HAND-BOOK OF ROLES- Billiards ahd U « flstSo THE OF BILLIARD & FOOL TABLES AND SUPPLIES. MAIN OFFICES AND FACTORIES: CHICAGO—Office and Salesrooms, 263 and 265 Wabash Avenue, South Side. Factories—Corner Market, Huron, Superior and Sedgwick Sts., North Side. NEW YORK—Office and Salesrooms, 860 Broadway, Cor. 17 th St., Union Square. CINCINNATI —130 and 132 East Sixth Street. ST. LOUIS —112 South Fourth Street. SAN FRANCISCO, CAE_ 653 and 655 Market Street. BRANCH OFFICES Minneapolis, Minn.— 24 and 26 Sixth St., South. Detroit. Mich.—100 Randolph Street. Milwaukee, W is.—203 and 205 Grand Ave. Omaha, Neb.—407 and 409 South Tenth St. Kansas City, Mo.—1109 Grand Avenue. Denver, Colo.—1443 Larimer Street. Boston, Mass.—42 to 48 Hanover Street New Haven. Conn.—18 to 22 Church St, Philadelphia, Pa.—1002 Arch Street. Baltimore. Md.-n West Fayette Street. W asliington, I). C.—1310 Pennsylvania Ave. Buffalo, New York—39 Court Street. AND SALESROOMS: I 1 Cleveland, Ohio— 337 and 339 Superior S',.'. Toledo, Ohio— 515 St. Clair Street. Dallas, Texas— 173 and 175 Main Street. | San Antonio, Texas.— 121 Soledad Street. Pittsburgh, Pa.— 100 Smithfield Street. Syracuse, N. Y.— The Benedict Billiard Tables Co., 248 West Railroad Street. Indianapolis, Ind.— i38-i4oSouth Illinois Sti New Orleans, La.— 617 Poydras Street. Portland, Ore.— 105 Front Street. Windsor, Ont.— 52 Sandwich Street, West. Paris, France— 24 Boulevard desCapucints. J A COMPLETE HAND-BOOK OF STANDARD RULES OF ALL THE PROMINENT GAMES OF Billiards and Pool AS PRACTICED BY THE GREAT PROFESSIONALS AND OTHER LEADING PLAYERS IN ALL PARTS OF THE WORLD A Series of Valuable Hints to the Purchasers of Billiard^ Tables and to those who keep Tables for Private or Public Use THE BRUNSWICK-BALKE-COLLENDER CO, 1898 . Copyrighted, 1898 , by THE BRUNSWICK—BALK-COLEENDER CO< The Mercantile Printing and Stationery Co., 21 East Fourteenth Street, New York City. 7 INTRODUCTORY. In presenting this revised edition of the Handbook of the Rules of Billiards the publishers have been duly mindful of the many changes and modifications that have taken place since some of these rules were originally framed. Their aim has been to contribute to the history and literature of “the Gentleman’s Game” a volume that shall preserve all that is vital and valuable in the way of rules and directions, while at the same time discarding much that is obsolete and confusing. Accordingly it will be found that the book is in the best sense ^ “up to date.” It embodies, among other things, the playing rules of the Eighteen-inch Balk Line Game for the World’s Championship, which differs radically from any other style of game heretofore introduced, and which, as illustrated by the highest grade of expert skill, has gained instant public acceptance as one of the most fascinating forms in which the game of billiards has ever been presented. It will be noticed, moreover, that a change for the better has been made through¬ out in the phraseology and construction of the playing rules of the games most in vogue both of billiards and pool, with the object alike of dispensing with superfluous words and of assisting the reader to a clear interpretation of the meaning and intention of the laws governingthe different games. This improved form of the rules has been approved and indorsed by the leading experts of the world, and therefore bears the stamp of the highest authority. To the great body of devotees of the grandest of indoor sports, as well as to those who may desire disinterested advice and suggestion as to the matters to be considered in the purchase of billiard tables and the fitting up and conduct of billiard rooms both public and pri¬ vate—in short, to the friends and patrons of billiards every¬ where, this handy volume is respectfully dedicated. THE BRUNSWICK-BALKE COLLENDER CO. Hew York, April, 1898 . 703842 HISTORY. The origin of “ The Noble Game ” has forever been a mystery and a contested point, and its invention has been at¬ tributed by various authorities to several nationalities. As an antique date we might mention that Shakespeare, born in 1564, and who died in 1616, would have us believe that when Antony revelled in the charms and the luxurious love of the Egyptian Queen, that billiards was even then a well known pastime, for at this period, 30 b.c., he makes Cleopatra sum¬ mon Charmian to billiards. In O’Reilly’s English translation the Abbe McGeorghegan’s “ History of Ireland ” is given e substance of the will of Cathire More, a sub-king of Ire- Imd, who -reigned over the district of Leinster, and who died aid. 148. To quote from that will: “To Drimoth I be- qjueath fifty billiard-balls of brass, with the pools and cues of e same material.” The late Rev. Archbishop Hughes, who was himself a patron xjnd warm advocate of the refined pastime, attests that he read in the Confessions of St. Augustine, born a.d. 430, an allusion o billiards. In France, Germany, England, and in this coun¬ try (the game having been brought here by the Spaniards, who 0 - settled in St. Augustine, Fla., in 1565) women have for many 7 years been steadfast patrons of the fascinating pastime. Our Presidents, from George Washington to the present time, have practised the game in the billiard-parlor of the Executive pO^ 6 A COMPLETE HAND-BOOK OF Mansion, likewise have many of the Governors of our several States. Henry Ward Beecher and other great divines have in strong terms of praise advocated the game. It may be stated in this connection that there are hundreds of educational insti¬ tutions—insane and inebriate asylums—and very many refor¬ matories throughout the world where the billiard-table is looked upon as an indispensable adjunct. The venerable Dr. McCosh, of Princeton College renown, is a warm advocate of the game, likewise are many other of the great Professors of these institutions, and it is but a few years since that a graduate of Princeton College, upon reach¬ ing New York, sent four new billiard-tables as a present to the students of this noble institution. Referring to the billiard-table as a means of healthful exer¬ cise, especially for scholars and other persons of sedentary habits, a physician attached to a private academy in one of the Western States wnites : “ I carefully observed for several months the powerfully strengthening effect of this peculiar ex¬ ercise, and was much surprised to note the benefits to those possessing weak and defective structures. So marvellous have been the results in many cases where diseases have become almost chronic, that I can scarcely comprehend such wonderfu 7 results in so short a time. This exercise, so efficacious in driv¬ ing disease from the human system, has been thoroughly tested and has proven a permanent success, and has the ef¬ fect of materially assisting the pupils, the work of cultivating the mind being greatly aided by the healthful operations of tlm. functions of the body. “ Without exercise, the plan has been inactivity of body and activity of mind ; under this system it is equal activity of both, the healthful influence of one, induced by judicious muscular exercise, operating to assist the other. BILLIARDS MD POOL. 7 “ The motions gone through in the pastime reach every part of the body, and operate upon every portion of the system. They completely dispel languor and inactivity from the frame. The tension of the muscles is tested, and the blood flowing ‘ sluggishly in remote and undisturbed portions, is urged and quickened in its circulation by the relaxing and contracting muscles. The brain stimulated into new activity by the lively, bounding current within, and unharnessed by disordered functions of the physical life, comprehends and absorbs with swiftness whatever is presented to its spiritual appetite. Such have been the effects of free billiard exercises, and I hope soon to see them become general in use, as it makes the youth feel that he is growing up into a new life of physical / strength and activity.” Many of our great statesmen and other learned men and our refined women have ever been steadfast supporters of the gentle amusement. Billiards is a mathematical game and affords scope and ex¬ ercise for those faculties which discipline and strengthen the mind. A steady hand, a clear head, quick perceptions, and a pleasant exercise of the calculating powers are requisites for an accomplished billiard-player, and the practical develop¬ ment of these qualities must naturally be productive of good. / The kings of France have at all times been considered most ^powerful friends of the game. Mary Queen of Scots w 7 as a ^passionate patroness of the game, and on the evening preced¬ ing her execution wrote to the Archbishop of Glasgow that flier “ billiard-table had just been taken away from her, as a [preliminary step to her punishment.” The Empress Joseph- ' ine entertained so great an idea c>f the fascinations of the game, that duringNapoleon^moocty moments she would chal¬ lenge him to a bout at billiards, and he never appeared more happy than when engaged in the game. Emperors, kings, 8 A COMPLETE HAND-BOOK OF princes, and titled nobility are competitors at tlie refined pas¬ time, and the women as well participate in the exhilarating amusement. BILLIARDS IN THE FAMILY CIRCLE. There is no place where the delightful pastime of billiards affords so much pleasure and satisfaction as under the happy influence of home. To such an extent is this truth apparent that no residence of any pretension whatever is considered complete without its billiard-room and billiard-table. Years ago the homes of only the very wealthy contained those re¬ quisites to health and enjoyment, but with our modern prog¬ ress and the demands of advancing taste, these adjuncts of pleasure have found their way into the habitations of the comparatively poor and humble. Nor is this to be wondered at, because while the construction and equipment of the bil¬ liard-tables have undergone great revolutions and improve¬ ments, the cost has changed in the inverse ratio. Twenty years ago, a first-class billiard-table suitable for a dwelling could not be purchased for less than six hundred dollars, and from even this figure the price advanced with the degree of elaborateness with which it was gotten up. To-day a more modern and scientific instrument can be purchased for about lialf that amount, and its cost modified or increased in pro¬ portion to its embellishments, so that practically speaking the billiard-table has been “ placed within the reach of all.”' Long evenings are especially adapted for the enjoyment of this desirable home pleasure, and we see it grow more and more popular with each coming season. From a scientific stand-point, there is no game superior to that of billiards in the development of skill, precision, calculation, and dexterity, while from a hygienic aspect no in-door amusement will at all AMERICAN CRAIG-Y-NOS CASTLE WALES, GREAT BRITAIN. FURMISHEDWITH ABILUARD TABLE MANUFACTURED EXPRESS LY FOR HER BY THE BRUNSWICK-BALKE-COLLEN E3ER CO. BILLIARDS AND POOL. 9 compare with it. We have the best medical authorities to indorse our views on this latter point. Sir Astley Cooper, the celebrated English physician, has said : “ We should all sleep more soundly if we made it a rule to play billiards an hour or two each evening before going to bed, and there is nothing that so endears the family circle as the recollections of amusements shared in common in games in which we all take part.” Dr. Marcy, the well-known American physician, says: “ One of the pleasantest and easiest means of regaining and retaining health is to introduce into private houses a billiard- table , and to present it to the entire family—men, women, and children—as a means of daily exercise and recreation. The most indolent and stupid will, by practice, soon acquire a fondness for the game ; and the improvement in the sanitary condition of those who habitually indulge in it will commend it in the strongest manner to the heads of families. We also advocate the game of billiards in families from a moral as well as a sanitary point of view. Young America is naturally 4 frisky,’ naturally enthusiastic, exuberant, and fond of ex¬ citement and fun. Confine him in the house without diver¬ sion or excitement, and he mopes, sulks, pines, and sooner or later breaks wholesome parental restraints, and instinctively seeks for amusements, excitements, and pleasures elsewhere— at the club, the play-house, the restaurant, and too often the gambling-room. These natural instincts for diversion maybe directed in such a manner by parents as to be productive of positive physical, moral, and intellectual benefit, by investing home with a few of the attractions which beckon them else¬ where. Give them comfortable billiard-rooms and billiard- tables, so that body and mind can be amused and invigorated, and the attractions and pleasures of home will be superior ta those beyond its boundaries.” 10 A COMPLETE HAND-BOOK OF SOUND REASONING. In the consolidation of the strongest and best two houses; in the billiard business in the world for the manufacture of billiard and pool tables the public is guaranteed the following advantages: 1. The benefits of all the valuable patents and improve¬ ments in use. 2. The saving effected in prices of material, which we buy^ in such quantities as to secure the best slate, lumber, ivory, cloth, etc., at lowest prices. 3. The advantages afforded by the use of the finest machin¬ ery in our several very extensive factories, a saving in cost,, and the best possible results in finishing. 4. The choicest array of artistic designs. 5. Our incomparable quick cushions, combining all the requisite qualities of speed, accuracy, and durability. 6. Prompt, courteous, and careful attention. Our supply is always full, and there need be no delay in shipping. We make a specialty of fine billiard and pool tables for residences, and will furnish designs, diagrams, and all neces¬ sary information, gratis, on application to any of our offices. The Brunswick-Balke Collender Co. HOW TO BUY A BILLIARD TABLE. There are details in the construction of a billiard-table which can only be observed by the closest scrutiny and the most careful investigation. Every intending purchaser of a table should intelligently convince himself on the following essential points : BILLIARDS AND POOL. It 1. Gauge the speed of the cushion, and make sure that it fulfils modern requirements as regards speed, accuracy, etc. ; also see that the cushion is made of pure rubber, and not of a material cheapened by adulteration, and therefore less durable. 2. Examine the cloth at the time of purchasing, and see that you get genuine Simonis. If you are not a judge of cloth, all the more reason why you should buy only of reliable and trustworthy parties. 3. Do not be satisfied with hard ivory balls when you have to pay for soft Zanzibar ivory. 4. In buying pool balls do not allow other material to be substituted for the Hyatt balls. 5. Demand a guarantee that the lumber of which the table is constructed is thoroughly seasoned. 