Q. B. P. two squares. 4. B. Q. B. P. one square. W. Q. B. P. takes Q. P. 5. B. Q. B. P. taite* Q. fl. P. W. Q. Kt. to itsB. third square. 6. B. K. Kt. to its B. third square, or Q. B. to its K. third square. IV. K. B. to adversary's Q. Kt. fourth square, giving check. DAMIANO. 31 7. B. Q. B. to its Q. second square. W, Q. to her R. fourth square, and the Black must exchange Queens, to avoid losing his Queen's Pawn ; in which case the White has a decided advantage, (a) (a) If, when you give check with your King's Bishop, he should, instead of playing his Queen's Bishop to its Queen's second square, move his King to his second square, you should play 7. W. Q. Kt. P. one square. 8. B. Q. to her R. fourth square. W. Q. B. to its Q. second square. 9. B. Q. to her Kt. third square ; and if, at the eighth move, he should not play his Queen to her Rook's fourth square, you should play your Queen's Bishop to its Rook's third square, and then take his King's Bishop : in either case your game is much better than his. 32 DAMIANO. EIGHTH GAME. Exemplifying another Method of Playing when the Queen* s Knight is given for the King's Bishops Pawn. I. B. K. P. two squares. W. Q. P. one square. 2. B. K. B. P. two squares. JV. K. P. two squares. 3. B. K. B. P. takes K. P. JV. Q. gives check on the adversary's K. R. fourth square. 4. B. K. Kt. P. one square. IV. Q. takes K. P., and checks. 5. B. Q. to her K. second square. //'. Q. takes the P. at her K. fourth square, (a) and forces an exchange of Queens. (a) This is obviously a mistake, because White can take K. R. without incurring the least danger. DAMIANO. 33 VARIATION of this GAME, Beginning at the second move of the Black. 1. B. K. P. two squares, W. Q. P. one square. 2. B. Q. P. two squares. IV. K. Kt. to its B. third square. 3. B. K. B. to its Q. third square, (a) W. K. P. two squares. 4. B. Q. B. P. one square. IV. Q. B. P. two squares, 5. B. Q. P. one square. W. Q. B. to adversary's K. Kt. fourth square. 6. B. K. B. P. one square. TV. Q. B. to its K. R. fourth square. (a) [f he push his King's Pawn one square, you must take it with your Queen's Pawn ; and if he retake with his Queen's Pawn, exchange Queens, and then move your Knight to his King's Knight fourth square, and you will win a Pawn. D 34 DAMIANO. 7. B. K. Kt. P. two squares. IV. Q. B. to its K. Kt. third square. 8. B. K. B. P. one square. IV. K. P. takes K. 15. P. 9. B. Q. B. takes K. P. IV m Q. Kt. to its Q. second square, and after- wards to its K. fourth square, and you have a very good game. DAMIANO. 35 NINTH GAME. Teaching you how to play when you receive the Queen's Knight. 1. B. K. P. two squares TV. The same. 2. J3. K. Kt. to its B. third square. TV. Q. Kt. to its B. third square. 3. B. K. B. to its Q. B. fourth square. TV. The same. 4. B. Q. B. P. one square. TV. K. B. to its Q. Kt. third square. 5. B. Q. P. two squares. W. Q. P. one square, {a) 6. B. Q. P. takes K. P. TV. Q. P. takes Q. P. (a) This move is exceptionable, as the Black may gain a Pawn. D 2 36 DAMIANO. 7. B. K. R. P. one square. IV. K. Kt. to its B. third square. 8. B. Q. B. to adversary's K. Kt. fourth square. JV. K. R. P. one square. 9. B. Q. B. to its K. R. fourth square. IV. K. Kt. P. two squares. 10. J5. Q. B. to its K. Kt. third square, (or b) TV. K. Kt. takes K. P. This game appears to be exceedingly ill played. 10. (b) B. K. Kt. takes K. Kt. P. W. K. R. P. takes K. Kt. 11. B. Q. B. takes K. R. P. W. K. R. to its Kt. square. 12. B. K. R. P. one square. W. K. B. takes K. B. P., and checks. 13. B. K. takes K. B. IV. K. Kt. takes K. P., and checks. 14. B. K. to his own square. IV. K. Kt. takes Q. B., and White wins casilv. LOPEZ. £opej- FIRST GAME. i. JV. K. P. two squares. B. The same. 2. JV. Q. B. P. one square. B. K. Kt. to its B. third square. 3. JV. Q. to her B. second square. J5. K. B. to its Q. B. fourth square. 4, JV, K. Kt. to its B. third square. B. Q. Kt. to its B. third square. («) 5. /F". K. B. to adversary's Q. Kt. fourth square. B. Q. P. one square. 6. JV. Q. P. two squares. B. K. P. takes the Q. P. (a) It would, perhaps, be better to move his Queen to her King's second square. 40 LOPEZ. 7. W. Q. B. P. takes the K. P. B. K. B. to adversary's Q. Kt. fourth square, giving check. 8. JV, Q. Kt. to its B. third square. B. Q. B. to its Q. second square. 9. TV. K. castles, and your game is very good. LOPEZ. 41 SECOND GAME. 1. IV. K. P. two squares. B. The same. 2. IV. Q. B. P. one square. B. K. Kt. to its B. third square. 3. IV. Q. to her B. second square. B. K. B. to its Q. B. fourth square. 4. IV. K. B. P. two squares. B. K. Kt. to adversary's K. Kt. fourth square. 5. TV. K. Kt. to its B. third square. B. K. Kt. to adversary's K. B. second square. («) (a ) If he should give you check by moving his King's Bishop to your King's Bishop's second square, you must move your King to his second square ; and, if he do not retire his Bishop, you must move your King's Rook's Pawn one square, and you will win a piece. If he retire his Bishop, you should take his King's Pawn with your King's Bishop's Pawn, and you will have by much the best of the game. 42 LOPEZ. 6. IV. Q. P. two squares. B. K. P. takes Q. P. (b) 7. TV. Q. takes K. Kt. i?. Must lose the game. FIRST VARIATION of this GAME, Beginning at the fourth move of the Black. 1. W. it. P. tico squares. B. 77ie same. '2. W. Q. B. P. one square. B. K. Kt. to its B. third square. 3. \V. Q. to her B. second square. B. K. B. to its Q. B. fourth square. (b) If he take your King's Rook with his Knight, you must take his King's Bishop with your Queen's Pawn, and the game will be decidedly in your favor, from the certainty of your being able to win his King's Knight ; thus gaiuing two pieces for your Rook. LOPEZ. 43 4. W. K. B. P. two squares. B. K. P. takes K. B. P. 5. IV. Q. P. two squares. B. K. B. to its Q. Kt. third square. 6. IV. Q. B. takes the P. on its K. B. fourth square, and the White has a much better game than his adversary. SECOND VARIATION of this GAME, Beginning at the fourth move of the Black. 1. W. K. P. two squares. B. TJie same. 2. W. Q. B. P. one square. B. K. Kt. to its B. third square. rt O. W. Q. to herB. second square. B. K. B. to its Q. B. fourth square. 44 LOPEZ. 4. \V. K. B. P. two squares. B. K. B. takes K. Kt. 5. JV. K. R. takes K. B. (a) B. K. P. takes K. B. P. 6. JV. Q. P. one square. B. K. Kt. to its R. fourth square. 7. JV. Q. to her K. B. second square. B. Q. to her K. B. third square. 8. JV. K. B. to its K. second square. B. K. Kt. P. one square. 9. IV. K. B. takes K. Kt. B. K. Kt. P. takes K. B. 10. JV. Q. B. takes the P. on its K. B. fourth square, &c. (a) It would be bad play to take his King's Pawn with your King's Bishop's Pawn, as he would take your King's Hook's Pawn with hu King's Bishop. LOPEZ. 45 VARIATION of this last GAME, Beginning at the seventh move of the Black. 1. W. K. P. two squares. B. The same. 2. W. Q. B. P. one square. B. K. Kt. to its B. third square. 3. W. Q. to her B. second square. B. K. B. to its Q. B. fourth square. 4. W. K. B. P. two squares. B. K.B. takes K. Kt. 5. W. K. R. takes K. B. B. K. P. takes K.B. P. 6. W. Q. P. one square. B. K. Kt.to its R. fourth square. 7. W. Q. to her K. B. second square. B. K. Kt. P. two squares. 46 LOPEZ* 8. JV. K. B. to its K. second square. JB. K. Kt. to its second square, (or, d) 9- IV. K. Kt. P. one square. B. K. P. takes K. Kt. P. (d) B. K. Kt. to its B. third square. 9- IV. K. Kt. P. one square. B. K. P. takes K. Kt. P. 10. W. K. R. P. takes the P. on its K. Kt. third square. B. K. R. P. one square, (or, e) 1!. W. K. R. to its B. square, Ac. (e) B. K. Kt. to its square. 11. W. K. R. to its B. square. B. K. Kt. to its R. third square. 12. IV Q. to her K. R. second square. B. K. Kt. to its square. 13. W. Q. to adversary's K. R. fourth square. B. Must los*- the game. LOPEZ. 47 10. IV. Q. takes K. P. B. K. R. P. one square. 11. IV. K. R. P. two squares. B. K. B. P. one square, (or, /) (J) B. K. Kt. to its K. third square. 12. W. K. R. P. takes K. Kt. P. B. K. R. to its K. Kt. square. 13. W. Q. to her K. R. second square. B. K. R. P. takes the P. on its K. Kt. fourth square. 14. W. K. B. to its K. Kt. fourth square. B. Q. to her K. second square. 15. W. Q. to adversary's K. R. second square. B. K. R. to its K. Kt. second square. 16. W. Q. to adversary's K. R. third square. B. K. R. to its K. Kt. third square. 17. W. Q. to adversary's K. R. square, and checks. B. Q. to her K. B. square. 18. W. Q. takes Q. B, K. Kt. takes Q. 9- W. K. B, to adversary's K. B. fourth square, &c. 48 LOPEZ. 12. IV. K. P. one square. B. K. Kt. to its K. third square. 13. IV. K. B. to adversary's K. R. fourth square, giving check ; and the game is decidedly in your favor. At the twelfth move of this Variation, if instead of playing his Knight to its King's third square, he should play it to its Bishop's fourth square, you must play as follows : 13. IV. Q. to her K. Kt. fourth square. B. K. Kt. takes K. R. P. 14. IV. Q. gives check on the adversary's K. R. fourth square. B. K. to his B. square. 15. IV. Q. B. takes K. Kt. P. B. K. B. P. takes Q. B. LOPEZ. 49 16. IF. K. R. checks at its K. B. square. B. K. plays any where. 17. JV. Q. to adversary's K. B. second square, and checkmates. E 50 LOPEZ. THIRD GAME. 5 1. IV. K. P. two squares. B. The same. 2. W. K. B. to its Q. B. fourth square. B. The same. 3. W. Q. B. P. one square. JB. K. Kt. to its B. third square. 4. W. Q. P. two squares. B. K. P. takes Q. P. 5. W. Q. B. P. takes K. P. (a) B. K. B. to the adversary's Q. Kt. fourtli square, and checks. (If) (a) It would certainly be better to push the King's Pawn one square. (b) If instead of this move he should retire his King's Bishop to its Queen's Knight third square, vou should move your King's Pawn one square, and your game would be better than his. LOPEZ. 51 W. Q. B. to its Q. second square. B. K. B. takes Q. B. IV. Q. Kt. takes K. B., &c. (c) VARIATION of this GAME, Beginning at the fifth move of the White. I- W. K. P. two squares* B. Tiie same. <2. W. K. B. to its Q. B. fourth square. B. The same. 3. W. Q. B. P. one square. B. K. Kt. to its B. third square. 4. W. Q. P. two squares. E. K. P. takes Q. P. (c) It is rather surprising that Lopez should have given this game as an example of a good opening for the White, when he afterwards inserts it among those in which he pro- fesses to teach the player who has not the move to defend him- self properly. There can be no doubt, however, of its being (in the situation he leaves it) by far in favor of the Black, as the move (he himself directs) of the Queen's Pawn two squares disunites the White's central Pawns, and leaves his Queen's Pawn isolated. [Vide page 58.] E 2 52 LOPEZ. 5. IV. K. P. one square. B. K. Kt. to adversary's K. fourth square, (d) 6. IV K. B. to adversary's Q. fourth square, (c) B. K. B. P. two squares. (J) 7. //'. K. B. takes K. Kt. B. K. B. P. takes K. B. 8. IV. Q. P. takes K. P., and you have a good game. (d) If he should move his Queen to her King's second square, you should take the King's Pawn with your Queen's Bishop's Pawn. (e) It would be better to take the King's Bishop's Pawn with your King's Bishop. (]') If he should take your King's Bishop's Pawn with his King's Knight, you must take his Knight with your King. LOPEZ. 53 FOURTH GAME. i. IF. K. P. two squares. B. The same. Q. IF. K. B. to its Q. B. fourth square. B. The same. 3. IF. Q. B. P. one square. B. K. Kt. to its B. third square. 4. IF. Q. P. two squares. B. K. B. to its Q. Kt. third square. 5. W. Q. P. takes K. P. B. K. Kt. takes K. P. 6. IF. K. B. takes K. B. P., and checks. B. K. takes K. B. fa) (a) If, instead of taking your King's Bishop, he should move his King to his Bishop's square, you must move your Queen to her King's Bishop's third square. 54> LOPEZ. 7. IV. Q. to adversary's Q. fourth square, aad checks. B. K. to his square. 8- W. Q. takes K. Kt., &c. VARIATION of this GAME, Beginning at the sixth move of the Black, W. K. P. two squares. B. The same. 2. W. K. B. to its Q. B. fourth square. B. The same. 3. W. Q. B. P. one square. B. K. Kt. Lo its B. third square. 4. W. Q. P. two squares. B. K. B. to its Q. Kt. third square. 5. W. Q. P. taJtcs K. P. B. K. Kt. takes K. P. LOPEZ. bb 6. \V. K. B. takes K. B. P., and checks. B. K. to his second square. 7. TV. Q. to adversary's Q. fourth square, B. K. B. takes K. B. P., and checks. 8. TV. K. to his second square. B. K. B. takes K. Kt. 9. JV. K. R. takes K. B. B. Q. or K. R. to its B. square. 10. W. K. R. to its B. square, and you have a very good game. VARIATION of this last GAME, Beginning at the eighth move of the Black. 1. W. K. P. two squares, B. Tlie same. Q. W. K. B. to its Q. B. fourth square. B. The same. 56 LOPEZ. 3. W. Q. B. P. one square. B. K. Kt. to its B. third square. 4. W. Q. P. two squares. B. K. B. to its Q. Kt. third square. 5. W. Q. P. takes K. P. B. K. Kt. takes K. P. 6. W. A r . B. takes K. B. P., andcJieeks. B. K. to his second square. 7. W. Q. to adversary's Q. fourth square. B. K. B. takes K. B. P., and checks. 8. W. K. to his second square. B. Q. to her K. 13. square. 9. IV. K. B. to adversary's K. R. fourth square. B. K. B. takes K. Kt. 10. W. Q. takes K. Kt. B. Q. to adversary's K. B. second square, and checks. 11. IV. K. to his Q. square. B. K. R. P. one square. LOPEZ. 57 12. TV. Q. to adversary's K. Kt. third square. B. K. R. to its Kt. square. 13. TV. Q. Kt. to its Q. second square. B. Q. Kt. to its B. third square. 14. TV. Q. Kt. to its K. fourth square. B. Q. Kt. takes K. P. 15. TV. Q. B. checks on the adversary's K. Kt. fourth square. B. K. R. P. takes Q. B. \6. TV. Q. takes K. R. P., and checks. B. Must lose his Queen. 68 LOPEZ. FIFTH GAME. Teaching the Player xvho has not the Move, to defend himself properly. 1. W. K. P. two squares. B. The same. 2. IV. K. B. to its Q. B. fourth square. B The same. 3. //'. Q. B. P. one square. B. Q. to her K. second square. («) Lopez has here inserted a Variation of this Game, beginning at the third move of the Black, which will be found at page 50. (a) This is a very qood move, as your adversary cannot now push his Queen's Pawn two squares ; you might likewise have moved your Queen's Pawn one square. LOPEZ. 59 SIXTH GAME. 1. IV. K. P. two squares. B. The same. 2. IV. K. B. to its Q. B. fourth square. B. K. Kt. to its B. third square. 3. IV. Q. P. one square. B. K. B. to its Q. B. fourth square. 4. /F. K. B. P. two squares, (a) B. Q. P. one square. (a) This move is certainly exceptionable, if Black play pro- perly : Ex. gr. 4. W. B. Q. P. two squares. 5. W. K. P. takes Q. P. B. K. Kt. to adversary's K. Kt. fourth square. fj. W. K. Kt. to K. R. third square. B. Q, to adversary's K. R. fourth square, and checks. 60 LOPEZ. 5. IV. K. Kt. to its B. third square. B. K. Kt. to adversary's K. Kt. fourth square. 6. IV. Q. to her K. second square. B. K. B. to the adversary's K. B. second square, and checks. 7. IV. K. to his Q. square. ' B. K. B. to its Q. Kt. third square. 8. IV. K. R. to its B. square. B. Q. Kt. to its B. third square. 9. IV. K. R. P. one square. B. K. Kt. to its B. third square. 10. IV. K. B. to adversary's Q. Kt. fourth square. B. Q B. to its Q. second square. 7. W. K. to B. square, or to his second square. B. K. Kt. to adversary's K. B. secoud square. 8. W. Q. to K. square. B. Q. B. takes K. Kt. 9- \Y. Must lose the game. LOPEZ. 11. IF. K. B. takes Q. Kt. B. Q. B. takes K. B. 12. JV. K. B. P. takes K. P. B. Q. P. takes K. B. P. 13. JV. K. Kt. takes Q. P. B. Q. B. takes K. P. 14. TV. K. Kt. to its fourth square. B. Must lose a piece. 61 62 LOPEZ. SEVENTH GAME. i. IV. K. P. two squares. B. The same. 2. IV. K. B. to its Q. B. fourth square. B. The same. 3. IV. Q. to her K. second square. B. Q. P. one square. 4. T1 / . Q. B. P. one square. B. K. Kt. to its B. third square. 5. IV. K. B. P. two squares. B. K. P. takes K. B. P. 6. fV. Q. P. two squares. B. K. B. to its Q. Kt. third square. 7. IV. Q. B. takes the P. at its K. B. fourth square, and you have the best of the game. LOPEZ. 63 EIGHTH GAME. 1. IV. K. P. two squares. B. The same. <2. IV. K. B. to itsQ. B. fourth square. B. The same. S. IV. Q. to her K. second square. B. Q. P. one square. 4. IV. Q. B. P. one square. JB. K. Kt. to its B. third square. 5. IV. K. B. P. two squares. B. K. B. takes K. Kt. 6, W. K. R. takes K. B. B. K. P. takes K. B. P. 7. TV. Q. P. one square. B. K. Kt. P. two squares. 64 LOPEZ. 8. JV. K. Kt. P. one square. B. K. P. takes K. Kt. P. 9. W. Q. B. takes K. Kt. P. B. K. P. takes K. R. P. 10. JV. Q. takes K. R. P. B. K. R. to its Kt. square. 11. JV. Q. B. takes K. Kt. B. K. R. takes K. R., and checks. 12. JV. Q. takes K. R. B. Q. takes K. B. 13. JV. Q. checks on the adversary's K. Kt. square. B. K. to his Q. second square. 14. JV. K. B. takes K. B. P. B. Q. to her K. second square. 15. JV. Q. takes K. R. P., and your game is much better than vour adversary's. LOPEZ. VARIATION of this GAME, Beginning at the tenth move of the Black* 1. W. K. P. two squares. B. The same* 2. W. K. B. to its Q. B. fourth square. B. The same, 3. W. Q. to her K. second square. B. Q. P. one square. 4. W. Q. B. P. one square. B. K. Kt. to its B. third square. 5. W. K . B. P. two squares. B. K. B. takes K. Kt. 6. W. K. R. takes K. B. B. K. P. takes K. B. P. 7. W. Q. P. one square. B. K. Kt. P. two squares. 8. W. K. Kt. P. one square. B. K. P. takes K. Kt. P. 9. \V. Q. B. takes K. Kt. P. B. K. P.takesK.R.P. F 65 66 LOPEZ. 10. W. Q. takes K. R. P. B. Q. Kt. to its Q. second square. 11. JV. K. R. to its B. square. B. K. R. to its Kt. square. 12. JV. Q. takes K. R. P. B. K. Kt. takes Q. 13. JV. K. B. takes K. B. P., aud checks. B. K. to his B. square. 14. JV. Q. B. takes Q., and must win the game. LOPEZ. 67 NINTH GAME. i. IV. K. P. two squares. B. The same. 2. JV. K. B. to its Q. B. fourth square. B. The same. 3. JV. Q. to her K. second square. B. Q. P. one square. 4. •* /V. Q. B. P. one square. B. Q. Kt. to its B. third square. 5. JV. K. B. f. two squares. B. K. P. takes K. B. P. 6. JV. Q. P. two squares. B. Q. to adversary's K. R. fourth square, and checks. 7. IV. K. to his Q. square. B. Q. B. to adversary's K. Kt. fourth square. F i 68 LOPEZ. 8. IV. K. Kt. to its B. third square. B. Q. B. takes K. Kt. 9. IV. Q. takes Q. B., and White has a very good game. VARIATION of this GAME, Beginning at the seventh move of the Black. 1. \V. K. P. two squares. B. The same. 2. W. K.B.to its Q. B. fourth square. B. The same. 3. * W. Q. to Jier K. second square. B. Q. P. one square. 4. W. Q. B. P. one square. B. Q. Kt. to its B. third square. 5. W. K. B. P. tico squares. B. K. P. takes K. B. P. LOPEZ. 69 6. W. Q. P. two squares. B. Q. to adversary's K. R. fourth square t and cliecks. 7. W. K. to his Q. square. B. K. B. to its Q. Kt. third square. 8. W. K. Kt. to its B. third square. B. Q. to adversary's K. Kt. fourth square. 9. W. K. R. P. one square. B. Q. to adversary's K. Kt. third square. 10. IV. Q Kt. to its Q. second square. B. K. Kt. to its B. third square. 11. IV. K. R. to its K. square. B. K. Kt. to its R. fourth square, 12. TV. K, P. one square, &c. 70 LOPEZ. TENTH GAME. 1. JV. K. P. two squares. B. The same. 2. JV. K. B. to its Q. 13. fourth square. JB. The same. 3. JV. Q. to her K. second square. B. Q. P. one square. 4. JV. Q. B. P. one square. B. Q. Kt. to its B. third square. 5. Jl r . K. B. P. two squares. B. K. B. takes K. Kt. 6. Jf. K. R. takes K. B. B. K. P. takes K. B. P. 7- JV. Q. P. two squares. B. Q. to adversary's K. R. fourth square, and checks. LOPEZ. 71 8. TV. K. Kt. P. one square. B. K. P. takes K. Kt. P. 9. TV. K. R. takes K. P. B. K. Kt. to its B. third square. 10. TV. Q. B. to adversary's K. Kt. fourth square. B. Q. to her K. R. fourth square. 11. IV. Q. to her K. Kt. second square. B. K. Kt. to adversary's K. Kt. fourth square. 12. TV. Q. B. to its Q. second square. B, K. Kt. takes K. R. P. 13. TV. K. B. to its K. second square. B. Cannot avoid losing his Knight. 12 LOPEZ. ELEVENTH GAME. i. TV. K. P. two squares. B. The same. 2. W. K. B. to its Q. B. fourth square. B. Q. B. P. one square, S. TV. Q. to her K. second square. B. K. B. to its Q. B. fourth square, (a) (a) This is obviously an exceptionable more, as While may play as follows : 4. W. K. B. takes K. B. P., and checks. B. K. takes K. B. 5. W. Q. to her Q. B. fourth square, and checks. B. Q. P. two squares. 6. W. Q. takes K. B. B. Q. P. takes K. P. 7- W. Q. takes K. P., and White has a much better game. LOPEZ. 73 4. TV. K. B. P. two squares. B. K. P. takes K. B. P. 5. TV. K. Kt.to its B. third square. B. K. B. to its Q. Kt. third square. 6. TV. Q. P. two squares. B. K. Kt. P. two squares. 7. TV. K. R. P. two squares. B. K. Kt. P. one square. 8. TV. K. Kt. to adversary's K. fourth square. B. K. Kt. to its R. third square. 9. TV. Q. B. takes P. on its K. B. fourth square. B. K. B. takes Q. P. 10. W. Q. B. P. one square. B. K. B. takes K. Kt. 11. TV. Q. B. takes K. B. B. K. B. P. one square. 12. W. Q. B. to adversary's Q. third square, and White has a hetter game than Ins adver- sary. 74 LOPEZ. TWELFTH GAME. i. TV. K. P. two squares. B. The same. 2. TV. K. B. to its Q. B. fourth square. B. Q. B. P. one square. 3. TV. Q. to her K. second square. B. K. B. to its Q. B. fourth square. 4. IV. K. B. P. two squares. x B. K. B. takes K. Kt. 5. TV. K. It. takes K. B. B. K. P. takes K. B. P. 6. TV. Q. P. two squares. B. Q. to adversary's K. R. fourth square, and checks. 7. JV. K. Kt. P. one square. B. K. P. takes K. Kt. P. LOPEZ. 75 8. TV. K. R. takes K. P. B. K. Kt. to its B. third square. 9. 7F. Q. Kt. to its B. third square. B. K. Kt. to its R. fourth square. 10. TV. K. B. takes K. B. P., and checks. B. K. takes K. B. 11. JV. Q. B. to adversary's K. Kt. fourth square. B. K. Kt. takes K. It. 12. TV. Q. to her K. B. third square, and checks. B. K. plays any where. 13. TV. Q. B. takes Q. ; &c. VARIATION of ihis GAME, Beginning at the eleventJi move of the Black. 1. \V. K. P. two squares. B. The same. 76 LOPEZ. 2. W. K. B. to its Q. B. fourth square. B. Q. B. P. one square. 3. W. Q. to her K. second square. B. K. B. to its Q. B. fourth square, 4. W. K. B. P. two squares. B. K. B. takes K. JCt. 3. W. K. R. takes K. B. B. K. P. takes K. B. P. 6. W. Q. P. tico squares. B. Q.to adversary's K. R. fourth square t and checks. 7. \V. K. Kt. P. one square. B. A'. P. takes K. Kt. P. 8. W. K. R. takes K. P. B. K. Kt. to its B. third square. 9- W. Q. Kt. to its B. third square. B. K. Kt. to its R. fourth square. 10. W. A'. B. takes K. B. P., and checks. B. K. takes K. B. 11. W. Q. B. to adversary's K. Kt. fourth square. B. K. Kt. to adversary's K. B. fourth square. LOPEZ. 77 12. IV. Q. to her B. fourth square, and checks, (a) B. Q. P. two squares. 13. IV Q. Kt. takes Q. P. B. Q. takes K. R. P. 14. IV. Q. B. takes K. Kt., &c. ANOTHER VARIATION of this GAME, Beginning at the ninth move of the White. 1. W. K. P. two squares. B. The same. 2. W. K. B. to its Q. B. fourth square. B. Q. B. P. one square, 3. W. Q. to her K. second square. B. K. B. to its Q. B. fourth square. (a) White will win as speedily by taking King's Knight with Queen's Bishop: if Black take the Bishop, he will lose his Queen ; and if he should aot take the Bishop, his game is equally irretrievable, TB LOPEZ. 4. W. K. B. P. two squares. \ B. K. B. takes K. Kt. 5. W. K. R. takes K. B. B. K. P. takes K. B. P. 6. W. Q. P. two squares. B. Q. to adversary' s K. R. fourth square, and cliecks. 7. W. K. Kt. P. one square. - B. K. P. takes K. Kt. P. W. K. R. takes K. P. B. K. Kt. to its B. third square. 9- IF. Q. B. to adversary's K. Kt. fourth square. B. Q. to her K. R. fourth square. 10. W. Q. to her K. Kt. second square. B. K. R. P. one square. 11. IV. K. B. to its K. second square. B. Q. to her K. Kt. third square. 12. IV. Q. B. to its Q. second square. B. Q. to her K. R. second square. LOPEZ. 79 13. IV. K. P. one square. B. Q. takes Q. B. P. (a) 14. JV. K.P. takes K. Kt. B. Q. takes Q. Kt. P. 15. JV. K. P. takes K. Kt. P. B. K. R. to its Kt. square. 16. JV. Q. to her K. fourth square, and checks. B. K. to his Q. square. 17. IV. Q. to her K. R. fourth square, and checks. B. K. to Q. B. second square. 18. IV. K. R. to its Q. Kt. third square. B. Q. takes Q. R. 19. JV. Q. B. to its K. B. fourth square, and checks. B. Q. P. one square. 20. JV. Q. to adversary's K. second square, and checks. J5. Q. B. interposes. (a) If Black remove K. Kt., White will equally win the game, by taking K. Kt. P. with K. R., &c. 80 LOPEZ. 21. IV. Q. B. takes Q. P., and checks. B. K. to his Q. B. square. 22. IV. Q. to adversary's K. B. square, and checks. B. K. R. takes Q. 23. IV. The Pawn takes the Rook, becomes a Queen, and checks. B. Q. B. interposes. 24. JV. The Queen takes it, and checkmates. LOPEZ. 81 THIRTEENTH GAME. !. IV. K. P. two squares. B. The same. 2. IV. K. B. to its Q. B. fourth square. B. The same. 3. IV. Q. to her K. second square. B. Q. Kt. to its B. third square. 4. IV. Q. B. P. one square. B. Q. P. one square. 5. IV. K. B. P. two squares. B. K. P. takes K. B. P. 6. IV. K. Kt. to its B. third square. B. K. Kt. P. two squares. 7. IV. K. R. P. two squares. jB. K. Kt. P. one square. G 82 LOPEZ. 8. JV. K. Kt. to adversary's K. Kt. fourth square. B. Q. Kt. to its K. fourth square. 9. JV. Q. P. two squares. B. Q. Kt. takes K. B. 10. TV. Q. takes Q. Kt. B. Q. to her K. second square. 11. TV. Q. P. takes K. B. B. K. R. P. one square. 12. JV. Q. P. takes Q. P. B. Q. B. P. takes Q. P. 13. IV. Q. takes K. B. P., and checks. B. Q. takes Q. H. JV. Kt. takes Q. B. K. takes Kt. 15. JV. Q. B. takes K. P., and White has a very good game. LOPEZ. VARIATION of this GAME, Beginning at the eighth move of the Black. I. W. K. P. two squares. B. The same. 2. W. K. B. to its Q. B. fourth square. B. The same. 3. W. Q. to her K. second square. B. Q. Kt. to itsB. third square. 4. W. Q. B. P. one square. B. Q. P. one square. 5. W. K. B. P. two squares. B. K.P. takes K. B. P. 0. W. K. Kt. to its B. third square. B. K. lit. P. two squares. 7. W. K. R. P. two squares. B. K. Kt. P. one square. 8. W. K. Kt. to adversary' s K. Kt. fourth square. B. K. Kt. to its R. third square. G 2 83 84 LOPEZ. 9. W. Q. P. two squares. B. K. B. to its Q. Kt. third square. 10. W. Q. B. takes K. P. B. Q. to her K. second square. 11. W. K R. to its B. square, and White has a good game. LOPEZ. 85 FOURTEENTH GAME. KING'S GAMBIT. 1. TV. K. P. two squares. B. The same. 2. TV. K. B. P. two squares. B. K. P. takes it. 3. W. K. Kt. to its B. third square. B. The same. 4. TV. K. P. one square. B. Q. to her K. second square. 5. TV. Q. to her K. second square. B. K. Kt. to its R. fourth square. 6. TV. Q. Kt. to its B. third square. B. Q. B. P. one square. 7. TV. Q. Kt. to its K. fourth square, and the White has a very good game. 86 LOPEZ. FIFTEENTH GAME. SECOND GAMBIT. This game is played after the Italian method, a pasaar batlagtia ; which is, pushing a Pawn two squares when the first square is guarded hy one of the adversary's Pawns. 1. IV. K. P. two squares. B. The same. //'. K. B. P. two squares. B. K. P. takes it. 3. IV. K. Kt. to its B. third square. B. The same. 4. IV. K. P. one square. B. K. Kt. to its K. R. fourth square. 5. IV. K. Kt. P. two squares, and forces the King's Knight. LOPEZ. 87 Nothing could have induced the Editor to insert this Game but respect for the abilities of Lopez ; for it is so egregiously incorrect, or, more properly speaking, the fourth move of the Black is so exceedingly bad, that it is ob- vious no instruction or improvement can be derived from the Game. 8S LOPEZ. SIXTEENTH GAME. THIRD GAMBIT. 1. IV. K. P. two squares. B. The same. 2. IV. K. B. P. two squares. B. K. P. takes it. 3. IV. K Kt. to its B. third square. B. The same. 4. IV. K. P. one square. B. Q. to her K. second square. 5. IV. Q. to her K. second square, (a) B. K. Kt. to its Q. fourth square. (a) This move dots not appear to be the bes* that the White can play in this conjuncture : if he moved the King's Hi '/. [> to his King's second square, the Klack Knight would equally be compelled to remove, and the White might then castle : a most essential move when the adversary's Queen is on her King's second square. LOPEfc. 89 6. TV. Q. B. P. two squares. B. K. Kt. to adversary's Q. Kt. fourth square. 7. TV. Q. P. two squares. B. K. Kt. P. two squares. 8. TV. K. R. P. one square. B. Q. P. one square. 9- ' TV. Q. R. P. one square. B. K. Kt. to its Q. B. third square. 10. TV. Q. Kt. to its B. third square. B. K. Kt. P. one square. 11. JV. K. R. P. takes K. Kt. P. B. Q. B. takes K. R. P. 12. TV. Q. to her K. fourth square. B. Q. B. takes K. Kt. 13. TV. K. Kt. P. takes Q. B. B. Q. P. takes K. P. 14. TV. Q. Kt. to adversary's Q. fourth square. B. Q. to her third square. 90 LOPEZ. 15. IV. Q. P. takes P. on the adversary's K. fourth square. B. K. Kt. takes Q. P. (b) 16. JV. Q. B. takes P. on its K. B. fourth square, or pushes the Q. B. P. one square, and the White has the best of the game, (c) VARIATION of this GAME, Beginning at the twelfth move of the Black* 1. W. K. P. two squares. B. The same. 2. W. K. B. P. two squares. B. A*. P. takes it. (b) He would lose his Queen's Rook, were he to take it with his Queen. (c) It would apprar that Lopez considered these two moves as equally good: if this were the case, lie was certain- ly in error ; for the latter move is infinitely preferable, a9 it gains the Knight anuhl !'»• ruucli letter to castle; and, as the move is obvious, I am continued in the belief that castling (as we do) was not adopted either iu Spain or Portugal. LOPEZ. 97 7. TV. Q. B. P. one square. B. K. Kt. to adversary's K. R. fourth square. 8. TV. K. to his Q. B. second square, (b) B. K. Kt. takes K. Kt. P. 9. TV. K. R. to its Kt. square. B. Q. B. to adversary's K. R. third square. 10. TV. Q. to her K. second square. B. K. Kt. to adversary's K. R. fourth square. 11. TV. K. Kt. to adversary's K. Kt. fourth square, and the White has the best of the game. (b) In Spain, the King had the privilege of moving once during the game, like any one of his pieces. II 98 LOPEZ. VARIATION of this GAME, Beginning at tlie ?iinth move of the Black. 1. YV. K. P. two squares. B. The same. 2. W. K. B. P. two squares. B. K. P. takes it. 3. YV. K. Kt. to its B. third square. B. K. Kt. to its K. second square. 4. W. Q. P. two squares. B. K. Kt. to its third square. 5. YV. K. B. to its Q. B. fourth square. B. Q. P. one square. 6. YV. A'. It. to its B. square. B. Q. B. to adversary's K. Kt. fourth square. 7. YV. Q. B. P. one square. B. A. Kt. to adversary's K. R. fourth square. 8. YV. K. to hut Q. /,'. second square. B. K. Kt. takes K. Kt.P. LOPEZ. 99 9. W. K. R. to its Kt. square. B. Q. 13. takes K. Kt. 10. TV. Q. takes Q. B. B. K. Kt. to adversary's K. R. fourth square. 11. TV. Q. takes the P. on her K. B. fourth square. B. Q. to her K. second square. 1 9 IV. K. R. to its B. square. B. K. Kt. to its third square. 13. W. K. B. takes K. B. P., and checks. B. K. to his Q. square. 14. IV. Q. to adversary's K. B. fourth square. B. Q. Kt. to its Q. second square. 15. IV. Q. B. to adversary's K. Kt. fourth square. B. Q. Kt. to its K. B. third square. IV K. P. one square. B. Q. P. takes K. P. 17. TV Q. P. takes Q. P. B. Q. takes Q. P. H 2 100 LOPEZ. 18. W. K. B. takes K. Kt. B. Q. to adversary's K. second square, and checks. 19. W. Q. Kt. to its Q. second square. B. K. It. P. takes K. B. 20. W. Q. B. takes Q. Kt., and checks. B. P. takes Q. B. 21. IT. Q. takes the P., and checks, &c. B. Loses the game. LOPEZ. 101 NINETEENTH GAME. SIXTH GAMBIT. 1. IV. K. P. two squares. B. The same. 2. JV. K. B. P. two squares. B. K. P. takes it. 3. JV K. B. to its Q. B. fourth square. B. K. Kt. to its B. third square. 4. JV. Q. to her K. second square. B. K. B. to its Q. B. fourth square. 5. JV. Q. B. P. one square. B. K. Kt. P. two squares. 6. JV. Q. P. two squares. B. K. B. to its Q. Kt. third square. 7. TV. K. R. P. two squares, and the White has the best of the Game. 102 LOPEZ. TWENTIETH GAME. SEVENTH GAMBIT. 1. IV. K. P. two squares. B. The same. 2. W. K. B. P. two squares. B. K. P. takes it. 3. W. K. B. to its Q. B. fourth square. B. K. Kt. to its B. third square. 4. W. Q. to her K. second square. B. K. B. to its Q. B. fourth square. 5. TV. Q. B. P. one square. B. K. B. takes K. Kt. 6. W. K. R. takes K. B. B. K. Kt. P. two squares. LOPEZ. 103 7. TV. K. P. one square. B. K. Kt. to its square, (a) 8. IV. Q. P. two squares. B. Q. to her K. second square. 9. TV. K. Kt. P. one square. B. K. P. takes it. 10. TV. K. R. takes K. P. B. K. 11. P. one square. 11. TV. Q. to adversary's K. R. fourth square. B. K. Kt. to its B. third square. 12. TV. Q. takes K. B. P. ; and checks. B. Q. takes Q. 13. TV. K. B. takes Q. B. K. takes K. B. 14. TV. K. R. to its B. third square, &c. (a) It would" be better to castle. White could not imme~ diattly take K. Kt., without losing his Queen. 104 LOPEZ. VARIATION of this GAME, Beginning at the eleventh move of the White. 1. W. K. P. ttco squares. B. Ttie same. 2. W. K. B. P. tico squares. B. K.P. takes it. 3. W. K. B. to its Q. B. fourth square. B. K. Kt. to its B. third square. 4. W. Q. to her K. second square. B. K. B. to its Q. B. fourth square. 5. W. Q. B. P. one square* B. K. B. takes K. Kt. 6. W. K. R. takes K. B. B. K. Kt. P. two squares. 7. W. K. P. one square. B. K. Kt. to its square. 9. W. Q. P. tuo squares. B. Q. to her K. second square. LOPEZ. 105 9. W. K. Kt. P. one square. B. K. P. takes it. 10. W. K. R. takes K. P. B. K. R. P. one square. 11. JV. K. R. P. two squares. B. K. B. P. one square. W. Q. to adversary's K. R. fourth square, and checks. B. K. to his Q. square. 13. JV. K. B. takes K. Kt. B. K. R. takes K. B. 14. W. Q. takes K. R. P. B. Q. P. one square. 15. JV. Q. takes K. B. P. B. Q. takes Q. 16. JV' K. P. takes Q. B. K. R. to its K. square, and checks. 17. JV. K. to his B. second square. B. P. takes K. R. P. 106 LOPEZ. 18. IV. K. R. to adversary's K. Kt. second square. B. Q. B, to its K. third square. 19. IV. Q. B. to adversary's K. Kt. fourtli square. Jl. K. R. to its B. square. 20. fV. Q. Kt. to its Q. second square. B. The same. SI. IV. Q. R. to its K. square. B. Q. B. to its K. B. second square. 22. IV. Q. R. to adversary's K. second square, and the White will win the Game. LOPEZ. 1 07 TWENTY-FIRST GAME. EIGHTH GAMBIT. 1. IV. K. P. two squares. B. The same. 2. TV. K. B. P. two squares. B. K. Kt. to its B. third square. 3. TV. Q. Kt. to its B. third square. B. K. P. takes K. B. P. 4. IV. Q. P. two squares. J5. K. B. to adversary's Q. Kt. fourth square. 5. IV. K. B. to its Q. third square. J5. Q. to her K. second square. 6. W. Q. to her K. second square. B. Q. Kt. to its B. third square. 7. IV. K. P. one square. B. Q. Kt. takes Q. P. 108 LOPEZ. 8. IV. K. P. takes K. Kt. B. Q. Kt. takes Q. 9. IV. K. P. takes Q. B. Q. Kt. takes Q. Kt. 10. If. Q. R. P. one square. B. K. 13. to its Q. R. fourtli square. 11. IV. Q. B. to its Q. second square, &c. VARIATION of this GAME, Beginning at the eighth move of the White. 1. W. K. P. two squares. B. The same. '2. W. K. B. P. two squares. B. K. Kt. to its B. third square. 3. W. Q. Kt. to its B. third srjuare. B. A. P. takes K.B. P. 4. W. Q. P. two squares. B. K. B. to adversary s Q. Kt. fourth square. LOPEZ. 109 5. W. K. B. to its Q. third square. B. Q. to her K. second square. 6. W. Q. to her K. second square. B. Q. Kt. to its B. third square, 7. W. K. P. one square. B. Q. Kt. takes Q. P. 8. TV. Q. B. to its Q. second square. B. Q. Kt. takes Q. P. W. Q. Kt. takes K. Kt. B. Q. to adversary's K. R. fourth square, and checks. 10. W. K. Kt. P. one square. B. K. P. takes it. 11. W. Q. to her K. Kt. second square. B. K. P. takes K. R. P., and discovers check. 110 LOPEZ. 1.2. TV. K. to his B. square. B. K. B. takes Q. B. (a) 13. W. K. R. takes P. on its second square. B. Q. to her square, or her K. Kt. fourth square. 14. W. Q. takes K. B., &c. &c. (a) If he take your King's Knight with his Pawn, you must take it with your Queen. LOPEZ. ill TWENTY-SECOND GAME. NINTH GAMBIT. 1. IV. K. P. two squares. B. The same. 2. W. K. B. P. two squares. B. Q. P. one square. 3. W. K. B. to its Q. B. fourth square, B. K. P. takes K. B. P. 4. IV. Q. P. two squares. B. Q. to the adversary's K. R. fourth square, and checks. 5. IV. K. to his B. square. B. Q. B. to adversary's K. Kt. fourth square. 6. W. K. Kt. to its B. third square. B. Q, B. takes K. Kt. 1 12 LOPEZ. 7. //'. Q. takes Q. B. B. K. Kt. P. two squares. 8. IV. Q. to her Kt. third square. B. K. to his Q. B. square. 9. IV. K. B. takes K. B. P. B. K. Kt. to its B. third square. 10. IV. Q. Kt. to its Q. second square. B. K. P. one square. 11. JV. K. P. one square. B. Q. P. takes it. 12. TV. Q. P. takes Q. P. B. K. B. to its Q. B. fourth square. 13. W. K. B. to adversary's K. third square, and checks. B. Q. Kt. to its Q. second square. 14. IV. K. B. takes Q. Kt., and checks. B. K. takes K. B. LOPEZ. 113 15. TV. Q. to the adversary's Q. Kt. fourth square, and checks. B. K. to his square. l6\ W. Q. takes K. B., &c. 1 1 4 LOPEZ. TWENTY-THIRD GAME. TENTH GAMBIT. 1. W. K. P. two squares. B. The same. 2 JV. K. B. P. two squares. B. K. Kt. to its B. third square. 3. W. Q. Kt. to its B. third square. B. K. P. takes K. B. P. 4. IV. Q. P. two squares. B. K. B. to adversary's Q. Kt. fourth square. 5. IV. K. B. to its Q. third square. B. Q. to her K. second square. 6. W. Q. to her K. second square. J5. Q. Kt. to its B. third square* 7. IV. K. Kt. to its B. third square. B. K. Kt. P. two squares. LOPEZ. 115 8. JV. Q. P. one square. B. Q. Kt. to its K. fourth square. 9. JV. K. Kt. takes K. Kt. P. B. K. Kt. takes Q. P. 10. JV. K. P. takes K. Kt. B. Q. takes K. Kt. 11. JV. K. Kt. P. one square. B. K. to his Q. square. 12. JV. Q. B. takes K. P. B. Kt. takes K. B., and checks. 13. JV. Q. takes Kt. B. K. R. to its K. square, and checks. 14. JV. K. to his Q. second square. B. Q. to her K. Kt. third square. 15. JV. Q. R. to its K. square. B. Q. takes Q. 16. JV. K. takes Q. B. Q. P. one square. I 2 116 LOPEZ. 17. IV. Q. R. takes K. R., and checks. B. K. takes Q, R. 18. TV. K. R. to its K. square, and checks. B. K. to his Q. second square. 19- IV. B. to adversary's K, Kt. fourth square, and the White has a good game. LOPEZ. H'l TWENTY-FOURTH GAME. ELEVENTH GAMBIT. 1. IV. K. P. two squares. B. The same. Q. IV. K. B. P. two squares. B. K. P. takes it. 3. TV. K. B. to its Q. B. fourth square. B. Q. to adversary's K. R. fourth square, and checks. 4. IV. K. to his B. square. B. Q. P. one square. 5. W. K. Kt. to its B. third square. B. Q. to adversary's K. Kt. fourth square. 6. IV. K. to his B. second square. B. K. Kt. to its B. third square. 7. IV. K. R. to its K. square, &c. 118 LOPEZ. TWENTY-FIFTH GAME. TWELFTH GAMBIT. 1. JV. K. P. two squares. B. The same. 2. JV. K. B. P. two squares. B. K. P. takes it. 3. JV. K. B. to its Q. B. fourth square. B. Q. to adversary's K. R. fourth square, and checks. 4. JV. K. to his B. square. B. K. B. to its Q. II. fourth square. 5. JV. Q. P. two squares. B. K. B. to its Q. Kt. third square. 6. JV. K. Kt. to its B. third square. B. Q. to adversary's K. Kt. fourth square. LOPEZ. 119 7. W. K. B. takes K. B. P., and checks ; and the White will win the game, as Black can- not avoid the loss of his Queen. 120 LOPEZ. TWENTY-SIXTH GAME. THIRTEENTH GAMBIT. 1. JV. K. P. two squares. B. The same. 2. JV. K. B. P. two squares. B. K. P. takes it. 3. JV. K. B. to its Q. B. fourth square. B. Q. to the adversary's K. 11. fourth square, and checks. 4. JV. K. to his B. square. B. K. B. to its Q. B. fourth square. 5. JV. Q. P. two squares. B. K. B. to its Q. Kt. third square. 6. IV. K. Kt. to its B. third square. B. Q. to her K. B. third square. LOPEZ. 121 7. IV. K. P. one square. B. Q. to her B. third square. ( or a) 8. W. Q. to her K. second square, and the White has a good game. 7. (ora) W. B. Q. to her K. B. fourth square. 8. W. K. B. to its Q. third square. B. Q. to adversary's K. Kt. fourth square. 9. W. K. R. P. one square. B. Q. to adversary's K. Kt. third square. 10. W. Q. Kt. to its B. third square, and Black cannot save his Queen. 122 LOPEZ. TWENTY-SEVENTH GAME. FOURTEENTH GAMBIT. I. W. K. P. two squares. B. The same. 2. JV. K. B. P. two squares. B. K. P. takes it. 3. JV. K. B. to its Q. B. fourth square. B. Q. to adversary's K. R. fourth square, and checks. 4. JV. K. to his B. square. B. K. Kt. P. two squares. 5. IV. K. Kt. to its B. third square. B. Q. to her K. II. fourth square. 6. JV. Q. P. two squares. B. K. Kt. to its B. third square. 7. JV. Q. to her K. second square. B. Q. Kt. to its B. third square. LOPEZ. 123 8. JV. K. P. one square. B. K. Kt. to adversary's K. Kt. fourth square. 9. JV. Q. Kt. to its B. third square. B. K. B. to its K. second square. 