6. In the matter of good varnishing and a durable finish you must rely upon the responsibility and experience of the manufacturer—that he uses the best varnish, and that it has proper time to dry, so that the finish will stand all the ex¬ tremes of dryness and dampness, heat and cold. Therefore you should examine the stock of tables on hand in the factory, in order to ascertain whether it is such as to warrant the be¬ lief that the tables are not rushed through. 7. For thorough workmanship you can only trust to the complete machinery in the factory, and to the experience of the manufacturer and the help employed. 8. When all these points have been carefully noted, the purchaser is in a position to judge for himself whether he is getting the best goods to be had for the money. 12 A COMPLETE HAND-BOOK OF OUTFITS. CARROM-TABLE. The outfit of a carrom billiard-table consists of cloth ; one set (4) of ivory billiard-balls ; one cue-rack ; one dozen cues; one set of markers ; bridge, mace, brush, chalk, tips, and a handbook of rules of the different games. POOL-TABLE. The outfit of a pocket or pool table consists of cloth ; one set (16) of Hyatt composition pool-balls (size to be mentioned in contract) ; a pool ball-rack ; triangle ; bottle and small balls ; one dozen cues ; one cue-rack ; bridge, mace, brush, chalk, tips, and a handbook of the rules of the different games. COMBINATION TABLE. The outfit of a combination table consists of cloth ; one set ( 4 ) of ivory billiard-balls ; one cue-rack ; one dozen cues ; one set of markers ; bridge, mace, brush, chalk, tips, and a handbook of rules of the different games ; one set carrom- plugs ; one set Hyatt composition pool-balls ; one ball-rack ; one bottle ; one triangle ; one set (16) small balls ; one pin* pool board and one set of pool-pins. HOW TO SET UP A TABLE. All parts of the billiard-table should be properly numbered, showing which parts come together. First place the legs in the proper position on the floor, and screw the sides and ends into them, as marked. See that the tenons of the rails are well down in the mor¬ tise ; if not, knock them firmly in, taking care to put a piece of wood on top of the rail to keep it from being bruised with BILLIARDS AND POOL. 13 the hammer. Next put in the stretcher-rails as marked. The frame must then be levelled by putting pieces of wood of the requisite thickness under the legs, until a spirit-level and a straight-edge, the whole length as well as across the table, will show a perfect level. Find the highest part and level the rest up to that . Now put on the slabs of slate, putting the slab marked “ Head ” on the corresponding part of the frame. The slabs must then be screwed down all round the edges first, and levelled again with a spirit-level and straight edge. When this is done, the screws in the middle are to be in¬ serted, and screwed perfectly tight. After all the screws are in, and the bed satisfactory, fill up the screw holes and joints with plaster of Paris, mixed to the consistency of thick cream, and put on quickly, taking care to scrape the filling stuff per¬ fectly even with the bed. When thoroughly dry, the whole must be made smooth with sand-paper. Next put on the cloth, with grain running from the head of the table, and draw it as tight as possible, taking care that there are no wrinkles or creases. In putting on the cloth, tack it for a few inches at one corner, then pull the cloth tightly to the corner at the other end of the table, same side,, putting a few tacks in to hold it while the whole of that side is being tacked ; put the tacks about two and a half inches apart. When one side is done, do the same on the opposite side, pulling the cloth evenly, and as tight as possible with¬ out tearing it; next tack the end and head of the table in the same manner. No cloth should be placed between the green cloth and the bed of the table. i Chalk-cups should be screwed on the rails before they are I put on the table. I Then put on the cushion-rails as numbered ; the numbers 14 A COMPLETE HAND-BOOK OF to match will be found under the projecting edges of the bed. Before screwing the cushion-rails tight, put in the pockets, ■and screw the pocket-irons in their places. Then screw up the rails as tight as possible, and tack the pockets and leathers in order. In a carrom-table the four corner cushion-bolts should be the first put in, and screwed up so as to bring the cushion-rails properly together. After this is done put in the other cushion-bolts. In placing the spots, a line is drawn down the centre of the table from the sight nails in the head and lower cushions ; two lines are then to be drawn from the centre-sights in the side cushions, and where these lines inter¬ sect, place the spots—the pool spot is placed about five inches from the lower cushion on the central line. Spots are made from court-plaster. Wet and hammer them on lightly to make them stick. THE ROOM. An apartment to accommodate one table should be of the dimensions following, graduated by the size of the table, and affording space for the free exercise of the cue. Where two or more tables are placed, four feet will be sufficient to allow between them. For tables 5 x 10, the room should be 15 x 20. “ 41 x 9, “ “ 14lxl8J. “ 4x8, “ “ 14 x 171. “ 31 x 7, “ “ 12 x 15. Architects, in their plans for modern mansions, should make suitable provision for this amusement, without which no gentleman’s establishment (more especially if a couutry vone) can now be considered perfect. Even if the builder of 1 BILLIARDS AND POOL. 15 a house has no taste for the game himself, he should look be¬ forehand, and consider that such an accommodation might form an important item in the price which a succeeding ten¬ ant would be willing to pay for it. The light, if possible, should come from above, through ample skylights, so as to bring the table within a general focus, and thus prevent any shadow being thrown from the balls or cushions. The gas¬ light should be raised about three feet two inches from the bed of the table, and supplied with horizontal burners, as by such an arrangement no shadow is cast from the pipe. The distance of the light from the floor should be about 6 feet 1 inch. For a 5 x 10 table the cross-arms of the pendant should measure from light to light 28 inches, and the long arms 56 inches. For a 4| x 9 table, cross-arms 25 inches, and long arms 50 inches. For a 4 x 8 table, cross-arms 22 inches, and long arms 44 inches. A useful shade has been devised which throws a soft, even light on the table, and keeps the glare from the players’ eyes. The floor, if carpeted at all, should be covered with some thick, or soft material. THE TABLE AND ITS ACCOMPANIMENTS. The standard size of the billiard-table used by the experts of this country for all match games is five feet in width by ten feet long; but for private houses and public rooms the smaller table, four and one-half by nine feet, has become more popular, and the four feet by eight table is frequently used. The general appearance of a billiard-table is so well known to every one that a description would be out of place. .'The frame is generally made of mahogony, rosewood, walnut, maple, oak, or ash, and, upon special occasions, other woods are employed. The bed is generally of slate and made in 16 A COMPLETE IIAND-BOOK OF three or four slabs, each one inch in thickness ; over this bed is stretched fine green Simon is broadcloth ; the table being made perfectly level, this gives a smooth, even surface for the balls to roll upon. Around this bed and rising about two inches above it, are rails bearing the cushions, the top surface thirty- four inches from the floor. The edge of the cushion where the ball comes in contact with it is one inch and seven-six¬ teenths above the slate, and is or should be slightly pitched, to permit the cue to strike the ball at the proper point. This height is adapted to the regulation size billiard-ball; for balls of smaller size the elevation of the cushions should be changed so that they come but one-fourth of an inch above the centre of the ball. The game of billiards is played in this country almost exclusively upon the carrom-table, which has the rails continuous about the sides and ends, while tables with six pockets—one at each corner and one at the centre of each side and with four pockets, one at each corner of the table are used for fifteen-ball pool. The cushion, upon which depends so much for the success of the stroke, should be made as nearly perfect as possible, combining qualities that will assure dura¬ bility and accuracy; it should possess that nice degree of elasticity the exactness of which requires long experience to learn, that will insure a proper angle when the ball rebounds ; it must be unaffected alike by damp weather or dry, and not susceptible to the changes of temperature. Upon rainy and foggy days the cloth absorbs the moisture, offering greater resistance to the ball, making it necessary to use much more force of stroke than in clear weather to carry the ball the same distance. THE CUES, when not in use, should be kept in the cue-rack, at a distance* from the fire or stove, and care should be taken to havef BILLIARDS AND POOL. 17 them placed in a perfectly perpendicular position, by which means they will be prevented from warping or getting crooked. They should be well sand-papered, occasionally, with fine sand-paper. A billiard-room should never be with¬ out sand-paper; the leather particularly requires to be fre¬ quently sand-papered to keep it from projecting over the cue. This projection of the leather, which is caused by the expansion resulting from the contact with the ball, is the cause of that great annoyance to the billiard-room keeper— a torn cloth. The projecting leather being frequently the hard under part, if, by the slightest miscue, it comes in con¬ tact with the cloth, it either takes off a portion of the nap from the cloth, and makes a small cut, or causes that trian¬ gular rent so frequently seen in the billiard-cloth. The player is frequently blamed for thus injuring the cloth, but the really guilty party is the owner of the cues, who neglects to keep them in good order. The leather should be even with the cue and slightly rounded on the top. SELECTION OF A CUE. Select a cue in harmony with the physical powers, and be¬ come accustomed as much as possible to play with cues of similar weight. From fifteen to nineteen ounces are fair weights, according to the balls now used in play. A cue, if too heavy, will paralyze the nerves of the arm and render them unable to estimate correctly the amount of force em¬ ployed ; if too light, on the other hand, it will call for an amount of force so great as to be incompatible with a steady and deliberate aim. Without some sensation communicated to the hand through the cue, when it contacts with the ball, it would be impossible for experts to accomplish the great runs so often made. The heavier the cue the less is the influence of the stroke on 2 18 A COMPLETE HAND-BOOK OF the ball felt, and it is carried beyond or falls short of the point desired. The delicate touch for nursing should be as apparent as the stronger stroke. Finally, let the cue be straight, for any crookedness in this instrument distracts the eye, and may seriously interfere with the manual correctness. THE BEST CUE-LEATHERS. Only the very best cue-tips should be used, and no time should be wasted with the cheaper grades. The labor spent and the time lost through the use of inferior tips makes them more expensive in the end than the higher priced article, and the latter will long outlast the cheaper grades. HOW TO PUT LEATHER ON A CUE. Select a tip from a box of good leathers which is a shade larger than the point of the cue ; next, place it on some solid flat surface, and give it a sharp blow with a hammer. This gives solidity to the leather, and in a great measure prevents the expansion of the leather after it is on the cue. After it has been hammered, rub the under or flat part with a file or on a piece of sand-paper, to roughen the leather, that it may the more readily and the more fixedly adhere when the adhe¬ sive matter is applied ; now take the cue, and with a file or fine rasp make the point even and true, taking off the old glue or particles of leather, if any are attached. A little good glue applied hot will be sufficient to make the leather adhere, but cue-wax of a good description will be found more con¬ venient. The proper way to use cue-wax is to take a cup of hot water and dip the cue-wax in it until sufficiently dissolved to put on the point of the cue and on the leather. By rub¬ bing and pressing them together for a few minutes a good degree of adhesion will be produced, then attach the cue- BILLIARDS AND POOL. 19 clamp, or if without this useful instrument, set the cue up perpendicularly on its end, with the leathered end resting on the floor, that the adhesive matter may receive the weight of the cue. When the wax has hardened thoroughly, the cue and leather can be sand-papered until they are made even. In cases where the leather is wider than the point of the cue, the latter can be reversed, the end bearing the leather placed on a piece of wood, the leather trimmed with a sharp knife nearly even with the wood, and then finished with sand-paper in the usual way. The cue-clamp is of very valuable assistance to proper cue¬ leathering, and no billiard-room should be without it. For convenience, serviceableness, economy, and readiness of application we manufacture Self-adhesive Cue-leathers, which have met with great favor. They are manufactured of the very best materials, can be attached to the cue with in¬ credible dispatch, and will adhere with the utmost tenacity, and are equally desirable for public or private billiard estab¬ lishments. CHALK. Only the very best imported chalk should be used on cue- leathers. There has been in the market for the past few years many inferior grades of so-called French and German chalk. Competition seems to have forced the very worst grades of this article upon the market, and customers should be ex¬ ceedingly particular to purchase this article from a recognized first-class house, for then only are they insured against impo¬ sition as regards its quality. THE CUSHIONS. To execute the refined and artistic game of billiards suc¬ cessfully it is imperatively requisite that a perfect billiard- 20 A COMPLETE HAND-BOOK OF cushion should be used. A perfect cushion is one which per¬ mits the ball to return from its resilient side with an ac¬ curacy which shall exemplify the axiom that the angle of incidence and reflection are equal. The principle on which billiard-cushions are constructed to-day admits of great speed with correctness of angles, and these requisites the great experts of the world say are only to be found in the celebrated “Monarch Cushions.” To verify this strong assertion it is only necessary to call attention to the fact that these ex¬ perts invariably select the Monarch Cushions for all their great trials of skill, those which have occurred for years, both in this country, in France, in Belgium, and in other cities in Europe. These cushions have received the award of first medals of honor in all the great expositions which have been held from time to time in this and other countries, lithograph specimens of which may be found at the end of this publica¬ tion. As a casual introduction into the history of the origin and perfection of the billiard-cushion should be of interest to the patrons of the game, we will give a short sketch of billiard- cushions from the original article, the “rag bag” and the bag of curled hair, to the perfected “Monarch” of to-day. Previous to 1850 the cushions in general use were made of rags or layers of list or cloth which presented a rounded sur¬ face for the ball to strike against and then rebound with a jump. In England raw gum cushions had been introduced as long ago as 1835 and later they found their way into this country, but they met with so little favor that they were soon abandoned. A so-called inventor of the raw gum cushion also patented in this country an air-pipe cushion of thin vulcanized rubber wdiich had to be filled or pumped full of air, similar to the old-fashioned rubber life preservers, but because of the great height of these cushions, the ball being well hid when it touched or lay under the cushion, they also became unpopular. BILLIARDS AND POOL. 21 Various attempts were made with rubber and cloth by several in¬ dividuals to invent an acceptable billiard-cushion, but all these attempts invariably met with failure. The first solid rubber cushion was produced in 1850, in the shape of a strip of vul¬ canized rubber which was nailed to the cusliion-rail, it being believed at that time that rubber could not be glued to wood so as to remain fixed. These rubber strips were bevelled with a knife and then rasped down to a true face. An im¬ provement was made upon this method of cutting the rubber through bevelling a piece of wood and securing it to the rub¬ ber strip, then by holding the knife against the bevel the knife would cut through the rubber ; then by another cut of the same rubber through, using the same wooden bevel, a diamond-shaped strip would be produced with face and back bevelled alike, and this was the origin of the diamond-shaped rubber cushion of to-day. In 1855 Michael Phelan returned from a residence of about a year in California and brought with him ideas for the con¬ struction of a combination cushion of rubber, leather, and cork, the cork being first used on the face of the rubber to prevent the ball from sinking into the rubber, thus forming a shoulder to resist the ball, which caused an acute angle in the rebound of the ball. It was found that the cork, when used with the rubber alone, would crumble through the con¬ stant pounding of the balls against the cushions, and then a piece of leather was laid over the cork to hold this cork sub¬ stance in position, and the great Phelan and Seereiter match of 1859 was played upon a table fitted with these cushions. Steel-faced, whalebone-faced, corded-edged, and canvas¬ faced cushions were also invented about this time by various manufacturers, but they in turn also became unpopular and were abandoned. Finally hard rubber was introduced to the face of the elastic vulcanized rubber cushions, and A COMPLETE IIAIN’D-BOOK OF these, with various improvements, were in use for some years until they, having served their usefulness, have been laid aside for the now celebrated “Monarch Cushions,” and these latter cushions, having superseded all others, are now in general use all over the world. The principle of construction of the perfect “Monarch Cushion ” admits of great speed with correctness of angle. The face of the cushion is comparatively solid, which prevents the ball from imbedding itself into the rubber, the elasticity being at the back, yet both face and back are in fact one substance. Its durability and accuracy are not affected by climate or weather, hence it may be, and is, sent to all parts of the world where the game of billiards is known. The chief billiard ex¬ perts and professors of both hemispheres and the premier amateur players of the world have pronounced the “Monarch Cushions ” to be the best and most accurate cushions in use, and in this endorsement alone there is strong evidence of their great merit. The Monarch Cushions are the sole prop¬ erty of the Brunswick-Balke-Collender Co. IMPORTANT TO ROOM-KEEPERS. Owing to the fact that room-keepers are not generally aware of the peculiar sensitiveness of ivory, rendering it sus¬ ceptible to material damage from atmospheric influences, coupled with the fact that oftentimes they cannot account for the condition of the cloth on their tables, the Brunswick- Balke-Collender Co. deem it wise to give their patrons the benefit of their long experience through an article of general information as to the care of ivory balls, billiard tables, etc., with a view to assisting materially in a better preservation of tables in a first-class condition than has hitherto been the case BILLIARDS AND POOL. 23 in most of the private, public, and club billiard-rooms through¬ out the country. It is therefore important that every room- keeper, and all others who are interested in the care of one or more billiard-tables, should carefully peruse the following article that they may commit to memory its valuable sugges¬ tions and be governed accordingly. HINTS ON THE CARE OF BILLIARD-TABLES, ETC. THE CLOTH. Lovers of billiards who have had any considerable experi¬ ence on the “ field of the cloth of green*’ know that, even with cues and balls of the best, a good cloth is something most es¬ pecially to be desired when playing billiards for the sake of billiards, and not merely to pass away time. The cloth which has been tested during a period of forty years and not found wanting ; whose uniformity of texture and finish, permanency of color, firmness and durability are unequalled and not to be approached—the cloth par excellence , whose every quality warrants its justly deserved reputation —is that manufactured by Iwan Simonis, of Yerviers, Bel¬ gium ; and this statement cannot be refuted. Would-be rivals, however, of Iwan Simonis, on the continent of Europe and in England, are imitating his celebrated billiard- cloth as closely as lies in their power to do, succeeding no bet¬ ter than the majority of imitators—failing at all essential points. These productions are imported by dealers in this coun¬ try with intent to deceive buyers ; and they too often suc¬ ceed in imposing upon their patrons, who, paying for the best cloth made, learn too late that they have been furnished with an inferior article, under the guise of “ Best French Cloth/* “Our Own French Importation,” etc. 24 A COMPLETE HAND-BOOK OF To meet the demand for something less costly than his ex* tra superfine cloth, but still a satisfactory article, Iwan Simonis manufactures a No. 2, No. 3, and No. 4 cloth, the No. 2 of which will compare favorably with the best production of any other maker, and lacks only that degree of exquisite finish which distinguishes the extra superfine or No. 1 cloth. The No. 3 and 4 lacks this finish, and, in a slight degree only, the weight of the other two cloths, but are superior to any other fabric of that kind offered at the same price. In order to protect himself and patrons against renewed future attempts by would-be rivals, whose productions have heretofore been too successfully palmed upon confiding pur¬ chasers by unconscionable dealers, Iwan Simonis has recently adopted a device which he hopes will prove a safeguard in the future against the substitution of all fraudulent wares as his own ; and this device will explain. On the reverse side of the cloth, immediately contiguous to the selvedge on either side, the name of Iwan Simonis, togeth¬ er with the figure designating the quality of the cloth, will appear in every alternate section of two feet, the correspond¬ ing section at the opposite selvedge showing a blank, as shown in the following diagram : Selvedge. Selvedge. Iwan Simonis No. 3. Iwan Simonis No. 2. Iwan Simonis. Selvedge. It will thus be seen that every two feet of the fabric—no less is ever cut—will carry the imprint of the manufacturer; rendering further deception dangerous, as manufacturers and dealers will hardly venture upon stamping their goods with the name of Iwan Simonis ! The Brunswick-Balke-Collender Co. deal solely and exclu- BILLIARDS AND POOL. 25 sively in Iwan Simonis’ billiard cloths, handling no other; and offer it to their patrons, knowing that it is incomparable in every particular. With facilities for the production of goods in their line far surpassing those of any other house, combined with an expe¬ rience of over thirty-five years in the business, they feel con¬ fident that they can offer the most reliable goods afforded in this or any other market. In ordering cloth send exact measurement of the table from where the cloth joins the wood on top of the cushions. This is essential, as there are many different sizes, and the size of the bed of a table does not correspond with its nominal meas¬ urement. State whether you w r ant the cloth for bed or for cushions of table, or both . Never permit the use of a cue with the point splintered so as to cause the wood to project beyond the leather. Cues im¬ perfectly tipped or split at the end are apt to cut very small pieces of the nap out of the cloth, making it appear as if cut with a knife-point or, as some charge, the cloth is full of moth-eaten holes, when, as a matter of fact, moths never eat green billiard-clotli. Many room-keepers complain to us con¬ cerning the cloth furnished them, believing that the cloth was defective when put on the table, whereas the defect is in¬ variably due to the improper condition of the cues, to pre¬ vent which these suggestions are offered. NEEDLES. Even with the very best of care, cloth will frequently be¬ come torn or small cuts made in it. To meet such contin¬ gencies we carry in stock bent needles which with the green sewing silk which we also carry in stock, enables anyone to easily repair the cloth without removing it from the table. 26 A COMPLETE HAND-BOOK OF BALLS. Owing to the extreme sensitiveness of ivory balls to atmos¬ pheric influences, they should never be purchased during the fall or winter seasons, if it can be avoided. If purchased, however, extreme care should be used in putting the balls in use. They should not be used immediately upon receipt. Dur¬ ing the fall and winter seasons, and particularly in extremely cold weather, the balls should be kept in the room in which they are to be used for at least one week, in order that they may become adapted to the temperature of the room. If at once put in use they will almost invariably crack or split. It must, however, be distinctly borne in mind, that although keeping the balls in the room for at least one week before using will greatly lessen the risk attending their use, it will by no means insure them against cracking and breaking. We import only the finest, soft, Zanzibar elephant tusk ivory, which is thoroughly seasoned in our shops before being sent out, but in cold weather ivory will split and break if used immediately after being received, no matter how thoroughly seasoned it may be. We study the interests of our customers when we advise them to purchase their stock of ivory balls during the summer season, as the risk attending their ship¬ ment and subsequent use is then greatly lessened. In cases where our customers insist upon the shipment of balls in the dead of winter, they must assume all the responsibility and risk of damage incident to shipment and the subsequent use of the balls. Every set of balls is turned from the very best mate¬ rial and leaves our hands in perfect condition, but on account of the peculiar sensitiveness of ivory, as above described, we cannot under any circumstances guarantee the balls against breaking or splitting at any season of the year. From the fore¬ going it will be perceived that the greatest care must be ex- BILLIAPDS AND POOL. 2? ercised, particularly in cold weather, when no draughts of cold air should be permitted to come in contact with the balls. Removal of ivory balls from one room to another of a different temperature should be carefully avoided ; also sudden change of temperature, whether from warm to cold, or vice versa, as they will invariably injure, and frequently crack the balls. Many people imagine that the use of oil on balls is a practice to be cultivated, but the contrary is probably true, for, although it may not be possible to prove that the use of oil injures the balls, it is an absolute fact that, except in few instances, it in no wise benefits them. All that the balls re¬ quire is to be wiped off with a damp cloth after each game, and subsequently polished with a piece of soft woollen cloth or fine chamois skin. KEEP THE CUSHION-BOLTS TIGHT. We frequently hear complaints about cushions being “ dead,” and not as good as they were, etc. Upon examination we find that the cushions are quite as active as when first used, the fault being with the party in charge of the table. Neglecting to keep the cushion-bolts screwed up tight, and allowing both bed and cushion cloth to become foul with dirt and dust, tends to kill the action and elasticity of the cushions. The cush¬ ion-screws should be tightened up at least once a month. The greatest care should be taken to keep the billiard-cloth cov¬ ered and brushed as often as possible. Then, again, when the balls are not true they will not run as smoothly as an accurately turned ball. Balls should never be used after they become untrue or out of round, but should be prompt¬ ly sent to the factory for re-turning and re-coloring. After being turned several times billiard-balls become too small for the height of the cushions, and should be replaced by new ones of standard size (2f inches). The edge of the 28 A COMPLETE IIAND-BOOK OB" rubber cushions should always come in contact with the balls just above their centre; if it vary from this the proper angle in playing billiards will of course be altered and the balls will consequently not rebound from the cushions correctly. STOCK LIST. Altering Carom - Tables to Pool. Balls turned and colored. Ball-Backs. Billiard and Pool Balls. Billiard-Room Chairs. Billiard-Table Legs. Billiard-Table Covers. Brushes. Bridges. Bridge-Hooks. Billiard-Markers. Chalk. Chalk-Cups. Chalk-Holders. Carrom-Plugs. Carpet Mats. Cloth. Composition Pool-Balls. Cues. Cue-Tips. Cue Tip-Trimmers. Cue Cement. Cue-Wafers. Cue-Cutters. Cue-Clamps. Cushions’ Cushion-Rails. Cutting down Tables. Covering Pocket Irons. Coloring for Ivory Balls. Coloring and Turning Balls. Fringe for Pockets. Fancy Cues. Hyatt Composition Pool-Balls. Lamps. Leather Pockets. Leather for Pockets. Maces. Miscellaneous Billiard and Pool Supplies. Parisian Pool-Boards. Pin-Pool Outfit. Pool-Bottles. Pool-Pins. Pool-Baskets. Pool-Checks. Patent Chalk-Holders. Pocket-Irons. Pocket-Nets. Polishing Oil. Re-varnisbing Tables. Small Pool-Balls. Slate Beds. Specialties. Table Alterations. Table Fittings. Time and Price Registers. Tip-Trimmers. Triangles. Turning and Coloring Balls. Zanzibar Ivory Billiard and Pool Balls. BILLIARDS AND POOL. 29 We will at all times cheerfully furnish, on application to any of our offices by mail or otherwise, full information regarding our stock list, etc., and we will mail or send our catalogue and price list, or anything else which may be desired by customers for their information. The Brunswick-Balke-Collender Co® REVISED BOOK OF RULES. FOUL STROKES DEFINED. Certain general rules defining foul strokes govern all games of billiards. It is a foul, and no count can be made: 1. If a stroke is made except with the point of the cue. 2. If the cue is not withdrawn from the cue ball before the latter comes in contact with an object ball. (This relates to what is known as the “push shot.”) Playing from Inside the String. 