10. W. Q. Kt. to adversary's Q. fourth square. B. K. B. to its Q. square. 11. JV. K. R. P. one square. B. Q. Kt. to its R. fourth square. 12. JV, K. to his Kt. square. B. K. Kt. to adversary's K. third square, &c. 124 LOPEZ. TWENTY-EIGHTH GAME. FIFrEENTH GAMBIT. I. JV. K. P. two squares. B. The same. 2. JV. K. B. P. two squares. B. K. P. takes it. 3. IV. K. B. to its Q. B. fourth square. B. Q. to the adversary's K. R. fourth square, and checks. 4. JV. K. to his B. square. B. K. Kt. to its B. third square. 5. JV. K. Kt. to its B. third square. B. Q. to her K. R. fourth square. 6. IV. Q. to her K. second square. B. K. Kt. P. two squares. 7. JV. K. Kt. to adversary's K. fourth square. B. Q. takes Q, LOPEZ. 12$ 8. IV. K. takes Q. B. Q. P. one square. 9. IV. K. Kt. takes K. B. P. B. Q. P. one square, and White must lose a piece ; or the Knight and the Bishop for the King's Rook. 126 LOPEZ. TWENTY-NINTH GAME. SIXTEENTH GAMBIT. I. W, K. P. two squares. B. The same. S. W. K. B. P. two squares. JB. K. P. takes it. 3. W. K. B. to its Q. B. fourth square. B. Q. to the adversary's K. R. fourth square, and checks. 4. W. K. to his B. square. B. K. Kt. to its B. third square. 5. W. K. Kt. to its B. third square. J5. Q. to her K. R. fourth square. '6 W. Q. to her K. second square. B. K. Kt. P. two squares. 7. JT. Q. P. two squares. B. Q. P. one square. LOPEZ. 127 8. W. K. P. one square. B. Q. P. takes it. 9. W. Q. takes Q. P., and checks ; and the White has a much better game than his adver- sary. 1 28 LOPEZ. THIRTIETH GAME. SEVENTEENTH GAMBIT. Teaching the Black to elude the Attack of the Gambit. 1. IV. K. P. two squares. B. The same. £. W. K. B. P. two squares. B. K. B. to its Q. B. fourth square. 3. TV. K. Kt. to its B. third square. B. Q. P. one square. 4. IV. K. B. P. takes K. P. B. Q. P. takes K. P. 5. TV. K. Kt. takes Q. P. B. Q. to the adversary's K. R. fourth square, and checks. 6. IV. K. Kt. P. one square. B. Q. takes K. P., and checks. LOPEZ. 129 7. TV. Q. to her K. second square. B. Q. takes K. R. 8. TV. K. Kt. to adversary's K. Kt. third square, and discovers check. B. K. Kt. to its K. second square. 9. TV. K. Kt. takes K. R. B. Q. B. to adversary's K. R. third square, by which the Black forces an exchange of Queens, and wins the King's Knight, K 130 LOPEZ. THIRTY-FIRST GAME. EIGHTEENTH GAMBIT. Shewing another Method of defending the King's Gambit. 1. W. K. P. two squares. B. The same. 2. IV. K. B. P. two squares. B. K. B. to its Q. B. fourth square. 3. W. K. Kt. to its B. third square. B. Q. P. one square. 4. IV. K. B. to its Q. B. fourth square. B. Q. to her K. second square. 5. W. K. Kt. to adversary's K. Kt. fourth square. B. K. Kt. to its R. third square. 6. JT. Q. to adversary's K. R. fourth square. B. Q. B. to adversary's K. Kt. fourth square. LOPEZ. 131 7. IV. K. B. takes K. B. P., and checks, (or a) B. Q. takes K. B. 8. W. K. Kt. takes Q. B. Q. B. takes Q. 9. W. K. Kt. takes K. R. B. Must \A^in the K. Kt. 7. (a) W. Q. to her K. R. fourth square. B. K. P. takes K. B. P. White cannot hinder the Black from pushing his King's Bishop's Pawn on the King's Knight, which decides the game in his favor. K 2 132 LOPFX THIRTY-SECOND GAME. NINETEENTH GAMBIT. 1. JV. K. P. two squares. B. The same. Q. JV. K. B. P. two squares. B. K. P. takes it. 3. JV. K. B. to its Q. B. fourth square. B: Q. B. P. one square. 4. JV. K. Kt. to its B. third square. B. Q. P. two squares. 5. JV. K P. takes Q. P. B. Q. B. P. takes K. P. 6. JV. K. B. to adversary's Q. Kt. fourth square, and checks. B. Q. Kt. to its B. third square, &c. L0PE2. 133 THIRTY-THIRD GAME. TWENTIETH GAMBIT. 1. - Z/ 7 . K. P. two squares. B. The same. 2. /F. K. B. P. two squares. B. K. P. takes it. 3. Z/ 7 ". K. B. to its Q. B. fourth square. B. K. B. P. two squares. 4. JV. K. P. takes it. B. Q. to the adversary's K. R. fourth square, and checks. 5. IV. K. to his B. square. B. K. P. one square. 134 LOPEZ. 6. JF. K. B. to its Q. Kt. third square, or takes K. Kt. B. K. P. takes K. Kt. P., and checks. 7. IV. K. takes K. P., and the Black has the best of the Game. LOPEZ. 135 THIRTY-FOURTH GAME. 1. IV. K. P. two squares. B. Q. P. two squares. 2. JV. K. P. takes it. B. Q. takes K. P. 3. IV. Q. Kt. to its B. third square. B. Q. to her square. 4. TV. Q. P. two squares, and the White's Game is better opened. Here follows a Game which has been analyzed in Dam i an o. [Vide page 1.] N. B. The ensuing is a Back Game to it, beginning at the tenth move of the Black. 136 LOPEZ. THIRTY-FIFTH GAME. i. IV. K. P. two squares. B. The same. 2. IV. K. Kt. to its B. third square. B. The same. 3. TV. K. Kt. takes K. P. B. The same. 4. IV. Q. to her K. second square. B. The same. 5. W. Q. takes K. Kt. B. Q. P. one square. 6. W. Q. P. two squares. B. K. 13. P. one square. 7. IV. K. B. P. two squares. B. Q. P. takes K. Kt. LOPEZ. 137 8. TV. Q. P. takes Q. P. B. Q. Kt. to its Q. second square. 9. W. Q. Kt. to its B. third square. B. K. 13. P. takes Q. P. 10. IV. Q. Kt. to adversary's Q. Kt. fourth square. B. Q. Kt. to its K. B. third square, and Black has the best of the Game. 133 LOPEZ. THIRTY-SIXTH GAME. i. IV. K. P. two squares. B. The same. 2. TV. K. Kt. to its B. third square. B. The same. 3. //'. K. Kt. takes K. P. B. The same. 4. //'. Q. to her K. second square. B. The same. 5. TV. Q. takes K. Kt. B. Q. P. one square. 6. IV. Q. P. two squares. B. K. B. P. one square. 7. JV. K. B P. two squares. B. Q. P. takes K. Kt. LOPEZ. 139 8. IV. Q. P. takes Q. P. B. K. B. P. takes Q. P. 9- IV. K. B. P. takes K. B. P. B. Q. Kt. to its Q. second square. 10. W. Q. B. to its K. B. fourth square. B. K. Kt. P. two squares. 11. TV. Q. B. to its K. Kt. third square. B. K. B. to its K. Kt. second square, and the Black will regain his Pawn. 140 LOPEZ. THIRTY-SEVENTH GAME. 1. TV. K. P. two squares. B. The same. IV. K. Kt. to its B. third square. J5. The same. 3. IV. K. Kt. takes K. P. B. Q. to her K. second square. 4. fV. Q. P. two squares. B. Q. P. one square. 5. IV, K. Kt. to its B. third square. B. Q. takes K. P., and checks. 6. IV. K. B. to its K. second square. B. Q. B. to its K. B. fourth square. LOPEZ. 141 7. IV. Q. B. P. one square. B. Q. Kt. to its Q. second square. 8. W. Q. Kt. to its Q. second square. J^. Q- to adversary's Q. Kt. second square, and the Black has the best of the Game. 142 LOPEZ. THIRTY-EIGHTH GAME. i. IV. K. P. two squares. B. The same. 2. JV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 3. JV. K. B. to its Q. B. fourth square. B. The same. 4. IV. Q. B. P. one square. B. Q. to her K. second square. 5. W. Q. P. two squares. B. K. P. takes it. 6. fV Q. B. P. takes K. P. B. Q. takes K. P., and checks. 7. JV. K. to his Q. second square. B. K. B. to adversary's Q. Kt. fourth square, and checks. LOPEZ. 143 8. W. Q. Kt. to its B. third square. B. Q. to adversary's K. Kt. fourth square, and the Black's Game is decidedly supe- rior to his adversary's. 144 LOPEZ. THIRTY-NINTH GAME. i. IV. K. P. two squares. B. The same. 2. JV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 3. JV. K. B. to its Q. B. fourth square. B. The same. 4. JV. Q. B. P. one square. B. Q. to her K. second square. 5. IV. Q. P. two squares. B. K. P. takes it. 6. IV. Q. B. P. takes K. P. B. Q. takes K. P., and checks. 7. JV. Q. B. to its K. third square. B. K. B. to the adversary's Q. Kt. fourth square, and checks, and the Black has the best of the Game. LOPEZ. 145 FORTIETH GAME. i. W. K. P. two squares. B. The same. 2. W. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 3. TV. K. B. to its Q. B. fourth square. B. The same. 4. IV. Q. B. P. one square. B. Q. to her K. second square. 5. IV. Q. P. one square. B. The same. 6. IV. K. Kt. to adversary's K. Kt. fourth square. B. Q. Kt. to its Q. square, and the Black has a good Game. 1 46 LOPEZ. FORTY-FIRST GAME. i. TV. K. P. two squares. B. The same. 2. TV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. • 3. TV. K. B. to adversary's Q. Kt. fourth square. B. Q. P. one square. 4. TV. K. B. takes Q. Kt. B. Q. Kt. P. takes K. B. 5. IV. Q. P. two squares, &c. LOPEZ. 147 FORTY-SECOND GAME. 1. TV. K. P. two squares. B. The same. 2; TV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 3. TV. K. B. to adversary's Q. Kt. fourth square. B. K. B. to its Q. B. fourth square. 4. TV. K. B. takes Q. Kt. B. Q. P. takes K. B. 5. TV. K. Kt. takes K. P. B. K. B. takes K. B. P., and checks. 6. TV K. takes K. B. B. Q. to adversary's Q. fourth square, and checks. 7. TV. K. to his Q. square. B. Q. takes K. Kt., and the Black has much the best of the Game. L 2 148 LOPEZ. FORTY THIRD GAME. i. IV. K. P. two squares. B. The same. 2. TV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 3. IV. K. B. to adversary's Q. Kt. fourth square. B. K. B. to its Q. B. fourth square. 4. TV. K. B. takes Q. Kt B. Q. P. takes K. B. 5. JV. K. Kt. takes K. P. B. Q. to adversary's Q: fourth square. 6. JV. Q. to K. second square. B. Q. takes K. Kt., &c. LOPEZ. 149 FORTY-FOURTH GAME. i. TV. K. P. two squares. B. The same. 2. TV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 3. TV. K. B. to adversary's Q. Kt. fourth square. B. K. B. to its Q. B. fourth square. 4. TV. K. B. takes Q. Kt. B. Q. P. takes K. B. 5. TV. K. Kt. takes K. P. B. Q. to adversary's Q. fourth square. 6. TV. K. Kt. to its fourth square. B. Q. takes K. P., and checks. 7. TV. K. Kt. to its K. third square. B. K. B. takes K. Kt. 150 LOPEZ. 8. W. Q. P. takes K. 13. (or a) B. Q. takes K. Kt. P. 9. TV. K. R. to its B. square. B. Q. B. to adversary's K. R. third square, and the Black has a better Game than the White. 8. (a) W. K. B. P. takes K. B. B. Q. takes K. Kt. P. IV. K. P. to its B. square. B. Q. B. to adversary's K. Kt. fourth square, ami t^e Black will w in the Game. LOPEZ. 151 FORTY-FIFTH GAME. 1. TV. K. P. two squares. B. The same. 2. TV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 3. TV. K. B. to adversary's Q. Kt. fourth square. B. K. B. to itsQ. B. fourth square. 4. TV. K. B. takes Q. Kt. B. Q. P. takes K. B. 5. TV. K. Kt. takes K. P. B. Q. to adversary's Q. fourth square. 6. TV. K. Kt. to its Q. third square. B. Q. takes K. P., and checks. 7. TV. Q. to her K. second square. B. Q. takes Q. 132 LOPEZ. 8. JV. K. takes Q. „ B. K. B. to its Q. Kt. third square. 9. JV. Q. B. P. two squares. B. Q. B. to its K. B. fourth square. 10. JV. K. Kt. to its K. square. B. K. Kt. to its B. third square. 11. JV. Q. P. one square. B. K. to his Q. second square. 12. JV. Q. B. to its K. third square. B. K. 11. to its K. square. 13. JV. K. to his Q. second square. B. K. B. takes Q. B. 14. JV. K. B. P. takes K. B. B. Q. K- to its Q. square. 15. JV. Q. Kt. to its B. third square. B. K. Kt. to adversary's K. Kt. fourth square. 16. JV. Q. Kt. to its Q. square. B. K. to his Q. B. square, and the Black ha» a better Game than his opponent. LOPEZ. 153 FORTY-SIXTH GAME. 1. IV. K. P. two squares. B. The same. 2. IV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 3. IV. K. B. to adversary's Q. Kt. fourth square. B. K. B. to its Q. B. fourth square, (a) 4. TV. Q. B. P. one square. B. Q. P. one square, (b) 5. IV. Q. P. two squares. B. K. P. takes Q. P. (a) It would be better to move Q. R. P. one square ; and if White should take the Q. Kt., Black ought to take with Q. P., in order to play his Queen to the adversary's Q. fourth square, if White were to take the King's Pawn with the Knight. ( b) This move is exceptionable : Black ought to move his Queen to his King's second square. 1 54 LOPEZ. 6. JV. Q.B. P. takes K. P. B. K. 13. to adversary's Q. Kt. fourth square, and checks. 7. JV. Q. Kt. to its B. third square. J5. Q. B. to its Q. second square. 8. JV. Q. B. to adversary's K. Kt. fourth square. B. K. Kt. to its B. third square. 9. JV. Q. to her third square. B. Q. to her K. second square. 10. JV, K. Kt. to its Q. second square. B. K. B. takes Q. Kt. 11. //'. Q. Kt. P. takes K. B., &c. Lopez observes, that, this Game is a proof that defending the King's Pawn with the Queen's Knight is not a good move ; but this assertion is very vague ; for it is doubtful whe- ther the White's game be preferable to that of his adversary, who, it is presumed, would obtain the superiority by attending to the moves suggested in the notes that are subjoined. LOPEZ. 155 FORTY-SEVENTH GAME. 1. JV. K. P. two squares. B. The same. 2. JV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 3. JV. K. B. to adversary's Q. Kt. fourth square. B. K. B. to its Q. B. fourth square. 4. IF. Q. B. P. one square. B. K. Kt. to its K. second square. 5. 7/ 7 . Q. P. two squares. B. K. P. takes it. 5. Jl\ Q. B. P. takes K. P. B. K. B. to adversary's Q. Kt. fourth square, and checks. 7. /F. Q. Kt. to its B. third square. B. Q. P. two squares. 1 56 LOPEZ. 8. TV. K. P. takes it. (or a) B. Q. takes K. P., and the Black has a very good Game. 8. (a) W. K. P. one square. B. Q. B. to adversary's K. Kt. fourth square, Arc. LOPEZ. 157 FORTY-EIGHTH GAME. l. JV. K. P. two squares. B. The same. 2. JV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 3. JV. K. B. to adversary's Q. Kt. fourth square. B. K. B. to its Q. B. fourth square. 4. JV. Q. B. P. one square. B. K. Kt. to its K. second square. 5. JV. Q. P. two squares. B. K. P. takes it. 6. JV. Q. B. P. takes K. P. B. K. B. to its Q. Kt. third square. 7. JV. Q. P. one square. B. Q. Kt. to its square. 158 LOPEZ. 8. TV. Q. Kt. to its B. third square. B. K. castles. 9. TV. K. Kt. to adversary's K. Kt. fourth square. B. K. B. P. one square. 10. TV. K. Kt. to its B. third square. B. Q. B. P. one square. 11. TV. K. B. to its Q. It. fourth square. B. Q. P. one square, and the Black has a good Game. LOPEZ. 159 FORTY-NINTH GAME. 1. IV. K. P. two squares. B. The same. 2. W. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. o O. TV. K. B. to adversary's Q. Kt. fourth square. B. K. B. to its Q. B. fourth square. 4. JV. Q. B. P. one square. B. Q. to her K. second square. 5. IV. K. B. takes Q. Kt. B. Q. P. takes K. B., and the Black has a good Game. ]60 LOPEZ. FIFTIETH GAME. 1. IV. K. P. two squares. B. The same. 2. W. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 3. IV. K. B. to adversary's Q. Kt. fourth square. B. K. B. to its Q. B. fourth square. 4. JV. Q. B. P. one square. B. Q. to her K. second square. 5. W. K. castles. B. K. Kt. to its B. third square, &c. LOPEZ. 161 FIFTY-FIRST GAME. i. JV. K. P. two squares* B. The same. 2. IV. K. Kt. to its B. third square. B. Q. P. one square. 3. IV. K. B. to its Q. B. fourth square. B. Q. B. P. one square. 4. IV. Q. B. P. one square. B. Q. P. one square. 5. fV. K. P. takes it. B. Q. B. P. takes K. P. c. IV. K. B. to the adversary's Q. Kt. fourth square, giving cheek. B. Q. B. to its Q. second square. 7. IV. K. B. takes Q. B. B. Q. Kt. takes K. B. 162 LOPEZ. 8. }V. Q. to her Kt. third square. B. K. P. one square. 9. IV, K. Kt to its Q. fourth square. B. Q. Kt. to its Q. B. fourth square. 10. IV. Q. to the adversary's Q. Kt. fourth square, and checks. B. Q. to her second square. 11. W. Q. takes Q. B. K. takes Q., and the Black has the better Game. — N. B. The next move of the Black should be his Queen's Knight to its adversary's Queen's third square. LOPEZ. 163 FIFTY-SECOND GAME. 1. JV. K. P. two squares. B. The same. 2. IF. K. Kt. to its B. third square. B. Q. P. one square. 3. JV. K. B. to its Q. B. fourth square. B. Q. B. P. one square. 4. JV. Q. B. P. one square. B. Q. P. one square. 5. TV. K. P. takes it. B. Q. B. P. takes K. P. 6. IV. K. B. to the adversary's Q. Kt. fourth square, and checks. B. Q. B. to its Q. second square. 7. JV. Q. to her Kt. third square. B. Q. B. takes K. B. M g 164 LOPEZ. 8. W. Q. takes Q. B., and checks. B. Q. to her second square. I W. Q. to her K. second square. B. K. B. P. one square, and the Black has a good Game. THE ELEMENTS OF THE &rt of IJla^mg WITHOUT SEEING THE BOARD; CHIEFLY TAKEN FROM DAMIANO'S SCARCE AND VALUABLE TREATISE. ■ ' THE Clements, I HE student must, in the first place, become perfectly acquainted with the names of the squares on which the pieces are placed, and also with the names of the squares to which they may be moved. To facilitate this — the Board is supposed to be divided into two equal parts : the first four ranks on your side, constitute your half; the other four ranks are denominated your Adversary's half ; each half is supposed to be subdivided into two equal parts, of which one is called your King's side, and the other your Queen's side. Your Adversary's half is similarly subdivided, and that part which is opposite to your King's side is called your Adver- sary's King's side ; and that which is op- 168 The Art of Playing, positetoyour Queen's side, is denominated your Adversary* s Queen's side. All the pieces and pawns on your King's side and your Adversary's King's side are called King's pieces and Pawns : they are, the King's Rook, the King's Knight, the King's Bishop ; the King's Rook's Pawn, the King's Knight's Pawn, the King's Bishop's Pawn, and the King's Pawn. — And all the pieces and pawns on your Queen's or Adver- sary's Queen's side are called Queen s Pieces and Pawns : they are, the Queen's Rook, the Queen's Knight, the Queen's Bishop ; the Queen's Rook'* Pawn, the Queen's Knight's Pawn, the Queen's Bishop's Pawn, and the Queen's Pawn. — The squares are named after their respective pieces ; thus, the square on which the King stands is called the King's square ; that on which his Bishop is placed, ihe King' s Bishop' s square; the next the King's Knight's square, and that on which his Rook is placed, the King's Rook's square. In the same manner, all the pieces on the Queen's side give their names to the squares on which Ihey are placed. But the square on which the King's Pawn stands is not called the King's Without seeing the Board. 169 Pawn's square, but the King's second square ; neither does any square on which a pawn stands derive its name from thai pawn, but it is called the second square of the piece on that file. Thus, the square on which the King's Bishop's Pawn is placed is called the King's Bishop's second square ,• that on which theKing'sKnight's Pawn stands,the King's Knight's second squar e ; and thus it is with all the other pieces, whether King's or Queen's, and whether they be your own or your Adversary's. Again, the squares which form the rank next to that on which the pawns stand are called the third squares of the pieces that are opposite to them; ex. gr. the square immediately above your King's Pawn is called your King's third square ; and it is the same with all the other pieces.— The rank of squares next to these consists of the fourth squares of the pieces on the same file ; thus, the fourth square on the King's file is called the King's fourth square, and the same rule is ap- plicable to all the other pieces. But the rank of squares next to this fourth rank is not called the ffth squares of the pieces on the samefile,but the fourth squares oi your Adversary' spieces on that 170 ' The Art of Playing, file ; thus, a pawn placed on the fifth square of your King's Rook is said to be on your Ad~ versary's King's Rook's fourth square, &c. A retentive memory and great practice are alike necessary to excel in this most pleasing", but difficult, recreation. To improve with more facility, it is necessary to number every square, beginning from the King's Rook to the middle of the Board : it is likewise im- portant to recollect perfectly the colour of the different squares : this is effected by observ- ing, that, the odd numbers are all of the same colour as the first square, and the even num- bers are, of course, of a different colour : thus, the white King's Rook's square is white, so is the third, &c. Another very essential point is, to recollect the situation of every piece, as well as the num- ber of squares to which it can be moved : if a Knight be placed on the Queen's fourth square, how many squares does it guard ? Witlvout seeing tlie Board. The following" diagram will show, 171 Black. z 6 iD 5 s 2 5 1 White. that, it guards, 1 , its King's second square ; 2, King's Bishop's third square; 3, Queen's Bi- shop's second square ; 4, Queen's Knight's third square; 5, the Adversary's King's Bishop's fourth square ; 6, King's third square ; 7, Queen's Bishop's third square ; and, 8, Queen's Knight's fourth square. If the King's Bishop be placed on its Queen's Bishop's fourth square, whither can it be moved ? 