3. If, when in hand, the striker plays at a ball that is inside or on the string line; or if, when in hand, he plays from any position not within the six inch radius. No claim of foul, in either of these cases, can be made after the stroke. If the non-striker fails to warn the striker beforehand, the referee shall assume that the stroke was fair; and if the striker, having been warned, refuses to alter his play, unless he has meanwhile obtained from the referee a decision as to whether the ball was in or out, the referee shall assume that a foul was contemplated and perpetrated. A ball is outside the string when the point of contact with the table is outside the string line. One Foot on the Floor. 4. If, in the act of striking, the striker has not at least one foot touching the floor. 5. If the striker touches a ball while in motion ; except in case of a ball which has come to a rest but which, without the fault of the striker, moves before he can check his stroke. In this case, the ball so moving, and all other balls affected by the stroke, shall be replaced, and the player shall repeat his shot. Playing with the Wrong Ball. 6. If the striker plays with the wrong ball; except that should the foul be not claimed until he has made a second stroke, both strokes are valid, and he may continue with the wrong ball, or have the positions of the two whites reversed, HAND-BOOK OF BILLIARDS AND POOL. 31 as he may choose. The incoming striker in case the balls have not been reversed, shall have the same option, but until the balls are changed he must play with his opponent’s ball; should he play with his own ball, without changing its po¬ sition, it is^foul. A player who has just used the wrong ball without detection is debarred from claiming foul if his oppo¬ nent should in his turn play with the other white ball. Should both white balls be forced off the table, and the wrong ball is used in the next stroke, it is fair. A clean miss while using the wrong ball involves the same penalty as when the right ball is used. Touching Either a Cue Ball or an Object Ball. 7. If the player touch the cue ball more than once, or hinder or accelerate it in any other way than by a legitimate stroke of the cue; if he touch, hinder or accelerate an object ball except by the one stroke of the cue ball to which he is entitled. In case of a counting stroke, the foul, as above described, nullifies the count; and the incoming striker has the option to play on the balls as he finds them, or to have them replaced in position by the referee. The cue ball touched before all the balls are at rest, after a carrom, nullifies that stroke ; touched prematurely, or except with the point of the cue, after all the balls are at rest, affects the next stroke, and no count can be made. Playing for Safety Debarred. 8. Touching any ball in any way is a stroke, and a second touch is foul. In such case there shall be no playing for safety. Should a player touch a ball before he is ready to strike, and afterward touch his own or any other ball, his opponent has the option of playing on the balls as he finds them, or of having them replaced. Balls Illegally Disturbed. 9. If any ball be disturbed, hastened or hindered by anyone but himself or his representative, whether the balls are at rest while he is aiming or striking, in motion after he has struck, or at rest after he has struck, and pending his again taking 32 A COMPLETE HAND-BOOK OF aim, the striker shall have the option to play on the balls as he finds them, or to have them replaced. Should the disturbed ball be one on which he would seemingly have effected a count but for the interference, he shall have the option of repeating the stroke on balls replaced, or of being credited withacarrom and allowed to play either as he finds the balls or in the position they would have occupied, according to the judgment of the referee, had they not been disturbed. As to ‘ ‘Frozen ” Balls. 10. It is foul if the striker plays directly upon any ball with which his own is in fixed contact. In case of such contact the striker shall have the option of playing directly upon the ball with which his own is not in contact; or he may, by a masse stroke, play away from the balls, and on the return of the cue ball effect a valid count, provided that in so doing the cue ball first hits the ball with which it was not previously in contact; or he may play to a cushion, and on the return of the cue ball may first hit either of the object balls ; or he may have the balls spotted and play from the string, as in the opening stroke of the game. In the various cushion carrom games the option is to play to a cushion or spot the balls. Things Forbidden. 11. It is foul to place marks of any kind upon cloth or cushions as a guide to play; to practice the string shot for lead, as the balls, up to the moment of banking, shall not be hit by either player, and after banking shall not again be hit until the opening stroke is made. It is foul if the striker, in making a shot, is assisted in any way by any other person, except that the marker or referee may, at his request, hand him the bridge or the long cue, or move or hold aside the gas fixture. 12. It is a foul, and the striker cannot count on the ensuing shot, if a ball in play is lifted from the table, except in those cases in which it is provided that, because of foul or irregular strokes, the balls shall be transposed or replaced. In case a fly, or bit of chalk, or any other substance is attached to a ball. BILLIARDS AND POOL. 33 it may be removed, on request, by the referee or marker; but if it is at the base of the ball, or on the cloth where it cannot be seen, the referee must assume that it is not there, and the striker must play on and uncover the obstruction so that it may be gotten at without lifting the ball. Limit to Deliberate Safety Play. 13. Persistent playing for safety is not permitted. It is optional with the non-striker, should his opponent make a miss in each one of three successive innings, to accept the third miss, or to reject it and require his opponent to hit at least one object ball; and for this purpose the cue ball shall be replaced by the referee. Should two balls be hit by this stroke there shall be no count. 14. Should a foul not be claimed until after the striker has made a second stroke, both strokes are valid ; neither can a claim of “no count’’ be enforced after a second stroke has been made. THEEE-BALL CABBOM GAME. Kule 1 . The Three-Ball Carrom Game is played with two white balls and one red ball. Stringing for Lead. 2. The lead and choice of balls are determined by stringing or banking; and the player whose ball stops nearest the cushion at the head of the table has the choice of the two white balls, and has the option of leading or requiring his opponent to lead. Should the two white balls come in contact when stringing for lead, the player whose ball is clearly out of its true course, or whose ball strikes the red ball when on its proper spot, forfeits the lead. When the contact of the balls is equally the fault of both players, or when the balls come to rest at an equal distance from the head cushion, the players shall string again. 34 A COMPLETE HAND-BOOK OF In the opening shot, or whenever the balls are spotted after a “freeze,” the striker is in hand. The Opening Shot. 3. The red ball is placed on the spot at the foot of the table, and the white ball of the player not in hand, as already de¬ termined by the bank, is placed on the spot at the head of the table. The player leading must place his ball inside the string and within six inches to the right or left of the other w^hite ball; and must strike the red ball first in order to effect a count. On any other then the opening shot, and excepting when the balls are for any reason spotted, the striker may play upon either ball. 4. A carrom counts one, and consists in hitting both object balls with the cue ball. Failure to hit either of the object balls constitutes a miss, and counts one for the opposing player. In a ‘'discount’’ game a point so forfeited shall not be deducted from the score of the player giving odds. Balls Jumped Off the Table. 5. When a player’s ball jumps from the table after count¬ ing, the stroke counts, the ball is placed on its proper spot, and the striker plays from the spot upon either object ball. The cue ball, when forced off the table by either a counting, or non-counting, stroke, is to be placed on the string spot if vacant; if the string spot is occupied the ball is placed on the red spot, and if both the other spots are occupied the ball is placed on the centre spot. The non-striker’s ball, when forced off, belongs on the string spot, or, if this is occupied, on the red ball spot, or, if both these spots are occupied, on the centre spot. When forced off the table, the red ball, if its ow T n spot be occupied, goes first to the white spot, or, if that spot be occupied, to the centre spot. Should both white balls be forced off by a non-counting stroke, the ball of the incoming striker shall go on the w T hite BILLIARDS AND POOL. 35 spot, and the other white ball on the red spot, or, if that is occupied, on the centre spot; and the incoming striker may- play upon any ball. In such case, should a player pick up and play with the wrong ball, the stroke is valid and he counts whatever is made ; but at the conclusion of the run the white balls should be reversed in position. Strokes on Which No Count Can Be Made. 6. If in the act of playing the player disturbs any ball other than his own, he cannot make a counting stroke, and cannot play for safety. Should he disturb a ball after having played a counting stroke, the count is void, his hand is out and the ball so disturbed is replaced. Should he touch his own ball previous to playing it is foul, his opponent scores one as for a miss, and the player cannot play for safety. 7. If the balls are disturbed by any agency other than the player himself, they must be replaced and the player allowed to proceed. 8. If, after having touched his ball, the striker commits a foul by giving a second touch, the balls remain where they stop, or are replaced in their previous positions as nearly possible, at the option of his opponent. 9. When the cue ball is in contact with another (“frozen” is the common term) the player may exercise either of the options specified in rule 10, Foul Strokes Defined. 10. When the cue ball is very near another, the player shall warn his opponent that they do not touch, and give him time to satisfy himself on that point. The “Crotch” Barred. 11. The object balls shall be considered crotched whenever the centres of both lie within a inch square at either corner of the table, and when so crotched, but three counts are allowed unless one or both object balls be forced out of the crotch. In case of failure the player’s hand is out and his opponent plays with the balls as he finds them. 36 A COMPLETE HAND-BOOK OF Duties of the Beferee. 12. The referee has no voice except when appealed to by the players, who are the only persons authorized to appeal to him. 13. It is the duty of the referee to see that the points made by each contestant are properly scored. In order that this duty may be performed play must be suspended until points due have been marked up. 14. It is essential that the referee be at all times in a position to see and decide all disputed points, and for this purpose he should be close to the balls when every shot is played. FOUBTEEN INCH BALK-LINE GAME. The balk lines are drawn, on a 5x10 table, from each of the first diamond sights on the end and side rails to the corres¬ ponding diamond sight on the opposite end or side rail. In the following diagram, the bed of the table shows the balk¬ lines drawn at both 8 and 14 inches from the cushions. In the 18-inch balk-line game the lines are drawn 18 inches from the cushions. In other repects the table is the same as that used in the three-ball game, with spots at either end for the red and white balls, and a centre spot for use when the other spots are BILLIARDS AND POOL. 37 occupied. The eight spaces defined by lines at the sides and ends of the table are the balk spaces. The large central space is not a balk, and there is no restriction as to the number of carroms that may be made therein. In general, the rules of the Three-Ball Carrom game govern the Fourteen inch Balk-line game. The special rules govern¬ ing the latter are as follows : Special Balk-Line Rules. 1. The object balls are in balk whenever both have stopped within any one of the balk spaces. In such case the marker shall call “in,” and when one or both object balls shall be driven out of a balk space, the marker shall call “out.” 2. A ball on the line is a ball in balk. A ball is on the line only when its centre or point of contact with the table touches this line. 3. When two object balls are on the same line, the striker shall have the option to determine in which balk they are to be called, and must then govern his play accordingly. Playino In and Out of Balk. 4. But two shots are allowed when two object balls are within the same balk space ; and unless on the second shot at least one of the object balls is driven out of balk, this shot is void, the player’s hand is out, and the incoming striker plays upon the balls as he finds them. If, on the second shot, the ball driven out returns to the same balk space, the rule applies as though it were in balk for the first time, and the player may continue in this way, sending a ball out and back, with¬ out further restriction under this rule. Option as to “Frozen” balls. 5. When the cue ball is in contact with an object ball (“frozen”) the striker may exercise either of the options spec¬ ified in rule 10, Foul Strokes Defined. 38 A COMPLETE HAND-BOOK OF Bills “In Anchor.” 