172 TJie Art of Playing, The following diagram will show Black. l_l mm ! | | io 1 1 | [j] BJo \f\ 8jj Zj 2 l| |7| 2 J5| | | White. that it can be moved in one diagonal, 1 > to its Queen'sthird square; 2, its King's second square; and, 3, its own square : — 4, your Adversary's Queen's Knight's fourth square, and, 5, his Queen's Rook's third square : — and in another diagonal r ,6 ,to its Queen's Knight's third square ; 7, Queen's Rook's second square ; 8, Adver- sary's Queen's fourth square ; 9, his King's third square ; 10, his King's Bishop's second square; and, 11, his King's Knight's square. \\ is, besides, necessary to know that thepawns. Without seeing tfie Board. 1 73 when unmoved, guard the third squares of the pieces in the contiguous files : if moved one square, they guard the fourth squares of the same pieces ; if moved two squares, they guard the fourth squares of your Adversary's pieces in the contiguous files, &c. : thus, your King's pawn, when unmoved, guards your King's Bishop's and Queen's third squares ; when moved one square, your King's Bishop's and Queen's fourth squares ; when moved two squares, your Adversary's King's Bishop's and Queen's fourth squares, &c. Of the Bishop. The Bishop moves diagonally, and it k necessary to recollect perfectly the number and names of the squares to which it can move. If it be placed on any one of the four centre squares of the Board, it can be moved to thirteen squares ; six in one diagonal and seven in the other. The only particular observation to be made respecting the Bishop is, that, on which 174 The Art qf Playing, rank soever it may be placed, it either ascends or descends one rank for every square to which it moves ; ex. gr., when the Bishop is on its own square, if you move it one square, it will then be on the second rank ; if two, on the third ; if three ', on the fourth ; H four, on the Adversary's fourth rank ; and \l five, on the Adversary's third rank : and, counting" from its own square, whichsoever may be the number of squares over which you move it, it will be found to be at an equal number of squares from the piece which gives its name to the file on which the Bishop is placed. Thus, let either Bishop be moved from its place four squares including its own, it will be found to be on the other Bishop's fourth square, because the two Bishops, in their original situation, are four squares from each other, including their own. Suppose your King's Bishop to be moved five squares, its own inclusive, it will be found to be on the fourth square of the Adversary's Queen's Knight, which answers to the fifth square of your own Queen's Knight ; because the King's Bishop is distant from the Queen's Knight five squares, and the Without seeing the Board, 175 Queen's Bishop is at a similar distance from the King's Knight, their own squares inclusive. rscs ■ i ■ S3. Of the Rook. The move of the Rook is easily recollected : it guards all the squares in a perpendicular as well as horizontal direction ; therefore, if the Rook be placed on your Queen's fourth square, it confines your Adversary's King within his own quarter of the Board. ~ ■ - - - Of the Knight. The move of the Knight is by much the most difficult to recollect. Supposing it to be placed on your Queen's fourth square, the fol- low ing is the best method to ascertain the names of the squares to which it can be moved : count two squares in a perpendicular and one in a horizontal direction, or two in a horizontal and one in a perpendicular direction ; and you will find that in that position it will guard the following squares ; counting two squares in a perpendicular direction forwards will lead you to the Adversary's Queen's third square j then 1 76 TJw Art of Playing, count one horizontally right and left, and the squares, on which it can be moved, will be found to be the King's third square and the Adversary's Queen's Bishop's third square: count two squares in a perpendicular 3#/ retrograde direction, and that will reach to your own Queen's second square ; then count one square horizontally right and left, and the squares, to which it may be moved, will be your King's second square and Queen's Bishop's second square. Count two squares in a horizontal position toward the right hand, and one perpendicularly forward and backward, and you will find, that, the same Knight can be moved to your King's Bishop's third square, and to your Adversary's King's Bishop's fourth square. Again ; count two squares horizontally towards the left hand, and one perpendicularly forwards or backwards, and you will perceive that it may also be moved to your Queen's Knight's third square and your Adversary's Queen's Knight's fourth square. This will also exemplify another very important observation concerning the Knight, which is, that, when placed on any one of the centre squares of the Board (that is, those squares from Without seeing the Board. 177 cither of which it guards eight squares, namely the Queen's Bishop's third square, King's Bi- shop's third square, Adversary's Queen's Bishop's third square, and Adversary's King's Bishop's third square, and all the inclusive squares), whichsoever square of your own it guards, it invariably guards some square of your Adver- sary's on the same file, and the two squares it guards on the same file are four squares dist- ant from each other. Ex. gr., place it on one of these centre squares, so as to guard your King's square, it will also guard your Adver- sary's King's fourth square ; and if it guard your King's second square, it will guard your Adversary's King's third square ; if it guard your King's third square, it will also guard your Adversary's King's second square ; if it guard your King's fourth square, it will guard your Adversary's King's own square. But this rule must be understood as referring only to the two files contiguous to the square on which the Knight is placed ; for on the files next to those, the distance between the N 1 78 The Art ofPlayitig, squares will consist of only two squares instead oifour : Ex. gr. A Knight on your Queen's fourth square guards your Queen's Knight's third square and your Adversary's Queen's Knight's fourth squares : these two squares are only two squares distant. Again, it guards your King's Bishop's third square, and your Adver- sary's King's Bishop's fourth square : the dis- tance between these consists of only two squares. Of the Queen. The Queen combines the moves of the Rook and Bishop, for she may be moved like either of those pieces - 9 but she cannot be moved at the same time diagonally and horizontally, or per- pendicularly and diagonally. Nothing else jieeds be said with respect to the Queen, as the explanations which have been given of the moves of the Rook and Bishop are equally ap- plicable to the Queen's movements. Without seeing the Board. 179 Of the King. The King- may be moved in all directions, but only one square at a time : it is therefore almost needless to observe that he guards only eight squares, no greater number of squares being contiguous to any other square on the Board. The pieces that may be exchanged in the course of the Game must be carefully re- collected, and every new situation requires the most sedulous attention. These rules will prove of great utility to any Chess-Player who is desirous of acquiring the art of playing without seeing the Board ; but he will find himself deceived if he imagines that they are sufficient to enable him immediately to excel in it, as they will prove unavailing if they be not combined with great practice. N 2 SALVIO FIRST GAMBIT. i. B. K. P. two squares. IV. The same. 2. B. K. B. P. two squares. IV. K. P. takes it. 3. B. K. Kt. to its B. third square. TV. K. Kt. P. two squares. 4. B. K. B. to its Q. B. fourth square. IV. K. Kt. P. one square. 5. B. K. Kt. to adversary's K. fourth square. IV. Q. to adversary's K. R. fourth square, and checks. 6. B. K. to his B. square. IV. K. Kt. to its B. third square. 184 SALVIO. This move appears to be highly exception- able (st?*avagante, says Salvio) ; nevertheless, it is very good play. The following moves are generally the result of this system of defence. If the Black take the King's Bishop's Pawn with his Knight, the White, by playing his Queen's Pawn two squares, will either win a piece, or gain two pieces for his King's Rook. If the Black, instead of taking the King's Bishop's Pawn with his Knight, should take it with his Bishop, giving check, the White must play his King to his Queen's square j and if the Black retire his King's Bishop to its Queen s Knight third square, the White ought to move his King's Knight to its Rook's fourth square ; for, although the Black may check with his King's Knighton the Adversary's King's Bishop second square, and afterwards take the Kind's Rook, the White will win the Game, by checking on the Adversary's King's Knight third square. But if the Black, instead of retiring his King's Bishop to its Queen's Knight third square, were to play, B. K. B. to its Q. B. fourth square. IV. Q. Kt. P. two squares. SALVIO. 185 B. K. B. takes Q. Kt. P. TV. Q. B. P. one square. B. K. B. to its Q. third square. W. Q. P. one square. B. K. Kt. to adversary's K. B. second square, and checks. TV. K. to his Q. B. second square. B. K. Kt. takes K. R. {a) TV. K. Kt. to its K. R. fourth square ; and must win the Game. (a) This Variation and the assertion " that the White must win" are incorrect : the Queen's Pawn being moved one square, pre- vents the King's Bishop from checking when the King moves to his Knight's square, in consequence of the check of the Knight ; and the White, instead of winning, must lose the Game. Ex.gr. Suppose then the White to play, as Salvio directs, W. K. Kt. to its K. R. fourth square. B. Q. to her K. square. IV. K. Kt. to adversary's K. Kt. third square, and checks. Ii. K. to Kt. square. W. Must lose a piece, and ultimately the Game; but, if he could check with the King's Bishop, lie would win easily. 186 SALVIO. This Gambit is well known by the name of Salvio's Gambit ; but that denomination is incorrect, for that defence was first adopted by a very good player, who did not reside in the same town as Salvio did, but transmitted it to him, being anxious to know whether he approved of it. The following are variations in the defence 1. B. K. P. two squares. TV. The same. 2. B. KB. P. two squares. JV. K. P. takes it. S. B. K. Kt. to its B. third square. TV. K. Kt. P. two squares. • 4. B. K. B. to its Q. B. fourth square. JV. K. Kt. P. one square. 5. B. K. Kt. to adversary's K. fourth square. JV. K. Kt. to its R. third square. SALVIO. 187 6. B. K.Kt. takes K.Kt. P. W. Q. checks, (or a) 7. B. K. Kt. interposes on the K. B. second square, IV. Q. P. two squares. 6. (a) B W. K. Kt. takes K. Kt. 7. B. Q. takes K. Kt. W. Q. P. two squares. 8. B*. Q. to adversary's K. R. fourth square. W. Q. P. takes K. B. , 9- B. Q. to adversary's K. fourth square, and checks. W. Q. to her K. second square. 10. B. Q. takes K. R., but has nevertheless a bad Game, says Salvto : his remark, however, does not appear well founded ; W. for though White Q. should take K. P., and check, 11. B. May play his K. to his B. second square, and White has no attack, and has lost a Rook for a Bishop. * It is difficult to discover why Salvio did not direct the Queen to take the Gambit's Pawn, instead of this move. 188 SALVIO. 8. B. If he take it with the K. B. TV. Q. B. to adversary's K. Kt. fourth square, &c. And if Black take the Pawn M'ith his Kings Pawn, the White must play his Gambit's Pawn, attacking at the same time his adversary's King's Bishop with his Queen. In either case the White has decidedly the better Game. ANOTHER METHOD of DEFENDING the GAMBIT; Or, more properly, a Variation of the first Game. 1. B. K. P. two squares. IF. The same. 2. B. K. B. P. two squares. JF. K. P. takes it. S. B. K. Kt. to its B. third square. IV. K. Kt. P. two squares. 4. B. K. B. to its Q. B. fourth square. //'. K. Kt. P. one square. SALVIQ. 189 5. B. K. Kt. to adversary's K. fourth square. W. d checks. 6. B. K. to his B. square. W. K. Kt. to its B. third square. 7. B. Q. P. one square, or (a) (b) IV. Q. P. one square. 7- (a) B. Q. P. two squares. W. Q. P. one square. S. B. K. Kt. to its Q. third square. W. The Gambit's Pawn one square; and White Iras a much better Game. 7. (b) B. Q. Kt. to its B. third square. W. K. B. to adversary's Q. Kt. fourth square* 8. B. Q. Kt. to adversary's Q. fourth square. YV. K. Kt. takes Q. Kt. 9- B. K. B. takes K. Kt. W. Q. P. one square. 10. B. K. Kt. takes K. B. P. W. K. R. to its B. square. 190 SALVIO. 8. B. K. Kt. takes K. B. P. W. Q. P. one square, and gains two pieces for his King's Rook. 11. B. Q. B. P. one square. IV. Thesaiue. 12. B. Q. B. P. takes K. B. W. The Mine. 13. B. K. Kt. takes Q. P., and checks. TV. K. to his Q. second square. 14. B. K. Kt. takes Q. B. W. Tire Gambit's P. one square. 15. B. K. Kt. P. one square. W. Q. to adversary's K. R. third square, and checks. 16. B. K. to his B. second square. IV. Q. to adversary's K. Kt. second square, and checks. 17. B. K. to his third square. l\'. {}. P. one square, and checks. IS. It. K. takes it. IV. Q. Kt. to its B. third square, and checks. SALVIO, 191 19- B. K. to his third square. W. Q. R. takes K. Kt. 20. . B. Q. B. P. to adversary's Q. Kt. fourth square. IV. Q. Kt. to its K. fourth square, (a) 21. B. Q. to her K. B. square ; and, by forcing the ex- change of Queens, destroys the White's attack. {a) This move is certainly exceptionable : were the Knight played to adversary's Q- Kt- fourth square, White would win the game. 192 SALVIO. Another GAMBIT. l. B. K. P. two squares. IV. The same. 2. B. K. B. P. two squares. JV. K. P. takes it. 3. B. K. Kt. to its B. third square. IV. K. Kt. P. two squares. 4. B. K. R. P. two squares. W. K. Kt. P. one square. 5. B. K. Kt. to adversary's K. fourth square. IV. Q. to her K. second square. 6. B. K. Kt. takes K. Kt. P. IV. K. B. P. two squares. 7. B. K. Kt. to its B. second square. //'. K. B. P. takes K. P. SALVIO. 193 8. B. Q. to adversary's K. R. fourth square, and checks. W. K. to his Q. square. 9. B. Q. to adversary's K. B. fourth square. TV. K. Kt. to its B. third square. 10. B. Q. takes Gambit's Pawn. W. Q. P. two squares, &c. The situation of the White pieces is superior to that of his adversary's. VARIATION of this GAMBIT. l. B. K. P. two squares. W. The same. 2. B. K. B. P. two squares. W. K. P. takes it. 3. B. K. Kt. to its B. third square. W. K. Kt. P. two squares. O 194 SALVIO. 4. B. K. R. P. two squares. JV. K. Kt. P. one square. 5. B. K. Kt. to adversary's K. fourth square. JV. Q. to her K. second square. 6\ B. Q. P. two squares. JV. K. B. P. two squares. 7. B. Q. B. takes Gambit's Pawn. W. Q. P. one square. 8. B. Q. B. to adversary's K. Kt. fourth square. W. K. Kt. to its B. third square. 9. B. Q. Kt. to its B. third square. JV, Q. B. P. one square. 10. B. Q. B. takes K. Kt. JV. Q. takes Q. B. 11. B. K. Kt. to its Q. B. fourth square. IV, Q. Kt. P. two squares. Salvio says, " the Black being obliged to remove his Knight, the White may either take SALVIO. 195 the King's Pawn, or play his King's Bishop's Pawn one square." This remark appears to be futile : the White's Game does not appear supe- rior in situation to his adversary's. ANOTHER METHOD of DEFENDING the GAMBIT. I. B. K. P. two squares. JV. The same. 2. B. K. B. P. two squares. IV. K. P. takes it. 3. jB. K. Kt. to its B. third square. TV. K. Kt. P. two squares. 4. B. K. B. to its Q. B. fourth square. JV. K. Kt. P. one square. 5. JB. K. Kt. to adversary's K. fourth square. TV. Q. checks. 6. B. K. to his B. square. IF. K. Kt. to its R. third square. O 2 196 SALVIO. 7. B. Q. P. two squares. IV, The Gambit's Pawn one square. 8. B. K. Kt. P. one square. IV. Q. checks. 9. B. K. to his B. second square. IV' Q. to adversary's K. Kt. second square, and checks. 10. B. K. to his third square. W. K. B. to its Kt. second square. 11. B. K. Kt. to its Q. third square. IV. K. to his Kt. square, and Rook to its K. square. 12. B. K. Kt. to its B. fourth square. IV. K. Kt. to its B. fourth square, and checks. 13. ^ J5. K. to his Q. third square. IV. Q. to adversary's K. B. second square. 14. B. Q. B. P. one square* SALVIO, 197 In this situation, Salvio says that White must take the King's Pawn with his. King's Hook ; and that, if Black take the Rook, White may easily win the Game. lie is very right in saying that White may win ; but, as I cannot agree with him in con- sidering the method of winning as easy> I have subjoined the moves by which it appears to me that White may cheek- mate his opponent. Supposing, then, that, at the fourteenth move, White should take the King's Pawn with the King's Hooker 15. B. K. takes K. R. W. Q. P. two squares, and checks. 16\ B. K. to his Q. third square, or (a) or (b) IV. K. Kt. to adversary's K. third square. lfj. («) B. K. B. takes Q. P. IV. K. Kt. to its Q. third square, and checks. 17. B. K. to his Q. third square. W. Q. B. to iis K. B. fourth square, and check- mates. lfj. (b) B. K. Kt. takes Q. P. W. K. Kt. to its Q. third square, and checks. 1 93 SALVIO. 17. B. Q. removes, orQ. B. takes K. Kt. IV. Q. B. to its K. B. fourth square, and check- mates. 17. B. K. to hisB. fourth square. W. K. B. to its R. third square, and cheeks. 18. B. K. to adversary's K. fourth square. W. Q. Kt. to its Q. second square, and check-mates. This is a very weir played Game on the part of the White ; and it is much to be regretted that the Italian method of Castling has not been universally adopted. SALVIO. 199 Another GAMBIT. i. B. K. P. two squares. JV. The same. 2. B. K. B. P. two squares. JV. K. P. takes it. 3. B. K. Kt. to its B. third square. JV. K. Kt. P. two squares. 4. B. K. R. P. two squares. JV. K. Kt. P. one square. 5. B. K. Kt. to adversary's K. fourth square. JV. Q. to her K. second square. 6. B. K. Kt. takes K. Kt. P. JV. Q. takes K. P., and checks. 7. B. Q interposes. JV. Q. P. two squares. 200 salvio. 8. B. K. Kt. to its B. second square. W. Q. takes Q., and checks. a. B. K. B. takes Q. IV. K. B. to its Q. third square. 10. B. Q. P. two squares. IV. Q. Kt. to its B. third square. 11. B. Q. B. P. one square. IV. Q. B. to its K. B. fourth square. 12. B. K. Kt. to its Q. third square. IV. The Gambit's Pawn one square. 13. B. K. Kt. P. takes it. IV. K. B- to adversary's K. Kt. third square, and checks. 14. B. K. to his Q. square. IV. K. Kt. to its B. third square. Salvio did not continue this Game on the supposition, I presume, of its being an even game. It appears to me that White, at the twelfth move, ought to take the King's Knight SALVIO. 201 with his Queen's Bishop, and then move his King's Knight to its Bishop's third square j thus preserving the superiority of a Pawn* and a very good situation. VARIATION of the last GAMBIT. l. B. K. P. two squares. IV, The same. B. K. B, P. two squares. W. K. P. takes it. S. B. K. Kt. to its B. third square. IV. K. Kt. P. two squares. B. K. R. P. two squares. TV. K. Kt. P. one square. 5. * B. K. Kt. to adversary's K. fourth square. IV. Q. to her K. second square. 202 SALVIO. 6\ B. K. Kt. takes K. Kt. P. {a) IV. Q. takes K. P., and checks. 7. B. Q. interposes. W. Q. P. two squares. 8. B. Q. P. one square. //'. Q. B. takes K. Kt. 9. B. Q. P. takes Q. W. Q. B. takes Q. 10. B. K. B. takes Q. B. JT. Q. P. takes Q. P. on adversary's K. fourth square. II. B. Q. B. takes Gambit's Pawn. W. K. B. to its Q. third square, &c. The advantage is on the side of the White. 6. or (a) B. Q. P. two squares. W. Q. P. one square. 7- B. K. Kt. takes K. Kt. P. W. Q. takes K. P., and checks, &e. SALVIO. 203 Another GAMBIT. i. B. K. P. two squares. IV. The same. 2. B. K. B. P. two squares. TV. K. P. takes it. 3. B. K. R. P. two squares. TV. K. B. to its K. second square. 4. B. K. Kt. to its B. third square. IV. The same. 5. B. Q. P. one square. IV. K. Kt. to its R. fourth square. B. Q. Kt. to its B. third square. JV. K. to his Kt. square, and Rook to its K. square. 7. jB. K. Kt. P. two squares. IV. K. Kt. to its B. third square, &c. 204 SALVIO. This Game is incorrect. The Knight's PawD, which the Black plays two squares at the seventh move, would of course be taken en passant in Great Britain or France, M-here it is optional to allow, or prevent, a pawn's moving tzvo squares at once when it passes prise. It appears to me that White, instead of castling, ought to move his King's Knight to the adversary's King's Knight third square. SALVIO. 205 Another GAMBIT. 1. B. K. P. two squares. TV. The same. 2. B. K. B. P. two squares. IV. K. P. takes it. 3. B. K. R. P. two squares. TV. Q. P. two squares. 4. B. K. P. takes it. TV. Q. takes K. P. 5. B. Q. to her K. second square, and checks. TV. Q. B. to its K. third square. 6. B. Q. Kt. to its B. third square. TV. Q. to her K. B. fourth square. 7. B. Q. P. two squares. TV. Q. B. P. one square. 206 SALVIO. 8. B. K. Kt. to its R. third square. IV. K. B. to its Q. third square. 9. B. Q. to her K. B. secoud square. TV. K. Kt. to its B. third square. 10. B. Q. B. takes Gambit's Pawn. TV. K. Kt. to adversary's K. Kt. fourth square. 11. B. Q. to her second square, &c. The situation seems equally advantageous for both players. VARIATION of this GAMBIT. I. B. K. P. two squares. JV. The same. 2. B. K. B. P. two squares. tV. K. P. takes it. 3. B. K. R. P. two squares. IV. K. B. to its K. second square. SALVIO. 207 4. B. K. Kt to its B. third square. IV, Q. P. two squares. 5. B. K. P. takes it. W. Q. takes K. P. 6. B. Q. Kt. to its B. third square. W. Q. to her K. B. fourth square. 7. B. K. B. to its Q. third square. W. Q. to adversary's K. Kt. fourth square. 8. B. Q. to her K. second square. IV. K. Kt. to its B. third square- 9. B. K. castles. Salvio does not go on with this Game. I do not think it well played. 20S SALVIO. Another GAMBIT. 1. B. K. P. two squares. JV. The same. 2. B. K. B. P. two squares. JV. K. P. takes it. 3. B. K. Kt. to its B. third square. JV. K. Kt. P. two squares. 4. B. K. It. P. two squares. JV. K. Kt. P. one square. 5. B. K. Kt. to adversary's K. fourth squart. JV. K. B. to its K. second square. 6. B. Q. takes K. Kt. P. JV. Q. P. one square. 7. B. Q. to adversary's K. Kt. second square. JV. Q. P. takes K.Kt. SALVIO. 209 8. B. Q. takes Q. P. (aj W, Q. Kt. to B. third square, (b) 9. B. Q. takes K. R. IV. K. B. takes K. R. P., and checks. 10. B. K. to his Q. square. IV. Q, B. to adversary's K. Kt. fourth square, and checks. 11. B. K. B. interposes on its K. second square. IV. Q. B. takes K. B., and checks. 12. B. K. takes Q. B. IV. Q. to her K. Kt. fourth square. 13. B. K. R. takes K. B. TV. Q. takes K. Kt. P., and checks, &c. Salvio states that the following Gamhit M r as sent to him by Signor Muzio, who com- ( a J The Queen ought to have taken K. It. (b) It would have beeu better to have moved the K. Kt. to its B. third square. P 210 SALVIO. monly won it of his adversary Don Geronimo Gascio. He hastily gives it as his opinion that the White must win ; but has evidently analys- ed that game imperfectly. It is, in my opi- nion, the finest and most difficult of all Gambits. Philidor hints at the possibility of sacrificing the King's Knight, but he has abstained from teaching the player those moves by which he may preserve an attack sufficiently potent to compensate him for the loss of the piece. Ver- doni (who used to call it his Gambit) never, to my knowledge, taught either the attack or defence to any of his pupils. I feel very considerable diffidence in giving it as my opinion, that he who sacrifices the Knight ought to lose the game, if his adver- sary be very skilful. The following are S a lvio's moves : 1. IV. K. P. two squares. B. The same. o IV. K. B. P. two squares. B. K. P. takes it. SALVIO. 211 3. TV. K. Kt. to its B. third square. B. K. Kt. P. two squares. 4. TV. K. B. to its Q. B. fourth square. B. K. Kt. P. one square. 5. IV. K. castles with K. on R. square, and R. on B. square. B. K. Kt. P. takes K. Kt. 6. IV. Q. takes K. Kt. P. B. Q. to her K. second square. 7. IV. Q. takes Gambit's P. B. K. Kt. to its R. third square. 8. TV Q. takes Q. B. P. B. Q. Kt. to its B. third square. o. TV. Q. Kt. to its B. third square. B. Q. to her third square, {a) (a) It seems, that, if Black played his Queen to her B. fourth square, he would win the game ; because White could not support or retire his K. B. without losing his Q. by the Black's playing his K. B. to its Q. third square. P2 212 SAtvio. 10. W. Q. Kt. to adversary's Q. fourth square. Salvio does not go on with this game, but repeats his belief that the White must win. I have, however, but little doubt that when the Italian method of castling is allowed, the player who takes the Knight must find great difficulty in defending the game ; as the Gam- bit player is not in that case obliged to lose a move to guard against the check with the Queen on the Queen's Bishop's fourth square, which Mould gain the adversary's King's Bishop. It is a most instructive game, and should be frequently played by all amateurs who are desirous of excelling in £hess : to him who sa- crifices the Knight it will teach, better than any other game, the advantage of being able to bring more pieces into play than his ad- versary, and clearly demonstrate the truth of a position not sufficiently attended to by young players, that, it is the situation and not the number of pieces which decides the event of a game: to the player who takes the Knight, it will show how essential it is not to lose a move, and the importance of seeking opportunities of SALVIO. 213 exchanging pieces when the adversary has a powerful attack ; for in this Gambit it may be asserted, that the Black must speedily lose the game if he do not carefully exchange pieces. 214 SALVIO. AN OPENING, Denominated by Salvio, and by all Italian Players, Giuoco Piano ; That Name being given to all Openings in which no Pawn is sacrificed for the sake of an attacking Position, and in which the K. Kt. and K. B. are played immediately after the K. Pawn. 1. B. K. P. two squares. W. The same. 2. B. K. Kt. to its 13. third square. TV. Q. Kt. to its B. third square. 3. B. K. B. to its Q. B. fourth square. //'. The same. 4. B. K. to his R. square, and R. to its B. square. W. K. Kt. to its B. third square. 5. B. K. Kt. to adversary's K. Kt. fourtli square. IV. fc. castles. SALVIO. 215 6. B. K. B. P. two squares. JV. K. R. P. one square. 7. B. K. Kt. takes K. B. P. TV. K. II. takes K. Kt. 8. jB. K. B. takes K. R., and checks. JV. K. takes K. B. 9. B. K. B. P. takes K. P. JV. Q. Kt. takes K. B. P. 10. B. Q. to adversary's K. R. fourth square, and checks. This move, says Salvio, will enable Black to recover the piece which he has sacrificed -, in which case he will have a Rook and a Pawn against a Bishop. The piece is easily gained by the following moves : 10. B. Q. as above, and checks. JV. K. to his third square. 216 SALVIO. 11. B. Q. to adversary's K. B. fourth square, and checks. W. K. to- his Q. third square. 12. B. Q. B. P. one square, /r. The K. B. or the Q. Kt. removes ; 13. B. Q. P. two squares. IV. The other piece retires ; 14. B. K. P. to adversary's K. fourth square, and checks, and the King's Knight is forced. Black in this game plays remarkably well ; and his attack exhibits an additional proof of the superiority of the Italian method of castling over ours. SALVIO. 217 Another Giuoco Piano OPENING. i. B. K. P. two squares. TV, The same. 2. B. Q. P. one square. TV, K. B. to its Q. 13. fourth square. 3. B. K.B. to its K. second square. TV. K. Kt. to its B. third square. 4. B. K. B. P. two squares. IF. K. P. takes it. 5. B. Q. B. takes K. P. IF. Q. B. P. one square. 6. B. K. Kt. to its B. third square. TV. Q. to her Kt. third square. 7. B. Q. to her B. square. IF. K. Kt. to adversary's K. Kt. fourth square, &c. 218 SALVIO. This is not a good Opening ; some of the Black's moves are so exceptionable, that I am surprised at their being recommended by so finished a player as Salvio. SALVIO. 219 Another Giuoco Piano OPENING. 1. B. K. P. two squares. TV. The same. 2. B. K. B. to its Q. B. fourth square. JV. The same. 3. B. K. Kt. to its B. third square. TV. Q. Kt. to its B. third square. 4. B. K. to his Kt. square, and R. to its K. square. JV. K. Kt. to its B. third square. 5. B. Q. B. P. one square. JV. K. Kt. to adversary's K. Kt. fourth square. 6. B. Q. P. two squares. JV. K. P. takes it. 7. B. K. B. takes K. B. P., and checks. TV. K. takes K. B. 220 SALVIO. 8. B. K. Kt. to adversary's K. Kt. fourth square, and checks. IV. K. to his Kt. square. 9. B. Q. takes K. Kt. IV. Q. P. one squai*e. 10. B. Q. to adversary's K. R. fourth square. TV. Q. to her K. second square, and then K.R.P. one square, &c. There is no advantage on either side, says Salvio. It appears to me to be slightly in favor of the Black. SALVIO. 221 Another OPENING. i. W. K. P. two squares. B. Q. B. P. two squares. 2. TV. K. B. to its Q. B. fourth square. B. Q. Kt. to its B. third square. 3. TV. Q. B. P. one square. B. K. P. one square. 4. TV. K. Kt. to its B. third square. £. Q. P. t\\ r o squares. 5. TV. K. P. takes it. B. K. P. takes K. P., &c. The Black's moves are well calculated to foil an attacking player. 222 SALVIO. Another OPENING. i. B. Q. B. P. two squares. JV. The same. 2. B. K. P. two squares. JV. The same. 3. B. Q. Kt. to its B. third square. JV. The same. 4. B. Q. P. one square. IV. The same. 5. JB. K. B. P. two squares. IV. The same. This is a very uncommon Opening. The possibility of moving the Queen's Knight to the adversary's Queen's fourth square, whence it cannot be dislodged by any pawn, is a suffi- cient reason to consider this Opening as excep- tionable. salvio. 223 Another OPENING. 1. B. K. B. P. two squares. JV. The same. 2. B. Q. P. two squares. W. The same. 3. B. K. Kt. to its B. third square. TV. The same. 4. B. K. P. one square. JV. The same. 5. B. Q. B. P. two squares. TV. The same. The facility with which the King's Knight may be moved to the adversary's King's fourth square renders this Opening as exceptionable as the last. 224 SALV10. A VERY SINGULAR POSITION, Invented by Sighor Pietro Petronio. Situation of the White Pieces : K. at adversary's Q. B. square. Q. at her B. third square. Q. R. at its third square. K. R. at its fourth square. K. Kt. at its K. square. Q. Kt. at its Q. square. K. B. at its R. third square. Q. B. at its K. II. second square. Q. Kt. P. at its Q. Kt. second square. Black : K. at his Q. R. square. A Pawn at its Q. R. second square. Do. at its Q. It. third square. Do. at its Q. R. fourth square. Do. at adversary's Q. It. fourth square. Do. at its Q. B. second square. Do. at its Q. B. third square. Do. at its Q. B. fourth square. Do. at adversary's Q. B. fourth square. salvio. 225 White engages to checkmate Black King with his Pawn in fourteen moves, without taking any of his adversary's pawns, or subjecting his pawn to capture, although it must pass through the ranks of his adversary's pawns. This Position is very similar to that which is generally called Marshal Saxe's Problem, and which is inserted in the Stratagemes des Echecs. The solution is as follows ; 1. JV. K. Kt. to its Q. third square. B. The Pawn is compelled to take it. JV. Q. to her B. fourth square. B. The Pawn to adversary's Q. second square. 3. JV. K. R. to its Q. fourth square. B. The Pawn takes it. JV. K. B. to its Kt. second square. B. The Pawn to adversary's Q. thifd square. 5. JV. Q. B. to adversary's Q. third square. B. The Pawn takes it. Q 226 salvio. 6. JV. K. B. to adversary's Q. fourth square. B. The Pawn takes it. 7. JV, Q. to adversary's Q. B. second square. B, The Pawn to adversary's Q. fourth square. 8. Jf\ Q. to adversary's Q. second square. B. The Pawn to its Q. fourth square. 9. IV. Q. R. to its second square. B, The Pawn which is at the White Q. R. fourth square moves one square. 10. IV. The Pawn one square. B. The Pawn at the Q. R. fourth square, one square. 11. IV. The Pawn one square. B. The Pawn at the Q. R. third square, one square. 12. IV. The Pawn one square. B. The Pawn at the Q. R. second square, one square. salvio. 227 13. IV. Q. to the adversary's Q. B. third square, and checks. B. K. to his Q. 11. second square. 14. JV. The Pawn one square, and checkmates. Q 2 228 salvio. A VERY REMARKABLE SITUATION, Arranged by Salvio. White. K. at his square. Q. at adversary's K. third square. K. R. at its square. Q. R. at its Q. square. Q. B. at its square. Q. Kt. at its square. unmoved. Black. K. at his Kt. second square. K. P. at its own square. White must compel his adversary to check- mate him the first time that he moves his pawn. salvio. • 229 l. TV. K. R. P. two squares. B. K. to his B. square. 2. TV. K. R. P. one square. B. K. to his Kt. second square. 3. TV. K. Kt. P. two squares. B. K. to his B. square. 4. TV. K. Kt. P. one square. B. K. to his Kt. second square. 5. TV. K. B. P. two squares. B. K. to his B. square. 6. TV. K. B. P. one square. B. K. to his Kt. second square. 7. TV. K. P. two squares. B. K. to his B. square. 8. TV. K. P. one square. B. K. to his Kt. second square. 9. TV. K. to his B. second square. B, K. to his B. square. 230 SALVIO. 10. JV. K. to his Kt. third square. B. K. to his Kt. second square. 11. IV. K. to his Kt. fourth square. B. K. to his B. square. 12. IV. K. R. to its fourth square. B. K. to his Kt. second square. 13. JV. Q. B. to its K. B. fourth square. B. K. to his B. square. 14. JV. K. Kt. P. to adversary's K. Kt. third square. B. K. to his Kt. second square. 15. TV. K. to adversary's K. Kt. fourth square. B. K. to his B. square. 16. JV. Q. to adversary's Q. B. square, and checks. B. K. to his Kt. second square. 17. JV. Q. to adversary's Q. second square. B. K. to his B., Kt., or R. square. SALVIO. 231 18. TV. K. P. to adversary's K. third square. B. K. to his Kt. second square. 19. TV. Q. It. to its K. Kt. square. B. K. to his Kt. square. 20, IV. Q. R. to its K. Kt. fourth square. B. K. to its Kt. second square. 21. TV. Q. Kt. to its B. third square. B. K. to his Kt. square. 22 TV. Q. Kt. to its K. fourth square. B. K. to his Kt. second square. 23 TV. Q. to adversary's Q B. second square, to gain the move. B. K. to his Kt. square. 24. TV. Q. to adversary's Q. B. square, and checks. B. K. to his Kt. second square. 25. TV. Q. Kt. to adversary's K. B. third square. B. The Pawn is compelled to take it, at the same time giving checkmate. 232 salvio. The following SITUATION occurred to two of Salvio's friends. Black. K. at his Q. R. square. Q. at her Kt. third square. ' Q. R. at its Q. square. Q. R. P. at its third square. Q. Kt. P. unmoved. K. P. at adversary's K. third square. IV kite. K. at his adversary's K. B. fourth square. Q. at adversary's K. square. Q. R. at adversary's K. R. square. Q. P. at adversary's Q. second square. Black to move. The game appears to be decidedly in favor of the White, but the player of the Black drew the game by a very skilful move ; 1. B. Q. to her Kt. fourth square, and checks. IV. K. to adversary's K. B. third square. salvio. 233 2. B. Q. to her B. third square, and checks. W. K. to adversary's K. second square. 3. B. Q. takes Q. P., and checks. TV. Q. takes Q. 4. B. Rook takes Rook. TV. Q. to her third square. 5. B. Rook to its Q. B. square. IV. Q. takes K. P. 6. B. Rook to its Q. B. third square, and easily draws the game. This is a remarkably instructive and well played Situation : none but a finished player would take the pawn with his Queen. 234 salvio. Another SITUATION. White. K. at adversary's Q. Kt. fourth square. Q. R. P. at adversary's Q. R. second square. Q. Kt. P. at adversary's Q. Kt. third square. Q. B. P. at adversary's Q. B. fourth square. Black. K. at his Q. Kt. second square. Q. R. at Q. B. square. White won by the following moves: 1. W. Q. B. P. one square, and checks. B. Rook takes it. 2. W. Q. R. P. becomes a Queen, and checks. B. K. takes the Q. 3. IV. K. takes Rook. B. K. to his Q. Kt. square. salvio. 235 4. TV. Q. Kt. P. one square. B. K. to his Q. R. second square. 5. TV. K. to adversary's Q. B. second square, and of course will easily win. Salvio has unaccountably fallen into error by saying that Black might have drawn the game by playing as follows : 1. TV. Q. B. P. checks. B. K. to his Q. R. square, as Salvio directs. 2. TV. Q. Kt. P. checks. jB. K. takes Q. R. P. ; and, says Salvio, draws the game, because White cannot take the Rook without stalemating his adversary : and if White, instead of check- ing with his Queen's Knight Pawn, were to move his King, Black would equally draw the game by taking Q. B: P. with Rook, as White could not take with- out giving a stalemate. However, White may certainly win the game : 236 SALVIA, Ex. l. /r. Q. B. P. checks. B. K. to his Q. R. square. 2. * W. Q. Kt. P. checks. B. K. takes Q. It. P. 3. IV. Q. Kt. P. takes Rook, becomes a Knight, and checks. B. K. to his Q. Kt. square. 4. IV.' K. to adversary's Q. Kt. third square. B. K. takes Knight, or (a) 4. r*; w. ...... 2?. K. to his Q. R. square. 5. W. Knight to adversary's Q. R. second square. B. K. to his Q. Kt. square. 6. W. The Pawn checks. B. K. to his Q.R. square. 7. W. The Pawn becomes a Queen, or a Rook, and checkmates. White may equally win by making a Bishop instead of a Knight. salvio. 237 5. W. Q. B. P. to adversary's Q. B. second square. B. K. to his Q. second square. 6. JV. K. to adversary's Q. Kt. second square, &c. 238 SALVIO. Another SITUATION. White. K. at adversary's K. B. fourth square. Rook at adversary's Q. Kt. second square. K. Kt. P. at^ulversary's K. Kt. third square. Black. K. at his Rook square. K. B. at adversary's Q. R. square. The White cannot win without sacrirlcing his pawn. Ex. 1. JV. K. to adversary's K. Kt. fourth square. B. Bishop to adversary's Q. fourth square. 2. //'. K. to adversary's K. R. third square. B. Bishop to its Kt. second square, and checks. 3. White cannot take on account of stalemate ; he is therefore obliged to move his King, SALVIO. 239 and Black moves his Bishop to its King's fourth square, or to adversary's Queen's Rook square, &c. ; but White may win by giving away his pawn. E.r. 1. IV. The Pawn moves one square, and checks. JB. The Bishop takes it. or {a J 1. (a) W. B. K. to his R. second square. 2. W. R. to its Q. Kt. square. JB. Bishop takes pawn, (or b) 2. (b) W. JB. Bishop to adversary's Q. fourth square, to prevent the Rook from moving to its Kt. square. 3. W. Rook to its Q. Kt. fourth square. B. If Black take the pawn, White will check on K. R. file, and win as in Variation a ; and if Black, instead of taking the pawn, should move his Bishop to adversary's K. B. second square. 4. W. Rook to its K. Kt. fourth square. B. Is compelled to move his K. to his Kt. square. 5. IF. K. to adversary's K. Kt. third square. B. Bishop to adversary's Q. fourth square. 6. W. Must not take Bishop, but move his Rook to its K, fourth square. JB. Bishop is compelled to take the pawn. 240 SALVIO. 2. W. K. to adversary's K. Kt. third square. B. Bishop to its square. 3. TV. Rook to adversary's Q. Kt. square. B. K. to his Kt. square. 4. W. Rook to adversary's Q. R. square. B. K. to his R. square. 5. JV. Rook takes Bishop, and checkmates. 3. IV, Rook to its square, and checks. JB. If Bishop interpose, White moves his K. to ad- versary's K. B. third square, &c. ; and if, in- stead of interposing, the Bishop Black play his , K. to his Kt. square. 4. W. K. to adversary's K. Kt. third square. It. K. to his B. square. 5. W. Rook to its K. B. square, and checks. J5. K. to his Kt. square. 6. W. Rook to its Q. B. square, and wins easily. 7. W. Rook to adversary's K. square, and checks. B. Bishop interposes. 8. W. Rook to adversary's Q., Q. B., Q. Kt., or Q. R. square. JB. K. to his R. square. 9. W. Rook takes Bishop, and gives checkmate. SALVIO. 241 SITUATION. White. K. at adversary's Q. B. fourth square. Q. Kt. P. at adversary's Q. Kt. third square. Q. R. P. at adversary's Q. R. fourth square. Black. K. at his Q. Kt. second square. Q. R. P. at its third square. This game is drawn, the White being unable to win. Salvio does not point out the Black's best moves ; but they are not difficult to find out. Ex. I. W. K. to adversary's Q. third square. B. K. to his Q. Kt. square, or (a) 1. (a) W. B. K. to his Q. B. square. 2. W. K. to adversary's Q. B. third square, B. K. to his Q. Kt. square. R 242 salvio. 2. TV. K. to adversary's Q. B. third square. B. K. to Q. B. square. 3. W. Q. Kt. P. checks. B. K. to his Q. Kt. square, &c. 3. W. Q. Kt. P. one square. ii. K. to bis Q. R. second square. White cannot support the pawn without stalemating his ad- versary. salvio. 