6. The object balls shall be considered as “In anchor ' when the centres of both balls lie within a space 3)^ inches in width and 7 in. in length, defined on one side by the cushion and on the other three sides by lines marked with chalk, and of which space the balk line, wherever it intersects a cushion, shall be the centre from left to right. When the balls are so “anchored” the striker may have two consecutive shots, but should he fail, on the second shot, to force one or more of the object balls outside the “anchor” space, the second shot is void, and the incoming striker plays on the balls as he finds them. A ball driven out of and returning inside an “anchor” space is considered the same as “in” for the first time. WORLD’S CHAMPIONSHIP EMBLEM OF THE 18-INCH BALK-LINE GAME OF BILLIARDS. Rules Governing Contests. Challenges and Contests for the Emblem of the World’s Championship of the Eighteen-inch Balk-Line game of billiards are governed by the rules of the Fourteen-inch Balk-Line Championship, with the following exceptions: Games involving the Championship shall consist of 600 points. The city in which contests shall take place must be located in the country of which either party is a resident. In case of a disagreement between the parties as to the selection of a hall or room in which the contest shall take place tho donor of the Emblem shall have the final decision. PLAYING RULES. The playing rules of the Fourteen-inch Balk-Line game govern the Eighteen-inch Balk-Line game, with the following exceptions: BILLIARDS AND POOL. 39 1. The lines are placed 18 inches from the cushions. 2. But one shot is allowed in balk and one shot in “anchor/' Failure to drive at least one of the object balls out of balk or “anchor" invalidates the stroke, no count can be scored, the striker's hand is out, and the incoming striker plays on the balls as he finds them. 40 A COMPLETE HAND-BOOK OF THE SPACE GAME. This game was introduced through a tournament played in Hartford, Conn., Jan. 29 to Feb. 15, 1884. The special feature of this game consists in the introduction of right parallel, and oblique lines, forming spaces upon the table bed, which moderates rail nursing, destroys the nursing of balls in the corners and at one end of the table, and calls for a series of strokes that display all the great beauty of the game of billiards, and which bring the game fairly between the cushion-carroms and unlimited nurse play. The above dia¬ gram is that of the bed-surface of a billiard table, ruled or BILLIARDS AND POOL. 41 lined off in spaces. In laying out the table for the playing of the new game, draw upon the cloth four right lines, eleven inches directly out on the table bed, from the top front surface of the side cushion, and from a point on the cushion twenty- one inches from the corners of a 5x10 table, or a distance from the corners that is half way between the first and second sights; this last method of measuring will more easily permit the laying out of the game upon tables of al* sizes. Then draw two other right lines from the face of the cushion at the centre diamond sights, on the end rails, eleven inches directly out on the bed, and in a line with the spots. From and to the points of the right lines, at the side cushion, draw a straight line, parallel to the cushion, which line will run eleven inches from and along the surface of the side cushion. Then from the point where these lines intersect draw an oblique line to the point of the right lines projecting from the centre of the end cushion. Thus we have four re¬ stricted spaces in the corners, within anyone of which but three counting strokes can be made without, at least, sending one of the object-balls out of the space. To modify rail play along the near surface of the side cushion is the purpose of the parallel line, within which line but two counting strokes can be made. In the large centre space of the table earroms may be made ad libitum. The rules of the Balk-Line Game govern the New Space Game, except where they conflict with those rules which govern the corner spaces. THE PROGRESSIVE CARROM GAME. The Progressive Game of Billiards differs only from the ordinary Three-ball Carrom Game in the manner in which the game is scored. The striker scores one for each cushion he causes the cue-ball to hit in effecting a valid carrom; thus one cushion hit by the cue-ball, should the striker make a carrom, 42 A COMPLETE HAND BOOK OF would count but one ; two cushions hit by the cue-ball counts two ; five cushions hit counts five, etc. Ordinary carroms from ball to ball count one. The rules of the regular Three- ball Game of Billiards govern this game also, except when they conflict with the foregoing rules. FOUR BALL CABROM GAME. The Four-ball Carrom Game is played upon a carrom table with two red and two white balls. A carrom counts 1, whether effected upon a red and white ball or upon two red balls. The deep-red ball is spotted on the red ball spot at the foot of the table ; the light red ball is spotted on the white ball or string spot; and the two white balls are in hand. The player winning the opening bank may either lead or require his opponent to do so. The player leading plays his cue ball beyond the deep red to any point at the foot of the table ; and the next player on his opening stroke, playing from any point within the string, must first strike the white ball in order to effect a carrom, but on any other stroke, except when the cue ball is in hand, may play on either ball first. Should he, on the leading stroke, fail to hit the white ball first, or fail to hit it at all, his opponent counts one point. A stroke made while a red ball is off the table, provided its spot is unoccupied, is foul. A touch of a cue ball is a shot. If, while the balls are at rest, a player touches or disturbs any ball on the table, it is foul. If, when the player’s ball is in hand, he does not cause it to pass outside the string before touching any of the object balls or cushion, the stroke is foul, and his opponent may choose whether he will play with the balls as they are, have them replaced in their original positions, or cause the stroke to be played over. In all other particulars the Four-ball Carrom Game is governed by the rules of the Three-ball Carrom Game. Playing directly at a ball that is considered in the “string," is not foul, provided the cue-ball pass wholly beyond the “string" line before coming in contact. BILLIARDS AND POOL. 43 Giving a miss inside the “string,” when the playeris in hand, is foul; but he may, for safety, cause his ball to go out of the “string,” and return. AMERICAN FOUR-BALL POCKET GAME. In the advance and development of billiards during the past thirty years, the Original American Four-ball Game has fallen into almost total disuse. It is so seldom played that a brief mention of the points wherein it differs from the games of the present day will meet all requirements. It was played on a six-pocket table, and later on a four-pocket table. The counts were as follows: Pocketing a red ball, 3; Carroming on the red balls, 3; pocketing an opponent’s ball, 2; carroming on red and white balls, 2. Subsequently all carroms were of equal value and counted 1 each. The penalties and forfeitures were as follows: A miss, 1; pocketing the cue ball after contact with a red ball, 3; pocketing the cue ball after contact with a white ball, 2; pocketing the cue ball without hitting any object ball, 3; jumping the cue ball off the table after contact with a red ball, 3; jumping the cue ball off the table after contact with a white ball, 2. The “push” shot was for several years permitted, but was ruled out in 1867; up to that time the use of the mace was also allowed. CUSHION CARROM GAME. In the Cushion Carrom Game the general rules of the Three- ball game apply as to balls, spots, stringing for lead, playing from radius, ball forced off the table, foul strokes, penalty for miss, playing for safety, etc. The specific rules governing Cushion Carroms are as follows: 44 A COMPLETE HAND-BOOK OF 1. A counting stroke is complete when the cue ball has touched one or more cushions before effecting a carrom, or when the cue ball, after striking one object ball, touches one or more cushions before striking the second object ball. 2. In case of doubt whether the cue ball has touched a cushion before striking an object ball, the decision of the referee must be against the striker. 3. Each cushion carrom counts one for the striker. A miss of both object balls counts one for the non-striker. When Balls Are ‘'Frozen.” 4. When the cue ball is in contact with (“frozen” to) an object ball, the striker may play to a cushion from the ball with which the cue ball is not in contact, or he may play direct to a cushion ; or he may have the balls spotted as at the opening of the game. 5. When the cue ball is at rest against a cushion, it may be played so as to rebound from that cushion, and a carrom so effected shall be a count; but it is a foul stroke and no count if the ball resting against a cushion is aimed directly at the object balls without having rebounded from this or being driven to another cushion before effecting the carrom. THBEE-CUSHION CARKOM GAME. The game of Three-cushion Carroms is governed by the gen¬ eral laws of billiards as already set forth, and the only partic¬ ulars in which it differs from the game of Cushion Carroms are indicated in the following rules : 1. In order to constitute a valid carrom, the cue ball must first have touched a cushion or cushions at least three distinct times before completing a count. 2. Each carrom counts one, and each miss counts one for the non-striker. BILLIARDS AND POOL. 45 3. In the caseof “frozen” balls, the option is to play away from the balls or to spot them at the opening of the game. 4. When the cue ball rests against a cushion, the striker cannot play directly at that cushion, but must touch at least three other cushions, either before or after contact with an object ball, in order to effect a valid three-cushion carrom. BANK SHOT GAME. The rules distinctively pertaining to the Bank Shot Game are as follows, play being in other respects governed by the Three-ball Carrom rules: 1. In the lay-off shot, as in every other stroke, the cue ball must touch at least one cushion before striking an object ball. 2. When the cue ball rests against a cushion, the striker cannot play directly at that cushion, but must touch at least one other cushion before completing a valid carrom. 3. When the cue ball is “ frozen ” the striker has no option, but must play with the balls as he finds them. 4. In cases where it is doubtful whether the cue ball touched a cushion before coming in contact with an object ball, the decision of the referee must be against the striker. THE GAME OF BILLIARDS FOR THE ENGLISH CHAMPIONSHIP. Rules. 1. The choice of balls and order of play shall, unless mu¬ tually agreed upon by the two players, be determined by stringing; and the striker whose ball stops nearest the lower [or bottom] cushion, after being forced from balk up the table, may take which ball he likes, and play, or direct his opponent to play first, as he may deem expedint. 2. The red ball shall, at the opening of every game, be 46 A COMPLETE HAND-BOOK OF placed on the top [or red] spot, and replaced after being pock- eted or forced off the table, or whenever the balls are bro¬ ken. 3. Whoever breaks the balls, i.e. 9 opens the game, must play out of balk, though it is not necessary that he shall strike the red ball. 4. The game shall be adjudged in favor of whoever first scores the number of points agreed on, when the marker shall call <£ game ; ” or it shall be given against whoever, after having once commenced, shall neglect or refuse to continue when called upon by his opponent to play. [The scores are counted as below : ] 5. A two stroke is made by pocketing an opponent’s ball, or by pocketing the striker’s ball off his opponent’s, or by making a carrom, to effect which the striker must cause his ball to strike both the others. 6. A three stroke is made by pocketing the red ball, or by pocketing the striker’s ball off the red. 7. A four stroke may be made by pocketing the white and spot-white balls or by making a carrom and pocketing an op¬ ponent’s ball, or by making a carrom and pocketing the strik¬ er’s ball, the non striker’s ball having been first hit. 8. A five stroke may be made by scoring a carrom and pock¬ eting the red ball, or by a carrom and pocketing the striker’s ball after having struck the red ball first. 9. To effect a six stroke the red bail must be struck first, and the striker’s and the red ball pocketed, or by a carrom off an opponent’s ball on to the red and pocketing the two white balls. 10. A seven stroke is made by striking an opponent’s ball first, pocketing it, making a carrom, and pocketing the red also, or by making a carrom and pocketing the red and an opponent’s ball, or by playing at an opponent’s ball first and pocketing all the balls without making a carrom. 11. An eight stroke is made by striking the red ball first, pocketing it, making a carrom, and pocketing the striker’s ball, or by hitting the red first and pocketing all the balls without making a carrom. 12. A nine stroke is made by striking an opponent’s ball first, making a carrom, and pocketing all the balls. BILLIARDS AND POOL. 47 13. A ten stroke is made by striking the red ball first, mak¬ ing a carrom, and pocketing all the balls. 14. If the striker scores by his stroke he continues until he ceases to make any points, when his opponent follows on. 15. If when moving the cue backward and forward, and prior to a stroke, it touches and moves the ball, the ball must be replaced to the satisfaction of an adversary, other¬ wise it is a foul stroke ; but if the player strikes, and grazes any part of the ball with any part of the cue, it must be con¬ sidered a stroke, and the opponent follows on. 16. If a ball rebounds from the table, and is prevented in any way, or by any object except the cushion, from falling to the ground, or if it lodges on a cushion and remains there, it shall be considered off the table, unless it is the red, which must be spotted. 17. A ball on the brink of the pocket need not be “ chal¬ lenged : ” if it ceases running and remains stationary, then falls in, it must be replaced, and the score thus made does not count. 18. Any ball or balls behind the balk-line, or resting ex¬ actly upon the line, are not playable if the striker be in hand, and he must play out of balk before hitting another ball. 19. Misses may be given with the point or butt of the cue, and shall count one for each against the player ; or if the player strike his ball with the cue more than once a penalty shall be enforced, and the non-striker may oblige him to play again, or may call on the marker to place the ball at the point it reached or would have reached when struck first. [The butt may also be used for playing a ball in hand up the table in order to strike a ball in balk.] 20. Foul strokes do not score to the player, who must al¬ low his opponent to follow on. They are made thus : By striking a ball twice with the cue ; by touching with the hand, ball, or cue an opponent’s or the red ball ; by playing with the wrong ball; by lifting both feet from the floor when playing; by playing at the striker’s own ball and displacing it ever so little (except while taking aim, when it shall be replaced, and he shall play again). 21. The penalty for a foul stroke is losing the lead, and, in case of a score, an opponent must have the red ball spotted, 48 A COMPLETE IIAND-BOOK OF and himself break the balls, when the player who made the foul must follow suit, both playing from the D. If the foul is not claimed the player continues to score, if he can. 22. After being pocketed or forced off the table the red ball must be spotted on the top spot, but if that is occupied by another ball the red must be placed on the centre spot be¬ tween the middle pockets. 