243 SITUATION. White. K. at adversary's Q. B. fourth square. K. B. at its third square. Q. Kt. P. at adversary's Q. Kt. third square. Q. R. P. at adversary's Q. R. fourth square. Black. K. at his Q. R. square. Q. Kt. P. at its own square. Q. R. P. at its third square. This also is a drawn game, as White never can take Queen's Knight Pawn without losing his Bishop, and the Situation will then be simi- lar to the last. If the White had a Knight instead of a Bishop, he might win, but only by the following method : 1. TV. K. to adversary's Q. third square. B. K. to his Q. Kt. square. R 2 244 SALVIO. 2. TV. K. to adversary's Q. second square. B. K. to his Q. R. square. 3. JV. Kt. to adversary's K. fourth square. B. K. to his Q. Kt. square. 4. JV. K. to adversary's Q. square. B. K. to Q. R. square. 5. IV. Kt. to adversary's Q. B. third square. B. Q. Kt. P. is compelled to take the Kt. 6. IV. K. to adversary's Q. B. square, or second square. B. Q. Kt. P. one square. , 7. IV. Q. Kt. P. checks. B. K. to his Q. R. second square. 8. W. Q. Kt. P. becomes a Queen, and checkmates. salvio. 245 SITUATION. White. K. at adversary's Q. Kt. square. Q. 11. at its Q. B. square. Q. Kt. P. at adversary's Q. Kt. second square. Black. K. at his Q. square. Q. R. at adversary's Q. R. second square. White has only one method of winning. 1. IV. Rook to adversary's Q. B. fourth square. B. Rook to adversary's Q. R. square. 2. TV. Rook to adversary's Q. fourth square, and checks. B. K. to his second square. 3. IV. K. to adversary's Q. B. second square. B. Rook to adversary's Q. B. square, and checks. 246 salvio. 4. TV. K. to adversary's Q. Kt. third square. B. Rook to adversary's Q. Kt. square, and checks. 5. W. Interposes his Rook, and, of course, wins the game. salvio. 247 SITUATION. Black. K. at his Rook's second square. Q. at her Kt. fourth square.- K. R. at its B. square. K. Kt. P. at adversary's K. Kt. third square. K. R. P. at adversary's K. R. third square. White. K. at his Rook's square. Q. P. at adversary's Q. second square. Black undertakes to checkmate in nine moves at most, under the stipulation of checking with one of his pawns, and checkmating the next move with the other : he engages also not to take the White pawn, even if it become a Queen. 1. B. Q. to her B. third square, and checks. W. K. to his Kt. square. 248 8ALVIO. 2. B. Q. to her Kt. third square, and checks. IV. K. to his It. square. 3. B. Q. to her own square. W. K. to his Kt. square. 4. B. Rook to adversary's K. B. second square. IV. K. to his R. square. 5. B. K. to his R. third square. IV. K. to his Kt. square. (?. li. Q. to adversary's K. R. fourth square. IV. The Pawn becomes a Queen, or {a) 6. (a) B W. K. to his R. square. 7. B. Q. to adversary's K. ft. fourth xjiun H". The P. pushes to Queen. 8. B. K. Kt. P. checks. W. K. to his Kt. square. 9. B. K. It. P. gives rheckmntr. salvio. 249 7. &. K. R. P. checks. IV. K. to his R. square. 8. B. K. Kt. P. gives checkmate. 250 SALVIO. GAME. 1. TV. K. P. two squares. B. The same. 2. TV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square: 3. TV. K. B. to its Q. B. fourth square. B. The same. 4. TV. K. to his Kt. square, and R. to its K. square. B. K. Kt. to its B. third square. 5. IF. Q. B. P. one square. B. K. Kt. to adversary's K. Kt. fourth square. 6. IV. Q. P. two squares. B. K. P. takes it. 7. TV. Q. B. P. takes K. P. B. Q. Kt. takes Q. B. P. SALVIO. 251 8. W. K. Kt. takes Q. Kt. B. Q. to adversary's K. R. fourth square. 9- TV. K. Kt. to its B. third square, or fa) or (b) B. Q. takes K. B. P., and checks. (a) At the ninth move, instead of moving K. Kt. to its B. third square, White may play as follows : IV. K. R. P. one square. B. Q. takes K. B. P., and checks. 10. W. K. to his R. square. B. K. B. takes K. Kt. 11. W. K. R. to its B. square. B. Q. P. two squares. If he were to take the Kt. either with his Q. or R. P., he would be checkmated very speedily, particularly in the latter case ; therefore 12. W. K. P. takes Q. P. B. K. castles, and will win the game. (b) At the ninth move, instead of K. Kt. to its B. third square, or K. R. P. one square, White ought to move, W. Q. B. to its K. third square. B. Q. takes K. R. P., and checks. 252 SALVIO. 10. IV. K. to his R. square. B. Q. to adversary's K. Kt.square, and checks. 11. IV. K. Kt. or K. It. takes Q. B. K. Kt. to adversary's K. B. second square, and gives checkmate. White at the seventh move, instead of taking K. P. with Q. B. P., may take K. B. P. with his K. B., giving check ; and if Black take that Bishop, White ought to check with his K. Kt. on the adversary's K. Kt. fourth square, and afterwards take K. Kt. with his Queen. If Black should decline taking K. B., and, instead of it, should move his K. to his B. square, White must move his Q. B. to adversary's K. Kt. fourth square. 10. W. K. to hisB. square. B. Q. to adversary's K. R. square, and checks. 11. T. K. to liis second square. B. Q. takes K. Kt. P., and thus gains three paums for his Q. Kt., beside having an advantageous situation. salvio. 253 At the seventh move, White may also play his K. R. P. one square ; and, after the Black has retreated with his Kt., White may take K. P. with his Q. B. P. At the eleventh move of Variation (a), when Black plays his Q. P. two squares, White, in- stead of taking it, ought to move his K. B. to his K. second square, and Black would have a had game ; therefore Black's tenth move, " K.B. takes Q. Kt." is, in reality, exceptionable ; he ought, instead of that move, to play his Q. to adversary's K. Kt. third square. 11. TV. K. R. P. is obliged to take K. Kt. B. K. B. takes K. Kt. 12. TV. Q. takes K. B. or (a) B. Q. to adversary's K. R. fourth square, and checks. 12. r a) W. Q. B. to its K. B. fourth square. B. Q. to adversary's R. fourth square, and check 254 salvio. 13. TV. K. to his Kt. square. B, Q. takes K. R., giving check, and after- wards Q. B , &c. 13. W. Q. B. covers the check. B. K. B. to its K. fourth square. 14. W. K. Kt. P. one square. B. The Bishop takes it. 15. W. K. R. to its K. second square. B. Q. P. one square, and Black has four pawns for his adversary's Knight. salvio. 255 GAME. 1. B. K. P. two squares. JV. The same. 2. B. K. Kt. to its K. B. third square. JV. Q. Kt. to its Q. B. third square. 3. B. K. B. to its Q. B. fourth square. W. The same. 4. B. K. to his Kt. square, and K. R. to its K. square. JV. K. Kt. to its K. B. third square. 5. B. Q. B. P. one square. JV. K. to his Kt. square, and K. R. to its K. square. 6. B. Q. P. two squares. W. K. P. takes Q. P. 7. B. K. P. one square. W. K. Kt« to adversary's K. Kt. fourth square. 256 SALVIO. GAME. 1. B. K. P. two squares. JV. The same. 2. B. K. Kt. to its B. third square. JV. Q. Kt. to its B. third square. 3. B. K. B. to its Q. B. fourth square. JV. The same. 4. JB. K. to his Kt. square, and R. to its K« square. JV. K. Kt. to its B. third square. 5. B. Q. B. P. one square. JV. K. to his Kt. square, and R. to its K. square. 6. B. Q. P. two squares. JV. K. P. takes Q. P. or (a) ^~ (a) B < W. K. B. to its Q. Kt. third square. SALVIO. 257 7. B. K. P. one square. JV. K. Kt. to adversary's K. Kt. fourth square, or (b) 8. B. Q. B. to adversary's K. Kt. fourth square. JV. K. Kt. takes K. B. P., &c. 7. ,B. Q. P. takes K. P. or (d) W. Q. Kt. takes Q. P. (d) B. Q. P. one square. W. Q. Kt. to its square. 7. (V B W. Q. P. two squares. 8. B. K. B. to adversary's Q. Kt. fourth square, and Black will recover his Pawn with a better situation. . I 258 salvio. GAME. i. JV. K. P. two squares. B. The same. 2. TV. K. B. to its Q. B. fourth square. B. The same. 3. JV. Q. to her K. second square. B. K. Kt. to its B. third square. 4. JV. K. B. takes K. B. P., and checks. B. K. takes the B. 5. JV. Q. to her B. fourth square, and checks. B. Q. P. two squares. 6. JV. Q. takes K. B. B. K. Kt. takes K. P. 7. JV. Q. to K. third square. B. K. Kt. to its B. third square, &c. The Black has a very good game. salvio. 259 GAME. 1. IV. K. P. two squares. B. The same. TV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. W. K. B. to its Q. B. fourth square. I?. K. Kt. to its B. third square. 4. W. K. Kt. to adversary's K. Kt. fourth square. B. Q. P. two squares. 5. /F. K. P. takes Q. P. i?. K. Kt. takes K. P. 6. W. K. Kt. takes K. B. P. B. K. takes Kt. 7. /F. Q. to her K. B. third square, and checks. B, K. to his third square. S S 260 SALVIO. 8. JV. Q. Kt. to its B. third square. B. Q. Kt. to its K. second square. 9. JV. K. to his R. square, and R. to its K. square. B. Q. B. P. one square. 10. JV. Q. P. two squares. B. K. to his Q. third square. 11. JV. Q. Kt. takes K. Kt. B. K. Kt. takes Q. Kt. 12. W. K. B. takes Kt. B. Q. B. P. takes K. B. 13. JV. K. R. takes K. P., and White will win the game easier than if he take K. P. with his Q. P., giving check. FIRST VARIATION of this GAME, l. W. K. P. t ico squares. R. The same. SALVIO. 261 2. \V. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 3. W. K. B. to its Q. B. fourth square. B. K. Kt.to its B. third square. 4. W. K. Kt. to adversary's K. Kt. fourth square. B. Q. P. two squares. 5. W. K. P. takes Q. P. B. Q. Kt. to its R. fourth square. 6. IV, K. B. to adversary's Q. Kt. fourth square, and checks. B. Q. B. to its Q. second square. 7. TV. Q. to her K. second square, and White will have the best of the game. SECOND VARIATION of this GAME. ]. W. K. P. two squares. B . The same. 262 salvio. 2. W. K. Kt. to its B. tliird square. B. Q. Kt. to its B. third square. 3. W. K. B. to its Q. B. fourth square. B. K. Kt. to its B. tliird square. 4. \V. K. Kt. to adversary's K. Kt. fourth square. B. Q. P. two squares. 5. W. K. P. takes Q. P. B. K. Kt. takes K. P. 6. W. K. Kt. takes K. B. P. B. K. takes Kt. 7. W. Q. to her K. B. third square, and checks. B. K. to his third square. 8. W. Q. Kt. to its B. third square. B. Q. Kt. to adversary's Q. Kt. fourth square. 9. IV. K. to his Kt. square, and R. to its K. square. B. Q. B. P. one square. 10. IV. K. B. to its Q. Kt. third square, and then Q. R. P. one square, &c. salvio. 263 THIRD VARIATION of this GAME. 1. W. K. P. two squares. B. Tfie same. 2. W. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 3. W. K. B. to its Q. B. fourth square. B. K. Kt. to its B. third square. 4. W. K. Kt. to adversary's K. Kt. fourth square. B. Q. P. two squares. 5. W. K. P. takes Q. P. B. K. Kt. takes K. P. 6. W. K. Kt. takesK.B.P. B. K. takes Kt. 7. W. Q. to her K. B. third square, and checks. B K.to his third square. 3. W. Q. Kt. to its B. third square. 1 B. Q. Kt. to its K. second square. 264 salvio. W. K. to his R. square, and R. to its K. square, B. Q.B. P. one square, 10. W. Q. P. two squares. B. K.to his Q. third square. n. W. Q. Kt. takes K. Kt. B. Q. B. P. takes Q. Kt. 12. TV. Q. P. takes K. P., and checks. B. K. to his Q. B. third square, or (aj 11. (a) W. B. K. to his Q. B. second square. 12. W. K. P. one square. B. Q. P. takes K. B. 13. W. Q. B. to its K. B. fourth square, and checks. B. K. to hU Q. Ht. third square. 14. W. Q. R. to its Q. square. B. Q. to K. square. SALVIO- 265 13. IF. Q. to her B. third square. B. Q. P. takes K. B. or (bj 14. W. Q. takes the P., and checks. B. Must lose. Salvio does not continue this game. — The following moves appear calculated to win it speedily: 15. W. Q. to her K. third square, and checks. J5. K. tojiis Q. B. third square. 16. W. Q. R. to adversary's Q. third square, and checks. B. K. to his Q. B. second square, (c) 13. (h) W. B. Q. P. one square. 14. W. Q. checks at her K. B. third square, or retires to her Kt. third square. (c) If he should move his King to his Q. Kt. fourth square, you must move your Queen to his K. fourth square, and he cannot avoid being checkmated. 266 salvio. 17. TV. Q. to adversary's Q. B. fourth square, and checks. B. Kt. interposes. 18. TV. Q. It. to adversary's Q. second square, and checkmates. salvio. 267 GAME. 1. TV. K. P. two squares. B. The same. 2. TV. K. B. P. two squares. B. Q. Kt. to its B. third square. 3. TV. K. Kt. to its B. third square. B. K. B. to its Q. B. fourth square. 4. TV. K. B. P. takes K. P. B. Q. Kt. takes K. B. P. 5. TV. K. Kt. takes Q. Kt. B. Q. to adversary's K. R. fourth square, and checks. 6. TV. K. Kt. P. one square. B. Q. takes K. P., and checks. 7. TV. Q. to her K. second square. B. Q. takes K. II. 268 salvio. 8. IF. K. Kt. to adversary's K. Kt. third square, and checks with the Q. B. K. Kt. to its K. second square. 9. W, K. Kt. takes K. R. B. Q. P. one square. 10. JV. Q. to adversary's K. R. fourth square, being the best lie can do. B. Q. to adversary's K. fourth square, and checks. By this move Black protects his K. R. P., and will ultimately recover the piece, by moving the Q. to her K. B. fourth square. salvio. 269 GAME. i. B. K. P. two squares. IV. The same. 2. B. K. B. to its Q. B. fourth square. IV. The same. 3. B. K. Kt. to its B. third square. IV. Q. P. one square. 4. B. Q. P. one square. IV. K. Kt. to B. third square. 5. .B. Q. B. P. one square. IV. Q. to K. second square. 6. B. Q. Kt. P. two squares. IV. K. B. to its Q. Kt. third square. 7. B. Q. R. P. two squares. IV. K. Kt. to adversary's K. Kt. fourth square. 270 SALVIO. 8. B. K. castles. IV. Q. R. P. one square. 9. B. K. R. P. one square. W. K. R. P. two squares. 10. B. K. R. P. takes K. Kt. W. K. R. P. takes K. R. P. 11. B. K. Kt. to adversary's K. K I. fourth square. W. Q. to her K, B. third square. 12. B. K. B. takes K. B. P., and checks. JV. K. to his second square, and afterwards Q. to her K. R. third square. If at the tenth move, instead of K. Kt. to adversary's K. Kt. fourth square, White ■were to move Q. B. to adversary's K. Kt. fourth square, Black would recover the advantage he had lost by pushing the K. B. P. one square. At the eleventh move, if White were to take K. B. P. with the Kt. instead of taking it with the B., Black would move his K. R. to adver- sary's K. R. square, and check, then check SALVIO. 271 again with the Q. on the adversary's K. R. fourth square ; and, K. R. P. heing pushed in the line of the K. Kt, would decide the game in favor of the Black. Salvio here leaves off, and says that the White will win. He appears to be correct in his assertion ; but the game is, nevertheless, difficult. 272 salvio. GAME. 1. JV. K. P. two squares. B. The same. JV. K. B. to its Q. B. fourth square. B. The same. 3. JV. Q. to her K. second square. B. Q. Kt. to its B. third square, («) 4. /J^. Q. B. P. one square. B. Q. P. one square. 5. JV. Q. P. one square. B. Q. to her K. second square. 6. JV. K. B. P. two squares, (bj B. Q. B.to its Q. second square. (a) Q. moved to her K. second square would be preferable, as demonstrated in the following Variation, beginning at the fourth move of the White. (b) If the White's Queen were not at her K. second square, Black might take K. Kt. with the K. B., and push K. R. P. two squares on the next move. salvio. 273 7. TV. K. Kt. to its B. third square. B. K. to his Q. Kt. square, and R. to its K. square. 8. IV. K. B. P. one square. B. K. Kt. P. one square. 9- IV. K. Kt. P. two squares. B. K. R. P. two squares. 10. TV. K. Kt. to adversary's K. Kt. fourth square. B. K. Kt. to its R. third square. 11. TV. K. R. P. one square. B. K. B. P. one square. 12. IF. K. Kt. to adversary's K. third square. VARIATION of this GAME. i. W. K. P. two squares. B. The same. T 274 salvio. 2. W. K. B. to its Q. B. fourth square. B. The same. 3. W. Q. to her K. second square. B. Q. Kt. to its B. third square. 4. TV. K. B. takes K. B. P., and checks. B. K. takes K. B. 5. TV. Q. to her B. fourth square, and checks. B. K. to his square. 6. TV. Q. takes K. B., and wins a Pawn. salvio. 275 GAME. 1. IV. K. P. two squares. B. The same. 2. JV. K. B. to its Q. B. fourth square. B. The same. 3. JV. Q. B. P. one square. B. The same, (a) 4. JV. Q. to her K. second square, (b) B. K. Kt. to its K. second square, (c) (a) This is a highly exceptionable move ; instead of it, the Queen ought to be moved to her K. second square. (b) Salvio has not directed the White to avail himself of his adversary's error : White may play much better, ex. gr. 4. W. Q. P. two squares (instead of Q. to K. second square). B. K. P. takes Q. P. 5. W. K. B. takes K. B. P., and checks. B. K. takes K. B. 6. JV. Q. to adversary's K. R. fourth square, giving check. B. K. Kt. P. one square. 7. W. Q. takes K. B., and White has a much better game. (c) This is also a bad move, though it should seem that 276 salvio. 5. IV. Q. P. one square. B. The same. 6- IV. K. B. P. two squares. B. K. P. takes P. 7. IV. Q. B. takes K. P. B. K. Kt. to its third square. 8. //'. Q. B. retires to its K. third square. B. K. B. takes K. B. 9. JV. Q. takes B. B. K. Castles. Salvio knew not how to profit by this mistake. White ought to move as follows : 5. W. K. B. takes K. B. P., and check*. , li. K. takes K. B. 6. W. Q. to herB. fourth square, and checks. B. Q. P. two squares. 7. W. Q. takes K. B. li. Q. P. takes K. P. 8. W. Q. takes K. P., and White ought to win the game. SALVIO. 277 10. IV. K. Kt. to its B. third square. B. Q. B. to its K. third square, and Black has a very good game, says Salvio ; hut the superiority of the Black's position is certainly not obvious, and the White's pieces appear to be equally well situated. 278 salvio. GAME. 1. IV. K. P. two squares. B. The same. 2. IV. K. B. to its Q. B. fourth square. B. The same. 3. IV. Q. to her K. second square. B. K. Kt. to its B. third square. 4. IV. Q. B. P. one square. B. K. to his Kt. square, and R. to its K. square. 5. IV. Q. P. one square. />. Q. B. P. one square. 6. IV. Q. B. to adversary's K. Kt. fourth square. B. Q. P. two squares. 7. IV. K. B. to its Q. Kt. third square. B. Q. P. takes K. P. salvio. 279 8. W. Q. P. takes Q. P. Both games appear equally well opened ; but White ought certainly to take Q. P. with K. P., instead of retiring K. B. to Q. Kt. third square. (Move 7.) 2S0 SALVIO. GAME. 1. B. K. P. two squares. TV. The same. 2. B. K. B. to its Q. B. fourth square. TV. The same. 3. B. K. Kt. to its B. third square. W. The same. 4. B. K. Kt. takes K. P. TV. Q. P. two squares. 5. B. K. P. takes Q. P. IV. K. to his Kt. square, and R. to its K. square. 6. B. K. to his Kt. square, and R. to its K. square, or (a) JV. K. B. takes K. B. P., and checks. (a) If, instead of castling, Black should move his Q. P. second square, White ought to play in the following manner : SALVIO. 281 7. B. K. takes K. B. W. K. R. takes K. Kt. 8. B. K. R. retakes R. IV. K. Kt. to adversary's K. Kt. fourth square, and checks. 9. , B. K. to his Kt. square. W. K. Kt. takes K. R., &c. The three last moves of the White are skilful, and Salvio seems to have inserted this Game merely to introduce them : nevertheless, the Black has the hetter game, for he has seven pawns to six, and his situation is not inferior. After the White has taken the King's Rook (Move 9), Black ought to move his Q. to her K. second square. W. K. B. takes Q. P. 6. - 7. B. Q. takes B. W. Q. Kt. to its B. third square, which forces Kt. and Pawn, and gives White a superior situation. 282 salvio. GAME. 1. B. K. P. two squares. W. The same. 2. B. K. Kt. to its B. third square. TV. K. B. to its Q. B. fourth square. 3. B. Kt. takes K. P. W. Q. to her K. second square. 4. B. Q. P. two squares. W. K. B. to adversary's Q. Kt. fourth square, and checks. 5. B. Q. B. P. one square. W. KB. to its Q. R. fourth square. 6. B. K. B. P. one square. W. K. B. P. one square. 7. B. K. Kt. to its Q. B. fourth square, and Black will remain with a pawn more. salvio. 283 VARIATION of this GAME, Beginning at the fourth move of tlie White. 1. B. K. P. two squares. W. Tlie same. 2. B. K. Kt. to its B. third square. W. K. B. to its Q. B.Jourth square. B. Kt. takes K. P. W. Q. to her K. second square. 4. B. Q. P. txvo squares. IV. Q. P. one square. 5, B. Q. P. takes K. B. W. Qk takes K. Kt. 6. B. Q. P. takes Q. P. W. Q. takes K. P., and checks. 7. B. Q. B. to its K. third square. W. Q. B. P. takes P. 234 SALVIO. 8. J5. Q. takes Q. B. P. IV. Q. takes Q. B. P., and the game will be equal. Another VARIATION of this GAME, Beginning at the fourth move of the White. B. K. P. two squares. \V. The same. o, B . K.Kt.to its B. third square. W. K. B. to its Q. B. fourth square. 3. B. Kt. takes K. P. W. Q. to her K. second square. 4. B. Q. P. tzco squares. Jf. K. B. to its Q. third square. B. K. B. P. two squares. W. K. B. P. one square. salvio. 