23. If in taking aim the player moves his ball and causes it to strike another, even without intending to make a stroke, a foul stroke may be claimed by an adversary. (See Rule Fif¬ teenth.) 24. If a player fail to hit another ball, it counts one to his opponent; but if by the same stroke the player’s ball is forced over the table or into any pocket it counts three to his oppo¬ nent. 25. Forcing any ball off the table, either before or after the score, causes the striker to gain nothing by the stroke. 26. In the event of either player using his opponent’s ball and scoring, the red must be spotted and the balls broken again by the non-striker ; but if no score is made, the next player may take his choice of balls and continue to use the ball he so chooses to the end of the game. No penalty, how¬ ever, attaches in either case unless the mistake be discovered before the next stroke. 27. No person except an opponent has a right to tell the player that he is using the wrong ball, or to inform the non- striker that his opponent has used the wrong ball; and if the opponent does not see the striker use the ball, or, seeing him, does not claim the penalty, the marker is bound to score any points made to the striker, 28. Should the striker [whose ball is in hand], in playing up the table on a ball or balls in balk, either by accident or design, strike one of them [with his own ball] without first going out of balk, his opponent may have the balls replaced, score a miss, and follow on ; or may cause the striker to play again, or may claim a foul, and have the red spotted and the balls broken again. 29. The striker, when in hand, may not play at a cushion within the balk (except by going first up the table) so as to hit balls that are within or without the line. BILLIARDS AND POOL. ‘19 30. If in hand, and in the act of playing, the striker shall move his ball with insufficient strength to take it out of balk, it shall be counted as a miss to the opponent, who, however, may oblige him to replace his ball and play again. [Failing to play out of balk, the player may be compelled to play his stroke over again.] 31. If in playing a pushing stroke the striker pushes more than once it is unfair, and any score he may make does not count. His opponent follows by breaking the balls. 32. If in the act of drawing back his cue the striker knocks the ball into a pocket, it counts three to the opponent, and is reckoned a stroke. 33. If a foul stroke be made while giving a miss, the adver¬ sary may enforce the penalty or claim the miss, but he cannot do both. 34. If either player take up a ball, unless by consent, the adversary may have it replaced, or may have the balls broken but if any other person touches or takes up a ball it must be replaced by the marker as nearly as possible. 35. If, after striking, the player or his opponent should by any means obstruct or hasten the speed of any ball, it is at the opponent or player’s option to have them replaced, or to break the balls. 36. No player is allowed to receive, nor any by-stander to offer advice on the game ; but should any person be appealed to by the marker or either player he has a right to offer an opinion ; or if a spectator sees the game wrongly marked he may call out, but he must do so prior to another stroke. 37. The marker shall act as umpire, but any question may be referred by either player to the company, the opinion of the majority of whom shall be acted upon. 50 A COMPLETE HAND BOOK OF THE SPANISH GAME OF BILLIARDS. This game is played in the South, California, and in Mex¬ ico and Cuba, and is played with two white and one red ball, and five pins placed similar to those in Pin PooL The red ball is placed on the red-ball spot, and the first player strikes at it from within the balk semicircle. The game is scored by winning and losing hazards, carroms, and by knocking over the pins. It is usually played thirty points up. Rules. 1. The player who knocks down a pin after striking a ball gains two points, if he knocks down two pins he gains four points, and so on, scoring two points for each pin knocked down. If he knock down the middle pin alone he gains five points. 2. The player who pockets the red ball gains three points and two for each pin knocked down by the same stroke. 3. The player who pockets the white ball gains two points and two for each pin knocked over with the same stroke. Each carrom counts two. 4. The player who knocks down a pin or pins with his own ball before striking another ball loses two for every pin so knocked down. 5. The player who pockets his own ball without hitting another ball forfeits three points; for missing altogether he forfeits one point. 6. The striker who forces his own ball off the table without hitting another ball forfeits three points, and if he does so after making a carrom or pocket he loses as many points as he would otherwise have gained. The rules of the Three-ball Game, except where they conflict with the foregoing rules, govern this game also. BILLIARDS AND POOL. 51 THE GAME OF CONTINUOUS POOL For the Championship. Continuous Pool, so called from the system of scoring the game, differs from any other game of ball pool heretofore in vogue. Unlike 61- or 8-ball Pyramid Pool the scoring of the game is continued until all the balls in each frame have been pocketed and the game may consist of any number of balls or points up which may be agreed upon. Each ball pocketed scores one point for the striker and the game is usually scored upon the string of buttons over the table as in regular bill¬ iards. Penalties are paid through deducting points from the offending player’s score or string of buttons, instead of for¬ feiting a ball to the table as in regular pyramid pool. In playing a long game of more than one night’s duration, when a player shall have scored the agreed upon quota for the night, play must be continued until all the balls of the final frame have been pocketed, and each player must be credited with the balls which each shall pocket in the aforesaid final frame. On the final night of a match, playing shall cease as soon as the leading player shall have scored or pocketed a sufficient number of balls to be declared winner of the match. The Game. The game of Continuous Pool is played with fifteen num¬ bered balls and one white ball, not numbered. The latter is the cue-ball and the player plays with it from within the string at the head of the table, at the opening of the game, at any of the numbered balls, and afterward as he finds it on the table, his object being to pocket as many of the numbered balls as he can. The fifteen balls are numbered from one to fifteen IUBRARY 52 A COMPLETE HAND-BOOK OF respectively, and are usually colored, but the numbers on the balls are simply used for convenience in calling the num¬ ber of each ball which the player intends to pocket, and do not in any way affect the score of the player. Before com¬ mencing the game these fifteen balls are placed promis¬ cuously in the form of a triangle upon the table, a triangular frame being employed for this purpose, to insure correctness. The highest numbered balls must be placed nearest the apex of the triangle and the lowest numbered at its base; the 15-ball must be placed at the apex and must rest on the spot known as the red-ball spot in the regular Three-ball Game of Billiards. The string line occupies the same place on the table as it does in the Three-ball game. Each and every ball counts one point, and the game shall consist of any given number of points, to be mutually agreed upon. Emblem of the Continuous Pool Championship of Amekica, Rules Governing Contests . 1. Contests for the emblem shall, in addition to the emblem, involve a money stake amounting to at least $150 a side. This amount is necessary in order that the holder of the em¬ blem may not be challenged by unskilful players whose only object in challenging would be to gain notoriet}'. 2. The sum of $75 must accompany all challenges to give them validity. Until the holder of the emblem covers this amount, it will be regarded, not as a forfeit, but simply as a guarantee of good faith, and as being requisite to secure for the challenge it represents precedence over any others which may come after. 3. The holder of the emblem must cover his challenger’s money within ten days after receipt of notification that he has been challenged. Failure to do so, without sufficient cause therefor, will entitle the challenger to the emblem. But the holder of the emblem will not be required to cover the money of more than one challenger at a time. 4. When $75 have been put up on each side, the $150, as BILLIARDS AND POOL. 53 well as the emblem, becomes subject to forfeiture. The re¬ maining* $75 must be put up at least ten days prior to date of contest, and after such final deposit the match shall be “play or pay,” i.e., death only relieving* the players from their contract. 5. The holder of the emblem has the right to name the city and date of contest, but he is required to play within forty days from the time of receipt of challenge, but not before. Should either party refuse to play w r ithin the specified time, he shall forfeit his claim to the emblem and stakes. Should both parties conspire to defeat this or any other rule relative to the emblem, without the consent of the donor, the match shall be declared off and the stake-money returned. The em¬ blem will revert to the original donor. All games for the championship shall be played in the United States. 6. To define the above rule: A challenge issued while a match for the emblem is pending, and being next in order, shall go into effect on the next day after that match is dis¬ posed of, either through play or forfeiture. A challenge issued while there is no match pending shall take effect upon the dav of its date*, provided it is not in any way subject to the rule next below. 7. The challenge of a player who has been beaten while contesting for the emblem shall not go into effect until five days after the contest in which he was defeated. 8. All challenges not conflicting with Rule Seven, shall go into effect in the order of their issue, the first being entitled to priority, and so on. In determining priority, allowance must be made for distance, and the better to settle disputes, all challenges sent by mail shall be accompanied by the cer¬ tificate of two responsible parties, other than the player, set¬ ting forth the exact hour at which the forfeit money was de¬ spatched. In case two challenges should be issued at the same time, the holder of the emblem may give either precedence. 9. Each game shall consist of 200 points, the champion to have the option of playing only one night. But if it is mutually agreed upon between the champion and his chal¬ lenger, the contest may consist of a greater number cf points, but no more nor no less than 200 points each evening. And 54 A COMPLETE HAND-BOOK OF after the winner has defrayed the expenses of the match, he shall receive whatever sum may have accrued above expenses. 10. All contests must fake place in a public hall mutually agreed upon, and at night-time, commencing at eight o’clock, unless there should be some special reason and a special agreement to play in the day-time. 11. The holder of the emblem will be required to defend it for one year against all comers, provided they are at least eighteen years of age, and of un impeached professional standing. During this probation, the holder of the emblem must deposit with its donor (The Brunswick-Balke-Collender Co.) the sum of $100, to insure its preservation in good order, and its presentation at every contest in which it may devolve upon him to defend it. The emblem becomes the property of the player who wins and defends it against all contestants for a period of twelve months. 12. In all matches for the emblem, the permanent stake¬ holder shall be the New York House of The Brunswick- Balke-Collender Co. 13. All matches for the emblem shall be played with 2 5-16 inch balls upon a 5x10 table manufactured by The Brunswick- Balke-Collender Co. with pocket-openings 4}£ inches at the corners and 4% inches at the sides. 14. In the event of dispute as to any point not specifically covered by these rules the decision shall rest with the donor of the emblem. Eules fob Play. 1. In match or tournament contests the game is begun by banking, the same as in the Three-ball Carrom Game. The winner of the lead has the option of playing first himself from within the string at the head of the table, or he can compel his opponent to play first from the same place. For con¬ venience, two white balls of the same size as the pool balls may be provided for banking. 2. The player who makes the opening stroke must play from within the string at the head of the table and must drive two or more object-balls to a cushion, or cause at least one BILLIARDS AND POOL. 55 object-ball to go into a pocket. Should he fail to do either, the balls are to be set up again; he forfeits two points, and must continue to play until he drives two or more object-balls to a cushion, or at least one object-ball into a pocket. Each failure causes him to forfeit two points. In match or tournament games the player making the open¬ ing stroke must call the ball or bails to be pocketed in order to effect a count. 3. Before making a stroke the player must distinctly call the number of the ball he intends to pocket, and unless he does so the ball pocketed does not count for him and must be placed on the deep-red spot; or, if that be occupied, as near on a line below it as possible. The player loses his hand, but does not forfeit any points, and the next player plays. Should he call more than one ball, he must pocket all the balls he calls, otherwise none of them can be counted for him. A player is not required to pay a penalty for failure to move or hit a called ball provided he hits any other ball or balls on the table. [Note to Rule 3.—By an agreement entered into by the players in the Worlds Championship Tournament in March, 1893, it was stipulated that in match or tournament games a ball falling in a pocket, other than the one for which it is obviously intended, according to the judgment of the referee, does not count.] 4. After the opening stroke each player must either pocket a ball or make at least one object-ball or the cue-ball, after contact with an object-ball, strike a cushion, under penalty of forfeiture of one point. 5. Should the player pocket, by the same stroke, more balls than he calls, he is entitled to all the balls he calls and all the other balls pocketed by the stroke. 6. All strokes must be made with the point of the cue, otherwise they are foul. 7. A forfeit of one point is deducted from the player’s score for making a miss, pocketing his own ball, forcing his own ball off the table, failing to either make an object-ball strike a cushion or go into a pocket, or the cue-ball to strike a cushion as provided in Rule 4, and for striking his own ball twice. 