285 6. B. K. Kt. to its Q. B. fourth square. W. Q. takes K. P., and checks. 7. B. K. to his B. second square. JV. K. B. takes K. B. P. 8. B. Q. Kt. to its B. third square. TV. Q. to her K. B. fourth square. 9. B. K. B. to its Q. third square. W. Q. to her K. Kt. fourth square. 10. B. H. to its K. square, giving check, and Black has a hetter game, as his pieces are very advantageously posted. If Black were to check (at the 6th move) with the Queen, instead of retiring K. Kt. to its Q. B. fourth square, White would gain a piece by interposing with the K. Kt. P. 286 salvio. GAME. i. B. K. P. two squares. W. The same. 2. B. K. Kt. to its B. third square. IV. Q. Kt. to its B. third square. 3. B. K. B. to adversary's Q. Kt. fourth square. IV. K. B. to its Q. B. fourth square. (Da- miano directs White to move Q. P. one square, in order to support the K. P. ; but Lopez is of opinion that K. B. to its Q. B. fourth square is a better move. (Note by Salvio.) — The Editor coin- cides in opinion with Lopez. 4. /?. K. B. takes Q. Kt. IV. Q. P. takes B. 5. B. K. Kt. takes K. P. IV. K. B. takes K. B. P., and checks. salvio. 287 6. B. K. takes K. B. W. Q. to adversary's Q. fourth square, and checks. 7. B. K. to his own square. TV. Q. takes K. Kt- ; and White has a good game. 2SS SALVIO. GAME, l. W. K. P. two squares. B. K. P. one square. 2. IV. Q. P. two squares. B. Q. B. P. one square. 3. IV. K. B. to its Q. third square. B. K. B. to its K. second square. 4. /r. K. Kt. to its B. third square. H. The same. 5. IV. K. \\. P. two squares. B. K. to his Kt. square, and It. to its K. square. 6. IV. K. P. one square. /?. K. Kt. to its Q. fourth square. 7. IV. K. B. takes K. It. P., and checks. #. K. takes B. salvio. 289 8. 1V> K. Kt, to adversary's K. Kt. fourth square, and checks. B. K. B. takes K. Kt. or {a) 9. W. K. R. P. takes B., and checks with K. R. B. K. to his Kt. third square, or (b) (a) At the eighth move, instead of taking K. Kt. with K. B., Black may play the following moves : 8. B. K. to his Kt. third square, or (*) IV. K. R. P. one square, and checks. B. Cannot avoid being checkmated. (*) B. K. to his Kt. square. 9. W. Q. to adversary's K. R. fourth square. B. K. B. takes K. Kt. 10. W. K. R. P. takes B. 9. (b) B. K. to his Kt. square. u 290 SALVIO. 10. JV* Q. to adversary's K. R. fourth square, and checks. B. K. to his B. fourth square. 11. IV. Q- to her K. R. third square, and checks. B. K. to his Kt. third square, or to adversa- ry's K. fourth square, and cannot avoid checkmate the ensuing move. The moves uf the White are remarkably skil- ful, and the attack exceedingly well conducted. 10. W. Q. to adversary's K. R. fourth square. B. K. B. P. one square. 11. \Y. Q. to adversary's K. R. square, and checks. B. K. to his B. second square. 12. W. P. one square, to adversary's K. Kt. third square, aud checks. B. K. takes P., or retires to his second square; in either of which cases he may he immediately checkmated. SALVIO. 291 GAME. 1. TV. K. P. two squares. B. K. P. one square. 2. TV. Q. B. P. one square. B. The same. 3. W. Q. P. two squares. B. K. B. to its K. second square. 4. TV. K. B. to its Q. third square. B. K. Kt. to its B. third square. 5. TV. K. Kt. to its B. third square. B. K. to his Kt. square, and R. to its K. square. 6. TV. K. R. P. two squares. B. Q. P. two squares. 7. TV. K. P. one square. B. K. Kt. to adversary's K. fourth square. U 2 292 salvio. 8. JV. Q. to her K. second square. B. K. B. P. two squares. 9. JV. K. Kt. P. one square. B. Q. B. P. one square. 10. JV. K. R. to its Kt. square. B. Q. B. P. one square. II. JV. K. B. to its Q. B. second square. B. Q. Kt. to its B. third square. 12. JV. K. Kt. to its R. second square. B. Q. B. to its Q. second square. 13. JV. K. B. P. one square. B. K. Kt. takes K. Kt. P. 14. JV. K. R. takes K. Kt. B. K. B. takes K. R. P. 15. JV. Q. to her K. B. second square. B. K. B. takes K. R. 16. IV. Q. takes K. B., and must win the game. . salvio. 293 # GAME. i. TV. K. P. two squares. I?. Q. P. two squares. 2. /F. K. P. one square. B. Q. P. one square. 3. /F". K. B. P. two squares. B. Q. 13. P. two squares. 4. IV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 5. IV. Q. P. one square. B. K. P. one square. 6. IV. K. B. to its K. second square. B. Q. Kt. P. one square. 7. TV. K. Kt. to adversary's K. Kt. fourth square. B. Q. B. to its Kt. second square. 294 SALVIO. 8. IV. K. B. to its third square. B. Q. to her second square. 9. IV. K. to his R. square, and R. to its B. square. B. K. R. P. one square. 10. IV. K. Kt. to its R. third square. B. K. Kt. P. one square. 11. IV. Q. B. P. one square. B. K. to his Q. Kt. or B. square, and R. to its Q. square. This Game appears to be exceedingly ill played. SALVIO. 295 GAME. i. IV. K. P. two squares. B. Q. P. two squares. 2 TV. K. P. one square. B. Q. P. one square. 3 IV. K. B. P. two squares. B. Q. B. P; two squares. 4. jr. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 5. TV. Q. P. one square. B. K. P. one square. 6. IV. Q. Kt. to its Q. second square. B. K. B. P. two squares, or (a) (a) Instead of pushing K. B. P. two squares, Black may play the following moves : 6. B. Q. to her B. second square. 296 salvio. 7. TV. K. Kt. to adversary's K. Kt. fourth square. B. K. Kt. P. one square. 8. TV. K. R. P. two squares. B. K. R. P. one square. 9. TV. Kt. retires. B. K. R. P. one square. 7. W. Q. Kt. to its K. fourth square. B. K. B. P. two squares. (*) 8. W. Q. Kt. to its K. Kt. third square, and both games are equally good. (*) According to the present system, this pawn ought to be taken en passant. SALVIO. 297 GAME. i. IV. K. P. two squares. B. Q. P. two squares. 2. IV. K. P. one square. B. Q. P. one square. 3. Z/ 7 . K. B. P. two squares. B. Q. B. P. two squares. 4. IV. K. B. to its Q. B. fourth square. B. K. P. one square. 5. IV. K. Kt. to its B. third square. J5. Q. Kt. to its B. third square. 6. IV. Q. II. P. one square, or fa) B. K. R. P. one square. 6. (a) W. K. Kt. to adversary's K. Kt. fourth square. B. K. 11. P. oue square. 7- W. Q. to adversary's K. R. fourth square. B. K. Kt. P. one square. i*98 SALVIO. 7. TV. Q. P. one square. B. Q. to her B. second square. 8. TV. Q. Kt. to its Q. second square. B. Q. B. to its Q. second square. 9. TV. Q. Kt. to its K. fourth square. B. K. to Q. It. square, and R. to Q. B. square, and both games are equally good. 8. W. Q. to her K. R. third square. B. K. B. to its K. second square. 9. W. K. Kt. to its K. fourth square. B. K. B. P. two squares. salvio. 299 GAME. i. IV. K. P. two squares. B. Q. P. two squares. 2. IV. K. P. takes Q. P. B. Q. takes P. 3. IV. K. Kt. to its K. second square. B. Q. B. to its K. B. fourth square. 4. IV. Q. Kt. to its B. third square. B. Q. to her second square. 5. TV. Q. P. two squares. B. K. P. one square. 6. TV. K. Kt. to its third square. JB. Q. B. to its K. Kt. third square. 7. IF. K. B. to its Q. B. fourth square. B. K. Kt. to its B. third square. 300 SALVIO. 8. IV. K. to his Kt. square, and R. to its K. square. B. K. B. to its K. second square. 9. IV. Q. P. one square. B. K. P. takes Q. P. 10. W. Q. Kt. takes K. P. (a) B. K. to bis R. square, and R. to its K. square. 11. IV. Q. B. to its K. B. fourth square. B. Q. Kt. to its R. third square. 12. IV. Q. Kt. takes K. B., and checks. B. K. R. takes Q. Kt. 13. TV. K. R. takes R. B. Q. takes R., &c. The moves of the Black are certainly ill played, and the Game, upon the whole, is badly opened. (a) If White take K. P. with the Bishop, Black will force an exchange of Queens, by pushing Q.B. P., ami have a good game. SALVIO. 301 THE KINGS GAMBIT. 1. TV. K. P. two squares. B. The same. 2. TV. K. B. P. two squares; B. P. takes P. 3. IV. K. Kt. to its B. third square. B. K. Kt. P. two squares. 4. TV. K. B. to its Q. B. fourth square. B. K. Kt. P. one square. 5. W. K. Kt. to adversary's K. fourth square. B. Q. to adversary's K. R. fourth square, and checks. 6. TV. K. to his B. square. B. . K. Kt. to its R. third square. 7. TV. Q. P. two squares. B. P. one squ-ue to adversary's K. B. third square. 302 SALVIO. 8. TV. K. Kt. P. takes P. B. Q. to adversary's K. R. third square, and checks. 9. TV. K. to his B. second square. B. Q. P. one square. 10. TV. Q. B. takes K. Kt. B. Q. P. takes K. Kt. 11. TV. Q. B. takes K. B. B. R. takes B. 12. TV. Q. P. takes K. P. B. Q. takes K. B. P., and checks. 13. TV. Q. takes Q. B. K. Kt. P. takes Q. 14. TV. K. takes P. B. K. B. P. two squares. SALVIO. 303 VARIATION of this GAME, Beginning at the eighth move of the White. 1. W. K. P. two squares. B. The same. 2. W. K. B. P. two squares. B. P. takes P. 3. W. K. Kt. to its B. third square. B. K. Kt. P. two squares. 4. W. K.B.to its Q. B. fourth square. B. K. Kt. P. one square. 5. W. K. Kt. to adversary's K . fourth square. B. Q. to adversary's K. R. fourth square, and checks. 6. W. K. to his B. square. B. K. Kt. to its R. third square. 7. W. Q. P. two squares. B. P. one square to adversary's K. B. third square. 8. IV. K. Kt. P. one square. B. Q. to adversary's K. R. third square, and checks. 304 SALVIO. £>. IV. K. to his B. second square. B. Q. to adversary's K. Kt. second square, and checks. 10. TV. K. to his third square. B. K. B. P. one square, (a) 10. (a) W. B. Q. P. one square. 11. W. K. B. to its square. B. Q. takes R. 12. IV. K B. to adversary's Q. Kt. fourth square, and checks. B. Q. B. P. interposes. 13. W. "B. takes P., and checks. B. Q. Kt. P. takes B. 14. W. Q. takes Q., &c. B. Although the Black has lost his Queen, he has, in my opinion, a good gaiue ; for, hy taking the K. Kt. with his Q. P., he gets tlirce pieces for her. salvio. 305 11. TV. K. Kt. to its Q. third square. B. K. Kt. to its B. second square. 12. TV. Kt. to its K. B. fourth square. B. K. B. to its R. third square. X 306 SALVIO. SECOND GAMBIT. 1. TV. K. P. two squares. B. The same. 2. TV* K. B. P. two squares. B. K. P. takes P. 3. TV. K. Kt, to its B. third square. B. K. Kt. P. two squares. 4. TV. K. B. to its Q. B. fourth square. B. K. Kt. P. one square. 5. TV. K. Kt. to adversary's K. fourth square. B. Q. to adversary's K. R. fourth square, and checks. 6. TV. K. to his B. square. B. K. Kt. to its R. third square. 7. TV, Q. P. two squares. B. Q. P. one square. SALV10. 307 8. W, K. Kt. to its Q. third square. B. P. one square to adversary's K. B. third square. 9. W. K. Kt. P. one square. B. Q. to her K. second square. If, instead of retiring the Q. to her K. second square, Black were to move his Q. to the ad- versary's K.. R. third square, giving check, White should retire his K. to his own square ; and then, if Black should move his Q. to ad- versary's K. Kt. second square, White must move his K. Kt. to its B. second square, and afterwards his K. B. to its own square, thus forcing the Queen, X2 308 SAL VI o. THIRD GAMBIT. 1. IV. K. P. two squares. B. The same. 2. IV. K. B. P. two squares. B. P. takes P. 3. IV. K. Kt. to its B. third square. B. K. Kt. P. two squares. 4. IV. K. R. P. two squares. B. K. Kt. P. one square. 5. IV. K. Kt. to adversary's K. fourth square. M. K. II. P. two squares, or (a) (a) I fat the fifth move.insteatl of pushing K.R.I*. two squares, Black were to move the Q. to her K. second square, White must not take K. Kt. P. with his Kt., hecause Black would have a better game by pushing Q. P. or K. B. P. two squares ; but White must move his Q. P. two squares, and, if Black should then push his Q. P. one square, White may take K. Kt. P. with his Kt. without any danger. salvk). 309 6. TV. K. B. to its Q. B. fourth square. B. K. Kt. to its R. third square. 7. TV. Q. P. two squares. B. Q. to her K. B. third square. 8. TV. Q. Kt. to its B. third square. B. Q. B. P. one square. 9. TV. K. B. to its Kt. third square, or its Q. third square. B. Q. P. one square, and Black has the best of the Game. 310 SALVIO. FOURTH GAMBIT. I. JV. K. P. two squares. B. The same. 2. JV. K. B. P. two squares. B. K. P. takes P. 3. JV. K. B. to its Q. B. fourth square. B. K. B. P. two squares. 4. JV. K. P. takes K. B. P., or pushes K. P. or (a) B. Q. to adversary's K. R. fourth square, aud checks. 4. (a) W. K. B. takes K. Kt. B. Q. to adversary's K. R. fourth square, and checks. 5. W. K. to his B. square. B. R. takes B. 6. IV. K. Kt. to its B. third square, or K.P. takes K. B. P. B. Q. to her K. B. third square, and Black w\\\ hy this move preserve the advantage of a pawn. SALVIO. 311 5. IV. K. to his B. square. B. K» P. one square to adversary's K. B. third square. 6. TV. K. B. takes K. Kt. B. K. P. takes K. Kt. P., and checks. 7. IV. K. takes P. B. K. R. takes B., and Black has a much better game than his adversary. VARIATION of this GAME, Beginning at tJie fourth move of the White, 1. W. K. P. two squares. B. The saine. W. K. B. P. two squares. B. K. P. takes P. If White should take K. B. P. with K.P., Salvio's asser- tion appears to be incorrect ; as in that case, after Black has moved his Q. to his K. B. third square, White may check with his Queen, and then take his Rook's Pawn ; thus not only gaining a pawn, but materially improving his situation. 312 SALVIO. s. W. K. B. to its Q. B. fourth square. B. K.B. P. two squares. 4. IV. Q. to her K. second square. B. K. B. P. takes K. P. 5. IV. Q. takes P., and checks, (a) B. Q. interposes. 6. IV. Q. takes Q. B. K. Kt. takes Q. (a) This move is, perhaps, an instance of greater carelessness in Salvio than is to be found in any other part of his treatise ; and it is astonishing that so excellent a player should have overlooked the move which the White ought to play : instead of taking K. B. P. and checking, White should move, 5. W. Q. to adversary's K. R. fourth square, and checks. B. is obliged to move K. Kt. P. one square. fj. W. Q. to adversary's K. fourth square, checking, and attack. ing K. R. B. Must lose K. R., &c SALVIO. 313 7. )V. Q. P. two squares. B. K. Kt. to its third square. 8. IV. K. B. to its Q. third square. B. Q. Kt. to its B. third square. 9. IV. Q. B. P. one square, or (b) B. Q. Kt. to its K. second square. 9. (b) W. K. B. takes K. Kt. B. K. R. P. takes K. B. 10. W. Q. B. P. one square. B. K. B. to its Q. third square. 11. W. K. Kt. to B. third square. B. Q. Kt. to K. second square, &c. 314 SALVIO. FIFTH GAMBIT. i. JV. K. P. two squares. B. The same. 2. JV. K. B. P. two squares. B. Q. to adversary's K. R. fourth square, and checks. 3. JV. K. Kt. P. one square. B. Q. to her K. second square. 4. JV. K. B. P. takes K. P. B. Q. takes P. 5. JV. K. Kt. to its B. third square, or (a) B. Q. takes K. P., and checks. (a) Instead of moving K. Kt. to its B. third square, White may play as follows: 5. W. Q. Kt. to its B. third square. B. Q. B. P. one square. SALVIO. 315 TV. K. to his B. second square. B. K. B. to its Q. B. fourth square, and checks, or (b) 7. IV. Q. P. two squares. B. K. B. to its Q. Kt. third square. 8. IV. K. B. to its Q. B. fourth square. B. K. Kt. to its K. second square. 6. W. K. Kt. to its B. third square. B. Q. to her K. second square. 7. IV. Q. P. two squares. B. The same. 8. W. K. P. one square, &c. White has by much the better game of the two. 6. (b) B. K. B. to its K. second square. 7- W. Q. P. two squares. B. K. Kt. to its B. third square. 8. W. K. B. to its Q. B. fourth square. B. Q. P. two square-, ike. 316 SALVIO. 9. W. K. B. takes K. B. P., and checks. B. Cannot take the Bishop, and the White has therefore the better game. The fifth and sixth moves of the White are exceedingly skilful. In the variations of the King's Gambit, the attacking player may fre- quently improve his situation by allowing his King's pawn to be taken by the Queen. SALVIO. 3 1 7 KINGS GAMBIT. i. JV. K. P. two squares. B. The same. 2. JV. K. B. P. two squares. B. K. P. takes it. 3. tf 7 . K. Kt. to its B. third square. B. K. Kt. P. two squares. 4. IV. K. B. to its Q. B. fourth square. B. K. B. to its Kt. second square, 5. JV. K. R. P. two squares. B. K. R. P. one square. 6. JV. K. R. P. takes K. Kt. P. B. K. R. P. takes P. 7. JV. R. takes R. B. B. takes R. SI 8 SALVIO. 8. IV. K. Kt. to its R. second square. B. Q. to her K. second square. 9. W. Q. to adversary's K. It. fourth square. B. K. B. to its Kt. second square. 10. W. Q. Kt. to its B. third square. B. Q. B. P. one square. 11. JV. K. Kt. to its B. third square. B. K. B. to its R. third square. SALVIO. 319 QUEENS GAMBIT. 1. JV. Q. P. two squares. B. The same. 2. JV. Q. B. P. two squares. B. Q. P. takes Q. B. P. 3. JV. K. P. two squares. B. Q. Kt. P. two squares. 4. JV. Q. R. P. two squares. B. Q, B. P. one square. 5. JV. Q. R. P. takes Q. Kt. P. B. Q. B. P. takes P. 6. JV. Q. Kt. P. one square. B. The same. 7. /r. Q. Kt. P. takes P. B. Q. R. P. two squares. 320 SALVIO. 8. IV. Q. B. to its K. B. fourth square. B. Q. Kt. to its Q. second square. 9. IV. K. Kt. to its B. third square. B. K. B. P. one square. 10. IF. Q. P. one square. B. Has a crowded and bad game. SALViohasnot observed, that the Queens Gambit's pawn should never be defended. Against a skilful opponent, a player who defends the Queen's Gambit's pawn cannot avoid losing the game. SALVIO. S21 ANOTHER METHOD OF PLAYING THE QUEEN'S GAMBIT. 1. TV. Q. P. two squares. B. The same. 2. TV. Q. B. P. two squares. B. Q. P. takes Q. B. P. 3. TV. K. P. one square. B. Q. Kt. P. two squares. 4. TV. Q. R. P. two squares. B. Q. B. P. one square. 5. TV. Q. R. P. takes Q. Kt. P. B. Q. B. P. takes P. 6. TV. Q. to her K. B. third square, and Black cannot avoid losing a piece. 322 salvio. ANOTHER METHOD OF PLAYING THE QUEEN'S GAMBIT. I. IV. Q. P. two squares. JB. The same. 2. IV. Q. B. P. two squares. B. Q. P. takes P. or (a) 2. (a) B. Q. B. P. two squares. This move comtitutes the Contra Gambitto. 3. W. Q. Kt. to its B. third square. B. K. P. one square. 4. W. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 5. W. K. P. one square. B. K. Kt. to its B. third square. 6. W. Q. R. P. one square. JB. Q. R. P. two squares. salvio. 323 3. TV. K. P. one square. B. Q. Kt. P. two squares. 4. TV. Q. R. P. two squares. B. Q. B. to its Q. second square. 5. TV. Q. R. P. takes Kt. P. B. B. takes P. 6. TV. Q. Kt. to its B. third square, or Q. Kt. P. one square, and White will have a good game. 7. W. Q. Kt. P. one square. B. The same. There seems to be no advantage on either side, but the game is badly opened : and in the Contra Gambitto, as Salvio calls it (that is, when both parties play the Gambit), the^r*^ player appears to have the superiority, and to be able to pre- serve it. Y 2 324 salvio. ANOTHER METHOD OF PLAYING THE QUEEN'S GAMBIT, I. W. Q. P. two squares. B. The same. 2. IV. Q. B. P. two squares. B. Q. B. P. one square. 3. W. Q. Kt. to its B. third square. B. K. P. one square. 4. IV. Q. B. P. one square, or {ci) or (b) B. Q. Kt. P. one square. 4. (a) W. K. P. one square. B. K. B. to adversary's Q. Kt. fourth square* "5. IV. Q. B. to its Q. second square. B. K. Kt. to its B. third square. 6. W. K. B. P. one square. ii. K. to its Kt. square, and R. to its K. square. 7. W. Q. R. P. one square. B. K. B. to its K. second square. 8. IV. Q. B. P. one square. salvio. 325 5. TV. Q. Kt. P. two squares. B. Q. R. P. two squares. 4. (b) W. K. P. one square. B. K. B. to its K. second square, 5. W. Q. B. P. one square. JB. Q. Kt. P. one square. 6. W, Q. Kt. P. two squares. B. Q. Ii. P. two squares. 7. W. Q. Kt. to its R. fourth square. B. Q. Kt. to its Q. second square. 8. W. Q. Kt. P. one square. B. Q. B. P. takes Q. Kt. P. 9. W. K. B. takes Q. B. P. B. Q. Kt. P. takes Q. B. P. 10. W. Q. Kt. takes Q. Kt. P. B. K. B. takes Q. Kt. 11. W. Q. P. takes B. B. Q. to her B. second square. 12. IF. Q. B. to its R. third square, and has a very good game. 326 salvio. 6. TV. Q. Kt. to its R. fourth square. B. Q. Kt. to its Q. second square. 7. TV. Q. R. P. one square. B. Q. R. P. takes Q. Kt. P. 8. TV. Q. R. P. takes P. B. Q. Kt. P. one square. 9. TV. Cannot save his Knight. salvio. 327 ANOTHER METHOD OF PLAYING THE QUEEN'S GAMBIT. 1. IV. Q. P. two squares. B. The same. 2. W. Q. B. P. two squares. B. Q. B. P. one square. 3. IV. Q. Kt. to its B. third square. B. K. P. one square. 4. IV. K. P. one square. B. K. B. to its K. second square. 5. IV. Q. B P. one square. B. K. P. one square. 6. TV Q. P. takes K. P. B. K. B. takes Q. B. P., and both games ap- pear equal. 328' SALVIO. GAME. i. JV. K. P. two squares. B. The same. 2. JV. K. Kt. to its B. third square. B, Q. Kt. to its B. third square. 