8. A ball whose centre is on the string line must be regarded as within the line. 56 A COMPLETE HAND-BOOK OF 9. If the player pocket one or more of the object-balls, and his own ball go into a pocket or off the table from the stroke, he cannot score for the balls, which must be placed on the spot known as the deep-red spot; or, if it be occupied, as near¬ ly below it as possible, and on a line with the spot, and the player forfeits one point for pocketing his own ball or driving it off the table. 10. A ball going into a pocket and rebounding onto the table must be regarded in the same light as if it had struck a cushion, and is not to be counted as a pocketed ball. It re¬ tains its place where it comes to rest upon the table. An object-ball forced off the table, or forced off and rebounding from some object foreign to the table, must be replaced upon the deep-red spot; or, if that be occupied, on aline below it and as near as possible. If it is the cue-ball, it is to be regarded as being off the table and in hand. The gas-fixture or other apparatus for lighting, when placed directly over the table, shall not be considered a foreign object, and should a ball striking a fixture rebound to the table, it must retain its position where it comes to rest. 11. A ball resting on the cushion must be regarded as off the table. 12. When the cue-ball is in hand, the player may play from anyplace within the string at any object-ball outside of it; but he is not allowed to play directly at an object-ball which is within the string. Should none of the object-balls be out¬ side, that ball which is nearest outside the string should be spotted on the deep-red spot, and the player may play at it. 13. Should the striker touch the cue-ball with the point of his cue, or should he touch it with any other part of the cue except the point, or with his clothing, or anything else, it shall be accounted a stroke. The striker loses his hand, for¬ feits three points, and the next player plays. 14. Should the player touch an object-ball with the point or any other part of the cue, or with his clothing, or anything else, the ball so disturbed is to be replaced by the referee in its original position. The striker loses his hand only and the next player plays. 15. A counting stroke cannot be regarded as being BILLIARDS AND POOL. 57 completed until all balls set in motion by the stroke have come to rest. 16. A stroke made when any of the balls are in motion is foul. Should such a stroke be made, the balls are either to be replaced or left as they come to rest, at the option of the next player, and the next player plays. The striker loses his hand and forfeits three points. 17. Should the player strike his own ball twice he forfeits three points, and the balls disturbed in consequence of the second stroke are to be placed by the referee in the position they occupied before the first stroke, or left as they are when they come to rest, at the option of the next player. The striker loses his hand, and the next player plays. 18. Should the balis, or any of them, on the table be acci¬ dentally disturbed by any other person or cause than the player, they are to be replaced as nearly as possible in their original position, and the player may continue. 19. Push shots are allowed; that is, it is not necessary to withdraw the point of the cue from the cue-ball before the latter touches the object-ball. When the cue-ball is in con¬ tact with another ball, the player may play directly at the ball with which it is in contact, or directly from it, and the latter play shall not be recorded as a miss, provided a cushion is struck, as specified in Rule 4, 20. When the striker is in hand, should he play from any position not within the string line, without being checked previous to the stroke being made, any score he may make from such stroke he is entitled to ; but if he is checked before making the stroke, and then makes it, it does not count for him, his hand is out and the next player plays, and all balls disturbed by the stroke must be replaced or left as they are, at the option of the next player. 21. It is foul, and the striker forfeits one point, if, while in the act of striking, he has not at least one foot on the floor. 22. Should the striker, by a clear, fair stroke of the cue, pocket a ball and, after the stroke, mcve, touch, or foul one or more of the object-balls, he is entitled to the pocketed ball and loses his hand only because of the foul, and the next player plays. 58 A COMPLETE HAND-BOOK OF 23. Should a ball that has come to a standstill move, with¬ out apparent cause, while the player is preparing to strike, it must be replaced. Should it move before he can stop his stroke, it and all the other balls set in motion by the stroke must be replaced, and the player shall repeat his stroke, inas¬ much as, but for the moving of the ball, he might have counted where he missed or missed where he counted. [Note to Buie 25.—Should a ball after having come to a standstill and then resting on the edge of a pocket fall into the pocket without being hit by another ball, it must be replaced by the referee, or by the marker through the direction of the referee. Should it so fall into a pocket while the striker is in the act of taking aim, or should it so fall into the pocket after the striker has delivered his stroke and before his ball, or an object-ball set in motion by the stroke, hits said ball, it and all other balls set in motion by the stroke must be replaced by the referee, or by the marker through the direction of the referee, as near as possible to their original positions, and the striker is entitled to play again. A ball must be positively hit by another ball before it can be reckoned as a pocketed ball, and should the vibration of the table, through the roll¬ ing of the balls, or through atmospheric influences or any other causes other than by being positively hit by another ball through a fair deliv¬ ery of the cue, cause a ball resting on the edge of a pocket to fall into it, that ball must be replaced by the referee or marker and cannot be reckoned as a pocketed ball. 24. Should a player make three scratches or forfeitures of points in succession he shall forfeit every ball remaining on the table to his opponent, except as provided in Eule 2. 25. Under these rules no player is allowed to withdraw be¬ fore the game is played out; by so doing, without sufficient cause, he forfeits the game. 26. In case of a scratch or forfeiture the claim for such must be put in before another strike is made, otherwise it cannot be recorded against that player later in the game. Notes to the Foregoing Eules. The decision of the referee is final, but it might happen, under extraordinary circumstances, that one of the players should believe his rights to have been violated by the referee. In such a case he must at once, and before more than one stroke has been played, declare the cause of his grievance and announce that he is playing the game out under protest. BILLIARDS AND POOL. 59 Then, should he lose the game, the subject of the grievance is left to the decision of the experts mutually agreed upon. The rules cf the Three-b ill Game of Billiards, when not con¬ flicting with any of the foregoing rules, govern this game also. THE GAME OF FIFTEEN-BALL POOL FOR THE CHAMPIONSHIP. The game of Fifteen-ball Pool is played with fifteen num¬ bered balls, and one white b ill not numbered. The latter is the cue-ball, and the player plays with it from within the string at the head of the table, at the opening of the game, at any of the numbered balls, and afterward as he finds it on the table, his object being to pocket as many of the numbered balls as he can, the number on each ball he pockets being scored to his credit; so tmt not he who pockets the largest number of balls, but he whose score, when added up, yields the largest total, wins the game. The fifteen balls are num¬ bered from one to fifteen, respectively, and are usually col¬ ored. Before commencing the game these fifteen balls are placed in the form of a triangle upon the table—a triangular frame being employed for this purpose to insure correctness. The ball numbered fifteen is so placed upon the table as to form the apex of the triangle, pointing upward toward the head of the table, and in forming the triangle the fifteen-ball should rest as nearly as possible upon the spot known as the deep-red spot in the Three- or Four-ball Games. The other balls should have their places in the triangle so that the highest numbers shall be nearest the apex, the lowest num¬ bers forming the base. The string-line occupies the same place on the table as it does in the Four-ball Game. The numbers on the balls pocketed count for the player who pockets them fairly, and as the sum total of all the num¬ bers on the fifteen balls amounts only to one hundred and twenty, of which sixty-one is more than one-half, when only two persons are playing whichever makes the latter number first is the winner of the game. 60 A COMPLETE HAND BOOK OF Rules Governing all Contests. 1. Should the player making the opening stroke fail to make ;at least two of the object-balls strike a cushion, or at least one object-ball go into a pocket, he forfeits three points and the next player plays. In the opening stroke all balls pocketed count for the player, and he is not re quired to call any ball on this stroke. ) In match or tournament games, ^Ren on the opening stroke the player fails to drive at least tw^ object balls to a cushion, or to pocket at least one object-ball, the balls are set up again, and he forfeits two scratches, or six points, and must continue to play until he drives two or mori object-balls to a cushion, or at least one object-ball to a pocket. For each failure so to do he forfeits six points. 2. After the opening stroke each player must either pocket a ball, make an object-ball strike y, cushion or the cue-ball strike a cushion after contact with an object-ball, under pen¬ alty of forfeiture of three points. Three forfeitures in suc¬ cession lose the player making thdrn the game. Should the striker pocket the cu^-ball during the game, and by the same stroke fail to drive one or more balls against a cushion or into a pocket, he forfeits three only for the pocket¬ ing of the cue-ball. 3. When two players only are engaged in a game, and one player’s score amounts to more than the aggregate numbers on the balls credited to the other player, added to that remain¬ ing on the table, the game is ended, the player whose score is higher than this total wins. But when more than two players are engaged the game is ended only when the aggregate of numbers of the balls remaining on the table do not amount to enough to tie or beat the next lowest score. It is the duty of the game-keeper to proclaim it when a game is won. 4. A forfeiture of three points is deducted from the player’s score for making a miss; pocketing his own ball; forcing his own ball off the table; failure to make the opening stroke, as provided in Rule 1; failure either to make an object ball strike a cushion or go into a pocket, as provided in Rule 2; playing out of his turn, if detected doing so before he has made more BILLIARDS AND POOL. 61 than one counting stroke; striking the cue-ball more than once; making a stroke when any of the balls are in motion; failing to have at least one foot on the floor while in the act of striking. 5. In a match or tournament game a tie game is reckoned as void, and must be played over to determine the winner. 6. The rules of the Three-ball Carrom Game and of the Game of Continuous Pool for the Championship, when not conflicting with the above rules, govern this game also. AMERICAN PYRAMID POOL. The game of American Pyramid Pool is played with fifteen balls, numbered from 1 to 15, respectively, and a white cue- ball. The player opening the game plays from any point inside the string, and after the opening shot plays with the cue-ball as he finds it. Each ball counts one point, and in match or two-hand games, the player first scoring eight balls wins game. The Rules for Play. 1. In the opening stroke the cue-ball, aimed direct or as the result of a bank shot, must strike the pyramid with force suf¬ ficient to cause at least two object-balls to touch a cushion, or at least one object-ball to go into a pocket. Failure to do either forfeits the stroke and one ball to the table. In case of a forfeit by a player having no ball to his credit, the first ball scored by him shall be placed on the deep-red spot, or as near thereto as possible. All balls pocketed on the opening stroke count, and need not be called. In match or tournament games, when the player on the opening stroke fails to drive at least two balls to a cushion or one ball to a pocket, the balls are set up again, and the player forfeits one ball from his score, and must continue to play un¬ til he shall have made a legal leading stroke. 62 A COMPLETE HAND-BOOK OF 2. After the opening stroke the player must call the number of the ball he intends to pocket, but need not call the pocket. Should the called ball not be pocketed, no ball pocketed on that stroke is counted, but must be placed on the deep-red spot, or as near as possible on a line below it; the player’s hand is out, but he incurs no penalty. Should more than one ball be called, and one or more thus called should not be pock¬ eted, none can be counted. Failure to hit a called ball involves no penalty, provided any other ball be hit. 3. One ball is forfeited if after the opening stroke the player fail to pocket a ball, or fail to make at least one object-ball, or the cue-ball, after hitting an object-ball, strike a cushion. Should the player also pocket the cue-ball after failure as above described, he forfeits but one ball on the stroke. 4. When one or more balls, in addition to the ball called, are pocketed, the player is entitled to all pocketed. 5. When more than two players are engaged, the game is ended when the balls remaining on the table are not sufficient to tie the next lowest score; and all that may be depending upon the game shall be decided in accordance with the stand¬ ing of each player when pool is called. 6. A player forfeits one ball for making a miss, pocketing the cue-ball, forcing the cue-ball off the table, for failing as described in Eule 3, and for striking the cue-ball twice. 7. It is a stroke, and one ball is forfeited, if the striker touch the cue-ball with his cue and make a miss, or touch it with his clothing, or any other object. 8. A stroke made when any ball is in motion is foul, one ball is forfeited, and the incoming striker may either have the balls replaced or play as he finds them. 9. When the cue-ball is struck twice, the balls disturbed in consequence of the second stroke shall be replaced, or the in¬ coming striker, if he choose, may play as he finds them ; the striker forfeits one ball. 10. The Eules of Continuous Pool for the Championship, and of the Three-ball Carrom Game, except as above specified, govern this game also. BILLIARDS AND POOL. 63 THE LAWS OF ENGLISH PYRAMIDS. The English balk semi-circle is used in this game . Rules. 1. This game may be played with any number of balls, generally sixteen, viz.: fifteen red, and one white. 