3. JV. K. B. to its Q. B. fourth square. B. The same. 4. JV. K. to his Kt. square, and R. to its K. square. B. K. Kt. to its B. third square. .5. JV. Q. B. P. one square. B. K. to his Kt. square, and K. to its K. square. 6. JV. Q. P. two squares. B. P. takes P. SALVIO. . 329 7. W. K. Kt. to adversary's K. Kt. fourth square. B. R. to its B. square, or (a) or (Jb) 7. (a) B. R. to its K. second square. 8. W. K. P. one square. B, Q. P. two squares. 9- W. K. P. takes Kt. B. R. takes R. 10. W. Q. takes R. B. Q. P. takes K. B. 11. W. K. Kt. to its K. fourth square. B. K. B. to its Q. Kt. third square. 12. W. Q. B. to adversary's K. Kt. fourth square, and White has the superiority. (b) B. Q. P. two squares. IF. K. P. takes Q. P. JB. R. takes It. 9. W. Q. takes R. B. K. Kt. takes K. P. 10. W. Q. to her K. fourth square, &c. SSO SALVIO. 8. W. K. P. one square. B. K. Kt. to its K. square. 9. W. Q. to adversary's K. R. fourth square. B. Must lose the game. SALVIO. 331 PAWN AND MOVE. l. B. K. P. two squares. IV. Q. Kt. to its B. third square. a. B. Q. P. two squares. TV. K. P. two squares. 3. B. Q. P. one square. W. Q. Kt. to its K. second square. 4. B. Q. B. to adversary's K. Kt. fourth square. W. K. Kt. to its B. third square. 5. B. Q. B. takes it. W. K. Kt. P. takes Q. B. 6. B. Q. to adversary's K. R. fourth square, and checks. W. Q. Kt. to its K. Kt. third square. 7. B. K. Kt. to its B. third square. TV. Q. to her K. second square, or (a) 7. (a) W. K. to his B. second square. 8. B. Q. P. one square. W. K. B. takes it. 332 salvio. 8. B. Q. P. one square. IV. Q. takes it. or (b) or (c) or (d) 9- B. K. Kt. to its K. R. fourth square. IV. K.to hisKt. second square. 10. B. K. Kt. to adversary's K. B. fourth square, and checks. XV. Loses irretrievably. (b) W. Q. B. P. takes Q. P. 9- B. K. B. to its Q. B. fourth square, &c. XV. Must lose the game. 8. (c) W. Q. to her K B. second square. 9. B. Q. Kt. to its Q. second square. W. K. Kt. to adversary's K. B. fourth square * io. B. Q. takes Q. W. K. takes Q. 11. B. K. B. to its Q. B. fourth square. If". K. to his Kt. second square. 12. B. K. Kt. P. one square, Q. B. P. one square. TV. Q. to K. second square. 9. B. Q. to adversary's Q. fourth square. ]V. Q. Kt. takes K. P. 10, B. K. B. to Q. Kt, third square. W. K. Kt. to B. third square. 11. B. Q. to adversary's Q. Kt. fourth square. TV. Q. B. P. one square. \% B. Q. to K. second square. TV. K. P. one square to adversary's K. B. third square. 13. J5. K. Kt. P. takes K ? P. TV. K. R. to its Kt. square, and checks. 348 14. B. K. to his R. square. TV. Q. P. two squares. 15. B. Q. Kt. to its R. third square. TV. Q. Kt. to K. Kt. third square. 16. B. Q. to K. B. second square. TV. Q. Kt. to adversary's K. B. fourth square. 17. B. Q. R. to its K. square. TV. Q. B. to its K. third square. 18. B. Q. to her fourth square. TV. Q. Kt. to adversary's K. R. third square. 19. B. Q. to K. R. fourth square. TV. K. B. to Kt. fourth square. 20. B. Q. to her R. fourth square. TV. K. B. takes Q. P. 21. B. K. R. to B. square. TV. Q. to her B. fourth square. 349 22. B. Q. to her fourth square. IV. Q. takes Q. 23. B. Q. B. P. takes Q. W. K. B. takes Q. B. 24. B. Q. R. takes K. B. IV. K. to Q. second square. 25. -B. K. Kt. P. one square to K. B. fourth square. IV. Q. B. to adversary's K. Kt. fourth square. 26\ B. Q. R. to Q. B. third square. IV. K. Kt. to adversary's K. fourth square. 27. B. Q. R. to K. Kt. third square. IV. Q. B. to adversary's K. second square. 28. B. K. R. to K. square. //^. Q. B. to adversary's K. B. third square, and checks. 350 29. B. Q. R. takes Q. B. JV. Q. Kt. checks at adversary's K. B. second square. 30. B. Q. R. takes it. JV. K. Kt. takes Q. R., giving checkmate. SECOND GAME. 1. B. K. P. two squares. JV. The same. t. B. K. B. P. two squares. JV. K. P. takes it. 3. B. K. Kt. to its B. third square. JV. K. Kt. P. two squares. 4. B. K. B. to Q. B. fourth square. JV. K. Kt. P. one square. 5. B. K. castles. JV. K. Kt. P. takes K. Kt. 351 6. B. Q. takes K. Kt. P. atK. B. third square- TV. K. B. to its R. third square. 7. B. Q. B. P. one square. TV. Q. Kt. to B. third square. 8. B. Q. P. two squares. TV. Q. to K. second square. 9. B. K. P. one square. TV. Q. Kt. takes K. P. 10. B. Q. P. takes Q. Kt. W. Q. to her B. fourth square, and checks. 11. B. K. to his R. square. W. Q. takes K. B. 12. B. Q. Kt. to its R. third square. TV. Q. to her B. third square. 13. B. Q. to adversary's K. R. fourth square. IV. Q. to K. Kt. third square. 14. B. Q. to K. B. third square. IV. K. Kt. to K. second square. 352 .15. B. Q. Kt. to adversary's K. Kt. fourth square. W. K. to Q. square. 16. B. Q. B. takes K. P. at K. B. fourth square. IV. K. B. takes Q. B. 17. B. Q. takes K. B. IV. K. R. to its Kt. square. 18. B. K. R. to its B. second square. IV. Q. R. P. one square. B. Q. Kt. to its Q. fourth square. IV. Q. Kt. P. one square. 20. J5. K. Kt. P. one square. W. Q. B. to its Kt. second square, and checks. 21. B. K. to his Kt. square. W. K. R. to its Kt. second square. 2C. B. Q. to adversary's K. B. third square. W. K. to his square. 353 23. B. Q. R. to K. B. third square. TV. Q. B. to Q. fourth square. 24. B. Q. Kt. P. one square. TV. Q. B. P. two squares. 25. B. Q. B. P. one square. TV. Q. B. P. takes Q. Kt. 26. B. Q. B. P. takes Q. B. TV. K. Kt. takes Q. B. P. . 27. B. Q. to K. B. third square. TV. Q. to B. third square. 28. B. K. P. one square. TV. Q. P. takes it. 29. B. Q. R. to K. square. TV. Q. R. to Q. B. square. 50. B. Q. R. to adversary's K. fourth square. TV. Q. Kt. to adversary's K. third square. A a 354 31. B. Q. R. takes Q. Kt. TV. Q. to adversary's Q. B. square, and checks. 32. B. K. to his Kt. second square. TV. P. takes Q. R. 33. B. K. R. to its B. square. TV. Q. t to adversary's Q. second square, and checks. 34. B. K. to his R. third square. TV. P. one square. 35. B. K. R. to its B. square. W. Q. to K. R. square, and checks. 36. B. K. to his Kt. second square. IV. P. one square, becomes a Knight, and checks. 37. B. Loses his Q. and the game. 355 THIRD GAME. l. B. K. P. two squares. TV. The same. 2. B. K. B. P. two squares. TV. K. P. takes it. 3. B. K. Kt. to B. third square. TV. K. Kt. P. two squares. 4. B. K. B. to Q. B. fourth^square. TV. K. Kt. P. one square. 5. B. K. castles. TV K. Kt. P. takes K. Kt. 6. B. Q. takes K. Kt. P. TV. Q. to K. second square. 7. B. Q. P. two squares. TV. Q. Kt. to B. third square. 8. B. Q. B. P. one square. TV. Q. Kt. to K. fourth square. A a 2 S56 B. Q. P. take* it. 9 ' TV. Q. to her B. fourth square, and checks. 10. B. K. to R. square. TV. Q. takes K. B. 11. B. Q. B. takes Gambit's Pawn. TV. K. B. to its R. third square. 12. B. Q. Kt. to Q. second square. W. Q. to K. third square. 13. B. Q. Kt. to its third square. W. Q. P. one square. 14. B. Q. Kt. to its Q. fourth square. TV. Q. to adversary's K. Kt. fourth square. 15. B. Q. P. takes Q. P. TV. Q. takes Q. 16. B. K. R. takes Q. TV. K. B. takes Q. B. 17. B. K. R. takes K. B. TV. Q. B. P. takes Q. P. 357 18. B. Q. Kt. to adversary's Q. Kt. fourth square, TV. K. to his second square. 19. B. Q. R. to Q. square. TV. Q. B. to K. third square. 20. B. Q. Kt. takes Q. B. P. on the adversary's Q. third square. TV. Q. R. to Q. square. 21. B. K. P. one square. TV. K. Kt. to R, third square. 22. jB. Q. B. P. one square. TV. Q. Kt. P. one square. 23. B. Q. Kt. P. two squares. TV. K. R. to Kt. square. 24. B. Q. B. P. one square. TV. K. R. to its Kt. fourth square. 25. B. Q. R. to K. square. TV. K. Kt. to its B. fourth square. 26. B. K. R. P. one square. TV. K. Kt. to adversary's K. Kt. third square, and checks. 3b8 27. B. K. to R. second square. TV. Q. B. to Q. fourth square. 28. B. K. R. to its B. second square. TV. Q. R. to its K. Kt. square. 29. B. Q. B. P. to adversary's Q. B. third square. TV. K. Kt. to its B. fourth square. 30. B. Q. Kt. takes it, and checks. TV. K. R. takes Q. Kt. 91. B. Q. R. to K. second square. W. K. R. takes K. R. 32. B. Q. R. takes K. R. JV. Q. B. takes the P. on its third square, and has the better game. 359 The following Game is extracted from a very valuable Treatise published at Modena, in \769, ond said to be written by Dr. Ercole del Rio. It is a well played Game, and exemplifies the powerful attack acquired by suffering the Knight to be captured ; thus, tending to establish the truth of this position : " That, if the Ita- lian, method of castling be allowed, the attack will prove irresistible." 1. B. K. P. two squares. W. The same. 2. B. K. B. P. two squares. W. K. P. takes it. 3. B. K. Kt. to B. third square. W. K. Kt. P. two squares. 4. B. K. B. to Q. B. fourth square. W. K. Kt. P. one square. 5. B. King to Rook's square, and Rook to B.'s square. W. K. Kt. P. takes K. Kt. 6. B. Q. takes K. Kt. P. IF. Q. to K. second square. 360 7. B. Q. Kt. to B. third square. TV. Q. to her B. fourth square. 8. B. K. B. takes K. B. P., and checks. TV. K. to his second square. 9. B. K. B. takes K. Kt. TV. K. R. takes K. B. 10. B. Q. Kt. to adversary's Q. fourth square, and checks. W. K. to his Q. square. 11. B. Q. P. two squares. W. Q. takes it. 12. B. Q. B. takes Gambit's Pawn, and Black must win the game. FIRST VARIATION, Beginning at tJie seventh move of the White. 1. B. K. P. tuo squares. W. Tlie same. 361 2. B. K. B. P. two squares. W. K. P. takes it. 3. B. K. Kt. toB. third square. W. K. Kt. P. two squares. 4. B. K.B.to Q. B. fourth square. W. K. Kt. P. one square. 5. B. King to Rook's square, and Rook to B.'s square. W. K. Kt. P. takes K. Kt. 6. B. Q. takes K. Kt. P. W. Q. to K. second square. 7. B. Q. Kt. to B. third square. W. Q. B. P. one square. 8. B. Q. P. two squares. IV. Q. P. one square. 9. B. Q. B. takes Gambit's Pawn. W. Q. Kt. to Q. second square. 10. B. Q. B. takes Q. P. IV. Q. takes Q. B. 362 n. B. K. B. takes K. B. P., and checks. JV. K. to Q. square. 12. B. K. P. one square. JV. Q. to K. second square. 13. B. K. P. one square. JV. Q. Kt. to its third square. 14. B. Q. P. one square. JV. Q. B. Pawn takes it. 15. B. Q. Kt. takes Q. B. P. JV. Q. Kt. takes Q. Kt. 16. B. Q. takes Q. Kt., and checks. JV. K. to his Q. B. second square. 17. B. Q. to adversary's K. fourth square, and checks. JV. Must lose the King's Rook, and the game. 363 SECOND VARIATION, Beginning at tJw seventh move of the White. 1. B. K. P. two squares. W. The same. 2. B. KB. P. two squares. W. K. P. takes it. S. B. K. Kt. to B third square. W. K. Kt. P. two squares. 4. B. K.B. to Q. B. fourth square. W. K. Kt. P. one square. 5. B. King to Rook's square, and Rook to B.'s square. W. K. Kt. P. takes K. Kt. 6. B. Q. takes K. Kt. P. W. Q.toK. second square. 7. B. Q. Kt. to B. third square. TV. K. Kt. to R. third square. 364 8. B. Q. P. two squares. JV. K. B. to its Kt. second square. 9. B. Q. B. takes Gambit's P. JV. Q. P. one square. 10. B. Q. B. takes K. Kt. JV. K. B. takes Q. B. 11. B. Q. to adversary's K. R. fourth square. JV. Q. to her K. Kt. fourth square. 12. B. Q. takes K. B. P., and checks. JV. K. to Q. square. 13. B. Q. Kt. to adversary's Q. fourth square. JV. Q. to her K. Kt. second square. 14. B. Q. Kt. takes Q. B. P., and Black will win the game. N. B. Black ought certainly to move his Queen's Knight to the adversary's Queen's fourth square, instead of his Queen to the ad- versary's K. 11. fourth (Move 1 1th). 365 THIRD VARIATION, Beginning at the seventh move of the White. 1. B. K. P. two squares, W. The same. 2. B. K.B. P. two squares. W. K. P. takes it. 3. B. K. Kt. to B. third square. W. K. Kt. P. two squares. 4. B. K. B. to Q. B. fourth square. W. K. Kt. P. one square. 5. B. King to Rook's square, and Rook to B.'s square, W. K. Kt.P.takesK.Kt. 6. B. Q. takes K. Kt. P. W. Q. to K. second square. 7. B. Q. Kt. to its B. third square. TV. K. B. to its R. third square. 366 8. B. Q. P. two squares. TV. Q. B. P. one square. 9. B. Q. B. takes Gambit's Pawn. TV. Q. P. one square. 10. B. Q. B. takes K. B. TV. K. Kt. takes Q. B. 11. B. Q. to adversary's K. R. fourth square. TV. Q. to her K. B. square. 12. B. K. R. to adversary's K. B. third square. TV. K. Kt. to its square. 13. B. K. R. takes K. B. P., and TV. Has a hopeless game. 367 The Editor is induced to insert the following four Games, from a conviction that they contain several mas- terly moves, and that they are eminently calculated to enable a Player to judge whether moving Queen's Bishop's Pawn two squares be an advantageous debut for the Second Player. These Games are extracted from a scarce and valuable Italian Manuscript, which has been very obligingly com- municated to the Editor by E. Morris, Esq., M. P. ; in- disputably one of the most skilful Chess-players of the present day. This Opening is called IL GIOCHO SICILIANO. l. TV. K. P. two squares. B. Q. B. P. two squares. 2. TV. K. B. P. two squares. J5. Q. Kt. to its B. third square. 3. TV. K. Kt. to its B. third square. B. Q. P. one square. 368 4. W. K. B. to Q. B. fourth square B. K. Kt. to R. third square. 5. JV. King Castles. B. Q. B. to adversary's K. Kt. fourth square. 6. JV. Q. B. P. one square. B. K. P. one square. 7. JV. K. R. P. one square. B. Q. B. takes K. Kt. 8. W. Q. takes Q. B. B. Q. to her second square. 9. TV. Q. P. one square. B. K. Castles with the Queen's Rook. 10. JV. K. B. P. one square. B. Q. Kt. to its K. fourth square. 11. JV. Q. to her K. second square. B. K. Kt. takes K. B. 369 12. JV. Q. B. takes K. Kt. B, Kt. to its Q. R. fourth square. 13. JV. Q. Kt. P. two squares. B. Kt. to its Q. B. third square. 14. JV. Q. B. to its Q. second square. B. K. P. takes P. 15. JV. The P. takes the P. B. K. B. P. one square. 16. W. Q. Kt. P. one square. B. Q. Kt. to its K. second square. 17. W. Q. to adversary's K. third square, B. Q. takes Q. 18. IV. P. takes Q. B. Kt. to its K. Kt. third square. IV. Q. P. one square. B. Q. P. one square. B b 370 20. TV. Q. B. to its K. third square. B. Q. B. P. one square. 21. TV. Q. B. to its own square. B. Q. R. to its K. square. 522. IV. R. to its K. square. B. K. B. to its Q. third square. 23. TV. Q. R. P. two squares. B. Kt. to its K. B. square. 24. W. Kt. to its Q. second square. B. Kt. takes P. 25. TV. Kt. to its K. B. third square. B. K. Kt. P. two squares. 26\ TV. Kt. to its K. R. second square. B. K. R. P. two squares. 27. IV. Q. R. P. one square. B. K. R. to its Kt. square. 28. TV, Q R. P. one square. B. Q. Kt. P. one square. 371 29. tV. Kt. to its K. B. square. B. K. B. P. one square. 30. IV. Kt. to its K. third square. B. Kt. to its Q. B. second square. SI. IV. R. to its K. B. square. B. K. B. P. one square. 32. IV. Kt. to its Q. square. B. Kt. to its K. third square. 33, IV. Q. R. to its second square. B. K. Kt. P. one square. 34. W. Kt. to its K. B. second square- B. K. B. P. one square. 35. IV. K. R. P. takes K. Kt. P. B. K. R. P. takes P. 36. TV. Kt. to its K. R. square, &c. Bb 2 372 SECOND GAME. l. W. K. P. two squares. B. Q. B. P. two squares. €. W. Q. Kt. P. two squares'. B. Q. B. P. takes it. S. IV. Q. P. two squares. B. K. P. one square. 4. JV. Q. R. P. one square. B. Q. B. P. takes it. 5. IV. Q. B. takes Q. B. P. B. K. B. takes Q. B. 6. W. Q. It. takes K. B. B. Q. Kt. to its B. third square. 7. ]V. Q. B. P, two squares. B. K. Kt. to its B. third square. 373 8. TV. K. P. one square. B. K. Kt. to its square. ft. TV. K. B. P. two squares. B. K. Kt. to its R. third square. 10. IV. K. Kt. to its B. third square. B. K. castles. H- TV. Q. P. one square. B. P. takes P. 12. TV. P. takes P. B. Kt. to its K. second square. 13. TV. P. one square (to the adversary's Q. third square). B. Q. Kt. to its K. Kt. third square. 14. TV. Q. to her second square. B. Q. to her Kt. third square. 15. TV. Q. Kt. to its B. third square. B. K. Kt. to its B. fourth square. 374 16. JV. Q. Kt. to the adversary's Q. fourth square. B. Q. to adversary's K. Kt. square, and checks. 17. JV. K. to his B. second square. B. Q. Kt. P. one square. 18. JV. R. to its K. Kt. square. B. Q. to adversary's K. fourth square. 19- JV. Kt. to adversary's Q. B. second square. B. Rook to its Q. Kt. square. £0. JV. K. B. to itsQ. third square. B. Q. takes K. B. P, *1j IV. Q. takes Q. B. Kt. takes Q. 22. IV. B. takes Kt. B. Q. R. P. two squares. 23. JV. K. R. to its Q. Kt. square. B. R. to its Q. Kt. second square. 375 24. W. K. B. to its K. fourth square. B. R. to its Q. Kt. square. 25. TV. Q. R. takes Q. R. P. B. Q. Kt. P. takes Q. R. 26\ TV. K. R. takes R. B. K. B. P. one square. 27. JV. B. to the adversary's Q. fourth square, and checks. B. Kt. takes B. 28. TV. Kt. takes Kt. U. K. to his B. second square. 29. TV. Kt. to the adversary's K. second square, B. B. to its Q. R. third square. 30. W. R. takes R. B. K. takes R., &c. 316 THIRD GAME. l. IV. K. P. two squares. B. Q. B. P. two squares. 2. W. K. B. P. two squares. B. K. P. one square. 3. TV. K. Kt. to its B. third square. B. Q. Kt. to its B. third square. 4. IV. Q. B. P. one square. B. Q. P. two squares.] 5. IV. K. P. one square. B. K. B. to its K. second square. 6. W. Q. P. two squares. B. Q. B. P. one square. 7. IV. K. B. to its K. second square. B. K. B. to adversary's K. R. fourth square, and checks. 377 8. TV. K. Kt. P. one square. B. K. B. to its K. second square. 9. TV. Q. B. to its K. third square. B. Q. B. to its Q. second square, 10. TV. Q. Kt. to its Q. second square. B. K. Kt. to its R. third square. 11. TV. Q. Kt. P. one square. B. Q. Kt. P. two squares. 12. TV. Q. R. P. two squares. B. Q. R. P. one square. 13. TV. Q. R. P. takes Q. Kt. P. B. Q. R. P. takes P. 14. TV. Q. Kt. P. one square. B. K. castles. 15. TV. K. castles. B. K. Kt. to its B. fourth square. 378 16. JV. Q. B. to its K. B. second square. B. R. takes Rook. 17. JV. Q. takes Rook. B. Kt. takes Q. Kt. P. 18. JV. P. takes Kt. B. B. takes P. 19- IV. Q. to her Kt. square. B. Q. to her R. fourth square. 20. JV. Q. to her B. second square. B. 13. to adversary's B. third square. JV. K.R. P. onesquare^ &c. FOURTH GAME. l. JV. K. P. two squares. B. Q. B. P. two squares. 379 2. IV. Q. Kt. P. two squares. B. Q. B. P. takes it. 3. TV. Q. P. two squares. B. K. P. one square. 4. TV. Q. R. P. one square. B. Q. B. P. takes it. 5. W. Q. B. P. two squares. B. K. B. checks. 6. IV. Q. B. to its Q. second square. B. K. B. takes Q. B., and checks, 7. TV. Q. takes Q. B. B. Q. P. two squares. 8. /F. K. P. one square. B. P. takes P. 9. /F. K. B. takes P. B. Q. Kt. to B. third square. 380 10. TV. K. Kt. to its Q. second square. B. K. Kt. to its K. second square. 11. TV R. takes P. B. K. castles. 12. IP. K. castles. B. K. Kt. to its B. fourth square. 13. TV. R. to its Q. third square. B. Q. R. P. one square. 14. TV. K. B. P. two squares. B. Q. Kt. P. two squares. 15. TV. K. B. to its Q. Kt. third square. B. Q. R. P. one square. 16. IV. K. Kt. P. two squares. B. Kt. to its K. R. third square. 17. IV. K. R. P. one square. B. Q. R. P. one square. 381 18. TV. K. B. to its Q. B. second square. B. Q. Kt. P. one square. 19. JV. K. B. P. one square. B. P. takes P. 20. TV. K. Kt. P. one square. B. Q. Kt. P. one square. 21. TV. K. B. to its Q. square. B. Q. to her R. fourth square. 22. TV. Q. to her K. B. fourth square. B. Q. to her Kt. fourth square. 23. TV. R. to its K. Kt. third square. B. Q. B. to its Q. second square. 24. TV. P. takes K. Kt. B. K. Kt. P. one square. 25. TV. Q. to adversary's K. Kt. fourth square. B. K. B. P. one square. 26. TV. P. takes P. B. K. R, to its B. second square. 3S2 27. IV. K. Kt. to its B. fourth square. B. Kt. takes Q. P. 28. JV. K. Kt. takes K. Kt. P. B. K. Kt. to its K. third square. 29- JV. Kt. to adversary's K. second square, and checks, at the same time exposing the King to the Queen's check. B. K. to its It. square. 50. IV. Q. to the adversary's K. Kt. second square, and checks, for a) B. K. Kt. takes Q. 31. JV. K. B. P. takes K. Kt., and checks. B. K. R. takes K. B. P. 32. JV. K. Kt. P. takes K. It., and checkmates. 30. (a) IV. Q. to adversary's K. Kt. square, and checks. D. Q. It. takes Q. 31. W. It. takes It., and checkmates. FINIS. J *>■!«• Complon, Punter, Mirfdia auc.U, Clulh Fair, Loudon. UNIVERSITY OF CALIFORNIA LIBRARY Los Angeles This book is DUE on the last date stamped below. •nro cd-uhi SEP 1 3 197-1 r «Rt » JAN 5 W* "\ •■. S1 1975 , kfcd u> "in. OCT 2 8 1980 AUG io 1988 ~ ~ r\ ^ ■ ° 21989 , APR 1 19 39 Form L9— Series 444 | • TTl i- * ""l ' f -rr-„ Form L9-50m-9,'60(B361084)444 UC SOUTHERN REGIONAL LIBRARY FACILITY 3 1158 00560 9903 I PLEASE DO NOT REMOVE THIS BOOK CARD^ ^•LIBR.\!|Y0/> 1 If-*