2. In “setting the balls” at the commencement of the game they are placed on the table in the form of a triangle or pyramid, the first or head ball to stand on the red-ball spot, the semicircle, or balk for the cue-ball, being from twenty-one to twenty-three inches in diameter. 3. If more than two persons play, and their number is odd* each plays alternately—the rotation to be decided by string¬ ing. The player pocketing the greatest number of balls to receive from each of the other players (a certain sum per ball having been agreed upon) the difference between their lives and his. 4. If the number of players be even they may form sides, when the partners either play alternately or go out upon a hazard, miss, etc., being made, as previously agreed. 5. The players string for choice of lead ; then the leader places his ball (the white) within the string or balk semicircle, and plays at the pyramid. 6. The next striker plays the white ball from the place where it rests after his opponent has made his stroke ; but if the ball should be off the table, it must be played from the string or balk, as at commencement. 7. None but winning hazards count toward the striker’s game. One point or life is reckoned for each winning hazard, and he who pockets the greatest number of balls wins. 8. The player loses a point if he pocket the white ball or forces it off the table, if he give a miss, or run a coup, i.e., runs the cue-ball into a pocket or off the table without hitting a ball. 9. For every losing hazard, i.e., pocketing cue-ball, miss, or coup, made by the player a point is to be taken from his score by a ball being replaced on the pyramid spot; but if that spot be occupied the ball must be placed immediately behind it. 10. If the striker pocket his own ball, or jump it off the 64 A COMPLETE HAND-BOOK OF table, and by the same stroke pocket one or more of the pyra¬ mid balls, or jump them off the table, he gains nothing by the stroke ; the pyramid ball so pocketed must be replaced on the spot, together with one of the balls previously holed by the player. 11. Should the striker, losing a ball by forfeit, not have taken one, the first he pockets must be placed on the table, as in Rule 9 ; should he not take one during the game, he must pay the price of a life for each ball so forfeited, or the number of balls which lie may owe is deducted from his score in computing the balls at the finish of the game. 12. If the (white) playing-ball touch a (colored) pyramid ball the striker may score all the balls he pockets, but he can¬ not give a miss without forfeiting a point. 13. Should the striker move any ball in taking aim or strik ing, he loses all he might otherwise have gained by the stroke. 14. If the striker force one or more of the pyramid balls off the table he scores nothing, and the ball must be placed upon the spot. 15. If the game be played with an odd number (fifteen) of pyramid balls, the last hazard counts two. [In England six¬ teen balls are frequently used, the sixteenth being placed in the centre of the base of the pyramid, directly in the rear of the head ball.] 16. When all the colored balls but one are pocketed, the player who made the last hazard continues to play with the white ball, and his opponent with the red, each playing alter¬ nately, as at single pool. 17. When only two balls remain on the table, with two persons playing, should the striker pocket his own ball or make a miss, the game is finished, and the opponent adds one to his score. If there are more than two players, and they not partners, the striker places a ball on the spot. 18. The balk or string is no protection to the non-striker’s ball. The player whose ball is in hand can play from the semicircle at any ball on the table. 19. All disputes are to be decided by the marker ; or, if he be interested in the game, as a player or interested party, by the majority of the company. BILLIARDS AND POOL. C5- CHICAGO POOL. This game is played with the numbered pool balls from I to 15 and a white cue-ball, as in Fifteen-ball Pool, the object being to play upon and pocket the balls in their numerical order. The table is laid out for the game by placing the one ball against the end cushion at the first right-hand diamond sight at the foot of the table, as seen in the diagram ; the two-ball is placed at the centre diamond sight on same cushion ; the remaining thirteen balls are placed in the order of their num¬ bers at the succeeding diamond sights, as shown in the dia¬ gram. All things being equal, it is immaterial which way the numbers run in setting the balls, for they may also be set so that the one-ball is placed on that diamond sight which, when standing at the head of the table and looking toward the foot or lower end, appears as the left-hand diamond sight on the end rail, with the three-ball placed at the right,, etc. The three sights on the end rail at head of the table are not occupied by any ball. In opening the game the order of play is determined by throwing out small numbered balls, as in Fifteen-ball Pool, 66 A COMPLETE HAND-BOOK OF and he whose first play it may be strikes the cue-ball from any point within the string line. The opening stroke must be to strike the one-ball. If that ball is holed it is placed to the credit of the player, and he continues his hand until he fails to score, but in continuing he must play each time upon the ball bearing the lowest number on the table. After playing upon that ball, however, should any other be pocketed by the same stroke, irrespective of its number, it shall be placed to the player’s credit so pocketing it. If the line of aim at the ball required to be hit is covered by another ball, the player may resort to a bank play or mass<3, etc., but should he fail to hit the required ball he for¬ feits three, receiving a scratch. Should a ball be holed by a foul stroke it is replaced upon the spot it occupied at the opening of the game, but should it be the 8, 9, 10, or 11 ball so holed, they being within the string, and the cue-ball in hand, then the balls specified are to be placed upon the pyramid or red-ball spot, or should that be occupied, as near to it as is possible, as in Fifteen-ball Pool. The player having the lowest aggregate score is required to pay for general refreshment for all in the game. The player having the second lowest score pays for the game. The rules of Fifteen-ball Pool govern Chicago Pool, except where they conflict with the foregoing rules. TWO BALL POOL. This game, about 40 years ago, was universally in vogue in this country. It is played on a pocket table, and is opened by throwing out the small, numbered balls to determine the order of play as in Fifteen-ball Pool, and any number of persons may engage in the game. Two balls only, a red and white, are used to play the game, and the striker plays with that ball which was the object-ball in the preceding stroke, except when a ball has been pocketed. In the latter BILLIARDS AND POOL. 67 case there must be a new lead, the next striker leading with the red ball, and being followed with the white ball from the string. Rules. 1. Player No. 1 must lead with the red, but has the privilege of spotting his ball, in case the lead does not please him. But if, in a pushing lead, he does not withdraw his mace or cue from the ball before it passes the middle pockets, the stroke is foul, and player No. 2 has the option of playing at the ball as it is left, having the lead played over again, or causing the red to be spotted on the pool spot. 2. Each player has one, two, or more lives, as may be agreed on. When he forfeits these he is said to be dead, except he obtains what is called a “privilege,” meaning one chance more. 3. This privilege, except where all the players consent to its remaining’open, must be taken by the first man “ killed and the person so killed must determine whether he will ac¬ cept it or not at once, before another stroke is played. [This is the strict rule of the game, and as such may be enforced; but as a general practice the privilege remains open until taken up by some one of the players.] 4. After a game has been commenced, no one can take a bali, except with the consent of all who are already in the game ; and after the privilege is gone, no stranger can be ad¬ mitted to the game under any circumstances. 5. Any person in the pool whose lives are not exhausted, and who thinks a hazard may be made in a certain position, can claim the stroke, or “take the hazard,” as it is technically called, in case the striker does not choose to risk that particu¬ lar stroke himself. Should the person who takes the hazard fail to execute it, he loses a life. 6. The player has the best right to take a hazard, and must be marked if he fails to pocket the ball, in case any other player in the pool has offered to take it. 7. In playing out of his turn the player loses a life, unless he pockets the object-ball, in which case the ball pocketed loses a life, and the next in rotation to the person who ought to have played plays. 68 A COMPLETE HAND-BOOK OF 8. But if one player misdirect another by calling on him to play when it is not his turn, the misdirector, and not the mis¬ directed, loses a life, and the next in turn must lead with the red as usual. 9. Whoever touches any of the balls while running forfeits a life. This rule is invariable, and can only be relaxed by the consent of all the players. 10. No player can own or have an interest in more than one ball at a time ; nor can he buy another ball, nor own an interest in another ball, while his own ball is either alive or privileged. 11. After the number which he drew is dead, he may buy that of another player, and take his place ; but if the seller only dispose of an interest in his ball, he must either continue to play it himself or sell out his ball in toto , in which latter case any member of the original pool may buy and finish out the game. 12. But no person not included in the original pool can be permitted to buy in and play ; though outsiders may purchase an interest in a ball, still permitting the original member of the pool to play it. 18. If the leader sells his number upon the lead, the pur¬ chaser must either allow the lead made to stand or the ball may be spotted at his option. 14. A lead once made cannot be changed, even when the next player sells his ball to a third party ; but the leader has, at all times, the option of having his ball spotted. 15. No player can strike twice in succession under any cir¬ cumstances, except when there are only two players left, and one of them has holed his opponent’s ball. In that case the person who has pocketed the ball must lead for his adversary to play on. 16. When only two players are left, and either of them wishes to divide or sell, his opponent shall have the first right of buying, provided he offers as much as is offered by any of the others who are entitled (by having been in the original pool) to purchase. But should he not offer as much, then the ball may be sold to the highest duly-qualified bidder. BILLIARDS AND POOL. 69 17. If a player, playing on the lead, places his ball outside of the string, and has his attention called to the fact by the leader before the time of striking his ball, it is optional with the leader either to compel him to play the stroke over again, or let the balls remain as they are. 18. If it be found that the marker has not thrown out balls enough for the number of players at the commencement of the game, his mistake will not alter the conditions of the pool. The balls must be again shaken up and thrown over, and then the game commences. With the foregoing exceptions, the rules of the American Four-ball Game may be applied to Two-ball Pool. FORTY-ONE POOL. Forty-one Pool is played with a regular Fifteen-ball Pool set of balls, the object of play being to pocket a sufficient number of the pool balls which added to the private small ball shall score exactly 41. The Rules. 1. The order of playing is determined through throwing out the small numbered balls as in regular ball pool. The balls which determine the private ball of the players are then thrown out and are generally numbered from 6 to 18. No one other than the player is supposed to know the number of the private ball. 2. Each player plays in turn, one shot to an inning, count¬ ing all the balls he may get on that shot—the number on each ball being added to the number of his small balL 3. When exactly 41 is made, the player or game-keeper declares pool, and the player the most distant from 41 is de¬ feated. 4. Pool is also declared when all balls are pocketed from the table. The nearest to 41 is the winner ; the most dis¬ tant is the loser. 5. A miss or pocketing the white ball is a scratch, and the player so doing owes a ball to the table, besides what he may 70 A COMPLETE HAND BOOK OF have scored on that shot. If he has more than one ball in his rack, he can spot the one he prefers ; if he has none, spot the first one which he may pocket. Should he pocket more than one ball on his next shot he can spot the one he elects. 6. If a player gets more than 41, it is a burst, and all the balls he has scored must be spotted ; and the last ball pock¬ eted must be placed nearest to and in the rear of the spot, etc. In such cases, the player can have a new small ball if he elects. 7. In playing for safety, a player must cause the white ball to go to the cushion before or after hitting a ball; failing to do so, he is penalized a scratch. 8. A player having no ball in his rack is worse off than one with a ball, regardless of its number or the number of the small ball he may have, and a player owing a ball is still worse off. A player making a burst and not declaring it must be credited with no ball. The rules governing the American Four-ball Game of Bill¬ iards, not conflicting with the above, govern this game also, push shots and frozen balls excepted. HIGH-LOW-JACK-GAME. This game is played with a set of balls the same as used in Fifteen-ball Pool. Any number of persons may play, the order of play being determined b> the rolling of the small numbered balls. BILLIARDS AND POOL. 71 The fifteen-ball is High ; the one-ball is Low ; the nine-ball is Jack ; and the highest aggregate is Game. Seven points generally constitute a game. In cases where players have one and two to go to finish game, the first balls holed count out first, be they High, Low, or Jack. In setting up the pyramid the three counting balls—High, Low, Jack—are placed in the centre, with High at the head of the three named balls, the other balls as in regular Fifteen- ball Pool. When players have each one to go, instead of setting up an entire frame of pyramids, a ball is placed at the foot of the table, in direct line with the spots, and at a distance from the lower cushion equal to the diameter of another of the pool balls. This ball must be pocketed by banking it to one or more cushions. The player who pockets the ball wins the game. The rules of the game of Fifteen-ball Pool for the Cham¬ pionship, not conflicting with any of the foregoing rules, gov¬ ern this game also. 72 A COMPLETE HAND-BOOK OF COLOR-BALL POOL. The White Ball is spotted. Red Ball plays upon.. Yellow “ Green “ Brown “ Blue “ Pink cc Spot-white